@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/CHANGELOG.md +37 -0
  2. package/LICENSE +19 -0
  3. package/dist/Game/AnimationManager.d.ts +8 -0
  4. package/dist/Game/AnimationManager.js +35 -0
  5. package/dist/Game/AnimationManager.js.map +1 -0
  6. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  7. package/dist/Game/Event.d.ts +1 -1
  8. package/dist/Game/Event.js +12 -0
  9. package/dist/Game/Event.js.map +1 -0
  10. package/dist/Game/Map.d.ts +31 -2
  11. package/dist/Game/Map.js +138 -0
  12. package/dist/Game/Map.js.map +1 -0
  13. package/dist/Game/Object.d.ts +189 -0
  14. package/dist/Game/Object.js +255 -0
  15. package/dist/Game/Object.js.map +1 -0
  16. package/dist/Game/Player.d.ts +1 -1
  17. package/dist/Game/Player.js +12 -0
  18. package/dist/Game/Player.js.map +1 -0
  19. package/dist/Gui/Gui.d.ts +192 -7
  20. package/dist/Gui/Gui.js +475 -0
  21. package/dist/Gui/Gui.js.map +1 -0
  22. package/dist/Gui/Gui.spec.d.ts +1 -0
  23. package/dist/Gui/NotificationManager.d.ts +23 -0
  24. package/dist/Gui/NotificationManager.js +49 -0
  25. package/dist/Gui/NotificationManager.js.map +1 -0
  26. package/dist/Resource.d.ts +97 -0
  27. package/dist/Resource.js +133 -0
  28. package/dist/Resource.js.map +1 -0
  29. package/dist/RpgClient.d.ts +295 -13
  30. package/dist/RpgClientEngine.d.ts +671 -15
  31. package/dist/RpgClientEngine.js +1442 -0
  32. package/dist/RpgClientEngine.js.map +1 -0
  33. package/dist/Sound.d.ts +199 -0
  34. package/dist/Sound.js +167 -0
  35. package/dist/Sound.js.map +1 -0
  36. package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorate.js +9 -0
  37. package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorateMetadata.js +6 -0
  38. package/dist/components/animations/animation.ce.js +23 -0
  39. package/dist/components/animations/animation.ce.js.map +1 -0
  40. package/dist/components/animations/hit.ce.js +64 -0
  41. package/dist/components/animations/hit.ce.js.map +1 -0
  42. package/dist/components/animations/index.d.ts +4 -0
  43. package/dist/components/animations/index.js +11 -0
  44. package/dist/components/animations/index.js.map +1 -0
  45. package/dist/components/character.ce.js +572 -0
  46. package/dist/components/character.ce.js.map +1 -0
  47. package/dist/components/dynamics/bar.ce.js +96 -0
  48. package/dist/components/dynamics/bar.ce.js.map +1 -0
  49. package/dist/components/dynamics/image.ce.js +23 -0
  50. package/dist/components/dynamics/image.ce.js.map +1 -0
  51. package/dist/components/dynamics/parse-value.d.ts +4 -0
  52. package/dist/components/dynamics/parse-value.js +63 -0
  53. package/dist/components/dynamics/parse-value.js.map +1 -0
  54. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  55. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  56. package/dist/components/dynamics/shape-utils.js +73 -0
  57. package/dist/components/dynamics/shape-utils.js.map +1 -0
  58. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  59. package/dist/components/dynamics/shape.ce.js +83 -0
  60. package/dist/components/dynamics/shape.ce.js.map +1 -0
  61. package/dist/components/dynamics/text.ce.js +50 -0
  62. package/dist/components/dynamics/text.ce.js.map +1 -0
  63. package/dist/components/gui/box.ce.js +26 -0
  64. package/dist/components/gui/box.ce.js.map +1 -0
  65. package/dist/components/gui/dialogbox/index.ce.js +198 -0
  66. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  67. package/dist/components/gui/gameover.ce.js +169 -0
  68. package/dist/components/gui/gameover.ce.js.map +1 -0
  69. package/dist/components/gui/hud/hud.ce.js +83 -0
  70. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  71. package/dist/components/gui/index.d.ts +15 -3
  72. package/dist/components/gui/index.js +14 -0
  73. package/dist/components/gui/menu/equip-menu.ce.js +427 -0
  74. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  75. package/dist/components/gui/menu/exit-menu.ce.js +55 -0
  76. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  77. package/dist/components/gui/menu/items-menu.ce.js +326 -0
  78. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  79. package/dist/components/gui/menu/main-menu.ce.js +399 -0
  80. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  81. package/dist/components/gui/menu/options-menu.ce.js +49 -0
  82. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  83. package/dist/components/gui/menu/skills-menu.ce.js +102 -0
  84. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  85. package/dist/components/gui/mobile/index.d.ts +8 -0
  86. package/dist/components/gui/mobile/index.js +21 -0
  87. package/dist/components/gui/mobile/index.js.map +1 -0
  88. package/dist/components/gui/mobile/mobile.ce.js +79 -0
  89. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  90. package/dist/components/gui/notification/notification.ce.js +62 -0
  91. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  92. package/dist/components/gui/save-load.ce.js +211 -0
  93. package/dist/components/gui/save-load.ce.js.map +1 -0
  94. package/dist/components/gui/shop/shop.ce.js +614 -0
  95. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  96. package/dist/components/gui/title-screen.ce.js +164 -0
  97. package/dist/components/gui/title-screen.ce.js.map +1 -0
  98. package/dist/components/index.d.ts +1 -0
  99. package/dist/components/index.js +4 -0
  100. package/dist/components/player-components-utils.d.ts +67 -0
  101. package/dist/components/player-components-utils.js +162 -0
  102. package/dist/components/player-components-utils.js.map +1 -0
  103. package/dist/components/player-components-utils.spec.d.ts +1 -0
  104. package/dist/components/player-components.ce.js +188 -0
  105. package/dist/components/player-components.ce.js.map +1 -0
  106. package/dist/components/prebuilt/hp-bar.ce.js +113 -0
  107. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  108. package/dist/components/prebuilt/index.d.ts +19 -0
  109. package/dist/components/prebuilt/index.js +2 -0
  110. package/dist/components/prebuilt/light-halo.ce.js +70 -0
  111. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  112. package/dist/components/scenes/canvas.ce.js +196 -0
  113. package/dist/components/scenes/canvas.ce.js.map +1 -0
  114. package/dist/components/scenes/draw-map.ce.js +79 -0
  115. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  116. package/dist/components/scenes/event-layer.ce.js +29 -0
  117. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  118. package/dist/core/inject.js +18 -0
  119. package/dist/core/inject.js.map +1 -0
  120. package/dist/core/setup.js +16 -0
  121. package/dist/core/setup.js.map +1 -0
  122. package/dist/decorators/spritesheet.d.ts +1 -0
  123. package/dist/decorators/spritesheet.js +11 -0
  124. package/dist/decorators/spritesheet.js.map +1 -0
  125. package/dist/index.d.ts +16 -1
  126. package/dist/index.js +45 -14
  127. package/dist/module.d.ts +43 -4
  128. package/dist/module.js +179 -0
  129. package/dist/module.js.map +1 -0
  130. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js +167 -0
  131. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
  132. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
  133. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
  134. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  135. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  136. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
  137. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
  138. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
  139. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  140. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js +241 -0
  141. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
  142. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
  143. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  144. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
  145. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  146. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  147. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
  148. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  149. package/dist/presets/animation.d.ts +31 -0
  150. package/dist/presets/animation.js +39 -0
  151. package/dist/presets/animation.js.map +1 -0
  152. package/dist/presets/faceset.d.ts +30 -0
  153. package/dist/presets/faceset.js +51 -0
  154. package/dist/presets/faceset.js.map +1 -0
  155. package/dist/presets/icon.d.ts +20 -0
  156. package/dist/presets/icon.js +15 -0
  157. package/dist/presets/icon.js.map +1 -0
  158. package/dist/presets/index.d.ts +123 -0
  159. package/dist/presets/index.js +17 -0
  160. package/dist/presets/index.js.map +1 -0
  161. package/dist/presets/lpc.d.ts +89 -0
  162. package/dist/presets/lpc.js +98 -0
  163. package/dist/presets/lpc.js.map +1 -0
  164. package/dist/presets/rmspritesheet.js +42 -0
  165. package/dist/presets/rmspritesheet.js.map +1 -0
  166. package/dist/services/AbstractSocket.d.ts +9 -5
  167. package/dist/services/AbstractSocket.js +11 -0
  168. package/dist/services/AbstractSocket.js.map +1 -0
  169. package/dist/services/keyboardControls.d.ts +15 -0
  170. package/dist/services/keyboardControls.js +23 -0
  171. package/dist/services/keyboardControls.js.map +1 -0
  172. package/dist/services/loadMap.d.ts +6 -0
  173. package/dist/services/loadMap.js +123 -0
  174. package/dist/services/loadMap.js.map +1 -0
  175. package/dist/services/mmorpg.d.ts +21 -9
  176. package/dist/services/mmorpg.js +136 -0
  177. package/dist/services/mmorpg.js.map +1 -0
  178. package/dist/services/save.d.ts +19 -0
  179. package/dist/services/save.js +77 -0
  180. package/dist/services/save.js.map +1 -0
  181. package/dist/services/save.spec.d.ts +1 -0
  182. package/dist/services/standalone.d.ts +67 -7
  183. package/dist/services/standalone.js +168 -0
  184. package/dist/services/standalone.js.map +1 -0
  185. package/dist/utils/getEntityProp.d.ts +39 -0
  186. package/dist/utils/getEntityProp.js +53 -0
  187. package/dist/utils/getEntityProp.js.map +1 -0
  188. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  189. package/dist/utils/readPropValue.d.ts +2 -0
  190. package/dist/utils/readPropValue.js +13 -0
  191. package/dist/utils/readPropValue.js.map +1 -0
  192. package/package.json +14 -11
  193. package/src/Game/AnimationManager.spec.ts +30 -0
  194. package/src/Game/AnimationManager.ts +33 -0
  195. package/src/Game/Event.ts +1 -1
  196. package/src/Game/Map.ts +184 -3
  197. package/src/Game/Object.ts +409 -14
  198. package/src/Game/Player.ts +1 -1
  199. package/src/Gui/Gui.spec.ts +273 -0
  200. package/src/Gui/Gui.ts +566 -23
  201. package/src/Gui/NotificationManager.ts +69 -0
  202. package/src/Resource.ts +149 -0
  203. package/src/RpgClient.ts +309 -14
  204. package/src/RpgClientEngine.ts +1790 -63
  205. package/src/Sound.ts +253 -0
  206. package/src/components/{effects → animations}/animation.ce +3 -6
  207. package/src/components/{effects → animations}/index.ts +1 -1
  208. package/src/components/character.ce +801 -59
  209. package/src/components/dynamics/bar.ce +87 -0
  210. package/src/components/dynamics/image.ce +20 -0
  211. package/src/components/dynamics/parse-value.spec.ts +83 -0
  212. package/src/components/dynamics/parse-value.ts +154 -0
  213. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  214. package/src/components/dynamics/shape-utils.ts +61 -0
  215. package/src/components/dynamics/shape.ce +89 -0
  216. package/src/components/dynamics/text.ce +68 -0
  217. package/src/components/gui/box.ce +17 -0
  218. package/src/components/gui/dialogbox/index.ce +213 -187
  219. package/src/components/gui/gameover.ce +158 -0
  220. package/src/components/gui/hud/hud.ce +61 -0
  221. package/src/components/gui/index.ts +30 -4
  222. package/src/components/gui/menu/equip-menu.ce +410 -0
  223. package/src/components/gui/menu/exit-menu.ce +41 -0
  224. package/src/components/gui/menu/items-menu.ce +317 -0
  225. package/src/components/gui/menu/main-menu.ce +294 -0
  226. package/src/components/gui/menu/options-menu.ce +35 -0
  227. package/src/components/gui/menu/skills-menu.ce +83 -0
  228. package/src/components/gui/mobile/index.ts +24 -0
  229. package/src/components/gui/mobile/mobile.ce +80 -0
  230. package/src/components/gui/notification/notification.ce +51 -0
  231. package/src/components/gui/save-load.ce +208 -0
  232. package/src/components/gui/shop/shop.ce +493 -0
  233. package/src/components/gui/title-screen.ce +163 -0
  234. package/src/components/index.ts +3 -0
  235. package/src/components/player-components-utils.spec.ts +109 -0
  236. package/src/components/player-components-utils.ts +205 -0
  237. package/src/components/player-components.ce +221 -0
  238. package/src/components/prebuilt/hp-bar.ce +255 -0
  239. package/src/components/prebuilt/index.ts +24 -0
  240. package/src/components/prebuilt/light-halo.ce +148 -0
  241. package/src/components/scenes/canvas.ce +185 -21
  242. package/src/components/scenes/draw-map.ce +55 -21
  243. package/src/components/scenes/event-layer.ce +8 -2
  244. package/src/components/scenes/transition.ce +60 -0
  245. package/src/core/setup.ts +2 -2
  246. package/src/decorators/spritesheet.ts +8 -0
  247. package/src/index.ts +17 -2
  248. package/src/module.ts +132 -10
  249. package/src/presets/animation.ts +46 -0
  250. package/src/presets/faceset.ts +60 -0
  251. package/src/presets/icon.ts +17 -0
  252. package/src/presets/index.ts +9 -1
  253. package/src/presets/lpc.ts +108 -0
  254. package/src/services/AbstractSocket.ts +10 -2
  255. package/src/services/keyboardControls.ts +20 -0
  256. package/src/services/loadMap.ts +3 -1
  257. package/src/services/mmorpg.ts +106 -12
  258. package/src/services/save.spec.ts +127 -0
  259. package/src/services/save.ts +103 -0
  260. package/src/services/standalone.ts +110 -18
  261. package/src/utils/getEntityProp.spec.ts +96 -0
  262. package/src/utils/getEntityProp.ts +88 -0
  263. package/src/utils/readPropValue.ts +16 -0
  264. package/vite.config.ts +4 -2
  265. package/dist/Game/EffectManager.d.ts +0 -5
  266. package/dist/components/effects/index.d.ts +0 -4
  267. package/dist/index.js.map +0 -1
  268. package/dist/index10.js +0 -8
  269. package/dist/index10.js.map +0 -1
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  342. package/dist/index9.js +0 -76
  343. package/dist/index9.js.map +0 -1
  344. package/src/Game/EffectManager.ts +0 -20
  345. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  346. package/src/components/gui/dialogbox/selection.ce +0 -67
  347. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1,427 @@
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+ import { inject } from "../../../core/inject.js";
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+ import { RpgClientEngine } from "../../../RpgClientEngine.js";
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+ import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
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+ //#region src/components/gui/menu/equip-menu.ce
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+ function component($$props) {
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+ useProps($$props);
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+ const defineProps = useDefineProps($$props);
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+ const engine = inject(RpgClientEngine);
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+ const keyboardControls = engine.globalConfig.keyboardControls;
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+ const currentPlayer = engine.scene.currentPlayer;
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+ const selectedTab = signal(0);
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+ const selectedItem = signal(0);
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+ const { data, onInteraction, onBack } = defineProps();
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+ const equips = computed(() => data().equips ?? data().items);
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+ const slots = computed(() => data().slots);
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+ const defaultSlots = [{
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+ id: "weapon",
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+ label: "Weapon",
19
+ types: ["weapon"]
20
+ }, {
21
+ id: "armor",
22
+ label: "Armor",
23
+ types: ["armor"]
24
+ }];
25
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
26
+ const safeEquips = computed(() => {
27
+ const list = resolveProp(equips);
28
+ return Array.isArray(list) ? list : [];
29
+ });
30
+ const slotList = computed(() => {
31
+ const list = resolveProp(slots);
32
+ if (Array.isArray(list) && list.length) return list;
33
+ return defaultSlots;
34
+ });
35
+ const currentSlot = computed(() => slotList()[selectedTab()]);
36
+ const equippedIds = computed(() => {
37
+ const equipped = currentPlayer().equipments?.() || [];
38
+ return new Set(equipped.map((it) => it?.id?.() ?? it?.id ?? it?.name));
39
+ });
40
+ const equippedOverrides = signal({});
41
+ effect(() => {
42
+ const next = {};
43
+ safeEquips().forEach((item) => {
44
+ if (item?.id && typeof item.equipped === "boolean") next[item.id] = item.equipped;
45
+ });
46
+ equippedOverrides.set(next);
47
+ });
48
+ const itemEquipped = (item) => {
49
+ if (!item) return false;
50
+ const overrides = equippedOverrides();
51
+ if (Object.prototype.hasOwnProperty.call(overrides, item.id)) return overrides[item.id];
52
+ if (typeof item.equipped === "boolean") return item.equipped;
53
+ return equippedIds().has(item.id);
54
+ };
55
+ const slotTypes = (slot) => {
56
+ if (!slot) return [];
57
+ if (Array.isArray(slot.types)) return slot.types;
58
+ if (slot.type) return [slot.type];
59
+ if (slot.id) return [slot.id];
60
+ return [];
61
+ };
62
+ const slotItems = computed(() => {
63
+ const slot = currentSlot();
64
+ if (!slot) return [];
65
+ const types = new Set(slotTypes(slot));
66
+ return safeEquips().filter((item) => item && types.has(item.type));
67
+ });
68
+ const currentEquippedItem = computed(() => {
69
+ return slotItems().find((item) => itemEquipped(item)) || null;
70
+ });
71
+ const listEntries = computed(() => {
72
+ const items = slotItems().map((item) => ({
73
+ ...item,
74
+ kind: "item",
75
+ tag: itemEquipped(item) ? "Equipped" : ""
76
+ }));
77
+ if (!currentEquippedItem()) return items;
78
+ return [{
79
+ id: "__unequip__",
80
+ name: "Unequip",
81
+ description: "Remove the current equipment",
82
+ kind: "unequip",
83
+ tag: ""
84
+ }, ...items];
85
+ });
86
+ const currentEntry = computed(() => listEntries()[selectedItem()]);
87
+ const detailsItem = computed(() => {
88
+ const entry = currentEntry();
89
+ if (entry?.kind === "item") return entry;
90
+ return currentEquippedItem();
91
+ });
92
+ const equippedText = computed(() => {
93
+ const slot = currentSlot();
94
+ if (!slot) return "";
95
+ const equipped = currentEquippedItem();
96
+ return equipped ? `${slot.label}: ${equipped.name}` : `${slot.label}: Empty`;
97
+ });
98
+ computed(() => listEntries().length === 0);
99
+ const nav = createTabindexNavigator(selectedItem, { count: () => listEntries().length }, "wrap");
100
+ const playerParams = computed(() => {
101
+ const menuData = data();
102
+ if (menuData?.playerStats) return menuData.playerStats;
103
+ if (menuData?.playerParams) return menuData.playerParams;
104
+ return currentPlayer()?._param?.() || {};
105
+ });
106
+ const statOrder = [
107
+ "atk",
108
+ "def",
109
+ "pdef",
110
+ "sdef",
111
+ "str",
112
+ "dex",
113
+ "int",
114
+ "agi",
115
+ "maxHp",
116
+ "maxSp"
117
+ ];
118
+ const statLabels = {
119
+ atk: "ATK",
120
+ def: "DEF",
121
+ pdef: "PDEF",
122
+ sdef: "SDEF",
123
+ str: "STR",
124
+ dex: "DEX",
125
+ int: "INT",
126
+ agi: "AGI",
127
+ maxHp: "MAX HP",
128
+ maxSp: "MAX SP"
129
+ };
130
+ const getItemStats = (item) => {
131
+ if (!item) return {};
132
+ const stats = item.stats || item.params || {};
133
+ if (Object.keys(stats).length) return stats;
134
+ const keys = [
135
+ "atk",
136
+ "def",
137
+ "pdef",
138
+ "sdef",
139
+ "str",
140
+ "dex",
141
+ "int",
142
+ "agi",
143
+ "maxHp",
144
+ "maxSp"
145
+ ];
146
+ const direct = {};
147
+ keys.forEach((key) => {
148
+ if (item[key] !== void 0) direct[key] = item[key];
149
+ });
150
+ return direct;
151
+ };
152
+ const buildStatsList = (deltaStats) => {
153
+ const params = playerParams() || {};
154
+ const orderedKeys = statOrder.filter((key) => deltaStats[key] !== void 0);
155
+ const extraKeys = Object.keys(deltaStats).filter((key) => !statOrder.includes(key));
156
+ const keys = orderedKeys.concat(extraKeys);
157
+ const list = [];
158
+ for (const key of keys) {
159
+ const delta = deltaStats[key];
160
+ if (delta === void 0 || delta === 0) continue;
161
+ let current = params[key];
162
+ if (current === void 0 && key === "def") current = params.pdef;
163
+ const next = current !== void 0 ? current + delta : void 0;
164
+ list.push({
165
+ key,
166
+ label: statLabels[key] || key.toUpperCase(),
167
+ delta,
168
+ current,
169
+ next
170
+ });
171
+ }
172
+ return list;
173
+ };
174
+ const displayStats = computed(() => {
175
+ const entry = currentEntry();
176
+ const equipped = currentEquippedItem();
177
+ if (!entry) return [];
178
+ if (entry.kind === "unequip") {
179
+ if (!equipped) return [];
180
+ const stats = getItemStats(equipped);
181
+ const delta = {};
182
+ Object.keys(stats).forEach((key) => {
183
+ delta[key] = -stats[key];
184
+ });
185
+ return buildStatsList(delta);
186
+ }
187
+ if (entry.kind === "item") {
188
+ const equippedStats = getItemStats(equipped);
189
+ const nextStats = getItemStats(entry);
190
+ const delta = {};
191
+ new Set([...Object.keys(nextStats), ...Object.keys(equippedStats)]).forEach((key) => {
192
+ delta[key] = (nextStats[key] || 0) - (equippedStats[key] || 0);
193
+ });
194
+ return buildStatsList(delta);
195
+ }
196
+ return [];
197
+ });
198
+ const applyEquipState = (slot, itemId, equip) => {
199
+ const types = slotTypes(slot);
200
+ const next = { ...equippedOverrides() };
201
+ if (types.length) safeEquips().forEach((item) => {
202
+ if (!item) return;
203
+ if (types.includes(item.type)) next[item.id] = false;
204
+ });
205
+ if (itemId) next[itemId] = equip;
206
+ equippedOverrides.set(next);
207
+ };
208
+ const commitSelection = (index) => {
209
+ const entry = listEntries()[index];
210
+ if (!entry) return;
211
+ if (entry.kind === "unequip") {
212
+ const equipped = currentEquippedItem();
213
+ if (equipped && onInteraction) onInteraction("equipItem", {
214
+ id: equipped.id,
215
+ equip: false
216
+ });
217
+ applyEquipState(currentSlot(), equipped?.id, false);
218
+ return;
219
+ }
220
+ if (entry.kind === "item" && onInteraction) {
221
+ if (!itemEquipped(entry)) onInteraction("equipItem", {
222
+ id: entry.id,
223
+ equip: true
224
+ });
225
+ applyEquipState(currentSlot(), entry.id, true);
226
+ }
227
+ };
228
+ function selectTab(index) {
229
+ return function() {
230
+ selectedTab.set(index);
231
+ selectedItem.set(0);
232
+ };
233
+ }
234
+ function selectItem(index) {
235
+ return function() {
236
+ selectedItem.set(index);
237
+ commitSelection(index);
238
+ };
239
+ }
240
+ const iconSheet = (iconId) => ({ definition: engine.getSpriteSheet(iconId) });
241
+ const controls = signal({
242
+ up: {
243
+ repeat: true,
244
+ bind: keyboardControls.up,
245
+ throttle: 150,
246
+ keyDown() {
247
+ if (!listEntries().length) return;
248
+ nav.next(-1);
249
+ }
250
+ },
251
+ left: {
252
+ repeat: true,
253
+ bind: keyboardControls.left,
254
+ throttle: 150,
255
+ keyDown() {
256
+ const tabs = slotList();
257
+ if (!tabs.length) return;
258
+ selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);
259
+ selectedItem.set(0);
260
+ }
261
+ },
262
+ right: {
263
+ repeat: true,
264
+ bind: keyboardControls.right,
265
+ throttle: 150,
266
+ keyDown() {
267
+ const tabs = slotList();
268
+ if (!tabs.length) return;
269
+ selectedTab.update((value) => (value + 1) % tabs.length);
270
+ selectedItem.set(0);
271
+ }
272
+ },
273
+ down: {
274
+ repeat: true,
275
+ bind: keyboardControls.down,
276
+ throttle: 150,
277
+ keyDown() {
278
+ if (!listEntries().length) return;
279
+ nav.next(1);
280
+ }
281
+ },
282
+ action: {
283
+ bind: keyboardControls.action,
284
+ keyDown() {
285
+ if (!listEntries().length) return;
286
+ commitSelection(selectedItem());
287
+ }
288
+ },
289
+ escape: {
290
+ bind: keyboardControls.escape,
291
+ keyDown() {
292
+ if (onBack) onBack();
293
+ }
294
+ },
295
+ gamepad: { enabled: true }
296
+ });
297
+ effect(() => {
298
+ const count = listEntries().length;
299
+ if (!count) {
300
+ selectedItem.set(0);
301
+ return;
302
+ }
303
+ if (selectedItem() >= count) selectedItem.set(count - 1);
304
+ });
305
+ return h(DOMContainer, {
306
+ width: "100%",
307
+ height: "100%"
308
+ }, h(DOMElement, {
309
+ element: "div",
310
+ attrs: { class: "rpg-ui-menu-panel rpg-ui-panel" }
311
+ }, [h(DOMElement, {
312
+ element: "div",
313
+ attrs: { class: "rpg-ui-menu-panel-header" },
314
+ textContent: "Equip"
315
+ }), h(DOMElement, {
316
+ element: "div",
317
+ attrs: { class: "rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked" }
318
+ }, [h(DOMElement, { element: "div" }, h(DOMElement, {
319
+ element: "div",
320
+ attrs: { class: "rpg-ui-menu-panel-details rpg-ui-panel" }
321
+ }, h(DOMElement, {
322
+ element: "div",
323
+ attrs: { class: "rpg-ui-menu-panel-hero" }
324
+ }, [h(DOMElement, {
325
+ element: "div",
326
+ attrs: { class: "rpg-ui-menu-panel-hero-icon" }
327
+ }, h(DOMSprite, {
328
+ sheet: computed(() => iconSheet(detailsItem()?.icon)),
329
+ playing: "default",
330
+ width: "48px",
331
+ height: "48px",
332
+ objectFit: "contain"
333
+ })), h(DOMElement, { element: "div" }, [
334
+ h(DOMElement, {
335
+ element: "div",
336
+ attrs: { class: "rpg-ui-menu-panel-details-title" },
337
+ textContent: computed(() => detailsItem()?.name || currentSlot()?.label || "Equip")
338
+ }),
339
+ h(DOMElement, {
340
+ element: "div",
341
+ attrs: { class: "rpg-ui-menu-panel-details-desc" },
342
+ textContent: computed(() => detailsItem()?.description || "")
343
+ }),
344
+ cond(computed(() => displayStats().length > 0), () => h(DOMElement, {
345
+ element: "div",
346
+ attrs: { class: "rpg-ui-equip-stats" }
347
+ }, loop(displayStats, (stat, index) => h(DOMElement, {
348
+ element: "div",
349
+ attrs: { class: ["rpg-ui-equip-stat", {
350
+ positive: stat.delta > 0,
351
+ negative: stat.delta < 0
352
+ }] }
353
+ }, [
354
+ h(DOMElement, {
355
+ element: "div",
356
+ attrs: { class: "rpg-ui-equip-stat-key" },
357
+ textContent: stat.label
358
+ }),
359
+ h(DOMElement, {
360
+ element: "div",
361
+ attrs: { class: "rpg-ui-equip-stat-value" },
362
+ textContent: stat.delta > 0 ? "+" : "" + stat.delta
363
+ }),
364
+ cond(stat.current, () => h(DOMElement, {
365
+ element: "div",
366
+ attrs: { class: "rpg-ui-equip-stat-current" },
367
+ textContent: stat.current + " -> " + stat.next
368
+ }))
369
+ ])))),
370
+ h(DOMElement, {
371
+ element: "div",
372
+ attrs: { class: "rpg-ui-menu-panel-details-meta" }
373
+ }, h(DOMElement, {
374
+ element: "span",
375
+ textContent: computed(() => equippedText())
376
+ }))
377
+ ])]))), h(DOMElement, {
378
+ element: "div",
379
+ attrs: { class: "rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full" }
380
+ }, [h(DOMElement, {
381
+ element: "div",
382
+ attrs: { class: "rpg-ui-menu-tabs" }
383
+ }, loop(slotList, (tab, tabIndex) => h(DOMElement, {
384
+ element: "div",
385
+ attrs: {
386
+ class: ["rpg-ui-menu-tab", computed(() => ({ active: selectedTab() === tabIndex }))],
387
+ tabindex: tabIndex,
388
+ click: selectTab(tabIndex)
389
+ },
390
+ textContent: tab.label
391
+ }))), h(Navigation, {
392
+ tabindex: selectedItem,
393
+ controls
394
+ }, loop(listEntries, (entry, index) => h(DOMElement, {
395
+ element: "div",
396
+ attrs: {
397
+ class: "rpg-ui-menu-item rpg-ui-menu-row",
398
+ "data-selected": computed(() => selectedItem() === index ? "true" : "false"),
399
+ tabindex: index,
400
+ click: selectItem(index)
401
+ }
402
+ }, [h(DOMElement, {
403
+ element: "div",
404
+ attrs: { class: "rpg-ui-menu-row-main" }
405
+ }, [h(DOMElement, {
406
+ element: "div",
407
+ attrs: { class: "rpg-ui-menu-row-icon" }
408
+ }, cond(entry?.icon, () => h(DOMSprite, {
409
+ sheet: computed(() => iconSheet(entry.icon)),
410
+ playing: "default",
411
+ width: "28px",
412
+ height: "28px",
413
+ objectFit: "contain"
414
+ }))), h(DOMElement, {
415
+ element: "span",
416
+ textContent: entry.name
417
+ })]), h(DOMElement, {
418
+ element: "span",
419
+ attrs: { class: "rpg-ui-menu-row-end" },
420
+ textContent: entry.tag || ""
421
+ })])))])])]));
422
+ }
423
+ var __ce_component = component;
424
+ //#endregion
425
+ export { __ce_component as default };
426
+
427
+ //# sourceMappingURL=equip-menu.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"equip-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/equip-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Equip</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(detailsItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">\n {detailsItem()?.name || currentSlot()?.label || \"Equip\"}\n </div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n {detailsItem()?.description || \"\"}\n </div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-ui-equip-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-ui-equip-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-ui-equip-stat-key\">{stat.label}</div>\n <div class=\"rpg-ui-equip-stat-value\">\n {stat.delta > 0 ? \"+\" : \"\"}{stat.delta}\n </div>\n @if (stat.current) {\n <div class=\"rpg-ui-equip-stat-current\">{stat.current} -> {stat.next}</div>\n }\n </div>\n }\n </div>\n }\n <div class=\"rpg-ui-menu-panel-details-meta\">\n <span>{equippedText()}</span>\n </div>\n </div>\n </div>\n </div>\n </div>\n\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of slotList) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((entry,index) of listEntries) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n @if (entry?.icon) {\n <DOMSprite \n sheet={iconSheet(entry.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <span>{entry.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">{entry.tag || \"\"}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const currentPlayer = engine.scene.currentPlayer;\n\n const selectedTab = signal(0);\n const selectedItem = signal(0);\n const { data, onInteraction, onBack } = defineProps();\n\n const equips = computed(() => data().equips ?? data().items);\n const slots = computed(() => data().slots);\n\n const defaultSlots = [\n { id: \"weapon\", label: \"Weapon\", types: [\"weapon\"] },\n { id: \"armor\", label: \"Armor\", types: [\"armor\"] }\n ];\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeEquips = computed(() => {\n const list = resolveProp(equips);\n return Array.isArray(list) ? list : [];\n });\n const slotList = computed(() => {\n const list = resolveProp(slots);\n if (Array.isArray(list) && list.length) return list;\n return defaultSlots;\n });\n\n const currentSlot = computed(() => slotList()[selectedTab()]);\n\n const equippedIds = computed(() => {\n const equipped = currentPlayer().equipments?.() || [];\n return new Set(equipped.map((it) => it?.id?.() ?? it?.id ?? it?.name));\n });\n const equippedOverrides = signal({});\n\n effect(() => {\n const next = {};\n safeEquips().forEach((item) => {\n if (item?.id && typeof item.equipped === \"boolean\") {\n next[item.id] = item.equipped;\n }\n });\n equippedOverrides.set(next);\n });\n\n const itemEquipped = (item) => {\n if (!item) return false;\n const overrides = equippedOverrides();\n if (Object.prototype.hasOwnProperty.call(overrides, item.id)) {\n return overrides[item.id];\n }\n if (typeof item.equipped === \"boolean\") return item.equipped;\n return equippedIds().has(item.id);\n };\n\n const slotTypes = (slot) => {\n if (!slot) return [];\n if (Array.isArray(slot.types)) return slot.types;\n if (slot.type) return [slot.type];\n if (slot.id) return [slot.id];\n return [];\n };\n\n const slotItems = computed(() => {\n const slot = currentSlot();\n if (!slot) return [];\n const types = new Set(slotTypes(slot));\n return safeEquips().filter((item) => item && types.has(item.type));\n });\n\n const currentEquippedItem = computed(() => {\n const list = slotItems();\n return list.find((item) => itemEquipped(item)) || null;\n });\n\n const listEntries = computed(() => {\n const items = slotItems().map((item) => ({\n ...item,\n kind: \"item\",\n tag: itemEquipped(item) ? \"Equipped\" : \"\"\n }));\n const equipped = currentEquippedItem();\n if (!equipped) return items;\n return [\n {\n id: \"__unequip__\",\n name: \"Unequip\",\n description: \"Remove the current equipment\",\n kind: \"unequip\",\n tag: \"\"\n },\n ...items\n ];\n });\n\n const currentEntry = computed(() => listEntries()[selectedItem()]);\n const detailsItem = computed(() => {\n const entry = currentEntry();\n if (entry?.kind === \"item\") return entry;\n return currentEquippedItem();\n });\n\n const equippedText = computed(() => {\n const slot = currentSlot();\n if (!slot) return \"\";\n const equipped = currentEquippedItem();\n return equipped ? `${slot.label}: ${equipped.name}` : `${slot.label}: Empty`;\n });\n const listEmpty = computed(() => listEntries().length === 0);\n\n const nav = createTabindexNavigator(selectedItem, { count: () => listEntries().length }, \"wrap\");\n\n const playerParams = computed(() => {\n const menuData = data();\n if (menuData?.playerStats) return menuData.playerStats;\n if (menuData?.playerParams) return menuData.playerParams;\n return currentPlayer()?._param?.() || {};\n });\n const statOrder = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const statLabels = {\n atk: \"ATK\",\n def: \"DEF\",\n pdef: \"PDEF\",\n sdef: \"SDEF\",\n str: \"STR\",\n dex: \"DEX\",\n int: \"INT\",\n agi: \"AGI\",\n maxHp: \"MAX HP\",\n maxSp: \"MAX SP\"\n };\n\n const getItemStats = (item) => {\n if (!item) return {};\n const stats = item.stats || item.params || {};\n if (Object.keys(stats).length) return stats;\n const keys = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const direct = {};\n keys.forEach((key) => {\n if (item[key] !== undefined) 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@@ -0,0 +1,55 @@
1
+ import { inject } from "../../../core/inject.js";
2
+ import { RpgClientEngine } from "../../../RpgClientEngine.js";
3
+ import { DOMContainer, DOMElement, h, signal, useDefineProps, useProps } from "canvasengine";
4
+ //#region src/components/gui/menu/exit-menu.ce
5
+ function component($$props) {
6
+ useProps($$props);
7
+ const defineProps = useDefineProps($$props);
8
+ const keyboardControls = inject(RpgClientEngine).globalConfig.keyboardControls;
9
+ const { onConfirm, onBack } = defineProps();
10
+ return h(DOMContainer, {
11
+ width: "100%",
12
+ height: "100%",
13
+ controls: signal({
14
+ action: {
15
+ bind: keyboardControls.action,
16
+ keyDown() {
17
+ if (onConfirm) onConfirm();
18
+ }
19
+ },
20
+ escape: {
21
+ bind: keyboardControls.escape,
22
+ keyDown() {
23
+ if (onBack) onBack();
24
+ }
25
+ },
26
+ gamepad: { enabled: true }
27
+ })
28
+ }, h(DOMElement, {
29
+ element: "div",
30
+ attrs: { class: "rpg-ui-menu-panel rpg-ui-panel" }
31
+ }, [h(DOMElement, {
32
+ element: "div",
33
+ attrs: { class: "rpg-ui-menu-panel-header" },
34
+ textContent: "Exit"
35
+ }), h(DOMElement, {
36
+ element: "div",
37
+ attrs: { class: "rpg-ui-menu-panel-body" }
38
+ }, h(DOMElement, {
39
+ element: "div",
40
+ attrs: { class: "rpg-ui-menu-panel-details" }
41
+ }, [h(DOMElement, {
42
+ element: "div",
43
+ attrs: { class: "rpg-ui-menu-panel-details-title" },
44
+ textContent: "Leave the game?"
45
+ }), h(DOMElement, {
46
+ element: "div",
47
+ attrs: { class: "rpg-ui-menu-panel-details-desc" },
48
+ textContent: "Press Action to confirm or Escape to go back.\n "
49
+ })]))]));
50
+ }
51
+ var __ce_component = component;
52
+ //#endregion
53
+ export { __ce_component as default };
54
+
55
+ //# sourceMappingURL=exit-menu.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"exit-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/exit-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Exit</div>\n <div class=\"rpg-ui-menu-panel-body\">\n <div class=\"rpg-ui-menu-panel-details\">\n <div class=\"rpg-ui-menu-panel-details-title\">Leave the game?</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n Press Action to confirm or Escape to go back.\n </div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const { onConfirm, onBack } = defineProps();\n\n const controls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (onConfirm) onConfirm();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;AASM,SAAQ,UAAG,SAAA;CACJ,SAAA,OAAA;CACP,MAAG,cAAA,eAAA,OAAA;0BACK,OAAA,eAAA,EAAA,aAAA;CAEd,MAAC,EAAM,WAAA,WAAA,YAAA;CAqBC,OADI,EAAA,cAAA;EAAA,OAAA;EAAA,QAAA;EAAA,UAnBC,OAAS;GAClB,QAAQ;IACR,MAAS,iBAAkB;;KAErB,IAAM,WACN,UAAgB;IACtB;;GAEA,QAAM;IACF,MAAM,iBAAE;IACR,UAAU;KACN,IAAA,QACI,OAAI;IACZ;GACJ;GACA,SAAI,EACA,SAAS,KACb;EACJ,CACY;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,yBAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,4BAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kCAAA;EAAA,aAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;EAAA,aAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACH;AACH;AAEA,IAAE,iBAEA"}