@tushar-br/editing-pack 1.0.195 → 1.0.196

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (463) hide show
  1. package/package.json +1 -1
  2. package/staging_area/Blender/BlendThumb.dll +0 -0
  3. package/staging_area/Blender/BlendThumb.lib +0 -0
  4. package/staging_area/Blender/blender.shared/usd_ms.dll +0 -0
  5. package/staging_area/Blender/blender.shared/vulkan-1.dll +0 -0
  6. package/staging_area/Blender/blender_cpu_check.dll +0 -0
  7. package/staging_area/Blender/blender_cpu_check.lib +0 -0
  8. package/staging_area/Blender/blender_debug_cycles.cmd +20 -0
  9. package/staging_area/Blender/blender_debug_gpu.cmd +21 -0
  10. package/staging_area/Blender/blender_debug_gpu_glitchworkaround.cmd +21 -0
  11. package/staging_area/Blender/blender_debug_log.cmd +20 -0
  12. package/staging_area/Blender/blender_factory_startup.cmd +20 -0
  13. package/staging_area/Blender/blender_factory_startup_vulkan.cmd +20 -0
  14. package/staging_area/Blender/blender_oculus.cmd +14 -0
  15. package/staging_area/Blender/blender_startup_opengl.cmd +4 -0
  16. package/staging_area/Blender/blender_startup_vulkan.cmd +4 -0
  17. package/staging_area/Blender/blender_system_info.cmd +16 -0
  18. package/staging_area/Blender/copyright.txt +39 -0
  19. package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
  20. package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
  21. package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
  22. package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
  23. package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
  24. package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
  25. package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
  26. package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
  27. package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
  28. package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
  29. package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
  30. package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
  31. package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
  32. package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
  33. package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +0 -23
  34. package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +0 -15
  35. package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +0 -15
  36. package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +0 -15
  37. package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +0 -23
  38. package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +0 -15
  39. package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +0 -14
  40. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +0 -124
  41. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +0 -543
  42. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +0 -265
  43. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +0 -310
  44. package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +0 -12
  45. package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +0 -24
  46. package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +0 -76
  47. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +0 -1365
  48. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +0 -439
  49. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +0 -280
  50. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +0 -237
  51. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +0 -59
  52. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +0 -27
  53. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +0 -47
  54. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +0 -97
  55. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +0 -448
  56. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +0 -103
  57. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +0 -217
  58. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +0 -53
  59. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +0 -1519
  60. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +0 -40
  61. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +0 -201
  62. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +0 -326
  63. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +0 -66
  64. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +0 -103
  65. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +0 -87
  66. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +0 -155
  67. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +0 -371
  68. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +0 -319
  69. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +0 -53
  70. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +0 -41
  71. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +0 -80
  72. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +0 -458
  73. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +0 -80
  74. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +0 -631
  75. package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
  76. package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +0 -22
  77. package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +0 -20
  78. package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +0 -14
  79. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +0 -52
  80. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +0 -53
  81. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +0 -57
  82. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +0 -48
  83. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +0 -93
  84. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +0 -138
  85. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +0 -405
  86. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +0 -56
  87. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +0 -55
  88. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +0 -55
  89. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +0 -53
  90. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +0 -54
  91. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +0 -53
  92. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +0 -51
  93. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +0 -53
  94. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +0 -476
  95. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +0 -46
  96. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +0 -107
  97. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
  98. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
  99. package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +0 -18
  100. package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +0 -18
  101. package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +0 -25
  102. package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +0 -20
  103. package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +0 -20
  104. package/staging_area/Blender/blender.shared/usd/plugInfo.json +0 -5
  105. package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +0 -94
  106. package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +0 -21
  107. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +0 -15
  108. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +0 -10
  109. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +0 -30
  110. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +0 -16
  111. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +0 -11
  112. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +0 -18
  113. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +0 -27
  114. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +0 -15
  115. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +0 -12
  116. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +0 -438
  117. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +0 -489
  118. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +0 -20
  119. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +0 -30
  120. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +0 -74
  121. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +0 -328
  122. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +0 -25
  123. package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +0 -146
  124. package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +0 -125
  125. package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +0 -538
  126. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +0 -2689
  127. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +0 -433
  128. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +0 -2775
  129. package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +0 -39
  130. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +0 -28
  131. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +0 -38
  132. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +0 -18
  133. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +0 -252
  134. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +0 -201
  135. package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +0 -340
  136. package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +0 -12
  137. package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +0 -1165
  138. package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +0 -266
  139. package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +0 -1511
  140. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +0 -95
  141. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +0 -40
  142. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +0 -214
  143. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +0 -20
  144. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +0 -140
  145. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +0 -695
  146. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +0 -52
  147. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +0 -123
  148. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +0 -163
  149. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +0 -45
  150. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +0 -20
  151. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +0 -172
  152. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +0 -103
  153. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +0 -27
  154. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +0 -41
  155. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +0 -41
  156. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +0 -60
  157. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +0 -28
  158. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +0 -22
  159. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +0 -676
  160. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +0 -431
  161. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +0 -362
  162. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +0 -166
  163. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +0 -309
  164. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +0 -128
  165. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +0 -438
  166. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +0 -110
  167. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +0 -392
  168. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +0 -13
  169. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +0 -5
  170. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +0 -8
  171. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +0 -13
  172. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +0 -13
  173. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +0 -5
  174. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +0 -8
  175. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +0 -13
  176. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +0 -53
  177. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +0 -206
  178. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +0 -80
  179. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +0 -759
  180. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +0 -30
  181. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +0 -234
  182. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +0 -1083
  183. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +0 -265
  184. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +0 -36
  185. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +0 -373
  186. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +0 -182
  187. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +0 -18
  188. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +0 -18
  189. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +0 -4474
  190. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +0 -18
  191. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +0 -444
  192. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +0 -388
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  194. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +0 -17
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@@ -1,595 +0,0 @@
1
- #usda 1.0
2
- (
3
- "This file describes the USD Shader schemata for code generation."
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- subLayers = [
5
- @usd/schema.usda@
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- ]
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- )
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-
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- over "GLOBAL" (
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- customData = {
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- string libraryName = "usdShade"
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- string libraryPath = "pxr/usd/usdShade"
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- dictionary libraryTokens = {
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- dictionary materialBind = {
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- string doc = """The name of the GeomSubset family used to
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- identify face subsets defined for the purpose of binding
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- materials to facesets.
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- """
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- }
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- dictionary full = {
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- string doc= """Possible value for 'connectability' metadata on
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- a UsdShadeInput. When connectability of an input is set to
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- "full", it implies that it can be connected to any input or
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- output.
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- """
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- }
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- dictionary interfaceOnly = {
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- string doc= """Possible value for 'connectability' metadata on
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- a UsdShadeInput. It implies that the input can only connect to
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- a NodeGraph Input (which represents an interface override, not
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- a render-time dataflow connection), or another Input whose
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- connectability is also 'interfaceOnly'.
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- """
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- }
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- dictionary outputs = {
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- string value = "outputs:"
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- string doc = """The prefix on shading attributes
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- denoting an output.
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- """
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- }
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- dictionary inputs = {
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- string value = "inputs:"
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- string doc = """The prefix on shading attributes
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- denoting an input.
45
- """
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- }
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- }
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- }
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- )
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- {
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- }
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-
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- class NodeGraph "NodeGraph" (
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- inherits = </Typed>
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- doc = """A node-graph is a container for shading nodes, as well as other
56
- node-graphs. It has a public input interface and provides a list of public
57
- outputs.
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-
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- <b>Node Graph Interfaces</b>
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-
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- One of the most important functions of a node-graph is to host the "interface"
62
- with which clients of already-built shading networks will interact. Please
63
- see \\ref UsdShadeNodeGraph_Interfaces "Interface Inputs" for a detailed
64
- explanation of what the interface provides, and how to construct and
65
- use it, to effectively share/instance shader networks.
66
-
67
- <b>Node Graph Outputs</b>
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-
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- These behave like outputs on a shader and are typically connected to an
70
- output on a shader inside the node-graph.
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- """
72
- customData = {
73
- dictionary extraPlugInfo = {
74
- bool providesUsdShadeConnectableAPIBehavior = 1
75
- }
76
- string extraIncludes = '''
77
- #include <utility>
78
- #include "pxr/usd/usd/editTarget.h"
79
- #include "pxr/usd/usd/relationship.h"
80
- #include "pxr/usd/usdShade/input.h"
81
- #include "pxr/usd/usdShade/output.h"
82
- #include "pxr/usd/usdShade/shader.h"
83
- #include "pxr/usd/usdShade/connectableAPIBehavior.h"'''
84
- }
85
- ) {
86
-
87
- }
88
-
89
-
90
- class Material "Material" (
91
- inherits = </NodeGraph>
92
- doc = """A Material provides a container into which multiple "render contexts"
93
- can add data that defines a "shading material" for a renderer. Typically
94
- this consists of one or more UsdShadeOutput properties connected to outputs
95
- of nested Shader prims - though a context/client is free to add
96
- any data that is suitable. We <b>strongly advise</b> that all contexts
97
- adopt the convention that all properties be prefixed with a namespace
98
- that identifies the context e.g. "token outputs:ri:surface.connect =
99
- </MyselfMaterial/previewSurface.outputs:surface".
100
-
101
- ## Binding Materials
102
-
103
- In the UsdShading model, geometry expresses a binding to a single Material or
104
- to a set of Materials partitioned by UsdGeomSubsets defined beneath the
105
- geometry; it is legal to bind a Material at the root (or other sub-prim) of
106
- a model, and then bind a different Material to individual gprims, but the
107
- meaning of inheritance and "ancestral overriding" of Material bindings is
108
- left to each render-target to determine. Since UsdGeom has no concept of
109
- shading, we provide the API for binding and unbinding geometry on the API
110
- schema UsdShadeMaterialBindingAPI.
111
-
112
- ## Material Variation
113
-
114
- The entire power of USD VariantSets and all the other composition
115
- operators can leveraged when encoding shading variation.
116
- UsdShadeMaterial provides facilities for a particular way of building
117
- "Material variants" in which neither the identity of the Materials themselves
118
- nor the geometry Material-bindings need to change - instead we vary the
119
- targeted networks, interface values, and even parameter values within
120
- a single variantSet.
121
- See \\ref UsdShadeMaterial_Variations "Authoring Material Variations"
122
- for more details.
123
-
124
- ## Materials Encapsulate their Networks in Namespace
125
-
126
- UsdShade requires that all of the shaders that "belong" to the Material
127
- live under the Material in namespace. This supports powerful, easy reuse
128
- of Materials, because it allows us to *reference* a Material from one
129
- asset (the asset might be a library of Materials) into another asset: USD
130
- references compose all descendant prims of the reference target into the
131
- referencer's namespace, which means that all of the referenced Material's
132
- shader networks will come along with the Material. When referenced in this
133
- way, Materials can also be [instanced](http://openusd.org/docs/USD-Glossary.html#USDGlossary-Instancing), for ease of deduplication and compactness.
134
- Finally, Material encapsulation also allows us to
135
- \\ref UsdShadeMaterial_BaseMaterial "specialize" child materials from
136
- parent materials.
137
-
138
- """
139
- customData = {
140
- dictionary extraPlugInfo = {
141
- bool providesUsdShadeConnectableAPIBehavior = 1
142
- }
143
- string extraIncludes = '''
144
- #include "pxr/usd/usd/variantSets.h"
145
- #include "pxr/usd/usdGeom/subset.h"
146
- #include "pxr/usd/usdShade/connectableAPI.h"'''
147
- dictionary schemaTokens = {
148
- dictionary materialVariant = {
149
- string doc = """The variant name of material variation
150
- described on a UsdShadeMaterial.
151
- """
152
- }
153
- dictionary surface = {
154
- string doc = """Describes the <i>surface</i> output
155
- terminal on a UsdShadeMaterial. It is used to define the
156
- terminal UsdShadeShader describing the surface of a
157
- UsdShadeMaterial.
158
- """
159
- }
160
- dictionary displacement = {
161
- string doc = """Describes the <i>displacement</i> output
162
- terminal on a UsdShadeMaterial. It is used to define the
163
- terminal UsdShadeShader describing the displacement of a
164
- UsdShadeMaterial.
165
- """
166
- }
167
- dictionary volume = {
168
- string doc = """Describes the <i>volume</i> output
169
- terminal on a UsdShadeMaterial. It is used to define the
170
- terminal UsdShadeShader describing the volume of a
171
- UsdShadeMaterial.
172
- """
173
- }
174
- dictionary universalRenderContext = {
175
- string value = ""
176
- string doc = """Possible value for the "renderContext" parameter
177
- in \\ref UsdShadeMaterial_Outputs API. Represents the universal
178
- renderContext. An output with a universal renderContext is
179
- applicable to all possible rendering contexts.
180
- """
181
- }
182
- }
183
- }
184
- )
185
- {
186
- token outputs:surface (
187
- doc = """Represents the universal "surface" output terminal of a
188
- material."""
189
- displayGroup = "Outputs"
190
- customData = {
191
- string apiName = "surface"
192
- }
193
- )
194
- token outputs:displacement (
195
- doc = """Represents the universal "displacement" output terminal of a
196
- material."""
197
- displayGroup = "Outputs"
198
- customData = {
199
- string apiName = "displacement"
200
- }
201
- )
202
- token outputs:volume (
203
- doc = """Represents the universal "volume" output terminal of a
204
- material."""
205
- displayGroup = "Outputs"
206
- customData = {
207
- string apiName = "volume"
208
- }
209
- )
210
- }
211
-
212
- class Shader "Shader" (
213
- inherits = </Typed>
214
- prepend apiSchemas = ["NodeDefAPI"]
215
- doc = """Base class for all USD shaders. Shaders are the building blocks
216
- of shading networks. While UsdShadeShader objects are not target specific,
217
- each renderer or application target may derive its own renderer-specific
218
- shader object types from this base, if needed.
219
-
220
- Objects of this class generally represent a single shading object, whether
221
- it exists in the target renderer or not. For example, a texture, a fractal,
222
- or a mix node.
223
-
224
- The UsdShadeNodeDefAPI provides attributes to uniquely identify the
225
- type of this node. The id resolution into a renderable shader target
226
- type of this node. The id resolution into a renderable shader target
227
- is deferred to the consuming application.
228
-
229
- The purpose of representing them in Usd is two-fold:
230
- \\li To represent, via "connections" the topology of the shading network
231
- that must be reconstructed in the renderer. Facilities for authoring and
232
- manipulating connections are encapsulated in the API schema
233
- UsdShadeConnectableAPI.
234
- \\li To present a (partial or full) interface of typed input parameters
235
- whose values can be set and overridden in Usd, to be provided later at
236
- render-time as parameter values to the actual render shader objects. Shader
237
- input parameters are encapsulated in the property schema UsdShadeInput.
238
- """
239
- customData = {
240
- dictionary extraPlugInfo = {
241
- bool providesUsdShadeConnectableAPIBehavior = 1
242
- }
243
- string extraIncludes = '''
244
- #include "pxr/usd/usdShade/input.h"
245
- #include "pxr/usd/usdShade/output.h"
246
- #include "pxr/usd/usdShade/tokens.h"
247
- #include "pxr/usd/sdr/declare.h"
248
- #include "pxr/usd/sdr/shaderNode.h"'''
249
- }
250
- ) {
251
- }
252
-
253
- class "NodeDefAPI"
254
- (
255
- inherits = </APISchemaBase>
256
- doc = """UsdShadeNodeDefAPI is an API schema that provides attributes
257
- for a prim to select a corresponding Shader Node Definition ("Sdr Node"),
258
- as well as to look up a runtime entry for that shader node in the
259
- form of an SdrShaderNode.
260
-
261
- UsdShadeNodeDefAPI is intended to be a pre-applied API schema for any
262
- prim type that wants to refer to the SdrRegistry for further implementation
263
- details about the behavior of that prim. The primary use in UsdShade
264
- itself is as UsdShadeShader, which is a basis for material shading networks
265
- (UsdShadeMaterial), but this is intended to be used in other domains
266
- that also use the Sdr node mechanism.
267
-
268
- This schema provides properties that allow a prim to identify an external
269
- node definition, either by a direct identifier key into the SdrRegistry
270
- (info:id), an asset to be parsed by a suitable SdrParserPlugin
271
- (info:sourceAsset), or an inline source code that must also be parsed
272
- (info:sourceCode); as well as a selector attribute to determine which
273
- specifier is active (info:implementationSource).
274
- """
275
- customData = {
276
- token apiSchemaType = "singleApply"
277
- string extraIncludes = """
278
- #include "pxr/usd/sdr/declare.h"
279
- #include "pxr/usd/sdr/shaderNode.h"
280
- """
281
- dictionary schemaTokens = {
282
- dictionary universalSourceType = {
283
- string value = ""
284
- string doc = """Possible value for the "sourceType" parameter
285
- in \\ref UsdShadeNodeDefAPI_ImplementationSource API. Represents
286
- the universal or fallback source type.
287
- """
288
- }
289
- dictionary sdrMetadata = {
290
- string doc = """Dictionary valued metadata key authored on
291
- Shader prims with implementationSource value of sourceAsset or
292
- sourceCode to pass along metadata to the shader parser or
293
- compiler. It is also used to author metadata on shader
294
- properties in a UsdShade-based shader definition file.
295
- """
296
- }
297
- dictionary subIdentifier = {
298
- string doc = """This identifier is used in conjunction with a
299
- specific source asset to indicate a particular definition within
300
- the source asset, if the source asset specifies more than one
301
- shader node definition.
302
- """
303
- }
304
- }
305
- }
306
- )
307
- {
308
- uniform token info:implementationSource = "id" (
309
- allowedTokens = ["id", "sourceAsset", "sourceCode"]
310
- doc = """Specifies the attribute that should be consulted to get the
311
- shader's implementation or its source code.
312
-
313
- * If set to "id", the "info:id" attribute's value is used to
314
- determine the shader source from the shader registry.
315
- * If set to "sourceAsset", the resolved value of the "info:sourceAsset"
316
- attribute corresponding to the desired implementation (or source-type)
317
- is used to locate the shader source. A source asset file may also
318
- specify multiple shader definitions, so there is an optional attribute
319
- "info:sourceAsset:subIdentifier" whose value should be used to indicate
320
- a particular shader definition from a source asset file.
321
- * If set to "sourceCode", the value of "info:sourceCode" attribute
322
- corresponding to the desired implementation (or source type) is used as
323
- the shader source.
324
- """
325
- customData = {
326
- string apiName = "implementationSource"
327
- }
328
- )
329
-
330
- uniform token info:id (
331
- doc = """The id is an identifier for the type or purpose of the
332
- shader. E.g.: Texture or FractalFloat.
333
- The use of this id will depend on the render context: some will turn it
334
- into an actual shader path, some will use it to generate shader source
335
- code dynamically.
336
-
337
- \\sa SetShaderId()
338
- """
339
- customData = {
340
- string apiName = "id"
341
- }
342
- )
343
- }
344
-
345
- class "ConnectableAPI"
346
- (
347
- inherits = </APISchemaBase>
348
- doc = """UsdShadeConnectableAPI is an API schema that provides a common
349
- interface for creating outputs and making connections between shading
350
- parameters and outputs. The interface is common to all UsdShade schemas
351
- that support Inputs and Outputs, which currently includes UsdShadeShader,
352
- UsdShadeNodeGraph, and UsdShadeMaterial .
353
-
354
- One can construct a UsdShadeConnectableAPI directly from a UsdPrim, or
355
- from objects of any of the schema classes listed above. If it seems
356
- onerous to need to construct a secondary schema object to interact with
357
- Inputs and Outputs, keep in mind that any function whose purpose is either
358
- to walk material/shader networks via their connections, or to create such
359
- networks, can typically be written entirely in terms of
360
- UsdShadeConnectableAPI objects, without needing to care what the underlying
361
- prim type is.
362
-
363
- Additionally, the most common UsdShadeConnectableAPI behaviors
364
- (creating Inputs and Outputs, and making connections) are wrapped as
365
- convenience methods on the prim schema classes (creation) and
366
- UsdShadeInput and UsdShadeOutput.
367
- """
368
- customData = {
369
- token apiSchemaType = "nonApplied"
370
- string extraIncludes = '''
371
- #include "pxr/usd/usd/typed.h"
372
- #include "pxr/usd/usdShade/input.h"
373
- #include "pxr/usd/usdShade/output.h"
374
- #include "pxr/usd/usdShade/tokens.h"
375
- #include "pxr/usd/usdShade/types.h"'''
376
- }
377
- )
378
- {
379
- }
380
-
381
- class "MaterialBindingAPI"
382
- (
383
- inherits = </APISchemaBase>
384
- doc = """UsdShadeMaterialBindingAPI is an API schema that provides an
385
- interface for binding materials to prims or collections of prims
386
- (represented by UsdCollectionAPI objects).
387
-
388
- In the USD shading model, each renderable gprim computes a single
389
- <b>resolved Material</b> that will be used to shade the gprim (exceptions,
390
- of course, for gprims that possess UsdGeomSubsets, as each subset can be
391
- shaded by a different Material). A gprim <b>and each of its ancestor
392
- prims</b> can possess, through the MaterialBindingAPI, both a
393
- <b>direct</b> binding to a Material, and any number of
394
- <b>collection-based</b> bindings to Materials; each binding can be generic
395
- or declared for a particular <b>purpose</b>, and given a specific <b>binding
396
- strength</b>. It is the process of "material resolution" (see
397
- \\ref UsdShadeMaterialBindingAPI_MaterialResolution) that examines all of
398
- these bindings, and selects the one Material that best matches the
399
- client's needs.
400
-
401
- The intent of <b>purpose</b> is that each gprim should be able to resolve a
402
- Material for any given purpose, which implies it can have differently bound
403
- materials for different purposes. There are two <i>special</i> values of
404
- <b>purpose</b> defined in UsdShade, although the API fully supports
405
- specifying arbitrary values for it, for the sake of extensibility:
406
- <ul><li><b>UsdShadeTokens->full</b>: to be used when the purpose of the
407
- render is entirely to visualize the truest representation of a scene,
408
- considering all lighting and material information, at highest fidelity.</li>
409
- <li><b>UsdShadeTokens->preview</b>: to be used when the render is in
410
- service of a goal other than a high fidelity "full" render (such as scene
411
- manipulation, modeling, or realtime playback). Latency and speed are
412
- generally of greater concern for preview renders, therefore preview
413
- materials are generally designed to be "lighterweight" compared to full
414
- materials.</li></ul>
415
- A binding can also have no specific purpose at all, in which
416
- case, it is considered to be the fallback or all-purpose binding (denoted
417
- by the empty-valued token <b>UsdShadeTokens->allPurpose</b>).
418
-
419
- The <b>purpose</b> of a material binding is encoded in the name of the
420
- binding relationship.
421
- <ul><li>
422
- In the case of a direct binding, the <i>allPurpose</i> binding is
423
- represented by the relationship named <b>material:binding</b>.
424
- Special-purpose direct bindings are represented by relationships named
425
- <b>material:binding:<i>purpose</i></b>. A direct binding relationship
426
- must have a single target path that points to a <b>UsdShadeMaterial</b>.</li>
427
- <li>
428
- In the case of a collection-based binding, the <i>allPurpose</i> binding is
429
- represented by a relationship named
430
- <b>material:binding:collection:<i>bindingName</i></b>, where
431
- <b>bindingName</b> establishes an identity for the binding that is unique
432
- on the prim. Attempting to establish two collection bindings of the same
433
- name on the same prim will result in the first binding simply being
434
- overridden. A special-purpose collection-based binding is represented by a
435
- relationship named <b>material:binding:collection:<i>purpose:bindingName</i></b>.
436
- A collection-based binding relationship must have exacly two targets, one of
437
- which should be a collection-path (see
438
- \ref UsdCollectionAPI::GetCollectionPath()) and the other should point to a
439
- <b>UsdShadeMaterial</b>. In the future, we may allow a single collection
440
- binding to target multiple collections, if we can establish a reasonable
441
- round-tripping pattern for applications that only allow a single collection
442
- to be associated with each Material.
443
- </li>
444
- </ul>
445
-
446
- <b>Note:</b> Both <b>bindingName</b> and <b>purpose</b> must be
447
- non-namespaced tokens. This allows us to know the role of a binding
448
- relationship simply from the number of tokens in it.
449
- <ul><li><b>Two tokens</b>: the fallback, "all purpose", direct binding,
450
- <i>material:binding</i></li>
451
- <li><b>Three tokens</b>: a purpose-restricted, direct, fallback binding,
452
- e.g. material:binding:preview</li>
453
- <li><b>Four tokens</b>: an all-purpose, collection-based binding, e.g.
454
- material:binding:collection:metalBits</li>
455
- <li><b>Five tokens</b>: a purpose-restricted, collection-based binding,
456
- e.g. material:binding:collection:full:metalBits</li>
457
- </ul>
458
-
459
- A <b>binding-strength</b> value is used to specify whether a binding
460
- authored on a prim should be weaker or stronger than bindings that appear
461
- lower in namespace. We encode the binding strength with as token-valued
462
- metadata <b>'bindMaterialAs'</b> for future flexibility, even though for
463
- now, there are only two possible values:
464
- <i>UsdShadeTokens->weakerThanDescendants</i> and
465
- <i>UsdShadeTokens->strongerThanDescendants</i>. When binding-strength is
466
- not authored (i.e. empty) on a binding-relationship, the default behavior
467
- matches UsdShadeTokens->weakerThanDescendants.
468
-
469
- \\note If a material binding relationship is a built-in property defined as
470
- part of a typed prim's schema, a fallback value should not be provided for
471
- it. This is because the "material resolution" algorithm only conisders
472
- <i>authored</i> properties.
473
- """
474
- customData = {
475
- string extraIncludes = """
476
- #include "pxr/usd/usd/collectionAPI.h"
477
- #include "pxr/usd/usdGeom/subset.h"
478
- #include "pxr/usd/usdShade/material.h"
479
- #include <tbb/concurrent_unordered_map.h>"""
480
- dictionary schemaTokens = {
481
- dictionary materialBinding = {
482
- string value = "material:binding"
483
- string doc = """
484
- The relationship name on non-shading prims to
485
- denote a binding to a UsdShadeMaterial.
486
- """
487
- }
488
- dictionary materialBindingCollection = {
489
- string value = "material:binding:collection"
490
- string doc = """
491
- The relationship name on non-shading prims to
492
- denote a collection-based binding to a UsdShadeMaterial.
493
- """
494
- }
495
- dictionary allPurpose = {
496
- string value = ""
497
- string doc = """Possible value for the 'materialPurpose' parameter
498
- in the various methods available in UsdShadeMaterialBindingAPI.
499
- Its value is empty and its purpose is to represent a general
500
- purpose material-binding that applies in the absence of a
501
- specific-purpose binding.
502
- """
503
- }
504
- dictionary preview = {
505
- string doc = """Possible value for the 'materialPurpose'
506
- parameter in UsdShadeMaterialBindingAPI, to be used when the
507
- render is in service of a goal other than a high fidelity "full"
508
- render (such as scene manipulation, modeling, or realtime
509
- playback). Latency and speed are generally of greater concern
510
- for preview renders, therefore preview materials are generally
511
- designed to be "lighterweight" compared to full materials.
512
- """
513
- }
514
-
515
- dictionary full = {
516
- string doc= """Possible value for the 'materialPurpose'
517
- parameter in UsdShadeMaterialBindingAPI, to be used when the
518
- purpose of the render is entirely about visualizing the truest
519
- representation of a scene, considering all lighting and material
520
- information, at highest fidelity.
521
- """
522
- }
523
- dictionary bindMaterialAs = {
524
- string doc = """Token valued metadata key authored on a material
525
- binding relationship to indicate the strength of the binding
526
- relative to bindings authored on descendants.
527
- """
528
- }
529
- dictionary weakerThanDescendants = {
530
- string doc = """Possible value for 'bindMaterialAs' metadata on the
531
- collection-based material binding relationship. Indicates
532
- that the binding represented by the relationship is weaker than
533
- any bindings authored on the descendants."""
534
- }
535
- dictionary strongerThanDescendants = {
536
- string doc = """Possible value for 'bindMaterialAs' metadata on the
537
- collection-based material binding relationship. Indicates
538
- that the binding represented by the relationship is stronger than
539
- any bindings authored on the descendants."""
540
- }
541
- dictionary fallbackStrength = {
542
- string doc = """Sentinal value to be used for 'bindMaterialAs'
543
- metadata's default value. Clients should pass this in for the
544
- 'bindingStrength' argument to UsdShadeMaterialBindingAPI::Bind(),
545
- if they want to author the default value (weakerThanDescendants)
546
- sparsely. The value "fallbackStrength" never gets authored
547
- into scene description."""
548
- }
549
- }
550
- }
551
- )
552
- {
553
-
554
- }
555
-
556
- class "CoordSysAPI"
557
- (
558
- inherits = </APISchemaBase>
559
- doc = """UsdShadeCoordSysAPI provides a way to designate, name,
560
- and discover coordinate systems.
561
-
562
- Coordinate systems are implicitly established by UsdGeomXformable
563
- prims, using their local space. That coordinate system may be
564
- bound (i.e., named) from another prim. The binding is encoded
565
- as a single-target relationship.
566
- Coordinate system bindings apply to descendants of the prim
567
- where the binding is expressed, but names may be re-bound by
568
- descendant prims.
569
-
570
- CoordSysAPI is a multi-apply API schema, where instance names
571
- signify the named coordinate systems. The instance names are
572
- used with the "coordSys:" namespace to determine the binding
573
- to the UsdGeomXformable prim.
574
-
575
- Named coordinate systems are useful in shading (and other) workflows.
576
- An example is projection paint, which projects a texture
577
- from a certain view (the paint coordinate system), encoded as
578
- (e.g.) "rel coordSys:paint:binding". Using the paint coordinate frame
579
- avoids the need to assign a UV set to the object, and can be a
580
- concise way to project paint across a collection of objects with
581
- a single shared paint coordinate system.
582
- """
583
- customData = {
584
- token apiSchemaType = "multipleApply"
585
- token propertyNamespacePrefix = "coordSys"
586
- string extraIncludes = '''
587
- #include "pxr/usd/usdGeom/xformable.h"'''
588
- }
589
- )
590
- {
591
- rel binding (
592
- displayName = "Bound Coordinate System"
593
- doc = "Prim binding expressing the appropriate coordinate systems."
594
- )
595
- }
@@ -1,63 +0,0 @@
1
- {
2
- "Plugins": [
3
- {
4
- "Info": {
5
- "Validators": {
6
- "EncapsulationRulesValidator": {
7
- "doc": "Connectable prims (e.g. Shader, Material, etc) can only be nested inside other Container-like Connectable prims. Container-like prims include Material, NodeGraph, Light, LightFilter. Shader is not a Container-like prim."
8
- },
9
- "MaterialBindingApiAppliedValidator": {
10
- "doc": "Verify a prim has the MaterialBindingAPI applied if it has a material binding relationship."
11
- },
12
- "MaterialBindingCollectionValidator": {
13
- "doc": "Verify that a collection defining a material binding is well-formed",
14
- "schemaTypes": [
15
- "UsdShadeMaterialBindingAPI"
16
- ]
17
- },
18
- "MaterialBindingRelationships": {
19
- "doc": "All properties named 'material:binding' or in that namespace should be relationships."
20
- },
21
- "NormalMapTextureValidator" : {
22
- "doc": "UsdUVTexture nodes that feed the _inputs:normals_ of a UsdPreviewSurface must ensure that the data is encoded and scaled properly. Specifically, since normals are expected to be in the range [(-1,-1,-1), (1,1,1)], the Texture node must transform 8-bit textures from their [0..1] range by setting its _inputs:scale_ to (2, 2, 2, 1) and _inputs:bias_ to (-1, -1, -1, 0). Normal map data is commonly expected to be linearly encoded. However, many image-writing tools automatically set the profile of three-channel, 8-bit images to SRGB. To prevent an unwanted transformation, the UsdUVTexture's _inputs:sourceColorSpace_ must be set to raw.",
23
- "schemaTypes": [
24
- "UsdShadeShader"
25
- ]
26
- },
27
- "ShaderSdrCompliance": {
28
- "doc": "Shader prim's input types must be conforming to their appropriate sdf types in the respective sdr shader.",
29
- "schemaTypes": [
30
- "UsdShadeShader"
31
- ]
32
- },
33
- "SubsetMaterialBindFamilyName": {
34
- "doc": "Geom subsets with authored material bindings should have the 'materialBind' family name.",
35
- "keywords": [
36
- "UsdGeomSubset"
37
- ],
38
- "schemaTypes": [
39
- "UsdGeomSubset"
40
- ]
41
- },
42
- "SubsetsMaterialBindFamily": {
43
- "doc": "Geom subsets of the 'materialBind' family should have a restricted family type.",
44
- "keywords": [
45
- "UsdGeomSubset"
46
- ],
47
- "schemaTypes": [
48
- "UsdGeomImageable"
49
- ]
50
- },
51
- "keywords": [
52
- "UsdShadeValidators"
53
- ]
54
- }
55
- },
56
- "LibraryPath": "",
57
- "Name": "usdShadeValidators",
58
- "ResourcePath": "resources",
59
- "Root": "..",
60
- "Type": "library"
61
- }
62
- ]
63
- }
@@ -1,22 +0,0 @@
1
- {
2
- "Plugins": [
3
- {
4
- "Info": {
5
- "Types": {
6
- "UsdShadersDiscoveryPlugin" : {
7
- "bases": ["SdrDiscoveryPlugin"],
8
- "displayName": "USD-based shader definition discovery plugin."
9
- }
10
- },
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- # Allow usdShaders/shaders to be accessible by hio/glslfx.cpp's
12
- # ShaderResourceRegistry
13
- "ShaderResources": "shaders"
14
- },
15
- "LibraryPath": "",
16
- "Name": "usdShaders",
17
- "ResourcePath": "resources",
18
- "Root": "..",
19
- "Type": "library"
20
- }
21
- ]
22
- }