@uptimizr/dashboard 0.4.5 → 0.4.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +19 -5
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._tree.txt +2 -2
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r.normal.copyFrom(t),r.normal.normalize(),r.d=-e.dot(r.normal),r}static SignedDistanceToPlaneFromPositionAndNormal(e,r,i){let s=-(r.x*e.x+r.y*e.y+r.z*e.z);return t.Vector3.Dot(i,r)+s}}r._TmpMatrix=t.Matrix.Identity(),e.s(["Plane",0,r])},22832,80145,e=>{"use strict";var t=e.i(43880);class r{static Eval(e,t){return"true"===(e=e.match(/\([^()]*\)/g)?e.replace(/\([^()]*\)/g,e=>(e=e.slice(1,e.length-1),r._HandleParenthesisContent(e,t))):r._HandleParenthesisContent(e,t))||"false"!==e&&r.Eval(e,t)}static _HandleParenthesisContent(e,t){let i;t=t||(e=>"true"===e);let s=e.split("||");for(let e in s)if(Object.prototype.hasOwnProperty.call(s,e)){let a=r._SimplifyNegation(s[e].trim()),n=a.split("&&");if(n.length>1)for(let e=0;e<n.length;++e){let s=r._SimplifyNegation(n[e].trim());if(!(i="true"!==s&&"false"!==s?"!"===s[0]?!t(s.substring(1)):t(s):"true"===s)){a="false";break}}if(i||"true"===a){i=!0;break}i="true"!==a&&"false"!==a?"!"===a[0]?!t(a.substring(1)):t(a):"true"===a}return 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a};class l{static AppendSerializedAnimations(e,t){if(e.animations){t.animations=[];for(let r=0;r<e.animations.length;r++){let i=e.animations[r];t.animations.push(i.serialize())}}}static Serialize(e,t){t||(t={}),i&&(t.tags=i.GetTags(e));let r=(0,n.GetMergedStore)(e);for(let i in r){let s=r[i],a=s.sourceName||i,n=s.type,o=e[i];if(null!=o&&("uniqueId"!==i||l.AllowLoadingUniqueId))switch(n){case 0:Array.isArray(o)?t[a]=o.slice():t[a]=o;break;case 1:case 3:case 7:case 9:t[a]=o.serialize();break;case 2:case 4:case 5:case 8:case 10:case 12:case 13:t[a]=o.asArray();break;case 6:case 11:t[a]=o.id}}return t}static ParseProperties(e,t,r,i){i||(i="");let o=(0,n.GetMergedStore)(t);for(let n in o){let h=o[n],u=e[h.sourceName||n],c=h.type;if(null!=u&&("uniqueId"!==n||l.AllowLoadingUniqueId))switch(c){case 0:t[n]=u;break;case 1:r&&(t[n]=l._TextureParser(u,r,i));break;case 2:t[n]=s.Color3.FromArray(u);break;case 3:t[n]=l._FresnelParametersParser(u);break;case 4:t[n]=a.Vector2.FromArray(u);break;case 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@@ -0,0 +1,114 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,94704,88780,e=>{"use strict";var a=e.i(2342);let i="clipPlaneFragmentDeclaration",o=`#ifdef CLIPPLANE
2
+ varying float fClipDistance;
3
+ #endif
4
+ #ifdef CLIPPLANE2
5
+ varying float fClipDistance2;
6
+ #endif
7
+ #ifdef CLIPPLANE3
8
+ varying float fClipDistance3;
9
+ #endif
10
+ #ifdef CLIPPLANE4
11
+ varying float fClipDistance4;
12
+ #endif
13
+ #ifdef CLIPPLANE5
14
+ varying float fClipDistance5;
15
+ #endif
16
+ #ifdef CLIPPLANE6
17
+ varying float fClipDistance6;
18
+ #endif
19
+ `;a.ShaderStore.IncludesShadersStore[i]||(a.ShaderStore.IncludesShadersStore[i]=o),e.s(["clipPlaneFragmentDeclaration",0,{name:i,shader:o}],94704);let t="clipPlaneFragment",r=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
20
+ if (false) {}
21
+ #endif
22
+ #ifdef CLIPPLANE
23
+ else if (fClipDistance>0.0)
24
+ {discard;}
25
+ #endif
26
+ #ifdef CLIPPLANE2
27
+ else if (fClipDistance2>0.0)
28
+ {discard;}
29
+ #endif
30
+ #ifdef CLIPPLANE3
31
+ else if (fClipDistance3>0.0)
32
+ {discard;}
33
+ #endif
34
+ #ifdef CLIPPLANE4
35
+ else if (fClipDistance4>0.0)
36
+ {discard;}
37
+ #endif
38
+ #ifdef CLIPPLANE5
39
+ else if (fClipDistance5>0.0)
40
+ {discard;}
41
+ #endif
42
+ #ifdef CLIPPLANE6
43
+ else if (fClipDistance6>0.0)
44
+ {discard;}
45
+ #endif
46
+ `;a.ShaderStore.IncludesShadersStore[t]||(a.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneFragment",0,{name:t,shader:r}],88780)},18124,21487,e=>{"use strict";var a=e.i(2342);let i="fogFragmentDeclaration",o=`#ifdef FOG
47
+ #define FOGMODE_NONE 0.
48
+ #define FOGMODE_EXP 1.
49
+ #define FOGMODE_EXP2 2.
50
+ #define FOGMODE_LINEAR 3.
51
+ #define E 2.71828
52
+ uniform vec4 vFogInfos;uniform vec3 vFogColor;varying vec3 vFogDistance;float CalcFogFactor()
53
+ {float fogCoeff=1.0;float fogStart=vFogInfos.y;float fogEnd=vFogInfos.z;float fogDensity=vFogInfos.w;float fogDistance=length(vFogDistance);if (FOGMODE_LINEAR==vFogInfos.x)
54
+ {fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
55
+ else if (FOGMODE_EXP==vFogInfos.x)
56
+ {fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
57
+ else if (FOGMODE_EXP2==vFogInfos.x)
58
+ {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
59
+ return clamp(fogCoeff,0.0,1.0);}
60
+ #endif
61
+ `;a.ShaderStore.IncludesShadersStore[i]||(a.ShaderStore.IncludesShadersStore[i]=o),e.s(["fogFragmentDeclaration",0,{name:i,shader:o}],18124);let t="fogFragment",r=`#ifdef FOG
62
+ float fog=CalcFogFactor();
63
+ #ifdef PBR
64
+ fog=toLinearSpace(fog);
65
+ #endif
66
+ color.rgb=mix(vFogColor,color.rgb,fog);
67
+ #endif
68
+ `;a.ShaderStore.IncludesShadersStore[t]||(a.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogFragment",0,{name:t,shader:r}],21487)},80790,e=>{"use strict";var a=e.i(2342);let i="logDepthDeclaration",o=`#ifdef LOGARITHMICDEPTH
69
+ uniform float logarithmicDepthConstant;varying float vFragmentDepth;
70
+ #endif
71
+ `;a.ShaderStore.IncludesShadersStore[i]||(a.ShaderStore.IncludesShadersStore[i]=o),e.s(["logDepthDeclaration",0,{name:i,shader:o}])},51115,e=>{"use strict";var a=e.i(2342);let i="logDepthFragment",o=`#ifdef LOGARITHMICDEPTH
72
+ gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;
73
+ #endif
74
+ `;a.ShaderStore.IncludesShadersStore[i]||(a.ShaderStore.IncludesShadersStore[i]=o),e.s(["logDepthFragment",0,{name:i,shader:o}])},69586,e=>{"use strict";var a=e.i(2342),i=e.i(94704),o=e.i(80790),t=e.i(18124);let r="packingFunctions",n=`vec4 pack(float depth)
75
+ {const vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);vec4 res=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}
76
+ float unpack(vec4 color)
77
+ {const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}`;a.ShaderStore.IncludesShadersStore[r]||(a.ShaderStore.IncludesShadersStore[r]=n);var f=e.i(51115),d=e.i(21487);let l="gaussianSplattingFragmentDeclaration",s=`vec4 gaussianColor(vec4 inColor)
78
+ {float A=-dot(vPosition,vPosition);if (A<-4.0) discard;float B=exp(A)*inColor.a;
79
+ #include<logDepthFragment>
80
+ vec3 color=inColor.rgb;
81
+ #ifdef FOG
82
+ #include<fogFragment>
83
+ #endif
84
+ return vec4(color,B);}
85
+ `;a.ShaderStore.IncludesShadersStore[l]||(a.ShaderStore.IncludesShadersStore[l]=s);var c=e.i(88780);let g="gaussianSplattingPixelShader",S=`#include<clipPlaneFragmentDeclaration>
86
+ #include<logDepthDeclaration>
87
+ #include<fogFragmentDeclaration>
88
+ #ifdef GPUPICKER_DEPTH
89
+ layout(location=0) out highp vec4 glFragData[2];
90
+ #endif
91
+ #ifdef GPUPICKER_PACK_DEPTH
92
+ #include<packingFunctions>
93
+ #endif
94
+ varying vec4 vColor;varying vec2 vPosition;
95
+ #define CUSTOM_FRAGMENT_DEFINITIONS
96
+ #include<gaussianSplattingFragmentDeclaration>
97
+ void main () {
98
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
99
+ #include<clipPlaneFragment>
100
+ vec4 finalColor=gaussianColor(vColor);
101
+ #define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
102
+ #ifdef GPUPICKER_DEPTH
103
+ glFragData[0]=finalColor;
104
+ #ifdef GPUPICKER_PACK_DEPTH
105
+ glFragData[1]=pack(gl_FragCoord.z);
106
+ #else
107
+ glFragData[1]=vec4(gl_FragCoord.z,0.0,0.0,1.0);
108
+ #endif
109
+ #else
110
+ gl_FragColor=finalColor;
111
+ #endif
112
+ #define CUSTOM_FRAGMENT_MAIN_END
113
+ }
114
+ `;for(let e of(a.ShaderStore.ShadersStore[g]||(a.ShaderStore.ShadersStore[g]=S),[i.clipPlaneFragmentDeclaration,o.logDepthDeclaration,t.fogFragmentDeclaration,{name:r,shader:n},f.logDepthFragment,d.fogFragment,{name:l,shader:s},c.clipPlaneFragment]))a.ShaderStore.IncludesShadersStore[e.name]||(a.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["gaussianSplattingPixelShader",0,{name:g,shader:S}],69586)}]);