@vib3code/sdk 2.0.1

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Files changed (258) hide show
  1. package/CHANGELOG.md +118 -0
  2. package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +34 -0
  3. package/DOCS/CI_TESTING.md +38 -0
  4. package/DOCS/CLI_ONBOARDING.md +75 -0
  5. package/DOCS/CONTROL_REFERENCE.md +64 -0
  6. package/DOCS/DEV_TRACK_ANALYSIS.md +77 -0
  7. package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +42 -0
  8. package/DOCS/DEV_TRACK_SESSION_2026-01-31.md +220 -0
  9. package/DOCS/ENV_SETUP.md +189 -0
  10. package/DOCS/EXPORT_FORMATS.md +417 -0
  11. package/DOCS/GPU_DISPOSAL_GUIDE.md +21 -0
  12. package/DOCS/LICENSING_TIERS.md +275 -0
  13. package/DOCS/MASTER_PLAN_2026-01-31.md +570 -0
  14. package/DOCS/OBS_SETUP_GUIDE.md +98 -0
  15. package/DOCS/PROJECT_SETUP.md +66 -0
  16. package/DOCS/RENDERER_LIFECYCLE.md +40 -0
  17. package/DOCS/REPO_MANIFEST.md +121 -0
  18. package/DOCS/SESSION_014_PLAN.md +195 -0
  19. package/DOCS/SESSION_LOG_2026-01-07.md +56 -0
  20. package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +72 -0
  21. package/DOCS/SYSTEM_AUDIT_2026-01-30.md +738 -0
  22. package/DOCS/SYSTEM_INVENTORY.md +520 -0
  23. package/DOCS/TELEMETRY_EXPORTS.md +34 -0
  24. package/DOCS/WEBGPU_STATUS.md +38 -0
  25. package/DOCS/XR_BENCHMARKS.md +608 -0
  26. package/LICENSE +21 -0
  27. package/README.md +426 -0
  28. package/docs/.nojekyll +0 -0
  29. package/docs/01-dissolution_of_euclidean_hegemony.html +346 -0
  30. package/docs/02-hyperspatial_ego_death.html +346 -0
  31. package/docs/03-post_cartesian_sublime.html +346 -0
  32. package/docs/04-crystalline_void_meditation.html +346 -0
  33. package/docs/05-quantum_decoherence_ballet.html +346 -0
  34. package/docs/06-dissolution_of_euclidean_hegemony.html +346 -0
  35. package/docs/07-hyperspatial_ego_death.html +346 -0
  36. package/docs/08-post_cartesian_sublime.html +346 -0
  37. package/docs/09-crystalline_void_meditation.html +346 -0
  38. package/docs/10-quantum_decoherence_ballet.html +346 -0
  39. package/docs/11-dissolution_of_euclidean_hegemony.html +346 -0
  40. package/docs/12-hyperspatial_ego_death.html +346 -0
  41. package/docs/13-post_cartesian_sublime.html +346 -0
  42. package/docs/index.html +794 -0
  43. package/docs/test-hub.html +441 -0
  44. package/docs/url-state.js +102 -0
  45. package/docs/vib3-exports/01-quantum-quantum-tetrahedron-lattice.html +489 -0
  46. package/docs/vib3-exports/02-quantum-quantum-hypersphere-matrix.html +489 -0
  47. package/docs/vib3-exports/03-quantum-quantum-hypertetra-fractal.html +489 -0
  48. package/docs/vib3-exports/04-faceted-faceted-crystal-structure.html +407 -0
  49. package/docs/vib3-exports/05-faceted-faceted-klein-bottle.html +407 -0
  50. package/docs/vib3-exports/06-faceted-faceted-hypertetra-torus.html +407 -0
  51. package/docs/vib3-exports/07-holographic-holographic-wave-field.html +457 -0
  52. package/docs/vib3-exports/08-holographic-holographic-hypersphere-sphere.html +457 -0
  53. package/docs/vib3-exports/09-holographic-holographic-hypertetra-crystal.html +457 -0
  54. package/docs/vib3-exports/index.html +238 -0
  55. package/docs/webgpu-live.html +702 -0
  56. package/package.json +367 -0
  57. package/src/advanced/AIPresetGenerator.js +777 -0
  58. package/src/advanced/MIDIController.js +703 -0
  59. package/src/advanced/OffscreenWorker.js +1051 -0
  60. package/src/advanced/WebGPUCompute.js +1051 -0
  61. package/src/advanced/WebXRRenderer.js +680 -0
  62. package/src/agent/cli/AgentCLI.js +615 -0
  63. package/src/agent/cli/index.js +14 -0
  64. package/src/agent/index.js +73 -0
  65. package/src/agent/mcp/MCPServer.js +950 -0
  66. package/src/agent/mcp/index.js +9 -0
  67. package/src/agent/mcp/tools.js +548 -0
  68. package/src/agent/telemetry/EventStream.js +669 -0
  69. package/src/agent/telemetry/Instrumentation.js +618 -0
  70. package/src/agent/telemetry/TelemetryExporters.js +427 -0
  71. package/src/agent/telemetry/TelemetryService.js +464 -0
  72. package/src/agent/telemetry/index.js +52 -0
  73. package/src/benchmarks/BenchmarkRunner.js +381 -0
  74. package/src/benchmarks/MetricsCollector.js +299 -0
  75. package/src/benchmarks/index.js +9 -0
  76. package/src/benchmarks/scenes.js +259 -0
  77. package/src/cli/index.js +675 -0
  78. package/src/config/ApiConfig.js +88 -0
  79. package/src/core/CanvasManager.js +217 -0
  80. package/src/core/ErrorReporter.js +117 -0
  81. package/src/core/ParameterMapper.js +333 -0
  82. package/src/core/Parameters.js +396 -0
  83. package/src/core/RendererContracts.js +200 -0
  84. package/src/core/UnifiedResourceManager.js +370 -0
  85. package/src/core/VIB3Engine.js +636 -0
  86. package/src/core/renderers/FacetedRendererAdapter.js +32 -0
  87. package/src/core/renderers/HolographicRendererAdapter.js +29 -0
  88. package/src/core/renderers/QuantumRendererAdapter.js +29 -0
  89. package/src/core/renderers/RendererLifecycleManager.js +63 -0
  90. package/src/creative/ColorPresetsSystem.js +980 -0
  91. package/src/creative/ParameterTimeline.js +1061 -0
  92. package/src/creative/PostProcessingPipeline.js +1113 -0
  93. package/src/creative/TransitionAnimator.js +683 -0
  94. package/src/export/CSSExporter.js +226 -0
  95. package/src/export/CardGeneratorBase.js +279 -0
  96. package/src/export/ExportManager.js +580 -0
  97. package/src/export/FacetedCardGenerator.js +279 -0
  98. package/src/export/HolographicCardGenerator.js +543 -0
  99. package/src/export/LottieExporter.js +552 -0
  100. package/src/export/QuantumCardGenerator.js +315 -0
  101. package/src/export/SVGExporter.js +519 -0
  102. package/src/export/ShaderExporter.js +903 -0
  103. package/src/export/TradingCardGenerator.js +3055 -0
  104. package/src/export/TradingCardManager.js +181 -0
  105. package/src/export/VIB3PackageExporter.js +559 -0
  106. package/src/export/index.js +14 -0
  107. package/src/export/systems/TradingCardSystemFaceted.js +494 -0
  108. package/src/export/systems/TradingCardSystemHolographic.js +452 -0
  109. package/src/export/systems/TradingCardSystemQuantum.js +411 -0
  110. package/src/faceted/FacetedSystem.js +963 -0
  111. package/src/features/CollectionManager.js +433 -0
  112. package/src/gallery/CollectionManager.js +240 -0
  113. package/src/gallery/GallerySystem.js +485 -0
  114. package/src/geometry/GeometryFactory.js +314 -0
  115. package/src/geometry/GeometryLibrary.js +72 -0
  116. package/src/geometry/buffers/BufferBuilder.js +338 -0
  117. package/src/geometry/buffers/index.js +18 -0
  118. package/src/geometry/generators/Crystal.js +420 -0
  119. package/src/geometry/generators/Fractal.js +298 -0
  120. package/src/geometry/generators/KleinBottle.js +197 -0
  121. package/src/geometry/generators/Sphere.js +192 -0
  122. package/src/geometry/generators/Tesseract.js +160 -0
  123. package/src/geometry/generators/Tetrahedron.js +225 -0
  124. package/src/geometry/generators/Torus.js +304 -0
  125. package/src/geometry/generators/Wave.js +341 -0
  126. package/src/geometry/index.js +142 -0
  127. package/src/geometry/warp/HypersphereCore.js +211 -0
  128. package/src/geometry/warp/HypertetraCore.js +386 -0
  129. package/src/geometry/warp/index.js +57 -0
  130. package/src/holograms/HolographicVisualizer.js +1073 -0
  131. package/src/holograms/RealHolographicSystem.js +966 -0
  132. package/src/holograms/variantRegistry.js +69 -0
  133. package/src/integrations/FigmaPlugin.js +854 -0
  134. package/src/integrations/OBSMode.js +754 -0
  135. package/src/integrations/ThreeJsPackage.js +660 -0
  136. package/src/integrations/TouchDesignerExport.js +552 -0
  137. package/src/integrations/frameworks/Vib3React.js +591 -0
  138. package/src/integrations/frameworks/Vib3Svelte.js +654 -0
  139. package/src/integrations/frameworks/Vib3Vue.js +628 -0
  140. package/src/llm/LLMParameterInterface.js +240 -0
  141. package/src/llm/LLMParameterUI.js +577 -0
  142. package/src/math/Mat4x4.js +708 -0
  143. package/src/math/Projection.js +341 -0
  144. package/src/math/Rotor4D.js +637 -0
  145. package/src/math/Vec4.js +476 -0
  146. package/src/math/constants.js +164 -0
  147. package/src/math/index.js +68 -0
  148. package/src/math/projections.js +54 -0
  149. package/src/math/rotations.js +196 -0
  150. package/src/quantum/QuantumEngine.js +906 -0
  151. package/src/quantum/QuantumVisualizer.js +1103 -0
  152. package/src/reactivity/ReactivityConfig.js +499 -0
  153. package/src/reactivity/ReactivityManager.js +586 -0
  154. package/src/reactivity/SpatialInputSystem.js +1783 -0
  155. package/src/reactivity/index.js +93 -0
  156. package/src/render/CommandBuffer.js +465 -0
  157. package/src/render/MultiCanvasBridge.js +340 -0
  158. package/src/render/RenderCommand.js +514 -0
  159. package/src/render/RenderResourceRegistry.js +523 -0
  160. package/src/render/RenderState.js +552 -0
  161. package/src/render/RenderTarget.js +512 -0
  162. package/src/render/ShaderLoader.js +253 -0
  163. package/src/render/ShaderProgram.js +599 -0
  164. package/src/render/UnifiedRenderBridge.js +496 -0
  165. package/src/render/backends/WebGLBackend.js +1108 -0
  166. package/src/render/backends/WebGPUBackend.js +1409 -0
  167. package/src/render/commands/CommandBufferExecutor.js +607 -0
  168. package/src/render/commands/RenderCommandBuffer.js +661 -0
  169. package/src/render/commands/index.js +17 -0
  170. package/src/render/index.js +367 -0
  171. package/src/scene/Disposable.js +498 -0
  172. package/src/scene/MemoryPool.js +618 -0
  173. package/src/scene/Node4D.js +697 -0
  174. package/src/scene/ResourceManager.js +599 -0
  175. package/src/scene/Scene4D.js +540 -0
  176. package/src/scene/index.js +98 -0
  177. package/src/schemas/error.schema.json +84 -0
  178. package/src/schemas/extension.schema.json +88 -0
  179. package/src/schemas/index.js +214 -0
  180. package/src/schemas/parameters.schema.json +142 -0
  181. package/src/schemas/tool-pack.schema.json +44 -0
  182. package/src/schemas/tool-response.schema.json +127 -0
  183. package/src/shaders/common/fullscreen.vert.glsl +5 -0
  184. package/src/shaders/common/fullscreen.vert.wgsl +17 -0
  185. package/src/shaders/common/geometry24.glsl +65 -0
  186. package/src/shaders/common/geometry24.wgsl +54 -0
  187. package/src/shaders/common/rotation4d.glsl +85 -0
  188. package/src/shaders/common/rotation4d.wgsl +86 -0
  189. package/src/shaders/common/uniforms.glsl +44 -0
  190. package/src/shaders/common/uniforms.wgsl +48 -0
  191. package/src/shaders/faceted/faceted.frag.glsl +129 -0
  192. package/src/shaders/faceted/faceted.frag.wgsl +164 -0
  193. package/src/shaders/holographic/holographic.frag.glsl +406 -0
  194. package/src/shaders/holographic/holographic.frag.wgsl +185 -0
  195. package/src/shaders/quantum/quantum.frag.glsl +513 -0
  196. package/src/shaders/quantum/quantum.frag.wgsl +361 -0
  197. package/src/testing/ParallelTestFramework.js +519 -0
  198. package/src/testing/__snapshots__/exportFormats.test.js.snap +24 -0
  199. package/src/testing/exportFormats.test.js +8 -0
  200. package/src/testing/projections.test.js +14 -0
  201. package/src/testing/rotations.test.js +37 -0
  202. package/src/ui/InteractivityMenu.js +516 -0
  203. package/src/ui/StatusManager.js +96 -0
  204. package/src/ui/adaptive/renderers/webgpu/BufferLayout.ts +252 -0
  205. package/src/ui/adaptive/renderers/webgpu/PolytopeInstanceBuffer.ts +144 -0
  206. package/src/ui/adaptive/renderers/webgpu/TripleBufferedUniform.ts +170 -0
  207. package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +735 -0
  208. package/src/ui/adaptive/renderers/webgpu/index.ts +112 -0
  209. package/src/variations/VariationManager.js +431 -0
  210. package/src/viewer/AudioReactivity.js +505 -0
  211. package/src/viewer/CardBending.js +481 -0
  212. package/src/viewer/GalleryUI.js +832 -0
  213. package/src/viewer/ReactivityManager.js +590 -0
  214. package/src/viewer/TradingCardExporter.js +600 -0
  215. package/src/viewer/ViewerPortal.js +374 -0
  216. package/src/viewer/index.js +12 -0
  217. package/src/wasm/WasmLoader.js +296 -0
  218. package/src/wasm/index.js +132 -0
  219. package/tools/agentic/mcpTools.js +88 -0
  220. package/tools/cli/agent-cli.js +92 -0
  221. package/tools/export/formats.js +24 -0
  222. package/tools/math/rotation-baseline.mjs +64 -0
  223. package/tools/shader-sync-verify.js +937 -0
  224. package/tools/telemetry/manifestPipeline.js +141 -0
  225. package/tools/telemetry/telemetryEvents.js +35 -0
  226. package/types/adaptive-sdk.d.ts +185 -0
  227. package/types/advanced/AIPresetGenerator.d.ts +81 -0
  228. package/types/advanced/MIDIController.d.ts +100 -0
  229. package/types/advanced/OffscreenWorker.d.ts +82 -0
  230. package/types/advanced/WebGPUCompute.d.ts +52 -0
  231. package/types/advanced/WebXRRenderer.d.ts +77 -0
  232. package/types/advanced/index.d.ts +46 -0
  233. package/types/core/ErrorReporter.d.ts +50 -0
  234. package/types/core/VIB3Engine.d.ts +204 -0
  235. package/types/creative/ColorPresetsSystem.d.ts +91 -0
  236. package/types/creative/ParameterTimeline.d.ts +74 -0
  237. package/types/creative/PostProcessingPipeline.d.ts +109 -0
  238. package/types/creative/TransitionAnimator.d.ts +71 -0
  239. package/types/creative/index.d.ts +35 -0
  240. package/types/integrations/FigmaPlugin.d.ts +46 -0
  241. package/types/integrations/OBSMode.d.ts +74 -0
  242. package/types/integrations/ThreeJsPackage.d.ts +62 -0
  243. package/types/integrations/TouchDesignerExport.d.ts +36 -0
  244. package/types/integrations/Vib3React.d.ts +74 -0
  245. package/types/integrations/Vib3Svelte.d.ts +63 -0
  246. package/types/integrations/Vib3Vue.d.ts +55 -0
  247. package/types/integrations/index.d.ts +52 -0
  248. package/types/reactivity/SpatialInputSystem.d.ts +173 -0
  249. package/types/reactivity/index.d.ts +394 -0
  250. package/types/render/CommandBuffer.d.ts +169 -0
  251. package/types/render/RenderCommand.d.ts +312 -0
  252. package/types/render/RenderState.d.ts +279 -0
  253. package/types/render/RenderTarget.d.ts +254 -0
  254. package/types/render/ShaderProgram.d.ts +277 -0
  255. package/types/render/UnifiedRenderBridge.d.ts +143 -0
  256. package/types/render/WebGLBackend.d.ts +168 -0
  257. package/types/render/WebGPUBackend.d.ts +186 -0
  258. package/types/render/index.d.ts +141 -0
@@ -0,0 +1,279 @@
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+ /**
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+ * Faceted Trading Card Generator
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+ * Specializes in clean, geometric, lightweight cards showcasing mathematical purity
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+ */
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+ import { CardGeneratorBase } from './CardGeneratorBase.js';
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+
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+ export class FacetedCardGenerator extends CardGeneratorBase {
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+ constructor() {
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+ super('Faceted');
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+ }
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+
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+ getSystemShaders() {
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+ return {
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+ vertex: `
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+ attribute vec2 a_position;
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+ void main() {
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+ gl_Position = vec4(a_position, 0.0, 1.0);
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+ }
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+ `,
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+ fragment: `
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+ precision highp float;
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+
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+ uniform vec2 u_resolution;
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+ uniform float u_time;
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+ uniform float u_geometry;
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+ uniform float u_gridDensity;
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+ uniform float u_hue;
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+ uniform float u_intensity;
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+ uniform float u_morphFactor;
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+ uniform float u_chaos;
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+ uniform float u_rot4dXW;
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+ uniform float u_rot4dYW;
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+ uniform float u_rot4dZW;
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+
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+ // Simple 4D rotation matrices
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+ mat4 rotateXW(float theta) {
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+ float c = cos(theta);
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+ float s = sin(theta);
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+ return mat4(c, 0, 0, -s, 0, 1, 0, 0, 0, 0, 1, 0, s, 0, 0, c);
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+ }
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+
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+ mat4 rotateYW(float theta) {
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+ float c = cos(theta);
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+ float s = sin(theta);
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+ return mat4(1, 0, 0, 0, 0, c, 0, -s, 0, 0, 1, 0, 0, s, 0, c);
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+ }
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+
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+ mat4 rotateZW(float theta) {
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+ float c = cos(theta);
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+ float s = sin(theta);
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+ return mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, c, -s, 0, 0, s, c);
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+ }
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+
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+ vec3 project4Dto3D(vec4 p) {
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+ float w = 2.0 / (2.0 + p.w);
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+ return vec3(p.x * w, p.y * w, p.z * w);
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+ }
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+
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+ // Clean geometric patterns - optimized for faceted system
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+ float getGeometryPattern(vec3 p, float geometryType) {
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+ vec3 q = fract(p * u_gridDensity * 0.08) - 0.5;
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+
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+ int geom = int(mod(geometryType, 8.0));
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+
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+ if (geom == 0) {
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+ // Tetrahedron - clean vertices
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+ float d = min(min(length(q), length(q - vec3(0.3))),
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+ min(length(q - vec3(0.0, 0.3, 0.0)), length(q - vec3(0.0, 0.0, 0.3))));
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+ return 1.0 - smoothstep(0.0, 0.05, d);
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+ }
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+ else if (geom == 1) {
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+ // Hypercube - grid lines
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+ vec3 grid = abs(q);
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+ return 1.0 - smoothstep(0.0, 0.02, min(min(grid.x, grid.y), grid.z) - 0.4);
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+ }
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+ else if (geom == 2) {
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+ // Sphere - circular pattern
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+ return 1.0 - smoothstep(0.2, 0.4, length(q));
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+ }
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+ else if (geom == 3) {
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+ // Torus - ring pattern
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+ float r1 = length(q.xy);
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+ float r2 = length(vec2(r1 - 0.25, q.z));
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+ return 1.0 - smoothstep(0.0, 0.08, r2);
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+ }
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+ else if (geom == 4) {
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+ // Klein bottle - twisted pattern
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+ float u_val = atan(q.y, q.x);
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+ float klein = abs(sin(u_val * 3.0 + q.z * 6.0)) - 0.3;
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+ return 1.0 - smoothstep(0.0, 0.1, klein);
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+ }
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+ else if (geom == 5) {
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+ // Fractal - recursive subdivision
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+ float scale = 1.0;
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+ float fractal = 0.0;
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+ vec3 fq = q;
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+ for(int i = 0; i < 3; i++) {
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+ fq = fract(fq) - 0.5;
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+ fractal += length(fq) / scale;
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+ scale *= 2.0;
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+ fq *= 2.0;
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+ }
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+ return 1.0 - smoothstep(0.4, 0.8, fractal);
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+ }
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+ else if (geom == 6) {
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+ // Wave - sine pattern
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+ float wave = sin(q.x * 8.0 + u_time * 0.001) * sin(q.y * 8.0) * sin(q.z * 8.0);
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+ return smoothstep(-0.3, 0.3, wave);
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+ }
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+ else {
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+ // Crystal - diamond grid
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+ float crystal = max(max(abs(q.x), abs(q.y)), abs(q.z)) - 0.3;
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+ return 1.0 - smoothstep(0.0, 0.05, crystal);
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+ }
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+ }
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+
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+ vec3 hsv2rgb(vec3 c) {
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+ vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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+ return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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+ }
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+
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+ void main() {
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+ vec2 uv = gl_FragCoord.xy / u_resolution.xy;
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+ float aspectRatio = u_resolution.x / u_resolution.y;
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+ uv.x *= aspectRatio;
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+ uv -= 0.5;
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+
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+ float time = u_time * 0.0005;
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+
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+ // 4D point with rotation
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+ vec4 p4d = vec4(uv, sin(time * 0.3) * 0.2, cos(time * 0.2) * 0.15);
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+
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+ p4d = rotateXW(u_rot4dXW + time * 0.1) * p4d;
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+ p4d = rotateYW(u_rot4dYW + time * 0.15) * p4d;
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+ p4d = rotateZW(u_rot4dZW + time * 0.2) * p4d;
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+
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+ vec3 p = project4Dto3D(p4d);
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+
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+ // Apply morph factor
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+ p += vec3(sin(p.y * 10.0 + time) * u_morphFactor * 0.1);
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+
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+ float pattern = getGeometryPattern(p, u_geometry);
144
+
145
+ // Clean color scheme
146
+ vec3 color = hsv2rgb(vec3(u_hue / 360.0, 0.8, u_intensity));
147
+ color *= pattern;
148
+
149
+ // Minimal chaos - just slight variation
150
+ color += vec3(sin(uv.x * 20.0 + time) * u_chaos * 0.05);
151
+
152
+ gl_FragColor = vec4(color, 1.0);
153
+ }
154
+ `
155
+ };
156
+ }
157
+
158
+ getSystemStyles() {
159
+ return `
160
+ .visualization-area {
161
+ border: 2px solid rgba(0, 255, 255, 0.3);
162
+ box-shadow: 0 0 30px rgba(0, 255, 255, 0.2);
163
+ }
164
+
165
+ .card-title {
166
+ color: #00ffff;
167
+ }
168
+ `;
169
+ }
170
+
171
+ generateSystemContent(parameters) {
172
+ return `<canvas id="faceted-canvas"></canvas>`;
173
+ }
174
+
175
+ getSystemJavaScript() {
176
+ return `
177
+ function initializeCard(params) {
178
+ const canvas = document.getElementById('faceted-canvas');
179
+ const gl = canvas.getContext('webgl');
180
+
181
+ if (!gl) {
182
+ throw new Error('WebGL not supported');
183
+ }
184
+
185
+ // Resize canvas
186
+ function resize() {
187
+ canvas.width = canvas.clientWidth;
188
+ canvas.height = canvas.clientHeight;
189
+ gl.viewport(0, 0, canvas.width, canvas.height);
190
+ }
191
+ window.addEventListener('resize', resize);
192
+ resize();
193
+
194
+ // Create shader program
195
+ function createShader(type, source) {
196
+ const shader = gl.createShader(type);
197
+ gl.shaderSource(shader, source);
198
+ gl.compileShader(shader);
199
+
200
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
201
+ console.error('Shader compile error:', gl.getShaderInfoLog(shader));
202
+ gl.deleteShader(shader);
203
+ return null;
204
+ }
205
+ return shader;
206
+ }
207
+
208
+ const vertexShader = createShader(gl.VERTEX_SHADER, vertexShaderSource);
209
+ const fragmentShader = createShader(gl.FRAGMENT_SHADER, fragmentShaderSource);
210
+
211
+ const program = gl.createProgram();
212
+ gl.attachShader(program, vertexShader);
213
+ gl.attachShader(program, fragmentShader);
214
+ gl.linkProgram(program);
215
+
216
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
217
+ console.error('Program link error:', gl.getProgramInfoLog(program));
218
+ return;
219
+ }
220
+
221
+ // Set up buffers
222
+ const positions = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);
223
+ const positionBuffer = gl.createBuffer();
224
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
225
+ gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW);
226
+
227
+ const positionLocation = gl.getAttribLocation(program, 'a_position');
228
+ gl.enableVertexAttribArray(positionLocation);
229
+ gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
230
+
231
+ // Get uniform locations
232
+ const uniforms = {
233
+ resolution: gl.getUniformLocation(program, 'u_resolution'),
234
+ time: gl.getUniformLocation(program, 'u_time'),
235
+ geometry: gl.getUniformLocation(program, 'u_geometry'),
236
+ gridDensity: gl.getUniformLocation(program, 'u_gridDensity'),
237
+ hue: gl.getUniformLocation(program, 'u_hue'),
238
+ intensity: gl.getUniformLocation(program, 'u_intensity'),
239
+ morphFactor: gl.getUniformLocation(program, 'u_morphFactor'),
240
+ chaos: gl.getUniformLocation(program, 'u_chaos'),
241
+ rot4dXW: gl.getUniformLocation(program, 'u_rot4dXW'),
242
+ rot4dYW: gl.getUniformLocation(program, 'u_rot4dYW'),
243
+ rot4dZW: gl.getUniformLocation(program, 'u_rot4dZW')
244
+ };
245
+
246
+ // Animation loop
247
+ const startTime = Date.now();
248
+
249
+ function render() {
250
+ const time = Date.now() - startTime;
251
+
252
+ gl.useProgram(program);
253
+
254
+ // Set uniforms
255
+ gl.uniform2f(uniforms.resolution, canvas.width, canvas.height);
256
+ gl.uniform1f(uniforms.time, time);
257
+ gl.uniform1f(uniforms.geometry, parseFloat(params.geometry) || 0);
258
+ gl.uniform1f(uniforms.gridDensity, parseFloat(params.gridDensity) || 15);
259
+ gl.uniform1f(uniforms.hue, parseFloat(params.hue) || 200);
260
+ gl.uniform1f(uniforms.intensity, parseFloat(params.intensity) || 0.5);
261
+ gl.uniform1f(uniforms.morphFactor, parseFloat(params.morphFactor) || 1.0);
262
+ gl.uniform1f(uniforms.chaos, parseFloat(params.chaos) || 0.2);
263
+ gl.uniform1f(uniforms.rot4dXW, parseFloat(params.rot4dXW) || 0);
264
+ gl.uniform1f(uniforms.rot4dYW, parseFloat(params.rot4dYW) || 0);
265
+ gl.uniform1f(uniforms.rot4dZW, parseFloat(params.rot4dZW) || 0);
266
+
267
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
268
+
269
+ requestAnimationFrame(render);
270
+ }
271
+
272
+ render();
273
+ console.log('✅ Faceted trading card initialized');
274
+ }
275
+ `;
276
+ }
277
+ }
278
+
279
+ export default FacetedCardGenerator;