@vib3code/sdk 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +118 -0
- package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +34 -0
- package/DOCS/CI_TESTING.md +38 -0
- package/DOCS/CLI_ONBOARDING.md +75 -0
- package/DOCS/CONTROL_REFERENCE.md +64 -0
- package/DOCS/DEV_TRACK_ANALYSIS.md +77 -0
- package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +42 -0
- package/DOCS/DEV_TRACK_SESSION_2026-01-31.md +220 -0
- package/DOCS/ENV_SETUP.md +189 -0
- package/DOCS/EXPORT_FORMATS.md +417 -0
- package/DOCS/GPU_DISPOSAL_GUIDE.md +21 -0
- package/DOCS/LICENSING_TIERS.md +275 -0
- package/DOCS/MASTER_PLAN_2026-01-31.md +570 -0
- package/DOCS/OBS_SETUP_GUIDE.md +98 -0
- package/DOCS/PROJECT_SETUP.md +66 -0
- package/DOCS/RENDERER_LIFECYCLE.md +40 -0
- package/DOCS/REPO_MANIFEST.md +121 -0
- package/DOCS/SESSION_014_PLAN.md +195 -0
- package/DOCS/SESSION_LOG_2026-01-07.md +56 -0
- package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +72 -0
- package/DOCS/SYSTEM_AUDIT_2026-01-30.md +738 -0
- package/DOCS/SYSTEM_INVENTORY.md +520 -0
- package/DOCS/TELEMETRY_EXPORTS.md +34 -0
- package/DOCS/WEBGPU_STATUS.md +38 -0
- package/DOCS/XR_BENCHMARKS.md +608 -0
- package/LICENSE +21 -0
- package/README.md +426 -0
- package/docs/.nojekyll +0 -0
- package/docs/01-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/02-hyperspatial_ego_death.html +346 -0
- package/docs/03-post_cartesian_sublime.html +346 -0
- package/docs/04-crystalline_void_meditation.html +346 -0
- package/docs/05-quantum_decoherence_ballet.html +346 -0
- package/docs/06-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/07-hyperspatial_ego_death.html +346 -0
- package/docs/08-post_cartesian_sublime.html +346 -0
- package/docs/09-crystalline_void_meditation.html +346 -0
- package/docs/10-quantum_decoherence_ballet.html +346 -0
- package/docs/11-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/12-hyperspatial_ego_death.html +346 -0
- package/docs/13-post_cartesian_sublime.html +346 -0
- package/docs/index.html +794 -0
- package/docs/test-hub.html +441 -0
- package/docs/url-state.js +102 -0
- package/docs/vib3-exports/01-quantum-quantum-tetrahedron-lattice.html +489 -0
- package/docs/vib3-exports/02-quantum-quantum-hypersphere-matrix.html +489 -0
- package/docs/vib3-exports/03-quantum-quantum-hypertetra-fractal.html +489 -0
- package/docs/vib3-exports/04-faceted-faceted-crystal-structure.html +407 -0
- package/docs/vib3-exports/05-faceted-faceted-klein-bottle.html +407 -0
- package/docs/vib3-exports/06-faceted-faceted-hypertetra-torus.html +407 -0
- package/docs/vib3-exports/07-holographic-holographic-wave-field.html +457 -0
- package/docs/vib3-exports/08-holographic-holographic-hypersphere-sphere.html +457 -0
- package/docs/vib3-exports/09-holographic-holographic-hypertetra-crystal.html +457 -0
- package/docs/vib3-exports/index.html +238 -0
- package/docs/webgpu-live.html +702 -0
- package/package.json +367 -0
- package/src/advanced/AIPresetGenerator.js +777 -0
- package/src/advanced/MIDIController.js +703 -0
- package/src/advanced/OffscreenWorker.js +1051 -0
- package/src/advanced/WebGPUCompute.js +1051 -0
- package/src/advanced/WebXRRenderer.js +680 -0
- package/src/agent/cli/AgentCLI.js +615 -0
- package/src/agent/cli/index.js +14 -0
- package/src/agent/index.js +73 -0
- package/src/agent/mcp/MCPServer.js +950 -0
- package/src/agent/mcp/index.js +9 -0
- package/src/agent/mcp/tools.js +548 -0
- package/src/agent/telemetry/EventStream.js +669 -0
- package/src/agent/telemetry/Instrumentation.js +618 -0
- package/src/agent/telemetry/TelemetryExporters.js +427 -0
- package/src/agent/telemetry/TelemetryService.js +464 -0
- package/src/agent/telemetry/index.js +52 -0
- package/src/benchmarks/BenchmarkRunner.js +381 -0
- package/src/benchmarks/MetricsCollector.js +299 -0
- package/src/benchmarks/index.js +9 -0
- package/src/benchmarks/scenes.js +259 -0
- package/src/cli/index.js +675 -0
- package/src/config/ApiConfig.js +88 -0
- package/src/core/CanvasManager.js +217 -0
- package/src/core/ErrorReporter.js +117 -0
- package/src/core/ParameterMapper.js +333 -0
- package/src/core/Parameters.js +396 -0
- package/src/core/RendererContracts.js +200 -0
- package/src/core/UnifiedResourceManager.js +370 -0
- package/src/core/VIB3Engine.js +636 -0
- package/src/core/renderers/FacetedRendererAdapter.js +32 -0
- package/src/core/renderers/HolographicRendererAdapter.js +29 -0
- package/src/core/renderers/QuantumRendererAdapter.js +29 -0
- package/src/core/renderers/RendererLifecycleManager.js +63 -0
- package/src/creative/ColorPresetsSystem.js +980 -0
- package/src/creative/ParameterTimeline.js +1061 -0
- package/src/creative/PostProcessingPipeline.js +1113 -0
- package/src/creative/TransitionAnimator.js +683 -0
- package/src/export/CSSExporter.js +226 -0
- package/src/export/CardGeneratorBase.js +279 -0
- package/src/export/ExportManager.js +580 -0
- package/src/export/FacetedCardGenerator.js +279 -0
- package/src/export/HolographicCardGenerator.js +543 -0
- package/src/export/LottieExporter.js +552 -0
- package/src/export/QuantumCardGenerator.js +315 -0
- package/src/export/SVGExporter.js +519 -0
- package/src/export/ShaderExporter.js +903 -0
- package/src/export/TradingCardGenerator.js +3055 -0
- package/src/export/TradingCardManager.js +181 -0
- package/src/export/VIB3PackageExporter.js +559 -0
- package/src/export/index.js +14 -0
- package/src/export/systems/TradingCardSystemFaceted.js +494 -0
- package/src/export/systems/TradingCardSystemHolographic.js +452 -0
- package/src/export/systems/TradingCardSystemQuantum.js +411 -0
- package/src/faceted/FacetedSystem.js +963 -0
- package/src/features/CollectionManager.js +433 -0
- package/src/gallery/CollectionManager.js +240 -0
- package/src/gallery/GallerySystem.js +485 -0
- package/src/geometry/GeometryFactory.js +314 -0
- package/src/geometry/GeometryLibrary.js +72 -0
- package/src/geometry/buffers/BufferBuilder.js +338 -0
- package/src/geometry/buffers/index.js +18 -0
- package/src/geometry/generators/Crystal.js +420 -0
- package/src/geometry/generators/Fractal.js +298 -0
- package/src/geometry/generators/KleinBottle.js +197 -0
- package/src/geometry/generators/Sphere.js +192 -0
- package/src/geometry/generators/Tesseract.js +160 -0
- package/src/geometry/generators/Tetrahedron.js +225 -0
- package/src/geometry/generators/Torus.js +304 -0
- package/src/geometry/generators/Wave.js +341 -0
- package/src/geometry/index.js +142 -0
- package/src/geometry/warp/HypersphereCore.js +211 -0
- package/src/geometry/warp/HypertetraCore.js +386 -0
- package/src/geometry/warp/index.js +57 -0
- package/src/holograms/HolographicVisualizer.js +1073 -0
- package/src/holograms/RealHolographicSystem.js +966 -0
- package/src/holograms/variantRegistry.js +69 -0
- package/src/integrations/FigmaPlugin.js +854 -0
- package/src/integrations/OBSMode.js +754 -0
- package/src/integrations/ThreeJsPackage.js +660 -0
- package/src/integrations/TouchDesignerExport.js +552 -0
- package/src/integrations/frameworks/Vib3React.js +591 -0
- package/src/integrations/frameworks/Vib3Svelte.js +654 -0
- package/src/integrations/frameworks/Vib3Vue.js +628 -0
- package/src/llm/LLMParameterInterface.js +240 -0
- package/src/llm/LLMParameterUI.js +577 -0
- package/src/math/Mat4x4.js +708 -0
- package/src/math/Projection.js +341 -0
- package/src/math/Rotor4D.js +637 -0
- package/src/math/Vec4.js +476 -0
- package/src/math/constants.js +164 -0
- package/src/math/index.js +68 -0
- package/src/math/projections.js +54 -0
- package/src/math/rotations.js +196 -0
- package/src/quantum/QuantumEngine.js +906 -0
- package/src/quantum/QuantumVisualizer.js +1103 -0
- package/src/reactivity/ReactivityConfig.js +499 -0
- package/src/reactivity/ReactivityManager.js +586 -0
- package/src/reactivity/SpatialInputSystem.js +1783 -0
- package/src/reactivity/index.js +93 -0
- package/src/render/CommandBuffer.js +465 -0
- package/src/render/MultiCanvasBridge.js +340 -0
- package/src/render/RenderCommand.js +514 -0
- package/src/render/RenderResourceRegistry.js +523 -0
- package/src/render/RenderState.js +552 -0
- package/src/render/RenderTarget.js +512 -0
- package/src/render/ShaderLoader.js +253 -0
- package/src/render/ShaderProgram.js +599 -0
- package/src/render/UnifiedRenderBridge.js +496 -0
- package/src/render/backends/WebGLBackend.js +1108 -0
- package/src/render/backends/WebGPUBackend.js +1409 -0
- package/src/render/commands/CommandBufferExecutor.js +607 -0
- package/src/render/commands/RenderCommandBuffer.js +661 -0
- package/src/render/commands/index.js +17 -0
- package/src/render/index.js +367 -0
- package/src/scene/Disposable.js +498 -0
- package/src/scene/MemoryPool.js +618 -0
- package/src/scene/Node4D.js +697 -0
- package/src/scene/ResourceManager.js +599 -0
- package/src/scene/Scene4D.js +540 -0
- package/src/scene/index.js +98 -0
- package/src/schemas/error.schema.json +84 -0
- package/src/schemas/extension.schema.json +88 -0
- package/src/schemas/index.js +214 -0
- package/src/schemas/parameters.schema.json +142 -0
- package/src/schemas/tool-pack.schema.json +44 -0
- package/src/schemas/tool-response.schema.json +127 -0
- package/src/shaders/common/fullscreen.vert.glsl +5 -0
- package/src/shaders/common/fullscreen.vert.wgsl +17 -0
- package/src/shaders/common/geometry24.glsl +65 -0
- package/src/shaders/common/geometry24.wgsl +54 -0
- package/src/shaders/common/rotation4d.glsl +85 -0
- package/src/shaders/common/rotation4d.wgsl +86 -0
- package/src/shaders/common/uniforms.glsl +44 -0
- package/src/shaders/common/uniforms.wgsl +48 -0
- package/src/shaders/faceted/faceted.frag.glsl +129 -0
- package/src/shaders/faceted/faceted.frag.wgsl +164 -0
- package/src/shaders/holographic/holographic.frag.glsl +406 -0
- package/src/shaders/holographic/holographic.frag.wgsl +185 -0
- package/src/shaders/quantum/quantum.frag.glsl +513 -0
- package/src/shaders/quantum/quantum.frag.wgsl +361 -0
- package/src/testing/ParallelTestFramework.js +519 -0
- package/src/testing/__snapshots__/exportFormats.test.js.snap +24 -0
- package/src/testing/exportFormats.test.js +8 -0
- package/src/testing/projections.test.js +14 -0
- package/src/testing/rotations.test.js +37 -0
- package/src/ui/InteractivityMenu.js +516 -0
- package/src/ui/StatusManager.js +96 -0
- package/src/ui/adaptive/renderers/webgpu/BufferLayout.ts +252 -0
- package/src/ui/adaptive/renderers/webgpu/PolytopeInstanceBuffer.ts +144 -0
- package/src/ui/adaptive/renderers/webgpu/TripleBufferedUniform.ts +170 -0
- package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +735 -0
- package/src/ui/adaptive/renderers/webgpu/index.ts +112 -0
- package/src/variations/VariationManager.js +431 -0
- package/src/viewer/AudioReactivity.js +505 -0
- package/src/viewer/CardBending.js +481 -0
- package/src/viewer/GalleryUI.js +832 -0
- package/src/viewer/ReactivityManager.js +590 -0
- package/src/viewer/TradingCardExporter.js +600 -0
- package/src/viewer/ViewerPortal.js +374 -0
- package/src/viewer/index.js +12 -0
- package/src/wasm/WasmLoader.js +296 -0
- package/src/wasm/index.js +132 -0
- package/tools/agentic/mcpTools.js +88 -0
- package/tools/cli/agent-cli.js +92 -0
- package/tools/export/formats.js +24 -0
- package/tools/math/rotation-baseline.mjs +64 -0
- package/tools/shader-sync-verify.js +937 -0
- package/tools/telemetry/manifestPipeline.js +141 -0
- package/tools/telemetry/telemetryEvents.js +35 -0
- package/types/adaptive-sdk.d.ts +185 -0
- package/types/advanced/AIPresetGenerator.d.ts +81 -0
- package/types/advanced/MIDIController.d.ts +100 -0
- package/types/advanced/OffscreenWorker.d.ts +82 -0
- package/types/advanced/WebGPUCompute.d.ts +52 -0
- package/types/advanced/WebXRRenderer.d.ts +77 -0
- package/types/advanced/index.d.ts +46 -0
- package/types/core/ErrorReporter.d.ts +50 -0
- package/types/core/VIB3Engine.d.ts +204 -0
- package/types/creative/ColorPresetsSystem.d.ts +91 -0
- package/types/creative/ParameterTimeline.d.ts +74 -0
- package/types/creative/PostProcessingPipeline.d.ts +109 -0
- package/types/creative/TransitionAnimator.d.ts +71 -0
- package/types/creative/index.d.ts +35 -0
- package/types/integrations/FigmaPlugin.d.ts +46 -0
- package/types/integrations/OBSMode.d.ts +74 -0
- package/types/integrations/ThreeJsPackage.d.ts +62 -0
- package/types/integrations/TouchDesignerExport.d.ts +36 -0
- package/types/integrations/Vib3React.d.ts +74 -0
- package/types/integrations/Vib3Svelte.d.ts +63 -0
- package/types/integrations/Vib3Vue.d.ts +55 -0
- package/types/integrations/index.d.ts +52 -0
- package/types/reactivity/SpatialInputSystem.d.ts +173 -0
- package/types/reactivity/index.d.ts +394 -0
- package/types/render/CommandBuffer.d.ts +169 -0
- package/types/render/RenderCommand.d.ts +312 -0
- package/types/render/RenderState.d.ts +279 -0
- package/types/render/RenderTarget.d.ts +254 -0
- package/types/render/ShaderProgram.d.ts +277 -0
- package/types/render/UnifiedRenderBridge.d.ts +143 -0
- package/types/render/WebGLBackend.d.ts +168 -0
- package/types/render/WebGPUBackend.d.ts +186 -0
- package/types/render/index.d.ts +141 -0
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// VIB3+ Quantum System Fragment Shader (WGSL)
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// Complex 3D lattice functions with holographic effects
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// Supports 24 geometry variants: 8 base + 8 Hypersphere Core + 8 Hypertetrahedron Core
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struct VIB3Uniforms {
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resolution: vec2<f32>,
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geometry: f32,
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rot4dXY: f32,
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rot4dXZ: f32,
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rot4dYZ: f32,
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rot4dXW: f32,
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rot4dYW: f32,
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rot4dZW: f32,
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dimension: f32,
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gridDensity: f32,
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morphFactor: f32,
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chaos: f32,
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speed: f32,
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hue: f32,
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intensity: f32,
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saturation: f32,
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mouseIntensity: f32,
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clickIntensity: f32,
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bass: f32,
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high: f32,
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layerOpacity: f32,
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_pad1: f32,
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layerColor: vec3<f32>,
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densityMult: f32,
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speedMult: f32,
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_pad2: vec3<f32>,
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};
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@group(0) @binding(0) var<uniform> u: VIB3Uniforms;
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struct VertexOutput {
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@location(0) uv: vec2<f32>,
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};
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// ========== 6D Rotation ==========
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fn rotateXY(angle: f32) -> mat4x4<f32> {
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let c = cos(angle); let s = sin(angle);
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return mat4x4<f32>(
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vec4<f32>(c, -s, 0.0, 0.0), vec4<f32>(s, c, 0.0, 0.0),
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vec4<f32>(0.0, 0.0, 1.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 1.0));
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}
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fn rotateXZ(angle: f32) -> mat4x4<f32> {
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let c = cos(angle); let s = sin(angle);
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return mat4x4<f32>(
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vec4<f32>(c, 0.0, -s, 0.0), vec4<f32>(0.0, 1.0, 0.0, 0.0),
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vec4<f32>(s, 0.0, c, 0.0), vec4<f32>(0.0, 0.0, 0.0, 1.0));
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}
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fn rotateYZ(angle: f32) -> mat4x4<f32> {
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let c = cos(angle); let s = sin(angle);
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return mat4x4<f32>(
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vec4<f32>(1.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, c, -s, 0.0),
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vec4<f32>(0.0, s, c, 0.0), vec4<f32>(0.0, 0.0, 0.0, 1.0));
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}
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fn rotateXW(angle: f32) -> mat4x4<f32> {
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let c = cos(angle); let s = sin(angle);
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return mat4x4<f32>(
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vec4<f32>(c, 0.0, 0.0, -s), vec4<f32>(0.0, 1.0, 0.0, 0.0),
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vec4<f32>(0.0, 0.0, 1.0, 0.0), vec4<f32>(s, 0.0, 0.0, c));
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}
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fn rotateYW(angle: f32) -> mat4x4<f32> {
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let c = cos(angle); let s = sin(angle);
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return mat4x4<f32>(
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vec4<f32>(1.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, c, 0.0, -s),
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vec4<f32>(0.0, 0.0, 1.0, 0.0), vec4<f32>(0.0, s, 0.0, c));
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}
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fn rotateZW(angle: f32) -> mat4x4<f32> {
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let c = cos(angle); let s = sin(angle);
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return mat4x4<f32>(
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vec4<f32>(1.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 1.0, 0.0, 0.0),
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vec4<f32>(0.0, 0.0, c, -s), vec4<f32>(0.0, 0.0, s, c));
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}
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fn project4Dto3D(p: vec4<f32>) -> vec3<f32> {
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let w = 2.5 / (2.5 + p.w);
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return vec3<f32>(p.x * w, p.y * w, p.z * w);
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}
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// ========== Polytope Core Warp Functions ==========
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fn warpHypersphereCore(p: vec3<f32>, geometryIndex: i32) -> vec3<f32> {
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let radius = length(p);
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let morphBlend = clamp(u.morphFactor * 0.6 + (u.dimension - 3.0) * 0.25, 0.0, 2.0);
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let w = sin(radius * (1.3 + f32(geometryIndex) * 0.12) + u.time * 0.0008 * u.speed)
|
|
93
|
+
* (0.4 + morphBlend * 0.45);
|
|
94
|
+
|
|
95
|
+
var p4d = vec4<f32>(p * (1.0 + morphBlend * 0.2), w);
|
|
96
|
+
p4d = rotateXY(u.rot4dXY) * p4d;
|
|
97
|
+
p4d = rotateXZ(u.rot4dXZ) * p4d;
|
|
98
|
+
p4d = rotateYZ(u.rot4dYZ) * p4d;
|
|
99
|
+
p4d = rotateXW(u.rot4dXW) * p4d;
|
|
100
|
+
p4d = rotateYW(u.rot4dYW) * p4d;
|
|
101
|
+
p4d = rotateZW(u.rot4dZW) * p4d;
|
|
102
|
+
|
|
103
|
+
let projected = project4Dto3D(p4d);
|
|
104
|
+
return mix(p, projected, clamp(0.45 + morphBlend * 0.35, 0.0, 1.0));
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
fn warpHypertetraCore(p: vec3<f32>, geometryIndex: i32) -> vec3<f32> {
|
|
108
|
+
let c1 = normalize(vec3<f32>(1.0, 1.0, 1.0));
|
|
109
|
+
let c2 = normalize(vec3<f32>(-1.0, -1.0, 1.0));
|
|
110
|
+
let c3 = normalize(vec3<f32>(-1.0, 1.0, -1.0));
|
|
111
|
+
let c4 = normalize(vec3<f32>(1.0, -1.0, -1.0));
|
|
112
|
+
|
|
113
|
+
let morphBlend = clamp(u.morphFactor * 0.8 + (u.dimension - 3.0) * 0.2, 0.0, 2.0);
|
|
114
|
+
let basisMix = dot(p, c1) * 0.14 + dot(p, c2) * 0.1 + dot(p, c3) * 0.08;
|
|
115
|
+
var w = sin(basisMix * 5.5 + u.time * 0.0009 * u.speed);
|
|
116
|
+
w *= cos(dot(p, c4) * 4.2 - u.time * 0.0007 * u.speed);
|
|
117
|
+
w *= (0.5 + morphBlend * 0.4);
|
|
118
|
+
|
|
119
|
+
let offset = vec3<f32>(dot(p, c1), dot(p, c2), dot(p, c3)) * 0.1 * morphBlend;
|
|
120
|
+
var p4d = vec4<f32>(p + offset, w);
|
|
121
|
+
p4d = rotateXY(u.rot4dXY) * p4d;
|
|
122
|
+
p4d = rotateXZ(u.rot4dXZ) * p4d;
|
|
123
|
+
p4d = rotateYZ(u.rot4dYZ) * p4d;
|
|
124
|
+
p4d = rotateXW(u.rot4dXW) * p4d;
|
|
125
|
+
p4d = rotateYW(u.rot4dYW) * p4d;
|
|
126
|
+
p4d = rotateZW(u.rot4dZW) * p4d;
|
|
127
|
+
|
|
128
|
+
let projected = project4Dto3D(p4d);
|
|
129
|
+
let planeInfluence = min(min(abs(dot(p, c1)), abs(dot(p, c2))), min(abs(dot(p, c3)), abs(dot(p, c4))));
|
|
130
|
+
let blended = mix(p, projected, clamp(0.45 + morphBlend * 0.35, 0.0, 1.0));
|
|
131
|
+
return mix(blended, blended * (1.0 - planeInfluence * 0.55), 0.2 + morphBlend * 0.2);
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
fn applyCoreWarp(p: vec3<f32>, geometryType: f32) -> vec3<f32> {
|
|
135
|
+
let totalBase = 8.0;
|
|
136
|
+
let coreIndex = i32(clamp(floor(geometryType / totalBase), 0.0, 2.0));
|
|
137
|
+
let geometryIndex = i32(clamp(floor(geometryType % totalBase + 0.5), 0.0, totalBase - 1.0));
|
|
138
|
+
|
|
139
|
+
if (coreIndex == 1) { return warpHypersphereCore(p, geometryIndex); }
|
|
140
|
+
if (coreIndex == 2) { return warpHypertetraCore(p, geometryIndex); }
|
|
141
|
+
return p;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
// ========== Complex 3D Lattice Functions ==========
|
|
145
|
+
fn tetrahedronLattice(p: vec3<f32>, gridSize: f32) -> f32 {
|
|
146
|
+
let q = fract(p * gridSize) - 0.5;
|
|
147
|
+
let d1 = length(q);
|
|
148
|
+
let d2 = length(q - vec3<f32>(0.4, 0.0, 0.0));
|
|
149
|
+
let d3 = length(q - vec3<f32>(0.0, 0.4, 0.0));
|
|
150
|
+
let d4 = length(q - vec3<f32>(0.0, 0.0, 0.4));
|
|
151
|
+
let vertices = 1.0 - smoothstep(0.0, 0.04, min(min(d1, d2), min(d3, d4)));
|
|
152
|
+
var edges = 0.0;
|
|
153
|
+
edges = max(edges, 1.0 - smoothstep(0.0, 0.02, abs(length(q.xy) - 0.2)));
|
|
154
|
+
edges = max(edges, 1.0 - smoothstep(0.0, 0.02, abs(length(q.yz) - 0.2)));
|
|
155
|
+
edges = max(edges, 1.0 - smoothstep(0.0, 0.02, abs(length(vec2<f32>(q.x, q.z)) - 0.2)));
|
|
156
|
+
return max(vertices, edges * 0.5);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
fn hypercubeLattice(p: vec3<f32>, gridSize: f32) -> f32 {
|
|
160
|
+
let grid = fract(p * gridSize);
|
|
161
|
+
let edges = min(grid, 1.0 - grid);
|
|
162
|
+
let minEdge = min(min(edges.x, edges.y), edges.z);
|
|
163
|
+
let lattice = 1.0 - smoothstep(0.0, 0.03, minEdge);
|
|
164
|
+
let centers = abs(grid - 0.5);
|
|
165
|
+
let maxCenter = max(max(centers.x, centers.y), centers.z);
|
|
166
|
+
let vertices = 1.0 - smoothstep(0.45, 0.5, maxCenter);
|
|
167
|
+
return max(lattice * 0.7, vertices);
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
fn sphereLattice(p: vec3<f32>, gridSize: f32) -> f32 {
|
|
171
|
+
let cell = fract(p * gridSize) - 0.5;
|
|
172
|
+
let sphere = 1.0 - smoothstep(0.15, 0.25, length(cell));
|
|
173
|
+
let ringRadius = length(cell.xy);
|
|
174
|
+
var rings = 1.0 - smoothstep(0.0, 0.02, abs(ringRadius - 0.3));
|
|
175
|
+
rings = max(rings, 1.0 - smoothstep(0.0, 0.02, abs(ringRadius - 0.2)));
|
|
176
|
+
return max(sphere, rings * 0.6);
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
fn torusLattice(p: vec3<f32>, gridSize: f32) -> f32 {
|
|
180
|
+
let cell = fract(p * gridSize) - 0.5;
|
|
181
|
+
let majorRadius = 0.3;
|
|
182
|
+
let minorRadius = 0.1;
|
|
183
|
+
let toroidalDist = length(vec2<f32>(length(cell.xy) - majorRadius, cell.z));
|
|
184
|
+
let torus = 1.0 - smoothstep(minorRadius - 0.02, minorRadius + 0.02, toroidalDist);
|
|
185
|
+
let angle = atan2(cell.y, cell.x);
|
|
186
|
+
let rings = sin(angle * 8.0) * 0.02;
|
|
187
|
+
return max(torus, 0.0) + rings;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
fn kleinLattice(p: vec3<f32>, gridSize: f32) -> f32 {
|
|
191
|
+
let cell = fract(p * gridSize) - 0.5;
|
|
192
|
+
let ku = atan2(cell.y, cell.x) / 3.14159 + 1.0;
|
|
193
|
+
let kv = cell.z + 0.5;
|
|
194
|
+
let kx = (2.0 + cos(ku * 0.5)) * cos(ku);
|
|
195
|
+
let ky = (2.0 + cos(ku * 0.5)) * sin(ku);
|
|
196
|
+
let kz = sin(ku * 0.5) + kv;
|
|
197
|
+
let kleinPoint = vec3<f32>(kx, ky, kz) * 0.1;
|
|
198
|
+
let dist = length(cell - kleinPoint);
|
|
199
|
+
return 1.0 - smoothstep(0.1, 0.15, dist);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
fn fractalLattice(p: vec3<f32>, gridSize: f32) -> f32 {
|
|
203
|
+
var cell = fract(p * gridSize);
|
|
204
|
+
cell = abs(cell * 2.0 - 1.0);
|
|
205
|
+
var dist = length(max(abs(cell) - 0.3, vec3<f32>(0.0)));
|
|
206
|
+
for (var i = 0; i < 3; i++) {
|
|
207
|
+
cell = abs(cell * 2.0 - 1.0);
|
|
208
|
+
let subdist = length(max(abs(cell) - 0.3, vec3<f32>(0.0))) / pow(2.0, f32(i + 1));
|
|
209
|
+
dist = min(dist, subdist);
|
|
210
|
+
}
|
|
211
|
+
return 1.0 - smoothstep(0.0, 0.05, dist);
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
fn waveLattice(p: vec3<f32>, gridSize: f32) -> f32 {
|
|
215
|
+
let time = u.time * 0.001 * u.speed;
|
|
216
|
+
let cell = fract(p * gridSize) - 0.5;
|
|
217
|
+
let wave1 = sin(p.x * gridSize * 2.0 + time * 2.0);
|
|
218
|
+
let wave2 = sin(p.y * gridSize * 1.8 + time * 1.5);
|
|
219
|
+
let wave3 = sin(p.z * gridSize * 2.2 + time * 1.8);
|
|
220
|
+
let interference = (wave1 + wave2 + wave3) / 3.0;
|
|
221
|
+
let amplitude = 1.0 - length(cell) * 2.0;
|
|
222
|
+
return max(0.0, interference * amplitude);
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
fn crystalLattice(p: vec3<f32>, gridSize: f32) -> f32 {
|
|
226
|
+
let cell = fract(p * gridSize) - 0.5;
|
|
227
|
+
let crystal = max(max(abs(cell.x) + abs(cell.y), abs(cell.y) + abs(cell.z)), abs(cell.x) + abs(cell.z));
|
|
228
|
+
let crystalShape = 1.0 - smoothstep(0.3, 0.4, crystal);
|
|
229
|
+
var faces = 1.0 - smoothstep(0.0, 0.02, abs(abs(cell.x) - 0.35));
|
|
230
|
+
faces = max(faces, 1.0 - smoothstep(0.0, 0.02, abs(abs(cell.y) - 0.35)));
|
|
231
|
+
faces = max(faces, 1.0 - smoothstep(0.0, 0.02, abs(abs(cell.z) - 0.35)));
|
|
232
|
+
return max(crystalShape, faces * 0.5);
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
// ========== Geometry Dispatcher ==========
|
|
236
|
+
fn geometryFunction(p: vec4<f32>) -> f32 {
|
|
237
|
+
let totalBase = 8.0;
|
|
238
|
+
let baseGeomFloat = u.geometry % totalBase;
|
|
239
|
+
let geomType = i32(clamp(floor(baseGeomFloat + 0.5), 0.0, totalBase - 1.0));
|
|
240
|
+
|
|
241
|
+
let p3d = project4Dto3D(p);
|
|
242
|
+
let warped = applyCoreWarp(p3d, u.geometry);
|
|
243
|
+
let gridSize = u.gridDensity * 0.08;
|
|
244
|
+
|
|
245
|
+
switch geomType {
|
|
246
|
+
case 0: { return tetrahedronLattice(warped, gridSize) * u.morphFactor; }
|
|
247
|
+
case 1: { return hypercubeLattice(warped, gridSize) * u.morphFactor; }
|
|
248
|
+
case 2: { return sphereLattice(warped, gridSize) * u.morphFactor; }
|
|
249
|
+
case 3: { return torusLattice(warped, gridSize) * u.morphFactor; }
|
|
250
|
+
case 4: { return kleinLattice(warped, gridSize) * u.morphFactor; }
|
|
251
|
+
case 5: { return fractalLattice(warped, gridSize) * u.morphFactor; }
|
|
252
|
+
case 6: { return waveLattice(warped, gridSize) * u.morphFactor; }
|
|
253
|
+
case 7: { return crystalLattice(warped, gridSize) * u.morphFactor; }
|
|
254
|
+
default: { return hypercubeLattice(warped, gridSize) * u.morphFactor; }
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
// ========== Layer Color System ==========
|
|
259
|
+
fn getLayerColorPalette(layerIndex: i32, t: f32) -> vec3<f32> {
|
|
260
|
+
if (layerIndex == 0) {
|
|
261
|
+
let c1 = vec3<f32>(0.05, 0.0, 0.2);
|
|
262
|
+
let c2 = vec3<f32>(0.0, 0.0, 0.1);
|
|
263
|
+
let c3 = vec3<f32>(0.0, 0.05, 0.3);
|
|
264
|
+
return mix(mix(c1, c2, sin(t * 3.0) * 0.5 + 0.5), c3, cos(t * 2.0) * 0.5 + 0.5);
|
|
265
|
+
} else if (layerIndex == 1) {
|
|
266
|
+
let c1 = vec3<f32>(0.0, 1.0, 0.0);
|
|
267
|
+
let c2 = vec3<f32>(0.8, 1.0, 0.0);
|
|
268
|
+
let c3 = vec3<f32>(0.0, 0.8, 0.3);
|
|
269
|
+
return mix(mix(c1, c2, sin(t * 7.0) * 0.5 + 0.5), c3, cos(t * 5.0) * 0.5 + 0.5);
|
|
270
|
+
} else if (layerIndex == 2) {
|
|
271
|
+
let c1 = vec3<f32>(1.0, 0.0, 0.0);
|
|
272
|
+
let c2 = vec3<f32>(1.0, 0.5, 0.0);
|
|
273
|
+
let c3 = vec3<f32>(1.0, 1.0, 1.0);
|
|
274
|
+
return mix(mix(c1, c2, sin(t * 11.0) * 0.5 + 0.5), c3, cos(t * 8.0) * 0.5 + 0.5);
|
|
275
|
+
} else if (layerIndex == 3) {
|
|
276
|
+
let c1 = vec3<f32>(0.0, 1.0, 1.0);
|
|
277
|
+
let c2 = vec3<f32>(0.0, 0.5, 1.0);
|
|
278
|
+
let c3 = vec3<f32>(0.5, 1.0, 1.0);
|
|
279
|
+
return mix(mix(c1, c2, sin(t * 13.0) * 0.5 + 0.5), c3, cos(t * 9.0) * 0.5 + 0.5);
|
|
280
|
+
} else {
|
|
281
|
+
let c1 = vec3<f32>(1.0, 0.0, 1.0);
|
|
282
|
+
let c2 = vec3<f32>(0.8, 0.0, 1.0);
|
|
283
|
+
let c3 = vec3<f32>(1.0, 0.3, 1.0);
|
|
284
|
+
return mix(mix(c1, c2, sin(t * 17.0) * 0.5 + 0.5), c3, cos(t * 12.0) * 0.5 + 0.5);
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
// ========== Main Fragment Shader ==========
|
|
289
|
+
@fragment
|
|
290
|
+
fn main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
291
|
+
let fragCoord = input.position.xy;
|
|
292
|
+
let uv = (fragCoord - u.resolution * 0.5) / min(u.resolution.x, u.resolution.y);
|
|
293
|
+
|
|
294
|
+
let timeSpeed = u.time * 0.0001 * u.speed;
|
|
295
|
+
var pos = vec4<f32>(uv * 3.0, sin(timeSpeed * 3.0), cos(timeSpeed * 2.0));
|
|
296
|
+
|
|
297
|
+
// Apply 6D rotations
|
|
298
|
+
pos = rotateXY(u.rot4dXY) * pos;
|
|
299
|
+
pos = rotateXZ(u.rot4dXZ) * pos;
|
|
300
|
+
pos = rotateYZ(u.rot4dYZ) * pos;
|
|
301
|
+
pos = rotateXW(u.rot4dXW) * pos;
|
|
302
|
+
pos = rotateYW(u.rot4dYW) * pos;
|
|
303
|
+
pos = rotateZW(u.rot4dZW) * pos;
|
|
304
|
+
|
|
305
|
+
// Geometry evaluation
|
|
306
|
+
let value = geometryFunction(pos);
|
|
307
|
+
|
|
308
|
+
// Chaos noise
|
|
309
|
+
let noise = sin(pos.x * 7.0) * cos(pos.y * 11.0) * sin(pos.z * 13.0);
|
|
310
|
+
let valueFinal = value + noise * u.chaos;
|
|
311
|
+
|
|
312
|
+
// Intensity with holographic glow
|
|
313
|
+
var geometryIntensity = 1.0 - clamp(abs(valueFinal * 0.8), 0.0, 1.0);
|
|
314
|
+
geometryIntensity = pow(geometryIntensity, 1.5);
|
|
315
|
+
geometryIntensity += u.clickIntensity * 0.3;
|
|
316
|
+
|
|
317
|
+
// Holographic shimmer
|
|
318
|
+
let shimmer = sin(uv.x * 20.0 + timeSpeed * 5.0) * cos(uv.y * 15.0 + timeSpeed * 3.0) * 0.1;
|
|
319
|
+
geometryIntensity += shimmer * geometryIntensity;
|
|
320
|
+
|
|
321
|
+
let finalIntensity = geometryIntensity * u.intensity;
|
|
322
|
+
|
|
323
|
+
// Layer detection from layerOpacity
|
|
324
|
+
var layerIndex: i32 = 0;
|
|
325
|
+
if (u.layerOpacity > 0.69 && u.layerOpacity < 0.71) { layerIndex = 1; }
|
|
326
|
+
else if (u.layerOpacity > 0.99) { layerIndex = 2; }
|
|
327
|
+
else if (u.layerOpacity > 0.84 && u.layerOpacity < 0.86) { layerIndex = 3; }
|
|
328
|
+
else if (u.layerOpacity > 0.59 && u.layerOpacity < 0.61) { layerIndex = 4; }
|
|
329
|
+
|
|
330
|
+
// Layer color
|
|
331
|
+
let globalIntensity = u.hue;
|
|
332
|
+
let colorTime = timeSpeed * 2.0 + valueFinal * 3.0 + globalIntensity * 5.0;
|
|
333
|
+
let layerColor = getLayerColorPalette(layerIndex, colorTime) * (0.5 + globalIntensity * 1.5);
|
|
334
|
+
|
|
335
|
+
// Per-layer intensity modulation
|
|
336
|
+
var finalColor: vec3<f32>;
|
|
337
|
+
if (layerIndex == 0) {
|
|
338
|
+
finalColor = layerColor * (0.3 + geometryIntensity * 0.4);
|
|
339
|
+
} else if (layerIndex == 1) {
|
|
340
|
+
let shadowIntensity = pow(1.0 - geometryIntensity, 2.0);
|
|
341
|
+
finalColor = layerColor * (shadowIntensity * 0.8 + 0.1);
|
|
342
|
+
} else if (layerIndex == 2) {
|
|
343
|
+
finalColor = layerColor * (geometryIntensity * 1.2 + 0.2);
|
|
344
|
+
} else if (layerIndex == 3) {
|
|
345
|
+
let peakIntensity = pow(geometryIntensity, 3.0);
|
|
346
|
+
finalColor = layerColor * (peakIntensity * 1.5 + 0.1);
|
|
347
|
+
} else {
|
|
348
|
+
let randomBurst = sin(valueFinal * 50.0 + timeSpeed * 10.0) * 0.5 + 0.5;
|
|
349
|
+
finalColor = layerColor * (randomBurst * geometryIntensity * 2.0 + 0.05);
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
// Layer alpha
|
|
353
|
+
var layerAlpha: f32;
|
|
354
|
+
if (layerIndex == 0) { layerAlpha = 0.6; }
|
|
355
|
+
else if (layerIndex == 1) { layerAlpha = 0.4; }
|
|
356
|
+
else if (layerIndex == 2) { layerAlpha = 1.0; }
|
|
357
|
+
else if (layerIndex == 3) { layerAlpha = 0.8; }
|
|
358
|
+
else { layerAlpha = 0.3; }
|
|
359
|
+
|
|
360
|
+
return vec4<f32>(finalColor, finalIntensity * layerAlpha);
|
|
361
|
+
}
|