@uptimizr/dashboard 0.4.5 → 0.4.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +19 -5
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._tree.txt +2 -2
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+ varying float fClipDistance;
3
+ #endif
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+ #ifdef CLIPPLANE2
5
+ varying float fClipDistance2;
6
+ #endif
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+ #ifdef CLIPPLANE3
8
+ varying float fClipDistance3;
9
+ #endif
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+ #ifdef CLIPPLANE4
11
+ varying float fClipDistance4;
12
+ #endif
13
+ #ifdef CLIPPLANE5
14
+ varying float fClipDistance5;
15
+ #endif
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+ #ifdef CLIPPLANE6
17
+ varying float fClipDistance6;
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+ #endif
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+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["clipPlaneFragmentDeclaration",0,{name:o,shader:r}],94704);let a="clipPlaneFragment",i=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
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+ if (false) {}
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+ #endif
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+ #ifdef CLIPPLANE
23
+ else if (fClipDistance>0.0)
24
+ {discard;}
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+ #endif
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+ #ifdef CLIPPLANE2
27
+ else if (fClipDistance2>0.0)
28
+ {discard;}
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+ #endif
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+ #ifdef CLIPPLANE3
31
+ else if (fClipDistance3>0.0)
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+ {discard;}
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+ #endif
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+ #ifdef CLIPPLANE4
35
+ else if (fClipDistance4>0.0)
36
+ {discard;}
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+ #endif
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+ #ifdef CLIPPLANE5
39
+ else if (fClipDistance5>0.0)
40
+ {discard;}
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+ #endif
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+ #ifdef CLIPPLANE6
43
+ else if (fClipDistance6>0.0)
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+ {discard;}
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+ #endif
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47
  uniform vec4 vDecalInfos;
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48
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- #ifdef PREPASS_LOCAL_POSITION
8
- varying highp vec3 vPosition;
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+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["decalFragmentDeclaration",0,{name:o,shader:r}])},40990,55186,e=>{"use strict";var t=e.i(2342);let o="depthPrePass",r=`#ifdef DEPTHPREPASS
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  #endif
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- #ifdef PREPASS_DEPTH
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- varying highp vec3 vViewPos;
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+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["depthPrePass",0,{name:o,shader:r}],40990);let a="oitFragment",i=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
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+ float fragDepth=gl_FragCoord.z;
54
+ #ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
55
+ uint halfFloat=packHalf2x16(vec2(fragDepth));vec2 full=unpackHalf2x16(halfFloat);fragDepth=full.x;
12
56
  #endif
13
- #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
14
- varying highp float vNormViewDepth;
57
+ ivec2 fragCoord=ivec2(gl_FragCoord.xy);vec2 lastDepth=texelFetch(oitDepthSampler,fragCoord,0).rg;vec4 lastFrontColor=texelFetch(oitFrontColorSampler,fragCoord,0);depth.rg=vec2(-MAX_DEPTH);frontColor=lastFrontColor;backColor=vec4(0.0);
58
+ #ifdef USE_REVERSE_DEPTHBUFFER
59
+ float furthestDepth=-lastDepth.x;float nearestDepth=lastDepth.y;
60
+ #else
61
+ float nearestDepth=-lastDepth.x;float furthestDepth=lastDepth.y;
15
62
  #endif
16
- #if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
17
- varying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;
63
+ float alphaMultiplier=1.0-lastFrontColor.a;
64
+ #ifdef USE_REVERSE_DEPTHBUFFER
65
+ if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
66
+ #else
67
+ if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
18
68
  #endif
69
+ return;}
70
+ #ifdef USE_REVERSE_DEPTHBUFFER
71
+ if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
72
+ #else
73
+ if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
19
74
  #endif
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- `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["prePassDeclaration",0,{name:o,shader:r}],44178);let a="oitDeclaration",i=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
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- layout(location=0) out vec2 depth;
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- layout(location=1) out vec4 frontColor;layout(location=2) out vec4 backColor;
24
- #define MAX_DEPTH 99999.0
25
- highp vec4 gl_FragColor;uniform sampler2D oitDepthSampler;uniform sampler2D oitFrontColorSampler;
75
+ depth.rg=vec2(-fragDepth,fragDepth);return;}
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+ #endif
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+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["oitFragment",0,{name:a,shader:i}],55186)},18124,21487,e=>{"use strict";var t=e.i(2342);let o="fogFragmentDeclaration",r=`#ifdef FOG
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+ #define FOGMODE_NONE 0.
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+ #define FOGMODE_EXP 1.
80
+ #define FOGMODE_EXP2 2.
81
+ #define FOGMODE_LINEAR 3.
82
+ #define E 2.71828
83
+ uniform vec4 vFogInfos;uniform vec3 vFogColor;varying vec3 vFogDistance;float CalcFogFactor()
84
+ {float fogCoeff=1.0;float fogStart=vFogInfos.y;float fogEnd=vFogInfos.z;float fogDensity=vFogInfos.w;float fogDistance=length(vFogDistance);if (FOGMODE_LINEAR==vFogInfos.x)
85
+ {fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
86
+ else if (FOGMODE_EXP==vFogInfos.x)
87
+ {fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
88
+ else if (FOGMODE_EXP2==vFogInfos.x)
89
+ {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
90
+ return clamp(fogCoeff,0.0,1.0);}
91
+ #endif
92
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["fogFragmentDeclaration",0,{name:o,shader:r}],18124);let a="fogFragment",i=`#ifdef FOG
93
+ float fog=CalcFogFactor();
94
+ #ifdef PBR
95
+ fog=toLinearSpace(fog);
96
+ #endif
97
+ color.rgb=mix(vFogColor,color.rgb,fog);
98
+ #endif
99
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["fogFragment",0,{name:a,shader:i}],21487)},62308,e=>{"use strict";var t=e.i(2342);let o="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
100
+ const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
101
+ #define saturate(x) clamp(x,0.0,1.0)
102
+ #define absEps(x) abs(x)+Epsilon
103
+ #define maxEps(x) max(x,Epsilon)
104
+ #define saturateEps(x) clamp(x,Epsilon,1.0)
105
+ mat3 transposeMat3(mat3 inMatrix) {vec3 i0=inMatrix[0];vec3 i1=inMatrix[1];vec3 i2=inMatrix[2];mat3 outMatrix=mat3(
106
+ vec3(i0.x,i1.x,i2.x),
107
+ vec3(i0.y,i1.y,i2.y),
108
+ vec3(i0.z,i1.z,i2.z)
109
+ );return outMatrix;}
110
+ mat3 inverseMat3(mat3 inMatrix) {float a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];float a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];float a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),
111
+ b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),
112
+ b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}
113
+ #if USE_EXACT_SRGB_CONVERSIONS
114
+ vec3 toLinearSpaceExact(vec3 color)
115
+ {vec3 nearZeroSection=0.0773993808*color;vec3 remainingSection=pow(0.947867299*(color+vec3(0.055)),vec3(2.4));
116
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
117
+ return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.04045)));
118
+ #else
119
+ return
120
+ vec3(
121
+ color.r<=0.04045 ? nearZeroSection.r : remainingSection.r,
122
+ color.g<=0.04045 ? nearZeroSection.g : remainingSection.g,
123
+ color.b<=0.04045 ? nearZeroSection.b : remainingSection.b);
124
+ #endif
125
+ }
126
+ vec3 toGammaSpaceExact(vec3 color)
127
+ {vec3 nearZeroSection=12.92*color;vec3 remainingSection=1.055*pow(color,vec3(0.41666))-vec3(0.055);
128
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
129
+ return mix(remainingSection,nearZeroSection,lessThanEqual(color,vec3(0.0031308)));
130
+ #else
131
+ return
132
+ vec3(
133
+ color.r<=0.0031308 ? nearZeroSection.r : remainingSection.r,
134
+ color.g<=0.0031308 ? nearZeroSection.g : remainingSection.g,
135
+ color.b<=0.0031308 ? nearZeroSection.b : remainingSection.b);
136
+ #endif
137
+ }
138
+ #endif
139
+ float toLinearSpace(float color)
140
+ {
141
+ #if USE_EXACT_SRGB_CONVERSIONS
142
+ float nearZeroSection=0.0773993808*color;float remainingSection=pow(0.947867299*(color+0.055),2.4);return color<=0.04045 ? nearZeroSection : remainingSection;
143
+ #else
144
+ return pow(color,LinearEncodePowerApprox);
145
+ #endif
146
+ }
147
+ vec3 toLinearSpace(vec3 color)
148
+ {
149
+ #if USE_EXACT_SRGB_CONVERSIONS
150
+ return toLinearSpaceExact(color);
151
+ #else
152
+ return pow(color,vec3(LinearEncodePowerApprox));
153
+ #endif
154
+ }
155
+ vec4 toLinearSpace(vec4 color)
156
+ {
157
+ #if USE_EXACT_SRGB_CONVERSIONS
158
+ return vec4(toLinearSpaceExact(color.rgb),color.a);
159
+ #else
160
+ return vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a);
161
+ #endif
162
+ }
163
+ float toGammaSpace(float color)
164
+ {
165
+ #if USE_EXACT_SRGB_CONVERSIONS
166
+ float nearZeroSection=12.92*color;float remainingSection=1.055*pow(color,0.41666)-0.055;return color<=0.0031308 ? nearZeroSection : remainingSection;
167
+ #else
168
+ return pow(color,GammaEncodePowerApprox);
169
+ #endif
170
+ }
171
+ vec3 toGammaSpace(vec3 color)
172
+ {
173
+ #if USE_EXACT_SRGB_CONVERSIONS
174
+ return toGammaSpaceExact(color);
175
+ #else
176
+ return pow(color,vec3(GammaEncodePowerApprox));
177
+ #endif
178
+ }
179
+ vec4 toGammaSpace(vec4 color)
180
+ {
181
+ #if USE_EXACT_SRGB_CONVERSIONS
182
+ return vec4(toGammaSpaceExact(color.rgb),color.a);
183
+ #else
184
+ return vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a);
185
+ #endif
186
+ }
187
+ float square(float value)
188
+ {return value*value;}
189
+ vec3 square(vec3 value)
190
+ {return value*value;}
191
+ float pow5(float value) {float sq=value*value;return sq*sq*value;}
192
+ vec3 double_refract(vec3 I,vec3 N,float eta) {vec3 Tfront=refract(I,N,1.0/eta);vec3 Nback=normalize(reflect(N,Tfront));return refract(Tfront,-Nback,eta);}
193
+ float getLuminanceUnclamped(vec3 color)
194
+ {return dot(color,LuminanceEncodeApprox);}
195
+ float getLuminance(vec3 color)
196
+ {return saturate(getLuminanceUnclamped(color));}
197
+ float getRand(vec2 seed) {return fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);}
198
+ float dither(vec2 seed,float varianceAmount) {float rand=getRand(seed);float normVariance=varianceAmount/255.0;float dither=mix(-normVariance,normVariance,rand);return dither;}
199
+ const float rgbdMaxRange=255.;vec4 toRGBD(vec3 color) {float maxRGB=maxEps(max(color.r,max(color.g,color.b)));float D =max(rgbdMaxRange/maxRGB,1.);D =saturate(floor(D)/255.);vec3 rgb=color.rgb*D;rgb=toGammaSpace(rgb);return vec4(saturate(rgb),D);}
200
+ vec3 fromRGBD(vec4 rgbd) {rgbd.rgb=toLinearSpace(rgbd.rgb);return rgbd.rgb/rgbd.a;}
201
+ vec3 parallaxCorrectNormal( vec3 vertexPos,vec3 origVec,vec3 cubeSize,vec3 cubePos ) {vec3 invOrigVec=vec3(1.)/origVec;vec3 halfSize=cubeSize*0.5;vec3 intersecAtMaxPlane=(cubePos+halfSize-vertexPos)*invOrigVec;vec3 intersecAtMinPlane=(cubePos-halfSize-vertexPos)*invOrigVec;vec3 largestIntersec=max(intersecAtMaxPlane,intersecAtMinPlane);float distance=min(min(largestIntersec.x,largestIntersec.y),largestIntersec.z);vec3 intersectPositionWS=vertexPos+origVec*distance;return intersectPositionWS-cubePos;}
202
+ vec3 equirectangularToCubemapDirection(vec2 uv) {float longitude=uv.x*TWO_PI-PI;float latitude=HALF_PI-uv.y*PI;vec3 direction;direction.x=cos(latitude)*sin(longitude);direction.y=sin(latitude);direction.z=cos(latitude)*cos(longitude);return direction;}
203
+ float sqrtClamped(float value) {return sqrt(max(value,0.));}
204
+ float avg(vec3 value) {return dot(value,vec3(0.333333333));}
205
+ #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
206
+ uint extractBits(uint value,int offset,int width) {return (value>>offset) & ((1u<<width)-1u);}
207
+ int onlyBitPosition(uint value) {return (floatBitsToInt(float(value))>>23)-0x7f;}
208
+ vec3 singleScatterToMultiScatterAlbedo(vec3 rho_ss) {vec3 s=sqrt(max(vec3(1.0)-rho_ss,vec3(0.0)));return (vec3(1.0)-s)*(vec3(1.0)-vec3(0.139)*s)/(vec3(1.0)+vec3(1.17)*s);}
209
+ vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return 1.0-s*s;}
210
+ vec3 multiScatterToSingleScatterAlbedo(vec3 rho_ms,float aniso) {vec3 s=4.09712+4.20863*rho_ms-sqrt(9.59217+41.6808*rho_ms+17.7126*rho_ms*rho_ms);return (1.0-s*s)/maxEps(1.0-aniso*s*s);}
211
+ float min3(vec3 v) {return min(v.x,min(v.y,v.z));}
212
+ float max3(vec3 v) {return max(v.x,max(v.y,v.z));}
213
+ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
214
+ vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
215
+ uint2float(rstate*2447445414u));}
216
+ #endif
217
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["helperFunctions",0,{name:o,shader:r}])},74244,e=>{"use strict";var t=e.i(2342);let o="imageProcessingDeclaration",r=`#ifdef EXPOSURE
218
+ uniform float exposureLinear;
219
+ #endif
220
+ #ifdef CONTRAST
221
+ uniform float contrast;
222
+ #endif
223
+ #if defined(VIGNETTE) || defined(DITHER)
224
+ uniform vec2 vInverseScreenSize;
225
+ #endif
226
+ #ifdef VIGNETTE
227
+ uniform vec4 vignetteSettings1;uniform vec4 vignetteSettings2;
228
+ #endif
229
+ #ifdef COLORCURVES
230
+ uniform vec4 vCameraColorCurveNegative;uniform vec4 vCameraColorCurveNeutral;uniform vec4 vCameraColorCurvePositive;
231
+ #endif
232
+ #ifdef COLORGRADING
233
+ #ifdef COLORGRADING3D
234
+ uniform highp sampler3D txColorTransform;
235
+ #else
236
+ uniform sampler2D txColorTransform;
237
+ #endif
238
+ uniform vec4 colorTransformSettings;
239
+ #endif
240
+ #ifdef DITHER
241
+ uniform float ditherIntensity;
242
+ #endif
243
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["imageProcessingDeclaration",0,{name:o,shader:r}])},8044,e=>{"use strict";var t=e.i(2342);let o="imageProcessingFunctions",r=`#if defined(COLORGRADING) && !defined(COLORGRADING3D)
244
+ /**
245
+ * Polyfill for SAMPLE_TEXTURE_3D,which is unsupported in WebGL.
246
+ * sampler3dSetting.x=textureOffset (0.5/textureSize).
247
+ * sampler3dSetting.y=textureSize.
248
+ */
249
+ #define inline
250
+ vec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)
251
+ {float sliceSize=2.0*sampler3dSetting.x;
252
+ #ifdef SAMPLER3DGREENDEPTH
253
+ float sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;
254
+ #else
255
+ float sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;
256
+ #endif
257
+ float sliceInteger=floor(sliceContinuous);float sliceFraction=sliceContinuous-sliceInteger;
258
+ #ifdef SAMPLER3DGREENDEPTH
259
+ vec2 sliceUV=color.rb;
260
+ #else
261
+ vec2 sliceUV=color.rg;
262
+ #endif
263
+ sliceUV.x*=sliceSize;sliceUV.x+=sliceInteger*sliceSize;sliceUV=saturate(sliceUV);vec4 slice0Color=texture2D(colorTransform,sliceUV);sliceUV.x+=sliceSize;sliceUV=saturate(sliceUV);vec4 slice1Color=texture2D(colorTransform,sliceUV);vec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);
264
+ #ifdef SAMPLER3DBGRMAP
265
+ color.rgb=result.rgb;
266
+ #else
267
+ color.rgb=result.bgr;
268
+ #endif
269
+ return color;}
26
270
  #endif
27
- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["oitDeclaration",0,{name:a,shader:i}],15937)},41298,46860,e=>{"use strict";var t=e.i(37875);let o="lightFragmentDeclaration",r=`#ifdef LIGHT{X}
271
+ #if TONEMAPPING==3
272
+ const float PBRNeutralStartCompression=0.8-0.04;const float PBRNeutralDesaturation=0.15;vec3 PBRNeutralToneMapping( vec3 color ) {float x=min(color.r,min(color.g,color.b));float offset=x<0.08 ? x-6.25*x*x : 0.04;color-=offset;float peak=max(color.r,max(color.g,color.b));if (peak<PBRNeutralStartCompression) return color;float d=1.-PBRNeutralStartCompression;float newPeak=1.-d*d/(peak+d-PBRNeutralStartCompression);color*=newPeak/peak;float g=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(color,newPeak*vec3(1,1,1),g);}
273
+ #endif
274
+ #if TONEMAPPING==2
275
+ const mat3 ACESInputMat=mat3(
276
+ vec3(0.59719,0.07600,0.02840),
277
+ vec3(0.35458,0.90834,0.13383),
278
+ vec3(0.04823,0.01566,0.83777)
279
+ );const mat3 ACESOutputMat=mat3(
280
+ vec3( 1.60475,-0.10208,-0.00327),
281
+ vec3(-0.53108, 1.10813,-0.07276),
282
+ vec3(-0.07367,-0.00605, 1.07602)
283
+ );vec3 RRTAndODTFit(vec3 v)
284
+ {vec3 a=v*(v+0.0245786)-0.000090537;vec3 b=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
285
+ vec3 ACESFitted(vec3 color)
286
+ {color=ACESInputMat*color;color=RRTAndODTFit(color);color=ACESOutputMat*color;color=saturate(color);return color;}
287
+ #endif
288
+ #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
289
+ vec4 applyImageProcessing(vec4 result) {
290
+ #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
291
+ #ifdef EXPOSURE
292
+ result.rgb*=exposureLinear;
293
+ #endif
294
+ #ifdef VIGNETTE
295
+ vec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;vec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);float vignetteTerm=dot(vignetteXY1,vignetteXY1);float vignette=pow(vignetteTerm,vignetteSettings2.w);vec3 vignetteColor=vignetteSettings2.rgb;
296
+ #ifdef VIGNETTEBLENDMODEMULTIPLY
297
+ vec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);result.rgb*=vignetteColorMultiplier;
298
+ #endif
299
+ #ifdef VIGNETTEBLENDMODEOPAQUE
300
+ result.rgb=mix(vignetteColor,result.rgb,vignette);
301
+ #endif
302
+ #endif
303
+ #if TONEMAPPING==3
304
+ result.rgb=PBRNeutralToneMapping(result.rgb);
305
+ #elif TONEMAPPING==2
306
+ result.rgb=ACESFitted(result.rgb);
307
+ #elif TONEMAPPING==1
308
+ const float tonemappingCalibration=1.590579;result.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);
309
+ #endif
310
+ result.rgb=toGammaSpace(result.rgb);result.rgb=saturate(result.rgb);
311
+ #ifdef CONTRAST
312
+ vec3 resultHighContrast=result.rgb*result.rgb*(3.0-2.0*result.rgb);if (contrast<1.0) {result.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);} else {result.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);}
313
+ result.rgb=max(result.rgb,0.);
314
+ #endif
315
+ #ifdef COLORGRADING
316
+ vec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;
317
+ #ifdef COLORGRADING3D
318
+ vec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb;
319
+ #else
320
+ vec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;
321
+ #endif
322
+ result.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);
323
+ #endif
324
+ #ifdef COLORCURVES
325
+ float luma=getLuminance(result.rgb);vec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));vec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;result.rgb*=colorCurve.rgb;result.rgb=mix(vec3(luma),result.rgb,colorCurve.a);
326
+ #endif
327
+ #ifdef DITHER
328
+ float rand=getRand(gl_FragCoord.xy*vInverseScreenSize);float dither=mix(-ditherIntensity,ditherIntensity,rand);result.rgb=saturate(result.rgb+vec3(dither));
329
+ #endif
330
+ #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
331
+ return result;}`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["imageProcessingFunctions",0,{name:o,shader:r}])},73421,73860,e=>{"use strict";var t=e.i(2342);let o="lightFragmentDeclaration",r=`#ifdef LIGHT{X}
28
332
  uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
29
333
  #ifdef SPECULARTERM
30
334
  uniform vec4 vLightSpecular{X};
@@ -98,7 +402,7 @@ uniform mat4 textureProjectionMatrix{X};uniform sampler2D projectionLightTexture
98
402
  uniform vec2 vSliceData{X};uniform vec2 vSliceRanges{X}[CLUSTLIGHT_SLICES];uniform sampler2D lightDataTexture{X};uniform highp sampler2D tileMaskTexture{X};
99
403
  #endif
100
404
  #endif
101
- `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["lightFragmentDeclaration",0,{name:o,shader:r}],41298);let a="lightUboDeclaration",i=`#ifdef LIGHT{X}
405
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["lightFragmentDeclaration",0,{name:o,shader:r}],73421);let a="lightUboDeclaration",i=`#ifdef LIGHT{X}
102
406
  uniform Light{X}
103
407
  {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
104
408
  #ifdef SPOTLIGHT{X}
@@ -170,7 +474,13 @@ uniform mat4 lightMatrix{X};
170
474
  #endif
171
475
  #endif
172
476
  #endif
173
- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["lightUboDeclaration",0,{name:a,shader:i}],46860)},56090,e=>{"use strict";var t=e.i(37875);let o="ltcHelperFunctions",r=`vec2 LTCUv( const in vec3 N,const in vec3 V,const in float roughness ) {const float LUTSIZE=64.0;const float LUTSCALE=( LUTSIZE-1.0 )/LUTSIZE;const float LUTBIAS=0.5/LUTSIZE;float dotNV=saturate( dot( N,V ) );vec2 uv=vec2( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
477
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["lightUboDeclaration",0,{name:a,shader:i}],73860)},80790,e=>{"use strict";var t=e.i(2342);let o="logDepthDeclaration",r=`#ifdef LOGARITHMICDEPTH
478
+ uniform float logarithmicDepthConstant;varying float vFragmentDepth;
479
+ #endif
480
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["logDepthDeclaration",0,{name:o,shader:r}])},51115,e=>{"use strict";var t=e.i(2342);let o="logDepthFragment",r=`#ifdef LOGARITHMICDEPTH
481
+ gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;
482
+ #endif
483
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["logDepthFragment",0,{name:o,shader:r}])},83457,e=>{"use strict";var t=e.i(2342);let o="ltcHelperFunctions",r=`vec2 LTCUv( const in vec3 N,const in vec3 V,const in float roughness ) {const float LUTSIZE=64.0;const float LUTSCALE=( LUTSIZE-1.0 )/LUTSIZE;const float LUTBIAS=0.5/LUTSIZE;float dotNV=saturate( dot( N,V ) );vec2 uv=vec2( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
174
484
  float LTCClippedSphereFormFactor( const in vec3 f ) {float l=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
175
485
  vec3 LTCEdgeVectorFormFactor( const in vec3 v1,const in vec3 v2 ) {float x=dot( v1,v2 );float y=abs( x );float a=0.8543985+( 0.4965155+0.0145206*y )*y;float b=3.4175940+( 4.1616724+y )*y;float v=a/b;float thetaSintheta=0.0;if( x>0.0 )
176
486
  {thetaSintheta=v;}
@@ -208,7 +518,45 @@ vec3( 0,1, 0 ),
208
518
  vec3( t1.z,0,t1.w )
209
519
  );result.Specular=LTCEvaluateWithEmission( normal,viewDir,position,mInv,rectCoords,texFilteredMap );result.Fresnel=t2;
210
520
  #endif
211
- result.Diffuse=LTCEvaluateWithEmission( normal,viewDir,position,mat3( 1.0 ),rectCoords,texFilteredMap );return result;}`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["ltcHelperFunctions",0,{name:o,shader:r}])},13230,e=>{"use strict";var t=e.i(37875);let o="shadowsFragmentFunctions",r=`#ifdef SHADOWS
521
+ result.Diffuse=LTCEvaluateWithEmission( normal,viewDir,position,mat3( 1.0 ),rectCoords,texFilteredMap );return result;}`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["ltcHelperFunctions",0,{name:o,shader:r}])},65225,e=>{"use strict";var t=e.i(2342);let o="mainUVVaryingDeclaration",r=`#ifdef MAINUV{X}
522
+ varying vec2 vMainUV{X};
523
+ #endif
524
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["mainUVVaryingDeclaration",0,{name:o,shader:r}])},49676,e=>{"use strict";var t=e.i(2342);let o="meshUboDeclaration",r=`#ifdef WEBGL2
525
+ uniform mat4 world;uniform float visibility;
526
+ #else
527
+ layout(std140,column_major) uniform;uniform Mesh
528
+ {mat4 world;float visibility;};
529
+ #endif
530
+ #define WORLD_UBO
531
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["meshUboDeclaration",0,{name:o,shader:r}])},8139,88799,e=>{"use strict";var t=e.i(2342);let o="prePassDeclaration",r=`#ifdef PREPASS
532
+ #extension GL_EXT_draw_buffers : require
533
+ layout(location=0) out highp vec4 glFragData[{X}];highp vec4 gl_FragColor;
534
+ #ifdef PREPASS_LOCAL_POSITION
535
+ varying highp vec3 vPosition;
536
+ #endif
537
+ #ifdef PREPASS_DEPTH
538
+ varying highp vec3 vViewPos;
539
+ #endif
540
+ #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
541
+ varying highp float vNormViewDepth;
542
+ #endif
543
+ #if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
544
+ varying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;
545
+ #endif
546
+ #endif
547
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["prePassDeclaration",0,{name:o,shader:r}],8139);let a="oitDeclaration",i=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
548
+ #extension GL_EXT_draw_buffers : require
549
+ layout(location=0) out vec2 depth;
550
+ layout(location=1) out vec4 frontColor;layout(location=2) out vec4 backColor;
551
+ #define MAX_DEPTH 99999.0
552
+ highp vec4 gl_FragColor;uniform sampler2D oitDepthSampler;uniform sampler2D oitFrontColorSampler;
553
+ #endif
554
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["oitDeclaration",0,{name:a,shader:i}],88799)},19831,e=>{"use strict";var t=e.i(2342);let o="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
555
+ #ifdef MULTIVIEW
556
+ mat4 viewProjectionR;
557
+ #endif
558
+ mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
559
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["sceneUboDeclaration",0,{name:o,shader:r}])},58478,e=>{"use strict";var t=e.i(2342);let o="shadowsFragmentFunctions",r=`#ifdef SHADOWS
212
560
  #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
213
561
  #define TEXTUREFUNC(s,c,l) texture2DLodEXT(s,c,l)
214
562
  #else
@@ -551,121 +899,7 @@ float computeShadowWithCSMPCSS64(float layer,vec4 vPositionFromLight,float depth
551
899
  {return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
552
900
  #endif
553
901
  #endif
554
- `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["shadowsFragmentFunctions",0,{name:o,shader:r}])},57005,e=>{"use strict";var t=e.i(37875);let o="imageProcessingDeclaration",r=`#ifdef EXPOSURE
555
- uniform float exposureLinear;
556
- #endif
557
- #ifdef CONTRAST
558
- uniform float contrast;
559
- #endif
560
- #if defined(VIGNETTE) || defined(DITHER)
561
- uniform vec2 vInverseScreenSize;
562
- #endif
563
- #ifdef VIGNETTE
564
- uniform vec4 vignetteSettings1;uniform vec4 vignetteSettings2;
565
- #endif
566
- #ifdef COLORCURVES
567
- uniform vec4 vCameraColorCurveNegative;uniform vec4 vCameraColorCurveNeutral;uniform vec4 vCameraColorCurvePositive;
568
- #endif
569
- #ifdef COLORGRADING
570
- #ifdef COLORGRADING3D
571
- uniform highp sampler3D txColorTransform;
572
- #else
573
- uniform sampler2D txColorTransform;
574
- #endif
575
- uniform vec4 colorTransformSettings;
576
- #endif
577
- #ifdef DITHER
578
- uniform float ditherIntensity;
579
- #endif
580
- `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["imageProcessingDeclaration",0,{name:o,shader:r}])},3142,e=>{"use strict";var t=e.i(37875);let o="imageProcessingFunctions",r=`#if defined(COLORGRADING) && !defined(COLORGRADING3D)
581
- /**
582
- * Polyfill for SAMPLE_TEXTURE_3D,which is unsupported in WebGL.
583
- * sampler3dSetting.x=textureOffset (0.5/textureSize).
584
- * sampler3dSetting.y=textureSize.
585
- */
586
- #define inline
587
- vec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)
588
- {float sliceSize=2.0*sampler3dSetting.x;
589
- #ifdef SAMPLER3DGREENDEPTH
590
- float sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;
591
- #else
592
- float sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;
593
- #endif
594
- float sliceInteger=floor(sliceContinuous);float sliceFraction=sliceContinuous-sliceInteger;
595
- #ifdef SAMPLER3DGREENDEPTH
596
- vec2 sliceUV=color.rb;
597
- #else
598
- vec2 sliceUV=color.rg;
599
- #endif
600
- sliceUV.x*=sliceSize;sliceUV.x+=sliceInteger*sliceSize;sliceUV=saturate(sliceUV);vec4 slice0Color=texture2D(colorTransform,sliceUV);sliceUV.x+=sliceSize;sliceUV=saturate(sliceUV);vec4 slice1Color=texture2D(colorTransform,sliceUV);vec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);
601
- #ifdef SAMPLER3DBGRMAP
602
- color.rgb=result.rgb;
603
- #else
604
- color.rgb=result.bgr;
605
- #endif
606
- return color;}
607
- #endif
608
- #if TONEMAPPING==3
609
- const float PBRNeutralStartCompression=0.8-0.04;const float PBRNeutralDesaturation=0.15;vec3 PBRNeutralToneMapping( vec3 color ) {float x=min(color.r,min(color.g,color.b));float offset=x<0.08 ? x-6.25*x*x : 0.04;color-=offset;float peak=max(color.r,max(color.g,color.b));if (peak<PBRNeutralStartCompression) return color;float d=1.-PBRNeutralStartCompression;float newPeak=1.-d*d/(peak+d-PBRNeutralStartCompression);color*=newPeak/peak;float g=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(color,newPeak*vec3(1,1,1),g);}
610
- #endif
611
- #if TONEMAPPING==2
612
- const mat3 ACESInputMat=mat3(
613
- vec3(0.59719,0.07600,0.02840),
614
- vec3(0.35458,0.90834,0.13383),
615
- vec3(0.04823,0.01566,0.83777)
616
- );const mat3 ACESOutputMat=mat3(
617
- vec3( 1.60475,-0.10208,-0.00327),
618
- vec3(-0.53108, 1.10813,-0.07276),
619
- vec3(-0.07367,-0.00605, 1.07602)
620
- );vec3 RRTAndODTFit(vec3 v)
621
- {vec3 a=v*(v+0.0245786)-0.000090537;vec3 b=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
622
- vec3 ACESFitted(vec3 color)
623
- {color=ACESInputMat*color;color=RRTAndODTFit(color);color=ACESOutputMat*color;color=saturate(color);return color;}
624
- #endif
625
- #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
626
- vec4 applyImageProcessing(vec4 result) {
627
- #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
628
- #ifdef EXPOSURE
629
- result.rgb*=exposureLinear;
630
- #endif
631
- #ifdef VIGNETTE
632
- vec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;vec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);float vignetteTerm=dot(vignetteXY1,vignetteXY1);float vignette=pow(vignetteTerm,vignetteSettings2.w);vec3 vignetteColor=vignetteSettings2.rgb;
633
- #ifdef VIGNETTEBLENDMODEMULTIPLY
634
- vec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);result.rgb*=vignetteColorMultiplier;
635
- #endif
636
- #ifdef VIGNETTEBLENDMODEOPAQUE
637
- result.rgb=mix(vignetteColor,result.rgb,vignette);
638
- #endif
639
- #endif
640
- #if TONEMAPPING==3
641
- result.rgb=PBRNeutralToneMapping(result.rgb);
642
- #elif TONEMAPPING==2
643
- result.rgb=ACESFitted(result.rgb);
644
- #elif TONEMAPPING==1
645
- const float tonemappingCalibration=1.590579;result.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);
646
- #endif
647
- result.rgb=toGammaSpace(result.rgb);result.rgb=saturate(result.rgb);
648
- #ifdef CONTRAST
649
- vec3 resultHighContrast=result.rgb*result.rgb*(3.0-2.0*result.rgb);if (contrast<1.0) {result.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);} else {result.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);}
650
- result.rgb=max(result.rgb,0.);
651
- #endif
652
- #ifdef COLORGRADING
653
- vec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;
654
- #ifdef COLORGRADING3D
655
- vec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb;
656
- #else
657
- vec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;
658
- #endif
659
- result.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);
660
- #endif
661
- #ifdef COLORCURVES
662
- float luma=getLuminance(result.rgb);vec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));vec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;result.rgb*=colorCurve.rgb;result.rgb=mix(vec3(luma),result.rgb,colorCurve.a);
663
- #endif
664
- #ifdef DITHER
665
- float rand=getRand(gl_FragCoord.xy*vInverseScreenSize);float dither=mix(-ditherIntensity,ditherIntensity,rand);result.rgb=saturate(result.rgb+vec3(dither));
666
- #endif
667
- #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
668
- return result;}`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["imageProcessingFunctions",0,{name:o,shader:r}])},13989,e=>{"use strict";var t=e.i(37875);let o="textureRepetitionFunctions",r=`#if TEXTURE_REPETITION_MODE>0
902
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["shadowsFragmentFunctions",0,{name:o,shader:r}])},59954,e=>{"use strict";var t=e.i(2342);let o="textureRepetitionFunctions",r=`#if TEXTURE_REPETITION_MODE>0
669
903
  vec4 _texRepHash4(vec2 p) {return fract(sin(vec4(
670
904
  1.0+dot(p,vec2(37.0,17.0)),
671
905
  2.0+dot(p,vec2(11.0,47.0)),
@@ -706,35 +940,4 @@ float mean=0.3;vec4 res=mean+(va-wt*mean)/sqrt(w2);return mix(va/wt,res,0.4);}
706
940
  #define TEXRD(s,uv) texture2D(s,uv)
707
941
  #endif
708
942
  #define TEXRD_DEFINED
709
- `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["textureRepetitionFunctions",0,{name:o,shader:r}])},84852,98008,46525,e=>{"use strict";var t=e.i(37875);let o="depthPrePass",r=`#ifdef DEPTHPREPASS
710
- gl_FragColor=vec4(0.,0.,0.,1.0);return;
711
- #endif
712
- `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["depthPrePass",0,{name:o,shader:r}],84852);let a="logDepthFragment",i=`#ifdef LOGARITHMICDEPTH
713
- gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;
714
- #endif
715
- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["logDepthFragment",0,{name:a,shader:i}],98008);let s="oitFragment",c=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
716
- float fragDepth=gl_FragCoord.z;
717
- #ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
718
- uint halfFloat=packHalf2x16(vec2(fragDepth));vec2 full=unpackHalf2x16(halfFloat);fragDepth=full.x;
719
- #endif
720
- ivec2 fragCoord=ivec2(gl_FragCoord.xy);vec2 lastDepth=texelFetch(oitDepthSampler,fragCoord,0).rg;vec4 lastFrontColor=texelFetch(oitFrontColorSampler,fragCoord,0);depth.rg=vec2(-MAX_DEPTH);frontColor=lastFrontColor;backColor=vec4(0.0);
721
- #ifdef USE_REVERSE_DEPTHBUFFER
722
- float furthestDepth=-lastDepth.x;float nearestDepth=lastDepth.y;
723
- #else
724
- float nearestDepth=-lastDepth.x;float furthestDepth=lastDepth.y;
725
- #endif
726
- float alphaMultiplier=1.0-lastFrontColor.a;
727
- #ifdef USE_REVERSE_DEPTHBUFFER
728
- if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
729
- #else
730
- if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
731
- #endif
732
- return;}
733
- #ifdef USE_REVERSE_DEPTHBUFFER
734
- if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
735
- #else
736
- if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
737
- #endif
738
- depth.rg=vec2(-fragDepth,fragDepth);return;}
739
- #endif
740
- `;t.ShaderStore.IncludesShadersStore[s]||(t.ShaderStore.IncludesShadersStore[s]=c),e.s(["oitFragment",0,{name:s,shader:c}],46525)}]);
943
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["textureRepetitionFunctions",0,{name:o,shader:r}])}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,98163,t=>{"use strict";var e=t.i(59012),i=t.i(97009);class r{constructor(t,r){this.path=t,this.ownerBlock=r,this.templatedInputs=[],this.templateInfos=[];const o=new Set,n=(n,a)=>{let s=n.exec(t);for(;s;){let[,l]=s;if(o.has(l))throw Error("Duplicate template variable detected.");o.add(l);let u=r.registerDataInput(l,i.RichTypeAny,new e.FlowGraphInteger(0));this.templatedInputs.push(u),this.templateInfos.push({name:l,style:a,connection:u}),s=n.exec(t)}};n(new RegExp(/\/\{(\w+)\}(?=\/|$)/g),"curly"),n(new RegExp(/\/\[(\w+)\](?=\/|$)/g),"square")}getAccessor(t,i){let r=this.path;for(let t of this.templateInfos){let a=t.connection.getValue(i),s="curly"===t.style?`{${t.name}}`:`[${t.name}]`,l=function(t,i,r,a){if(r instanceof e.FlowGraphInteger)return o(r.value,i),r.value.toString();if("number"==typeof r)return o(r,i),r.toString();if("string"==typeof r){if(""===r)throw Error(`Templated reference input "${i}" is null.`);return n(t,i,r)}if(r&&"object"==typeof r){let e=a.getObjectReference(r,function(t,e){let i,r=(i=[`{${e}}`,`[${e}]`],t.split("/").findIndex(t=>i.indexOf(t)>=0));return r>0?t.split("/")[r-1]:void 0}(t,i));if(e)return n(t,i,e)}throw Error(`Invalid value for templated input "${i}": got ${typeof r}.`)}(this.path,t.name,a,i);r=r.replace(s,l)}return t.convert(r)}}function o(t,e){if("number"!=typeof t||t<0||!Number.isFinite(t))throw Error(`Invalid value for templated input "${e}": ${t}.`)}function n(t,e,i){let r=t.split("/"),o=[`{${e}}`,`[${e}]`],n=r.findIndex(t=>o.indexOf(t)>=0),a=i.split("/");if(n>=0&&n<a.length&&""!==a[n])return a[n];for(let t=a.length-1;t>=0;t--)if(""!==a[t])return a[t];return i}var a=t.i(72003),s=t.i(64073),l=t.i(17484),u=t.i(99493);class p extends l.FlowGraphCachedOperationBlock{constructor(t){super(i.RichTypeAny,t),this.config=t,this.object=this.registerDataOutput("object",i.RichTypeAny),this.propertyName=this.registerDataOutput("propertyName",i.RichTypeAny),this.setterFunction=this.registerDataOutput("setFunction",i.RichTypeAny,this._setPropertyValue.bind(this)),this.getterFunction=this.registerDataOutput("getFunction",i.RichTypeAny,this._getPropertyValue.bind(this)),this.generateAnimationsFunction=this.registerDataOutput("generateAnimationsFunction",i.RichTypeAny,this._getInterpolationAnimationPropertyInfo.bind(this)),this.templateComponent=new r(t.jsonPointer,this)}_doOperation(t){let e=this.templateComponent.getAccessor(this.config.pathConverter,t),i=e.info.get(e.object,void 0,t),r=e.info.getTarget?.(e.object),o=e.info.getPropertyName?.[0](e.object);if(r)this.object.setValue(r,t),o&&this.propertyName.setValue(o,t);else throw Error("Object is undefined");return i}_setPropertyValue(t,e,i,r){let o=this.templateComponent.getAccessor(this.config.pathConverter,r),n=o.info.type;n.startsWith("Color")&&(i=c(i,n)),"number"==typeof i?.value&&i?.getClassName?.()==="FlowGraphInteger"&&(i=i.value),o.info.set?.(i,o.object)}_getPropertyValue(t,e,i){let r=this.templateComponent.getAccessor(this.config.pathConverter,i),o=r.info.type,n=r.info.get(r.object,void 0,i);return o.startsWith("Color")?function(t){if(t instanceof s.Color3)return new a.Vector3(t.r,t.g,t.b);if(t instanceof s.Color4)return new a.Vector4(t.r,t.g,t.b,t.a);throw Error("Invalid color type")}(n):n}_getInterpolationAnimationPropertyInfo(t,e,i){let r=this.templateComponent.getAccessor(this.config.pathConverter,i);return(t,e,i,o)=>{let n=[],a=r.info.type;return a.startsWith("Color")&&(t=t.map(t=>({frame:t.frame,value:c(t.value,a)}))),r.info.interpolation?.forEach((e,a)=>{let s=r.info.getPropertyName?.[a](r.object)||"Animation-interpolation-"+a,l=t;for(let a of(i!==e.type&&(l=t.map(t=>({frame:t.frame,value:e.getValue(void 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e=this._outputRichType.defaultValue,i=e?.clone;return"function"==typeof i?i.call(e):e}_updateOutputs(t){let e=t._getExecutionVariable(this,o,-1),i=t._getExecutionVariable(this,r,null);if(null!=i&&e===t.executionId)this.isValid.setValue(!0,t),this.value.setValue(i,t);else try{let e=this._doOperation(t);if(null==e)return void this._setInvalid(t);t._setExecutionVariable(this,r,e),t._setExecutionVariable(this,o,t.executionId),this.value.setValue(e,t),this.isValid.setValue(!0,t)}catch(e){this._setInvalid(t)}}_setInvalid(t){this.isValid.setValue(!1,t),this.value.setValue(this._getInvalidOutputValue(t),t)}}t.s(["FlowGraphCachedOperationBlock",0,n])}]);
@@ -1 +1 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,96799,t=>{"use strict";var e=t.i(38759),i=t.i(19434),o=t.i(38116);class r extends e.FlowGraphExecutionBlockWithOutSignal{constructor(t){super(t),this.body=this.registerDataInput("body",i.RichTypeAny),this.velocity=this.registerDataInput("velocity",i.RichTypeVector3)}_execute(t,e){let i=this.body.getValue(t);if(!i){this._reportError(t,"No physics body provided"),this.out._activateSignal(t);return}i.setLinearVelocity(this.velocity.getValue(t)),this.out._activateSignal(t)}getClassName(){return"FlowGraphSetLinearVelocityBlock"}}let l=!1;function c(){l||(l=!0,(0,o.RegisterClass)("FlowGraphSetLinearVelocityBlock",r))}t.s(["FlowGraphSetLinearVelocityBlock",0,r,"RegisterFlowGraphSetLinearVelocityBlock",0,c],94830),c(),t.s([],98259),t.i(98259),t.i(94830),t.s(["FlowGraphSetLinearVelocityBlock",0,r],96799)}]);
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,90088,t=>{"use strict";var e=t.i(20552),i=t.i(97009),o=t.i(99493);class r extends e.FlowGraphExecutionBlockWithOutSignal{constructor(t){super(t),this.body=this.registerDataInput("body",i.RichTypeAny),this.velocity=this.registerDataInput("velocity",i.RichTypeVector3)}_execute(t,e){let i=this.body.getValue(t);if(!i){this._reportError(t,"No physics body provided"),this.out._activateSignal(t);return}i.setLinearVelocity(this.velocity.getValue(t)),this.out._activateSignal(t)}getClassName(){return"FlowGraphSetLinearVelocityBlock"}}let l=!1;function c(){l||(l=!0,(0,o.RegisterClass)("FlowGraphSetLinearVelocityBlock",r))}t.s(["FlowGraphSetLinearVelocityBlock",0,r,"RegisterFlowGraphSetLinearVelocityBlock",0,c],20157),c(),t.s([],90034),t.i(90034),t.i(20157),t.s(["FlowGraphSetLinearVelocityBlock",0,r],90088)}]);
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