@vib3code/sdk 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +118 -0
- package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +34 -0
- package/DOCS/CI_TESTING.md +38 -0
- package/DOCS/CLI_ONBOARDING.md +75 -0
- package/DOCS/CONTROL_REFERENCE.md +64 -0
- package/DOCS/DEV_TRACK_ANALYSIS.md +77 -0
- package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +42 -0
- package/DOCS/DEV_TRACK_SESSION_2026-01-31.md +220 -0
- package/DOCS/ENV_SETUP.md +189 -0
- package/DOCS/EXPORT_FORMATS.md +417 -0
- package/DOCS/GPU_DISPOSAL_GUIDE.md +21 -0
- package/DOCS/LICENSING_TIERS.md +275 -0
- package/DOCS/MASTER_PLAN_2026-01-31.md +570 -0
- package/DOCS/OBS_SETUP_GUIDE.md +98 -0
- package/DOCS/PROJECT_SETUP.md +66 -0
- package/DOCS/RENDERER_LIFECYCLE.md +40 -0
- package/DOCS/REPO_MANIFEST.md +121 -0
- package/DOCS/SESSION_014_PLAN.md +195 -0
- package/DOCS/SESSION_LOG_2026-01-07.md +56 -0
- package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +72 -0
- package/DOCS/SYSTEM_AUDIT_2026-01-30.md +738 -0
- package/DOCS/SYSTEM_INVENTORY.md +520 -0
- package/DOCS/TELEMETRY_EXPORTS.md +34 -0
- package/DOCS/WEBGPU_STATUS.md +38 -0
- package/DOCS/XR_BENCHMARKS.md +608 -0
- package/LICENSE +21 -0
- package/README.md +426 -0
- package/docs/.nojekyll +0 -0
- package/docs/01-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/02-hyperspatial_ego_death.html +346 -0
- package/docs/03-post_cartesian_sublime.html +346 -0
- package/docs/04-crystalline_void_meditation.html +346 -0
- package/docs/05-quantum_decoherence_ballet.html +346 -0
- package/docs/06-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/07-hyperspatial_ego_death.html +346 -0
- package/docs/08-post_cartesian_sublime.html +346 -0
- package/docs/09-crystalline_void_meditation.html +346 -0
- package/docs/10-quantum_decoherence_ballet.html +346 -0
- package/docs/11-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/12-hyperspatial_ego_death.html +346 -0
- package/docs/13-post_cartesian_sublime.html +346 -0
- package/docs/index.html +794 -0
- package/docs/test-hub.html +441 -0
- package/docs/url-state.js +102 -0
- package/docs/vib3-exports/01-quantum-quantum-tetrahedron-lattice.html +489 -0
- package/docs/vib3-exports/02-quantum-quantum-hypersphere-matrix.html +489 -0
- package/docs/vib3-exports/03-quantum-quantum-hypertetra-fractal.html +489 -0
- package/docs/vib3-exports/04-faceted-faceted-crystal-structure.html +407 -0
- package/docs/vib3-exports/05-faceted-faceted-klein-bottle.html +407 -0
- package/docs/vib3-exports/06-faceted-faceted-hypertetra-torus.html +407 -0
- package/docs/vib3-exports/07-holographic-holographic-wave-field.html +457 -0
- package/docs/vib3-exports/08-holographic-holographic-hypersphere-sphere.html +457 -0
- package/docs/vib3-exports/09-holographic-holographic-hypertetra-crystal.html +457 -0
- package/docs/vib3-exports/index.html +238 -0
- package/docs/webgpu-live.html +702 -0
- package/package.json +367 -0
- package/src/advanced/AIPresetGenerator.js +777 -0
- package/src/advanced/MIDIController.js +703 -0
- package/src/advanced/OffscreenWorker.js +1051 -0
- package/src/advanced/WebGPUCompute.js +1051 -0
- package/src/advanced/WebXRRenderer.js +680 -0
- package/src/agent/cli/AgentCLI.js +615 -0
- package/src/agent/cli/index.js +14 -0
- package/src/agent/index.js +73 -0
- package/src/agent/mcp/MCPServer.js +950 -0
- package/src/agent/mcp/index.js +9 -0
- package/src/agent/mcp/tools.js +548 -0
- package/src/agent/telemetry/EventStream.js +669 -0
- package/src/agent/telemetry/Instrumentation.js +618 -0
- package/src/agent/telemetry/TelemetryExporters.js +427 -0
- package/src/agent/telemetry/TelemetryService.js +464 -0
- package/src/agent/telemetry/index.js +52 -0
- package/src/benchmarks/BenchmarkRunner.js +381 -0
- package/src/benchmarks/MetricsCollector.js +299 -0
- package/src/benchmarks/index.js +9 -0
- package/src/benchmarks/scenes.js +259 -0
- package/src/cli/index.js +675 -0
- package/src/config/ApiConfig.js +88 -0
- package/src/core/CanvasManager.js +217 -0
- package/src/core/ErrorReporter.js +117 -0
- package/src/core/ParameterMapper.js +333 -0
- package/src/core/Parameters.js +396 -0
- package/src/core/RendererContracts.js +200 -0
- package/src/core/UnifiedResourceManager.js +370 -0
- package/src/core/VIB3Engine.js +636 -0
- package/src/core/renderers/FacetedRendererAdapter.js +32 -0
- package/src/core/renderers/HolographicRendererAdapter.js +29 -0
- package/src/core/renderers/QuantumRendererAdapter.js +29 -0
- package/src/core/renderers/RendererLifecycleManager.js +63 -0
- package/src/creative/ColorPresetsSystem.js +980 -0
- package/src/creative/ParameterTimeline.js +1061 -0
- package/src/creative/PostProcessingPipeline.js +1113 -0
- package/src/creative/TransitionAnimator.js +683 -0
- package/src/export/CSSExporter.js +226 -0
- package/src/export/CardGeneratorBase.js +279 -0
- package/src/export/ExportManager.js +580 -0
- package/src/export/FacetedCardGenerator.js +279 -0
- package/src/export/HolographicCardGenerator.js +543 -0
- package/src/export/LottieExporter.js +552 -0
- package/src/export/QuantumCardGenerator.js +315 -0
- package/src/export/SVGExporter.js +519 -0
- package/src/export/ShaderExporter.js +903 -0
- package/src/export/TradingCardGenerator.js +3055 -0
- package/src/export/TradingCardManager.js +181 -0
- package/src/export/VIB3PackageExporter.js +559 -0
- package/src/export/index.js +14 -0
- package/src/export/systems/TradingCardSystemFaceted.js +494 -0
- package/src/export/systems/TradingCardSystemHolographic.js +452 -0
- package/src/export/systems/TradingCardSystemQuantum.js +411 -0
- package/src/faceted/FacetedSystem.js +963 -0
- package/src/features/CollectionManager.js +433 -0
- package/src/gallery/CollectionManager.js +240 -0
- package/src/gallery/GallerySystem.js +485 -0
- package/src/geometry/GeometryFactory.js +314 -0
- package/src/geometry/GeometryLibrary.js +72 -0
- package/src/geometry/buffers/BufferBuilder.js +338 -0
- package/src/geometry/buffers/index.js +18 -0
- package/src/geometry/generators/Crystal.js +420 -0
- package/src/geometry/generators/Fractal.js +298 -0
- package/src/geometry/generators/KleinBottle.js +197 -0
- package/src/geometry/generators/Sphere.js +192 -0
- package/src/geometry/generators/Tesseract.js +160 -0
- package/src/geometry/generators/Tetrahedron.js +225 -0
- package/src/geometry/generators/Torus.js +304 -0
- package/src/geometry/generators/Wave.js +341 -0
- package/src/geometry/index.js +142 -0
- package/src/geometry/warp/HypersphereCore.js +211 -0
- package/src/geometry/warp/HypertetraCore.js +386 -0
- package/src/geometry/warp/index.js +57 -0
- package/src/holograms/HolographicVisualizer.js +1073 -0
- package/src/holograms/RealHolographicSystem.js +966 -0
- package/src/holograms/variantRegistry.js +69 -0
- package/src/integrations/FigmaPlugin.js +854 -0
- package/src/integrations/OBSMode.js +754 -0
- package/src/integrations/ThreeJsPackage.js +660 -0
- package/src/integrations/TouchDesignerExport.js +552 -0
- package/src/integrations/frameworks/Vib3React.js +591 -0
- package/src/integrations/frameworks/Vib3Svelte.js +654 -0
- package/src/integrations/frameworks/Vib3Vue.js +628 -0
- package/src/llm/LLMParameterInterface.js +240 -0
- package/src/llm/LLMParameterUI.js +577 -0
- package/src/math/Mat4x4.js +708 -0
- package/src/math/Projection.js +341 -0
- package/src/math/Rotor4D.js +637 -0
- package/src/math/Vec4.js +476 -0
- package/src/math/constants.js +164 -0
- package/src/math/index.js +68 -0
- package/src/math/projections.js +54 -0
- package/src/math/rotations.js +196 -0
- package/src/quantum/QuantumEngine.js +906 -0
- package/src/quantum/QuantumVisualizer.js +1103 -0
- package/src/reactivity/ReactivityConfig.js +499 -0
- package/src/reactivity/ReactivityManager.js +586 -0
- package/src/reactivity/SpatialInputSystem.js +1783 -0
- package/src/reactivity/index.js +93 -0
- package/src/render/CommandBuffer.js +465 -0
- package/src/render/MultiCanvasBridge.js +340 -0
- package/src/render/RenderCommand.js +514 -0
- package/src/render/RenderResourceRegistry.js +523 -0
- package/src/render/RenderState.js +552 -0
- package/src/render/RenderTarget.js +512 -0
- package/src/render/ShaderLoader.js +253 -0
- package/src/render/ShaderProgram.js +599 -0
- package/src/render/UnifiedRenderBridge.js +496 -0
- package/src/render/backends/WebGLBackend.js +1108 -0
- package/src/render/backends/WebGPUBackend.js +1409 -0
- package/src/render/commands/CommandBufferExecutor.js +607 -0
- package/src/render/commands/RenderCommandBuffer.js +661 -0
- package/src/render/commands/index.js +17 -0
- package/src/render/index.js +367 -0
- package/src/scene/Disposable.js +498 -0
- package/src/scene/MemoryPool.js +618 -0
- package/src/scene/Node4D.js +697 -0
- package/src/scene/ResourceManager.js +599 -0
- package/src/scene/Scene4D.js +540 -0
- package/src/scene/index.js +98 -0
- package/src/schemas/error.schema.json +84 -0
- package/src/schemas/extension.schema.json +88 -0
- package/src/schemas/index.js +214 -0
- package/src/schemas/parameters.schema.json +142 -0
- package/src/schemas/tool-pack.schema.json +44 -0
- package/src/schemas/tool-response.schema.json +127 -0
- package/src/shaders/common/fullscreen.vert.glsl +5 -0
- package/src/shaders/common/fullscreen.vert.wgsl +17 -0
- package/src/shaders/common/geometry24.glsl +65 -0
- package/src/shaders/common/geometry24.wgsl +54 -0
- package/src/shaders/common/rotation4d.glsl +85 -0
- package/src/shaders/common/rotation4d.wgsl +86 -0
- package/src/shaders/common/uniforms.glsl +44 -0
- package/src/shaders/common/uniforms.wgsl +48 -0
- package/src/shaders/faceted/faceted.frag.glsl +129 -0
- package/src/shaders/faceted/faceted.frag.wgsl +164 -0
- package/src/shaders/holographic/holographic.frag.glsl +406 -0
- package/src/shaders/holographic/holographic.frag.wgsl +185 -0
- package/src/shaders/quantum/quantum.frag.glsl +513 -0
- package/src/shaders/quantum/quantum.frag.wgsl +361 -0
- package/src/testing/ParallelTestFramework.js +519 -0
- package/src/testing/__snapshots__/exportFormats.test.js.snap +24 -0
- package/src/testing/exportFormats.test.js +8 -0
- package/src/testing/projections.test.js +14 -0
- package/src/testing/rotations.test.js +37 -0
- package/src/ui/InteractivityMenu.js +516 -0
- package/src/ui/StatusManager.js +96 -0
- package/src/ui/adaptive/renderers/webgpu/BufferLayout.ts +252 -0
- package/src/ui/adaptive/renderers/webgpu/PolytopeInstanceBuffer.ts +144 -0
- package/src/ui/adaptive/renderers/webgpu/TripleBufferedUniform.ts +170 -0
- package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +735 -0
- package/src/ui/adaptive/renderers/webgpu/index.ts +112 -0
- package/src/variations/VariationManager.js +431 -0
- package/src/viewer/AudioReactivity.js +505 -0
- package/src/viewer/CardBending.js +481 -0
- package/src/viewer/GalleryUI.js +832 -0
- package/src/viewer/ReactivityManager.js +590 -0
- package/src/viewer/TradingCardExporter.js +600 -0
- package/src/viewer/ViewerPortal.js +374 -0
- package/src/viewer/index.js +12 -0
- package/src/wasm/WasmLoader.js +296 -0
- package/src/wasm/index.js +132 -0
- package/tools/agentic/mcpTools.js +88 -0
- package/tools/cli/agent-cli.js +92 -0
- package/tools/export/formats.js +24 -0
- package/tools/math/rotation-baseline.mjs +64 -0
- package/tools/shader-sync-verify.js +937 -0
- package/tools/telemetry/manifestPipeline.js +141 -0
- package/tools/telemetry/telemetryEvents.js +35 -0
- package/types/adaptive-sdk.d.ts +185 -0
- package/types/advanced/AIPresetGenerator.d.ts +81 -0
- package/types/advanced/MIDIController.d.ts +100 -0
- package/types/advanced/OffscreenWorker.d.ts +82 -0
- package/types/advanced/WebGPUCompute.d.ts +52 -0
- package/types/advanced/WebXRRenderer.d.ts +77 -0
- package/types/advanced/index.d.ts +46 -0
- package/types/core/ErrorReporter.d.ts +50 -0
- package/types/core/VIB3Engine.d.ts +204 -0
- package/types/creative/ColorPresetsSystem.d.ts +91 -0
- package/types/creative/ParameterTimeline.d.ts +74 -0
- package/types/creative/PostProcessingPipeline.d.ts +109 -0
- package/types/creative/TransitionAnimator.d.ts +71 -0
- package/types/creative/index.d.ts +35 -0
- package/types/integrations/FigmaPlugin.d.ts +46 -0
- package/types/integrations/OBSMode.d.ts +74 -0
- package/types/integrations/ThreeJsPackage.d.ts +62 -0
- package/types/integrations/TouchDesignerExport.d.ts +36 -0
- package/types/integrations/Vib3React.d.ts +74 -0
- package/types/integrations/Vib3Svelte.d.ts +63 -0
- package/types/integrations/Vib3Vue.d.ts +55 -0
- package/types/integrations/index.d.ts +52 -0
- package/types/reactivity/SpatialInputSystem.d.ts +173 -0
- package/types/reactivity/index.d.ts +394 -0
- package/types/render/CommandBuffer.d.ts +169 -0
- package/types/render/RenderCommand.d.ts +312 -0
- package/types/render/RenderState.d.ts +279 -0
- package/types/render/RenderTarget.d.ts +254 -0
- package/types/render/ShaderProgram.d.ts +277 -0
- package/types/render/UnifiedRenderBridge.d.ts +143 -0
- package/types/render/WebGLBackend.d.ts +168 -0
- package/types/render/WebGPUBackend.d.ts +186 -0
- package/types/render/index.d.ts +141 -0
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/**
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* TradingCardSystemFaceted.js - Complete Faceted System for Trading Cards
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* Extracted from monolithic TradingCardGenerator.js for better maintainability
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*
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* Contains:
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* - Complete WebGL shaders matching main engine
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* - 5-layer canvas rendering system
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* - Parameter-driven visualization
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*/
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export class TradingCardSystemFaceted {
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/**
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* Generate the complete HTML/JS code for a live faceted trading card
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* @param {Object} state - Card state with parameters and metadata
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* @returns {string} Complete JavaScript code for the card
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*/
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static generateLiveSystem(state) {
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return `
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// LIVE VIB34D Faceted System - 5 Layer WebGL Rendering
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class LiveTradingCardSystem {
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constructor() {
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this.layers = ['background', 'shadow', 'content', 'highlight', 'accent'];
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this.visualizers = [];
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this.params = ${JSON.stringify(state.parameters)};
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this.startTime = Date.now();
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this.initializeAllLayers();
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this.startRenderLoop();
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}
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initializeAllLayers() {
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// Create 5 canvases dynamically
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this.layers.forEach((role, index) => {
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const canvas = document.createElement('canvas');
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canvas.id = 'card-' + role + '-canvas';
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canvas.style.position = 'absolute';
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canvas.style.top = '0';
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canvas.style.left = '0';
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canvas.style.width = '100%';
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canvas.style.height = '100%';
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canvas.style.zIndex = index;
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// Set layer-specific blend modes and opacity
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if (role === 'background') {
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canvas.style.opacity = '0.4';
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} else if (role === 'shadow') {
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canvas.style.mixBlendMode = 'multiply';
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canvas.style.opacity = '0.6';
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} else if (role === 'content') {
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canvas.style.opacity = '1.0';
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} else if (role === 'highlight') {
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canvas.style.mixBlendMode = 'screen';
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} else if (role === 'accent') {
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canvas.style.mixBlendMode = 'overlay';
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canvas.style.opacity = '0.8';
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}
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document.getElementById('vib34dCanvas').parentElement.appendChild(canvas);
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const visualizer = new LayerVisualizer(canvas, role, this.params);
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this.visualizers.push(visualizer);
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});
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}
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const render = () => {
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const time = Date.now() - this.startTime;
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this.visualizers.forEach(visualizer => {
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visualizer.render(time);
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});
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requestAnimationFrame(render);
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};
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render();
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}
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}
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constructor(canvas, role, params) {
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this.canvas = canvas;
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this.role = role;
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this.params = params;
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this.gl = canvas.getContext('webgl');
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const roleIntensities = {
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'background': 0.3, 'shadow': 0.5, 'content': 0.8,
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'highlight': 1.0, 'accent': 1.2
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};
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this.initShaders();
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}
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this.canvas.width = this.canvas.clientWidth;
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this.gl.viewport(0, 0, this.canvas.width, this.canvas.height);
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}
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initShaders() {
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const vertexShaderSource = \`attribute vec2 a_position;
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void main() {
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gl_Position = vec4(a_position, 0.0, 1.0);
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}\`;
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// EXACT FRAGMENT SHADER FROM FACETED SYSTEM
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const fragmentShaderSource = \`precision highp float;
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uniform vec2 u_resolution;
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uniform float u_time;
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uniform vec2 u_mouse;
|
|
117
|
+
uniform float u_geometry;
|
|
118
|
+
uniform float u_gridDensity;
|
|
119
|
+
uniform float u_morphFactor;
|
|
120
|
+
uniform float u_chaos;
|
|
121
|
+
uniform float u_speed;
|
|
122
|
+
uniform float u_hue;
|
|
123
|
+
uniform float u_intensity;
|
|
124
|
+
uniform float u_saturation;
|
|
125
|
+
uniform float u_dimension;
|
|
126
|
+
uniform float u_rot4dXW;
|
|
127
|
+
uniform float u_rot4dYW;
|
|
128
|
+
uniform float u_rot4dZW;
|
|
129
|
+
uniform float u_mouseIntensity;
|
|
130
|
+
uniform float u_clickIntensity;
|
|
131
|
+
uniform float u_roleIntensity;
|
|
132
|
+
|
|
133
|
+
// 4D rotation matrices
|
|
134
|
+
mat4 rotateXW(float theta) {
|
|
135
|
+
float c = cos(theta);
|
|
136
|
+
float s = sin(theta);
|
|
137
|
+
return mat4(c, 0.0, 0.0, -s, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, s, 0.0, 0.0, c);
|
|
138
|
+
}
|
|
139
|
+
mat4 rotateYW(float theta) {
|
|
140
|
+
float c = cos(theta);
|
|
141
|
+
float s = sin(theta);
|
|
142
|
+
return mat4(1.0, 0.0, 0.0, 0.0, 0.0, c, 0.0, -s, 0.0, 0.0, 1.0, 0.0, 0.0, s, 0.0, c);
|
|
143
|
+
}
|
|
144
|
+
mat4 rotateZW(float theta) {
|
|
145
|
+
float c = cos(theta);
|
|
146
|
+
float s = sin(theta);
|
|
147
|
+
return mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, c, -s, 0.0, 0.0, s, c);
|
|
148
|
+
}
|
|
149
|
+
vec3 project4Dto3D(vec4 p) {
|
|
150
|
+
float w = 2.5 / (2.5 + p.w);
|
|
151
|
+
return vec3(p.x * w, p.y * w, p.z * w);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
float geometryFunction(vec4 p) {
|
|
155
|
+
int geomType = int(u_geometry);
|
|
156
|
+
|
|
157
|
+
if (geomType == 0) {
|
|
158
|
+
vec4 pos = fract(p * u_gridDensity * 0.08);
|
|
159
|
+
vec4 dist = min(pos, 1.0 - pos);
|
|
160
|
+
return min(min(dist.x, dist.y), min(dist.z, dist.w)) * u_morphFactor;
|
|
161
|
+
}
|
|
162
|
+
else if (geomType == 1) {
|
|
163
|
+
vec4 pos = fract(p * u_gridDensity * 0.08);
|
|
164
|
+
vec4 dist = min(pos, 1.0 - pos);
|
|
165
|
+
float minDist = min(min(dist.x, dist.y), min(dist.z, dist.w));
|
|
166
|
+
return minDist * u_morphFactor;
|
|
167
|
+
}
|
|
168
|
+
else if (geomType == 2) {
|
|
169
|
+
float r = length(p);
|
|
170
|
+
float density = u_gridDensity * 0.08;
|
|
171
|
+
float spheres = abs(fract(r * density) - 0.5) * 2.0;
|
|
172
|
+
float theta = atan(p.y, p.x);
|
|
173
|
+
float harmonics = sin(theta * 3.0) * 0.2;
|
|
174
|
+
return (spheres + harmonics) * u_morphFactor;
|
|
175
|
+
}
|
|
176
|
+
else if (geomType == 3) {
|
|
177
|
+
float r1 = length(p.xy) - 2.0;
|
|
178
|
+
float torus = length(vec2(r1, p.z)) - 0.8;
|
|
179
|
+
float lattice = sin(p.x * u_gridDensity * 0.08) * sin(p.y * u_gridDensity * 0.08);
|
|
180
|
+
return (torus + lattice * 0.3) * u_morphFactor;
|
|
181
|
+
}
|
|
182
|
+
else if (geomType == 4) {
|
|
183
|
+
float u = atan(p.y, p.x);
|
|
184
|
+
float v = atan(p.w, p.z);
|
|
185
|
+
float dist = length(p) - 2.0;
|
|
186
|
+
float lattice = sin(u * u_gridDensity * 0.08) * sin(v * u_gridDensity * 0.08);
|
|
187
|
+
return (dist + lattice * 0.4) * u_morphFactor;
|
|
188
|
+
}
|
|
189
|
+
else if (geomType == 5) {
|
|
190
|
+
vec4 pos = fract(p * u_gridDensity * 0.08);
|
|
191
|
+
pos = abs(pos * 2.0 - 1.0);
|
|
192
|
+
float dist = length(max(abs(pos) - 1.0, 0.0));
|
|
193
|
+
return dist * u_morphFactor;
|
|
194
|
+
}
|
|
195
|
+
else if (geomType == 6) {
|
|
196
|
+
float freq = u_gridDensity * 0.08;
|
|
197
|
+
float time = u_time * 0.001 * u_speed;
|
|
198
|
+
float wave1 = sin(p.x * freq + time);
|
|
199
|
+
float wave2 = sin(p.y * freq + time * 1.3);
|
|
200
|
+
float wave3 = sin(p.z * freq * 0.8 + time * 0.7);
|
|
201
|
+
float interference = wave1 * wave2 * wave3;
|
|
202
|
+
return interference * u_morphFactor;
|
|
203
|
+
}
|
|
204
|
+
else if (geomType == 7) {
|
|
205
|
+
vec4 pos = fract(p * u_gridDensity * 0.08) - 0.5;
|
|
206
|
+
float cube = max(max(abs(pos.x), abs(pos.y)), max(abs(pos.z), abs(pos.w)));
|
|
207
|
+
return cube * u_morphFactor;
|
|
208
|
+
}
|
|
209
|
+
else {
|
|
210
|
+
vec4 pos = fract(p * u_gridDensity * 0.08);
|
|
211
|
+
vec4 dist = min(pos, 1.0 - pos);
|
|
212
|
+
return min(min(dist.x, dist.y), min(dist.z, dist.w)) * u_morphFactor;
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
void main() {
|
|
217
|
+
vec2 uv = (gl_FragCoord.xy - u_resolution.xy * 0.5) / min(u_resolution.x, u_resolution.y);
|
|
218
|
+
|
|
219
|
+
float timeSpeed = u_time * 0.0001 * u_speed;
|
|
220
|
+
vec4 pos = vec4(uv * 3.0, sin(timeSpeed * 3.0), cos(timeSpeed * 2.0));
|
|
221
|
+
pos.xy += (u_mouse - 0.5) * u_mouseIntensity * 2.0;
|
|
222
|
+
|
|
223
|
+
pos = rotateXW(u_rot4dXW) * pos;
|
|
224
|
+
pos = rotateYW(u_rot4dYW) * pos;
|
|
225
|
+
pos = rotateZW(u_rot4dZW) * pos;
|
|
226
|
+
|
|
227
|
+
float value = geometryFunction(pos);
|
|
228
|
+
|
|
229
|
+
float noise = sin(pos.x * 7.0) * cos(pos.y * 11.0) * sin(pos.z * 13.0);
|
|
230
|
+
value += noise * u_chaos;
|
|
231
|
+
|
|
232
|
+
float geometryIntensity = 1.0 - clamp(abs(value), 0.0, 1.0);
|
|
233
|
+
geometryIntensity += u_clickIntensity * 0.3;
|
|
234
|
+
|
|
235
|
+
float finalIntensity = geometryIntensity * u_intensity;
|
|
236
|
+
|
|
237
|
+
float hue = u_hue / 360.0 + value * 0.1;
|
|
238
|
+
|
|
239
|
+
vec3 baseColor = vec3(
|
|
240
|
+
sin(hue * 6.28318 + 0.0) * 0.5 + 0.5,
|
|
241
|
+
sin(hue * 6.28318 + 2.0943) * 0.5 + 0.5,
|
|
242
|
+
sin(hue * 6.28318 + 4.1887) * 0.5 + 0.5
|
|
243
|
+
);
|
|
244
|
+
|
|
245
|
+
float gray = (baseColor.r + baseColor.g + baseColor.b) / 3.0;
|
|
246
|
+
vec3 color = mix(vec3(gray), baseColor, u_saturation) * finalIntensity;
|
|
247
|
+
|
|
248
|
+
gl_FragColor = vec4(color, finalIntensity * u_roleIntensity);
|
|
249
|
+
}\`;
|
|
250
|
+
|
|
251
|
+
this.program = this.createProgram(vertexShaderSource, fragmentShaderSource);
|
|
252
|
+
this.uniforms = {
|
|
253
|
+
resolution: this.gl.getUniformLocation(this.program, 'u_resolution'),
|
|
254
|
+
time: this.gl.getUniformLocation(this.program, 'u_time'),
|
|
255
|
+
mouse: this.gl.getUniformLocation(this.program, 'u_mouse'),
|
|
256
|
+
geometry: this.gl.getUniformLocation(this.program, 'u_geometry'),
|
|
257
|
+
gridDensity: this.gl.getUniformLocation(this.program, 'u_gridDensity'),
|
|
258
|
+
morphFactor: this.gl.getUniformLocation(this.program, 'u_morphFactor'),
|
|
259
|
+
chaos: this.gl.getUniformLocation(this.program, 'u_chaos'),
|
|
260
|
+
speed: this.gl.getUniformLocation(this.program, 'u_speed'),
|
|
261
|
+
hue: this.gl.getUniformLocation(this.program, 'u_hue'),
|
|
262
|
+
intensity: this.gl.getUniformLocation(this.program, 'u_intensity'),
|
|
263
|
+
saturation: this.gl.getUniformLocation(this.program, 'u_saturation'),
|
|
264
|
+
dimension: this.gl.getUniformLocation(this.program, 'u_dimension'),
|
|
265
|
+
rot4dXW: this.gl.getUniformLocation(this.program, 'u_rot4dXW'),
|
|
266
|
+
rot4dYW: this.gl.getUniformLocation(this.program, 'u_rot4dYW'),
|
|
267
|
+
rot4dZW: this.gl.getUniformLocation(this.program, 'u_rot4dZW'),
|
|
268
|
+
mouseIntensity: this.gl.getUniformLocation(this.program, 'u_mouseIntensity'),
|
|
269
|
+
clickIntensity: this.gl.getUniformLocation(this.program, 'u_clickIntensity'),
|
|
270
|
+
roleIntensity: this.gl.getUniformLocation(this.program, 'u_roleIntensity')
|
|
271
|
+
};
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
createProgram(vertexSource, fragmentSource) {
|
|
275
|
+
const vertexShader = this.createShader(this.gl.VERTEX_SHADER, vertexSource);
|
|
276
|
+
const fragmentShader = this.createShader(this.gl.FRAGMENT_SHADER, fragmentSource);
|
|
277
|
+
|
|
278
|
+
const program = this.gl.createProgram();
|
|
279
|
+
this.gl.attachShader(program, vertexShader);
|
|
280
|
+
this.gl.attachShader(program, fragmentShader);
|
|
281
|
+
this.gl.linkProgram(program);
|
|
282
|
+
|
|
283
|
+
if (!this.gl.getProgramParameter(program, this.gl.LINK_STATUS)) {
|
|
284
|
+
console.error('Program linking failed:', this.gl.getProgramInfoLog(program));
|
|
285
|
+
return null;
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
return program;
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
createShader(type, source) {
|
|
292
|
+
const shader = this.gl.createShader(type);
|
|
293
|
+
this.gl.shaderSource(shader, source);
|
|
294
|
+
this.gl.compileShader(shader);
|
|
295
|
+
|
|
296
|
+
if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
|
|
297
|
+
console.error('Shader compilation failed:', this.gl.getShaderInfoLog(shader));
|
|
298
|
+
return null;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
return shader;
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
initBuffers() {
|
|
305
|
+
const positions = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);
|
|
306
|
+
|
|
307
|
+
this.buffer = this.gl.createBuffer();
|
|
308
|
+
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
|
|
309
|
+
this.gl.bufferData(this.gl.ARRAY_BUFFER, positions, this.gl.STATIC_DRAW);
|
|
310
|
+
|
|
311
|
+
const positionLocation = this.gl.getAttribLocation(this.program, 'a_position');
|
|
312
|
+
this.gl.enableVertexAttribArray(positionLocation);
|
|
313
|
+
this.gl.vertexAttribPointer(positionLocation, 2, this.gl.FLOAT, false, 0, 0);
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
render(time) {
|
|
317
|
+
if (!this.program) return;
|
|
318
|
+
|
|
319
|
+
this.resize();
|
|
320
|
+
this.gl.useProgram(this.program);
|
|
321
|
+
|
|
322
|
+
this.gl.uniform2f(this.uniforms.resolution, this.canvas.width, this.canvas.height);
|
|
323
|
+
this.gl.uniform1f(this.uniforms.time, time);
|
|
324
|
+
this.gl.uniform2f(this.uniforms.mouse, 0.5, 0.5);
|
|
325
|
+
this.gl.uniform1f(this.uniforms.geometry, this.params.geometry || 0);
|
|
326
|
+
this.gl.uniform1f(this.uniforms.gridDensity, this.params.gridDensity || 15);
|
|
327
|
+
this.gl.uniform1f(this.uniforms.morphFactor, this.params.morphFactor || 1.0);
|
|
328
|
+
this.gl.uniform1f(this.uniforms.chaos, this.params.chaos || 0.2);
|
|
329
|
+
this.gl.uniform1f(this.uniforms.speed, this.params.speed || 1.0);
|
|
330
|
+
this.gl.uniform1f(this.uniforms.hue, this.params.hue || 200);
|
|
331
|
+
this.gl.uniform1f(this.uniforms.intensity, this.params.intensity || 0.5);
|
|
332
|
+
this.gl.uniform1f(this.uniforms.saturation, this.params.saturation || 0.8);
|
|
333
|
+
this.gl.uniform1f(this.uniforms.dimension, this.params.dimension || 3.8);
|
|
334
|
+
this.gl.uniform1f(this.uniforms.rot4dXW, this.params.rot4dXW || 0.0);
|
|
335
|
+
this.gl.uniform1f(this.uniforms.rot4dYW, this.params.rot4dYW || 0.0);
|
|
336
|
+
this.gl.uniform1f(this.uniforms.rot4dZW, this.params.rot4dZW || 0.0);
|
|
337
|
+
this.gl.uniform1f(this.uniforms.mouseIntensity, this.mouseIntensity || 0.0);
|
|
338
|
+
this.gl.uniform1f(this.uniforms.clickIntensity, this.clickIntensity || 0.0);
|
|
339
|
+
this.gl.uniform1f(this.uniforms.roleIntensity, this.roleIntensity);
|
|
340
|
+
|
|
341
|
+
this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4);
|
|
342
|
+
}
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
// Enhanced interactivity system - FIXED CANVAS SCOPE
|
|
346
|
+
const canvas = document.getElementById('vib34dCanvas');
|
|
347
|
+
if (!canvas) {
|
|
348
|
+
console.error('Canvas not found for interactivity');
|
|
349
|
+
return;
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
let mouseX = 0.5, mouseY = 0.5, mouseIntensity = 0.0;
|
|
353
|
+
let clickIntensity = 0.0;
|
|
354
|
+
let currentTouch = null;
|
|
355
|
+
|
|
356
|
+
// Mouse interactions
|
|
357
|
+
canvas.addEventListener('mousemove', (e) => {
|
|
358
|
+
const rect = canvas.getBoundingClientRect();
|
|
359
|
+
mouseX = (e.clientX - rect.left) / rect.width;
|
|
360
|
+
mouseY = 1.0 - (e.clientY - rect.top) / rect.height;
|
|
361
|
+
mouseIntensity = Math.min(1.0, Math.sqrt(e.movementX*e.movementX + e.movementY*e.movementY) / 40);
|
|
362
|
+
|
|
363
|
+
// Update all layer visualizers
|
|
364
|
+
if (typeof layers !== 'undefined') {
|
|
365
|
+
layers.forEach(layer => {
|
|
366
|
+
if (layer.visualizer) {
|
|
367
|
+
layer.visualizer.mouseX = mouseX;
|
|
368
|
+
layer.visualizer.mouseY = mouseY;
|
|
369
|
+
layer.visualizer.mouseIntensity = mouseIntensity;
|
|
370
|
+
}
|
|
371
|
+
});
|
|
372
|
+
}
|
|
373
|
+
});
|
|
374
|
+
|
|
375
|
+
canvas.addEventListener('click', (e) => {
|
|
376
|
+
clickIntensity = 1.0;
|
|
377
|
+
if (typeof layers !== 'undefined') {
|
|
378
|
+
layers.forEach(layer => {
|
|
379
|
+
if (layer.visualizer) {
|
|
380
|
+
layer.visualizer.clickIntensity = clickIntensity;
|
|
381
|
+
}
|
|
382
|
+
});
|
|
383
|
+
}
|
|
384
|
+
setTimeout(() => {
|
|
385
|
+
clickIntensity = 0.0;
|
|
386
|
+
if (typeof layers !== 'undefined') {
|
|
387
|
+
layers.forEach(layer => {
|
|
388
|
+
if (layer.visualizer) {
|
|
389
|
+
layer.visualizer.clickIntensity = 0.0;
|
|
390
|
+
}
|
|
391
|
+
});
|
|
392
|
+
}
|
|
393
|
+
}, 500);
|
|
394
|
+
});
|
|
395
|
+
|
|
396
|
+
// Touch interactions
|
|
397
|
+
canvas.addEventListener('touchstart', (e) => {
|
|
398
|
+
e.preventDefault();
|
|
399
|
+
if (e.touches.length > 0) {
|
|
400
|
+
currentTouch = e.touches[0];
|
|
401
|
+
const rect = canvas.getBoundingClientRect();
|
|
402
|
+
mouseX = (currentTouch.clientX - rect.left) / rect.width;
|
|
403
|
+
mouseY = 1.0 - (currentTouch.clientY - rect.top) / rect.height;
|
|
404
|
+
clickIntensity = 1.0;
|
|
405
|
+
|
|
406
|
+
if (typeof layers !== 'undefined') {
|
|
407
|
+
layers.forEach(layer => {
|
|
408
|
+
if (layer.visualizer) {
|
|
409
|
+
layer.visualizer.mouseX = mouseX;
|
|
410
|
+
layer.visualizer.mouseY = mouseY;
|
|
411
|
+
layer.visualizer.clickIntensity = clickIntensity;
|
|
412
|
+
}
|
|
413
|
+
});
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
}, { passive: false });
|
|
417
|
+
|
|
418
|
+
canvas.addEventListener('touchmove', (e) => {
|
|
419
|
+
e.preventDefault();
|
|
420
|
+
if (e.touches.length > 0) {
|
|
421
|
+
const touch = e.touches[0];
|
|
422
|
+
const rect = canvas.getBoundingClientRect();
|
|
423
|
+
mouseX = (touch.clientX - rect.left) / rect.width;
|
|
424
|
+
mouseY = 1.0 - (touch.clientY - rect.top) / rect.height;
|
|
425
|
+
mouseIntensity = 0.8;
|
|
426
|
+
currentTouch = touch;
|
|
427
|
+
|
|
428
|
+
if (typeof layers !== 'undefined') {
|
|
429
|
+
layers.forEach(layer => {
|
|
430
|
+
if (layer.visualizer) {
|
|
431
|
+
layer.visualizer.mouseX = mouseX;
|
|
432
|
+
layer.visualizer.mouseY = mouseY;
|
|
433
|
+
layer.visualizer.mouseIntensity = mouseIntensity;
|
|
434
|
+
}
|
|
435
|
+
});
|
|
436
|
+
}
|
|
437
|
+
}
|
|
438
|
+
}, { passive: false });
|
|
439
|
+
|
|
440
|
+
canvas.addEventListener('touchend', (e) => {
|
|
441
|
+
clickIntensity = 0.0;
|
|
442
|
+
mouseIntensity = 0.0;
|
|
443
|
+
currentTouch = null;
|
|
444
|
+
|
|
445
|
+
if (typeof layers !== 'undefined') {
|
|
446
|
+
layers.forEach(layer => {
|
|
447
|
+
if (layer.visualizer) {
|
|
448
|
+
layer.visualizer.clickIntensity = 0.0;
|
|
449
|
+
layer.visualizer.mouseIntensity = 0.0;
|
|
450
|
+
}
|
|
451
|
+
});
|
|
452
|
+
}
|
|
453
|
+
}, { passive: false });
|
|
454
|
+
|
|
455
|
+
// Scroll interactions
|
|
456
|
+
canvas.addEventListener('wheel', (e) => {
|
|
457
|
+
e.preventDefault();
|
|
458
|
+
clickIntensity = Math.min(1.0, Math.abs(e.deltaY) / 100);
|
|
459
|
+
|
|
460
|
+
if (typeof layers !== 'undefined') {
|
|
461
|
+
layers.forEach(layer => {
|
|
462
|
+
if (layer.visualizer) {
|
|
463
|
+
layer.visualizer.clickIntensity = clickIntensity;
|
|
464
|
+
}
|
|
465
|
+
});
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
setTimeout(() => {
|
|
469
|
+
clickIntensity = 0.0;
|
|
470
|
+
if (typeof layers !== 'undefined') {
|
|
471
|
+
layers.forEach(layer => {
|
|
472
|
+
if (layer.visualizer) {
|
|
473
|
+
layer.visualizer.clickIntensity = 0.0;
|
|
474
|
+
}
|
|
475
|
+
});
|
|
476
|
+
}
|
|
477
|
+
}, 300);
|
|
478
|
+
}, { passive: false });`;
|
|
479
|
+
}
|
|
480
|
+
|
|
481
|
+
/**
|
|
482
|
+
* Get system metadata for the faceted system
|
|
483
|
+
*/
|
|
484
|
+
static getSystemInfo() {
|
|
485
|
+
return {
|
|
486
|
+
name: 'Faceted',
|
|
487
|
+
type: 'faceted',
|
|
488
|
+
description: 'Clean 2D geometric patterns with 4D mathematical foundations',
|
|
489
|
+
features: ['5-layer rendering', '8 geometry types', '4D rotations', 'Interactive mouse/touch'],
|
|
490
|
+
shaderComplexity: 'medium',
|
|
491
|
+
layers: 5
|
|
492
|
+
};
|
|
493
|
+
}
|
|
494
|
+
}
|