@tushar-br/editing-pack 1.0.195 → 1.0.196
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/staging_area/Blender/BlendThumb.dll +0 -0
- package/staging_area/Blender/BlendThumb.lib +0 -0
- package/staging_area/Blender/blender.shared/usd_ms.dll +0 -0
- package/staging_area/Blender/blender.shared/vulkan-1.dll +0 -0
- package/staging_area/Blender/blender_cpu_check.dll +0 -0
- package/staging_area/Blender/blender_cpu_check.lib +0 -0
- package/staging_area/Blender/blender_debug_cycles.cmd +20 -0
- package/staging_area/Blender/blender_debug_gpu.cmd +21 -0
- package/staging_area/Blender/blender_debug_gpu_glitchworkaround.cmd +21 -0
- package/staging_area/Blender/blender_debug_log.cmd +20 -0
- package/staging_area/Blender/blender_factory_startup.cmd +20 -0
- package/staging_area/Blender/blender_factory_startup_vulkan.cmd +20 -0
- package/staging_area/Blender/blender_oculus.cmd +14 -0
- package/staging_area/Blender/blender_startup_opengl.cmd +4 -0
- package/staging_area/Blender/blender_startup_vulkan.cmd +4 -0
- package/staging_area/Blender/blender_system_info.cmd +16 -0
- package/staging_area/Blender/copyright.txt +39 -0
- package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
- package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
- package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
- package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
- package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
- package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
- package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
- package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
- package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +0 -23
- package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +0 -23
- package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +0 -14
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +0 -124
- package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +0 -543
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +0 -265
- package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +0 -310
- package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +0 -12
- package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +0 -24
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +0 -76
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +0 -1365
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +0 -439
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +0 -280
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +0 -237
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +0 -59
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +0 -27
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +0 -47
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +0 -97
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +0 -448
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +0 -103
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +0 -217
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +0 -1519
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +0 -40
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +0 -201
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +0 -326
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +0 -66
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +0 -103
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +0 -87
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +0 -155
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +0 -371
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +0 -319
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +0 -41
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +0 -80
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +0 -458
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +0 -80
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +0 -631
- package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
- package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +0 -22
- package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +0 -14
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +0 -52
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +0 -57
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +0 -48
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +0 -93
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +0 -138
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +0 -405
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +0 -56
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +0 -55
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +0 -55
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +0 -54
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +0 -51
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +0 -53
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +0 -476
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +0 -46
- package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +0 -107
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
- package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
- package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +0 -18
- package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +0 -18
- package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +0 -25
- package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +0 -20
- package/staging_area/Blender/blender.shared/usd/plugInfo.json +0 -5
- package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +0 -94
- package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +0 -21
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +0 -15
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +0 -10
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +0 -30
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +0 -16
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +0 -11
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +0 -18
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +0 -27
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +0 -15
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +0 -12
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +0 -438
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +0 -489
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +0 -20
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +0 -30
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +0 -74
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +0 -328
- package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +0 -25
- package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +0 -146
- package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +0 -125
- package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +0 -538
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +0 -2689
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +0 -433
- package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +0 -2775
- package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +0 -39
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +0 -28
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +0 -38
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +0 -18
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +0 -252
- package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +0 -201
- package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +0 -340
- package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +0 -12
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +0 -1165
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +0 -266
- package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +0 -1511
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +0 -95
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +0 -40
- package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +0 -214
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +0 -140
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +0 -695
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +0 -52
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +0 -123
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +0 -163
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +0 -45
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +0 -20
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +0 -172
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +0 -103
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +0 -27
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +0 -41
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +0 -41
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +0 -60
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +0 -28
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +0 -22
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +0 -676
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +0 -431
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +0 -362
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +0 -166
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +0 -309
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +0 -128
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +0 -438
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +0 -110
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +0 -392
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +0 -5
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +0 -8
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +0 -13
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +0 -53
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +0 -206
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +0 -80
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +0 -759
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +0 -30
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +0 -234
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +0 -1083
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +0 -265
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +0 -36
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +0 -373
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +0 -182
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +0 -4474
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +0 -18
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +0 -444
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +0 -388
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genglsl/nprlib_genglsl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmsl/nprlib_genmsl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genosl/nprlib_genosl_impl.mtlx +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_defs.mtlx +0 -55
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/nprlib_ng.mtlx +0 -114
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_closure_type.glsl +0 -17
- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/pbrlib/genglsl/lib/mx_environment_fis.glsl +0 -69
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- package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/stdlib/genosl/mx_cellnoise3d_float.osl +0 -4
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UsdShadeMaterial provides facilities for a particular way of building
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"Material variants" in which neither the identity of the Materials themselves
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nor the geometry Material-bindings need to change - instead we vary the
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targeted networks, interface values, and even parameter values within
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a single variantSet.
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See \\ref UsdShadeMaterial_Variations "Authoring Material Variations"
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for more details.
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## Materials Encapsulate their Networks in Namespace
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UsdShade requires that all of the shaders that "belong" to the Material
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live under the Material in namespace. This supports powerful, easy reuse
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of Materials, because it allows us to *reference* a Material from one
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asset (the asset might be a library of Materials) into another asset: USD
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references compose all descendant prims of the reference target into the
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referencer's namespace, which means that all of the referenced Material's
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shader networks will come along with the Material. When referenced in this
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way, Materials can also be [instanced](http://openusd.org/docs/USD-Glossary.html#USDGlossary-Instancing), for ease of deduplication and compactness.
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Finally, Material encapsulation also allows us to
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\\ref UsdShadeMaterial_BaseMaterial "specialize" child materials from
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parent materials.
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"""
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customData = {
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dictionary extraPlugInfo = {
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bool providesUsdShadeConnectableAPIBehavior = 1
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}
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string extraIncludes = '''
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#include "pxr/usd/usd/variantSets.h"
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#include "pxr/usd/usdGeom/subset.h"
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#include "pxr/usd/usdShade/connectableAPI.h"'''
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dictionary schemaTokens = {
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dictionary materialVariant = {
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string doc = """The variant name of material variation
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described on a UsdShadeMaterial.
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"""
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}
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dictionary surface = {
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string doc = """Describes the <i>surface</i> output
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terminal on a UsdShadeMaterial. It is used to define the
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terminal UsdShadeShader describing the surface of a
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UsdShadeMaterial.
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"""
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}
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dictionary displacement = {
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string doc = """Describes the <i>displacement</i> output
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terminal on a UsdShadeMaterial. It is used to define the
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terminal UsdShadeShader describing the displacement of a
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UsdShadeMaterial.
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"""
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}
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dictionary volume = {
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string doc = """Describes the <i>volume</i> output
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terminal on a UsdShadeMaterial. It is used to define the
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terminal UsdShadeShader describing the volume of a
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UsdShadeMaterial.
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"""
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}
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dictionary universalRenderContext = {
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string value = ""
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string doc = """Possible value for the "renderContext" parameter
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in \\ref UsdShadeMaterial_Outputs API. Represents the universal
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renderContext. An output with a universal renderContext is
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applicable to all possible rendering contexts.
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"""
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}
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}
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}
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)
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{
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token outputs:surface (
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doc = """Represents the universal "surface" output terminal of a
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material."""
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displayGroup = "Outputs"
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customData = {
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string apiName = "surface"
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}
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)
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token outputs:displacement (
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doc = """Represents the universal "displacement" output terminal of a
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material."""
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displayGroup = "Outputs"
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customData = {
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string apiName = "displacement"
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}
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)
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token outputs:volume (
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doc = """Represents the universal "volume" output terminal of a
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material."""
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displayGroup = "Outputs"
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customData = {
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string apiName = "volume"
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}
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)
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}
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class Shader "Shader" (
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inherits = </Typed>
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prepend apiSchemas = ["NodeDefAPI"]
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doc = """Base class for all USD shaders. Shaders are the building blocks
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of shading networks. While UsdShadeShader objects are not target specific,
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each renderer or application target may derive its own renderer-specific
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shader object types from this base, if needed.
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Objects of this class generally represent a single shading object, whether
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it exists in the target renderer or not. For example, a texture, a fractal,
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or a mix node.
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The UsdShadeNodeDefAPI provides attributes to uniquely identify the
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type of this node. The id resolution into a renderable shader target
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type of this node. The id resolution into a renderable shader target
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is deferred to the consuming application.
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The purpose of representing them in Usd is two-fold:
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\\li To represent, via "connections" the topology of the shading network
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that must be reconstructed in the renderer. Facilities for authoring and
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manipulating connections are encapsulated in the API schema
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UsdShadeConnectableAPI.
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\\li To present a (partial or full) interface of typed input parameters
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whose values can be set and overridden in Usd, to be provided later at
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|
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render-time as parameter values to the actual render shader objects. Shader
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input parameters are encapsulated in the property schema UsdShadeInput.
|
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|
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"""
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customData = {
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dictionary extraPlugInfo = {
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|
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bool providesUsdShadeConnectableAPIBehavior = 1
|
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|
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}
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string extraIncludes = '''
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|
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#include "pxr/usd/usdShade/input.h"
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|
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#include "pxr/usd/usdShade/output.h"
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|
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#include "pxr/usd/usdShade/tokens.h"
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#include "pxr/usd/sdr/declare.h"
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|
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#include "pxr/usd/sdr/shaderNode.h"'''
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|
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}
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|
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) {
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|
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}
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|
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class "NodeDefAPI"
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|
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(
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inherits = </APISchemaBase>
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|
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doc = """UsdShadeNodeDefAPI is an API schema that provides attributes
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|
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for a prim to select a corresponding Shader Node Definition ("Sdr Node"),
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|
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as well as to look up a runtime entry for that shader node in the
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|
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form of an SdrShaderNode.
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|
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|
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UsdShadeNodeDefAPI is intended to be a pre-applied API schema for any
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|
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prim type that wants to refer to the SdrRegistry for further implementation
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|
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details about the behavior of that prim. The primary use in UsdShade
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|
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itself is as UsdShadeShader, which is a basis for material shading networks
|
|
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|
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(UsdShadeMaterial), but this is intended to be used in other domains
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|
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that also use the Sdr node mechanism.
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|
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|
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This schema provides properties that allow a prim to identify an external
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|
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node definition, either by a direct identifier key into the SdrRegistry
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|
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(info:id), an asset to be parsed by a suitable SdrParserPlugin
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|
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(info:sourceAsset), or an inline source code that must also be parsed
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|
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(info:sourceCode); as well as a selector attribute to determine which
|
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|
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specifier is active (info:implementationSource).
|
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|
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"""
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|
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customData = {
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|
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token apiSchemaType = "singleApply"
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|
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string extraIncludes = """
|
|
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|
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#include "pxr/usd/sdr/declare.h"
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|
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|
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#include "pxr/usd/sdr/shaderNode.h"
|
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|
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"""
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|
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dictionary schemaTokens = {
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|
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|
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dictionary universalSourceType = {
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|
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string value = ""
|
|
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|
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string doc = """Possible value for the "sourceType" parameter
|
|
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|
-
in \\ref UsdShadeNodeDefAPI_ImplementationSource API. Represents
|
|
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|
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the universal or fallback source type.
|
|
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|
-
"""
|
|
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|
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}
|
|
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|
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dictionary sdrMetadata = {
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|
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|
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string doc = """Dictionary valued metadata key authored on
|
|
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|
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Shader prims with implementationSource value of sourceAsset or
|
|
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|
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sourceCode to pass along metadata to the shader parser or
|
|
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|
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compiler. It is also used to author metadata on shader
|
|
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|
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properties in a UsdShade-based shader definition file.
|
|
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|
-
"""
|
|
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|
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}
|
|
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|
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dictionary subIdentifier = {
|
|
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|
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string doc = """This identifier is used in conjunction with a
|
|
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|
-
specific source asset to indicate a particular definition within
|
|
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|
-
the source asset, if the source asset specifies more than one
|
|
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|
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shader node definition.
|
|
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|
-
"""
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
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)
|
|
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|
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{
|
|
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|
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uniform token info:implementationSource = "id" (
|
|
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|
-
allowedTokens = ["id", "sourceAsset", "sourceCode"]
|
|
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|
-
doc = """Specifies the attribute that should be consulted to get the
|
|
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|
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shader's implementation or its source code.
|
|
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|
-
|
|
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|
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* If set to "id", the "info:id" attribute's value is used to
|
|
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|
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determine the shader source from the shader registry.
|
|
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|
-
* If set to "sourceAsset", the resolved value of the "info:sourceAsset"
|
|
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|
-
attribute corresponding to the desired implementation (or source-type)
|
|
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|
-
is used to locate the shader source. A source asset file may also
|
|
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|
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specify multiple shader definitions, so there is an optional attribute
|
|
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|
-
"info:sourceAsset:subIdentifier" whose value should be used to indicate
|
|
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|
-
a particular shader definition from a source asset file.
|
|
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|
-
* If set to "sourceCode", the value of "info:sourceCode" attribute
|
|
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|
-
corresponding to the desired implementation (or source type) is used as
|
|
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|
-
the shader source.
|
|
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|
-
"""
|
|
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|
-
customData = {
|
|
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|
-
string apiName = "implementationSource"
|
|
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|
-
}
|
|
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|
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)
|
|
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|
-
|
|
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|
-
uniform token info:id (
|
|
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|
-
doc = """The id is an identifier for the type or purpose of the
|
|
332
|
-
shader. E.g.: Texture or FractalFloat.
|
|
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|
-
The use of this id will depend on the render context: some will turn it
|
|
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|
-
into an actual shader path, some will use it to generate shader source
|
|
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|
-
code dynamically.
|
|
336
|
-
|
|
337
|
-
\\sa SetShaderId()
|
|
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|
-
"""
|
|
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|
-
customData = {
|
|
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|
-
string apiName = "id"
|
|
341
|
-
}
|
|
342
|
-
)
|
|
343
|
-
}
|
|
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|
-
|
|
345
|
-
class "ConnectableAPI"
|
|
346
|
-
(
|
|
347
|
-
inherits = </APISchemaBase>
|
|
348
|
-
doc = """UsdShadeConnectableAPI is an API schema that provides a common
|
|
349
|
-
interface for creating outputs and making connections between shading
|
|
350
|
-
parameters and outputs. The interface is common to all UsdShade schemas
|
|
351
|
-
that support Inputs and Outputs, which currently includes UsdShadeShader,
|
|
352
|
-
UsdShadeNodeGraph, and UsdShadeMaterial .
|
|
353
|
-
|
|
354
|
-
One can construct a UsdShadeConnectableAPI directly from a UsdPrim, or
|
|
355
|
-
from objects of any of the schema classes listed above. If it seems
|
|
356
|
-
onerous to need to construct a secondary schema object to interact with
|
|
357
|
-
Inputs and Outputs, keep in mind that any function whose purpose is either
|
|
358
|
-
to walk material/shader networks via their connections, or to create such
|
|
359
|
-
networks, can typically be written entirely in terms of
|
|
360
|
-
UsdShadeConnectableAPI objects, without needing to care what the underlying
|
|
361
|
-
prim type is.
|
|
362
|
-
|
|
363
|
-
Additionally, the most common UsdShadeConnectableAPI behaviors
|
|
364
|
-
(creating Inputs and Outputs, and making connections) are wrapped as
|
|
365
|
-
convenience methods on the prim schema classes (creation) and
|
|
366
|
-
UsdShadeInput and UsdShadeOutput.
|
|
367
|
-
"""
|
|
368
|
-
customData = {
|
|
369
|
-
token apiSchemaType = "nonApplied"
|
|
370
|
-
string extraIncludes = '''
|
|
371
|
-
#include "pxr/usd/usd/typed.h"
|
|
372
|
-
#include "pxr/usd/usdShade/input.h"
|
|
373
|
-
#include "pxr/usd/usdShade/output.h"
|
|
374
|
-
#include "pxr/usd/usdShade/tokens.h"
|
|
375
|
-
#include "pxr/usd/usdShade/types.h"'''
|
|
376
|
-
}
|
|
377
|
-
)
|
|
378
|
-
{
|
|
379
|
-
}
|
|
380
|
-
|
|
381
|
-
class "MaterialBindingAPI"
|
|
382
|
-
(
|
|
383
|
-
inherits = </APISchemaBase>
|
|
384
|
-
doc = """UsdShadeMaterialBindingAPI is an API schema that provides an
|
|
385
|
-
interface for binding materials to prims or collections of prims
|
|
386
|
-
(represented by UsdCollectionAPI objects).
|
|
387
|
-
|
|
388
|
-
In the USD shading model, each renderable gprim computes a single
|
|
389
|
-
<b>resolved Material</b> that will be used to shade the gprim (exceptions,
|
|
390
|
-
of course, for gprims that possess UsdGeomSubsets, as each subset can be
|
|
391
|
-
shaded by a different Material). A gprim <b>and each of its ancestor
|
|
392
|
-
prims</b> can possess, through the MaterialBindingAPI, both a
|
|
393
|
-
<b>direct</b> binding to a Material, and any number of
|
|
394
|
-
<b>collection-based</b> bindings to Materials; each binding can be generic
|
|
395
|
-
or declared for a particular <b>purpose</b>, and given a specific <b>binding
|
|
396
|
-
strength</b>. It is the process of "material resolution" (see
|
|
397
|
-
\\ref UsdShadeMaterialBindingAPI_MaterialResolution) that examines all of
|
|
398
|
-
these bindings, and selects the one Material that best matches the
|
|
399
|
-
client's needs.
|
|
400
|
-
|
|
401
|
-
The intent of <b>purpose</b> is that each gprim should be able to resolve a
|
|
402
|
-
Material for any given purpose, which implies it can have differently bound
|
|
403
|
-
materials for different purposes. There are two <i>special</i> values of
|
|
404
|
-
<b>purpose</b> defined in UsdShade, although the API fully supports
|
|
405
|
-
specifying arbitrary values for it, for the sake of extensibility:
|
|
406
|
-
<ul><li><b>UsdShadeTokens->full</b>: to be used when the purpose of the
|
|
407
|
-
render is entirely to visualize the truest representation of a scene,
|
|
408
|
-
considering all lighting and material information, at highest fidelity.</li>
|
|
409
|
-
<li><b>UsdShadeTokens->preview</b>: to be used when the render is in
|
|
410
|
-
service of a goal other than a high fidelity "full" render (such as scene
|
|
411
|
-
manipulation, modeling, or realtime playback). Latency and speed are
|
|
412
|
-
generally of greater concern for preview renders, therefore preview
|
|
413
|
-
materials are generally designed to be "lighterweight" compared to full
|
|
414
|
-
materials.</li></ul>
|
|
415
|
-
A binding can also have no specific purpose at all, in which
|
|
416
|
-
case, it is considered to be the fallback or all-purpose binding (denoted
|
|
417
|
-
by the empty-valued token <b>UsdShadeTokens->allPurpose</b>).
|
|
418
|
-
|
|
419
|
-
The <b>purpose</b> of a material binding is encoded in the name of the
|
|
420
|
-
binding relationship.
|
|
421
|
-
<ul><li>
|
|
422
|
-
In the case of a direct binding, the <i>allPurpose</i> binding is
|
|
423
|
-
represented by the relationship named <b>material:binding</b>.
|
|
424
|
-
Special-purpose direct bindings are represented by relationships named
|
|
425
|
-
<b>material:binding:<i>purpose</i></b>. A direct binding relationship
|
|
426
|
-
must have a single target path that points to a <b>UsdShadeMaterial</b>.</li>
|
|
427
|
-
<li>
|
|
428
|
-
In the case of a collection-based binding, the <i>allPurpose</i> binding is
|
|
429
|
-
represented by a relationship named
|
|
430
|
-
<b>material:binding:collection:<i>bindingName</i></b>, where
|
|
431
|
-
<b>bindingName</b> establishes an identity for the binding that is unique
|
|
432
|
-
on the prim. Attempting to establish two collection bindings of the same
|
|
433
|
-
name on the same prim will result in the first binding simply being
|
|
434
|
-
overridden. A special-purpose collection-based binding is represented by a
|
|
435
|
-
relationship named <b>material:binding:collection:<i>purpose:bindingName</i></b>.
|
|
436
|
-
A collection-based binding relationship must have exacly two targets, one of
|
|
437
|
-
which should be a collection-path (see
|
|
438
|
-
\ref UsdCollectionAPI::GetCollectionPath()) and the other should point to a
|
|
439
|
-
<b>UsdShadeMaterial</b>. In the future, we may allow a single collection
|
|
440
|
-
binding to target multiple collections, if we can establish a reasonable
|
|
441
|
-
round-tripping pattern for applications that only allow a single collection
|
|
442
|
-
to be associated with each Material.
|
|
443
|
-
</li>
|
|
444
|
-
</ul>
|
|
445
|
-
|
|
446
|
-
<b>Note:</b> Both <b>bindingName</b> and <b>purpose</b> must be
|
|
447
|
-
non-namespaced tokens. This allows us to know the role of a binding
|
|
448
|
-
relationship simply from the number of tokens in it.
|
|
449
|
-
<ul><li><b>Two tokens</b>: the fallback, "all purpose", direct binding,
|
|
450
|
-
<i>material:binding</i></li>
|
|
451
|
-
<li><b>Three tokens</b>: a purpose-restricted, direct, fallback binding,
|
|
452
|
-
e.g. material:binding:preview</li>
|
|
453
|
-
<li><b>Four tokens</b>: an all-purpose, collection-based binding, e.g.
|
|
454
|
-
material:binding:collection:metalBits</li>
|
|
455
|
-
<li><b>Five tokens</b>: a purpose-restricted, collection-based binding,
|
|
456
|
-
e.g. material:binding:collection:full:metalBits</li>
|
|
457
|
-
</ul>
|
|
458
|
-
|
|
459
|
-
A <b>binding-strength</b> value is used to specify whether a binding
|
|
460
|
-
authored on a prim should be weaker or stronger than bindings that appear
|
|
461
|
-
lower in namespace. We encode the binding strength with as token-valued
|
|
462
|
-
metadata <b>'bindMaterialAs'</b> for future flexibility, even though for
|
|
463
|
-
now, there are only two possible values:
|
|
464
|
-
<i>UsdShadeTokens->weakerThanDescendants</i> and
|
|
465
|
-
<i>UsdShadeTokens->strongerThanDescendants</i>. When binding-strength is
|
|
466
|
-
not authored (i.e. empty) on a binding-relationship, the default behavior
|
|
467
|
-
matches UsdShadeTokens->weakerThanDescendants.
|
|
468
|
-
|
|
469
|
-
\\note If a material binding relationship is a built-in property defined as
|
|
470
|
-
part of a typed prim's schema, a fallback value should not be provided for
|
|
471
|
-
it. This is because the "material resolution" algorithm only conisders
|
|
472
|
-
<i>authored</i> properties.
|
|
473
|
-
"""
|
|
474
|
-
customData = {
|
|
475
|
-
string extraIncludes = """
|
|
476
|
-
#include "pxr/usd/usd/collectionAPI.h"
|
|
477
|
-
#include "pxr/usd/usdGeom/subset.h"
|
|
478
|
-
#include "pxr/usd/usdShade/material.h"
|
|
479
|
-
#include <tbb/concurrent_unordered_map.h>"""
|
|
480
|
-
dictionary schemaTokens = {
|
|
481
|
-
dictionary materialBinding = {
|
|
482
|
-
string value = "material:binding"
|
|
483
|
-
string doc = """
|
|
484
|
-
The relationship name on non-shading prims to
|
|
485
|
-
denote a binding to a UsdShadeMaterial.
|
|
486
|
-
"""
|
|
487
|
-
}
|
|
488
|
-
dictionary materialBindingCollection = {
|
|
489
|
-
string value = "material:binding:collection"
|
|
490
|
-
string doc = """
|
|
491
|
-
The relationship name on non-shading prims to
|
|
492
|
-
denote a collection-based binding to a UsdShadeMaterial.
|
|
493
|
-
"""
|
|
494
|
-
}
|
|
495
|
-
dictionary allPurpose = {
|
|
496
|
-
string value = ""
|
|
497
|
-
string doc = """Possible value for the 'materialPurpose' parameter
|
|
498
|
-
in the various methods available in UsdShadeMaterialBindingAPI.
|
|
499
|
-
Its value is empty and its purpose is to represent a general
|
|
500
|
-
purpose material-binding that applies in the absence of a
|
|
501
|
-
specific-purpose binding.
|
|
502
|
-
"""
|
|
503
|
-
}
|
|
504
|
-
dictionary preview = {
|
|
505
|
-
string doc = """Possible value for the 'materialPurpose'
|
|
506
|
-
parameter in UsdShadeMaterialBindingAPI, to be used when the
|
|
507
|
-
render is in service of a goal other than a high fidelity "full"
|
|
508
|
-
render (such as scene manipulation, modeling, or realtime
|
|
509
|
-
playback). Latency and speed are generally of greater concern
|
|
510
|
-
for preview renders, therefore preview materials are generally
|
|
511
|
-
designed to be "lighterweight" compared to full materials.
|
|
512
|
-
"""
|
|
513
|
-
}
|
|
514
|
-
|
|
515
|
-
dictionary full = {
|
|
516
|
-
string doc= """Possible value for the 'materialPurpose'
|
|
517
|
-
parameter in UsdShadeMaterialBindingAPI, to be used when the
|
|
518
|
-
purpose of the render is entirely about visualizing the truest
|
|
519
|
-
representation of a scene, considering all lighting and material
|
|
520
|
-
information, at highest fidelity.
|
|
521
|
-
"""
|
|
522
|
-
}
|
|
523
|
-
dictionary bindMaterialAs = {
|
|
524
|
-
string doc = """Token valued metadata key authored on a material
|
|
525
|
-
binding relationship to indicate the strength of the binding
|
|
526
|
-
relative to bindings authored on descendants.
|
|
527
|
-
"""
|
|
528
|
-
}
|
|
529
|
-
dictionary weakerThanDescendants = {
|
|
530
|
-
string doc = """Possible value for 'bindMaterialAs' metadata on the
|
|
531
|
-
collection-based material binding relationship. Indicates
|
|
532
|
-
that the binding represented by the relationship is weaker than
|
|
533
|
-
any bindings authored on the descendants."""
|
|
534
|
-
}
|
|
535
|
-
dictionary strongerThanDescendants = {
|
|
536
|
-
string doc = """Possible value for 'bindMaterialAs' metadata on the
|
|
537
|
-
collection-based material binding relationship. Indicates
|
|
538
|
-
that the binding represented by the relationship is stronger than
|
|
539
|
-
any bindings authored on the descendants."""
|
|
540
|
-
}
|
|
541
|
-
dictionary fallbackStrength = {
|
|
542
|
-
string doc = """Sentinal value to be used for 'bindMaterialAs'
|
|
543
|
-
metadata's default value. Clients should pass this in for the
|
|
544
|
-
'bindingStrength' argument to UsdShadeMaterialBindingAPI::Bind(),
|
|
545
|
-
if they want to author the default value (weakerThanDescendants)
|
|
546
|
-
sparsely. The value "fallbackStrength" never gets authored
|
|
547
|
-
into scene description."""
|
|
548
|
-
}
|
|
549
|
-
}
|
|
550
|
-
}
|
|
551
|
-
)
|
|
552
|
-
{
|
|
553
|
-
|
|
554
|
-
}
|
|
555
|
-
|
|
556
|
-
class "CoordSysAPI"
|
|
557
|
-
(
|
|
558
|
-
inherits = </APISchemaBase>
|
|
559
|
-
doc = """UsdShadeCoordSysAPI provides a way to designate, name,
|
|
560
|
-
and discover coordinate systems.
|
|
561
|
-
|
|
562
|
-
Coordinate systems are implicitly established by UsdGeomXformable
|
|
563
|
-
prims, using their local space. That coordinate system may be
|
|
564
|
-
bound (i.e., named) from another prim. The binding is encoded
|
|
565
|
-
as a single-target relationship.
|
|
566
|
-
Coordinate system bindings apply to descendants of the prim
|
|
567
|
-
where the binding is expressed, but names may be re-bound by
|
|
568
|
-
descendant prims.
|
|
569
|
-
|
|
570
|
-
CoordSysAPI is a multi-apply API schema, where instance names
|
|
571
|
-
signify the named coordinate systems. The instance names are
|
|
572
|
-
used with the "coordSys:" namespace to determine the binding
|
|
573
|
-
to the UsdGeomXformable prim.
|
|
574
|
-
|
|
575
|
-
Named coordinate systems are useful in shading (and other) workflows.
|
|
576
|
-
An example is projection paint, which projects a texture
|
|
577
|
-
from a certain view (the paint coordinate system), encoded as
|
|
578
|
-
(e.g.) "rel coordSys:paint:binding". Using the paint coordinate frame
|
|
579
|
-
avoids the need to assign a UV set to the object, and can be a
|
|
580
|
-
concise way to project paint across a collection of objects with
|
|
581
|
-
a single shared paint coordinate system.
|
|
582
|
-
"""
|
|
583
|
-
customData = {
|
|
584
|
-
token apiSchemaType = "multipleApply"
|
|
585
|
-
token propertyNamespacePrefix = "coordSys"
|
|
586
|
-
string extraIncludes = '''
|
|
587
|
-
#include "pxr/usd/usdGeom/xformable.h"'''
|
|
588
|
-
}
|
|
589
|
-
)
|
|
590
|
-
{
|
|
591
|
-
rel binding (
|
|
592
|
-
displayName = "Bound Coordinate System"
|
|
593
|
-
doc = "Prim binding expressing the appropriate coordinate systems."
|
|
594
|
-
)
|
|
595
|
-
}
|
|
@@ -1,63 +0,0 @@
|
|
|
1
|
-
{
|
|
2
|
-
"Plugins": [
|
|
3
|
-
{
|
|
4
|
-
"Info": {
|
|
5
|
-
"Validators": {
|
|
6
|
-
"EncapsulationRulesValidator": {
|
|
7
|
-
"doc": "Connectable prims (e.g. Shader, Material, etc) can only be nested inside other Container-like Connectable prims. Container-like prims include Material, NodeGraph, Light, LightFilter. Shader is not a Container-like prim."
|
|
8
|
-
},
|
|
9
|
-
"MaterialBindingApiAppliedValidator": {
|
|
10
|
-
"doc": "Verify a prim has the MaterialBindingAPI applied if it has a material binding relationship."
|
|
11
|
-
},
|
|
12
|
-
"MaterialBindingCollectionValidator": {
|
|
13
|
-
"doc": "Verify that a collection defining a material binding is well-formed",
|
|
14
|
-
"schemaTypes": [
|
|
15
|
-
"UsdShadeMaterialBindingAPI"
|
|
16
|
-
]
|
|
17
|
-
},
|
|
18
|
-
"MaterialBindingRelationships": {
|
|
19
|
-
"doc": "All properties named 'material:binding' or in that namespace should be relationships."
|
|
20
|
-
},
|
|
21
|
-
"NormalMapTextureValidator" : {
|
|
22
|
-
"doc": "UsdUVTexture nodes that feed the _inputs:normals_ of a UsdPreviewSurface must ensure that the data is encoded and scaled properly. Specifically, since normals are expected to be in the range [(-1,-1,-1), (1,1,1)], the Texture node must transform 8-bit textures from their [0..1] range by setting its _inputs:scale_ to (2, 2, 2, 1) and _inputs:bias_ to (-1, -1, -1, 0). Normal map data is commonly expected to be linearly encoded. However, many image-writing tools automatically set the profile of three-channel, 8-bit images to SRGB. To prevent an unwanted transformation, the UsdUVTexture's _inputs:sourceColorSpace_ must be set to raw.",
|
|
23
|
-
"schemaTypes": [
|
|
24
|
-
"UsdShadeShader"
|
|
25
|
-
]
|
|
26
|
-
},
|
|
27
|
-
"ShaderSdrCompliance": {
|
|
28
|
-
"doc": "Shader prim's input types must be conforming to their appropriate sdf types in the respective sdr shader.",
|
|
29
|
-
"schemaTypes": [
|
|
30
|
-
"UsdShadeShader"
|
|
31
|
-
]
|
|
32
|
-
},
|
|
33
|
-
"SubsetMaterialBindFamilyName": {
|
|
34
|
-
"doc": "Geom subsets with authored material bindings should have the 'materialBind' family name.",
|
|
35
|
-
"keywords": [
|
|
36
|
-
"UsdGeomSubset"
|
|
37
|
-
],
|
|
38
|
-
"schemaTypes": [
|
|
39
|
-
"UsdGeomSubset"
|
|
40
|
-
]
|
|
41
|
-
},
|
|
42
|
-
"SubsetsMaterialBindFamily": {
|
|
43
|
-
"doc": "Geom subsets of the 'materialBind' family should have a restricted family type.",
|
|
44
|
-
"keywords": [
|
|
45
|
-
"UsdGeomSubset"
|
|
46
|
-
],
|
|
47
|
-
"schemaTypes": [
|
|
48
|
-
"UsdGeomImageable"
|
|
49
|
-
]
|
|
50
|
-
},
|
|
51
|
-
"keywords": [
|
|
52
|
-
"UsdShadeValidators"
|
|
53
|
-
]
|
|
54
|
-
}
|
|
55
|
-
},
|
|
56
|
-
"LibraryPath": "",
|
|
57
|
-
"Name": "usdShadeValidators",
|
|
58
|
-
"ResourcePath": "resources",
|
|
59
|
-
"Root": "..",
|
|
60
|
-
"Type": "library"
|
|
61
|
-
}
|
|
62
|
-
]
|
|
63
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
{
|
|
2
|
-
"Plugins": [
|
|
3
|
-
{
|
|
4
|
-
"Info": {
|
|
5
|
-
"Types": {
|
|
6
|
-
"UsdShadersDiscoveryPlugin" : {
|
|
7
|
-
"bases": ["SdrDiscoveryPlugin"],
|
|
8
|
-
"displayName": "USD-based shader definition discovery plugin."
|
|
9
|
-
}
|
|
10
|
-
},
|
|
11
|
-
# Allow usdShaders/shaders to be accessible by hio/glslfx.cpp's
|
|
12
|
-
# ShaderResourceRegistry
|
|
13
|
-
"ShaderResources": "shaders"
|
|
14
|
-
},
|
|
15
|
-
"LibraryPath": "",
|
|
16
|
-
"Name": "usdShaders",
|
|
17
|
-
"ResourcePath": "resources",
|
|
18
|
-
"Root": "..",
|
|
19
|
-
"Type": "library"
|
|
20
|
-
}
|
|
21
|
-
]
|
|
22
|
-
}
|