@tushar-br/editing-pack 1.0.195 → 1.0.196
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/staging_area/Blender/BlendThumb.dll +0 -0
- package/staging_area/Blender/BlendThumb.lib +0 -0
- package/staging_area/Blender/blender.shared/usd_ms.dll +0 -0
- package/staging_area/Blender/blender.shared/vulkan-1.dll +0 -0
- package/staging_area/Blender/blender_cpu_check.dll +0 -0
- package/staging_area/Blender/blender_cpu_check.lib +0 -0
- package/staging_area/Blender/blender_debug_cycles.cmd +20 -0
- package/staging_area/Blender/blender_debug_gpu.cmd +21 -0
- package/staging_area/Blender/blender_debug_gpu_glitchworkaround.cmd +21 -0
- package/staging_area/Blender/blender_debug_log.cmd +20 -0
- package/staging_area/Blender/blender_factory_startup.cmd +20 -0
- package/staging_area/Blender/blender_factory_startup_vulkan.cmd +20 -0
- package/staging_area/Blender/blender_oculus.cmd +14 -0
- package/staging_area/Blender/blender_startup_opengl.cmd +4 -0
- package/staging_area/Blender/blender_startup_vulkan.cmd +4 -0
- package/staging_area/Blender/blender_system_info.cmd +16 -0
- package/staging_area/Blender/copyright.txt +39 -0
- package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
- package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
- package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
- package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
- package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
- package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +0 -23
- package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +0 -23
- package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +0 -14
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +0 -124
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +0 -543
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +0 -265
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +0 -310
- package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +0 -12
- package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +0 -24
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +0 -76
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +0 -1365
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +0 -439
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +0 -280
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +0 -237
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +0 -59
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +0 -27
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +0 -47
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +0 -97
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +0 -448
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +0 -103
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +0 -217
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +0 -1519
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +0 -40
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +0 -201
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +0 -326
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +0 -66
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +0 -103
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +0 -87
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +0 -155
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +0 -371
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +0 -319
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +0 -41
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +0 -80
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +0 -458
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +0 -80
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +0 -631
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
- package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +0 -22
- package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +0 -14
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +0 -52
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +0 -57
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +0 -48
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +0 -93
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +0 -138
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +0 -405
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +0 -56
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +0 -55
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +0 -55
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +0 -54
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +0 -51
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +0 -476
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +0 -46
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +0 -107
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
- package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +0 -18
- package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +0 -18
- package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +0 -25
- package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/plugInfo.json +0 -5
- package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +0 -94
- package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +0 -21
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +0 -15
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +0 -10
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +0 -30
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +0 -16
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +0 -11
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +0 -18
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +0 -27
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +0 -12
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +0 -438
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +0 -489
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +0 -20
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +0 -30
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +0 -74
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +0 -328
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +0 -25
- package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +0 -146
- package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +0 -125
- package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +0 -538
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +0 -2689
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +0 -433
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +0 -2775
- package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +0 -39
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +0 -28
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +0 -38
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +0 -18
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +0 -252
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +0 -201
- package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +0 -340
- package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +0 -12
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +0 -1165
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +0 -266
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +0 -1511
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +0 -95
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +0 -40
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +0 -214
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +0 -140
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +0 -695
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +0 -52
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +0 -123
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +0 -163
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +0 -45
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +0 -172
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +0 -103
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +0 -27
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +0 -41
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +0 -41
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +0 -60
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +0 -28
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +0 -22
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +0 -676
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +0 -431
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +0 -362
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +0 -166
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +0 -309
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +0 -128
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +0 -438
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +0 -110
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +0 -392
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +0 -53
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +0 -206
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +0 -80
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +0 -759
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +0 -30
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +0 -234
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +0 -1083
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +0 -265
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +0 -36
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +0 -373
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +0 -182
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +0 -4474
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +0 -444
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +0 -388
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +0 -55
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +0 -114
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +0 -69
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_string.osl +0 -5
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_geompropvalue_vector4.osl +0 -15
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color3.osl +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_color4.osl +0 -24
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_float.osl +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector2.osl +0 -21
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector3.osl +0 -19
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_image_vector4.osl +0 -23
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_luminance_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_mix_surfaceshader.osl +0 -6
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector2.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise2d_vector4.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_float.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector2.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector3.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_noise3d_vector4.osl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_normalmap.osl +0 -24
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_premult_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rgbtohsv_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector2.osl +0 -7
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_rotate_vector3.osl +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_surface_unlit.osl +0 -7
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_time_float.osl +0 -6
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_transformmatrix_vector2M3.osl +0 -6
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_unpremult_color4.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_float.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector2.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise2d_vector3.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_float.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_vector2.osl +0 -4
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_worleynoise3d_vector3.osl +0 -4
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genmdl.mtlx +0 -14
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genmsl.mtlx +0 -14
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/targets/genosl.mtlx +0 -14
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/plugInfo.json +0 -58
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/usdMtlx/schema.usda +0 -42
- package/staging_area/Blender/blender.shared/usd/usdPhysics/resources/generatedSchema.usda +0 -926
- package/staging_area/Blender/blender.shared/usd/usdPhysics/resources/plugInfo.json +0 -215
- package/staging_area/Blender/blender.shared/usd/usdPhysics/resources/usdPhysics/schema.usda +0 -879
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- package/staging_area/Blender/blender.shared/usd/usdProc/resources/plugInfo.json +0 -29
- package/staging_area/Blender/blender.shared/usd/usdProc/resources/usdProc/schema.usda +0 -45
- package/staging_area/Blender/blender.shared/usd/usdProcImaging/resources/plugInfo.json +0 -22
- package/staging_area/Blender/blender.shared/usd/usdRender/resources/generatedSchema.usda +0 -335
- package/staging_area/Blender/blender.shared/usd/usdRender/resources/plugInfo.json +0 -80
- package/staging_area/Blender/blender.shared/usd/usdRender/resources/usdRender/schema.usda +0 -436
- package/staging_area/Blender/blender.shared/usd/usdRi/resources/generatedSchema.usda +0 -38
- package/staging_area/Blender/blender.shared/usd/usdRi/resources/plugInfo.json +0 -51
- package/staging_area/Blender/blender.shared/usd/usdRi/resources/usdRi/schema.usda +0 -157
- package/staging_area/Blender/blender.shared/usd/usdRiPxrImaging/resources/plugInfo.json +0 -53
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- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/primvarReader.glslfx +0 -18
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/shaderDefs.usda +0 -475
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/transform2d.glslfx +0 -18
- package/staging_area/Blender/blender.shared/usd/usdShaders/resources/shaders/uvTexture.glslfx +0 -18
- package/staging_area/Blender/blender.shared/usd/usdSkel/resources/generatedSchema.usda +0 -249
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- package/staging_area/Blender/blender.shared/usd/usdSkelImaging/resources/shaders/skinning.glslfx +0 -265
- package/staging_area/Blender/blender.shared/usd/usdSkelValidators/resources/plugInfo.json +0 -27
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- package/staging_area/Blender/blender.shared/usd/usdUI/resources/plugInfo.json +0 -62
- package/staging_area/Blender/blender.shared/usd/usdUI/resources/usdUI/schema.usda +0 -288
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- package/staging_area/Blender/blender.shared/usd/usdValidation/resources/plugInfo.json +0 -24
- package/staging_area/Blender/blender.shared/usd/usdVol/resources/generatedSchema.usda +0 -340
- package/staging_area/Blender/blender.shared/usd/usdVol/resources/plugInfo.json +0 -73
- package/staging_area/Blender/blender.shared/usd/usdVol/resources/usdVol/schema.usda +0 -144
- package/staging_area/Blender/blender.shared/usd/usdVolImaging/resources/plugInfo.json +0 -29
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vec3 GetNormal(vec3 Neye, int index, vec2 localST)
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--- --------------------------------------------------------------------------
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--- --------------------------------------------------------------------------
|
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84
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-- glsl MeshNormal.Flat
|
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85
|
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86
|
-
vec3 GetNormal(vec3 Neye, int index)
|
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-
{
|
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88
|
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vec3 normal = vec3(0);
|
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89
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-
#if defined(HD_HAS_flatNormals)
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90
|
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normal = vec3(HdGet_flatNormals(index).xyz);
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#elif defined(HD_HAS_packedFlatNormals)
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normal = vec3(HdGet_packedFlatNormals(index).xyz);
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#endif
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|
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95
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MAT4 transformInv = ApplyInstanceTransformInverse(HdGet_transformInverse());
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-
normal = vec4(transpose(transformInv * GetWorldToViewInverseMatrix()) *
|
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vec4(normal,0)).xyz;
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|
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|
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if (length(normal) > 0.0)
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normal = normalize(normal);
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return normal;
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}
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vec3 GetNormal(vec3 Neye, int index, vec2 localST)
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{
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return GetNormal(Neye, index);
|
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}
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109
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-
--- --------------------------------------------------------------------------
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110
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-
-- glsl MeshNormal.Fragment.ScreenSpace
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112
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-
FORWARD_DECL(vec3 ComputeScreenSpaceNeye());
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vec3 GetNormal(vec3 Neye, int index)
|
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{
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return ComputeScreenSpaceNeye();
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}
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119
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vec3 GetNormal(vec3 Neye, int index, vec2 localST)
|
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{
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return GetNormal(Neye, index);
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}
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--- --------------------------------------------------------------------------
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-- glsl MeshNormal.Pass
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127
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vec3 GetNormal(vec3 Neye, int index)
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{
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return Neye;
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}
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vec3 GetNormal(vec3 Neye, int index, vec2 localST)
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{
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return GetNormal(Neye, index);
|
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-
}
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|
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137
|
-
--- --------------------------------------------------------------------------
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138
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-- glsl MeshNormal.Geometry.Flat
|
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139
|
-
|
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140
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-
vec3 GetTriGeometryNormal(vec3 Neye, vec4 Peye0, vec4 Peye1, vec4 Peye2,
|
|
141
|
-
bool isFlipped)
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142
|
-
{
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|
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// ignore vertex normal and compute flat facing normal
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vec3 n = normalize(cross(Peye1.xyz - Peye0.xyz, Peye2.xyz - Peye0.xyz));
|
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145
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return isFlipped ? -n : n;
|
|
146
|
-
}
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|
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vec3 GetQuadGeometryNormal(vec3 Neye,
|
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vec4 Peye0, vec4 Peye1, vec4 Peye2, vec4 Peye3,
|
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-
bool isFlipped)
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{
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// 0---3
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// |. |
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// | . |
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|
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// | .|
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// 1---2
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157
|
-
// ignore vertex normal and compute flat facing normal
|
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158
|
-
// average diagonal cross products to deal with co-linear edges
|
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159
|
-
vec3 A0 = Peye2.xyz - Peye3.xyz;
|
|
160
|
-
vec3 B0 = Peye0.xyz - Peye3.xyz;
|
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161
|
-
vec3 A1 = Peye0.xyz - Peye1.xyz;
|
|
162
|
-
vec3 B1 = Peye2.xyz - Peye1.xyz;
|
|
163
|
-
vec3 n = normalize(cross(B0, A0) + cross(B1, A1));
|
|
164
|
-
return isFlipped ? -n : n;
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
--- --------------------------------------------------------------------------
|
|
168
|
-
-- glsl MeshNormal.Geometry.NoFlat
|
|
169
|
-
|
|
170
|
-
vec3 GetTriGeometryNormal(vec3 Neye, vec4 Peye0, vec4 Peye1, vec4 Peye2,
|
|
171
|
-
bool isFlipped)
|
|
172
|
-
{
|
|
173
|
-
return Neye;
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
vec3 GetQuadGeometryNormal(vec3 Neye,
|
|
177
|
-
vec4 Peye0, vec4 Peye1, vec4 Peye2, vec4 Peye3,
|
|
178
|
-
bool isFlipped)
|
|
179
|
-
{
|
|
180
|
-
return Neye;
|
|
181
|
-
}
|
|
182
|
-
|
|
183
|
-
--- --------------------------------------------------------------------------
|
|
184
|
-
-- glsl MeshNormal.Fragment.SingleSided
|
|
185
|
-
|
|
186
|
-
vec3 GetShadingNormal(vec3 N, bool isFlipped)
|
|
187
|
-
{
|
|
188
|
-
// the fragment shader takes already-flipped-normals.
|
|
189
|
-
// no need to flip here.
|
|
190
|
-
return N;
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
--- --------------------------------------------------------------------------
|
|
194
|
-
-- glsl MeshNormal.Fragment.DoubleSided
|
|
195
|
-
|
|
196
|
-
vec3 GetShadingNormal(vec3 N, bool isFlipped)
|
|
197
|
-
{
|
|
198
|
-
// note that negative scaling isn't taken into account in gl_FrontFacing
|
|
199
|
-
// so we have to consider isFlipped here too.
|
|
200
|
-
return (isFlipped != gl_FrontFacing) ? N : -N;
|
|
201
|
-
}
|
|
@@ -1,326 +0,0 @@
|
|
|
1
|
-
-- glslfx version 0.1
|
|
2
|
-
|
|
3
|
-
//
|
|
4
|
-
// Copyright 2016 Pixar
|
|
5
|
-
//
|
|
6
|
-
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
-
// https://openusd.org/license.
|
|
8
|
-
//
|
|
9
|
-
|
|
10
|
-
--- This is what an import might look like.
|
|
11
|
-
--- #import $TOOLS/hdSt/shaders/meshWire.glslfx
|
|
12
|
-
|
|
13
|
-
--- --------------------------------------------------------------------------
|
|
14
|
-
-- glsl MeshWire.Fragment.EdgeMaskTriangle
|
|
15
|
-
|
|
16
|
-
vec3 GetPrimitiveEdgeMask()
|
|
17
|
-
{
|
|
18
|
-
// A value of one in this mask hides the corresponding edge.
|
|
19
|
-
// (See hd/meshUtil.cpp)
|
|
20
|
-
return vec3(0, GetEdgeFlag() & 1, GetEdgeFlag() & 2);
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
--- --------------------------------------------------------------------------
|
|
24
|
-
-- glsl MeshWire.Fragment.EdgeMaskQuad
|
|
25
|
-
|
|
26
|
-
vec3 GetPrimitiveEdgeMask()
|
|
27
|
-
{
|
|
28
|
-
// A value of one in this mask hides the corresponding edge.
|
|
29
|
-
// (See hd/meshUtil.cpp)
|
|
30
|
-
return vec3(GetEdgeFlag() != 0, 1, 0);
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
--- --------------------------------------------------------------------------
|
|
34
|
-
-- glsl MeshWire.Fragment.EdgeMaskTriQuad
|
|
35
|
-
|
|
36
|
-
vec3 GetPrimitiveEdgeMask()
|
|
37
|
-
{
|
|
38
|
-
// A value of one in this mask hides the corresponding edge.
|
|
39
|
-
// (See hd/meshUtil.cpp)
|
|
40
|
-
if (GetTriQuadID() == 0) {
|
|
41
|
-
return vec3(GetEdgeFlag() != 0, 1, 0);
|
|
42
|
-
} else {
|
|
43
|
-
return vec3(0, 1, GetEdgeFlag() != 0);
|
|
44
|
-
}
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
--- --------------------------------------------------------------------------
|
|
48
|
-
-- glsl MeshWire.Fragment.EdgeMaskRefinedQuad
|
|
49
|
-
|
|
50
|
-
vec3 GetPrimitiveEdgeMask()
|
|
51
|
-
{
|
|
52
|
-
// Hide the common edge between the pair of rasterized triangles.
|
|
53
|
-
return vec3(0,1,0);
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
--- --------------------------------------------------------------------------
|
|
57
|
-
-- glsl MeshWire.Fragment.EdgeMaskNone
|
|
58
|
-
|
|
59
|
-
vec3 GetPrimitiveEdgeMask()
|
|
60
|
-
{
|
|
61
|
-
return vec3(0);
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
--- --------------------------------------------------------------------------
|
|
65
|
-
-- glsl MeshWire.Fragment.EdgeCommon
|
|
66
|
-
|
|
67
|
-
// Returns the distance of the current fragment (in viewport pixel units) from
|
|
68
|
-
// the nearest edge.
|
|
69
|
-
float GetMinEdgeDistance()
|
|
70
|
-
{
|
|
71
|
-
// Hide triangle edges by adding edge mask.
|
|
72
|
-
vec3 param = GetEdgeCoord() + GetPrimitiveEdgeMask();
|
|
73
|
-
vec3 edgeDistance = max(vec3(0.0), param / fwidth(param));
|
|
74
|
-
return min(edgeDistance.x,
|
|
75
|
-
min(edgeDistance.y,
|
|
76
|
-
edgeDistance.z));
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
// Use edge distance to compute a smooth opacity falloff for good looking edges.
|
|
80
|
-
float GetEdgeFalloff(float d) {
|
|
81
|
-
return exp2(-4 * d * d);
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
float GetEdgeOpacity() {
|
|
85
|
-
return GetEdgeFalloff(GetMinEdgeDistance());
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
--- --------------------------------------------------------------------------
|
|
89
|
-
-- glsl MeshWire.Fragment.EdgeTriQuadPTVS
|
|
90
|
-
|
|
91
|
-
// Returns the distance of the current fragment (in viewport pixel units) from
|
|
92
|
-
// the nearest edge.
|
|
93
|
-
float GetMinEdgeDistance()
|
|
94
|
-
{
|
|
95
|
-
vec2 leftBottom = GetEdgeCoord().xy;
|
|
96
|
-
vec2 rightTop = vec2(1.0) - leftBottom;
|
|
97
|
-
|
|
98
|
-
vec4 param = vec4(leftBottom.y, rightTop.x, rightTop.y, leftBottom.x);
|
|
99
|
-
vec4 edgeDistance = max(vec4(0.0), param / fwidth(param));
|
|
100
|
-
|
|
101
|
-
// Hide internal edges introduced by quadrangulation
|
|
102
|
-
if (GetEdgeFlag() != 0) edgeDistance.yz += vec2(2.0);
|
|
103
|
-
|
|
104
|
-
return min(min(edgeDistance.x, edgeDistance.y),
|
|
105
|
-
min(edgeDistance.z, edgeDistance.w));
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
// Use edge distance to compute a smooth opacity falloff for good looking edges.
|
|
109
|
-
float GetEdgeFalloff(float d) {
|
|
110
|
-
return exp2(-4 * d * d);
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
float GetEdgeOpacity() {
|
|
114
|
-
return GetEdgeFalloff(GetMinEdgeDistance());
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
--- --------------------------------------------------------------------------
|
|
118
|
-
-- glsl MeshWire.Fragment.EdgeParam
|
|
119
|
-
|
|
120
|
-
vec3 GetEdgeParamTriangle()
|
|
121
|
-
{
|
|
122
|
-
// Expand barycentric coordinates
|
|
123
|
-
vec2 param = GetPatchCoord(0).xy;
|
|
124
|
-
vec3 barycentric = vec3(param.x, param.y, 1 - param.x - param.y);
|
|
125
|
-
|
|
126
|
-
// Match triangle edge order
|
|
127
|
-
return barycentric.yzx;
|
|
128
|
-
}
|
|
129
|
-
|
|
130
|
-
vec3 GetEdgeDistanceTriangle()
|
|
131
|
-
{
|
|
132
|
-
vec3 param = GetEdgeParamTriangle();
|
|
133
|
-
return max(vec3(0.0), param / fwidth(param));
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
vec4 GetEdgeParamQuad()
|
|
137
|
-
{
|
|
138
|
-
// Expand coordinates to opposite corners of quad
|
|
139
|
-
vec2 leftBottom = GetPatchCoord(0).xy;
|
|
140
|
-
vec2 rightTop = vec2(1.0) - leftBottom;
|
|
141
|
-
|
|
142
|
-
// Match quad edge order
|
|
143
|
-
return vec4(leftBottom.y, rightTop.x, rightTop.y, leftBottom.x);
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
vec4 GetEdgeDistanceQuad()
|
|
147
|
-
{
|
|
148
|
-
vec4 param = GetEdgeParamQuad();
|
|
149
|
-
return max(vec4(0.0), param / fwidth(param));
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
--- --------------------------------------------------------------------------
|
|
153
|
-
-- glsl MeshPatchWire.Fragment.PatchEdgeTriangle
|
|
154
|
-
|
|
155
|
-
// Override for subdivided faces to make the boundary of the face stand out.
|
|
156
|
-
float GetEdgeOpacityForPatch()
|
|
157
|
-
{
|
|
158
|
-
// Distance in pixels from triangle patch edges.
|
|
159
|
-
vec3 patchEdgeDistance = GetEdgeDistanceTriangle();
|
|
160
|
-
|
|
161
|
-
const float patchEdgeMinDistance =
|
|
162
|
-
min(patchEdgeDistance.x, min(patchEdgeDistance.y, patchEdgeDistance.z));
|
|
163
|
-
|
|
164
|
-
// Reduce the opacity of edges not on patch boundaries
|
|
165
|
-
if (patchEdgeMinDistance > 1.0) {
|
|
166
|
-
return 0.3 * GetEdgeOpacity();
|
|
167
|
-
}
|
|
168
|
-
|
|
169
|
-
// Use distance to patch edge rather than distance to primitive edge
|
|
170
|
-
return GetEdgeFalloff(patchEdgeMinDistance);
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
--- --------------------------------------------------------------------------
|
|
174
|
-
-- glsl MeshPatchWire.Fragment.PatchEdgeQuad
|
|
175
|
-
|
|
176
|
-
// Override for subdivided faces to make the boundary of the face stand out.
|
|
177
|
-
float GetEdgeOpacityForPatch()
|
|
178
|
-
{
|
|
179
|
-
// Distance in pixels from quad patch edges.
|
|
180
|
-
vec4 patchEdgeDistance = GetEdgeDistanceQuad();
|
|
181
|
-
|
|
182
|
-
// Hide sub-patch internal edges introduced by quadrangulation
|
|
183
|
-
if (GetEdgeFlag() != 0) patchEdgeDistance.yz += vec2(2.0);
|
|
184
|
-
|
|
185
|
-
const float patchEdgeMinDistance =
|
|
186
|
-
min(min(patchEdgeDistance.x, patchEdgeDistance.y),
|
|
187
|
-
min(patchEdgeDistance.z, patchEdgeDistance.w));
|
|
188
|
-
|
|
189
|
-
// Reduce the opacity of edges not on patch boundaries
|
|
190
|
-
if (patchEdgeMinDistance > 1.0) {
|
|
191
|
-
return 0.3 * GetEdgeOpacity();
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
// Use distance to patch edge rather than distance to primitive edge
|
|
195
|
-
return GetEdgeFalloff(patchEdgeMinDistance);
|
|
196
|
-
}
|
|
197
|
-
|
|
198
|
-
--- --------------------------------------------------------------------------
|
|
199
|
-
-- glsl MeshWire.Fragment.FinalEdgeOpacityNoForce
|
|
200
|
-
|
|
201
|
-
vec4 ApplyFinalEdgeOpacity(vec4 Cfill, float p)
|
|
202
|
-
{
|
|
203
|
-
return Cfill;
|
|
204
|
-
}
|
|
205
|
-
|
|
206
|
-
--- --------------------------------------------------------------------------
|
|
207
|
-
-- glsl MeshWire.Fragment.FinalEdgeOpacityForce
|
|
208
|
-
|
|
209
|
-
vec4 ApplyFinalEdgeOpacity(vec4 Cfill, float p)
|
|
210
|
-
{
|
|
211
|
-
Cfill.a = mix(Cfill.a, 1, p);
|
|
212
|
-
return Cfill;
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
--- --------------------------------------------------------------------------
|
|
216
|
-
-- glsl MeshWire.Fragment.NoEdge
|
|
217
|
-
|
|
218
|
-
vec4 ApplyEdgeColor(vec4 Cfill, vec4 patchCoord)
|
|
219
|
-
{
|
|
220
|
-
return Cfill;
|
|
221
|
-
}
|
|
222
|
-
|
|
223
|
-
// Return a large value, signifying that the fragment isn't near an edge.
|
|
224
|
-
float GetMinEdgeDistance()
|
|
225
|
-
{
|
|
226
|
-
return 1000.0;
|
|
227
|
-
}
|
|
228
|
-
|
|
229
|
-
--- --------------------------------------------------------------------------
|
|
230
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-- glsl MeshWire.Fragment.EdgeOnSurface
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231
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-
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232
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-
vec4 ApplyEdgeColor(vec4 Cfill, vec4 patchCoord)
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233
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{
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234
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float p = GetEdgeOpacity();
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235
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-
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236
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vec4 wireColor = GetWireframeColor();
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237
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-
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238
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// If wireColor is unset (zero), the fill color is just dimmed a bit.
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239
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if (all(equal(wireColor, vec4(0)))) wireColor.a = 0.5;
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240
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-
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|
241
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vec4 Cedge = vec4(mix(Cfill.rgb, wireColor.rgb, wireColor.a), 1);
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242
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Cfill.rgb = mix(Cfill.rgb, Cedge.rgb, p);
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243
|
-
|
|
244
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-
return ApplyFinalEdgeOpacity(Cfill, p);
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|
245
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-
}
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|
246
|
-
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247
|
-
--- --------------------------------------------------------------------------
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|
248
|
-
-- glsl MeshWire.Fragment.EdgeOnlyBlendColor
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|
249
|
-
|
|
250
|
-
vec4 ApplyEdgeColor(vec4 Cfill, vec4 patchCoord)
|
|
251
|
-
{
|
|
252
|
-
float p = GetEdgeOpacity();
|
|
253
|
-
if (p < 0.5) discard;
|
|
254
|
-
|
|
255
|
-
vec4 wireColor = GetWireframeColor();
|
|
256
|
-
|
|
257
|
-
// If wireColor is unset (zero), ignore it altogether
|
|
258
|
-
|
|
259
|
-
Cfill.rgb = mix(Cfill.rgb, wireColor.rgb, wireColor.a);
|
|
260
|
-
|
|
261
|
-
return ApplyFinalEdgeOpacity(Cfill, p);
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
--- --------------------------------------------------------------------------
|
|
265
|
-
-- glsl MeshWire.Fragment.EdgeOnlyNoBlend
|
|
266
|
-
|
|
267
|
-
vec4 ApplyEdgeColor(vec4 Cfill, vec4 patchCoord)
|
|
268
|
-
{
|
|
269
|
-
float p = GetEdgeOpacity();
|
|
270
|
-
if (p < 0.5) discard;
|
|
271
|
-
|
|
272
|
-
return ApplyFinalEdgeOpacity(Cfill, p);
|
|
273
|
-
}
|
|
274
|
-
|
|
275
|
-
--- --------------------------------------------------------------------------
|
|
276
|
-
-- glsl MeshWire.Fragment.EdgeCoord.Barycentric
|
|
277
|
-
|
|
278
|
-
vec3 GetEdgeCoord()
|
|
279
|
-
{
|
|
280
|
-
return GetBarycentricCoord();
|
|
281
|
-
}
|
|
282
|
-
|
|
283
|
-
--- --------------------------------------------------------------------------
|
|
284
|
-
-- glsl MeshWire.Fragment.EdgeCoord.Tess
|
|
285
|
-
|
|
286
|
-
vec2 GetEdgeCoord()
|
|
287
|
-
{
|
|
288
|
-
return GetTessCoord();
|
|
289
|
-
}
|
|
290
|
-
|
|
291
|
-
--- --------------------------------------------------------------------------
|
|
292
|
-
-- glsl MeshWire.Fragment.EdgeCoord.TessTriangle
|
|
293
|
-
|
|
294
|
-
vec3 GetEdgeCoord()
|
|
295
|
-
{
|
|
296
|
-
return GetTessCoordTriangle();
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
--- --------------------------------------------------------------------------
|
|
300
|
-
-- glsl MeshPatchWire.Fragment.EdgeOnSurface
|
|
301
|
-
|
|
302
|
-
vec4 ApplyEdgeColor(vec4 Cfill, vec4 patchCoord)
|
|
303
|
-
{
|
|
304
|
-
float p = GetEdgeOpacityForPatch();
|
|
305
|
-
|
|
306
|
-
vec4 wireColor = GetWireframeColor();
|
|
307
|
-
|
|
308
|
-
// If wireColor is unset (zero), the fill color is just dimmed a bit.
|
|
309
|
-
if (all(equal(wireColor, vec4(0)))) wireColor.a = 0.5;
|
|
310
|
-
|
|
311
|
-
vec4 Cedge = vec4(mix(Cfill.rgb, wireColor.rgb, wireColor.a), 1);
|
|
312
|
-
Cfill.rgb = mix(Cfill.rgb, Cedge.rgb, p);
|
|
313
|
-
|
|
314
|
-
return ApplyFinalEdgeOpacity(Cfill, p);
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
--- --------------------------------------------------------------------------
|
|
318
|
-
-- glsl MeshPatchWire.Fragment.EdgeOnly
|
|
319
|
-
|
|
320
|
-
vec4 ApplyEdgeColor(vec4 Cfill, vec4 patchCoord)
|
|
321
|
-
{
|
|
322
|
-
float p = GetEdgeOpacity();
|
|
323
|
-
if (p < 0.5) discard;
|
|
324
|
-
|
|
325
|
-
return ApplyFinalEdgeOpacity(Cfill, p);
|
|
326
|
-
}
|
|
@@ -1,66 +0,0 @@
|
|
|
1
|
-
-- glslfx version 0.1
|
|
2
|
-
|
|
3
|
-
//
|
|
4
|
-
// Copyright 2021 Pixar
|
|
5
|
-
//
|
|
6
|
-
// Licensed under the terms set forth in the LICENSE.txt file available at
|
|
7
|
-
// https://openusd.org/license.
|
|
8
|
-
//
|
|
9
|
-
|
|
10
|
-
--- This is what an import might look like.
|
|
11
|
-
--- #import $TOOLS/hdSt/shaders/overlayShader.glslfx
|
|
12
|
-
|
|
13
|
-
---
|
|
14
|
-
--- The fallback overlay shader is used as a replacement shader if the
|
|
15
|
-
--- original material shader failed to compile. It needs to
|
|
16
|
-
--- define both the surfaceShader() and displacementShader() terminals.
|
|
17
|
-
---
|
|
18
|
-
-- configuration
|
|
19
|
-
{
|
|
20
|
-
"techniques": {
|
|
21
|
-
"default": {
|
|
22
|
-
"displacementShader": {
|
|
23
|
-
"source": [ "Overlay.Displacement" ]
|
|
24
|
-
},
|
|
25
|
-
"surfaceShader": {
|
|
26
|
-
"source": [ "Overlay.Surface" ]
|
|
27
|
-
}
|
|
28
|
-
}
|
|
29
|
-
}
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
--- --------------------------------------------------------------------------
|
|
33
|
-
-- glsl Overlay.Surface
|
|
34
|
-
|
|
35
|
-
vec4 surfaceShader(vec4 Peye, vec3 Neye, vec4 color, vec4 patchCoord)
|
|
36
|
-
{
|
|
37
|
-
float d = 1.0;
|
|
38
|
-
vec4 bg = vec4(0,0,0,1);
|
|
39
|
-
|
|
40
|
-
#ifdef HD_HAS_depthReadback
|
|
41
|
-
d = texelFetch(HdGetSampler_depthReadback(), ivec2(gl_FragCoord.xy),
|
|
42
|
-
0).x;
|
|
43
|
-
#endif
|
|
44
|
-
|
|
45
|
-
#ifdef HD_HAS_colorReadback
|
|
46
|
-
bg = texelFetch(HdGetSampler_colorReadback(), ivec2(gl_FragCoord.xy),
|
|
47
|
-
0);
|
|
48
|
-
#endif
|
|
49
|
-
|
|
50
|
-
vec4 colorOut = color;
|
|
51
|
-
if (d <= gl_FragCoord.z) {
|
|
52
|
-
const float showThroughAlpha = 0.3;
|
|
53
|
-
float adjAlpha = showThroughAlpha * color.a;
|
|
54
|
-
colorOut.rgb = color.rgb*adjAlpha + bg.rgb*bg.a*(1-adjAlpha);
|
|
55
|
-
colorOut.a = adjAlpha + bg.a*(1.0-adjAlpha);
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
return colorOut;
|
|
59
|
-
}
|
|
60
|
-
--- --------------------------------------------------------------------------
|
|
61
|
-
-- glsl Overlay.Displacement
|
|
62
|
-
|
|
63
|
-
vec4 displacementShader(int index, vec4 Peye, vec3 Neye, vec4 patchCoord)
|
|
64
|
-
{
|
|
65
|
-
return Peye;
|
|
66
|
-
}
|