@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/CHANGELOG.md +37 -0
  2. package/LICENSE +19 -0
  3. package/dist/Game/AnimationManager.d.ts +8 -0
  4. package/dist/Game/AnimationManager.js +35 -0
  5. package/dist/Game/AnimationManager.js.map +1 -0
  6. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  7. package/dist/Game/Event.d.ts +1 -1
  8. package/dist/Game/Event.js +12 -0
  9. package/dist/Game/Event.js.map +1 -0
  10. package/dist/Game/Map.d.ts +31 -2
  11. package/dist/Game/Map.js +138 -0
  12. package/dist/Game/Map.js.map +1 -0
  13. package/dist/Game/Object.d.ts +189 -0
  14. package/dist/Game/Object.js +255 -0
  15. package/dist/Game/Object.js.map +1 -0
  16. package/dist/Game/Player.d.ts +1 -1
  17. package/dist/Game/Player.js +12 -0
  18. package/dist/Game/Player.js.map +1 -0
  19. package/dist/Gui/Gui.d.ts +192 -7
  20. package/dist/Gui/Gui.js +475 -0
  21. package/dist/Gui/Gui.js.map +1 -0
  22. package/dist/Gui/Gui.spec.d.ts +1 -0
  23. package/dist/Gui/NotificationManager.d.ts +23 -0
  24. package/dist/Gui/NotificationManager.js +49 -0
  25. package/dist/Gui/NotificationManager.js.map +1 -0
  26. package/dist/Resource.d.ts +97 -0
  27. package/dist/Resource.js +133 -0
  28. package/dist/Resource.js.map +1 -0
  29. package/dist/RpgClient.d.ts +295 -13
  30. package/dist/RpgClientEngine.d.ts +671 -15
  31. package/dist/RpgClientEngine.js +1442 -0
  32. package/dist/RpgClientEngine.js.map +1 -0
  33. package/dist/Sound.d.ts +199 -0
  34. package/dist/Sound.js +167 -0
  35. package/dist/Sound.js.map +1 -0
  36. package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorate.js +9 -0
  37. package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorateMetadata.js +6 -0
  38. package/dist/components/animations/animation.ce.js +23 -0
  39. package/dist/components/animations/animation.ce.js.map +1 -0
  40. package/dist/components/animations/hit.ce.js +64 -0
  41. package/dist/components/animations/hit.ce.js.map +1 -0
  42. package/dist/components/animations/index.d.ts +4 -0
  43. package/dist/components/animations/index.js +11 -0
  44. package/dist/components/animations/index.js.map +1 -0
  45. package/dist/components/character.ce.js +572 -0
  46. package/dist/components/character.ce.js.map +1 -0
  47. package/dist/components/dynamics/bar.ce.js +96 -0
  48. package/dist/components/dynamics/bar.ce.js.map +1 -0
  49. package/dist/components/dynamics/image.ce.js +23 -0
  50. package/dist/components/dynamics/image.ce.js.map +1 -0
  51. package/dist/components/dynamics/parse-value.d.ts +4 -0
  52. package/dist/components/dynamics/parse-value.js +63 -0
  53. package/dist/components/dynamics/parse-value.js.map +1 -0
  54. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  55. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  56. package/dist/components/dynamics/shape-utils.js +73 -0
  57. package/dist/components/dynamics/shape-utils.js.map +1 -0
  58. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  59. package/dist/components/dynamics/shape.ce.js +83 -0
  60. package/dist/components/dynamics/shape.ce.js.map +1 -0
  61. package/dist/components/dynamics/text.ce.js +50 -0
  62. package/dist/components/dynamics/text.ce.js.map +1 -0
  63. package/dist/components/gui/box.ce.js +26 -0
  64. package/dist/components/gui/box.ce.js.map +1 -0
  65. package/dist/components/gui/dialogbox/index.ce.js +198 -0
  66. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  67. package/dist/components/gui/gameover.ce.js +169 -0
  68. package/dist/components/gui/gameover.ce.js.map +1 -0
  69. package/dist/components/gui/hud/hud.ce.js +83 -0
  70. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  71. package/dist/components/gui/index.d.ts +15 -3
  72. package/dist/components/gui/index.js +14 -0
  73. package/dist/components/gui/menu/equip-menu.ce.js +427 -0
  74. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  75. package/dist/components/gui/menu/exit-menu.ce.js +55 -0
  76. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  77. package/dist/components/gui/menu/items-menu.ce.js +326 -0
  78. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  79. package/dist/components/gui/menu/main-menu.ce.js +399 -0
  80. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  81. package/dist/components/gui/menu/options-menu.ce.js +49 -0
  82. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  83. package/dist/components/gui/menu/skills-menu.ce.js +102 -0
  84. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  85. package/dist/components/gui/mobile/index.d.ts +8 -0
  86. package/dist/components/gui/mobile/index.js +21 -0
  87. package/dist/components/gui/mobile/index.js.map +1 -0
  88. package/dist/components/gui/mobile/mobile.ce.js +79 -0
  89. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  90. package/dist/components/gui/notification/notification.ce.js +62 -0
  91. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  92. package/dist/components/gui/save-load.ce.js +211 -0
  93. package/dist/components/gui/save-load.ce.js.map +1 -0
  94. package/dist/components/gui/shop/shop.ce.js +614 -0
  95. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  96. package/dist/components/gui/title-screen.ce.js +164 -0
  97. package/dist/components/gui/title-screen.ce.js.map +1 -0
  98. package/dist/components/index.d.ts +1 -0
  99. package/dist/components/index.js +4 -0
  100. package/dist/components/player-components-utils.d.ts +67 -0
  101. package/dist/components/player-components-utils.js +162 -0
  102. package/dist/components/player-components-utils.js.map +1 -0
  103. package/dist/components/player-components-utils.spec.d.ts +1 -0
  104. package/dist/components/player-components.ce.js +188 -0
  105. package/dist/components/player-components.ce.js.map +1 -0
  106. package/dist/components/prebuilt/hp-bar.ce.js +113 -0
  107. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  108. package/dist/components/prebuilt/index.d.ts +19 -0
  109. package/dist/components/prebuilt/index.js +2 -0
  110. package/dist/components/prebuilt/light-halo.ce.js +70 -0
  111. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  112. package/dist/components/scenes/canvas.ce.js +196 -0
  113. package/dist/components/scenes/canvas.ce.js.map +1 -0
  114. package/dist/components/scenes/draw-map.ce.js +79 -0
  115. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  116. package/dist/components/scenes/event-layer.ce.js +29 -0
  117. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  118. package/dist/core/inject.js +18 -0
  119. package/dist/core/inject.js.map +1 -0
  120. package/dist/core/setup.js +16 -0
  121. package/dist/core/setup.js.map +1 -0
  122. package/dist/decorators/spritesheet.d.ts +1 -0
  123. package/dist/decorators/spritesheet.js +11 -0
  124. package/dist/decorators/spritesheet.js.map +1 -0
  125. package/dist/index.d.ts +16 -1
  126. package/dist/index.js +45 -14
  127. package/dist/module.d.ts +43 -4
  128. package/dist/module.js +179 -0
  129. package/dist/module.js.map +1 -0
  130. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js +167 -0
  131. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
  132. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
  133. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
  134. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  135. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  136. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
  137. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
  138. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
  139. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  140. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js +241 -0
  141. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
  142. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
  143. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  144. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
  145. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  146. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  147. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
  148. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  149. package/dist/presets/animation.d.ts +31 -0
  150. package/dist/presets/animation.js +39 -0
  151. package/dist/presets/animation.js.map +1 -0
  152. package/dist/presets/faceset.d.ts +30 -0
  153. package/dist/presets/faceset.js +51 -0
  154. package/dist/presets/faceset.js.map +1 -0
  155. package/dist/presets/icon.d.ts +20 -0
  156. package/dist/presets/icon.js +15 -0
  157. package/dist/presets/icon.js.map +1 -0
  158. package/dist/presets/index.d.ts +123 -0
  159. package/dist/presets/index.js +17 -0
  160. package/dist/presets/index.js.map +1 -0
  161. package/dist/presets/lpc.d.ts +89 -0
  162. package/dist/presets/lpc.js +98 -0
  163. package/dist/presets/lpc.js.map +1 -0
  164. package/dist/presets/rmspritesheet.js +42 -0
  165. package/dist/presets/rmspritesheet.js.map +1 -0
  166. package/dist/services/AbstractSocket.d.ts +9 -5
  167. package/dist/services/AbstractSocket.js +11 -0
  168. package/dist/services/AbstractSocket.js.map +1 -0
  169. package/dist/services/keyboardControls.d.ts +15 -0
  170. package/dist/services/keyboardControls.js +23 -0
  171. package/dist/services/keyboardControls.js.map +1 -0
  172. package/dist/services/loadMap.d.ts +6 -0
  173. package/dist/services/loadMap.js +123 -0
  174. package/dist/services/loadMap.js.map +1 -0
  175. package/dist/services/mmorpg.d.ts +21 -9
  176. package/dist/services/mmorpg.js +136 -0
  177. package/dist/services/mmorpg.js.map +1 -0
  178. package/dist/services/save.d.ts +19 -0
  179. package/dist/services/save.js +77 -0
  180. package/dist/services/save.js.map +1 -0
  181. package/dist/services/save.spec.d.ts +1 -0
  182. package/dist/services/standalone.d.ts +67 -7
  183. package/dist/services/standalone.js +168 -0
  184. package/dist/services/standalone.js.map +1 -0
  185. package/dist/utils/getEntityProp.d.ts +39 -0
  186. package/dist/utils/getEntityProp.js +53 -0
  187. package/dist/utils/getEntityProp.js.map +1 -0
  188. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  189. package/dist/utils/readPropValue.d.ts +2 -0
  190. package/dist/utils/readPropValue.js +13 -0
  191. package/dist/utils/readPropValue.js.map +1 -0
  192. package/package.json +14 -11
  193. package/src/Game/AnimationManager.spec.ts +30 -0
  194. package/src/Game/AnimationManager.ts +33 -0
  195. package/src/Game/Event.ts +1 -1
  196. package/src/Game/Map.ts +184 -3
  197. package/src/Game/Object.ts +409 -14
  198. package/src/Game/Player.ts +1 -1
  199. package/src/Gui/Gui.spec.ts +273 -0
  200. package/src/Gui/Gui.ts +566 -23
  201. package/src/Gui/NotificationManager.ts +69 -0
  202. package/src/Resource.ts +149 -0
  203. package/src/RpgClient.ts +309 -14
  204. package/src/RpgClientEngine.ts +1790 -63
  205. package/src/Sound.ts +253 -0
  206. package/src/components/{effects → animations}/animation.ce +3 -6
  207. package/src/components/{effects → animations}/index.ts +1 -1
  208. package/src/components/character.ce +801 -59
  209. package/src/components/dynamics/bar.ce +87 -0
  210. package/src/components/dynamics/image.ce +20 -0
  211. package/src/components/dynamics/parse-value.spec.ts +83 -0
  212. package/src/components/dynamics/parse-value.ts +154 -0
  213. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  214. package/src/components/dynamics/shape-utils.ts +61 -0
  215. package/src/components/dynamics/shape.ce +89 -0
  216. package/src/components/dynamics/text.ce +68 -0
  217. package/src/components/gui/box.ce +17 -0
  218. package/src/components/gui/dialogbox/index.ce +213 -187
  219. package/src/components/gui/gameover.ce +158 -0
  220. package/src/components/gui/hud/hud.ce +61 -0
  221. package/src/components/gui/index.ts +30 -4
  222. package/src/components/gui/menu/equip-menu.ce +410 -0
  223. package/src/components/gui/menu/exit-menu.ce +41 -0
  224. package/src/components/gui/menu/items-menu.ce +317 -0
  225. package/src/components/gui/menu/main-menu.ce +294 -0
  226. package/src/components/gui/menu/options-menu.ce +35 -0
  227. package/src/components/gui/menu/skills-menu.ce +83 -0
  228. package/src/components/gui/mobile/index.ts +24 -0
  229. package/src/components/gui/mobile/mobile.ce +80 -0
  230. package/src/components/gui/notification/notification.ce +51 -0
  231. package/src/components/gui/save-load.ce +208 -0
  232. package/src/components/gui/shop/shop.ce +493 -0
  233. package/src/components/gui/title-screen.ce +163 -0
  234. package/src/components/index.ts +3 -0
  235. package/src/components/player-components-utils.spec.ts +109 -0
  236. package/src/components/player-components-utils.ts +205 -0
  237. package/src/components/player-components.ce +221 -0
  238. package/src/components/prebuilt/hp-bar.ce +255 -0
  239. package/src/components/prebuilt/index.ts +24 -0
  240. package/src/components/prebuilt/light-halo.ce +148 -0
  241. package/src/components/scenes/canvas.ce +185 -21
  242. package/src/components/scenes/draw-map.ce +55 -21
  243. package/src/components/scenes/event-layer.ce +8 -2
  244. package/src/components/scenes/transition.ce +60 -0
  245. package/src/core/setup.ts +2 -2
  246. package/src/decorators/spritesheet.ts +8 -0
  247. package/src/index.ts +17 -2
  248. package/src/module.ts +132 -10
  249. package/src/presets/animation.ts +46 -0
  250. package/src/presets/faceset.ts +60 -0
  251. package/src/presets/icon.ts +17 -0
  252. package/src/presets/index.ts +9 -1
  253. package/src/presets/lpc.ts +108 -0
  254. package/src/services/AbstractSocket.ts +10 -2
  255. package/src/services/keyboardControls.ts +20 -0
  256. package/src/services/loadMap.ts +3 -1
  257. package/src/services/mmorpg.ts +106 -12
  258. package/src/services/save.spec.ts +127 -0
  259. package/src/services/save.ts +103 -0
  260. package/src/services/standalone.ts +110 -18
  261. package/src/utils/getEntityProp.spec.ts +96 -0
  262. package/src/utils/getEntityProp.ts +88 -0
  263. package/src/utils/readPropValue.ts +16 -0
  264. package/vite.config.ts +4 -2
  265. package/dist/Game/EffectManager.d.ts +0 -5
  266. package/dist/components/effects/index.d.ts +0 -4
  267. package/dist/index.js.map +0 -1
  268. package/dist/index10.js +0 -8
  269. package/dist/index10.js.map +0 -1
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  342. package/dist/index9.js +0 -76
  343. package/dist/index9.js.map +0 -1
  344. package/src/Game/EffectManager.ts +0 -20
  345. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  346. package/src/components/gui/dialogbox/selection.ce +0 -67
  347. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1,198 @@
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+ import { inject } from "../../../core/inject.js";
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+ import { RpgClientEngine } from "../../../RpgClientEngine.js";
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+ import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, effect, h, loop, mount, signal, useDefineProps, useProps } from "canvasengine";
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+ import { delay } from "@rpgjs/common";
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+ //#region src/components/gui/dialogbox/index.ce
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+ function component($$props) {
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+ useProps($$props);
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+ const defineProps = useDefineProps($$props);
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+ const engine = inject(RpgClientEngine);
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+ engine.scene.currentPlayer;
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+ const keyboardControls = engine.globalConfig.keyboardControls;
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+ engine.stopProcessingInput = true;
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+ const selectedItem = signal(0);
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+ const { data, onFinish, onInteraction } = defineProps();
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+ const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();
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+ const fullWidth = computed(() => data().fullWidth || false);
17
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
18
+ const speakerName = computed(() => {
19
+ const value = resolveProp(speaker);
20
+ return value ? String(value) : "";
21
+ });
22
+ const dialogPosition = computed(() => resolveProp(position) || "bottom");
23
+ const isFullWidth = computed(() => resolveProp(fullWidth) !== false);
24
+ const dialogFace = computed(() => resolveProp(face));
25
+ const hasFace = computed(() => {
26
+ const value = dialogFace();
27
+ return !!(value && value.id);
28
+ });
29
+ const displayMessage = signal("");
30
+ const fullMessage = signal("");
31
+ const isTyping = signal(false);
32
+ let typewriterTimer = null;
33
+ mount((element) => {});
34
+ const startTypewriter = (text) => {
35
+ if (typewriterTimer) clearInterval(typewriterTimer);
36
+ displayMessage.set("");
37
+ if (!text) return;
38
+ let index = 0;
39
+ isTyping.set(true);
40
+ typewriterTimer = setInterval(() => {
41
+ index += 1;
42
+ displayMessage.set(text.slice(0, index));
43
+ if (index >= text.length) {
44
+ clearInterval(typewriterTimer);
45
+ typewriterTimer = null;
46
+ isTyping.set(false);
47
+ }
48
+ }, 20);
49
+ };
50
+ const finishTyping = () => {
51
+ if (typewriterTimer) clearInterval(typewriterTimer);
52
+ typewriterTimer = null;
53
+ displayMessage.set(fullMessage());
54
+ isTyping.set(false);
55
+ };
56
+ effect(() => {
57
+ const text = resolveProp(message) || "";
58
+ fullMessage.set(text);
59
+ if (!(resolveProp(typewriterEffect) !== false)) {
60
+ finishTyping();
61
+ return;
62
+ }
63
+ startTypewriter(text);
64
+ });
65
+ const hasChoices = computed(() => choices.length > 0);
66
+ const showIndicator = computed(() => !hasChoices() && !isTyping());
67
+ const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, "wrap");
68
+ function selectChoice(index) {
69
+ return function() {
70
+ selectedItem.set(index);
71
+ onSelect(index);
72
+ };
73
+ }
74
+ function _onFinish(value) {
75
+ if (onFinish) onFinish(value);
76
+ }
77
+ const onSelect = (index) => {
78
+ _onFinish(index);
79
+ };
80
+ const controls = signal({
81
+ up: {
82
+ repeat: true,
83
+ bind: keyboardControls.up,
84
+ throttle: 150,
85
+ keyDown() {
86
+ if (!hasChoices()) return;
87
+ nav.next(-1);
88
+ }
89
+ },
90
+ down: {
91
+ repeat: true,
92
+ bind: keyboardControls.down,
93
+ throttle: 150,
94
+ keyDown() {
95
+ if (!hasChoices()) return;
96
+ nav.next(1);
97
+ }
98
+ },
99
+ action: {
100
+ bind: keyboardControls.action,
101
+ keyDown() {
102
+ if (isTyping()) {
103
+ finishTyping();
104
+ return;
105
+ }
106
+ if (!hasChoices()) return;
107
+ onSelect(selectedItem());
108
+ }
109
+ },
110
+ gamepad: { enabled: true }
111
+ });
112
+ const dialogControls = signal({ action: {
113
+ bind: keyboardControls.action,
114
+ keyDown() {
115
+ if (isTyping()) {
116
+ finishTyping();
117
+ return;
118
+ }
119
+ if (hasChoices()) return;
120
+ _onFinish();
121
+ }
122
+ } });
123
+ const faceSheet = (faceValue) => {
124
+ return {
125
+ definition: engine.getSpriteSheet(faceValue.id),
126
+ playing: faceValue.expression || "default"
127
+ };
128
+ };
129
+ mount((element) => {
130
+ return () => {
131
+ delay(() => {
132
+ engine.stopProcessingInput = false;
133
+ });
134
+ };
135
+ });
136
+ return h(DOMContainer, {
137
+ width: "100%",
138
+ height: "100%",
139
+ controls: dialogControls
140
+ }, h(DOMElement, {
141
+ element: "div",
142
+ attrs: {
143
+ class: "rpg-ui-dialog-container",
144
+ "data-position": computed(() => dialogPosition()),
145
+ "data-full-width": computed(() => isFullWidth() ? "true" : "false"),
146
+ "data-has-face": computed(() => hasFace() ? "true" : "false")
147
+ }
148
+ }, h(DOMElement, {
149
+ element: "div",
150
+ attrs: { class: "rpg-ui-dialog rpg-anim-fade-in" }
151
+ }, [h(DOMElement, {
152
+ element: "div",
153
+ attrs: { class: "rpg-ui-dialog-body" }
154
+ }, [h(DOMElement, { element: "div" }, [
155
+ cond(computed(() => speakerName()), () => h(DOMElement, {
156
+ element: "div",
157
+ attrs: { class: "rpg-ui-dialog-speaker" },
158
+ textContent: computed(() => speakerName())
159
+ })),
160
+ h(DOMElement, {
161
+ element: "div",
162
+ attrs: { class: "rpg-ui-dialog-content" },
163
+ textContent: computed(() => displayMessage())
164
+ }),
165
+ cond(computed(() => hasChoices()), () => h(Navigation, {
166
+ tabindex: selectedItem,
167
+ controls
168
+ }, h(DOMElement, {
169
+ element: "div",
170
+ attrs: { class: "rpg-ui-dialog-choices" }
171
+ }, loop(choices, (choice, index) => h(DOMElement, {
172
+ element: "div",
173
+ attrs: {
174
+ class: ["rpg-ui-dialog-choice", computed(() => ({ active: selectedItem() === index }))],
175
+ tabindex: index,
176
+ "data-choice-index": index,
177
+ click: selectChoice(index)
178
+ },
179
+ textContent: choice.text
180
+ })))))
181
+ ]), cond(computed(() => hasFace()), () => h(DOMElement, {
182
+ element: "div",
183
+ attrs: { class: "rpg-ui-dialog-face" }
184
+ }, h(DOMSprite, {
185
+ sheet: computed(() => faceSheet(dialogFace())),
186
+ width: "100%",
187
+ height: "100%",
188
+ objectFit: "contain"
189
+ })))]), cond(showIndicator, () => h(DOMElement, {
190
+ element: "div",
191
+ attrs: { class: "rpg-ui-dialog-indicator" }
192
+ }))])));
193
+ }
194
+ var __ce_component = component;
195
+ //#endregion
196
+ export { __ce_component as default };
197
+
198
+ //# sourceMappingURL=index.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.ce.js","names":[],"sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite\n sheet={faceSheet(dialogFace())}\n width=\"100%\"\n height=\"100%\"\n objectFit=\"contain\"\n />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const dialogFace = computed(() => resolveProp(face));\n const hasFace = computed(() => {\n const value = dialogFace();\n return !!(value && value.id);\n });\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => choices.length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value);\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (faceValue) => {\n return {\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n };\n }\n\n mount((element) => {\n return () => {\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n })\n</script>\n"],"mappings":";;;;;AAYM,SAAS,UAAK,SAAA;CACC,SAAW,OAAO;CAC/B,MAAM,cAAW,eAAgB,OAAA;CACjC,MAAM,SAAQ,OAAG,eAAA;CACJ,OAAI,MAAU;CACnC,MAAM,mBAAmB,OAAA,aAAoB;CAC7C,OAAO,sBAAsB;CAC7B,MAAM,eAAe,OAAO,CAAC;CAE7B,MAAM,EAAE,MAAM,UAAU,kBAAgB,YAAc;CACtD,MAAM,EAAE,SAAS,SAAS,MAAM,SAAQ,UAAQ,kBAAqB,cAAY,KAAA;CACjF,MAAM,YAAY,eAAe,KAAK,EAAE,aAAU,KAAK;CACvD,MAAM,eAAe,UAAU,OAAO,UAAO,aAAc,MAAK,IAAA;CAChE,MAAM,cAAc,eAAe;EAC/B,MAAM,QAAQ,YAAY,OAAO;EACjC,OAAO,QAAQ,OAAO,KAAK,IAAC;CAChC,CAAC;CACD,MAAM,iBAAiB,eAAa,YAAA,QAAA,KAAA,QAAA;CACpC,MAAM,cAAc,eAAA,YAAA,SAAA,MAAA,KAAA;CACpB,MAAM,aAAY,eAAG,YAAA,IAAA,CAAA;CACrB,MAAM,UAAU,eAAe;EAC3B,MAAM,QAAQ,WAAO;EACrB,OAAO,CAAC,EAAE,SAAS,MAAE;CACzB,CAAC;CACD,MAAM,iBAAiB,OAAK,EAAA;CAC5B,MAAM,cAAc,OAAO,EAAC;CAC5B,MAAM,WAAW,OAAO,KAAI;CAC5B,IAAI,kBAAkB;CAEtB,OAAO,YAAS,CAEhB,CAAC;CACD,MAAM,mBAAe,SAAa;EAC9B,IAAI,iBACA,cAAK,eAAA;EACT,eAAK,IAAA,EAAA;EACP,IAAA,CAAA,MACC;EACF,IAAM,QAAA;EACH,SAAS,IAAA,IAAQ;EACjB,kBAAkB,kBAAe;GACjC,SAAS;GACT,eAAiB,IAAM,KAAC,MAAM,GAAO,KAAA,CAAA;;IAE/B,cAAgB,eAAe;IAC/B,kBAAgB;IAChB,SAAA,IAAA,KAAmB;;EAEzB,GAAA,EAAA;;CAEJ,MAAI,qBAAqB;EACrB,IAAI,iBAAA,cAAA,eAAA;EAEJ,kBAAM;EACN,eAAQ,IAAA,YAAA,CAAA;EACR,SAAI,IAAQ,KAAA;CAChB;CACA,aAAQ;;EAEJ,YAAQ,IAAQ,IAAC;QACC,YAAe,gBAAiB,MAAG,QAAA;GAErD,aAAiB;;EAEjB;EACA,gBAAgB,IAAE;CACtB,CAAC;CACD,MAAM,aAAA,eAAA,QAAA,SAAA,CAAA;;CAEN,MAAI,MAAM,wBAA0B,cAAM,EAAA,aAAuB,QAAG,OAAQ,GAAA,MAAA;CAC5E,SAAS,aAAa,OAAE;EACpB,OAAM,WAAa;GACnB,aAAgB,IAAA,KAAU;GACtB,SAAM,KAAQ;EAClB;CACJ;;EAEI,IAAA,UACA,SAAM,KAAY;CACtB;CACA,MAAI,YAAI,UAAkB;EACtB,UAAI,KAAW;;CAEnB,MAAI,WAAO,OAAY;EACnB,IAAI;GACF,QAAA;;GAEF,UAAM;GACF,UAAI;IACJ,IAAA,CAAA,WAAoB,GACf;IACD,IAAA,KAAS,EAAA;GACb;EACJ;EACA,MAAM;GACF,QAAI;GACJ,MAAM,iBAAgB;GACtB,UAAQ;GACR,UAAQ;IACJ,IAAI,CAAA,WAAY,GAChB;IACD,IAAG,KAAA,CAAA;GACT;;EAED,QAAM;GACF,MAAI,iBAAiB;GACrB,UAAA;IACA,IAAA,SAAe,GAAI;KACX,aAAW;KACtB;;IAEO,IAAI,CAAC,WAAA,GACH;IACN,SAAY,aAAS,CAAA;GACrB;EACJ;EACA,SAAQ,EACJ,SAAI,KACR;CACJ,CAAC;CACD,MAAM,iBAAA,OAAA,EAAA,QAAA;;EAGF,UAAM;GACA,IAAA,SAAe,GAAC;IACV,aAAA;;GAEJ;GACJ,IAAO,WAAW,GACd;GACA,UAAS;EACb;CACJ,EAAA,CAAA;CAEJ,MAAI,aAAS,cAAiB;EAC1B,OAAO;GACP,YAAA,OAAA,eAAA,UAAA,EAAA;;EAEA;CACJ;CACA,OAAK,YAAA;;GAIG,YAAY;IACR,OAAM,sBAAmB;GAC7B,CAAC;EACL;CACJ,CAAC;CAEO,OADY,EAAA,cAAQ;EAAA,OAAA;EAAA,QAAA;EAAA,UAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,iBAAA,eAAA,eAAA,CAAA;GAAA,mBAAA,eAAA,YAAA,IAAA,SAAA,OAAA;GAAA,iBAAA,eAAA,QAAA,IAAA,SAAA,OAAA;EAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,iCAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;CAAA,GAAA,CAAA,EAAA,YAAA,EAAA,SAAA,MAAA,GAAA;EAAA,KAAA,eAAA,YAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,YAAA,CAAA;EAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,eAAA,CAAA;EAAA,CAAA;EAAA,KAAA,eAAA,WAAA,CAAA,SAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;EAAA,GAAA,KAAA,UAAA,QAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,wBAAA,gBAAA,EAAA,QAAA,aAAA,MAAA,MAAA,EAAA,CAAA;IAAA,UAAA;IAAA,qBAAA;IAAA,OAAA,aAAA,KAAA;GAAA;GAAA,aAAA,OAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA;CAAA,CAAA,GAAA,KAAA,eAAA,QAAA,CAAA,SAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;CAAA,GAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,WAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,KAAA,qBAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0BAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAChB;AACN;AAEA,IAAM,iBAEF"}
@@ -0,0 +1,169 @@
1
+ import { inject } from "../../core/inject.js";
2
+ import { RpgGui } from "../../Gui/Gui.js";
3
+ import { RpgClientEngine } from "../../RpgClientEngine.js";
4
+ import { DOMContainer, DOMElement, Navigation, computed, cond, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
5
+ import { PrebuiltGui } from "@rpgjs/common";
6
+ //#region src/components/gui/gameover.ce
7
+ function component($$props) {
8
+ useProps($$props);
9
+ const defineProps = useDefineProps($$props);
10
+ const engine = inject(RpgClientEngine);
11
+ const guiService = inject(RpgGui);
12
+ const keyboardControls = engine.globalConfig.keyboardControls;
13
+ const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({
14
+ entries: { default: () => [] },
15
+ saveLoad: { default: () => ({}) },
16
+ localActions: { default: false }
17
+ });
18
+ const defaultEntries = [{
19
+ id: "title",
20
+ label: "Title Screen"
21
+ }, {
22
+ id: "load",
23
+ label: "Load Game"
24
+ }];
25
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
26
+ const titleText = computed(() => resolveProp(title) || "Game Over");
27
+ const subtitleText = computed(() => resolveProp(subtitle) || "");
28
+ const localActionsEnabled = computed(() => resolveProp(localActions) === true);
29
+ const entryList = computed(() => {
30
+ const list = resolveProp(entries);
31
+ if (Array.isArray(list) && list.length) return list;
32
+ return defaultEntries;
33
+ });
34
+ const isEntryDisabled = (entry) => {
35
+ if (!entry) return true;
36
+ if (entry.disabled) return true;
37
+ if (entry.enabled === false) return true;
38
+ return false;
39
+ };
40
+ const selectedEntry = signal(0);
41
+ const selectableIndexes = computed(() => {
42
+ return entryList().map((entry, index) => isEntryDisabled(entry) ? null : index).filter((value) => value !== null);
43
+ });
44
+ effect(() => {
45
+ const available = selectableIndexes();
46
+ if (!available.length) return;
47
+ const current = selectedEntry();
48
+ if (!available.includes(current)) selectedEntry.set(available[0]);
49
+ });
50
+ const moveSelection = (delta) => {
51
+ const available = selectableIndexes();
52
+ if (!available.length) return;
53
+ const current = selectedEntry();
54
+ const nextIndex = (Math.max(0, available.indexOf(current)) + delta + available.length) % available.length;
55
+ selectedEntry.set(available[nextIndex]);
56
+ };
57
+ const triggerSelect = (index) => {
58
+ const entry = entryList()[index];
59
+ if (!entry || isEntryDisabled(entry)) return;
60
+ if (localActionsEnabled()) {
61
+ if (entry.id === "title") {
62
+ guiService.hide(PrebuiltGui.Gameover);
63
+ guiService.display(PrebuiltGui.TitleScreen);
64
+ }
65
+ if (entry.id === "load") {
66
+ const config = resolveProp(saveLoad) || {};
67
+ const slots = Array.isArray(config.slots) ? config.slots : [
68
+ null,
69
+ null,
70
+ null
71
+ ];
72
+ guiService.display(PrebuiltGui.Save, {
73
+ ...config,
74
+ mode: config.mode || "load",
75
+ slots
76
+ });
77
+ }
78
+ }
79
+ if (onInteraction) onInteraction("select", {
80
+ id: entry.id,
81
+ index,
82
+ entry
83
+ });
84
+ };
85
+ function selectEntry(index) {
86
+ return function() {
87
+ selectedEntry.set(index);
88
+ triggerSelect(index);
89
+ };
90
+ }
91
+ const controls = signal({
92
+ up: {
93
+ repeat: true,
94
+ bind: keyboardControls.up,
95
+ throttle: 150,
96
+ keyDown() {
97
+ moveSelection(-1);
98
+ }
99
+ },
100
+ down: {
101
+ repeat: true,
102
+ bind: keyboardControls.down,
103
+ throttle: 150,
104
+ keyDown() {
105
+ moveSelection(1);
106
+ }
107
+ },
108
+ action: {
109
+ bind: keyboardControls.action,
110
+ keyDown() {
111
+ triggerSelect(selectedEntry());
112
+ }
113
+ },
114
+ gamepad: { enabled: true }
115
+ });
116
+ return h(DOMContainer, {
117
+ width: "100%",
118
+ height: "100%"
119
+ }, h(DOMElement, {
120
+ element: "div",
121
+ attrs: { class: "rpg-ui-gameover-screen rpg-anim-fade-in" }
122
+ }, [
123
+ h(DOMElement, {
124
+ element: "div",
125
+ attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left" }
126
+ }),
127
+ h(DOMElement, {
128
+ element: "div",
129
+ attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right" }
130
+ }),
131
+ h(DOMElement, {
132
+ element: "div",
133
+ attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center" }
134
+ }),
135
+ h(DOMElement, {
136
+ element: "div",
137
+ attrs: { class: "rpg-ui-gameover-header rpg-anim-shake" }
138
+ }, [h(DOMElement, {
139
+ element: "div",
140
+ attrs: { class: "rpg-ui-gameover-title" },
141
+ textContent: computed(() => titleText())
142
+ }), cond(computed(() => subtitleText()), () => h(DOMElement, {
143
+ element: "div",
144
+ attrs: { class: "rpg-ui-gameover-subtitle" },
145
+ textContent: computed(() => subtitleText())
146
+ }))]),
147
+ h(Navigation, {
148
+ tabindex: selectedEntry,
149
+ controls
150
+ }, h(DOMElement, {
151
+ element: "div",
152
+ attrs: { class: "rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up" }
153
+ }, loop(entryList(), (entry, index) => h(DOMElement, {
154
+ element: "div",
155
+ attrs: {
156
+ class: ["rpg-ui-menu-item", computed(() => ({ disabled: isEntryDisabled(entry) }))],
157
+ "data-selected": computed(() => selectedEntry() === index ? "true" : "false"),
158
+ tabindex: index,
159
+ click: selectEntry(index)
160
+ },
161
+ textContent: entry.label
162
+ }))))
163
+ ]));
164
+ }
165
+ var __ce_component = component;
166
+ //#endregion
167
+ export { __ce_component as default };
168
+
169
+ //# sourceMappingURL=gameover.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;AAYM,SAAO,UAAW,SAAO;CACR,SAAM,OAAU;CAC/B,MAAM,cAAO,eAAA,OAAA;CACb,MAAM,SAAS,OAAO,eAAa;CAC3C,MAAM,aAAa,OAAK,MAAQ;CAChC,MAAM,mBAAkB,OAAK,aAAU;CACvC,MAAM,EAAE,SAAS,OAAO,UAAU,UAAK,cAAA,kBAAA,YAAA;EACnC,SAAS,EACL,eAAc,CAAA,EAClB;EACA,UAAU,EACN,gBAAY,CAAA,GAChB;EACF,cAAY,EAAA,SAAA,MAEb;CACD,CAAC;CACD,MAAI,iBAAS,CACT;EAAA,IAAM;EAAS,OAAO;CAAa,GACnC;EAAA,IAAM;EAAG,OAAA;CAAwB,CACrC;;CAEA,MAAI,YAAc,eAAQ,YAAgB,KAAA,KAAA,WAAA;CAC1C,MAAI,eAAiB,eAAe,YAAC,QAAA,KAAA,EAAA;CACrC,MAAI,sBAAwB,eAAQ,YAAa,YAAgB,MAAA,IAAA;;EAE7D,MAAM,OAAE,YAAgB,OAAQ;EAChC,IAAI,MAAA,QAAS,IAAA,KAAA,KAAA,QACT,OAAI;EACR,OAAK;CACT,CAAC;CACD,MAAM,mBAAmB,UAAK;EAC1B,IAAI,CAAC,OACD,OAAA;EACJ,IAAI,MAAI,UACJ,OAAA;EACJ,IAAE,MAAA,YAAA,OAAA,OAAA;EAEF,OAAM;CACV;CACA,MAAM,gBAAgB,OAAO,CAAC;CAC9B,MAAK,oBAAA,eAAA;EAED,OAAA,UAAM,EACD,KAAC,OAAW,UAAW,gBAAgB,KAAC,IAAQ,OAAO,KAAM,EAC7D,QAAC,UAAe,UAAY,IAAG;CACxC,CAAC;;EAEG,MAAM,YAAY,kBAAe;EACjC,IAAI,CAAA,UAAW,QACX;EACJ,MAAI,UAAO,cAAc;EACzB,IAAE,CAAA,UAAA,SAAA,OAAA,GAAA,cAAA,IAAA,UAAA,EAAA;CAGN,CAAC;CACD,MAAM,iBAAY,UAAU;EACxB,MAAM,YAAQ,kBAAmB;EACjC,IAAI,CAAA,UAAO,QACV;;EAGD,MAAM,aADe,KAAC,IAAQ,GAAC,UAAA,QAAA,OAAA,CACL,IAAQ,QAAO,UAAA,UAAA,UAAA;EACzC,cAAc,IAAG,UAAW,UAAA;CAChC;CACA,MAAM,iBAAiB,UAAU;EAE7B,MAAE,QADO,UACP,EAAA;wCAEF;EACA,IAAI,oBAAkB,GAAA;GAClB,IAAI,MAAC,OAAU,SAAQ;IACvB,WAAe,KAAC,YAAe,QAAA;IAC3B,WAAW,QAAQ,YAAW,WAAA;GAClC;GACA,IAAA,MAAA,OAAA,QAAA;IACF,MAAA,SAAA,YAAA,QAAA,KAAA,CAAA;;;;;;IAEI,WAAa,QAAI,YAAU,MAAA;KACvB,GAAA;KACD,MAAS,OAAO,QAAQ;KACvB;IACN,CAAK;GACL;EACJ;EACA,IAAC,eAAA,cAAA,UAAA;;;;;CAGL;CACA,SAAQ,YAAa,OAAM;EACvB,OAAO,WAAW;GACd,cAAI,IAAA,KAAmB;GACvB,cAAc,KAAK;EACvB;CACJ;CACA,MAAM,WAAM,OAAA;EACR,IAAI;GACA,QAAQ;GACR,MAAM,iBAAgB;GACtB,UAAQ;GACR,UAAU;IACN,cAAc,EAAA;GAClB;EACJ;EACA,MAAM;GACF,QAAA;GACA,MAAI,iBAAe;GACnB,UAAI;GACJ,UAAA;IACH,cAAA,CAAA;;EAED;EACA,QAAI;GACA,MAAI,iBAAkB;GACtB,UAAI;IACH,cAAA,cAAA,CAAA;GACL;;EAEA,SAAM,EACF,SAAI,KACR;CACJ,CAAC;CAEO,OADY,EAAE,cAAG;EAAA,OAAA;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,0CAAA;CAAA,GAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yDAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,0DAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2DAAA;EAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wCAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,wBAAA;GAAA,aAAA,eAAA,UAAA,CAAA;EAAA,CAAA,GAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2BAAA;GAAA,aAAA,eAAA,aAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,qDAAA;EAAA,GAAA,KAAA,UAAA,IAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,KAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,cAAA,MAAA,QAAA,SAAA,OAAA;IAAA,UAAA;IAAA,OAAA,YAAA,KAAA;GAAA;GAAA,aAAA,MAAA;EAAA,CAAA,CAAA,CAAA,CAAA;CAAA,CAAA,CACN;AACb;AAEA,IAAG,iBAEC"}
@@ -0,0 +1,83 @@
1
+ import { inject } from "../../../core/inject.js";
2
+ import { getEntityProp } from "../../../utils/getEntityProp.js";
3
+ import { RpgClientEngine } from "../../../RpgClientEngine.js";
4
+ import { DOMContainer, DOMElement, DOMSprite, computed, cond, h, useDefineProps, useProps } from "canvasengine";
5
+ //#region src/components/gui/hud/hud.ce
6
+ function component($$props) {
7
+ useProps($$props);
8
+ const defineProps = useDefineProps($$props);
9
+ const engine = inject(RpgClientEngine);
10
+ const currentPlayer = engine.scene.currentPlayer;
11
+ const { data } = defineProps();
12
+ const { faceset } = data();
13
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
14
+ const face = computed(() => resolveProp(data().faceset));
15
+ const hasFace = computed(() => {
16
+ const value = face();
17
+ return !!(value && value.id);
18
+ });
19
+ const faceSheet = (faceValue) => ({
20
+ definition: engine.getSpriteSheet(faceValue.id),
21
+ playing: faceValue.expression || "default"
22
+ });
23
+ const hp = getEntityProp(currentPlayer, "hp");
24
+ const hpMax = getEntityProp(currentPlayer, "params.maxHp");
25
+ const percentHp = computed(() => hp() / hpMax() * 100 + "%");
26
+ const sp = getEntityProp(currentPlayer, "sp");
27
+ const spMax = getEntityProp(currentPlayer, "params.maxSp");
28
+ const percentSp = computed(() => sp() / spMax() * 100 + "%");
29
+ const level = getEntityProp(currentPlayer, "level");
30
+ return h(DOMContainer, null, h(DOMElement, {
31
+ element: "div",
32
+ attrs: { class: "rpg-hud" }
33
+ }, [h(DOMElement, {
34
+ element: "div",
35
+ attrs: { class: "rpg-avatar" }
36
+ }, [cond(computed(() => hasFace()), () => h(DOMElement, {
37
+ element: "div",
38
+ attrs: { class: "rpg-avatar-face" }
39
+ }, h(DOMSprite, {
40
+ sheet: computed(() => faceSheet(face())),
41
+ width: 64,
42
+ height: 64,
43
+ objectFit: "contain"
44
+ }))), h(DOMElement, {
45
+ element: "div",
46
+ attrs: { class: "rpg-avatar-level" },
47
+ textContent: computed(() => level())
48
+ })]), h(DOMElement, {
49
+ element: "div",
50
+ attrs: { class: "rpg-status-bars" }
51
+ }, [h(DOMElement, {
52
+ element: "div",
53
+ attrs: { class: "rpg-bar-container" }
54
+ }, [h(DOMElement, {
55
+ element: "span",
56
+ attrs: { class: "rpg-bar-text" },
57
+ textContent: computed(() => "HP " + hp() + "/" + hpMax())
58
+ }), h(DOMElement, {
59
+ element: "div",
60
+ attrs: {
61
+ class: "rpg-bar-fill health",
62
+ style: { width: percentHp }
63
+ }
64
+ })]), h(DOMElement, {
65
+ element: "div",
66
+ attrs: { class: "rpg-bar-container" }
67
+ }, [h(DOMElement, {
68
+ element: "span",
69
+ attrs: { class: "rpg-bar-text" },
70
+ textContent: computed(() => "SP " + sp() + "/" + spMax())
71
+ }), h(DOMElement, {
72
+ element: "div",
73
+ attrs: {
74
+ class: "rpg-bar-fill mana",
75
+ style: { width: percentSp }
76
+ }
77
+ })])])]));
78
+ }
79
+ var __ce_component = component;
80
+ //#endregion
81
+ export { __ce_component as default };
82
+
83
+ //# sourceMappingURL=hud.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hud.ce.js","names":[],"sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"mappings":";;;;;AAWM,SAAS,UAAM,SAAA;CACT,SAAA,OAAA;CACJ,MAAK,cAAe,eAAe,OAAO;CAC1C,MAAK,SAAA,OAAA,eAAA;CACb,MAAM,gBAAc,OAAI,MAAW;CACnC,MAAM,EAAE,SAAS,YAAW;CAC5B,MAAM,EAAE,YAAS,KAAK;CACtB,MAAM,eAAe,UAAU,OAAK,UAAY,aAAS,MAAO,IAAA;CAChE,MAAM,OAAO,eAAI,YAAA,KAAA,EAAA,OAAA,CAAA;CACjB,MAAM,UAAU,eAAe;EAC3B,MAAM,QAAO,KAAK;EAClB,OAAO,CAAC,EAAE,SAAO,MAAO;CAC5B,CAAC;CACD,MAAM,aAAO,eAAA;EACT,YAAK,OAAA,eAAA,UAAA,EAAA;EACP,SAAA,UAAY,cAAA;;CAEd,MAAC,KAAM,cAAA,eAAA,IAAA;CACP,MAAI,QAAS,cAAe,eAAc,cAAO;CACjD,MAAI,YAAS,eAAkB,GAAM,IAAI,MAAK,IAAA,MAAA,GAAe;CAC7D,MAAI,KAAO,cAAa,eAAM,IAAa;CAC3C,MAAI,QAAS,cAAe,eAAe,cAAO;;CAElD,MAAI,QAAM,cAAgB,eAAe,OAAA;CAErC,OADM,EAAA,cAAuB,MAAM,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,UAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,aAAA;CAAA,GAAA,CAAA,KAAA,eAAA,QAAA,CAAA,SAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kBAAA;CAAA,GAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,KAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,aAAA,eAAA,MAAA,CAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,kBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,eAAA;EAAA,aAAA,eAAA,QAAA,GAAA,IAAA,MAAA,MAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,UAAA;EAAA;CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;CAAA,GAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,eAAA;EAAA,aAAA,eAAA,QAAA,GAAA,IAAA,MAAA,MAAA,CAAA;CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,UAAA;EAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACpB;AACf;AAEA,IAAM,iBAAA"}
@@ -1,3 +1,15 @@
1
- export declare const PrebuiltGui: {
2
- Dialogbox: any;
3
- };
1
+ import { default as DialogboxComponent } from './dialogbox/index.ce';
2
+ import { default as BoxComponent } from './box.ce';
3
+ import { default as ShopComponent } from './shop/shop.ce';
4
+ import { default as HudComponent } from './hud/hud.ce';
5
+ import { default as SaveLoadComponent } from './save-load.ce';
6
+ import { default as MainMenuComponent } from './menu/main-menu.ce';
7
+ import { default as ItemsMenuComponent } from './menu/items-menu.ce';
8
+ import { default as SkillsMenuComponent } from './menu/skills-menu.ce';
9
+ import { default as EquipMenuComponent } from './menu/equip-menu.ce';
10
+ import { default as OptionsMenuComponent } from './menu/options-menu.ce';
11
+ import { default as ExitMenuComponent } from './menu/exit-menu.ce';
12
+ import { default as NotificationComponent } from './notification/notification.ce';
13
+ import { default as TitleScreenComponent } from './title-screen.ce';
14
+ import { default as GameoverComponent } from './gameover.ce';
15
+ export { DialogboxComponent, BoxComponent, ShopComponent, HudComponent, SaveLoadComponent, MainMenuComponent, ItemsMenuComponent, SkillsMenuComponent, EquipMenuComponent, OptionsMenuComponent, ExitMenuComponent, NotificationComponent, TitleScreenComponent, GameoverComponent };
@@ -0,0 +1,14 @@
1
+ import "./dialogbox/index.ce.js";
2
+ import "./box.ce.js";
3
+ import "./shop/shop.ce.js";
4
+ import "./hud/hud.ce.js";
5
+ import "./save-load.ce.js";
6
+ import "./menu/items-menu.ce.js";
7
+ import "./menu/skills-menu.ce.js";
8
+ import "./menu/equip-menu.ce.js";
9
+ import "./menu/options-menu.ce.js";
10
+ import "./menu/exit-menu.ce.js";
11
+ import "./menu/main-menu.ce.js";
12
+ import "./notification/notification.ce.js";
13
+ import "./title-screen.ce.js";
14
+ import "./gameover.ce.js";