@rpgjs/client 5.0.0-alpha.9 → 5.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +37 -0
- package/LICENSE +19 -0
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/Game/AnimationManager.js +35 -0
- package/dist/Game/AnimationManager.js.map +1 -0
- package/dist/Game/AnimationManager.spec.d.ts +1 -0
- package/dist/Game/Event.d.ts +1 -1
- package/dist/Game/Event.js +12 -0
- package/dist/Game/Event.js.map +1 -0
- package/dist/Game/Map.d.ts +31 -2
- package/dist/Game/Map.js +138 -0
- package/dist/Game/Map.js.map +1 -0
- package/dist/Game/Object.d.ts +189 -0
- package/dist/Game/Object.js +255 -0
- package/dist/Game/Object.js.map +1 -0
- package/dist/Game/Player.d.ts +1 -1
- package/dist/Game/Player.js +12 -0
- package/dist/Game/Player.js.map +1 -0
- package/dist/Gui/Gui.d.ts +192 -7
- package/dist/Gui/Gui.js +475 -0
- package/dist/Gui/Gui.js.map +1 -0
- package/dist/Gui/Gui.spec.d.ts +1 -0
- package/dist/Gui/NotificationManager.d.ts +23 -0
- package/dist/Gui/NotificationManager.js +49 -0
- package/dist/Gui/NotificationManager.js.map +1 -0
- package/dist/Resource.d.ts +97 -0
- package/dist/Resource.js +133 -0
- package/dist/Resource.js.map +1 -0
- package/dist/RpgClient.d.ts +295 -13
- package/dist/RpgClientEngine.d.ts +671 -15
- package/dist/RpgClientEngine.js +1442 -0
- package/dist/RpgClientEngine.js.map +1 -0
- package/dist/Sound.d.ts +199 -0
- package/dist/Sound.js +167 -0
- package/dist/Sound.js.map +1 -0
- package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.130.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +23 -0
- package/dist/components/animations/animation.ce.js.map +1 -0
- package/dist/components/animations/hit.ce.js +64 -0
- package/dist/components/animations/hit.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/animations/index.js +11 -0
- package/dist/components/animations/index.js.map +1 -0
- package/dist/components/character.ce.js +572 -0
- package/dist/components/character.ce.js.map +1 -0
- package/dist/components/dynamics/bar.ce.js +96 -0
- package/dist/components/dynamics/bar.ce.js.map +1 -0
- package/dist/components/dynamics/image.ce.js +23 -0
- package/dist/components/dynamics/image.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +4 -0
- package/dist/components/dynamics/parse-value.js +63 -0
- package/dist/components/dynamics/parse-value.js.map +1 -0
- package/dist/components/dynamics/parse-value.spec.d.ts +1 -0
- package/dist/components/dynamics/shape-utils.d.ts +16 -0
- package/dist/components/dynamics/shape-utils.js +73 -0
- package/dist/components/dynamics/shape-utils.js.map +1 -0
- package/dist/components/dynamics/shape-utils.spec.d.ts +1 -0
- package/dist/components/dynamics/shape.ce.js +83 -0
- package/dist/components/dynamics/shape.ce.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +50 -0
- package/dist/components/dynamics/text.ce.js.map +1 -0
- package/dist/components/gui/box.ce.js +26 -0
- package/dist/components/gui/box.ce.js.map +1 -0
- package/dist/components/gui/dialogbox/index.ce.js +198 -0
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
- package/dist/components/gui/gameover.ce.js +169 -0
- package/dist/components/gui/gameover.ce.js.map +1 -0
- package/dist/components/gui/hud/hud.ce.js +83 -0
- package/dist/components/gui/hud/hud.ce.js.map +1 -0
- package/dist/components/gui/index.d.ts +15 -3
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +427 -0
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/exit-menu.ce.js +55 -0
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/items-menu.ce.js +326 -0
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/main-menu.ce.js +399 -0
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/options-menu.ce.js +49 -0
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/skills-menu.ce.js +102 -0
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
- package/dist/components/gui/mobile/index.d.ts +8 -0
- package/dist/components/gui/mobile/index.js +21 -0
- package/dist/components/gui/mobile/index.js.map +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +79 -0
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
- package/dist/components/gui/notification/notification.ce.js +62 -0
- package/dist/components/gui/notification/notification.ce.js.map +1 -0
- package/dist/components/gui/save-load.ce.js +211 -0
- package/dist/components/gui/save-load.ce.js.map +1 -0
- package/dist/components/gui/shop/shop.ce.js +614 -0
- package/dist/components/gui/shop/shop.ce.js.map +1 -0
- package/dist/components/gui/title-screen.ce.js +164 -0
- package/dist/components/gui/title-screen.ce.js.map +1 -0
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.js +4 -0
- package/dist/components/player-components-utils.d.ts +67 -0
- package/dist/components/player-components-utils.js +162 -0
- package/dist/components/player-components-utils.js.map +1 -0
- package/dist/components/player-components-utils.spec.d.ts +1 -0
- package/dist/components/player-components.ce.js +188 -0
- package/dist/components/player-components.ce.js.map +1 -0
- package/dist/components/prebuilt/hp-bar.ce.js +113 -0
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
- package/dist/components/prebuilt/index.d.ts +19 -0
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +70 -0
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +196 -0
- package/dist/components/scenes/canvas.ce.js.map +1 -0
- package/dist/components/scenes/draw-map.ce.js +79 -0
- package/dist/components/scenes/draw-map.ce.js.map +1 -0
- package/dist/components/scenes/event-layer.ce.js +29 -0
- package/dist/components/scenes/event-layer.ce.js.map +1 -0
- package/dist/core/inject.js +18 -0
- package/dist/core/inject.js.map +1 -0
- package/dist/core/setup.js +16 -0
- package/dist/core/setup.js.map +1 -0
- package/dist/decorators/spritesheet.d.ts +1 -0
- package/dist/decorators/spritesheet.js +11 -0
- package/dist/decorators/spritesheet.js.map +1 -0
- package/dist/index.d.ts +16 -1
- package/dist/index.js +45 -14
- package/dist/module.d.ts +43 -4
- package/dist/module.js +179 -0
- package/dist/module.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js +167 -0
- package/dist/node_modules/.pnpm/@signe_di@3.0.1/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js +239 -0
- package/dist/node_modules/.pnpm/@signe_reactive@3.0.1/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js +13 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/chunk-EUXUH3YW.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js +696 -0
- package/dist/node_modules/.pnpm/@signe_room@3.0.1/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js +44 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js +241 -0
- package/dist/node_modules/.pnpm/@signe_sync@3.0.1/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +115 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +401 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3756 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/animation.js +39 -0
- package/dist/presets/animation.js.map +1 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/faceset.js +51 -0
- package/dist/presets/faceset.js.map +1 -0
- package/dist/presets/icon.d.ts +20 -0
- package/dist/presets/icon.js +15 -0
- package/dist/presets/icon.js.map +1 -0
- package/dist/presets/index.d.ts +123 -0
- package/dist/presets/index.js +17 -0
- package/dist/presets/index.js.map +1 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/presets/lpc.js +98 -0
- package/dist/presets/lpc.js.map +1 -0
- package/dist/presets/rmspritesheet.js +42 -0
- package/dist/presets/rmspritesheet.js.map +1 -0
- package/dist/services/AbstractSocket.d.ts +9 -5
- package/dist/services/AbstractSocket.js +11 -0
- package/dist/services/AbstractSocket.js.map +1 -0
- package/dist/services/keyboardControls.d.ts +15 -0
- package/dist/services/keyboardControls.js +23 -0
- package/dist/services/keyboardControls.js.map +1 -0
- package/dist/services/loadMap.d.ts +6 -0
- package/dist/services/loadMap.js +123 -0
- package/dist/services/loadMap.js.map +1 -0
- package/dist/services/mmorpg.d.ts +21 -9
- package/dist/services/mmorpg.js +136 -0
- package/dist/services/mmorpg.js.map +1 -0
- package/dist/services/save.d.ts +19 -0
- package/dist/services/save.js +77 -0
- package/dist/services/save.js.map +1 -0
- package/dist/services/save.spec.d.ts +1 -0
- package/dist/services/standalone.d.ts +67 -7
- package/dist/services/standalone.js +168 -0
- package/dist/services/standalone.js.map +1 -0
- package/dist/utils/getEntityProp.d.ts +39 -0
- package/dist/utils/getEntityProp.js +53 -0
- package/dist/utils/getEntityProp.js.map +1 -0
- package/dist/utils/getEntityProp.spec.d.ts +1 -0
- package/dist/utils/readPropValue.d.ts +2 -0
- package/dist/utils/readPropValue.js +13 -0
- package/dist/utils/readPropValue.js.map +1 -0
- package/package.json +14 -11
- package/src/Game/AnimationManager.spec.ts +30 -0
- package/src/Game/AnimationManager.ts +33 -0
- package/src/Game/Event.ts +1 -1
- package/src/Game/Map.ts +184 -3
- package/src/Game/Object.ts +409 -14
- package/src/Game/Player.ts +1 -1
- package/src/Gui/Gui.spec.ts +273 -0
- package/src/Gui/Gui.ts +566 -23
- package/src/Gui/NotificationManager.ts +69 -0
- package/src/Resource.ts +149 -0
- package/src/RpgClient.ts +309 -14
- package/src/RpgClientEngine.ts +1790 -63
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +801 -59
- package/src/components/dynamics/bar.ce +87 -0
- package/src/components/dynamics/image.ce +20 -0
- package/src/components/dynamics/parse-value.spec.ts +83 -0
- package/src/components/dynamics/parse-value.ts +154 -0
- package/src/components/dynamics/shape-utils.spec.ts +46 -0
- package/src/components/dynamics/shape-utils.ts +61 -0
- package/src/components/dynamics/shape.ce +89 -0
- package/src/components/dynamics/text.ce +68 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +213 -187
- package/src/components/gui/gameover.ce +158 -0
- package/src/components/gui/hud/hud.ce +61 -0
- package/src/components/gui/index.ts +30 -4
- package/src/components/gui/menu/equip-menu.ce +410 -0
- package/src/components/gui/menu/exit-menu.ce +41 -0
- package/src/components/gui/menu/items-menu.ce +317 -0
- package/src/components/gui/menu/main-menu.ce +294 -0
- package/src/components/gui/menu/options-menu.ce +35 -0
- package/src/components/gui/menu/skills-menu.ce +83 -0
- package/src/components/gui/mobile/index.ts +24 -0
- package/src/components/gui/mobile/mobile.ce +80 -0
- package/src/components/gui/notification/notification.ce +51 -0
- package/src/components/gui/save-load.ce +208 -0
- package/src/components/gui/shop/shop.ce +493 -0
- package/src/components/gui/title-screen.ce +163 -0
- package/src/components/index.ts +3 -0
- package/src/components/player-components-utils.spec.ts +109 -0
- package/src/components/player-components-utils.ts +205 -0
- package/src/components/player-components.ce +221 -0
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +24 -0
- package/src/components/prebuilt/light-halo.ce +148 -0
- package/src/components/scenes/canvas.ce +185 -21
- package/src/components/scenes/draw-map.ce +55 -21
- package/src/components/scenes/event-layer.ce +8 -2
- package/src/components/scenes/transition.ce +60 -0
- package/src/core/setup.ts +2 -2
- package/src/decorators/spritesheet.ts +8 -0
- package/src/index.ts +17 -2
- package/src/module.ts +132 -10
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/icon.ts +17 -0
- package/src/presets/index.ts +9 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/AbstractSocket.ts +10 -2
- package/src/services/keyboardControls.ts +20 -0
- package/src/services/loadMap.ts +3 -1
- package/src/services/mmorpg.ts +106 -12
- package/src/services/save.spec.ts +127 -0
- package/src/services/save.ts +103 -0
- package/src/services/standalone.ts +110 -18
- package/src/utils/getEntityProp.spec.ts +96 -0
- package/src/utils/getEntityProp.ts +88 -0
- package/src/utils/readPropValue.ts +16 -0
- package/vite.config.ts +4 -2
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/dist/index.js.map +0 -1
- package/dist/index10.js +0 -8
- package/dist/index10.js.map +0 -1
- package/dist/index11.js +0 -10
- package/dist/index11.js.map +0 -1
- package/dist/index12.js +0 -8
- package/dist/index12.js.map +0 -1
- package/dist/index13.js +0 -17
- package/dist/index13.js.map +0 -1
- package/dist/index14.js +0 -107
- package/dist/index14.js.map +0 -1
- package/dist/index15.js +0 -50
- package/dist/index15.js.map +0 -1
- package/dist/index16.js +0 -191
- package/dist/index16.js.map +0 -1
- package/dist/index17.js +0 -9
- package/dist/index17.js.map +0 -1
- package/dist/index18.js +0 -387
- package/dist/index18.js.map +0 -1
- package/dist/index19.js +0 -31
- package/dist/index19.js.map +0 -1
- package/dist/index2.js +0 -181
- package/dist/index2.js.map +0 -1
- package/dist/index20.js +0 -24
- package/dist/index20.js.map +0 -1
- package/dist/index21.js +0 -2421
- package/dist/index21.js.map +0 -1
- package/dist/index22.js +0 -114
- package/dist/index22.js.map +0 -1
- package/dist/index23.js +0 -109
- package/dist/index23.js.map +0 -1
- package/dist/index24.js +0 -71
- package/dist/index24.js.map +0 -1
- package/dist/index25.js +0 -21
- package/dist/index25.js.map +0 -1
- package/dist/index26.js +0 -41
- package/dist/index26.js.map +0 -1
- package/dist/index27.js +0 -5
- package/dist/index27.js.map +0 -1
- package/dist/index28.js +0 -322
- package/dist/index28.js.map +0 -1
- package/dist/index29.js +0 -27
- package/dist/index29.js.map +0 -1
- package/dist/index3.js +0 -87
- package/dist/index3.js.map +0 -1
- package/dist/index30.js +0 -11
- package/dist/index30.js.map +0 -1
- package/dist/index31.js +0 -11
- package/dist/index31.js.map +0 -1
- package/dist/index32.js +0 -174
- package/dist/index32.js.map +0 -1
- package/dist/index33.js +0 -501
- package/dist/index33.js.map +0 -1
- package/dist/index34.js +0 -12
- package/dist/index34.js.map +0 -1
- package/dist/index35.js +0 -4403
- package/dist/index35.js.map +0 -1
- package/dist/index36.js +0 -316
- package/dist/index36.js.map +0 -1
- package/dist/index37.js +0 -61
- package/dist/index37.js.map +0 -1
- package/dist/index38.js +0 -20
- package/dist/index38.js.map +0 -1
- package/dist/index39.js +0 -20
- package/dist/index39.js.map +0 -1
- package/dist/index4.js +0 -67
- package/dist/index4.js.map +0 -1
- package/dist/index5.js +0 -16
- package/dist/index5.js.map +0 -1
- package/dist/index6.js +0 -17
- package/dist/index6.js.map +0 -1
- package/dist/index7.js +0 -39
- package/dist/index7.js.map +0 -1
- package/dist/index8.js +0 -108
- package/dist/index8.js.map +0 -1
- package/dist/index9.js +0 -76
- package/dist/index9.js.map +0 -1
- package/src/Game/EffectManager.ts +0 -20
- package/src/components/gui/dialogbox/itemMenu.ce +0 -23
- package/src/components/gui/dialogbox/selection.ce +0 -67
- /package/src/components/{effects → animations}/hit.ce +0 -0
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import { inject } from "../../../core/inject.js";
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import { Button, Container, Joystick, h, mount, signal, useDefineProps, useProps } from "canvasengine";
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//#region src/components/gui/mobile/mobile.ce
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backgroundColor: {
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color: "#ffffff"
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}
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45
|
+
}
|
|
46
|
+
}), h(Button, {
|
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47
|
+
text: "B",
|
|
48
|
+
shape: "circle",
|
|
49
|
+
width: 70,
|
|
50
|
+
height: 70,
|
|
51
|
+
controls: controlsInstance,
|
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52
|
+
controlName: "back",
|
|
53
|
+
style: {
|
|
54
|
+
backgroundColor: {
|
|
55
|
+
normal: "#e74c3c",
|
|
56
|
+
hover: "#c0392b",
|
|
57
|
+
pressed: "#a93226",
|
|
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|
+
disabled: "#7f8c8d"
|
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|
+
},
|
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|
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text: {
|
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|
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fontSize: 24,
|
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fontFamily: "Arial Bold",
|
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|
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color: "#ffffff"
|
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|
+
}
|
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65
|
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}
|
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|
+
})])), h(Container, {
|
|
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|
+
margin: 100,
|
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68
|
+
alignItems: "flex-end"
|
|
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|
+
}, h(Container, null, h(Joystick, {
|
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|
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controls: controlsInstance,
|
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outerColor: "#34495e",
|
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innerColor: "#3498db"
|
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|
+
})))]);
|
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|
+
}
|
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75
|
+
var __ce_component = component;
|
|
76
|
+
//#endregion
|
|
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export { __ce_component as default };
|
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//# sourceMappingURL=mobile.ce.js.map
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@@ -0,0 +1 @@
|
|
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1
|
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{"version":3,"file":"mobile.ce.js","names":[],"sources":["../../../../src/components/gui/mobile/mobile.ce"],"sourcesContent":["<Container justifyContent=\"space-between\" alignItems=\"flex-end\" width=\"100%\" height=\"100%\">\n <!-- Gamepad buttons A and B (left side) -->\n <Container justifyContent=\"flex-start\" alignItems=\"flex-end\" gap={20}>\n <Container display=\"flex\" direction=\"column\" gap={20} margin={50}>\n <!-- Button B (top) -->\n \n <!-- Button A (bottom) -->\n <Button \n text=\"A\"\n shape=\"circle\"\n width={70}\n height={70}\n controls={controlsInstance}\n controlName=\"action\"\n style={{\n backgroundColor: {\n normal: \"#2ecc71\",\n hover: \"#27ae60\",\n pressed: \"#229954\",\n disabled: \"#7f8c8d\"\n },\n text: {\n fontSize: 24,\n fontFamily: \"Arial Bold\",\n color: \"#ffffff\"\n }\n }}\n />\n\n <Button \n text=\"B\"\n shape=\"circle\"\n width={70}\n height={70}\n controls={controlsInstance}\n controlName=\"back\"\n style={{\n backgroundColor: {\n normal: \"#e74c3c\",\n hover: \"#c0392b\",\n pressed: \"#a93226\",\n disabled: \"#7f8c8d\"\n },\n text: {\n fontSize: 24,\n fontFamily: \"Arial Bold\",\n color: \"#ffffff\"\n }\n }}\n />\n\n </Container>\n </Container>\n \n <Container margin={100} alignItems=\"flex-end\">\n <Container>\n <Joystick \n controls={controlsInstance}\n outerColor=\"#34495e\"\n innerColor=\"#3498db\"\n />\n </Container>\n </Container>\n</Container>\n\n<script>\n import { signal, mount } from 'canvasengine'\n import { Button } from 'canvasengine'\n import { inject } from '../../../core/inject'\n import { RpgClientEngine } from '../../../RpgClientEngine'\n import { Direction } from '@rpgjs/common'\n\n\n const controlsInstance = signal(null)\n\n mount((element) => {\n const control = inject('KeyboardControls')\n controlsInstance.set(control)\n })\n</script>"],"mappings":";;;AASM,SAAS,UAAQ,SAAM;CACN,SAAE,OAAA;CACC,eAAA,OAAA;CAClB,MAAM,mBAAY,OAAA,IAAgB;CAC1C,OAAO,YAAS;EACZ,MAAM,UAAM,OAAO,kBAAA;EACnB,iBAAgB,IAAA,OAAA;CACpB,CAAC;CAEO,OADY,EAAE,WAAW;EAAA,gBAAO;EAAA,YAAA;EAAA,OAAA;EAAA,QAAA;CAAA,GAAA,CAAA,EAAA,WAAA;EAAA,gBAAA;EAAA,YAAA;EAAA,KAAA;CAAA,GAAA,EAAA,WAAA;EAAA,SAAA;EAAA,WAAA;EAAA,KAAA;EAAA,QAAA;CAAA,GAAA,CAAA,EAAA,QAAA;EAAA,MAAA;EAAA,OAAA;EAAA,OAAA;EAAA,QAAA;EAAA,UAAA;EAAA,aAAA;EAAA,OAAA;GAAA,iBAAA;IAAA,QAAA;IAAA,OAAA;IAAA,SAAA;IAAA,UAAA;GAAA;GAAA,MAAA;IAAA,UAAA;IAAA,YAAA;IAAA,OAAA;GAAA;EAAA;CAAA,CAAA,GAAA,EAAA,QAAA;EAAA,MAAA;EAAA,OAAA;EAAA,OAAA;EAAA,QAAA;EAAA,UAAA;EAAA,aAAA;EAAA,OAAA;GAAA,iBAAA;IAAA,QAAA;IAAA,OAAA;IAAA,SAAA;IAAA,UAAA;GAAA;GAAA,MAAA;IAAA,UAAA;IAAA,YAAA;IAAA,OAAA;GAAA;EAAA;CAAA,CAAA,CAAA,CAAA,CAAA,GAAA,EAAA,WAAA;EAAA,QAAA;EAAA,YAAA;CAAA,GAAA,EAAA,WAAA,MAAA,EAAA,UAAA;EAAA,UAAA;EAAA,YAAA;EAAA,YAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CACrB;AACb;AAEA,IAAM,iBAEF"}
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import { inject } from "../../../core/inject.js";
|
|
2
|
+
import { RpgClientEngine } from "../../../RpgClientEngine.js";
|
|
3
|
+
import { DOMContainer, DOMElement, DOMSprite, computed, cond, effect, h, loop, useDefineProps, useProps } from "canvasengine";
|
|
4
|
+
//#region src/components/gui/notification/notification.ce
|
|
5
|
+
if (typeof document !== "undefined") {
|
|
6
|
+
let styleElement = document.getElementById("ce-style--home-runner-work-RPG-JS-RPG-JS-packages-client-src-components-gui-notification-notification-ce");
|
|
7
|
+
if (!styleElement) {
|
|
8
|
+
styleElement = document.createElement("style");
|
|
9
|
+
styleElement.id = "ce-style--home-runner-work-RPG-JS-RPG-JS-packages-client-src-components-gui-notification-notification-ce";
|
|
10
|
+
document.head.appendChild(styleElement);
|
|
11
|
+
}
|
|
12
|
+
styleElement.textContent = ".notification {\n pointer-events: none !important;\n }";
|
|
13
|
+
}
|
|
14
|
+
function component($$props) {
|
|
15
|
+
useProps($$props);
|
|
16
|
+
useDefineProps($$props);
|
|
17
|
+
const engine = inject(RpgClientEngine);
|
|
18
|
+
const notifications = computed(() => engine.notificationManager.stack());
|
|
19
|
+
const iconSheet = (iconId) => ({
|
|
20
|
+
definition: engine.getSpriteSheet(iconId),
|
|
21
|
+
playing: "default"
|
|
22
|
+
});
|
|
23
|
+
effect(() => {
|
|
24
|
+
const list = notifications();
|
|
25
|
+
const rowHeight = 68;
|
|
26
|
+
list.forEach((notif, index) => {
|
|
27
|
+
notif.layoutY.set(index * rowHeight);
|
|
28
|
+
});
|
|
29
|
+
});
|
|
30
|
+
const notificationStyle = (notif) => ({
|
|
31
|
+
opacity: notif.opacity(),
|
|
32
|
+
transform: `translateY(${notif.layoutY() + notif.offset()}px)`
|
|
33
|
+
});
|
|
34
|
+
return h(DOMContainer, {
|
|
35
|
+
width: "100%",
|
|
36
|
+
height: "100%",
|
|
37
|
+
zIndex: 100,
|
|
38
|
+
attrs: { class: "notification" }
|
|
39
|
+
}, h(DOMElement, {
|
|
40
|
+
element: "div",
|
|
41
|
+
attrs: { class: "rpg-ui-notifications" }
|
|
42
|
+
}, loop(notifications, (notif, index) => h(DOMElement, {
|
|
43
|
+
element: "div",
|
|
44
|
+
attrs: {
|
|
45
|
+
class: "rpg-ui-notification",
|
|
46
|
+
"data-type": computed(() => notif.type || "info"),
|
|
47
|
+
style: computed(() => notificationStyle(notif))
|
|
48
|
+
}
|
|
49
|
+
}, [cond(notif.icon, () => h(DOMElement, {
|
|
50
|
+
element: "div",
|
|
51
|
+
attrs: { class: "rpg-ui-notification-icon" }
|
|
52
|
+
}, h(DOMSprite, { sheet: computed(() => iconSheet(notif.icon)) }))), h(DOMElement, {
|
|
53
|
+
element: "div",
|
|
54
|
+
attrs: { class: "rpg-ui-notification-message" },
|
|
55
|
+
textContent: notif.message
|
|
56
|
+
})]))));
|
|
57
|
+
}
|
|
58
|
+
var __ce_component = component;
|
|
59
|
+
//#endregion
|
|
60
|
+
export { __ce_component as default };
|
|
61
|
+
|
|
62
|
+
//# sourceMappingURL=notification.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"notification.ce.js","names":[],"sources":["../../../../src/components/gui/notification/notification.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" zIndex={100} class=\"notification\">\n <div class=\"rpg-ui-notifications\">\n @for ((notif,index) of notifications) {\n <div\n class=\"rpg-ui-notification\"\n data-type={notif.type || \"info\"}\n style={notificationStyle(notif)}\n >\n @if (notif.icon) {\n <div class=\"rpg-ui-notification-icon\">\n <DOMSprite sheet={iconSheet(notif.icon)} />\n </div>\n }\n <div class=\"rpg-ui-notification-message\">{notif.message}</div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<style>\n .notification {\n pointer-events: none !important;\n }\n</style>\n\n<script>\n import { effect, computed } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const notifications = computed(() => engine.notificationManager.stack());\n\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n });\n\n effect(() => {\n const list = notifications();\n const rowHeight = 68;\n list.forEach((notif, index) => {\n notif.layoutY.set(index * rowHeight);\n });\n });\n\n const notificationStyle = (notif) => ({\n opacity: notif.opacity(),\n transform: `translateY(${notif.layoutY() + notif.offset()}px)`\n });\n</script>\n"],"mappings":";;;;AAUA,IAAI,OAAO,aAAa,aAAW;CACjC,IAAI,eAAe,SAAI,eAAA,0GAAA;CACvB,IAAI,CAAC,cAAS;EACZ,eAAa,SAAW,cAAO,OAAa;EAC5C,aAAa,KAAA;EACb,SAAI,KAAA,YAAA,YAAA;CACN;CACA,aAAY,cAAA;;AAGT,SAAA,UAAa,SAAA;CACK,SAAO,OAAS;CACnC,eAAA,OAAA;CACG,MAAA,SAAA,OAAA,eAAA;;CAEP,MAAC,aAAM,YAAA;EACH,YAAS,OAAQ,eAAiB,MAAA;EAClC,SAAS;CACb;;EAEI,MAAM,OAAO,cAAS;EACtB,MAAM,YAAA;;GAEN,MAAM,QAAY,IAAC,QAAW,SAAC;EAC/B,CAAC;CACL,CAAC;CACD,MAAM,qBAAA,WAAA;;EAEF,WAAW,cAAE,MAAA,QAAA,IAAA,MAAA,OAAA,EAAA;CACjB;CAEQ,OADM,EAAA,cAAc;EAAA,OAAA;EAAA,QAAA;EAAA,QAAA;EAAA,OAAA,EAAA,OAAA,eAAA;CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,uBAAA;CAAA,GAAA,KAAA,gBAAA,OAAA,UAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,aAAA,eAAA,MAAA,QAAA,MAAA;GAAA,OAAA,eAAA,kBAAA,KAAA,CAAA;EAAA;CAAA,GAAA,CAAA,KAAA,MAAA,YAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2BAAA;CAAA,GAAA,EAAA,WAAA,EAAA,OAAA,eAAA,UAAA,MAAA,IAAA,CAAA,EAAA,CAAA,CAAA,CAAA,GAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,8BAAA;EAAA,aAAA,MAAA;CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CACf;AACP;AAEA,IAAA,iBAEI"}
|
|
@@ -0,0 +1,211 @@
|
|
|
1
|
+
import { inject } from "../../core/inject.js";
|
|
2
|
+
import { SaveClientService } from "../../services/save.js";
|
|
3
|
+
import { RpgGui } from "../../Gui/Gui.js";
|
|
4
|
+
import { RpgClientEngine } from "../../RpgClientEngine.js";
|
|
5
|
+
import { DOMContainer, DOMElement, Navigation, computed, cond, createTabindexNavigator, h, loop, mount, signal, useDefineProps, useProps } from "canvasengine";
|
|
6
|
+
import { PrebuiltGui } from "@rpgjs/common";
|
|
7
|
+
//#region src/components/gui/save-load.ce
|
|
8
|
+
function component($$props) {
|
|
9
|
+
useProps($$props);
|
|
10
|
+
const defineProps = useDefineProps($$props);
|
|
11
|
+
const engine = inject(RpgClientEngine);
|
|
12
|
+
const saveClient = inject(SaveClientService);
|
|
13
|
+
const gui = inject(RpgGui);
|
|
14
|
+
const keyboardControls = engine.globalConfig.keyboardControls;
|
|
15
|
+
const selectedSlot = signal(0);
|
|
16
|
+
const DEFAULT_SLOTS = 4;
|
|
17
|
+
const defaultSlots = () => Array.from({ length: DEFAULT_SLOTS }, () => null);
|
|
18
|
+
const localSlots = signal(defaultSlots());
|
|
19
|
+
const { data, onFinish } = defineProps();
|
|
20
|
+
const title = computed(() => data().mode === "save" ? "Save Game" : "Load Game");
|
|
21
|
+
const subtitle = computed(() => data().mode === "save" ? "Choose a slot to overwrite or create." : "Select a slot to load your progress.");
|
|
22
|
+
const slotsValue = computed(() => localSlots());
|
|
23
|
+
const displaySlots = computed(() => {
|
|
24
|
+
const slots = slotsValue();
|
|
25
|
+
const items = slots.map((slot, index) => ({
|
|
26
|
+
kind: "slot",
|
|
27
|
+
slot,
|
|
28
|
+
slotIndex: index,
|
|
29
|
+
label: `Slot ${index + 1}`,
|
|
30
|
+
readonly: false
|
|
31
|
+
}));
|
|
32
|
+
if (!data().showAutoSlot) return items;
|
|
33
|
+
const index = typeof data().autoSlotIndex === "number" ? data().autoSlotIndex : 0;
|
|
34
|
+
const autoSlot = slots[index] ?? null;
|
|
35
|
+
const readonly = data().mode === "save";
|
|
36
|
+
return [{
|
|
37
|
+
kind: "auto",
|
|
38
|
+
slot: autoSlot,
|
|
39
|
+
slotIndex: index,
|
|
40
|
+
label: data().autoSlotLabel || "Auto Save",
|
|
41
|
+
readonly
|
|
42
|
+
}, ...items];
|
|
43
|
+
});
|
|
44
|
+
const nav = createTabindexNavigator(selectedSlot, { count: () => displaySlots().length }, "wrap");
|
|
45
|
+
const canSelect = (item) => {
|
|
46
|
+
if (item.readonly) return false;
|
|
47
|
+
if (data().mode === "load" && !item.slot) return false;
|
|
48
|
+
return true;
|
|
49
|
+
};
|
|
50
|
+
const normalizeSlotValue = (value) => {
|
|
51
|
+
if (!value) return null;
|
|
52
|
+
if (typeof value === "string") try {
|
|
53
|
+
return JSON.parse(value);
|
|
54
|
+
} catch {
|
|
55
|
+
return null;
|
|
56
|
+
}
|
|
57
|
+
return value;
|
|
58
|
+
};
|
|
59
|
+
const normalizeSlots = (list) => {
|
|
60
|
+
if (Array.isArray(list)) {
|
|
61
|
+
const length = Math.max(list.length, DEFAULT_SLOTS);
|
|
62
|
+
return Array.from({ length }, (_, index) => normalizeSlotValue(list[index]));
|
|
63
|
+
}
|
|
64
|
+
if (!list || typeof list !== "object") return defaultSlots();
|
|
65
|
+
const keys = Object.keys(list).filter((key) => /^\d+$/.test(key));
|
|
66
|
+
const indices = keys.map((key) => Number(key)).filter((index) => index >= 0);
|
|
67
|
+
const maxIndex = indices.length ? Math.max(...indices) : -1;
|
|
68
|
+
const length = Math.max(maxIndex + 1, DEFAULT_SLOTS);
|
|
69
|
+
const slots = Array.from({ length }, () => null);
|
|
70
|
+
keys.forEach((key) => {
|
|
71
|
+
const index = Number(key);
|
|
72
|
+
if (index < 0 || index >= length) return;
|
|
73
|
+
slots[index] = normalizeSlotValue(list[key]);
|
|
74
|
+
});
|
|
75
|
+
return slots;
|
|
76
|
+
};
|
|
77
|
+
const refreshSlots = async () => {
|
|
78
|
+
try {
|
|
79
|
+
const list = await saveClient.listSlots();
|
|
80
|
+
localSlots.set(normalizeSlots(list));
|
|
81
|
+
} catch (err) {
|
|
82
|
+
localSlots.set(defaultSlots());
|
|
83
|
+
}
|
|
84
|
+
};
|
|
85
|
+
const triggerSelect = async (displayIndex) => {
|
|
86
|
+
const item = displaySlots()[displayIndex];
|
|
87
|
+
if (!item) return;
|
|
88
|
+
if (!canSelect(item)) return;
|
|
89
|
+
const action = data().mode === "save" ? "save" : "load";
|
|
90
|
+
if (action === "save") {
|
|
91
|
+
await saveClient.saveSlot(item.slotIndex);
|
|
92
|
+
await refreshSlots();
|
|
93
|
+
}
|
|
94
|
+
if (action === "load") await saveClient.loadSlot(item.slotIndex);
|
|
95
|
+
setTimeout(() => {
|
|
96
|
+
if (onFinish) onFinish();
|
|
97
|
+
gui.hide(PrebuiltGui.Save);
|
|
98
|
+
gui.hide(PrebuiltGui.TitleScreen);
|
|
99
|
+
}, 50);
|
|
100
|
+
};
|
|
101
|
+
function selectSlot(index) {
|
|
102
|
+
return function() {
|
|
103
|
+
selectedSlot.set(index);
|
|
104
|
+
triggerSelect(index);
|
|
105
|
+
};
|
|
106
|
+
}
|
|
107
|
+
const controls = signal({
|
|
108
|
+
up: {
|
|
109
|
+
repeat: true,
|
|
110
|
+
bind: keyboardControls.up,
|
|
111
|
+
throttle: 150,
|
|
112
|
+
keyDown() {
|
|
113
|
+
nav.next(-1);
|
|
114
|
+
}
|
|
115
|
+
},
|
|
116
|
+
down: {
|
|
117
|
+
repeat: true,
|
|
118
|
+
bind: keyboardControls.down,
|
|
119
|
+
throttle: 150,
|
|
120
|
+
keyDown() {
|
|
121
|
+
nav.next(1);
|
|
122
|
+
}
|
|
123
|
+
},
|
|
124
|
+
action: {
|
|
125
|
+
bind: keyboardControls.action,
|
|
126
|
+
keyDown() {
|
|
127
|
+
triggerSelect(selectedSlot());
|
|
128
|
+
}
|
|
129
|
+
},
|
|
130
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escape: {
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bind: keyboardControls.escape,
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keyDown() {
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if (onFinish) onFinish();
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gui.hide(PrebuiltGui.Save);
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}
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},
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gamepad: { enabled: true }
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});
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mount((element) => {
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refreshSlots();
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});
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return h(DOMContainer, {
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width: "100%",
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height: "100%"
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}, h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-save-load rpg-anim-fade-in" }
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148
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+
}, [h(DOMElement, {
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149
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element: "div",
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150
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+
attrs: { class: "rpg-ui-save-load-header" }
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151
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}, [h(DOMElement, {
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element: "div",
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153
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attrs: { class: "rpg-ui-save-load-title" },
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textContent: computed(() => title())
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155
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}), h(DOMElement, {
|
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156
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element: "div",
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157
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attrs: { class: "rpg-ui-save-load-subtitle" },
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158
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+
textContent: computed(() => subtitle())
|
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159
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+
})]), h(Navigation, {
|
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160
|
+
tabindex: selectedSlot,
|
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161
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+
controls
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162
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+
}, h(DOMElement, {
|
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163
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+
element: "div",
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164
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+
attrs: { class: "rpg-ui-save-load-list" }
|
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165
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+
}, loop(displaySlots, (item, displayIndex) => h(DOMElement, {
|
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166
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+
element: "div",
|
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167
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+
attrs: {
|
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168
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+
class: ["rpg-ui-save-load-slot", computed(() => ({ active: selectedSlot() === displayIndex }))],
|
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169
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+
tabindex: displayIndex,
|
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170
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+
"data-slot-index": displayIndex,
|
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171
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+
click: selectSlot(displayIndex)
|
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172
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+
}
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173
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+
}, [h(DOMElement, {
|
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174
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+
element: "div",
|
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175
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+
attrs: { class: "rpg-ui-save-load-slot-index" },
|
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176
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+
textContent: item.label
|
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177
|
+
}), cond(item.slot, () => h(DOMElement, {
|
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178
|
+
element: "div",
|
|
179
|
+
attrs: { class: "rpg-ui-save-load-slot-meta" }
|
|
180
|
+
}, [
|
|
181
|
+
h(DOMElement, {
|
|
182
|
+
element: "div",
|
|
183
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
184
|
+
textContent: "Level: " + item.slot.level
|
|
185
|
+
}),
|
|
186
|
+
h(DOMElement, {
|
|
187
|
+
element: "div",
|
|
188
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
189
|
+
textContent: "Exp: " + item.slot.exp
|
|
190
|
+
}),
|
|
191
|
+
h(DOMElement, {
|
|
192
|
+
element: "div",
|
|
193
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
194
|
+
textContent: "Map: " + item.slot.map
|
|
195
|
+
}),
|
|
196
|
+
h(DOMElement, {
|
|
197
|
+
element: "div",
|
|
198
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
199
|
+
textContent: "Date: " + item.slot.date
|
|
200
|
+
})
|
|
201
|
+
]), () => h(DOMElement, {
|
|
202
|
+
element: "div",
|
|
203
|
+
attrs: { class: "rpg-ui-save-load-slot-empty" },
|
|
204
|
+
textContent: "Empty Slot"
|
|
205
|
+
}))]))))]));
|
|
206
|
+
}
|
|
207
|
+
var __ce_component = component;
|
|
208
|
+
//#endregion
|
|
209
|
+
export { __ce_component as default };
|
|
210
|
+
|
|
211
|
+
//# sourceMappingURL=save-load.ce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"save-load.ce.js","names":[],"sources":["../../../src/components/gui/save-load.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-save-load rpg-anim-fade-in\">\n <div class=\"rpg-ui-save-load-header\">\n <div class=\"rpg-ui-save-load-title\">{title()}</div>\n <div class=\"rpg-ui-save-load-subtitle\">{subtitle()}</div>\n </div>\n <Navigation tabindex={selectedSlot} controls={controls}>\n <div class=\"rpg-ui-save-load-list\">\n @for ((item,displayIndex) of displaySlots) {\n <div\n class=\"rpg-ui-save-load-slot\"\n class={{active: selectedSlot() === displayIndex}}\n tabindex={displayIndex}\n data-slot-index={displayIndex}\n click={selectSlot(displayIndex)}\n >\n <div class=\"rpg-ui-save-load-slot-index\">{item.label}</div>\n @if (item.slot) {\n <div class=\"rpg-ui-save-load-slot-meta\">\n <div class=\"rpg-ui-save-load-slot-line\">Level: {item.slot.level ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Exp: {item.slot.exp ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Map: {item.slot.map ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Date: {item.slot.date ?? \"-\"}</div>\n </div>\n }\n @else {\n <div class=\"rpg-ui-save-load-slot-empty\">Empty Slot</div>\n }\n </div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { SaveClientService } from \"../../services/save\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const saveClient = inject(SaveClientService);\n const gui = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSlot = signal(0);\n const DEFAULT_SLOTS = 4;\n const defaultSlots = () => Array.from({ length: DEFAULT_SLOTS }, () => null);\n const localSlots = signal(defaultSlots());\n\n const { data, onFinish } = defineProps();\n\n const title = computed(() => data().mode === \"save\" ? \"Save Game\" : \"Load Game\");\n const subtitle = computed(() => data().mode === \"save\"\n ? \"Choose a slot to overwrite or create.\"\n : \"Select a slot to load your progress.\"\n );\n\n const slotsValue = computed(() => localSlots());\n const displaySlots = computed(() => {\n const slots = slotsValue();\n const items = slots.map((slot, index) => ({\n kind: \"slot\",\n slot,\n slotIndex: index,\n label: `Slot ${index + 1}`,\n readonly: false\n }));\n if (!data().showAutoSlot) return items;\n const index = typeof data().autoSlotIndex === \"number\" ? data().autoSlotIndex : 0;\n const autoSlot = slots[index] ?? null;\n const readonly = data().mode === \"save\";\n return [\n {\n kind: \"auto\",\n slot: autoSlot,\n slotIndex: index,\n label: data().autoSlotLabel || \"Auto Save\",\n readonly\n },\n ...items\n ];\n });\n const nav = createTabindexNavigator(selectedSlot, { count: () => displaySlots().length }, \"wrap\");\n\n const canSelect = (item) => {\n if (item.readonly) return false;\n if (data().mode === \"load\" && !item.slot) return false;\n return true;\n };\n\n const normalizeSlotValue = (value) => {\n if (!value) return null;\n if (typeof value === \"string\") {\n try {\n return JSON.parse(value);\n } catch {\n return null;\n }\n }\n return value;\n };\n\n const normalizeSlots = (list) => {\n if (Array.isArray(list)) {\n const length = Math.max(list.length, DEFAULT_SLOTS);\n return Array.from({ length }, (_, index) => normalizeSlotValue(list[index]));\n }\n if (!list || typeof list !== \"object\") {\n return defaultSlots();\n }\n const keys = Object.keys(list).filter((key) => /^\\d+$/.test(key));\n const indices = keys.map((key) => Number(key)).filter((index) => index >= 0);\n const maxIndex = indices.length ? Math.max(...indices) : -1;\n const length = Math.max(maxIndex + 1, DEFAULT_SLOTS);\n const slots = Array.from({ length }, () => null);\n keys.forEach((key) => {\n const index = Number(key);\n if (index < 0 || index >= length) return;\n slots[index] = normalizeSlotValue(list[key]);\n });\n return slots;\n };\n\n const hasProvidedSlots = (list) => {\n if (Array.isArray(list)) return list.length > 0;\n return !!(list && typeof list === \"object\" && Object.keys(list).length > 0);\n };\n\n const refreshSlots = async () => {\n try {\n const list = await saveClient.listSlots();\n localSlots.set(normalizeSlots(list));\n } catch (err) {\n localSlots.set(defaultSlots());\n }\n };\n\n const triggerSelect = async (displayIndex) => {\n const list = displaySlots();\n const item = list[displayIndex];\n if (!item) return;\n if (!canSelect(item)) return;\n const action = data().mode === \"save\" ? \"save\" : \"load\";\n if (action === \"save\") {\n await saveClient.saveSlot(item.slotIndex);\n await refreshSlots();\n }\n if (action === \"load\") {\n await saveClient.loadSlot(item.slotIndex);\n }\n setTimeout(() => {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n gui.hide(PrebuiltGui.TitleScreen);\n }, 50);\n\n };\n\n function selectSlot(index) {\n return function() {\n selectedSlot.set(index);\n triggerSelect(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedSlot());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n refreshSlots();\n 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