@uptimizr/dashboard 0.4.5 → 0.4.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +19 -5
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._tree.txt +2 -2
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@@ -1,146 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,34834,e=>{"use strict";var i=e.i(37875);e.i(23044),e.i(64010);let r="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
2
- {vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
3
- #define ADDITIONAL_UBO_DECLARATION
4
- };
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- #include<sceneUboDeclaration>
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- #include<meshUboDeclaration>
7
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["defaultUboDeclaration",0,{name:r,shader:t}])},87027,e=>{"use strict";var i=e.i(37875);let r="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
8
- const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
9
- #define saturate(x) clamp(x,0.0,1.0)
10
- #define absEps(x) abs(x)+Epsilon
11
- #define maxEps(x) max(x,Epsilon)
12
- #define saturateEps(x) clamp(x,Epsilon,1.0)
13
- mat3 transposeMat3(mat3 inMatrix) {vec3 i0=inMatrix[0];vec3 i1=inMatrix[1];vec3 i2=inMatrix[2];mat3 outMatrix=mat3(
14
- vec3(i0.x,i1.x,i2.x),
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- vec3(i0.y,i1.y,i2.y),
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- vec3(i0.z,i1.z,i2.z)
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- );return outMatrix;}
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- mat3 inverseMat3(mat3 inMatrix) {float a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];float a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];float a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),
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- b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),
20
- b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}
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- #if USE_EXACT_SRGB_CONVERSIONS
22
- vec3 toLinearSpaceExact(vec3 color)
23
- {vec3 nearZeroSection=0.0773993808*color;vec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));
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- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
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- return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));
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- #else
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- return
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- vec3(
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- color.r<=0.04045 ? nearZeroSection.r : remainingSection.r,
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- color.g<=0.04045 ? nearZeroSection.g : remainingSection.g,
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- color.b<=0.04045 ? nearZeroSection.b : remainingSection.b);
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- #endif
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- }
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- vec3 toGammaSpaceExact(vec3 color)
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- {vec3 nearZeroSection=12.92*color;vec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);
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- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
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- return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));
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- #else
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- return
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- vec3(
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- color.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,
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- color.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,
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- color.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);
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- #endif
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- }
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- #endif
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- float toLinearSpace(float color)
48
- {
49
- #if USE_EXACT_SRGB_CONVERSIONS
50
- float nearZeroSection=0.0773993808*color;float remainingSection=pow(0.947867299*(color+0.055),2.4);return color<=0.04045 ? nearZeroSection : remainingSection;
51
- #else
52
- return pow(color,LinearEncodePowerApprox);
53
- #endif
54
- }
55
- vec3 toLinearSpace(vec3 color)
56
- {
57
- #if USE_EXACT_SRGB_CONVERSIONS
58
- return toLinearSpaceExact(color);
59
- #else
60
- return pow(color,vec3(LinearEncodePowerApprox));
61
- #endif
62
- }
63
- vec4 toLinearSpace(vec4 color)
64
- {
65
- #if USE_EXACT_SRGB_CONVERSIONS
66
- return vec4(toLinearSpaceExact(color.rgb),color.a);
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- #else
68
- return vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);
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- #endif
70
- }
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- float toGammaSpace(float color)
72
- {
73
- #if USE_EXACT_SRGB_CONVERSIONS
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- float nearZeroSection=12.92*color;float remainingSection=1.055*pow(color,0.41666)-0.055;return color<=0.0031308 ? nearZeroSection : remainingSection;
75
- #else
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- return pow(color,GammaEncodePowerApprox);
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- #endif
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- }
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- vec3 toGammaSpace(vec3 color)
80
- {
81
- #if USE_EXACT_SRGB_CONVERSIONS
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- return toGammaSpaceExact(color);
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- #else
84
- return pow(color,vec3(GammaEncodePowerApprox));
85
- #endif
86
- }
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- vec4 toGammaSpace(vec4 color)
88
- {
89
- #if USE_EXACT_SRGB_CONVERSIONS
90
- return vec4(toGammaSpaceExact(color.rgb),color.a);
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- #else
92
- return vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);
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- #endif
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- }
95
- float square(float value)
96
- {return value*value;}
97
- vec3 square(vec3 value)
98
- {return value*value;}
99
- float pow5(float value) {float sq=value*value;return sq*sq*value;}
100
- vec3 double_refract(vec3 I,vec3 N,float eta) {vec3 Tfront=refract(I,N,1.0/eta);vec3 Nback=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
101
- float getLuminanceUnclamped(vec3 color)
102
- {return dot(color,LuminanceEncodeApprox);}
103
- float getLuminance(vec3 color)
104
- {return saturate(getLuminanceUnclamped(color));}
105
- float getRand(vec2 seed) {return fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);}
106
- float dither(vec2 seed,float varianceAmount) {float rand=getRand(seed);float normVariance=varianceAmount/255.0;float dither=mix(-normVariance,normVariance,rand);return dither;}
107
- const float rgbdMaxRange=255.;vec4 toRGBD(vec3 color) {float maxRGB=maxEps(max(color.r,max(color.g,color.b)));float D =max(rgbdMaxRange/maxRGB,1.);D =saturate(floor(D)/255.);vec3 rgb=color.rgb*D;rgb=toGammaSpace(rgb);return vec4(saturate(rgb),D);}
108
- vec3 fromRGBD(vec4 rgbd) {rgbd.rgb=toLinearSpace(rgbd.rgb);return rgbd.rgb/rgbd.a;}
109
- vec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {vec3 invOrigVec=vec3(1.)/origVec;vec3 halfSize=cubeSize*0.5;vec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;vec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;vec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);float distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);vec3 intersectPositionWS=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
110
- vec3 equirectangularToCubemapDirection(vec2 uv) {float longitude=uv.x*TWO_PI-PI;float latitude=HALF_PI-uv.y*PI;vec3 direction;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
111
- float sqrtClamped(float value) {return sqrt(max(value,0.));}
112
- float avg(vec3 value) {return dot(value,vec3(0.333333333));}
113
- #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
114
- uint extractBits(uint value,int offset,int width) {return (value>>offset) & ((1u<<width)-1u);}
115
- int onlyBitPosition(uint value) {return (floatBitsToInt(float(value))>>23)-0x7f;}
116
- vec3 singleScatterToMultiScatterAlbedo(vec3 rho_ss) {vec3 s=sqrt(max(vec3(1.0)-rho_ss,vec3(0.0)));return (vec3(1.0)-s)*(vec3(1.0)-vec3(0.139)*s)/(vec3(1.0)+vec3(1.17)*s);}
117
- vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return 1.0-s*s;}
118
- vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms,float aniso) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return (1.0-s*s)/maxEps(1.0-aniso*s*s);}
119
- float min3(vec3 v) {return min(v.x,min(v.y,v.z));}
120
- float max3(vec3 v) {return max(v.x,max(v.y,v.z));}
121
- float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
122
- vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
123
- uint2float(rstate*2447445414u));}
124
- #endif
125
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["helperFunctions",0,{name:r,shader:t}])},23044,e=>{"use strict";var i=e.i(37875);let r="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
126
- #ifdef MULTIVIEW
127
- mat4 viewProjectionR;
128
- #endif
129
- mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
130
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["sceneUboDeclaration",0,{name:r,shader:t}])},64010,46349,85394,e=>{"use strict";var i=e.i(37875);let r="meshUboDeclaration",t=`#ifdef WEBGL2
131
- uniform mat4 world;uniform float visibility;
132
- #else
133
- layout(std140,column_major) uniform;uniform Mesh
134
- {mat4 world;float visibility;};
135
- #endif
136
- #define WORLD_UBO
137
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["meshUboDeclaration",0,{name:r,shader:t}],64010);let a="mainUVVaryingDeclaration",n=`#ifdef MAINUV{X}
138
- varying vec2 vMainUV{X};
139
- #endif
140
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["mainUVVaryingDeclaration",0,{name:a,shader:n}],46349);let o="logDepthDeclaration",d=`#ifdef LOGARITHMICDEPTH
141
- uniform float logarithmicDepthConstant;varying float vFragmentDepth;
142
- #endif
143
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["logDepthDeclaration",0,{name:o,shader:d}],85394)},40498,71372,e=>{"use strict";var i=e.i(37875);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,59780,8005,69071,35966,65123,1440,e=>{"use strict";var i=e.i(2342);let r="bonesDeclaration",t=`#if NUM_BONE_INFLUENCERS>0
144
2
  attribute vec4 matricesIndices;attribute vec4 matricesWeights;
145
3
  #if NUM_BONE_INFLUENCERS>4
146
4
  attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
@@ -169,7 +27,7 @@ return mat4(m0,m1,m2,m3);
169
27
  #endif
170
28
  #endif
171
29
  #endif
172
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],40498);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
30
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bonesDeclaration",0,{name:r,shader:t}],59780);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
173
31
  uniform float bakedVertexAnimationTime;
174
32
  #if !defined(WEBGL2) && !defined(WEBGPU)
175
33
  uniform vec2 bakedVertexAnimationTextureSizeInverted;
@@ -188,7 +46,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
188
46
  #endif
189
47
  }
190
48
  #endif
191
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],71372)},41416,e=>{"use strict";var i=e.i(37875);let r="instancesDeclaration",t=`#ifdef INSTANCES
49
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],8005);let o="instancesDeclaration",d=`#ifdef INSTANCES
192
50
  attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
193
51
  #ifdef INSTANCESCOLOR
194
52
  attribute vec4 instanceColor;
@@ -210,25 +68,7 @@ uniform mat4 world;
210
68
  uniform mat4 previousWorld;
211
69
  #endif
212
70
  #endif
213
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesDeclaration",0,{name:r,shader:t}])},76544,e=>{"use strict";var i=e.i(37875);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
214
- uniform vec4 vClipPlane;varying float fClipDistance;
215
- #endif
216
- #ifdef CLIPPLANE2
217
- uniform vec4 vClipPlane2;varying float fClipDistance2;
218
- #endif
219
- #ifdef CLIPPLANE3
220
- uniform vec4 vClipPlane3;varying float fClipDistance3;
221
- #endif
222
- #ifdef CLIPPLANE4
223
- uniform vec4 vClipPlane4;varying float fClipDistance4;
224
- #endif
225
- #ifdef CLIPPLANE5
226
- uniform vec4 vClipPlane5;varying float fClipDistance5;
227
- #endif
228
- #ifdef CLIPPLANE6
229
- uniform vec4 vClipPlane6;varying float fClipDistance6;
230
- #endif
231
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}])},66567,51390,80190,59452,e=>{"use strict";var i=e.i(37875);let r="instancesVertex",t=`#ifdef INSTANCES
71
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["instancesDeclaration",0,{name:o,shader:d}],69071);let f="instancesVertex",l=`#ifdef INSTANCES
232
72
  mat4 finalWorld=mat4(world0,world1,world2,world3);
233
73
  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
234
74
  mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
@@ -246,7 +86,7 @@ mat4 finalWorld=world;
246
86
  mat4 finalPreviousWorld=previousWorld;
247
87
  #endif
248
88
  #endif
249
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["instancesVertex",0,{name:r,shader:t}],66567);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
89
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["instancesVertex",0,{name:f,shader:l}],35966);let c="bonesVertex",s=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
250
90
  #if NUM_BONE_INFLUENCERS>0
251
91
  mat4 influence;
252
92
  #ifdef BONETEXTURE
@@ -299,7 +139,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
299
139
  finalWorld=finalWorld*influence;
300
140
  #endif
301
141
  #endif
302
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],51390);let o="bakedVertexAnimation",d=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
142
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["bonesVertex",0,{name:c,shader:s}],65123);let m="bakedVertexAnimation",S=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
303
143
  {
304
144
  #ifdef INSTANCES
305
145
  #define BVASNAME bakedVertexAnimationSettingsInstanced
@@ -330,50 +170,59 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
330
170
  #endif
331
171
  finalWorld=finalWorld*VATInfluence;}
332
172
  #endif
333
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["bakedVertexAnimation",0,{name:o,shader:d}],80190);let f="clipPlaneVertex",l=`#ifdef CLIPPLANE
334
- fClipDistance=dot(worldPos,vClipPlane);
173
+ `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["bakedVertexAnimation",0,{name:m,shader:S}],1440)},2098,e=>{"use strict";var i=e.i(2342);let r="bumpVertex",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
174
+ #if defined(TANGENT) && defined(NORMAL)
175
+ vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
176
+ #endif
177
+ #endif
178
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertex",0,{name:r,shader:t}])},33577,e=>{"use strict";var i=e.i(2342);let r="bumpVertexDeclaration",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
179
+ #if defined(TANGENT) && defined(NORMAL)
180
+ varying mat3 vTBN;
181
+ #endif
182
+ #endif
183
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertexDeclaration",0,{name:r,shader:t}])},40566,56659,e=>{"use strict";var i=e.i(2342);let r="clipPlaneVertexDeclaration",t=`#ifdef CLIPPLANE
184
+ uniform vec4 vClipPlane;varying float fClipDistance;
335
185
  #endif
336
186
  #ifdef CLIPPLANE2
337
- fClipDistance2=dot(worldPos,vClipPlane2);
187
+ uniform vec4 vClipPlane2;varying float fClipDistance2;
338
188
  #endif
339
189
  #ifdef CLIPPLANE3
340
- fClipDistance3=dot(worldPos,vClipPlane3);
190
+ uniform vec4 vClipPlane3;varying float fClipDistance3;
341
191
  #endif
342
192
  #ifdef CLIPPLANE4
343
- fClipDistance4=dot(worldPos,vClipPlane4);
193
+ uniform vec4 vClipPlane4;varying float fClipDistance4;
344
194
  #endif
345
195
  #ifdef CLIPPLANE5
346
- fClipDistance5=dot(worldPos,vClipPlane5);
196
+ uniform vec4 vClipPlane5;varying float fClipDistance5;
347
197
  #endif
348
198
  #ifdef CLIPPLANE6
349
- fClipDistance6=dot(worldPos,vClipPlane6);
199
+ uniform vec4 vClipPlane6;varying float fClipDistance6;
350
200
  #endif
351
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],59452)},70638,82576,29839,e=>{"use strict";var i=e.i(37875);let r="fogVertexDeclaration",t=`#ifdef FOG
352
- varying vec3 vFogDistance;
201
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["clipPlaneVertexDeclaration",0,{name:r,shader:t}],40566);let a="clipPlaneVertex",n=`#ifdef CLIPPLANE
202
+ fClipDistance=dot(worldPos,vClipPlane);
353
203
  #endif
354
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],70638);let a="fogVertex",n=`#ifdef FOG
355
- vFogDistance=(view*worldPos).xyz;
204
+ #ifdef CLIPPLANE2
205
+ fClipDistance2=dot(worldPos,vClipPlane2);
356
206
  #endif
357
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],82576);let o="vertexColorMixing",d=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
358
- vColor=vec4(1.0);
359
- #ifdef VERTEXCOLOR
360
- #ifdef VERTEXALPHA
361
- vColor*=colorUpdated;
362
- #else
363
- vColor.rgb*=colorUpdated.rgb;
207
+ #ifdef CLIPPLANE3
208
+ fClipDistance3=dot(worldPos,vClipPlane3);
364
209
  #endif
210
+ #ifdef CLIPPLANE4
211
+ fClipDistance4=dot(worldPos,vClipPlane4);
365
212
  #endif
366
- #ifdef INSTANCESCOLOR
367
- vColor*=instanceColor;
213
+ #ifdef CLIPPLANE5
214
+ fClipDistance5=dot(worldPos,vClipPlane5);
368
215
  #endif
216
+ #ifdef CLIPPLANE6
217
+ fClipDistance6=dot(worldPos,vClipPlane6);
369
218
  #endif
370
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["vertexColorMixing",0,{name:o,shader:d}],29839)},13222,97761,2599,80514,20738,52028,52308,78652,50048,99149,85804,e=>{"use strict";var i=e.i(37875);let r="decalVertexDeclaration",t=`#ifdef DECAL
219
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["clipPlaneVertex",0,{name:a,shader:n}],56659)},35118,28774,24373,85806,8517,93646,32191,73499,58649,59442,e=>{"use strict";var i=e.i(2342);let r="decalVertexDeclaration",t=`#ifdef DECAL
371
220
  uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
372
221
  #endif
373
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["decalVertexDeclaration",0,{name:r,shader:t}],13222);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
222
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["decalVertexDeclaration",0,{name:r,shader:t}],35118);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
374
223
  attribute vec2 uv{X};
375
224
  #endif
376
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],97761);let o="prePassVertexDeclaration",d=`#ifdef PREPASS
225
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],28774);let o="prePassVertexDeclaration",d=`#ifdef PREPASS
377
226
  #ifdef PREPASS_LOCAL_POSITION
378
227
  varying vec3 vPosition;
379
228
  #endif
@@ -387,10 +236,10 @@ varying float vNormViewDepth;
387
236
  uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
388
237
  #endif
389
238
  #endif
390
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["prePassVertexDeclaration",0,{name:o,shader:d}],2599);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
239
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["prePassVertexDeclaration",0,{name:o,shader:d}],24373);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
391
240
  varying vec2 v_VARYINGNAME_UV;
392
241
  #endif
393
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],80514);let c="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
242
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],85806);let c="lightVxFragmentDeclaration",s=`#ifdef LIGHT{X}
394
243
  uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
395
244
  #ifdef SPECULARTERM
396
245
  uniform vec4 vLightSpecular{X};
@@ -417,7 +266,7 @@ uniform vec3 vLightGround{X};
417
266
  uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
418
267
  #endif
419
268
  #endif
420
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:s}],20738);let m="lightVxUboDeclaration",S=`#ifdef LIGHT{X}
269
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=s),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:s}],8517);let m="lightVxUboDeclaration",S=`#ifdef LIGHT{X}
421
270
  uniform Light{X}
422
271
  {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
423
272
  #ifdef SPOTLIGHT{X}
@@ -442,7 +291,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
442
291
  #endif
443
292
  #endif
444
293
  #endif
445
- `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["lightVxUboDeclaration",0,{name:m,shader:S}],52028);let E="prePassVertex",v=`#ifdef PREPASS_DEPTH
294
+ `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S),e.s(["lightVxUboDeclaration",0,{name:m,shader:S}],93646);let E="prePassVertex",v=`#ifdef PREPASS_DEPTH
446
295
  vViewPos=(view*worldPos).rgb;
447
296
  #endif
448
297
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -481,13 +330,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
481
330
  vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
482
331
  #endif
483
332
  #endif
484
- `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=v),e.s(["prePassVertex",0,{name:E,shader:v}],52308);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
333
+ `;i.ShaderStore.IncludesShadersStore[E]||(i.ShaderStore.IncludesShadersStore[E]=v),e.s(["prePassVertex",0,{name:E,shader:v}],32191);let u="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
485
334
  vec2 uv{X}=vec2(0.,0.);
486
335
  #endif
487
336
  #ifdef MAINUV{X}
488
337
  vMainUV{X}=uv{X};
489
338
  #endif
490
- `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],78652);let A="samplerVertexImplementation",N=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
339
+ `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=I),e.s(["uvVariableDeclaration",0,{name:u,shader:I}],73499);let A="samplerVertexImplementation",N=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
491
340
  if (v_INFONAME_==0.)
492
341
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
493
342
  #ifdef UV2
@@ -511,7 +360,7 @@ else if (v_INFONAME_==5.)
511
360
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
512
361
  #endif
513
362
  #endif
514
- `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=N),e.s(["samplerVertexImplementation",0,{name:A,shader:N}],50048);let x="shadowsVertex",T=`#ifdef SHADOWS
363
+ `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=N),e.s(["samplerVertexImplementation",0,{name:A,shader:N}],58649);let x="shadowsVertex",T=`#ifdef SHADOWS
515
364
  #if defined(SHADOWCSM{X})
516
365
  vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
517
366
  #ifdef USE_REVERSE_DEPTHBUFFER
@@ -529,10 +378,153 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
529
378
  #endif
530
379
  #endif
531
380
  #endif
532
- `;i.ShaderStore.IncludesShadersStore[x]||(i.ShaderStore.IncludesShadersStore[x]=T),e.s(["shadowsVertex",0,{name:x,shader:T}],99149);let h="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
381
+ `;i.ShaderStore.IncludesShadersStore[x]||(i.ShaderStore.IncludesShadersStore[x]=T),e.s(["shadowsVertex",0,{name:x,shader:T}],59442)},75106,e=>{"use strict";var i=e.i(2342);e.i(19831),e.i(49676);let r="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
382
+ {vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
383
+ #define ADDITIONAL_UBO_DECLARATION
384
+ };
385
+ #include<sceneUboDeclaration>
386
+ #include<meshUboDeclaration>
387
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["defaultUboDeclaration",0,{name:r,shader:t}])},21659,33475,e=>{"use strict";var i=e.i(2342);let r="fogVertexDeclaration",t=`#ifdef FOG
388
+ varying vec3 vFogDistance;
389
+ #endif
390
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["fogVertexDeclaration",0,{name:r,shader:t}],21659);let a="fogVertex",n=`#ifdef FOG
391
+ vFogDistance=(view*worldPos).xyz;
392
+ #endif
393
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],33475)},62308,e=>{"use strict";var i=e.i(2342);let r="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
394
+ const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
395
+ #define saturate(x) clamp(x,0.0,1.0)
396
+ #define absEps(x) abs(x)+Epsilon
397
+ #define maxEps(x) max(x,Epsilon)
398
+ #define saturateEps(x) clamp(x,Epsilon,1.0)
399
+ mat3 transposeMat3(mat3 inMatrix) {vec3 i0=inMatrix[0];vec3 i1=inMatrix[1];vec3 i2=inMatrix[2];mat3 outMatrix=mat3(
400
+ vec3(i0.x,i1.x,i2.x),
401
+ vec3(i0.y,i1.y,i2.y),
402
+ vec3(i0.z,i1.z,i2.z)
403
+ );return outMatrix;}
404
+ mat3 inverseMat3(mat3 inMatrix) {float a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];float a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];float a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),
405
+ b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),
406
+ b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}
407
+ #if USE_EXACT_SRGB_CONVERSIONS
408
+ vec3 toLinearSpaceExact(vec3 color)
409
+ {vec3 nearZeroSection=0.0773993808*color;vec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));
410
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
411
+ return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));
412
+ #else
413
+ return
414
+ vec3(
415
+ color.r<=0.04045 ? nearZeroSection.r : remainingSection.r,
416
+ color.g<=0.04045 ? nearZeroSection.g : remainingSection.g,
417
+ color.b<=0.04045 ? nearZeroSection.b : remainingSection.b);
418
+ #endif
419
+ }
420
+ vec3 toGammaSpaceExact(vec3 color)
421
+ {vec3 nearZeroSection=12.92*color;vec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);
422
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
423
+ return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));
424
+ #else
425
+ return
426
+ vec3(
427
+ color.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,
428
+ color.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,
429
+ color.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);
430
+ #endif
431
+ }
432
+ #endif
433
+ float toLinearSpace(float color)
434
+ {
435
+ #if USE_EXACT_SRGB_CONVERSIONS
436
+ float nearZeroSection=0.0773993808*color;float remainingSection=pow(0.947867299*(color+0.055),2.4);return color<=0.04045 ? nearZeroSection : remainingSection;
437
+ #else
438
+ return pow(color,LinearEncodePowerApprox);
439
+ #endif
440
+ }
441
+ vec3 toLinearSpace(vec3 color)
442
+ {
443
+ #if USE_EXACT_SRGB_CONVERSIONS
444
+ return toLinearSpaceExact(color);
445
+ #else
446
+ return pow(color,vec3(LinearEncodePowerApprox));
447
+ #endif
448
+ }
449
+ vec4 toLinearSpace(vec4 color)
450
+ {
451
+ #if USE_EXACT_SRGB_CONVERSIONS
452
+ return vec4(toLinearSpaceExact(color.rgb),color.a);
453
+ #else
454
+ return vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);
455
+ #endif
456
+ }
457
+ float toGammaSpace(float color)
458
+ {
459
+ #if USE_EXACT_SRGB_CONVERSIONS
460
+ float nearZeroSection=12.92*color;float remainingSection=1.055*pow(color,0.41666)-0.055;return color<=0.0031308 ? nearZeroSection : remainingSection;
461
+ #else
462
+ return pow(color,GammaEncodePowerApprox);
463
+ #endif
464
+ }
465
+ vec3 toGammaSpace(vec3 color)
466
+ {
467
+ #if USE_EXACT_SRGB_CONVERSIONS
468
+ return toGammaSpaceExact(color);
469
+ #else
470
+ return pow(color,vec3(GammaEncodePowerApprox));
471
+ #endif
472
+ }
473
+ vec4 toGammaSpace(vec4 color)
474
+ {
475
+ #if USE_EXACT_SRGB_CONVERSIONS
476
+ return vec4(toGammaSpaceExact(color.rgb),color.a);
477
+ #else
478
+ return vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);
479
+ #endif
480
+ }
481
+ float square(float value)
482
+ {return value*value;}
483
+ vec3 square(vec3 value)
484
+ {return value*value;}
485
+ float pow5(float value) {float sq=value*value;return sq*sq*value;}
486
+ vec3 double_refract(vec3 I,vec3 N,float eta) {vec3 Tfront=refract(I,N,1.0/eta);vec3 Nback=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
487
+ float getLuminanceUnclamped(vec3 color)
488
+ {return dot(color,LuminanceEncodeApprox);}
489
+ float getLuminance(vec3 color)
490
+ {return saturate(getLuminanceUnclamped(color));}
491
+ float getRand(vec2 seed) {return fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);}
492
+ float dither(vec2 seed,float varianceAmount) {float rand=getRand(seed);float normVariance=varianceAmount/255.0;float dither=mix(-normVariance,normVariance,rand);return dither;}
493
+ const float rgbdMaxRange=255.;vec4 toRGBD(vec3 color) {float maxRGB=maxEps(max(color.r,max(color.g,color.b)));float D =max(rgbdMaxRange/maxRGB,1.);D =saturate(floor(D)/255.);vec3 rgb=color.rgb*D;rgb=toGammaSpace(rgb);return vec4(saturate(rgb),D);}
494
+ vec3 fromRGBD(vec4 rgbd) {rgbd.rgb=toLinearSpace(rgbd.rgb);return rgbd.rgb/rgbd.a;}
495
+ vec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {vec3 invOrigVec=vec3(1.)/origVec;vec3 halfSize=cubeSize*0.5;vec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;vec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;vec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);float distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);vec3 intersectPositionWS=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
496
+ vec3 equirectangularToCubemapDirection(vec2 uv) {float longitude=uv.x*TWO_PI-PI;float latitude=HALF_PI-uv.y*PI;vec3 direction;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
497
+ float sqrtClamped(float value) {return sqrt(max(value,0.));}
498
+ float avg(vec3 value) {return dot(value,vec3(0.333333333));}
499
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
500
+ uint extractBits(uint value,int offset,int width) {return (value>>offset) & ((1u<<width)-1u);}
501
+ int onlyBitPosition(uint value) {return (floatBitsToInt(float(value))>>23)-0x7f;}
502
+ vec3 singleScatterToMultiScatterAlbedo(vec3 rho_ss) {vec3 s=sqrt(max(vec3(1.0)-rho_ss,vec3(0.0)));return (vec3(1.0)-s)*(vec3(1.0)-vec3(0.139)*s)/(vec3(1.0)+vec3(1.17)*s);}
503
+ vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return 1.0-s*s;}
504
+ vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms,float aniso) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return (1.0-s*s)/maxEps(1.0-aniso*s*s);}
505
+ float min3(vec3 v) {return min(v.x,min(v.y,v.z));}
506
+ float max3(vec3 v) {return max(v.x,max(v.y,v.z));}
507
+ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
508
+ vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
509
+ uint2float(rstate*2447445414u));}
510
+ #endif
511
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["helperFunctions",0,{name:r,shader:t}])},80790,e=>{"use strict";var i=e.i(2342);let r="logDepthDeclaration",t=`#ifdef LOGARITHMICDEPTH
512
+ uniform float logarithmicDepthConstant;varying float vFragmentDepth;
513
+ #endif
514
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["logDepthDeclaration",0,{name:r,shader:t}])},16147,e=>{"use strict";var i=e.i(2342);let r="logDepthVertex",t=`#ifdef LOGARITHMICDEPTH
533
515
  vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
534
516
  #endif
535
- `;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],85804)},46389,29263,7203,80875,e=>{"use strict";var i=e.i(37875);let r="morphTargetsVertexGlobalDeclaration",t=`#ifdef MORPHTARGETS
517
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["logDepthVertex",0,{name:r,shader:t}])},65225,e=>{"use strict";var i=e.i(2342);let r="mainUVVaryingDeclaration",t=`#ifdef MAINUV{X}
518
+ varying vec2 vMainUV{X};
519
+ #endif
520
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["mainUVVaryingDeclaration",0,{name:r,shader:t}])},49676,e=>{"use strict";var i=e.i(2342);let r="meshUboDeclaration",t=`#ifdef WEBGL2
521
+ uniform mat4 world;uniform float visibility;
522
+ #else
523
+ layout(std140,column_major) uniform;uniform Mesh
524
+ {mat4 world;float visibility;};
525
+ #endif
526
+ #define WORLD_UBO
527
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["meshUboDeclaration",0,{name:r,shader:t}])},32996,17199,61898,30505,e=>{"use strict";var i=e.i(2342);let r="morphTargetsVertexGlobalDeclaration",t=`#ifdef MORPHTARGETS
536
528
  uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
537
529
  #ifdef MORPHTARGETS_TEXTURE
538
530
  uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
@@ -553,7 +545,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
553
545
  }
554
546
  #endif
555
547
  #endif
556
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:r,shader:t}],46389);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
548
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:r,shader:t}],32996);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
557
549
  #ifndef MORPHTARGETS_TEXTURE
558
550
  #ifdef MORPHTARGETS_POSITION
559
551
  attribute vec3 position{X};
@@ -577,12 +569,12 @@ attribute vec4 color{X};
577
569
  uniform float morphTargetCount;
578
570
  #endif
579
571
  #endif
580
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],29263);let o="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
572
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],17199);let o="morphTargetsVertexGlobal",d=`#ifdef MORPHTARGETS
581
573
  #ifdef MORPHTARGETS_TEXTURE
582
574
  float vertexID;
583
575
  #endif
584
576
  #endif
585
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:d}],7203);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
577
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=d),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:d}],61898);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
586
578
  #ifdef MORPHTARGETS_TEXTURE
587
579
  #if {X}==0
588
580
  for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
@@ -642,17 +634,25 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
642
634
  #endif
643
635
  #endif
644
636
  #endif
645
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],80875)},69609,e=>{"use strict";var i=e.i(37875);let r="bumpVertex",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
646
- #if defined(TANGENT) && defined(NORMAL)
647
- vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
637
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],30505)},19831,e=>{"use strict";var i=e.i(2342);let r="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
638
+ #ifdef MULTIVIEW
639
+ mat4 viewProjectionR;
640
+ #endif
641
+ mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
642
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["sceneUboDeclaration",0,{name:r,shader:t}])},64024,e=>{"use strict";var i=e.i(2342);let r="vertexColorMixing",t=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
643
+ vColor=vec4(1.0);
644
+ #ifdef VERTEXCOLOR
645
+ #ifdef VERTEXALPHA
646
+ vColor*=colorUpdated;
647
+ #else
648
+ vColor.rgb*=colorUpdated.rgb;
648
649
  #endif
649
650
  #endif
650
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertex",0,{name:r,shader:t}])},86713,e=>{"use strict";var i=e.i(37875);let r="bumpVertexDeclaration",t=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
651
- #if defined(TANGENT) && defined(NORMAL)
652
- varying mat3 vTBN;
651
+ #ifdef INSTANCESCOLOR
652
+ vColor*=instanceColor;
653
653
  #endif
654
654
  #endif
655
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["bumpVertexDeclaration",0,{name:r,shader:t}])},17555,e=>{"use strict";var i=e.i(37875),r=e.i(13222);let t="defaultVertexDeclaration",a=`uniform mat4 viewProjection;
655
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=t),e.s(["vertexColorMixing",0,{name:r,shader:t}])},3658,e=>{"use strict";var i=e.i(2342),r=e.i(35118);let t="defaultVertexDeclaration",a=`uniform mat4 viewProjection;
656
656
  #ifdef MULTIVIEW
657
657
  mat4 viewProjectionR;
658
658
  #endif
@@ -690,10 +690,10 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
690
690
  uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
691
691
  #include<decalVertexDeclaration>
692
692
  #define ADDITIONAL_VERTEX_DECLARATION
693
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=a);var n=e.i(23044),o=e.i(64010),d=e.i(34834),f=e.i(97761),l=e.i(87027),c=e.i(40498),s=e.i(71372),m=e.i(41416),S=e.i(2599),E=e.i(46349),v=e.i(80514),u=e.i(86713),I=e.i(76544),A=e.i(70638),N=e.i(20738),x=e.i(52028),T=e.i(46389),h=e.i(29263),p=e.i(85394),_=e.i(7203),V=e.i(80875),R=e.i(66567),M=e.i(51390),P=e.i(80190),g=e.i(52308),D=e.i(78652),U=e.i(50048),O=e.i(69609),L=e.i(59452),C=e.i(82576),F=e.i(99149),b=e.i(29839);let X="pointCloudVertex",G=`#if defined(POINTSIZE) && !defined(WEBGPU)
693
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=a);var n=e.i(19831),o=e.i(49676),d=e.i(75106),f=e.i(28774),l=e.i(62308),c=e.i(59780),s=e.i(8005),m=e.i(69071),S=e.i(24373),E=e.i(65225),v=e.i(85806),u=e.i(33577),I=e.i(40566),A=e.i(21659),N=e.i(8517),x=e.i(93646),T=e.i(32996),h=e.i(17199),p=e.i(80790),_=e.i(61898),V=e.i(30505),R=e.i(35966),M=e.i(65123),P=e.i(1440),g=e.i(32191),D=e.i(73499),U=e.i(58649),O=e.i(2098),L=e.i(56659),C=e.i(33475),F=e.i(59442),b=e.i(64024);let X="pointCloudVertex",G=`#if defined(POINTSIZE) && !defined(WEBGPU)
694
694
  gl_PointSize=pointSize;
695
695
  #endif
696
- `;i.ShaderStore.IncludesShadersStore[X]||(i.ShaderStore.IncludesShadersStore[X]=G);var W=e.i(85804);let B="defaultVertexShader",w=`#define CUSTOM_VERTEX_EXTENSION
696
+ `;i.ShaderStore.IncludesShadersStore[X]||(i.ShaderStore.IncludesShadersStore[X]=G);var W=e.i(16147);let B="defaultVertexShader",w=`#define CUSTOM_VERTEX_EXTENSION
697
697
  #include<__decl__defaultVertex>
698
698
  #define CUSTOM_VERTEX_BEGIN
699
699
  attribute vec3 position;
@@ -847,4 +847,4 @@ vMainUV2=uv2Updated;
847
847
  #include<logDepthVertex>
848
848
  #define CUSTOM_VERTEX_MAIN_END
849
849
  }
850
- `;for(let e of(i.ShaderStore.ShadersStore[B]||(i.ShaderStore.ShadersStore[B]=w),[r.decalVertexDeclaration,{name:t,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,d.defaultUboDeclaration,f.uvAttributeDeclaration,l.helperFunctions,c.bonesDeclaration,s.bakedVertexAnimationDeclaration,m.instancesDeclaration,S.prePassVertexDeclaration,E.mainUVVaryingDeclaration,v.samplerVertexDeclaration,u.bumpVertexDeclaration,I.clipPlaneVertexDeclaration,A.fogVertexDeclaration,N.lightVxFragmentDeclaration,x.lightVxUboDeclaration,T.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,p.logDepthDeclaration,_.morphTargetsVertexGlobal,V.morphTargetsVertex,R.instancesVertex,M.bonesVertex,P.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,U.samplerVertexImplementation,O.bumpVertex,L.clipPlaneVertex,C.fogVertex,F.shadowsVertex,b.vertexColorMixing,{name:X,shader:G},W.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultVertexShader",0,{name:B,shader:w}],17555)}]);
850
+ `;for(let e of(i.ShaderStore.ShadersStore[B]||(i.ShaderStore.ShadersStore[B]=w),[r.decalVertexDeclaration,{name:t,shader:a},n.sceneUboDeclaration,o.meshUboDeclaration,d.defaultUboDeclaration,f.uvAttributeDeclaration,l.helperFunctions,c.bonesDeclaration,s.bakedVertexAnimationDeclaration,m.instancesDeclaration,S.prePassVertexDeclaration,E.mainUVVaryingDeclaration,v.samplerVertexDeclaration,u.bumpVertexDeclaration,I.clipPlaneVertexDeclaration,A.fogVertexDeclaration,N.lightVxFragmentDeclaration,x.lightVxUboDeclaration,T.morphTargetsVertexGlobalDeclaration,h.morphTargetsVertexDeclaration,p.logDepthDeclaration,_.morphTargetsVertexGlobal,V.morphTargetsVertex,R.instancesVertex,M.bonesVertex,P.bakedVertexAnimation,g.prePassVertex,D.uvVariableDeclaration,U.samplerVertexImplementation,O.bumpVertex,L.clipPlaneVertex,C.fogVertex,F.shadowsVertex,b.vertexColorMixing,{name:X,shader:G},W.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultVertexShader",0,{name:B,shader:w}],3658)}]);