@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +37 -0
- package/LICENSE +19 -0
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/Game/AnimationManager.js +35 -0
- package/dist/Game/AnimationManager.js.map +1 -0
- package/dist/Game/AnimationManager.spec.d.ts +1 -0
- package/dist/Game/Event.d.ts +1 -1
- package/dist/Game/Event.js +12 -0
- package/dist/Game/Event.js.map +1 -0
- package/dist/Game/Map.d.ts +31 -2
- package/dist/Game/Map.js +138 -0
- package/dist/Game/Map.js.map +1 -0
- package/dist/Game/Object.d.ts +189 -0
- package/dist/Game/Object.js +255 -0
- package/dist/Game/Object.js.map +1 -0
- package/dist/Game/Player.d.ts +1 -1
- package/dist/Game/Player.js +12 -0
- package/dist/Game/Player.js.map +1 -0
- package/dist/Gui/Gui.d.ts +192 -7
- package/dist/Gui/Gui.js +475 -0
- package/dist/Gui/Gui.js.map +1 -0
- package/dist/Gui/Gui.spec.d.ts +1 -0
- package/dist/Gui/NotificationManager.d.ts +23 -0
- package/dist/Gui/NotificationManager.js +49 -0
- package/dist/Gui/NotificationManager.js.map +1 -0
- package/dist/Resource.d.ts +97 -0
- package/dist/Resource.js +133 -0
- package/dist/Resource.js.map +1 -0
- package/dist/RpgClient.d.ts +295 -13
- package/dist/RpgClientEngine.d.ts +671 -15
- package/dist/RpgClientEngine.js +1442 -0
- package/dist/RpgClientEngine.js.map +1 -0
- package/dist/Sound.d.ts +199 -0
- package/dist/Sound.js +167 -0
- package/dist/Sound.js.map +1 -0
- package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +23 -0
- package/dist/components/animations/animation.ce.js.map +1 -0
- package/dist/components/animations/hit.ce.js +64 -0
- package/dist/components/animations/hit.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/animations/index.js +11 -0
- package/dist/components/animations/index.js.map +1 -0
- package/dist/components/character.ce.js +572 -0
- package/dist/components/character.ce.js.map +1 -0
- package/dist/components/dynamics/bar.ce.js +96 -0
- package/dist/components/dynamics/bar.ce.js.map +1 -0
- package/dist/components/dynamics/image.ce.js +23 -0
- package/dist/components/dynamics/image.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +4 -0
- package/dist/components/dynamics/parse-value.js +63 -0
- package/dist/components/dynamics/parse-value.js.map +1 -0
- package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
- package/dist/components/dynamics/shape-utils.d.ts +16 -0
- package/dist/components/dynamics/shape-utils.js +73 -0
- package/dist/components/dynamics/shape-utils.js.map +1 -0
- package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
- package/dist/components/dynamics/shape.ce.js +83 -0
- package/dist/components/dynamics/shape.ce.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +50 -0
- package/dist/components/dynamics/text.ce.js.map +1 -0
- package/dist/components/gui/box.ce.js +26 -0
- package/dist/components/gui/box.ce.js.map +1 -0
- package/dist/components/gui/dialogbox/index.ce.js +198 -0
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
- package/dist/components/gui/gameover.ce.js +169 -0
- package/dist/components/gui/gameover.ce.js.map +1 -0
- package/dist/components/gui/hud/hud.ce.js +83 -0
- package/dist/components/gui/hud/hud.ce.js.map +1 -0
- package/dist/components/gui/index.d.ts +15 -3
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +427 -0
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/exit-menu.ce.js +55 -0
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/items-menu.ce.js +326 -0
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/main-menu.ce.js +399 -0
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/options-menu.ce.js +49 -0
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/skills-menu.ce.js +102 -0
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
- package/dist/components/gui/mobile/index.d.ts +8 -0
- package/dist/components/gui/mobile/index.js +21 -0
- package/dist/components/gui/mobile/index.js.map +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +79 -0
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
- package/dist/components/gui/notification/notification.ce.js +62 -0
- package/dist/components/gui/notification/notification.ce.js.map +1 -0
- package/dist/components/gui/save-load.ce.js +211 -0
- package/dist/components/gui/save-load.ce.js.map +1 -0
- package/dist/components/gui/shop/shop.ce.js +614 -0
- package/dist/components/gui/shop/shop.ce.js.map +1 -0
- package/dist/components/gui/title-screen.ce.js +164 -0
- package/dist/components/gui/title-screen.ce.js.map +1 -0
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.js +4 -0
- package/dist/components/player-components-utils.d.ts +67 -0
- package/dist/components/player-components-utils.js +162 -0
- package/dist/components/player-components-utils.js.map +1 -0
- package/dist/components/player-components-utils.spec.d.ts +1 -0
- package/dist/components/player-components.ce.js +188 -0
- package/dist/components/player-components.ce.js.map +1 -0
- package/dist/components/prebuilt/hp-bar.ce.js +113 -0
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
- package/dist/components/prebuilt/index.d.ts +19 -0
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +70 -0
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +196 -0
- package/dist/components/scenes/canvas.ce.js.map +1 -0
- package/dist/components/scenes/draw-map.ce.js +79 -0
- package/dist/components/scenes/draw-map.ce.js.map +1 -0
- package/dist/components/scenes/event-layer.ce.js +29 -0
- package/dist/components/scenes/event-layer.ce.js.map +1 -0
- package/dist/core/inject.js +18 -0
- package/dist/core/inject.js.map +1 -0
- package/dist/core/setup.js +16 -0
- package/dist/core/setup.js.map +1 -0
- package/dist/decorators/spritesheet.d.ts +1 -0
- package/dist/decorators/spritesheet.js +11 -0
- package/dist/decorators/spritesheet.js.map +1 -0
- package/dist/index.d.ts +16 -1
- package/dist/index.js +45 -14
- package/dist/module.d.ts +43 -4
- package/dist/module.js +179 -0
- package/dist/module.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js +167 -0
- package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
- package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js +241 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/animation.js +39 -0
- package/dist/presets/animation.js.map +1 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/faceset.js +51 -0
- package/dist/presets/faceset.js.map +1 -0
- package/dist/presets/icon.d.ts +20 -0
- package/dist/presets/icon.js +15 -0
- package/dist/presets/icon.js.map +1 -0
- package/dist/presets/index.d.ts +123 -0
- package/dist/presets/index.js +17 -0
- package/dist/presets/index.js.map +1 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/presets/lpc.js +98 -0
- package/dist/presets/lpc.js.map +1 -0
- package/dist/presets/rmspritesheet.js +42 -0
- package/dist/presets/rmspritesheet.js.map +1 -0
- package/dist/services/AbstractSocket.d.ts +9 -5
- package/dist/services/AbstractSocket.js +11 -0
- package/dist/services/AbstractSocket.js.map +1 -0
- package/dist/services/keyboardControls.d.ts +15 -0
- package/dist/services/keyboardControls.js +23 -0
- package/dist/services/keyboardControls.js.map +1 -0
- package/dist/services/loadMap.d.ts +6 -0
- package/dist/services/loadMap.js +123 -0
- package/dist/services/loadMap.js.map +1 -0
- package/dist/services/mmorpg.d.ts +21 -9
- package/dist/services/mmorpg.js +136 -0
- package/dist/services/mmorpg.js.map +1 -0
- package/dist/services/save.d.ts +19 -0
- package/dist/services/save.js +77 -0
- package/dist/services/save.js.map +1 -0
- package/dist/services/save.spec.d.ts +1 -0
- package/dist/services/standalone.d.ts +67 -7
- package/dist/services/standalone.js +168 -0
- package/dist/services/standalone.js.map +1 -0
- package/dist/utils/getEntityProp.d.ts +39 -0
- package/dist/utils/getEntityProp.js +53 -0
- package/dist/utils/getEntityProp.js.map +1 -0
- package/dist/utils/getEntityProp.spec.d.ts +1 -0
- package/dist/utils/readPropValue.d.ts +2 -0
- package/dist/utils/readPropValue.js +13 -0
- package/dist/utils/readPropValue.js.map +1 -0
- package/package.json +14 -11
- package/src/Game/AnimationManager.spec.ts +30 -0
- package/src/Game/AnimationManager.ts +33 -0
- package/src/Game/Event.ts +1 -1
- package/src/Game/Map.ts +184 -3
- package/src/Game/Object.ts +409 -14
- package/src/Game/Player.ts +1 -1
- package/src/Gui/Gui.spec.ts +273 -0
- package/src/Gui/Gui.ts +566 -23
- package/src/Gui/NotificationManager.ts +69 -0
- package/src/Resource.ts +149 -0
- package/src/RpgClient.ts +309 -14
- package/src/RpgClientEngine.ts +1790 -63
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +801 -59
- package/src/components/dynamics/bar.ce +87 -0
- package/src/components/dynamics/image.ce +20 -0
- package/src/components/dynamics/parse-value.spec.ts +83 -0
- package/src/components/dynamics/parse-value.ts +154 -0
- package/src/components/dynamics/shape-utils.spec.ts +46 -0
- package/src/components/dynamics/shape-utils.ts +61 -0
- package/src/components/dynamics/shape.ce +89 -0
- package/src/components/dynamics/text.ce +68 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +213 -187
- package/src/components/gui/gameover.ce +158 -0
- package/src/components/gui/hud/hud.ce +61 -0
- package/src/components/gui/index.ts +30 -4
- package/src/components/gui/menu/equip-menu.ce +410 -0
- package/src/components/gui/menu/exit-menu.ce +41 -0
- package/src/components/gui/menu/items-menu.ce +317 -0
- package/src/components/gui/menu/main-menu.ce +294 -0
- package/src/components/gui/menu/options-menu.ce +35 -0
- package/src/components/gui/menu/skills-menu.ce +83 -0
- package/src/components/gui/mobile/index.ts +24 -0
- package/src/components/gui/mobile/mobile.ce +80 -0
- package/src/components/gui/notification/notification.ce +51 -0
- package/src/components/gui/save-load.ce +208 -0
- package/src/components/gui/shop/shop.ce +493 -0
- package/src/components/gui/title-screen.ce +163 -0
- package/src/components/index.ts +3 -0
- package/src/components/player-components-utils.spec.ts +109 -0
- package/src/components/player-components-utils.ts +205 -0
- package/src/components/player-components.ce +221 -0
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +24 -0
- package/src/components/prebuilt/light-halo.ce +148 -0
- package/src/components/scenes/canvas.ce +185 -21
- package/src/components/scenes/draw-map.ce +55 -21
- package/src/components/scenes/event-layer.ce +8 -2
- package/src/components/scenes/transition.ce +60 -0
- package/src/core/setup.ts +2 -2
- package/src/decorators/spritesheet.ts +8 -0
- package/src/index.ts +17 -2
- package/src/module.ts +132 -10
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/icon.ts +17 -0
- package/src/presets/index.ts +9 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/AbstractSocket.ts +10 -2
- package/src/services/keyboardControls.ts +20 -0
- package/src/services/loadMap.ts +3 -1
- package/src/services/mmorpg.ts +106 -12
- package/src/services/save.spec.ts +127 -0
- package/src/services/save.ts +103 -0
- package/src/services/standalone.ts +110 -18
- package/src/utils/getEntityProp.spec.ts +96 -0
- package/src/utils/getEntityProp.ts +88 -0
- package/src/utils/readPropValue.ts +16 -0
- package/vite.config.ts +4 -2
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/dist/index.js.map +0 -1
- package/dist/index10.js +0 -8
- package/dist/index10.js.map +0 -1
- package/dist/index11.js +0 -10
- package/dist/index11.js.map +0 -1
- package/dist/index12.js +0 -8
- package/dist/index12.js.map +0 -1
- package/dist/index13.js +0 -17
- package/dist/index13.js.map +0 -1
- package/dist/index14.js +0 -107
- package/dist/index14.js.map +0 -1
- package/dist/index15.js +0 -50
- package/dist/index15.js.map +0 -1
- package/dist/index16.js +0 -191
- package/dist/index16.js.map +0 -1
- package/dist/index17.js +0 -9
- package/dist/index17.js.map +0 -1
- package/dist/index18.js +0 -387
- package/dist/index18.js.map +0 -1
- package/dist/index19.js +0 -31
- package/dist/index19.js.map +0 -1
- package/dist/index2.js +0 -181
- package/dist/index2.js.map +0 -1
- package/dist/index20.js +0 -24
- package/dist/index20.js.map +0 -1
- package/dist/index21.js +0 -2421
- package/dist/index21.js.map +0 -1
- package/dist/index22.js +0 -114
- package/dist/index22.js.map +0 -1
- package/dist/index23.js +0 -109
- package/dist/index23.js.map +0 -1
- package/dist/index24.js +0 -71
- package/dist/index24.js.map +0 -1
- package/dist/index25.js +0 -21
- package/dist/index25.js.map +0 -1
- package/dist/index26.js +0 -41
- package/dist/index26.js.map +0 -1
- package/dist/index27.js +0 -5
- package/dist/index27.js.map +0 -1
- package/dist/index28.js +0 -322
- package/dist/index28.js.map +0 -1
- package/dist/index29.js +0 -27
- package/dist/index29.js.map +0 -1
- package/dist/index3.js +0 -87
- package/dist/index3.js.map +0 -1
- package/dist/index30.js +0 -11
- package/dist/index30.js.map +0 -1
- package/dist/index31.js +0 -11
- package/dist/index31.js.map +0 -1
- package/dist/index32.js +0 -174
- package/dist/index32.js.map +0 -1
- package/dist/index33.js +0 -501
- package/dist/index33.js.map +0 -1
- package/dist/index34.js +0 -12
- package/dist/index34.js.map +0 -1
- package/dist/index35.js +0 -4403
- package/dist/index35.js.map +0 -1
- package/dist/index36.js +0 -316
- package/dist/index36.js.map +0 -1
- package/dist/index37.js +0 -61
- package/dist/index37.js.map +0 -1
- package/dist/index38.js +0 -20
- package/dist/index38.js.map +0 -1
- package/dist/index39.js +0 -20
- package/dist/index39.js.map +0 -1
- package/dist/index4.js +0 -67
- package/dist/index4.js.map +0 -1
- package/dist/index5.js +0 -16
- package/dist/index5.js.map +0 -1
- package/dist/index6.js +0 -17
- package/dist/index6.js.map +0 -1
- package/dist/index7.js +0 -39
- package/dist/index7.js.map +0 -1
- package/dist/index8.js +0 -108
- package/dist/index8.js.map +0 -1
- package/dist/index9.js +0 -76
- package/dist/index9.js.map +0 -1
- package/src/Game/EffectManager.ts +0 -20
- package/src/components/gui/dialogbox/itemMenu.ce +0 -23
- package/src/components/gui/dialogbox/selection.ce +0 -67
- /package/src/components/{effects → animations}/hit.ce +0 -0
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import { RpgClientEngine } from './RpgClientEngine';
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/**
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* RpgResource class
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*
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* Provides a unified API to access resource file links (images and sounds) in the game.
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* Resources are stored as Maps of resource IDs to file paths/URLs.
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*
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*
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* easy access to resource file links. It maintains Maps that are synchronized
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* not the full resource objects.
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*
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* @example
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* import { RpgResource } from '@rpgjs/client'
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*
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*
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* ```
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*/
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export declare class RpgResource {
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private static engine;
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private static _spritesheets;
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private static _sounds;
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*
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*/
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static init(engine: RpgClientEngine): void;
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/**
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+
* Synchronize resource Maps with the engine's internal storage
|
|
44
|
+
*
|
|
45
|
+
* Extracts file links from spritesheets and sounds stored in the engine
|
|
46
|
+
* and updates the Maps accordingly.
|
|
47
|
+
*
|
|
48
|
+
* @private
|
|
49
|
+
*/
|
|
50
|
+
private static syncResources;
|
|
51
|
+
/**
|
|
52
|
+
* Get/Set image links for spritesheets
|
|
53
|
+
*
|
|
54
|
+
* Map of spritesheet IDs to their image file paths/URLs.
|
|
55
|
+
* This Map is synchronized with the engine's spritesheet storage.
|
|
56
|
+
*
|
|
57
|
+
* @type {Map<string, string>}
|
|
58
|
+
*
|
|
59
|
+
* @example
|
|
60
|
+
* ```ts
|
|
61
|
+
* // Get an image link
|
|
62
|
+
* const imageLink = RpgResource.spritesheets.get('hero')
|
|
63
|
+
*
|
|
64
|
+
* // Set a new image link
|
|
65
|
+
* RpgResource.spritesheets.set('new-sprite', './assets/new-sprite.png')
|
|
66
|
+
*
|
|
67
|
+
* // Check if a spritesheet exists
|
|
68
|
+
* if (RpgResource.spritesheets.has('monster')) {
|
|
69
|
+
* const link = RpgResource.spritesheets.get('monster')
|
|
70
|
+
* }
|
|
71
|
+
* ```
|
|
72
|
+
*/
|
|
73
|
+
static get spritesheets(): Map<string, string>;
|
|
74
|
+
/**
|
|
75
|
+
* Get/Set sound file links
|
|
76
|
+
*
|
|
77
|
+
* Map of sound IDs to their audio file paths/URLs.
|
|
78
|
+
* This Map is synchronized with the engine's sound storage.
|
|
79
|
+
*
|
|
80
|
+
* @type {Map<string, string>}
|
|
81
|
+
*
|
|
82
|
+
* @example
|
|
83
|
+
* ```ts
|
|
84
|
+
* // Get a sound link
|
|
85
|
+
* const soundLink = RpgResource.sounds.get('town-music')
|
|
86
|
+
*
|
|
87
|
+
* // Set a new sound link
|
|
88
|
+
* RpgResource.sounds.set('new-sound', './assets/new-sound.ogg')
|
|
89
|
+
*
|
|
90
|
+
* // Iterate over all sounds
|
|
91
|
+
* RpgResource.sounds.forEach((link, id) => {
|
|
92
|
+
* console.log(`Sound ${id}: ${link}`)
|
|
93
|
+
* })
|
|
94
|
+
* ```
|
|
95
|
+
*/
|
|
96
|
+
static get sounds(): Map<string, string>;
|
|
97
|
+
}
|
package/dist/Resource.js
ADDED
|
@@ -0,0 +1,133 @@
|
|
|
1
|
+
//#region src/Resource.ts
|
|
2
|
+
/**
|
|
3
|
+
* RpgResource class
|
|
4
|
+
*
|
|
5
|
+
* Provides a unified API to access resource file links (images and sounds) in the game.
|
|
6
|
+
* Resources are stored as Maps of resource IDs to file paths/URLs.
|
|
7
|
+
*
|
|
8
|
+
* ## Design
|
|
9
|
+
*
|
|
10
|
+
* RpgResource acts as a facade over the engine's resource storage, providing
|
|
11
|
+
* easy access to resource file links. It maintains Maps that are synchronized
|
|
12
|
+
* with the engine's internal storage, but only stores the file paths/URLs,
|
|
13
|
+
* not the full resource objects.
|
|
14
|
+
*
|
|
15
|
+
* @example
|
|
16
|
+
* ```ts
|
|
17
|
+
* import { RpgResource } from '@rpgjs/client'
|
|
18
|
+
*
|
|
19
|
+
* // Get spritesheet image link
|
|
20
|
+
* const imageLink = RpgResource.spritesheets.get('hero')
|
|
21
|
+
*
|
|
22
|
+
* // Get sound file link
|
|
23
|
+
* const soundLink = RpgResource.sounds.get('town-music')
|
|
24
|
+
*
|
|
25
|
+
* // Set a new resource link
|
|
26
|
+
* RpgResource.spritesheets.set('new-sprite', './assets/new-sprite.png')
|
|
27
|
+
* ```
|
|
28
|
+
*/
|
|
29
|
+
var RpgResource = class RpgResource {
|
|
30
|
+
static {
|
|
31
|
+
this.engine = null;
|
|
32
|
+
}
|
|
33
|
+
static {
|
|
34
|
+
this._spritesheets = /* @__PURE__ */ new Map();
|
|
35
|
+
}
|
|
36
|
+
static {
|
|
37
|
+
this._sounds = /* @__PURE__ */ new Map();
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Initialize RpgResource with the engine instance
|
|
41
|
+
*
|
|
42
|
+
* This is called automatically by the engine during initialization.
|
|
43
|
+
* It synchronizes the resource Maps with the engine's internal storage.
|
|
44
|
+
*
|
|
45
|
+
* @param engine - The RpgClientEngine instance
|
|
46
|
+
*/
|
|
47
|
+
static init(engine) {
|
|
48
|
+
RpgResource.engine = engine;
|
|
49
|
+
RpgResource.syncResources();
|
|
50
|
+
}
|
|
51
|
+
/**
|
|
52
|
+
* Synchronize resource Maps with the engine's internal storage
|
|
53
|
+
*
|
|
54
|
+
* Extracts file links from spritesheets and sounds stored in the engine
|
|
55
|
+
* and updates the Maps accordingly.
|
|
56
|
+
*
|
|
57
|
+
* @private
|
|
58
|
+
*/
|
|
59
|
+
static syncResources() {
|
|
60
|
+
if (!RpgResource.engine) return;
|
|
61
|
+
RpgResource._spritesheets.clear();
|
|
62
|
+
RpgResource.engine.spritesheets.forEach((spritesheet, id) => {
|
|
63
|
+
const imageLink = spritesheet?.image || spritesheet?.imageSource || void 0;
|
|
64
|
+
if (imageLink) RpgResource._spritesheets.set(String(id), imageLink);
|
|
65
|
+
});
|
|
66
|
+
RpgResource._sounds.clear();
|
|
67
|
+
RpgResource.engine.sounds.forEach((sound, id) => {
|
|
68
|
+
let soundLink;
|
|
69
|
+
if (sound && typeof sound === "object") {
|
|
70
|
+
if (sound._src && Array.isArray(sound._src) && sound._src.length > 0) soundLink = sound._src[0];
|
|
71
|
+
else if (sound.src && typeof sound.src === "string") soundLink = sound.src;
|
|
72
|
+
else if (sound.src && Array.isArray(sound.src) && sound.src.length > 0) soundLink = sound.src[0];
|
|
73
|
+
}
|
|
74
|
+
if (soundLink) RpgResource._sounds.set(id, soundLink);
|
|
75
|
+
});
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* Get/Set image links for spritesheets
|
|
79
|
+
*
|
|
80
|
+
* Map of spritesheet IDs to their image file paths/URLs.
|
|
81
|
+
* This Map is synchronized with the engine's spritesheet storage.
|
|
82
|
+
*
|
|
83
|
+
* @type {Map<string, string>}
|
|
84
|
+
*
|
|
85
|
+
* @example
|
|
86
|
+
* ```ts
|
|
87
|
+
* // Get an image link
|
|
88
|
+
* const imageLink = RpgResource.spritesheets.get('hero')
|
|
89
|
+
*
|
|
90
|
+
* // Set a new image link
|
|
91
|
+
* RpgResource.spritesheets.set('new-sprite', './assets/new-sprite.png')
|
|
92
|
+
*
|
|
93
|
+
* // Check if a spritesheet exists
|
|
94
|
+
* if (RpgResource.spritesheets.has('monster')) {
|
|
95
|
+
* const link = RpgResource.spritesheets.get('monster')
|
|
96
|
+
* }
|
|
97
|
+
* ```
|
|
98
|
+
*/
|
|
99
|
+
static get spritesheets() {
|
|
100
|
+
RpgResource.syncResources();
|
|
101
|
+
return RpgResource._spritesheets;
|
|
102
|
+
}
|
|
103
|
+
/**
|
|
104
|
+
* Get/Set sound file links
|
|
105
|
+
*
|
|
106
|
+
* Map of sound IDs to their audio file paths/URLs.
|
|
107
|
+
* This Map is synchronized with the engine's sound storage.
|
|
108
|
+
*
|
|
109
|
+
* @type {Map<string, string>}
|
|
110
|
+
*
|
|
111
|
+
* @example
|
|
112
|
+
* ```ts
|
|
113
|
+
* // Get a sound link
|
|
114
|
+
* const soundLink = RpgResource.sounds.get('town-music')
|
|
115
|
+
*
|
|
116
|
+
* // Set a new sound link
|
|
117
|
+
* RpgResource.sounds.set('new-sound', './assets/new-sound.ogg')
|
|
118
|
+
*
|
|
119
|
+
* // Iterate over all sounds
|
|
120
|
+
* RpgResource.sounds.forEach((link, id) => {
|
|
121
|
+
* console.log(`Sound ${id}: ${link}`)
|
|
122
|
+
* })
|
|
123
|
+
* ```
|
|
124
|
+
*/
|
|
125
|
+
static get sounds() {
|
|
126
|
+
RpgResource.syncResources();
|
|
127
|
+
return RpgResource._sounds;
|
|
128
|
+
}
|
|
129
|
+
};
|
|
130
|
+
//#endregion
|
|
131
|
+
export { RpgResource };
|
|
132
|
+
|
|
133
|
+
//# sourceMappingURL=Resource.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Resource.js","names":[],"sources":["../src/Resource.ts"],"sourcesContent":["import { RpgClientEngine } from './RpgClientEngine';\n\n/**\n * RpgResource class\n * \n * Provides a unified API to access resource file links (images and sounds) in the game.\n * Resources are stored as Maps of resource IDs to file paths/URLs.\n * \n * ## Design\n * \n * RpgResource acts as a facade over the engine's resource storage, providing\n * easy access to resource file links. It maintains Maps that are synchronized\n * with the engine's internal storage, but only stores the file paths/URLs,\n * not the full resource objects.\n * \n * @example\n * ```ts\n * import { RpgResource } from '@rpgjs/client'\n * \n * // Get spritesheet image link\n * const imageLink = RpgResource.spritesheets.get('hero')\n * \n * // Get sound file link\n * const soundLink = RpgResource.sounds.get('town-music')\n * \n * // Set a new resource link\n * RpgResource.spritesheets.set('new-sprite', './assets/new-sprite.png')\n * ```\n */\nexport class RpgResource {\n private static engine: RpgClientEngine | null = null;\n private static _spritesheets: Map<string, string> = new Map();\n private static _sounds: Map<string, string> = new Map();\n\n /**\n * Initialize RpgResource with the engine instance\n * \n * This is called automatically by the engine during initialization.\n * It synchronizes the resource Maps with the engine's internal storage.\n * \n * @param engine - The RpgClientEngine instance\n */\n static init(engine: RpgClientEngine): void {\n RpgResource.engine = engine;\n RpgResource.syncResources();\n }\n\n /**\n * Synchronize resource Maps with the engine's internal storage\n * \n * Extracts file links from spritesheets and sounds stored in the engine\n * and updates the Maps accordingly.\n * \n * @private\n */\n private static syncResources(): void {\n if (!RpgResource.engine) {\n return;\n }\n\n // Sync spritesheets\n RpgResource._spritesheets.clear();\n RpgResource.engine.spritesheets.forEach((spritesheet, id) => {\n // Extract image path from spritesheet\n const imageLink = spritesheet?.image || spritesheet?.imageSource || undefined;\n if (imageLink) {\n RpgResource._spritesheets.set(String(id), imageLink);\n }\n });\n\n // Sync sounds\n RpgResource._sounds.clear();\n RpgResource.engine.sounds.forEach((sound, id) => {\n // Extract src path from sound\n let soundLink: string | undefined;\n \n // If it's a Howler instance, try to get src from _src or src property\n if (sound && typeof sound === 'object') {\n if (sound._src && Array.isArray(sound._src) && sound._src.length > 0) {\n soundLink = sound._src[0];\n } else if (sound.src && typeof sound.src === 'string') {\n soundLink = sound.src;\n } else if (sound.src && Array.isArray(sound.src) && sound.src.length > 0) {\n soundLink = sound.src[0];\n }\n }\n \n if (soundLink) {\n RpgResource._sounds.set(id, soundLink);\n }\n });\n }\n\n /**\n * Get/Set image links for spritesheets\n * \n * Map of spritesheet IDs to their image file paths/URLs.\n * This Map is synchronized with the engine's spritesheet storage.\n * \n * @type {Map<string, string>}\n * \n * @example\n * ```ts\n * // Get an image link\n * const imageLink = RpgResource.spritesheets.get('hero')\n * \n * // Set a new image link\n * RpgResource.spritesheets.set('new-sprite', './assets/new-sprite.png')\n * \n * // Check if a spritesheet exists\n * if (RpgResource.spritesheets.has('monster')) {\n * const link = RpgResource.spritesheets.get('monster')\n * }\n * ```\n */\n static get spritesheets(): Map<string, string> {\n // Sync before returning to ensure we have the latest data\n RpgResource.syncResources();\n return RpgResource._spritesheets;\n }\n\n /**\n * Get/Set sound file links\n * \n * Map of sound IDs to their audio file paths/URLs.\n * This Map is synchronized with the engine's sound storage.\n * \n * @type {Map<string, string>}\n * \n * @example\n * ```ts\n * // Get a sound link\n * const soundLink = RpgResource.sounds.get('town-music')\n * \n * // Set a new sound link\n * RpgResource.sounds.set('new-sound', './assets/new-sound.ogg')\n * \n * // Iterate over all sounds\n * RpgResource.sounds.forEach((link, id) => {\n * console.log(`Sound ${id}: ${link}`)\n * })\n * ```\n */\n static get sounds(): Map<string, string> {\n // Sync before returning to ensure we have the latest data\n RpgResource.syncResources();\n return RpgResource._sounds;\n }\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6BA,IAAa,cAAb,MAAa,YAAY;;gBACyB;;;uCACI,IAAI,IAAI;;;iCACd,IAAI,IAAI;;;;;;;;;;CAUtD,OAAO,KAAK,QAA+B;EACzC,YAAY,SAAS;EACrB,YAAY,cAAc;CAC5B;;;;;;;;;CAUA,OAAe,gBAAsB;EACnC,IAAI,CAAC,YAAY,QACf;EAIF,YAAY,cAAc,MAAM;EAChC,YAAY,OAAO,aAAa,SAAS,aAAa,OAAO;GAE3D,MAAM,YAAY,aAAa,SAAS,aAAa,eAAe,KAAA;GACpE,IAAI,WACF,YAAY,cAAc,IAAI,OAAO,EAAE,GAAG,SAAS;EAEvD,CAAC;EAGD,YAAY,QAAQ,MAAM;EAC1B,YAAY,OAAO,OAAO,SAAS,OAAO,OAAO;GAE/C,IAAI;GAGJ,IAAI,SAAS,OAAO,UAAU;QACxB,MAAM,QAAQ,MAAM,QAAQ,MAAM,IAAI,KAAK,MAAM,KAAK,SAAS,GACjE,YAAY,MAAM,KAAK;SAClB,IAAI,MAAM,OAAO,OAAO,MAAM,QAAQ,UAC3C,YAAY,MAAM;SACb,IAAI,MAAM,OAAO,MAAM,QAAQ,MAAM,GAAG,KAAK,MAAM,IAAI,SAAS,GACrE,YAAY,MAAM,IAAI;GAAA;GAI1B,IAAI,WACF,YAAY,QAAQ,IAAI,IAAI,SAAS;EAEzC,CAAC;CACH;;;;;;;;;;;;;;;;;;;;;;;CAwBA,WAAW,eAAoC;EAE7C,YAAY,cAAc;EAC1B,OAAO,YAAY;CACrB;;;;;;;;;;;;;;;;;;;;;;;CAwBA,WAAW,SAA8B;EAEvC,YAAY,cAAc;EAC1B,OAAO,YAAY;CACrB;AACF"}
|
package/dist/RpgClient.d.ts
CHANGED
|
@@ -1,8 +1,27 @@
|
|
|
1
|
-
import { ComponentFunction } from 'canvasengine';
|
|
1
|
+
import { ComponentFunction, Signal } from 'canvasengine';
|
|
2
2
|
import { RpgClientEngine } from './RpgClientEngine';
|
|
3
3
|
import { Loader, Container } from 'pixi.js';
|
|
4
|
-
|
|
4
|
+
import { RpgClientObject } from './Game/Object';
|
|
5
|
+
import { MapPhysicsEntityContext, MapPhysicsInitContext } from '@rpgjs/common';
|
|
6
|
+
type RpgComponent = RpgClientObject;
|
|
5
7
|
type SceneMap = Container;
|
|
8
|
+
export type SpriteComponentConfig = ComponentFunction | {
|
|
9
|
+
component: ComponentFunction;
|
|
10
|
+
props?: Record<string, any> | ((object: RpgClientObject) => Record<string, any>);
|
|
11
|
+
data?: Record<string, any> | ((object: RpgClientObject) => Record<string, any>);
|
|
12
|
+
dependencies?: (object: RpgClientObject) => any[];
|
|
13
|
+
};
|
|
14
|
+
export interface RpgSpriteBeforeRemoveContext {
|
|
15
|
+
reason?: string;
|
|
16
|
+
data?: any;
|
|
17
|
+
transition?: {
|
|
18
|
+
animation?: string;
|
|
19
|
+
graphic?: string | string[];
|
|
20
|
+
duration?: number;
|
|
21
|
+
effect?: string;
|
|
22
|
+
};
|
|
23
|
+
timeoutMs?: number;
|
|
24
|
+
}
|
|
6
25
|
export interface RpgClientEngineHooks {
|
|
7
26
|
/**
|
|
8
27
|
* When the engine is started. If you send false, you prevent the client from connecting to the server
|
|
@@ -72,7 +91,7 @@ export interface RpgSpriteHooks {
|
|
|
72
91
|
* }
|
|
73
92
|
* ```
|
|
74
93
|
*/
|
|
75
|
-
componentsBehind?:
|
|
94
|
+
componentsBehind?: SpriteComponentConfig[];
|
|
76
95
|
/**
|
|
77
96
|
* Array of components to render in front of the sprite
|
|
78
97
|
* These components will be displayed with a higher z-index than the sprite itself
|
|
@@ -86,7 +105,27 @@ export interface RpgSpriteHooks {
|
|
|
86
105
|
* }
|
|
87
106
|
* ```
|
|
88
107
|
*/
|
|
89
|
-
componentsInFront?:
|
|
108
|
+
componentsInFront?: SpriteComponentConfig[];
|
|
109
|
+
/**
|
|
110
|
+
* Reusable sprite components addressable by server-side component definitions.
|
|
111
|
+
*
|
|
112
|
+
* The server sends only the component id and serializable props. The client
|
|
113
|
+
* registry maps that id to the CanvasEngine component that renders it.
|
|
114
|
+
*
|
|
115
|
+
* @prop {Record<string, ComponentFunction>} [components]
|
|
116
|
+
* @memberof RpgSpriteHooks
|
|
117
|
+
* @example
|
|
118
|
+
* ```ts
|
|
119
|
+
* import GuildBadge from './components/guild-badge.ce'
|
|
120
|
+
*
|
|
121
|
+
* const sprite: RpgSpriteHooks = {
|
|
122
|
+
* components: {
|
|
123
|
+
* guildBadge: GuildBadge
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* }
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onDestroy?: (sprite: RpgComponent) => any;
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*
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*
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onPhysicsEntityRemove?: (scene: SceneMap, context: MapPhysicsEntityContext) => any;
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*
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*/
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onPhysicsReset?: (scene: SceneMap) => any;
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}
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export interface RpgClient {
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@@ -283,33 +364,207 @@ export interface RpgClient {
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* */
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spritesheets?: any[];
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/**
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*
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* Resolver function for dynamically creating spritesheets
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*
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* This function is called when a spritesheet is requested but not found in the cache.
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* It can be synchronous (returns directly) or asynchronous (returns a Promise).
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* The resolved spritesheet is automatically cached for future use.
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*
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* ```ts
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* import { defineModule, RpgClient } from '@rpgjs/client'
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*
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* defineModule<RpgClient>({
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* spritesheetResolver: (id: string) => {
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* // Synchronous resolver
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* if (id === 'dynamic-sprite') {
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* return {
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* id: 'dynamic-sprite',
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* image: 'path/to/image.png',
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* framesWidth: 32,
|
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* framesHeight: 32
|
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|
+
* };
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* }
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* return undefined;
|
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|
+
* }
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|
+
* })
|
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+
*
|
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|
+
* // Or asynchronous resolver
|
|
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|
+
* defineModule<RpgClient>({
|
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|
+
* spritesheetResolver: async (id: string) => {
|
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|
+
* const response = await fetch(`/api/spritesheets/${id}`);
|
|
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|
+
* const data = await response.json();
|
|
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|
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* return data;
|
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|
+
* }
|
|
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|
+
* })
|
|
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|
+
* ```
|
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|
+
*
|
|
401
|
+
* @prop {(id: string) => any | Promise<any>} [spritesheetResolver]
|
|
402
|
+
* @memberof RpgClient
|
|
403
|
+
* */
|
|
404
|
+
spritesheetResolver?: (id: string) => any | Promise<any>;
|
|
405
|
+
/**
|
|
406
|
+
* Resolver function for dynamically loading sounds
|
|
287
407
|
*
|
|
408
|
+
* The resolver is called when a sound is requested but not found in the cache.
|
|
409
|
+
* It can be synchronous (returns directly) or asynchronous (returns a Promise).
|
|
410
|
+
* The resolved sound is automatically cached for future use.
|
|
411
|
+
*
|
|
412
|
+
* ```ts
|
|
413
|
+
* import { defineModule, RpgClient } from '@rpgjs/client'
|
|
414
|
+
*
|
|
415
|
+
* defineModule<RpgClient>({
|
|
416
|
+
* soundResolver: (id: string) => {
|
|
417
|
+
* if (id === 'dynamic-sound') {
|
|
418
|
+
* return { id: 'dynamic-sound', src: 'path/to/sound.mp3' };
|
|
419
|
+
* }
|
|
420
|
+
* return undefined;
|
|
421
|
+
* }
|
|
422
|
+
* })
|
|
423
|
+
* ```
|
|
424
|
+
*
|
|
425
|
+
* @prop {(id: string) => any | Promise<any>} [soundResolver]
|
|
426
|
+
* @memberof RpgClient
|
|
427
|
+
* */
|
|
428
|
+
soundResolver?: (id: string) => any | Promise<any>;
|
|
429
|
+
/**
|
|
430
|
+
* Array containing the list of GUI components
|
|
431
|
+
*
|
|
432
|
+
* ```ts
|
|
433
|
+
* import { defineModule, RpgClient } from '@rpgjs/client'
|
|
434
|
+
* import InventoryComponent from './inventory.ce'
|
|
435
|
+
*
|
|
436
|
+
* defineModule<RpgClient>({
|
|
437
|
+
* gui: [
|
|
438
|
+
* {
|
|
439
|
+
* id: 'inventory',
|
|
440
|
+
* component: InventoryComponent,
|
|
441
|
+
* autoDisplay: true,
|
|
442
|
+
* dependencies: () => [playerSignal, inventorySignal]
|
|
443
|
+
* }
|
|
444
|
+
* ]
|
|
445
|
+
* })
|
|
446
|
+
* ```
|
|
288
447
|
*
|
|
289
448
|
* [Guide: Create GUI](/guide/create-gui.html)
|
|
290
449
|
*
|
|
291
|
-
* @prop {Array<
|
|
450
|
+
* @prop {Array<GuiOptions>} [gui]
|
|
292
451
|
* @memberof RpgClient
|
|
293
452
|
* */
|
|
294
|
-
gui?:
|
|
453
|
+
gui?: ({
|
|
454
|
+
id: string;
|
|
455
|
+
component: ComponentFunction;
|
|
456
|
+
/**
|
|
457
|
+
* Auto display the GUI when added to the system
|
|
458
|
+
* @default false
|
|
459
|
+
*/
|
|
460
|
+
autoDisplay?: boolean;
|
|
461
|
+
/**
|
|
462
|
+
* Function that returns an array of Signal dependencies
|
|
463
|
+
* The GUI will only display when all dependencies are resolved (!= undefined)
|
|
464
|
+
*/
|
|
465
|
+
dependencies?: () => Signal[];
|
|
466
|
+
/**
|
|
467
|
+
* Attach the GUI to sprites instead of displaying globally
|
|
468
|
+
*
|
|
469
|
+
* When set to `true`, the GUI component will be rendered directly on each sprite
|
|
470
|
+
* in the game world, rather than being displayed as a fixed overlay on the screen.
|
|
471
|
+
* This is useful for tooltips, health bars, name tags, or any UI element that
|
|
472
|
+
* should follow a specific sprite.
|
|
473
|
+
*
|
|
474
|
+
* The GUI will be rendered in the `character.ce` component for each sprite.
|
|
475
|
+
* You can control the display state of attached GUIs from the server side using
|
|
476
|
+
* `player.showAttachedGui()` and `player.hideAttachedGui()` methods.
|
|
477
|
+
*
|
|
478
|
+
* @default false
|
|
479
|
+
* @example
|
|
480
|
+
* ```ts
|
|
481
|
+
* import { defineModule, RpgClient } from '@rpgjs/client'
|
|
482
|
+
* import TooltipComponent from './tooltip.ce'
|
|
483
|
+
*
|
|
484
|
+
* defineModule<RpgClient>({
|
|
485
|
+
* gui: [
|
|
486
|
+
* {
|
|
487
|
+
* id: "my-tooltip",
|
|
488
|
+
* component: TooltipComponent,
|
|
489
|
+
* attachToSprite: true
|
|
490
|
+
* }
|
|
491
|
+
* ]
|
|
492
|
+
* })
|
|
493
|
+
* ```
|
|
494
|
+
*
|
|
495
|
+
* On the server side, control the display:
|
|
496
|
+
* ```ts
|
|
497
|
+
* // Show the tooltip for this player
|
|
498
|
+
* player.showAttachedGui()
|
|
499
|
+
*
|
|
500
|
+
* // Hide the tooltip for this player
|
|
501
|
+
* player.hideAttachedGui()
|
|
502
|
+
*
|
|
503
|
+
* // Show tooltip for other players
|
|
504
|
+
* player.showAttachedGui([otherPlayer1, otherPlayer2])
|
|
505
|
+
* ```
|
|
506
|
+
*/
|
|
507
|
+
attachToSprite?: boolean;
|
|
508
|
+
/**
|
|
509
|
+
* Vue v4 compatibility alias for `attachToSprite`.
|
|
510
|
+
*
|
|
511
|
+
* Prefer `attachToSprite` in v5 projects. This is read by `@rpgjs/vue`
|
|
512
|
+
* for Vue GUI components migrated from the v4 GUI API.
|
|
513
|
+
*/
|
|
514
|
+
rpgAttachToSprite?: boolean;
|
|
515
|
+
} | any)[];
|
|
295
516
|
/**
|
|
296
517
|
* Array containing the list of sounds
|
|
297
|
-
* Each element
|
|
518
|
+
* Each element can be:
|
|
519
|
+
* - A simple object containing sound definitions
|
|
520
|
+
* - A class decorated with @Sound
|
|
298
521
|
*
|
|
299
522
|
* ```ts
|
|
300
|
-
* import { defineModule, RpgClient } from '@rpgjs/client'
|
|
523
|
+
* import { defineModule, RpgClient, Sound } from '@rpgjs/client'
|
|
301
524
|
*
|
|
525
|
+
* // Using simple objects
|
|
302
526
|
* defineModule<RpgClient>({
|
|
303
527
|
* sounds: [
|
|
304
528
|
* {
|
|
305
|
-
*
|
|
306
|
-
*
|
|
529
|
+
* id: 'typewriter',
|
|
530
|
+
* src: 'typewriter.wav'
|
|
531
|
+
* },
|
|
532
|
+
* {
|
|
533
|
+
* id: 'cursor',
|
|
534
|
+
* src: 'cursor.wav'
|
|
307
535
|
* }
|
|
308
536
|
* ]
|
|
309
537
|
* })
|
|
538
|
+
*
|
|
539
|
+
* // Using @Sound decorator
|
|
540
|
+
* @Sound({
|
|
541
|
+
* id: 'town-music',
|
|
542
|
+
* sound: require('./sound/town.ogg'),
|
|
543
|
+
* loop: true,
|
|
544
|
+
* volume: 0.5
|
|
545
|
+
* })
|
|
546
|
+
* export class TownMusic {}
|
|
547
|
+
*
|
|
548
|
+
* defineModule<RpgClient>({
|
|
549
|
+
* sounds: [TownMusic]
|
|
550
|
+
* })
|
|
551
|
+
*
|
|
552
|
+
* // Multiple sounds in one class
|
|
553
|
+
* @Sound({
|
|
554
|
+
* sounds: {
|
|
555
|
+
* hero: require('./assets/hero.ogg'),
|
|
556
|
+
* monster: require('./assets/monster.ogg')
|
|
557
|
+
* },
|
|
558
|
+
* loop: true
|
|
559
|
+
* })
|
|
560
|
+
* export class CharacterSounds {}
|
|
561
|
+
*
|
|
562
|
+
* defineModule<RpgClient>({
|
|
563
|
+
* sounds: [CharacterSounds]
|
|
564
|
+
* })
|
|
310
565
|
* ```
|
|
311
566
|
*
|
|
312
|
-
* @prop {Array<Object>} [sounds]
|
|
567
|
+
* @prop {Array<Object | Class>} [sounds]
|
|
313
568
|
* @memberof RpgClient
|
|
314
569
|
* */
|
|
315
570
|
sounds?: any[];
|
|
@@ -356,7 +611,34 @@ export interface RpgClient {
|
|
|
356
611
|
scenes?: {
|
|
357
612
|
map: RpgSceneMapHooks;
|
|
358
613
|
};
|
|
359
|
-
|
|
614
|
+
sceneMap?: RpgSceneMapHooks;
|
|
615
|
+
/**
|
|
616
|
+
* Array containing the list of component animations
|
|
617
|
+
* Each element defines a temporary component to display for animations like hits, effects, etc.
|
|
618
|
+
*
|
|
619
|
+
* ```ts
|
|
620
|
+
* import { defineModule, RpgClient } from '@rpgjs/client'
|
|
621
|
+
* import HitComponent from './hit.ce'
|
|
622
|
+
* import ExplosionComponent from './explosion.ce'
|
|
623
|
+
*
|
|
624
|
+
* defineModule<RpgClient>({
|
|
625
|
+
* componentAnimations: [
|
|
626
|
+
* {
|
|
627
|
+
* id: 'hit',
|
|
628
|
+
* component: HitComponent
|
|
629
|
+
* },
|
|
630
|
+
* {
|
|
631
|
+
* id: 'explosion',
|
|
632
|
+
* component: ExplosionComponent
|
|
633
|
+
* }
|
|
634
|
+
* ]
|
|
635
|
+
* })
|
|
636
|
+
* ```
|
|
637
|
+
*
|
|
638
|
+
* @prop {Array<{id: string, component: ComponentFunction}>} [componentAnimations]
|
|
639
|
+
* @memberof RpgClient
|
|
640
|
+
* */
|
|
641
|
+
componentAnimations?: {
|
|
360
642
|
id: string;
|
|
361
643
|
component: ComponentFunction;
|
|
362
644
|
}[];
|