@tushar-br/editing-pack 1.0.195 → 1.0.196
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/staging_area/Blender/BlendThumb.dll +0 -0
- package/staging_area/Blender/BlendThumb.lib +0 -0
- package/staging_area/Blender/blender.shared/usd_ms.dll +0 -0
- package/staging_area/Blender/blender.shared/vulkan-1.dll +0 -0
- package/staging_area/Blender/blender_cpu_check.dll +0 -0
- package/staging_area/Blender/blender_cpu_check.lib +0 -0
- package/staging_area/Blender/blender_debug_cycles.cmd +20 -0
- package/staging_area/Blender/blender_debug_gpu.cmd +21 -0
- package/staging_area/Blender/blender_debug_gpu_glitchworkaround.cmd +21 -0
- package/staging_area/Blender/blender_debug_log.cmd +20 -0
- package/staging_area/Blender/blender_factory_startup.cmd +20 -0
- package/staging_area/Blender/blender_factory_startup_vulkan.cmd +20 -0
- package/staging_area/Blender/blender_oculus.cmd +14 -0
- package/staging_area/Blender/blender_startup_opengl.cmd +4 -0
- package/staging_area/Blender/blender_startup_vulkan.cmd +4 -0
- package/staging_area/Blender/blender_system_info.cmd +16 -0
- package/staging_area/Blender/copyright.txt +39 -0
- package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
- package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
- package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
- package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
- package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
- package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +0 -23
- package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +0 -23
- package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +0 -14
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +0 -124
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +0 -543
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +0 -265
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +0 -310
- package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +0 -12
- package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +0 -24
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +0 -76
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +0 -1365
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +0 -439
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +0 -280
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +0 -237
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +0 -59
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +0 -27
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +0 -47
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +0 -97
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +0 -448
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +0 -103
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +0 -217
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +0 -1519
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +0 -40
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +0 -201
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +0 -326
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +0 -66
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +0 -103
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +0 -87
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +0 -155
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +0 -371
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +0 -319
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +0 -41
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +0 -80
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +0 -458
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +0 -80
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +0 -631
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
- package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +0 -22
- package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +0 -14
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +0 -52
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +0 -57
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +0 -48
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +0 -93
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +0 -138
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +0 -405
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +0 -56
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +0 -55
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +0 -55
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +0 -54
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +0 -51
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +0 -476
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +0 -46
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +0 -107
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
- package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +0 -18
- package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +0 -18
- package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +0 -25
- package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/plugInfo.json +0 -5
- package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +0 -94
- package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +0 -21
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +0 -15
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +0 -10
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +0 -30
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +0 -16
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +0 -11
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +0 -18
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +0 -27
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +0 -12
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +0 -438
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +0 -489
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +0 -20
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +0 -30
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +0 -74
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +0 -328
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +0 -25
- package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +0 -146
- package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +0 -125
- package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +0 -538
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +0 -2689
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +0 -433
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +0 -2775
- package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +0 -39
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +0 -28
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +0 -38
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +0 -18
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +0 -252
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +0 -201
- package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +0 -340
- package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +0 -12
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +0 -1165
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +0 -266
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +0 -1511
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +0 -95
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +0 -40
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +0 -214
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +0 -140
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +0 -695
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +0 -52
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +0 -123
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +0 -163
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +0 -45
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +0 -172
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +0 -103
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +0 -27
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +0 -41
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +0 -41
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +0 -60
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +0 -28
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +0 -22
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +0 -676
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +0 -431
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +0 -362
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +0 -166
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +0 -309
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +0 -128
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +0 -438
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +0 -110
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +0 -392
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +0 -53
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +0 -206
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +0 -80
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +0 -759
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +0 -30
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +0 -234
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +0 -1083
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +0 -265
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +0 -36
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +0 -373
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +0 -182
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +0 -4474
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +0 -444
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +0 -388
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +0 -55
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +0 -114
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +0 -69
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_cellnoise3d_float.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_creatematrix.osl +0 -23
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_disjointover_color4.osl +0 -25
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_dodge_color3.osl +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_dodge_color4.osl +0 -9
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_dodge_float.osl +0 -9
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector2.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_fractal3d_vector4.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_frame_float.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_color3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_color4.osl +0 -9
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geomcolor_float.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_boolean.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_color3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_color4.osl +0 -16
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_float.osl +0 -7
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_integer.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_string.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector2.osl +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector4.osl +0 -15
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_heighttonormal_vector3.osl +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_hsvtorgb_color3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_hsvtorgb_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color3.osl +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color4.osl +0 -24
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_float.osl +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector2.osl +0 -21
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector3.osl +0 -19
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector4.osl +0 -23
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_mix_surfaceshader.osl +0 -6
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_float.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector2.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector4.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_float.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector2.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector4.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_normalmap.osl +0 -24
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_premult_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector2.osl +0 -7
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector3.osl +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_surface_unlit.osl +0 -7
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_time_float.osl +0 -6
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_transformmatrix_vector2M3.osl +0 -6
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_unpremult_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_float.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector2.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector3.osl +0 -4
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- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/uvTexture.glslfx +0 -18
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-- glslfx version 0.1
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// Copyright 2016 Pixar
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//
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// https://openusd.org/license.
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//
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--- This is what an import might look like.
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--- #import $TOOLS/hdSt/shaders/mesh.glslfx
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#import $TOOLS/hdSt/shaders/instancing.glslfx
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#import $TOOLS/hdSt/shaders/meshFaceCull.glslfx
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#import $TOOLS/hdSt/shaders/visibility.glslfx
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--- --------------------------------------------------------------------------
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-- layout Mesh.Vertex
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[
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["out block", "VertexData", "outData",
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["vec3", "Neye"]
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--- --------------------------------------------------------------------------
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-- glsl Mesh.Vertex
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FORWARD_DECL(void ProcessPointId(int));
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void main(void)
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ProcessPrimvarsIn();
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int pointId = GetPointId();
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ProcessPointId(pointId);
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["out block", "VertexData", "outData",
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["vec3", "Neye"]
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--- --------------------------------------------------------------------------
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vec4 GetPatchCoord(int index)
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vec2 GetPatchCoordLocalST()
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void main(void)
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ProcessPointId(pointId);
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vec4 point0 = GetWorldToViewMatrix() * transform * vec4(points[0],1.0);
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vec4 point2 = GetWorldToViewMatrix() * transform * vec4(points[2],1.0);
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Neye0 = GetTriGeometryNormal(Neye0, point0, point1, point2, isFlipped);
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Neye1 = GetTriGeometryNormal(Neye1, point0, point1, point2, isFlipped);
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Neye2 = GetTriGeometryNormal(Neye2, point0, point1, point2, isFlipped);
|
|
114
|
-
|
|
115
|
-
point0 = DisplacementTerminal(0, point0, Neye0, GetPatchCoord(0));
|
|
116
|
-
point1 = DisplacementTerminal(1, point1, Neye1, GetPatchCoord(1));
|
|
117
|
-
point2 = DisplacementTerminal(2, point2, Neye2, GetPatchCoord(2));
|
|
118
|
-
|
|
119
|
-
vec2 coord = gl_TessCoord.xy;
|
|
120
|
-
vec4 basis = vec4(coord.x, coord.y, 1.0f-coord.x-coord.y, 0.0f);
|
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121
|
-
|
|
122
|
-
outData.Peye = InterpolatePrimvar(point0, point1, point2, point0, basis);
|
|
123
|
-
outData.Neye = InterpolatePrimvar(Neye0, Neye1, Neye2, Neye0, basis);
|
|
124
|
-
|
|
125
|
-
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
126
|
-
ApplyClipPlanes(outData.Peye);
|
|
127
|
-
|
|
128
|
-
ProcessPrimvarsOut(basis, 0, 1, 2, 0);
|
|
129
|
-
}
|
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130
|
-
|
|
131
|
-
--- --------------------------------------------------------------------------
|
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132
|
-
-- layout Mesh.PostTessVertex.Quad
|
|
133
|
-
|
|
134
|
-
[
|
|
135
|
-
["out block", "VertexData", "outData",
|
|
136
|
-
["vec4", "Peye"],
|
|
137
|
-
["vec3", "Neye"]
|
|
138
|
-
]
|
|
139
|
-
]
|
|
140
|
-
|
|
141
|
-
--- --------------------------------------------------------------------------
|
|
142
|
-
-- glsl Mesh.PostTessVertex.Quad
|
|
143
|
-
|
|
144
|
-
vec4 GetPatchCoord(int index)
|
|
145
|
-
{
|
|
146
|
-
vec2 uv[4];
|
|
147
|
-
uv[0] = vec2(0, 0);
|
|
148
|
-
uv[1] = vec2(1, 0);
|
|
149
|
-
uv[2] = vec2(1, 1);
|
|
150
|
-
uv[3] = vec2(0, 1);
|
|
151
|
-
|
|
152
|
-
ivec3 patchParam = GetPatchParam();
|
|
153
|
-
return InterpolatePatchCoord(uv[index], patchParam);
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
vec2 GetPatchCoordLocalST()
|
|
157
|
-
{
|
|
158
|
-
return gl_TessCoord;
|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
// Fwd declare methods defined in pointId.glslfx, that are used below.
|
|
162
|
-
FORWARD_DECL(int GetPointId());
|
|
163
|
-
FORWARD_DECL(float GetPointRasterSize(int));
|
|
164
|
-
FORWARD_DECL(void ProcessPointId(int));
|
|
165
|
-
|
|
166
|
-
void main(void)
|
|
167
|
-
{
|
|
168
|
-
MAT4 transform = ApplyInstanceTransform(HdGet_transform());
|
|
169
|
-
|
|
170
|
-
int pointId = GetPointId();
|
|
171
|
-
gl_PointSize = ApplyPointSizeBias(GetPointRasterSize(pointId));
|
|
172
|
-
ProcessPointId(pointId);
|
|
173
|
-
|
|
174
|
-
vec4 point0 = GetWorldToViewMatrix() * transform * vec4(points[0],1.0);
|
|
175
|
-
vec4 point1 = GetWorldToViewMatrix() * transform * vec4(points[1],1.0);
|
|
176
|
-
vec4 point2 = GetWorldToViewMatrix() * transform * vec4(points[2],1.0);
|
|
177
|
-
vec4 point3 = GetWorldToViewMatrix() * transform * vec4(points[3],1.0);
|
|
178
|
-
|
|
179
|
-
// Get the indata Neye if provided.
|
|
180
|
-
bool isFlipped = IsFlipped();
|
|
181
|
-
vec3 Neye0 = GetNormal(vec3(0),0);
|
|
182
|
-
vec3 Neye1 = GetNormal(vec3(0),1);
|
|
183
|
-
vec3 Neye2 = GetNormal(vec3(0),2);
|
|
184
|
-
vec3 Neye3 = GetNormal(vec3(0),3);
|
|
185
|
-
|
|
186
|
-
Neye0 = GetQuadGeometryNormal(
|
|
187
|
-
Neye0, point0, point1, point2, point3, isFlipped);
|
|
188
|
-
Neye1 = GetQuadGeometryNormal(
|
|
189
|
-
Neye1, point0, point1, point2, point3, isFlipped);
|
|
190
|
-
Neye2 = GetQuadGeometryNormal(
|
|
191
|
-
Neye2, point0, point1, point2, point3, isFlipped);
|
|
192
|
-
Neye3 = GetQuadGeometryNormal(
|
|
193
|
-
Neye3, point0, point1, point2, point3, isFlipped);
|
|
194
|
-
|
|
195
|
-
point0 = DisplacementTerminal(0, point0, Neye0, GetPatchCoord(0));
|
|
196
|
-
point1 = DisplacementTerminal(1, point1, Neye1, GetPatchCoord(1));
|
|
197
|
-
point2 = DisplacementTerminal(2, point2, Neye2, GetPatchCoord(2));
|
|
198
|
-
point3 = DisplacementTerminal(3, point3, Neye3, GetPatchCoord(3));
|
|
199
|
-
|
|
200
|
-
vec3 coord = gl_TessCoord.xy;
|
|
201
|
-
vec4 basis = vec4((1.0-coord.x) * (1.0-coord.y), coord.x * (1.0-coord.y),
|
|
202
|
-
(1.0-coord.x) * coord.y, coord.x * coord.y);
|
|
203
|
-
|
|
204
|
-
outData.Peye = InterpolatePrimvar(point0, point1, point3, point2, basis);
|
|
205
|
-
outData.Neye = InterpolatePrimvar(Neye0, Neye1, Neye3, Neye2, basis);
|
|
206
|
-
|
|
207
|
-
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
208
|
-
ApplyClipPlanes(outData.Peye);
|
|
209
|
-
|
|
210
|
-
ProcessPrimvarsOut(basis, 0, 1, 3, 2);
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
--- --------------------------------------------------------------------------
|
|
214
|
-
-- layout Mesh.PostTessVertex.TriQuad
|
|
215
|
-
|
|
216
|
-
[
|
|
217
|
-
["out block", "VertexData", "outData",
|
|
218
|
-
["vec4", "Peye"],
|
|
219
|
-
["vec3", "Neye"]
|
|
220
|
-
]
|
|
221
|
-
]
|
|
222
|
-
|
|
223
|
-
--- --------------------------------------------------------------------------
|
|
224
|
-
-- glsl Mesh.PostTessVertex.TriQuad
|
|
225
|
-
|
|
226
|
-
vec4 GetPatchCoord(int index)
|
|
227
|
-
{
|
|
228
|
-
vec2 uv[6];
|
|
229
|
-
uv[0] = vec2(0, 0);
|
|
230
|
-
uv[1] = vec2(1, 0);
|
|
231
|
-
uv[2] = vec2(1, 1);
|
|
232
|
-
uv[3] = vec2(1, 1);
|
|
233
|
-
uv[4] = vec2(0, 1);
|
|
234
|
-
uv[5] = vec2(0, 0);
|
|
235
|
-
|
|
236
|
-
ivec3 patchParam = GetPatchParam();
|
|
237
|
-
return InterpolatePatchCoord(uv[index], patchParam);
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
vec2 GetPatchCoordLocalST()
|
|
241
|
-
{
|
|
242
|
-
return gl_TessCoord;
|
|
243
|
-
}
|
|
244
|
-
|
|
245
|
-
// Fwd declare methods defined in pointId.glslfx, that are used below.
|
|
246
|
-
FORWARD_DECL(int GetPointId());
|
|
247
|
-
FORWARD_DECL(float GetPointRasterSize(int));
|
|
248
|
-
FORWARD_DECL(void ProcessPointId(int));
|
|
249
|
-
|
|
250
|
-
void main(void)
|
|
251
|
-
{
|
|
252
|
-
MAT4 transform = ApplyInstanceTransform(HdGet_transform());
|
|
253
|
-
|
|
254
|
-
int pointId = GetPointId();
|
|
255
|
-
gl_PointSize = ApplyPointSizeBias(GetPointRasterSize(pointId));
|
|
256
|
-
ProcessPointId(pointId);
|
|
257
|
-
|
|
258
|
-
vec4 point0 = GetWorldToViewMatrix() * transform * vec4(points[0],1.0);
|
|
259
|
-
vec4 point1 = GetWorldToViewMatrix() * transform * vec4(points[1],1.0);
|
|
260
|
-
vec4 point2 = GetWorldToViewMatrix() * transform * vec4(points[2],1.0);
|
|
261
|
-
vec4 point4 = GetWorldToViewMatrix() * transform * vec4(points[4],1.0);
|
|
262
|
-
|
|
263
|
-
//Get the indata Neye if provided.
|
|
264
|
-
bool isFlipped = IsFlipped();
|
|
265
|
-
vec3 Neye0 = GetNormal(vec3(0),0);
|
|
266
|
-
vec3 Neye1 = GetNormal(vec3(0),1);
|
|
267
|
-
vec3 Neye2 = GetNormal(vec3(0),2);
|
|
268
|
-
vec3 Neye4 = GetNormal(vec3(0),4);
|
|
269
|
-
|
|
270
|
-
Neye0 = GetQuadGeometryNormal(Neye0,
|
|
271
|
-
point0, point1, point2, point4, isFlipped);
|
|
272
|
-
Neye1 = GetQuadGeometryNormal(Neye1,
|
|
273
|
-
point0, point1, point2, point4, isFlipped);
|
|
274
|
-
Neye2 = GetQuadGeometryNormal(Neye2,
|
|
275
|
-
point0, point1, point2, point4, isFlipped);
|
|
276
|
-
Neye4 = GetQuadGeometryNormal(Neye4,
|
|
277
|
-
point0, point1, point2, point4, isFlipped);
|
|
278
|
-
|
|
279
|
-
point0 = DisplacementTerminal(0, point0, Neye0, GetPatchCoord(0));
|
|
280
|
-
point1 = DisplacementTerminal(1, point1, Neye1, GetPatchCoord(1));
|
|
281
|
-
point2 = DisplacementTerminal(2, point2, Neye2, GetPatchCoord(2));
|
|
282
|
-
point4 = DisplacementTerminal(4, point4, Neye4, GetPatchCoord(4));
|
|
283
|
-
|
|
284
|
-
vec2 coord = gl_TessCoord.xy;
|
|
285
|
-
vec4 basis = vec4((1.0-coord.x) * (1.0-coord.y), coord.x * (1.0-coord.y),
|
|
286
|
-
(1.0-coord.x) * coord.y, coord.x * coord.y);
|
|
287
|
-
|
|
288
|
-
outData.Peye = InterpolatePrimvar(point0, point1, point4, point2, basis);
|
|
289
|
-
outData.Neye = InterpolatePrimvar(Neye0, Neye1, Neye4, Neye2, basis);
|
|
290
|
-
|
|
291
|
-
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
292
|
-
ApplyClipPlanes(outData.Peye);
|
|
293
|
-
|
|
294
|
-
ProcessPrimvarsOut(basis, 0, 1, 4, 2);
|
|
295
|
-
}
|
|
296
|
-
|
|
297
|
-
--- --------------------------------------------------------------------------
|
|
298
|
-
-- glsl Mesh.TessControl.PatchCommon
|
|
299
|
-
|
|
300
|
-
void
|
|
301
|
-
ClampTessLevels(inout vec4 tessOuterLo, inout vec4 tessOuterHi)
|
|
302
|
-
{
|
|
303
|
-
// Clamp outer tess levels to a minimum of 2 so that we always
|
|
304
|
-
// sample along each edge and in the middle of transition patches.
|
|
305
|
-
const vec4 minOuterTessLevel = vec4(2.0);
|
|
306
|
-
|
|
307
|
-
// Values in the tessOuterHi segments which are zero should remain zero.
|
|
308
|
-
const bvec4 maskOuterHi = notEqual(tessOuterHi, vec4(0.0));
|
|
309
|
-
|
|
310
|
-
tessOuterLo = max(minOuterTessLevel, tessOuterLo);
|
|
311
|
-
tessOuterHi = max(minOuterTessLevel * vec4(maskOuterHi), tessOuterHi);
|
|
312
|
-
}
|
|
313
|
-
|
|
314
|
-
--- --------------------------------------------------------------------------
|
|
315
|
-
-- layout Mesh.TessControl.BSplineQuad
|
|
316
|
-
|
|
317
|
-
[
|
|
318
|
-
["out", "HD_NUM_PATCH_EVAL_VERTS"],
|
|
319
|
-
["out", "vec4", "tessOuterLo", "patch"],
|
|
320
|
-
["out", "vec4", "tessOuterHi", "patch"],
|
|
321
|
-
["in block array", "VertexData", "inpt", "gl_MaxPatchVertices",
|
|
322
|
-
["vec4", "Peye"],
|
|
323
|
-
["vec3", "Neye"]
|
|
324
|
-
],
|
|
325
|
-
["out block array", "VertexDataTess", "outpt", "HD_NUM_PATCH_EVAL_VERTS",
|
|
326
|
-
["OsdPerPatchVertexBezier", "v"]
|
|
327
|
-
]
|
|
328
|
-
]
|
|
329
|
-
|
|
330
|
-
--- --------------------------------------------------------------------------
|
|
331
|
-
-- glsl Mesh.TessControl.BSplineQuad
|
|
332
|
-
|
|
333
|
-
void main(void)
|
|
334
|
-
{
|
|
335
|
-
vec3 cv[HD_NUM_PATCH_VERTS];
|
|
336
|
-
for (int i = 0; i < HD_NUM_PATCH_VERTS; ++i) {
|
|
337
|
-
cv[i] = inpt[i].Peye.xyz;
|
|
338
|
-
}
|
|
339
|
-
|
|
340
|
-
ivec3 patchParam = GetPatchParam();
|
|
341
|
-
|
|
342
|
-
OsdComputePerPatchVertexBSpline(patchParam, gl_InvocationID, cv,
|
|
343
|
-
outpt[gl_InvocationID].v);
|
|
344
|
-
|
|
345
|
-
// Wait for all basis conversion to be finished
|
|
346
|
-
barrier();
|
|
347
|
-
|
|
348
|
-
if (gl_InvocationID == 0) {
|
|
349
|
-
vec4 tessLevelOuter = vec4(0);
|
|
350
|
-
vec2 tessLevelInner = vec2(0);
|
|
351
|
-
|
|
352
|
-
// Gather bezier control points to compute limit surface tess levels
|
|
353
|
-
OsdPerPatchVertexBezier cpBezier[HD_NUM_PATCH_EVAL_VERTS];
|
|
354
|
-
for (int i = 0; i < HD_NUM_PATCH_EVAL_VERTS; ++i) {
|
|
355
|
-
cpBezier[i] = outpt[i].v;
|
|
356
|
-
}
|
|
357
|
-
OsdEvalPatchBezierTessLevels(cpBezier, patchParam,
|
|
358
|
-
tessOuterLo, tessOuterHi);
|
|
359
|
-
ClampTessLevels(tessOuterLo, tessOuterHi);
|
|
360
|
-
|
|
361
|
-
OsdComputeTessLevels(tessOuterLo, tessOuterHi,
|
|
362
|
-
tessLevelOuter, tessLevelInner);
|
|
363
|
-
|
|
364
|
-
gl_TessLevelOuter[0] = tessLevelOuter[0];
|
|
365
|
-
gl_TessLevelOuter[1] = tessLevelOuter[1];
|
|
366
|
-
gl_TessLevelOuter[2] = tessLevelOuter[2];
|
|
367
|
-
gl_TessLevelOuter[3] = tessLevelOuter[3];
|
|
368
|
-
|
|
369
|
-
gl_TessLevelInner[0] = tessLevelInner[0];
|
|
370
|
-
gl_TessLevelInner[1] = tessLevelInner[1];
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
ProcessPrimvarsOut();
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
--- --------------------------------------------------------------------------
|
|
377
|
-
-- layout Mesh.TessEval.BezierQuad
|
|
378
|
-
|
|
379
|
-
# XXX: due to NVIDIA shader compiler bug (filed as 1687344)
|
|
380
|
-
# we can't put patchCoord into interface block.
|
|
381
|
-
[
|
|
382
|
-
["in", "quads"],
|
|
383
|
-
["in", "vec4", "tessOuterLo", "patch"],
|
|
384
|
-
["in", "vec4", "tessOuterHi", "patch"],
|
|
385
|
-
["in block array", "VertexDataTess", "inpt", "gl_MaxPatchVertices",
|
|
386
|
-
["OsdPerPatchVertexBezier", "v"]
|
|
387
|
-
],
|
|
388
|
-
["out block", "VertexData", "outData",
|
|
389
|
-
["vec4", "Peye"],
|
|
390
|
-
["vec3", "Neye"]
|
|
391
|
-
],
|
|
392
|
-
["out", "vec4", "tesPatchCoord"],
|
|
393
|
-
["out", "vec2", "tesTessCoord"]
|
|
394
|
-
]
|
|
395
|
-
|
|
396
|
-
--- --------------------------------------------------------------------------
|
|
397
|
-
-- glsl Mesh.TessEval.BezierQuad
|
|
398
|
-
|
|
399
|
-
void main(void)
|
|
400
|
-
{
|
|
401
|
-
OsdPerPatchVertexBezier cv[16];
|
|
402
|
-
for (int i = 0; i < 16; ++i) {
|
|
403
|
-
cv[i] = inpt[i].v;
|
|
404
|
-
}
|
|
405
|
-
vec2 UV = OsdGetTessParameterization(gl_TessCoord.xy,
|
|
406
|
-
tessOuterLo,
|
|
407
|
-
tessOuterHi);
|
|
408
|
-
|
|
409
|
-
vec3 P = vec3(0), dPu = vec3(0), dPv = vec3(0);
|
|
410
|
-
vec3 N = vec3(0), dNu = vec3(0), dNv = vec3(0);
|
|
411
|
-
|
|
412
|
-
ivec3 patchParam = inpt[0].v.patchParam;
|
|
413
|
-
OsdEvalPatchBezier(patchParam, UV, cv, P, dPu, dPv, N, dNu, dNv);
|
|
414
|
-
|
|
415
|
-
outData.Peye = vec4(P, 1);
|
|
416
|
-
outData.Neye = N; // normalized
|
|
417
|
-
|
|
418
|
-
tesPatchCoord = OsdInterpolatePatchCoord(UV, patchParam);
|
|
419
|
-
tesTessCoord = UV;
|
|
420
|
-
|
|
421
|
-
// Bilinear basis
|
|
422
|
-
vec4 basis = vec4(
|
|
423
|
-
(1.0-UV.x) * (1.0-UV.y), UV.x * (1.0-UV.y),
|
|
424
|
-
(1.0-UV.x) * UV.y, UV.x * UV.y );
|
|
425
|
-
|
|
426
|
-
ProcessPrimvarsOut(basis, 5, 6, 9, 10, UV);
|
|
427
|
-
}
|
|
428
|
-
|
|
429
|
-
--- --------------------------------------------------------------------------
|
|
430
|
-
-- layout Mesh.TessControl.BoxSplineTriangle
|
|
431
|
-
|
|
432
|
-
[
|
|
433
|
-
["out", "HD_NUM_PATCH_EVAL_VERTS"],
|
|
434
|
-
["out", "vec4", "tessOuterLo", "patch"],
|
|
435
|
-
["out", "vec4", "tessOuterHi", "patch"],
|
|
436
|
-
["in block array", "VertexData", "inpt", "gl_MaxPatchVertices",
|
|
437
|
-
["vec4", "Peye"],
|
|
438
|
-
["vec3", "Neye"]
|
|
439
|
-
],
|
|
440
|
-
["out block array", "VertexDataTess", "outpt", "HD_NUM_PATCH_EVAL_VERTS",
|
|
441
|
-
["OsdPerPatchVertexBezier", "v"]
|
|
442
|
-
]
|
|
443
|
-
]
|
|
444
|
-
|
|
445
|
-
--- --------------------------------------------------------------------------
|
|
446
|
-
-- glsl Mesh.TessControl.BoxSplineTriangle
|
|
447
|
-
|
|
448
|
-
void main(void)
|
|
449
|
-
{
|
|
450
|
-
vec3 cv[HD_NUM_PATCH_VERTS];
|
|
451
|
-
for (int i = 0; i < HD_NUM_PATCH_VERTS; ++i) {
|
|
452
|
-
cv[i] = inpt[i].Peye.xyz;
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
ivec3 patchParam = GetPatchParam();
|
|
456
|
-
|
|
457
|
-
OsdComputePerPatchVertexBoxSplineTriangle(patchParam, gl_InvocationID, cv,
|
|
458
|
-
outpt[gl_InvocationID].v);
|
|
459
|
-
|
|
460
|
-
// Wait for all basis conversion to be finished
|
|
461
|
-
barrier();
|
|
462
|
-
|
|
463
|
-
if (gl_InvocationID == 0) {
|
|
464
|
-
vec4 tessLevelOuter = vec4(0);
|
|
465
|
-
vec2 tessLevelInner = vec2(0);
|
|
466
|
-
|
|
467
|
-
// Gather bezier control points to compute limit surface tess levels
|
|
468
|
-
vec3 cpBezier[HD_NUM_PATCH_EVAL_VERTS];
|
|
469
|
-
for (int i = 0; i < HD_NUM_PATCH_EVAL_VERTS; ++i) {
|
|
470
|
-
cpBezier[i] = outpt[i].v.P;
|
|
471
|
-
}
|
|
472
|
-
OsdEvalPatchBezierTriangleTessLevels(cpBezier, patchParam,
|
|
473
|
-
tessOuterLo, tessOuterHi);
|
|
474
|
-
ClampTessLevels(tessOuterLo, tessOuterHi);
|
|
475
|
-
|
|
476
|
-
OsdComputeTessLevelsTriangle(tessOuterLo, tessOuterHi,
|
|
477
|
-
tessLevelOuter, tessLevelInner);
|
|
478
|
-
|
|
479
|
-
gl_TessLevelOuter[0] = tessLevelOuter[0];
|
|
480
|
-
gl_TessLevelOuter[1] = tessLevelOuter[1];
|
|
481
|
-
gl_TessLevelOuter[2] = tessLevelOuter[2];
|
|
482
|
-
|
|
483
|
-
gl_TessLevelInner[0] = tessLevelInner[0];
|
|
484
|
-
}
|
|
485
|
-
|
|
486
|
-
ProcessPrimvarsOut();
|
|
487
|
-
}
|
|
488
|
-
|
|
489
|
-
--- --------------------------------------------------------------------------
|
|
490
|
-
-- layout Mesh.TessEval.BezierTriangle
|
|
491
|
-
|
|
492
|
-
# XXX: due to NVIDIA shader compiler bug (filed as 1687344)
|
|
493
|
-
# we can't put patchCoord into interface block.
|
|
494
|
-
[
|
|
495
|
-
["in", "triangles"],
|
|
496
|
-
["in", "vec4", "tessOuterLo", "patch"],
|
|
497
|
-
["in", "vec4", "tessOuterHi", "patch"],
|
|
498
|
-
["in block array", "VertexDataTess", "inpt", "gl_MaxPatchVertices",
|
|
499
|
-
["OsdPerPatchVertexBezier", "v"]
|
|
500
|
-
],
|
|
501
|
-
["out block", "VertexData", "outData",
|
|
502
|
-
["vec4", "Peye"],
|
|
503
|
-
["vec3", "Neye"]
|
|
504
|
-
],
|
|
505
|
-
["out", "vec4", "tesPatchCoord"],
|
|
506
|
-
["out", "vec2", "tesTessCoord"]
|
|
507
|
-
]
|
|
508
|
-
|
|
509
|
-
--- --------------------------------------------------------------------------
|
|
510
|
-
-- glsl Mesh.TessEval.BezierTriangle
|
|
511
|
-
|
|
512
|
-
void main(void)
|
|
513
|
-
{
|
|
514
|
-
OsdPerPatchVertexBezier cv[15];
|
|
515
|
-
for (int i = 0; i < 15; ++i) {
|
|
516
|
-
cv[i] = inpt[i].v;
|
|
517
|
-
}
|
|
518
|
-
vec2 UV = OsdGetTessParameterizationTriangle(gl_TessCoord.xyz,
|
|
519
|
-
tessOuterLo,
|
|
520
|
-
tessOuterHi);
|
|
521
|
-
|
|
522
|
-
vec3 P = vec3(0), dPu = vec3(0), dPv = vec3(0);
|
|
523
|
-
vec3 N = vec3(0), dNu = vec3(0), dNv = vec3(0);
|
|
524
|
-
|
|
525
|
-
ivec3 patchParam = inpt[0].v.patchParam;
|
|
526
|
-
OsdEvalPatchBezierTriangle(patchParam, UV, cv, P, dPu, dPv, N, dNu, dNv);
|
|
527
|
-
|
|
528
|
-
outData.Peye = vec4(P, 1);
|
|
529
|
-
outData.Neye = N; // normalized
|
|
530
|
-
|
|
531
|
-
tesPatchCoord = OsdInterpolatePatchCoordTriangle(UV, patchParam);
|
|
532
|
-
tesTessCoord = UV;
|
|
533
|
-
|
|
534
|
-
// Barycentric basis
|
|
535
|
-
vec4 basis = vec4(
|
|
536
|
-
(1.0f-UV.x-UV.y), UV.x, UV.y, 0.0f);
|
|
537
|
-
|
|
538
|
-
ProcessPrimvarsOut(basis, 4, 5, 8, 0, UV);
|
|
539
|
-
}
|
|
540
|
-
|
|
541
|
-
--- --------------------------------------------------------------------------
|
|
542
|
-
-- glsl Mesh.PostTessControl.PatchCommon
|
|
543
|
-
|
|
544
|
-
void
|
|
545
|
-
ClampTessLevels(thread vec4 &tessOuterLo, thread vec4 &tessOuterHi)
|
|
546
|
-
{
|
|
547
|
-
// Clamp outer tess levels to a minimum of 2 so that we always
|
|
548
|
-
// sample along each edge and in the middle of transition patches.
|
|
549
|
-
const vec4 minOuterTessLevel = vec4(2.0);
|
|
550
|
-
|
|
551
|
-
// Values in the tessOuterHi segments which are zero should remain zero.
|
|
552
|
-
const bvec4 maskOuterHi = notEqual(tessOuterHi, vec4(0.0));
|
|
553
|
-
|
|
554
|
-
tessOuterLo = max(minOuterTessLevel, tessOuterLo);
|
|
555
|
-
tessOuterHi = max(minOuterTessLevel * vec4(maskOuterHi), tessOuterHi);
|
|
556
|
-
}
|
|
557
|
-
|
|
558
|
-
--- --------------------------------------------------------------------------
|
|
559
|
-
-- glsl Mesh.PostTessControl.BSplineQuad
|
|
560
|
-
|
|
561
|
-
vec3 GetPosAtUv(vec2 uv, OsdPatchParam param, thread vec3 *cv)
|
|
562
|
-
{
|
|
563
|
-
float wP[HD_NUM_PATCH_VERTS];
|
|
564
|
-
float wDs[HD_NUM_PATCH_VERTS];
|
|
565
|
-
float wDt[HD_NUM_PATCH_VERTS];
|
|
566
|
-
float wDss[HD_NUM_PATCH_VERTS];
|
|
567
|
-
float wDst[HD_NUM_PATCH_VERTS];
|
|
568
|
-
float wDtt[HD_NUM_PATCH_VERTS];
|
|
569
|
-
OsdEvaluatePatchBasisNormalized(OSD_PATCH_DESCRIPTOR_REGULAR,
|
|
570
|
-
param, uv.x, uv.y,
|
|
571
|
-
&(wP[0]), &(wDs[0]), &(wDt[0]), &(wDss[0]), &(wDst[0]), &(wDtt[0]));
|
|
572
|
-
|
|
573
|
-
vec3 pos = vec3(0.0, 0.0, 0.0);
|
|
574
|
-
for (int i = 0; i < 16; ++i) {
|
|
575
|
-
pos += cv[i] * wP[i];
|
|
576
|
-
}
|
|
577
|
-
return pos;
|
|
578
|
-
}
|
|
579
|
-
|
|
580
|
-
vec4 GetPatchCoord(int index)
|
|
581
|
-
{
|
|
582
|
-
vec2 uv[4];
|
|
583
|
-
uv[0] = vec2(0, 0);
|
|
584
|
-
uv[1] = vec2(1, 0);
|
|
585
|
-
uv[2] = vec2(1, 1);
|
|
586
|
-
uv[3] = vec2(0, 1);
|
|
587
|
-
|
|
588
|
-
ivec3 patchParam = GetPatchParam();
|
|
589
|
-
return OsdInterpolatePatchCoord(uv[index], patchParam);
|
|
590
|
-
}
|
|
591
|
-
|
|
592
|
-
void main(void)
|
|
593
|
-
{
|
|
594
|
-
MAT4 transform =
|
|
595
|
-
GetWorldToViewMatrix() * ApplyInstanceTransform(HdGet_transform());
|
|
596
|
-
|
|
597
|
-
ivec3 patchParam = GetPatchParam();
|
|
598
|
-
OsdPatchParam osdParam = OsdPatchParamInit(patchParam.x, patchParam.y, 0);
|
|
599
|
-
|
|
600
|
-
const vec2 corner0Uv = vec2(0.0, 0.0);
|
|
601
|
-
const vec2 corner1Uv = vec2(1.0, 0.0);
|
|
602
|
-
const vec2 corner2Uv = vec2(1.0, 1.0);
|
|
603
|
-
const vec2 corner3Uv = vec2(0.0, 1.0);
|
|
604
|
-
|
|
605
|
-
vec3 corners[4];
|
|
606
|
-
corners[0] = GetPosAtUv(corner0Uv, osdParam, &(points[0]));
|
|
607
|
-
corners[1] = GetPosAtUv(corner1Uv, osdParam, &(points[0]));
|
|
608
|
-
corners[2] = GetPosAtUv(corner2Uv, osdParam, &(points[0]));
|
|
609
|
-
corners[3] = GetPosAtUv(corner3Uv, osdParam, &(points[0]));
|
|
610
|
-
|
|
611
|
-
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
612
|
-
vec3 midPoints[4];
|
|
613
|
-
midPoints[0] = ((transitionMask & 8) == 0)
|
|
614
|
-
? float3(0)
|
|
615
|
-
: GetPosAtUv(float2(0.0, 0.5), osdParam, &(points[0]));
|
|
616
|
-
midPoints[1] = ((transitionMask & 1) == 0)
|
|
617
|
-
? float3(0)
|
|
618
|
-
: GetPosAtUv(float2(0.5, 0.0), osdParam, &(points[0]));
|
|
619
|
-
midPoints[2] = ((transitionMask & 2) == 0)
|
|
620
|
-
? float3(0)
|
|
621
|
-
: GetPosAtUv(float2(1.0, 0.5), osdParam, &(points[0]));
|
|
622
|
-
midPoints[3] = ((transitionMask & 4) == 0)
|
|
623
|
-
? float3(0)
|
|
624
|
-
: GetPosAtUv(float2(0.5, 1.0), osdParam, &(points[0]));
|
|
625
|
-
|
|
626
|
-
vec4 tessLevelOuter = vec4(0);
|
|
627
|
-
vec2 tessLevelInner = vec2(0);
|
|
628
|
-
vec4 tessOuterLo = vec4(0);
|
|
629
|
-
vec4 tessOuterHi = vec4(0);
|
|
630
|
-
|
|
631
|
-
// Gather bezier control points to compute limit surface tess levels
|
|
632
|
-
Osd_GetTessLevelsFromPatchBoundaries4(
|
|
633
|
-
GetTessLevel(), GetProjectionMatrix(), transform,
|
|
634
|
-
corners, midPoints, patchParam, tessOuterLo, tessOuterHi);
|
|
635
|
-
ClampTessLevels(tessOuterLo, tessOuterHi);
|
|
636
|
-
|
|
637
|
-
OsdComputeTessLevels(tessOuterLo, tessOuterHi,
|
|
638
|
-
tessLevelOuter, tessLevelInner);
|
|
639
|
-
|
|
640
|
-
device half *tessAsHalf = (device half *)tessFactors + patch_id * 6;
|
|
641
|
-
|
|
642
|
-
tessAsHalf[0] = half(tessLevelOuter[0]);
|
|
643
|
-
tessAsHalf[1] = half(tessLevelOuter[1]);
|
|
644
|
-
tessAsHalf[2] = half(tessLevelOuter[2]);
|
|
645
|
-
tessAsHalf[3] = half(tessLevelOuter[3]);
|
|
646
|
-
|
|
647
|
-
tessAsHalf[4] = half(tessLevelInner[0]);
|
|
648
|
-
tessAsHalf[5] = half(tessLevelInner[1]);
|
|
649
|
-
}
|
|
650
|
-
|
|
651
|
-
--- --------------------------------------------------------------------------
|
|
652
|
-
-- layout Mesh.PostTessVertex.BSplineQuad
|
|
653
|
-
|
|
654
|
-
[
|
|
655
|
-
["in", "equal_spacing"],
|
|
656
|
-
["out block", "VertexData", "outData",
|
|
657
|
-
["vec4", "Peye"],
|
|
658
|
-
["vec3", "Neye"]
|
|
659
|
-
],
|
|
660
|
-
["out", "vec4", "tesPatchCoord"],
|
|
661
|
-
["out", "vec2", "tesTessCoord"]
|
|
662
|
-
]
|
|
663
|
-
|
|
664
|
-
--- --------------------------------------------------------------------------
|
|
665
|
-
-- glsl Mesh.PostTessVertex.BSplineQuad
|
|
666
|
-
|
|
667
|
-
vec2 GetPatchTessUV()
|
|
668
|
-
{
|
|
669
|
-
const ivec3 patchParam = GetPatchParam();
|
|
670
|
-
|
|
671
|
-
const int refinementLevel = OsdGetPatchRefinementLevel(patchParam);
|
|
672
|
-
const float tessLevel = min(GetTessLevel(),
|
|
673
|
-
(float)OSD_MAX_TESS_LEVEL) / exp2((float)refinementLevel - 1);
|
|
674
|
-
|
|
675
|
-
vec4 tessOuterLo(0), tessOuterHi(0);
|
|
676
|
-
OsdGetTessLevelsUniform(tessLevel, patchParam, tessOuterLo, tessOuterHi);
|
|
677
|
-
|
|
678
|
-
return OsdGetTessParameterization(gl_TessCoord.xy,
|
|
679
|
-
tessOuterLo,
|
|
680
|
-
tessOuterHi);
|
|
681
|
-
}
|
|
682
|
-
|
|
683
|
-
vec4 GetPatchCoord(int index)
|
|
684
|
-
{
|
|
685
|
-
return OsdInterpolatePatchCoord(GetPatchTessUV(), GetPatchParam());
|
|
686
|
-
}
|
|
687
|
-
|
|
688
|
-
void main(void)
|
|
689
|
-
{
|
|
690
|
-
MAT4 transform = ApplyInstanceTransform(HdGet_transform());
|
|
691
|
-
|
|
692
|
-
int pointId = GetPointId();
|
|
693
|
-
gl_PointSize = ApplyPointSizeBias(GetPointRasterSize(pointId));
|
|
694
|
-
ProcessPointId(pointId);
|
|
695
|
-
|
|
696
|
-
const ivec3 patchParam = GetPatchParam();
|
|
697
|
-
const vec2 UV = GetPatchTessUV();
|
|
698
|
-
|
|
699
|
-
float wP[HD_NUM_PATCH_VERTS];
|
|
700
|
-
float wDs[HD_NUM_PATCH_VERTS];
|
|
701
|
-
float wDt[HD_NUM_PATCH_VERTS];
|
|
702
|
-
float wDss[HD_NUM_PATCH_VERTS];
|
|
703
|
-
float wDst[HD_NUM_PATCH_VERTS];
|
|
704
|
-
float wDtt[HD_NUM_PATCH_VERTS];
|
|
705
|
-
OsdPatchParam osdParam = OsdPatchParamInit(patchParam.x, patchParam.y, 0);
|
|
706
|
-
OsdEvaluatePatchBasisNormalized(OSD_PATCH_DESCRIPTOR_REGULAR,
|
|
707
|
-
osdParam, UV.x, UV.y,
|
|
708
|
-
&(wP[0]), &(wDs[0]), &(wDt[0]), &(wDss[0]), &(wDst[0]), &(wDtt[0]));
|
|
709
|
-
|
|
710
|
-
vec3 P = vec3(0.0);
|
|
711
|
-
vec3 N = vec3(0.0);
|
|
712
|
-
|
|
713
|
-
vec3 pDs = vec3(0.0);
|
|
714
|
-
vec3 pDt = vec3(0.0);
|
|
715
|
-
|
|
716
|
-
for (int i = 0; i < 16; ++i) {
|
|
717
|
-
P += points[i] * wP[i];
|
|
718
|
-
pDs += points[i] * wDs[i];
|
|
719
|
-
pDt += points[i] * wDt[i];
|
|
720
|
-
}
|
|
721
|
-
|
|
722
|
-
MAT4 transformInv = ApplyInstanceTransformInverse(HdGet_transformInverse());
|
|
723
|
-
N = normalize(cross(pDs,pDt));
|
|
724
|
-
N = vec4(transpose(transformInv * GetWorldToViewInverseMatrix()) *
|
|
725
|
-
vec4(N,0)).xyz;
|
|
726
|
-
|
|
727
|
-
if (length(N) > 0.0) {
|
|
728
|
-
N = normalize(N);
|
|
729
|
-
}
|
|
730
|
-
|
|
731
|
-
tesPatchCoord = OsdInterpolatePatchCoord(UV, patchParam);
|
|
732
|
-
tesTessCoord = UV;
|
|
733
|
-
|
|
734
|
-
P = (GetWorldToViewMatrix() * transform * vec4(P,1.0)).xyz;
|
|
735
|
-
P = (DisplacementTerminal(0, vec4(P,1.0), N, tesPatchCoord)).xyz;
|
|
736
|
-
|
|
737
|
-
outData.Peye = vec4(P, 1);
|
|
738
|
-
outData.Neye = N; // normalized
|
|
739
|
-
|
|
740
|
-
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
741
|
-
ApplyClipPlanes(outData.Peye);
|
|
742
|
-
|
|
743
|
-
// Bilinear basis
|
|
744
|
-
vec4 basis = vec4(
|
|
745
|
-
(1.0-UV.x) * (1.0-UV.y), UV.x * (1.0-UV.y),
|
|
746
|
-
(1.0-UV.x) * UV.y, UV.x * UV.y );
|
|
747
|
-
|
|
748
|
-
ProcessPrimvarsOut(basis, 5, 6, 9, 10, UV);
|
|
749
|
-
}
|
|
750
|
-
|
|
751
|
-
--- --------------------------------------------------------------------------
|
|
752
|
-
-- glsl Mesh.PostTessControl.BoxSplineTriangle
|
|
753
|
-
|
|
754
|
-
vec3 GetPosAtUv(vec2 uv, OsdPatchParam param, thread vec3 *cv)
|
|
755
|
-
{
|
|
756
|
-
float wP[HD_NUM_PATCH_VERTS];
|
|
757
|
-
float wDs[HD_NUM_PATCH_VERTS];
|
|
758
|
-
float wDt[HD_NUM_PATCH_VERTS];
|
|
759
|
-
float wDss[HD_NUM_PATCH_VERTS];
|
|
760
|
-
float wDst[HD_NUM_PATCH_VERTS];
|
|
761
|
-
float wDtt[HD_NUM_PATCH_VERTS];
|
|
762
|
-
OsdEvaluatePatchBasisNormalized(OSD_PATCH_DESCRIPTOR_LOOP,
|
|
763
|
-
param, uv.x, uv.y,
|
|
764
|
-
&(wP[0]), &(wDs[0]), &(wDt[0]), &(wDss[0]), &(wDst[0]), &(wDtt[0]));
|
|
765
|
-
|
|
766
|
-
vec3 pos = vec3(0.0, 0.0, 0.0);
|
|
767
|
-
for (int i = 0; i < 12; ++i) {
|
|
768
|
-
pos += cv[i] * wP[i];
|
|
769
|
-
}
|
|
770
|
-
return pos;
|
|
771
|
-
}
|
|
772
|
-
|
|
773
|
-
vec4 GetPatchCoord(int index)
|
|
774
|
-
{
|
|
775
|
-
vec2 uv[3];
|
|
776
|
-
uv[0] = vec2(0, 0); // (0, 0, 1);
|
|
777
|
-
uv[1] = vec2(1, 0); // (1, 0, 0);
|
|
778
|
-
uv[2] = vec2(0, 1); // (0, 1, 0);
|
|
779
|
-
|
|
780
|
-
ivec3 patchParam = GetPatchParam();
|
|
781
|
-
return OsdInterpolatePatchCoordTriangle(uv[index], patchParam);
|
|
782
|
-
}
|
|
783
|
-
|
|
784
|
-
void main(void)
|
|
785
|
-
{
|
|
786
|
-
MAT4 transform =
|
|
787
|
-
GetWorldToViewMatrix() * ApplyInstanceTransform(HdGet_transform());
|
|
788
|
-
|
|
789
|
-
ivec3 patchParam = GetPatchParam();
|
|
790
|
-
OsdPatchParam osdParam = OsdPatchParamInit(patchParam.x, patchParam.y, 0);
|
|
791
|
-
|
|
792
|
-
const vec3 corner0Uv = vec3(0.0, 0.0, 1.0);
|
|
793
|
-
const vec3 corner1Uv = vec3(1.0, 0.0, 0.0);
|
|
794
|
-
const vec3 corner2Uv = vec3(0.0, 1.0, 0.0);
|
|
795
|
-
|
|
796
|
-
vec3 corners[3];
|
|
797
|
-
corners[0] = GetPosAtUv(corner0Uv.xy, osdParam, &(points[0]));
|
|
798
|
-
corners[1] = GetPosAtUv(corner1Uv.xy, osdParam, &(points[0]));
|
|
799
|
-
corners[2] = GetPosAtUv(corner2Uv.xy, osdParam, &(points[0]));
|
|
800
|
-
|
|
801
|
-
int transitionMask = OsdGetPatchTransitionMask(patchParam);
|
|
802
|
-
vec3 midPoints[3];
|
|
803
|
-
midPoints[0] = ((transitionMask & 4) == 0)
|
|
804
|
-
? float3(0)
|
|
805
|
-
: GetPosAtUv(((corner2Uv + corner0Uv)/2.0).xy, osdParam, &(points[0]));
|
|
806
|
-
midPoints[1] = ((transitionMask & 1) == 0)
|
|
807
|
-
? float3(0)
|
|
808
|
-
: GetPosAtUv(((corner0Uv + corner1Uv)/2.0).xy, osdParam, &(points[0]));
|
|
809
|
-
midPoints[2] = ((transitionMask & 2) == 0)
|
|
810
|
-
? float3(0)
|
|
811
|
-
: GetPosAtUv(((corner1Uv + corner2Uv)/2.0).xy, osdParam, &(points[0]));
|
|
812
|
-
|
|
813
|
-
vec4 tessLevelOuter = vec4(0);
|
|
814
|
-
vec2 tessLevelInner = vec2(0);
|
|
815
|
-
vec4 tessOuterLo = vec4(0);
|
|
816
|
-
vec4 tessOuterHi = vec4(0);
|
|
817
|
-
Osd_GetTessLevelsFromPatchBoundaries3(
|
|
818
|
-
GetTessLevel(), GetProjectionMatrix(), transform,
|
|
819
|
-
corners, midPoints, patchParam, tessOuterLo, tessOuterHi);
|
|
820
|
-
ClampTessLevels(tessOuterLo, tessOuterHi);
|
|
821
|
-
|
|
822
|
-
OsdComputeTessLevelsTriangle(tessOuterLo, tessOuterHi,
|
|
823
|
-
tessLevelOuter, tessLevelInner);
|
|
824
|
-
|
|
825
|
-
device half *tessAsHalf = (device half *)tessFactors + patch_id * 4;
|
|
826
|
-
|
|
827
|
-
tessAsHalf[0] = half(tessLevelOuter[0]);
|
|
828
|
-
tessAsHalf[1] = half(tessLevelOuter[1]);
|
|
829
|
-
tessAsHalf[2] = half(tessLevelOuter[2]);
|
|
830
|
-
|
|
831
|
-
tessAsHalf[3] = half(tessLevelInner[0]);
|
|
832
|
-
}
|
|
833
|
-
|
|
834
|
-
--- --------------------------------------------------------------------------
|
|
835
|
-
-- layout Mesh.PostTessVertex.BoxSplineTriangle
|
|
836
|
-
|
|
837
|
-
[
|
|
838
|
-
["in", "equal_spacing"],
|
|
839
|
-
["out block", "VertexData", "outData",
|
|
840
|
-
["vec4", "Peye"],
|
|
841
|
-
["vec3", "Neye"]
|
|
842
|
-
],
|
|
843
|
-
["out", "vec4", "tesPatchCoord"],
|
|
844
|
-
["out", "vec2", "tesTessCoord"]
|
|
845
|
-
]
|
|
846
|
-
|
|
847
|
-
--- --------------------------------------------------------------------------
|
|
848
|
-
-- glsl Mesh.PostTessVertex.BoxSplineTriangle
|
|
849
|
-
|
|
850
|
-
vec2 GetPatchTessUV()
|
|
851
|
-
{
|
|
852
|
-
const ivec3 patchParam = GetPatchParam();
|
|
853
|
-
|
|
854
|
-
const int refinementLevel = OsdGetPatchRefinementLevel(patchParam);
|
|
855
|
-
const float tessLevel = min(GetTessLevel(),
|
|
856
|
-
(float)OSD_MAX_TESS_LEVEL) / exp2((float)refinementLevel - 1);
|
|
857
|
-
|
|
858
|
-
vec4 tessOuterLo(0), tessOuterHi(0);
|
|
859
|
-
OsdGetTessLevelsUniform(tessLevel, patchParam, tessOuterLo, tessOuterHi);
|
|
860
|
-
|
|
861
|
-
return OsdGetTessParameterizationTriangle(gl_TessCoord.xyz,
|
|
862
|
-
tessOuterLo,
|
|
863
|
-
tessOuterHi);
|
|
864
|
-
}
|
|
865
|
-
|
|
866
|
-
vec4 GetPatchCoord(int index)
|
|
867
|
-
{
|
|
868
|
-
return OsdInterpolatePatchCoordTriangle(GetPatchTessUV(), GetPatchParam());
|
|
869
|
-
}
|
|
870
|
-
|
|
871
|
-
void main(void)
|
|
872
|
-
{
|
|
873
|
-
MAT4 transform = ApplyInstanceTransform(HdGet_transform());
|
|
874
|
-
|
|
875
|
-
int pointId = GetPointId();
|
|
876
|
-
gl_PointSize = ApplyPointSizeBias(GetPointRasterSize(pointId));
|
|
877
|
-
ProcessPointId(pointId);
|
|
878
|
-
|
|
879
|
-
const ivec3 patchParam = GetPatchParam();
|
|
880
|
-
const vec2 UV = GetPatchTessUV();
|
|
881
|
-
|
|
882
|
-
float wP[HD_NUM_PATCH_VERTS];
|
|
883
|
-
float wDs[HD_NUM_PATCH_VERTS];
|
|
884
|
-
float wDt[HD_NUM_PATCH_VERTS];
|
|
885
|
-
float wDss[HD_NUM_PATCH_VERTS];
|
|
886
|
-
float wDst[HD_NUM_PATCH_VERTS];
|
|
887
|
-
float wDtt[HD_NUM_PATCH_VERTS];
|
|
888
|
-
OsdPatchParam osdParam = OsdPatchParamInit(patchParam.x, patchParam.y, 0);
|
|
889
|
-
OsdEvaluatePatchBasisNormalized(OSD_PATCH_DESCRIPTOR_LOOP,
|
|
890
|
-
osdParam, UV.x, UV.y,
|
|
891
|
-
&(wP[0]), &(wDs[0]), &(wDt[0]), &(wDss[0]), &(wDst[0]), &(wDtt[0]));
|
|
892
|
-
|
|
893
|
-
vec3 P = vec3(0.0);
|
|
894
|
-
vec3 N = vec3(0.0);
|
|
895
|
-
|
|
896
|
-
vec3 pDs = vec3(0.0);
|
|
897
|
-
vec3 pDt = vec3(0.0);
|
|
898
|
-
|
|
899
|
-
for (int i = 0; i < 12; ++i) {
|
|
900
|
-
P += points[i] * wP[i];
|
|
901
|
-
pDs += points[i] * wDs[i];
|
|
902
|
-
pDt += points[i] * wDt[i];
|
|
903
|
-
}
|
|
904
|
-
|
|
905
|
-
MAT4 transformInv = ApplyInstanceTransformInverse(HdGet_transformInverse());
|
|
906
|
-
N = normalize(cross(pDs,pDt));
|
|
907
|
-
N = vec4(transpose(transformInv * GetWorldToViewInverseMatrix()) *
|
|
908
|
-
vec4(N,0)).xyz;
|
|
909
|
-
|
|
910
|
-
if (length(N) > 0.0) {
|
|
911
|
-
N = normalize(N);
|
|
912
|
-
}
|
|
913
|
-
|
|
914
|
-
tesPatchCoord = OsdInterpolatePatchCoordTriangle(UV, patchParam);
|
|
915
|
-
tesTessCoord = UV;
|
|
916
|
-
|
|
917
|
-
P = (GetWorldToViewMatrix() * transform * vec4(P,1.0)).xyz;
|
|
918
|
-
P = (DisplacementTerminal(0, vec4(P,1.0), N, tesPatchCoord)).xyz;
|
|
919
|
-
|
|
920
|
-
outData.Peye = vec4(P, 1);
|
|
921
|
-
outData.Neye = N; // normalized
|
|
922
|
-
|
|
923
|
-
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
924
|
-
ApplyClipPlanes(outData.Peye);
|
|
925
|
-
|
|
926
|
-
// Barycentric basis
|
|
927
|
-
vec4 basis = vec4(
|
|
928
|
-
(1.0f-UV.x-UV.y), UV.x, UV.y, 0.0f);
|
|
929
|
-
|
|
930
|
-
ProcessPrimvarsOut(basis, 4, 5, 8, 0, UV);
|
|
931
|
-
}
|
|
932
|
-
|
|
933
|
-
--- --------------------------------------------------------------------------
|
|
934
|
-
-- layout Mesh.Geometry.TriangleTess
|
|
935
|
-
|
|
936
|
-
[
|
|
937
|
-
["in", "triangles"],
|
|
938
|
-
["out", "triangle_strip"],
|
|
939
|
-
["out", "3"],
|
|
940
|
-
["in block array", "VertexData", "inData", "3",
|
|
941
|
-
["vec4", "Peye"],
|
|
942
|
-
["vec3", "Neye"]
|
|
943
|
-
],
|
|
944
|
-
["in array", "vec4", "tesPatchCoord", "3"],
|
|
945
|
-
["in array", "vec2", "tesTessCoord", "3"],
|
|
946
|
-
["out block", "VertexData", "outData",
|
|
947
|
-
["vec4", "Peye"],
|
|
948
|
-
["vec3", "Neye"]
|
|
949
|
-
],
|
|
950
|
-
["out", "vec4", "gsPatchCoord"]
|
|
951
|
-
]
|
|
952
|
-
|
|
953
|
-
--- --------------------------------------------------------------------------
|
|
954
|
-
-- glsl Mesh.Geometry.TriangleTess
|
|
955
|
-
|
|
956
|
-
vec4 GetPatchCoord(int index)
|
|
957
|
-
{
|
|
958
|
-
return tesPatchCoord[index];
|
|
959
|
-
}
|
|
960
|
-
|
|
961
|
-
void emit(int index, vec4 Peye, vec3 Neye)
|
|
962
|
-
{
|
|
963
|
-
outData.Peye = Peye;
|
|
964
|
-
outData.Neye = Neye;
|
|
965
|
-
gsPatchCoord = GetPatchCoord(index);
|
|
966
|
-
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
967
|
-
ApplyClipPlanes(outData.Peye);
|
|
968
|
-
|
|
969
|
-
ProcessPrimvarsOut(index, tesTessCoord[index]);
|
|
970
|
-
|
|
971
|
-
EmitVertex();
|
|
972
|
-
}
|
|
973
|
-
|
|
974
|
-
void main(void)
|
|
975
|
-
{
|
|
976
|
-
gl_PrimitiveID = gl_PrimitiveIDIn;
|
|
977
|
-
|
|
978
|
-
bool isFlipped = IsFlipped(); // consider handedness AND negative-scale
|
|
979
|
-
|
|
980
|
-
vec3 Neye0 = isFlipped ? -inData[0].Neye : inData[0].Neye;
|
|
981
|
-
Neye0 = GetNormal(Neye0, 0, tesTessCoord[0]);
|
|
982
|
-
Neye0 = GetTriGeometryNormal(Neye0, inData[0].Peye, inData[1].Peye,
|
|
983
|
-
inData[2].Peye, isFlipped);
|
|
984
|
-
vec3 Neye1 = isFlipped ? -inData[1].Neye : inData[1].Neye;
|
|
985
|
-
Neye1 = GetNormal(Neye1, 0, tesTessCoord[1]);
|
|
986
|
-
Neye1 = GetTriGeometryNormal(Neye1, inData[0].Peye, inData[1].Peye,
|
|
987
|
-
inData[2].Peye, isFlipped);
|
|
988
|
-
vec3 Neye2 = isFlipped ? -inData[2].Neye : inData[2].Neye;
|
|
989
|
-
Neye2 = GetNormal(Neye2, 0, tesTessCoord[2]);
|
|
990
|
-
Neye2 = GetTriGeometryNormal(Neye2, inData[0].Peye, inData[1].Peye,
|
|
991
|
-
inData[2].Peye, isFlipped);
|
|
992
|
-
|
|
993
|
-
vec4 Peye0 = DisplacementTerminal(
|
|
994
|
-
0, inData[0].Peye, Neye0, GetPatchCoord(0));
|
|
995
|
-
vec4 Peye1 = DisplacementTerminal(
|
|
996
|
-
1, inData[1].Peye, Neye1, GetPatchCoord(1));
|
|
997
|
-
vec4 Peye2 = DisplacementTerminal(
|
|
998
|
-
2, inData[2].Peye, Neye2, GetPatchCoord(2));
|
|
999
|
-
|
|
1000
|
-
// triangle 0: vertices (0,1,2)
|
|
1001
|
-
emit(0, Peye0, Neye0);
|
|
1002
|
-
emit(1, Peye1, Neye1);
|
|
1003
|
-
emit(2, Peye2, Neye2);
|
|
1004
|
-
|
|
1005
|
-
EndPrimitive();
|
|
1006
|
-
}
|
|
1007
|
-
|
|
1008
|
-
--- --------------------------------------------------------------------------
|
|
1009
|
-
-- glsl Mesh.TessEval.VaryingInterpolation
|
|
1010
|
-
|
|
1011
|
-
float InterpolatePrimvar(float inPv0, float inPv1, float inPv2, float inPv3,
|
|
1012
|
-
vec4 basis, vec2 uv)
|
|
1013
|
-
{
|
|
1014
|
-
return basis[0] * inPv0 +
|
|
1015
|
-
basis[1] * inPv1 +
|
|
1016
|
-
basis[2] * inPv2 +
|
|
1017
|
-
basis[3] * inPv3;
|
|
1018
|
-
}
|
|
1019
|
-
|
|
1020
|
-
vec2 InterpolatePrimvar(vec2 inPv0, vec2 inPv1, vec2 inPv2, vec2 inPv3,
|
|
1021
|
-
vec4 basis, vec2 uv)
|
|
1022
|
-
{
|
|
1023
|
-
return basis[0] * inPv0 +
|
|
1024
|
-
basis[1] * inPv1 +
|
|
1025
|
-
basis[2] * inPv2 +
|
|
1026
|
-
basis[3] * inPv3;
|
|
1027
|
-
}
|
|
1028
|
-
|
|
1029
|
-
vec3 InterpolatePrimvar(vec3 inPv0, vec3 inPv1, vec3 inPv2, vec3 inPv3,
|
|
1030
|
-
vec4 basis, vec2 uv)
|
|
1031
|
-
{
|
|
1032
|
-
return basis[0] * inPv0 +
|
|
1033
|
-
basis[1] * inPv1 +
|
|
1034
|
-
basis[2] * inPv2 +
|
|
1035
|
-
basis[3] * inPv3;
|
|
1036
|
-
}
|
|
1037
|
-
|
|
1038
|
-
vec4 InterpolatePrimvar(vec4 inPv0, vec4 inPv1, vec4 inPv2, vec4 inPv3,
|
|
1039
|
-
vec4 basis, vec2 uv)
|
|
1040
|
-
{
|
|
1041
|
-
return basis[0] * inPv0 +
|
|
1042
|
-
basis[1] * inPv1 +
|
|
1043
|
-
basis[2] * inPv2 +
|
|
1044
|
-
basis[3] * inPv3;
|
|
1045
|
-
}
|
|
1046
|
-
|
|
1047
|
-
--- --------------------------------------------------------------------------
|
|
1048
|
-
-- layout Mesh.Geometry.Triangle
|
|
1049
|
-
|
|
1050
|
-
[
|
|
1051
|
-
["in", "triangles"],
|
|
1052
|
-
["out", "triangle_strip"],
|
|
1053
|
-
["out", "3"],
|
|
1054
|
-
["in block array", "VertexData", "inData", "3",
|
|
1055
|
-
["vec4", "Peye"],
|
|
1056
|
-
["vec3", "Neye"]
|
|
1057
|
-
],
|
|
1058
|
-
["out block", "VertexData", "outData",
|
|
1059
|
-
["vec4", "Peye"],
|
|
1060
|
-
["vec3", "Neye"]
|
|
1061
|
-
],
|
|
1062
|
-
["out", "vec4", "gsPatchCoord"]
|
|
1063
|
-
]
|
|
1064
|
-
|
|
1065
|
-
--- --------------------------------------------------------------------------
|
|
1066
|
-
-- glsl Mesh.Geometry.Triangle
|
|
1067
|
-
|
|
1068
|
-
vec4 GetPatchCoord(int index)
|
|
1069
|
-
{
|
|
1070
|
-
vec2 uv[3];
|
|
1071
|
-
uv[0] = vec2(0, 0); // (0, 0, 1);
|
|
1072
|
-
uv[1] = vec2(1, 0); // (1, 0, 0);
|
|
1073
|
-
uv[2] = vec2(0, 1); // (0, 1, 0);
|
|
1074
|
-
|
|
1075
|
-
ivec3 patchParam = GetPatchParam();
|
|
1076
|
-
return InterpolatePatchCoordTriangle(uv[index], patchParam);
|
|
1077
|
-
}
|
|
1078
|
-
|
|
1079
|
-
void emit(int index, vec4 Peye, vec3 Neye)
|
|
1080
|
-
{
|
|
1081
|
-
outData.Peye = Peye;
|
|
1082
|
-
outData.Neye = Neye;
|
|
1083
|
-
|
|
1084
|
-
gsPatchCoord = GetPatchCoord(index);
|
|
1085
|
-
|
|
1086
|
-
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
1087
|
-
ApplyClipPlanes(outData.Peye);
|
|
1088
|
-
|
|
1089
|
-
ProcessPrimvarsOut(index);
|
|
1090
|
-
|
|
1091
|
-
EmitVertex();
|
|
1092
|
-
}
|
|
1093
|
-
|
|
1094
|
-
void main(void)
|
|
1095
|
-
{
|
|
1096
|
-
gl_PrimitiveID = gl_PrimitiveIDIn;
|
|
1097
|
-
|
|
1098
|
-
bool isFlipped = IsFlipped(); // consider handedness AND negative-scale
|
|
1099
|
-
|
|
1100
|
-
vec3 Neye0 = GetNormal(inData[0].Neye, 0);
|
|
1101
|
-
Neye0 = GetTriGeometryNormal(Neye0, inData[0].Peye, inData[1].Peye,
|
|
1102
|
-
inData[2].Peye, isFlipped);
|
|
1103
|
-
vec3 Neye1 = GetNormal(inData[1].Neye, 1);
|
|
1104
|
-
Neye1 = GetTriGeometryNormal(Neye1, inData[0].Peye, inData[1].Peye,
|
|
1105
|
-
inData[2].Peye, isFlipped);
|
|
1106
|
-
vec3 Neye2 = GetNormal(inData[2].Neye, 2);
|
|
1107
|
-
Neye2 = GetTriGeometryNormal(Neye2, inData[0].Peye, inData[1].Peye,
|
|
1108
|
-
inData[2].Peye, isFlipped);
|
|
1109
|
-
|
|
1110
|
-
vec4 Peye0 = DisplacementTerminal(
|
|
1111
|
-
0, inData[0].Peye, Neye0, GetPatchCoord(0));
|
|
1112
|
-
vec4 Peye1 = DisplacementTerminal(
|
|
1113
|
-
1, inData[1].Peye, Neye1, GetPatchCoord(1));
|
|
1114
|
-
vec4 Peye2 = DisplacementTerminal(
|
|
1115
|
-
2, inData[2].Peye, Neye2, GetPatchCoord(2));
|
|
1116
|
-
|
|
1117
|
-
// triangle 0: vertices (0,1,2)
|
|
1118
|
-
emit(0, Peye0, Neye0);
|
|
1119
|
-
emit(1, Peye1, Neye1);
|
|
1120
|
-
emit(2, Peye2, Neye2);
|
|
1121
|
-
|
|
1122
|
-
EndPrimitive();
|
|
1123
|
-
}
|
|
1124
|
-
|
|
1125
|
-
--- --------------------------------------------------------------------------
|
|
1126
|
-
-- layout Mesh.Geometry.TriQuad
|
|
1127
|
-
|
|
1128
|
-
[
|
|
1129
|
-
["in", "triangles"],
|
|
1130
|
-
["out", "triangle_strip"],
|
|
1131
|
-
["out", "3"],
|
|
1132
|
-
["in block array", "VertexData", "inData", "3",
|
|
1133
|
-
["vec4", "Peye"],
|
|
1134
|
-
["vec3", "Neye"]
|
|
1135
|
-
],
|
|
1136
|
-
["out block", "VertexData", "outData",
|
|
1137
|
-
["vec4", "Peye"],
|
|
1138
|
-
["vec3", "Neye"]
|
|
1139
|
-
]
|
|
1140
|
-
]
|
|
1141
|
-
|
|
1142
|
-
--- --------------------------------------------------------------------------
|
|
1143
|
-
-- glsl Mesh.Geometry.TriQuad
|
|
1144
|
-
|
|
1145
|
-
vec4 GetPatchCoord(int index)
|
|
1146
|
-
{
|
|
1147
|
-
vec2 uv[4];
|
|
1148
|
-
uv[0] = vec2(0, 0);
|
|
1149
|
-
uv[1] = vec2(1, 0);
|
|
1150
|
-
uv[2] = vec2(1, 1);
|
|
1151
|
-
uv[3] = vec2(0, 1);
|
|
1152
|
-
|
|
1153
|
-
ivec3 patchParam = GetPatchParam();
|
|
1154
|
-
return InterpolatePatchCoord(uv[index], patchParam);
|
|
1155
|
-
}
|
|
1156
|
-
|
|
1157
|
-
void emit(int index, vec4 Peye, vec3 Neye)
|
|
1158
|
-
{
|
|
1159
|
-
outData.Peye = Peye;
|
|
1160
|
-
outData.Neye = Neye;
|
|
1161
|
-
|
|
1162
|
-
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
1163
|
-
ApplyClipPlanes(outData.Peye);
|
|
1164
|
-
|
|
1165
|
-
ProcessPrimvarsOut(index);
|
|
1166
|
-
|
|
1167
|
-
EmitVertex();
|
|
1168
|
-
}
|
|
1169
|
-
|
|
1170
|
-
void main(void)
|
|
1171
|
-
{
|
|
1172
|
-
gl_PrimitiveID = gl_PrimitiveIDIn;
|
|
1173
|
-
|
|
1174
|
-
bool isFlipped = IsFlipped(); // consider handedness AND negative-scale
|
|
1175
|
-
|
|
1176
|
-
vec3 Neye0 = GetNormal(inData[0].Neye, 0);
|
|
1177
|
-
Neye0 = GetTriGeometryNormal(Neye0, inData[0].Peye, inData[1].Peye,
|
|
1178
|
-
inData[2].Peye, isFlipped);
|
|
1179
|
-
vec3 Neye1 = GetNormal(inData[1].Neye, 1);
|
|
1180
|
-
Neye1 = GetTriGeometryNormal(Neye1, inData[0].Peye, inData[1].Peye,
|
|
1181
|
-
inData[2].Peye, isFlipped);
|
|
1182
|
-
vec3 Neye2 = GetNormal(inData[2].Neye, 2);
|
|
1183
|
-
Neye2 = GetTriGeometryNormal(Neye2, inData[0].Peye, inData[1].Peye,
|
|
1184
|
-
inData[2].Peye, isFlipped);
|
|
1185
|
-
|
|
1186
|
-
vec4 Peye0 = DisplacementTerminal(
|
|
1187
|
-
0, inData[0].Peye, Neye0, GetPatchCoord(0));
|
|
1188
|
-
vec4 Peye1 = DisplacementTerminal(
|
|
1189
|
-
1, inData[1].Peye, Neye1, GetPatchCoord(1));
|
|
1190
|
-
vec4 Peye2 = DisplacementTerminal(
|
|
1191
|
-
2, inData[2].Peye, Neye2, GetPatchCoord(2));
|
|
1192
|
-
|
|
1193
|
-
// triangle 0: vertices (0,1,2)
|
|
1194
|
-
emit(0, Peye0, Neye0);
|
|
1195
|
-
emit(1, Peye1, Neye1);
|
|
1196
|
-
emit(2, Peye2, Neye2);
|
|
1197
|
-
EndPrimitive();
|
|
1198
|
-
}
|
|
1199
|
-
|
|
1200
|
-
--- --------------------------------------------------------------------------
|
|
1201
|
-
-- layout Mesh.Geometry.Quad
|
|
1202
|
-
|
|
1203
|
-
[
|
|
1204
|
-
["in", "lines_adjacency"],
|
|
1205
|
-
["out", "triangle_strip"],
|
|
1206
|
-
["out", "6"],
|
|
1207
|
-
["in block array", "VertexData", "inData", "4",
|
|
1208
|
-
["vec4", "Peye"],
|
|
1209
|
-
["vec3", "Neye"]
|
|
1210
|
-
],
|
|
1211
|
-
["out block", "VertexData", "outData",
|
|
1212
|
-
["vec4", "Peye"],
|
|
1213
|
-
["vec3", "Neye"]
|
|
1214
|
-
],
|
|
1215
|
-
["out", "vec4", "gsPatchCoord"]
|
|
1216
|
-
]
|
|
1217
|
-
|
|
1218
|
-
--- --------------------------------------------------------------------------
|
|
1219
|
-
-- glsl Mesh.Geometry.Quad
|
|
1220
|
-
|
|
1221
|
-
vec4 GetPatchCoord(int index)
|
|
1222
|
-
{
|
|
1223
|
-
vec2 uv[4];
|
|
1224
|
-
uv[0] = vec2(0, 0);
|
|
1225
|
-
uv[1] = vec2(1, 0);
|
|
1226
|
-
uv[2] = vec2(1, 1);
|
|
1227
|
-
uv[3] = vec2(0, 1);
|
|
1228
|
-
|
|
1229
|
-
ivec3 patchParam = GetPatchParam();
|
|
1230
|
-
return InterpolatePatchCoord(uv[index], patchParam);
|
|
1231
|
-
}
|
|
1232
|
-
|
|
1233
|
-
void emit(int index, vec4 Peye, vec3 Neye)
|
|
1234
|
-
{
|
|
1235
|
-
outData.Peye = Peye;
|
|
1236
|
-
outData.Neye = Neye;
|
|
1237
|
-
|
|
1238
|
-
gsPatchCoord = GetPatchCoord(index);
|
|
1239
|
-
|
|
1240
|
-
gl_Position = vec4(GetProjectionMatrix() * outData.Peye);
|
|
1241
|
-
ApplyClipPlanes(outData.Peye);
|
|
1242
|
-
|
|
1243
|
-
ProcessPrimvarsOut(index);
|
|
1244
|
-
|
|
1245
|
-
EmitVertex();
|
|
1246
|
-
}
|
|
1247
|
-
|
|
1248
|
-
void main(void)
|
|
1249
|
-
{
|
|
1250
|
-
gl_PrimitiveID = gl_PrimitiveIDIn;
|
|
1251
|
-
|
|
1252
|
-
bool isFlipped = IsFlipped(); // consider handedness AND negative-scale
|
|
1253
|
-
|
|
1254
|
-
vec3 Neye0 = GetNormal(inData[0].Neye, 0);
|
|
1255
|
-
Neye0 = GetQuadGeometryNormal(Neye0, inData[0].Peye, inData[1].Peye,
|
|
1256
|
-
inData[2].Peye, inData[3].Peye, isFlipped);
|
|
1257
|
-
vec3 Neye1 = GetNormal(inData[1].Neye, 1);
|
|
1258
|
-
Neye1 = GetQuadGeometryNormal(Neye1, inData[0].Peye, inData[1].Peye,
|
|
1259
|
-
inData[2].Peye, inData[3].Peye, isFlipped);
|
|
1260
|
-
vec3 Neye2 = GetNormal(inData[2].Neye, 2);
|
|
1261
|
-
Neye2 = GetQuadGeometryNormal(Neye2, inData[0].Peye, inData[1].Peye,
|
|
1262
|
-
inData[2].Peye, inData[3].Peye, isFlipped);
|
|
1263
|
-
vec3 Neye3 = GetNormal(inData[3].Neye, 3);
|
|
1264
|
-
Neye3 = GetQuadGeometryNormal(Neye3, inData[0].Peye, inData[1].Peye,
|
|
1265
|
-
inData[2].Peye, inData[3].Peye, isFlipped);
|
|
1266
|
-
|
|
1267
|
-
vec4 Peye0 = DisplacementTerminal(
|
|
1268
|
-
0, inData[0].Peye, Neye0, GetPatchCoord(0));
|
|
1269
|
-
vec4 Peye1 = DisplacementTerminal(
|
|
1270
|
-
1, inData[1].Peye, Neye1, GetPatchCoord(1));
|
|
1271
|
-
vec4 Peye2 = DisplacementTerminal(
|
|
1272
|
-
2, inData[2].Peye, Neye2, GetPatchCoord(2));
|
|
1273
|
-
vec4 Peye3 = DisplacementTerminal(
|
|
1274
|
-
3, inData[3].Peye, Neye3, GetPatchCoord(3));
|
|
1275
|
-
|
|
1276
|
-
// Generate triangles (0,1,2) and (2,3,0)
|
|
1277
|
-
// 3---2
|
|
1278
|
-
// | .|
|
|
1279
|
-
// | . |
|
|
1280
|
-
// |. |
|
|
1281
|
-
// 0---1
|
|
1282
|
-
// The indices post-quadrangulation/subdivision follow the convention:
|
|
1283
|
-
// 0 -> original (hull) vertex
|
|
1284
|
-
// 1,3 -> edge vertices
|
|
1285
|
-
// 2 -> center vertex
|
|
1286
|
-
//
|
|
1287
|
-
// By having index 2 in both the triangles, we ensure the pre-quadrangulated
|
|
1288
|
-
// face's normal (at the center) is part of the rasterizer interpolation,
|
|
1289
|
-
// which matters when we use smooth/limit normals.
|
|
1290
|
-
// In the case of flat normals, we use the vertex positions, so it doesn't
|
|
1291
|
-
// matter.
|
|
1292
|
-
|
|
1293
|
-
// triangle 0: vertices (0,1,2)
|
|
1294
|
-
emit(0, Peye0, Neye0);
|
|
1295
|
-
emit(1, Peye1, Neye1);
|
|
1296
|
-
emit(2, Peye2, Neye2);
|
|
1297
|
-
EndPrimitive();
|
|
1298
|
-
|
|
1299
|
-
// triangle 1: vertices (2,3,0)
|
|
1300
|
-
gl_PrimitiveID = gl_PrimitiveIDIn;
|
|
1301
|
-
emit(2, Peye2, Neye2);
|
|
1302
|
-
emit(3, Peye3, Neye3);
|
|
1303
|
-
emit(0, Peye0, Neye0);
|
|
1304
|
-
EndPrimitive();
|
|
1305
|
-
}
|
|
1306
|
-
|
|
1307
|
-
--- --------------------------------------------------------------------------
|
|
1308
|
-
-- layout Mesh.Fragment.PatchCoord
|
|
1309
|
-
|
|
1310
|
-
[
|
|
1311
|
-
["in", "vec4", "gsPatchCoord"]
|
|
1312
|
-
]
|
|
1313
|
-
|
|
1314
|
-
--- --------------------------------------------------------------------------
|
|
1315
|
-
-- glsl Mesh.Fragment.PatchCoord
|
|
1316
|
-
|
|
1317
|
-
vec4 GetInterpolatedPatchCoord()
|
|
1318
|
-
{
|
|
1319
|
-
return gsPatchCoord;
|
|
1320
|
-
}
|
|
1321
|
-
|
|
1322
|
-
--- --------------------------------------------------------------------------
|
|
1323
|
-
-- glsl Mesh.Fragment.PatchCoord.NoGS
|
|
1324
|
-
|
|
1325
|
-
vec4 GetInterpolatedPatchCoord()
|
|
1326
|
-
{
|
|
1327
|
-
return vec4(0);
|
|
1328
|
-
}
|
|
1329
|
-
|
|
1330
|
-
--- --------------------------------------------------------------------------
|
|
1331
|
-
-- layout Mesh.Fragment.PatchCoord.Tess
|
|
1332
|
-
|
|
1333
|
-
[
|
|
1334
|
-
["in", "vec4", "tesPatchCoord"]
|
|
1335
|
-
]
|
|
1336
|
-
|
|
1337
|
-
--- --------------------------------------------------------------------------
|
|
1338
|
-
-- glsl Mesh.Fragment.PatchCoord.Tess
|
|
1339
|
-
|
|
1340
|
-
vec4 GetInterpolatedPatchCoord()
|
|
1341
|
-
{
|
|
1342
|
-
return tesPatchCoord;
|
|
1343
|
-
}
|
|
1344
|
-
|
|
1345
|
-
--- --------------------------------------------------------------------------
|
|
1346
|
-
-- glsl Mesh.Fragment.PatchCoord.Triangle
|
|
1347
|
-
|
|
1348
|
-
vec2 GetPatchCoordLocalST()
|
|
1349
|
-
{
|
|
1350
|
-
return GetBarycentricCoord().yz;
|
|
1351
|
-
}
|
|
1352
|
-
|
|
1353
|
-
vec4 GetInterpolatedPatchCoord()
|
|
1354
|
-
{
|
|
1355
|
-
return InterpolatePatchCoordTriangle(
|
|
1356
|
-
GetPatchCoordLocalST(), GetPatchParam());
|
|
1357
|
-
}
|
|
1358
|
-
|
|
1359
|
-
--- --------------------------------------------------------------------------
|
|
1360
|
-
-- glsl Mesh.Fragment.PatchCoord.Quad
|
|
1361
|
-
|
|
1362
|
-
vec2 GetPatchCoordLocalST()
|
|
1363
|
-
{
|
|
1364
|
-
return GetBarycentricCoord().yz;
|
|
1365
|
-
}
|
|
1366
|
-
|
|
1367
|
-
vec4 GetInterpolatedPatchCoord()
|
|
1368
|
-
{
|
|
1369
|
-
return InterpolatePatchCoord(GetPatchCoordLocalST(), GetPatchParam());
|
|
1370
|
-
}
|
|
1371
|
-
|
|
1372
|
-
--- --------------------------------------------------------------------------
|
|
1373
|
-
-- glsl Mesh.Fragment.PatchCoord.TriQuad
|
|
1374
|
-
|
|
1375
|
-
vec2 GetPatchCoordLocalST()
|
|
1376
|
-
{
|
|
1377
|
-
vec3 barycentric = GetBarycentricCoord();
|
|
1378
|
-
if (GetTriQuadID() == 0) {
|
|
1379
|
-
vec2 uv[3] = { vec2(0,0), vec2(1,0), vec2(1,1) };
|
|
1380
|
-
return uv[0]*barycentric.x + uv[1]*barycentric.y + uv[2]*barycentric.z;
|
|
1381
|
-
} else {
|
|
1382
|
-
vec2 uv[3] = { vec2(1,1), vec2(0,1), vec2(0,0) };
|
|
1383
|
-
return uv[0]*barycentric.x + uv[1]*barycentric.y + uv[2]*barycentric.z;
|
|
1384
|
-
}
|
|
1385
|
-
}
|
|
1386
|
-
|
|
1387
|
-
vec4 GetInterpolatedPatchCoord()
|
|
1388
|
-
{
|
|
1389
|
-
return InterpolatePatchCoord(GetPatchCoordLocalST(), GetPatchParam());
|
|
1390
|
-
}
|
|
1391
|
-
|
|
1392
|
-
--- --------------------------------------------------------------------------
|
|
1393
|
-
-- glsl Mesh.Fragment.PatchCoord.TrianglePTVS
|
|
1394
|
-
|
|
1395
|
-
vec2 GetPatchCoordLocalST()
|
|
1396
|
-
{
|
|
1397
|
-
return GetTessCoordTriangle().yz;
|
|
1398
|
-
}
|
|
1399
|
-
|
|
1400
|
-
vec4 GetInterpolatedPatchCoord()
|
|
1401
|
-
{
|
|
1402
|
-
return InterpolatePatchCoordTriangle(
|
|
1403
|
-
GetPatchCoordLocalST(), GetPatchParam());
|
|
1404
|
-
}
|
|
1405
|
-
|
|
1406
|
-
--- --------------------------------------------------------------------------
|
|
1407
|
-
-- glsl Mesh.Fragment.PatchCoord.QuadPTVS
|
|
1408
|
-
|
|
1409
|
-
vec2 GetPatchCoordLocalST()
|
|
1410
|
-
{
|
|
1411
|
-
return GetTessCoordTriangle().yz;
|
|
1412
|
-
}
|
|
1413
|
-
|
|
1414
|
-
vec4 GetInterpolatedPatchCoord()
|
|
1415
|
-
{
|
|
1416
|
-
return InterpolatePatchCoord(GetPatchCoordLocalST(), GetPatchParam());
|
|
1417
|
-
}
|
|
1418
|
-
|
|
1419
|
-
--- --------------------------------------------------------------------------
|
|
1420
|
-
-- glsl Mesh.Fragment.PatchCoord.TriQuadPTVS
|
|
1421
|
-
|
|
1422
|
-
vec2 GetPatchCoordLocalST()
|
|
1423
|
-
{
|
|
1424
|
-
return GetTessCoord().xy;
|
|
1425
|
-
}
|
|
1426
|
-
|
|
1427
|
-
vec4 GetInterpolatedPatchCoord()
|
|
1428
|
-
{
|
|
1429
|
-
return InterpolatePatchCoord(GetPatchCoordLocalST(), GetPatchParam());
|
|
1430
|
-
}
|
|
1431
|
-
|
|
1432
|
-
--- --------------------------------------------------------------------------
|
|
1433
|
-
-- layout Mesh.Fragment
|
|
1434
|
-
|
|
1435
|
-
[
|
|
1436
|
-
["in block", "VertexData", "inData",
|
|
1437
|
-
["vec4", "Peye"],
|
|
1438
|
-
["vec3", "Neye"]
|
|
1439
|
-
]
|
|
1440
|
-
]
|
|
1441
|
-
|
|
1442
|
-
--- --------------------------------------------------------------------------
|
|
1443
|
-
-- glsl Mesh.Fragment
|
|
1444
|
-
|
|
1445
|
-
#ifndef HD_HAS_ptexFaceOffset
|
|
1446
|
-
#define HD_HAS_ptexFaceOffset
|
|
1447
|
-
int HdGet_ptexFaceOffset()
|
|
1448
|
-
{
|
|
1449
|
-
return 0;
|
|
1450
|
-
}
|
|
1451
|
-
#endif
|
|
1452
|
-
|
|
1453
|
-
vec4 GetPatchCoord(int localIndex)
|
|
1454
|
-
{
|
|
1455
|
-
vec4 patchCoord = GetInterpolatedPatchCoord();
|
|
1456
|
-
return vec4(patchCoord.xyz, patchCoord.w + HdGet_ptexFaceOffset());
|
|
1457
|
-
}
|
|
1458
|
-
|
|
1459
|
-
vec4 GetPatchCoord()
|
|
1460
|
-
{
|
|
1461
|
-
return GetPatchCoord(0);
|
|
1462
|
-
}
|
|
1463
|
-
|
|
1464
|
-
vec3 ComputeScreenSpacePeye()
|
|
1465
|
-
{
|
|
1466
|
-
return inData.Peye.xyz / inData.Peye.w;
|
|
1467
|
-
}
|
|
1468
|
-
|
|
1469
|
-
vec3 ComputeScreenSpaceNeye()
|
|
1470
|
-
{
|
|
1471
|
-
vec3 Peye = ComputeScreenSpacePeye();
|
|
1472
|
-
vec3 Neye = normalize(cross(dFdx(Peye), dFdy(Peye)));
|
|
1473
|
-
return (gl_FrontFacing ? Neye : -Neye);
|
|
1474
|
-
}
|
|
1475
|
-
|
|
1476
|
-
void main(void)
|
|
1477
|
-
{
|
|
1478
|
-
ApplyDiskSampleMask();
|
|
1479
|
-
|
|
1480
|
-
bool isFlipped = IsFlipped();
|
|
1481
|
-
|
|
1482
|
-
DiscardBasedOnShading(gl_FrontFacing, isFlipped);
|
|
1483
|
-
|
|
1484
|
-
DiscardBasedOnTopologicalVisibility();
|
|
1485
|
-
|
|
1486
|
-
vec4 color = vec4(0.5, 0.5, 0.5, 1);
|
|
1487
|
-
#ifdef HD_HAS_displayColor
|
|
1488
|
-
color.rgb = HdGet_displayColor().rgb;
|
|
1489
|
-
#endif
|
|
1490
|
-
#ifdef HD_HAS_displayOpacity
|
|
1491
|
-
color.a = HdGet_displayOpacity();
|
|
1492
|
-
#endif
|
|
1493
|
-
|
|
1494
|
-
vec3 Peye = ComputeScreenSpacePeye();
|
|
1495
|
-
|
|
1496
|
-
vec3 Neye = inData.Neye;
|
|
1497
|
-
// Normalize Neye after rasterizer interpolation.
|
|
1498
|
-
if (length(Neye) > 0.0) {
|
|
1499
|
-
Neye = normalize(Neye);
|
|
1500
|
-
}
|
|
1501
|
-
// Give the shader key a chance to override the normal.
|
|
1502
|
-
Neye = GetNormal(Neye, 0);
|
|
1503
|
-
// Orient the normal for shading.
|
|
1504
|
-
Neye = GetShadingNormal(Neye, isFlipped);
|
|
1505
|
-
|
|
1506
|
-
vec4 patchCoord = GetPatchCoord();
|
|
1507
|
-
color = ShadingTerminal(vec4(Peye, 1), Neye, color, patchCoord);
|
|
1508
|
-
|
|
1509
|
-
color = ApplyEdgeColor(color, patchCoord);
|
|
1510
|
-
|
|
1511
|
-
#ifdef HD_MATERIAL_TAG_MASKED
|
|
1512
|
-
if (ShouldDiscardByAlpha(color)) {
|
|
1513
|
-
discard;
|
|
1514
|
-
return;
|
|
1515
|
-
}
|
|
1516
|
-
#endif
|
|
1517
|
-
|
|
1518
|
-
RenderOutput(vec4(Peye, 1), Neye, color, patchCoord);
|
|
1519
|
-
}
|