@uptimizr/dashboard 0.4.5 → 0.4.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +19 -5
  3. package/out/__next._full.txt +11 -11
  4. package/out/__next._tree.txt +2 -2
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@@ -1,4 +1,239 @@
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- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,73272,e=>{"use strict";var t=e.i(37875);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
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+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,87691,45961,47485,89701,62921,49405,e=>{"use strict";var t=e.i(2342);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
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+ #ifndef USE_VERTEX_PULLING
3
+ attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
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+ #if NUM_BONE_INFLUENCERS>4
5
+ attribute matricesIndicesExtra : vec4f;attribute matricesWeightsExtra : vec4f;
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+ #endif
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+ #endif
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+ #ifndef BAKED_VERTEX_ANIMATION_TEXTURE
9
+ #ifdef BONETEXTURE
10
+ var boneSampler : texture_2d<f32>;uniform boneTextureInfo : vec2f;
11
+ #else
12
+ uniform mBones : array<mat4x4f,BonesPerMesh>;
13
+ #endif
14
+ #ifdef BONES_VELOCITY_ENABLED
15
+ uniform mPreviousBones : array<mat4x4f,BonesPerMesh>;
16
+ #endif
17
+ #ifdef BONETEXTURE
18
+ fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4f
19
+ {let offset=i32(index)*4;
20
+ let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x=offset % textureWidth;let m0=textureLoad(smp,vec2<i32>(x+0,y),0);let m1=textureLoad(smp,vec2<i32>(x+1,y),0);let m2=textureLoad(smp,vec2<i32>(x+2,y),0);let m3=textureLoad(smp,vec2<i32>(x+3,y),0);return mat4x4f(m0,m1,m2,m3);}
21
+ #endif
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+ #endif
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+ #endif
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+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],87691);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
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+ uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
26
+ #ifdef INSTANCES
27
+ attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
28
+ #endif
29
+ fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
30
+ {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
31
+ #endif
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+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],45961);let f="instancesDeclaration",o=`#ifdef INSTANCES
33
+ attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
34
+ #ifdef INSTANCESCOLOR
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+ attribute instanceColor : vec4<f32>;
36
+ #endif
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+ #if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
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+ uniform world : mat4x4<f32>;
39
+ #endif
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+ #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
41
+ attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
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+ #ifdef THIN_INSTANCES
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+ uniform previousWorld : mat4x4<f32>;
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+ #endif
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+ #endif
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+ #else
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+ #if !defined(WORLD_UBO)
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+ uniform world : mat4x4<f32>;
49
+ #endif
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+ #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
51
+ uniform previousWorld : mat4x4<f32>;
52
+ #endif
53
+ #endif
54
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["instancesDeclarationWGSL",0,{name:f,shader:o}],47485);let d="instancesVertex",s=`#ifdef INSTANCES
55
+ var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
56
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
57
+ var finalPreviousWorld=mat4x4<f32>(
58
+ vertexInputs.previousWorld0,vertexInputs.previousWorld1,
59
+ vertexInputs.previousWorld2,vertexInputs.previousWorld3);
60
+ #endif
61
+ #ifdef THIN_INSTANCES
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+ #if !defined(WORLD_UBO)
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+ finalWorld=uniforms.world*finalWorld;
64
+ #else
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+ finalWorld=mesh.world*finalWorld;
66
+ #endif
67
+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
68
+ finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
69
+ #endif
70
+ #endif
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+ #else
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+ #if !defined(WORLD_UBO)
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+ var finalWorld=uniforms.world;
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+ #else
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+ var finalWorld=mesh.world;
76
+ #endif
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+ #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
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+ var finalPreviousWorld=uniforms.previousWorld;
79
+ #endif
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+ #endif
81
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["instancesVertexWGSL",0,{name:d,shader:s}],89701);let c="bonesVertex",l=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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+ #if NUM_BONE_INFLUENCERS>0
83
+ var influence : mat4x4<f32>;
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+ #ifdef BONETEXTURE
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+ influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
86
+ #if NUM_BONE_INFLUENCERS>1
87
+ influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
88
+ #endif
89
+ #if NUM_BONE_INFLUENCERS>2
90
+ influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
91
+ #endif
92
+ #if NUM_BONE_INFLUENCERS>3
93
+ influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
94
+ #endif
95
+ #if NUM_BONE_INFLUENCERS>4
96
+ influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
97
+ #endif
98
+ #if NUM_BONE_INFLUENCERS>5
99
+ influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
100
+ #endif
101
+ #if NUM_BONE_INFLUENCERS>6
102
+ influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
103
+ #endif
104
+ #if NUM_BONE_INFLUENCERS>7
105
+ influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
106
+ #endif
107
+ #else
108
+ influence=uniforms.mBones[i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
109
+ #if NUM_BONE_INFLUENCERS>1
110
+ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
111
+ #endif
112
+ #if NUM_BONE_INFLUENCERS>2
113
+ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
114
+ #endif
115
+ #if NUM_BONE_INFLUENCERS>3
116
+ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
117
+ #endif
118
+ #if NUM_BONE_INFLUENCERS>4
119
+ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
120
+ #endif
121
+ #if NUM_BONE_INFLUENCERS>5
122
+ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
123
+ #endif
124
+ #if NUM_BONE_INFLUENCERS>6
125
+ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
126
+ #endif
127
+ #if NUM_BONE_INFLUENCERS>7
128
+ influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
129
+ #endif
130
+ #endif
131
+ finalWorld=finalWorld*influence;
132
+ #endif
133
+ #endif
134
+ `;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["bonesVertexWGSL",0,{name:c,shader:l}],62921);let v="bakedVertexAnimation",u=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
135
+ {
136
+ #ifdef INSTANCES
137
+ let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
138
+ #else
139
+ let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
140
+ #endif
141
+ let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
142
+ #if NUM_BONE_INFLUENCERS>1
143
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
144
+ #endif
145
+ #if NUM_BONE_INFLUENCERS>2
146
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
147
+ #endif
148
+ #if NUM_BONE_INFLUENCERS>3
149
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
150
+ #endif
151
+ #if NUM_BONE_INFLUENCERS>4
152
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
153
+ #endif
154
+ #if NUM_BONE_INFLUENCERS>5
155
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
156
+ #endif
157
+ #if NUM_BONE_INFLUENCERS>6
158
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
159
+ #endif
160
+ #if NUM_BONE_INFLUENCERS>7
161
+ VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
162
+ #endif
163
+ finalWorld=finalWorld*VATInfluence;}
164
+ #endif
165
+ `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=u),e.s(["bakedVertexAnimationWGSL",0,{name:v,shader:u}],49405)},10997,e=>{"use strict";var t=e.i(2342);let r="bumpVertex",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
166
+ #if defined(TANGENT) && defined(NORMAL)
167
+ var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
168
+ #endif
169
+ #endif
170
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexWGSL",0,{name:r,shader:i}])},88074,e=>{"use strict";var t=e.i(2342);let r="bumpVertexDeclaration",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
171
+ #if defined(TANGENT) && defined(NORMAL)
172
+ varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
173
+ #endif
174
+ #endif
175
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexDeclarationWGSL",0,{name:r,shader:i}])},83753,64767,e=>{"use strict";var t=e.i(2342);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
176
+ uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
177
+ #endif
178
+ #ifdef CLIPPLANE2
179
+ uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
180
+ #endif
181
+ #ifdef CLIPPLANE3
182
+ uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
183
+ #endif
184
+ #ifdef CLIPPLANE4
185
+ uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
186
+ #endif
187
+ #ifdef CLIPPLANE5
188
+ uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
189
+ #endif
190
+ #ifdef CLIPPLANE6
191
+ uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
192
+ #endif
193
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}],83753);let n="clipPlaneVertex",a=`#ifdef CLIPPLANE
194
+ vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
195
+ #endif
196
+ #ifdef CLIPPLANE2
197
+ vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
198
+ #endif
199
+ #ifdef CLIPPLANE3
200
+ vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
201
+ #endif
202
+ #ifdef CLIPPLANE4
203
+ vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
204
+ #endif
205
+ #ifdef CLIPPLANE5
206
+ vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
207
+ #endif
208
+ #ifdef CLIPPLANE6
209
+ vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
210
+ #endif
211
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["clipPlaneVertexWGSL",0,{name:n,shader:a}],64767)},43402,25462,e=>{"use strict";var t=e.i(2342);let r="fogVertexDeclaration",i=`#ifdef FOG
212
+ varying vFogDistance: vec3f;
213
+ #endif
214
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],43402);let n="fogVertex",a=`#ifdef FOG
215
+ #ifdef SCENE_UBO
216
+ vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
217
+ #else
218
+ vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
219
+ #endif
220
+ #endif
221
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],25462)},51760,e=>{"use strict";var t=e.i(2342);let r="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
222
+ #ifdef SPHERICAL_HARMONICS
223
+ fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
224
+ + uniforms.vSphericalL1_1*(normal.y)
225
+ + uniforms.vSphericalL10*(normal.z)
226
+ + uniforms.vSphericalL11*(normal.x)
227
+ + uniforms.vSphericalL2_2*(normal.y*normal.x)
228
+ + uniforms.vSphericalL2_1*(normal.y*normal.z)
229
+ + uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)
230
+ + uniforms.vSphericalL21*(normal.z*normal.x)
231
+ + uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
232
+ #else
233
+ fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
234
+ #endif
235
+ #endif
236
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["harmonicsFunctionsWGSL",0,{name:r,shader:i}])},35551,e=>{"use strict";var t=e.i(2342);let r="helperFunctions",i=`const PI: f32=3.1415926535897932384626433832795;const TWO_PI: f32=6.283185307179586;const HALF_PI: f32=1.5707963267948966;const RECIPROCAL_PI: f32=0.3183098861837907;const RECIPROCAL_PI2: f32=0.15915494309189535;const RECIPROCAL_PI4: f32=0.07957747154594767;const HALF_MIN: f32=5.96046448e-08;
2
237
  const LinearEncodePowerApprox: f32=2.2;const GammaEncodePowerApprox: f32=1.0/LinearEncodePowerApprox;const LuminanceEncodeApprox: vec3f=vec3f(0.2126,0.7152,0.0722);const Epsilon:f32=0.0000001;fn square(x: f32)->f32 {return x*x;}
3
238
  fn saturate(x: f32)->f32 {return clamp(x,0.0,1.0);}
4
239
  fn saturateVec3(x: vec3f)->vec3f {return clamp(x,vec3f(),vec3f(1.0));}
@@ -84,48 +319,177 @@ fn max3(v: vec3f)->f32 {return max(v.x,max(v.y,v.z));}
84
319
  fn uint2float(i: u32)->f32 {return bitcast<f32>(0x3F800000u | (i>>9u))-1.0;}
85
320
  fn plasticSequence(rstate: u32)->vec2f {return vec2f(uint2float(rstate*3242174889u),
86
321
  uint2float(rstate*2447445414u));}
87
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},84327,e=>{"use strict";var t=e.i(37875);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
88
- #ifdef MULTIVIEW
89
- viewProjectionR : mat4x4<f32>,
90
- #endif
91
- view : mat4x4<f32>,
92
- projection : mat4x4<f32>,
93
- vEyePosition : vec4<f32>,
94
- inverseProjection : mat4x4<f32>,};
95
- #define SCENE_UBO
96
- var<uniform> scene : Scene;
97
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},2586,30368,95676,e=>{"use strict";var t=e.i(37875);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
98
- visibility : f32,};var<uniform> mesh : Mesh;
99
- #define WORLD_UBO
100
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}],2586);let n="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
101
- varying vMainUV{X}: vec2f;
102
- #endif
103
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["mainUVVaryingDeclarationWGSL",0,{name:n,shader:a}],30368);let f="logDepthDeclaration",o=`#ifdef LOGARITHMICDEPTH
322
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["helperFunctionsWGSL",0,{name:r,shader:i}])},67263,e=>{"use strict";var t=e.i(2342);let r="logDepthDeclaration",i=`#ifdef LOGARITHMICDEPTH
104
323
  uniform logarithmicDepthConstant: f32;varying vFragmentDepth: f32;
105
324
  #endif
106
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["logDepthDeclarationWGSL",0,{name:f,shader:o}],95676)},17978,e=>{"use strict";var t=e.i(37875);let r="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
107
- #ifdef SPHERICAL_HARMONICS
108
- fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {return uniforms.vSphericalL00
109
- + uniforms.vSphericalL1_1*(normal.y)
110
- + uniforms.vSphericalL10*(normal.z)
111
- + uniforms.vSphericalL11*(normal.x)
112
- + uniforms.vSphericalL2_2*(normal.y*normal.x)
113
- + uniforms.vSphericalL2_1*(normal.y*normal.z)
114
- + uniforms.vSphericalL20*((3.0*normal.z*normal.z)-1.0)
115
- + uniforms.vSphericalL21*(normal.z*normal.x)
116
- + uniforms.vSphericalL22*(normal.x*normal.x-(normal.y*normal.y));}
117
- #else
118
- fn computeEnvironmentIrradiance(normal: vec3f)->vec3f {var Nx: f32=normal.x;var Ny: f32=normal.y;var Nz: f32=normal.z;var C1: vec3f=uniforms.vSphericalZZ.rgb;var Cx: vec3f=uniforms.vSphericalX.rgb;var Cy: vec3f=uniforms.vSphericalY.rgb;var Cz: vec3f=uniforms.vSphericalZ.rgb;var Cxx_zz: vec3f=uniforms.vSphericalXX_ZZ.rgb;var Cyy_zz: vec3f=uniforms.vSphericalYY_ZZ.rgb;var Cxy: vec3f=uniforms.vSphericalXY.rgb;var Cyz: vec3f=uniforms.vSphericalYZ.rgb;var Czx: vec3f=uniforms.vSphericalZX.rgb;var a1: vec3f=Cyy_zz*Ny+Cy;var a2: vec3f=Cyz*Nz+a1;var b1: vec3f=Czx*Nz+Cx;var b2: vec3f=Cxy*Ny+b1;var b3: vec3f=Cxx_zz*Nx+b2;var t1: vec3f=Cz *Nz+C1;var t2: vec3f=a2 *Ny+t1;var t3: vec3f=b3 *Nx+t2;return t3;}
325
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["logDepthDeclarationWGSL",0,{name:r,shader:i}])},42158,e=>{"use strict";var t=e.i(2342);let r="logDepthVertex",i=`#ifdef LOGARITHMICDEPTH
326
+ vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
119
327
  #endif
328
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["logDepthVertexWGSL",0,{name:r,shader:i}])},77918,e=>{"use strict";var t=e.i(2342);let r="mainUVVaryingDeclaration",i=`#ifdef MAINUV{X}
329
+ varying vMainUV{X}: vec2f;
120
330
  #endif
121
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["harmonicsFunctionsWGSL",0,{name:r,shader:i}])},44068,e=>{"use strict";var t=e.i(37875);let r="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
122
- #define BRDF_DIFFUSE_MODEL_EON 0
123
- #define BRDF_DIFFUSE_MODEL_BURLEY 1
124
- #define BRDF_DIFFUSE_MODEL_LAMBERT 2
125
- #define BRDF_DIFFUSE_MODEL_LEGACY 3
126
- #define DIELECTRIC_SPECULAR_MODEL_GLTF 0
127
- #define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
128
- #define CONDUCTOR_SPECULAR_MODEL_GLTF 0
331
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["mainUVVaryingDeclarationWGSL",0,{name:r,shader:i}])},25661,e=>{"use strict";var t=e.i(2342);let r="meshUboDeclaration",i=`struct Mesh {world : mat4x4<f32>,
332
+ visibility : f32,};var<uniform> mesh : Mesh;
333
+ #define WORLD_UBO
334
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["meshUboDeclarationWGSL",0,{name:r,shader:i}])},19579,44181,77316,43933,e=>{"use strict";var t=e.i(2342);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
335
+ uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
336
+ #ifdef MORPHTARGETS_TEXTURE
337
+ uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
338
+ {
339
+ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0).xyz;}
340
+ fn readVector4FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec4<f32>
341
+ {
342
+ let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
343
+ let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
344
+ #endif
345
+ #endif
346
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],19579);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
347
+ #ifndef MORPHTARGETS_TEXTURE
348
+ #ifdef MORPHTARGETS_POSITION
349
+ attribute position{X} : vec3<f32>;
350
+ #endif
351
+ #ifdef MORPHTARGETS_NORMAL
352
+ attribute normal{X} : vec3<f32>;
353
+ #endif
354
+ #ifdef MORPHTARGETS_TANGENT
355
+ attribute tangent{X} : vec3<f32>;
356
+ #endif
357
+ #ifdef MORPHTARGETS_UV
358
+ attribute uv_{X} : vec2<f32>;
359
+ #endif
360
+ #ifdef MORPHTARGETS_UV2
361
+ attribute uv2_{X} : vec2<f32>;
362
+ #endif
363
+ #ifdef MORPHTARGETS_COLOR
364
+ attribute color{X} : vec4<f32>;
365
+ #endif
366
+ #elif {X}==0
367
+ uniform morphTargetCount: f32;
368
+ #endif
369
+ #endif
370
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],44181);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
371
+ #ifdef MORPHTARGETS_TEXTURE
372
+ var vertexID : f32;
373
+ #endif
374
+ #endif
375
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],77316);let d="morphTargetsVertex",s=`#ifdef MORPHTARGETS
376
+ #ifdef MORPHTARGETS_TEXTURE
377
+ #if {X}==0
378
+ for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
379
+ #ifdef USE_VERTEX_PULLING
380
+ vertexID=f32(vpVertexIndex)*uniforms.morphTargetTextureInfo.x;
381
+ #else
382
+ vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
383
+ #endif
384
+ #ifdef MORPHTARGETS_POSITION
385
+ #ifdef USE_VERTEX_PULLING
386
+ positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vp_basePosition)*uniforms.morphTargetInfluences[i];
387
+ #else
388
+ positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];
389
+ #endif
390
+ #endif
391
+ #ifdef MORPHTARGETTEXTURE_HASPOSITIONS
392
+ vertexID=vertexID+1.0;
393
+ #endif
394
+ #ifdef MORPHTARGETS_NORMAL
395
+ #ifdef USE_VERTEX_PULLING
396
+ normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vp_baseNormal)*uniforms.morphTargetInfluences[i];
397
+ #else
398
+ normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];
399
+ #endif
400
+ #endif
401
+ #ifdef MORPHTARGETTEXTURE_HASNORMALS
402
+ vertexID=vertexID+1.0;
403
+ #endif
404
+ #ifdef MORPHTARGETS_UV
405
+ #ifdef USE_VERTEX_PULLING
406
+ uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV)*uniforms.morphTargetInfluences[i];
407
+ #else
408
+ uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];
409
+ #endif
410
+ #endif
411
+ #ifdef MORPHTARGETTEXTURE_HASUVS
412
+ vertexID=vertexID+1.0;
413
+ #endif
414
+ #ifdef MORPHTARGETS_TANGENT
415
+ #ifdef USE_VERTEX_PULLING
416
+ tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vp_baseTangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
417
+ #else
418
+ tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
419
+ #endif
420
+ #endif
421
+ #ifdef MORPHTARGETTEXTURE_HASTANGENTS
422
+ vertexID=vertexID+1.0;
423
+ #endif
424
+ #ifdef MORPHTARGETS_UV2
425
+ #ifdef USE_VERTEX_PULLING
426
+ uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV2)*uniforms.morphTargetInfluences[i];
427
+ #else
428
+ uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv2)*uniforms.morphTargetInfluences[i];
429
+ #endif
430
+ #endif
431
+ #ifdef MORPHTARGETS_COLOR
432
+ #ifdef USE_VERTEX_PULLING
433
+ colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vp_baseColor)*uniforms.morphTargetInfluences[i];
434
+ #else
435
+ colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vertexInputs.color)*uniforms.morphTargetInfluences[i];
436
+ #endif
437
+ #endif
438
+ }
439
+ #endif
440
+ #else
441
+ #ifdef MORPHTARGETS_POSITION
442
+ #ifdef USE_VERTEX_PULLING
443
+ positionUpdated=positionUpdated+(vertexInputs.position{X}-vp_basePosition)*uniforms.morphTargetInfluences[{X}];
444
+ #else
445
+ positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
446
+ #endif
447
+ #endif
448
+ #ifdef MORPHTARGETS_NORMAL
449
+ #ifdef USE_VERTEX_PULLING
450
+ normalUpdated=normalUpdated+(vertexInputs.normal{X}-vp_baseNormal)*uniforms.morphTargetInfluences[{X}];
451
+ #else
452
+ normalUpdated=normalUpdated+(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
453
+ #endif
454
+ #endif
455
+ #ifdef MORPHTARGETS_TANGENT
456
+ #ifdef USE_VERTEX_PULLING
457
+ tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vp_baseTangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
458
+ #else
459
+ tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
460
+ #endif
461
+ #endif
462
+ #ifdef MORPHTARGETS_UV
463
+ #ifdef USE_VERTEX_PULLING
464
+ uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vp_baseUV)*uniforms.morphTargetInfluences[{X}];
465
+ #else
466
+ uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
467
+ #endif
468
+ #endif
469
+ #ifdef MORPHTARGETS_UV2
470
+ #ifdef USE_VERTEX_PULLING
471
+ uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vp_baseUV2)*uniforms.morphTargetInfluences[{X}];
472
+ #else
473
+ uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vertexInputs.uv2)*uniforms.morphTargetInfluences[{X}];
474
+ #endif
475
+ #endif
476
+ #ifdef MORPHTARGETS_COLOR
477
+ #ifdef USE_VERTEX_PULLING
478
+ colorUpdated=colorUpdated+(vertexInputs.color{X}-vp_baseColor)*uniforms.morphTargetInfluences[{X}];
479
+ #else
480
+ colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.morphTargetInfluences[{X}];
481
+ #endif
482
+ #endif
483
+ #endif
484
+ #endif
485
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["morphTargetsVertexWGSL",0,{name:d,shader:s}],43933)},51052,e=>{"use strict";var t=e.i(2342);let r="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
486
+ #define BRDF_DIFFUSE_MODEL_EON 0
487
+ #define BRDF_DIFFUSE_MODEL_BURLEY 1
488
+ #define BRDF_DIFFUSE_MODEL_LAMBERT 2
489
+ #define BRDF_DIFFUSE_MODEL_LEGACY 3
490
+ #define DIELECTRIC_SPECULAR_MODEL_GLTF 0
491
+ #define DIELECTRIC_SPECULAR_MODEL_OPENPBR 1
492
+ #define CONDUCTOR_SPECULAR_MODEL_GLTF 0
129
493
  #define CONDUCTOR_SPECULAR_MODEL_OPENPBR 1
130
494
  #if !defined(PBR_VERTEX_SHADER) && !defined(OPENPBR_VERTEX_SHADER)
131
495
  #ifdef MS_BRDF_ENERGY_CONSERVATION
@@ -210,317 +574,104 @@ var phi21: f32=PI-phi12;var baseIOR: vec3f=getIORTfromAirToSurfaceR0(clamp(baseF
210
574
  var R1: vec3f=getR0fromIORsVec3(baseIOR,iridescenceIOR);let maxR1: f32=max(R1.r,max(R1.g,R1.b));if (maxR1<1e-6) {return max(vec3f(R12),vec3f(0.0));}
211
575
  var R23: vec3f=fresnelSchlickGGXVec3(cosTheta2,R1,vec3f(1.));var phi23: vec3f=vec3f(0.0);if (baseIOR[0]<iridescenceIOR) {phi23[0]=PI;}
212
576
  if (baseIOR[1]<iridescenceIOR) {phi23[1]=PI;}
213
- if (baseIOR[2]<iridescenceIOR) {phi23[2]=PI;}
214
- var opd: f32=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;var phi: vec3f=vec3f(phi21)+phi23;var R123: vec3f=clamp(R12*R23,vec3f(1e-5),vec3f(0.9999));var r123: vec3f=sqrt(R123);var Rs: vec3f=(T121*T121)*R23/(vec3f(1.0)-R123);var C0: vec3f=R12+Rs;I=C0;var Cm: vec3f=Rs-T121;for (var m: i32=1; m<=2; m++)
215
- {Cm*=r123;var Sm: vec3f=2.0*evalSensitivity(f32(m)*opd,f32(m)*phi);I+=Cm*Sm;}
216
- return max(I,vec3f(0.0));}
217
- #endif
218
- fn normalDistributionFunction_TrowbridgeReitzGGX(NdotH: f32,alphaG: f32)->f32
219
- {var a2: f32=alphaG*alphaG;var d: f32=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
220
- #ifdef SHEEN
221
- fn normalDistributionFunction_CharlieSheen(NdotH: f32,alphaG: f32)->f32
222
- {var invR: f32=1./alphaG;var cos2h: f32=NdotH*NdotH;var sin2h: f32=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
223
- #endif
224
- #ifdef ANISOTROPIC
225
- fn normalDistributionFunction_BurleyGGX_Anisotropic(NdotH: f32,TdotH: f32,BdotH: f32,alphaTB: vec2f)->f32 {var a2: f32=alphaTB.x*alphaTB.y;var v: vec3f= vec3f(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);var v2: f32=dot(v,v);var w2: f32=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
226
- #endif
227
- #ifdef BRDF_V_HEIGHT_CORRELATED
228
- fn smithVisibility_GGXCorrelated(NdotL: f32,NdotV: f32,alphaG: f32)->f32 {
229
- #ifdef MOBILE
230
- var GGXV: f32=NdotL*(NdotV*(1.0-alphaG)+alphaG);var GGXL: f32=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
231
- #else
232
- var a2: f32=alphaG*alphaG;var GGXV: f32=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);var GGXL: f32=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
233
- #endif
234
- }
235
- #else
236
- fn smithVisibilityG1_TrowbridgeReitzGGXFast(dot: f32,alphaG: f32)->f32
237
- {
238
- #ifdef MOBILE
239
- return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
240
- #else
241
- var alphaSquared: f32=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
242
- #endif
243
- }
244
- fn smithVisibility_TrowbridgeReitzGGXFast(NdotL: f32,NdotV: f32,alphaG: f32)->f32
245
- {var visibility: f32=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
246
- #endif
247
- #ifdef ANISOTROPIC
248
- fn smithVisibility_GGXCorrelated_Anisotropic(NdotL: f32,NdotV: f32,TdotV: f32,BdotV: f32,TdotL: f32,BdotL: f32,alphaTB: vec2f)->f32 {var lambdaV: f32=NdotL*length( vec3f(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));var lambdaL: f32=NdotV*length( vec3f(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));var v: f32=0.5/(lambdaV+lambdaL);return v;}
249
- #endif
250
- #ifdef CLEARCOAT
251
- fn visibility_Kelemen(VdotH: f32)->f32 {return 0.25/(VdotH*VdotH); }
252
- #endif
253
- #ifdef SHEEN
254
- fn visibility_Ashikhmin(NdotL: f32,NdotV: f32)->f32
255
- {return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
256
- /* NOT USED
257
- #ifdef SHEEN_SOFTER
258
- fn l(x: f32,alphaG: f32)->f32
259
- {var oneMinusAlphaSq: f32=(1.0-alphaG)*(1.0-alphaG);var a: f32=mix(21.5473,25.3245,oneMinusAlphaSq);var b: f32=mix(3.82987,3.32435,oneMinusAlphaSq);var c: f32=mix(0.19823,0.16801,oneMinusAlphaSq);var d: f32=mix(-1.97760,-1.27393,oneMinusAlphaSq);var e: f32=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
260
- fn lambdaSheen(cosTheta: f32,alphaG: f32)->f32
261
- {return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
262
- fn visibility_CharlieSheen(NdotL: f32,NdotV: f32,alphaG: f32)->f32
263
- {var G: f32=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
264
- #endif
265
- */
266
- #endif
267
- const constant1_FON: f32=0.5f-2.0f/(3.0f*PI);const constant2_FON: f32=2.0f/3.0f-28.0f/(15.0f*PI);fn E_FON_approx(mu: f32,roughness: f32)->f32
268
- {var sigma: f32=roughness;
269
- var mucomp: f32=1.0f-mu;var mucomp2: f32=mucomp*mucomp;const Gcoeffs: mat2x2f=mat2x2f(0.0571085289f,-0.332181442f,
270
- 0.491881867f,0.0714429953f);var GoverPi: f32=dot(Gcoeffs*vec2f(mucomp,mucomp2),vec2f(1.0f,mucomp2));return (1.0f+sigma*GoverPi)/(1.0f+constant1_FON*sigma);}
271
- fn diffuseBRDF_EON(albedo: vec3f,roughness: f32,NdotL: f32,NdotV: f32,LdotV: f32)->vec3f
272
- {var rho: vec3f=albedo;var sigma: f32=roughness;
273
- var mu_i: f32=NdotL;
274
- var mu_o: f32=NdotV;
275
- var s: f32=LdotV-mu_i*mu_o;
276
- var sovertF: f32=select(s,s/max(mu_i,mu_o),s>0.0f);
277
- var AF: f32=1.0f/(1.0f+constant1_FON*sigma);
278
- var f_ss: vec3f=(rho*RECIPROCAL_PI)*AF*(1.0f+sigma*sovertF);
279
- var EFo: f32=E_FON_approx(mu_o,sigma);
280
- var EFi: f32=E_FON_approx(mu_i,sigma);
281
- var avgEF: f32=AF*(1.0f+constant2_FON*sigma);
282
- var rho_ms: vec3f=(rho*rho)*avgEF/(vec3f(1.0f)-rho*(1.0f-avgEF));const eps: f32=1.0e-7f;var f_ms: vec3f=(rho_ms*RECIPROCAL_PI)*max(eps,1.0f-EFo)
283
- * max(eps,1.0f-EFi)
284
- / max(eps,1.0f-avgEF);return (f_ss+f_ms);}
285
- fn diffuseBRDF_Burley(NdotL: f32,NdotV: f32,VdotH: f32,roughness: f32)->f32 {var diffuseFresnelNV: f32=pow5(saturateEps(1.0-NdotL));var diffuseFresnelNL: f32=pow5(saturateEps(1.0-NdotV));var diffuseFresnel90: f32=0.5+2.0*VdotH*VdotH*roughness;var fresnel: f32 =
286
- (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
287
- (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
288
- #ifdef SS_TRANSLUCENCY
289
- fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness: f32)->vec3f {var S: vec3f=1./maxEpsVec3(diffusionDistance);var temp: vec3f=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
290
- fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
291
- #endif
292
- #endif
293
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:r,shader:i}])},11868,e=>{"use strict";var t=e.i(37875);e.i(84327),e.i(2586);let r="pbrUboDeclaration",i=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
294
- #define ADDITIONAL_UBO_DECLARATION
295
- #include<sceneUboDeclaration>
296
- #include<meshUboDeclaration>
297
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrUboDeclarationWGSL",0,{name:r,shader:i}])},50641,93879,e=>{"use strict";var t=e.i(37875);let r="bonesDeclaration",i=`#if NUM_BONE_INFLUENCERS>0
298
- #ifndef USE_VERTEX_PULLING
299
- attribute matricesIndices : vec4f;attribute matricesWeights : vec4f;
300
- #if NUM_BONE_INFLUENCERS>4
301
- attribute matricesIndicesExtra : vec4f;attribute matricesWeightsExtra : vec4f;
302
- #endif
303
- #endif
304
- #ifndef BAKED_VERTEX_ANIMATION_TEXTURE
305
- #ifdef BONETEXTURE
306
- var boneSampler : texture_2d<f32>;uniform boneTextureInfo : vec2f;
307
- #else
308
- uniform mBones : array<mat4x4f,BonesPerMesh>;
309
- #endif
310
- #ifdef BONES_VELOCITY_ENABLED
311
- uniform mPreviousBones : array<mat4x4f,BonesPerMesh>;
312
- #endif
313
- #ifdef BONETEXTURE
314
- fn readMatrixFromRawSampler(smp : texture_2d<f32>,index : f32)->mat4x4f
315
- {let offset=i32(index)*4;
316
- let textureWidth=i32(uniforms.boneTextureInfo.x);let y=offset/textureWidth;let x=offset % textureWidth;let m0=textureLoad(smp,vec2<i32>(x+0,y),0);let m1=textureLoad(smp,vec2<i32>(x+1,y),0);let m2=textureLoad(smp,vec2<i32>(x+2,y),0);let m3=textureLoad(smp,vec2<i32>(x+3,y),0);return mat4x4f(m0,m1,m2,m3);}
317
- #endif
318
- #endif
319
- #endif
320
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bonesDeclarationWGSL",0,{name:r,shader:i}],50641);let n="bakedVertexAnimationDeclaration",a=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
321
- uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationSettings: vec4<f32>;var bakedVertexAnimationTexture : texture_2d<f32>;
322
- #ifdef INSTANCES
323
- attribute bakedVertexAnimationSettingsInstanced : vec4<f32>;
324
- #endif
325
- fn readMatrixFromRawSamplerVAT(smp : texture_2d<f32>,index : f32,frame : f32)->mat4x4<f32>
326
- {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2<i32>(offset+0,frameUV),0);let m1=textureLoad(smp,vec2<i32>(offset+1,frameUV),0);let m2=textureLoad(smp,vec2<i32>(offset+2,frameUV),0);let m3=textureLoad(smp,vec2<i32>(offset+3,frameUV),0);return mat4x4<f32>(m0,m1,m2,m3);}
327
- #endif
328
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bakedVertexAnimationDeclarationWGSL",0,{name:n,shader:a}],93879)},63547,e=>{"use strict";var t=e.i(37875);let r="instancesDeclaration",i=`#ifdef INSTANCES
329
- attribute world0 : vec4<f32>;attribute world1 : vec4<f32>;attribute world2 : vec4<f32>;attribute world3 : vec4<f32>;
330
- #ifdef INSTANCESCOLOR
331
- attribute instanceColor : vec4<f32>;
332
- #endif
333
- #if defined(THIN_INSTANCES) && !defined(WORLD_UBO)
334
- uniform world : mat4x4<f32>;
335
- #endif
336
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
337
- attribute previousWorld0 : vec4<f32>;attribute previousWorld1 : vec4<f32>;attribute previousWorld2 : vec4<f32>;attribute previousWorld3 : vec4<f32>;
338
- #ifdef THIN_INSTANCES
339
- uniform previousWorld : mat4x4<f32>;
340
- #endif
341
- #endif
342
- #else
343
- #if !defined(WORLD_UBO)
344
- uniform world : mat4x4<f32>;
345
- #endif
346
- #if defined(VELOCITY) || defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
347
- uniform previousWorld : mat4x4<f32>;
348
- #endif
349
- #endif
350
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesDeclarationWGSL",0,{name:r,shader:i}])},63608,e=>{"use strict";var t=e.i(37875);let r="clipPlaneVertexDeclaration",i=`#ifdef CLIPPLANE
351
- uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
352
- #endif
353
- #ifdef CLIPPLANE2
354
- uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
355
- #endif
356
- #ifdef CLIPPLANE3
357
- uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
358
- #endif
359
- #ifdef CLIPPLANE4
360
- uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
361
- #endif
362
- #ifdef CLIPPLANE5
363
- uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
364
- #endif
365
- #ifdef CLIPPLANE6
366
- uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
367
- #endif
368
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["clipPlaneVertexDeclarationWGSL",0,{name:r,shader:i}])},98046,99804,58220,4312,e=>{"use strict";var t=e.i(37875);let r="instancesVertex",i=`#ifdef INSTANCES
369
- var finalWorld=mat4x4<f32>(vertexInputs.world0,vertexInputs.world1,vertexInputs.world2,vertexInputs.world3);
370
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
371
- var finalPreviousWorld=mat4x4<f32>(
372
- vertexInputs.previousWorld0,vertexInputs.previousWorld1,
373
- vertexInputs.previousWorld2,vertexInputs.previousWorld3);
374
- #endif
375
- #ifdef THIN_INSTANCES
376
- #if !defined(WORLD_UBO)
377
- finalWorld=uniforms.world*finalWorld;
378
- #else
379
- finalWorld=mesh.world*finalWorld;
380
- #endif
381
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
382
- finalPreviousWorld=uniforms.previousWorld*finalPreviousWorld;
383
- #endif
384
- #endif
385
- #else
386
- #if !defined(WORLD_UBO)
387
- var finalWorld=uniforms.world;
388
- #else
389
- var finalWorld=mesh.world;
390
- #endif
391
- #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
392
- var finalPreviousWorld=uniforms.previousWorld;
393
- #endif
394
- #endif
395
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["instancesVertexWGSL",0,{name:r,shader:i}],98046);let n="bonesVertex",a=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
396
- #if NUM_BONE_INFLUENCERS>0
397
- var influence : mat4x4<f32>;
398
- #ifdef BONETEXTURE
399
- influence=readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[0])*vertexInputs.matricesWeights[0];
400
- #if NUM_BONE_INFLUENCERS>1
401
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[1])*vertexInputs.matricesWeights[1];
402
- #endif
403
- #if NUM_BONE_INFLUENCERS>2
404
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[2])*vertexInputs.matricesWeights[2];
405
- #endif
406
- #if NUM_BONE_INFLUENCERS>3
407
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndices[3])*vertexInputs.matricesWeights[3];
408
- #endif
409
- #if NUM_BONE_INFLUENCERS>4
410
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[0])*vertexInputs.matricesWeightsExtra[0];
411
- #endif
412
- #if NUM_BONE_INFLUENCERS>5
413
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[1])*vertexInputs.matricesWeightsExtra[1];
414
- #endif
415
- #if NUM_BONE_INFLUENCERS>6
416
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[2])*vertexInputs.matricesWeightsExtra[2];
417
- #endif
418
- #if NUM_BONE_INFLUENCERS>7
419
- influence=influence+readMatrixFromRawSampler(boneSampler,vertexInputs.matricesIndicesExtra[3])*vertexInputs.matricesWeightsExtra[3];
420
- #endif
421
- #else
422
- influence=uniforms.mBones[i32(vertexInputs.matricesIndices[0])]*vertexInputs.matricesWeights[0];
423
- #if NUM_BONE_INFLUENCERS>1
424
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[1])]*vertexInputs.matricesWeights[1];
425
- #endif
426
- #if NUM_BONE_INFLUENCERS>2
427
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[2])]*vertexInputs.matricesWeights[2];
428
- #endif
429
- #if NUM_BONE_INFLUENCERS>3
430
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndices[3])]*vertexInputs.matricesWeights[3];
431
- #endif
432
- #if NUM_BONE_INFLUENCERS>4
433
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[0])]*vertexInputs.matricesWeightsExtra[0];
434
- #endif
435
- #if NUM_BONE_INFLUENCERS>5
436
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[1])]*vertexInputs.matricesWeightsExtra[1];
437
- #endif
438
- #if NUM_BONE_INFLUENCERS>6
439
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[2])]*vertexInputs.matricesWeightsExtra[2];
440
- #endif
441
- #if NUM_BONE_INFLUENCERS>7
442
- influence=influence+uniforms.mBones[i32(vertexInputs.matricesIndicesExtra[3])]*vertexInputs.matricesWeightsExtra[3];
443
- #endif
444
- #endif
445
- finalWorld=finalWorld*influence;
446
- #endif
447
- #endif
448
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["bonesVertexWGSL",0,{name:n,shader:a}],99804);let f="bakedVertexAnimation",o=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
449
- {
450
- #ifdef INSTANCES
451
- let VATStartFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.x;let VATEndFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.y;let VATOffsetFrame: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.z;let VATSpeed: f32=vertexInputs.bakedVertexAnimationSettingsInstanced.w;
452
- #else
453
- let VATStartFrame: f32=uniforms.bakedVertexAnimationSettings.x;let VATEndFrame: f32=uniforms.bakedVertexAnimationSettings.y;let VATOffsetFrame: f32=uniforms.bakedVertexAnimationSettings.z;let VATSpeed: f32=uniforms.bakedVertexAnimationSettings.w;
454
- #endif
455
- let totalFrames: f32=VATEndFrame-VATStartFrame+1.0;let time: f32=uniforms.bakedVertexAnimationTime*VATSpeed/totalFrames;let frameCorrection: f32=select(1.0,0.0,time<1.0);let numOfFrames: f32=totalFrames-frameCorrection;var VATFrameNum: f32=fract(time)*numOfFrames;VATFrameNum=(VATFrameNum+VATOffsetFrame) % numOfFrames;VATFrameNum=floor(VATFrameNum);VATFrameNum=VATFrameNum+VATStartFrame+frameCorrection;var VATInfluence : mat4x4<f32>;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[0],VATFrameNum)*vertexInputs.matricesWeights[0];
456
- #if NUM_BONE_INFLUENCERS>1
457
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[1],VATFrameNum)*vertexInputs.matricesWeights[1];
458
- #endif
459
- #if NUM_BONE_INFLUENCERS>2
460
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[2],VATFrameNum)*vertexInputs.matricesWeights[2];
461
- #endif
462
- #if NUM_BONE_INFLUENCERS>3
463
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndices[3],VATFrameNum)*vertexInputs.matricesWeights[3];
464
- #endif
465
- #if NUM_BONE_INFLUENCERS>4
466
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[0],VATFrameNum)*vertexInputs.matricesWeightsExtra[0];
467
- #endif
468
- #if NUM_BONE_INFLUENCERS>5
469
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[1],VATFrameNum)*vertexInputs.matricesWeightsExtra[1];
470
- #endif
471
- #if NUM_BONE_INFLUENCERS>6
472
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[2],VATFrameNum)*vertexInputs.matricesWeightsExtra[2];
473
- #endif
474
- #if NUM_BONE_INFLUENCERS>7
475
- VATInfluence=VATInfluence+readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,vertexInputs.matricesIndicesExtra[3],VATFrameNum)*vertexInputs.matricesWeightsExtra[3];
476
- #endif
477
- finalWorld=finalWorld*VATInfluence;}
478
- #endif
479
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["bakedVertexAnimationWGSL",0,{name:f,shader:o}],58220);let d="clipPlaneVertex",s=`#ifdef CLIPPLANE
480
- vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);
481
- #endif
482
- #ifdef CLIPPLANE2
483
- vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);
484
- #endif
485
- #ifdef CLIPPLANE3
486
- vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);
487
- #endif
488
- #ifdef CLIPPLANE4
489
- vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);
577
+ if (baseIOR[2]<iridescenceIOR) {phi23[2]=PI;}
578
+ var opd: f32=2.0*iridescenceIOR*thinFilmThickness*cosTheta2;var phi: vec3f=vec3f(phi21)+phi23;var R123: vec3f=clamp(R12*R23,vec3f(1e-5),vec3f(0.9999));var r123: vec3f=sqrt(R123);var Rs: vec3f=(T121*T121)*R23/(vec3f(1.0)-R123);var C0: vec3f=R12+Rs;I=C0;var Cm: vec3f=Rs-T121;for (var m: i32=1; m<=2; m++)
579
+ {Cm*=r123;var Sm: vec3f=2.0*evalSensitivity(f32(m)*opd,f32(m)*phi);I+=Cm*Sm;}
580
+ return max(I,vec3f(0.0));}
490
581
  #endif
491
- #ifdef CLIPPLANE5
492
- vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);
582
+ fn normalDistributionFunction_TrowbridgeReitzGGX(NdotH: f32,alphaG: f32)->f32
583
+ {var a2: f32=alphaG*alphaG;var d: f32=NdotH*NdotH*(a2-1.0)+1.0;return a2/(PI*d*d);}
584
+ #ifdef SHEEN
585
+ fn normalDistributionFunction_CharlieSheen(NdotH: f32,alphaG: f32)->f32
586
+ {var invR: f32=1./alphaG;var cos2h: f32=NdotH*NdotH;var sin2h: f32=1.-cos2h;return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI);}
493
587
  #endif
494
- #ifdef CLIPPLANE6
495
- vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
588
+ #ifdef ANISOTROPIC
589
+ fn normalDistributionFunction_BurleyGGX_Anisotropic(NdotH: f32,TdotH: f32,BdotH: f32,alphaTB: vec2f)->f32 {var a2: f32=alphaTB.x*alphaTB.y;var v: vec3f= vec3f(alphaTB.y*TdotH,alphaTB.x *BdotH,a2*NdotH);var v2: f32=dot(v,v);var w2: f32=a2/v2;return a2*w2*w2*RECIPROCAL_PI;}
496
590
  #endif
497
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["clipPlaneVertexWGSL",0,{name:d,shader:s}],4312)},31160,52178,18101,e=>{"use strict";var t=e.i(37875);let r="fogVertexDeclaration",i=`#ifdef FOG
498
- varying vFogDistance: vec3f;
591
+ #ifdef BRDF_V_HEIGHT_CORRELATED
592
+ fn smithVisibility_GGXCorrelated(NdotL: f32,NdotV: f32,alphaG: f32)->f32 {
593
+ #ifdef MOBILE
594
+ var GGXV: f32=NdotL*(NdotV*(1.0-alphaG)+alphaG);var GGXL: f32=NdotV*(NdotL*(1.0-alphaG)+alphaG);return 0.5/(GGXV+GGXL);
595
+ #else
596
+ var a2: f32=alphaG*alphaG;var GGXV: f32=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2);var GGXL: f32=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2);return 0.5/(GGXV+GGXL);
499
597
  #endif
500
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["fogVertexDeclarationWGSL",0,{name:r,shader:i}],31160);let n="fogVertex",a=`#ifdef FOG
501
- #ifdef SCENE_UBO
502
- vertexOutputs.vFogDistance=(scene.view*worldPos).xyz;
598
+ }
503
599
  #else
504
- vertexOutputs.vFogDistance=(uniforms.view*worldPos).xyz;
600
+ fn smithVisibilityG1_TrowbridgeReitzGGXFast(dot: f32,alphaG: f32)->f32
601
+ {
602
+ #ifdef MOBILE
603
+ return 1.0/(dot+alphaG+(1.0-alphaG)*dot ));
604
+ #else
605
+ var alphaSquared: f32=alphaG*alphaG;return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot));
505
606
  #endif
607
+ }
608
+ fn smithVisibility_TrowbridgeReitzGGXFast(NdotL: f32,NdotV: f32,alphaG: f32)->f32
609
+ {var visibility: f32=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG);return visibility;}
506
610
  #endif
507
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["fogVertexWGSL",0,{name:n,shader:a}],52178);let f="vertexColorMixing",o=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
508
- vertexOutputs.vColor=vec4f(1.0);
509
- #ifdef VERTEXCOLOR
510
- #ifdef VERTEXALPHA
511
- vertexOutputs.vColor*=colorUpdated;
512
- #else
513
- vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutputs.vColor.a);
611
+ #ifdef ANISOTROPIC
612
+ fn smithVisibility_GGXCorrelated_Anisotropic(NdotL: f32,NdotV: f32,TdotV: f32,BdotV: f32,TdotL: f32,BdotL: f32,alphaTB: vec2f)->f32 {var lambdaV: f32=NdotL*length( vec3f(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV));var lambdaL: f32=NdotV*length( vec3f(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL));var v: f32=0.5/(lambdaV+lambdaL);return v;}
514
613
  #endif
614
+ #ifdef CLEARCOAT
615
+ fn visibility_Kelemen(VdotH: f32)->f32 {return 0.25/(VdotH*VdotH); }
515
616
  #endif
516
- #ifdef INSTANCESCOLOR
517
- vertexOutputs.vColor*=vertexInputs.instanceColor;
617
+ #ifdef SHEEN
618
+ fn visibility_Ashikhmin(NdotL: f32,NdotV: f32)->f32
619
+ {return 1./(4.*(NdotL+NdotV-NdotL*NdotV));}
620
+ /* NOT USED
621
+ #ifdef SHEEN_SOFTER
622
+ fn l(x: f32,alphaG: f32)->f32
623
+ {var oneMinusAlphaSq: f32=(1.0-alphaG)*(1.0-alphaG);var a: f32=mix(21.5473,25.3245,oneMinusAlphaSq);var b: f32=mix(3.82987,3.32435,oneMinusAlphaSq);var c: f32=mix(0.19823,0.16801,oneMinusAlphaSq);var d: f32=mix(-1.97760,-1.27393,oneMinusAlphaSq);var e: f32=mix(-4.32054,-4.85967,oneMinusAlphaSq);return a/(1.0+b*pow(x,c))+d*x+e;}
624
+ fn lambdaSheen(cosTheta: f32,alphaG: f32)->f32
625
+ {return abs(cosTheta)<0.5 ? exp(l(cosTheta,alphaG)) : exp(2.0*l(0.5,alphaG)-l(1.0-cosTheta,alphaG));}
626
+ fn visibility_CharlieSheen(NdotL: f32,NdotV: f32,alphaG: f32)->f32
627
+ {var G: f32=1.0/(1.0+lambdaSheen(NdotV,alphaG)+lambdaSheen(NdotL,alphaG));return G/(4.0*NdotV*NdotL);}
628
+ #endif
629
+ */
518
630
  #endif
631
+ const constant1_FON: f32=0.5f-2.0f/(3.0f*PI);const constant2_FON: f32=2.0f/3.0f-28.0f/(15.0f*PI);fn E_FON_approx(mu: f32,roughness: f32)->f32
632
+ {var sigma: f32=roughness;
633
+ var mucomp: f32=1.0f-mu;var mucomp2: f32=mucomp*mucomp;const Gcoeffs: mat2x2f=mat2x2f(0.0571085289f,-0.332181442f,
634
+ 0.491881867f,0.0714429953f);var GoverPi: f32=dot(Gcoeffs*vec2f(mucomp,mucomp2),vec2f(1.0f,mucomp2));return (1.0f+sigma*GoverPi)/(1.0f+constant1_FON*sigma);}
635
+ fn diffuseBRDF_EON(albedo: vec3f,roughness: f32,NdotL: f32,NdotV: f32,LdotV: f32)->vec3f
636
+ {var rho: vec3f=albedo;var sigma: f32=roughness;
637
+ var mu_i: f32=NdotL;
638
+ var mu_o: f32=NdotV;
639
+ var s: f32=LdotV-mu_i*mu_o;
640
+ var sovertF: f32=select(s,s/max(mu_i,mu_o),s>0.0f);
641
+ var AF: f32=1.0f/(1.0f+constant1_FON*sigma);
642
+ var f_ss: vec3f=(rho*RECIPROCAL_PI)*AF*(1.0f+sigma*sovertF);
643
+ var EFo: f32=E_FON_approx(mu_o,sigma);
644
+ var EFi: f32=E_FON_approx(mu_i,sigma);
645
+ var avgEF: f32=AF*(1.0f+constant2_FON*sigma);
646
+ var rho_ms: vec3f=(rho*rho)*avgEF/(vec3f(1.0f)-rho*(1.0f-avgEF));const eps: f32=1.0e-7f;var f_ms: vec3f=(rho_ms*RECIPROCAL_PI)*max(eps,1.0f-EFo)
647
+ * max(eps,1.0f-EFi)
648
+ / max(eps,1.0f-avgEF);return (f_ss+f_ms);}
649
+ fn diffuseBRDF_Burley(NdotL: f32,NdotV: f32,VdotH: f32,roughness: f32)->f32 {var diffuseFresnelNV: f32=pow5(saturateEps(1.0-NdotL));var diffuseFresnelNL: f32=pow5(saturateEps(1.0-NdotV));var diffuseFresnel90: f32=0.5+2.0*VdotH*VdotH*roughness;var fresnel: f32 =
650
+ (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *
651
+ (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);return fresnel/PI;}
652
+ #ifdef SS_TRANSLUCENCY
653
+ fn transmittanceBRDF_Burley(tintColor: vec3f,diffusionDistance: vec3f,thickness: f32)->vec3f {var S: vec3f=1./maxEpsVec3(diffusionDistance);var temp: vec3f=exp((-0.333333333*thickness)*S);return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp);}
654
+ fn computeWrappedDiffuseNdotL(NdotL: f32,w: f32)->f32 {var t: f32=1.0+w;var invt2: f32=1.0/(t*t);return saturate((NdotL+w)*invt2);}
519
655
  #endif
520
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["vertexColorMixingWGSL",0,{name:f,shader:o}],18101)},21601,72761,97738,30922,84532,18655,77027,1469,44880,49151,11442,e=>{"use strict";var t=e.i(37875);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
656
+ #endif
657
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrBRDFFunctionsWGSL",0,{name:r,shader:i}])},50326,e=>{"use strict";var t=e.i(2342);e.i(34218),e.i(25661);let r="pbrUboDeclaration",i=`uniform vAlbedoInfos: vec2f;uniform vBaseWeightInfos: vec2f;uniform vBaseDiffuseRoughnessInfos: vec2f;uniform vAmbientInfos: vec4f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vReflectivityInfos: vec3f;uniform vMicroSurfaceSamplerInfos: vec2f;uniform vBumpInfos: vec3f;uniform albedoMatrix: mat4x4f;uniform baseWeightMatrix: mat4x4f;uniform baseDiffuseRoughnessMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform reflectivityMatrix: mat4x4f;uniform microSurfaceSamplerMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform vAlbedoColor: vec4f;uniform baseWeight: f32;uniform baseDiffuseRoughness: f32;uniform vLightingIntensity: vec4f;uniform pointSize: f32;uniform vReflectivityColor: vec4f;uniform vEmissiveColor: vec3f;uniform vAmbientColor: vec3f;uniform vDebugMode: vec2f;uniform vMetallicReflectanceFactors: vec4f;uniform vMetallicReflectanceInfos: vec2f;uniform metallicReflectanceMatrix: mat4x4f;uniform vReflectanceInfos: vec2f;uniform reflectanceMatrix: mat4x4f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vReflectionFilteringInfo: vec2f;uniform vReflectionDominantDirection: vec3f;uniform vReflectionColor: vec3f;uniform vSphericalL00: vec3f;uniform vSphericalL1_1: vec3f;uniform vSphericalL10: vec3f;uniform vSphericalL11: vec3f;uniform vSphericalL2_2: vec3f;uniform vSphericalL2_1: vec3f;uniform vSphericalL20: vec3f;uniform vSphericalL21: vec3f;uniform vSphericalL22: vec3f;uniform vSphericalX: vec3f;uniform vSphericalY: vec3f;uniform vSphericalZ: vec3f;uniform vSphericalXX_ZZ: vec3f;uniform vSphericalYY_ZZ: vec3f;uniform vSphericalZZ: vec3f;uniform vSphericalXY: vec3f;uniform vSphericalYZ: vec3f;uniform vSphericalZX: vec3f;
658
+ #define ADDITIONAL_UBO_DECLARATION
659
+ #include<sceneUboDeclaration>
660
+ #include<meshUboDeclaration>
661
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["pbrUboDeclarationWGSL",0,{name:r,shader:i}])},34218,e=>{"use strict";var t=e.i(2342);let r="sceneUboDeclaration",i=`struct Scene {viewProjection : mat4x4<f32>,
662
+ #ifdef MULTIVIEW
663
+ viewProjectionR : mat4x4<f32>,
664
+ #endif
665
+ view : mat4x4<f32>,
666
+ projection : mat4x4<f32>,
667
+ vEyePosition : vec4<f32>,
668
+ inverseProjection : mat4x4<f32>,};
669
+ #define SCENE_UBO
670
+ var<uniform> scene : Scene;
671
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["sceneUboDeclarationWGSL",0,{name:r,shader:i}])},73818,13076,5284,72997,43006,49965,40449,52828,55085,25818,e=>{"use strict";var t=e.i(2342);let r="uvAttributeDeclaration",i=`#if defined(UV{X}) && !defined(USE_VERTEX_PULLING)
521
672
  attribute uv{X}: vec2f;
522
673
  #endif
523
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],21601);let n="prePassVertexDeclaration",a=`#ifdef PREPASS
674
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["uvAttributeDeclarationWGSL",0,{name:r,shader:i}],73818);let n="prePassVertexDeclaration",a=`#ifdef PREPASS
524
675
  #ifdef PREPASS_LOCAL_POSITION
525
676
  varying vPosition : vec3f;
526
677
  #endif
@@ -534,10 +685,10 @@ varying vNormViewDepth: f32;
534
685
  uniform previousViewProjection: mat4x4f;varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
535
686
  #endif
536
687
  #endif
537
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],72761);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
688
+ `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["prePassVertexDeclarationWGSL",0,{name:n,shader:a}],13076);let f="samplerVertexDeclaration",o=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
538
689
  varying v_VARYINGNAME_UV: vec2f;
539
690
  #endif
540
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],97738);let d="lightVxUboDeclaration",s=`#ifdef LIGHT{X}
691
+ `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["samplerVertexDeclarationWGSL",0,{name:f,shader:o}],5284);let d="lightVxUboDeclaration",s=`#ifdef LIGHT{X}
541
692
  struct Light{X}
542
693
  {vLightData: vec4f,
543
694
  vLightDiffuse: vec4f,
@@ -568,7 +719,7 @@ varying vPositionFromLight{X}: vec4f;varying vDepthMetric{X}: f32;uniform lightM
568
719
  #endif
569
720
  #endif
570
721
  #endif
571
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["lightVxUboDeclarationWGSL",0,{name:d,shader:s}],30922);let c="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
722
+ `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["lightVxUboDeclarationWGSL",0,{name:d,shader:s}],72997);let c="vertexPullingDeclaration",l=`#ifdef USE_VERTEX_PULLING
572
723
  #ifdef VERTEX_PULLING_USE_INDEX_BUFFER
573
724
  var<storage,read> indices : array<u32>;
574
725
  #endif
@@ -746,7 +897,7 @@ vp_readMatrixWeightExtraValue(offset+cs*3u,dataType,normalized)
746
897
  #endif
747
898
  #endif
748
899
  #endif
749
- `;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:c,shader:l}],84532);let v="vertexPullingVertex",u=`#ifdef USE_VERTEX_PULLING
900
+ `;t.ShaderStore.IncludesShadersStoreWGSL[c]||(t.ShaderStore.IncludesShadersStoreWGSL[c]=l),e.s(["vertexPullingDeclarationWGSL",0,{name:c,shader:l}],43006);let v="vertexPullingVertex",u=`#ifdef USE_VERTEX_PULLING
750
901
  let vpVertexIndex: u32=vp_readVertexIndex(vertexInputs.vertexIndex);positionUpdated=vp_readPosition(uniforms.vp_position_info,vpVertexIndex);
751
902
  #ifdef NORMAL
752
903
  normalUpdated=vp_readNormal(uniforms.vp_normal_info,vpVertexIndex);
@@ -800,7 +951,7 @@ var vp_matricesIndicesExtra: vec4f=vp_readBoneIndicesExtra(uniforms.vp_matricesI
800
951
  #endif
801
952
  #endif
802
953
  #endif
803
- `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=u),e.s(["vertexPullingVertexWGSL",0,{name:v,shader:u}],18655);let m="prePassVertex",p=`#ifdef PREPASS_DEPTH
954
+ `;t.ShaderStore.IncludesShadersStoreWGSL[v]||(t.ShaderStore.IncludesShadersStoreWGSL[v]=u),e.s(["vertexPullingVertexWGSL",0,{name:v,shader:u}],49965);let m="prePassVertex",p=`#ifdef PREPASS_DEPTH
804
955
  vertexOutputs.vViewPos=(scene.view*worldPos).rgb;
805
956
  #endif
806
957
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -839,7 +990,7 @@ vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWor
839
990
  vertexOutputs.vPreviousPosition=uniforms.previousViewProjection*finalPreviousWorld* vec4f(positionUpdated,1.0);
840
991
  #endif
841
992
  #endif
842
- `;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],77027);let E="uvVariableDeclaration",_=`#ifdef MAINUV{X}
993
+ `;t.ShaderStore.IncludesShadersStoreWGSL[m]||(t.ShaderStore.IncludesShadersStoreWGSL[m]=p),e.s(["prePassVertexWGSL",0,{name:m,shader:p}],40449);let E="uvVariableDeclaration",_=`#ifdef MAINUV{X}
843
994
  #if !defined(UV{X})
844
995
  var uv{X}: vec2f=vec2f(0.,0.);
845
996
  #elif defined(USE_VERTEX_PULLING)
@@ -849,7 +1000,7 @@ var uv{X}: vec2f=vertexInputs.uv{X};
849
1000
  #endif
850
1001
  vertexOutputs.vMainUV{X}=uv{X};
851
1002
  #endif
852
- `;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],1469);let I="samplerVertexImplementation",S=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
1003
+ `;t.ShaderStore.IncludesShadersStoreWGSL[E]||(t.ShaderStore.IncludesShadersStoreWGSL[E]=_),e.s(["uvVariableDeclarationWGSL",0,{name:E,shader:_}],52828);let I="samplerVertexImplementation",S=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
853
1004
  if (uniforms.v_INFONAME_==0.)
854
1005
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(uvUpdated,1.0,0.0)).xy;}
855
1006
  #ifdef UV2
@@ -873,7 +1024,7 @@ else if (uniforms.v_INFONAME_==5.)
873
1024
  {vertexOutputs.v_VARYINGNAME_UV= (uniforms._MATRIXNAME_Matrix* vec4f(vertexInputs.uv6,1.0,0.0)).xy;}
874
1025
  #endif
875
1026
  #endif
876
- `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],44880);let x="shadowsVertex",N=`#ifdef SHADOWS
1027
+ `;t.ShaderStore.IncludesShadersStoreWGSL[I]||(t.ShaderStore.IncludesShadersStoreWGSL[I]=S),e.s(["samplerVertexImplementationWGSL",0,{name:I,shader:S}],55085);let x="shadowsVertex",N=`#ifdef SHADOWS
877
1028
  #if defined(SHADOWCSM{X})
878
1029
  #ifdef SCENE_UBO
879
1030
  vertexOutputs.vPositionFromCamera{X}=scene.view*worldPos;
@@ -921,171 +1072,20 @@ vertexOutputs.vDepthMetric{X}=(vertexOutputs.vPositionFromLight{X}.z+light{X}.de
921
1072
  #endif
922
1073
  #endif
923
1074
  #endif
924
- `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],49151);let T="logDepthVertex",R=`#ifdef LOGARITHMICDEPTH
925
- vertexOutputs.vFragmentDepth=1.0+vertexOutputs.position.w;vertexOutputs.position.z=log2(max(0.000001,vertexOutputs.vFragmentDepth))*uniforms.logarithmicDepthConstant;
926
- #endif
927
- `;t.ShaderStore.IncludesShadersStoreWGSL[T]||(t.ShaderStore.IncludesShadersStoreWGSL[T]=R),e.s(["logDepthVertexWGSL",0,{name:T,shader:R}],11442)},13407,16247,78326,9975,e=>{"use strict";var t=e.i(37875);let r="morphTargetsVertexGlobalDeclaration",i=`#ifdef MORPHTARGETS
928
- uniform morphTargetInfluences : array<f32,NUM_MORPH_INFLUENCERS>;
929
- #ifdef MORPHTARGETS_TEXTURE
930
- uniform morphTargetTextureIndices : array<f32,NUM_MORPH_INFLUENCERS>;uniform morphTargetTextureInfo : vec3<f32>;var morphTargets : texture_2d_array<f32>;fn readVector3FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec3<f32>
931
- {
932
- let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0).xyz;}
933
- fn readVector4FromRawSampler(targetIndex : i32,vertexIndex : f32)->vec4<f32>
934
- {
935
- let textureWidth: i32=i32(uniforms.morphTargetTextureInfo.y);
936
- let y: i32=i32(vertexIndex)/textureWidth;let x: i32=i32(vertexIndex) % textureWidth;return textureLoad(morphTargets,vec2i(x,y),i32(uniforms.morphTargetTextureIndices[targetIndex]),0);}
937
- #endif
938
- #endif
939
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["morphTargetsVertexGlobalDeclarationWGSL",0,{name:r,shader:i}],13407);let n="morphTargetsVertexDeclaration",a=`#ifdef MORPHTARGETS
940
- #ifndef MORPHTARGETS_TEXTURE
941
- #ifdef MORPHTARGETS_POSITION
942
- attribute position{X} : vec3<f32>;
943
- #endif
944
- #ifdef MORPHTARGETS_NORMAL
945
- attribute normal{X} : vec3<f32>;
946
- #endif
947
- #ifdef MORPHTARGETS_TANGENT
948
- attribute tangent{X} : vec3<f32>;
949
- #endif
950
- #ifdef MORPHTARGETS_UV
951
- attribute uv_{X} : vec2<f32>;
952
- #endif
953
- #ifdef MORPHTARGETS_UV2
954
- attribute uv2_{X} : vec2<f32>;
955
- #endif
956
- #ifdef MORPHTARGETS_COLOR
957
- attribute color{X} : vec4<f32>;
958
- #endif
959
- #elif {X}==0
960
- uniform morphTargetCount: f32;
961
- #endif
962
- #endif
963
- `;t.ShaderStore.IncludesShadersStoreWGSL[n]||(t.ShaderStore.IncludesShadersStoreWGSL[n]=a),e.s(["morphTargetsVertexDeclarationWGSL",0,{name:n,shader:a}],16247);let f="morphTargetsVertexGlobal",o=`#ifdef MORPHTARGETS
964
- #ifdef MORPHTARGETS_TEXTURE
965
- var vertexID : f32;
966
- #endif
967
- #endif
968
- `;t.ShaderStore.IncludesShadersStoreWGSL[f]||(t.ShaderStore.IncludesShadersStoreWGSL[f]=o),e.s(["morphTargetsVertexGlobalWGSL",0,{name:f,shader:o}],78326);let d="morphTargetsVertex",s=`#ifdef MORPHTARGETS
969
- #ifdef MORPHTARGETS_TEXTURE
970
- #if {X}==0
971
- for (var i=0; i<NUM_MORPH_INFLUENCERS; i=i+1) {if (f32(i)>=uniforms.morphTargetCount) {break;}
972
- #ifdef USE_VERTEX_PULLING
973
- vertexID=f32(vpVertexIndex)*uniforms.morphTargetTextureInfo.x;
974
- #else
975
- vertexID=f32(vertexInputs.vertexIndex)*uniforms.morphTargetTextureInfo.x;
976
- #endif
977
- #ifdef MORPHTARGETS_POSITION
978
- #ifdef USE_VERTEX_PULLING
979
- positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vp_basePosition)*uniforms.morphTargetInfluences[i];
980
- #else
981
- positionUpdated=positionUpdated+(readVector3FromRawSampler(i,vertexID)-vertexInputs.position)*uniforms.morphTargetInfluences[i];
982
- #endif
983
- #endif
984
- #ifdef MORPHTARGETTEXTURE_HASPOSITIONS
985
- vertexID=vertexID+1.0;
986
- #endif
987
- #ifdef MORPHTARGETS_NORMAL
988
- #ifdef USE_VERTEX_PULLING
989
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vp_baseNormal)*uniforms.morphTargetInfluences[i];
990
- #else
991
- normalUpdated=normalUpdated+(readVector3FromRawSampler(i,vertexID) -vertexInputs.normal)*uniforms.morphTargetInfluences[i];
992
- #endif
993
- #endif
994
- #ifdef MORPHTARGETTEXTURE_HASNORMALS
995
- vertexID=vertexID+1.0;
996
- #endif
997
- #ifdef MORPHTARGETS_UV
998
- #ifdef USE_VERTEX_PULLING
999
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV)*uniforms.morphTargetInfluences[i];
1000
- #else
1001
- uvUpdated=uvUpdated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv)*uniforms.morphTargetInfluences[i];
1002
- #endif
1003
- #endif
1004
- #ifdef MORPHTARGETTEXTURE_HASUVS
1005
- vertexID=vertexID+1.0;
1006
- #endif
1007
- #ifdef MORPHTARGETS_TANGENT
1008
- #ifdef USE_VERTEX_PULLING
1009
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vp_baseTangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
1010
- #else
1011
- tangentUpdated=vec4f(tangentUpdated.xyz+(readVector3FromRawSampler(i,vertexID) -vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[i],tangentUpdated.a);
1012
- #endif
1013
- #endif
1014
- #ifdef MORPHTARGETTEXTURE_HASTANGENTS
1015
- vertexID=vertexID+1.0;
1016
- #endif
1017
- #ifdef MORPHTARGETS_UV2
1018
- #ifdef USE_VERTEX_PULLING
1019
- uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vp_baseUV2)*uniforms.morphTargetInfluences[i];
1020
- #else
1021
- uv2Updated=uv2Updated+(readVector3FromRawSampler(i,vertexID).xy-vertexInputs.uv2)*uniforms.morphTargetInfluences[i];
1022
- #endif
1023
- #endif
1024
- #ifdef MORPHTARGETS_COLOR
1025
- #ifdef USE_VERTEX_PULLING
1026
- colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vp_baseColor)*uniforms.morphTargetInfluences[i];
1027
- #else
1028
- colorUpdated=colorUpdated+(readVector4FromRawSampler(i,vertexID)-vertexInputs.color)*uniforms.morphTargetInfluences[i];
1029
- #endif
1030
- #endif
1031
- }
1032
- #endif
1033
- #else
1034
- #ifdef MORPHTARGETS_POSITION
1035
- #ifdef USE_VERTEX_PULLING
1036
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vp_basePosition)*uniforms.morphTargetInfluences[{X}];
1037
- #else
1038
- positionUpdated=positionUpdated+(vertexInputs.position{X}-vertexInputs.position)*uniforms.morphTargetInfluences[{X}];
1039
- #endif
1040
- #endif
1041
- #ifdef MORPHTARGETS_NORMAL
1042
- #ifdef USE_VERTEX_PULLING
1043
- normalUpdated=normalUpdated+(vertexInputs.normal{X}-vp_baseNormal)*uniforms.morphTargetInfluences[{X}];
1044
- #else
1045
- normalUpdated=normalUpdated+(vertexInputs.normal{X}-vertexInputs.normal)*uniforms.morphTargetInfluences[{X}];
1046
- #endif
1047
- #endif
1048
- #ifdef MORPHTARGETS_TANGENT
1049
- #ifdef USE_VERTEX_PULLING
1050
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vp_baseTangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
1051
- #else
1052
- tangentUpdated=vec4f(tangentUpdated.xyz+(vertexInputs.tangent{X}-vertexInputs.tangent.xyz)*uniforms.morphTargetInfluences[{X}],tangentUpdated.a);
1053
- #endif
1054
- #endif
1055
- #ifdef MORPHTARGETS_UV
1056
- #ifdef USE_VERTEX_PULLING
1057
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vp_baseUV)*uniforms.morphTargetInfluences[{X}];
1058
- #else
1059
- uvUpdated=uvUpdated+(vertexInputs.uv_{X}-vertexInputs.uv)*uniforms.morphTargetInfluences[{X}];
1060
- #endif
1061
- #endif
1062
- #ifdef MORPHTARGETS_UV2
1063
- #ifdef USE_VERTEX_PULLING
1064
- uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vp_baseUV2)*uniforms.morphTargetInfluences[{X}];
1065
- #else
1066
- uv2Updated=uv2Updated+(vertexInputs.uv2_{X}-vertexInputs.uv2)*uniforms.morphTargetInfluences[{X}];
1067
- #endif
1068
- #endif
1069
- #ifdef MORPHTARGETS_COLOR
1070
- #ifdef USE_VERTEX_PULLING
1071
- colorUpdated=colorUpdated+(vertexInputs.color{X}-vp_baseColor)*uniforms.morphTargetInfluences[{X}];
1075
+ `;t.ShaderStore.IncludesShadersStoreWGSL[x]||(t.ShaderStore.IncludesShadersStoreWGSL[x]=N),e.s(["shadowsVertexWGSL",0,{name:x,shader:N}],25818)},68600,e=>{"use strict";var t=e.i(2342);let r="vertexColorMixing",i=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
1076
+ vertexOutputs.vColor=vec4f(1.0);
1077
+ #ifdef VERTEXCOLOR
1078
+ #ifdef VERTEXALPHA
1079
+ vertexOutputs.vColor*=colorUpdated;
1072
1080
  #else
1073
- colorUpdated=colorUpdated+(vertexInputs.color{X}-vertexInputs.color)*uniforms.morphTargetInfluences[{X}];
1074
- #endif
1075
- #endif
1076
- #endif
1077
- #endif
1078
- `;t.ShaderStore.IncludesShadersStoreWGSL[d]||(t.ShaderStore.IncludesShadersStoreWGSL[d]=s),e.s(["morphTargetsVertexWGSL",0,{name:d,shader:s}],9975)},90305,e=>{"use strict";var t=e.i(37875);let r="bumpVertex",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
1079
- #if defined(TANGENT) && defined(NORMAL)
1080
- var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
1081
+ vertexOutputs.vColor=vec4f(vertexOutputs.vColor.rgb*colorUpdated.rgb,vertexOutputs.vColor.a);
1081
1082
  #endif
1082
1083
  #endif
1083
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexWGSL",0,{name:r,shader:i}])},95618,e=>{"use strict";var t=e.i(37875);let r="bumpVertexDeclaration",i=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
1084
- #if defined(TANGENT) && defined(NORMAL)
1085
- varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
1084
+ #ifdef INSTANCESCOLOR
1085
+ vertexOutputs.vColor*=vertexInputs.instanceColor;
1086
1086
  #endif
1087
1087
  #endif
1088
- `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["bumpVertexDeclarationWGSL",0,{name:r,shader:i}])},81935,e=>{"use strict";var t=e.i(37875),r=e.i(84327),i=e.i(2586),n=e.i(11868),a=e.i(21601),f=e.i(30368),o=e.i(73272),d=e.i(44068),s=e.i(50641),c=e.i(93879),l=e.i(63547),v=e.i(72761),u=e.i(97738),m=e.i(17978),p=e.i(95618),E=e.i(63608),_=e.i(31160),I=e.i(30922),S=e.i(13407),x=e.i(16247),N=e.i(95676),T=e.i(84532),R=e.i(18655),A=e.i(78326),V=e.i(9975),h=e.i(98046),L=e.i(99804),O=e.i(58220),M=e.i(77027),U=e.i(1469),g=e.i(44880),F=e.i(90305),C=e.i(4312),P=e.i(52178),D=e.i(49151),G=e.i(18101),b=e.i(11442);let y="pbrVertexShader",W=`#define PBR_VERTEX_SHADER
1088
+ `;t.ShaderStore.IncludesShadersStoreWGSL[r]||(t.ShaderStore.IncludesShadersStoreWGSL[r]=i),e.s(["vertexColorMixingWGSL",0,{name:r,shader:i}])},33178,e=>{"use strict";var t=e.i(2342),r=e.i(34218),i=e.i(25661),n=e.i(50326),a=e.i(73818),f=e.i(77918),o=e.i(35551),d=e.i(51052),s=e.i(87691),c=e.i(45961),l=e.i(47485),v=e.i(13076),u=e.i(5284),m=e.i(51760),p=e.i(88074),E=e.i(83753),_=e.i(43402),I=e.i(72997),S=e.i(19579),x=e.i(44181),N=e.i(67263),T=e.i(43006),R=e.i(49965),A=e.i(77316),V=e.i(43933),h=e.i(89701),L=e.i(62921),O=e.i(49405),M=e.i(40449),U=e.i(52828),g=e.i(55085),F=e.i(10997),C=e.i(64767),P=e.i(25462),D=e.i(25818),G=e.i(68600),b=e.i(42158);let y="pbrVertexShader",W=`#define PBR_VERTEX_SHADER
1089
1089
  #include<pbrUboDeclaration>
1090
1090
  #define CUSTOM_VERTEX_BEGIN
1091
1091
  #ifndef USE_VERTEX_PULLING