@uptimizr/dashboard 0.4.5 → 0.4.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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a};class l{static AppendSerializedAnimations(e,t){if(e.animations){t.animations=[];for(let r=0;r<e.animations.length;r++){let i=e.animations[r];t.animations.push(i.serialize())}}}static Serialize(e,t){t||(t={}),i&&(t.tags=i.GetTags(e));let r=(0,n.GetMergedStore)(e);for(let i in r){let s=r[i],a=s.sourceName||i,n=s.type,o=e[i];if(null!=o&&("uniqueId"!==i||l.AllowLoadingUniqueId))switch(n){case 0:Array.isArray(o)?t[a]=o.slice():t[a]=o;break;case 1:case 3:case 7:case 9:t[a]=o.serialize();break;case 2:case 4:case 5:case 8:case 10:case 12:case 13:t[a]=o.asArray();break;case 6:case 11:t[a]=o.id}}return t}static ParseProperties(e,t,r,i){i||(i="");let o=(0,n.GetMergedStore)(t);for(let n in o){let h=o[n],u=e[h.sourceName||n],c=h.type;if(null!=u&&("uniqueId"!==n||l.AllowLoadingUniqueId))switch(c){case 0:t[n]=u;break;case 1:r&&(t[n]=l._TextureParser(u,r,i));break;case 2:t[n]=s.Color3.FromArray(u);break;case 3:t[n]=l._FresnelParametersParser(u);break;case 4:t[n]=a.Vector2.FromArray(u);break;case 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@@ -0,0 +1,114 @@
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,94704,88780,e=>{"use strict";var a=e.i(2342);let i="clipPlaneFragmentDeclaration",o=`#ifdef CLIPPLANE
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2
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varying float fClipDistance;
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#endif
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#ifdef CLIPPLANE2
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varying float fClipDistance2;
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#endif
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#ifdef CLIPPLANE3
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varying float fClipDistance3;
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#ifdef CLIPPLANE4
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varying float fClipDistance4;
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#endif
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#ifdef CLIPPLANE5
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varying float fClipDistance5;
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#endif
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#ifdef CLIPPLANE6
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varying float fClipDistance6;
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#endif
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`;a.ShaderStore.IncludesShadersStore[i]||(a.ShaderStore.IncludesShadersStore[i]=o),e.s(["clipPlaneFragmentDeclaration",0,{name:i,shader:o}],94704);let t="clipPlaneFragment",r=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
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#ifdef CLIPPLANE
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#ifdef CLIPPLANE2
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#endif
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#ifdef CLIPPLANE3
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else if (fClipDistance3>0.0)
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#endif
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#ifdef CLIPPLANE4
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else if (fClipDistance4>0.0)
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#ifdef CLIPPLANE5
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else if (fClipDistance5>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE6
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else if (fClipDistance6>0.0)
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`;a.ShaderStore.IncludesShadersStore[t]||(a.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneFragment",0,{name:t,shader:r}],88780)},18124,21487,e=>{"use strict";var a=e.i(2342);let i="fogFragmentDeclaration",o=`#ifdef FOG
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#define FOGMODE_NONE 0.
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#define FOGMODE_LINEAR 3.
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#define E 2.71828
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uniform vec4 vFogInfos;uniform vec3 vFogColor;varying vec3 vFogDistance;float CalcFogFactor()
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{float fogCoeff=1.0;float fogStart=vFogInfos.y;float fogEnd=vFogInfos.z;float fogDensity=vFogInfos.w;float fogDistance=length(vFogDistance);if (FOGMODE_LINEAR==vFogInfos.x)
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{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
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else if (FOGMODE_EXP==vFogInfos.x)
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{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
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else if (FOGMODE_EXP2==vFogInfos.x)
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{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
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#endif
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`;a.ShaderStore.IncludesShadersStore[i]||(a.ShaderStore.IncludesShadersStore[i]=o),e.s(["fogFragmentDeclaration",0,{name:i,shader:o}],18124);let t="fogFragment",r=`#ifdef FOG
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float fog=CalcFogFactor();
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fog=toLinearSpace(fog);
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color.rgb=mix(vFogColor,color.rgb,fog);
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`;a.ShaderStore.IncludesShadersStore[t]||(a.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogFragment",0,{name:t,shader:r}],21487)},80790,e=>{"use strict";var a=e.i(2342);let i="logDepthDeclaration",o=`#ifdef LOGARITHMICDEPTH
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uniform float logarithmicDepthConstant;varying float vFragmentDepth;
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#endif
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`;a.ShaderStore.IncludesShadersStore[i]||(a.ShaderStore.IncludesShadersStore[i]=o),e.s(["logDepthDeclaration",0,{name:i,shader:o}])},51115,e=>{"use strict";var a=e.i(2342);let i="logDepthFragment",o=`#ifdef LOGARITHMICDEPTH
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gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;
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`;a.ShaderStore.IncludesShadersStore[i]||(a.ShaderStore.IncludesShadersStore[i]=o),e.s(["logDepthFragment",0,{name:i,shader:o}])},69586,e=>{"use strict";var a=e.i(2342),i=e.i(94704),o=e.i(80790),t=e.i(18124);let r="packingFunctions",n=`vec4 pack(float depth)
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{const vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);vec4 res=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}
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float unpack(vec4 color)
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{const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}`;a.ShaderStore.IncludesShadersStore[r]||(a.ShaderStore.IncludesShadersStore[r]=n);var f=e.i(51115),d=e.i(21487);let l="gaussianSplattingFragmentDeclaration",s=`vec4 gaussianColor(vec4 inColor)
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{float A=-dot(vPosition,vPosition);if (A<-4.0) discard;float B=exp(A)*inColor.a;
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`;a.ShaderStore.IncludesShadersStore[l]||(a.ShaderStore.IncludesShadersStore[l]=s);var c=e.i(88780);let g="gaussianSplattingPixelShader",S=`#include<clipPlaneFragmentDeclaration>
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#include<logDepthDeclaration>
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#include<fogFragmentDeclaration>
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layout(location=0) out highp vec4 glFragData[2];
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|
|
91
|
+
#ifdef GPUPICKER_PACK_DEPTH
|
|
92
|
+
#include<packingFunctions>
|
|
93
|
+
#endif
|
|
94
|
+
varying vec4 vColor;varying vec2 vPosition;
|
|
95
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
96
|
+
#include<gaussianSplattingFragmentDeclaration>
|
|
97
|
+
void main () {
|
|
98
|
+
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
99
|
+
#include<clipPlaneFragment>
|
|
100
|
+
vec4 finalColor=gaussianColor(vColor);
|
|
101
|
+
#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
|
|
102
|
+
#ifdef GPUPICKER_DEPTH
|
|
103
|
+
glFragData[0]=finalColor;
|
|
104
|
+
#ifdef GPUPICKER_PACK_DEPTH
|
|
105
|
+
glFragData[1]=pack(gl_FragCoord.z);
|
|
106
|
+
#else
|
|
107
|
+
glFragData[1]=vec4(gl_FragCoord.z,0.0,0.0,1.0);
|
|
108
|
+
#endif
|
|
109
|
+
#else
|
|
110
|
+
gl_FragColor=finalColor;
|
|
111
|
+
#endif
|
|
112
|
+
#define CUSTOM_FRAGMENT_MAIN_END
|
|
113
|
+
}
|
|
114
|
+
`;for(let e of(a.ShaderStore.ShadersStore[g]||(a.ShaderStore.ShadersStore[g]=S),[i.clipPlaneFragmentDeclaration,o.logDepthDeclaration,t.fogFragmentDeclaration,{name:r,shader:n},f.logDepthFragment,d.fogFragment,{name:l,shader:s},c.clipPlaneFragment]))a.ShaderStore.IncludesShadersStore[e.name]||(a.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["gaussianSplattingPixelShader",0,{name:g,shader:S}],69586)}]);
|