@rpgjs/client 5.0.0-alpha.43 → 5.0.0-alpha.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/dist/Game/AnimationManager.js +25 -24
  2. package/dist/Game/AnimationManager.js.map +1 -1
  3. package/dist/Game/Event.js +11 -10
  4. package/dist/Game/Event.js.map +1 -1
  5. package/dist/Game/Map.js +78 -94
  6. package/dist/Game/Map.js.map +1 -1
  7. package/dist/Game/Object.js +182 -216
  8. package/dist/Game/Object.js.map +1 -1
  9. package/dist/Game/Player.js +11 -10
  10. package/dist/Game/Player.js.map +1 -1
  11. package/dist/Gui/Gui.js +440 -473
  12. package/dist/Gui/Gui.js.map +1 -1
  13. package/dist/Gui/NotificationManager.js +48 -50
  14. package/dist/Gui/NotificationManager.js.map +1 -1
  15. package/dist/Resource.js +132 -113
  16. package/dist/Resource.js.map +1 -1
  17. package/dist/RpgClientEngine.js +1333 -1486
  18. package/dist/RpgClientEngine.js.map +1 -1
  19. package/dist/Sound.js +162 -92
  20. package/dist/Sound.js.map +1 -1
  21. package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorate.js +9 -0
  22. package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorateMetadata.js +6 -0
  23. package/dist/components/animations/animation.ce.js +22 -19
  24. package/dist/components/animations/animation.ce.js.map +1 -1
  25. package/dist/components/animations/hit.ce.js +67 -68
  26. package/dist/components/animations/hit.ce.js.map +1 -1
  27. package/dist/components/animations/index.js +9 -8
  28. package/dist/components/animations/index.js.map +1 -1
  29. package/dist/components/character.ce.js +390 -314
  30. package/dist/components/character.ce.js.map +1 -1
  31. package/dist/components/dynamics/parse-value.js +42 -52
  32. package/dist/components/dynamics/parse-value.js.map +1 -1
  33. package/dist/components/dynamics/text.ce.js +71 -139
  34. package/dist/components/dynamics/text.ce.js.map +1 -1
  35. package/dist/components/gui/box.ce.js +26 -25
  36. package/dist/components/gui/box.ce.js.map +1 -1
  37. package/dist/components/gui/dialogbox/index.ce.js +202 -149
  38. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  39. package/dist/components/gui/gameover.ce.js +190 -138
  40. package/dist/components/gui/gameover.ce.js.map +1 -1
  41. package/dist/components/gui/hud/hud.ce.js +90 -33
  42. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  43. package/dist/components/gui/index.js +14 -0
  44. package/dist/components/gui/menu/equip-menu.ce.js +478 -346
  45. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  46. package/dist/components/gui/menu/exit-menu.ce.js +52 -33
  47. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  48. package/dist/components/gui/menu/items-menu.ce.js +341 -226
  49. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  50. package/dist/components/gui/menu/main-menu.ce.js +414 -205
  51. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  52. package/dist/components/gui/menu/options-menu.ce.js +46 -26
  53. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  54. package/dist/components/gui/menu/skills-menu.ce.js +104 -50
  55. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  56. package/dist/components/gui/mobile/index.js +18 -21
  57. package/dist/components/gui/mobile/index.js.map +1 -1
  58. package/dist/components/gui/mobile/mobile.ce.js +76 -15
  59. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  60. package/dist/components/gui/notification/notification.ce.js +62 -36
  61. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  62. package/dist/components/gui/save-load.ce.js +386 -239
  63. package/dist/components/gui/save-load.ce.js.map +1 -1
  64. package/dist/components/gui/shop/shop.ce.js +649 -319
  65. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  66. package/dist/components/gui/title-screen.ce.js +187 -145
  67. package/dist/components/gui/title-screen.ce.js.map +1 -1
  68. package/dist/components/index.js +4 -0
  69. package/dist/components/prebuilt/hp-bar.ce.js +114 -104
  70. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  71. package/dist/components/prebuilt/index.js +2 -0
  72. package/dist/components/prebuilt/light-halo.ce.js +92 -74
  73. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  74. package/dist/components/scenes/canvas.ce.js +58 -42
  75. package/dist/components/scenes/canvas.ce.js.map +1 -1
  76. package/dist/components/scenes/draw-map.ce.js +87 -64
  77. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  78. package/dist/components/scenes/event-layer.ce.js +26 -16
  79. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  80. package/dist/core/inject.js +11 -10
  81. package/dist/core/inject.js.map +1 -1
  82. package/dist/core/setup.js +13 -13
  83. package/dist/core/setup.js.map +1 -1
  84. package/dist/index.js +44 -41
  85. package/dist/module.js +169 -168
  86. package/dist/module.js.map +1 -1
  87. package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js +209 -298
  88. package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js.map +1 -1
  89. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +430 -507
  90. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -1
  91. package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js +2062 -2571
  92. package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js.map +1 -1
  93. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +8 -3
  94. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -1
  95. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js +78 -101
  96. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js.map +1 -1
  97. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js +264 -401
  98. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js.map +1 -1
  99. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +9 -7
  100. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -1
  101. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +106 -165
  102. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
  103. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +361 -461
  104. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  105. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  106. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3633 -4280
  107. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  108. package/dist/presets/animation.js +37 -25
  109. package/dist/presets/animation.js.map +1 -1
  110. package/dist/presets/faceset.js +49 -22
  111. package/dist/presets/faceset.js.map +1 -1
  112. package/dist/presets/icon.js +13 -13
  113. package/dist/presets/icon.js.map +1 -1
  114. package/dist/presets/index.js +15 -14
  115. package/dist/presets/index.js.map +1 -1
  116. package/dist/presets/lpc.js +96 -93
  117. package/dist/presets/lpc.js.map +1 -1
  118. package/dist/presets/rmspritesheet.js +40 -39
  119. package/dist/presets/rmspritesheet.js.map +1 -1
  120. package/dist/services/AbstractSocket.js +10 -8
  121. package/dist/services/AbstractSocket.js.map +1 -1
  122. package/dist/services/keyboardControls.js +20 -18
  123. package/dist/services/keyboardControls.js.map +1 -1
  124. package/dist/services/loadMap.js +120 -36
  125. package/dist/services/loadMap.js.map +1 -1
  126. package/dist/services/mmorpg.js +128 -136
  127. package/dist/services/mmorpg.js.map +1 -1
  128. package/dist/services/save.js +74 -66
  129. package/dist/services/save.js.map +1 -1
  130. package/dist/services/standalone.js +165 -167
  131. package/dist/services/standalone.js.map +1 -1
  132. package/dist/utils/getEntityProp.js +49 -51
  133. package/dist/utils/getEntityProp.js.map +1 -1
  134. package/package.json +8 -8
  135. package/src/components/character.ce +1 -1
  136. package/src/components/scenes/draw-map.ce +3 -1
  137. package/dist/index.js.map +0 -1
package/dist/module.js CHANGED
@@ -1,175 +1,176 @@
1
- import { provideModules, findModules } from '@rpgjs/common';
2
- import { inject } from './node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js';
3
- import { RpgGui } from './Gui/Gui.js';
4
- import { getSoundMetadata } from './Sound.js';
5
-
1
+ import { inject } from "./node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js";
2
+ import { RpgGui } from "./Gui/Gui.js";
3
+ import { getSoundMetadata } from "./Sound.js";
4
+ import { findModules, provideModules } from "@rpgjs/common";
5
+ //#region src/module.ts
6
+ /**
7
+ * Provides client modules configuration to Dependency Injection
8
+ *
9
+ * This function accepts an array of client modules that can be either:
10
+ * - Objects implementing the RpgClient interface
11
+ * - Classes decorated with the @RpgModule decorator (which will be instantiated)
12
+ *
13
+ * @param modules - Array of client modules (objects or classes)
14
+ * @returns FactoryProvider configuration for DI
15
+ * @example
16
+ * ```ts
17
+ * // Using an object
18
+ * provideClientModules([
19
+ * {
20
+ * engine: {
21
+ * onConnected(engine) {
22
+ * console.log('Client connected')
23
+ * }
24
+ * }
25
+ * }
26
+ * ])
27
+ *
28
+ * // Using a decorated class
29
+ * @RpgModule<RpgClient>({
30
+ * engine: {
31
+ * onStart(engine) {
32
+ * console.log('Client started')
33
+ * }
34
+ * }
35
+ * })
36
+ * class MyClientModule {}
37
+ *
38
+ * provideClientModules([MyClientModule])
39
+ * ```
40
+ */
6
41
  function provideClientModules(modules) {
7
- return provideModules(modules, "client", (modules2, context) => {
8
- const mainModuleClient = findModules(context, "Client");
9
- modules2 = [...mainModuleClient, ...modules2];
10
- modules2 = modules2.map((module) => {
11
- if (typeof module === "function") {
12
- const instance = new module();
13
- const moduleObj = {};
14
- for (const key in instance) {
15
- moduleObj[key] = instance[key];
16
- }
17
- module = moduleObj;
18
- }
19
- if ("client" in module) {
20
- module = module.client;
21
- }
22
- if (module.spritesheets) {
23
- const spritesheets = [...module.spritesheets];
24
- module.spritesheets = {
25
- load: (engine) => {
26
- spritesheets.forEach((spritesheet) => {
27
- engine.addSpriteSheet(spritesheet);
28
- });
29
- }
30
- };
31
- }
32
- if (module.spritesheetResolver) {
33
- const resolver = module.spritesheetResolver;
34
- module.spritesheetResolver = {
35
- load: (engine) => {
36
- engine.setSpritesheetResolver(resolver);
37
- }
38
- };
39
- }
40
- if (module.sounds) {
41
- const sounds = [...module.sounds];
42
- module.sounds = {
43
- load: (engine) => {
44
- sounds.forEach((sound) => {
45
- if (typeof sound === "function" || sound && sound.constructor && sound.constructor !== Object) {
46
- const metadata = getSoundMetadata(sound);
47
- if (metadata) {
48
- if (metadata.id && metadata.sound) {
49
- engine.addSound({
50
- id: metadata.id,
51
- src: metadata.sound,
52
- loop: metadata.loop,
53
- volume: metadata.volume
54
- });
55
- }
56
- if (metadata.sounds) {
57
- Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {
58
- engine.addSound({
59
- id: soundId,
60
- src: soundSrc,
61
- loop: metadata.loop,
62
- volume: metadata.volume
63
- });
64
- });
65
- }
66
- } else {
67
- engine.addSound(sound);
68
- }
69
- } else {
70
- engine.addSound(sound);
71
- }
72
- });
73
- }
74
- };
75
- }
76
- if (module.soundResolver) {
77
- const resolver = module.soundResolver;
78
- module.soundResolver = {
79
- load: (engine) => {
80
- engine.setSoundResolver(resolver);
81
- }
82
- };
83
- }
84
- if (module.gui) {
85
- const gui = [...module.gui];
86
- module.gui = {
87
- load: (engine) => {
88
- const guiService = inject(engine.context, RpgGui);
89
- gui.forEach((gui2) => {
90
- guiService.add(gui2);
91
- });
92
- }
93
- };
94
- }
95
- if (module.componentAnimations) {
96
- const componentAnimations = [...module.componentAnimations];
97
- module.componentAnimations = {
98
- load: (engine) => {
99
- componentAnimations.forEach((componentAnimation) => {
100
- engine.addComponentAnimation(componentAnimation);
101
- });
102
- }
103
- };
104
- }
105
- if (module.transitions) {
106
- const transitions = [...module.transitions];
107
- module.transitions = {
108
- load: (engine) => {
109
- const guiService = inject(engine.context, RpgGui);
110
- transitions.forEach((transition) => {
111
- guiService.add({
112
- name: transition.id,
113
- component: transition.component,
114
- data: transition.props || {}
115
- });
116
- });
117
- }
118
- };
119
- }
120
- if (module.particles) {
121
- const particles = [...module.particles];
122
- module.particles = {
123
- load: (engine) => {
124
- particles.forEach((particle) => {
125
- engine.addParticle(particle);
126
- });
127
- }
128
- };
129
- }
130
- if (module.sprite) {
131
- const sprite = { ...module.sprite };
132
- module.sprite = {
133
- ...sprite,
134
- load: (engine) => {
135
- if (sprite.componentsBehind) {
136
- sprite.componentsBehind.forEach((component) => {
137
- engine.addSpriteComponentBehind(component);
138
- });
139
- }
140
- if (sprite.componentsInFront) {
141
- sprite.componentsInFront.forEach((component) => {
142
- engine.addSpriteComponentInFront(component);
143
- });
144
- }
145
- }
146
- };
147
- }
148
- return module;
149
- });
150
- return modules2;
151
- });
42
+ return provideModules(modules, "client", (modules, context) => {
43
+ modules = [...findModules(context, "Client"), ...modules];
44
+ modules = modules.map((module) => {
45
+ if (typeof module === "function") {
46
+ const instance = new module();
47
+ const moduleObj = {};
48
+ for (const key in instance) moduleObj[key] = instance[key];
49
+ module = moduleObj;
50
+ }
51
+ if ("client" in module) module = module.client;
52
+ if (module.spritesheets) {
53
+ const spritesheets = [...module.spritesheets];
54
+ module.spritesheets = { load: (engine) => {
55
+ spritesheets.forEach((spritesheet) => {
56
+ engine.addSpriteSheet(spritesheet);
57
+ });
58
+ } };
59
+ }
60
+ if (module.spritesheetResolver) {
61
+ const resolver = module.spritesheetResolver;
62
+ module.spritesheetResolver = { load: (engine) => {
63
+ engine.setSpritesheetResolver(resolver);
64
+ } };
65
+ }
66
+ if (module.sounds) {
67
+ const sounds = [...module.sounds];
68
+ module.sounds = { load: (engine) => {
69
+ sounds.forEach((sound) => {
70
+ if (typeof sound === "function" || sound && sound.constructor && sound.constructor !== Object) {
71
+ const metadata = getSoundMetadata(sound);
72
+ if (metadata) {
73
+ if (metadata.id && metadata.sound) engine.addSound({
74
+ id: metadata.id,
75
+ src: metadata.sound,
76
+ loop: metadata.loop,
77
+ volume: metadata.volume
78
+ });
79
+ if (metadata.sounds) Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {
80
+ engine.addSound({
81
+ id: soundId,
82
+ src: soundSrc,
83
+ loop: metadata.loop,
84
+ volume: metadata.volume
85
+ });
86
+ });
87
+ } else engine.addSound(sound);
88
+ } else engine.addSound(sound);
89
+ });
90
+ } };
91
+ }
92
+ if (module.soundResolver) {
93
+ const resolver = module.soundResolver;
94
+ module.soundResolver = { load: (engine) => {
95
+ engine.setSoundResolver(resolver);
96
+ } };
97
+ }
98
+ if (module.gui) {
99
+ const gui = [...module.gui];
100
+ module.gui = { load: (engine) => {
101
+ const guiService = inject(engine.context, RpgGui);
102
+ gui.forEach((gui) => {
103
+ guiService.add(gui);
104
+ });
105
+ } };
106
+ }
107
+ if (module.componentAnimations) {
108
+ const componentAnimations = [...module.componentAnimations];
109
+ module.componentAnimations = { load: (engine) => {
110
+ componentAnimations.forEach((componentAnimation) => {
111
+ engine.addComponentAnimation(componentAnimation);
112
+ });
113
+ } };
114
+ }
115
+ if (module.transitions) {
116
+ const transitions = [...module.transitions];
117
+ module.transitions = { load: (engine) => {
118
+ const guiService = inject(engine.context, RpgGui);
119
+ transitions.forEach((transition) => {
120
+ guiService.add({
121
+ name: transition.id,
122
+ component: transition.component,
123
+ data: transition.props || {}
124
+ });
125
+ });
126
+ } };
127
+ }
128
+ if (module.particles) {
129
+ const particles = [...module.particles];
130
+ module.particles = { load: (engine) => {
131
+ particles.forEach((particle) => {
132
+ engine.addParticle(particle);
133
+ });
134
+ } };
135
+ }
136
+ if (module.sprite) {
137
+ const sprite = { ...module.sprite };
138
+ module.sprite = {
139
+ ...sprite,
140
+ load: (engine) => {
141
+ if (sprite.componentsBehind) sprite.componentsBehind.forEach((component) => {
142
+ engine.addSpriteComponentBehind(component);
143
+ });
144
+ if (sprite.componentsInFront) sprite.componentsInFront.forEach((component) => {
145
+ engine.addSpriteComponentInFront(component);
146
+ });
147
+ }
148
+ };
149
+ }
150
+ return module;
151
+ });
152
+ return modules;
153
+ });
152
154
  }
153
- const GlobalConfigToken = "GlobalConfigToken";
155
+ var GlobalConfigToken = "GlobalConfigToken";
154
156
  function provideGlobalConfig(config) {
155
- return {
156
- provide: GlobalConfigToken,
157
- useValue: config ?? {}
158
- };
157
+ return {
158
+ provide: GlobalConfigToken,
159
+ useValue: config ?? {}
160
+ };
159
161
  }
160
162
  function provideClientGlobalConfig(config = {}) {
161
- if (!config.keyboardControls) {
162
- config.keyboardControls = {
163
- up: "up",
164
- down: "down",
165
- left: "left",
166
- right: "right",
167
- action: "space",
168
- escape: "escape"
169
- };
170
- }
171
- return provideGlobalConfig(config);
163
+ if (!config.keyboardControls) config.keyboardControls = {
164
+ up: "up",
165
+ down: "down",
166
+ left: "left",
167
+ right: "right",
168
+ action: "space",
169
+ escape: "escape"
170
+ };
171
+ return provideGlobalConfig(config);
172
172
  }
173
-
173
+ //#endregion
174
174
  export { GlobalConfigToken, provideClientGlobalConfig, provideClientModules, provideGlobalConfig };
175
- //# sourceMappingURL=module.js.map
175
+
176
+ //# sourceMappingURL=module.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"module.js","sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const instance = new module() as any;\n // Copy all enumerable properties (including from prototype) to a plain object\n const moduleObj: any = {};\n for (const key in instance) {\n moduleObj[key] = instance[key];\n }\n module = moduleObj;\n }\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound && sound.constructor && sound.constructor !== Object)) {\n const metadata = getSoundMetadata(sound);\n if (metadata) {\n // Handle single sound\n if (metadata.id && metadata.sound) {\n engine.addSound({\n id: metadata.id,\n src: metadata.sound,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n }\n // Handle multiple sounds\n if (metadata.sounds) {\n Object.entries(metadata.sounds).forEach(([soundId, soundSrc]) => {\n engine.addSound({\n id: soundId,\n src: soundSrc,\n loop: metadata.loop,\n volume: metadata.volume,\n });\n });\n }\n } else {\n // Not a decorated class, treat as regular sound object\n engine.addSound(sound);\n }\n } else {\n // Regular sound object\n engine.addSound(sound);\n }\n });\n },\n };\n }\n if (module.soundResolver) {\n const resolver = module.soundResolver;\n module.soundResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSoundResolver(resolver);\n },\n };\n }\n if (module.gui) {\n const gui = [...module.gui];\n module.gui = {\n load: (engine: 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+ {"version":3,"file":"module.js","names":[],"sources":["../src/module.ts"],"sourcesContent":["import { findModules, provideModules } from \"@rpgjs/common\";\nimport { FactoryProvider } from \"@signe/di\";\nimport { RpgClientEngine } from \"./RpgClientEngine\";\nimport { RpgClient } from \"./RpgClient\";\nimport { inject } from \"@signe/di\";\nimport { RpgGui } from \"./Gui/Gui\";\nimport { getSoundMetadata } from \"./Sound\";\n\n/**\n * Type for client modules that can be either:\n * - An object implementing RpgClient interface\n * - A class decorated with @RpgModule decorator\n */\nexport type RpgClientModule = RpgClient | (new () => any);\n\n/**\n * Provides client modules configuration to Dependency Injection\n * \n * This function accepts an array of client modules that can be either:\n * - Objects implementing the RpgClient interface\n * - Classes decorated with the @RpgModule decorator (which will be instantiated)\n * \n * @param modules - Array of client modules (objects or classes)\n * @returns FactoryProvider configuration for DI\n * @example\n * ```ts\n * // Using an object\n * provideClientModules([\n * {\n * engine: {\n * onConnected(engine) {\n * console.log('Client connected')\n * }\n * }\n * }\n * ])\n * \n * // Using a decorated class\n * @RpgModule<RpgClient>({\n * engine: {\n * onStart(engine) {\n * console.log('Client started')\n * }\n * }\n * })\n * class MyClientModule {}\n * \n * provideClientModules([MyClientModule])\n * ```\n */\nexport function provideClientModules(modules: RpgClientModule[]): FactoryProvider {\n return provideModules(modules, \"client\", (modules, context) => {\n const mainModuleClient = findModules(context, 'Client')\n modules = [...mainModuleClient, ...modules]\n modules = modules.map((module) => {\n // If module is a class (constructor function), instantiate it\n // The RpgModule decorator adds properties to the prototype, which will be accessible via the instance\n if (typeof module === 'function') {\n const instance = new module() as any;\n // Copy all enumerable properties (including from prototype) to a plain object\n const moduleObj: any = {};\n for (const key in instance) {\n moduleObj[key] = instance[key];\n }\n module = moduleObj;\n }\n if ('client' in module) {\n module = module.client as any;\n }\n if (module.spritesheets) {\n const spritesheets = [...module.spritesheets];\n module.spritesheets = {\n load: (engine: RpgClientEngine) => {\n spritesheets.forEach((spritesheet) => {\n engine.addSpriteSheet(spritesheet);\n });\n },\n };\n }\n if (module.spritesheetResolver) {\n const resolver = module.spritesheetResolver;\n module.spritesheetResolver = {\n load: (engine: RpgClientEngine) => {\n engine.setSpritesheetResolver(resolver);\n },\n };\n }\n if (module.sounds) {\n const sounds = [...module.sounds];\n module.sounds = {\n load: (engine: RpgClientEngine) => {\n sounds.forEach((sound) => {\n // Check if it's a class decorated with @Sound\n if (typeof sound === 'function' || (sound 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