@uptimizr/dashboard 0.4.5 → 0.4.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +19 -5
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._tree.txt +2 -2
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new s.Vector3(this.origin.x+-(this.direction.x*e),this.origin.y+-(this.direction.y*e),t)}default:return null}}intersectsMesh(e,t,r,i=!1,n,a=!1){let o=s.TmpVectors.Matrix[0];return e.getWorldMatrix().invertToRef(o),this._tmpRay?u.TransformToRef(this,o,this._tmpRay):this._tmpRay=u.Transform(this,o),e.intersects(this._tmpRay,t,r,i,n,a)}intersectsMeshes(e,t,r){r?r.length=0:r=[];for(let i=0;i<e.length;i++){let s=this.intersectsMesh(e[i],t);s.hit&&r.push(s)}return r.sort(this._comparePickingInfo),r}_comparePickingInfo(e,t){return e.distance<t.distance?-1:+(e.distance>t.distance)}intersectionSegment(e,t,r){let i=this.origin,n=s.TmpVectors.Vector3[0],a=s.TmpVectors.Vector3[1],o=s.TmpVectors.Vector3[2],h=s.TmpVectors.Vector3[3];t.subtractToRef(e,n),this.direction.scaleToRef(u._Rayl,o),i.addToRef(o,a),e.subtractToRef(i,h);let c=s.Vector3.Dot(n,n),l=s.Vector3.Dot(n,o),p=s.Vector3.Dot(o,o),d=s.Vector3.Dot(n,h),f=s.Vector3.Dot(o,h),_=c*p-l*l,m,g=_,R,y=_;_<u._Smallnum?(m=0,g=1,R=f,y=p):(m=l*f-p*d,R=c*f-l*d,m<0?(m=0,R=f,y=p):m>g&&(m=g,R=f+l,y=p)),R<0?(R=0,0>-d?m=0:-d>c?m=g:(m=-d,g=c)):R>y&&(R=y,-d+l<0?m=0:-d+l>c?m=g:(m=-d+l,g=c));let T=Math.abs(m)<u._Smallnum?0:m/g,P=Math.abs(R)<u._Smallnum?0:R/y,S=s.TmpVectors.Vector3[4];o.scaleToRef(P,S);let M=s.TmpVectors.Vector3[5];n.scaleToRef(T,M),M.addInPlace(h);let b=s.TmpVectors.Vector3[6];return(M.subtractToRef(S,b),P>0&&P<=this.length&&b.lengthSquared()<r*r)?M.length():-1}update(e,t,r,i,n,a,o,h=!1){if(h){u._RayDistant||(u._RayDistant=u.Zero()),u._RayDistant.unprojectRayToRef(e,t,r,i,s.Matrix.IdentityReadOnly,a,o);let h=s.TmpVectors.Matrix[0];n.invertToRef(h),u.TransformToRef(u._RayDistant,h,this)}else this.unprojectRayToRef(e,t,r,i,n,a,o);return this}static Zero(){return new u(s.Vector3.Zero(),s.Vector3.Zero())}static CreateNew(e,t,r,i,s,n,a){return u.Zero().update(e,t,r,i,s,n,a)}static CreateNewFromTo(e,t,r=s.Matrix.IdentityReadOnly){let i=new u(new s.Vector3(0,0,0),new s.Vector3(0,0,0));return u.CreateFromToToRef(e,t,i,r)}static CreateFromToToRef(e,t,r,i=s.Matrix.IdentityReadOnly){r.origin.copyFrom(e);let n=t.subtractToRef(e,r.direction);return r.length=Math.sqrt(n.x*n.x+n.y*n.y+n.z*n.z),r.direction.normalize(),u.TransformToRef(r,i,r)}static Transform(e,t){let r=new u(new s.Vector3(0,0,0),new s.Vector3(0,0,0));return u.TransformToRef(e,t,r),r}static TransformToRef(e,t,r){s.Vector3.TransformCoordinatesToRef(e.origin,t,r.origin),s.Vector3.TransformNormalToRef(e.direction,t,r.direction),r.length=e.length,r.epsilon=e.epsilon;let i=r.direction,n=i.length();if(0!==n&&1!==n){let e=1/n;i.x*=e,i.y*=e,i.z*=e,r.length*=n}return r}unprojectRayToRef(e,t,r,i,n,a,o){let c=s.TmpVectors.Matrix[0];n.multiplyToRef(a,c),c.multiplyToRef(o,c),c.invert();let l=h.EngineStore.LastCreatedEngine,u=s.TmpVectors.Vector3[0];u.x=e/r*2-1,u.y=-(t/i*2-1),u.z=l?.useReverseDepthBuffer?1:l?.isNDCHalfZRange?0:-1;let p=s.TmpVectors.Vector3[1].copyFromFloats(u.x,u.y,1-1e-8),d=s.TmpVectors.Vector3[2],f=s.TmpVectors.Vector3[3];s.Vector3.TransformCoordinatesToRef(u,c,d),s.Vector3.TransformCoordinatesToRef(p,c,f),this.origin.copyFrom(d),f.subtractToRef(d,this.direction),this.direction.normalize()}}function p(e,t,r,i,s,n=!1){let a=u.Zero();return d(e,t,r,i,a,s,n),a}function d(e,t,r,i,n,a,o=!1,h=!1){let c=e.getEngine();if(!a&&!(a=e.activeCamera)&&!(a=e.cameraToUseForPointers))return e;let l=a.viewport,u=c.getRenderHeight(),{x:p,y:f,width:_,height:m}=l.toGlobal(c.getRenderWidth(),u),g=1/c.getHardwareScalingLevel();return t=t*g-p,r=r*g-(u-f-m),n.update(t,r,_,m,i||s.Matrix.IdentityReadOnly,o?s.Matrix.IdentityReadOnly:a.getViewMatrix(),a.getProjectionMatrix(),h),e}function f(e,t,r,i){let s=u.Zero();return _(e,t,r,s,i),s}function _(e,t,r,i,n){if(!o.PickingInfo)return e;let a=e.getEngine();if(!n&&!(n=e.activeCamera)&&!(n=e.cameraToUseForPointers))throw Error("Active camera not set");let h=n.viewport,c=a.getRenderHeight(),{x:l,y:u,width:p,height:d}=h.toGlobal(a.getRenderWidth(),c),f=s.Matrix.Identity(),_=1/a.getHardwareScalingLevel();return t=t*_-l,r=r*_-(c-u-d),i.update(t,r,p,d,f,f,n.getProjectionMatrix()),e}function m(e,t,r,i,s,n,a,o){let h=t(i,r.enableDistantPicking);return g(e,r,i,h,s,n,a,o)}function g(e,t,r,i,s,n,a,o){let h=t.intersects(i,s,a,n,r,o);return h&&h.hit&&(s||null==e||!(h.distance>=e.distance))?h:null}function R(e){let t=e.getClassName();if("GreasedLineMesh"===t)return{rawBoundingInfo:null,intersectionThreshold:0};let r=e.rawBoundingInfo;return{rawBoundingInfo:r,intersectionThreshold:r?"InstancedLinesMesh"===t||"LinesMesh"===t?e.intersectionThreshold:0:0}}function y(e,t,r,i,s){let n=e(r,t.enableDistantPicking);return n.intersectsSphere(i.boundingSphere,s)&&n.intersectsBox(i.boundingBox,s)?n:null}function T(e,t,r,i,n,a){let h=null,c=!!(e.activeCameras&&e.activeCameras.length>1&&e.cameraToUseForPointers!==e.activeCamera),u=e.cameraToUseForPointers||e.activeCamera,p=l.internalPickerForMesh||m,d=p===m;for(let o=0;o<e.meshes.length;o++){let l=e.meshes[o];if(r){if(!r(l,-1))continue}else if(!l.isEnabled()||!l.isVisible||!l.isPickable)continue;let f=c&&l.isWorldMatrixCameraDependent(),_=l.computeWorldMatrix(f,u);if(l.hasThinInstances&&l.thinInstanceEnablePicking){let e=p(h,t,l,_,!0,!0,a);if(e){if(n)return e;let{rawBoundingInfo:o,intersectionThreshold:c}=R(l),u=l._thinInstanceDataStorage.matrixData;if(u){let e=s.TmpVectors.Matrix[0],f=s.TmpVectors.Matrix[1],m=Math.min(l.thinInstanceCount,u.length>>4);for(let R=0;R<m;R++){if(r&&!r(l,R))continue;s.Matrix.FromArrayToRef(u,R<<4,e),e.multiplyToRef(_,f);let m=d&&o?y(t,l,f,o,c):null;if(d&&o&&!m)continue;let T=d&&m?g(h,l,f,m,i,n,a,!0):p(h,t,l,f,i,n,a,!0);if(T&&((h=T).thinInstanceIndex=R,i))return h}}}}else{let e=p(h,t,l,_,i,n,a);if(e&&(h=e,i))return h}}return h||new o.PickingInfo}function P(e,t,r,i){if(!o.PickingInfo)return null;let n=[],a=!!(e.activeCameras&&e.activeCameras.length>1&&e.cameraToUseForPointers!==e.activeCamera),h=e.cameraToUseForPointers||e.activeCamera,c=l.internalPickerForMesh||m,u=c===m;for(let o=0;o<e.meshes.length;o++){let l=e.meshes[o];if(r){if(!r(l,-1))continue}else if(!l.isEnabled()||!l.isVisible||!l.isPickable)continue;let p=a&&l.isWorldMatrixCameraDependent(),d=l.computeWorldMatrix(p,h);if(l.hasThinInstances&&l.thinInstanceEnablePicking){if(c(null,t,l,d,!0,!0,i)){let{rawBoundingInfo:e,intersectionThreshold:a}=R(l),o=l._thinInstanceDataStorage.matrixData;if(o){let h=s.TmpVectors.Matrix[0],p=s.TmpVectors.Matrix[1],f=Math.min(l.thinInstanceCount,o.length>>4);for(let _=0;_<f;_++){if(r&&!r(l,_))continue;s.Matrix.FromArrayToRef(o,_<<4,h),h.multiplyToRef(d,p);let f=u&&e?y(t,l,p,e,a):null;if(u&&e&&!f)continue;let m=u&&f?g(null,l,p,f,!1,!1,i,!0):c(null,t,l,p,!1,!1,i,!0);m&&(m.thinInstanceIndex=_,n.push(m))}}}}else{let e=c(null,t,l,d,!1,!1,i);e&&n.push(e)}}return n}function S(e,t,r,i,n,a){if(!o.PickingInfo)return null;let h=T(e,i=>(e._tempPickingRay||(e._tempPickingRay=u.Zero()),d(e,t,r,i,e._tempPickingRay,a||null),e._tempPickingRay),i,n,!0);return h&&(h.ray=p(e,t,r,s.Matrix.Identity(),a||null)),h}function M(e,t,r,i,n,a,o,h=!1){let c=T(e,(i,s)=>(e._tempPickingRay||(e._tempPickingRay=u.Zero()),d(e,t,r,i,e._tempPickingRay,a||null,!1,s),e._tempPickingRay),i,n,!1,o);return c&&(c.ray=p(e,t,r,s.Matrix.Identity(),a||null)),c}function b(e,t,r,i,n){let a=T(e,r=>(e._pickWithRayInverseMatrix||(e._pickWithRayInverseMatrix=s.Matrix.Identity()),r.invertToRef(e._pickWithRayInverseMatrix),e._cachedRayForTransform||(e._cachedRayForTransform=u.Zero()),u.TransformToRef(t,e._pickWithRayInverseMatrix,e._cachedRayForTransform),e._cachedRayForTransform),r,i,!1,n);return a&&(a.ray=t),a}function I(e,t,r,i,s,n){return P(e,i=>p(e,t,r,i,s||null),i,n)}function x(e,t,r,i){return P(e,r=>(e._pickWithRayInverseMatrix||(e._pickWithRayInverseMatrix=s.Matrix.Identity()),r.invertToRef(e._pickWithRayInverseMatrix),e._cachedRayForTransform||(e._cachedRayForTransform=u.Zero()),u.TransformToRef(t,e._pickWithRayInverseMatrix,e._cachedRayForTransform),e._cachedRayForTransform),r,i)}function C(e,t=100,r,i){return V(e,new u(s.Vector3.Zero(),s.Vector3.Zero(),t),t,r,i)}function V(e,t,r=100,i,n){i||(i=e.getWorldMatrix()),t.length=r,n?t.origin.copyFrom(n):t.origin.copyFrom(e.position);let a=s.TmpVectors.Vector3[2];a.set(0,0,e._scene.useRightHandedSystem?-1:1);let o=s.TmpVectors.Vector3[3];return s.Vector3.TransformNormalToRef(a,i,o),s.Vector3.NormalizeToRef(o,t.direction),t}function v(e,t){t&&(t.prototype.getForwardRay=function(e=100,t,r){return V(this,new u(s.Vector3.Zero(),s.Vector3.Zero(),e),e,t,r)},t.prototype.getForwardRayToRef=function(e,t=100,r,i){return V(this,e,t,r,i)}),e&&(c._ImportHelper._IsPickingAvailable=!0,e.prototype.createPickingRay=function(e,t,r,i,s=!1){return p(this,e,t,r,i,s)})}u._TmpVector3=(0,n.BuildArray)(6,s.Vector3.Zero),u._RayDistant=u.Zero(),u._Smallnum=1e-8,u._Rayl=1e9,e.s(["AddRayExtensions",0,v,"CreatePickingRay",0,p,"CreatePickingRayInCameraSpace",0,f,"CreatePickingRayInCameraSpaceToRef",0,_,"CreatePickingRayToRef",0,d,"GetForwardRay",0,C,"GetForwardRayToRef",0,V,"MultiPick",0,I,"MultiPickWithRay",0,x,"Pick",0,M,"PickWithBoundingInfo",0,S,"PickWithRay",0,b,"PickingCustomization",0,l,"Ray",0,u],67929);let F=!1;function k(){F||(F=!0,v(t.Scene,r.Camera),t.Scene.prototype.createPickingRayToRef=function(e,t,r,i,s,n=!1,a=!1){return d(this,e,t,r,i,s,n,a)},t.Scene.prototype.createPickingRayInCameraSpace=function(e,t,r){return f(this,e,t,r)},t.Scene.prototype.createPickingRayInCameraSpaceToRef=function(e,t,r,i){return _(this,e,t,r,i)},t.Scene.prototype.pickWithBoundingInfo=function(e,t,r,i,s){return S(this,e,t,r,i,s)},t.Scene.prototype.pick=function(e,t,r,i,s,n,a=!1){return M(this,e,t,r,i,s,n,a)},t.Scene.prototype.pickWithRay=function(e,t,r,i){return b(this,e,t,r,i)},t.Scene.prototype.multiPick=function(e,t,r,i,s){return I(this,e,t,r,i,s)},t.Scene.prototype.multiPickWithRay=function(e,t,r){return x(this,e,t,r)})}e.s(["RegisterRay",0,k],56886),k(),e.s([],69824),e.i(69824),e.i(56886),e.i(67929),e.s(["AddRayExtensions",0,v,"CreatePickingRay",0,p,"CreatePickingRayInCameraSpace",0,f,"CreatePickingRayInCameraSpaceToRef",0,_,"CreatePickingRayToRef",0,d,"GetForwardRay",0,C,"GetForwardRayToRef",0,V,"MultiPick",0,I,"MultiPickWithRay",0,x,"Pick",0,M,"PickWithBoundingInfo",0,S,"PickWithRay",0,b,"PickingCustomization",0,l,"Ray",0,u,"RegisterRay",0,k],65059),e.i(65059),e.s(["AddRayExtensions",0,v,"CreatePickingRay",0,p,"CreatePickingRayInCameraSpace",0,f,"CreatePickingRayInCameraSpaceToRef",0,_,"CreatePickingRayToRef",0,d,"GetForwardRay",0,C,"GetForwardRayToRef",0,V,"MultiPick",0,I,"MultiPickWithRay",0,x,"Pick",0,M,"PickWithBoundingInfo",0,S,"PickWithRay",0,b,"PickingCustomization",0,l,"Ray",0,u,"RegisterRay",0,k],86790)},30958,e=>{"use strict";var t,r;(r=t||(t={}))[r.PointerMove=0]="PointerMove",r[r.PointerDown=1]="PointerDown",r[r.PointerUp=2]="PointerUp";class i{}i.DOM_DELTA_PIXEL=0,i.DOM_DELTA_LINE=1,i.DOM_DELTA_PAGE=2,e.s(["EventConstants",0,i])},43003,e=>{"use strict";class t{}t.KEYDOWN=1,t.KEYUP=2;class r{constructor(e,t){this.type=e,this.event=t}}e.s(["KeyboardEventTypes",0,t,"KeyboardInfo",0,r,"KeyboardInfoPre",0,class extends r{get skipOnPointerObservable(){return this.skipOnKeyboardObservable}set skipOnPointerObservable(e){this.skipOnKeyboardObservable=e}constructor(e,t){super(e,t),this.type=e,this.event=t,this.skipOnKeyboardObservable=!1}}])},37405,e=>{"use strict";var t=e.i(72003);class r{}r.POINTERDOWN=1,r.POINTERUP=2,r.POINTERMOVE=4,r.POINTERWHEEL=8,r.POINTERPICK=16,r.POINTERTAP=32,r.POINTERDOUBLETAP=64;class i{constructor(e,t){this.type=e,this.event=t}}e.s(["PointerEventTypes",0,r,"PointerInfo",0,class extends i{get pickInfo(){return this._pickInfo||this._generatePickInfo(),this._pickInfo}constructor(e,t,r,i=null){super(e,t),this._pickInfo=r,this._inputManager=i}_generatePickInfo(){this._inputManager&&(this._pickInfo=this._inputManager._pickMove(this.event),this._inputManager._setRayOnPointerInfo(this._pickInfo,this.event),this._inputManager=null)}},"PointerInfoPre",0,class extends i{constructor(e,r,i,s){super(e,r),this.ray=null,this.originalPickingInfo=null,this.skipOnPointerObservable=!1,this.localPosition=new t.Vector2(i,s)}}])},63833,e=>{"use strict";var t=e.i(1306);class r{static GetPlanes(e){let i=[];for(let e=0;e<6;e++)i.push(new t.Plane(0,0,0,0));return r.GetPlanesToRef(e,i),i}static GetNearPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]+r[2],t.normal.y=r[7]+r[6],t.normal.z=r[11]+r[10],t.d=r[15]+r[14],t.normalize()}static GetFarPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]-r[2],t.normal.y=r[7]-r[6],t.normal.z=r[11]-r[10],t.d=r[15]-r[14],t.normalize()}static GetLeftPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]+r[0],t.normal.y=r[7]+r[4],t.normal.z=r[11]+r[8],t.d=r[15]+r[12],t.normalize()}static GetRightPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]-r[0],t.normal.y=r[7]-r[4],t.normal.z=r[11]-r[8],t.d=r[15]-r[12],t.normalize()}static GetTopPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]-r[1],t.normal.y=r[7]-r[5],t.normal.z=r[11]-r[9],t.d=r[15]-r[13],t.normalize()}static GetBottomPlaneToRef(e,t){let r=e.m;t.normal.x=r[3]+r[1],t.normal.y=r[7]+r[5],t.normal.z=r[11]+r[9],t.d=r[15]+r[13],t.normalize()}static GetPlanesToRef(e,t){r.GetNearPlaneToRef(e,t[0]),r.GetFarPlaneToRef(e,t[1]),r.GetLeftPlaneToRef(e,t[2]),r.GetRightPlaneToRef(e,t[3]),r.GetTopPlaneToRef(e,t[4]),r.GetBottomPlaneToRef(e,t[5])}static IsPointInFrustum(e,t){for(let r=0;r<6;r++)if(0>t[r].dotCoordinate(e))return!1;return!0}}e.s(["Frustum",0,r])},39913,e=>{"use strict";var t=e.i(63391);class r{get min(){return this._min}get max(){return this._max}get average(){return this._average}get lastSecAverage(){return this._lastSecAverage}get current(){return this._current}get total(){return this._totalAccumulated}get count(){return this._totalValueCount}constructor(){this._startMonitoringTime=0,this._min=0,this._max=0,this._hasResult=!1,this._hasCurrentValue=!1,this._average=0,this._lastSecAverage=0,this._current=0,this._totalValueCount=0,this._totalAccumulated=0,this._lastSecAccumulated=0,this._lastSecTime=0,this._lastSecValueCount=0}fetchNewFrame(){this._totalValueCount++,this._current=0,this._hasCurrentValue=r.Enabled,this._lastSecValueCount++}addCount(e,t){r.Enabled&&(this._current+=e,this._hasCurrentValue=!0,t&&this._fetchResult())}beginMonitoring(){r.Enabled&&(this._startMonitoringTime=t.PrecisionDate.Now)}endMonitoring(e=!0){if(!r.Enabled)return;e&&this.fetchNewFrame();let i=t.PrecisionDate.Now;this._current=i-this._startMonitoringTime,this._hasCurrentValue=!0,e&&this._fetchResult()}endFrame(){this._fetchResult()}_fetchResult(){if(!this._hasCurrentValue)return;this._totalAccumulated+=this._current,this._lastSecAccumulated+=this._current,this._hasResult?(this._min=Math.min(this._min,this._current),this._max=Math.max(this._max,this._current)):(this._min=this._current,this._max=this._current,this._hasResult=!0),this._average=this._totalAccumulated/this._totalValueCount;let e=t.PrecisionDate.Now;e-this._lastSecTime>1e3&&(this._lastSecAverage=this._lastSecAccumulated/this._lastSecValueCount,this._lastSecTime=e,this._lastSecAccumulated=0,this._lastSecValueCount=0)}}r.Enabled=!0,e.s(["PerfCounter",0,r])},86978,30565,e=>{"use strict";var t=e.i(56145),r=e.i(42704);e.s(["PostProcessManager",0,class{constructor(e){this._vertexBuffers={},this._activePostProcesses=[],this.onBeforeRenderObservable=new r.Observable,this._scene=e}_prepareBuffers(){if(this._vertexBuffers[t.VertexBuffer.PositionKind])return;let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffers[t.VertexBuffer.PositionKind]=new t.VertexBuffer(this._scene.getEngine(),e,t.VertexBuffer.PositionKind,!1,!1,2),this._buildIndexBuffer()}_buildIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(e)}_getActivePostProcesses(e){let t=this._activePostProcesses;t.length=0;for(let r=0;r<e.length;r++){let i=e[r];i&&t.push(i)}return t}_rebuild(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e._rebuild(),this._buildIndexBuffer())}_prepareFrame(e=null,t=null){let r=this._scene.activeCamera;return!!r&&!!(t=t||this._getActivePostProcesses(r._postProcesses))&&0!==t.length&&!!this._scene.postProcessesEnabled&&(t[0].activate(r,e,null!=t),!0)}directRender(e,t=null,r=!1,i=0,s=0,n=!1,a=e.length){let o=this._scene.getEngine();for(let h=0;h<a;h++){h<e.length-1?e[h+1].activate(this._scene.activeCamera||this._scene,t?.texture):(t?o.bindFramebuffer(t,i,void 0,void 0,r,s):n||o.restoreDefaultFramebuffer(),o._debugInsertMarker?.(`post process ${e[h].name} output`));let a=e[h],c=a.apply();c&&(a.onBeforeRenderObservable.notifyObservers(c),this._prepareBuffers(),o.bindBuffers(this._vertexBuffers,this._indexBuffer,c),o.drawElementsType(0,0,6),a.onAfterRenderObservable.notifyObservers(c))}o.setDepthBuffer(!0),o.setDepthWrite(!0)}_finalizeFrame(e,t,r,i,s=!1){let n=this._scene.activeCamera;if(!n||(this.onBeforeRenderObservable.notifyObservers(this),0===(i=i||this._getActivePostProcesses(n._postProcesses)).length||!this._scene.postProcessesEnabled))return;let a=this._scene.getEngine();for(let o=0,h=i.length;o<h;o++){let c=i[o];if(o<h-1?c._outputTexture=i[o+1].activate(n,t?.texture):(t?(a.bindFramebuffer(t,r,void 0,void 0,s),c._outputTexture=t):(a.restoreDefaultFramebuffer(),c._outputTexture=null),a._debugInsertMarker?.(`post process ${i[o].name} output`)),e)break;let l=c.apply();l&&(c.onBeforeRenderObservable.notifyObservers(l),this._prepareBuffers(),a.bindBuffers(this._vertexBuffers,this._indexBuffer,l),a.drawElementsType(0,0,6),c.onAfterRenderObservable.notifyObservers(l))}a.setDepthBuffer(!0),a.setDepthWrite(!0),a.setAlphaMode(0)}dispose(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e.dispose(),this._vertexBuffers[t.VertexBuffer.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null)}}],86978);var i=e.i(36598),s=e.i(72003);class n{set opaqueSortCompareFn(e){e?this._opaqueSortCompareFn=e:this._opaqueSortCompareFn=n.PainterSortCompare,this._renderOpaque=this._renderOpaqueSorted}set alphaTestSortCompareFn(e){e?this._alphaTestSortCompareFn=e:this._alphaTestSortCompareFn=n.PainterSortCompare,this._renderAlphaTest=this._renderAlphaTestSorted}set transparentSortCompareFn(e){e?this._transparentSortCompareFn=e:this._transparentSortCompareFn=n.defaultTransparentSortCompare,this._renderTransparent=this._renderTransparentSorted}constructor(e,t,r=null,s=null,n=null){this.index=e,this._opaqueSubMeshes=new i.SmartArray(256),this._transparentSubMeshes=new i.SmartArray(256),this._alphaTestSubMeshes=new i.SmartArray(256),this._depthOnlySubMeshes=new i.SmartArray(256),this._particleSystems=new i.SmartArray(256),this._spriteManagers=new i.SmartArray(256),this._empty=!0,this._edgesRenderers=new i.SmartArrayNoDuplicate(16),this.disableDepthPrePass=!1,this._scene=t,this.opaqueSortCompareFn=r,this.alphaTestSortCompareFn=s,this.transparentSortCompareFn=n}render(e,t,r,i,s=!0,n=!0,a=!0,o=!0,h){if(e)return void e(this._opaqueSubMeshes,this._alphaTestSubMeshes,this._transparentSubMeshes,this._depthOnlySubMeshes);let c=this._scene.getEngine();s&&0!==this._depthOnlySubMeshes.length&&(c.setColorWrite(!1),this._renderAlphaTest(this._depthOnlySubMeshes),c.setColorWrite(!0)),n&&0!==this._opaqueSubMeshes.length&&this._renderOpaque(this._opaqueSubMeshes),a&&0!==this._alphaTestSubMeshes.length&&this._renderAlphaTest(this._alphaTestSubMeshes);let l=c.getStencilBuffer();if(c.setStencilBuffer(!1),t&&this._renderSprites(),r&&this._renderParticles(i),this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),o&&(h||0!==this._transparentSubMeshes.length||this._scene.useOrderIndependentTransparency)){if(c.setStencilBuffer(l),h)h(this._transparentSubMeshes,this);else if(this._scene.useOrderIndependentTransparency){let e=this._scene.depthPeelingRenderer.render(this._transparentSubMeshes);e.length&&this._renderTransparent(e)}else this._renderTransparent(this._transparentSubMeshes);c.setAlphaMode(0)}if(c.setStencilBuffer(!1),n&&this._edgesRenderers.length){for(let e=0;e<this._edgesRenderers.length;e++)this._edgesRenderers.data[e].render();c.setAlphaMode(0)}c.setStencilBuffer(l)}_renderOpaqueSorted(e){n._RenderSorted(e,this._opaqueSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderAlphaTestSorted(e){n._RenderSorted(e,this._alphaTestSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderTransparentSorted(e){n._RenderSorted(e,this._transparentSortCompareFn,this._scene.activeCamera,!0,this.disableDepthPrePass)}static _RenderSorted(e,t,r,i,a){let o,h=0,c=r?r.globalPosition:n._ZeroVector;if(i)for(;h<e.length;h++)(o=e.data[h])._alphaIndex=o.getMesh().alphaIndex,o._distanceToCamera=s.Vector3.Distance(o.getBoundingInfo().boundingSphere.centerWorld,c);let l=e.length===e.data.length?e.data:e.data.slice(0,e.length);t&&l.sort(t);let u=l[0].getMesh().getScene();for(h=0;h<l.length;h++)if(o=l[h],!u._activeMeshesFrozenButKeepClipping||o.isInFrustum(u._frustumPlanes)){if(i){let e=o.getMaterial();if(e&&e.needDepthPrePass&&!a){let t=e.getScene().getEngine();t.setColorWrite(!1),t.setAlphaMode(0),o.render(!1),t.setColorWrite(!0)}}o.render(i)}}static defaultTransparentSortCompare(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:n.backToFrontSortCompare(e,t)}static backToFrontSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}static frontToBackSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?-1:+(e._distanceToCamera>t._distanceToCamera)}static PainterSortCompare(e,t){let r=e.getMesh(),i=t.getMesh();return r.material&&i.material?r.material.uniqueId-i.material.uniqueId:r.uniqueId-i.uniqueId}prepare(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset(),this._depthOnlySubMeshes.reset(),this._particleSystems.reset(),this.prepareSprites(),this._edgesRenderers.reset(),this._empty=!0}prepareSprites(){this._spriteManagers.reset()}dispose(){this._opaqueSubMeshes.dispose(),this._transparentSubMeshes.dispose(),this._alphaTestSubMeshes.dispose(),this._depthOnlySubMeshes.dispose(),this._particleSystems.dispose(),this._spriteManagers.dispose(),this._edgesRenderers.dispose()}dispatch(e,t,r){void 0===t&&(t=e.getMesh()),void 0===r&&(r=e.getMaterial()),null!=r&&(r.needAlphaBlendingForMesh(t)?this._transparentSubMeshes.push(e):r.needAlphaTestingForMesh(t)?(r.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._alphaTestSubMeshes.push(e)):(r.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._opaqueSubMeshes.push(e)),t._renderingGroup=this,t._edgesRenderer&&t.isEnabled()&&t.isVisible&&t._edgesRenderer.isEnabled&&this._edgesRenderers.pushNoDuplicate(t._edgesRenderer),this._empty=!1)}dispatchSprites(e){this._spriteManagers.push(e),this._empty=!1}dispatchParticles(e){this._particleSystems.push(e),this._empty=!1}_renderParticles(e){if(0===this._particleSystems.length)return;let t=this._scene.activeCamera;this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);for(let r=0;r<this._particleSystems.length;r++){let i=this._particleSystems.data[r];if(0===(t&&t.layerMask&i.layerMask))continue;let s=i.emitter;s.position&&e&&-1===e.indexOf(s)||this._scene._activeParticles.addCount(i.render(),!1)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}_renderSprites(){if(!this._scene.spritesEnabled||0===this._spriteManagers.length)return;let e=this._scene.activeCamera;this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene);for(let t=0;t<this._spriteManagers.length;t++){let r=this._spriteManagers.data[t];0!==(e&&e.layerMask&r.layerMask)&&r.render()}this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene)}}n._ZeroVector=s.Vector3.Zero();class a{}class o{get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){for(let t of(this._disableDepthPrePass=e,this._renderingGroups))t.disableDepthPrePass=e}get maintainStateBetweenFrames(){return this._maintainStateBetweenFrames}set maintainStateBetweenFrames(e){e!==this._maintainStateBetweenFrames&&(this._maintainStateBetweenFrames=e,this._maintainStateBetweenFrames||this.restoreDispachedFlags())}restoreDispachedFlags(){for(let e of this._scene.meshes)if(e.subMeshes)for(let t of e.subMeshes)t._wasDispatched=!1;if(this._scene.spriteManagers)for(let e of this._scene.spriteManagers)e._wasDispatched=!1;for(let e of this._scene.particleSystems)e._wasDispatched=!1}constructor(e){this._useSceneAutoClearSetup=!1,this._disableDepthPrePass=!1,this._renderingGroups=[],this._autoClearDepthStencil={},this._customOpaqueSortCompareFn={},this._customAlphaTestSortCompareFn={},this._customTransparentSortCompareFn={},this._renderingGroupInfo=new a,this._maintainStateBetweenFrames=!1,this._scene=e;for(let e=o.MIN_RENDERINGGROUPS;e<o.MAX_RENDERINGGROUPS;e++)this._autoClearDepthStencil[e]={autoClear:!0,depth:!0,stencil:!0}}get renderingGroups(){return this._renderingGroups}getRenderingGroup(e){let t=e||0;return this._prepareRenderingGroup(t),this._renderingGroups[t]}_clearDepthStencilBuffer(e=!0,t=!0){this._depthStencilBufferAlreadyCleaned||(this._scene.getEngine().clear(null,!1,e,t),this._depthStencilBufferAlreadyCleaned=!0)}render(e,t,r,i,s=!0,n=!0,a=!0,h=!0,c){let l=this._renderingGroupInfo;if(l.scene=this._scene,l.camera=this._scene.activeCamera,l.renderingManager=this,this._scene.spriteManagers&&i)for(let e=0;e<this._scene.spriteManagers.length;e++){let t=this._scene.spriteManagers[e];this.dispatchSprites(t)}for(let u=o.MIN_RENDERINGGROUPS;u<o.MAX_RENDERINGGROUPS;u++){this._depthStencilBufferAlreadyCleaned=u===o.MIN_RENDERINGGROUPS;let p=this._renderingGroups[u];if(!p||p._empty)continue;let d=1<<u;if(l.renderingGroupId=u,this._scene.onBeforeRenderingGroupObservable.notifyObservers(l,d),o.AUTOCLEAR){let e=this._useSceneAutoClearSetup?this._scene.getAutoClearDepthStencilSetup(u):this._autoClearDepthStencil[u];e&&e.autoClear&&this._clearDepthStencilBuffer(e.depth,e.stencil)}for(let e of this._scene._beforeRenderingGroupDrawStage)e.action(u);for(let o of(p.render(e,i,r,t,s,n,a,h,c),this._scene._afterRenderingGroupDrawStage))o.action(u);this._scene.onAfterRenderingGroupObservable.notifyObservers(l,d)}}reset(){if(!this.maintainStateBetweenFrames)for(let e=o.MIN_RENDERINGGROUPS;e<o.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepare()}}resetSprites(){if(!this.maintainStateBetweenFrames)for(let e=o.MIN_RENDERINGGROUPS;e<o.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepareSprites()}}dispose(){this.freeRenderingGroups(),this._renderingGroups.length=0,this._renderingGroupInfo=null}freeRenderingGroups(){for(let e=o.MIN_RENDERINGGROUPS;e<o.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.dispose()}}_prepareRenderingGroup(e){void 0===this._renderingGroups[e]&&(this._renderingGroups[e]=new n(e,this._scene,this._customOpaqueSortCompareFn[e],this._customAlphaTestSortCompareFn[e],this._customTransparentSortCompareFn[e]),this._renderingGroups[e].disableDepthPrePass=this._disableDepthPrePass)}dispatchSprites(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchSprites(e))}dispatchParticles(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchParticles(e))}dispatch(e,t,r){void 0===t&&(t=e.getMesh()),this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(t.renderingGroupId).dispatch(e,t,r))}setRenderingOrder(e,t=null,r=null,i=null){if(this._customOpaqueSortCompareFn[e]=t,this._customAlphaTestSortCompareFn[e]=r,this._customTransparentSortCompareFn[e]=i,this._renderingGroups[e]){let t=this._renderingGroups[e];t.opaqueSortCompareFn=this._customOpaqueSortCompareFn[e],t.alphaTestSortCompareFn=this._customAlphaTestSortCompareFn[e],t.transparentSortCompareFn=this._customTransparentSortCompareFn[e]}}setRenderingAutoClearDepthStencil(e,t,r=!0,i=!0){this._autoClearDepthStencil[e]={autoClear:t,depth:r,stencil:i}}getAutoClearDepthStencilSetup(e){return this._autoClearDepthStencil[e]}}o.MAX_RENDERINGGROUPS=4,o.MIN_RENDERINGGROUPS=0,o.AUTOCLEAR=!0,e.s(["RenderingManager",0,o],30565)}]);
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o=e.size<e.lines*e.bytesPerLine&&e.uncompress?e.uncompress(e):m(e);n.value+=e.size;for(let r=0;r<e.scanlineBlockSize;r++){let n=a*e.scanlineBlockSize,i=r+e.scanOrder(n);if(i>=e.height)continue;let u=r*e.bytesPerLine,s=(e.height-1-i)*e.outLineWidth;for(let r=0;r<e.channels;r++){let n=t.channels[r].name,a=e.channelLineOffsets[n],i=e.decodeChannels[n];if(void 0!==i){l.value=u+a;for(let t=0;t<e.width;t++){let r=s+t*e.outputChannels+i;e.byteArray&&(e.byteArray[r]=e.getter(o,l))}}}}}}async function _(e){let t=new DataView(e),r={value:0},n=g(t,r);try{let e=await z(n,t,r,i.Float);if(L(e,n,t,r),!e.byteArray)return o.Logger.Error("Failed to decode EXR data: No byte array available."),{width:0,height:0,data:null};return{width:n.dataWindow.xMax-n.dataWindow.xMin+1,height:n.dataWindow.yMax-n.dataWindow.yMin+1,data:new Float32Array(e.byteArray)}}catch(e){o.Logger.Error("Failed to load EXR data: 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@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,42035,t=>{"use strict";var e=t.i(17484);class a extends e.FlowGraphCachedOperationBlock{constructor(t,e,a,s,i,r){super(a,r),this._operation=s,this._className=i,this.a=this.registerDataInput("a",t),this.b=this.registerDataInput("b",e)}_doOperation(t){let e=this.a.getValue(t),a=this.b.getValue(t);return this._operation(e,a)}getClassName(){return this._className}}t.s(["FlowGraphBinaryOperationBlock",0,a])},17484,t=>{"use strict";var e=t.i(37096),a=t.i(97009);let s="cachedOperationValue",i="cachedExecutionId";class r extends e.FlowGraphBlock{constructor(t,e){super(e),this._outputRichType=t,this.value=this.registerDataOutput("value",t),this.isValid=this.registerDataOutput("isValid",a.RichTypeBoolean)}_getInvalidOutputValue(t){let e=this._outputRichType.defaultValue,a=e?.clone;return"function"==typeof a?a.call(e):e}_updateOutputs(t){let e=t._getExecutionVariable(this,i,-1),a=t._getExecutionVariable(this,s,null);if(null!=a&&e===t.executionId)this.isValid.setValue(!0,t),this.value.setValue(a,t);else try{let e=this._doOperation(t);if(null==e)return void this._setInvalid(t);t._setExecutionVariable(this,s,e),t._setExecutionVariable(this,i,t.executionId),this.value.setValue(e,t),this.isValid.setValue(!0,t)}catch(e){this._setInvalid(t)}}_setInvalid(t){this.isValid.setValue(!1,t),this.value.setValue(this._getInvalidOutputValue(t),t)}}t.s(["FlowGraphCachedOperationBlock",0,r])},37472,t=>{"use strict";var e=t.i(17484);class a extends e.FlowGraphCachedOperationBlock{constructor(t,e,a,s,i,r,l){super(s,l),this._operation=i,this._className=r,this.a=this.registerDataInput("a",t),this.b=this.registerDataInput("b",e),this.c=this.registerDataInput("c",a)}_doOperation(t){return this._operation(this.a.getValue(t),this.b.getValue(t),this.c.getValue(t))}getClassName(){return this._className}}t.s(["FlowGraphTernaryOperationBlock",0,a])},75648,t=>{"use strict";var e=t.i(17484);class a extends e.FlowGraphCachedOperationBlock{constructor(t,e,a,s,i){super(e,i),this._operation=a,this._className=s,this.a=this.registerDataInput("a",t)}_doOperation(t){return this._operation(this.a.getValue(t))}getClassName(){return this._className}}t.s(["FlowGraphUnaryOperationBlock",0,a])}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,87027,e=>{"use strict";var r=e.i(37875);let o="helperFunctions",a=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,62308,e=>{"use strict";var r=e.i(2342);let o="helperFunctions",a=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
2
2
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
3
3
  #define saturate(x) clamp(x,0.0,1.0)
4
4
  #define absEps(x) abs(x)+Epsilon
@@ -116,7 +116,7 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
116
116
  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
117
117
  uint2float(rstate*2447445414u));}
118
118
  #endif
119
- `;r.ShaderStore.IncludesShadersStore[o]||(r.ShaderStore.IncludesShadersStore[o]=a),e.s(["helperFunctions",0,{name:o,shader:a}])},11727,e=>{"use strict";var r=e.i(37875),o=e.i(87027);let a="rgbdDecodePixelShader",t=`varying vec2 vUV;uniform sampler2D textureSampler;
119
+ `;r.ShaderStore.IncludesShadersStore[o]||(r.ShaderStore.IncludesShadersStore[o]=a),e.s(["helperFunctions",0,{name:o,shader:a}])},76426,e=>{"use strict";var r=e.i(2342),o=e.i(62308);let a="rgbdDecodePixelShader",t=`varying vec2 vUV;uniform sampler2D textureSampler;
120
120
  #include<helperFunctions>
121
121
  #define CUSTOM_FRAGMENT_DEFINITIONS
122
122
  void main(void)
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 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@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,40498,71372,e=>{"use strict";var i=e.i(37875);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,59780,8005,69071,35966,65123,1440,e=>{"use strict";var i=e.i(2342);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
2
2
  attribute vec4 matricesIndices;attribute vec4 matricesWeights;
3
3
  #if NUM_BONE_INFLUENCERS>4
4
4
  attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
@@ -27,7 +27,7 @@ return mat4(m0,m1,m2,m3);
27
27
  #endif
28
28
  #endif
29
29
  #endif
30
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],40498);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
30
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],59780);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
31
31
  uniform float bakedVertexAnimationTime;
32
32
  #if !defined(WEBGL2) && !defined(WEBGPU)
33
33
  uniform vec2 bakedVertexAnimationTextureSizeInverted;
@@ -46,25 +46,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
46
46
  #endif
47
47
  }
48
48
  #endif
49
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bakedVertexAnimationDeclaration",0,{name:n,shader:a}],71372)},76544,e=>{"use strict";var i=e.i(37875);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
50
- uniform vec4 vClipPlane;varying float fClipDistance;
51
- #endif
52
- #ifdef CLIPPLANE2
53
- uniform vec4 vClipPlane2;varying float fClipDistance2;
54
- #endif
55
- #ifdef CLIPPLANE3
56
- uniform vec4 vClipPlane3;varying float fClipDistance3;
57
- #endif
58
- #ifdef CLIPPLANE4
59
- uniform vec4 vClipPlane4;varying float fClipDistance4;
60
- #endif
61
- #ifdef CLIPPLANE5
62
- uniform vec4 vClipPlane5;varying float fClipDistance5;
63
- #endif
64
- #ifdef CLIPPLANE6
65
- uniform vec4 vClipPlane6;varying float fClipDistance6;
66
- #endif
67
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}])},41416,e=>{"use strict";var i=e.i(37875);let r="instancesDeclaration",t=`#ifdef INSTANCES
49
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bakedVertexAnimationDeclaration",0,{name:n,shader:a}],8005);let d="instancesDeclaration",f=`#ifdef INSTANCES
68
50
  attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
69
51
  #ifdef INSTANCESCOLOR
70
52
  attribute vec4 instanceColor;
@@ -86,7 +68,7 @@ uniform mat4 world;
86
68
  uniform mat4 previousWorld;
87
69
  #endif
88
70
  #endif
89
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesDeclaration",0,{name:r,shader:t}])},66567,51390,80190,59452,e=>{"use strict";var i=e.i(37875);let r="instancesVertex",t=`#ifdef INSTANCES
71
+ `;i.ShaderStore.IncludesShadersStore[d]||(i.ShaderStore.IncludesShadersStore[d]=f),e.s(["instancesDeclaration",0,{name:d,shader:f}],69071);let o="instancesVertex",s=`#ifdef INSTANCES
90
72
  mat4 finalWorld=mat4(world0,world1,world2,world3);
91
73
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
92
74
  mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
@@ -104,7 +86,7 @@ mat4 finalWorld=world;
104
86
  mat4 finalPreviousWorld=previousWorld;
105
87
  #endif
106
88
  #endif
107
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesVertex",0,{name:r,shader:t}],66567);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
89
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["instancesVertex",0,{name:o,shader:s}],35966);let l="bonesVertex",m=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
108
90
  #if NUM_BONE_INFLUENCERS>0
109
91
  mat4 influence;
110
92
  #ifdef BONETEXTURE
@@ -157,7 +139,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
157
139
  finalWorld=finalWorld*influence;
158
140
  #endif
159
141
  #endif
160
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["bonesVertex",0,{name:n,shader:a}],51390);let d="bakedVertexAnimation",f=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
142
+ `;i.ShaderStore.IncludesShadersStore[l]||(i.ShaderStore.IncludesShadersStore[l]=m),e.s(["bonesVertex",0,{name:l,shader:m}],65123);let c="bakedVertexAnimation",E=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
161
143
  {
162
144
  #ifdef INSTANCES
163
145
  #define BVASNAME bakedVertexAnimationSettingsInstanced
@@ -188,7 +170,25 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
188
170
  #endif
189
171
  finalWorld=finalWorld*VATInfluence;}
190
172
  #endif
191
- `;i.ShaderStore.IncludesShadersStore[d]||(i.ShaderStore.IncludesShadersStore[d]=f),e.s(["bakedVertexAnimation",0,{name:d,shader:f}],80190);let o="clipPlaneVertex",s=`#ifdef CLIPPLANE
173
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=E),e.s(["bakedVertexAnimation",0,{name:c,shader:E}],1440)},40566,56659,e=>{"use strict";var i=e.i(2342);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
174
+ uniform vec4 vClipPlane;varying float fClipDistance;
175
+ #endif
176
+ #ifdef CLIPPLANE2
177
+ uniform vec4 vClipPlane2;varying float fClipDistance2;
178
+ #endif
179
+ #ifdef CLIPPLANE3
180
+ uniform vec4 vClipPlane3;varying float fClipDistance3;
181
+ #endif
182
+ #ifdef CLIPPLANE4
183
+ uniform vec4 vClipPlane4;varying float fClipDistance4;
184
+ #endif
185
+ #ifdef CLIPPLANE5
186
+ uniform vec4 vClipPlane5;varying float fClipDistance5;
187
+ #endif
188
+ #ifdef CLIPPLANE6
189
+ uniform vec4 vClipPlane6;varying float fClipDistance6;
190
+ #endif
191
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}],40566);let n="clipPlaneVertex",a=`#ifdef CLIPPLANE
192
192
  fClipDistance=dot(worldPos,vClipPlane);
193
193
  #endif
194
194
  #ifdef CLIPPLANE2
@@ -206,13 +206,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
206
206
  #ifdef CLIPPLANE6
207
207
  fClipDistance6=dot(worldPos,vClipPlane6);
208
208
  #endif
209
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["clipPlaneVertex",0,{name:o,shader:s}],59452)},70638,82576,29839,e=>{"use strict";var i=e.i(37875);let r="fogVertexDeclaration",t=`#ifdef FOG
209
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["clipPlaneVertex",0,{name:n,shader:a}],56659)},21659,33475,e=>{"use strict";var i=e.i(2342);let r="fogVertexDeclaration",t=`#ifdef FOG
210
210
  varying vec3 vFogDistance;
211
211
  #endif
212
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],70638);let n="fogVertex",a=`#ifdef FOG
212
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],21659);let n="fogVertex",a=`#ifdef FOG
213
213
  vFogDistance=(view*worldPos).xyz;
214
214
  #endif
215
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["fogVertex",0,{name:n,shader:a}],82576);let d="vertexColorMixing",f=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
215
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=a),e.s(["fogVertex",0,{name:n,shader:a}],33475)},64024,e=>{"use strict";var i=e.i(2342);let r="vertexColorMixing",t=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
216
216
  vColor=vec4(1.0);
217
217
  #ifdef VERTEXCOLOR
218
218
  #ifdef VERTEXALPHA
@@ -225,7 +225,7 @@ vColor.rgb*=colorUpdated.rgb;
225
225
  vColor*=instanceColor;
226
226
  #endif
227
227
  #endif
228
- `;i.ShaderStore.IncludesShadersStore[d]||(i.ShaderStore.IncludesShadersStore[d]=f),e.s(["vertexColorMixing",0,{name:d,shader:f}],29839)},79306,e=>{"use strict";var i=e.i(37875),r=e.i(40498),t=e.i(71372),n=e.i(76544),a=e.i(70638),d=e.i(41416),f=e.i(66567),o=e.i(51390),s=e.i(80190),l=e.i(59452),m=e.i(82576),c=e.i(29839);let E="colorVertexShader",S=`attribute vec3 position;
228
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["vertexColorMixing",0,{name:r,shader:t}])},45840,e=>{"use strict";var i=e.i(2342),r=e.i(59780),t=e.i(8005),n=e.i(40566),a=e.i(21659),d=e.i(69071),f=e.i(35966),o=e.i(65123),s=e.i(1440),l=e.i(56659),m=e.i(33475),c=e.i(64024);let E="colorVertexShader",S=`attribute vec3 position;
229
229
  #ifdef VERTEXCOLOR
230
230
  attribute vec4 color;
231
231
  #endif