@vib3code/sdk 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +118 -0
- package/DOCS/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +34 -0
- package/DOCS/CI_TESTING.md +38 -0
- package/DOCS/CLI_ONBOARDING.md +75 -0
- package/DOCS/CONTROL_REFERENCE.md +64 -0
- package/DOCS/DEV_TRACK_ANALYSIS.md +77 -0
- package/DOCS/DEV_TRACK_PLAN_2026-01-07.md +42 -0
- package/DOCS/DEV_TRACK_SESSION_2026-01-31.md +220 -0
- package/DOCS/ENV_SETUP.md +189 -0
- package/DOCS/EXPORT_FORMATS.md +417 -0
- package/DOCS/GPU_DISPOSAL_GUIDE.md +21 -0
- package/DOCS/LICENSING_TIERS.md +275 -0
- package/DOCS/MASTER_PLAN_2026-01-31.md +570 -0
- package/DOCS/OBS_SETUP_GUIDE.md +98 -0
- package/DOCS/PROJECT_SETUP.md +66 -0
- package/DOCS/RENDERER_LIFECYCLE.md +40 -0
- package/DOCS/REPO_MANIFEST.md +121 -0
- package/DOCS/SESSION_014_PLAN.md +195 -0
- package/DOCS/SESSION_LOG_2026-01-07.md +56 -0
- package/DOCS/STRATEGIC_BLUEPRINT_2026-01-07.md +72 -0
- package/DOCS/SYSTEM_AUDIT_2026-01-30.md +738 -0
- package/DOCS/SYSTEM_INVENTORY.md +520 -0
- package/DOCS/TELEMETRY_EXPORTS.md +34 -0
- package/DOCS/WEBGPU_STATUS.md +38 -0
- package/DOCS/XR_BENCHMARKS.md +608 -0
- package/LICENSE +21 -0
- package/README.md +426 -0
- package/docs/.nojekyll +0 -0
- package/docs/01-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/02-hyperspatial_ego_death.html +346 -0
- package/docs/03-post_cartesian_sublime.html +346 -0
- package/docs/04-crystalline_void_meditation.html +346 -0
- package/docs/05-quantum_decoherence_ballet.html +346 -0
- package/docs/06-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/07-hyperspatial_ego_death.html +346 -0
- package/docs/08-post_cartesian_sublime.html +346 -0
- package/docs/09-crystalline_void_meditation.html +346 -0
- package/docs/10-quantum_decoherence_ballet.html +346 -0
- package/docs/11-dissolution_of_euclidean_hegemony.html +346 -0
- package/docs/12-hyperspatial_ego_death.html +346 -0
- package/docs/13-post_cartesian_sublime.html +346 -0
- package/docs/index.html +794 -0
- package/docs/test-hub.html +441 -0
- package/docs/url-state.js +102 -0
- package/docs/vib3-exports/01-quantum-quantum-tetrahedron-lattice.html +489 -0
- package/docs/vib3-exports/02-quantum-quantum-hypersphere-matrix.html +489 -0
- package/docs/vib3-exports/03-quantum-quantum-hypertetra-fractal.html +489 -0
- package/docs/vib3-exports/04-faceted-faceted-crystal-structure.html +407 -0
- package/docs/vib3-exports/05-faceted-faceted-klein-bottle.html +407 -0
- package/docs/vib3-exports/06-faceted-faceted-hypertetra-torus.html +407 -0
- package/docs/vib3-exports/07-holographic-holographic-wave-field.html +457 -0
- package/docs/vib3-exports/08-holographic-holographic-hypersphere-sphere.html +457 -0
- package/docs/vib3-exports/09-holographic-holographic-hypertetra-crystal.html +457 -0
- package/docs/vib3-exports/index.html +238 -0
- package/docs/webgpu-live.html +702 -0
- package/package.json +367 -0
- package/src/advanced/AIPresetGenerator.js +777 -0
- package/src/advanced/MIDIController.js +703 -0
- package/src/advanced/OffscreenWorker.js +1051 -0
- package/src/advanced/WebGPUCompute.js +1051 -0
- package/src/advanced/WebXRRenderer.js +680 -0
- package/src/agent/cli/AgentCLI.js +615 -0
- package/src/agent/cli/index.js +14 -0
- package/src/agent/index.js +73 -0
- package/src/agent/mcp/MCPServer.js +950 -0
- package/src/agent/mcp/index.js +9 -0
- package/src/agent/mcp/tools.js +548 -0
- package/src/agent/telemetry/EventStream.js +669 -0
- package/src/agent/telemetry/Instrumentation.js +618 -0
- package/src/agent/telemetry/TelemetryExporters.js +427 -0
- package/src/agent/telemetry/TelemetryService.js +464 -0
- package/src/agent/telemetry/index.js +52 -0
- package/src/benchmarks/BenchmarkRunner.js +381 -0
- package/src/benchmarks/MetricsCollector.js +299 -0
- package/src/benchmarks/index.js +9 -0
- package/src/benchmarks/scenes.js +259 -0
- package/src/cli/index.js +675 -0
- package/src/config/ApiConfig.js +88 -0
- package/src/core/CanvasManager.js +217 -0
- package/src/core/ErrorReporter.js +117 -0
- package/src/core/ParameterMapper.js +333 -0
- package/src/core/Parameters.js +396 -0
- package/src/core/RendererContracts.js +200 -0
- package/src/core/UnifiedResourceManager.js +370 -0
- package/src/core/VIB3Engine.js +636 -0
- package/src/core/renderers/FacetedRendererAdapter.js +32 -0
- package/src/core/renderers/HolographicRendererAdapter.js +29 -0
- package/src/core/renderers/QuantumRendererAdapter.js +29 -0
- package/src/core/renderers/RendererLifecycleManager.js +63 -0
- package/src/creative/ColorPresetsSystem.js +980 -0
- package/src/creative/ParameterTimeline.js +1061 -0
- package/src/creative/PostProcessingPipeline.js +1113 -0
- package/src/creative/TransitionAnimator.js +683 -0
- package/src/export/CSSExporter.js +226 -0
- package/src/export/CardGeneratorBase.js +279 -0
- package/src/export/ExportManager.js +580 -0
- package/src/export/FacetedCardGenerator.js +279 -0
- package/src/export/HolographicCardGenerator.js +543 -0
- package/src/export/LottieExporter.js +552 -0
- package/src/export/QuantumCardGenerator.js +315 -0
- package/src/export/SVGExporter.js +519 -0
- package/src/export/ShaderExporter.js +903 -0
- package/src/export/TradingCardGenerator.js +3055 -0
- package/src/export/TradingCardManager.js +181 -0
- package/src/export/VIB3PackageExporter.js +559 -0
- package/src/export/index.js +14 -0
- package/src/export/systems/TradingCardSystemFaceted.js +494 -0
- package/src/export/systems/TradingCardSystemHolographic.js +452 -0
- package/src/export/systems/TradingCardSystemQuantum.js +411 -0
- package/src/faceted/FacetedSystem.js +963 -0
- package/src/features/CollectionManager.js +433 -0
- package/src/gallery/CollectionManager.js +240 -0
- package/src/gallery/GallerySystem.js +485 -0
- package/src/geometry/GeometryFactory.js +314 -0
- package/src/geometry/GeometryLibrary.js +72 -0
- package/src/geometry/buffers/BufferBuilder.js +338 -0
- package/src/geometry/buffers/index.js +18 -0
- package/src/geometry/generators/Crystal.js +420 -0
- package/src/geometry/generators/Fractal.js +298 -0
- package/src/geometry/generators/KleinBottle.js +197 -0
- package/src/geometry/generators/Sphere.js +192 -0
- package/src/geometry/generators/Tesseract.js +160 -0
- package/src/geometry/generators/Tetrahedron.js +225 -0
- package/src/geometry/generators/Torus.js +304 -0
- package/src/geometry/generators/Wave.js +341 -0
- package/src/geometry/index.js +142 -0
- package/src/geometry/warp/HypersphereCore.js +211 -0
- package/src/geometry/warp/HypertetraCore.js +386 -0
- package/src/geometry/warp/index.js +57 -0
- package/src/holograms/HolographicVisualizer.js +1073 -0
- package/src/holograms/RealHolographicSystem.js +966 -0
- package/src/holograms/variantRegistry.js +69 -0
- package/src/integrations/FigmaPlugin.js +854 -0
- package/src/integrations/OBSMode.js +754 -0
- package/src/integrations/ThreeJsPackage.js +660 -0
- package/src/integrations/TouchDesignerExport.js +552 -0
- package/src/integrations/frameworks/Vib3React.js +591 -0
- package/src/integrations/frameworks/Vib3Svelte.js +654 -0
- package/src/integrations/frameworks/Vib3Vue.js +628 -0
- package/src/llm/LLMParameterInterface.js +240 -0
- package/src/llm/LLMParameterUI.js +577 -0
- package/src/math/Mat4x4.js +708 -0
- package/src/math/Projection.js +341 -0
- package/src/math/Rotor4D.js +637 -0
- package/src/math/Vec4.js +476 -0
- package/src/math/constants.js +164 -0
- package/src/math/index.js +68 -0
- package/src/math/projections.js +54 -0
- package/src/math/rotations.js +196 -0
- package/src/quantum/QuantumEngine.js +906 -0
- package/src/quantum/QuantumVisualizer.js +1103 -0
- package/src/reactivity/ReactivityConfig.js +499 -0
- package/src/reactivity/ReactivityManager.js +586 -0
- package/src/reactivity/SpatialInputSystem.js +1783 -0
- package/src/reactivity/index.js +93 -0
- package/src/render/CommandBuffer.js +465 -0
- package/src/render/MultiCanvasBridge.js +340 -0
- package/src/render/RenderCommand.js +514 -0
- package/src/render/RenderResourceRegistry.js +523 -0
- package/src/render/RenderState.js +552 -0
- package/src/render/RenderTarget.js +512 -0
- package/src/render/ShaderLoader.js +253 -0
- package/src/render/ShaderProgram.js +599 -0
- package/src/render/UnifiedRenderBridge.js +496 -0
- package/src/render/backends/WebGLBackend.js +1108 -0
- package/src/render/backends/WebGPUBackend.js +1409 -0
- package/src/render/commands/CommandBufferExecutor.js +607 -0
- package/src/render/commands/RenderCommandBuffer.js +661 -0
- package/src/render/commands/index.js +17 -0
- package/src/render/index.js +367 -0
- package/src/scene/Disposable.js +498 -0
- package/src/scene/MemoryPool.js +618 -0
- package/src/scene/Node4D.js +697 -0
- package/src/scene/ResourceManager.js +599 -0
- package/src/scene/Scene4D.js +540 -0
- package/src/scene/index.js +98 -0
- package/src/schemas/error.schema.json +84 -0
- package/src/schemas/extension.schema.json +88 -0
- package/src/schemas/index.js +214 -0
- package/src/schemas/parameters.schema.json +142 -0
- package/src/schemas/tool-pack.schema.json +44 -0
- package/src/schemas/tool-response.schema.json +127 -0
- package/src/shaders/common/fullscreen.vert.glsl +5 -0
- package/src/shaders/common/fullscreen.vert.wgsl +17 -0
- package/src/shaders/common/geometry24.glsl +65 -0
- package/src/shaders/common/geometry24.wgsl +54 -0
- package/src/shaders/common/rotation4d.glsl +85 -0
- package/src/shaders/common/rotation4d.wgsl +86 -0
- package/src/shaders/common/uniforms.glsl +44 -0
- package/src/shaders/common/uniforms.wgsl +48 -0
- package/src/shaders/faceted/faceted.frag.glsl +129 -0
- package/src/shaders/faceted/faceted.frag.wgsl +164 -0
- package/src/shaders/holographic/holographic.frag.glsl +406 -0
- package/src/shaders/holographic/holographic.frag.wgsl +185 -0
- package/src/shaders/quantum/quantum.frag.glsl +513 -0
- package/src/shaders/quantum/quantum.frag.wgsl +361 -0
- package/src/testing/ParallelTestFramework.js +519 -0
- package/src/testing/__snapshots__/exportFormats.test.js.snap +24 -0
- package/src/testing/exportFormats.test.js +8 -0
- package/src/testing/projections.test.js +14 -0
- package/src/testing/rotations.test.js +37 -0
- package/src/ui/InteractivityMenu.js +516 -0
- package/src/ui/StatusManager.js +96 -0
- package/src/ui/adaptive/renderers/webgpu/BufferLayout.ts +252 -0
- package/src/ui/adaptive/renderers/webgpu/PolytopeInstanceBuffer.ts +144 -0
- package/src/ui/adaptive/renderers/webgpu/TripleBufferedUniform.ts +170 -0
- package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +735 -0
- package/src/ui/adaptive/renderers/webgpu/index.ts +112 -0
- package/src/variations/VariationManager.js +431 -0
- package/src/viewer/AudioReactivity.js +505 -0
- package/src/viewer/CardBending.js +481 -0
- package/src/viewer/GalleryUI.js +832 -0
- package/src/viewer/ReactivityManager.js +590 -0
- package/src/viewer/TradingCardExporter.js +600 -0
- package/src/viewer/ViewerPortal.js +374 -0
- package/src/viewer/index.js +12 -0
- package/src/wasm/WasmLoader.js +296 -0
- package/src/wasm/index.js +132 -0
- package/tools/agentic/mcpTools.js +88 -0
- package/tools/cli/agent-cli.js +92 -0
- package/tools/export/formats.js +24 -0
- package/tools/math/rotation-baseline.mjs +64 -0
- package/tools/shader-sync-verify.js +937 -0
- package/tools/telemetry/manifestPipeline.js +141 -0
- package/tools/telemetry/telemetryEvents.js +35 -0
- package/types/adaptive-sdk.d.ts +185 -0
- package/types/advanced/AIPresetGenerator.d.ts +81 -0
- package/types/advanced/MIDIController.d.ts +100 -0
- package/types/advanced/OffscreenWorker.d.ts +82 -0
- package/types/advanced/WebGPUCompute.d.ts +52 -0
- package/types/advanced/WebXRRenderer.d.ts +77 -0
- package/types/advanced/index.d.ts +46 -0
- package/types/core/ErrorReporter.d.ts +50 -0
- package/types/core/VIB3Engine.d.ts +204 -0
- package/types/creative/ColorPresetsSystem.d.ts +91 -0
- package/types/creative/ParameterTimeline.d.ts +74 -0
- package/types/creative/PostProcessingPipeline.d.ts +109 -0
- package/types/creative/TransitionAnimator.d.ts +71 -0
- package/types/creative/index.d.ts +35 -0
- package/types/integrations/FigmaPlugin.d.ts +46 -0
- package/types/integrations/OBSMode.d.ts +74 -0
- package/types/integrations/ThreeJsPackage.d.ts +62 -0
- package/types/integrations/TouchDesignerExport.d.ts +36 -0
- package/types/integrations/Vib3React.d.ts +74 -0
- package/types/integrations/Vib3Svelte.d.ts +63 -0
- package/types/integrations/Vib3Vue.d.ts +55 -0
- package/types/integrations/index.d.ts +52 -0
- package/types/reactivity/SpatialInputSystem.d.ts +173 -0
- package/types/reactivity/index.d.ts +394 -0
- package/types/render/CommandBuffer.d.ts +169 -0
- package/types/render/RenderCommand.d.ts +312 -0
- package/types/render/RenderState.d.ts +279 -0
- package/types/render/RenderTarget.d.ts +254 -0
- package/types/render/ShaderProgram.d.ts +277 -0
- package/types/render/UnifiedRenderBridge.d.ts +143 -0
- package/types/render/WebGLBackend.d.ts +168 -0
- package/types/render/WebGPUBackend.d.ts +186 -0
- package/types/render/index.d.ts +141 -0
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/**
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* WebGLBackend - WebGL 2.0 rendering backend
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import { BlendMode, DepthFunc, CullFace, StencilOp } from '../RenderState.js';
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'zero': 0,
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'one': 1,
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'src_color': 0x0300,
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'one_minus_src_color': 0x0301,
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'dst_color': 0x0306,
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'one_minus_dst_color': 0x0307,
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'one_minus_src_alpha': 0x0303,
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'dst_alpha': 0x0304,
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'one_minus_dst_alpha': 0x0305,
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'constant_color': 0x8001,
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'one_minus_constant_color': 0x8002,
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'one_minus_constant_alpha': 0x8004,
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|
|
118
|
+
/** @type {RenderResourceRegistry} */
|
|
119
|
+
this._resources = options.resourceRegistry || new RenderResourceRegistry();
|
|
120
|
+
|
|
121
|
+
// WebGL constants
|
|
122
|
+
this._initConstants();
|
|
123
|
+
|
|
124
|
+
// Extensions
|
|
125
|
+
this._initExtensions();
|
|
126
|
+
|
|
127
|
+
// Statistics
|
|
128
|
+
this._stats = {
|
|
129
|
+
drawCalls: 0,
|
|
130
|
+
stateChanges: 0,
|
|
131
|
+
shaderSwitches: 0,
|
|
132
|
+
textureBinds: 0
|
|
133
|
+
};
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* Initialize WebGL constants
|
|
138
|
+
* @private
|
|
139
|
+
*/
|
|
140
|
+
_initConstants() {
|
|
141
|
+
const gl = this.gl;
|
|
142
|
+
|
|
143
|
+
this.BLEND_FACTORS = {
|
|
144
|
+
'zero': gl.ZERO,
|
|
145
|
+
'one': gl.ONE,
|
|
146
|
+
'src_color': gl.SRC_COLOR,
|
|
147
|
+
'one_minus_src_color': gl.ONE_MINUS_SRC_COLOR,
|
|
148
|
+
'dst_color': gl.DST_COLOR,
|
|
149
|
+
'one_minus_dst_color': gl.ONE_MINUS_DST_COLOR,
|
|
150
|
+
'src_alpha': gl.SRC_ALPHA,
|
|
151
|
+
'one_minus_src_alpha': gl.ONE_MINUS_SRC_ALPHA,
|
|
152
|
+
'dst_alpha': gl.DST_ALPHA,
|
|
153
|
+
'one_minus_dst_alpha': gl.ONE_MINUS_DST_ALPHA,
|
|
154
|
+
'constant_color': gl.CONSTANT_COLOR,
|
|
155
|
+
'one_minus_constant_color': gl.ONE_MINUS_CONSTANT_COLOR,
|
|
156
|
+
'constant_alpha': gl.CONSTANT_ALPHA,
|
|
157
|
+
'one_minus_constant_alpha': gl.ONE_MINUS_CONSTANT_ALPHA,
|
|
158
|
+
'src_alpha_saturate': gl.SRC_ALPHA_SATURATE
|
|
159
|
+
};
|
|
160
|
+
|
|
161
|
+
this.DEPTH_FUNCS = {
|
|
162
|
+
[DepthFunc.NEVER]: gl.NEVER,
|
|
163
|
+
[DepthFunc.LESS]: gl.LESS,
|
|
164
|
+
[DepthFunc.EQUAL]: gl.EQUAL,
|
|
165
|
+
[DepthFunc.LEQUAL]: gl.LEQUAL,
|
|
166
|
+
[DepthFunc.GREATER]: gl.GREATER,
|
|
167
|
+
[DepthFunc.NOTEQUAL]: gl.NOTEQUAL,
|
|
168
|
+
[DepthFunc.GEQUAL]: gl.GEQUAL,
|
|
169
|
+
[DepthFunc.ALWAYS]: gl.ALWAYS
|
|
170
|
+
};
|
|
171
|
+
|
|
172
|
+
this.STENCIL_OPS = {
|
|
173
|
+
[StencilOp.KEEP]: gl.KEEP,
|
|
174
|
+
[StencilOp.ZERO]: gl.ZERO,
|
|
175
|
+
[StencilOp.REPLACE]: gl.REPLACE,
|
|
176
|
+
[StencilOp.INCR]: gl.INCR,
|
|
177
|
+
[StencilOp.INCR_WRAP]: gl.INCR_WRAP,
|
|
178
|
+
[StencilOp.DECR]: gl.DECR,
|
|
179
|
+
[StencilOp.DECR_WRAP]: gl.DECR_WRAP,
|
|
180
|
+
[StencilOp.INVERT]: gl.INVERT
|
|
181
|
+
};
|
|
182
|
+
|
|
183
|
+
this.PRIMITIVE_TYPES = {
|
|
184
|
+
'points': gl.POINTS,
|
|
185
|
+
'lines': gl.LINES,
|
|
186
|
+
'line_loop': gl.LINE_LOOP,
|
|
187
|
+
'line_strip': gl.LINE_STRIP,
|
|
188
|
+
'triangles': gl.TRIANGLES,
|
|
189
|
+
'triangle_strip': gl.TRIANGLE_STRIP,
|
|
190
|
+
'triangle_fan': gl.TRIANGLE_FAN
|
|
191
|
+
};
|
|
192
|
+
|
|
193
|
+
this.TEXTURE_FORMATS = {
|
|
194
|
+
[TextureFormat.RGBA8]: { internalFormat: gl.RGBA8, format: gl.RGBA, type: gl.UNSIGNED_BYTE },
|
|
195
|
+
[TextureFormat.RGBA16F]: { internalFormat: gl.RGBA16F, format: gl.RGBA, type: gl.HALF_FLOAT },
|
|
196
|
+
[TextureFormat.RGBA32F]: { internalFormat: gl.RGBA32F, format: gl.RGBA, type: gl.FLOAT },
|
|
197
|
+
[TextureFormat.RGB8]: { internalFormat: gl.RGB8, format: gl.RGB, type: gl.UNSIGNED_BYTE },
|
|
198
|
+
[TextureFormat.RG8]: { internalFormat: gl.RG8, format: gl.RG, type: gl.UNSIGNED_BYTE },
|
|
199
|
+
[TextureFormat.R8]: { internalFormat: gl.R8, format: gl.RED, type: gl.UNSIGNED_BYTE },
|
|
200
|
+
[TextureFormat.DEPTH16]: { internalFormat: gl.DEPTH_COMPONENT16, format: gl.DEPTH_COMPONENT, type: gl.UNSIGNED_SHORT },
|
|
201
|
+
[TextureFormat.DEPTH24]: { internalFormat: gl.DEPTH_COMPONENT24, format: gl.DEPTH_COMPONENT, type: gl.UNSIGNED_INT },
|
|
202
|
+
[TextureFormat.DEPTH32F]: { internalFormat: gl.DEPTH_COMPONENT32F, format: gl.DEPTH_COMPONENT, type: gl.FLOAT },
|
|
203
|
+
[TextureFormat.DEPTH24_STENCIL8]: { internalFormat: gl.DEPTH24_STENCIL8, format: gl.DEPTH_STENCIL, type: gl.UNSIGNED_INT_24_8 },
|
|
204
|
+
[TextureFormat.DEPTH32F_STENCIL8]: { internalFormat: gl.DEPTH32F_STENCIL8, format: gl.DEPTH_STENCIL, type: gl.FLOAT_32_UNSIGNED_INT_24_8_REV }
|
|
205
|
+
};
|
|
206
|
+
|
|
207
|
+
this.FILTER_MODES = {
|
|
208
|
+
[FilterMode.NEAREST]: gl.NEAREST,
|
|
209
|
+
[FilterMode.LINEAR]: gl.LINEAR,
|
|
210
|
+
[FilterMode.NEAREST_MIPMAP_NEAREST]: gl.NEAREST_MIPMAP_NEAREST,
|
|
211
|
+
[FilterMode.LINEAR_MIPMAP_NEAREST]: gl.LINEAR_MIPMAP_NEAREST,
|
|
212
|
+
[FilterMode.NEAREST_MIPMAP_LINEAR]: gl.NEAREST_MIPMAP_LINEAR,
|
|
213
|
+
[FilterMode.LINEAR_MIPMAP_LINEAR]: gl.LINEAR_MIPMAP_LINEAR
|
|
214
|
+
};
|
|
215
|
+
|
|
216
|
+
this.WRAP_MODES = {
|
|
217
|
+
[WrapMode.REPEAT]: gl.REPEAT,
|
|
218
|
+
[WrapMode.CLAMP_TO_EDGE]: gl.CLAMP_TO_EDGE,
|
|
219
|
+
[WrapMode.MIRRORED_REPEAT]: gl.MIRRORED_REPEAT
|
|
220
|
+
};
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* Initialize WebGL extensions
|
|
225
|
+
* @private
|
|
226
|
+
*/
|
|
227
|
+
_initExtensions() {
|
|
228
|
+
const gl = this.gl;
|
|
229
|
+
|
|
230
|
+
this.extensions = {
|
|
231
|
+
colorBufferFloat: gl.getExtension('EXT_color_buffer_float'),
|
|
232
|
+
floatBlend: gl.getExtension('EXT_float_blend'),
|
|
233
|
+
textureFilterAnisotropic: gl.getExtension('EXT_texture_filter_anisotropic'),
|
|
234
|
+
debugRendererInfo: gl.getExtension('WEBGL_debug_renderer_info'),
|
|
235
|
+
loseContext: gl.getExtension('WEBGL_lose_context'),
|
|
236
|
+
parallelShaderCompile: gl.getExtension('KHR_parallel_shader_compile')
|
|
237
|
+
};
|
|
238
|
+
|
|
239
|
+
if (this.debug && this.extensions.debugRendererInfo) {
|
|
240
|
+
console.log('WebGL Renderer:', gl.getParameter(this.extensions.debugRendererInfo.UNMASKED_RENDERER_WEBGL));
|
|
241
|
+
console.log('WebGL Vendor:', gl.getParameter(this.extensions.debugRendererInfo.UNMASKED_VENDOR_WEBGL));
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
/**
|
|
246
|
+
* Clear framebuffer
|
|
247
|
+
* @param {object} command - ClearCommand
|
|
248
|
+
*/
|
|
249
|
+
clear(command) {
|
|
250
|
+
const gl = this.gl;
|
|
251
|
+
let mask = 0;
|
|
252
|
+
|
|
253
|
+
if (command.clearColor) {
|
|
254
|
+
gl.clearColor(...command.colorValue);
|
|
255
|
+
mask |= gl.COLOR_BUFFER_BIT;
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
if (command.clearDepth) {
|
|
259
|
+
gl.clearDepth(command.depthValue);
|
|
260
|
+
mask |= gl.DEPTH_BUFFER_BIT;
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
if (command.clearStencil) {
|
|
264
|
+
gl.clearStencil(command.stencilValue);
|
|
265
|
+
mask |= gl.STENCIL_BUFFER_BIT;
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
if (mask) {
|
|
269
|
+
gl.clear(mask);
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
/**
|
|
274
|
+
* Set render state
|
|
275
|
+
* @param {object} state - RenderState
|
|
276
|
+
*/
|
|
277
|
+
setState(state) {
|
|
278
|
+
const gl = this.gl;
|
|
279
|
+
this._stats.stateChanges++;
|
|
280
|
+
|
|
281
|
+
// Blend state
|
|
282
|
+
this._setBlendState(state.blend);
|
|
283
|
+
|
|
284
|
+
// Depth state
|
|
285
|
+
this._setDepthState(state.depth);
|
|
286
|
+
|
|
287
|
+
// Stencil state
|
|
288
|
+
this._setStencilState(state.stencil);
|
|
289
|
+
|
|
290
|
+
// Rasterizer state
|
|
291
|
+
this._setRasterizerState(state.rasterizer);
|
|
292
|
+
|
|
293
|
+
// Color mask
|
|
294
|
+
gl.colorMask(...state.colorMask);
|
|
295
|
+
|
|
296
|
+
this._currentState = state;
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
/**
|
|
300
|
+
* Set blend state
|
|
301
|
+
* @private
|
|
302
|
+
*/
|
|
303
|
+
_setBlendState(blend) {
|
|
304
|
+
const gl = this.gl;
|
|
305
|
+
|
|
306
|
+
if (blend.enabled) {
|
|
307
|
+
gl.enable(gl.BLEND);
|
|
308
|
+
gl.blendFuncSeparate(
|
|
309
|
+
this.BLEND_FACTORS[blend.srcRGB],
|
|
310
|
+
this.BLEND_FACTORS[blend.dstRGB],
|
|
311
|
+
this.BLEND_FACTORS[blend.srcAlpha],
|
|
312
|
+
this.BLEND_FACTORS[blend.dstAlpha]
|
|
313
|
+
);
|
|
314
|
+
if (blend.color.some(c => c !== 0)) {
|
|
315
|
+
gl.blendColor(...blend.color);
|
|
316
|
+
}
|
|
317
|
+
} else {
|
|
318
|
+
gl.disable(gl.BLEND);
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
/**
|
|
323
|
+
* Set depth state
|
|
324
|
+
* @private
|
|
325
|
+
*/
|
|
326
|
+
_setDepthState(depth) {
|
|
327
|
+
const gl = this.gl;
|
|
328
|
+
|
|
329
|
+
if (depth.testEnabled) {
|
|
330
|
+
gl.enable(gl.DEPTH_TEST);
|
|
331
|
+
gl.depthFunc(this.DEPTH_FUNCS[depth.func]);
|
|
332
|
+
} else {
|
|
333
|
+
gl.disable(gl.DEPTH_TEST);
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
gl.depthMask(depth.writeEnabled);
|
|
337
|
+
gl.depthRange(depth.near, depth.far);
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
/**
|
|
341
|
+
* Set stencil state
|
|
342
|
+
* @private
|
|
343
|
+
*/
|
|
344
|
+
_setStencilState(stencil) {
|
|
345
|
+
const gl = this.gl;
|
|
346
|
+
|
|
347
|
+
if (stencil.enabled) {
|
|
348
|
+
gl.enable(gl.STENCIL_TEST);
|
|
349
|
+
gl.stencilFunc(
|
|
350
|
+
this.DEPTH_FUNCS[stencil.func] || gl.ALWAYS,
|
|
351
|
+
stencil.ref,
|
|
352
|
+
stencil.mask
|
|
353
|
+
);
|
|
354
|
+
gl.stencilOp(
|
|
355
|
+
this.STENCIL_OPS[stencil.failOp],
|
|
356
|
+
this.STENCIL_OPS[stencil.depthFailOp],
|
|
357
|
+
this.STENCIL_OPS[stencil.passOp]
|
|
358
|
+
);
|
|
359
|
+
} else {
|
|
360
|
+
gl.disable(gl.STENCIL_TEST);
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
/**
|
|
365
|
+
* Set rasterizer state
|
|
366
|
+
* @private
|
|
367
|
+
*/
|
|
368
|
+
_setRasterizerState(rasterizer) {
|
|
369
|
+
const gl = this.gl;
|
|
370
|
+
|
|
371
|
+
// Culling
|
|
372
|
+
if (rasterizer.cullFace === CullFace.NONE) {
|
|
373
|
+
gl.disable(gl.CULL_FACE);
|
|
374
|
+
} else {
|
|
375
|
+
gl.enable(gl.CULL_FACE);
|
|
376
|
+
switch (rasterizer.cullFace) {
|
|
377
|
+
case CullFace.FRONT:
|
|
378
|
+
gl.cullFace(gl.FRONT);
|
|
379
|
+
break;
|
|
380
|
+
case CullFace.BACK:
|
|
381
|
+
gl.cullFace(gl.BACK);
|
|
382
|
+
break;
|
|
383
|
+
case CullFace.FRONT_AND_BACK:
|
|
384
|
+
gl.cullFace(gl.FRONT_AND_BACK);
|
|
385
|
+
break;
|
|
386
|
+
}
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
// Front face
|
|
390
|
+
gl.frontFace(rasterizer.frontFaceCCW ? gl.CCW : gl.CW);
|
|
391
|
+
|
|
392
|
+
// Scissor
|
|
393
|
+
if (rasterizer.scissorEnabled) {
|
|
394
|
+
gl.enable(gl.SCISSOR_TEST);
|
|
395
|
+
gl.scissor(...rasterizer.scissorRect);
|
|
396
|
+
} else {
|
|
397
|
+
gl.disable(gl.SCISSOR_TEST);
|
|
398
|
+
}
|
|
399
|
+
|
|
400
|
+
// Line width (clamped by implementation)
|
|
401
|
+
gl.lineWidth(Math.min(rasterizer.lineWidth, gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)[1]));
|
|
402
|
+
|
|
403
|
+
// Polygon offset for depth bias
|
|
404
|
+
if (rasterizer.depthBiasEnabled) {
|
|
405
|
+
gl.enable(gl.POLYGON_OFFSET_FILL);
|
|
406
|
+
gl.polygonOffset(rasterizer.depthBiasFactor, rasterizer.depthBiasUnits);
|
|
407
|
+
} else {
|
|
408
|
+
gl.disable(gl.POLYGON_OFFSET_FILL);
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
/**
|
|
413
|
+
* Set viewport
|
|
414
|
+
* @param {number} x
|
|
415
|
+
* @param {number} y
|
|
416
|
+
* @param {number} width
|
|
417
|
+
* @param {number} height
|
|
418
|
+
*/
|
|
419
|
+
setViewport(x, y, width, height) {
|
|
420
|
+
this.gl.viewport(x, y, width, height);
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
/**
|
|
424
|
+
* Bind shader program
|
|
425
|
+
* @param {object} shader - ShaderProgram
|
|
426
|
+
*/
|
|
427
|
+
bindShader(shader) {
|
|
428
|
+
if (this._currentShader === shader) return;
|
|
429
|
+
|
|
430
|
+
const gl = this.gl;
|
|
431
|
+
let program = this._shaderCache.get(shader);
|
|
432
|
+
|
|
433
|
+
if (!program) {
|
|
434
|
+
program = this._compileShader(shader);
|
|
435
|
+
if (program) {
|
|
436
|
+
this._shaderCache.set(shader, program);
|
|
437
|
+
shader.setHandle(program);
|
|
438
|
+
}
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
if (program) {
|
|
442
|
+
gl.useProgram(program);
|
|
443
|
+
this._currentShader = shader;
|
|
444
|
+
this._stats.shaderSwitches++;
|
|
445
|
+
}
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
/**
|
|
449
|
+
* Compile shader program
|
|
450
|
+
* @private
|
|
451
|
+
*/
|
|
452
|
+
_compileShader(shader) {
|
|
453
|
+
const gl = this.gl;
|
|
454
|
+
|
|
455
|
+
// Compile vertex shader
|
|
456
|
+
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
|
|
457
|
+
gl.shaderSource(vertexShader, shader.vertexSource.getProcessedCode());
|
|
458
|
+
gl.compileShader(vertexShader);
|
|
459
|
+
|
|
460
|
+
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
|
|
461
|
+
const error = gl.getShaderInfoLog(vertexShader);
|
|
462
|
+
shader.setError(`Vertex shader error: ${error}`);
|
|
463
|
+
gl.deleteShader(vertexShader);
|
|
464
|
+
return null;
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
// Compile fragment shader
|
|
468
|
+
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
|
|
469
|
+
gl.shaderSource(fragmentShader, shader.fragmentSource.getProcessedCode());
|
|
470
|
+
gl.compileShader(fragmentShader);
|
|
471
|
+
|
|
472
|
+
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
|
|
473
|
+
const error = gl.getShaderInfoLog(fragmentShader);
|
|
474
|
+
shader.setError(`Fragment shader error: ${error}`);
|
|
475
|
+
gl.deleteShader(vertexShader);
|
|
476
|
+
gl.deleteShader(fragmentShader);
|
|
477
|
+
return null;
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
// Link program
|
|
481
|
+
const program = gl.createProgram();
|
|
482
|
+
gl.attachShader(program, vertexShader);
|
|
483
|
+
gl.attachShader(program, fragmentShader);
|
|
484
|
+
|
|
485
|
+
// Bind attribute locations
|
|
486
|
+
for (const attr of shader.attributes) {
|
|
487
|
+
gl.bindAttribLocation(program, attr.location, attr.name);
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
gl.linkProgram(program);
|
|
491
|
+
|
|
492
|
+
// Clean up shaders (attached to program, can be deleted)
|
|
493
|
+
gl.deleteShader(vertexShader);
|
|
494
|
+
gl.deleteShader(fragmentShader);
|
|
495
|
+
|
|
496
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
497
|
+
const error = gl.getProgramInfoLog(program);
|
|
498
|
+
shader.setError(`Link error: ${error}`);
|
|
499
|
+
gl.deleteProgram(program);
|
|
500
|
+
return null;
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
this._resources.register('program', program, () => gl.deleteProgram(program));
|
|
504
|
+
|
|
505
|
+
// Cache uniform locations
|
|
506
|
+
for (const uniform of shader.uniforms) {
|
|
507
|
+
uniform.location = gl.getUniformLocation(program, uniform.name);
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
return program;
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
/**
|
|
514
|
+
* Set shader uniform
|
|
515
|
+
* @param {string} name
|
|
516
|
+
* @param {any} value
|
|
517
|
+
* @param {string} [type]
|
|
518
|
+
*/
|
|
519
|
+
setUniform(name, value, type = null) {
|
|
520
|
+
const gl = this.gl;
|
|
521
|
+
|
|
522
|
+
if (!this._currentShader) return;
|
|
523
|
+
|
|
524
|
+
const uniform = this._currentShader.getUniform(name);
|
|
525
|
+
const location = uniform?.location ?? gl.getUniformLocation(
|
|
526
|
+
this._shaderCache.get(this._currentShader),
|
|
527
|
+
name
|
|
528
|
+
);
|
|
529
|
+
|
|
530
|
+
if (location === null) return;
|
|
531
|
+
|
|
532
|
+
// Check cache
|
|
533
|
+
if (!this._currentShader.setUniformValue(name, value)) {
|
|
534
|
+
return; // Value unchanged
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
const uniformType = type || uniform?.type || this._inferUniformType(value);
|
|
538
|
+
|
|
539
|
+
switch (uniformType) {
|
|
540
|
+
case 'float':
|
|
541
|
+
gl.uniform1f(location, value);
|
|
542
|
+
break;
|
|
543
|
+
case 'vec2':
|
|
544
|
+
gl.uniform2fv(location, value);
|
|
545
|
+
break;
|
|
546
|
+
case 'vec3':
|
|
547
|
+
gl.uniform3fv(location, value);
|
|
548
|
+
break;
|
|
549
|
+
case 'vec4':
|
|
550
|
+
gl.uniform4fv(location, value);
|
|
551
|
+
break;
|
|
552
|
+
case 'int':
|
|
553
|
+
case 'sampler2D':
|
|
554
|
+
case 'samplerCube':
|
|
555
|
+
case 'sampler3D':
|
|
556
|
+
gl.uniform1i(location, value);
|
|
557
|
+
break;
|
|
558
|
+
case 'ivec2':
|
|
559
|
+
gl.uniform2iv(location, value);
|
|
560
|
+
break;
|
|
561
|
+
case 'ivec3':
|
|
562
|
+
gl.uniform3iv(location, value);
|
|
563
|
+
break;
|
|
564
|
+
case 'ivec4':
|
|
565
|
+
gl.uniform4iv(location, value);
|
|
566
|
+
break;
|
|
567
|
+
case 'bool':
|
|
568
|
+
gl.uniform1i(location, value ? 1 : 0);
|
|
569
|
+
break;
|
|
570
|
+
case 'mat2':
|
|
571
|
+
gl.uniformMatrix2fv(location, false, value);
|
|
572
|
+
break;
|
|
573
|
+
case 'mat3':
|
|
574
|
+
gl.uniformMatrix3fv(location, false, value);
|
|
575
|
+
break;
|
|
576
|
+
case 'mat4':
|
|
577
|
+
gl.uniformMatrix4fv(location, false, value);
|
|
578
|
+
break;
|
|
579
|
+
default:
|
|
580
|
+
console.warn(`Unknown uniform type: ${uniformType}`);
|
|
581
|
+
}
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
/**
|
|
585
|
+
* Infer uniform type from value
|
|
586
|
+
* @private
|
|
587
|
+
*/
|
|
588
|
+
_inferUniformType(value) {
|
|
589
|
+
if (typeof value === 'number') {
|
|
590
|
+
return Number.isInteger(value) ? 'int' : 'float';
|
|
591
|
+
}
|
|
592
|
+
if (typeof value === 'boolean') {
|
|
593
|
+
return 'bool';
|
|
594
|
+
}
|
|
595
|
+
if (Array.isArray(value) || ArrayBuffer.isView(value)) {
|
|
596
|
+
const length = value.length;
|
|
597
|
+
if (length === 2) return 'vec2';
|
|
598
|
+
if (length === 3) return 'vec3';
|
|
599
|
+
if (length === 4) return 'vec4';
|
|
600
|
+
if (length === 9) return 'mat3';
|
|
601
|
+
if (length === 16) return 'mat4';
|
|
602
|
+
}
|
|
603
|
+
return 'float';
|
|
604
|
+
}
|
|
605
|
+
|
|
606
|
+
/**
|
|
607
|
+
* Bind texture to slot
|
|
608
|
+
* @param {object} texture
|
|
609
|
+
* @param {number} slot
|
|
610
|
+
*/
|
|
611
|
+
bindTexture(texture, slot = 0) {
|
|
612
|
+
const gl = this.gl;
|
|
613
|
+
|
|
614
|
+
gl.activeTexture(gl.TEXTURE0 + slot);
|
|
615
|
+
|
|
616
|
+
if (!texture) {
|
|
617
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
618
|
+
this._boundTextures.delete(slot);
|
|
619
|
+
return;
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
let glTexture = texture._handle;
|
|
623
|
+
|
|
624
|
+
if (!glTexture) {
|
|
625
|
+
glTexture = this._createTexture(texture);
|
|
626
|
+
texture._handle = glTexture;
|
|
627
|
+
}
|
|
628
|
+
|
|
629
|
+
gl.bindTexture(texture._target || gl.TEXTURE_2D, glTexture);
|
|
630
|
+
this._boundTextures.set(slot, texture);
|
|
631
|
+
this._stats.textureBinds++;
|
|
632
|
+
}
|
|
633
|
+
|
|
634
|
+
/**
|
|
635
|
+
* Create WebGL texture
|
|
636
|
+
* @private
|
|
637
|
+
*/
|
|
638
|
+
_createTexture(texture) {
|
|
639
|
+
const gl = this.gl;
|
|
640
|
+
const glTexture = gl.createTexture();
|
|
641
|
+
const target = texture._target || gl.TEXTURE_2D;
|
|
642
|
+
|
|
643
|
+
this._resources.register('texture', glTexture, () => gl.deleteTexture(glTexture));
|
|
644
|
+
|
|
645
|
+
gl.bindTexture(target, glTexture);
|
|
646
|
+
|
|
647
|
+
// Set parameters
|
|
648
|
+
gl.texParameteri(target, gl.TEXTURE_MIN_FILTER,
|
|
649
|
+
this.FILTER_MODES[texture.minFilter] || gl.LINEAR);
|
|
650
|
+
gl.texParameteri(target, gl.TEXTURE_MAG_FILTER,
|
|
651
|
+
this.FILTER_MODES[texture.magFilter] || gl.LINEAR);
|
|
652
|
+
gl.texParameteri(target, gl.TEXTURE_WRAP_S,
|
|
653
|
+
this.WRAP_MODES[texture.wrapS] || gl.CLAMP_TO_EDGE);
|
|
654
|
+
gl.texParameteri(target, gl.TEXTURE_WRAP_T,
|
|
655
|
+
this.WRAP_MODES[texture.wrapT] || gl.CLAMP_TO_EDGE);
|
|
656
|
+
|
|
657
|
+
return glTexture;
|
|
658
|
+
}
|
|
659
|
+
|
|
660
|
+
/**
|
|
661
|
+
* Bind vertex array object
|
|
662
|
+
* @param {object} vao
|
|
663
|
+
*/
|
|
664
|
+
bindVertexArray(vao) {
|
|
665
|
+
if (this._currentVAO === vao) return;
|
|
666
|
+
|
|
667
|
+
const gl = this.gl;
|
|
668
|
+
let glVAO = this._vaoCache.get(vao);
|
|
669
|
+
|
|
670
|
+
if (!glVAO && vao) {
|
|
671
|
+
glVAO = this._createVAO(vao);
|
|
672
|
+
this._vaoCache.set(vao, glVAO);
|
|
673
|
+
vao._handle = glVAO;
|
|
674
|
+
}
|
|
675
|
+
|
|
676
|
+
gl.bindVertexArray(glVAO || null);
|
|
677
|
+
this._currentVAO = vao;
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
/**
|
|
681
|
+
* Create vertex array object
|
|
682
|
+
* @private
|
|
683
|
+
*/
|
|
684
|
+
_createVAO(vao) {
|
|
685
|
+
const gl = this.gl;
|
|
686
|
+
const glVAO = gl.createVertexArray();
|
|
687
|
+
gl.bindVertexArray(glVAO);
|
|
688
|
+
|
|
689
|
+
this._resources.register('vao', glVAO, () => gl.deleteVertexArray(glVAO));
|
|
690
|
+
|
|
691
|
+
// Set up attributes from VAO descriptor
|
|
692
|
+
for (const attr of vao.attributes || []) {
|
|
693
|
+
gl.enableVertexAttribArray(attr.location);
|
|
694
|
+
|
|
695
|
+
// Bind the attribute's buffer
|
|
696
|
+
if (attr.buffer?._handle) {
|
|
697
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, attr.buffer._handle);
|
|
698
|
+
}
|
|
699
|
+
|
|
700
|
+
// Set vertex attribute pointer
|
|
701
|
+
gl.vertexAttribPointer(
|
|
702
|
+
attr.location,
|
|
703
|
+
attr.size || 4,
|
|
704
|
+
attr.type || gl.FLOAT,
|
|
705
|
+
attr.normalized || false,
|
|
706
|
+
attr.stride || 0,
|
|
707
|
+
attr.offset || 0
|
|
708
|
+
);
|
|
709
|
+
|
|
710
|
+
// Instance divisor for instanced rendering
|
|
711
|
+
if (attr.divisor) {
|
|
712
|
+
gl.vertexAttribDivisor(attr.location, attr.divisor);
|
|
713
|
+
}
|
|
714
|
+
}
|
|
715
|
+
|
|
716
|
+
// Bind index buffer if present
|
|
717
|
+
if (vao.indexBuffer?._handle) {
|
|
718
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vao.indexBuffer._handle);
|
|
719
|
+
}
|
|
720
|
+
|
|
721
|
+
gl.bindVertexArray(null);
|
|
722
|
+
return glVAO;
|
|
723
|
+
}
|
|
724
|
+
|
|
725
|
+
/**
|
|
726
|
+
* Bind render target (framebuffer)
|
|
727
|
+
* @param {object|null} target
|
|
728
|
+
*/
|
|
729
|
+
bindRenderTarget(target) {
|
|
730
|
+
const gl = this.gl;
|
|
731
|
+
|
|
732
|
+
if (target === null) {
|
|
733
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
734
|
+
this._currentRenderTarget = null;
|
|
735
|
+
return;
|
|
736
|
+
}
|
|
737
|
+
|
|
738
|
+
let framebuffer = this._framebufferCache.get(target);
|
|
739
|
+
|
|
740
|
+
if (!framebuffer || target._needsReallocation) {
|
|
741
|
+
framebuffer = this._createFramebuffer(target);
|
|
742
|
+
this._framebufferCache.set(target, framebuffer);
|
|
743
|
+
target.setHandle(framebuffer);
|
|
744
|
+
target._needsReallocation = false;
|
|
745
|
+
}
|
|
746
|
+
|
|
747
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
|
|
748
|
+
this._currentRenderTarget = target;
|
|
749
|
+
|
|
750
|
+
// Set viewport to match target size
|
|
751
|
+
gl.viewport(0, 0, target.width, target.height);
|
|
752
|
+
}
|
|
753
|
+
|
|
754
|
+
/**
|
|
755
|
+
* Create framebuffer
|
|
756
|
+
* @private
|
|
757
|
+
*/
|
|
758
|
+
_createFramebuffer(target) {
|
|
759
|
+
const gl = this.gl;
|
|
760
|
+
const framebuffer = gl.createFramebuffer();
|
|
761
|
+
|
|
762
|
+
this._resources.register('framebuffer', framebuffer, () => gl.deleteFramebuffer(framebuffer));
|
|
763
|
+
|
|
764
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
|
|
765
|
+
|
|
766
|
+
// Color attachments
|
|
767
|
+
const drawBuffers = [];
|
|
768
|
+
target._colorTextures = [];
|
|
769
|
+
|
|
770
|
+
for (let i = 0; i < target.colorAttachments.length; i++) {
|
|
771
|
+
const attachment = target.colorAttachments[i];
|
|
772
|
+
const formatInfo = this.TEXTURE_FORMATS[attachment.format];
|
|
773
|
+
|
|
774
|
+
if (attachment.useTexture) {
|
|
775
|
+
const texture = gl.createTexture();
|
|
776
|
+
this._resources.register('texture', texture, () => gl.deleteTexture(texture));
|
|
777
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
778
|
+
gl.texImage2D(
|
|
779
|
+
gl.TEXTURE_2D, 0,
|
|
780
|
+
formatInfo.internalFormat,
|
|
781
|
+
target.width, target.height, 0,
|
|
782
|
+
formatInfo.format,
|
|
783
|
+
formatInfo.type,
|
|
784
|
+
null
|
|
785
|
+
);
|
|
786
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER,
|
|
787
|
+
this.FILTER_MODES[attachment.minFilter]);
|
|
788
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER,
|
|
789
|
+
this.FILTER_MODES[attachment.magFilter]);
|
|
790
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S,
|
|
791
|
+
this.WRAP_MODES[attachment.wrapS]);
|
|
792
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T,
|
|
793
|
+
this.WRAP_MODES[attachment.wrapT]);
|
|
794
|
+
|
|
795
|
+
gl.framebufferTexture2D(
|
|
796
|
+
gl.FRAMEBUFFER,
|
|
797
|
+
gl.COLOR_ATTACHMENT0 + i,
|
|
798
|
+
gl.TEXTURE_2D,
|
|
799
|
+
texture, 0
|
|
800
|
+
);
|
|
801
|
+
|
|
802
|
+
target._colorTextures.push({ _handle: texture, _target: gl.TEXTURE_2D });
|
|
803
|
+
} else {
|
|
804
|
+
const renderbuffer = gl.createRenderbuffer();
|
|
805
|
+
this._resources.register('renderbuffer', renderbuffer, () => gl.deleteRenderbuffer(renderbuffer));
|
|
806
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
|
|
807
|
+
|
|
808
|
+
if (attachment.samples > 1) {
|
|
809
|
+
gl.renderbufferStorageMultisample(
|
|
810
|
+
gl.RENDERBUFFER,
|
|
811
|
+
attachment.samples,
|
|
812
|
+
formatInfo.internalFormat,
|
|
813
|
+
target.width, target.height
|
|
814
|
+
);
|
|
815
|
+
} else {
|
|
816
|
+
gl.renderbufferStorage(
|
|
817
|
+
gl.RENDERBUFFER,
|
|
818
|
+
formatInfo.internalFormat,
|
|
819
|
+
target.width, target.height
|
|
820
|
+
);
|
|
821
|
+
}
|
|
822
|
+
|
|
823
|
+
gl.framebufferRenderbuffer(
|
|
824
|
+
gl.FRAMEBUFFER,
|
|
825
|
+
gl.COLOR_ATTACHMENT0 + i,
|
|
826
|
+
gl.RENDERBUFFER,
|
|
827
|
+
renderbuffer
|
|
828
|
+
);
|
|
829
|
+
}
|
|
830
|
+
|
|
831
|
+
drawBuffers.push(gl.COLOR_ATTACHMENT0 + i);
|
|
832
|
+
}
|
|
833
|
+
|
|
834
|
+
// Set draw buffers for MRT
|
|
835
|
+
if (drawBuffers.length > 0) {
|
|
836
|
+
gl.drawBuffers(drawBuffers);
|
|
837
|
+
}
|
|
838
|
+
|
|
839
|
+
// Depth attachment
|
|
840
|
+
if (target.depthAttachment) {
|
|
841
|
+
const depthAttachment = target.depthAttachment;
|
|
842
|
+
const formatInfo = this.TEXTURE_FORMATS[depthAttachment.format];
|
|
843
|
+
const isDepthStencil = depthAttachment.format.includes('stencil');
|
|
844
|
+
|
|
845
|
+
if (depthAttachment.useTexture) {
|
|
846
|
+
const texture = gl.createTexture();
|
|
847
|
+
this._resources.register('texture', texture, () => gl.deleteTexture(texture));
|
|
848
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
849
|
+
gl.texImage2D(
|
|
850
|
+
gl.TEXTURE_2D, 0,
|
|
851
|
+
formatInfo.internalFormat,
|
|
852
|
+
target.width, target.height, 0,
|
|
853
|
+
formatInfo.format,
|
|
854
|
+
formatInfo.type,
|
|
855
|
+
null
|
|
856
|
+
);
|
|
857
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
858
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
859
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
860
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
861
|
+
|
|
862
|
+
gl.framebufferTexture2D(
|
|
863
|
+
gl.FRAMEBUFFER,
|
|
864
|
+
isDepthStencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT,
|
|
865
|
+
gl.TEXTURE_2D,
|
|
866
|
+
texture, 0
|
|
867
|
+
);
|
|
868
|
+
|
|
869
|
+
target._depthTexture = { _handle: texture, _target: gl.TEXTURE_2D };
|
|
870
|
+
} else {
|
|
871
|
+
const renderbuffer = gl.createRenderbuffer();
|
|
872
|
+
this._resources.register('renderbuffer', renderbuffer, () => gl.deleteRenderbuffer(renderbuffer));
|
|
873
|
+
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
|
|
874
|
+
|
|
875
|
+
if (depthAttachment.samples > 1) {
|
|
876
|
+
gl.renderbufferStorageMultisample(
|
|
877
|
+
gl.RENDERBUFFER,
|
|
878
|
+
depthAttachment.samples,
|
|
879
|
+
formatInfo.internalFormat,
|
|
880
|
+
target.width, target.height
|
|
881
|
+
);
|
|
882
|
+
} else {
|
|
883
|
+
gl.renderbufferStorage(
|
|
884
|
+
gl.RENDERBUFFER,
|
|
885
|
+
formatInfo.internalFormat,
|
|
886
|
+
target.width, target.height
|
|
887
|
+
);
|
|
888
|
+
}
|
|
889
|
+
|
|
890
|
+
gl.framebufferRenderbuffer(
|
|
891
|
+
gl.FRAMEBUFFER,
|
|
892
|
+
isDepthStencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT,
|
|
893
|
+
gl.RENDERBUFFER,
|
|
894
|
+
renderbuffer
|
|
895
|
+
);
|
|
896
|
+
}
|
|
897
|
+
}
|
|
898
|
+
|
|
899
|
+
// Check completeness
|
|
900
|
+
const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
|
|
901
|
+
if (status !== gl.FRAMEBUFFER_COMPLETE) {
|
|
902
|
+
console.error('Framebuffer incomplete:', this._getFramebufferStatusName(status));
|
|
903
|
+
}
|
|
904
|
+
|
|
905
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
906
|
+
return framebuffer;
|
|
907
|
+
}
|
|
908
|
+
|
|
909
|
+
/**
|
|
910
|
+
* Get framebuffer status name for debugging
|
|
911
|
+
* @private
|
|
912
|
+
*/
|
|
913
|
+
_getFramebufferStatusName(status) {
|
|
914
|
+
const gl = this.gl;
|
|
915
|
+
const names = {
|
|
916
|
+
[gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT]: 'INCOMPLETE_ATTACHMENT',
|
|
917
|
+
[gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT]: 'INCOMPLETE_MISSING_ATTACHMENT',
|
|
918
|
+
[gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS]: 'INCOMPLETE_DIMENSIONS',
|
|
919
|
+
[gl.FRAMEBUFFER_UNSUPPORTED]: 'UNSUPPORTED',
|
|
920
|
+
[gl.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE]: 'INCOMPLETE_MULTISAMPLE'
|
|
921
|
+
};
|
|
922
|
+
return names[status] || `UNKNOWN (${status})`;
|
|
923
|
+
}
|
|
924
|
+
|
|
925
|
+
/**
|
|
926
|
+
* Draw non-indexed primitives
|
|
927
|
+
* @param {object} command - DrawCommand
|
|
928
|
+
*/
|
|
929
|
+
draw(command) {
|
|
930
|
+
const gl = this.gl;
|
|
931
|
+
const primitive = this.PRIMITIVE_TYPES[command.primitive] || gl.TRIANGLES;
|
|
932
|
+
|
|
933
|
+
gl.drawArrays(primitive, command.firstVertex, command.vertexCount);
|
|
934
|
+
this._stats.drawCalls++;
|
|
935
|
+
}
|
|
936
|
+
|
|
937
|
+
/**
|
|
938
|
+
* Draw indexed primitives
|
|
939
|
+
* @param {object} command - DrawIndexedCommand
|
|
940
|
+
*/
|
|
941
|
+
drawIndexed(command) {
|
|
942
|
+
const gl = this.gl;
|
|
943
|
+
const primitive = this.PRIMITIVE_TYPES[command.primitive] || gl.TRIANGLES;
|
|
944
|
+
const indexType = command.indexType === 'uint32' ? gl.UNSIGNED_INT : gl.UNSIGNED_SHORT;
|
|
945
|
+
const byteOffset = command.firstIndex * (command.indexType === 'uint32' ? 4 : 2);
|
|
946
|
+
|
|
947
|
+
gl.drawElements(primitive, command.indexCount, indexType, byteOffset);
|
|
948
|
+
this._stats.drawCalls++;
|
|
949
|
+
}
|
|
950
|
+
|
|
951
|
+
/**
|
|
952
|
+
* Draw instanced primitives
|
|
953
|
+
* @param {object} command - DrawInstancedCommand
|
|
954
|
+
*/
|
|
955
|
+
drawInstanced(command) {
|
|
956
|
+
const gl = this.gl;
|
|
957
|
+
const primitive = this.PRIMITIVE_TYPES[command.primitive] || gl.TRIANGLES;
|
|
958
|
+
|
|
959
|
+
gl.drawArraysInstanced(
|
|
960
|
+
primitive,
|
|
961
|
+
command.firstVertex,
|
|
962
|
+
command.vertexCount,
|
|
963
|
+
command.instanceCount
|
|
964
|
+
);
|
|
965
|
+
this._stats.drawCalls++;
|
|
966
|
+
}
|
|
967
|
+
|
|
968
|
+
/**
|
|
969
|
+
* Draw indexed instanced primitives
|
|
970
|
+
* @param {object} command - DrawIndexedInstancedCommand
|
|
971
|
+
*/
|
|
972
|
+
drawIndexedInstanced(command) {
|
|
973
|
+
const gl = this.gl;
|
|
974
|
+
const primitive = this.PRIMITIVE_TYPES[command.primitive] || gl.TRIANGLES;
|
|
975
|
+
const indexType = command.indexType === 'uint32' ? gl.UNSIGNED_INT : gl.UNSIGNED_SHORT;
|
|
976
|
+
const byteOffset = command.firstIndex * (command.indexType === 'uint32' ? 4 : 2);
|
|
977
|
+
|
|
978
|
+
gl.drawElementsInstanced(
|
|
979
|
+
primitive,
|
|
980
|
+
command.indexCount,
|
|
981
|
+
indexType,
|
|
982
|
+
byteOffset,
|
|
983
|
+
command.instanceCount
|
|
984
|
+
);
|
|
985
|
+
this._stats.drawCalls++;
|
|
986
|
+
}
|
|
987
|
+
|
|
988
|
+
/**
|
|
989
|
+
* Create buffer
|
|
990
|
+
* @param {object} descriptor
|
|
991
|
+
* @returns {object}
|
|
992
|
+
*/
|
|
993
|
+
createBuffer(descriptor) {
|
|
994
|
+
const gl = this.gl;
|
|
995
|
+
const buffer = gl.createBuffer();
|
|
996
|
+
const target = descriptor.usage === 'index' ? gl.ELEMENT_ARRAY_BUFFER : gl.ARRAY_BUFFER;
|
|
997
|
+
const usage = descriptor.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW;
|
|
998
|
+
|
|
999
|
+
gl.bindBuffer(target, buffer);
|
|
1000
|
+
|
|
1001
|
+
if (descriptor.data) {
|
|
1002
|
+
gl.bufferData(target, descriptor.data, usage);
|
|
1003
|
+
} else if (descriptor.size) {
|
|
1004
|
+
gl.bufferData(target, descriptor.size, usage);
|
|
1005
|
+
}
|
|
1006
|
+
|
|
1007
|
+
this._resources.register('buffer', buffer, () => gl.deleteBuffer(buffer), {
|
|
1008
|
+
bytes: descriptor.data?.byteLength || descriptor.size || 0
|
|
1009
|
+
});
|
|
1010
|
+
|
|
1011
|
+
return {
|
|
1012
|
+
_handle: buffer,
|
|
1013
|
+
_target: target,
|
|
1014
|
+
size: descriptor.data?.byteLength || descriptor.size || 0,
|
|
1015
|
+
usage: descriptor.usage || 'vertex'
|
|
1016
|
+
};
|
|
1017
|
+
}
|
|
1018
|
+
|
|
1019
|
+
/**
|
|
1020
|
+
* Update buffer data
|
|
1021
|
+
* @param {object} buffer
|
|
1022
|
+
* @param {ArrayBufferView} data
|
|
1023
|
+
* @param {number} [offset]
|
|
1024
|
+
*/
|
|
1025
|
+
updateBuffer(buffer, data, offset = 0) {
|
|
1026
|
+
const gl = this.gl;
|
|
1027
|
+
gl.bindBuffer(buffer._target, buffer._handle);
|
|
1028
|
+
gl.bufferSubData(buffer._target, offset, data);
|
|
1029
|
+
}
|
|
1030
|
+
|
|
1031
|
+
/**
|
|
1032
|
+
* Delete buffer
|
|
1033
|
+
* @param {object} buffer
|
|
1034
|
+
*/
|
|
1035
|
+
deleteBuffer(buffer) {
|
|
1036
|
+
if (buffer?._handle) {
|
|
1037
|
+
this.gl.deleteBuffer(buffer._handle);
|
|
1038
|
+
this._resources.release('buffer', buffer._handle);
|
|
1039
|
+
buffer._handle = null;
|
|
1040
|
+
}
|
|
1041
|
+
}
|
|
1042
|
+
|
|
1043
|
+
/**
|
|
1044
|
+
* Get render statistics
|
|
1045
|
+
* @returns {object}
|
|
1046
|
+
*/
|
|
1047
|
+
getStats() {
|
|
1048
|
+
return { ...this._stats, resources: this._resources.getStats() };
|
|
1049
|
+
}
|
|
1050
|
+
|
|
1051
|
+
/**
|
|
1052
|
+
* Reset statistics
|
|
1053
|
+
*/
|
|
1054
|
+
resetStats() {
|
|
1055
|
+
this._stats = {
|
|
1056
|
+
drawCalls: 0,
|
|
1057
|
+
stateChanges: 0,
|
|
1058
|
+
shaderSwitches: 0,
|
|
1059
|
+
textureBinds: 0
|
|
1060
|
+
};
|
|
1061
|
+
}
|
|
1062
|
+
|
|
1063
|
+
/**
|
|
1064
|
+
* Dispose all resources
|
|
1065
|
+
*/
|
|
1066
|
+
dispose() {
|
|
1067
|
+
this._resources.disposeAll();
|
|
1068
|
+
this._shaderCache.clear();
|
|
1069
|
+
this._framebufferCache.clear();
|
|
1070
|
+
this._vaoCache.clear();
|
|
1071
|
+
|
|
1072
|
+
this._currentState = null;
|
|
1073
|
+
this._currentShader = null;
|
|
1074
|
+
this._currentVAO = null;
|
|
1075
|
+
this._currentRenderTarget = null;
|
|
1076
|
+
this._boundTextures.clear();
|
|
1077
|
+
}
|
|
1078
|
+
}
|
|
1079
|
+
|
|
1080
|
+
/**
|
|
1081
|
+
* Create WebGL 2.0 backend from canvas
|
|
1082
|
+
* @param {HTMLCanvasElement} canvas
|
|
1083
|
+
* @param {object} [options]
|
|
1084
|
+
* @returns {WebGLBackend|null}
|
|
1085
|
+
*/
|
|
1086
|
+
export function createWebGLBackend(canvas, options = {}) {
|
|
1087
|
+
const contextOptions = {
|
|
1088
|
+
alpha: options.alpha ?? true,
|
|
1089
|
+
depth: options.depth ?? true,
|
|
1090
|
+
stencil: options.stencil ?? false,
|
|
1091
|
+
antialias: options.antialias ?? true,
|
|
1092
|
+
premultipliedAlpha: options.premultipliedAlpha ?? true,
|
|
1093
|
+
preserveDrawingBuffer: options.preserveDrawingBuffer ?? false,
|
|
1094
|
+
powerPreference: options.powerPreference ?? 'high-performance',
|
|
1095
|
+
failIfMajorPerformanceCaveat: options.failIfMajorPerformanceCaveat ?? false
|
|
1096
|
+
};
|
|
1097
|
+
|
|
1098
|
+
const gl = canvas.getContext('webgl2', contextOptions);
|
|
1099
|
+
|
|
1100
|
+
if (!gl) {
|
|
1101
|
+
console.error('WebGL 2.0 not supported');
|
|
1102
|
+
return null;
|
|
1103
|
+
}
|
|
1104
|
+
|
|
1105
|
+
return new WebGLBackend(gl, options);
|
|
1106
|
+
}
|
|
1107
|
+
|
|
1108
|
+
export default WebGLBackend;
|