@uptimizr/dashboard 0.4.5 → 0.4.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +19 -5
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._tree.txt +2 -2
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@@ -1,109 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,73272,e=>{"use strict";var t=e.i(37875);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
- const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
3
- fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
4
- fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
5
- fn saturateEps(x: f32)->f32 {return clamp(x,Epsilon,1.0);}
6
- fn maxEps(x: f32)->f32 {return max(x,Epsilon);}
7
- fn maxEpsVec3(x: vec3f)->vec3f {return max(x,vec3f(Epsilon));}
8
- fn absEps(x: f32)->f32 {return abs(x)+Epsilon;}
9
- fn transposeMat3(inMatrix: mat3x3f)->mat3x3f {let i0: vec3f=inMatrix[0];let i1: vec3f=inMatrix[1];let i2: vec3f=inMatrix[2];let outMatrix:mat3x3f=mat3x3f(
10
- vec3(i0.x,i1.x,i2.x),
11
- vec3(i0.y,i1.y,i2.y),
12
- vec3(i0.z,i1.z,i2.z)
13
- );return outMatrix;}
14
- fn inverseMat3(inMatrix: mat3x3f)->mat3x3f {let a00: f32=inMatrix[0][0];let a01: f32=inMatrix[0][1];let a02: f32=inMatrix[0][2];let a10: f32=inMatrix[1][0];let a11: f32=inMatrix[1][1];let a12: f32=inMatrix[1][2];let a20: f32=inMatrix[2][0];let a21: f32=inMatrix[2][1];let a22: f32=inMatrix[2][2];let b01: f32=a22*a11-a12*a21;let b11: f32=-a22*a10+a12*a20;let b21: f32=a21*a10-a11*a20;let det: f32=a00*b01+a01*b11+a02*b21;return mat3x3f(b01/det,(-a22*a01+a02*a21)/det,(a12*a01-a02*a11)/det,
15
- b11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,
16
- b21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}
17
- #if USE_EXACT_SRGB_CONVERSIONS
18
- fn toLinearSpaceExact(color: vec3f)->vec3f
19
- {let nearZeroSection: vec3f=0.0773993808*color;let remainingSection: vec3f=pow(0.947867299*(color+vec3f(0.055)),vec3f(2.4));return select(remainingSection,nearZeroSection,color<=vec3f(0.04045));}
20
- fn toGammaSpaceExact(color: vec3f)->vec3f
21
- {let nearZeroSection: vec3f=12.92*color;let remainingSection: vec3f=1.055*pow(color,vec3f(0.41666))-vec3f(0.055);return select(remainingSection,nearZeroSection,color<=vec3f(0.0031308));}
22
- #endif
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- fn toLinearSpace(color: f32)->f32
24
- {
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- #if USE_EXACT_SRGB_CONVERSIONS
26
- var nearZeroSection=0.0773993808*color;var remainingSection=pow(0.947867299*(color+0.055),2.4);return select(remainingSection,nearZeroSection,color<=0.04045);
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- #else
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- return pow(color,LinearEncodePowerApprox);
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- #endif
30
- }
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- fn toLinearSpaceVec3(color: vec3f)->vec3f
32
- {
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- #if USE_EXACT_SRGB_CONVERSIONS
34
- return toLinearSpaceExact(color);
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- #else
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- return pow(color,vec3f(LinearEncodePowerApprox));
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- #endif
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- }
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- fn toLinearSpaceVec4(color: vec4<f32>)->vec4<f32>
40
- {
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- #if USE_EXACT_SRGB_CONVERSIONS
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- return vec4f(toLinearSpaceExact(color.rgb),color.a);
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- #else
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- return vec4f(pow(color.rgb,vec3f(LinearEncodePowerApprox)),color.a);
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- #endif
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- }
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- fn toGammaSpace(color: vec4<f32>)->vec4<f32>
48
- {
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- #if USE_EXACT_SRGB_CONVERSIONS
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- return vec4<f32>(toGammaSpaceExact(color.rgb),color.a);
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- #else
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- return vec4<f32>(pow(color.rgb,vec3f(GammaEncodePowerApprox)),color.a);
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- #endif
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- }
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- fn toGammaSpaceVec3(color: vec3f)->vec3f
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- {
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- #if USE_EXACT_SRGB_CONVERSIONS
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- return toGammaSpaceExact(color);
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- #else
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- return pow(color,vec3f(GammaEncodePowerApprox));
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- #endif
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- }
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- fn squareVec3(value: vec3f)->vec3f
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- {return value*value;}
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- fn pow5(value: f32)->f32 {let sq: f32=value*value;return sq*sq*value;}
66
- fn double_refract(I: vec3f,N: vec3f,eta: f32)->vec3f {let Tfront: vec3f=refract(I,N,1.0/eta);let Nback: vec3f=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
67
- fn getLuminanceUnclamped(color: vec3f)->f32
68
- {return dot(color,LuminanceEncodeApprox);}
69
- fn getLuminance(color: vec3f)->f32
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- {return saturate(getLuminanceUnclamped(color));}
71
- fn getRand(seed: vec2<f32>)->f32 {return fract(sin(dot(seed.xy ,vec2<f32>(12.9898,78.233)))*43758.5453);}
72
- fn dither(seed: vec2<f32>,varianceAmount: f32)->f32 {let rand: f32=getRand(seed);let normVariance: f32=varianceAmount/255.0;let dither: f32=mix(-normVariance,normVariance,rand);return dither;}
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- const rgbdMaxRange: f32=255.0;fn toRGBD(color: vec3f)->vec4<f32> {let maxRGB: f32=max(max(color.r,max(color.g,color.b)),Epsilon);var D: f32 =max(rgbdMaxRange/maxRGB,1.);D =clamp(floor(D)/255.0,0.,1.);var rgb: vec3f =color.rgb*D;rgb=toGammaSpaceVec3(rgb);return vec4<f32>(saturateVec3(rgb),D);}
74
- fn fromRGBD(rgbd: vec4<f32>)->vec3f {let rgb=toLinearSpaceVec3(rgbd.rgb);return rgb/rgbd.a;}
75
- fn parallaxCorrectNormal(vertexPos: vec3f,origVec: vec3f,cubeSize: vec3f,cubePos: vec3f)->vec3f {let invOrigVec: vec3f=vec3f(1.)/origVec;let halfSize: vec3f=cubeSize*0.5;let intersecAtMaxPlane: vec3f=(cubePos+halfSize-vertexPos)*invOrigVec;let intersecAtMinPlane: vec3f=(cubePos-halfSize-vertexPos)*invOrigVec;let largestIntersec: vec3f=max(intersecAtMaxPlane,intersecAtMinPlane);let distance: f32=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);let intersectPositionWS: vec3f=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
76
- fn equirectangularToCubemapDirection(uv : vec2f)->vec3f {var longitude : f32=uv.x*TWO_PI-PI;var latitude : f32=HALF_PI-uv.y*PI;var direction : vec3f;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
77
- fn sqrtClamped(value: f32)->f32 {return sqrt(max(value,0.));}
78
- fn avg(value: vec3f)->f32 {return dot(value,vec3f(0.333333333));}
79
- fn singleScatterToMultiScatterAlbedo(rho_ss: vec3f)->vec3f {let s: vec3f=sqrt(max(vec3f(1.0)-rho_ss,vec3f(0.0)));return (vec3f(1.0)-s)*(vec3f(1.0)-vec3f(0.139)*s)/(vec3f(1.0)+vec3f(1.17)*s);}
80
- fn multiScatterToSingleScatterAlbedo(rho_ms: vec3f)->vec3f {let s: vec3f=4.09712f+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return 1.0f-s*s;}
81
- fn multiScatterToSingleScatterAlbedoWithAniso(rho_ms: vec3f,aniso: f32)->vec3f {let s: vec3f=4.09712+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return (vec3f(1.0f)-s*s)/maxEpsVec3(vec3f(1.0f)-vec3f(aniso)*s*s);}
82
- fn min3(v: vec3f)->f32 {return min(v.x,min(v.y,v.z));}
83
- fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
- fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
- fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
- uint2float(rstate*2447445414u));}
87
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},84327,e=>{"use strict";var t=e.i(37875);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
88
- #ifdef MULTIVIEW
89
- viewProjectionR : mat4x4<f32>,
90
- #endif
91
- view : mat4x4<f32>,
92
- projection : mat4x4<f32>,
93
- vEyePosition : vec4<f32>,
94
- inverseProjection : mat4x4<f32>,};
95
- #define SCENE_UBO
96
- var<uniform> scene : Scene;
97
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},2586,30368,95676,e=>{"use strict";var t=e.i(37875);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
98
- visibility : f32,};var<uniform> mesh : Mesh;
99
- #define WORLD_UBO
100
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}],2586);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
101
- varying vMainUV{X}: vec2f;
102
- #endif
103
- `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["mainUVVaryingDeclarationWGSL",0,{name:a,shader:n}],30368);let f="logDepthDeclaration",d=`#ifdef LOGARITHMICDEPTH
104
- uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
105
- #endif
106
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["logDepthDeclarationWGSL",0,{name:f,shader:d}],95676)},50641,93879,e=>{"use strict";var t=e.i(37875);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,87691,45961,47485,89701,62921,49405,e=>{"use strict";var t=e.i(2342);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
107
2
  #ifndef USE_VERTEX_PULLING
108
3
  attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
109
4
  #if NUM_BONE_INFLUENCERS>4
@@ -126,7 +21,7 @@ let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x
126
21
  #endif
127
22
  #endif
128
23
  #endif
129
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],50641);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
24
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],87691);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
130
25
  uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
131
26
  #ifdef INSTANCES
132
27
  attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
@@ -134,7 +29,7 @@ attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
134
29
  fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
135
30
  {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
136
31
  #endif
137
- `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:a,shader:n}],93879)},63547,e=>{"use strict";var t=e.i(37875);let r="instancesDeclaration",i=`#ifdef INSTANCES
32
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:a,shader:n}],45961);let f="instancesDeclaration",o=`#ifdef INSTANCES
138
33
  attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
139
34
  #ifdef INSTANCESCOLOR
140
35
  attribute instanceColor : vec4<f32>;
@@ -156,25 +51,7 @@ uniform world : mat4x4<f32>;
156
51
  uniform previousWorld : mat4x4<f32>;
157
52
  #endif
158
53
  #endif
159
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},63608,e=>{"use strict";var t=e.i(37875);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
160
- uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
161
- #endif
162
- #ifdef CLIPPLANE2
163
- uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
164
- #endif
165
- #ifdef CLIPPLANE3
166
- uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
167
- #endif
168
- #ifdef CLIPPLANE4
169
- uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
170
- #endif
171
- #ifdef CLIPPLANE5
172
- uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
173
- #endif
174
- #ifdef CLIPPLANE6
175
- uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
176
- #endif
177
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}])},98046,99804,58220,4312,e=>{"use strict";var t=e.i(37875);let r="instancesVertex",i=`#ifdef INSTANCES
54
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["instancesDeclarationWGSL",0,{name:f,shader:o}],47485);let d="instancesVertex",s=`#ifdef INSTANCES
178
55
  var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
179
56
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
180
57
  var finalPreviousWorld=mat4x4<f32>(
@@ -201,7 +78,7 @@ var finalWorld=mesh.world;
201
78
  var finalPreviousWorld=uniforms.previousWorld;
202
79
  #endif
203
80
  #endif
204
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],98046);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
81
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["instancesVertexWGSL",0,{name:d,shader:s}],89701);let u="bonesVertex",l=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
205
82
  #if NUM_BONE_INFLUENCERS>0
206
83
  var influence : mat4x4<f32>;
207
84
  #ifdef BONETEXTURE
@@ -254,82 +131,356 @@ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*v
254
131
  finalWorld=finalWorld*influence;
255
132
  #endif
256
133
  #endif
257
- `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["bonesVertexWGSL",0,{name:a,shader:n}],99804);let f="bakedVertexAnimation",d=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
258
- {
259
- #ifdef INSTANCES
260
- let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
134
+ `;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=l),e.s(["bonesVertexWGSL",0,{name:u,shader:l}],62921);let v="bakedVertexAnimation",c=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
135
+ {
136
+ #ifdef INSTANCES
137
+ let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
138
+ #else
139
+ let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
140
+ #endif
141
+ let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
142
+ #if NUM_BONE_INFLUENCERS>1
143
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
144
+ #endif
145
+ #if NUM_BONE_INFLUENCERS>2
146
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
147
+ #endif
148
+ #if NUM_BONE_INFLUENCERS>3
149
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
150
+ #endif
151
+ #if NUM_BONE_INFLUENCERS>4
152
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
153
+ #endif
154
+ #if NUM_BONE_INFLUENCERS>5
155
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
156
+ #endif
157
+ #if NUM_BONE_INFLUENCERS>6
158
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
159
+ #endif
160
+ #if NUM_BONE_INFLUENCERS>7
161
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
162
+ #endif
163
+ finalWorld=finalWorld*VATInfluence;}
164
+ #endif
165
+ `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=c),e.s(["bakedVertexAnimationWGSL",0,{name:v,shader:c}],49405)},10997,e=>{"use strict";var t=e.i(2342);let r="bumpVertex",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
166
+ #if defined(TANGENT) && defined(NORMAL)
167
+ var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
168
+ #endif
169
+ #endif
170
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexWGSL",0,{name:r,shader:i}])},88074,e=>{"use strict";var t=e.i(2342);let r="bumpVertexDeclaration",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
171
+ #if defined(TANGENT) && defined(NORMAL)
172
+ varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
173
+ #endif
174
+ #endif
175
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexDeclarationWGSL",0,{name:r,shader:i}])},83753,64767,e=>{"use strict";var t=e.i(2342);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
176
+ uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
177
+ #endif
178
+ #ifdef CLIPPLANE2
179
+ uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
180
+ #endif
181
+ #ifdef CLIPPLANE3
182
+ uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
183
+ #endif
184
+ #ifdef CLIPPLANE4
185
+ uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
186
+ #endif
187
+ #ifdef CLIPPLANE5
188
+ uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
189
+ #endif
190
+ #ifdef CLIPPLANE6
191
+ uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
192
+ #endif
193
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}],83753);let a="clipPlaneVertex",n=`#ifdef CLIPPLANE
194
+ vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
195
+ #endif
196
+ #ifdef CLIPPLANE2
197
+ vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
198
+ #endif
199
+ #ifdef CLIPPLANE3
200
+ vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
201
+ #endif
202
+ #ifdef CLIPPLANE4
203
+ vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
204
+ #endif
205
+ #ifdef CLIPPLANE5
206
+ vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
207
+ #endif
208
+ #ifdef CLIPPLANE6
209
+ vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
210
+ #endif
211
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["clipPlaneVertexWGSL",0,{name:a,shader:n}],64767)},43402,25462,e=>{"use strict";var t=e.i(2342);let r="fogVertexDeclaration",i=`#ifdef FOG
212
+ varying vFogDistance: vec3f;
213
+ #endif
214
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],43402);let a="fogVertex",n=`#ifdef FOG
215
+ #ifdef SCENE_UBO
216
+ vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
217
+ #else
218
+ vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
219
+ #endif
220
+ #endif
221
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["fogVertexWGSL",0,{name:a,shader:n}],25462)},35551,e=>{"use strict";var t=e.i(2342);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
222
+ const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
223
+ fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
224
+ fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
225
+ fn saturateEps(x: f32)->f32 {return clamp(x,Epsilon,1.0);}
226
+ fn maxEps(x: f32)->f32 {return max(x,Epsilon);}
227
+ fn maxEpsVec3(x: vec3f)->vec3f {return max(x,vec3f(Epsilon));}
228
+ fn absEps(x: f32)->f32 {return abs(x)+Epsilon;}
229
+ fn transposeMat3(inMatrix: mat3x3f)->mat3x3f {let i0: vec3f=inMatrix[0];let i1: vec3f=inMatrix[1];let i2: vec3f=inMatrix[2];let outMatrix:mat3x3f=mat3x3f(
230
+ vec3(i0.x,i1.x,i2.x),
231
+ vec3(i0.y,i1.y,i2.y),
232
+ vec3(i0.z,i1.z,i2.z)
233
+ );return outMatrix;}
234
+ fn inverseMat3(inMatrix: mat3x3f)->mat3x3f {let a00: f32=inMatrix[0][0];let a01: f32=inMatrix[0][1];let a02: f32=inMatrix[0][2];let a10: f32=inMatrix[1][0];let a11: f32=inMatrix[1][1];let a12: f32=inMatrix[1][2];let a20: f32=inMatrix[2][0];let a21: f32=inMatrix[2][1];let a22: f32=inMatrix[2][2];let b01: f32=a22*a11-a12*a21;let b11: f32=-a22*a10+a12*a20;let b21: f32=a21*a10-a11*a20;let det: f32=a00*b01+a01*b11+a02*b21;return mat3x3f(b01/det,(-a22*a01+a02*a21)/det,(a12*a01-a02*a11)/det,
235
+ b11/det,(a22*a00-a02*a20)/det,(-a12*a00+a02*a10)/det,
236
+ b21/det,(-a21*a00+a01*a20)/det,(a11*a00-a01*a10)/det);}
237
+ #if USE_EXACT_SRGB_CONVERSIONS
238
+ fn toLinearSpaceExact(color: vec3f)->vec3f
239
+ {let nearZeroSection: vec3f=0.0773993808*color;let remainingSection: vec3f=pow(0.947867299*(color+vec3f(0.055)),vec3f(2.4));return select(remainingSection,nearZeroSection,color<=vec3f(0.04045));}
240
+ fn toGammaSpaceExact(color: vec3f)->vec3f
241
+ {let nearZeroSection: vec3f=12.92*color;let remainingSection: vec3f=1.055*pow(color,vec3f(0.41666))-vec3f(0.055);return select(remainingSection,nearZeroSection,color<=vec3f(0.0031308));}
242
+ #endif
243
+ fn toLinearSpace(color: f32)->f32
244
+ {
245
+ #if USE_EXACT_SRGB_CONVERSIONS
246
+ var nearZeroSection=0.0773993808*color;var remainingSection=pow(0.947867299*(color+0.055),2.4);return select(remainingSection,nearZeroSection,color<=0.04045);
247
+ #else
248
+ return pow(color,LinearEncodePowerApprox);
249
+ #endif
250
+ }
251
+ fn toLinearSpaceVec3(color: vec3f)->vec3f
252
+ {
253
+ #if USE_EXACT_SRGB_CONVERSIONS
254
+ return toLinearSpaceExact(color);
255
+ #else
256
+ return pow(color,vec3f(LinearEncodePowerApprox));
257
+ #endif
258
+ }
259
+ fn toLinearSpaceVec4(color: vec4<f32>)->vec4<f32>
260
+ {
261
+ #if USE_EXACT_SRGB_CONVERSIONS
262
+ return vec4f(toLinearSpaceExact(color.rgb),color.a);
263
+ #else
264
+ return vec4f(pow(color.rgb,vec3f(LinearEncodePowerApprox)),color.a);
265
+ #endif
266
+ }
267
+ fn toGammaSpace(color: vec4<f32>)->vec4<f32>
268
+ {
269
+ #if USE_EXACT_SRGB_CONVERSIONS
270
+ return vec4<f32>(toGammaSpaceExact(color.rgb),color.a);
271
+ #else
272
+ return vec4<f32>(pow(color.rgb,vec3f(GammaEncodePowerApprox)),color.a);
273
+ #endif
274
+ }
275
+ fn toGammaSpaceVec3(color: vec3f)->vec3f
276
+ {
277
+ #if USE_EXACT_SRGB_CONVERSIONS
278
+ return toGammaSpaceExact(color);
279
+ #else
280
+ return pow(color,vec3f(GammaEncodePowerApprox));
281
+ #endif
282
+ }
283
+ fn squareVec3(value: vec3f)->vec3f
284
+ {return value*value;}
285
+ fn pow5(value: f32)->f32 {let sq: f32=value*value;return sq*sq*value;}
286
+ fn double_refract(I: vec3f,N: vec3f,eta: f32)->vec3f {let Tfront: vec3f=refract(I,N,1.0/eta);let Nback: vec3f=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
287
+ fn getLuminanceUnclamped(color: vec3f)->f32
288
+ {return dot(color,LuminanceEncodeApprox);}
289
+ fn getLuminance(color: vec3f)->f32
290
+ {return saturate(getLuminanceUnclamped(color));}
291
+ fn getRand(seed: vec2<f32>)->f32 {return fract(sin(dot(seed.xy ,vec2<f32>(12.9898,78.233)))*43758.5453);}
292
+ fn dither(seed: vec2<f32>,varianceAmount: f32)->f32 {let rand: f32=getRand(seed);let normVariance: f32=varianceAmount/255.0;let dither: f32=mix(-normVariance,normVariance,rand);return dither;}
293
+ const rgbdMaxRange: f32=255.0;fn toRGBD(color: vec3f)->vec4<f32> {let maxRGB: f32=max(max(color.r,max(color.g,color.b)),Epsilon);var D: f32 =max(rgbdMaxRange/maxRGB,1.);D =clamp(floor(D)/255.0,0.,1.);var rgb: vec3f =color.rgb*D;rgb=toGammaSpaceVec3(rgb);return vec4<f32>(saturateVec3(rgb),D);}
294
+ fn fromRGBD(rgbd: vec4<f32>)->vec3f {let rgb=toLinearSpaceVec3(rgbd.rgb);return rgb/rgbd.a;}
295
+ fn parallaxCorrectNormal(vertexPos: vec3f,origVec: vec3f,cubeSize: vec3f,cubePos: vec3f)->vec3f {let invOrigVec: vec3f=vec3f(1.)/origVec;let halfSize: vec3f=cubeSize*0.5;let intersecAtMaxPlane: vec3f=(cubePos+halfSize-vertexPos)*invOrigVec;let intersecAtMinPlane: vec3f=(cubePos-halfSize-vertexPos)*invOrigVec;let largestIntersec: vec3f=max(intersecAtMaxPlane,intersecAtMinPlane);let distance: f32=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);let intersectPositionWS: vec3f=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
296
+ fn equirectangularToCubemapDirection(uv : vec2f)->vec3f {var longitude : f32=uv.x*TWO_PI-PI;var latitude : f32=HALF_PI-uv.y*PI;var direction : vec3f;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
297
+ fn sqrtClamped(value: f32)->f32 {return sqrt(max(value,0.));}
298
+ fn avg(value: vec3f)->f32 {return dot(value,vec3f(0.333333333));}
299
+ fn singleScatterToMultiScatterAlbedo(rho_ss: vec3f)->vec3f {let s: vec3f=sqrt(max(vec3f(1.0)-rho_ss,vec3f(0.0)));return (vec3f(1.0)-s)*(vec3f(1.0)-vec3f(0.139)*s)/(vec3f(1.0)+vec3f(1.17)*s);}
300
+ fn multiScatterToSingleScatterAlbedo(rho_ms: vec3f)->vec3f {let s: vec3f=4.09712f+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return 1.0f-s*s;}
301
+ fn multiScatterToSingleScatterAlbedoWithAniso(rho_ms: vec3f,aniso: f32)->vec3f {let s: vec3f=4.09712+4.20863f*rho_ms-sqrt(9.59217f+41.6808f*rho_ms+17.7126f*rho_ms*rho_ms);return (vec3f(1.0f)-s*s)/maxEpsVec3(vec3f(1.0f)-vec3f(aniso)*s*s);}
302
+ fn min3(v: vec3f)->f32 {return min(v.x,min(v.y,v.z));}
303
+ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
304
+ fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
305
+ fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
306
+ uint2float(rstate*2447445414u));}
307
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},67263,e=>{"use strict";var t=e.i(2342);let r="logDepthDeclaration",i=`#ifdef LOGARITHMICDEPTH
308
+ uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
309
+ #endif
310
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["logDepthDeclarationWGSL",0,{name:r,shader:i}])},42158,e=>{"use strict";var t=e.i(2342);let r="logDepthVertex",i=`#ifdef LOGARITHMICDEPTH
311
+ vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
312
+ #endif
313
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["logDepthVertexWGSL",0,{name:r,shader:i}])},77918,e=>{"use strict";var t=e.i(2342);let r="mainUVVaryingDeclaration",i=`#ifdef MAINUV{X}
314
+ varying vMainUV{X}: vec2f;
315
+ #endif
316
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["mainUVVaryingDeclarationWGSL",0,{name:r,shader:i}])},25661,e=>{"use strict";var t=e.i(2342);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
317
+ visibility : f32,};var<uniform> mesh : Mesh;
318
+ #define WORLD_UBO
319
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}])},19579,44181,77316,43933,e=>{"use strict";var t=e.i(2342);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
320
+ uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
321
+ #ifdef MORPHTARGETS_TEXTURE
322
+ uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
323
+ {
324
+ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0).xyz;}
325
+ fn readVector4FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec4<f32>
326
+ {
327
+ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
328
+ let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
329
+ #endif
330
+ #endif
331
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],19579);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
332
+ #ifndef MORPHTARGETS_TEXTURE
333
+ #ifdef MORPHTARGETS_POSITION
334
+ attribute position{X} : vec3<f32>;
335
+ #endif
336
+ #ifdef MORPHTARGETS_NORMAL
337
+ attribute normal{X} : vec3<f32>;
338
+ #endif
339
+ #ifdef MORPHTARGETS_TANGENT
340
+ attribute tangent{X} : vec3<f32>;
341
+ #endif
342
+ #ifdef MORPHTARGETS_UV
343
+ attribute uv_{X} : vec2<f32>;
344
+ #endif
345
+ #ifdef MORPHTARGETS_UV2
346
+ attribute uv2_{X} : vec2<f32>;
347
+ #endif
348
+ #ifdef MORPHTARGETS_COLOR
349
+ attribute color{X} : vec4<f32>;
350
+ #endif
351
+ #elif {X}==0
352
+ uniform morphTargetCount: f32;
353
+ #endif
354
+ #endif
355
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:a,shader:n}],44181);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
356
+ #ifdef MORPHTARGETS_TEXTURE
357
+ var vertexID : f32;
358
+ #endif
359
+ #endif
360
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],77316);let d="morphTargetsVertex",s=`#ifdef MORPHTARGETS
361
+ #ifdef MORPHTARGETS_TEXTURE
362
+ #if {X}==0
363
+ for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
364
+ #ifdef USE_VERTEX_PULLING
365
+ vertexID=f32(vpVertexIndex)*uniforms.morphTargetTextureInfo.x;
366
+ #else
367
+ vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
368
+ #endif
369
+ #ifdef MORPHTARGETS_POSITION
370
+ #ifdef USE_VERTEX_PULLING
371
+ positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vp_basePosition)*uniforms.morphTargetInfluences[i];
372
+ #else
373
+ positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];
374
+ #endif
375
+ #endif
376
+ #ifdef MORPHTARGETTEXTURE_HASPOSITIONS
377
+ vertexID=vertexID+1.0;
378
+ #endif
379
+ #ifdef MORPHTARGETS_NORMAL
380
+ #ifdef USE_VERTEX_PULLING
381
+ normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vp_baseNormal)*uniforms.morphTargetInfluences[i];
382
+ #else
383
+ normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];
384
+ #endif
385
+ #endif
386
+ #ifdef MORPHTARGETTEXTURE_HASNORMALS
387
+ vertexID=vertexID+1.0;
388
+ #endif
389
+ #ifdef MORPHTARGETS_UV
390
+ #ifdef USE_VERTEX_PULLING
391
+ uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV)*uniforms.morphTargetInfluences[i];
392
+ #else
393
+ uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];
394
+ #endif
395
+ #endif
396
+ #ifdef MORPHTARGETTEXTURE_HASUVS
397
+ vertexID=vertexID+1.0;
398
+ #endif
399
+ #ifdef MORPHTARGETS_TANGENT
400
+ #ifdef USE_VERTEX_PULLING
401
+ tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vp_baseTangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
261
402
  #else
262
- let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
403
+ tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
263
404
  #endif
264
- let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
265
- #if NUM_BONE_INFLUENCERS>1
266
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
267
405
  #endif
268
- #if NUM_BONE_INFLUENCERS>2
269
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
406
+ #ifdef MORPHTARGETTEXTURE_HASTANGENTS
407
+ vertexID=vertexID+1.0;
270
408
  #endif
271
- #if NUM_BONE_INFLUENCERS>3
272
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
409
+ #ifdef MORPHTARGETS_UV2
410
+ #ifdef USE_VERTEX_PULLING
411
+ uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV2)*uniforms.morphTargetInfluences[i];
412
+ #else
413
+ uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv2)*uniforms.morphTargetInfluences[i];
273
414
  #endif
274
- #if NUM_BONE_INFLUENCERS>4
275
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
276
415
  #endif
277
- #if NUM_BONE_INFLUENCERS>5
278
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
416
+ #ifdef MORPHTARGETS_COLOR
417
+ #ifdef USE_VERTEX_PULLING
418
+ colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vp_baseColor)*uniforms.morphTargetInfluences[i];
419
+ #else
420
+ colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vertexInputs.color)*uniforms.morphTargetInfluences[i];
279
421
  #endif
280
- #if NUM_BONE_INFLUENCERS>6
281
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
282
422
  #endif
283
- #if NUM_BONE_INFLUENCERS>7
284
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
423
+ }
285
424
  #endif
286
- finalWorld=finalWorld*VATInfluence;}
425
+ #else
426
+ #ifdef MORPHTARGETS_POSITION
427
+ #ifdef USE_VERTEX_PULLING
428
+ positionUpdated=positionUpdated+(vertexInputs.position{X}-vp_basePosition)*uniforms.morphTargetInfluences[{X}];
429
+ #else
430
+ positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
287
431
  #endif
288
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:d}],58220);let o="clipPlaneVertex",s=`#ifdef CLIPPLANE
289
- vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
290
432
  #endif
291
- #ifdef CLIPPLANE2
292
- vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
433
+ #ifdef MORPHTARGETS_NORMAL
434
+ #ifdef USE_VERTEX_PULLING
435
+ normalUpdated=normalUpdated+(vertexInputs.normal{X}-vp_baseNormal)*uniforms.morphTargetInfluences[{X}];
436
+ #else
437
+ normalUpdated=normalUpdated+(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
293
438
  #endif
294
- #ifdef CLIPPLANE3
295
- vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
296
439
  #endif
297
- #ifdef CLIPPLANE4
298
- vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
440
+ #ifdef MORPHTARGETS_TANGENT
441
+ #ifdef USE_VERTEX_PULLING
442
+ tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vp_baseTangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
443
+ #else
444
+ tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
299
445
  #endif
300
- #ifdef CLIPPLANE5
301
- vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
302
446
  #endif
303
- #ifdef CLIPPLANE6
304
- vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
447
+ #ifdef MORPHTARGETS_UV
448
+ #ifdef USE_VERTEX_PULLING
449
+ uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vp_baseUV)*uniforms.morphTargetInfluences[{X}];
450
+ #else
451
+ uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
305
452
  #endif
306
- `;t.ShaderStore.IncludesShadersStoreWGSL[o]||(t.ShaderStore.IncludesShadersStoreWGSL[o]=s),e.s(["clipPlaneVertexWGSL",0,{name:o,shader:s}],4312)},31160,52178,18101,e=>{"use strict";var t=e.i(37875);let r="fogVertexDeclaration",i=`#ifdef FOG
307
- varying vFogDistance: vec3f;
308
453
  #endif
309
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],31160);let a="fogVertex",n=`#ifdef FOG
310
- #ifdef SCENE_UBO
311
- vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
454
+ #ifdef MORPHTARGETS_UV2
455
+ #ifdef USE_VERTEX_PULLING
456
+ uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vp_baseUV2)*uniforms.morphTargetInfluences[{X}];
312
457
  #else
313
- vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
458
+ uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vertexInputs.uv2)*uniforms.morphTargetInfluences[{X}];
314
459
  #endif
315
460
  #endif
316
- `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["fogVertexWGSL",0,{name:a,shader:n}],52178);let f="vertexColorMixing",d=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
317
- vertexOutputs.vColor=vec4f(1.0);
318
- #ifdef VERTEXCOLOR
319
- #ifdef VERTEXALPHA
320
- vertexOutputs.vColor*=colorUpdated;
461
+ #ifdef MORPHTARGETS_COLOR
462
+ #ifdef USE_VERTEX_PULLING
463
+ colorUpdated=colorUpdated+(vertexInputs.color{X}-vp_baseColor)*uniforms.morphTargetInfluences[{X}];
321
464
  #else
322
- vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutputs.vColor.a);
465
+ colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.morphTargetInfluences[{X}];
323
466
  #endif
324
467
  #endif
325
- #ifdef INSTANCESCOLOR
326
- vertexOutputs.vColor*=vertexInputs.instanceColor;
327
468
  #endif
328
469
  #endif
329
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["vertexColorMixingWGSL",0,{name:f,shader:d}],18101)},21601,72761,97738,30922,84532,18655,77027,1469,44880,49151,11442,e=>{"use strict";var t=e.i(37875);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
470
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["morphTargetsVertexWGSL",0,{name:d,shader:s}],43933)},34218,e=>{"use strict";var t=e.i(2342);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
471
+ #ifdef MULTIVIEW
472
+ viewProjectionR : mat4x4<f32>,
473
+ #endif
474
+ view : mat4x4<f32>,
475
+ projection : mat4x4<f32>,
476
+ vEyePosition : vec4<f32>,
477
+ inverseProjection : mat4x4<f32>,};
478
+ #define SCENE_UBO
479
+ var<uniform> scene : Scene;
480
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},73818,13076,5284,72997,43006,49965,40449,52828,55085,25818,e=>{"use strict";var t=e.i(2342);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
330
481
  attribute uv{X}: vec2f;
331
482
  #endif
332
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],21601);let a="prePassVertexDeclaration",n=`#ifdef PREPASS
483
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],73818);let a="prePassVertexDeclaration",n=`#ifdef PREPASS
333
484
  #ifdef PREPASS_LOCAL_POSITION
334
485
  varying vPosition : vec3f;
335
486
  #endif
@@ -343,10 +494,10 @@ varying vNormViewDepth: f32;
343
494
  uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
344
495
  #endif
345
496
  #endif
346
- `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["prePassVertexDeclarationWGSL",0,{name:a,shader:n}],72761);let f="samplerVertexDeclaration",d=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
497
+ `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["prePassVertexDeclarationWGSL",0,{name:a,shader:n}],13076);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
347
498
  varying v_VARYINGNAME_UV: vec2f;
348
499
  #endif
349
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:d}],97738);let o="lightVxUboDeclaration",s=`#ifdef LIGHT{X}
500
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],5284);let d="lightVxUboDeclaration",s=`#ifdef LIGHT{X}
350
501
  struct Light{X}
351
502
  {vLightData: vec4f,
352
503
  vLightDiffuse: vec4f,
@@ -377,7 +528,7 @@ varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightM
377
528
  #endif
378
529
  #endif
379
530
  #endif
380
- `;t.ShaderStore.IncludesShadersStoreWGSL[o]||(t.ShaderStore.IncludesShadersStoreWGSL[o]=s),e.s(["lightVxUboDeclarationWGSL",0,{name:o,shader:s}],30922);let u="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
531
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["lightVxUboDeclarationWGSL",0,{name:d,shader:s}],72997);let u="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
381
532
  #ifdef VERTEX_PULLING_USE_INDEX_BUFFER
382
533
  var<storage,read> indices : array<u32>;
383
534
  #endif
@@ -555,7 +706,7 @@ vp_readMatrixWeightExtraValue(offset+cs*3u,dataType,normalized)
555
706
  #endif
556
707
  #endif
557
708
  #endif
558
- `;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:u,shader:l}],84532);let v="vertexPullingVertex",c=`#ifdef USE_VERTEX_PULLING
709
+ `;t.ShaderStore.IncludesShadersStoreWGSL[u]||(t.ShaderStore.IncludesShadersStoreWGSL[u]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:u,shader:l}],43006);let v="vertexPullingVertex",c=`#ifdef USE_VERTEX_PULLING
559
710
  let vpVertexIndex: u32=vp_readVertexIndex(vertexInputs.vertexIndex);positionUpdated=vp_readPosition(uniforms.vp_position_info,vpVertexIndex);
560
711
  #ifdef NORMAL
561
712
  normalUpdated=vp_readNormal(uniforms.vp_normal_info,vpVertexIndex);
@@ -609,7 +760,7 @@ var vp_matricesIndicesExtra: vec4f=vp_readBoneIndicesExtra(uniforms.vp_matricesI
609
760
  #endif
610
761
  #endif
611
762
  #endif
612
- `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=c),e.s(["vertexPullingVertexWGSL",0,{name:v,shader:c}],18655);let p="prePassVertex",m=`#ifdef PREPASS_DEPTH
763
+ `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=c),e.s(["vertexPullingVertexWGSL",0,{name:v,shader:c}],49965);let p="prePassVertex",m=`#ifdef PREPASS_DEPTH
613
764
  vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
614
765
  #endif
615
766
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -648,7 +799,7 @@ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWor
648
799
  vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
649
800
  #endif
650
801
  #endif
651
- `;t.ShaderStore.IncludesShadersStoreWGSL[p]||(t.ShaderStore.IncludesShadersStoreWGSL[p]=m),e.s(["prePassVertexWGSL",0,{name:p,shader:m}],77027);let x="uvVariableDeclaration",S=`#ifdef MAINUV{X}
802
+ `;t.ShaderStore.IncludesShadersStoreWGSL[p]||(t.ShaderStore.IncludesShadersStoreWGSL[p]=m),e.s(["prePassVertexWGSL",0,{name:p,shader:m}],40449);let x="uvVariableDeclaration",S=`#ifdef MAINUV{X}
652
803
  #if !defined(UV{X})
653
804
  var uv{X}: vec2f=vec2f(0.,0.);
654
805
  #elif defined(USE_VERTEX_PULLING)
@@ -658,7 +809,7 @@ var uv{X}: vec2f=vertexInputs.uv{X};
658
809
  #endif
659
810
  vertexOutputs.vMainUV{X}=uv{X};
660
811
  #endif
661
- `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=S),e.s(["uvVariableDeclarationWGSL",0,{name:x,shader:S}],1469);let I="samplerVertexImplementation",E=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
812
+ `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=S),e.s(["uvVariableDeclarationWGSL",0,{name:x,shader:S}],52828);let I="samplerVertexImplementation",E=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
662
813
  if (uniforms.v_INFONAME_==0.)
663
814
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
664
815
  #ifdef UV2
@@ -682,7 +833,7 @@ else if (uniforms.v_INFONAME_==5.)
682
833
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
683
834
  #endif
684
835
  #endif
685
- `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=E),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:E}],44880);let _="shadowsVertex",T=`#ifdef SHADOWS
836
+ `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=E),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:E}],55085);let _="shadowsVertex",T=`#ifdef SHADOWS
686
837
  #if defined(SHADOWCSM{X})
687
838
  #ifdef SCENE_UBO
688
839
  vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
@@ -730,168 +881,17 @@ vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.de
730
881
  #endif
731
882
  #endif
732
883
  #endif
733
- `;t.ShaderStore.IncludesShadersStoreWGSL[_]||(t.ShaderStore.IncludesShadersStoreWGSL[_]=T),e.s(["shadowsVertexWGSL",0,{name:_,shader:T}],49151);let V="logDepthVertex",h=`#ifdef LOGARITHMICDEPTH
734
- vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
735
- #endif
736
- `;t.ShaderStore.IncludesShadersStoreWGSL[V]||(t.ShaderStore.IncludesShadersStoreWGSL[V]=h),e.s(["logDepthVertexWGSL",0,{name:V,shader:h}],11442)},13407,16247,78326,9975,e=>{"use strict";var t=e.i(37875);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
737
- uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
738
- #ifdef MORPHTARGETS_TEXTURE
739
- uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
740
- {
741
- let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0).xyz;}
742
- fn readVector4FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec4<f32>
743
- {
744
- let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
745
- let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
746
- #endif
747
- #endif
748
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],13407);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
749
- #ifndef MORPHTARGETS_TEXTURE
750
- #ifdef MORPHTARGETS_POSITION
751
- attribute position{X} : vec3<f32>;
752
- #endif
753
- #ifdef MORPHTARGETS_NORMAL
754
- attribute normal{X} : vec3<f32>;
755
- #endif
756
- #ifdef MORPHTARGETS_TANGENT
757
- attribute tangent{X} : vec3<f32>;
758
- #endif
759
- #ifdef MORPHTARGETS_UV
760
- attribute uv_{X} : vec2<f32>;
761
- #endif
762
- #ifdef MORPHTARGETS_UV2
763
- attribute uv2_{X} : vec2<f32>;
764
- #endif
765
- #ifdef MORPHTARGETS_COLOR
766
- attribute color{X} : vec4<f32>;
767
- #endif
768
- #elif {X}==0
769
- uniform morphTargetCount: f32;
770
- #endif
771
- #endif
772
- `;t.ShaderStore.IncludesShadersStoreWGSL[a]||(t.ShaderStore.IncludesShadersStoreWGSL[a]=n),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:a,shader:n}],16247);let f="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
773
- #ifdef MORPHTARGETS_TEXTURE
774
- var vertexID : f32;
775
- #endif
776
- #endif
777
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=d),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:d}],78326);let o="morphTargetsVertex",s=`#ifdef MORPHTARGETS
778
- #ifdef MORPHTARGETS_TEXTURE
779
- #if {X}==0
780
- for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
781
- #ifdef USE_VERTEX_PULLING
782
- vertexID=f32(vpVertexIndex)*uniforms.morphTargetTextureInfo.x;
783
- #else
784
- vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
785
- #endif
786
- #ifdef MORPHTARGETS_POSITION
787
- #ifdef USE_VERTEX_PULLING
788
- positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vp_basePosition)*uniforms.morphTargetInfluences[i];
789
- #else
790
- positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];
791
- #endif
792
- #endif
793
- #ifdef MORPHTARGETTEXTURE_HASPOSITIONS
794
- vertexID=vertexID+1.0;
795
- #endif
796
- #ifdef MORPHTARGETS_NORMAL
797
- #ifdef USE_VERTEX_PULLING
798
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vp_baseNormal)*uniforms.morphTargetInfluences[i];
799
- #else
800
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];
801
- #endif
802
- #endif
803
- #ifdef MORPHTARGETTEXTURE_HASNORMALS
804
- vertexID=vertexID+1.0;
805
- #endif
806
- #ifdef MORPHTARGETS_UV
807
- #ifdef USE_VERTEX_PULLING
808
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV)*uniforms.morphTargetInfluences[i];
809
- #else
810
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];
811
- #endif
812
- #endif
813
- #ifdef MORPHTARGETTEXTURE_HASUVS
814
- vertexID=vertexID+1.0;
815
- #endif
816
- #ifdef MORPHTARGETS_TANGENT
817
- #ifdef USE_VERTEX_PULLING
818
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vp_baseTangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
819
- #else
820
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
821
- #endif
822
- #endif
823
- #ifdef MORPHTARGETTEXTURE_HASTANGENTS
824
- vertexID=vertexID+1.0;
825
- #endif
826
- #ifdef MORPHTARGETS_UV2
827
- #ifdef USE_VERTEX_PULLING
828
- uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV2)*uniforms.morphTargetInfluences[i];
829
- #else
830
- uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv2)*uniforms.morphTargetInfluences[i];
831
- #endif
832
- #endif
833
- #ifdef MORPHTARGETS_COLOR
834
- #ifdef USE_VERTEX_PULLING
835
- colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vp_baseColor)*uniforms.morphTargetInfluences[i];
836
- #else
837
- colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vertexInputs.color)*uniforms.morphTargetInfluences[i];
838
- #endif
839
- #endif
840
- }
841
- #endif
842
- #else
843
- #ifdef MORPHTARGETS_POSITION
844
- #ifdef USE_VERTEX_PULLING
845
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vp_basePosition)*uniforms.morphTargetInfluences[{X}];
846
- #else
847
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
848
- #endif
849
- #endif
850
- #ifdef MORPHTARGETS_NORMAL
851
- #ifdef USE_VERTEX_PULLING
852
- normalUpdated=normalUpdated+(vertexInputs.normal{X}-vp_baseNormal)*uniforms.morphTargetInfluences[{X}];
853
- #else
854
- normalUpdated=normalUpdated+(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
855
- #endif
856
- #endif
857
- #ifdef MORPHTARGETS_TANGENT
858
- #ifdef USE_VERTEX_PULLING
859
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vp_baseTangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
860
- #else
861
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
862
- #endif
863
- #endif
864
- #ifdef MORPHTARGETS_UV
865
- #ifdef USE_VERTEX_PULLING
866
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vp_baseUV)*uniforms.morphTargetInfluences[{X}];
867
- #else
868
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
869
- #endif
870
- #endif
871
- #ifdef MORPHTARGETS_UV2
872
- #ifdef USE_VERTEX_PULLING
873
- uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vp_baseUV2)*uniforms.morphTargetInfluences[{X}];
874
- #else
875
- uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vertexInputs.uv2)*uniforms.morphTargetInfluences[{X}];
876
- #endif
877
- #endif
878
- #ifdef MORPHTARGETS_COLOR
879
- #ifdef USE_VERTEX_PULLING
880
- colorUpdated=colorUpdated+(vertexInputs.color{X}-vp_baseColor)*uniforms.morphTargetInfluences[{X}];
884
+ `;t.ShaderStore.IncludesShadersStoreWGSL[_]||(t.ShaderStore.IncludesShadersStoreWGSL[_]=T),e.s(["shadowsVertexWGSL",0,{name:_,shader:T}],25818)},68600,e=>{"use strict";var t=e.i(2342);let r="vertexColorMixing",i=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
885
+ vertexOutputs.vColor=vec4f(1.0);
886
+ #ifdef VERTEXCOLOR
887
+ #ifdef VERTEXALPHA
888
+ vertexOutputs.vColor*=colorUpdated;
881
889
  #else
882
- colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.morphTargetInfluences[{X}];
883
- #endif
884
- #endif
885
- #endif
886
- #endif
887
- `;t.ShaderStore.IncludesShadersStoreWGSL[o]||(t.ShaderStore.IncludesShadersStoreWGSL[o]=s),e.s(["morphTargetsVertexWGSL",0,{name:o,shader:s}],9975)},90305,e=>{"use strict";var t=e.i(37875);let r="bumpVertex",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
888
- #if defined(TANGENT) && defined(NORMAL)
889
- var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
890
+ vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutputs.vColor.a);
890
891
  #endif
891
892
  #endif
892
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexWGSL",0,{name:r,shader:i}])},95618,e=>{"use strict";var t=e.i(37875);let r="bumpVertexDeclaration",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
893
- #if defined(TANGENT) && defined(NORMAL)
894
- varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
893
+ #ifdef INSTANCESCOLOR
894
+ vertexOutputs.vColor*=vertexInputs.instanceColor;
895
895
  #endif
896
896
  #endif
897
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexDeclarationWGSL",0,{name:r,shader:i}])}]);
897
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["vertexColorMixingWGSL",0,{name:r,shader:i}])}]);