@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/CHANGELOG.md +37 -0
  2. package/LICENSE +19 -0
  3. package/dist/Game/AnimationManager.d.ts +8 -0
  4. package/dist/Game/AnimationManager.js +35 -0
  5. package/dist/Game/AnimationManager.js.map +1 -0
  6. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  7. package/dist/Game/Event.d.ts +1 -1
  8. package/dist/Game/Event.js +12 -0
  9. package/dist/Game/Event.js.map +1 -0
  10. package/dist/Game/Map.d.ts +31 -2
  11. package/dist/Game/Map.js +138 -0
  12. package/dist/Game/Map.js.map +1 -0
  13. package/dist/Game/Object.d.ts +189 -0
  14. package/dist/Game/Object.js +255 -0
  15. package/dist/Game/Object.js.map +1 -0
  16. package/dist/Game/Player.d.ts +1 -1
  17. package/dist/Game/Player.js +12 -0
  18. package/dist/Game/Player.js.map +1 -0
  19. package/dist/Gui/Gui.d.ts +192 -7
  20. package/dist/Gui/Gui.js +475 -0
  21. package/dist/Gui/Gui.js.map +1 -0
  22. package/dist/Gui/Gui.spec.d.ts +1 -0
  23. package/dist/Gui/NotificationManager.d.ts +23 -0
  24. package/dist/Gui/NotificationManager.js +49 -0
  25. package/dist/Gui/NotificationManager.js.map +1 -0
  26. package/dist/Resource.d.ts +97 -0
  27. package/dist/Resource.js +133 -0
  28. package/dist/Resource.js.map +1 -0
  29. package/dist/RpgClient.d.ts +295 -13
  30. package/dist/RpgClientEngine.d.ts +671 -15
  31. package/dist/RpgClientEngine.js +1442 -0
  32. package/dist/RpgClientEngine.js.map +1 -0
  33. package/dist/Sound.d.ts +199 -0
  34. package/dist/Sound.js +167 -0
  35. package/dist/Sound.js.map +1 -0
  36. package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorate.js +9 -0
  37. package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorateMetadata.js +6 -0
  38. package/dist/components/animations/animation.ce.js +23 -0
  39. package/dist/components/animations/animation.ce.js.map +1 -0
  40. package/dist/components/animations/hit.ce.js +64 -0
  41. package/dist/components/animations/hit.ce.js.map +1 -0
  42. package/dist/components/animations/index.d.ts +4 -0
  43. package/dist/components/animations/index.js +11 -0
  44. package/dist/components/animations/index.js.map +1 -0
  45. package/dist/components/character.ce.js +572 -0
  46. package/dist/components/character.ce.js.map +1 -0
  47. package/dist/components/dynamics/bar.ce.js +96 -0
  48. package/dist/components/dynamics/bar.ce.js.map +1 -0
  49. package/dist/components/dynamics/image.ce.js +23 -0
  50. package/dist/components/dynamics/image.ce.js.map +1 -0
  51. package/dist/components/dynamics/parse-value.d.ts +4 -0
  52. package/dist/components/dynamics/parse-value.js +63 -0
  53. package/dist/components/dynamics/parse-value.js.map +1 -0
  54. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  55. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  56. package/dist/components/dynamics/shape-utils.js +73 -0
  57. package/dist/components/dynamics/shape-utils.js.map +1 -0
  58. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  59. package/dist/components/dynamics/shape.ce.js +83 -0
  60. package/dist/components/dynamics/shape.ce.js.map +1 -0
  61. package/dist/components/dynamics/text.ce.js +50 -0
  62. package/dist/components/dynamics/text.ce.js.map +1 -0
  63. package/dist/components/gui/box.ce.js +26 -0
  64. package/dist/components/gui/box.ce.js.map +1 -0
  65. package/dist/components/gui/dialogbox/index.ce.js +198 -0
  66. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  67. package/dist/components/gui/gameover.ce.js +169 -0
  68. package/dist/components/gui/gameover.ce.js.map +1 -0
  69. package/dist/components/gui/hud/hud.ce.js +83 -0
  70. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  71. package/dist/components/gui/index.d.ts +15 -3
  72. package/dist/components/gui/index.js +14 -0
  73. package/dist/components/gui/menu/equip-menu.ce.js +427 -0
  74. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  75. package/dist/components/gui/menu/exit-menu.ce.js +55 -0
  76. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  77. package/dist/components/gui/menu/items-menu.ce.js +326 -0
  78. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  79. package/dist/components/gui/menu/main-menu.ce.js +399 -0
  80. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  81. package/dist/components/gui/menu/options-menu.ce.js +49 -0
  82. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  83. package/dist/components/gui/menu/skills-menu.ce.js +102 -0
  84. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  85. package/dist/components/gui/mobile/index.d.ts +8 -0
  86. package/dist/components/gui/mobile/index.js +21 -0
  87. package/dist/components/gui/mobile/index.js.map +1 -0
  88. package/dist/components/gui/mobile/mobile.ce.js +79 -0
  89. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  90. package/dist/components/gui/notification/notification.ce.js +62 -0
  91. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  92. package/dist/components/gui/save-load.ce.js +211 -0
  93. package/dist/components/gui/save-load.ce.js.map +1 -0
  94. package/dist/components/gui/shop/shop.ce.js +614 -0
  95. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  96. package/dist/components/gui/title-screen.ce.js +164 -0
  97. package/dist/components/gui/title-screen.ce.js.map +1 -0
  98. package/dist/components/index.d.ts +1 -0
  99. package/dist/components/index.js +4 -0
  100. package/dist/components/player-components-utils.d.ts +67 -0
  101. package/dist/components/player-components-utils.js +162 -0
  102. package/dist/components/player-components-utils.js.map +1 -0
  103. package/dist/components/player-components-utils.spec.d.ts +1 -0
  104. package/dist/components/player-components.ce.js +188 -0
  105. package/dist/components/player-components.ce.js.map +1 -0
  106. package/dist/components/prebuilt/hp-bar.ce.js +113 -0
  107. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  108. package/dist/components/prebuilt/index.d.ts +19 -0
  109. package/dist/components/prebuilt/index.js +2 -0
  110. package/dist/components/prebuilt/light-halo.ce.js +70 -0
  111. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  112. package/dist/components/scenes/canvas.ce.js +196 -0
  113. package/dist/components/scenes/canvas.ce.js.map +1 -0
  114. package/dist/components/scenes/draw-map.ce.js +79 -0
  115. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  116. package/dist/components/scenes/event-layer.ce.js +29 -0
  117. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  118. package/dist/core/inject.js +18 -0
  119. package/dist/core/inject.js.map +1 -0
  120. package/dist/core/setup.js +16 -0
  121. package/dist/core/setup.js.map +1 -0
  122. package/dist/decorators/spritesheet.d.ts +1 -0
  123. package/dist/decorators/spritesheet.js +11 -0
  124. package/dist/decorators/spritesheet.js.map +1 -0
  125. package/dist/index.d.ts +16 -1
  126. package/dist/index.js +45 -14
  127. package/dist/module.d.ts +43 -4
  128. package/dist/module.js +179 -0
  129. package/dist/module.js.map +1 -0
  130. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js +167 -0
  131. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
  132. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
  133. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
  134. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  135. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  136. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
  137. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
  138. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
  139. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  140. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js +241 -0
  141. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
  142. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
  143. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  144. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
  145. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  146. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  147. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
  148. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  149. package/dist/presets/animation.d.ts +31 -0
  150. package/dist/presets/animation.js +39 -0
  151. package/dist/presets/animation.js.map +1 -0
  152. package/dist/presets/faceset.d.ts +30 -0
  153. package/dist/presets/faceset.js +51 -0
  154. package/dist/presets/faceset.js.map +1 -0
  155. package/dist/presets/icon.d.ts +20 -0
  156. package/dist/presets/icon.js +15 -0
  157. package/dist/presets/icon.js.map +1 -0
  158. package/dist/presets/index.d.ts +123 -0
  159. package/dist/presets/index.js +17 -0
  160. package/dist/presets/index.js.map +1 -0
  161. package/dist/presets/lpc.d.ts +89 -0
  162. package/dist/presets/lpc.js +98 -0
  163. package/dist/presets/lpc.js.map +1 -0
  164. package/dist/presets/rmspritesheet.js +42 -0
  165. package/dist/presets/rmspritesheet.js.map +1 -0
  166. package/dist/services/AbstractSocket.d.ts +9 -5
  167. package/dist/services/AbstractSocket.js +11 -0
  168. package/dist/services/AbstractSocket.js.map +1 -0
  169. package/dist/services/keyboardControls.d.ts +15 -0
  170. package/dist/services/keyboardControls.js +23 -0
  171. package/dist/services/keyboardControls.js.map +1 -0
  172. package/dist/services/loadMap.d.ts +6 -0
  173. package/dist/services/loadMap.js +123 -0
  174. package/dist/services/loadMap.js.map +1 -0
  175. package/dist/services/mmorpg.d.ts +21 -9
  176. package/dist/services/mmorpg.js +136 -0
  177. package/dist/services/mmorpg.js.map +1 -0
  178. package/dist/services/save.d.ts +19 -0
  179. package/dist/services/save.js +77 -0
  180. package/dist/services/save.js.map +1 -0
  181. package/dist/services/save.spec.d.ts +1 -0
  182. package/dist/services/standalone.d.ts +67 -7
  183. package/dist/services/standalone.js +168 -0
  184. package/dist/services/standalone.js.map +1 -0
  185. package/dist/utils/getEntityProp.d.ts +39 -0
  186. package/dist/utils/getEntityProp.js +53 -0
  187. package/dist/utils/getEntityProp.js.map +1 -0
  188. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  189. package/dist/utils/readPropValue.d.ts +2 -0
  190. package/dist/utils/readPropValue.js +13 -0
  191. package/dist/utils/readPropValue.js.map +1 -0
  192. package/package.json +14 -11
  193. package/src/Game/AnimationManager.spec.ts +30 -0
  194. package/src/Game/AnimationManager.ts +33 -0
  195. package/src/Game/Event.ts +1 -1
  196. package/src/Game/Map.ts +184 -3
  197. package/src/Game/Object.ts +409 -14
  198. package/src/Game/Player.ts +1 -1
  199. package/src/Gui/Gui.spec.ts +273 -0
  200. package/src/Gui/Gui.ts +566 -23
  201. package/src/Gui/NotificationManager.ts +69 -0
  202. package/src/Resource.ts +149 -0
  203. package/src/RpgClient.ts +309 -14
  204. package/src/RpgClientEngine.ts +1790 -63
  205. package/src/Sound.ts +253 -0
  206. package/src/components/{effects → animations}/animation.ce +3 -6
  207. package/src/components/{effects → animations}/index.ts +1 -1
  208. package/src/components/character.ce +801 -59
  209. package/src/components/dynamics/bar.ce +87 -0
  210. package/src/components/dynamics/image.ce +20 -0
  211. package/src/components/dynamics/parse-value.spec.ts +83 -0
  212. package/src/components/dynamics/parse-value.ts +154 -0
  213. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  214. package/src/components/dynamics/shape-utils.ts +61 -0
  215. package/src/components/dynamics/shape.ce +89 -0
  216. package/src/components/dynamics/text.ce +68 -0
  217. package/src/components/gui/box.ce +17 -0
  218. package/src/components/gui/dialogbox/index.ce +213 -187
  219. package/src/components/gui/gameover.ce +158 -0
  220. package/src/components/gui/hud/hud.ce +61 -0
  221. package/src/components/gui/index.ts +30 -4
  222. package/src/components/gui/menu/equip-menu.ce +410 -0
  223. package/src/components/gui/menu/exit-menu.ce +41 -0
  224. package/src/components/gui/menu/items-menu.ce +317 -0
  225. package/src/components/gui/menu/main-menu.ce +294 -0
  226. package/src/components/gui/menu/options-menu.ce +35 -0
  227. package/src/components/gui/menu/skills-menu.ce +83 -0
  228. package/src/components/gui/mobile/index.ts +24 -0
  229. package/src/components/gui/mobile/mobile.ce +80 -0
  230. package/src/components/gui/notification/notification.ce +51 -0
  231. package/src/components/gui/save-load.ce +208 -0
  232. package/src/components/gui/shop/shop.ce +493 -0
  233. package/src/components/gui/title-screen.ce +163 -0
  234. package/src/components/index.ts +3 -0
  235. package/src/components/player-components-utils.spec.ts +109 -0
  236. package/src/components/player-components-utils.ts +205 -0
  237. package/src/components/player-components.ce +221 -0
  238. package/src/components/prebuilt/hp-bar.ce +255 -0
  239. package/src/components/prebuilt/index.ts +24 -0
  240. package/src/components/prebuilt/light-halo.ce +148 -0
  241. package/src/components/scenes/canvas.ce +185 -21
  242. package/src/components/scenes/draw-map.ce +55 -21
  243. package/src/components/scenes/event-layer.ce +8 -2
  244. package/src/components/scenes/transition.ce +60 -0
  245. package/src/core/setup.ts +2 -2
  246. package/src/decorators/spritesheet.ts +8 -0
  247. package/src/index.ts +17 -2
  248. package/src/module.ts +132 -10
  249. package/src/presets/animation.ts +46 -0
  250. package/src/presets/faceset.ts +60 -0
  251. package/src/presets/icon.ts +17 -0
  252. package/src/presets/index.ts +9 -1
  253. package/src/presets/lpc.ts +108 -0
  254. package/src/services/AbstractSocket.ts +10 -2
  255. package/src/services/keyboardControls.ts +20 -0
  256. package/src/services/loadMap.ts +3 -1
  257. package/src/services/mmorpg.ts +106 -12
  258. package/src/services/save.spec.ts +127 -0
  259. package/src/services/save.ts +103 -0
  260. package/src/services/standalone.ts +110 -18
  261. package/src/utils/getEntityProp.spec.ts +96 -0
  262. package/src/utils/getEntityProp.ts +88 -0
  263. package/src/utils/readPropValue.ts +16 -0
  264. package/vite.config.ts +4 -2
  265. package/dist/Game/EffectManager.d.ts +0 -5
  266. package/dist/components/effects/index.d.ts +0 -4
  267. package/dist/index.js.map +0 -1
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  344. package/src/Game/EffectManager.ts +0 -20
  345. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  346. package/src/components/gui/dialogbox/selection.ce +0 -67
  347. /package/src/components/{effects → animations}/hit.ce +0 -0
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1
+ {"version":3,"file":"index.js","names":["isSignal2"],"sources":["../../../../../../../../../../node_modules/.pnpm/@signe+sync@3.0.1/node_modules/@signe/sync/dist/index.js"],"sourcesContent":["// src/core.ts\nimport {\n isArraySubject,\n isObjectSubject,\n isSignal,\n isComputed\n} from \"@signe/reactive\";\n\n// src/utils.ts\nfunction isFunction(val) {\n return {}.toString.call(val) === \"[object Function]\";\n}\nfunction isClass(obj) {\n return typeof obj === \"function\" && obj.prototype && obj.prototype.constructor === obj;\n}\nvar isObject = (item) => item && typeof item === \"object\" && !Array.isArray(item) && item !== null;\nfunction isInstanceOfClass(value) {\n if (value === null || typeof value !== \"object\" || value === void 0 || Array.isArray(value)) {\n return false;\n }\n return Object.getPrototypeOf(value) !== Object.prototype;\n}\nfunction generateShortUUID() {\n const chars = \"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789\";\n let uuid = \"\";\n for (let i = 0; i < 8; i++) {\n const randomIndex = Math.floor(Math.random() * chars.length);\n uuid += chars[randomIndex];\n }\n return uuid;\n}\n\n// src/core.ts\nvar DELETE_TOKEN = \"$delete\";\nvar syncClass = (instance, options = {}) => {\n const cacheSync = /* @__PURE__ */ new Map();\n const cachePersist = /* @__PURE__ */ new Map();\n instance.$valuesChanges = {\n set: (path, value) => {\n cacheSync.set(path, value);\n options.onSync?.(cacheSync);\n },\n setPersist: (path, value) => {\n if (path == \"\") path = \".\";\n cachePersist.set(path, value);\n options.onPersist?.(cachePersist);\n },\n has: (path) => {\n return cacheSync.has(path);\n },\n get: (path) => {\n return cacheSync.get(path);\n }\n };\n createSyncClass(instance);\n};\nfunction createStatesSnapshot(instance) {\n let persistObject = {};\n if (instance?.$snapshot) {\n for (const key of instance.$snapshot.keys()) {\n const signal = instance.$snapshot.get(key);\n const persist2 = signal.options.persist ?? true;\n let value = signal();\n if (isObject(value) || Array.isArray(value)) {\n continue;\n }\n if (persist2) {\n persistObject[key] = value;\n }\n }\n }\n return persistObject;\n}\nvar SNAPSHOT_SKIP = Symbol(\"snapshot-skip\");\nvar serializeSnapshotDeep = (value, path, options, seen) => {\n if (isSignal(value)) {\n return serializeSnapshotDeep(value(), path, options, seen);\n }\n if (value instanceof Map) {\n return SNAPSHOT_SKIP;\n }\n if (options.filter && !options.filter(value, path)) {\n return SNAPSHOT_SKIP;\n }\n if (value instanceof Date) {\n return options.dateToString ? options.dateToString(value) : value.toISOString();\n }\n if (value && typeof value === \"object\") {\n if (seen.has(value)) {\n return SNAPSHOT_SKIP;\n }\n seen.add(value);\n if (Array.isArray(value)) {\n const result2 = [];\n value.forEach((item, index) => {\n const itemPath = path ? `${path}.${index}` : String(index);\n const serialized = serializeSnapshotDeep(item, itemPath, options, seen);\n if (serialized !== SNAPSHOT_SKIP) {\n result2.push(serialized);\n }\n });\n return result2;\n }\n const result = {};\n const idKey = isInstanceOfClass(value) ? value.constructor?._propertyMetadata?.get(\"id\") : void 0;\n const entries = Object.entries(value).filter(\n ([key]) => isInstanceOfClass(value) ? key.startsWith(\"__\") || (idKey ? key === idKey : false) : true\n );\n for (const [key, childValue] of entries) {\n const normalizedKey = key.startsWith(\"__\") ? key.slice(2) : key;\n const childPath = path ? `${path}.${normalizedKey}` : normalizedKey;\n const serialized = serializeSnapshotDeep(childValue, childPath, options, seen);\n if (serialized !== SNAPSHOT_SKIP) {\n result[normalizedKey] = serialized;\n }\n }\n return result;\n }\n return value;\n};\nfunction createStatesSnapshotDeep(instance, options = {}) {\n const persistObject = {};\n if (instance?.$snapshot) {\n for (const key of instance.$snapshot.keys()) {\n const signal = instance.$snapshot.get(key);\n const persist2 = signal.options.persist ?? true;\n if (!persist2) {\n continue;\n }\n const value = signal();\n const serialized = serializeSnapshotDeep(\n value,\n key,\n options,\n /* @__PURE__ */ new WeakSet()\n );\n if (serialized !== SNAPSHOT_SKIP) {\n persistObject[key] = serialized;\n }\n }\n }\n return persistObject;\n}\nfunction setMetadata(target, key, value) {\n const meta = target.constructor._propertyMetadata;\n const propId = meta?.get(key);\n if (propId) {\n if (isSignal(target[propId])) {\n target[propId].set(value);\n } else {\n target[propId] = value;\n }\n }\n}\nvar createSyncClass = (currentClass, parentKey = null, parentClass = null, path = \"\") => {\n currentClass.$path = path;\n if (parentClass) {\n currentClass.$valuesChanges = parentClass.$valuesChanges;\n }\n if (parentKey) {\n setMetadata(currentClass, \"id\", parentKey);\n }\n applyDecoratedSignalMetadata(currentClass);\n if (currentClass.$snapshot) {\n for (const key of currentClass.$snapshot.keys()) {\n const signal = currentClass.$snapshot.get(key);\n const syncToClient = signal.options?.syncToClient ?? true;\n const persist2 = signal.options?.persist ?? true;\n const transform = signal.options?.transform;\n let signalValue = signal();\n if (transform) {\n signalValue = transform(signalValue);\n }\n if (isObject(signalValue) || Array.isArray(signalValue)) {\n signalValue = { ...signalValue };\n }\n const transformedValue = signalValue;\n const newPath = (path ? path + \".\" : \"\") + key;\n if (syncToClient) {\n currentClass.$valuesChanges.set(newPath, transformedValue);\n }\n if (persist2) {\n if (parentClass)\n currentClass.$valuesChanges.setPersist(path, transformedValue);\n }\n if (isComputed(signal)) {\n signal.observable.subscribe((newValue) => {\n if (syncToClient) {\n const transformedNewValue = transform ? transform(newValue) : newValue;\n currentClass.$valuesChanges.set(newPath, transformedNewValue);\n }\n });\n }\n }\n }\n};\nfunction applyDecoratedSignalMetadata(currentClass) {\n const syncMetadata = currentClass.constructor?._syncMetadata;\n if (!syncMetadata) {\n return;\n }\n for (const [propertyKey, options] of syncMetadata) {\n const signal = currentClass[propertyKey];\n if (!isSignal(signal) || signal.options) {\n continue;\n }\n currentClass[propertyKey] = type(\n signal,\n propertyKey,\n { ...options, skipInitialSync: true },\n currentClass\n );\n }\n}\nvar type = (_signal, path, options = {}, currentInstance) => {\n const { syncToClient = true, persist: persist2 = true, transform, skipInitialSync = false } = options;\n let init = true;\n const handleObjectSubject = (value, propPath) => {\n const newPath = `${propPath}${value.key ? `.${value.key}` : \"\"}`;\n if ([\"add\", \"reset\", \"update\"].includes(value.type)) {\n if (isInstanceOfClass(value.value)) {\n createSyncClass(value.value, value.key, currentInstance, newPath);\n } else if (value.type === \"update\" && (isObject(value.value) || Array.isArray(value.value))) {\n createSyncClass(value.value, value.key, currentInstance, newPath);\n } else {\n savePath(newPath, value.value);\n }\n } else if (value.type === \"remove\") {\n savePath(newPath, DELETE_TOKEN);\n }\n };\n const handleArraySubject = (value, propPath) => {\n if (value.type === \"reset\" && Array.isArray(value.items)) {\n value.items.forEach((item, index) => {\n const newPath2 = `${propPath}.${index}`;\n if (isInstanceOfClass(item)) {\n createSyncClass(item, value.key, currentInstance, newPath2);\n } else {\n savePath(newPath2, item);\n }\n });\n return;\n }\n const newPath = `${propPath}.${value.index}`;\n const firstItem = value.items?.[0];\n if ([\"add\", \"update\"].includes(value.type) && firstItem !== void 0) {\n if (isInstanceOfClass(firstItem)) {\n createSyncClass(firstItem, value.key, currentInstance, newPath);\n } else if (value.type === \"update\" && (isObject(firstItem) || Array.isArray(firstItem))) {\n createSyncClass(firstItem, value.key, currentInstance, newPath);\n } else {\n savePath(newPath, firstItem);\n }\n } else if (value.type === \"remove\") {\n savePath(newPath, DELETE_TOKEN);\n }\n };\n const savePath = (propPath, value) => {\n const transformedValue = transform && value !== DELETE_TOKEN ? transform(value) : value;\n if (syncToClient) {\n currentInstance.$valuesChanges.set(propPath, transformedValue);\n }\n if (persist2 && currentInstance.$path !== void 0) {\n currentInstance.$valuesChanges.setPersist(\n propPath,\n transformedValue\n );\n }\n };\n const setupSubscription = (signal, signalPath) => {\n if (!isSignal(signal)) return;\n if (syncToClient && !skipInitialSync && currentInstance.$valuesChanges) {\n const initialValue = signal();\n const transformedInitialValue = transform ? transform(initialValue) : initialValue;\n const initialPath = currentInstance.$path !== void 0 ? `${currentInstance.$path ? `${currentInstance.$path}.` : \"\"}${signalPath}` : signalPath;\n currentInstance.$valuesChanges.set(initialPath, transformedInitialValue);\n }\n signal.options = options;\n signal.observable.subscribe((value) => {\n if (init) return;\n if (currentInstance.$path !== void 0) {\n const fullPath = `${currentInstance.$path ? currentInstance.$path + \".\" : \"\"}${signalPath}`;\n if (isComputed(signal)) {\n savePath(fullPath, value);\n } else if (isObjectSubject(signal._subject)) {\n handleObjectSubject(value, fullPath);\n } else if (isArraySubject(signal._subject)) {\n handleArraySubject(value, fullPath);\n } else {\n savePath(fullPath, value);\n }\n }\n });\n if (!currentInstance.$snapshot) {\n currentInstance.$snapshot = /* @__PURE__ */ new Map();\n }\n currentInstance.$snapshot.set(path, signal);\n };\n if (!isSignal(_signal)) {\n if (_signal && typeof _signal === \"object\" && !Array.isArray(_signal)) {\n for (const key in _signal) {\n if (Object.prototype.hasOwnProperty.call(_signal, key)) {\n const value = _signal[key];\n const propertyPath = `${path}.${key}`;\n if (isSignal(value)) {\n setupSubscription(value, propertyPath);\n } else if (value && typeof value === \"object\" && !Array.isArray(value)) {\n type(value, propertyPath, options, currentInstance);\n }\n }\n }\n init = false;\n }\n return _signal;\n }\n setupSubscription(_signal, path);\n init = false;\n return _signal;\n};\n\n// src/decorators.ts\nfunction normalizeSyncOptions(options) {\n let classType;\n let persist2 = true;\n let syncToClient = true;\n let transform;\n if (typeof options === \"function\") {\n classType = options;\n } else if (typeof options === \"object\") {\n classType = options.classType;\n if (options.hasOwnProperty(\"persist\")) {\n persist2 = options.persist;\n }\n if (options.hasOwnProperty(\"syncToClient\")) {\n syncToClient = options.syncToClient;\n }\n if (options.hasOwnProperty(\"transform\")) {\n transform = options.transform;\n }\n }\n return { classType, persist: persist2, syncToClient, transform };\n}\nfunction setSyncMetadata(target, propertyKey, options) {\n if (!target.constructor._syncMetadata) {\n target.constructor._syncMetadata = /* @__PURE__ */ new Map();\n }\n target.constructor._syncMetadata.set(propertyKey, options);\n}\nfunction sync(options) {\n const normalizedOptions = normalizeSyncOptions(options);\n return function(target, propertyKey) {\n setSyncMetadata(target, propertyKey, normalizedOptions);\n const privatePropertyKey = `__${propertyKey}`;\n const getter = function() {\n return this[privatePropertyKey];\n };\n const setter = function(newVal) {\n this[privatePropertyKey] = type(\n newVal,\n propertyKey,\n normalizedOptions,\n this\n );\n };\n Object.defineProperty(target, propertyKey, {\n get: getter,\n set: setter,\n enumerable: true,\n configurable: true\n });\n };\n}\nfunction id() {\n return function(target, propertyKey) {\n if (!target.constructor._propertyMetadata) {\n target.constructor._propertyMetadata = /* @__PURE__ */ new Map();\n }\n target.constructor._propertyMetadata.set(\"id\", propertyKey);\n };\n}\nfunction users(options) {\n return function(target, propertyKey) {\n if (!target.constructor._propertyMetadata) {\n target.constructor._propertyMetadata = /* @__PURE__ */ new Map();\n }\n target.constructor._propertyMetadata.set(\"users\", propertyKey);\n sync(options)(target, propertyKey);\n };\n}\nfunction persist() {\n return sync({\n persist: true,\n syncToClient: false\n });\n}\nfunction connected() {\n return function(target, propertyKey) {\n if (!target.constructor._propertyMetadata) {\n target.constructor._propertyMetadata = /* @__PURE__ */ new Map();\n }\n target.constructor._propertyMetadata.set(\"connected\", propertyKey);\n sync({\n persist: false\n })(target, propertyKey);\n };\n}\n\n// src/load.ts\nimport { isSignal as isSignal2 } from \"@signe/reactive\";\nfunction load(rootInstance, values, valueIsObject) {\n if (valueIsObject) {\n loadFromObject(rootInstance, values);\n } else {\n loadFromPaths(rootInstance, values);\n }\n}\nfunction loadFromPaths(rootInstance, values) {\n for (const [path, value] of Object.entries(values)) {\n const parts = path.split(\".\");\n loadValue(rootInstance, parts, value);\n }\n}\nfunction loadFromObject(rootInstance, values, currentPath = \"\") {\n for (let key in values) {\n const value = values[key];\n const newPath = currentPath ? `${currentPath}.${key}` : key;\n if (typeof value === \"object\" && !Array.isArray(value) && value !== null) {\n loadFromObject(rootInstance, value, newPath);\n } else {\n const parts = newPath.split(\".\");\n loadValue(rootInstance, parts, value);\n }\n }\n}\nfunction loadValue(rootInstance, parts, value) {\n let current = rootInstance;\n for (let i = 0; i < parts.length; i++) {\n const part = parts[i];\n if (i === parts.length - 1) {\n if (value == DELETE_TOKEN) {\n if (isSignal2(current)) {\n current = current();\n }\n Reflect.deleteProperty(current, part);\n } else if (current[part]?._subject) {\n current[part].set(value);\n } else if (isSignal2(current) && Array.isArray(current()) && !isNaN(Number(part))) {\n current()[Number(part)] = value;\n } else {\n current[part] = value;\n }\n } else {\n if (isSignal2(current)) {\n current = current();\n }\n const currentValue = current[part];\n if (currentValue === void 0) {\n const parentInstance = getByPath(\n rootInstance,\n parts.slice(0, i).join(\".\")\n );\n const classType = parentInstance?.options?.classType;\n if (classType) {\n current[part] = !isClass(classType) ? classType(part) : new classType();\n setMetadata(current[part], \"id\", part);\n } else {\n current[part] = {};\n }\n }\n current = current[part];\n }\n }\n}\nfunction getByPath(root, path) {\n const parts = path.split(\".\");\n let current = root;\n for (const part of parts) {\n if (isSignal2(current)) {\n current = current();\n }\n if (current[part]) {\n current = current[part];\n } else {\n return void 0;\n }\n }\n return current;\n}\nexport {\n DELETE_TOKEN,\n connected,\n createStatesSnapshot,\n createStatesSnapshotDeep,\n createSyncClass,\n generateShortUUID,\n getByPath,\n id,\n isClass,\n isFunction,\n isInstanceOfClass,\n isObject,\n load,\n normalizeSyncOptions,\n persist,\n setMetadata,\n sync,\n syncClass,\n type,\n users\n};\n//# 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@@ -0,0 +1,115 @@
1
+ import { ReconnectingWebSocket } from "./chunk-S74YV6PU.js";
2
+ //#region ../../node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.mjs
3
+ var valueIsNotNil = (keyValuePair) => keyValuePair[1] !== null && keyValuePair[1] !== void 0;
4
+ function generateUUID() {
5
+ if (typeof crypto !== "undefined" && crypto.randomUUID) return crypto.randomUUID();
6
+ let d = /* @__PURE__ */ (/* @__PURE__ */ new Date()).getTime();
7
+ let d2 = typeof performance !== "undefined" && performance.now && performance.now() * 1e3 || 0;
8
+ return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, function(c) {
9
+ let r = Math.random() * 16;
10
+ if (d > 0) {
11
+ r = (d + r) % 16 | 0;
12
+ d = Math.floor(d / 16);
13
+ } else {
14
+ r = (d2 + r) % 16 | 0;
15
+ d2 = Math.floor(d2 / 16);
16
+ }
17
+ return (c === "x" ? r : r & 3 | 8).toString(16);
18
+ });
19
+ }
20
+ function getPartyInfo(partySocketOptions, defaultProtocol, defaultParams = {}) {
21
+ const { host: rawHost, path: rawPath, protocol: rawProtocol, room, party, basePath, prefix, query } = partySocketOptions;
22
+ let host = rawHost.replace(/^(http|https|ws|wss):\/\//, "");
23
+ if (host.endsWith("/")) host = host.slice(0, -1);
24
+ if (rawPath == null ? void 0 : rawPath.startsWith("/")) throw new Error("path must not start with a slash");
25
+ const name = party ?? "main";
26
+ const path = rawPath ? `/${rawPath}` : "";
27
+ const protocol = rawProtocol || (host.startsWith("localhost:") || host.startsWith("127.0.0.1:") || host.startsWith("192.168.") || host.startsWith("10.") || host.startsWith("172.") && host.split(".")[1] >= "16" && host.split(".")[1] <= "31" || host.startsWith("[::ffff:7f00:1]:") ? defaultProtocol : `${defaultProtocol}s`);
28
+ const baseUrl = `${protocol}://${host}/${basePath || `${prefix || "parties"}/${name}/${room}`}${path}`;
29
+ const makeUrl = (query2 = {}) => `${baseUrl}?${new URLSearchParams([...Object.entries(defaultParams), ...Object.entries(query2).filter(valueIsNotNil)])}`;
30
+ const urlProvider = typeof query === "function" ? async () => makeUrl(await query()) : makeUrl(query);
31
+ return {
32
+ host,
33
+ path,
34
+ room,
35
+ name,
36
+ protocol,
37
+ partyUrl: baseUrl,
38
+ urlProvider
39
+ };
40
+ }
41
+ var PartySocket = class extends ReconnectingWebSocket {
42
+ constructor(partySocketOptions) {
43
+ const wsOptions = getWSOptions(partySocketOptions);
44
+ super(wsOptions.urlProvider, wsOptions.protocols, wsOptions.socketOptions);
45
+ this.partySocketOptions = partySocketOptions;
46
+ this.setWSProperties(wsOptions);
47
+ }
48
+ _pk;
49
+ _pkurl;
50
+ name;
51
+ room;
52
+ host;
53
+ path;
54
+ updateProperties(partySocketOptions) {
55
+ const wsOptions = getWSOptions({
56
+ ...this.partySocketOptions,
57
+ ...partySocketOptions,
58
+ host: partySocketOptions.host ?? this.host,
59
+ room: partySocketOptions.room ?? this.room,
60
+ path: partySocketOptions.path ?? this.path
61
+ });
62
+ this._url = wsOptions.urlProvider;
63
+ this._protocols = wsOptions.protocols;
64
+ this._options = wsOptions.socketOptions;
65
+ this.setWSProperties(wsOptions);
66
+ }
67
+ setWSProperties(wsOptions) {
68
+ const { _pk, _pkurl, name, room, host, path } = wsOptions;
69
+ this._pk = _pk;
70
+ this._pkurl = _pkurl;
71
+ this.name = name;
72
+ this.room = room;
73
+ this.host = host;
74
+ this.path = path;
75
+ }
76
+ reconnect(code, reason) {
77
+ if (!this.room || !this.host) throw new Error("The room and host must be set before connecting, use `updateProperties` method to set them or pass them to the constructor.");
78
+ super.reconnect(code, reason);
79
+ }
80
+ get id() {
81
+ return this._pk;
82
+ }
83
+ /**
84
+ * Exposes the static PartyKit room URL without applying query parameters.
85
+ * To access the currently connected WebSocket url, use PartySocket#url.
86
+ */
87
+ get roomUrl() {
88
+ return this._pkurl;
89
+ }
90
+ static async fetch(options, init) {
91
+ const party = getPartyInfo(options, "http");
92
+ const url = typeof party.urlProvider === "string" ? party.urlProvider : await party.urlProvider();
93
+ return (options.fetch ?? fetch)(url, init);
94
+ }
95
+ };
96
+ function getWSOptions(partySocketOptions) {
97
+ const { id, host: _host, path: _path, party: _party, room: _room, protocol: _protocol, query: _query, protocols, ...socketOptions } = partySocketOptions;
98
+ const _pk = id || generateUUID();
99
+ const party = getPartyInfo(partySocketOptions, "ws", { _pk });
100
+ return {
101
+ _pk,
102
+ _pkurl: party.partyUrl,
103
+ name: party.name,
104
+ room: party.room,
105
+ host: party.host,
106
+ path: party.path,
107
+ protocols,
108
+ socketOptions,
109
+ urlProvider: party.urlProvider
110
+ };
111
+ }
112
+ //#endregion
113
+ export { PartySocket };
114
+
115
+ //# sourceMappingURL=chunk-HAC622V3.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk-HAC622V3.js","names":[],"sources":["../../../../../../../../../node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.mjs"],"sourcesContent":["import { ReconnectingWebSocket } from \"./chunk-S74YV6PU.mjs\";\n\n// src/index.ts\nvar valueIsNotNil = (keyValuePair) =>\n keyValuePair[1] !== null && keyValuePair[1] !== void 0;\nfunction generateUUID() {\n if (typeof crypto !== \"undefined\" && crypto.randomUUID) {\n return crypto.randomUUID();\n }\n let d = /* @__PURE__ */ new Date().getTime();\n let d2 =\n (typeof performance !== \"undefined\" &&\n performance.now &&\n performance.now() * 1e3) ||\n 0;\n return \"xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx\".replace(/[xy]/g, function (c) {\n let r = Math.random() * 16;\n if (d > 0) {\n r = (d + r) % 16 | 0;\n d = Math.floor(d / 16);\n } else {\n r = (d2 + r) % 16 | 0;\n d2 = Math.floor(d2 / 16);\n }\n return (c === \"x\" ? r : (r & 3) | 8).toString(16);\n });\n}\nfunction getPartyInfo(partySocketOptions, defaultProtocol, defaultParams = {}) {\n const {\n host: rawHost,\n path: rawPath,\n protocol: rawProtocol,\n room,\n party,\n basePath,\n prefix,\n query\n } = partySocketOptions;\n let host = rawHost.replace(/^(http|https|ws|wss):\\/\\//, \"\");\n if (host.endsWith(\"/\")) {\n host = host.slice(0, -1);\n }\n if (rawPath == null ? void 0 : rawPath.startsWith(\"/\")) {\n throw new Error(\"path must not start with a slash\");\n }\n const name = party ?? \"main\";\n const path = rawPath ? `/${rawPath}` : \"\";\n const protocol =\n rawProtocol ||\n (host.startsWith(\"localhost:\") ||\n host.startsWith(\"127.0.0.1:\") ||\n host.startsWith(\"192.168.\") ||\n host.startsWith(\"10.\") ||\n (host.startsWith(\"172.\") &&\n host.split(\".\")[1] >= \"16\" &&\n host.split(\".\")[1] <= \"31\") ||\n host.startsWith(\"[::ffff:7f00:1]:\")\n ? // http / ws\n defaultProtocol\n : // https / wss\n `${defaultProtocol}s`);\n const baseUrl = `${protocol}://${host}/${basePath || `${prefix || \"parties\"}/${name}/${room}`}${path}`;\n const makeUrl = (query2 = {}) =>\n `${baseUrl}?${new URLSearchParams([\n ...Object.entries(defaultParams),\n ...Object.entries(query2).filter(valueIsNotNil)\n ])}`;\n const urlProvider =\n typeof query === \"function\"\n ? async () => makeUrl(await query())\n : makeUrl(query);\n return {\n host,\n path,\n room,\n name,\n protocol,\n partyUrl: baseUrl,\n urlProvider\n };\n}\nvar PartySocket = class extends ReconnectingWebSocket {\n constructor(partySocketOptions) {\n const wsOptions = getWSOptions(partySocketOptions);\n super(wsOptions.urlProvider, wsOptions.protocols, wsOptions.socketOptions);\n this.partySocketOptions = partySocketOptions;\n this.setWSProperties(wsOptions);\n }\n _pk;\n _pkurl;\n name;\n room;\n host;\n path;\n updateProperties(partySocketOptions) {\n const wsOptions = getWSOptions({\n ...this.partySocketOptions,\n ...partySocketOptions,\n host: partySocketOptions.host ?? this.host,\n room: partySocketOptions.room ?? this.room,\n path: partySocketOptions.path ?? this.path\n });\n this._url = wsOptions.urlProvider;\n this._protocols = wsOptions.protocols;\n this._options = wsOptions.socketOptions;\n this.setWSProperties(wsOptions);\n }\n setWSProperties(wsOptions) {\n const { _pk, _pkurl, name, room, host, path } = wsOptions;\n this._pk = _pk;\n this._pkurl = _pkurl;\n this.name = name;\n this.room = room;\n this.host = host;\n this.path = path;\n }\n reconnect(code, reason) {\n if (!this.room || !this.host) {\n throw new Error(\n \"The room and host must be set before connecting, use `updateProperties` method to set them or pass them to the constructor.\"\n );\n }\n super.reconnect(code, reason);\n }\n get id() {\n return this._pk;\n }\n /**\n * Exposes the static PartyKit room URL without applying query parameters.\n * To access the currently connected WebSocket url, use PartySocket#url.\n */\n get roomUrl() {\n return this._pkurl;\n }\n // a `fetch` method that uses (almost) the same options as `PartySocket`\n static async fetch(options, init) {\n const party = getPartyInfo(options, \"http\");\n const url =\n typeof party.urlProvider === \"string\"\n ? party.urlProvider\n : await party.urlProvider();\n const doFetch = options.fetch ?? fetch;\n return doFetch(url, init);\n }\n};\nfunction getWSOptions(partySocketOptions) {\n const {\n id,\n host: _host,\n path: _path,\n party: _party,\n room: _room,\n protocol: _protocol,\n query: _query,\n protocols,\n ...socketOptions\n } = partySocketOptions;\n const _pk = id || generateUUID();\n const party = getPartyInfo(partySocketOptions, \"ws\", { _pk });\n return {\n _pk,\n _pkurl: party.partyUrl,\n name: party.name,\n room: party.room,\n host: party.host,\n path: party.path,\n protocols,\n socketOptions,\n urlProvider: party.urlProvider\n };\n}\n\nexport { PartySocket };\n//# sourceMappingURL=chunk-HAC622V3.mjs.map\n"],"x_google_ignoreList":[0],"mappings":";;AAGA,IAAI,iBAAiB,iBACnB,aAAa,OAAO,QAAQ,aAAa,OAAO,KAAK;AACvD,SAAS,eAAe;CACtB,IAAI,OAAO,WAAW,eAAe,OAAO,YAC1C,OAAO,OAAO,WAAW;CAE3B,IAAI,IAAoB,iCAAA,IAAI,KAAK,GAAE,QAAQ;CAC3C,IAAI,KACD,OAAO,gBAAgB,eACtB,YAAY,OACZ,YAAY,IAAI,IAAI,OACtB;CACF,OAAO,uCAAuC,QAAQ,SAAS,SAAU,GAAG;EAC1E,IAAI,IAAI,KAAK,OAAO,IAAI;EACxB,IAAI,IAAI,GAAG;GACT,KAAK,IAAI,KAAK,KAAK;GACnB,IAAI,KAAK,MAAM,IAAI,EAAE;EACvB,OAAO;GACL,KAAK,KAAK,KAAK,KAAK;GACpB,KAAK,KAAK,MAAM,KAAK,EAAE;EACzB;EACA,QAAQ,MAAM,MAAM,IAAK,IAAI,IAAK,GAAG,SAAS,EAAE;CAClD,CAAC;AACH;AACA,SAAS,aAAa,oBAAoB,iBAAiB,gBAAgB,CAAC,GAAG;CAC7E,MAAM,EACJ,MAAM,SACN,MAAM,SACN,UAAU,aACV,MACA,OACA,UACA,QACA,UACE;CACJ,IAAI,OAAO,QAAQ,QAAQ,6BAA6B,EAAE;CAC1D,IAAI,KAAK,SAAS,GAAG,GACnB,OAAO,KAAK,MAAM,GAAG,EAAE;CAEzB,IAAI,WAAW,OAAO,KAAK,IAAI,QAAQ,WAAW,GAAG,GACnD,MAAM,IAAI,MAAM,kCAAkC;CAEpD,MAAM,OAAO,SAAS;CACtB,MAAM,OAAO,UAAU,IAAI,YAAY;CACvC,MAAM,WACJ,gBACC,KAAK,WAAW,YAAY,KAC7B,KAAK,WAAW,YAAY,KAC5B,KAAK,WAAW,UAAU,KAC1B,KAAK,WAAW,KAAK,KACpB,KAAK,WAAW,MAAM,KACrB,KAAK,MAAM,GAAG,EAAE,MAAM,QACtB,KAAK,MAAM,GAAG,EAAE,MAAM,QACxB,KAAK,WAAW,kBAAkB,IAE9B,kBAEA,GAAG,gBAAgB;CACzB,MAAM,UAAU,GAAG,SAAS,KAAK,KAAK,GAAG,YAAY,GAAG,UAAU,UAAU,GAAG,KAAK,GAAG,SAAS;CAChG,MAAM,WAAW,SAAS,CAAC,MACzB,GAAG,QAAQ,GAAG,IAAI,gBAAgB,CAChC,GAAG,OAAO,QAAQ,aAAa,GAC/B,GAAG,OAAO,QAAQ,MAAM,EAAE,OAAO,aAAa,CAChD,CAAC;CACH,MAAM,cACJ,OAAO,UAAU,aACb,YAAY,QAAQ,MAAM,MAAM,CAAC,IACjC,QAAQ,KAAK;CACnB,OAAO;EACL;EACA;EACA;EACA;EACA;EACA,UAAU;EACV;CACF;AACF;AACA,IAAI,cAAc,cAAc,sBAAsB;CACpD,YAAY,oBAAoB;EAC9B,MAAM,YAAY,aAAa,kBAAkB;EACjD,MAAM,UAAU,aAAa,UAAU,WAAW,UAAU,aAAa;EACzE,KAAK,qBAAqB;EAC1B,KAAK,gBAAgB,SAAS;CAChC;CACA;CACA;CACA;CACA;CACA;CACA;CACA,iBAAiB,oBAAoB;EACnC,MAAM,YAAY,aAAa;GAC7B,GAAG,KAAK;GACR,GAAG;GACH,MAAM,mBAAmB,QAAQ,KAAK;GACtC,MAAM,mBAAmB,QAAQ,KAAK;GACtC,MAAM,mBAAmB,QAAQ,KAAK;EACxC,CAAC;EACD,KAAK,OAAO,UAAU;EACtB,KAAK,aAAa,UAAU;EAC5B,KAAK,WAAW,UAAU;EAC1B,KAAK,gBAAgB,SAAS;CAChC;CACA,gBAAgB,WAAW;EACzB,MAAM,EAAE,KAAK,QAAQ,MAAM,MAAM,MAAM,SAAS;EAChD,KAAK,MAAM;EACX,KAAK,SAAS;EACd,KAAK,OAAO;EACZ,KAAK,OAAO;EACZ,KAAK,OAAO;EACZ,KAAK,OAAO;CACd;CACA,UAAU,MAAM,QAAQ;EACtB,IAAI,CAAC,KAAK,QAAQ,CAAC,KAAK,MACtB,MAAM,IAAI,MACR,6HACF;EAEF,MAAM,UAAU,MAAM,MAAM;CAC9B;CACA,IAAI,KAAK;EACP,OAAO,KAAK;CACd;;;;;CAKA,IAAI,UAAU;EACZ,OAAO,KAAK;CACd;CAEA,aAAa,MAAM,SAAS,MAAM;EAChC,MAAM,QAAQ,aAAa,SAAS,MAAM;EAC1C,MAAM,MACJ,OAAO,MAAM,gBAAgB,WACzB,MAAM,cACN,MAAM,MAAM,YAAY;EAE9B,QADgB,QAAQ,SAAS,OAClB,KAAK,IAAI;CAC1B;AACF;AACA,SAAS,aAAa,oBAAoB;CACxC,MAAM,EACJ,IACA,MAAM,OACN,MAAM,OACN,OAAO,QACP,MAAM,OACN,UAAU,WACV,OAAO,QACP,WACA,GAAG,kBACD;CACJ,MAAM,MAAM,MAAM,aAAa;CAC/B,MAAM,QAAQ,aAAa,oBAAoB,MAAM,EAAE,IAAI,CAAC;CAC5D,OAAO;EACL;EACA,QAAQ,MAAM;EACd,MAAM,MAAM;EACZ,MAAM,MAAM;EACZ,MAAM,MAAM;EACZ,MAAM,MAAM;EACZ;EACA;EACA,aAAa,MAAM;CACrB;AACF"}
@@ -0,0 +1,401 @@
1
+ //#region ../../node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.mjs
2
+ if (!globalThis.EventTarget || !globalThis.Event) console.error(`
3
+ PartySocket requires a global 'EventTarget' class to be available!
4
+ You can polyfill this global by adding this to your code before any partysocket imports:
5
+
6
+ \`\`\`
7
+ import 'partysocket/event-target-polyfill';
8
+ \`\`\`
9
+ Please file an issue at https://github.com/partykit/partykit if you're still having trouble.
10
+ `);
11
+ var ErrorEvent = class extends Event {
12
+ message;
13
+ error;
14
+ constructor(error, target) {
15
+ super("error", target);
16
+ this.message = error.message;
17
+ this.error = error;
18
+ }
19
+ };
20
+ var CloseEvent = class extends Event {
21
+ code;
22
+ reason;
23
+ wasClean = true;
24
+ constructor(code = 1e3, reason = "", target) {
25
+ super("close", target);
26
+ this.code = code;
27
+ this.reason = reason;
28
+ }
29
+ };
30
+ var Events = {
31
+ Event,
32
+ ErrorEvent,
33
+ CloseEvent
34
+ };
35
+ function assert(condition, msg) {
36
+ if (!condition) throw new Error(msg);
37
+ }
38
+ function cloneEventBrowser(e) {
39
+ return new e.constructor(e.type, e);
40
+ }
41
+ function cloneEventNode(e) {
42
+ if ("data" in e) return new MessageEvent(e.type, e);
43
+ if ("code" in e || "reason" in e) return new CloseEvent(e.code || 1999, e.reason || "unknown reason", e);
44
+ if ("error" in e) return new ErrorEvent(e.error, e);
45
+ return new Event(e.type, e);
46
+ }
47
+ var _a;
48
+ var cloneEvent = typeof process !== "undefined" && typeof ((_a = process.versions) == null ? void 0 : _a.node) !== "undefined" && typeof document === "undefined" ? cloneEventNode : cloneEventBrowser;
49
+ var DEFAULT = {
50
+ maxReconnectionDelay: 1e4,
51
+ minReconnectionDelay: 1e3 + Math.random() * 4e3,
52
+ minUptime: 5e3,
53
+ reconnectionDelayGrowFactor: 1.3,
54
+ connectionTimeout: 4e3,
55
+ maxRetries: Number.POSITIVE_INFINITY,
56
+ maxEnqueuedMessages: Number.POSITIVE_INFINITY,
57
+ startClosed: false,
58
+ debug: false
59
+ };
60
+ var didWarnAboutMissingWebSocket = false;
61
+ var ReconnectingWebSocket = class _ReconnectingWebSocket extends EventTarget {
62
+ _ws;
63
+ _retryCount = -1;
64
+ _uptimeTimeout;
65
+ _connectTimeout;
66
+ _shouldReconnect = true;
67
+ _connectLock = false;
68
+ _binaryType = "blob";
69
+ _closeCalled = false;
70
+ _messageQueue = [];
71
+ _debugLogger = console.log.bind(console);
72
+ _url;
73
+ _protocols;
74
+ _options;
75
+ constructor(url, protocols, options = {}) {
76
+ super();
77
+ this._url = url;
78
+ this._protocols = protocols;
79
+ this._options = options;
80
+ if (this._options.startClosed) this._shouldReconnect = false;
81
+ if (this._options.debugLogger) this._debugLogger = this._options.debugLogger;
82
+ this._connect();
83
+ }
84
+ static get CONNECTING() {
85
+ return 0;
86
+ }
87
+ static get OPEN() {
88
+ return 1;
89
+ }
90
+ static get CLOSING() {
91
+ return 2;
92
+ }
93
+ static get CLOSED() {
94
+ return 3;
95
+ }
96
+ get CONNECTING() {
97
+ return _ReconnectingWebSocket.CONNECTING;
98
+ }
99
+ get OPEN() {
100
+ return _ReconnectingWebSocket.OPEN;
101
+ }
102
+ get CLOSING() {
103
+ return _ReconnectingWebSocket.CLOSING;
104
+ }
105
+ get CLOSED() {
106
+ return _ReconnectingWebSocket.CLOSED;
107
+ }
108
+ get binaryType() {
109
+ return this._ws ? this._ws.binaryType : this._binaryType;
110
+ }
111
+ set binaryType(value) {
112
+ this._binaryType = value;
113
+ if (this._ws) this._ws.binaryType = value;
114
+ }
115
+ /**
116
+ * Returns the number or connection retries
117
+ */
118
+ get retryCount() {
119
+ return Math.max(this._retryCount, 0);
120
+ }
121
+ /**
122
+ * The number of bytes of data that have been queued using calls to send() but not yet
123
+ * transmitted to the network. This value resets to zero once all queued data has been sent.
124
+ * This value does not reset to zero when the connection is closed; if you keep calling send(),
125
+ * this will continue to climb. Read only
126
+ */
127
+ get bufferedAmount() {
128
+ return this._messageQueue.reduce((acc, message) => {
129
+ if (typeof message === "string") acc += message.length;
130
+ else if (message instanceof Blob) acc += message.size;
131
+ else acc += message.byteLength;
132
+ return acc;
133
+ }, 0) + (this._ws ? this._ws.bufferedAmount : 0);
134
+ }
135
+ /**
136
+ * The extensions selected by the server. This is currently only the empty string or a list of
137
+ * extensions as negotiated by the connection
138
+ */
139
+ get extensions() {
140
+ return this._ws ? this._ws.extensions : "";
141
+ }
142
+ /**
143
+ * A string indicating the name of the sub-protocol the server selected;
144
+ * this will be one of the strings specified in the protocols parameter when creating the
145
+ * WebSocket object
146
+ */
147
+ get protocol() {
148
+ return this._ws ? this._ws.protocol : "";
149
+ }
150
+ /**
151
+ * The current state of the connection; this is one of the Ready state constants
152
+ */
153
+ get readyState() {
154
+ if (this._ws) return this._ws.readyState;
155
+ return this._options.startClosed ? _ReconnectingWebSocket.CLOSED : _ReconnectingWebSocket.CONNECTING;
156
+ }
157
+ /**
158
+ * The URL as resolved by the constructor
159
+ */
160
+ get url() {
161
+ return this._ws ? this._ws.url : "";
162
+ }
163
+ /**
164
+ * Whether the websocket object is now in reconnectable state
165
+ */
166
+ get shouldReconnect() {
167
+ return this._shouldReconnect;
168
+ }
169
+ /**
170
+ * An event listener to be called when the WebSocket connection's readyState changes to CLOSED
171
+ */
172
+ onclose = null;
173
+ /**
174
+ * An event listener to be called when an error occurs
175
+ */
176
+ onerror = null;
177
+ /**
178
+ * An event listener to be called when a message is received from the server
179
+ */
180
+ onmessage = null;
181
+ /**
182
+ * An event listener to be called when the WebSocket connection's readyState changes to OPEN;
183
+ * this indicates that the connection is ready to send and receive data
184
+ */
185
+ onopen = null;
186
+ /**
187
+ * Closes the WebSocket connection or connection attempt, if any. If the connection is already
188
+ * CLOSED, this method does nothing
189
+ */
190
+ close(code = 1e3, reason) {
191
+ this._closeCalled = true;
192
+ this._shouldReconnect = false;
193
+ this._clearTimeouts();
194
+ if (!this._ws) {
195
+ this._debug("close enqueued: no ws instance");
196
+ return;
197
+ }
198
+ if (this._ws.readyState === this.CLOSED) {
199
+ this._debug("close: already closed");
200
+ return;
201
+ }
202
+ this._ws.close(code, reason);
203
+ }
204
+ /**
205
+ * Closes the WebSocket connection or connection attempt and connects again.
206
+ * Resets retry counter;
207
+ */
208
+ reconnect(code, reason) {
209
+ this._shouldReconnect = true;
210
+ this._closeCalled = false;
211
+ this._retryCount = -1;
212
+ if (!this._ws || this._ws.readyState === this.CLOSED) this._connect();
213
+ else {
214
+ this._disconnect(code, reason);
215
+ this._connect();
216
+ }
217
+ }
218
+ /**
219
+ * Enqueue specified data to be transmitted to the server over the WebSocket connection
220
+ */
221
+ send(data) {
222
+ if (this._ws && this._ws.readyState === this.OPEN) {
223
+ this._debug("send", data);
224
+ this._ws.send(data);
225
+ } else {
226
+ const { maxEnqueuedMessages = DEFAULT.maxEnqueuedMessages } = this._options;
227
+ if (this._messageQueue.length < maxEnqueuedMessages) {
228
+ this._debug("enqueue", data);
229
+ this._messageQueue.push(data);
230
+ }
231
+ }
232
+ }
233
+ _debug(...args) {
234
+ if (this._options.debug) this._debugLogger("RWS>", ...args);
235
+ }
236
+ _getNextDelay() {
237
+ const { reconnectionDelayGrowFactor = DEFAULT.reconnectionDelayGrowFactor, minReconnectionDelay = DEFAULT.minReconnectionDelay, maxReconnectionDelay = DEFAULT.maxReconnectionDelay } = this._options;
238
+ let delay = 0;
239
+ if (this._retryCount > 0) {
240
+ delay = minReconnectionDelay * reconnectionDelayGrowFactor ** (this._retryCount - 1);
241
+ if (delay > maxReconnectionDelay) delay = maxReconnectionDelay;
242
+ }
243
+ this._debug("next delay", delay);
244
+ return delay;
245
+ }
246
+ _wait() {
247
+ return new Promise((resolve) => {
248
+ setTimeout(resolve, this._getNextDelay());
249
+ });
250
+ }
251
+ _getNextProtocols(protocolsProvider) {
252
+ if (!protocolsProvider) return Promise.resolve(null);
253
+ if (typeof protocolsProvider === "string" || Array.isArray(protocolsProvider)) return Promise.resolve(protocolsProvider);
254
+ if (typeof protocolsProvider === "function") {
255
+ const protocols = protocolsProvider();
256
+ if (!protocols) return Promise.resolve(null);
257
+ if (typeof protocols === "string" || Array.isArray(protocols)) return Promise.resolve(protocols);
258
+ if (protocols.then) return protocols;
259
+ }
260
+ throw Error("Invalid protocols");
261
+ }
262
+ _getNextUrl(urlProvider) {
263
+ if (typeof urlProvider === "string") return Promise.resolve(urlProvider);
264
+ if (typeof urlProvider === "function") {
265
+ const url = urlProvider();
266
+ if (typeof url === "string") return Promise.resolve(url);
267
+ if (url.then) return url;
268
+ }
269
+ throw Error("Invalid URL");
270
+ }
271
+ _connect() {
272
+ if (this._connectLock || !this._shouldReconnect) return;
273
+ this._connectLock = true;
274
+ const { maxRetries = DEFAULT.maxRetries, connectionTimeout = DEFAULT.connectionTimeout } = this._options;
275
+ if (this._retryCount >= maxRetries) {
276
+ this._debug("max retries reached", this._retryCount, ">=", maxRetries);
277
+ return;
278
+ }
279
+ this._retryCount++;
280
+ this._debug("connect", this._retryCount);
281
+ this._removeListeners();
282
+ this._wait().then(() => Promise.all([this._getNextUrl(this._url), this._getNextProtocols(this._protocols || null)])).then(([url, protocols]) => {
283
+ if (this._closeCalled) {
284
+ this._connectLock = false;
285
+ return;
286
+ }
287
+ if (!this._options.WebSocket && typeof WebSocket === "undefined" && !didWarnAboutMissingWebSocket) {
288
+ console.error(`\u203C\uFE0F No WebSocket implementation available. You should define options.WebSocket.
289
+
290
+ For example, if you're using node.js, run \`npm install ws\`, and then in your code:
291
+
292
+ import PartySocket from 'partysocket';
293
+ import WS from 'ws';
294
+
295
+ const partysocket = new PartySocket({
296
+ host: "127.0.0.1:1999",
297
+ room: "test-room",
298
+ WebSocket: WS
299
+ });
300
+
301
+ `);
302
+ didWarnAboutMissingWebSocket = true;
303
+ }
304
+ const WS = this._options.WebSocket || WebSocket;
305
+ this._debug("connect", {
306
+ url,
307
+ protocols
308
+ });
309
+ this._ws = protocols ? new WS(url, protocols) : new WS(url);
310
+ this._ws.binaryType = this._binaryType;
311
+ this._connectLock = false;
312
+ this._addListeners();
313
+ this._connectTimeout = setTimeout(() => this._handleTimeout(), connectionTimeout);
314
+ }).catch((err) => {
315
+ this._connectLock = false;
316
+ this._handleError(new Events.ErrorEvent(Error(err.message), this));
317
+ });
318
+ }
319
+ _handleTimeout() {
320
+ this._debug("timeout event");
321
+ this._handleError(new Events.ErrorEvent(Error("TIMEOUT"), this));
322
+ }
323
+ _disconnect(code = 1e3, reason) {
324
+ this._clearTimeouts();
325
+ if (!this._ws) return;
326
+ this._removeListeners();
327
+ try {
328
+ if (this._ws.readyState === this.OPEN) this._ws.close(code, reason);
329
+ this._handleClose(new Events.CloseEvent(code, reason, this));
330
+ } catch (error) {}
331
+ }
332
+ _acceptOpen() {
333
+ this._debug("accept open");
334
+ this._retryCount = 0;
335
+ }
336
+ _handleOpen = (event) => {
337
+ this._debug("open event");
338
+ const { minUptime = DEFAULT.minUptime } = this._options;
339
+ clearTimeout(this._connectTimeout);
340
+ this._uptimeTimeout = setTimeout(() => this._acceptOpen(), minUptime);
341
+ assert(this._ws, "WebSocket is not defined");
342
+ this._ws.binaryType = this._binaryType;
343
+ this._messageQueue.forEach((message) => {
344
+ var _a2;
345
+ return (_a2 = this._ws) == null ? void 0 : _a2.send(message);
346
+ });
347
+ this._messageQueue = [];
348
+ if (this.onopen) this.onopen(event);
349
+ this.dispatchEvent(cloneEvent(event));
350
+ };
351
+ _handleMessage = (event) => {
352
+ this._debug("message event");
353
+ if (this.onmessage) this.onmessage(event);
354
+ this.dispatchEvent(cloneEvent(event));
355
+ };
356
+ _handleError = (event) => {
357
+ this._debug("error event", event.message);
358
+ this._disconnect(void 0, event.message === "TIMEOUT" ? "timeout" : void 0);
359
+ if (this.onerror) this.onerror(event);
360
+ this._debug("exec error listeners");
361
+ this.dispatchEvent(cloneEvent(event));
362
+ this._connect();
363
+ };
364
+ _handleClose = (event) => {
365
+ this._debug("close event");
366
+ this._clearTimeouts();
367
+ if (this._shouldReconnect) this._connect();
368
+ if (this.onclose) this.onclose(event);
369
+ this.dispatchEvent(cloneEvent(event));
370
+ };
371
+ _removeListeners() {
372
+ if (!this._ws) return;
373
+ this._debug("removeListeners");
374
+ this._ws.removeEventListener("open", this._handleOpen);
375
+ this._ws.removeEventListener("close", this._handleClose);
376
+ this._ws.removeEventListener("message", this._handleMessage);
377
+ this._ws.removeEventListener("error", this._handleError);
378
+ }
379
+ _addListeners() {
380
+ if (!this._ws) return;
381
+ this._debug("addListeners");
382
+ this._ws.addEventListener("open", this._handleOpen);
383
+ this._ws.addEventListener("close", this._handleClose);
384
+ this._ws.addEventListener("message", this._handleMessage);
385
+ this._ws.addEventListener("error", this._handleError);
386
+ }
387
+ _clearTimeouts() {
388
+ clearTimeout(this._connectTimeout);
389
+ clearTimeout(this._uptimeTimeout);
390
+ }
391
+ };
392
+ /*!
393
+ * Reconnecting WebSocket
394
+ * by Pedro Ladaria <pedro.ladaria@gmail.com>
395
+ * https://github.com/pladaria/reconnecting-websocket
396
+ * License MIT
397
+ */
398
+ //#endregion
399
+ export { ReconnectingWebSocket };
400
+
401
+ //# sourceMappingURL=chunk-S74YV6PU.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk-S74YV6PU.js","names":[],"sources":["../../../../../../../../../node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.mjs"],"sourcesContent":["// src/ws.ts\nif (!globalThis.EventTarget || !globalThis.Event) {\n console.error(`\n PartySocket requires a global 'EventTarget' class to be available!\n You can polyfill this global by adding this to your code before any partysocket imports: \n \n \\`\\`\\`\n import 'partysocket/event-target-polyfill';\n \\`\\`\\`\n Please file an issue at https://github.com/partykit/partykit if you're still having trouble.\n`);\n}\nvar ErrorEvent = class extends Event {\n message;\n error;\n // biome-ignore lint/suspicious/noExplicitAny: vibes\n constructor(error, target) {\n super(\"error\", target);\n this.message = error.message;\n this.error = error;\n }\n};\nvar CloseEvent = class extends Event {\n code;\n reason;\n wasClean = true;\n // biome-ignore lint/style/useDefaultParameterLast: legacy\n // biome-ignore lint/suspicious/noExplicitAny: legacy\n constructor(code = 1e3, reason = \"\", target) {\n super(\"close\", target);\n this.code = code;\n this.reason = reason;\n }\n};\nvar Events = {\n Event,\n ErrorEvent,\n CloseEvent\n};\nfunction assert(condition, msg) {\n if (!condition) {\n throw new Error(msg);\n }\n}\nfunction cloneEventBrowser(e) {\n return new e.constructor(e.type, e);\n}\nfunction cloneEventNode(e) {\n if (\"data\" in e) {\n const evt2 = new MessageEvent(e.type, e);\n return evt2;\n }\n if (\"code\" in e || \"reason\" in e) {\n const evt2 = new CloseEvent(\n // @ts-expect-error we need to fix event/listener types\n e.code || 1999,\n // @ts-expect-error we need to fix event/listener types\n e.reason || \"unknown reason\",\n e\n );\n return evt2;\n }\n if (\"error\" in e) {\n const evt2 = new ErrorEvent(e.error, e);\n return evt2;\n }\n const evt = new Event(e.type, e);\n return evt;\n}\nvar _a;\nvar isNode =\n typeof process !== \"undefined\" &&\n typeof ((_a = process.versions) == null ? void 0 : _a.node) !== \"undefined\" &&\n typeof document === \"undefined\";\nvar cloneEvent = isNode ? cloneEventNode : cloneEventBrowser;\nvar DEFAULT = {\n maxReconnectionDelay: 1e4,\n minReconnectionDelay: 1e3 + Math.random() * 4e3,\n minUptime: 5e3,\n reconnectionDelayGrowFactor: 1.3,\n connectionTimeout: 4e3,\n maxRetries: Number.POSITIVE_INFINITY,\n maxEnqueuedMessages: Number.POSITIVE_INFINITY,\n startClosed: false,\n debug: false\n};\nvar didWarnAboutMissingWebSocket = false;\nvar ReconnectingWebSocket = class _ReconnectingWebSocket extends EventTarget {\n _ws;\n _retryCount = -1;\n _uptimeTimeout;\n _connectTimeout;\n _shouldReconnect = true;\n _connectLock = false;\n _binaryType = \"blob\";\n _closeCalled = false;\n _messageQueue = [];\n _debugLogger = console.log.bind(console);\n _url;\n _protocols;\n _options;\n constructor(url, protocols, options = {}) {\n super();\n this._url = url;\n this._protocols = protocols;\n this._options = options;\n if (this._options.startClosed) {\n this._shouldReconnect = false;\n }\n if (this._options.debugLogger) {\n this._debugLogger = this._options.debugLogger;\n }\n this._connect();\n }\n static get CONNECTING() {\n return 0;\n }\n static get OPEN() {\n return 1;\n }\n static get CLOSING() {\n return 2;\n }\n static get CLOSED() {\n return 3;\n }\n get CONNECTING() {\n return _ReconnectingWebSocket.CONNECTING;\n }\n get OPEN() {\n return _ReconnectingWebSocket.OPEN;\n }\n get CLOSING() {\n return _ReconnectingWebSocket.CLOSING;\n }\n get CLOSED() {\n return _ReconnectingWebSocket.CLOSED;\n }\n get binaryType() {\n return this._ws ? this._ws.binaryType : this._binaryType;\n }\n set binaryType(value) {\n this._binaryType = value;\n if (this._ws) {\n this._ws.binaryType = value;\n }\n }\n /**\n * Returns the number or connection retries\n */\n get retryCount() {\n return Math.max(this._retryCount, 0);\n }\n /**\n * The number of bytes of data that have been queued using calls to send() but not yet\n * transmitted to the network. This value resets to zero once all queued data has been sent.\n * This value does not reset to zero when the connection is closed; if you keep calling send(),\n * this will continue to climb. Read only\n */\n get bufferedAmount() {\n const bytes = this._messageQueue.reduce((acc, message) => {\n if (typeof message === \"string\") {\n acc += message.length;\n } else if (message instanceof Blob) {\n acc += message.size;\n } else {\n acc += message.byteLength;\n }\n return acc;\n }, 0);\n return bytes + (this._ws ? this._ws.bufferedAmount : 0);\n }\n /**\n * The extensions selected by the server. This is currently only the empty string or a list of\n * extensions as negotiated by the connection\n */\n get extensions() {\n return this._ws ? this._ws.extensions : \"\";\n }\n /**\n * A string indicating the name of the sub-protocol the server selected;\n * this will be one of the strings specified in the protocols parameter when creating the\n * WebSocket object\n */\n get protocol() {\n return this._ws ? this._ws.protocol : \"\";\n }\n /**\n * The current state of the connection; this is one of the Ready state constants\n */\n get readyState() {\n if (this._ws) {\n return this._ws.readyState;\n }\n return this._options.startClosed\n ? _ReconnectingWebSocket.CLOSED\n : _ReconnectingWebSocket.CONNECTING;\n }\n /**\n * The URL as resolved by the constructor\n */\n get url() {\n return this._ws ? this._ws.url : \"\";\n }\n /**\n * Whether the websocket object is now in reconnectable state\n */\n get shouldReconnect() {\n return this._shouldReconnect;\n }\n /**\n * An event listener to be called when the WebSocket connection's readyState changes to CLOSED\n */\n onclose = null;\n /**\n * An event listener to be called when an error occurs\n */\n onerror = null;\n /**\n * An event listener to be called when a message is received from the server\n */\n onmessage = null;\n /**\n * An event listener to be called when the WebSocket connection's readyState changes to OPEN;\n * this indicates that the connection is ready to send and receive data\n */\n onopen = null;\n /**\n * Closes the WebSocket connection or connection attempt, if any. If the connection is already\n * CLOSED, this method does nothing\n */\n close(code = 1e3, reason) {\n this._closeCalled = true;\n this._shouldReconnect = false;\n this._clearTimeouts();\n if (!this._ws) {\n this._debug(\"close enqueued: no ws instance\");\n return;\n }\n if (this._ws.readyState === this.CLOSED) {\n this._debug(\"close: already closed\");\n return;\n }\n this._ws.close(code, reason);\n }\n /**\n * Closes the WebSocket connection or connection attempt and connects again.\n * Resets retry counter;\n */\n reconnect(code, reason) {\n this._shouldReconnect = true;\n this._closeCalled = false;\n this._retryCount = -1;\n if (!this._ws || this._ws.readyState === this.CLOSED) {\n this._connect();\n } else {\n this._disconnect(code, reason);\n this._connect();\n }\n }\n /**\n * Enqueue specified data to be transmitted to the server over the WebSocket connection\n */\n send(data) {\n if (this._ws && this._ws.readyState === this.OPEN) {\n this._debug(\"send\", data);\n this._ws.send(data);\n } else {\n const { maxEnqueuedMessages = DEFAULT.maxEnqueuedMessages } =\n this._options;\n if (this._messageQueue.length < maxEnqueuedMessages) {\n this._debug(\"enqueue\", data);\n this._messageQueue.push(data);\n }\n }\n }\n _debug(...args) {\n if (this._options.debug) {\n this._debugLogger(\"RWS>\", ...args);\n }\n }\n _getNextDelay() {\n const {\n reconnectionDelayGrowFactor = DEFAULT.reconnectionDelayGrowFactor,\n minReconnectionDelay = DEFAULT.minReconnectionDelay,\n maxReconnectionDelay = DEFAULT.maxReconnectionDelay\n } = this._options;\n let delay = 0;\n if (this._retryCount > 0) {\n delay =\n minReconnectionDelay *\n reconnectionDelayGrowFactor ** (this._retryCount - 1);\n if (delay > maxReconnectionDelay) {\n delay = maxReconnectionDelay;\n }\n }\n this._debug(\"next delay\", delay);\n return delay;\n }\n _wait() {\n return new Promise((resolve) => {\n setTimeout(resolve, this._getNextDelay());\n });\n }\n _getNextProtocols(protocolsProvider) {\n if (!protocolsProvider) return Promise.resolve(null);\n if (\n typeof protocolsProvider === \"string\" ||\n Array.isArray(protocolsProvider)\n ) {\n return Promise.resolve(protocolsProvider);\n }\n if (typeof protocolsProvider === \"function\") {\n const protocols = protocolsProvider();\n if (!protocols) return Promise.resolve(null);\n if (typeof protocols === \"string\" || Array.isArray(protocols)) {\n return Promise.resolve(protocols);\n }\n if (protocols.then) {\n return protocols;\n }\n }\n throw Error(\"Invalid protocols\");\n }\n _getNextUrl(urlProvider) {\n if (typeof urlProvider === \"string\") {\n return Promise.resolve(urlProvider);\n }\n if (typeof urlProvider === \"function\") {\n const url = urlProvider();\n if (typeof url === \"string\") {\n return Promise.resolve(url);\n }\n if (url.then) {\n return url;\n }\n }\n throw Error(\"Invalid URL\");\n }\n _connect() {\n if (this._connectLock || !this._shouldReconnect) {\n return;\n }\n this._connectLock = true;\n const {\n maxRetries = DEFAULT.maxRetries,\n connectionTimeout = DEFAULT.connectionTimeout\n } = this._options;\n if (this._retryCount >= maxRetries) {\n this._debug(\"max retries reached\", this._retryCount, \">=\", maxRetries);\n return;\n }\n this._retryCount++;\n this._debug(\"connect\", this._retryCount);\n this._removeListeners();\n this._wait()\n .then(() =>\n Promise.all([\n this._getNextUrl(this._url),\n this._getNextProtocols(this._protocols || null)\n ])\n )\n .then(([url, protocols]) => {\n if (this._closeCalled) {\n this._connectLock = false;\n return;\n }\n if (\n !this._options.WebSocket &&\n typeof WebSocket === \"undefined\" &&\n !didWarnAboutMissingWebSocket\n ) {\n console.error(`\\u203C\\uFE0F No WebSocket implementation available. You should define options.WebSocket. \n\nFor example, if you're using node.js, run \\`npm install ws\\`, and then in your code:\n\nimport PartySocket from 'partysocket';\nimport WS from 'ws';\n\nconst partysocket = new PartySocket({\n host: \"127.0.0.1:1999\",\n room: \"test-room\",\n WebSocket: WS\n});\n\n`);\n didWarnAboutMissingWebSocket = true;\n }\n const WS = this._options.WebSocket || WebSocket;\n this._debug(\"connect\", { url, protocols });\n this._ws = protocols ? new WS(url, protocols) : new WS(url);\n this._ws.binaryType = this._binaryType;\n this._connectLock = false;\n this._addListeners();\n this._connectTimeout = setTimeout(\n () => this._handleTimeout(),\n connectionTimeout\n );\n })\n .catch((err) => {\n this._connectLock = false;\n this._handleError(new Events.ErrorEvent(Error(err.message), this));\n });\n }\n _handleTimeout() {\n this._debug(\"timeout event\");\n this._handleError(new Events.ErrorEvent(Error(\"TIMEOUT\"), this));\n }\n _disconnect(code = 1e3, reason) {\n this._clearTimeouts();\n if (!this._ws) {\n return;\n }\n this._removeListeners();\n try {\n if (this._ws.readyState === this.OPEN) {\n this._ws.close(code, reason);\n }\n this._handleClose(new Events.CloseEvent(code, reason, this));\n } catch (error) {}\n }\n _acceptOpen() {\n this._debug(\"accept open\");\n this._retryCount = 0;\n }\n _handleOpen = (event) => {\n this._debug(\"open event\");\n const { minUptime = DEFAULT.minUptime } = this._options;\n clearTimeout(this._connectTimeout);\n this._uptimeTimeout = setTimeout(() => this._acceptOpen(), minUptime);\n assert(this._ws, \"WebSocket is not defined\");\n this._ws.binaryType = this._binaryType;\n this._messageQueue.forEach((message) => {\n var _a2;\n return (_a2 = this._ws) == null ? void 0 : _a2.send(message);\n });\n this._messageQueue = [];\n if (this.onopen) {\n this.onopen(event);\n }\n this.dispatchEvent(cloneEvent(event));\n };\n _handleMessage = (event) => {\n this._debug(\"message event\");\n if (this.onmessage) {\n this.onmessage(event);\n }\n this.dispatchEvent(cloneEvent(event));\n };\n _handleError = (event) => {\n this._debug(\"error event\", event.message);\n this._disconnect(void 0, event.message === \"TIMEOUT\" ? \"timeout\" : void 0);\n if (this.onerror) {\n this.onerror(event);\n }\n this._debug(\"exec error listeners\");\n this.dispatchEvent(cloneEvent(event));\n this._connect();\n };\n _handleClose = (event) => {\n this._debug(\"close event\");\n this._clearTimeouts();\n if (this._shouldReconnect) {\n this._connect();\n }\n if (this.onclose) {\n this.onclose(event);\n }\n this.dispatchEvent(cloneEvent(event));\n };\n _removeListeners() {\n if (!this._ws) {\n return;\n }\n this._debug(\"removeListeners\");\n this._ws.removeEventListener(\"open\", this._handleOpen);\n this._ws.removeEventListener(\"close\", this._handleClose);\n this._ws.removeEventListener(\"message\", this._handleMessage);\n this._ws.removeEventListener(\"error\", this._handleError);\n }\n _addListeners() {\n if (!this._ws) {\n return;\n }\n this._debug(\"addListeners\");\n this._ws.addEventListener(\"open\", this._handleOpen);\n this._ws.addEventListener(\"close\", this._handleClose);\n this._ws.addEventListener(\"message\", this._handleMessage);\n this._ws.addEventListener(\"error\", this._handleError);\n }\n _clearTimeouts() {\n clearTimeout(this._connectTimeout);\n clearTimeout(this._uptimeTimeout);\n }\n};\n\nexport { ErrorEvent, CloseEvent, ReconnectingWebSocket };\n/*!\n * Reconnecting WebSocket\n * by Pedro Ladaria <pedro.ladaria@gmail.com>\n * https://github.com/pladaria/reconnecting-websocket\n * License MIT\n */\n//# 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@@ -0,0 +1,2 @@
1
+ import "./chunk-S74YV6PU.js";
2
+ import "./chunk-HAC622V3.js";