@vib3code/sdk 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +118 -0
- package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +34 -0
- package/DOCS/CI_TESTING.md +38 -0
- package/DOCS/CLI_ONBOARDING.md +75 -0
- package/DOCS/CONTROL_REFERENCE.md +64 -0
- package/DOCS/DEV_TRACK_ANALYSIS.md +77 -0
- package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +42 -0
- package/DOCS/DEV_TRACK_SESSION_2026-01-31.md +220 -0
- package/DOCS/ENV_SETUP.md +189 -0
- package/DOCS/EXPORT_FORMATS.md +417 -0
- package/DOCS/GPU_DISPOSAL_GUIDE.md +21 -0
- package/DOCS/LICENSING_TIERS.md +275 -0
- package/DOCS/MASTER_PLAN_2026-01-31.md +570 -0
- package/DOCS/OBS_SETUP_GUIDE.md +98 -0
- package/DOCS/PROJECT_SETUP.md +66 -0
- package/DOCS/RENDERER_LIFECYCLE.md +40 -0
- package/DOCS/REPO_MANIFEST.md +121 -0
- package/DOCS/SESSION_014_PLAN.md +195 -0
- package/DOCS/SESSION_LOG_2026-01-07.md +56 -0
- package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +72 -0
- package/DOCS/SYSTEM_AUDIT_2026-01-30.md +738 -0
- package/DOCS/SYSTEM_INVENTORY.md +520 -0
- package/DOCS/TELEMETRY_EXPORTS.md +34 -0
- package/DOCS/WEBGPU_STATUS.md +38 -0
- package/DOCS/XR_BENCHMARKS.md +608 -0
- package/LICENSE +21 -0
- package/README.md +426 -0
- package/docs/.nojekyll +0 -0
- package/docs/01-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/02-hyperspatial_ego_death.html +346 -0
- package/docs/03-post_cartesian_sublime.html +346 -0
- package/docs/04-crystalline_void_meditation.html +346 -0
- package/docs/05-quantum_decoherence_ballet.html +346 -0
- package/docs/06-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/07-hyperspatial_ego_death.html +346 -0
- package/docs/08-post_cartesian_sublime.html +346 -0
- package/docs/09-crystalline_void_meditation.html +346 -0
- package/docs/10-quantum_decoherence_ballet.html +346 -0
- package/docs/11-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/12-hyperspatial_ego_death.html +346 -0
- package/docs/13-post_cartesian_sublime.html +346 -0
- package/docs/index.html +794 -0
- package/docs/test-hub.html +441 -0
- package/docs/url-state.js +102 -0
- package/docs/vib3-exports/01-quantum-quantum-tetrahedron-lattice.html +489 -0
- package/docs/vib3-exports/02-quantum-quantum-hypersphere-matrix.html +489 -0
- package/docs/vib3-exports/03-quantum-quantum-hypertetra-fractal.html +489 -0
- package/docs/vib3-exports/04-faceted-faceted-crystal-structure.html +407 -0
- package/docs/vib3-exports/05-faceted-faceted-klein-bottle.html +407 -0
- package/docs/vib3-exports/06-faceted-faceted-hypertetra-torus.html +407 -0
- package/docs/vib3-exports/07-holographic-holographic-wave-field.html +457 -0
- package/docs/vib3-exports/08-holographic-holographic-hypersphere-sphere.html +457 -0
- package/docs/vib3-exports/09-holographic-holographic-hypertetra-crystal.html +457 -0
- package/docs/vib3-exports/index.html +238 -0
- package/docs/webgpu-live.html +702 -0
- package/package.json +367 -0
- package/src/advanced/AIPresetGenerator.js +777 -0
- package/src/advanced/MIDIController.js +703 -0
- package/src/advanced/OffscreenWorker.js +1051 -0
- package/src/advanced/WebGPUCompute.js +1051 -0
- package/src/advanced/WebXRRenderer.js +680 -0
- package/src/agent/cli/AgentCLI.js +615 -0
- package/src/agent/cli/index.js +14 -0
- package/src/agent/index.js +73 -0
- package/src/agent/mcp/MCPServer.js +950 -0
- package/src/agent/mcp/index.js +9 -0
- package/src/agent/mcp/tools.js +548 -0
- package/src/agent/telemetry/EventStream.js +669 -0
- package/src/agent/telemetry/Instrumentation.js +618 -0
- package/src/agent/telemetry/TelemetryExporters.js +427 -0
- package/src/agent/telemetry/TelemetryService.js +464 -0
- package/src/agent/telemetry/index.js +52 -0
- package/src/benchmarks/BenchmarkRunner.js +381 -0
- package/src/benchmarks/MetricsCollector.js +299 -0
- package/src/benchmarks/index.js +9 -0
- package/src/benchmarks/scenes.js +259 -0
- package/src/cli/index.js +675 -0
- package/src/config/ApiConfig.js +88 -0
- package/src/core/CanvasManager.js +217 -0
- package/src/core/ErrorReporter.js +117 -0
- package/src/core/ParameterMapper.js +333 -0
- package/src/core/Parameters.js +396 -0
- package/src/core/RendererContracts.js +200 -0
- package/src/core/UnifiedResourceManager.js +370 -0
- package/src/core/VIB3Engine.js +636 -0
- package/src/core/renderers/FacetedRendererAdapter.js +32 -0
- package/src/core/renderers/HolographicRendererAdapter.js +29 -0
- package/src/core/renderers/QuantumRendererAdapter.js +29 -0
- package/src/core/renderers/RendererLifecycleManager.js +63 -0
- package/src/creative/ColorPresetsSystem.js +980 -0
- package/src/creative/ParameterTimeline.js +1061 -0
- package/src/creative/PostProcessingPipeline.js +1113 -0
- package/src/creative/TransitionAnimator.js +683 -0
- package/src/export/CSSExporter.js +226 -0
- package/src/export/CardGeneratorBase.js +279 -0
- package/src/export/ExportManager.js +580 -0
- package/src/export/FacetedCardGenerator.js +279 -0
- package/src/export/HolographicCardGenerator.js +543 -0
- package/src/export/LottieExporter.js +552 -0
- package/src/export/QuantumCardGenerator.js +315 -0
- package/src/export/SVGExporter.js +519 -0
- package/src/export/ShaderExporter.js +903 -0
- package/src/export/TradingCardGenerator.js +3055 -0
- package/src/export/TradingCardManager.js +181 -0
- package/src/export/VIB3PackageExporter.js +559 -0
- package/src/export/index.js +14 -0
- package/src/export/systems/TradingCardSystemFaceted.js +494 -0
- package/src/export/systems/TradingCardSystemHolographic.js +452 -0
- package/src/export/systems/TradingCardSystemQuantum.js +411 -0
- package/src/faceted/FacetedSystem.js +963 -0
- package/src/features/CollectionManager.js +433 -0
- package/src/gallery/CollectionManager.js +240 -0
- package/src/gallery/GallerySystem.js +485 -0
- package/src/geometry/GeometryFactory.js +314 -0
- package/src/geometry/GeometryLibrary.js +72 -0
- package/src/geometry/buffers/BufferBuilder.js +338 -0
- package/src/geometry/buffers/index.js +18 -0
- package/src/geometry/generators/Crystal.js +420 -0
- package/src/geometry/generators/Fractal.js +298 -0
- package/src/geometry/generators/KleinBottle.js +197 -0
- package/src/geometry/generators/Sphere.js +192 -0
- package/src/geometry/generators/Tesseract.js +160 -0
- package/src/geometry/generators/Tetrahedron.js +225 -0
- package/src/geometry/generators/Torus.js +304 -0
- package/src/geometry/generators/Wave.js +341 -0
- package/src/geometry/index.js +142 -0
- package/src/geometry/warp/HypersphereCore.js +211 -0
- package/src/geometry/warp/HypertetraCore.js +386 -0
- package/src/geometry/warp/index.js +57 -0
- package/src/holograms/HolographicVisualizer.js +1073 -0
- package/src/holograms/RealHolographicSystem.js +966 -0
- package/src/holograms/variantRegistry.js +69 -0
- package/src/integrations/FigmaPlugin.js +854 -0
- package/src/integrations/OBSMode.js +754 -0
- package/src/integrations/ThreeJsPackage.js +660 -0
- package/src/integrations/TouchDesignerExport.js +552 -0
- package/src/integrations/frameworks/Vib3React.js +591 -0
- package/src/integrations/frameworks/Vib3Svelte.js +654 -0
- package/src/integrations/frameworks/Vib3Vue.js +628 -0
- package/src/llm/LLMParameterInterface.js +240 -0
- package/src/llm/LLMParameterUI.js +577 -0
- package/src/math/Mat4x4.js +708 -0
- package/src/math/Projection.js +341 -0
- package/src/math/Rotor4D.js +637 -0
- package/src/math/Vec4.js +476 -0
- package/src/math/constants.js +164 -0
- package/src/math/index.js +68 -0
- package/src/math/projections.js +54 -0
- package/src/math/rotations.js +196 -0
- package/src/quantum/QuantumEngine.js +906 -0
- package/src/quantum/QuantumVisualizer.js +1103 -0
- package/src/reactivity/ReactivityConfig.js +499 -0
- package/src/reactivity/ReactivityManager.js +586 -0
- package/src/reactivity/SpatialInputSystem.js +1783 -0
- package/src/reactivity/index.js +93 -0
- package/src/render/CommandBuffer.js +465 -0
- package/src/render/MultiCanvasBridge.js +340 -0
- package/src/render/RenderCommand.js +514 -0
- package/src/render/RenderResourceRegistry.js +523 -0
- package/src/render/RenderState.js +552 -0
- package/src/render/RenderTarget.js +512 -0
- package/src/render/ShaderLoader.js +253 -0
- package/src/render/ShaderProgram.js +599 -0
- package/src/render/UnifiedRenderBridge.js +496 -0
- package/src/render/backends/WebGLBackend.js +1108 -0
- package/src/render/backends/WebGPUBackend.js +1409 -0
- package/src/render/commands/CommandBufferExecutor.js +607 -0
- package/src/render/commands/RenderCommandBuffer.js +661 -0
- package/src/render/commands/index.js +17 -0
- package/src/render/index.js +367 -0
- package/src/scene/Disposable.js +498 -0
- package/src/scene/MemoryPool.js +618 -0
- package/src/scene/Node4D.js +697 -0
- package/src/scene/ResourceManager.js +599 -0
- package/src/scene/Scene4D.js +540 -0
- package/src/scene/index.js +98 -0
- package/src/schemas/error.schema.json +84 -0
- package/src/schemas/extension.schema.json +88 -0
- package/src/schemas/index.js +214 -0
- package/src/schemas/parameters.schema.json +142 -0
- package/src/schemas/tool-pack.schema.json +44 -0
- package/src/schemas/tool-response.schema.json +127 -0
- package/src/shaders/common/fullscreen.vert.glsl +5 -0
- package/src/shaders/common/fullscreen.vert.wgsl +17 -0
- package/src/shaders/common/geometry24.glsl +65 -0
- package/src/shaders/common/geometry24.wgsl +54 -0
- package/src/shaders/common/rotation4d.glsl +85 -0
- package/src/shaders/common/rotation4d.wgsl +86 -0
- package/src/shaders/common/uniforms.glsl +44 -0
- package/src/shaders/common/uniforms.wgsl +48 -0
- package/src/shaders/faceted/faceted.frag.glsl +129 -0
- package/src/shaders/faceted/faceted.frag.wgsl +164 -0
- package/src/shaders/holographic/holographic.frag.glsl +406 -0
- package/src/shaders/holographic/holographic.frag.wgsl +185 -0
- package/src/shaders/quantum/quantum.frag.glsl +513 -0
- package/src/shaders/quantum/quantum.frag.wgsl +361 -0
- package/src/testing/ParallelTestFramework.js +519 -0
- package/src/testing/__snapshots__/exportFormats.test.js.snap +24 -0
- package/src/testing/exportFormats.test.js +8 -0
- package/src/testing/projections.test.js +14 -0
- package/src/testing/rotations.test.js +37 -0
- package/src/ui/InteractivityMenu.js +516 -0
- package/src/ui/StatusManager.js +96 -0
- package/src/ui/adaptive/renderers/webgpu/BufferLayout.ts +252 -0
- package/src/ui/adaptive/renderers/webgpu/PolytopeInstanceBuffer.ts +144 -0
- package/src/ui/adaptive/renderers/webgpu/TripleBufferedUniform.ts +170 -0
- package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +735 -0
- package/src/ui/adaptive/renderers/webgpu/index.ts +112 -0
- package/src/variations/VariationManager.js +431 -0
- package/src/viewer/AudioReactivity.js +505 -0
- package/src/viewer/CardBending.js +481 -0
- package/src/viewer/GalleryUI.js +832 -0
- package/src/viewer/ReactivityManager.js +590 -0
- package/src/viewer/TradingCardExporter.js +600 -0
- package/src/viewer/ViewerPortal.js +374 -0
- package/src/viewer/index.js +12 -0
- package/src/wasm/WasmLoader.js +296 -0
- package/src/wasm/index.js +132 -0
- package/tools/agentic/mcpTools.js +88 -0
- package/tools/cli/agent-cli.js +92 -0
- package/tools/export/formats.js +24 -0
- package/tools/math/rotation-baseline.mjs +64 -0
- package/tools/shader-sync-verify.js +937 -0
- package/tools/telemetry/manifestPipeline.js +141 -0
- package/tools/telemetry/telemetryEvents.js +35 -0
- package/types/adaptive-sdk.d.ts +185 -0
- package/types/advanced/AIPresetGenerator.d.ts +81 -0
- package/types/advanced/MIDIController.d.ts +100 -0
- package/types/advanced/OffscreenWorker.d.ts +82 -0
- package/types/advanced/WebGPUCompute.d.ts +52 -0
- package/types/advanced/WebXRRenderer.d.ts +77 -0
- package/types/advanced/index.d.ts +46 -0
- package/types/core/ErrorReporter.d.ts +50 -0
- package/types/core/VIB3Engine.d.ts +204 -0
- package/types/creative/ColorPresetsSystem.d.ts +91 -0
- package/types/creative/ParameterTimeline.d.ts +74 -0
- package/types/creative/PostProcessingPipeline.d.ts +109 -0
- package/types/creative/TransitionAnimator.d.ts +71 -0
- package/types/creative/index.d.ts +35 -0
- package/types/integrations/FigmaPlugin.d.ts +46 -0
- package/types/integrations/OBSMode.d.ts +74 -0
- package/types/integrations/ThreeJsPackage.d.ts +62 -0
- package/types/integrations/TouchDesignerExport.d.ts +36 -0
- package/types/integrations/Vib3React.d.ts +74 -0
- package/types/integrations/Vib3Svelte.d.ts +63 -0
- package/types/integrations/Vib3Vue.d.ts +55 -0
- package/types/integrations/index.d.ts +52 -0
- package/types/reactivity/SpatialInputSystem.d.ts +173 -0
- package/types/reactivity/index.d.ts +394 -0
- package/types/render/CommandBuffer.d.ts +169 -0
- package/types/render/RenderCommand.d.ts +312 -0
- package/types/render/RenderState.d.ts +279 -0
- package/types/render/RenderTarget.d.ts +254 -0
- package/types/render/ShaderProgram.d.ts +277 -0
- package/types/render/UnifiedRenderBridge.d.ts +143 -0
- package/types/render/WebGLBackend.d.ts +168 -0
- package/types/render/WebGPUBackend.d.ts +186 -0
- package/types/render/index.d.ts +141 -0
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/**
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* MultiCanvasBridge - Multi-canvas rendering orchestrator for VIB3+
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*
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* The Quantum and Holographic visualization systems use a 5-layer canvas
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* architecture (background, shadow, content, highlight, accent) where each
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* layer has its own WebGL/WebGPU context. This bridge manages multiple
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* UnifiedRenderBridge instances — one per canvas — and coordinates shader
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* compilation, uniform updates, and rendering across all layers.
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*
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* const multi = new MultiCanvasBridge();
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* await multi.initialize({
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* canvases: {
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* background: document.getElementById('bg-canvas'),
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* shadow: document.getElementById('shadow-canvas'),
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* content: document.getElementById('content-canvas'),
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* highlight: document.getElementById('highlight-canvas'),
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* accent: document.getElementById('accent-canvas'),
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* },
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* });
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*
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* multi.compileShaderAll('holographic', shaderSources);
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* multi.setSharedUniforms({ u_time: t, u_resolution: [w, h] });
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* multi.setLayerUniforms('background', { u_layerOpacity: 0.2, u_densityMult: 0.4 });
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* multi.renderAll('holographic');
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*/
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import { UnifiedRenderBridge } from './UnifiedRenderBridge.js';
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/**
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* Default layer configuration matching the VIB3+ holographic system.
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* Each layer has role-specific opacity, density, and speed multipliers.
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*/
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const DEFAULT_LAYER_CONFIG = {
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background: { layerScale: 1.0, layerOpacity: 0.2, densityMult: 0.4, speedMult: 0.2 },
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shadow: { layerScale: 1.0, layerOpacity: 0.4, densityMult: 0.8, speedMult: 0.3 },
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content: { layerScale: 1.0, layerOpacity: 0.8, densityMult: 1.0, speedMult: 0.5 },
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highlight: { layerScale: 1.0, layerOpacity: 0.6, densityMult: 1.5, speedMult: 0.8 },
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accent: { layerScale: 1.0, layerOpacity: 0.3, densityMult: 2.5, speedMult: 0.4 }
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};
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/**
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*/
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const LAYER_ORDER = ['background', 'shadow', 'content', 'highlight', 'accent'];
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export class MultiCanvasBridge {
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constructor() {
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/** @type {Map<string, UnifiedRenderBridge>} layer name → bridge */
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}
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*/
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const {
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debug = false,
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} = options;
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// Initialize bridges in parallel
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const results = await Promise.allSettled(
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entries.map(async ([layerName, canvas]) => {
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const bridge = await UnifiedRenderBridge.create(canvas, { preferWebGPU, debug });
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})
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);
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for (const result of results) {
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const { layerName, canvas, bridge } = result.value;
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// Apply layer config (user override > default)
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const config = {
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...(DEFAULT_LAYER_CONFIG[layerName] || {}),
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...(layerConfig[layerName] || {})
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|
+
};
|
|
110
|
+
this._layerConfig.set(layerName, config);
|
|
111
|
+
this._layerUniforms.set(layerName, {});
|
|
112
|
+
|
|
113
|
+
if (!this._backendType) {
|
|
114
|
+
this._backendType = bridge.getBackendType();
|
|
115
|
+
}
|
|
116
|
+
} else {
|
|
117
|
+
console.error(`MultiCanvasBridge: Failed to init layer "${result.reason}"`);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
this._initialized = this._bridges.size > 0;
|
|
122
|
+
if (debug) {
|
|
123
|
+
console.log(`MultiCanvasBridge: ${this._bridges.size}/${entries.length} layers initialized (${this._backendType})`);
|
|
124
|
+
}
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* Check if the bridge is initialized.
|
|
129
|
+
* @returns {boolean}
|
|
130
|
+
*/
|
|
131
|
+
get initialized() {
|
|
132
|
+
return this._initialized;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
/**
|
|
136
|
+
* Get the active backend type.
|
|
137
|
+
* @returns {string|null}
|
|
138
|
+
*/
|
|
139
|
+
get backendType() {
|
|
140
|
+
return this._backendType;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
/**
|
|
144
|
+
* Get layer names in render order.
|
|
145
|
+
* @returns {string[]}
|
|
146
|
+
*/
|
|
147
|
+
get layerNames() {
|
|
148
|
+
return LAYER_ORDER.filter(name => this._bridges.has(name));
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* Get the bridge for a specific layer.
|
|
153
|
+
* @param {string} layerName
|
|
154
|
+
* @returns {UnifiedRenderBridge|undefined}
|
|
155
|
+
*/
|
|
156
|
+
getBridge(layerName) {
|
|
157
|
+
return this._bridges.get(layerName);
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
// ========================================================================
|
|
161
|
+
// Shader Compilation
|
|
162
|
+
// ========================================================================
|
|
163
|
+
|
|
164
|
+
/**
|
|
165
|
+
* Compile shaders on all layer bridges.
|
|
166
|
+
*
|
|
167
|
+
* @param {string} shaderName - e.g. 'holographic'
|
|
168
|
+
* @param {object} sources - { glslVertex, glslFragment, wgslFragment }
|
|
169
|
+
* @returns {{ succeeded: string[], failed: string[] }}
|
|
170
|
+
*/
|
|
171
|
+
compileShaderAll(shaderName, sources) {
|
|
172
|
+
const succeeded = [];
|
|
173
|
+
const failed = [];
|
|
174
|
+
|
|
175
|
+
for (const [layerName, bridge] of this._bridges) {
|
|
176
|
+
const ok = bridge.compileShader(shaderName, sources);
|
|
177
|
+
if (ok) {
|
|
178
|
+
succeeded.push(layerName);
|
|
179
|
+
} else {
|
|
180
|
+
failed.push(layerName);
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
return { succeeded, failed };
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
/**
|
|
188
|
+
* Compile a shader on a single layer.
|
|
189
|
+
*
|
|
190
|
+
* @param {string} layerName
|
|
191
|
+
* @param {string} shaderName
|
|
192
|
+
* @param {object} sources
|
|
193
|
+
* @returns {boolean}
|
|
194
|
+
*/
|
|
195
|
+
compileShader(layerName, shaderName, sources) {
|
|
196
|
+
const bridge = this._bridges.get(layerName);
|
|
197
|
+
if (!bridge) return false;
|
|
198
|
+
return bridge.compileShader(shaderName, sources);
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
// ========================================================================
|
|
202
|
+
// Uniform Management
|
|
203
|
+
// ========================================================================
|
|
204
|
+
|
|
205
|
+
/**
|
|
206
|
+
* Set uniforms shared across all layers (e.g. time, resolution, geometry).
|
|
207
|
+
*
|
|
208
|
+
* @param {object} uniforms
|
|
209
|
+
*/
|
|
210
|
+
setSharedUniforms(uniforms) {
|
|
211
|
+
this._sharedUniforms = uniforms;
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
/**
|
|
215
|
+
* Set per-layer uniform overrides (e.g. layerOpacity, densityMult).
|
|
216
|
+
*
|
|
217
|
+
* @param {string} layerName
|
|
218
|
+
* @param {object} uniforms
|
|
219
|
+
*/
|
|
220
|
+
setLayerUniforms(layerName, uniforms) {
|
|
221
|
+
const existing = this._layerUniforms.get(layerName) || {};
|
|
222
|
+
this._layerUniforms.set(layerName, { ...existing, ...uniforms });
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
/**
|
|
226
|
+
* Update the layer configuration.
|
|
227
|
+
*
|
|
228
|
+
* @param {string} layerName
|
|
229
|
+
* @param {object} config - Partial config update
|
|
230
|
+
*/
|
|
231
|
+
setLayerConfig(layerName, config) {
|
|
232
|
+
const existing = this._layerConfig.get(layerName) || {};
|
|
233
|
+
this._layerConfig.set(layerName, { ...existing, ...config });
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
/**
|
|
237
|
+
* Build the merged uniform set for a specific layer.
|
|
238
|
+
*
|
|
239
|
+
* Priority: shared < layer config < layer overrides
|
|
240
|
+
*
|
|
241
|
+
* @param {string} layerName
|
|
242
|
+
* @returns {object}
|
|
243
|
+
*/
|
|
244
|
+
_buildLayerUniforms(layerName) {
|
|
245
|
+
const config = this._layerConfig.get(layerName) || {};
|
|
246
|
+
const overrides = this._layerUniforms.get(layerName) || {};
|
|
247
|
+
|
|
248
|
+
return {
|
|
249
|
+
...this._sharedUniforms,
|
|
250
|
+
u_layerScale: config.layerScale || 1.0,
|
|
251
|
+
u_layerOpacity: config.layerOpacity || 1.0,
|
|
252
|
+
u_densityMult: config.densityMult || 1.0,
|
|
253
|
+
u_speedMult: config.speedMult || 1.0,
|
|
254
|
+
...overrides
|
|
255
|
+
};
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
// ========================================================================
|
|
259
|
+
// Rendering
|
|
260
|
+
// ========================================================================
|
|
261
|
+
|
|
262
|
+
/**
|
|
263
|
+
* Render all layers in order using the named shader.
|
|
264
|
+
*
|
|
265
|
+
* @param {string} shaderName - Shader program to use
|
|
266
|
+
* @param {object} [options]
|
|
267
|
+
* @param {number[]} [options.clearColor] - RGBA clear color
|
|
268
|
+
*/
|
|
269
|
+
renderAll(shaderName, options = {}) {
|
|
270
|
+
for (const layerName of this.layerNames) {
|
|
271
|
+
this.renderLayer(layerName, shaderName, options);
|
|
272
|
+
}
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
/**
|
|
276
|
+
* Render a single layer.
|
|
277
|
+
*
|
|
278
|
+
* @param {string} layerName
|
|
279
|
+
* @param {string} shaderName
|
|
280
|
+
* @param {object} [options]
|
|
281
|
+
*/
|
|
282
|
+
renderLayer(layerName, shaderName, options = {}) {
|
|
283
|
+
const bridge = this._bridges.get(layerName);
|
|
284
|
+
if (!bridge) return;
|
|
285
|
+
|
|
286
|
+
const uniforms = this._buildLayerUniforms(layerName);
|
|
287
|
+
bridge.setUniforms(uniforms);
|
|
288
|
+
bridge.render(shaderName, {
|
|
289
|
+
clearColor: options.clearColor || [0, 0, 0, 0],
|
|
290
|
+
clear: true
|
|
291
|
+
});
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
// ========================================================================
|
|
295
|
+
// Canvas Management
|
|
296
|
+
// ========================================================================
|
|
297
|
+
|
|
298
|
+
/**
|
|
299
|
+
* Resize all canvases.
|
|
300
|
+
*
|
|
301
|
+
* @param {number} width - CSS width
|
|
302
|
+
* @param {number} height - CSS height
|
|
303
|
+
* @param {number} [pixelRatio=1]
|
|
304
|
+
*/
|
|
305
|
+
resizeAll(width, height, pixelRatio = 1) {
|
|
306
|
+
for (const [, bridge] of this._bridges) {
|
|
307
|
+
bridge.resize(width, height, pixelRatio);
|
|
308
|
+
}
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* Get the number of active layers.
|
|
313
|
+
* @returns {number}
|
|
314
|
+
*/
|
|
315
|
+
get layerCount() {
|
|
316
|
+
return this._bridges.size;
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
// ========================================================================
|
|
320
|
+
// Cleanup
|
|
321
|
+
// ========================================================================
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* Dispose all bridges and clear state.
|
|
325
|
+
*/
|
|
326
|
+
dispose() {
|
|
327
|
+
for (const [, bridge] of this._bridges) {
|
|
328
|
+
bridge.dispose();
|
|
329
|
+
}
|
|
330
|
+
this._bridges.clear();
|
|
331
|
+
this._canvases.clear();
|
|
332
|
+
this._layerUniforms.clear();
|
|
333
|
+
this._layerConfig.clear();
|
|
334
|
+
this._sharedUniforms = {};
|
|
335
|
+
this._initialized = false;
|
|
336
|
+
this._backendType = null;
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
export default MultiCanvasBridge;
|