@tushar-br/editing-pack 1.0.195 → 1.0.196

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (463) hide show
  1. package/package.json +1 -1
  2. package/staging_area/Blender/BlendThumb.dll +0 -0
  3. package/staging_area/Blender/BlendThumb.lib +0 -0
  4. package/staging_area/Blender/blender.shared/usd_ms.dll +0 -0
  5. package/staging_area/Blender/blender.shared/vulkan-1.dll +0 -0
  6. package/staging_area/Blender/blender_cpu_check.dll +0 -0
  7. package/staging_area/Blender/blender_cpu_check.lib +0 -0
  8. package/staging_area/Blender/blender_debug_cycles.cmd +20 -0
  9. package/staging_area/Blender/blender_debug_gpu.cmd +21 -0
  10. package/staging_area/Blender/blender_debug_gpu_glitchworkaround.cmd +21 -0
  11. package/staging_area/Blender/blender_debug_log.cmd +20 -0
  12. package/staging_area/Blender/blender_factory_startup.cmd +20 -0
  13. package/staging_area/Blender/blender_factory_startup_vulkan.cmd +20 -0
  14. package/staging_area/Blender/blender_oculus.cmd +14 -0
  15. package/staging_area/Blender/blender_startup_opengl.cmd +4 -0
  16. package/staging_area/Blender/blender_startup_vulkan.cmd +4 -0
  17. package/staging_area/Blender/blender_system_info.cmd +16 -0
  18. package/staging_area/Blender/copyright.txt +39 -0
  19. package/staging_area/Blender/blender.shared/shaderc_shared.dll +0 -0
  20. package/staging_area/Blender/blender.shared/sndfile.dll +0 -0
  21. package/staging_area/Blender/blender.shared/swresample-5.dll +0 -0
  22. package/staging_area/Blender/blender.shared/swscale-8.dll +0 -0
  23. package/staging_area/Blender/blender.shared/sycl8.dll +0 -0
  24. package/staging_area/Blender/blender.shared/tbb12.dll +0 -0
  25. package/staging_area/Blender/blender.shared/tbbmalloc.dll +0 -0
  26. package/staging_area/Blender/blender.shared/tbbmalloc_proxy.dll +0 -0
  27. package/staging_area/Blender/blender.shared/ur_adapter_level_zero.dll +0 -0
  28. package/staging_area/Blender/blender.shared/ur_adapter_level_zerod.dll +0 -0
  29. package/staging_area/Blender/blender.shared/ur_loader.dll +0 -0
  30. package/staging_area/Blender/blender.shared/ur_loaderd.dll +0 -0
  31. package/staging_area/Blender/blender.shared/ur_win_proxy_loader.dll +0 -0
  32. package/staging_area/Blender/blender.shared/ur_win_proxy_loaderd.dll +0 -0
  33. package/staging_area/Blender/blender.shared/usd/ar/resources/plugInfo.json +0 -23
  34. package/staging_area/Blender/blender.shared/usd/esf/resources/plugInfo.json +0 -15
  35. package/staging_area/Blender/blender.shared/usd/esfUsd/resources/plugInfo.json +0 -15
  36. package/staging_area/Blender/blender.shared/usd/exec/resources/plugInfo.json +0 -15
  37. package/staging_area/Blender/blender.shared/usd/execGeom/resources/plugInfo.json +0 -23
  38. package/staging_area/Blender/blender.shared/usd/execUsd/resources/plugInfo.json +0 -15
  39. package/staging_area/Blender/blender.shared/usd/glf/resources/plugInfo.json +0 -14
  40. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/pcfShader.glslfx +0 -124
  41. package/staging_area/Blender/blender.shared/usd/glf/resources/shaders/simpleLighting.glslfx +0 -543
  42. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.cpp +0 -265
  43. package/staging_area/Blender/blender.shared/usd/hd/resources/codegenTemplates/schemaClass.h +0 -310
  44. package/staging_area/Blender/blender.shared/usd/hd/resources/plugInfo.json +0 -12
  45. package/staging_area/Blender/blender.shared/usd/hdGp/resources/plugInfo.json +0 -24
  46. package/staging_area/Blender/blender.shared/usd/hdSt/resources/plugInfo.json +0 -76
  47. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/basisCurves.glslfx +0 -1365
  48. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/compute.glslfx +0 -439
  49. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/domeLight.glslfx +0 -280
  50. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/edgeId.glslfx +0 -237
  51. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLighting.glslfx +0 -59
  52. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackLightingShader.glslfx +0 -27
  53. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackMaterialNetwork.glslfx +0 -47
  54. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/fallbackVolume.glslfx +0 -97
  55. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/frustumCull.glslfx +0 -448
  56. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/imageShader.glslfx +0 -103
  57. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/instancing.glslfx +0 -217
  58. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/invalidMaterialNetwork.glslfx +0 -53
  59. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/mesh.glslfx +0 -1519
  60. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshFaceCull.glslfx +0 -40
  61. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshNormal.glslfx +0 -201
  62. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/meshWire.glslfx +0 -326
  63. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/overlayShader.glslfx +0 -66
  64. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointDisk.glslfx +0 -103
  65. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/pointId.glslfx +0 -87
  66. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/points.glslfx +0 -155
  67. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/ptexTexture.glslfx +0 -371
  68. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPass.glslfx +0 -319
  69. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/renderPassShader.glslfx +0 -53
  70. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/simpleLightingShader.glslfx +0 -41
  71. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/surfaceHelpers.glslfx +0 -80
  72. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/terminals.glslfx +0 -458
  73. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/visibility.glslfx +0 -80
  74. package/staging_area/Blender/blender.shared/usd/hdSt/resources/shaders/volume.glslfx +0 -631
  75. package/staging_area/Blender/blender.shared/usd/hdSt/resources/textures/fallbackBlackDomeLight.png +0 -0
  76. package/staging_area/Blender/blender.shared/usd/hdStorm/resources/plugInfo.json +0 -22
  77. package/staging_area/Blender/blender.shared/usd/hdsi/resources/plugInfo.json +0 -20
  78. package/staging_area/Blender/blender.shared/usd/hdx/resources/plugInfo.json +0 -14
  79. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/boundingBox.glslfx +0 -52
  80. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorChannel.glslfx +0 -53
  81. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/colorCorrection.glslfx +0 -57
  82. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/fullscreen.glslfx +0 -48
  83. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/oitResolveImageShader.glslfx +0 -93
  84. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/outline.glslfx +0 -138
  85. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPass.glslfx +0 -405
  86. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorAndSelectionShader.glslfx +0 -56
  87. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorShader.glslfx +0 -55
  88. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassColorWithOccludedSelectionShader.glslfx +0 -55
  89. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitOpaqueShader.glslfx +0 -53
  90. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitShader.glslfx +0 -54
  91. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassOitVolumeShader.glslfx +0 -53
  92. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassPickingShader.glslfx +0 -51
  93. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/renderPassShadowShader.glslfx +0 -53
  94. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/selection.glslfx +0 -476
  95. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/skydome.glslfx +0 -46
  96. package/staging_area/Blender/blender.shared/usd/hdx/resources/shaders/visualize.glslfx +0 -107
  97. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.hdr +0 -0
  98. package/staging_area/Blender/blender.shared/usd/hdx/resources/textures/StinsonBeach.tex +0 -0
  99. package/staging_area/Blender/blender.shared/usd/hgiGL/resources/plugInfo.json +0 -18
  100. package/staging_area/Blender/blender.shared/usd/hgiVulkan/resources/plugInfo.json +0 -18
  101. package/staging_area/Blender/blender.shared/usd/hio/resources/plugInfo.json +0 -25
  102. package/staging_area/Blender/blender.shared/usd/hioOiio/resources/plugInfo.json +0 -20
  103. package/staging_area/Blender/blender.shared/usd/hioOpenVDB/resources/plugInfo.json +0 -20
  104. package/staging_area/Blender/blender.shared/usd/plugInfo.json +0 -5
  105. package/staging_area/Blender/blender.shared/usd/sdf/resources/plugInfo.json +0 -94
  106. package/staging_area/Blender/blender.shared/usd/sdr/resources/plugInfo.json +0 -21
  107. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/CMakeLists.txt +0 -15
  108. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/__init__.py +0 -10
  109. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/api.h +0 -30
  110. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.classes.txt +0 -16
  111. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/generatedSchema.module.h +0 -11
  112. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/module.cpp +0 -18
  113. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/moduleDeps.cpp +0 -27
  114. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/plugInfo.json +0 -15
  115. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schema.usda +0 -12
  116. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.cpp +0 -438
  117. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaClass.h +0 -489
  118. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/schemaUserDoc.usda +0 -20
  119. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.cpp +0 -30
  120. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/tokens.h +0 -74
  121. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapSchemaClass.cpp +0 -328
  122. package/staging_area/Blender/blender.shared/usd/usd/resources/codegenTemplates/wrapTokens.cpp +0 -25
  123. package/staging_area/Blender/blender.shared/usd/usd/resources/generatedSchema.usda +0 -146
  124. package/staging_area/Blender/blender.shared/usd/usd/resources/plugInfo.json +0 -125
  125. package/staging_area/Blender/blender.shared/usd/usd/resources/usd/schema.usda +0 -538
  126. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/generatedSchema.usda +0 -2689
  127. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/plugInfo.json +0 -433
  128. package/staging_area/Blender/blender.shared/usd/usdGeom/resources/usdGeom/schema.usda +0 -2775
  129. package/staging_area/Blender/blender.shared/usd/usdGeomValidators/resources/plugInfo.json +0 -39
  130. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/generatedSchema.usda +0 -28
  131. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/plugInfo.json +0 -38
  132. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/empty.glslfx +0 -18
  133. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/shaders/shaderDefs.usda +0 -252
  134. package/staging_area/Blender/blender.shared/usd/usdHydra/resources/usdHydra/schema.usda +0 -201
  135. package/staging_area/Blender/blender.shared/usd/usdImaging/resources/plugInfo.json +0 -340
  136. package/staging_area/Blender/blender.shared/usd/usdImagingGL/resources/plugInfo.json +0 -12
  137. package/staging_area/Blender/blender.shared/usd/usdLux/resources/generatedSchema.usda +0 -1165
  138. package/staging_area/Blender/blender.shared/usd/usdLux/resources/plugInfo.json +0 -266
  139. package/staging_area/Blender/blender.shared/usd/usdLux/resources/usdLux/schema.usda +0 -1511
  140. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/generatedSchema.usda +0 -95
  141. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/plugInfo.json +0 -40
  142. package/staging_area/Blender/blender.shared/usd/usdMedia/resources/usdMedia/schema.usda +0 -214
  143. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/generatedSchema.usda +0 -20
  144. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/disney_principled.mtlx +0 -140
  145. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/gltf_pbr.mtlx +0 -695
  146. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_add.mtlx +0 -52
  147. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_conductor.mtlx +0 -123
  148. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_dielectric.mtlx +0 -163
  149. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_diffuse.mtlx +0 -45
  150. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_emission.mtlx +0 -20
  151. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_generalized_schlick.mtlx +0 -172
  152. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_iridescence.mtlx +0 -103
  153. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_layer.mtlx +0 -27
  154. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_mix.mtlx +0 -41
  155. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sheen.mtlx +0 -41
  156. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_sss.mtlx +0 -60
  157. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_surface.mtlx +0 -28
  158. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/lama/lama_translucent.mtlx +0 -22
  159. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/open_pbr_surface.mtlx +0 -676
  160. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/standard_surface.mtlx +0 -431
  161. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/open_pbr_to_standard_surface.mtlx +0 -362
  162. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx +0 -166
  163. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_open_pbr.mtlx +0 -309
  164. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/translation/standard_surface_to_usd.mtlx +0 -128
  165. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/bxdf/usd_preview_surface.mtlx +0 -438
  166. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_defs.mtlx +0 -110
  167. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/cmlib/cmlib_ng.mtlx +0 -392
  168. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/lights_genglsl_impl.mtlx +0 -13
  169. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_directional_light.glsl +0 -5
  170. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_point_light.glsl +0 -8
  171. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genglsl/mx_spot_light.glsl +0 -13
  172. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/lights_genmsl_impl.mtlx +0 -13
  173. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_directional_light.metal +0 -5
  174. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_point_light.metal +0 -8
  175. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/genmsl/mx_spot_light.metal +0 -13
  176. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/lights/lights_defs.mtlx +0 -53
  177. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/core.mdl +0 -206
  178. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/hsv.mdl +0 -80
  179. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/noise.mdl +0 -759
  180. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib.mdl +0 -30
  181. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_10.mdl +0 -234
  182. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_6.mdl +0 -1083
  183. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_7.mdl +0 -265
  184. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_8.mdl +0 -36
  185. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/pbrlib_1_9.mdl +0 -373
  186. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/sampling.mdl +0 -182
  187. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib.mdl +0 -18
  188. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_10.mdl +0 -18
  189. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_6.mdl +0 -4474
  190. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_7.mdl +0 -18
  191. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_8.mdl +0 -444
  192. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/mdl/materialx/stdlib_1_9.mdl +0 -388
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  194. package/staging_area/Blender/blender.shared/usd/usdMtlx/resources/libraries/nprlib/genmdl/nprlib_genmdl_impl.mtlx +0 -17
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@@ -1,52 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
-
4
- <!-- LamaAdd for BSDFs -->
5
- <nodedef name="ND_lama_add_bsdf" node="LamaAdd" nodegroup="pbr" version="1.0" isdefaultversion="true">
6
- <input name="material1" uiname="Material 1" type="BSDF" doc="First material to add." />
7
- <input name="material2" uiname="Material 2" type="BSDF" doc="Second material to add." />
8
- <input name="weight1" uiname="Weight 1" type="float" uimin="0.0" uimax="1.0" value="1.0" doc="Weight of the first material." />
9
- <input name="weight2" uiname="Weight 2" type="float" uimin="0.0" uimax="1.0" value="0.0" doc="Weight of the second material." />
10
- <output name="out" type="BSDF" />
11
- </nodedef>
12
- <nodegraph name="NG_lama_add_bsdf" nodedef="ND_lama_add_bsdf">
13
- <multiply name="mul1" type="BSDF">
14
- <input name="in1" type="BSDF" interfacename="material1" />
15
- <input name="in2" type="float" interfacename="weight1" />
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- </multiply>
17
- <multiply name="mul2" type="BSDF">
18
- <input name="in1" type="BSDF" interfacename="material2" />
19
- <input name="in2" type="float" interfacename="weight2" />
20
- </multiply>
21
- <add name="add1" type="BSDF">
22
- <input name="in1" type="BSDF" nodename="mul1" />
23
- <input name="in2" type="BSDF" nodename="mul2" />
24
- </add>
25
- <output name="out" type="BSDF" nodename="add1" />
26
- </nodegraph>
27
-
28
- <!-- LamaAdd for EDFs -->
29
- <nodedef name="ND_lama_add_edf" node="LamaAdd" nodegroup="pbr" version="1.0" isdefaultversion="true">
30
- <input name="material1" uiname="Material 1" type="EDF" doc="First material to add." />
31
- <input name="material2" uiname="Material 2" type="EDF" doc="Second material to add." />
32
- <input name="weight1" uiname="Weight 1" type="float" uimin="0.0" uimax="1.0" value="1.0" doc="Weight of the first material." />
33
- <input name="weight2" uiname="Weight 2" type="float" uimin="0.0" uimax="1.0" value="0.0" doc="Weight of the second material." />
34
- <output name="out" type="EDF" />
35
- </nodedef>
36
- <nodegraph name="NG_lama_add_edf" nodedef="ND_lama_add_edf">
37
- <multiply name="mul1" type="EDF">
38
- <input name="in1" type="EDF" interfacename="material1" />
39
- <input name="in2" type="float" interfacename="weight1" />
40
- </multiply>
41
- <multiply name="mul2" type="EDF">
42
- <input name="in1" type="EDF" interfacename="material2" />
43
- <input name="in2" type="float" interfacename="weight2" />
44
- </multiply>
45
- <add name="add1" type="EDF">
46
- <input name="in1" type="EDF" nodename="mul1" />
47
- <input name="in2" type="EDF" nodename="mul2" />
48
- </add>
49
- <output name="out" type="EDF" nodename="add1" />
50
- </nodegraph>
51
-
52
- </materialx>
@@ -1,123 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <nodedef name="ND_lama_conductor" node="LamaConductor" nodegroup="pbr" doc="Lama conductor" version="1.0" isdefaultversion="true">
4
- <input name="tint" type="color3" value="1, 1, 1" uiname="Tint" uifolder="Main"
5
- doc="Overall color multiplier. It should be used with parsimony, as a non-white value breaks physicality. The preferred way to define the color of a conductor is through the Fresnel attributes right below." />
6
- <input name="fresnelMode" type="integer" uniform="true" enum="Artistic,Scientific" enumvalues="0,1" value="0" uiname="Fresnel Mode" uifolder="Main"
7
- doc="Switches the Fresnel between Artistic and Scientific parameters. The Artistic mode offers reflectivity in the normal direction and reflectivity90 at the grazing angle. The Scientific mode provides an index of refraction for each rgb component. Note that IOR is only used to calculate the reflectivity value used by the Schlick approximation. When reflectivity90 is 1, then both modes achieve identical results, as one can be mapped to the other." />
8
- <input name="IOR" type="vector3" value="0.180000007153,0.419999986887,1.37000000477" uiname="IOR" uifolder="Main"
9
- doc="Index of refraction (often denoted by eta), defining the color reflected by the surface in the normal direction." />
10
- <input name="extinction" type="vector3" value="3.42000007629,2.34999990463,1.76999998093" uiname="Extinction" uifolder="Main"
11
- doc="Extinction coefficient (often denoted by kappa), influencing how the reflected color curve evolves between its value in the normal direction (or 0 degree), and 1 when reaching 90 degrees. A null value does not deviate the curve at all." />
12
- <input name="reflectivity" type="color3" value="0.9450, 0.7772, 0.3737" uiname="Reflectivity" uifolder="Main"
13
- doc="Color reflected by the surface in the normal direction." />
14
- <input name="edgeColor" type="color3" value="0.7137, 0.7373, 0.4550" uiname="Edge Color" uifolder="Main"
15
- doc="Indicates how the reflected color curve evolves between its value in the normal direction (or 0 degree), and 1 when reaching 90 degrees. Note that this color is unlikely to be reached, and just bends the curve towards it when reaching grazing angles. A null value does not deviate the curve at all." />
16
- <input name="roughness" type="float" value="0.1" uimin="0.0" uimax="1.0" uiname="Roughness" uifolder="Main"
17
- doc="Micro-facet distribution roughness." />
18
- <input name="normal" type="vector3" defaultgeomprop="Nworld" uiname="Normal" uifolder="Main"
19
- doc="Shading normal, typically defined by bump or normal mapping. Defaults to the smooth surface normal if not set." />
20
- <input name="anisotropy" type="float" value="0.0" uimin="-1.0" uimax="1.0" uiname="Anisotropy" uifolder="Anisotropy"
21
- doc="Defines the amount of anisotropy, changing the co-tangent axis roughness from the original value to 1 (or to 0 with a negative value)." />
22
- <input name="anisotropyDirection" type="vector3" defaultgeomprop="Tworld" uiname="Direction" uifolder="Anisotropy"
23
- doc="Overrides the surface tangent as the anisotropy direction." />
24
- <input name="anisotropyRotation" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" uiname="Rotation" uifolder="Anisotropy"
25
- doc="Rotates the anisotropy direction (possibly overridden by the previous attribute) around the normal, from 0 to 360 degrees." />
26
- <output name="out" type="BSDF" />
27
- </nodedef>
28
-
29
- <nodegraph name="IMPL_lama_conductor" nodedef="ND_lama_conductor">
30
-
31
- <!-- IOR -->
32
- <artistic_ior name="artistic_ior" type="multioutput">
33
- <input name="reflectivity" type="color3" interfacename="reflectivity" />
34
- <input name="edge_color" type="color3" interfacename="edgeColor" />
35
- </artistic_ior>
36
- <convert name="convert_ior" type="color3">
37
- <input name="in" type="vector3" interfacename="IOR" />
38
- </convert>
39
- <convert name="convert_extinction" type="color3">
40
- <input name="in" type="vector3" interfacename="extinction" />
41
- </convert>
42
- <switch name="eta_switch" type="color3">
43
- <input name="in1" type="color3" nodename="artistic_ior" output="ior" />
44
- <input name="in2" type="color3" nodename="convert_ior" />
45
- <input name="which" type="integer" interfacename="fresnelMode" />
46
- </switch>
47
- <switch name="kappa_switch" type="color3">
48
- <input name="in1" type="color3" nodename="artistic_ior" output="extinction" />
49
- <input name="in2" type="color3" nodename="convert_extinction" />
50
- <input name="which" type="integer" interfacename="fresnelMode" />
51
- </switch>
52
-
53
- <!-- Roughness -->
54
- <subtract name="roughness_inverse" type="float">
55
- <input name="in1" type="float" value="1.0" />
56
- <input name="in2" type="float" interfacename="roughness" />
57
- </subtract>
58
- <ifgreatereq name="delta" type="float">
59
- <input name="in1" type="float" nodename="roughness_inverse" />
60
- <input name="in2" type="float" interfacename="roughness" />
61
- <input name="value1" type="float" interfacename="anisotropy" />
62
- <input name="value2" type="float" value="0" />
63
- </ifgreatereq>
64
- <multiply name="roughness_additional" type="float">
65
- <input name="in1" type="float" interfacename="anisotropy" />
66
- <input name="in2" type="float" nodename="delta" />
67
- </multiply>
68
- <add name="roughness_bitangent" type="float">
69
- <input name="in1" type="float" interfacename="roughness" />
70
- <input name="in2" type="float" nodename="roughness_additional" />
71
- </add>
72
- <clamp name="roughness_bitangent_clamped" type="float">
73
- <input name="in" type="float" nodename="roughness_bitangent" />
74
- </clamp>
75
- <combine2 name="roughness_linear" type="vector2">
76
- <input name="in1" type="float" interfacename="roughness" />
77
- <input name="in2" type="float" nodename="roughness_bitangent_clamped" />
78
- </combine2>
79
- <power name="roughness_anisotropic_squared" type="vector2">
80
- <input name="in1" type="vector2" nodename="roughness_linear" />
81
- <input name="in2" type="float" value="2" />
82
- </power>
83
- <max name="roughness_anisotropic_squared_clamped" type="vector2">
84
- <input name="in1" type="vector2" nodename="roughness_anisotropic_squared" />
85
- <input name="in2" type="float" value="0.000001" />
86
- </max>
87
-
88
- <!-- Tangent -->
89
- <multiply name="tangent_rotate_degree" type="float">
90
- <input name="in1" type="float" interfacename="anisotropyRotation" />
91
- <input name="in2" type="float" value="-360" />
92
- </multiply>
93
- <rotate3d name="tangent_rotate" type="vector3">
94
- <input name="in" type="vector3" interfacename="anisotropyDirection" />
95
- <input name="amount" type="float" nodename="tangent_rotate_degree" />
96
- <input name="axis" type="vector3" interfacename="normal" />
97
- </rotate3d>
98
- <normalize name="tangent_rotate_normalize" type="vector3">
99
- <input name="in" type="vector3" nodename="tangent_rotate" />
100
- </normalize>
101
-
102
- <!-- BRDF -->
103
- <conductor_bsdf name="conductor_bsdf" type="BSDF">
104
- <input name="weight" type="float" value="1.0" />
105
- <input name="ior" type="color3" nodename="eta_switch" />
106
- <input name="extinction" type="color3" nodename="kappa_switch" />
107
- <input name="roughness" type="vector2" nodename="roughness_anisotropic_squared_clamped" />
108
- <input name="normal" type="vector3" interfacename="normal" />
109
- <input name="tangent" type="vector3" nodename="tangent_rotate_normalize" />
110
- <input name="distribution" type="string" value="ggx" />
111
- </conductor_bsdf>
112
-
113
- <!-- Tinted BRDF -->
114
- <multiply name="tinted_bsdf" type="BSDF">
115
- <input name="in1" type="BSDF" nodename="conductor_bsdf" />
116
- <input name="in2" type="color3" interfacename="tint" />
117
- </multiply>
118
-
119
- <!-- Output -->
120
- <output name="out" type="BSDF" nodename="tinted_bsdf" />
121
-
122
- </nodegraph>
123
- </materialx>
@@ -1,163 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <nodedef name="ND_lama_dielectric" node="LamaDielectric" nodegroup="pbr" doc="Lama dielectric" version="1.0" isdefaultversion="true">
4
- <input name="reflectionTint" type="color3" value="1.0, 1.0, 1.0" uiname="Reflection Tint" uifolder="Main"
5
- doc="Color multiplier for external reflection. It should be used with parsimony, as a non-white value breaks physicality." />
6
- <input name="transmissionTint" type="color3" value="1.0, 1.0, 1.0" uiname="Transmission Tint" uifolder="Main"
7
- doc="Color multiplier for rays going inside the medium (covers external transmission and internal reflection). It should be used with parcimony, as a non-white value breaks physicality. The preferred way to define the color of a dielectric is through the Interior attributes right below." />
8
- <input name="fresnelMode" type="integer" uniform="true" enum="Artistic,Scientific" enumvalues="0,1" value="0" uiname="Fresnel Mode" uifolder="Main"
9
- doc="Switches the Fresnel parameterization between Artistic and Scientific mode. The Artistic mode offers a scalar value defining the reflectivity in the normal direction. The Scientific mode proposes an index of refraction. Both parameterizations can achieve identical results, as one can be mapped to the other." />
10
- <input name="IOR" type="float" value="1.5" uimin="1.0" uimax="3.0" uiname="IOR" uifolder="Main"
11
- doc="Index of refraction (often denoted by eta), defining the amount reflected by the surface in the normal direction, and how the rays are bent by refraction." />
12
- <input name="reflectivity" type="float" value="0.04" uimin="0.0" uimax="1.0" uisoftmin="0.0" uisoftmax="0.25" uiname="Reflectivity" uifolder="Main"
13
- doc="Amount reflected by the surface in the normal direction. Also affects how the rays are bent by refraction." />
14
- <input name="roughness" type="float" value="0.1" uimin="0.0" uimax="1.0" uiname="Roughness" uifolder="Main"
15
- doc="Micro-facet distribution roughness." />
16
- <input name="normal" type="vector3" defaultgeomprop="Nworld" uiname="Normal" uifolder="Main"
17
- doc="Shading normal, typically defined by bump or normal mapping. Defaults to the smooth surface normal if not set." />
18
- <input name="anisotropy" type="float" value="0.0" uimin="-1.0" uimax="1.0" uiname="Anisotropy" uifolder="Anisotropy"
19
- doc="Defines the amount of anisotropy, changing the co-tangent axis roughness from the original value to 1 (or to 0 with a negative value)." />
20
- <input name="direction" type="vector3" defaultgeomprop="Tworld" uiname="Direction" uifolder="Anisotropy"
21
- doc="Overrides the surface tangent as the anisotropy direction." />
22
- <input name="rotation" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" uiname="Rotation" uifolder="Anisotropy"
23
- doc="Rotates the anisotropy direction (possibly overridden by the previous attribute) around the normal, from 0 to 360 degrees." />
24
- <input name="absorptionColor" type="color3" value="1.0, 1.0, 1.0" uiname="Absorption Color" uifolder="Interior"
25
- doc="Interior volume absorption color. It is defined as the negative logarithm of the extinction coefficient, with values between 0 and 1, such that the object itself and its shadows are tinted proportionnally. If set to 1, there is no absorption, and if set to 0, the object will be completely opaque. Note that for single scattering to kick in, the value must be inferior to 1. This value will also act as coating color, when this node is used as the top material in a layer node." />
26
- <input name="absorptionRadius" type="float" value="1.0" uimin="0.0" uiname="Absorption Radius" uifolder="Interior"
27
- doc="Distance, in world space units, at which the Absorption Color is assumed to be reached. Can be used to control the rate of absorption." />
28
- <input name="scatterColor" type="color3" value="0.0, 0.0, 0.0" uiname="Scatter Color" uifolder="Interior"
29
- doc="Color (aka scattering albedo) of the medium, defines what proportion of the light hitting volumetric particles is scattered around by the phase function (as opposed to just absorbed), for each color channel. Only takes effect if the corresponding channel has a non-null density, in other words if the Absorption Color value for that channel is inferior to 1." />
30
- <input name="scatterAnisotropy" type="float" value="0.0" uimin="-1.0" uimax="1.0" uiname="Scatter Anisotropy" uifolder="Interior"
31
- doc="Anisotropy of the medium's phase function, ranging from full backward scattering at -1 to forward scattering at 1. Only takes effect if the Scatter Color is non-null." />
32
- <output name="out" type="BSDF" />
33
- </nodedef>
34
-
35
- <nodegraph name="IMPL_lama_dielectric" nodedef="ND_lama_dielectric">
36
-
37
- <!-- IOR -->
38
- <convert name="reflectivity_color" type="color3">
39
- <input name="in" type="float" interfacename="reflectivity" uivisible="false" />
40
- </convert>
41
- <artistic_ior name="artistic_ior" type="multioutput">
42
- <input name="reflectivity" type="color3" nodename="reflectivity_color" />
43
- <input name="edge_color" type="color3" value="0.0, 0.0, 0.0" />
44
- </artistic_ior>
45
- <extract name="ior_float" type="float">
46
- <input name="in" type="color3" nodename="artistic_ior" output="ior" />
47
- <input name="index" type="integer" value="0" />
48
- </extract>
49
- <switch name="fresnel_mode_switch" type="float">
50
- <input name="in1" type="float" nodename="ior_float" />
51
- <input name="in2" type="float" interfacename="IOR" />
52
- <input name="which" type="integer" interfacename="fresnelMode" />
53
- </switch>
54
-
55
- <!-- Roughness -->
56
- <subtract name="roughness_inverse" type="float">
57
- <input name="in1" type="float" value="1.0" />
58
- <input name="in2" type="float" interfacename="roughness" />
59
- </subtract>
60
- <ifgreatereq name="delta" type="float">
61
- <input name="in1" type="float" nodename="roughness_inverse" />
62
- <input name="in2" type="float" interfacename="roughness" />
63
- <input name="value1" type="float" interfacename="anisotropy" />
64
- <input name="value2" type="float" value="0" />
65
- </ifgreatereq>
66
- <multiply name="roughness_additional" type="float">
67
- <input name="in1" type="float" interfacename="anisotropy" />
68
- <input name="in2" type="float" nodename="delta" />
69
- </multiply>
70
- <add name="roughness_bitangent" type="float">
71
- <input name="in1" type="float" interfacename="roughness" />
72
- <input name="in2" type="float" nodename="roughness_additional" />
73
- </add>
74
- <clamp name="roughness_bitangent_clamped" type="float">
75
- <input name="in" type="float" nodename="roughness_bitangent" />
76
- </clamp>
77
- <combine2 name="roughness_linear" type="vector2">
78
- <input name="in1" type="float" interfacename="roughness" />
79
- <input name="in2" type="float" nodename="roughness_bitangent_clamped" />
80
- </combine2>
81
- <power name="roughness_anisotropic_squared" type="vector2">
82
- <input name="in1" type="vector2" nodename="roughness_linear" />
83
- <input name="in2" type="float" value="2" />
84
- </power>
85
- <max name="roughness_anisotropic_squared_clamped" type="vector2">
86
- <input name="in1" type="vector2" nodename="roughness_anisotropic_squared" />
87
- <input name="in2" type="float" value="0.000001" />
88
- </max>
89
-
90
- <!-- Tangent -->
91
- <multiply name="tangent_rotate_degree" type="float">
92
- <input name="in1" type="float" interfacename="rotation" />
93
- <input name="in2" type="float" value="-360" />
94
- </multiply>
95
- <subtract name="tangent_rotate_degree_offset" type="float">
96
- <input name="in1" type="float" nodename="tangent_rotate_degree" />
97
- <input name="in2" type="float" value="0" />
98
- </subtract>
99
- <rotate3d name="tangent_rotate" type="vector3">
100
- <input name="in" type="vector3" interfacename="direction" />
101
- <input name="amount" type="float" nodename="tangent_rotate_degree_offset" />
102
- <input name="axis" type="vector3" interfacename="normal" />
103
- </rotate3d>
104
- <normalize name="tangent_rotate_normalize" type="vector3">
105
- <input name="in" type="vector3" nodename="tangent_rotate" />
106
- </normalize>
107
-
108
- <!-- Interior -->
109
- <divide name="absorption" type="color3">
110
- <input name="in1" type="color3" interfacename="absorptionColor" />
111
- <input name="in2" type="float" interfacename="absorptionRadius" />
112
- </divide>
113
- <convert name="absorption_vector" type="vector3">
114
- <input name="in" type="color3" nodename="absorption" />
115
- </convert>
116
- <convert name="scatter_vector" type="vector3">
117
- <input name="in" type="color3" interfacename="scatterColor" />
118
- </convert>
119
- <anisotropic_vdf name="interior_vdf" type="VDF">
120
- <input name="absorption" type="vector3" nodename="absorption_vector" />
121
- <input name="scattering" type="vector3" nodename="scatter_vector" />
122
- <input name="anisotropy" type="float" interfacename="scatterAnisotropy" />
123
- </anisotropic_vdf>
124
-
125
- <!-- BTDF -->
126
- <dielectric_bsdf name="transmission_bsdf" type="BSDF">
127
- <input name="weight" type="float" value="1.0" />
128
- <input name="tint" type="color3" interfacename="transmissionTint" />
129
- <input name="ior" type="float" nodename="fresnel_mode_switch" />
130
- <input name="roughness" type="vector2" nodename="roughness_anisotropic_squared_clamped" />
131
- <input name="normal" type="vector3" interfacename="normal" />
132
- <input name="tangent" type="vector3" nodename="tangent_rotate_normalize" />
133
- <input name="distribution" type="string" value="ggx" />
134
- <input name="scatter_mode" type="string" value="T" />
135
- </dielectric_bsdf>
136
- <layer name="transmission_layer" type="BSDF">
137
- <input name="top" type="BSDF" nodename="transmission_bsdf" />
138
- <input name="base" type="VDF" nodename="interior_vdf" />
139
- </layer>
140
-
141
- <!-- BRDF -->
142
- <dielectric_bsdf name="reflection_bsdf" type="BSDF">
143
- <input name="weight" type="float" value="1.0" />
144
- <input name="tint" type="color3" interfacename="reflectionTint" />
145
- <input name="ior" type="float" nodename="fresnel_mode_switch" />
146
- <input name="roughness" type="vector2" nodename="roughness_anisotropic_squared_clamped" />
147
- <input name="normal" type="vector3" interfacename="normal" />
148
- <input name="tangent" type="vector3" nodename="tangent_rotate_normalize" />
149
- <input name="distribution" type="string" value="ggx" />
150
- <input name="scatter_mode" type="string" value="R" />
151
- </dielectric_bsdf>
152
-
153
- <!-- BSDF -->
154
- <layer name="dielectric_bsdf" type="BSDF">
155
- <input name="top" type="BSDF" nodename="reflection_bsdf" />
156
- <input name="base" type="BSDF" nodename="transmission_layer" />
157
- </layer>
158
-
159
- <!-- Output -->
160
- <output name="out" type="BSDF" nodename="dielectric_bsdf" />
161
-
162
- </nodegraph>
163
- </materialx>
@@ -1,45 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <nodedef name="ND_lama_diffuse" node="LamaDiffuse" nodegroup="pbr" version="1.0" isdefaultversion="true">
4
- <input name="color" uiname="Color" type="color3" value="0.18, 0.18, 0.18"
5
- doc="Diffuse color (aka albedo), defining what ratio of light is reflected for each color channel." />
6
- <input name="roughness" uiname="Roughness" type="float" uimin="0.0" uimax="1.0" value="0.0"
7
- doc="Micro-facet distribution (Oren-Nayar) roughness." />
8
- <input name="normal" uiname="Normal" type="vector3" defaultgeomprop="Nworld"
9
- doc="Shading normal, typically defined by bump or normal mapping. Defaults to the smooth surface normal if not set." />
10
- <input name="energyCompensation" uiname="Energy Compensation" uifolder="Advanced" type="float" uniform="true" uimin="0.0" uimax="1.0" value="1.0"
11
- doc="Indicates how much energy should be added to compensate for the loss inherent to the Oren-Nayar model, ranging from no compensation at all, to the expected energy from multiple scattering between the micro-facets. This prevents overly dark results when roughness is high." />
12
- <output name="out" type="BSDF" />
13
- </nodedef>
14
-
15
- <nodegraph name="NG_lama_diffuse" nodedef="ND_lama_diffuse">
16
- <multiply name="roughness_squared" type="float">
17
- <input name="in1" type="float" interfacename="roughness" />
18
- <input name="in2" type="float" interfacename="roughness" />
19
- </multiply>
20
- <multiply name="half_roughness_squared" type="float">
21
- <input name="in1" type="float" nodename="roughness_squared" />
22
- <input name="in2" type="float" value="0.5" />
23
- </multiply>
24
- <oren_nayar_diffuse_bsdf name="oren_nayar_uncompensated" type="BSDF">
25
- <input name="weight" type="float" value="1.0" />
26
- <input name="color" type="color3" interfacename="color" />
27
- <input name="roughness" type="float" nodename="half_roughness_squared" />
28
- <input name="normal" type="vector3" interfacename="normal" />
29
- <input name="energy_compensation" type="boolean" value="false" />
30
- </oren_nayar_diffuse_bsdf>
31
- <oren_nayar_diffuse_bsdf name="oren_nayar_compensated" type="BSDF">
32
- <input name="weight" type="float" value="1.0" />
33
- <input name="color" type="color3" interfacename="color" />
34
- <input name="roughness" type="float" nodename="half_roughness_squared" />
35
- <input name="normal" type="vector3" interfacename="normal" />
36
- <input name="energy_compensation" type="boolean" value="true" />
37
- </oren_nayar_diffuse_bsdf>
38
- <mix name="oren_nayar" type="BSDF">
39
- <input name="fg" type="BSDF" nodename="oren_nayar_compensated" />
40
- <input name="bg" type="BSDF" nodename="oren_nayar_uncompensated" />
41
- <input name="mix" type="float" interfacename="energyCompensation" />
42
- </mix>
43
- <output name="out" type="BSDF" nodename="oren_nayar" />
44
- </nodegraph>
45
- </materialx>
@@ -1,20 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <nodedef name="ND_lama_emission" node="LamaEmission" nodegroup="pbr" doc="Lama emission" version="1.0" isdefaultversion="true">
4
- <input name="color" type="color3" value="0.0, 0.0, 0.0" uiname="Color" uifolder="Main"
5
- doc="Color being uniformly emitted in all directions above the surface." />
6
- <output name="out" type="EDF" />
7
- </nodedef>
8
-
9
- <nodegraph name="IMPL_lama_emission" nodedef="ND_lama_emission">
10
-
11
- <!-- EDF -->
12
- <uniform_edf name="emission" type="EDF">
13
- <input name="color" type="color3" interfacename="color" />
14
- </uniform_edf>
15
-
16
- <!-- Output -->
17
- <output name="out" type="EDF" nodename="emission" />
18
-
19
- </nodegraph>
20
- </materialx>
@@ -1,172 +0,0 @@
1
- <?xml version="1.0"?>
2
- <materialx version="1.39" colorspace="acescg">
3
- <nodedef name="ND_lama_generalized_schlick" node="LamaGeneralizedSchlick" nodegroup="pbr" doc="Lama generalized schlick" version="1.0" isdefaultversion="true">
4
- <input name="reflectionTint" type="color3" value="1.0, 1.0, 1.0" uiname="Reflection Tint" uifolder="Main"
5
- doc="Color multiplier for external reflection. It should be used with parsimony, as a non-white value breaks physicality." />
6
- <input name="transmissionTint" type="color3" value="1.0, 1.0, 1.0" uiname="Transmission Tint" uifolder="Main"
7
- doc="Color multiplier for rays going inside the medium (covers external transmission and internal reflection). It should be used sparingly, as a non-white value breaks physicality. The preferred way to define the color of a dielectric is through the Interior attributes right below." />
8
- <input name="fresnelMode" type="integer" uniform="true" enum="Artistic,Scientific" enumvalues="0,1" value="0" uiname="Fresnel Mode" uifolder="Main"
9
- doc="Switches the Fresnel between Artistic and Scientific parameters. The Artistic mode offers reflectivity in the normal direction and reflectivity90 at the grazing angle. The Scientific mode provides an index of refraction for each rgb component. Note that IOR is only used to calculate the reflectivity value used by the Schlick approximation. When reflectivity90 is 1, then both modes achieve identical results, as one can be mapped to the other." />
10
- <input name="IOR" type="vector3" value="1.5,1.5,1.5" uiname="IOR" uifolder="Main"
11
- doc="Index of refraction (often denoted by eta), defining the amount reflected by the surface in the normal direction, and how the rays are bent by refraction. A separate value can be specified for each color channel, if desired." />
12
- <input name="reflectivity" type="color3" value="0.04, 0.04, 0.04" uiname="Reflectivity" uifolder="Main"
13
- doc="Color reflected by the surface in the normal direction." />
14
- <input name="reflectivity90" type="color3" value="1.0, 1.0, 1.0" uiname="Reflectivity 90" uifolder="Main"
15
- doc="Color reflected by the surface at the grazing angle. Should be kept at 1,1,1 for most materials." />
16
- <input name="reflectivityProfile" type="float" value="0.2" uimin="0.0" uimax="1.0" uiname="ReflectivityProfile" uifolder="Main"
17
- doc="The inverse of the exponent to use for Schlick." />
18
- <input name="roughness" type="float" value="0.1" uimin="0.0" uimax="1.0" uiname="Roughness" uifolder="Main"
19
- doc="Micro-facet distribution roughness." />
20
- <input name="normal" type="vector3" defaultgeomprop="Nworld" uiname="Normal" uifolder="Main"
21
- doc="Shading normal, typically defined by bump or normal mapping. Defaults to the smooth surface normal if not set." />
22
- <input name="anisotropy" type="float" value="-1.0" uimin="-1.0" uimax="1.0" uiname="Anisotropy" uifolder="Anisotropy"
23
- doc="Defines the roughness in the co-tangent direction, giving anisotropic reflection if the value differs from the roughness parameter value. A negative value (the default) means use the original roughness value, i.e. no anisotropy. " />
24
- <input name="anisotropyDirection" type="vector3" defaultgeomprop="Tworld" uiname="Direction" uifolder="Anisotropy"
25
- doc="Overrides the surface tangent as the anisotropy direction." />
26
- <input name="anisotropyRotation" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" uiname="Rotation" uifolder="Anisotropy"
27
- doc="Rotates the anisotropy direction (possibly overridden by the previous attribute) around the normal, from 0 to 360 degrees." />
28
- <input name="absorptionColor" type="color3" value="1.0, 1.0, 1.0" uiname="Absorption Color" uifolder="Interior"
29
- doc="Interior volume absorption color. It is defined as the negative logarithm of the extinction coefficient, with values between 0 and 1, such that the object itself and its shadows are tinted proportionally. If set to 1, there is no absorption, and if set to 0, the object will be completely opaque. Note that for single scattering to kick in, the value must be inferior to 1. This value will also act as coating color, when this node is used as top layer in a stack." />
30
- <input name="absorptionRadius" type="float" value="1.0" uimin="0.0" uiname="Absorption Radius" uifolder="Interior"
31
- doc="Distance, in world space units, at which the Absorption Color is assumed to be reached. Can be used to control the rate of absorption." />
32
- <input name="scatterColor" type="color3" value="0.0, 0.0, 0.0" uiname="Scatter Color" uifolder="Interior"
33
- doc="Color (aka scattering albedo) of the medium, defines what proportion of the light hitting volumetric particles is scattered around by the phase function (as opposed to just absorbed), for each color channel. Only takes effect if the corresponding channel has a non-null density, in other words if the Absorption Color value for that channel is inferior to 1." />
34
- <input name="scatterAnisotropy" type="float" value="0.0" uimin="-1.0" uimax="1.0" uiname="Scatter Anisotropy" uifolder="Interior"
35
- doc="Anisotropy of the medium's phase function, ranging from full backward scattering at -1 to forward scattering at 1. Only takes effect if the Scatter Color is non-null." />
36
- <output name="out" type="BSDF" />
37
- </nodedef>
38
-
39
- <nodegraph name="IMPL_lama_generalized_schlick" nodedef="ND_lama_generalized_schlick">
40
-
41
- <!-- Color0 and Color90 -->
42
- <convert name="convert_ior" type="color3">
43
- <input name="in" type="vector3" interfacename="IOR" />
44
- </convert>
45
- <add name="ior_plus_one" type="color3">
46
- <input name="in1" type="color3" nodename="convert_ior" />
47
- <input name="in2" type="float" value="1" />
48
- </add>
49
- <subtract name="ior_sub_one" type="color3">
50
- <input name="in1" type="color3" nodename="convert_ior" />
51
- <input name="in2" type="float" value="1" />
52
- </subtract>
53
- <divide name="ior_divide" type="color3">
54
- <input name="in1" type="color3" nodename="ior_sub_one" />
55
- <input name="in2" type="color3" nodename="ior_plus_one" />
56
- </divide>
57
- <multiply name="ior_multiply" type="color3">
58
- <input name="in1" type="color3" nodename="ior_divide" />
59
- <input name="in2" type="color3" nodename="ior_divide" />
60
- </multiply>
61
- <switch name="fresnel_mode_switch" type="color3">
62
- <input name="in1" type="color3" interfacename="reflectivity" />
63
- <input name="in2" type="color3" nodename="ior_multiply" />
64
- <input name="which" type="integer" interfacename="fresnelMode" />
65
- </switch>
66
-
67
- <!-- Exponent -->
68
- <divide name="exponent" type="float">
69
- <input name="in1" type="float" value="1" />
70
- <input name="in2" type="float" interfacename="reflectivityProfile" />
71
- </divide>
72
-
73
- <!-- Roughness -->
74
- <ifgreater name="anisotropy_switch" type="float">
75
- <input name="value1" type="float" interfacename="anisotropy" />
76
- <input name="value2" type="float" value="0.0" />
77
- <input name="in1" type="float" interfacename="anisotropy" />
78
- <input name="in2" type="float" interfacename="roughness" />
79
- </ifgreater>
80
- <combine2 name="roughness_linear" type="vector2">
81
- <input name="in1" type="float" interfacename="roughness" />
82
- <input name="in2" type="float" nodename="anisotropy_switch" />
83
- </combine2>
84
- <power name="roughness_anisotropic_squared" type="vector2">
85
- <input name="in1" type="vector2" nodename="roughness_linear" />
86
- <input name="in2" type="float" value="2" />
87
- </power>
88
- <max name="roughness_anisotropic_squared_clamped" type="vector2">
89
- <input name="in1" type="vector2" nodename="roughness_anisotropic_squared" />
90
- <input name="in2" type="float" value="0.000001" />
91
- </max>
92
-
93
- <!-- Tangent -->
94
- <multiply name="tangent_rotate_degree" type="float">
95
- <input name="in1" type="float" interfacename="anisotropyRotation" />
96
- <input name="in2" type="float" value="-360" />
97
- </multiply>
98
- <rotate3d name="tangent_rotate" type="vector3">
99
- <input name="in" type="vector3" interfacename="anisotropyDirection" />
100
- <input name="amount" type="float" nodename="tangent_rotate_degree" />
101
- <input name="axis" type="vector3" interfacename="normal" />
102
- </rotate3d>
103
- <normalize name="tangent_rotate_normalize" type="vector3">
104
- <input name="in" type="vector3" nodename="tangent_rotate" />
105
- </normalize>
106
-
107
- <!-- Interior -->
108
- <divide name="absorption" type="color3">
109
- <input name="in1" type="color3" interfacename="absorptionColor" />
110
- <input name="in2" type="float" interfacename="absorptionRadius" />
111
- </divide>
112
- <convert name="absorption_vector" type="vector3">
113
- <input name="in" type="color3" nodename="absorption" />
114
- </convert>
115
- <convert name="scatter_vector" type="vector3">
116
- <input name="in" type="color3" interfacename="scatterColor" />
117
- </convert>
118
- <anisotropic_vdf name="interior_vdf" type="VDF">
119
- <input name="absorption" type="vector3" nodename="absorption_vector" />
120
- <input name="scattering" type="vector3" nodename="scatter_vector" />
121
- <input name="anisotropy" type="float" interfacename="scatterAnisotropy" />
122
- </anisotropic_vdf>
123
-
124
- <!-- Transmission -->
125
- <generalized_schlick_bsdf name="transmission_bsdf" type="BSDF">
126
- <input name="weight" type="float" value="1.0" />
127
- <input name="color0" type="color3" nodename="fresnel_mode_switch" />
128
- <input name="color90" type="color3" interfacename="reflectivity90" />
129
- <input name="exponent" type="float" nodename="exponent" />
130
- <input name="roughness" type="vector2" nodename="roughness_anisotropic_squared_clamped" />
131
- <input name="normal" type="vector3" interfacename="normal" />
132
- <input name="tangent" type="vector3" nodename="tangent_rotate_normalize" />
133
- <input name="distribution" type="string" value="ggx" />
134
- <input name="scatter_mode" type="string" value="T" />
135
- </generalized_schlick_bsdf>
136
- <layer name="transmission_interior" type="BSDF">
137
- <input name="top" type="BSDF" nodename="transmission_bsdf" />
138
- <input name="base" type="VDF" nodename="interior_vdf" />
139
- </layer>
140
- <multiply name="transmission_layer" type="BSDF">
141
- <input name="in1" type="BSDF" nodename="transmission_interior" />
142
- <input name="in2" type="color3" interfacename="transmissionTint" />
143
- </multiply>
144
-
145
- <!-- Reflection -->
146
- <generalized_schlick_bsdf name="reflection_generalized_schlick_bsdf" type="BSDF">
147
- <input name="weight" type="float" value="1.0" />
148
- <input name="color0" type="color3" nodename="fresnel_mode_switch" />
149
- <input name="color90" type="color3" interfacename="reflectivity90" />
150
- <input name="exponent" type="float" nodename="exponent" />
151
- <input name="roughness" type="vector2" nodename="roughness_anisotropic_squared_clamped" />
152
- <input name="normal" type="vector3" interfacename="normal" />
153
- <input name="tangent" type="vector3" nodename="tangent_rotate_normalize" />
154
- <input name="distribution" type="string" value="ggx" />
155
- <input name="scatter_mode" type="string" value="R" />
156
- </generalized_schlick_bsdf>
157
- <multiply name="reflection_layer" type="BSDF">
158
- <input name="in1" type="BSDF" nodename="reflection_generalized_schlick_bsdf" />
159
- <input name="in2" type="color3" interfacename="reflectionTint" />
160
- </multiply>
161
-
162
- <!-- BSDF -->
163
- <layer name="generalized_schlick_bsdf" type="BSDF">
164
- <input name="top" type="BSDF" nodename="reflection_layer" />
165
- <input name="base" type="BSDF" nodename="transmission_layer" />
166
- </layer>
167
-
168
- <!-- Output -->
169
- <output name="out" type="BSDF" nodename="generalized_schlick_bsdf" />
170
-
171
- </nodegraph>
172
- </materialx>