@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (347) hide show
  1. package/CHANGELOG.md +37 -0
  2. package/LICENSE +19 -0
  3. package/dist/Game/AnimationManager.d.ts +8 -0
  4. package/dist/Game/AnimationManager.js +35 -0
  5. package/dist/Game/AnimationManager.js.map +1 -0
  6. package/dist/Game/AnimationManager.spec.d.ts +1 -0
  7. package/dist/Game/Event.d.ts +1 -1
  8. package/dist/Game/Event.js +12 -0
  9. package/dist/Game/Event.js.map +1 -0
  10. package/dist/Game/Map.d.ts +31 -2
  11. package/dist/Game/Map.js +138 -0
  12. package/dist/Game/Map.js.map +1 -0
  13. package/dist/Game/Object.d.ts +189 -0
  14. package/dist/Game/Object.js +255 -0
  15. package/dist/Game/Object.js.map +1 -0
  16. package/dist/Game/Player.d.ts +1 -1
  17. package/dist/Game/Player.js +12 -0
  18. package/dist/Game/Player.js.map +1 -0
  19. package/dist/Gui/Gui.d.ts +192 -7
  20. package/dist/Gui/Gui.js +475 -0
  21. package/dist/Gui/Gui.js.map +1 -0
  22. package/dist/Gui/Gui.spec.d.ts +1 -0
  23. package/dist/Gui/NotificationManager.d.ts +23 -0
  24. package/dist/Gui/NotificationManager.js +49 -0
  25. package/dist/Gui/NotificationManager.js.map +1 -0
  26. package/dist/Resource.d.ts +97 -0
  27. package/dist/Resource.js +133 -0
  28. package/dist/Resource.js.map +1 -0
  29. package/dist/RpgClient.d.ts +295 -13
  30. package/dist/RpgClientEngine.d.ts +671 -15
  31. package/dist/RpgClientEngine.js +1442 -0
  32. package/dist/RpgClientEngine.js.map +1 -0
  33. package/dist/Sound.d.ts +199 -0
  34. package/dist/Sound.js +167 -0
  35. package/dist/Sound.js.map +1 -0
  36. package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorate.js +9 -0
  37. package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorateMetadata.js +6 -0
  38. package/dist/components/animations/animation.ce.js +23 -0
  39. package/dist/components/animations/animation.ce.js.map +1 -0
  40. package/dist/components/animations/hit.ce.js +64 -0
  41. package/dist/components/animations/hit.ce.js.map +1 -0
  42. package/dist/components/animations/index.d.ts +4 -0
  43. package/dist/components/animations/index.js +11 -0
  44. package/dist/components/animations/index.js.map +1 -0
  45. package/dist/components/character.ce.js +572 -0
  46. package/dist/components/character.ce.js.map +1 -0
  47. package/dist/components/dynamics/bar.ce.js +96 -0
  48. package/dist/components/dynamics/bar.ce.js.map +1 -0
  49. package/dist/components/dynamics/image.ce.js +23 -0
  50. package/dist/components/dynamics/image.ce.js.map +1 -0
  51. package/dist/components/dynamics/parse-value.d.ts +4 -0
  52. package/dist/components/dynamics/parse-value.js +63 -0
  53. package/dist/components/dynamics/parse-value.js.map +1 -0
  54. package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
  55. package/dist/components/dynamics/shape-utils.d.ts +16 -0
  56. package/dist/components/dynamics/shape-utils.js +73 -0
  57. package/dist/components/dynamics/shape-utils.js.map +1 -0
  58. package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
  59. package/dist/components/dynamics/shape.ce.js +83 -0
  60. package/dist/components/dynamics/shape.ce.js.map +1 -0
  61. package/dist/components/dynamics/text.ce.js +50 -0
  62. package/dist/components/dynamics/text.ce.js.map +1 -0
  63. package/dist/components/gui/box.ce.js +26 -0
  64. package/dist/components/gui/box.ce.js.map +1 -0
  65. package/dist/components/gui/dialogbox/index.ce.js +198 -0
  66. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  67. package/dist/components/gui/gameover.ce.js +169 -0
  68. package/dist/components/gui/gameover.ce.js.map +1 -0
  69. package/dist/components/gui/hud/hud.ce.js +83 -0
  70. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  71. package/dist/components/gui/index.d.ts +15 -3
  72. package/dist/components/gui/index.js +14 -0
  73. package/dist/components/gui/menu/equip-menu.ce.js +427 -0
  74. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  75. package/dist/components/gui/menu/exit-menu.ce.js +55 -0
  76. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  77. package/dist/components/gui/menu/items-menu.ce.js +326 -0
  78. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  79. package/dist/components/gui/menu/main-menu.ce.js +399 -0
  80. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  81. package/dist/components/gui/menu/options-menu.ce.js +49 -0
  82. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  83. package/dist/components/gui/menu/skills-menu.ce.js +102 -0
  84. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  85. package/dist/components/gui/mobile/index.d.ts +8 -0
  86. package/dist/components/gui/mobile/index.js +21 -0
  87. package/dist/components/gui/mobile/index.js.map +1 -0
  88. package/dist/components/gui/mobile/mobile.ce.js +79 -0
  89. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  90. package/dist/components/gui/notification/notification.ce.js +62 -0
  91. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  92. package/dist/components/gui/save-load.ce.js +211 -0
  93. package/dist/components/gui/save-load.ce.js.map +1 -0
  94. package/dist/components/gui/shop/shop.ce.js +614 -0
  95. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  96. package/dist/components/gui/title-screen.ce.js +164 -0
  97. package/dist/components/gui/title-screen.ce.js.map +1 -0
  98. package/dist/components/index.d.ts +1 -0
  99. package/dist/components/index.js +4 -0
  100. package/dist/components/player-components-utils.d.ts +67 -0
  101. package/dist/components/player-components-utils.js +162 -0
  102. package/dist/components/player-components-utils.js.map +1 -0
  103. package/dist/components/player-components-utils.spec.d.ts +1 -0
  104. package/dist/components/player-components.ce.js +188 -0
  105. package/dist/components/player-components.ce.js.map +1 -0
  106. package/dist/components/prebuilt/hp-bar.ce.js +113 -0
  107. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  108. package/dist/components/prebuilt/index.d.ts +19 -0
  109. package/dist/components/prebuilt/index.js +2 -0
  110. package/dist/components/prebuilt/light-halo.ce.js +70 -0
  111. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  112. package/dist/components/scenes/canvas.ce.js +196 -0
  113. package/dist/components/scenes/canvas.ce.js.map +1 -0
  114. package/dist/components/scenes/draw-map.ce.js +79 -0
  115. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  116. package/dist/components/scenes/event-layer.ce.js +29 -0
  117. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  118. package/dist/core/inject.js +18 -0
  119. package/dist/core/inject.js.map +1 -0
  120. package/dist/core/setup.js +16 -0
  121. package/dist/core/setup.js.map +1 -0
  122. package/dist/decorators/spritesheet.d.ts +1 -0
  123. package/dist/decorators/spritesheet.js +11 -0
  124. package/dist/decorators/spritesheet.js.map +1 -0
  125. package/dist/index.d.ts +16 -1
  126. package/dist/index.js +45 -14
  127. package/dist/module.d.ts +43 -4
  128. package/dist/module.js +179 -0
  129. package/dist/module.js.map +1 -0
  130. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js +167 -0
  131. package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
  132. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
  133. package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
  134. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
  135. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
  136. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
  137. package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
  138. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
  139. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  140. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js +241 -0
  141. package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
  142. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
  143. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  144. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
  145. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  146. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  147. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
  148. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  149. package/dist/presets/animation.d.ts +31 -0
  150. package/dist/presets/animation.js +39 -0
  151. package/dist/presets/animation.js.map +1 -0
  152. package/dist/presets/faceset.d.ts +30 -0
  153. package/dist/presets/faceset.js +51 -0
  154. package/dist/presets/faceset.js.map +1 -0
  155. package/dist/presets/icon.d.ts +20 -0
  156. package/dist/presets/icon.js +15 -0
  157. package/dist/presets/icon.js.map +1 -0
  158. package/dist/presets/index.d.ts +123 -0
  159. package/dist/presets/index.js +17 -0
  160. package/dist/presets/index.js.map +1 -0
  161. package/dist/presets/lpc.d.ts +89 -0
  162. package/dist/presets/lpc.js +98 -0
  163. package/dist/presets/lpc.js.map +1 -0
  164. package/dist/presets/rmspritesheet.js +42 -0
  165. package/dist/presets/rmspritesheet.js.map +1 -0
  166. package/dist/services/AbstractSocket.d.ts +9 -5
  167. package/dist/services/AbstractSocket.js +11 -0
  168. package/dist/services/AbstractSocket.js.map +1 -0
  169. package/dist/services/keyboardControls.d.ts +15 -0
  170. package/dist/services/keyboardControls.js +23 -0
  171. package/dist/services/keyboardControls.js.map +1 -0
  172. package/dist/services/loadMap.d.ts +6 -0
  173. package/dist/services/loadMap.js +123 -0
  174. package/dist/services/loadMap.js.map +1 -0
  175. package/dist/services/mmorpg.d.ts +21 -9
  176. package/dist/services/mmorpg.js +136 -0
  177. package/dist/services/mmorpg.js.map +1 -0
  178. package/dist/services/save.d.ts +19 -0
  179. package/dist/services/save.js +77 -0
  180. package/dist/services/save.js.map +1 -0
  181. package/dist/services/save.spec.d.ts +1 -0
  182. package/dist/services/standalone.d.ts +67 -7
  183. package/dist/services/standalone.js +168 -0
  184. package/dist/services/standalone.js.map +1 -0
  185. package/dist/utils/getEntityProp.d.ts +39 -0
  186. package/dist/utils/getEntityProp.js +53 -0
  187. package/dist/utils/getEntityProp.js.map +1 -0
  188. package/dist/utils/getEntityProp.spec.d.ts +1 -0
  189. package/dist/utils/readPropValue.d.ts +2 -0
  190. package/dist/utils/readPropValue.js +13 -0
  191. package/dist/utils/readPropValue.js.map +1 -0
  192. package/package.json +14 -11
  193. package/src/Game/AnimationManager.spec.ts +30 -0
  194. package/src/Game/AnimationManager.ts +33 -0
  195. package/src/Game/Event.ts +1 -1
  196. package/src/Game/Map.ts +184 -3
  197. package/src/Game/Object.ts +409 -14
  198. package/src/Game/Player.ts +1 -1
  199. package/src/Gui/Gui.spec.ts +273 -0
  200. package/src/Gui/Gui.ts +566 -23
  201. package/src/Gui/NotificationManager.ts +69 -0
  202. package/src/Resource.ts +149 -0
  203. package/src/RpgClient.ts +309 -14
  204. package/src/RpgClientEngine.ts +1790 -63
  205. package/src/Sound.ts +253 -0
  206. package/src/components/{effects → animations}/animation.ce +3 -6
  207. package/src/components/{effects → animations}/index.ts +1 -1
  208. package/src/components/character.ce +801 -59
  209. package/src/components/dynamics/bar.ce +87 -0
  210. package/src/components/dynamics/image.ce +20 -0
  211. package/src/components/dynamics/parse-value.spec.ts +83 -0
  212. package/src/components/dynamics/parse-value.ts +154 -0
  213. package/src/components/dynamics/shape-utils.spec.ts +46 -0
  214. package/src/components/dynamics/shape-utils.ts +61 -0
  215. package/src/components/dynamics/shape.ce +89 -0
  216. package/src/components/dynamics/text.ce +68 -0
  217. package/src/components/gui/box.ce +17 -0
  218. package/src/components/gui/dialogbox/index.ce +213 -187
  219. package/src/components/gui/gameover.ce +158 -0
  220. package/src/components/gui/hud/hud.ce +61 -0
  221. package/src/components/gui/index.ts +30 -4
  222. package/src/components/gui/menu/equip-menu.ce +410 -0
  223. package/src/components/gui/menu/exit-menu.ce +41 -0
  224. package/src/components/gui/menu/items-menu.ce +317 -0
  225. package/src/components/gui/menu/main-menu.ce +294 -0
  226. package/src/components/gui/menu/options-menu.ce +35 -0
  227. package/src/components/gui/menu/skills-menu.ce +83 -0
  228. package/src/components/gui/mobile/index.ts +24 -0
  229. package/src/components/gui/mobile/mobile.ce +80 -0
  230. package/src/components/gui/notification/notification.ce +51 -0
  231. package/src/components/gui/save-load.ce +208 -0
  232. package/src/components/gui/shop/shop.ce +493 -0
  233. package/src/components/gui/title-screen.ce +163 -0
  234. package/src/components/index.ts +3 -0
  235. package/src/components/player-components-utils.spec.ts +109 -0
  236. package/src/components/player-components-utils.ts +205 -0
  237. package/src/components/player-components.ce +221 -0
  238. package/src/components/prebuilt/hp-bar.ce +255 -0
  239. package/src/components/prebuilt/index.ts +24 -0
  240. package/src/components/prebuilt/light-halo.ce +148 -0
  241. package/src/components/scenes/canvas.ce +185 -21
  242. package/src/components/scenes/draw-map.ce +55 -21
  243. package/src/components/scenes/event-layer.ce +8 -2
  244. package/src/components/scenes/transition.ce +60 -0
  245. package/src/core/setup.ts +2 -2
  246. package/src/decorators/spritesheet.ts +8 -0
  247. package/src/index.ts +17 -2
  248. package/src/module.ts +132 -10
  249. package/src/presets/animation.ts +46 -0
  250. package/src/presets/faceset.ts +60 -0
  251. package/src/presets/icon.ts +17 -0
  252. package/src/presets/index.ts +9 -1
  253. package/src/presets/lpc.ts +108 -0
  254. package/src/services/AbstractSocket.ts +10 -2
  255. package/src/services/keyboardControls.ts +20 -0
  256. package/src/services/loadMap.ts +3 -1
  257. package/src/services/mmorpg.ts +106 -12
  258. package/src/services/save.spec.ts +127 -0
  259. package/src/services/save.ts +103 -0
  260. package/src/services/standalone.ts +110 -18
  261. package/src/utils/getEntityProp.spec.ts +96 -0
  262. package/src/utils/getEntityProp.ts +88 -0
  263. package/src/utils/readPropValue.ts +16 -0
  264. package/vite.config.ts +4 -2
  265. package/dist/Game/EffectManager.d.ts +0 -5
  266. package/dist/components/effects/index.d.ts +0 -4
  267. package/dist/index.js.map +0 -1
  268. package/dist/index10.js +0 -8
  269. package/dist/index10.js.map +0 -1
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  342. package/dist/index9.js +0 -76
  343. package/dist/index9.js.map +0 -1
  344. package/src/Game/EffectManager.ts +0 -20
  345. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  346. package/src/components/gui/dialogbox/selection.ce +0 -67
  347. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1,164 @@
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+ import { inject } from "../../core/inject.js";
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+ import { RpgGui } from "../../Gui/Gui.js";
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+ import { RpgClientEngine } from "../../RpgClientEngine.js";
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+ import { DOMContainer, DOMElement, Navigation, computed, cond, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
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+ import { PrebuiltGui } from "@rpgjs/common";
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+ //#region src/components/gui/title-screen.ce
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+ function component($$props) {
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+ useProps($$props);
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+ const defineProps = useDefineProps($$props);
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+ const engine = inject(RpgClientEngine);
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+ const guiService = inject(RpgGui);
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+ const keyboardControls = engine.globalConfig.keyboardControls;
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+ const { data, onInteraction } = defineProps({
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+ entries: { default: () => [] },
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+ saveLoad: { default: () => ({}) },
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+ localActions: { default: false }
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+ });
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+ const { entries, title, subtitle, version, saveLoad, localActions } = data();
19
+ const defaultEntries = [{
20
+ id: "start",
21
+ label: "Start"
22
+ }, {
23
+ id: "load",
24
+ label: "Load"
25
+ }];
26
+ const resolveProp = (value) => typeof value === "function" ? value() : value;
27
+ const titleText = computed(() => resolveProp(title) || "RPG");
28
+ const subtitleText = computed(() => resolveProp(subtitle) || "");
29
+ const versionText = computed(() => resolveProp(version) || "");
30
+ const localActionsEnabled = computed(() => resolveProp(localActions) === true);
31
+ const entryList = computed(() => {
32
+ const list = resolveProp(entries);
33
+ if (Array.isArray(list) && list.length) return list;
34
+ return defaultEntries;
35
+ });
36
+ const isEntryDisabled = (entry) => {
37
+ if (!entry) return true;
38
+ if (entry.disabled) return true;
39
+ if (entry.enabled === false) return true;
40
+ return false;
41
+ };
42
+ const selectedEntry = signal(0);
43
+ const selectableIndexes = computed(() => {
44
+ return entryList().map((entry, index) => isEntryDisabled(entry) ? null : index).filter((value) => value !== null);
45
+ });
46
+ effect(() => {
47
+ const available = selectableIndexes();
48
+ if (!available.length) return;
49
+ const current = selectedEntry();
50
+ if (!available.includes(current)) selectedEntry.set(available[0]);
51
+ });
52
+ const moveSelection = (delta) => {
53
+ const available = selectableIndexes();
54
+ if (!available.length) return;
55
+ const current = selectedEntry();
56
+ const nextIndex = (Math.max(0, available.indexOf(current)) + delta + available.length) % available.length;
57
+ selectedEntry.set(available[nextIndex]);
58
+ };
59
+ const triggerSelect = (index) => {
60
+ const entry = entryList()[index];
61
+ if (!entry || isEntryDisabled(entry)) return;
62
+ if (localActionsEnabled()) {
63
+ if (entry.id === "start") guiService.hide(PrebuiltGui.TitleScreen);
64
+ if (entry.id === "load") {
65
+ const config = resolveProp(saveLoad) || {};
66
+ const slots = Array.isArray(config.slots) ? config.slots : [
67
+ null,
68
+ null,
69
+ null
70
+ ];
71
+ guiService.display(PrebuiltGui.Save, {
72
+ ...config,
73
+ mode: config.mode || "load",
74
+ slots
75
+ });
76
+ }
77
+ }
78
+ if (onInteraction) onInteraction("select", {
79
+ id: entry.id,
80
+ index,
81
+ entry
82
+ });
83
+ };
84
+ function selectEntry(index) {
85
+ return function() {
86
+ selectedEntry.set(index);
87
+ triggerSelect(index);
88
+ };
89
+ }
90
+ const controls = signal({
91
+ up: {
92
+ repeat: true,
93
+ bind: keyboardControls.up,
94
+ throttle: 150,
95
+ keyDown() {
96
+ if (guiService.isDisplaying(PrebuiltGui.Save)) return;
97
+ moveSelection(-1);
98
+ }
99
+ },
100
+ down: {
101
+ repeat: true,
102
+ bind: keyboardControls.down,
103
+ throttle: 150,
104
+ keyDown() {
105
+ if (guiService.isDisplaying(PrebuiltGui.Save)) return;
106
+ moveSelection(1);
107
+ }
108
+ },
109
+ action: {
110
+ bind: keyboardControls.action,
111
+ keyDown() {
112
+ if (guiService.isDisplaying(PrebuiltGui.Save)) return;
113
+ triggerSelect(selectedEntry());
114
+ }
115
+ },
116
+ gamepad: { enabled: true }
117
+ });
118
+ return h(DOMContainer, {
119
+ width: "100%",
120
+ height: "100%"
121
+ }, h(DOMElement, {
122
+ element: "div",
123
+ attrs: { class: "rpg-ui-title-screen rpg-anim-fade-in" }
124
+ }, [
125
+ h(DOMElement, {
126
+ element: "div",
127
+ attrs: { class: "rpg-ui-title-screen-header rpg-anim-float" }
128
+ }, [h(DOMElement, {
129
+ element: "div",
130
+ attrs: { class: "rpg-ui-title-screen-title" },
131
+ textContent: computed(() => titleText())
132
+ }), cond(computed(() => subtitleText()), () => h(DOMElement, {
133
+ element: "div",
134
+ attrs: { class: "rpg-ui-title-screen-subtitle" },
135
+ textContent: computed(() => subtitleText())
136
+ }))]),
137
+ h(Navigation, {
138
+ tabindex: selectedEntry,
139
+ controls
140
+ }, h(DOMElement, {
141
+ element: "div",
142
+ attrs: { class: "rpg-ui-menu rpg-ui-title-screen-menu rpg-anim-slide-up" }
143
+ }, loop(entryList(), (entry, index) => h(DOMElement, {
144
+ element: "div",
145
+ attrs: {
146
+ class: ["rpg-ui-menu-item", computed(() => ({ disabled: isEntryDisabled(entry) }))],
147
+ "data-selected": computed(() => selectedEntry() === index ? "true" : "false"),
148
+ tabindex: index,
149
+ click: selectEntry(index)
150
+ },
151
+ textContent: entry.label
152
+ })))),
153
+ cond(computed(() => versionText()), () => h(DOMElement, {
154
+ element: "div",
155
+ attrs: { class: "rpg-ui-title-screen-version" },
156
+ textContent: computed(() => versionText())
157
+ }))
158
+ ]));
159
+ }
160
+ var __ce_component = component;
161
+ //#endregion
162
+ export { __ce_component as default };
163
+
164
+ //# sourceMappingURL=title-screen.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"title-screen.ce.js","names":[],"sources":["../../../src/components/gui/title-screen.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-title-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-title-screen-header rpg-anim-float\">\n <div class=\"rpg-ui-title-screen-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-title-screen-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-title-screen-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n @if (versionText()) {\n <div class=\"rpg-ui-title-screen-version\">{versionText()}</div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { data, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const { entries, title, subtitle, version, saveLoad, localActions } = data();\n\n const defaultEntries = [\n { id: \"start\", label: \"Start\" },\n { id: \"load\", label: \"Load\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"RPG\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const versionText = computed(() => resolveProp(version) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"start\") {\n guiService.hide(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (guiService.isDisplaying(PrebuiltGui.Save)) return;\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (guiService.isDisplaying(PrebuiltGui.Save)) return;\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (guiService.isDisplaying(PrebuiltGui.Save)) return;\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;AAYM,SAAS,UAAS,SAAU;CACX,SAAS,OAAA;CACxB,MAAM,cAAc,eAAW,OAAA;CAC/B,MAAM,SAAS,OAAC,eAAe;CACvC,MAAM,aAAa,OAAK,MAAO;CAC/B,MAAM,mBAAgB,OAAM,aAAW;CACvC,MAAM,EAAE,MAAM,kBAAE,YAAA;EACZ,SAAS,EACL,eAAY,CAAA,EAChB;EACA,UAAS,EACL,gBAAA,CAAA,GACJ;EACF,cAAY,EAAA,SAAA,MAEb;CACD,CAAC;CACD,MAAI,EAAA,SAAS,OAAW,UAAU,SAAM,UAAO,iBAAA,KAAA;CAC/C,MAAI,iBAAkB,CAClB;EAAA,IAAM;EAAG,OAAA;CAAkB,GAC3B;EAAA,IAAM;EAAG,OAAS;CAAU,CAAA;CAEhC,MAAI,eAAe,UAAO,OAAA,UAAgB,aAAA,MAAA,IAAA;CAC1C,MAAI,YAAM,eAAoB,YAAO,KAAA,KAAA,KAAA;CACrC,MAAI,eAAM,eAA0B,YAAY,QAAC,KAAA,EAAA;;CAEjD,MAAI,sBAAc,eAAkB,YAAY,YAAA,MAAA,IAAA;CAChD,MAAM,YAAW,eAAA;EACb,MAAM,OAAE,YAAgB,OAAA;EACxB,IAAI,MAAC,QAAA,IAAA,KAAA,KAAA,QACD,OAAA;EACJ,OAAO;CACX,CAAC;CACD,MAAM,mBAAgB,UAAA;EAClB,IAAI,CAAC,OACD,OAAA;EACJ,IAAE,MAAA,UAAA,OAAA;EAEF,IAAA,MAAQ,YAAc,OAAA,OAAA;EAEtB,OAAM;CACV;CACA,MAAM,gBAAgB,OAAO,CAAC;CAC9B,MAAK,oBAAA,eAAA;EAED,OAAA,UAAM,EACD,KAAC,OAAW,UAAW,gBAAgB,KAAC,IAAQ,OAAO,KAAC,EACxD,QAAC,UAAe,UAAY,IAAG;CACxC,CAAC;CACD,aAAU;;EAEN,IAAA,CAAK,UAAU,QACX;EACJ,MAAM,UAAQ,cAAgB;EAC9B,IAAI,CAAA,UAAO,SAAA,OAAc,GACvB,cAAA,IAAA,UAAA,EAAA;CAEN,CAAC;CACD,MAAM,iBAAc,UAAW;EAC3B,MAAM,YAAQ,kBAAqB;EACnC,IAAI,CAAA,UAAU,QACV;EACJ,MAAC,UAAA,cAAA;EAED,MAAM,aAAA,KAAA,IAAA,GAAA,UAAA,QAAA,OAAA,CAAwB,IAAC,QAAA,UAAA,UAAA,UAAA;EAC/B,cAAM,IAAA,UAAoB,UAAY;CAC1C;CACA,MAAM,iBAAS,UAAA;EAEX,MAAM,QADO,UACI,EAAA;EACjB,IAAE,CAAA,SAAA,gBAAA,KAAA,GAAA;EAEF,IAAA,oBAAa,GAAA;GACT,IAAA,MAAM,OAAW,SACb,WAAW,KAAA,YAAc,WAAA;GAE7B,IAAI,MAAC,OAAU,QAAS;IACpB,MAAA,SAAc,YAAa,QAAI,KAAA,CAAA;IACnC,MAAA,QAAA,MAAA,QAAA,OAAA,KAAA,IAAA,OAAA,QAAA;KAAA;KAAA;KAAA;IAAA;IACF,WAAA,QAAA,YAAA,MAAA;;KAEI,MAAA,OAAiB,QAAU;KACvB;IACF,CAAC;GACL;EACJ;EACA,IAAI,eACA,cAAc,UAAI;GAAA,IAAU,MAAA;GAAW;GAAA;EAAA,CAAA;;CAG/C,SAAS,YAAC,OAAiB;EACvB,OAAI,WAAa;GACb,cAAc,IAAI,KAAC;GACnB,cAAc,KAAA;EAClB;CACJ;CACA,MAAM,WAAU,OAAA;EACZ,IAAI;GACA,QAAQ;GACR,MAAM,iBAAiB;GACvB,UAAQ;GACR,UAAQ;IACJ,IAAI,WAAO,aAAM,YAAA,IAAA,GACb;IACJ,cAAQ,EAAA;GACZ;EACJ;EACA,MAAI;GACA,QAAI;GACJ,MAAI,iBAAe;GACnB,UAAA;GACH,UAAA;mDAEQ;IACL,cAAkB,CAAA;GAClB;EACJ;EACA,QAAK;GACL,MAAA,iBAAA;;IAEM,IAAA,WAAiB,aAAC,YAAA,IAAA,GAChB;IACA,cAAY,cAAA,CAAA;GAChB;EACJ;EACA,SAAQ,EACJ,SAAQ,KACZ;CACJ,CAAC;CAEO,OADC,EAAA,cAAA;EAAA,OAAA;EAAA,QAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uCAAA;CAAA,GAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4CAAA;EAAA,GAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4BAAA;GAAA,aAAA,eAAA,UAAA,CAAA;EAAA,CAAA,GAAA,KAAA,eAAA,aAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,+BAAA;GAAA,aAAA,eAAA,aAAA,CAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;EAAA,GAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yDAAA;EAAA,GAAA,KAAA,UAAA,IAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,KAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,cAAA,MAAA,QAAA,SAAA,OAAA;IAAA,UAAA;IAAA,OAAA,YAAA,KAAA;GAAA;GAAA,aAAA,MAAA;EAAA,CAAA,CAAA,CAAA,CAAA;EAAA,KAAA,eAAA,YAAA,CAAA,SAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,8BAAA;GAAA,aAAA,eAAA,YAAA,CAAA;EAAA,CAAA,CAAA;CAAA,CAAA,CACK;AACR;AAEA,IAAM,iBAEF"}
@@ -1,3 +1,4 @@
1
1
  import { default as EventLayerComponent } from './scenes/event-layer.ce';
2
2
  import { default as CharacterComponent } from './character.ce';
3
+ export { HpBar } from './prebuilt';
3
4
  export { EventLayerComponent, CharacterComponent };
@@ -0,0 +1,4 @@
1
+ import "./prebuilt/hp-bar.ce.js";
2
+ import "./prebuilt/index.js";
3
+ import "./character.ce.js";
4
+ import "./scenes/event-layer.ce.js";
@@ -0,0 +1,67 @@
1
+ export declare const DEFAULT_HP_BAR_STYLE: {
2
+ fillColor: string;
3
+ };
4
+ export declare const DEFAULT_SP_BAR_STYLE: {
5
+ fillColor: string;
6
+ };
7
+ type NumberResolver = (value: any, fallback?: number) => number;
8
+ export declare function getPointBounds(points?: any[], toNumber?: NumberResolver): {
9
+ width: number;
10
+ height: number;
11
+ };
12
+ export declare function getComponentId(definition: any): any;
13
+ export declare function getComponentProps(definition: any): any;
14
+ export declare function estimateComponentSize(definition: any, { toNumber, estimateTextWidth }?: {
15
+ toNumber?: NumberResolver;
16
+ estimateTextWidth?: (value: any, style?: any) => number;
17
+ }): {
18
+ width: number;
19
+ height: number;
20
+ };
21
+ export declare function computeBlockSize({ position, layout, rowMetrics, gap, graphic, hitbox }: {
22
+ position: string;
23
+ layout?: any;
24
+ rowMetrics: Array<{
25
+ width: number;
26
+ height: number;
27
+ cells: any[];
28
+ }>;
29
+ gap?: {
30
+ row: number;
31
+ column: number;
32
+ };
33
+ graphic: {
34
+ width: number;
35
+ height: number;
36
+ };
37
+ hitbox: {
38
+ w: number;
39
+ h: number;
40
+ };
41
+ }): {
42
+ width: any;
43
+ height: any;
44
+ };
45
+ export declare function computeBlockPosition({ position, size, layout, graphic, hitbox }: {
46
+ position: string;
47
+ size: {
48
+ width: number;
49
+ height: number;
50
+ };
51
+ layout?: any;
52
+ graphic: {
53
+ left: number;
54
+ top: number;
55
+ right: number;
56
+ centerX: number;
57
+ centerY: number;
58
+ };
59
+ hitbox: {
60
+ w: number;
61
+ h: number;
62
+ };
63
+ }): {
64
+ x: number;
65
+ y: number;
66
+ };
67
+ export {};
@@ -0,0 +1,162 @@
1
+ //#region src/components/player-components-utils.ts
2
+ var DEFAULT_HP_BAR_STYLE = { fillColor: "#ef4444" };
3
+ var DEFAULT_SP_BAR_STYLE = { fillColor: "#3b82f6" };
4
+ var DEFAULT_CELL_HEIGHT = 16;
5
+ var DEFAULT_CELL_WIDTH = 32;
6
+ var defaultToNumber = (value, fallback = 0) => {
7
+ const num = typeof value === "number" ? value : parseFloat(value);
8
+ return Number.isFinite(num) ? num : fallback;
9
+ };
10
+ function getPointBounds(points = [], toNumber = defaultToNumber) {
11
+ if (!Array.isArray(points) || points.length < 2) return {
12
+ width: 1,
13
+ height: 1
14
+ };
15
+ let minX = Infinity;
16
+ let minY = Infinity;
17
+ let maxX = -Infinity;
18
+ let maxY = -Infinity;
19
+ for (let i = 0; i < points.length; i += 2) {
20
+ const x = toNumber(points[i], 0);
21
+ const y = toNumber(points[i + 1], 0);
22
+ minX = Math.min(minX, x);
23
+ minY = Math.min(minY, y);
24
+ maxX = Math.max(maxX, x);
25
+ maxY = Math.max(maxY, y);
26
+ }
27
+ return {
28
+ width: Math.max(1, maxX - minX),
29
+ height: Math.max(1, maxY - minY)
30
+ };
31
+ }
32
+ function getComponentId(definition) {
33
+ if (!definition) return void 0;
34
+ if (definition.id) return definition.id;
35
+ if (definition.type === "text") return "rpg:text";
36
+ if (definition.type === "hpBar") return "rpg:hpBar";
37
+ if (definition.type === "spBar") return "rpg:spBar";
38
+ if (definition.type === "bar") return "rpg:bar";
39
+ if (definition.type === "shape") return "rpg:shape";
40
+ if (definition.type === "image") return "rpg:image";
41
+ if (definition.type === "tile") return "rpg:tile";
42
+ return definition.type;
43
+ }
44
+ function getComponentProps(definition) {
45
+ if (definition.props) return definition.props;
46
+ if (definition.type === "text") return {
47
+ value: definition.value,
48
+ style: definition.style
49
+ };
50
+ if (definition.type === "hpBar") return {
51
+ current: "{hp}",
52
+ max: "{param.maxHp}",
53
+ style: {
54
+ ...DEFAULT_HP_BAR_STYLE,
55
+ ...definition.style
56
+ },
57
+ text: definition.text
58
+ };
59
+ if (definition.type === "spBar") return {
60
+ current: "{sp}",
61
+ max: "{param.maxSp}",
62
+ style: {
63
+ ...DEFAULT_SP_BAR_STYLE,
64
+ ...definition.style
65
+ },
66
+ text: definition.text
67
+ };
68
+ if (definition.type === "bar") return {
69
+ current: `{${definition.current}}`,
70
+ max: `{${definition.max}}`,
71
+ style: definition.style,
72
+ text: definition.text
73
+ };
74
+ if (definition.type === "shape") return definition.value;
75
+ if (definition.type === "image" || definition.type === "tile") return { value: definition.value };
76
+ return {};
77
+ }
78
+ function estimateComponentSize(definition, { toNumber = defaultToNumber, estimateTextWidth = (value) => String(value ?? "").length * 8 } = {}) {
79
+ const props = getComponentProps(definition);
80
+ const style = props?.style ?? definition?.style ?? {};
81
+ if (definition?.type === "text" || definition?.id === "rpg:text") return {
82
+ width: estimateTextWidth(props.value ?? definition.value, style),
83
+ height: toNumber(style.fontSize, 12)
84
+ };
85
+ if (definition?.type === "hpBar" || definition?.type === "spBar" || definition?.type === "bar" || definition?.id === "rpg:hpBar" || definition?.id === "rpg:spBar" || definition?.id === "rpg:bar") {
86
+ const barHeight = toNumber(style.height, 8);
87
+ const labelHeight = props.text != null && props.text !== "" ? toNumber(style.fontSize, 10) + 2 : 0;
88
+ return {
89
+ width: toNumber(style.width, 50),
90
+ height: barHeight + labelHeight
91
+ };
92
+ }
93
+ if (definition?.type === "shape" || definition?.id === "rpg:shape") {
94
+ const shape = props ?? {};
95
+ if (shape.type === "circle") {
96
+ const radius = toNumber(shape.radius, 8);
97
+ return {
98
+ width: radius * 2,
99
+ height: radius * 2
100
+ };
101
+ }
102
+ if (shape.type === "line") return {
103
+ width: Math.max(1, Math.abs(toNumber(shape.x2, 16) - toNumber(shape.x1, 0))),
104
+ height: Math.max(1, Math.abs(toNumber(shape.y2, 0) - toNumber(shape.y1, 0)))
105
+ };
106
+ if (shape.type === "polygon") return getPointBounds(shape.points, toNumber);
107
+ return {
108
+ width: toNumber(shape.width, 16),
109
+ height: toNumber(shape.height, 16)
110
+ };
111
+ }
112
+ return {
113
+ width: toNumber(definition?.props?.width, DEFAULT_CELL_WIDTH),
114
+ height: toNumber(definition?.props?.height, DEFAULT_CELL_HEIGHT)
115
+ };
116
+ }
117
+ function computeBlockSize({ position, layout = {}, rowMetrics, gap = {
118
+ row: 0,
119
+ column: 0
120
+ }, graphic, hitbox }) {
121
+ const rowGapTotal = Math.max(0, rowMetrics.length - 1) * gap.row;
122
+ const maxColumns = rowMetrics.reduce((max, row) => Math.max(max, row.cells.length), 0);
123
+ const columnGapTotal = Math.max(0, maxColumns - 1) * gap.column;
124
+ const contentWidth = rowMetrics.reduce((max, row) => Math.max(max, row.width), 0) + columnGapTotal;
125
+ const contentHeight = rowMetrics.reduce((sum, row) => sum + row.height, 0) + rowGapTotal;
126
+ return {
127
+ width: layout.width ?? Math.max(contentWidth, position === "bottom" ? hitbox.w : position === "top" || position === "center" ? graphic.width : contentWidth),
128
+ height: layout.height ?? Math.max(contentHeight, position === "bottom" ? hitbox.h : position === "left" || position === "right" || position === "center" ? graphic.height : contentHeight)
129
+ };
130
+ }
131
+ function computeBlockPosition({ position, size, layout = {}, graphic, hitbox }) {
132
+ const marginLeft = layout.marginLeft ?? 0;
133
+ const marginRight = layout.marginRight ?? 0;
134
+ const marginTop = layout.marginTop ?? 0;
135
+ const marginBottom = layout.marginBottom ?? 0;
136
+ switch (position) {
137
+ case "bottom": return {
138
+ x: hitbox.w / 2 - size.width / 2 + marginLeft - marginRight,
139
+ y: hitbox.h / 2 - size.height / 2 + marginBottom - marginTop
140
+ };
141
+ case "center": return {
142
+ x: graphic.centerX - size.width / 2 + marginLeft - marginRight,
143
+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
144
+ };
145
+ case "left": return {
146
+ x: graphic.left - size.width + marginLeft - marginRight,
147
+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
148
+ };
149
+ case "right": return {
150
+ x: graphic.right + marginLeft - marginRight,
151
+ y: graphic.centerY - size.height / 2 + marginTop - marginBottom
152
+ };
153
+ default: return {
154
+ x: graphic.centerX - size.width / 2 + marginLeft - marginRight,
155
+ y: graphic.top - size.height + marginTop - marginBottom
156
+ };
157
+ }
158
+ }
159
+ //#endregion
160
+ export { computeBlockPosition, computeBlockSize, estimateComponentSize, getComponentId, getComponentProps };
161
+
162
+ //# sourceMappingURL=player-components-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"player-components-utils.js","names":[],"sources":["../../src/components/player-components-utils.ts"],"sourcesContent":["export const DEFAULT_HP_BAR_STYLE = { fillColor: '#ef4444' };\nexport const DEFAULT_SP_BAR_STYLE = { fillColor: '#3b82f6' };\n\nconst DEFAULT_CELL_HEIGHT = 16;\nconst DEFAULT_CELL_WIDTH = 32;\n\ntype NumberResolver = (value: any, fallback?: number) => number;\n\nconst defaultToNumber: NumberResolver = (value, fallback = 0) => {\n const num = typeof value === 'number' ? value : parseFloat(value);\n return Number.isFinite(num) ? num : fallback;\n};\n\nexport function getPointBounds(points: any[] = [], toNumber: NumberResolver = defaultToNumber) {\n if (!Array.isArray(points) || points.length < 2) {\n return { width: 1, height: 1 };\n }\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (let i = 0; i < points.length; i += 2) {\n const x = toNumber(points[i], 0);\n const y = toNumber(points[i + 1], 0);\n minX = Math.min(minX, x);\n minY = Math.min(minY, y);\n maxX = Math.max(maxX, x);\n maxY = Math.max(maxY, y);\n }\n\n return {\n width: Math.max(1, maxX - minX),\n height: Math.max(1, maxY - minY)\n };\n}\n\nexport function getComponentId(definition: any) {\n if (!definition) return undefined;\n if (definition.id) return definition.id;\n if (definition.type === 'text') return 'rpg:text';\n if (definition.type === 'hpBar') return 'rpg:hpBar';\n if (definition.type === 'spBar') return 'rpg:spBar';\n if (definition.type === 'bar') return 'rpg:bar';\n if (definition.type === 'shape') return 'rpg:shape';\n if (definition.type === 'image') return 'rpg:image';\n if (definition.type === 'tile') return 'rpg:tile';\n return definition.type;\n}\n\nexport function getComponentProps(definition: any) {\n if (definition.props) return definition.props;\n\n if (definition.type === 'text') {\n return { value: definition.value, style: definition.style };\n }\n if (definition.type === 'hpBar') {\n return { current: '{hp}', max: '{param.maxHp}', style: { ...DEFAULT_HP_BAR_STYLE, ...definition.style }, text: definition.text };\n }\n if (definition.type === 'spBar') {\n return { current: '{sp}', max: '{param.maxSp}', style: { ...DEFAULT_SP_BAR_STYLE, ...definition.style }, text: definition.text };\n }\n if (definition.type === 'bar') {\n return { current: `{${definition.current}}`, max: `{${definition.max}}`, style: definition.style, text: definition.text };\n }\n if (definition.type === 'shape') {\n return definition.value;\n }\n if (definition.type === 'image' || definition.type === 'tile') {\n return { value: definition.value };\n }\n\n return {};\n}\n\nexport function estimateComponentSize(\n definition: any,\n {\n toNumber = defaultToNumber,\n estimateTextWidth = (value: any) => String(value ?? '').length * 8\n }: {\n toNumber?: NumberResolver;\n estimateTextWidth?: (value: any, style?: any) => number;\n } = {}\n) {\n const props = getComponentProps(definition);\n const style = props?.style ?? definition?.style ?? {};\n\n if (definition?.type === 'text' || definition?.id === 'rpg:text') {\n return {\n width: estimateTextWidth(props.value ?? definition.value, style),\n height: toNumber(style.fontSize, 12)\n };\n }\n\n if (definition?.type === 'hpBar' || definition?.type === 'spBar' || definition?.type === 'bar' || definition?.id === 'rpg:hpBar' || definition?.id === 'rpg:spBar' || definition?.id === 'rpg:bar') {\n const barHeight = toNumber(style.height, 8);\n const labelHeight = props.text != null && props.text !== '' ? toNumber(style.fontSize, 10) + 2 : 0;\n return {\n width: toNumber(style.width, 50),\n height: barHeight + labelHeight\n };\n }\n\n if (definition?.type === 'shape' || definition?.id === 'rpg:shape') {\n const shape = props ?? {};\n if (shape.type === 'circle') {\n const radius = toNumber(shape.radius, 8);\n return { width: radius * 2, height: radius * 2 };\n }\n if (shape.type === 'line') {\n return {\n width: Math.max(1, Math.abs(toNumber(shape.x2, 16) - toNumber(shape.x1, 0))),\n height: Math.max(1, Math.abs(toNumber(shape.y2, 0) - toNumber(shape.y1, 0)))\n };\n }\n if (shape.type === 'polygon') {\n return getPointBounds(shape.points, toNumber);\n }\n return {\n width: toNumber(shape.width, 16),\n height: toNumber(shape.height, 16)\n };\n }\n\n return {\n width: toNumber(definition?.props?.width, DEFAULT_CELL_WIDTH),\n height: toNumber(definition?.props?.height, DEFAULT_CELL_HEIGHT)\n };\n}\n\nexport function computeBlockSize({\n position,\n layout = {},\n rowMetrics,\n gap = { row: 0, column: 0 },\n graphic,\n hitbox\n}: {\n position: string;\n layout?: any;\n rowMetrics: Array<{ width: number; height: number; cells: any[] }>;\n gap?: { row: number; column: number };\n graphic: { width: number; height: number };\n hitbox: { w: number; h: number };\n}) {\n const rowGapTotal = Math.max(0, rowMetrics.length - 1) * gap.row;\n const maxColumns = rowMetrics.reduce((max, row) => Math.max(max, row.cells.length), 0);\n const columnGapTotal = Math.max(0, maxColumns - 1) * gap.column;\n const contentWidth = rowMetrics.reduce((max, row) => Math.max(max, row.width), 0) + columnGapTotal;\n const contentHeight = rowMetrics.reduce((sum, row) => sum + row.height, 0) + rowGapTotal;\n const width = layout.width ?? Math.max(contentWidth, position === 'bottom' ? hitbox.w : position === 'top' || position === 'center' ? graphic.width : contentWidth);\n const height = layout.height ?? Math.max(contentHeight, position === 'bottom' ? hitbox.h : position === 'left' || position === 'right' || position === 'center' ? graphic.height : contentHeight);\n\n return { width, height };\n}\n\nexport function computeBlockPosition({\n position,\n size,\n layout = {},\n graphic,\n hitbox\n}: {\n position: string;\n size: { width: number; height: number };\n layout?: any;\n graphic: { left: number; top: number; right: number; centerX: number; centerY: number };\n hitbox: { w: number; h: number };\n}) {\n const marginLeft = layout.marginLeft ?? 0;\n const marginRight = layout.marginRight ?? 0;\n const marginTop = layout.marginTop ?? 0;\n const marginBottom = layout.marginBottom ?? 0;\n\n switch (position) {\n case 'bottom':\n return {\n x: (hitbox.w / 2) - (size.width / 2) + marginLeft - marginRight,\n y: (hitbox.h / 2) - (size.height / 2) + marginBottom - marginTop\n };\n case 'center':\n return {\n x: graphic.centerX - (size.width / 2) + marginLeft - marginRight,\n y: graphic.centerY - (size.height / 2) + marginTop - marginBottom\n };\n case 'left':\n return {\n x: graphic.left - size.width + marginLeft - marginRight,\n y: graphic.centerY - (size.height / 2) + marginTop - marginBottom\n };\n case 'right':\n return {\n x: graphic.right + marginLeft - marginRight,\n y: graphic.centerY - (size.height / 2) + marginTop - marginBottom\n };\n case 'top':\n default:\n return {\n x: graphic.centerX - (size.width / 2) + marginLeft - marginRight,\n y: graphic.top - size.height + marginTop - marginBottom\n };\n }\n}\n"],"mappings":";AAAA,IAAa,uBAAuB,EAAE,WAAW,UAAU;AAC3D,IAAa,uBAAuB,EAAE,WAAW,UAAU;AAE3D,IAAM,sBAAsB;AAC5B,IAAM,qBAAqB;AAI3B,IAAM,mBAAmC,OAAO,WAAW,MAAM;CAC/D,MAAM,MAAM,OAAO,UAAU,WAAW,QAAQ,WAAW,KAAK;CAChE,OAAO,OAAO,SAAS,GAAG,IAAI,MAAM;AACtC;AAEA,SAAgB,eAAe,SAAgB,CAAC,GAAG,WAA2B,iBAAiB;CAC7F,IAAI,CAAC,MAAM,QAAQ,MAAM,KAAK,OAAO,SAAS,GAC5C,OAAO;EAAE,OAAO;EAAG,QAAQ;CAAE;CAG/B,IAAI,OAAO;CACX,IAAI,OAAO;CACX,IAAI,OAAO;CACX,IAAI,OAAO;CAEX,KAAK,IAAI,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;EACzC,MAAM,IAAI,SAAS,OAAO,IAAI,CAAC;EAC/B,MAAM,IAAI,SAAS,OAAO,IAAI,IAAI,CAAC;EACnC,OAAO,KAAK,IAAI,MAAM,CAAC;EACvB,OAAO,KAAK,IAAI,MAAM,CAAC;EACvB,OAAO,KAAK,IAAI,MAAM,CAAC;EACvB,OAAO,KAAK,IAAI,MAAM,CAAC;CACzB;CAEA,OAAO;EACL,OAAO,KAAK,IAAI,GAAG,OAAO,IAAI;EAC9B,QAAQ,KAAK,IAAI,GAAG,OAAO,IAAI;CACjC;AACF;AAEA,SAAgB,eAAe,YAAiB;CAC9C,IAAI,CAAC,YAAY,OAAO,KAAA;CACxB,IAAI,WAAW,IAAI,OAAO,WAAW;CACrC,IAAI,WAAW,SAAS,QAAQ,OAAO;CACvC,IAAI,WAAW,SAAS,SAAS,OAAO;CACxC,IAAI,WAAW,SAAS,SAAS,OAAO;CACxC,IAAI,WAAW,SAAS,OAAO,OAAO;CACtC,IAAI,WAAW,SAAS,SAAS,OAAO;CACxC,IAAI,WAAW,SAAS,SAAS,OAAO;CACxC,IAAI,WAAW,SAAS,QAAQ,OAAO;CACvC,OAAO,WAAW;AACpB;AAEA,SAAgB,kBAAkB,YAAiB;CACjD,IAAI,WAAW,OAAO,OAAO,WAAW;CAExC,IAAI,WAAW,SAAS,QACtB,OAAO;EAAE,OAAO,WAAW;EAAO,OAAO,WAAW;CAAM;CAE5D,IAAI,WAAW,SAAS,SACtB,OAAO;EAAE,SAAS;EAAQ,KAAK;EAAiB,OAAO;GAAE,GAAG;GAAsB,GAAG,WAAW;EAAM;EAAG,MAAM,WAAW;CAAK;CAEjI,IAAI,WAAW,SAAS,SACtB,OAAO;EAAE,SAAS;EAAQ,KAAK;EAAiB,OAAO;GAAE,GAAG;GAAsB,GAAG,WAAW;EAAM;EAAG,MAAM,WAAW;CAAK;CAEjI,IAAI,WAAW,SAAS,OACtB,OAAO;EAAE,SAAS,IAAI,WAAW,QAAQ;EAAI,KAAK,IAAI,WAAW,IAAI;EAAI,OAAO,WAAW;EAAO,MAAM,WAAW;CAAK;CAE1H,IAAI,WAAW,SAAS,SACtB,OAAO,WAAW;CAEpB,IAAI,WAAW,SAAS,WAAW,WAAW,SAAS,QACrD,OAAO,EAAE,OAAO,WAAW,MAAM;CAGnC,OAAO,CAAC;AACV;AAEA,SAAgB,sBACd,YACA,EACE,WAAW,iBACX,qBAAqB,UAAe,OAAO,SAAS,EAAE,EAAE,SAAS,MAI/D,CAAC,GACL;CACA,MAAM,QAAQ,kBAAkB,UAAU;CAC1C,MAAM,QAAQ,OAAO,SAAS,YAAY,SAAS,CAAC;CAEpD,IAAI,YAAY,SAAS,UAAU,YAAY,OAAO,YACpD,OAAO;EACL,OAAO,kBAAkB,MAAM,SAAS,WAAW,OAAO,KAAK;EAC/D,QAAQ,SAAS,MAAM,UAAU,EAAE;CACrC;CAGF,IAAI,YAAY,SAAS,WAAW,YAAY,SAAS,WAAW,YAAY,SAAS,SAAS,YAAY,OAAO,eAAe,YAAY,OAAO,eAAe,YAAY,OAAO,WAAW;EAClM,MAAM,YAAY,SAAS,MAAM,QAAQ,CAAC;EAC1C,MAAM,cAAc,MAAM,QAAQ,QAAQ,MAAM,SAAS,KAAK,SAAS,MAAM,UAAU,EAAE,IAAI,IAAI;EACjG,OAAO;GACL,OAAO,SAAS,MAAM,OAAO,EAAE;GAC/B,QAAQ,YAAY;EACtB;CACF;CAEA,IAAI,YAAY,SAAS,WAAW,YAAY,OAAO,aAAa;EAClE,MAAM,QAAQ,SAAS,CAAC;EACxB,IAAI,MAAM,SAAS,UAAU;GAC3B,MAAM,SAAS,SAAS,MAAM,QAAQ,CAAC;GACvC,OAAO;IAAE,OAAO,SAAS;IAAG,QAAQ,SAAS;GAAE;EACjD;EACA,IAAI,MAAM,SAAS,QACjB,OAAO;GACL,OAAO,KAAK,IAAI,GAAG,KAAK,IAAI,SAAS,MAAM,IAAI,EAAE,IAAI,SAAS,MAAM,IAAI,CAAC,CAAC,CAAC;GAC3E,QAAQ,KAAK,IAAI,GAAG,KAAK,IAAI,SAAS,MAAM,IAAI,CAAC,IAAI,SAAS,MAAM,IAAI,CAAC,CAAC,CAAC;EAC7E;EAEF,IAAI,MAAM,SAAS,WACjB,OAAO,eAAe,MAAM,QAAQ,QAAQ;EAE9C,OAAO;GACL,OAAO,SAAS,MAAM,OAAO,EAAE;GAC/B,QAAQ,SAAS,MAAM,QAAQ,EAAE;EACnC;CACF;CAEA,OAAO;EACL,OAAO,SAAS,YAAY,OAAO,OAAO,kBAAkB;EAC5D,QAAQ,SAAS,YAAY,OAAO,QAAQ,mBAAmB;CACjE;AACF;AAEA,SAAgB,iBAAiB,EAC/B,UACA,SAAS,CAAC,GACV,YACA,MAAM;CAAE,KAAK;CAAG,QAAQ;AAAE,GAC1B,SACA,UAQC;CACD,MAAM,cAAc,KAAK,IAAI,GAAG,WAAW,SAAS,CAAC,IAAI,IAAI;CAC7D,MAAM,aAAa,WAAW,QAAQ,KAAK,QAAQ,KAAK,IAAI,KAAK,IAAI,MAAM,MAAM,GAAG,CAAC;CACrF,MAAM,iBAAiB,KAAK,IAAI,GAAG,aAAa,CAAC,IAAI,IAAI;CACzD,MAAM,eAAe,WAAW,QAAQ,KAAK,QAAQ,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,CAAC,IAAI;CACpF,MAAM,gBAAgB,WAAW,QAAQ,KAAK,QAAQ,MAAM,IAAI,QAAQ,CAAC,IAAI;CAI7E,OAAO;EAAE,OAHK,OAAO,SAAS,KAAK,IAAI,cAAc,aAAa,WAAW,OAAO,IAAI,aAAa,SAAS,aAAa,WAAW,QAAQ,QAAQ,YAAY;EAGlJ,QAFD,OAAO,UAAU,KAAK,IAAI,eAAe,aAAa,WAAW,OAAO,IAAI,aAAa,UAAU,aAAa,WAAW,aAAa,WAAW,QAAQ,SAAS,aAAa;CAEzK;AACzB;AAEA,SAAgB,qBAAqB,EACnC,UACA,MACA,SAAS,CAAC,GACV,SACA,UAOC;CACD,MAAM,aAAa,OAAO,cAAc;CACxC,MAAM,cAAc,OAAO,eAAe;CAC1C,MAAM,YAAY,OAAO,aAAa;CACtC,MAAM,eAAe,OAAO,gBAAgB;CAE5C,QAAQ,UAAR;EACE,KAAK,UACH,OAAO;GACL,GAAI,OAAO,IAAI,IAAM,KAAK,QAAQ,IAAK,aAAa;GACpD,GAAI,OAAO,IAAI,IAAM,KAAK,SAAS,IAAK,eAAe;EACzD;EACF,KAAK,UACH,OAAO;GACL,GAAG,QAAQ,UAAW,KAAK,QAAQ,IAAK,aAAa;GACrD,GAAG,QAAQ,UAAW,KAAK,SAAS,IAAK,YAAY;EACvD;EACF,KAAK,QACH,OAAO;GACL,GAAG,QAAQ,OAAO,KAAK,QAAQ,aAAa;GAC5C,GAAG,QAAQ,UAAW,KAAK,SAAS,IAAK,YAAY;EACvD;EACF,KAAK,SACH,OAAO;GACL,GAAG,QAAQ,QAAQ,aAAa;GAChC,GAAG,QAAQ,UAAW,KAAK,SAAS,IAAK,YAAY;EACvD;EAEF,SACE,OAAO;GACL,GAAG,QAAQ,UAAW,KAAK,QAAQ,IAAK,aAAa;GACrD,GAAG,QAAQ,MAAM,KAAK,SAAS,YAAY;EAC7C;CACJ;AACF"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,188 @@
1
+ import { inject } from "../core/inject.js";
2
+ import { resolveDynamicProps, resolveDynamicValue } from "./dynamics/parse-value.js";
3
+ import { RpgClientEngine } from "../RpgClientEngine.js";
4
+ import { computeBlockPosition, computeBlockSize, estimateComponentSize, getComponentId, getComponentProps } from "./player-components-utils.js";
5
+ import { Container, computed, h, loop, useDefineProps, useProps } from "canvasengine";
6
+ //#region src/components/player-components.ce
7
+ function component($$props) {
8
+ useProps($$props);
9
+ const { object, position, graphicBounds } = useDefineProps($$props)({ position: { default: "top" } });
10
+ const client = inject(RpgClientEngine);
11
+ const warnedComponents = /* @__PURE__ */ new Set();
12
+ const readPosition = computed(() => position?.() ?? "top");
13
+ const componentSource = computed(() => {
14
+ switch (readPosition()) {
15
+ case "bottom": return object.componentsBottom?.();
16
+ case "center": return object.componentsCenter?.();
17
+ case "left": return object.componentsLeft?.();
18
+ case "right": return object.componentsRight?.();
19
+ default: return object.componentsTop?.();
20
+ }
21
+ });
22
+ const componentData = computed(() => {
23
+ const value = componentSource();
24
+ if (!value) return {
25
+ components: [],
26
+ layout: {}
27
+ };
28
+ if (typeof value !== "string") return value;
29
+ try {
30
+ return JSON.parse(value);
31
+ } catch (error) {
32
+ if (typeof process === "undefined" || process.env.NODE_ENV !== "production") console.warn("[RPGJS] Invalid server sprite component payload", error);
33
+ return {
34
+ components: [],
35
+ layout: {}
36
+ };
37
+ }
38
+ });
39
+ const layout = computed(() => componentData()?.layout ?? {});
40
+ const rows = computed(() => componentData()?.components ?? []);
41
+ const hitbox = object.hitbox;
42
+ const toNumber = (value, fallback = 0) => {
43
+ const resolved = resolveDynamicValue(value, object);
44
+ const num = typeof resolved === "number" ? resolved : parseFloat(resolved);
45
+ return Number.isFinite(num) ? num : fallback;
46
+ };
47
+ const estimateTextWidth = (value, style = {}) => {
48
+ const text = String(resolveDynamicValue(value ?? "", object) ?? "");
49
+ const fontSize = toNumber(style.fontSize, 12);
50
+ return Math.max(1, Math.ceil(text.length * fontSize * .6));
51
+ };
52
+ const rowMetrics = computed(() => {
53
+ return rows().map((row) => {
54
+ const cells = row.map((definition) => {
55
+ const intrinsic = estimateComponentSize(definition, {
56
+ toNumber,
57
+ estimateTextWidth
58
+ });
59
+ return {
60
+ definition,
61
+ width: intrinsic.width,
62
+ height: intrinsic.height
63
+ };
64
+ });
65
+ return {
66
+ cells,
67
+ width: cells.reduce((sum, cell) => sum + cell.width, 0),
68
+ height: cells.reduce((max, cell) => Math.max(max, cell.height), 0)
69
+ };
70
+ });
71
+ });
72
+ const gap = computed(() => ({
73
+ row: toNumber(layout().rowGap ?? layout().gap, 0),
74
+ column: toNumber(layout().columnGap ?? layout().gap, 0)
75
+ }));
76
+ const fallbackBounds = computed(() => {
77
+ const box = hitbox();
78
+ const width = box?.w ?? 0;
79
+ const height = box?.h ?? 0;
80
+ return {
81
+ left: 0,
82
+ top: 0,
83
+ right: width,
84
+ bottom: height,
85
+ width,
86
+ height,
87
+ centerX: width / 2,
88
+ centerY: height / 2
89
+ };
90
+ });
91
+ const bounds = computed(() => {
92
+ return (typeof graphicBounds === "function" ? graphicBounds() : void 0) ?? fallbackBounds();
93
+ });
94
+ const blockSize = computed(() => {
95
+ const box = hitbox() ?? {
96
+ w: 0,
97
+ h: 0
98
+ };
99
+ const graphic = bounds();
100
+ return computeBlockSize({
101
+ position: readPosition(),
102
+ layout: layout(),
103
+ rowMetrics: rowMetrics(),
104
+ gap: gap(),
105
+ graphic,
106
+ hitbox: box
107
+ });
108
+ });
109
+ const blockPosition = computed(() => {
110
+ const box = hitbox() ?? {
111
+ w: 0,
112
+ h: 0
113
+ };
114
+ const graphic = bounds();
115
+ return computeBlockPosition({
116
+ position: readPosition(),
117
+ size: blockSize(),
118
+ layout: layout(),
119
+ graphic,
120
+ hitbox: box
121
+ });
122
+ });
123
+ const warnMissingComponent = (id) => {
124
+ if (!id || warnedComponents.has(id)) return;
125
+ if (typeof process !== "undefined" && process.env.NODE_ENV === "production") return;
126
+ warnedComponents.add(id);
127
+ console.warn(`[RPGJS] Server sprite component "${id}" is not registered on the client.`);
128
+ };
129
+ const renderedRows = computed(() => {
130
+ return rowMetrics().map((row) => {
131
+ const entries = [];
132
+ row.cells.forEach((cell) => {
133
+ const definition = cell.definition;
134
+ const id = getComponentId(definition);
135
+ const component = client.getSpriteComponent(id);
136
+ if (!component) {
137
+ warnMissingComponent(id);
138
+ return;
139
+ }
140
+ entries.push({
141
+ component,
142
+ props: resolveDynamicProps(getComponentProps(definition), object),
143
+ width: cell.width,
144
+ height: cell.height
145
+ });
146
+ });
147
+ return {
148
+ height: row.height,
149
+ entries
150
+ };
151
+ });
152
+ });
153
+ return h(Container, {
154
+ x: computed(() => blockPosition().x),
155
+ y: computed(() => blockPosition().y),
156
+ width: computed(() => blockSize().width),
157
+ height: computed(() => blockSize().height),
158
+ minWidth: computed(() => blockSize().width),
159
+ minHeight: computed(() => blockSize().height),
160
+ display: "flex",
161
+ flexDirection: "column",
162
+ justifyContent: "center",
163
+ alignItems: "center",
164
+ rowGap: computed(() => gap().row)
165
+ }, loop(renderedRows, (row) => h(Container, {
166
+ width: "100%",
167
+ height: row.height,
168
+ display: "flex",
169
+ flexDirection: "row",
170
+ justifyContent: "center",
171
+ alignItems: "center",
172
+ columnGap: computed(() => gap().column)
173
+ }, loop(row.entries, (entry) => h(Container, {
174
+ width: entry.width,
175
+ height: entry.height,
176
+ display: "flex",
177
+ justifyContent: "center",
178
+ alignItems: "center"
179
+ }, h(entry.component, {
180
+ object,
181
+ ...entry.props
182
+ }))))));
183
+ }
184
+ var __ce_component = component;
185
+ //#endregion
186
+ export { __ce_component as default };
187
+
188
+ //# sourceMappingURL=player-components.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"player-components.ce.js","names":[],"sources":["../../src/components/player-components.ce"],"sourcesContent":["<Container\n x={blockPosition().x}\n y={blockPosition().y}\n width={blockSize().width}\n height={blockSize().height}\n minWidth={blockSize().width}\n minHeight={blockSize().height}\n display=\"flex\"\n flexDirection=\"column\"\n justifyContent=\"center\"\n alignItems=\"center\"\n rowGap={gap().row}\n>\n @for (row of renderedRows) {\n <Container\n width=\"100%\"\n height={row.height}\n display=\"flex\"\n flexDirection=\"row\"\n justifyContent=\"center\"\n alignItems=\"center\"\n columnGap={gap().column}\n >\n @for (entry of row.entries) {\n <Container\n width={entry.width}\n height={entry.height}\n display=\"flex\"\n justifyContent=\"center\"\n alignItems=\"center\"\n >\n <entry.component object ...entry.props />\n </Container>\n }\n </Container>\n }\n</Container>\n\n<script>\nimport { computed } from \"canvasengine\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { inject } from \"../core/inject\";\nimport { resolveDynamicProps, resolveDynamicValue } from \"./dynamics/parse-value\";\nimport {\n computeBlockPosition,\n computeBlockSize,\n estimateComponentSize,\n getComponentId,\n getComponentProps\n} from \"./player-components-utils\";\n\nconst { object, position, graphicBounds } = defineProps({\n position: {\n default: 'top'\n }\n});\n\nconst client = inject(RpgClientEngine);\nconst warnedComponents = new Set();\n\nconst readPosition = computed(() => position?.() ?? 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[]);\nconst hitbox = object.hitbox;\n\nconst toNumber = (value, fallback = 0) => {\n const resolved = resolveDynamicValue(value, object);\n const num = typeof resolved === 'number' ? resolved : parseFloat(resolved);\n return Number.isFinite(num) ? num : fallback;\n};\n\nconst estimateTextWidth = (value, style = {}) => {\n const text = String(resolveDynamicValue(value ?? '', object) ?? 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