@vib3code/sdk 2.0.1

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Files changed (258) hide show
  1. package/CHANGELOG.md +118 -0
  2. package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +34 -0
  3. package/DOCS/CI_TESTING.md +38 -0
  4. package/DOCS/CLI_ONBOARDING.md +75 -0
  5. package/DOCS/CONTROL_REFERENCE.md +64 -0
  6. package/DOCS/DEV_TRACK_ANALYSIS.md +77 -0
  7. package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +42 -0
  8. package/DOCS/DEV_TRACK_SESSION_2026-01-31.md +220 -0
  9. package/DOCS/ENV_SETUP.md +189 -0
  10. package/DOCS/EXPORT_FORMATS.md +417 -0
  11. package/DOCS/GPU_DISPOSAL_GUIDE.md +21 -0
  12. package/DOCS/LICENSING_TIERS.md +275 -0
  13. package/DOCS/MASTER_PLAN_2026-01-31.md +570 -0
  14. package/DOCS/OBS_SETUP_GUIDE.md +98 -0
  15. package/DOCS/PROJECT_SETUP.md +66 -0
  16. package/DOCS/RENDERER_LIFECYCLE.md +40 -0
  17. package/DOCS/REPO_MANIFEST.md +121 -0
  18. package/DOCS/SESSION_014_PLAN.md +195 -0
  19. package/DOCS/SESSION_LOG_2026-01-07.md +56 -0
  20. package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +72 -0
  21. package/DOCS/SYSTEM_AUDIT_2026-01-30.md +738 -0
  22. package/DOCS/SYSTEM_INVENTORY.md +520 -0
  23. package/DOCS/TELEMETRY_EXPORTS.md +34 -0
  24. package/DOCS/WEBGPU_STATUS.md +38 -0
  25. package/DOCS/XR_BENCHMARKS.md +608 -0
  26. package/LICENSE +21 -0
  27. package/README.md +426 -0
  28. package/docs/.nojekyll +0 -0
  29. package/docs/01-dissolution_of_euclidean_hegemony.html +346 -0
  30. package/docs/02-hyperspatial_ego_death.html +346 -0
  31. package/docs/03-post_cartesian_sublime.html +346 -0
  32. package/docs/04-crystalline_void_meditation.html +346 -0
  33. package/docs/05-quantum_decoherence_ballet.html +346 -0
  34. package/docs/06-dissolution_of_euclidean_hegemony.html +346 -0
  35. package/docs/07-hyperspatial_ego_death.html +346 -0
  36. package/docs/08-post_cartesian_sublime.html +346 -0
  37. package/docs/09-crystalline_void_meditation.html +346 -0
  38. package/docs/10-quantum_decoherence_ballet.html +346 -0
  39. package/docs/11-dissolution_of_euclidean_hegemony.html +346 -0
  40. package/docs/12-hyperspatial_ego_death.html +346 -0
  41. package/docs/13-post_cartesian_sublime.html +346 -0
  42. package/docs/index.html +794 -0
  43. package/docs/test-hub.html +441 -0
  44. package/docs/url-state.js +102 -0
  45. package/docs/vib3-exports/01-quantum-quantum-tetrahedron-lattice.html +489 -0
  46. package/docs/vib3-exports/02-quantum-quantum-hypersphere-matrix.html +489 -0
  47. package/docs/vib3-exports/03-quantum-quantum-hypertetra-fractal.html +489 -0
  48. package/docs/vib3-exports/04-faceted-faceted-crystal-structure.html +407 -0
  49. package/docs/vib3-exports/05-faceted-faceted-klein-bottle.html +407 -0
  50. package/docs/vib3-exports/06-faceted-faceted-hypertetra-torus.html +407 -0
  51. package/docs/vib3-exports/07-holographic-holographic-wave-field.html +457 -0
  52. package/docs/vib3-exports/08-holographic-holographic-hypersphere-sphere.html +457 -0
  53. package/docs/vib3-exports/09-holographic-holographic-hypertetra-crystal.html +457 -0
  54. package/docs/vib3-exports/index.html +238 -0
  55. package/docs/webgpu-live.html +702 -0
  56. package/package.json +367 -0
  57. package/src/advanced/AIPresetGenerator.js +777 -0
  58. package/src/advanced/MIDIController.js +703 -0
  59. package/src/advanced/OffscreenWorker.js +1051 -0
  60. package/src/advanced/WebGPUCompute.js +1051 -0
  61. package/src/advanced/WebXRRenderer.js +680 -0
  62. package/src/agent/cli/AgentCLI.js +615 -0
  63. package/src/agent/cli/index.js +14 -0
  64. package/src/agent/index.js +73 -0
  65. package/src/agent/mcp/MCPServer.js +950 -0
  66. package/src/agent/mcp/index.js +9 -0
  67. package/src/agent/mcp/tools.js +548 -0
  68. package/src/agent/telemetry/EventStream.js +669 -0
  69. package/src/agent/telemetry/Instrumentation.js +618 -0
  70. package/src/agent/telemetry/TelemetryExporters.js +427 -0
  71. package/src/agent/telemetry/TelemetryService.js +464 -0
  72. package/src/agent/telemetry/index.js +52 -0
  73. package/src/benchmarks/BenchmarkRunner.js +381 -0
  74. package/src/benchmarks/MetricsCollector.js +299 -0
  75. package/src/benchmarks/index.js +9 -0
  76. package/src/benchmarks/scenes.js +259 -0
  77. package/src/cli/index.js +675 -0
  78. package/src/config/ApiConfig.js +88 -0
  79. package/src/core/CanvasManager.js +217 -0
  80. package/src/core/ErrorReporter.js +117 -0
  81. package/src/core/ParameterMapper.js +333 -0
  82. package/src/core/Parameters.js +396 -0
  83. package/src/core/RendererContracts.js +200 -0
  84. package/src/core/UnifiedResourceManager.js +370 -0
  85. package/src/core/VIB3Engine.js +636 -0
  86. package/src/core/renderers/FacetedRendererAdapter.js +32 -0
  87. package/src/core/renderers/HolographicRendererAdapter.js +29 -0
  88. package/src/core/renderers/QuantumRendererAdapter.js +29 -0
  89. package/src/core/renderers/RendererLifecycleManager.js +63 -0
  90. package/src/creative/ColorPresetsSystem.js +980 -0
  91. package/src/creative/ParameterTimeline.js +1061 -0
  92. package/src/creative/PostProcessingPipeline.js +1113 -0
  93. package/src/creative/TransitionAnimator.js +683 -0
  94. package/src/export/CSSExporter.js +226 -0
  95. package/src/export/CardGeneratorBase.js +279 -0
  96. package/src/export/ExportManager.js +580 -0
  97. package/src/export/FacetedCardGenerator.js +279 -0
  98. package/src/export/HolographicCardGenerator.js +543 -0
  99. package/src/export/LottieExporter.js +552 -0
  100. package/src/export/QuantumCardGenerator.js +315 -0
  101. package/src/export/SVGExporter.js +519 -0
  102. package/src/export/ShaderExporter.js +903 -0
  103. package/src/export/TradingCardGenerator.js +3055 -0
  104. package/src/export/TradingCardManager.js +181 -0
  105. package/src/export/VIB3PackageExporter.js +559 -0
  106. package/src/export/index.js +14 -0
  107. package/src/export/systems/TradingCardSystemFaceted.js +494 -0
  108. package/src/export/systems/TradingCardSystemHolographic.js +452 -0
  109. package/src/export/systems/TradingCardSystemQuantum.js +411 -0
  110. package/src/faceted/FacetedSystem.js +963 -0
  111. package/src/features/CollectionManager.js +433 -0
  112. package/src/gallery/CollectionManager.js +240 -0
  113. package/src/gallery/GallerySystem.js +485 -0
  114. package/src/geometry/GeometryFactory.js +314 -0
  115. package/src/geometry/GeometryLibrary.js +72 -0
  116. package/src/geometry/buffers/BufferBuilder.js +338 -0
  117. package/src/geometry/buffers/index.js +18 -0
  118. package/src/geometry/generators/Crystal.js +420 -0
  119. package/src/geometry/generators/Fractal.js +298 -0
  120. package/src/geometry/generators/KleinBottle.js +197 -0
  121. package/src/geometry/generators/Sphere.js +192 -0
  122. package/src/geometry/generators/Tesseract.js +160 -0
  123. package/src/geometry/generators/Tetrahedron.js +225 -0
  124. package/src/geometry/generators/Torus.js +304 -0
  125. package/src/geometry/generators/Wave.js +341 -0
  126. package/src/geometry/index.js +142 -0
  127. package/src/geometry/warp/HypersphereCore.js +211 -0
  128. package/src/geometry/warp/HypertetraCore.js +386 -0
  129. package/src/geometry/warp/index.js +57 -0
  130. package/src/holograms/HolographicVisualizer.js +1073 -0
  131. package/src/holograms/RealHolographicSystem.js +966 -0
  132. package/src/holograms/variantRegistry.js +69 -0
  133. package/src/integrations/FigmaPlugin.js +854 -0
  134. package/src/integrations/OBSMode.js +754 -0
  135. package/src/integrations/ThreeJsPackage.js +660 -0
  136. package/src/integrations/TouchDesignerExport.js +552 -0
  137. package/src/integrations/frameworks/Vib3React.js +591 -0
  138. package/src/integrations/frameworks/Vib3Svelte.js +654 -0
  139. package/src/integrations/frameworks/Vib3Vue.js +628 -0
  140. package/src/llm/LLMParameterInterface.js +240 -0
  141. package/src/llm/LLMParameterUI.js +577 -0
  142. package/src/math/Mat4x4.js +708 -0
  143. package/src/math/Projection.js +341 -0
  144. package/src/math/Rotor4D.js +637 -0
  145. package/src/math/Vec4.js +476 -0
  146. package/src/math/constants.js +164 -0
  147. package/src/math/index.js +68 -0
  148. package/src/math/projections.js +54 -0
  149. package/src/math/rotations.js +196 -0
  150. package/src/quantum/QuantumEngine.js +906 -0
  151. package/src/quantum/QuantumVisualizer.js +1103 -0
  152. package/src/reactivity/ReactivityConfig.js +499 -0
  153. package/src/reactivity/ReactivityManager.js +586 -0
  154. package/src/reactivity/SpatialInputSystem.js +1783 -0
  155. package/src/reactivity/index.js +93 -0
  156. package/src/render/CommandBuffer.js +465 -0
  157. package/src/render/MultiCanvasBridge.js +340 -0
  158. package/src/render/RenderCommand.js +514 -0
  159. package/src/render/RenderResourceRegistry.js +523 -0
  160. package/src/render/RenderState.js +552 -0
  161. package/src/render/RenderTarget.js +512 -0
  162. package/src/render/ShaderLoader.js +253 -0
  163. package/src/render/ShaderProgram.js +599 -0
  164. package/src/render/UnifiedRenderBridge.js +496 -0
  165. package/src/render/backends/WebGLBackend.js +1108 -0
  166. package/src/render/backends/WebGPUBackend.js +1409 -0
  167. package/src/render/commands/CommandBufferExecutor.js +607 -0
  168. package/src/render/commands/RenderCommandBuffer.js +661 -0
  169. package/src/render/commands/index.js +17 -0
  170. package/src/render/index.js +367 -0
  171. package/src/scene/Disposable.js +498 -0
  172. package/src/scene/MemoryPool.js +618 -0
  173. package/src/scene/Node4D.js +697 -0
  174. package/src/scene/ResourceManager.js +599 -0
  175. package/src/scene/Scene4D.js +540 -0
  176. package/src/scene/index.js +98 -0
  177. package/src/schemas/error.schema.json +84 -0
  178. package/src/schemas/extension.schema.json +88 -0
  179. package/src/schemas/index.js +214 -0
  180. package/src/schemas/parameters.schema.json +142 -0
  181. package/src/schemas/tool-pack.schema.json +44 -0
  182. package/src/schemas/tool-response.schema.json +127 -0
  183. package/src/shaders/common/fullscreen.vert.glsl +5 -0
  184. package/src/shaders/common/fullscreen.vert.wgsl +17 -0
  185. package/src/shaders/common/geometry24.glsl +65 -0
  186. package/src/shaders/common/geometry24.wgsl +54 -0
  187. package/src/shaders/common/rotation4d.glsl +85 -0
  188. package/src/shaders/common/rotation4d.wgsl +86 -0
  189. package/src/shaders/common/uniforms.glsl +44 -0
  190. package/src/shaders/common/uniforms.wgsl +48 -0
  191. package/src/shaders/faceted/faceted.frag.glsl +129 -0
  192. package/src/shaders/faceted/faceted.frag.wgsl +164 -0
  193. package/src/shaders/holographic/holographic.frag.glsl +406 -0
  194. package/src/shaders/holographic/holographic.frag.wgsl +185 -0
  195. package/src/shaders/quantum/quantum.frag.glsl +513 -0
  196. package/src/shaders/quantum/quantum.frag.wgsl +361 -0
  197. package/src/testing/ParallelTestFramework.js +519 -0
  198. package/src/testing/__snapshots__/exportFormats.test.js.snap +24 -0
  199. package/src/testing/exportFormats.test.js +8 -0
  200. package/src/testing/projections.test.js +14 -0
  201. package/src/testing/rotations.test.js +37 -0
  202. package/src/ui/InteractivityMenu.js +516 -0
  203. package/src/ui/StatusManager.js +96 -0
  204. package/src/ui/adaptive/renderers/webgpu/BufferLayout.ts +252 -0
  205. package/src/ui/adaptive/renderers/webgpu/PolytopeInstanceBuffer.ts +144 -0
  206. package/src/ui/adaptive/renderers/webgpu/TripleBufferedUniform.ts +170 -0
  207. package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +735 -0
  208. package/src/ui/adaptive/renderers/webgpu/index.ts +112 -0
  209. package/src/variations/VariationManager.js +431 -0
  210. package/src/viewer/AudioReactivity.js +505 -0
  211. package/src/viewer/CardBending.js +481 -0
  212. package/src/viewer/GalleryUI.js +832 -0
  213. package/src/viewer/ReactivityManager.js +590 -0
  214. package/src/viewer/TradingCardExporter.js +600 -0
  215. package/src/viewer/ViewerPortal.js +374 -0
  216. package/src/viewer/index.js +12 -0
  217. package/src/wasm/WasmLoader.js +296 -0
  218. package/src/wasm/index.js +132 -0
  219. package/tools/agentic/mcpTools.js +88 -0
  220. package/tools/cli/agent-cli.js +92 -0
  221. package/tools/export/formats.js +24 -0
  222. package/tools/math/rotation-baseline.mjs +64 -0
  223. package/tools/shader-sync-verify.js +937 -0
  224. package/tools/telemetry/manifestPipeline.js +141 -0
  225. package/tools/telemetry/telemetryEvents.js +35 -0
  226. package/types/adaptive-sdk.d.ts +185 -0
  227. package/types/advanced/AIPresetGenerator.d.ts +81 -0
  228. package/types/advanced/MIDIController.d.ts +100 -0
  229. package/types/advanced/OffscreenWorker.d.ts +82 -0
  230. package/types/advanced/WebGPUCompute.d.ts +52 -0
  231. package/types/advanced/WebXRRenderer.d.ts +77 -0
  232. package/types/advanced/index.d.ts +46 -0
  233. package/types/core/ErrorReporter.d.ts +50 -0
  234. package/types/core/VIB3Engine.d.ts +204 -0
  235. package/types/creative/ColorPresetsSystem.d.ts +91 -0
  236. package/types/creative/ParameterTimeline.d.ts +74 -0
  237. package/types/creative/PostProcessingPipeline.d.ts +109 -0
  238. package/types/creative/TransitionAnimator.d.ts +71 -0
  239. package/types/creative/index.d.ts +35 -0
  240. package/types/integrations/FigmaPlugin.d.ts +46 -0
  241. package/types/integrations/OBSMode.d.ts +74 -0
  242. package/types/integrations/ThreeJsPackage.d.ts +62 -0
  243. package/types/integrations/TouchDesignerExport.d.ts +36 -0
  244. package/types/integrations/Vib3React.d.ts +74 -0
  245. package/types/integrations/Vib3Svelte.d.ts +63 -0
  246. package/types/integrations/Vib3Vue.d.ts +55 -0
  247. package/types/integrations/index.d.ts +52 -0
  248. package/types/reactivity/SpatialInputSystem.d.ts +173 -0
  249. package/types/reactivity/index.d.ts +394 -0
  250. package/types/render/CommandBuffer.d.ts +169 -0
  251. package/types/render/RenderCommand.d.ts +312 -0
  252. package/types/render/RenderState.d.ts +279 -0
  253. package/types/render/RenderTarget.d.ts +254 -0
  254. package/types/render/ShaderProgram.d.ts +277 -0
  255. package/types/render/UnifiedRenderBridge.d.ts +143 -0
  256. package/types/render/WebGLBackend.d.ts +168 -0
  257. package/types/render/WebGPUBackend.d.ts +186 -0
  258. package/types/render/index.d.ts +141 -0
@@ -0,0 +1,361 @@
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+ // VIB3+ Quantum System Fragment Shader (WGSL)
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+ // Complex 3D lattice functions with holographic effects
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+ // Supports 24 geometry variants: 8 base + 8 Hypersphere Core + 8 Hypertetrahedron Core
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+
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+ struct VIB3Uniforms {
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+ time: f32,
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+ _pad0: f32,
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+ resolution: vec2<f32>,
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+ geometry: f32,
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+ rot4dXY: f32,
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+ rot4dXZ: f32,
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+ rot4dYZ: f32,
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+ rot4dXW: f32,
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+ rot4dYW: f32,
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+ rot4dZW: f32,
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+ dimension: f32,
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+ gridDensity: f32,
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+ morphFactor: f32,
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+ chaos: f32,
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+ speed: f32,
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+ hue: f32,
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+ intensity: f32,
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+ saturation: f32,
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+ mouseIntensity: f32,
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+ clickIntensity: f32,
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+ bass: f32,
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+ mid: f32,
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+ high: f32,
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+ layerScale: f32,
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+ layerOpacity: f32,
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+ _pad1: f32,
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+ layerColor: vec3<f32>,
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+ densityMult: f32,
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+ speedMult: f32,
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+ _pad2: vec3<f32>,
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+ };
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+
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+ @group(0) @binding(0) var<uniform> u: VIB3Uniforms;
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+
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+ struct VertexOutput {
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+ @builtin(position) position: vec4<f32>,
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+ @location(0) uv: vec2<f32>,
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+ };
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+
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+ // ========== 6D Rotation ==========
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+ fn rotateXY(angle: f32) -> mat4x4<f32> {
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+ let c = cos(angle); let s = sin(angle);
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+ return mat4x4<f32>(
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+ vec4<f32>(c, -s, 0.0, 0.0), vec4<f32>(s, c, 0.0, 0.0),
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+ vec4<f32>(0.0, 0.0, 1.0, 0.0), vec4<f32>(0.0, 0.0, 0.0, 1.0));
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+ }
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+ fn rotateXZ(angle: f32) -> mat4x4<f32> {
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+ let c = cos(angle); let s = sin(angle);
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+ return mat4x4<f32>(
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+ vec4<f32>(c, 0.0, -s, 0.0), vec4<f32>(0.0, 1.0, 0.0, 0.0),
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+ vec4<f32>(s, 0.0, c, 0.0), vec4<f32>(0.0, 0.0, 0.0, 1.0));
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+ }
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+ fn rotateYZ(angle: f32) -> mat4x4<f32> {
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+ let c = cos(angle); let s = sin(angle);
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+ return mat4x4<f32>(
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+ vec4<f32>(1.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, c, -s, 0.0),
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+ vec4<f32>(0.0, s, c, 0.0), vec4<f32>(0.0, 0.0, 0.0, 1.0));
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+ }
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+ fn rotateXW(angle: f32) -> mat4x4<f32> {
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+ let c = cos(angle); let s = sin(angle);
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+ return mat4x4<f32>(
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+ vec4<f32>(c, 0.0, 0.0, -s), vec4<f32>(0.0, 1.0, 0.0, 0.0),
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+ vec4<f32>(0.0, 0.0, 1.0, 0.0), vec4<f32>(s, 0.0, 0.0, c));
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+ }
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+ fn rotateYW(angle: f32) -> mat4x4<f32> {
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+ let c = cos(angle); let s = sin(angle);
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+ return mat4x4<f32>(
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+ vec4<f32>(1.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, c, 0.0, -s),
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+ vec4<f32>(0.0, 0.0, 1.0, 0.0), vec4<f32>(0.0, s, 0.0, c));
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+ }
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+ fn rotateZW(angle: f32) -> mat4x4<f32> {
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+ let c = cos(angle); let s = sin(angle);
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+ return mat4x4<f32>(
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+ vec4<f32>(1.0, 0.0, 0.0, 0.0), vec4<f32>(0.0, 1.0, 0.0, 0.0),
80
+ vec4<f32>(0.0, 0.0, c, -s), vec4<f32>(0.0, 0.0, s, c));
81
+ }
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+
83
+ fn project4Dto3D(p: vec4<f32>) -> vec3<f32> {
84
+ let w = 2.5 / (2.5 + p.w);
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+ return vec3<f32>(p.x * w, p.y * w, p.z * w);
86
+ }
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+
88
+ // ========== Polytope Core Warp Functions ==========
89
+ fn warpHypersphereCore(p: vec3<f32>, geometryIndex: i32) -> vec3<f32> {
90
+ let radius = length(p);
91
+ let morphBlend = clamp(u.morphFactor * 0.6 + (u.dimension - 3.0) * 0.25, 0.0, 2.0);
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+ let w = sin(radius * (1.3 + f32(geometryIndex) * 0.12) + u.time * 0.0008 * u.speed)
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+ * (0.4 + morphBlend * 0.45);
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+
95
+ var p4d = vec4<f32>(p * (1.0 + morphBlend * 0.2), w);
96
+ p4d = rotateXY(u.rot4dXY) * p4d;
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+ p4d = rotateXZ(u.rot4dXZ) * p4d;
98
+ p4d = rotateYZ(u.rot4dYZ) * p4d;
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+ p4d = rotateXW(u.rot4dXW) * p4d;
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+ p4d = rotateYW(u.rot4dYW) * p4d;
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+ p4d = rotateZW(u.rot4dZW) * p4d;
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+
103
+ let projected = project4Dto3D(p4d);
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+ return mix(p, projected, clamp(0.45 + morphBlend * 0.35, 0.0, 1.0));
105
+ }
106
+
107
+ fn warpHypertetraCore(p: vec3<f32>, geometryIndex: i32) -> vec3<f32> {
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+ let c1 = normalize(vec3<f32>(1.0, 1.0, 1.0));
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+ let c2 = normalize(vec3<f32>(-1.0, -1.0, 1.0));
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+ let c3 = normalize(vec3<f32>(-1.0, 1.0, -1.0));
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+ let c4 = normalize(vec3<f32>(1.0, -1.0, -1.0));
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+
113
+ let morphBlend = clamp(u.morphFactor * 0.8 + (u.dimension - 3.0) * 0.2, 0.0, 2.0);
114
+ let basisMix = dot(p, c1) * 0.14 + dot(p, c2) * 0.1 + dot(p, c3) * 0.08;
115
+ var w = sin(basisMix * 5.5 + u.time * 0.0009 * u.speed);
116
+ w *= cos(dot(p, c4) * 4.2 - u.time * 0.0007 * u.speed);
117
+ w *= (0.5 + morphBlend * 0.4);
118
+
119
+ let offset = vec3<f32>(dot(p, c1), dot(p, c2), dot(p, c3)) * 0.1 * morphBlend;
120
+ var p4d = vec4<f32>(p + offset, w);
121
+ p4d = rotateXY(u.rot4dXY) * p4d;
122
+ p4d = rotateXZ(u.rot4dXZ) * p4d;
123
+ p4d = rotateYZ(u.rot4dYZ) * p4d;
124
+ p4d = rotateXW(u.rot4dXW) * p4d;
125
+ p4d = rotateYW(u.rot4dYW) * p4d;
126
+ p4d = rotateZW(u.rot4dZW) * p4d;
127
+
128
+ let projected = project4Dto3D(p4d);
129
+ let planeInfluence = min(min(abs(dot(p, c1)), abs(dot(p, c2))), min(abs(dot(p, c3)), abs(dot(p, c4))));
130
+ let blended = mix(p, projected, clamp(0.45 + morphBlend * 0.35, 0.0, 1.0));
131
+ return mix(blended, blended * (1.0 - planeInfluence * 0.55), 0.2 + morphBlend * 0.2);
132
+ }
133
+
134
+ fn applyCoreWarp(p: vec3<f32>, geometryType: f32) -> vec3<f32> {
135
+ let totalBase = 8.0;
136
+ let coreIndex = i32(clamp(floor(geometryType / totalBase), 0.0, 2.0));
137
+ let geometryIndex = i32(clamp(floor(geometryType % totalBase + 0.5), 0.0, totalBase - 1.0));
138
+
139
+ if (coreIndex == 1) { return warpHypersphereCore(p, geometryIndex); }
140
+ if (coreIndex == 2) { return warpHypertetraCore(p, geometryIndex); }
141
+ return p;
142
+ }
143
+
144
+ // ========== Complex 3D Lattice Functions ==========
145
+ fn tetrahedronLattice(p: vec3<f32>, gridSize: f32) -> f32 {
146
+ let q = fract(p * gridSize) - 0.5;
147
+ let d1 = length(q);
148
+ let d2 = length(q - vec3<f32>(0.4, 0.0, 0.0));
149
+ let d3 = length(q - vec3<f32>(0.0, 0.4, 0.0));
150
+ let d4 = length(q - vec3<f32>(0.0, 0.0, 0.4));
151
+ let vertices = 1.0 - smoothstep(0.0, 0.04, min(min(d1, d2), min(d3, d4)));
152
+ var edges = 0.0;
153
+ edges = max(edges, 1.0 - smoothstep(0.0, 0.02, abs(length(q.xy) - 0.2)));
154
+ edges = max(edges, 1.0 - smoothstep(0.0, 0.02, abs(length(q.yz) - 0.2)));
155
+ edges = max(edges, 1.0 - smoothstep(0.0, 0.02, abs(length(vec2<f32>(q.x, q.z)) - 0.2)));
156
+ return max(vertices, edges * 0.5);
157
+ }
158
+
159
+ fn hypercubeLattice(p: vec3<f32>, gridSize: f32) -> f32 {
160
+ let grid = fract(p * gridSize);
161
+ let edges = min(grid, 1.0 - grid);
162
+ let minEdge = min(min(edges.x, edges.y), edges.z);
163
+ let lattice = 1.0 - smoothstep(0.0, 0.03, minEdge);
164
+ let centers = abs(grid - 0.5);
165
+ let maxCenter = max(max(centers.x, centers.y), centers.z);
166
+ let vertices = 1.0 - smoothstep(0.45, 0.5, maxCenter);
167
+ return max(lattice * 0.7, vertices);
168
+ }
169
+
170
+ fn sphereLattice(p: vec3<f32>, gridSize: f32) -> f32 {
171
+ let cell = fract(p * gridSize) - 0.5;
172
+ let sphere = 1.0 - smoothstep(0.15, 0.25, length(cell));
173
+ let ringRadius = length(cell.xy);
174
+ var rings = 1.0 - smoothstep(0.0, 0.02, abs(ringRadius - 0.3));
175
+ rings = max(rings, 1.0 - smoothstep(0.0, 0.02, abs(ringRadius - 0.2)));
176
+ return max(sphere, rings * 0.6);
177
+ }
178
+
179
+ fn torusLattice(p: vec3<f32>, gridSize: f32) -> f32 {
180
+ let cell = fract(p * gridSize) - 0.5;
181
+ let majorRadius = 0.3;
182
+ let minorRadius = 0.1;
183
+ let toroidalDist = length(vec2<f32>(length(cell.xy) - majorRadius, cell.z));
184
+ let torus = 1.0 - smoothstep(minorRadius - 0.02, minorRadius + 0.02, toroidalDist);
185
+ let angle = atan2(cell.y, cell.x);
186
+ let rings = sin(angle * 8.0) * 0.02;
187
+ return max(torus, 0.0) + rings;
188
+ }
189
+
190
+ fn kleinLattice(p: vec3<f32>, gridSize: f32) -> f32 {
191
+ let cell = fract(p * gridSize) - 0.5;
192
+ let ku = atan2(cell.y, cell.x) / 3.14159 + 1.0;
193
+ let kv = cell.z + 0.5;
194
+ let kx = (2.0 + cos(ku * 0.5)) * cos(ku);
195
+ let ky = (2.0 + cos(ku * 0.5)) * sin(ku);
196
+ let kz = sin(ku * 0.5) + kv;
197
+ let kleinPoint = vec3<f32>(kx, ky, kz) * 0.1;
198
+ let dist = length(cell - kleinPoint);
199
+ return 1.0 - smoothstep(0.1, 0.15, dist);
200
+ }
201
+
202
+ fn fractalLattice(p: vec3<f32>, gridSize: f32) -> f32 {
203
+ var cell = fract(p * gridSize);
204
+ cell = abs(cell * 2.0 - 1.0);
205
+ var dist = length(max(abs(cell) - 0.3, vec3<f32>(0.0)));
206
+ for (var i = 0; i < 3; i++) {
207
+ cell = abs(cell * 2.0 - 1.0);
208
+ let subdist = length(max(abs(cell) - 0.3, vec3<f32>(0.0))) / pow(2.0, f32(i + 1));
209
+ dist = min(dist, subdist);
210
+ }
211
+ return 1.0 - smoothstep(0.0, 0.05, dist);
212
+ }
213
+
214
+ fn waveLattice(p: vec3<f32>, gridSize: f32) -> f32 {
215
+ let time = u.time * 0.001 * u.speed;
216
+ let cell = fract(p * gridSize) - 0.5;
217
+ let wave1 = sin(p.x * gridSize * 2.0 + time * 2.0);
218
+ let wave2 = sin(p.y * gridSize * 1.8 + time * 1.5);
219
+ let wave3 = sin(p.z * gridSize * 2.2 + time * 1.8);
220
+ let interference = (wave1 + wave2 + wave3) / 3.0;
221
+ let amplitude = 1.0 - length(cell) * 2.0;
222
+ return max(0.0, interference * amplitude);
223
+ }
224
+
225
+ fn crystalLattice(p: vec3<f32>, gridSize: f32) -> f32 {
226
+ let cell = fract(p * gridSize) - 0.5;
227
+ let crystal = max(max(abs(cell.x) + abs(cell.y), abs(cell.y) + abs(cell.z)), abs(cell.x) + abs(cell.z));
228
+ let crystalShape = 1.0 - smoothstep(0.3, 0.4, crystal);
229
+ var faces = 1.0 - smoothstep(0.0, 0.02, abs(abs(cell.x) - 0.35));
230
+ faces = max(faces, 1.0 - smoothstep(0.0, 0.02, abs(abs(cell.y) - 0.35)));
231
+ faces = max(faces, 1.0 - smoothstep(0.0, 0.02, abs(abs(cell.z) - 0.35)));
232
+ return max(crystalShape, faces * 0.5);
233
+ }
234
+
235
+ // ========== Geometry Dispatcher ==========
236
+ fn geometryFunction(p: vec4<f32>) -> f32 {
237
+ let totalBase = 8.0;
238
+ let baseGeomFloat = u.geometry % totalBase;
239
+ let geomType = i32(clamp(floor(baseGeomFloat + 0.5), 0.0, totalBase - 1.0));
240
+
241
+ let p3d = project4Dto3D(p);
242
+ let warped = applyCoreWarp(p3d, u.geometry);
243
+ let gridSize = u.gridDensity * 0.08;
244
+
245
+ switch geomType {
246
+ case 0: { return tetrahedronLattice(warped, gridSize) * u.morphFactor; }
247
+ case 1: { return hypercubeLattice(warped, gridSize) * u.morphFactor; }
248
+ case 2: { return sphereLattice(warped, gridSize) * u.morphFactor; }
249
+ case 3: { return torusLattice(warped, gridSize) * u.morphFactor; }
250
+ case 4: { return kleinLattice(warped, gridSize) * u.morphFactor; }
251
+ case 5: { return fractalLattice(warped, gridSize) * u.morphFactor; }
252
+ case 6: { return waveLattice(warped, gridSize) * u.morphFactor; }
253
+ case 7: { return crystalLattice(warped, gridSize) * u.morphFactor; }
254
+ default: { return hypercubeLattice(warped, gridSize) * u.morphFactor; }
255
+ }
256
+ }
257
+
258
+ // ========== Layer Color System ==========
259
+ fn getLayerColorPalette(layerIndex: i32, t: f32) -> vec3<f32> {
260
+ if (layerIndex == 0) {
261
+ let c1 = vec3<f32>(0.05, 0.0, 0.2);
262
+ let c2 = vec3<f32>(0.0, 0.0, 0.1);
263
+ let c3 = vec3<f32>(0.0, 0.05, 0.3);
264
+ return mix(mix(c1, c2, sin(t * 3.0) * 0.5 + 0.5), c3, cos(t * 2.0) * 0.5 + 0.5);
265
+ } else if (layerIndex == 1) {
266
+ let c1 = vec3<f32>(0.0, 1.0, 0.0);
267
+ let c2 = vec3<f32>(0.8, 1.0, 0.0);
268
+ let c3 = vec3<f32>(0.0, 0.8, 0.3);
269
+ return mix(mix(c1, c2, sin(t * 7.0) * 0.5 + 0.5), c3, cos(t * 5.0) * 0.5 + 0.5);
270
+ } else if (layerIndex == 2) {
271
+ let c1 = vec3<f32>(1.0, 0.0, 0.0);
272
+ let c2 = vec3<f32>(1.0, 0.5, 0.0);
273
+ let c3 = vec3<f32>(1.0, 1.0, 1.0);
274
+ return mix(mix(c1, c2, sin(t * 11.0) * 0.5 + 0.5), c3, cos(t * 8.0) * 0.5 + 0.5);
275
+ } else if (layerIndex == 3) {
276
+ let c1 = vec3<f32>(0.0, 1.0, 1.0);
277
+ let c2 = vec3<f32>(0.0, 0.5, 1.0);
278
+ let c3 = vec3<f32>(0.5, 1.0, 1.0);
279
+ return mix(mix(c1, c2, sin(t * 13.0) * 0.5 + 0.5), c3, cos(t * 9.0) * 0.5 + 0.5);
280
+ } else {
281
+ let c1 = vec3<f32>(1.0, 0.0, 1.0);
282
+ let c2 = vec3<f32>(0.8, 0.0, 1.0);
283
+ let c3 = vec3<f32>(1.0, 0.3, 1.0);
284
+ return mix(mix(c1, c2, sin(t * 17.0) * 0.5 + 0.5), c3, cos(t * 12.0) * 0.5 + 0.5);
285
+ }
286
+ }
287
+
288
+ // ========== Main Fragment Shader ==========
289
+ @fragment
290
+ fn main(input: VertexOutput) -> @location(0) vec4<f32> {
291
+ let fragCoord = input.position.xy;
292
+ let uv = (fragCoord - u.resolution * 0.5) / min(u.resolution.x, u.resolution.y);
293
+
294
+ let timeSpeed = u.time * 0.0001 * u.speed;
295
+ var pos = vec4<f32>(uv * 3.0, sin(timeSpeed * 3.0), cos(timeSpeed * 2.0));
296
+
297
+ // Apply 6D rotations
298
+ pos = rotateXY(u.rot4dXY) * pos;
299
+ pos = rotateXZ(u.rot4dXZ) * pos;
300
+ pos = rotateYZ(u.rot4dYZ) * pos;
301
+ pos = rotateXW(u.rot4dXW) * pos;
302
+ pos = rotateYW(u.rot4dYW) * pos;
303
+ pos = rotateZW(u.rot4dZW) * pos;
304
+
305
+ // Geometry evaluation
306
+ let value = geometryFunction(pos);
307
+
308
+ // Chaos noise
309
+ let noise = sin(pos.x * 7.0) * cos(pos.y * 11.0) * sin(pos.z * 13.0);
310
+ let valueFinal = value + noise * u.chaos;
311
+
312
+ // Intensity with holographic glow
313
+ var geometryIntensity = 1.0 - clamp(abs(valueFinal * 0.8), 0.0, 1.0);
314
+ geometryIntensity = pow(geometryIntensity, 1.5);
315
+ geometryIntensity += u.clickIntensity * 0.3;
316
+
317
+ // Holographic shimmer
318
+ let shimmer = sin(uv.x * 20.0 + timeSpeed * 5.0) * cos(uv.y * 15.0 + timeSpeed * 3.0) * 0.1;
319
+ geometryIntensity += shimmer * geometryIntensity;
320
+
321
+ let finalIntensity = geometryIntensity * u.intensity;
322
+
323
+ // Layer detection from layerOpacity
324
+ var layerIndex: i32 = 0;
325
+ if (u.layerOpacity > 0.69 && u.layerOpacity < 0.71) { layerIndex = 1; }
326
+ else if (u.layerOpacity > 0.99) { layerIndex = 2; }
327
+ else if (u.layerOpacity > 0.84 && u.layerOpacity < 0.86) { layerIndex = 3; }
328
+ else if (u.layerOpacity > 0.59 && u.layerOpacity < 0.61) { layerIndex = 4; }
329
+
330
+ // Layer color
331
+ let globalIntensity = u.hue;
332
+ let colorTime = timeSpeed * 2.0 + valueFinal * 3.0 + globalIntensity * 5.0;
333
+ let layerColor = getLayerColorPalette(layerIndex, colorTime) * (0.5 + globalIntensity * 1.5);
334
+
335
+ // Per-layer intensity modulation
336
+ var finalColor: vec3<f32>;
337
+ if (layerIndex == 0) {
338
+ finalColor = layerColor * (0.3 + geometryIntensity * 0.4);
339
+ } else if (layerIndex == 1) {
340
+ let shadowIntensity = pow(1.0 - geometryIntensity, 2.0);
341
+ finalColor = layerColor * (shadowIntensity * 0.8 + 0.1);
342
+ } else if (layerIndex == 2) {
343
+ finalColor = layerColor * (geometryIntensity * 1.2 + 0.2);
344
+ } else if (layerIndex == 3) {
345
+ let peakIntensity = pow(geometryIntensity, 3.0);
346
+ finalColor = layerColor * (peakIntensity * 1.5 + 0.1);
347
+ } else {
348
+ let randomBurst = sin(valueFinal * 50.0 + timeSpeed * 10.0) * 0.5 + 0.5;
349
+ finalColor = layerColor * (randomBurst * geometryIntensity * 2.0 + 0.05);
350
+ }
351
+
352
+ // Layer alpha
353
+ var layerAlpha: f32;
354
+ if (layerIndex == 0) { layerAlpha = 0.6; }
355
+ else if (layerIndex == 1) { layerAlpha = 0.4; }
356
+ else if (layerIndex == 2) { layerAlpha = 1.0; }
357
+ else if (layerIndex == 3) { layerAlpha = 0.8; }
358
+ else { layerAlpha = 0.3; }
359
+
360
+ return vec4<f32>(finalColor, finalIntensity * layerAlpha);
361
+ }