@vib3code/sdk 2.0.1

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Files changed (258) hide show
  1. package/CHANGELOG.md +118 -0
  2. package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +34 -0
  3. package/DOCS/CI_TESTING.md +38 -0
  4. package/DOCS/CLI_ONBOARDING.md +75 -0
  5. package/DOCS/CONTROL_REFERENCE.md +64 -0
  6. package/DOCS/DEV_TRACK_ANALYSIS.md +77 -0
  7. package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +42 -0
  8. package/DOCS/DEV_TRACK_SESSION_2026-01-31.md +220 -0
  9. package/DOCS/ENV_SETUP.md +189 -0
  10. package/DOCS/EXPORT_FORMATS.md +417 -0
  11. package/DOCS/GPU_DISPOSAL_GUIDE.md +21 -0
  12. package/DOCS/LICENSING_TIERS.md +275 -0
  13. package/DOCS/MASTER_PLAN_2026-01-31.md +570 -0
  14. package/DOCS/OBS_SETUP_GUIDE.md +98 -0
  15. package/DOCS/PROJECT_SETUP.md +66 -0
  16. package/DOCS/RENDERER_LIFECYCLE.md +40 -0
  17. package/DOCS/REPO_MANIFEST.md +121 -0
  18. package/DOCS/SESSION_014_PLAN.md +195 -0
  19. package/DOCS/SESSION_LOG_2026-01-07.md +56 -0
  20. package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +72 -0
  21. package/DOCS/SYSTEM_AUDIT_2026-01-30.md +738 -0
  22. package/DOCS/SYSTEM_INVENTORY.md +520 -0
  23. package/DOCS/TELEMETRY_EXPORTS.md +34 -0
  24. package/DOCS/WEBGPU_STATUS.md +38 -0
  25. package/DOCS/XR_BENCHMARKS.md +608 -0
  26. package/LICENSE +21 -0
  27. package/README.md +426 -0
  28. package/docs/.nojekyll +0 -0
  29. package/docs/01-dissolution_of_euclidean_hegemony.html +346 -0
  30. package/docs/02-hyperspatial_ego_death.html +346 -0
  31. package/docs/03-post_cartesian_sublime.html +346 -0
  32. package/docs/04-crystalline_void_meditation.html +346 -0
  33. package/docs/05-quantum_decoherence_ballet.html +346 -0
  34. package/docs/06-dissolution_of_euclidean_hegemony.html +346 -0
  35. package/docs/07-hyperspatial_ego_death.html +346 -0
  36. package/docs/08-post_cartesian_sublime.html +346 -0
  37. package/docs/09-crystalline_void_meditation.html +346 -0
  38. package/docs/10-quantum_decoherence_ballet.html +346 -0
  39. package/docs/11-dissolution_of_euclidean_hegemony.html +346 -0
  40. package/docs/12-hyperspatial_ego_death.html +346 -0
  41. package/docs/13-post_cartesian_sublime.html +346 -0
  42. package/docs/index.html +794 -0
  43. package/docs/test-hub.html +441 -0
  44. package/docs/url-state.js +102 -0
  45. package/docs/vib3-exports/01-quantum-quantum-tetrahedron-lattice.html +489 -0
  46. package/docs/vib3-exports/02-quantum-quantum-hypersphere-matrix.html +489 -0
  47. package/docs/vib3-exports/03-quantum-quantum-hypertetra-fractal.html +489 -0
  48. package/docs/vib3-exports/04-faceted-faceted-crystal-structure.html +407 -0
  49. package/docs/vib3-exports/05-faceted-faceted-klein-bottle.html +407 -0
  50. package/docs/vib3-exports/06-faceted-faceted-hypertetra-torus.html +407 -0
  51. package/docs/vib3-exports/07-holographic-holographic-wave-field.html +457 -0
  52. package/docs/vib3-exports/08-holographic-holographic-hypersphere-sphere.html +457 -0
  53. package/docs/vib3-exports/09-holographic-holographic-hypertetra-crystal.html +457 -0
  54. package/docs/vib3-exports/index.html +238 -0
  55. package/docs/webgpu-live.html +702 -0
  56. package/package.json +367 -0
  57. package/src/advanced/AIPresetGenerator.js +777 -0
  58. package/src/advanced/MIDIController.js +703 -0
  59. package/src/advanced/OffscreenWorker.js +1051 -0
  60. package/src/advanced/WebGPUCompute.js +1051 -0
  61. package/src/advanced/WebXRRenderer.js +680 -0
  62. package/src/agent/cli/AgentCLI.js +615 -0
  63. package/src/agent/cli/index.js +14 -0
  64. package/src/agent/index.js +73 -0
  65. package/src/agent/mcp/MCPServer.js +950 -0
  66. package/src/agent/mcp/index.js +9 -0
  67. package/src/agent/mcp/tools.js +548 -0
  68. package/src/agent/telemetry/EventStream.js +669 -0
  69. package/src/agent/telemetry/Instrumentation.js +618 -0
  70. package/src/agent/telemetry/TelemetryExporters.js +427 -0
  71. package/src/agent/telemetry/TelemetryService.js +464 -0
  72. package/src/agent/telemetry/index.js +52 -0
  73. package/src/benchmarks/BenchmarkRunner.js +381 -0
  74. package/src/benchmarks/MetricsCollector.js +299 -0
  75. package/src/benchmarks/index.js +9 -0
  76. package/src/benchmarks/scenes.js +259 -0
  77. package/src/cli/index.js +675 -0
  78. package/src/config/ApiConfig.js +88 -0
  79. package/src/core/CanvasManager.js +217 -0
  80. package/src/core/ErrorReporter.js +117 -0
  81. package/src/core/ParameterMapper.js +333 -0
  82. package/src/core/Parameters.js +396 -0
  83. package/src/core/RendererContracts.js +200 -0
  84. package/src/core/UnifiedResourceManager.js +370 -0
  85. package/src/core/VIB3Engine.js +636 -0
  86. package/src/core/renderers/FacetedRendererAdapter.js +32 -0
  87. package/src/core/renderers/HolographicRendererAdapter.js +29 -0
  88. package/src/core/renderers/QuantumRendererAdapter.js +29 -0
  89. package/src/core/renderers/RendererLifecycleManager.js +63 -0
  90. package/src/creative/ColorPresetsSystem.js +980 -0
  91. package/src/creative/ParameterTimeline.js +1061 -0
  92. package/src/creative/PostProcessingPipeline.js +1113 -0
  93. package/src/creative/TransitionAnimator.js +683 -0
  94. package/src/export/CSSExporter.js +226 -0
  95. package/src/export/CardGeneratorBase.js +279 -0
  96. package/src/export/ExportManager.js +580 -0
  97. package/src/export/FacetedCardGenerator.js +279 -0
  98. package/src/export/HolographicCardGenerator.js +543 -0
  99. package/src/export/LottieExporter.js +552 -0
  100. package/src/export/QuantumCardGenerator.js +315 -0
  101. package/src/export/SVGExporter.js +519 -0
  102. package/src/export/ShaderExporter.js +903 -0
  103. package/src/export/TradingCardGenerator.js +3055 -0
  104. package/src/export/TradingCardManager.js +181 -0
  105. package/src/export/VIB3PackageExporter.js +559 -0
  106. package/src/export/index.js +14 -0
  107. package/src/export/systems/TradingCardSystemFaceted.js +494 -0
  108. package/src/export/systems/TradingCardSystemHolographic.js +452 -0
  109. package/src/export/systems/TradingCardSystemQuantum.js +411 -0
  110. package/src/faceted/FacetedSystem.js +963 -0
  111. package/src/features/CollectionManager.js +433 -0
  112. package/src/gallery/CollectionManager.js +240 -0
  113. package/src/gallery/GallerySystem.js +485 -0
  114. package/src/geometry/GeometryFactory.js +314 -0
  115. package/src/geometry/GeometryLibrary.js +72 -0
  116. package/src/geometry/buffers/BufferBuilder.js +338 -0
  117. package/src/geometry/buffers/index.js +18 -0
  118. package/src/geometry/generators/Crystal.js +420 -0
  119. package/src/geometry/generators/Fractal.js +298 -0
  120. package/src/geometry/generators/KleinBottle.js +197 -0
  121. package/src/geometry/generators/Sphere.js +192 -0
  122. package/src/geometry/generators/Tesseract.js +160 -0
  123. package/src/geometry/generators/Tetrahedron.js +225 -0
  124. package/src/geometry/generators/Torus.js +304 -0
  125. package/src/geometry/generators/Wave.js +341 -0
  126. package/src/geometry/index.js +142 -0
  127. package/src/geometry/warp/HypersphereCore.js +211 -0
  128. package/src/geometry/warp/HypertetraCore.js +386 -0
  129. package/src/geometry/warp/index.js +57 -0
  130. package/src/holograms/HolographicVisualizer.js +1073 -0
  131. package/src/holograms/RealHolographicSystem.js +966 -0
  132. package/src/holograms/variantRegistry.js +69 -0
  133. package/src/integrations/FigmaPlugin.js +854 -0
  134. package/src/integrations/OBSMode.js +754 -0
  135. package/src/integrations/ThreeJsPackage.js +660 -0
  136. package/src/integrations/TouchDesignerExport.js +552 -0
  137. package/src/integrations/frameworks/Vib3React.js +591 -0
  138. package/src/integrations/frameworks/Vib3Svelte.js +654 -0
  139. package/src/integrations/frameworks/Vib3Vue.js +628 -0
  140. package/src/llm/LLMParameterInterface.js +240 -0
  141. package/src/llm/LLMParameterUI.js +577 -0
  142. package/src/math/Mat4x4.js +708 -0
  143. package/src/math/Projection.js +341 -0
  144. package/src/math/Rotor4D.js +637 -0
  145. package/src/math/Vec4.js +476 -0
  146. package/src/math/constants.js +164 -0
  147. package/src/math/index.js +68 -0
  148. package/src/math/projections.js +54 -0
  149. package/src/math/rotations.js +196 -0
  150. package/src/quantum/QuantumEngine.js +906 -0
  151. package/src/quantum/QuantumVisualizer.js +1103 -0
  152. package/src/reactivity/ReactivityConfig.js +499 -0
  153. package/src/reactivity/ReactivityManager.js +586 -0
  154. package/src/reactivity/SpatialInputSystem.js +1783 -0
  155. package/src/reactivity/index.js +93 -0
  156. package/src/render/CommandBuffer.js +465 -0
  157. package/src/render/MultiCanvasBridge.js +340 -0
  158. package/src/render/RenderCommand.js +514 -0
  159. package/src/render/RenderResourceRegistry.js +523 -0
  160. package/src/render/RenderState.js +552 -0
  161. package/src/render/RenderTarget.js +512 -0
  162. package/src/render/ShaderLoader.js +253 -0
  163. package/src/render/ShaderProgram.js +599 -0
  164. package/src/render/UnifiedRenderBridge.js +496 -0
  165. package/src/render/backends/WebGLBackend.js +1108 -0
  166. package/src/render/backends/WebGPUBackend.js +1409 -0
  167. package/src/render/commands/CommandBufferExecutor.js +607 -0
  168. package/src/render/commands/RenderCommandBuffer.js +661 -0
  169. package/src/render/commands/index.js +17 -0
  170. package/src/render/index.js +367 -0
  171. package/src/scene/Disposable.js +498 -0
  172. package/src/scene/MemoryPool.js +618 -0
  173. package/src/scene/Node4D.js +697 -0
  174. package/src/scene/ResourceManager.js +599 -0
  175. package/src/scene/Scene4D.js +540 -0
  176. package/src/scene/index.js +98 -0
  177. package/src/schemas/error.schema.json +84 -0
  178. package/src/schemas/extension.schema.json +88 -0
  179. package/src/schemas/index.js +214 -0
  180. package/src/schemas/parameters.schema.json +142 -0
  181. package/src/schemas/tool-pack.schema.json +44 -0
  182. package/src/schemas/tool-response.schema.json +127 -0
  183. package/src/shaders/common/fullscreen.vert.glsl +5 -0
  184. package/src/shaders/common/fullscreen.vert.wgsl +17 -0
  185. package/src/shaders/common/geometry24.glsl +65 -0
  186. package/src/shaders/common/geometry24.wgsl +54 -0
  187. package/src/shaders/common/rotation4d.glsl +85 -0
  188. package/src/shaders/common/rotation4d.wgsl +86 -0
  189. package/src/shaders/common/uniforms.glsl +44 -0
  190. package/src/shaders/common/uniforms.wgsl +48 -0
  191. package/src/shaders/faceted/faceted.frag.glsl +129 -0
  192. package/src/shaders/faceted/faceted.frag.wgsl +164 -0
  193. package/src/shaders/holographic/holographic.frag.glsl +406 -0
  194. package/src/shaders/holographic/holographic.frag.wgsl +185 -0
  195. package/src/shaders/quantum/quantum.frag.glsl +513 -0
  196. package/src/shaders/quantum/quantum.frag.wgsl +361 -0
  197. package/src/testing/ParallelTestFramework.js +519 -0
  198. package/src/testing/__snapshots__/exportFormats.test.js.snap +24 -0
  199. package/src/testing/exportFormats.test.js +8 -0
  200. package/src/testing/projections.test.js +14 -0
  201. package/src/testing/rotations.test.js +37 -0
  202. package/src/ui/InteractivityMenu.js +516 -0
  203. package/src/ui/StatusManager.js +96 -0
  204. package/src/ui/adaptive/renderers/webgpu/BufferLayout.ts +252 -0
  205. package/src/ui/adaptive/renderers/webgpu/PolytopeInstanceBuffer.ts +144 -0
  206. package/src/ui/adaptive/renderers/webgpu/TripleBufferedUniform.ts +170 -0
  207. package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +735 -0
  208. package/src/ui/adaptive/renderers/webgpu/index.ts +112 -0
  209. package/src/variations/VariationManager.js +431 -0
  210. package/src/viewer/AudioReactivity.js +505 -0
  211. package/src/viewer/CardBending.js +481 -0
  212. package/src/viewer/GalleryUI.js +832 -0
  213. package/src/viewer/ReactivityManager.js +590 -0
  214. package/src/viewer/TradingCardExporter.js +600 -0
  215. package/src/viewer/ViewerPortal.js +374 -0
  216. package/src/viewer/index.js +12 -0
  217. package/src/wasm/WasmLoader.js +296 -0
  218. package/src/wasm/index.js +132 -0
  219. package/tools/agentic/mcpTools.js +88 -0
  220. package/tools/cli/agent-cli.js +92 -0
  221. package/tools/export/formats.js +24 -0
  222. package/tools/math/rotation-baseline.mjs +64 -0
  223. package/tools/shader-sync-verify.js +937 -0
  224. package/tools/telemetry/manifestPipeline.js +141 -0
  225. package/tools/telemetry/telemetryEvents.js +35 -0
  226. package/types/adaptive-sdk.d.ts +185 -0
  227. package/types/advanced/AIPresetGenerator.d.ts +81 -0
  228. package/types/advanced/MIDIController.d.ts +100 -0
  229. package/types/advanced/OffscreenWorker.d.ts +82 -0
  230. package/types/advanced/WebGPUCompute.d.ts +52 -0
  231. package/types/advanced/WebXRRenderer.d.ts +77 -0
  232. package/types/advanced/index.d.ts +46 -0
  233. package/types/core/ErrorReporter.d.ts +50 -0
  234. package/types/core/VIB3Engine.d.ts +204 -0
  235. package/types/creative/ColorPresetsSystem.d.ts +91 -0
  236. package/types/creative/ParameterTimeline.d.ts +74 -0
  237. package/types/creative/PostProcessingPipeline.d.ts +109 -0
  238. package/types/creative/TransitionAnimator.d.ts +71 -0
  239. package/types/creative/index.d.ts +35 -0
  240. package/types/integrations/FigmaPlugin.d.ts +46 -0
  241. package/types/integrations/OBSMode.d.ts +74 -0
  242. package/types/integrations/ThreeJsPackage.d.ts +62 -0
  243. package/types/integrations/TouchDesignerExport.d.ts +36 -0
  244. package/types/integrations/Vib3React.d.ts +74 -0
  245. package/types/integrations/Vib3Svelte.d.ts +63 -0
  246. package/types/integrations/Vib3Vue.d.ts +55 -0
  247. package/types/integrations/index.d.ts +52 -0
  248. package/types/reactivity/SpatialInputSystem.d.ts +173 -0
  249. package/types/reactivity/index.d.ts +394 -0
  250. package/types/render/CommandBuffer.d.ts +169 -0
  251. package/types/render/RenderCommand.d.ts +312 -0
  252. package/types/render/RenderState.d.ts +279 -0
  253. package/types/render/RenderTarget.d.ts +254 -0
  254. package/types/render/ShaderProgram.d.ts +277 -0
  255. package/types/render/UnifiedRenderBridge.d.ts +143 -0
  256. package/types/render/WebGLBackend.d.ts +168 -0
  257. package/types/render/WebGPUBackend.d.ts +186 -0
  258. package/types/render/index.d.ts +141 -0
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+ # Project setup (GCP + Firebase)
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+
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+ This document provides a professional, repeatable setup flow for creating and configuring a new
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+ Google Cloud + Firebase project for this repo. Follow these steps once per project.
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+
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+ ## Prerequisites
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+ - Google Cloud SDK (`gcloud`)
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+ - Firebase CLI (`firebase`)
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+ - GitHub CLI (`gh`) if you plan to wire CI secrets
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+ - Access to a GCP billing account
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+
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+ See `DOCS/ENV_SETUP.md` if you need to install tooling first.
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+
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+ ## 1) Authenticate and select project
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+ ```bash
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+ gcloud auth login --no-launch-browser
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+ gcloud auth application-default login --no-launch-browser
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+ gcloud config set project gen-lang-client-0544919502
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+ ```
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+
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+ ## 2) Enable required APIs
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+ ```bash
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+ gcloud services enable \
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+ cloudresourcemanager.googleapis.com \
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+ serviceusage.googleapis.com \
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+ firebase.googleapis.com \
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+ firestore.googleapis.com \
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+ cloudfunctions.googleapis.com \
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+ cloudbuild.googleapis.com \
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+ artifactregistry.googleapis.com
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+ ```
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+
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+ ## 3) Initialize Firebase
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+ ```bash
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+ firebase login --no-localhost
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+ firebase use --add
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+ ```
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+
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+ ## 4) Optional: Firebase Test Lab (device testing)
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+ ```bash
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+ gcloud services enable testing.googleapis.com
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+ ```
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+
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+ ## 5) Optional: CI service account
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+ Create a service account for CI workflows that need deploy/test access:
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+ ```bash
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+ gcloud iam service-accounts create vib3-ci \
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+ --description="CI service account for Vib3 project automation" \
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+ --display-name="vib3-ci"
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+
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+ gcloud projects add-iam-policy-binding gen-lang-client-0544919502 \
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+ --member="serviceAccount:vib3-ci@gen-lang-client-0544919502.iam.gserviceaccount.com" \
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+ --role="roles/editor"
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+ ```
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+
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+ Export a key (store securely in your CI secrets manager):
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+ ```bash
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+ gcloud iam service-accounts keys create vib3-ci-key.json \
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+ --iam-account="vib3-ci@gen-lang-client-0544919502.iam.gserviceaccount.com"
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+ ```
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+
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+ ## 6) Next steps
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+ - If you are using Firebase Functions, initialize `firebase init functions`.
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+ - If you are using Firestore, initialize `firebase init firestore`.
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+ - For CI automation, add the JSON key to your secret store and configure
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+ `GOOGLE_APPLICATION_CREDENTIALS`.
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+ # Renderer lifecycle guide
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+
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+ This document describes the renderer lifecycle architecture used by the core visualization systems
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+ and how to integrate new renderers safely. It is intended to keep renderer activation, resizing, and
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+ resource cleanup predictable across Faceted, Holographic, Polychora, and Quantum systems.
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+
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+ ## Goals
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+ - Centralize renderer activation/deactivation so systems can be swapped without double-render loops.
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+ - Provide a consistent `renderFrame()` entry point for external orchestration and tooling.
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+ - Track GPU resources with a shared registry to prevent leaks and enable diagnostics.
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+
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+ ## Key concepts
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+ ### Renderer contract
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+ Renderers should expose the following behaviors:
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+ - `setActive(isActive)` — start/stop internal animation loops (or mark the renderer inactive).
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+ - `renderFrame()` — render a single frame without starting a new loop.
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+ - `resize(width, height)` — update canvas size and viewport.
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+
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+ ### Lifecycle manager
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+ Use the lifecycle manager to:
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+ - register renderers by id
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+ - activate one renderer at a time
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+ - forward resize events
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+ - render an explicit frame on demand
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+
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+ ### Resource registry
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+ GPU-backed resources (programs, textures, buffers, framebuffers, VAOs, renderbuffers) should be
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+ tracked and disposed through the shared registry to keep memory stable during renderer switching.
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+
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+ ## Recommended integration checklist
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+ 1. Ensure your renderer implements `setActive()` and `renderFrame()` without side effects.
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+ 2. Register the renderer with the lifecycle manager once the system is constructed.
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+ 3. Route all resize events through the manager to keep viewports in sync.
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+ 4. Use the resource registry in your WebGL backend integration so disposal is centralized.
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+ 5. Validate lifecycle behavior by toggling active systems while monitoring resource counts.
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+
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+ ## Troubleshooting
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+ - **Duplicate animation loops:** verify `setActive(false)` stops any timers or rAF loops.
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+ - **Black frames on switch:** call `resize()` before `renderFrame()` when activating a renderer.
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+ - **GPU memory growth:** ensure resource creation and deletion always passes through the registry.
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+ # Repository Manifest
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+
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+ This document enumerates the repository's directory structure and provides a high-level purpose for
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+ each folder. Use it as a navigation guide when onboarding or auditing the codebase.
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+
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+ ## Top-level Folders
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+
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+ | Folder | Purpose |
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+ |--------|---------|
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+ | `.git/` | Git metadata and internal state |
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+ | `.github/` | GitHub Actions workflows and CI configuration |
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+ | `DOCS/` | Authored documentation (onboarding, setup, CI, lifecycle guides) |
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+ | `archive/` | Archived/legacy code (old implementations, TBD systems like Polychora) |
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+ | `cpp/` | Native C++ core (WASM sources, headers, bindings, math) |
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+ | `demo-assets/` | Demo assets and sandbox content |
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+ | `docs/` | Documentation site sources and static docs assets |
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+ | `examples/` | Example applications (flutter_demo, etc.) |
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+ | `flutter/` | Flutter plugin and platform integration |
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+ | `scripts/` | Build and utility scripts |
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+ | `src/` | Primary engine source tree (core, renderers, math, tooling) |
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+ | `styles/` | CSS and style assets |
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+ | `tests/` | Unit/integration tests (Playwright, Jest) |
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+ | `tools/` | CLI/tooling scripts (telemetry, export, math utilities) |
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+ | `types/` | Shared TypeScript type declarations |
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+ | `wasm/` | WebAssembly artifacts and related assets |
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+
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+ ## Depth-2 Directory Manifest
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+
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+ ### `cpp/`
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+ - `cpp/bindings/` — Native bindings and interop layers
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+ - `cpp/include/` — Public C++ headers (vib3_ffi.h)
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+ - `cpp/math/` — Math utilities for the native core
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+ - `cpp/src/` — Native engine sources (Rotor4D, Mat4x4, Vec4)
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+
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+ ### `docs/`
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+ - `docs/src/` — Documentation site sources
37
+ - `docs/wasm/` — WebAssembly-related docs assets
38
+
39
+ ### `examples/`
40
+ - `examples/flutter_demo/` — Complete Flutter demo application
41
+
42
+ ### `flutter/`
43
+ - `flutter/android/` — Android plugin implementation (Kotlin + OpenGL ES 3.0)
44
+ - `flutter/ios/` — iOS plugin implementation and podspec
45
+ - `flutter/lib/` — Dart package sources (vib3_engine.dart, widgets)
46
+
47
+ ### `src/`
48
+ - `src/agent/` — Agentic tooling and MCP integration
49
+ - `src/agent/cli/` — Agent CLI interface
50
+ - `src/agent/mcp/` — MCP server and tools (MCPServer.js, tools.js)
51
+ - `src/agent/telemetry/` — Telemetry services and exporters
52
+ - `src/advanced/` — **NEW v2.0.0** Advanced features
53
+ - WebXRRenderer.js, WebGPUCompute.js, MIDIController.js, AIPresetGenerator.js, OffscreenWorker.js
54
+ - `src/benchmarks/` — Performance benchmarks
55
+ - `src/cli/` — CLI entry points
56
+ - `src/config/` — Configuration helpers
57
+ - `src/core/` — Core engine orchestration
58
+ - VIB3Engine.js (+ SpatialInputSystem integration), CanvasManager.js, ParameterMapper.js, Parameters.js
59
+ - `src/creative/` — **NEW v2.0.0** Creative tooling
60
+ - ColorPresetsSystem.js, TransitionAnimator.js, PostProcessingPipeline.js, ParameterTimeline.js
61
+ - `src/export/` — Export pipeline
62
+ - TradingCardGenerator, VIB3PackageExporter, SVGExporter, LottieExporter
63
+ - `src/export/systems/` — System-specific card generators
64
+ - `src/faceted/` — Faceted visualization system (FacetedSystem.js — with audio + saturation v2.0.0)
65
+ - `src/features/` — Feature flags and optional subsystems
66
+ - `src/gallery/` — Gallery rendering and orchestration
67
+ - `src/geometry/` — Geometry generation and definitions
68
+ - `src/geometry/buffers/` — Buffer builders
69
+ - `src/geometry/generators/` — Shape generators (Tesseract, Torus, etc.)
70
+ - `src/geometry/warp/` — Core warps (HypersphereCore, HypertetraCore)
71
+ - `src/holograms/` — Holographic visualization system
72
+ - RealHolographicSystem.js, HolographicVisualizer.js
73
+ - `src/integrations/` — **NEW v2.0.0** Platform integrations
74
+ - `src/integrations/frameworks/` — Vib3React.js, Vib3Vue.js, Vib3Svelte.js
75
+ - FigmaPlugin.js, ThreeJsPackage.js, TouchDesignerExport.js, OBSMode.js
76
+ - `src/llm/` — LLM integrations (LLMParameterInterface, LLMParameterUI)
77
+ - `src/math/` — Math primitives (Vec4, Mat4x4, Rotor4D, Projection)
78
+ - `src/quantum/` — Quantum visualization system
79
+ - QuantumEngine.js, QuantumVisualizer.js
80
+ - `src/reactivity/` — Reactivity configuration, management, and spatial input
81
+ - ReactivityConfig.js, ReactivityManager.js, SpatialInputSystem.js (**NEW v2.0.0**)
82
+ - `src/render/` — Rendering backends and registries
83
+ - `src/render/backends/` — WebGL and WebGPU backends
84
+ - `src/render/commands/` — Render command buffer
85
+ - `src/scene/` — Scene composition helpers (Scene4D, Node4D, ResourceManager)
86
+ - `src/schemas/` — JSON schemas for tooling/validation
87
+ - `src/testing/` — Testing utilities
88
+ - `src/ui/` — UI integration and components
89
+ - `src/variations/` — Visual variations and presets
90
+ - `src/viewer/` — Viewer-facing wrappers (AudioReactivity, CardBending, GalleryUI)
91
+ - `src/wasm/` — WASM-specific entry points (WasmLoader)
92
+
93
+ ### `tests/`
94
+ - `tests/agent/` — Agent/tooling tests
95
+ - `tests/e2e/` — End-to-end browser tests
96
+ - `tests/geometry/` — Geometry unit tests
97
+ - `tests/math/` — Math stability/unit tests
98
+ - `tests/render/` — Rendering tests
99
+ - `tests/scene/` — Scene tests
100
+
101
+ ### `tools/`
102
+ - `tools/agentic/` — Agentic helper scripts
103
+ - `tools/cli/` — CLI tooling scripts
104
+ - `tools/export/` — Export pipeline tools
105
+ - `tools/math/` — Math test baselines/utilities
106
+ - `tools/telemetry/` — Telemetry tooling
107
+
108
+ ### `types/`
109
+ - `types/render/` — Render-related type definitions
110
+
111
+ ### `archive/` (Archived Code)
112
+ - `archive/polychora/` — TBD Polychora system (not production ready)
113
+ - `archive/duplicate-engines/` — Old engine implementations
114
+ - `archive/duplicate-holographic/` — Old holographic system variants
115
+ - `archive/legacy-docs/` — Historical documentation
116
+ - `archive/sdk-old/` — Previous SDK implementation (superseded by src/)
117
+ - `archive/platforms/` — Experimental platform targets
118
+
119
+ ---
120
+
121
+ *Last updated: 2026-01-30 (v2.0.0)*
@@ -0,0 +1,195 @@
1
+ # VIB3+ SDK - Session 014 Plan & Status
2
+
3
+ **Date:** 2026-01-25
4
+ **Branch:** `claude/phase-5-hardening-a4Wzn`
5
+ **Session:** 014
6
+
7
+ ---
8
+
9
+ ## Executive Summary
10
+
11
+ This session completed a comprehensive system review and implemented agent onboarding improvements. The VIB3+ SDK is a **general-purpose 4D rotation visualization SDK** for plugins, extensions, wearables, and agentic AI integration.
12
+
13
+ ---
14
+
15
+ ## System Architecture (Verified)
16
+
17
+ ### Core Metrics
18
+ | Component | Value |
19
+ |-----------|-------|
20
+ | **Active Systems** | 3 (Quantum, Faceted, Holographic) |
21
+ | **Placeholder Systems** | 1 (Polychora - TBD) |
22
+ | **Rotation Planes** | 6 (XY, XZ, YZ + XW, YW, ZW) |
23
+ | **Base Geometries** | 8 |
24
+ | **Core Warp Types** | 3 (Base, Hypersphere, Hypertetrahedron) |
25
+ | **Total Geometries** | 24 (8 base × 3 cores) |
26
+ | **Canvas Layers** | 5 per system |
27
+ | **MCP Tools** | 14 |
28
+ | **Tests Passing** | 693+ |
29
+
30
+ ### Geometry Encoding Formula
31
+ ```
32
+ geometry_index = core_index * 8 + base_index
33
+
34
+ Where:
35
+ - core_index: 0 (Base), 1 (Hypersphere), 2 (Hypertetrahedron)
36
+ - base_index: 0-7 (tetrahedron, hypercube, sphere, torus, klein, fractal, wave, crystal)
37
+ ```
38
+
39
+ ---
40
+
41
+ ## Changes Made This Session
42
+
43
+ ### 1. UI: Full 24 Geometry Support
44
+ **File:** `sdk/index.html`
45
+ - Added Core Type dropdown (Base, Hypersphere, Hypertetrahedron)
46
+ - Implemented proper geometry encoding: `coreType * 8 + baseGeometry`
47
+ - Updated geometry display to show "Geometry X / 24"
48
+ - Fixed geometry buttons to work with core type selector
49
+
50
+ ### 2. Documentation: System Inventory
51
+ **File:** `DOCS/SYSTEM_INVENTORY.md`
52
+ - Complete technical inventory
53
+ - Architecture diagram
54
+ - All 4 systems documented
55
+ - 24 geometry encoding explained
56
+ - 6D rotation system documented
57
+ - MCP tools reference
58
+ - Agent onboarding quiz
59
+
60
+ ### 3. MCP: Agent Onboarding Tools
61
+ **Files:** `src/agent/mcp/tools.js`, `src/agent/mcp/MCPServer.js`
62
+
63
+ New tools added:
64
+ - `get_sdk_context` - Returns essential SDK context on first connection
65
+ - `verify_knowledge` - Multiple choice quiz to verify understanding
66
+
67
+ Quiz format (answers: c, b, c, a, b, b):
68
+ ```
69
+ Q1: How many rotation planes? a)3 b)4 c)6 d)8
70
+ Q2: Geometry formula? a)base*3+core b)core*8+base c)base+core d)core*base
71
+ Q3: Canvas layers per system? a)3 b)4 c)5 d)6
72
+ Q4: Which are the 3 ACTIVE systems? a)quantum,faceted,holographic b)quantum,faceted,polychora c)all four d)none
73
+ Q5: How many base geometry types? a)6 b)8 c)10 d)24
74
+ Q6: Core warp types? a)base,sphere,cube b)base,hypersphere,hypertetrahedron c)2D,3D,4D d)none
75
+ ```
76
+
77
+ ### 4. Polychora Marked as TBD
78
+ - Polychora system marked as placeholder/TBD in MCP responses
79
+ - Quiz updated to test knowledge that only 3 systems are ACTIVE
80
+ - System exists but not production-ready
81
+
82
+ ---
83
+
84
+ ## Phase Status
85
+
86
+ | Phase | Status | Notes |
87
+ |-------|--------|-------|
88
+ | **Phase 1: Foundation** | ✅ Complete | Math, geometry, parameters |
89
+ | **Phase 2: Rendering** | ✅ Mostly Complete | Contracts exist, 4 adapters |
90
+ | **Phase 3: Agentic** | ✅ Complete | MCP, CLI, Telemetry |
91
+ | **Phase 4: WebGPU** | 🔄 Scaffold | Needs shader pipeline |
92
+ | **Phase 5: Hardening** | 🔄 In Progress | 693 tests passing |
93
+
94
+ ---
95
+
96
+ ## Known Issues
97
+
98
+ 1. **Polychora not production-ready** - Keep as TBD placeholder
99
+ 2. **WebGPU backend incomplete** - Scaffold exists, needs shader pipeline
100
+ 3. **Timing test flaky** - `withTiming` test sometimes fails by <1ms
101
+ 4. **Playwright test config** - Browser tests don't run in vitest
102
+
103
+ ---
104
+
105
+ ## Planned Future Work
106
+
107
+ ### Phase 2 Consolidation (Rendering)
108
+ - [ ] Audit all 4 systems for RendererContract compliance
109
+ - [ ] Extract shared scene graph code
110
+ - [ ] Document lifecycle rules in code
111
+ - [ ] Add contract compliance tests
112
+
113
+ ### Phase 4 (WebGPU)
114
+ - [ ] Complete WebGPU shader pipeline
115
+ - [ ] Port shaders from WebGL to WGSL
116
+ - [ ] Benchmark WebGL vs WebGPU
117
+
118
+ ### Phase 5 (Hardening)
119
+ - [ ] Fix flaky timing test
120
+ - [ ] Separate Playwright tests from vitest
121
+ - [ ] Add more integration tests
122
+ - [ ] Browser rendering verification
123
+
124
+ ### Documentation
125
+ - [ ] Consolidate scattered docs
126
+ - [ ] Archive outdated docs
127
+ - [ ] Create "Start Here" guide for new agents
128
+ - [ ] Add code examples to SYSTEM_INVENTORY.md
129
+
130
+ ---
131
+
132
+ ## File References
133
+
134
+ ### Primary Documentation
135
+ | File | Purpose |
136
+ |------|---------|
137
+ | `DOCS/SYSTEM_INVENTORY.md` | Complete system reference |
138
+ | `DOCS/CLI_ONBOARDING.md` | Agent CLI setup |
139
+ | `DOCS/CONTROL_REFERENCE.md` | UI parameters |
140
+ | `24-GEOMETRY-6D-ROTATION-SUMMARY.md` | Geometry encoding |
141
+
142
+ ### Core Source Files
143
+ | File | Purpose |
144
+ |------|---------|
145
+ | `src/core/VIB3Engine.js` | Main unified engine |
146
+ | `src/core/RendererContracts.js` | Shared interfaces |
147
+ | `src/quantum/QuantumEngine.js` | Quantum system |
148
+ | `src/faceted/FacetedSystem.js` | Faceted system |
149
+ | `src/holograms/RealHolographicSystem.js` | Holographic system |
150
+ | `src/core/PolychoraSystem.js` | Polychora (TBD) |
151
+ | `src/agent/mcp/MCPServer.js` | MCP server |
152
+ | `src/agent/mcp/tools.js` | MCP tool definitions |
153
+ | `src/agent/cli/AgentCLI.js` | CLI interface |
154
+
155
+ ---
156
+
157
+ ## Git Commits This Session
158
+
159
+ 1. `feat(ui): Add full 24 geometry support with core type selector`
160
+ 2. `docs(sdk): Add comprehensive system inventory and agent onboarding tools`
161
+ 3. (pending) `feat(mcp): Add multiple choice quiz and mark Polychora as TBD`
162
+
163
+ ---
164
+
165
+ ## Testing Commands
166
+
167
+ ```bash
168
+ # Run all tests
169
+ npm test
170
+
171
+ # Run specific test file
172
+ npm test -- tests/agent/AgentCLI.test.js
173
+
174
+ # Run with coverage
175
+ npm test -- --coverage
176
+
177
+ # Start dev server
178
+ npm run dev:web
179
+ ```
180
+
181
+ ---
182
+
183
+ ## Quiz Answers Reference
184
+
185
+ For agent onboarding quiz (`verify_knowledge`):
186
+ - Q1 (rotation planes): **c** (6)
187
+ - Q2 (geometry formula): **b** (core*8+base)
188
+ - Q3 (canvas layers): **c** (5)
189
+ - Q4 (active systems): **a** (quantum, faceted, holographic)
190
+ - Q5 (base geometries): **b** (8)
191
+ - Q6 (core types): **b** (base, hypersphere, hypertetrahedron)
192
+
193
+ ---
194
+
195
+ *Document generated: Session 014, 2026-01-25*
@@ -0,0 +1,56 @@
1
+ # Session log (2026-01-07)
2
+
3
+ ## 18:40:40
4
+ - Logged required tooling and onboarding plan for agentic CLI workflows.
5
+ - Created a dated dev track plan to anchor upcoming work.
6
+ - Documented telemetry export flow in the onboarding guide.
7
+
8
+ ## 23:19:52
9
+ - Added onboarding verification prompts to ensure agents can name geometry types and controls.
10
+
11
+ ## 23:34:16
12
+ - Clarified the onboarding knowledge check to allow continuation while pointing to the correct reference docs.
13
+
14
+ ## 23:37:38
15
+ - Added a copy/paste knowledge-check template and planned it in the dev track.
16
+
17
+ ## 02:07:46
18
+ - Captured the unified SDK strategic blueprint and linked it from the README.
19
+
20
+ ## 02:10:12
21
+ - Expanded the strategic blueprint into detailed actions and created an execution plan checklist.
22
+
23
+ ## 02:42:14
24
+ - Added 4D rotation matrices, projection helpers, and stability tests; checked off Phase 1 math foundation items.
25
+
26
+ ## 02:42:36
27
+ - Ran `pnpm test` to validate rotation and projection math helpers.
28
+
29
+ ## 02:46:57
30
+ - Added renderer and resource manager contracts and checked off the Phase 2 interface definition.
31
+
32
+ ## 02:53:28
33
+ - Implemented Phase 3 agentic integration: MCP tool definitions, telemetry spans/error schema, and agent CLI JSON/non-interactive export.
34
+
35
+ ## 02:53:50
36
+ - Added CLI error handling for invalid pack JSON with structured telemetry errors.
37
+
38
+ ## 03:09:19
39
+ - Completed Phase 4 cross-platform scaffolding: WASM target, Flutter render command buffer, and WebGPU feature flags.
40
+
41
+ ## 03:13:25
42
+ - Completed Phase 5 deliverables: licensing tiers, export formats with golden snapshot coverage, and XR benchmark docs.
43
+
44
+ ## 03:13:48
45
+ - Ran `pnpm test` to update export format snapshots and validate test coverage.
46
+
47
+ ## 13:19:14
48
+ - Added scene graph scaffolding and documented GPU disposal patterns for Phase 2.
49
+
50
+ ## 2026-01-23 22:04 (Session 011)
51
+ - Fixed rotation stability test precision tolerance (Float32Array drift over 2000 iterations).
52
+ - Expanded LICENSING_TIERS.md with implementation details: key format, activation flow, token schema, offline validation, feature gating.
53
+ - Expanded EXPORT_FORMATS.md with format specifications, golden snapshot test implementation, and CI integration.
54
+ - Expanded XR_BENCHMARKS.md with metrics collection, benchmark runner, regression detection, and performance overlay.
55
+ - Added CLI `validate` command for validating scene packs, manifests, and tool responses.
56
+ - All 584 tests passing.
@@ -0,0 +1,72 @@
1
+ # Strategic development blueprint (2026-01-07)
2
+
3
+ This document captures the unified SDK direction for VIB3+ and provides an actionable architecture spine for agentic-first development.
4
+
5
+ ## Unified architecture stack
6
+ - **Rendering core**: WebGL engine becomes the renderer of record.
7
+ - **Agentic wrapper**: MCP/automation layer orchestrates workflows, telemetry, and validation.
8
+ - **SDK scaffolding**: Public API layer with modular packages for core, math, geometry, materials, webgl, webgpu, agent, and cli.
9
+
10
+ ## Package layout target
11
+ ```
12
+ @vib3/core → Scene graph, resource management, abstract renderer
13
+ @vib3/math → 4D vectors, rotors, matrices, projections
14
+ @vib3/geometry → Polychora, tesseracts, slicing algorithms
15
+ @vib3/materials → Shaders, holographic/quantum rendering modes
16
+ @vib3/webgl → WebGL 2.0 backend
17
+ @vib3/webgpu → WebGPU backend (experimental)
18
+ @vib3/agent → MCP server, tools, telemetry
19
+ @vib3/cli → Agent-friendly CLI interface
20
+ ```
21
+
22
+ ## Math + rendering principles
23
+ - 4D rotations require rotors or 4×4 matrices; avoid storing orientation as Euler angles.
24
+ - Provide stereographic and perspective projections with singularity clamping.
25
+ - Renormalize rotors/matrices periodically to avoid drift.
26
+
27
+ ## Agentic API design
28
+ - Prefer workflow-oriented tools (create scene, apply rotations, render preview) over low-level API exposure.
29
+ - Emit structured telemetry with explicit error codes, suggestions, and valid options.
30
+ - Add JSON output mode, non-interactive flags, and streaming progress events to the CLI.
31
+
32
+ ## Cross-platform strategy
33
+ - Plan a shared core (Rust/C++/WASM) with thin platform bindings (web, Flutter, native).
34
+ - Batch render commands to avoid per-frame FFI overhead.
35
+ - Share shader sources and cross-compile to target platforms.
36
+
37
+ ## Licensing direction (draft)
38
+ - MIT runtime for core packages with paid tiers for advanced tooling and exports.
39
+ - Provide transparent changelogs, pricing notices, and grandfathering policies.
40
+
41
+ ## Phased roadmap
42
+ 1. **Math foundation**: rotors, projections, core polychora generators.
43
+ 2. **Rendering core**: renderer abstraction, system consolidation, resource disposal.
44
+ 3. **Agentic integration**: MCP tools, telemetry, CLI JSON outputs.
45
+ 4. **Cross-platform**: WASM core, Flutter bindings, WebGPU backend.
46
+ 5. **Production hardening**: licensing, editor tooling, export formats, XR integration.
47
+
48
+ ## Detailed blueprint actions
49
+ ### Phase 1 — Mathematical foundation
50
+ - Implement rotor/matrix utilities for all six rotation planes.
51
+ - Provide stereographic + perspective projection helpers with clamping.
52
+ - Add automated stability tests for rotation drift.
53
+
54
+ ### Phase 2 — Rendering core consolidation
55
+ - Extract renderer contracts and resource manager interfaces.
56
+ - Unify the four visualization systems behind a shared scene graph.
57
+ - Document disposal patterns to prevent GPU leaks.
58
+
59
+ ### Phase 3 — Agentic integration
60
+ - Define MCP tools around workflows (create scene, apply rotation, render preview).
61
+ - Add telemetry spans and error schemas for validation and tooling.
62
+ - Implement CLI JSON output modes and non-interactive flags.
63
+
64
+ ### Phase 4 — Cross-platform execution
65
+ - Formalize a WASM target and shared math core.
66
+ - Add Flutter bindings with a batched render command buffer.
67
+ - Prototype WebGPU backend behind feature flags.
68
+
69
+ ### Phase 5 — Production hardening
70
+ - Draft licensing tiers and activation flow.
71
+ - Add export format support with golden snapshot tests.
72
+ - Document XR integration and performance benchmarks.