@vib3code/sdk 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (258) hide show
  1. package/CHANGELOG.md +118 -0
  2. package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +34 -0
  3. package/DOCS/CI_TESTING.md +38 -0
  4. package/DOCS/CLI_ONBOARDING.md +75 -0
  5. package/DOCS/CONTROL_REFERENCE.md +64 -0
  6. package/DOCS/DEV_TRACK_ANALYSIS.md +77 -0
  7. package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +42 -0
  8. package/DOCS/DEV_TRACK_SESSION_2026-01-31.md +220 -0
  9. package/DOCS/ENV_SETUP.md +189 -0
  10. package/DOCS/EXPORT_FORMATS.md +417 -0
  11. package/DOCS/GPU_DISPOSAL_GUIDE.md +21 -0
  12. package/DOCS/LICENSING_TIERS.md +275 -0
  13. package/DOCS/MASTER_PLAN_2026-01-31.md +570 -0
  14. package/DOCS/OBS_SETUP_GUIDE.md +98 -0
  15. package/DOCS/PROJECT_SETUP.md +66 -0
  16. package/DOCS/RENDERER_LIFECYCLE.md +40 -0
  17. package/DOCS/REPO_MANIFEST.md +121 -0
  18. package/DOCS/SESSION_014_PLAN.md +195 -0
  19. package/DOCS/SESSION_LOG_2026-01-07.md +56 -0
  20. package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +72 -0
  21. package/DOCS/SYSTEM_AUDIT_2026-01-30.md +738 -0
  22. package/DOCS/SYSTEM_INVENTORY.md +520 -0
  23. package/DOCS/TELEMETRY_EXPORTS.md +34 -0
  24. package/DOCS/WEBGPU_STATUS.md +38 -0
  25. package/DOCS/XR_BENCHMARKS.md +608 -0
  26. package/LICENSE +21 -0
  27. package/README.md +426 -0
  28. package/docs/.nojekyll +0 -0
  29. package/docs/01-dissolution_of_euclidean_hegemony.html +346 -0
  30. package/docs/02-hyperspatial_ego_death.html +346 -0
  31. package/docs/03-post_cartesian_sublime.html +346 -0
  32. package/docs/04-crystalline_void_meditation.html +346 -0
  33. package/docs/05-quantum_decoherence_ballet.html +346 -0
  34. package/docs/06-dissolution_of_euclidean_hegemony.html +346 -0
  35. package/docs/07-hyperspatial_ego_death.html +346 -0
  36. package/docs/08-post_cartesian_sublime.html +346 -0
  37. package/docs/09-crystalline_void_meditation.html +346 -0
  38. package/docs/10-quantum_decoherence_ballet.html +346 -0
  39. package/docs/11-dissolution_of_euclidean_hegemony.html +346 -0
  40. package/docs/12-hyperspatial_ego_death.html +346 -0
  41. package/docs/13-post_cartesian_sublime.html +346 -0
  42. package/docs/index.html +794 -0
  43. package/docs/test-hub.html +441 -0
  44. package/docs/url-state.js +102 -0
  45. package/docs/vib3-exports/01-quantum-quantum-tetrahedron-lattice.html +489 -0
  46. package/docs/vib3-exports/02-quantum-quantum-hypersphere-matrix.html +489 -0
  47. package/docs/vib3-exports/03-quantum-quantum-hypertetra-fractal.html +489 -0
  48. package/docs/vib3-exports/04-faceted-faceted-crystal-structure.html +407 -0
  49. package/docs/vib3-exports/05-faceted-faceted-klein-bottle.html +407 -0
  50. package/docs/vib3-exports/06-faceted-faceted-hypertetra-torus.html +407 -0
  51. package/docs/vib3-exports/07-holographic-holographic-wave-field.html +457 -0
  52. package/docs/vib3-exports/08-holographic-holographic-hypersphere-sphere.html +457 -0
  53. package/docs/vib3-exports/09-holographic-holographic-hypertetra-crystal.html +457 -0
  54. package/docs/vib3-exports/index.html +238 -0
  55. package/docs/webgpu-live.html +702 -0
  56. package/package.json +367 -0
  57. package/src/advanced/AIPresetGenerator.js +777 -0
  58. package/src/advanced/MIDIController.js +703 -0
  59. package/src/advanced/OffscreenWorker.js +1051 -0
  60. package/src/advanced/WebGPUCompute.js +1051 -0
  61. package/src/advanced/WebXRRenderer.js +680 -0
  62. package/src/agent/cli/AgentCLI.js +615 -0
  63. package/src/agent/cli/index.js +14 -0
  64. package/src/agent/index.js +73 -0
  65. package/src/agent/mcp/MCPServer.js +950 -0
  66. package/src/agent/mcp/index.js +9 -0
  67. package/src/agent/mcp/tools.js +548 -0
  68. package/src/agent/telemetry/EventStream.js +669 -0
  69. package/src/agent/telemetry/Instrumentation.js +618 -0
  70. package/src/agent/telemetry/TelemetryExporters.js +427 -0
  71. package/src/agent/telemetry/TelemetryService.js +464 -0
  72. package/src/agent/telemetry/index.js +52 -0
  73. package/src/benchmarks/BenchmarkRunner.js +381 -0
  74. package/src/benchmarks/MetricsCollector.js +299 -0
  75. package/src/benchmarks/index.js +9 -0
  76. package/src/benchmarks/scenes.js +259 -0
  77. package/src/cli/index.js +675 -0
  78. package/src/config/ApiConfig.js +88 -0
  79. package/src/core/CanvasManager.js +217 -0
  80. package/src/core/ErrorReporter.js +117 -0
  81. package/src/core/ParameterMapper.js +333 -0
  82. package/src/core/Parameters.js +396 -0
  83. package/src/core/RendererContracts.js +200 -0
  84. package/src/core/UnifiedResourceManager.js +370 -0
  85. package/src/core/VIB3Engine.js +636 -0
  86. package/src/core/renderers/FacetedRendererAdapter.js +32 -0
  87. package/src/core/renderers/HolographicRendererAdapter.js +29 -0
  88. package/src/core/renderers/QuantumRendererAdapter.js +29 -0
  89. package/src/core/renderers/RendererLifecycleManager.js +63 -0
  90. package/src/creative/ColorPresetsSystem.js +980 -0
  91. package/src/creative/ParameterTimeline.js +1061 -0
  92. package/src/creative/PostProcessingPipeline.js +1113 -0
  93. package/src/creative/TransitionAnimator.js +683 -0
  94. package/src/export/CSSExporter.js +226 -0
  95. package/src/export/CardGeneratorBase.js +279 -0
  96. package/src/export/ExportManager.js +580 -0
  97. package/src/export/FacetedCardGenerator.js +279 -0
  98. package/src/export/HolographicCardGenerator.js +543 -0
  99. package/src/export/LottieExporter.js +552 -0
  100. package/src/export/QuantumCardGenerator.js +315 -0
  101. package/src/export/SVGExporter.js +519 -0
  102. package/src/export/ShaderExporter.js +903 -0
  103. package/src/export/TradingCardGenerator.js +3055 -0
  104. package/src/export/TradingCardManager.js +181 -0
  105. package/src/export/VIB3PackageExporter.js +559 -0
  106. package/src/export/index.js +14 -0
  107. package/src/export/systems/TradingCardSystemFaceted.js +494 -0
  108. package/src/export/systems/TradingCardSystemHolographic.js +452 -0
  109. package/src/export/systems/TradingCardSystemQuantum.js +411 -0
  110. package/src/faceted/FacetedSystem.js +963 -0
  111. package/src/features/CollectionManager.js +433 -0
  112. package/src/gallery/CollectionManager.js +240 -0
  113. package/src/gallery/GallerySystem.js +485 -0
  114. package/src/geometry/GeometryFactory.js +314 -0
  115. package/src/geometry/GeometryLibrary.js +72 -0
  116. package/src/geometry/buffers/BufferBuilder.js +338 -0
  117. package/src/geometry/buffers/index.js +18 -0
  118. package/src/geometry/generators/Crystal.js +420 -0
  119. package/src/geometry/generators/Fractal.js +298 -0
  120. package/src/geometry/generators/KleinBottle.js +197 -0
  121. package/src/geometry/generators/Sphere.js +192 -0
  122. package/src/geometry/generators/Tesseract.js +160 -0
  123. package/src/geometry/generators/Tetrahedron.js +225 -0
  124. package/src/geometry/generators/Torus.js +304 -0
  125. package/src/geometry/generators/Wave.js +341 -0
  126. package/src/geometry/index.js +142 -0
  127. package/src/geometry/warp/HypersphereCore.js +211 -0
  128. package/src/geometry/warp/HypertetraCore.js +386 -0
  129. package/src/geometry/warp/index.js +57 -0
  130. package/src/holograms/HolographicVisualizer.js +1073 -0
  131. package/src/holograms/RealHolographicSystem.js +966 -0
  132. package/src/holograms/variantRegistry.js +69 -0
  133. package/src/integrations/FigmaPlugin.js +854 -0
  134. package/src/integrations/OBSMode.js +754 -0
  135. package/src/integrations/ThreeJsPackage.js +660 -0
  136. package/src/integrations/TouchDesignerExport.js +552 -0
  137. package/src/integrations/frameworks/Vib3React.js +591 -0
  138. package/src/integrations/frameworks/Vib3Svelte.js +654 -0
  139. package/src/integrations/frameworks/Vib3Vue.js +628 -0
  140. package/src/llm/LLMParameterInterface.js +240 -0
  141. package/src/llm/LLMParameterUI.js +577 -0
  142. package/src/math/Mat4x4.js +708 -0
  143. package/src/math/Projection.js +341 -0
  144. package/src/math/Rotor4D.js +637 -0
  145. package/src/math/Vec4.js +476 -0
  146. package/src/math/constants.js +164 -0
  147. package/src/math/index.js +68 -0
  148. package/src/math/projections.js +54 -0
  149. package/src/math/rotations.js +196 -0
  150. package/src/quantum/QuantumEngine.js +906 -0
  151. package/src/quantum/QuantumVisualizer.js +1103 -0
  152. package/src/reactivity/ReactivityConfig.js +499 -0
  153. package/src/reactivity/ReactivityManager.js +586 -0
  154. package/src/reactivity/SpatialInputSystem.js +1783 -0
  155. package/src/reactivity/index.js +93 -0
  156. package/src/render/CommandBuffer.js +465 -0
  157. package/src/render/MultiCanvasBridge.js +340 -0
  158. package/src/render/RenderCommand.js +514 -0
  159. package/src/render/RenderResourceRegistry.js +523 -0
  160. package/src/render/RenderState.js +552 -0
  161. package/src/render/RenderTarget.js +512 -0
  162. package/src/render/ShaderLoader.js +253 -0
  163. package/src/render/ShaderProgram.js +599 -0
  164. package/src/render/UnifiedRenderBridge.js +496 -0
  165. package/src/render/backends/WebGLBackend.js +1108 -0
  166. package/src/render/backends/WebGPUBackend.js +1409 -0
  167. package/src/render/commands/CommandBufferExecutor.js +607 -0
  168. package/src/render/commands/RenderCommandBuffer.js +661 -0
  169. package/src/render/commands/index.js +17 -0
  170. package/src/render/index.js +367 -0
  171. package/src/scene/Disposable.js +498 -0
  172. package/src/scene/MemoryPool.js +618 -0
  173. package/src/scene/Node4D.js +697 -0
  174. package/src/scene/ResourceManager.js +599 -0
  175. package/src/scene/Scene4D.js +540 -0
  176. package/src/scene/index.js +98 -0
  177. package/src/schemas/error.schema.json +84 -0
  178. package/src/schemas/extension.schema.json +88 -0
  179. package/src/schemas/index.js +214 -0
  180. package/src/schemas/parameters.schema.json +142 -0
  181. package/src/schemas/tool-pack.schema.json +44 -0
  182. package/src/schemas/tool-response.schema.json +127 -0
  183. package/src/shaders/common/fullscreen.vert.glsl +5 -0
  184. package/src/shaders/common/fullscreen.vert.wgsl +17 -0
  185. package/src/shaders/common/geometry24.glsl +65 -0
  186. package/src/shaders/common/geometry24.wgsl +54 -0
  187. package/src/shaders/common/rotation4d.glsl +85 -0
  188. package/src/shaders/common/rotation4d.wgsl +86 -0
  189. package/src/shaders/common/uniforms.glsl +44 -0
  190. package/src/shaders/common/uniforms.wgsl +48 -0
  191. package/src/shaders/faceted/faceted.frag.glsl +129 -0
  192. package/src/shaders/faceted/faceted.frag.wgsl +164 -0
  193. package/src/shaders/holographic/holographic.frag.glsl +406 -0
  194. package/src/shaders/holographic/holographic.frag.wgsl +185 -0
  195. package/src/shaders/quantum/quantum.frag.glsl +513 -0
  196. package/src/shaders/quantum/quantum.frag.wgsl +361 -0
  197. package/src/testing/ParallelTestFramework.js +519 -0
  198. package/src/testing/__snapshots__/exportFormats.test.js.snap +24 -0
  199. package/src/testing/exportFormats.test.js +8 -0
  200. package/src/testing/projections.test.js +14 -0
  201. package/src/testing/rotations.test.js +37 -0
  202. package/src/ui/InteractivityMenu.js +516 -0
  203. package/src/ui/StatusManager.js +96 -0
  204. package/src/ui/adaptive/renderers/webgpu/BufferLayout.ts +252 -0
  205. package/src/ui/adaptive/renderers/webgpu/PolytopeInstanceBuffer.ts +144 -0
  206. package/src/ui/adaptive/renderers/webgpu/TripleBufferedUniform.ts +170 -0
  207. package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +735 -0
  208. package/src/ui/adaptive/renderers/webgpu/index.ts +112 -0
  209. package/src/variations/VariationManager.js +431 -0
  210. package/src/viewer/AudioReactivity.js +505 -0
  211. package/src/viewer/CardBending.js +481 -0
  212. package/src/viewer/GalleryUI.js +832 -0
  213. package/src/viewer/ReactivityManager.js +590 -0
  214. package/src/viewer/TradingCardExporter.js +600 -0
  215. package/src/viewer/ViewerPortal.js +374 -0
  216. package/src/viewer/index.js +12 -0
  217. package/src/wasm/WasmLoader.js +296 -0
  218. package/src/wasm/index.js +132 -0
  219. package/tools/agentic/mcpTools.js +88 -0
  220. package/tools/cli/agent-cli.js +92 -0
  221. package/tools/export/formats.js +24 -0
  222. package/tools/math/rotation-baseline.mjs +64 -0
  223. package/tools/shader-sync-verify.js +937 -0
  224. package/tools/telemetry/manifestPipeline.js +141 -0
  225. package/tools/telemetry/telemetryEvents.js +35 -0
  226. package/types/adaptive-sdk.d.ts +185 -0
  227. package/types/advanced/AIPresetGenerator.d.ts +81 -0
  228. package/types/advanced/MIDIController.d.ts +100 -0
  229. package/types/advanced/OffscreenWorker.d.ts +82 -0
  230. package/types/advanced/WebGPUCompute.d.ts +52 -0
  231. package/types/advanced/WebXRRenderer.d.ts +77 -0
  232. package/types/advanced/index.d.ts +46 -0
  233. package/types/core/ErrorReporter.d.ts +50 -0
  234. package/types/core/VIB3Engine.d.ts +204 -0
  235. package/types/creative/ColorPresetsSystem.d.ts +91 -0
  236. package/types/creative/ParameterTimeline.d.ts +74 -0
  237. package/types/creative/PostProcessingPipeline.d.ts +109 -0
  238. package/types/creative/TransitionAnimator.d.ts +71 -0
  239. package/types/creative/index.d.ts +35 -0
  240. package/types/integrations/FigmaPlugin.d.ts +46 -0
  241. package/types/integrations/OBSMode.d.ts +74 -0
  242. package/types/integrations/ThreeJsPackage.d.ts +62 -0
  243. package/types/integrations/TouchDesignerExport.d.ts +36 -0
  244. package/types/integrations/Vib3React.d.ts +74 -0
  245. package/types/integrations/Vib3Svelte.d.ts +63 -0
  246. package/types/integrations/Vib3Vue.d.ts +55 -0
  247. package/types/integrations/index.d.ts +52 -0
  248. package/types/reactivity/SpatialInputSystem.d.ts +173 -0
  249. package/types/reactivity/index.d.ts +394 -0
  250. package/types/render/CommandBuffer.d.ts +169 -0
  251. package/types/render/RenderCommand.d.ts +312 -0
  252. package/types/render/RenderState.d.ts +279 -0
  253. package/types/render/RenderTarget.d.ts +254 -0
  254. package/types/render/ShaderProgram.d.ts +277 -0
  255. package/types/render/UnifiedRenderBridge.d.ts +143 -0
  256. package/types/render/WebGLBackend.d.ts +168 -0
  257. package/types/render/WebGPUBackend.d.ts +186 -0
  258. package/types/render/index.d.ts +141 -0
@@ -0,0 +1,370 @@
1
+ // src/core/UnifiedResourceManager.js
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+ class UnifiedResourceManager {
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+ constructor(gl) {
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+ this.gl = gl;
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+ this.resources = {
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+ textures: new Map(),
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+ buffers: new Map(),
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+ programs: new Map(),
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+ framebuffers: new Map()
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+ };
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+
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+ this.memoryBudget = this.calculateMemoryBudget();
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+ this.currentUsage = 0;
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+ this.lastEvictionTime = Date.now();
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+ this.onMemoryPressure = null;
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+
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+ this._intervalIds = [];
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+ this._boundMemoryWarningHandler = null;
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+ this.setupMemoryMonitoring();
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+ }
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+
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+ calculateMemoryBudget() {
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+ const isMobile = /Android|iPhone|iPad/.test(navigator.userAgent);
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+ const screenPixels = window.innerWidth * window.innerHeight *
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+ Math.min(window.devicePixelRatio, 2);
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+
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+ // Conservative memory budget based on device type
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+ let baseBytesPerPixel = 16; // Desktop default
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+
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+ if (isMobile) {
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+ const isLowEndDevice = navigator.deviceMemory && navigator.deviceMemory <= 2;
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+ baseBytesPerPixel = isLowEndDevice ? 4 : 8;
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+ }
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+
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+ // Reserve some memory for system and other resources
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+ const reserveRatio = isMobile ? 0.3 : 0.5;
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+
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+ return Math.floor(screenPixels * baseBytesPerPixel * reserveRatio);
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+ }
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+
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+ setupMemoryMonitoring() {
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+ // Monitor memory pressure using available APIs (Chrome-only)
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+ if (typeof window !== 'undefined' && window.performance && window.performance.memory) {
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+ const heapCheckId = setInterval(() => {
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+ try {
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+ const memory = window.performance.memory;
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+ const used = memory.usedJSHeapSize;
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+ const limit = memory.jsHeapSizeLimit;
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+
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+ if (limit > 0 && used / limit > 0.85) {
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+ this.handleMemoryPressure();
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+ }
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+ } catch (e) {
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+ // performance.memory may not be available in all contexts
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+ }
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+ }, 2000);
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+ this._intervalIds.push(heapCheckId);
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+ }
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+
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+ // Listen for memory pressure events (if available)
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+ if (typeof window !== 'undefined' && 'onmemorywarning' in window) {
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+ this._boundMemoryWarningHandler = () => this.handleMemoryPressure();
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+ window.addEventListener('memorywarning', this._boundMemoryWarningHandler);
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+ }
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+
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+ // Monitor our own usage
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+ const budgetCheckId = setInterval(() => {
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+ if (this.memoryBudget > 0 && this.currentUsage > this.memoryBudget * 0.9) {
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+ this.handleMemoryPressure();
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+ }
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+ }, 5000);
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+ this._intervalIds.push(budgetCheckId);
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+ }
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+
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+ createManagedTexture(width, height, format = this.gl.RGBA) {
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+ const bytes = this.estimateTextureMemory(width, height, format);
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+
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+ if (this.currentUsage + bytes > this.memoryBudget) {
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+ this.evictLRUResources(bytes);
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+ }
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+
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+ const texture = this.gl.createTexture();
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+ const id = this.generateId();
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+
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+ this.resources.textures.set(id, {
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+ texture,
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+ width,
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+ height,
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+ format,
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+ bytes,
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+ lastUsed: Date.now(),
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+ refCount: 1,
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+ priority: 1
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+ });
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+
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+ this.currentUsage += bytes;
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+ return { id, texture };
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+ }
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+
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+ estimateTextureMemory(width, height, format) {
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+ const bytesPerPixel = {
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+ [this.gl.RGBA]: 4,
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+ [this.gl.RGB]: 3,
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+ [this.gl.LUMINANCE]: 1,
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+ [this.gl.ALPHA]: 1,
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+ [this.gl.LUMINANCE_ALPHA]: 2
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+ }[format] || 4;
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+
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+ // Include mipmap overhead (33% additional)
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+ const baseSize = width * height * bytesPerPixel;
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+ return Math.floor(baseSize * 1.33);
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+ }
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+
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+ evictLRUResources(bytesNeeded) {
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+ console.log(`Evicting resources to free ${bytesNeeded} bytes`);
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+
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+ // Sort textures by LRU with unreferenced textures first
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+ const sortedTextures = Array.from(this.resources.textures.entries())
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+ .filter(([_, data]) => data.refCount === 0)
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+ .sort((a, b) => {
121
+ // Prioritize by last used time and priority
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+ const priorityDiff = a[1].priority - b[1].priority;
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+ if (priorityDiff !== 0) return priorityDiff;
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+ return a[1].lastUsed - b[1].lastUsed;
125
+ });
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+
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+ let freedBytes = 0;
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+ for (const [id, data] of sortedTextures) {
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+ if (freedBytes >= bytesNeeded) break;
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+
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+ this.gl.deleteTexture(data.texture);
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+ this.resources.textures.delete(id);
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+ freedBytes += data.bytes;
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+ this.currentUsage -= data.bytes;
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+
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+ console.log(`Evicted texture ${id}, freed ${data.bytes} bytes`);
137
+ }
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+
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+ // If still need more space, evict buffers
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+ if (freedBytes < bytesNeeded) {
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+ this.evictLRUBuffers(bytesNeeded - freedBytes);
142
+ }
143
+ }
144
+
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+ evictLRUBuffers(bytesNeeded) {
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+ const sortedBuffers = Array.from(this.resources.buffers.entries())
147
+ .sort((a, b) => a[1].lastUsed - b[1].lastUsed);
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+
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+ let freedBytes = 0;
150
+ for (const [id, data] of sortedBuffers) {
151
+ if (freedBytes >= bytesNeeded) break;
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+
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+ this.gl.deleteBuffer(data.buffer);
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+ this.resources.buffers.delete(id);
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+ freedBytes += data.bytes;
156
+ this.currentUsage -= data.bytes;
157
+ }
158
+ }
159
+
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+ createManagedBuffer(data, usage = this.gl.STATIC_DRAW, priority = 1) {
161
+ const buffer = this.gl.createBuffer();
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+ const bytes = data.byteLength;
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+
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+ if (this.currentUsage + bytes > this.memoryBudget) {
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+ this.evictLRUResources(bytes);
166
+ }
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+
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+ this.gl.bindBuffer(this.gl.ARRAY_BUFFER, buffer);
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+ this.gl.bufferData(this.gl.ARRAY_BUFFER, data, usage);
170
+
171
+ const id = this.generateId();
172
+ this.resources.buffers.set(id, {
173
+ buffer,
174
+ bytes,
175
+ usage,
176
+ lastUsed: Date.now(),
177
+ priority
178
+ });
179
+
180
+ this.currentUsage += bytes;
181
+ return { id, buffer };
182
+ }
183
+
184
+ createManagedProgram(vertexSource, fragmentSource) {
185
+ const program = this.gl.createProgram();
186
+
187
+ const vertexShader = this.createShader(this.gl.VERTEX_SHADER, vertexSource);
188
+ const fragmentShader = this.createShader(this.gl.FRAGMENT_SHADER, fragmentSource);
189
+
190
+ this.gl.attachShader(program, vertexShader);
191
+ this.gl.attachShader(program, fragmentShader);
192
+ this.gl.linkProgram(program);
193
+
194
+ // Clean up shaders
195
+ this.gl.deleteShader(vertexShader);
196
+ this.gl.deleteShader(fragmentShader);
197
+
198
+ if (!this.gl.getProgramParameter(program, this.gl.LINK_STATUS)) {
199
+ const error = this.gl.getProgramInfoLog(program);
200
+ this.gl.deleteProgram(program);
201
+ throw new Error(`Program linking failed: ${error}`);
202
+ }
203
+
204
+ const id = this.generateId();
205
+ this.resources.programs.set(id, {
206
+ program,
207
+ lastUsed: Date.now(),
208
+ vertexSource,
209
+ fragmentSource
210
+ });
211
+
212
+ return { id, program };
213
+ }
214
+
215
+ createShader(type, source) {
216
+ const shader = this.gl.createShader(type);
217
+ this.gl.shaderSource(shader, source);
218
+ this.gl.compileShader(shader);
219
+
220
+ if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
221
+ const error = this.gl.getShaderInfoLog(shader);
222
+ this.gl.deleteShader(shader);
223
+ throw new Error(`Shader compilation failed: ${error}`);
224
+ }
225
+
226
+ return shader;
227
+ }
228
+
229
+ handleMemoryPressure() {
230
+ const now = Date.now();
231
+
232
+ // Don't evict too frequently
233
+ if (now - this.lastEvictionTime < 5000) return;
234
+
235
+ console.warn('Memory pressure detected, clearing caches');
236
+ this.lastEvictionTime = now;
237
+
238
+ // Clear unused resources
239
+ let freedBytes = 0;
240
+
241
+ // Remove textures with 0 references
242
+ for (const [id, data] of this.resources.textures) {
243
+ if (data.refCount === 0 && now - data.lastUsed > 10000) { // 10s threshold
244
+ this.gl.deleteTexture(data.texture);
245
+ this.resources.textures.delete(id);
246
+ this.currentUsage -= data.bytes;
247
+ freedBytes += data.bytes;
248
+ }
249
+ }
250
+
251
+ // Remove old buffers
252
+ for (const [id, data] of this.resources.buffers) {
253
+ if (now - data.lastUsed > 30000) { // 30s threshold
254
+ this.gl.deleteBuffer(data.buffer);
255
+ this.resources.buffers.delete(id);
256
+ this.currentUsage -= data.bytes;
257
+ freedBytes += data.bytes;
258
+ }
259
+ }
260
+
261
+ console.log(`Memory pressure cleanup freed ${freedBytes} bytes`);
262
+
263
+ // Notify callback if available
264
+ if (this.onMemoryPressure) {
265
+ this.onMemoryPressure();
266
+ }
267
+ }
268
+
269
+ addRef(resourceId) {
270
+ const texture = this.resources.textures.get(resourceId);
271
+ if (texture) {
272
+ texture.refCount++;
273
+ texture.lastUsed = Date.now();
274
+ return true;
275
+ }
276
+ return false;
277
+ }
278
+
279
+ release(resourceId) {
280
+ const texture = this.resources.textures.get(resourceId);
281
+ if (texture) {
282
+ texture.refCount = Math.max(0, texture.refCount - 1);
283
+ return true;
284
+ }
285
+ return false;
286
+ }
287
+
288
+ touch(resourceId) {
289
+ const resources = [
290
+ this.resources.textures,
291
+ this.resources.buffers,
292
+ this.resources.programs,
293
+ this.resources.framebuffers
294
+ ];
295
+
296
+ for (const resourceMap of resources) {
297
+ const resource = resourceMap.get(resourceId);
298
+ if (resource) {
299
+ resource.lastUsed = Date.now();
300
+ return true;
301
+ }
302
+ }
303
+ return false;
304
+ }
305
+
306
+ generateId() {
307
+ return `resource_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
308
+ }
309
+
310
+ getMemoryStats() {
311
+ const stats = {
312
+ used: this.currentUsage,
313
+ budget: this.memoryBudget,
314
+ usage: ((this.currentUsage / this.memoryBudget) * 100).toFixed(2) + '%',
315
+ textureCount: this.resources.textures.size,
316
+ bufferCount: this.resources.buffers.size,
317
+ programCount: this.resources.programs.size,
318
+ framebufferCount: this.resources.framebuffers.size,
319
+ totalResources: Object.values(this.resources).reduce((sum, map) => sum + map.size, 0)
320
+ };
321
+
322
+ // Calculate texture memory breakdown
323
+ let textureMemory = 0;
324
+ for (const data of this.resources.textures.values()) {
325
+ textureMemory += data.bytes;
326
+ }
327
+ stats.textureMemory = textureMemory;
328
+
329
+ return stats;
330
+ }
331
+
332
+ dispose() {
333
+ // Clear all monitoring intervals
334
+ for (const id of this._intervalIds) {
335
+ clearInterval(id);
336
+ }
337
+ this._intervalIds = [];
338
+
339
+ // Remove memory warning listener
340
+ if (this._boundMemoryWarningHandler && typeof window !== 'undefined') {
341
+ window.removeEventListener('memorywarning', this._boundMemoryWarningHandler);
342
+ this._boundMemoryWarningHandler = null;
343
+ }
344
+
345
+ // Clean up all GPU resources (guard against lost context)
346
+ if (this.gl && !this.gl.isContextLost()) {
347
+ for (const [_, data] of this.resources.textures) {
348
+ if (data.texture) this.gl.deleteTexture(data.texture);
349
+ }
350
+
351
+ for (const [_, data] of this.resources.buffers) {
352
+ if (data.buffer) this.gl.deleteBuffer(data.buffer);
353
+ }
354
+
355
+ for (const [_, data] of this.resources.programs) {
356
+ if (data.program) this.gl.deleteProgram(data.program);
357
+ }
358
+
359
+ for (const [_, data] of this.resources.framebuffers) {
360
+ if (data.framebuffer) this.gl.deleteFramebuffer(data.framebuffer);
361
+ }
362
+ }
363
+
364
+ // Clear maps
365
+ Object.values(this.resources).forEach(map => map.clear());
366
+ this.currentUsage = 0;
367
+ }
368
+ }
369
+
370
+ export default UnifiedResourceManager;