@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/CHANGELOG.md +37 -0
  2. package/LICENSE +19 -0
  3. package/dist/Game/AnimationManager.d.ts +8 -0
  4. package/dist/Game/AnimationManager.js +35 -0
  5. package/dist/Game/AnimationManager.js.map +1 -0
  6. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  7. package/dist/Game/Event.d.ts +1 -1
  8. package/dist/Game/Event.js +12 -0
  9. package/dist/Game/Event.js.map +1 -0
  10. package/dist/Game/Map.d.ts +31 -2
  11. package/dist/Game/Map.js +138 -0
  12. package/dist/Game/Map.js.map +1 -0
  13. package/dist/Game/Object.d.ts +189 -0
  14. package/dist/Game/Object.js +255 -0
  15. package/dist/Game/Object.js.map +1 -0
  16. package/dist/Game/Player.d.ts +1 -1
  17. package/dist/Game/Player.js +12 -0
  18. package/dist/Game/Player.js.map +1 -0
  19. package/dist/Gui/Gui.d.ts +192 -7
  20. package/dist/Gui/Gui.js +475 -0
  21. package/dist/Gui/Gui.js.map +1 -0
  22. package/dist/Gui/Gui.spec.d.ts +1 -0
  23. package/dist/Gui/NotificationManager.d.ts +23 -0
  24. package/dist/Gui/NotificationManager.js +49 -0
  25. package/dist/Gui/NotificationManager.js.map +1 -0
  26. package/dist/Resource.d.ts +97 -0
  27. package/dist/Resource.js +133 -0
  28. package/dist/Resource.js.map +1 -0
  29. package/dist/RpgClient.d.ts +295 -13
  30. package/dist/RpgClientEngine.d.ts +671 -15
  31. package/dist/RpgClientEngine.js +1442 -0
  32. package/dist/RpgClientEngine.js.map +1 -0
  33. package/dist/Sound.d.ts +199 -0
  34. package/dist/Sound.js +167 -0
  35. package/dist/Sound.js.map +1 -0
  36. package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorate.js +9 -0
  37. package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorateMetadata.js +6 -0
  38. package/dist/components/animations/animation.ce.js +23 -0
  39. package/dist/components/animations/animation.ce.js.map +1 -0
  40. package/dist/components/animations/hit.ce.js +64 -0
  41. package/dist/components/animations/hit.ce.js.map +1 -0
  42. package/dist/components/animations/index.d.ts +4 -0
  43. package/dist/components/animations/index.js +11 -0
  44. package/dist/components/animations/index.js.map +1 -0
  45. package/dist/components/character.ce.js +572 -0
  46. package/dist/components/character.ce.js.map +1 -0
  47. package/dist/components/dynamics/bar.ce.js +96 -0
  48. package/dist/components/dynamics/bar.ce.js.map +1 -0
  49. package/dist/components/dynamics/image.ce.js +23 -0
  50. package/dist/components/dynamics/image.ce.js.map +1 -0
  51. package/dist/components/dynamics/parse-value.d.ts +4 -0
  52. package/dist/components/dynamics/parse-value.js +63 -0
  53. package/dist/components/dynamics/parse-value.js.map +1 -0
  54. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  55. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  56. package/dist/components/dynamics/shape-utils.js +73 -0
  57. package/dist/components/dynamics/shape-utils.js.map +1 -0
  58. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  59. package/dist/components/dynamics/shape.ce.js +83 -0
  60. package/dist/components/dynamics/shape.ce.js.map +1 -0
  61. package/dist/components/dynamics/text.ce.js +50 -0
  62. package/dist/components/dynamics/text.ce.js.map +1 -0
  63. package/dist/components/gui/box.ce.js +26 -0
  64. package/dist/components/gui/box.ce.js.map +1 -0
  65. package/dist/components/gui/dialogbox/index.ce.js +198 -0
  66. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  67. package/dist/components/gui/gameover.ce.js +169 -0
  68. package/dist/components/gui/gameover.ce.js.map +1 -0
  69. package/dist/components/gui/hud/hud.ce.js +83 -0
  70. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  71. package/dist/components/gui/index.d.ts +15 -3
  72. package/dist/components/gui/index.js +14 -0
  73. package/dist/components/gui/menu/equip-menu.ce.js +427 -0
  74. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  75. package/dist/components/gui/menu/exit-menu.ce.js +55 -0
  76. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  77. package/dist/components/gui/menu/items-menu.ce.js +326 -0
  78. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  79. package/dist/components/gui/menu/main-menu.ce.js +399 -0
  80. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  81. package/dist/components/gui/menu/options-menu.ce.js +49 -0
  82. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  83. package/dist/components/gui/menu/skills-menu.ce.js +102 -0
  84. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  85. package/dist/components/gui/mobile/index.d.ts +8 -0
  86. package/dist/components/gui/mobile/index.js +21 -0
  87. package/dist/components/gui/mobile/index.js.map +1 -0
  88. package/dist/components/gui/mobile/mobile.ce.js +79 -0
  89. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  90. package/dist/components/gui/notification/notification.ce.js +62 -0
  91. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  92. package/dist/components/gui/save-load.ce.js +211 -0
  93. package/dist/components/gui/save-load.ce.js.map +1 -0
  94. package/dist/components/gui/shop/shop.ce.js +614 -0
  95. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  96. package/dist/components/gui/title-screen.ce.js +164 -0
  97. package/dist/components/gui/title-screen.ce.js.map +1 -0
  98. package/dist/components/index.d.ts +1 -0
  99. package/dist/components/index.js +4 -0
  100. package/dist/components/player-components-utils.d.ts +67 -0
  101. package/dist/components/player-components-utils.js +162 -0
  102. package/dist/components/player-components-utils.js.map +1 -0
  103. package/dist/components/player-components-utils.spec.d.ts +1 -0
  104. package/dist/components/player-components.ce.js +188 -0
  105. package/dist/components/player-components.ce.js.map +1 -0
  106. package/dist/components/prebuilt/hp-bar.ce.js +113 -0
  107. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  108. package/dist/components/prebuilt/index.d.ts +19 -0
  109. package/dist/components/prebuilt/index.js +2 -0
  110. package/dist/components/prebuilt/light-halo.ce.js +70 -0
  111. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  112. package/dist/components/scenes/canvas.ce.js +196 -0
  113. package/dist/components/scenes/canvas.ce.js.map +1 -0
  114. package/dist/components/scenes/draw-map.ce.js +79 -0
  115. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  116. package/dist/components/scenes/event-layer.ce.js +29 -0
  117. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  118. package/dist/core/inject.js +18 -0
  119. package/dist/core/inject.js.map +1 -0
  120. package/dist/core/setup.js +16 -0
  121. package/dist/core/setup.js.map +1 -0
  122. package/dist/decorators/spritesheet.d.ts +1 -0
  123. package/dist/decorators/spritesheet.js +11 -0
  124. package/dist/decorators/spritesheet.js.map +1 -0
  125. package/dist/index.d.ts +16 -1
  126. package/dist/index.js +45 -14
  127. package/dist/module.d.ts +43 -4
  128. package/dist/module.js +179 -0
  129. package/dist/module.js.map +1 -0
  130. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js +167 -0
  131. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
  132. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
  133. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
  134. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  135. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  136. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
  137. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
  138. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
  139. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  140. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js +241 -0
  141. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
  142. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
  143. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  144. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
  145. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  146. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  147. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
  148. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  149. package/dist/presets/animation.d.ts +31 -0
  150. package/dist/presets/animation.js +39 -0
  151. package/dist/presets/animation.js.map +1 -0
  152. package/dist/presets/faceset.d.ts +30 -0
  153. package/dist/presets/faceset.js +51 -0
  154. package/dist/presets/faceset.js.map +1 -0
  155. package/dist/presets/icon.d.ts +20 -0
  156. package/dist/presets/icon.js +15 -0
  157. package/dist/presets/icon.js.map +1 -0
  158. package/dist/presets/index.d.ts +123 -0
  159. package/dist/presets/index.js +17 -0
  160. package/dist/presets/index.js.map +1 -0
  161. package/dist/presets/lpc.d.ts +89 -0
  162. package/dist/presets/lpc.js +98 -0
  163. package/dist/presets/lpc.js.map +1 -0
  164. package/dist/presets/rmspritesheet.js +42 -0
  165. package/dist/presets/rmspritesheet.js.map +1 -0
  166. package/dist/services/AbstractSocket.d.ts +9 -5
  167. package/dist/services/AbstractSocket.js +11 -0
  168. package/dist/services/AbstractSocket.js.map +1 -0
  169. package/dist/services/keyboardControls.d.ts +15 -0
  170. package/dist/services/keyboardControls.js +23 -0
  171. package/dist/services/keyboardControls.js.map +1 -0
  172. package/dist/services/loadMap.d.ts +6 -0
  173. package/dist/services/loadMap.js +123 -0
  174. package/dist/services/loadMap.js.map +1 -0
  175. package/dist/services/mmorpg.d.ts +21 -9
  176. package/dist/services/mmorpg.js +136 -0
  177. package/dist/services/mmorpg.js.map +1 -0
  178. package/dist/services/save.d.ts +19 -0
  179. package/dist/services/save.js +77 -0
  180. package/dist/services/save.js.map +1 -0
  181. package/dist/services/save.spec.d.ts +1 -0
  182. package/dist/services/standalone.d.ts +67 -7
  183. package/dist/services/standalone.js +168 -0
  184. package/dist/services/standalone.js.map +1 -0
  185. package/dist/utils/getEntityProp.d.ts +39 -0
  186. package/dist/utils/getEntityProp.js +53 -0
  187. package/dist/utils/getEntityProp.js.map +1 -0
  188. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  189. package/dist/utils/readPropValue.d.ts +2 -0
  190. package/dist/utils/readPropValue.js +13 -0
  191. package/dist/utils/readPropValue.js.map +1 -0
  192. package/package.json +14 -11
  193. package/src/Game/AnimationManager.spec.ts +30 -0
  194. package/src/Game/AnimationManager.ts +33 -0
  195. package/src/Game/Event.ts +1 -1
  196. package/src/Game/Map.ts +184 -3
  197. package/src/Game/Object.ts +409 -14
  198. package/src/Game/Player.ts +1 -1
  199. package/src/Gui/Gui.spec.ts +273 -0
  200. package/src/Gui/Gui.ts +566 -23
  201. package/src/Gui/NotificationManager.ts +69 -0
  202. package/src/Resource.ts +149 -0
  203. package/src/RpgClient.ts +309 -14
  204. package/src/RpgClientEngine.ts +1790 -63
  205. package/src/Sound.ts +253 -0
  206. package/src/components/{effects → animations}/animation.ce +3 -6
  207. package/src/components/{effects → animations}/index.ts +1 -1
  208. package/src/components/character.ce +801 -59
  209. package/src/components/dynamics/bar.ce +87 -0
  210. package/src/components/dynamics/image.ce +20 -0
  211. package/src/components/dynamics/parse-value.spec.ts +83 -0
  212. package/src/components/dynamics/parse-value.ts +154 -0
  213. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  214. package/src/components/dynamics/shape-utils.ts +61 -0
  215. package/src/components/dynamics/shape.ce +89 -0
  216. package/src/components/dynamics/text.ce +68 -0
  217. package/src/components/gui/box.ce +17 -0
  218. package/src/components/gui/dialogbox/index.ce +213 -187
  219. package/src/components/gui/gameover.ce +158 -0
  220. package/src/components/gui/hud/hud.ce +61 -0
  221. package/src/components/gui/index.ts +30 -4
  222. package/src/components/gui/menu/equip-menu.ce +410 -0
  223. package/src/components/gui/menu/exit-menu.ce +41 -0
  224. package/src/components/gui/menu/items-menu.ce +317 -0
  225. package/src/components/gui/menu/main-menu.ce +294 -0
  226. package/src/components/gui/menu/options-menu.ce +35 -0
  227. package/src/components/gui/menu/skills-menu.ce +83 -0
  228. package/src/components/gui/mobile/index.ts +24 -0
  229. package/src/components/gui/mobile/mobile.ce +80 -0
  230. package/src/components/gui/notification/notification.ce +51 -0
  231. package/src/components/gui/save-load.ce +208 -0
  232. package/src/components/gui/shop/shop.ce +493 -0
  233. package/src/components/gui/title-screen.ce +163 -0
  234. package/src/components/index.ts +3 -0
  235. package/src/components/player-components-utils.spec.ts +109 -0
  236. package/src/components/player-components-utils.ts +205 -0
  237. package/src/components/player-components.ce +221 -0
  238. package/src/components/prebuilt/hp-bar.ce +255 -0
  239. package/src/components/prebuilt/index.ts +24 -0
  240. package/src/components/prebuilt/light-halo.ce +148 -0
  241. package/src/components/scenes/canvas.ce +185 -21
  242. package/src/components/scenes/draw-map.ce +55 -21
  243. package/src/components/scenes/event-layer.ce +8 -2
  244. package/src/components/scenes/transition.ce +60 -0
  245. package/src/core/setup.ts +2 -2
  246. package/src/decorators/spritesheet.ts +8 -0
  247. package/src/index.ts +17 -2
  248. package/src/module.ts +132 -10
  249. package/src/presets/animation.ts +46 -0
  250. package/src/presets/faceset.ts +60 -0
  251. package/src/presets/icon.ts +17 -0
  252. package/src/presets/index.ts +9 -1
  253. package/src/presets/lpc.ts +108 -0
  254. package/src/services/AbstractSocket.ts +10 -2
  255. package/src/services/keyboardControls.ts +20 -0
  256. package/src/services/loadMap.ts +3 -1
  257. package/src/services/mmorpg.ts +106 -12
  258. package/src/services/save.spec.ts +127 -0
  259. package/src/services/save.ts +103 -0
  260. package/src/services/standalone.ts +110 -18
  261. package/src/utils/getEntityProp.spec.ts +96 -0
  262. package/src/utils/getEntityProp.ts +88 -0
  263. package/src/utils/readPropValue.ts +16 -0
  264. package/vite.config.ts +4 -2
  265. package/dist/Game/EffectManager.d.ts +0 -5
  266. package/dist/components/effects/index.d.ts +0 -4
  267. package/dist/index.js.map +0 -1
  268. package/dist/index10.js +0 -8
  269. package/dist/index10.js.map +0 -1
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  342. package/dist/index9.js +0 -76
  343. package/dist/index9.js.map +0 -1
  344. package/src/Game/EffectManager.ts +0 -20
  345. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  346. package/src/components/gui/dialogbox/selection.ce +0 -67
  347. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1,614 @@
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+ import { inject } from "../../../core/inject.js";
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+ import { RpgClientEngine } from "../../../RpgClientEngine.js";
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+ import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
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+ //#region src/components/gui/shop/shop.ce
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+ function component($$props) {
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+ useProps($$props);
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+ const defineProps = useDefineProps($$props);
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+ const engine = inject(RpgClientEngine);
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+ const currentPlayer = engine.scene.currentPlayer;
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+ const keyboardControls = engine.globalConfig.keyboardControls;
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+ const iconSheet = (iconId) => ({
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+ definition: engine.getSpriteSheet(iconId),
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+ playing: "default"
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+ });
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+ const goldTerm = engine.globalConfig.goldTerm || "G";
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+ const selectedItem = signal(0);
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+ const selectedTab = signal(0);
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+ const tradeMode = signal("buy");
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+ const tradeView = signal("mode");
20
+ const selectedModeIndex = signal(0);
21
+ const quantity = signal(1);
22
+ const quantityDialogOpen = signal(false);
23
+ const defaultMessage = "Welcome to my shop!";
24
+ const tabs = [
25
+ {
26
+ id: "item",
27
+ label: "Items"
28
+ },
29
+ {
30
+ id: "weapon",
31
+ label: "Weapons"
32
+ },
33
+ {
34
+ id: "armor",
35
+ label: "Armor"
36
+ }
37
+ ];
38
+ const { data, onInteraction, onFinish } = defineProps();
39
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
40
+ const guiData = computed(() => resolveProp(data) || {});
41
+ const shopMessage = computed(() => {
42
+ const message = resolveProp(guiData().message);
43
+ return message ? String(message) : defaultMessage;
44
+ });
45
+ const face = computed(() => resolveProp(guiData().face));
46
+ const hasFace = computed(() => {
47
+ const value = face();
48
+ return value && value.id;
49
+ });
50
+ const buyItems = computed(() => guiData().items || []);
51
+ const sellItems = computed(() => guiData().sellItems || []);
52
+ const activeItems = computed(() => tradeMode() === "buy" ? buyItems() : sellItems());
53
+ const filteredItems = computed(() => {
54
+ const tab = tabs[selectedTab()];
55
+ const items = activeItems();
56
+ if (!tab) return [];
57
+ return items.filter((item) => item?.type === tab.id);
58
+ });
59
+ const currentItem = computed(() => filteredItems()[selectedItem()]);
60
+ const gold = computed(() => currentPlayer()._gold());
61
+ const actionLabel = computed(() => tradeMode() === "buy" ? "Buy" : "Sell");
62
+ const faceSheet = (graphicId, animationName) => ({
63
+ definition: engine.getSpriteSheet(graphicId),
64
+ playing: animationName || "default"
65
+ });
66
+ const maxQuantity = computed(() => {
67
+ const item = currentItem();
68
+ if (!item) return 0;
69
+ const price = item?.price || 0;
70
+ if (price <= 0) return 0;
71
+ if (tradeMode() === "sell") {
72
+ const qty = item?.quantity ?? 0;
73
+ return Math.max(0, qty);
74
+ }
75
+ return Math.max(1, Math.floor(gold() / price));
76
+ });
77
+ const totalPrice = computed(() => {
78
+ return (currentItem()?.price || 0) * quantity();
79
+ });
80
+ const displayStats = computed(() => {
81
+ const stats = currentItem()?.stats || {};
82
+ const params = guiData().playerParams || {};
83
+ const order = [
84
+ "atk",
85
+ "def",
86
+ "pdef",
87
+ "sdef",
88
+ "str",
89
+ "dex",
90
+ "int",
91
+ "agi",
92
+ "maxHp",
93
+ "maxSp"
94
+ ];
95
+ const labels = {
96
+ atk: "ATK",
97
+ def: "DEF",
98
+ pdef: "PDEF",
99
+ sdef: "SDEF",
100
+ str: "STR",
101
+ dex: "DEX",
102
+ int: "INT",
103
+ agi: "AGI",
104
+ maxHp: "MAX HP",
105
+ maxSp: "MAX SP"
106
+ };
107
+ const orderedKeys = order.filter((key) => stats[key] !== void 0);
108
+ const extraKeys = Object.keys(stats).filter((key) => !order.includes(key));
109
+ const keys = orderedKeys.concat(extraKeys);
110
+ const list = [];
111
+ for (const key of keys) {
112
+ const delta = stats[key];
113
+ if (delta === void 0 || delta === 0) continue;
114
+ let current = params[key];
115
+ if (current === void 0 && key === "def") current = params.pdef;
116
+ const next = current !== void 0 ? current + delta : void 0;
117
+ list.push({
118
+ key,
119
+ label: labels[key] || key.toUpperCase(),
120
+ delta,
121
+ current,
122
+ next
123
+ });
124
+ }
125
+ return list;
126
+ });
127
+ const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, "wrap");
128
+ const navTab = createTabindexNavigator(selectedTab, { count: () => tabs.length }, "wrap");
129
+ const navMode = createTabindexNavigator(selectedModeIndex, { count: () => 2 }, "wrap");
130
+ function selectItem(index) {
131
+ return function() {
132
+ selectedItem.set(index);
133
+ quantity.set(1);
134
+ if (!isItemDisabled(filteredItems()[index])) quantityDialogOpen.set(true);
135
+ };
136
+ }
137
+ function selectTab(index) {
138
+ return function() {
139
+ selectedTab.set(index);
140
+ selectedItem.set(0);
141
+ };
142
+ }
143
+ function selectMode(mode) {
144
+ return function() {
145
+ tradeMode.set(mode);
146
+ selectedModeIndex.set(mode === "buy" ? 0 : 1);
147
+ selectedItem.set(0);
148
+ quantity.set(1);
149
+ tradeView.set("items");
150
+ };
151
+ }
152
+ function isItemDisabled(item) {
153
+ if (!item) return true;
154
+ const price = item?.price || 0;
155
+ if (price <= 0) return true;
156
+ if (tradeMode() === "sell") return (item?.quantity ?? 0) <= 0;
157
+ return gold() < price;
158
+ }
159
+ function backToMode() {
160
+ return function() {
161
+ tradeView.set("mode");
162
+ };
163
+ }
164
+ function changeQuantity(delta) {
165
+ return function() {
166
+ const limit = maxQuantity();
167
+ if (limit <= 0) return;
168
+ const nextValue = Math.max(1, Math.min(limit, quantity() + delta));
169
+ if (nextValue !== quantity()) quantity.set(nextValue);
170
+ };
171
+ }
172
+ function closeQuantityDialog() {
173
+ return function() {
174
+ quantityDialogOpen.set(false);
175
+ };
176
+ }
177
+ function confirmTrade() {
178
+ return function() {
179
+ const item = currentItem();
180
+ if (!item || isItemDisabled(item)) {
181
+ quantityDialogOpen.set(false);
182
+ return;
183
+ }
184
+ onInteraction(tradeMode() === "buy" ? "buyItem" : "sellItem", {
185
+ id: item.id,
186
+ nb: quantity()
187
+ });
188
+ quantityDialogOpen.set(false);
189
+ };
190
+ }
191
+ effect(() => {
192
+ const count = filteredItems().length;
193
+ if (selectedItem() >= count) selectedItem.set(Math.max(0, count - 1));
194
+ });
195
+ const modeControls = signal({
196
+ left: {
197
+ repeat: true,
198
+ bind: keyboardControls.left,
199
+ throttle: 150,
200
+ keyDown() {
201
+ navMode.next(-1);
202
+ }
203
+ },
204
+ right: {
205
+ repeat: true,
206
+ bind: keyboardControls.right,
207
+ throttle: 150,
208
+ keyDown() {
209
+ navMode.next(1);
210
+ }
211
+ },
212
+ action: {
213
+ bind: keyboardControls.action,
214
+ keyDown() {
215
+ const mode = selectedModeIndex() === 0 ? "buy" : "sell";
216
+ tradeMode.set(mode);
217
+ selectedItem.set(0);
218
+ quantity.set(1);
219
+ tradeView.set("items");
220
+ }
221
+ },
222
+ escape: {
223
+ bind: keyboardControls.escape,
224
+ keyDown() {
225
+ onFinish();
226
+ }
227
+ },
228
+ gamepad: { enabled: true }
229
+ });
230
+ const itemControls = signal({
231
+ up: {
232
+ repeat: true,
233
+ bind: keyboardControls.up,
234
+ throttle: 150,
235
+ keyDown() {
236
+ if (quantityDialogOpen()) {
237
+ changeQuantity(1)();
238
+ return;
239
+ }
240
+ nav.next(-1);
241
+ }
242
+ },
243
+ down: {
244
+ repeat: true,
245
+ bind: keyboardControls.down,
246
+ throttle: 150,
247
+ keyDown() {
248
+ if (quantityDialogOpen()) {
249
+ changeQuantity(-1)();
250
+ return;
251
+ }
252
+ nav.next(1);
253
+ }
254
+ },
255
+ action: {
256
+ bind: keyboardControls.action,
257
+ keyDown() {
258
+ if (quantityDialogOpen()) {
259
+ const item = currentItem();
260
+ if (!item || isItemDisabled(item)) {
261
+ quantityDialogOpen.set(false);
262
+ return;
263
+ }
264
+ onInteraction(tradeMode() === "buy" ? "buyItem" : "sellItem", {
265
+ id: item.id,
266
+ nb: quantity()
267
+ });
268
+ quantityDialogOpen.set(false);
269
+ return;
270
+ }
271
+ if (!isItemDisabled(currentItem())) quantityDialogOpen.set(true);
272
+ }
273
+ },
274
+ escape: {
275
+ bind: keyboardControls.escape,
276
+ keyDown() {
277
+ if (quantityDialogOpen()) {
278
+ quantityDialogOpen.set(false);
279
+ return;
280
+ }
281
+ tradeView.set("mode");
282
+ }
283
+ },
284
+ gamepad: { enabled: true }
285
+ });
286
+ const tabControls = signal({
287
+ left: {
288
+ repeat: true,
289
+ bind: keyboardControls.left,
290
+ throttle: 150,
291
+ keyDown() {
292
+ if (quantityDialogOpen()) return;
293
+ navTab.next(-1);
294
+ }
295
+ },
296
+ right: {
297
+ repeat: true,
298
+ bind: keyboardControls.right,
299
+ throttle: 150,
300
+ keyDown() {
301
+ if (quantityDialogOpen()) return;
302
+ navTab.next(1);
303
+ }
304
+ },
305
+ gamepad: { enabled: true }
306
+ });
307
+ return h(DOMContainer, {
308
+ width: "100%",
309
+ height: "100%"
310
+ }, h(DOMElement, {
311
+ element: "div",
312
+ attrs: { class: "rpg-shop-container rpg-anim-fade-in" }
313
+ }, [h(DOMElement, {
314
+ element: "div",
315
+ attrs: { class: "rpg-shop-header" }
316
+ }, [h(DOMElement, {
317
+ element: "div",
318
+ attrs: { class: "rpg-shop-merchant" }
319
+ }, [h(DOMElement, { element: "div" }, cond(hasFace, () => h(DOMElement, {
320
+ element: "div",
321
+ attrs: { class: "rpg-shop-merchant-avatar" }
322
+ }, h(DOMSprite, {
323
+ sheet: computed(() => faceSheet(face().id, face().expression)),
324
+ width: "50px",
325
+ height: "50px",
326
+ objectFit: "contain"
327
+ })))), h(DOMElement, {
328
+ element: "div",
329
+ attrs: { class: "rpg-shop-merchant-info" }
330
+ }, h(DOMElement, {
331
+ element: "p",
332
+ textContent: computed(() => shopMessage())
333
+ }))]), h(DOMElement, {
334
+ element: "div",
335
+ attrs: { class: "rpg-shop-gold" },
336
+ textContent: computed(() => gold() + goldTerm)
337
+ })]), h(DOMElement, {
338
+ element: "div",
339
+ attrs: { class: "rpg-shop-body" }
340
+ }, h(DOMElement, {
341
+ element: "div",
342
+ attrs: { class: "rpg-shop-left" }
343
+ }, [cond(computed(() => tradeView() === "mode"), () => h(DOMElement, {
344
+ element: "div",
345
+ attrs: { class: "rpg-shop-content rpg-shop-content-mode" }
346
+ }, h(DOMElement, {
347
+ element: "div",
348
+ attrs: { class: "rpg-shop-details rpg-shop-details-mode" }
349
+ }, [h(DOMElement, {
350
+ element: "div",
351
+ attrs: { class: "rpg-shop-details-header" }
352
+ }, [h(DOMElement, {
353
+ element: "div",
354
+ attrs: { class: "rpg-shop-details-icon" },
355
+ textContent: "🛒"
356
+ }), h(DOMElement, {
357
+ element: "h2",
358
+ attrs: { style: "margin: 0;" },
359
+ textContent: "Choose an action"
360
+ })]), h(DOMElement, {
361
+ element: "div",
362
+ attrs: { class: "rpg-shop-trade" }
363
+ }, h(Navigation, {
364
+ tabindex: selectedModeIndex,
365
+ controls: modeControls
366
+ }, h(DOMElement, {
367
+ element: "div",
368
+ attrs: { class: "rpg-shop-tabs rpg-shop-trade-tabs" }
369
+ }, [h(DOMElement, {
370
+ element: "div",
371
+ attrs: {
372
+ class: ["rpg-shop-tab", computed(() => ({ active: selectedModeIndex() === 0 }))],
373
+ click: selectMode("buy")
374
+ },
375
+ textContent: "Buy"
376
+ }), h(DOMElement, {
377
+ element: "div",
378
+ attrs: {
379
+ class: ["rpg-shop-tab", computed(() => ({ active: selectedModeIndex() === 1 }))],
380
+ click: selectMode("sell")
381
+ },
382
+ textContent: "Sell"
383
+ })])))])), () => h(DOMElement, { element: "div" }, [h(Navigation, {
384
+ tabindex: selectedTab,
385
+ controls: tabControls
386
+ }, h(DOMElement, {
387
+ element: "div",
388
+ attrs: { class: "rpg-shop-tabs" }
389
+ }, loop(tabs, (tab, index) => h(DOMElement, {
390
+ element: "div",
391
+ attrs: {
392
+ class: ["rpg-shop-tab", computed(() => ({ active: selectedTab() === index }))],
393
+ tabindex: index,
394
+ click: selectTab(index)
395
+ },
396
+ textContent: tab.label
397
+ })))), h(DOMElement, {
398
+ element: "div",
399
+ attrs: { class: "rpg-shop-content" }
400
+ }, [h(DOMElement, {
401
+ element: "div",
402
+ attrs: { class: "rpg-shop-grid" }
403
+ }, h(Navigation, {
404
+ tabindex: selectedItem,
405
+ controls: itemControls
406
+ }, loop(filteredItems, (item, index) => h(DOMElement, {
407
+ element: "div",
408
+ attrs: {
409
+ class: ["rpg-shop-card", computed(() => ({
410
+ disabled: isItemDisabled(item),
411
+ selected: selectedItem() === index
412
+ }))],
413
+ tabindex: index,
414
+ click: selectItem(index)
415
+ }
416
+ }, [
417
+ h(DOMElement, {
418
+ element: "div",
419
+ attrs: { class: "rpg-shop-card-icon" }
420
+ }, cond(item.icon, () => h(DOMSprite, {
421
+ sheet: computed(() => iconSheet(item.icon)),
422
+ playing: "default",
423
+ width: "48px",
424
+ height: "48px",
425
+ objectFit: "contain"
426
+ }))),
427
+ h(DOMElement, {
428
+ element: "div",
429
+ attrs: { class: "rpg-shop-card-name" },
430
+ textContent: item.name
431
+ }),
432
+ h(DOMElement, {
433
+ element: "div",
434
+ attrs: { class: "rpg-shop-card-price" },
435
+ textContent: item.price + goldTerm
436
+ }),
437
+ cond(computed(() => item.quantity !== void 0), () => h(DOMElement, {
438
+ element: "div",
439
+ attrs: { class: "rpg-shop-card-qty" },
440
+ textContent: "x" + item.quantity
441
+ })),
442
+ cond(item.equipped, () => h(DOMElement, {
443
+ element: "div",
444
+ attrs: { class: "rpg-shop-card-tag" },
445
+ textContent: "Equipped"
446
+ }))
447
+ ])))), h(DOMElement, {
448
+ element: "div",
449
+ attrs: { class: "rpg-shop-details" }
450
+ }, [
451
+ h(DOMElement, {
452
+ element: "div",
453
+ attrs: { class: "rpg-shop-details-header" }
454
+ }, [
455
+ h(DOMElement, {
456
+ element: "div",
457
+ attrs: { class: "rpg-shop-details-icon" }
458
+ }, h(DOMSprite, {
459
+ sheet: computed(() => iconSheet(currentItem()?.icon)),
460
+ playing: "default",
461
+ width: "80px",
462
+ height: "80px",
463
+ objectFit: "contain"
464
+ })),
465
+ h(DOMElement, {
466
+ element: "h2",
467
+ attrs: { style: "margin: 0;" },
468
+ textContent: computed(() => currentItem()?.name || "")
469
+ }),
470
+ h(DOMElement, {
471
+ element: "p",
472
+ attrs: { style: "color: #ffd700; font-weight: bold; margin: 8px 0;" },
473
+ textContent: computed(() => currentItem()?.price ?? 0 + goldTerm)
474
+ }),
475
+ cond(computed(() => currentItem()?.quantity !== void 0), () => h(DOMElement, {
476
+ element: "div",
477
+ attrs: { class: "rpg-shop-details-qty" },
478
+ textContent: computed(() => "Qty: x" + currentItem()?.quantity)
479
+ }))
480
+ ]),
481
+ h(DOMElement, { element: "div" }, cond(computed(() => currentItem()?.equipped), () => h(DOMElement, {
482
+ element: "div",
483
+ attrs: { class: "rpg-shop-equipped" },
484
+ textContent: "Already equipped"
485
+ }))),
486
+ h(DOMElement, {
487
+ element: "div",
488
+ attrs: { class: "rpg-shop-details-desc" },
489
+ textContent: computed(() => currentItem()?.description || "")
490
+ }),
491
+ h(DOMElement, { element: "div" }, cond(computed(() => displayStats().length > 0), () => h(DOMElement, {
492
+ element: "div",
493
+ attrs: { class: "rpg-shop-stats" }
494
+ }, loop(displayStats, (stat, index) => h(DOMElement, {
495
+ element: "div",
496
+ attrs: { class: ["rpg-shop-stat", {
497
+ positive: stat.delta > 0,
498
+ negative: stat.delta < 0
499
+ }] }
500
+ }, [
501
+ h(DOMElement, {
502
+ element: "div",
503
+ attrs: { class: "rpg-shop-stat-key" },
504
+ textContent: stat.label
505
+ }),
506
+ h(DOMElement, {
507
+ element: "div",
508
+ attrs: { class: "rpg-shop-stat-value" },
509
+ textContent: stat.delta > 0 ? "+" : "" + stat.delta
510
+ }),
511
+ cond(computed(() => stat.current !== void 0), () => h(DOMElement, {
512
+ element: "div",
513
+ attrs: { class: "rpg-shop-stat-current" },
514
+ textContent: stat.current + " → " + stat.next
515
+ }))
516
+ ]))))),
517
+ h(DOMElement, {
518
+ element: "button",
519
+ attrs: {
520
+ class: "rpg-shop-btn",
521
+ click: backToMode()
522
+ },
523
+ textContent: "Back"
524
+ })
525
+ ])])])), cond(quantityDialogOpen, () => h(DOMElement, {
526
+ element: "div",
527
+ attrs: { class: "rpg-shop-modal" }
528
+ }, h(DOMElement, {
529
+ element: "div",
530
+ attrs: { class: "rpg-shop-modal-card" }
531
+ }, [
532
+ h(DOMElement, {
533
+ element: "div",
534
+ attrs: { class: "rpg-shop-modal-title" },
535
+ textContent: actionLabel
536
+ }),
537
+ h(DOMElement, {
538
+ element: "div",
539
+ attrs: { class: "rpg-shop-modal-item" },
540
+ textContent: computed(() => currentItem()?.name || "")
541
+ }),
542
+ cond(computed(() => currentItem()?.quantity !== void 0), () => h(DOMElement, {
543
+ element: "div",
544
+ attrs: { class: "rpg-shop-modal-qty" },
545
+ textContent: computed(() => "Available: x" + currentItem()?.quantity)
546
+ })),
547
+ h(DOMElement, {
548
+ element: "div",
549
+ attrs: { class: "rpg-shop-quantity" }
550
+ }, [h(DOMElement, {
551
+ element: "div",
552
+ attrs: { class: "rpg-shop-quantity-label" },
553
+ textContent: "Quantity"
554
+ }), h(DOMElement, {
555
+ element: "div",
556
+ attrs: { class: "rpg-shop-quantity-controls" }
557
+ }, [
558
+ h(DOMElement, {
559
+ element: "button",
560
+ attrs: {
561
+ class: "rpg-shop-btn",
562
+ click: changeQuantity(-1)
563
+ },
564
+ textContent: "-"
565
+ }),
566
+ h(DOMElement, {
567
+ element: "div",
568
+ attrs: { class: "rpg-shop-quantity-value" },
569
+ textContent: quantity
570
+ }),
571
+ h(DOMElement, {
572
+ element: "button",
573
+ attrs: {
574
+ class: "rpg-shop-btn",
575
+ click: changeQuantity(1)
576
+ },
577
+ textContent: "+"
578
+ })
579
+ ])]),
580
+ h(DOMElement, {
581
+ element: "div",
582
+ attrs: { class: "rpg-shop-modal-total" }
583
+ }, [h(DOMElement, {
584
+ element: "span",
585
+ textContent: "Total"
586
+ }), h(DOMElement, {
587
+ element: "span",
588
+ textContent: computed(() => totalPrice() + goldTerm)
589
+ })]),
590
+ h(DOMElement, {
591
+ element: "div",
592
+ attrs: { class: "rpg-shop-modal-actions" }
593
+ }, [h(DOMElement, {
594
+ element: "button",
595
+ attrs: {
596
+ class: "rpg-shop-btn rpg-shop-btn-secondary",
597
+ click: closeQuantityDialog()
598
+ },
599
+ textContent: "Cancel"
600
+ }), h(DOMElement, {
601
+ element: "button",
602
+ attrs: {
603
+ class: "rpg-shop-btn",
604
+ click: confirmTrade()
605
+ },
606
+ textContent: computed(() => actionLabel() + " x" + quantity())
607
+ })])
608
+ ])))]))]));
609
+ }
610
+ var __ce_component = component;
611
+ //#endregion
612
+ export { __ce_component as default };
613
+
614
+ //# sourceMappingURL=shop.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shop.ce.js","names":[],"sources":["../../../../src/components/gui/shop/shop.ce"],"sourcesContent":[" <DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-shop-container rpg-anim-fade-in\">\n <div class=\"rpg-shop-header\">\n <div class=\"rpg-shop-merchant\">\n <div>\n @if (hasFace) {\n <div class=\"rpg-shop-merchant-avatar\">\n <DOMSprite \n sheet={faceSheet(face().id, face().expression)} \n width=\"50px\"\n height=\"50px\"\n objectFit=\"contain\"\n /> \n </div>\n }\n </div>\n <div class=\"rpg-shop-merchant-info\">\n <p>{{ shopMessage() }}</p>\n </div>\n </div>\n <div class=\"rpg-shop-gold\">\n {{ gold() }} {{ goldTerm }}\n </div>\n </div>\n\n <div class=\"rpg-shop-body\">\n <div class=\"rpg-shop-left\">\n @if (tradeView() === 'mode') {\n <div class=\"rpg-shop-content rpg-shop-content-mode\">\n <div class=\"rpg-shop-details rpg-shop-details-mode\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">🛒</div>\n <h2 style=\"margin: 0;\">Choose an action</h2>\n </div>\n <div class=\"rpg-shop-trade\">\n <Navigation tabindex={selectedModeIndex} controls={modeControls}>\n <div class=\"rpg-shop-tabs rpg-shop-trade-tabs\">\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 0}}\n click={selectMode('buy')}\n >Buy</div>\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 1}}\n click={selectMode('sell')}\n >Sell</div>\n </div>\n </Navigation>\n </div>\n </div>\n </div>\n }\n @else {\n <div>\n <Navigation tabindex={selectedTab} controls={tabControls}> \n <div class=\"rpg-shop-tabs\">\n @for ((tab,index) of tabs) {\n <div \n class=\"rpg-shop-tab\" \n class={{active: selectedTab() === index}} \n tabindex={index} \n click={selectTab(index)}\n >{{ tab.label }}</div>\n }\n </div>\n </Navigation>\n\n <div class=\"rpg-shop-content\">\n <div class=\"rpg-shop-grid\">\n <Navigation tabindex={selectedItem} controls={itemControls}> \n @for ((item,index) of filteredItems) { \n <div class=\"rpg-shop-card\" class={{disabled: isItemDisabled(item), selected: selectedItem() === index}} tabindex={index} click={selectItem(index)}>\n <div class=\"rpg-shop-card-icon\">\n @if (item.icon) {\n <DOMSprite \n sheet={iconSheet(item.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <div class=\"rpg-shop-card-name\">{{ item.name }}</div>\n <div class=\"rpg-shop-card-price\">{{ item.price }} {{ goldTerm }}</div>\n @if (item.quantity !== undefined) {\n <div class=\"rpg-shop-card-qty\">x{{ item.quantity }}</div>\n }\n @if (item.equipped) {\n <div class=\"rpg-shop-card-tag\">Equipped</div>\n }\n </div>\n }\n </Navigation>\n </div>\n\n <div class=\"rpg-shop-details\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">\n <DOMSprite \n sheet={iconSheet(currentItem()?.icon)} \n playing=\"default\" \n width=\"80px\"\n height=\"80px\"\n objectFit=\"contain\"\n />\n </div>\n <h2 style=\"margin: 0;\">{{ currentItem()?.name || \"\" }}</h2>\n <p style=\"color: #ffd700; font-weight: bold; margin: 8px 0;\">{{ currentItem()?.price ?? 0 }} {{ goldTerm }}</p>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-details-qty\">Qty: x{{ currentItem()?.quantity }}</div>\n }\n </div>\n <div>\n @if (currentItem()?.equipped) {\n <div class=\"rpg-shop-equipped\">Already equipped</div>\n }\n </div>\n <div class=\"rpg-shop-details-desc\">\n {{ currentItem()?.description || \"\" }}\n </div>\n <div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-shop-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-shop-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-shop-stat-key\">{{ stat.label }}</div>\n <div class=\"rpg-shop-stat-value\">\n {{ stat.delta > 0 ? '+' : '' }}{{ stat.delta }}\n </div>\n @if (stat.current !== undefined) {\n <div class=\"rpg-shop-stat-current\">{{ stat.current }} → {{ stat.next }}</div>\n }\n </div>\n }\n </div>\n }\n </div>\n <button class=\"rpg-shop-btn\" click={backToMode()}>Back</button>\n </div>\n </div>\n </div>\n }\n @if (quantityDialogOpen) {\n <div class=\"rpg-shop-modal\">\n <div class=\"rpg-shop-modal-card\">\n <div class=\"rpg-shop-modal-title\">{{ actionLabel }}</div>\n <div class=\"rpg-shop-modal-item\">{{ currentItem()?.name || \"\" }}</div>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-modal-qty\">Available: x{{ currentItem()?.quantity }}</div>\n }\n <div class=\"rpg-shop-quantity\">\n <div class=\"rpg-shop-quantity-label\">Quantity</div>\n <div class=\"rpg-shop-quantity-controls\">\n <button class=\"rpg-shop-btn\" click={changeQuantity(-1)}>-</button>\n <div class=\"rpg-shop-quantity-value\">{{ quantity }}</div>\n <button class=\"rpg-shop-btn\" click={changeQuantity(1)}>+</button>\n </div>\n </div>\n <div class=\"rpg-shop-modal-total\">\n <span>Total</span>\n <span>{{ totalPrice() }} {{ goldTerm }}</span>\n </div>\n <div class=\"rpg-shop-modal-actions\">\n <button class=\"rpg-shop-btn rpg-shop-btn-secondary\" click={closeQuantityDialog()}>Cancel</button>\n <button class=\"rpg-shop-btn\" click={confirmTrade()}>\n {{ actionLabel() }} x{{ quantity() }}\n </button>\n </div>\n </div>\n </div>\n }\n </div>\n </div>\n </div>\n </DOMContainer>\n\n<script>\n import { mount, signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n })\n const goldTerm = engine.globalConfig.goldTerm || 'G'\n\n const selectedItem = signal(0)\n const selectedTab = signal(0)\n const tradeMode = signal('buy')\n const tradeView = signal('mode')\n const selectedModeIndex = signal(0)\n const quantity = signal(1)\n const quantityDialogOpen = signal(false)\n const defaultMessage = 'Welcome to my shop!'\n const tabs = [\n { id: 'item', label: 'Items' },\n { id: 'weapon', label: 'Weapons' },\n { id: 'armor', label: 'Armor' }\n ]\n\n const { data, onInteraction , onFinish } = defineProps()\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value\n const guiData = computed(() => resolveProp(data) || {})\n const shopMessage = computed(() => {\n const message = resolveProp(guiData().message)\n return message ? String(message) : defaultMessage\n })\n const face = computed(() => resolveProp(guiData().face))\n const hasFace = computed(() => {\n const value = face()\n return value && value.id\n })\n const buyItems = computed(() => guiData().items || [])\n const sellItems = computed(() => guiData().sellItems || [])\n const activeItems = computed(() => tradeMode() === 'buy' ? buyItems() : sellItems())\n const filteredItems = computed(() => {\n const tab = tabs[selectedTab()]\n const items = activeItems()\n if (!tab) return []\n return items.filter((item) => item?.type === tab.id)\n })\n const currentItem = computed(() => filteredItems()[selectedItem()])\n const gold = computed(() => currentPlayer()._gold())\n const actionLabel = computed(() => tradeMode() === 'buy' ? 'Buy' : 'Sell')\n const faceSheet = (graphicId, animationName) => ({\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName || \"default\"\n })\n const maxQuantity = computed(() => {\n const item = currentItem()\n if (!item) return 0\n const price = item?.price || 0\n if (price <= 0) return 0\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return Math.max(0, qty)\n }\n return Math.max(1, Math.floor(gold() / price))\n })\n const totalPrice = computed(() => {\n const price = currentItem()?.price || 0\n return price * quantity()\n })\n const displayStats = computed(() => {\n const stats = currentItem()?.stats || {}\n const params = guiData().playerParams || {}\n const order = ['atk', 'def', 'pdef', 'sdef', 'str', 'dex', 'int', 'agi', 'maxHp', 'maxSp']\n const labels = {\n atk: 'ATK',\n def: 'DEF',\n pdef: 'PDEF',\n sdef: 'SDEF',\n str: 'STR',\n dex: 'DEX',\n int: 'INT',\n agi: 'AGI',\n maxHp: 'MAX HP',\n maxSp: 'MAX SP'\n }\n const orderedKeys = order.filter((key) => stats[key] !== undefined)\n const extraKeys = Object.keys(stats).filter((key) => !order.includes(key))\n const keys = orderedKeys.concat(extraKeys)\n const list = []\n for (const key of keys) {\n const delta = stats[key]\n if (delta === undefined || delta === 0) continue\n let current = params[key]\n if (current === undefined && key === 'def') current = params.pdef\n const next = current !== undefined ? current + delta : undefined\n list.push({\n key,\n label: labels[key] || key.toUpperCase(),\n delta,\n current,\n next\n })\n }\n return list\n })\n const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, 'wrap')\n const navTab = createTabindexNavigator(selectedTab, { count: () => tabs.length }, 'wrap')\n const navMode = createTabindexNavigator(selectedModeIndex, { count: () => 2 }, 'wrap')\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index)\n quantity.set(1)\n if (!isItemDisabled(filteredItems()[index])) {\n quantityDialogOpen.set(true)\n }\n }\n }\n\n function selectTab(index) {\n return function() {\n selectedTab.set(index)\n selectedItem.set(0)\n }\n }\n\n function selectMode(mode) {\n return function() {\n tradeMode.set(mode)\n selectedModeIndex.set(mode === 'buy' ? 0 : 1)\n selectedItem.set(0)\n quantity.set(1)\n tradeView.set('items')\n }\n }\n\n function isItemDisabled(item) {\n if (!item) return true\n const price = item?.price || 0\n if (price <= 0) return true\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return qty <= 0\n }\n return gold() < price\n }\n\n function backToMode() {\n return function() {\n tradeView.set('mode')\n }\n }\n\n function changeQuantity(delta) {\n return function() {\n const limit = maxQuantity()\n if (limit <= 0) return\n const nextValue = Math.max(1, Math.min(limit, quantity() + delta))\n if (nextValue !== quantity()) {\n quantity.set(nextValue)\n }\n }\n }\n\n function closeQuantityDialog() {\n return function() {\n quantityDialogOpen.set(false)\n }\n }\n\n function confirmTrade() {\n return function() {\n const item = currentItem()\n if (!item || isItemDisabled(item)) {\n quantityDialogOpen.set(false)\n return\n }\n const action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem'\n onInteraction(action, { id: item.id, nb: quantity() })\n quantityDialogOpen.set(false)\n }\n }\n\n effect(() => {\n const count = filteredItems().length\n if (selectedItem() >= count) {\n selectedItem.set(Math.max(0, count - 1))\n }\n })\n\n const modeControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n navMode.next(-1)\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n navMode.next(1)\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n const mode = selectedModeIndex() === 0 ? 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