@rpgjs/client 5.0.0-alpha.43 → 5.0.0-alpha.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.js +25 -24
- package/dist/Game/AnimationManager.js.map +1 -1
- package/dist/Game/Event.js +11 -10
- package/dist/Game/Event.js.map +1 -1
- package/dist/Game/Map.js +78 -94
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.js +182 -216
- package/dist/Game/Object.js.map +1 -1
- package/dist/Game/Player.js +11 -10
- package/dist/Game/Player.js.map +1 -1
- package/dist/Gui/Gui.js +440 -473
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/Gui/NotificationManager.js +48 -50
- package/dist/Gui/NotificationManager.js.map +1 -1
- package/dist/Resource.js +132 -113
- package/dist/Resource.js.map +1 -1
- package/dist/RpgClientEngine.js +1333 -1486
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/Sound.js +162 -92
- package/dist/Sound.js.map +1 -1
- package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +22 -19
- package/dist/components/animations/animation.ce.js.map +1 -1
- package/dist/components/animations/hit.ce.js +67 -68
- package/dist/components/animations/hit.ce.js.map +1 -1
- package/dist/components/animations/index.js +9 -8
- package/dist/components/animations/index.js.map +1 -1
- package/dist/components/character.ce.js +390 -314
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/parse-value.js +42 -52
- package/dist/components/dynamics/parse-value.js.map +1 -1
- package/dist/components/dynamics/text.ce.js +71 -139
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/gui/box.ce.js +26 -25
- package/dist/components/gui/box.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +202 -149
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +190 -138
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js +90 -33
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +478 -346
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +52 -33
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +341 -226
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +414 -205
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +46 -26
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +104 -50
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/mobile/index.js +18 -21
- package/dist/components/gui/mobile/index.js.map +1 -1
- package/dist/components/gui/mobile/mobile.ce.js +76 -15
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +62 -36
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +386 -239
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +649 -319
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +187 -145
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/index.js +4 -0
- package/dist/components/prebuilt/hp-bar.ce.js +114 -104
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +92 -74
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
- package/dist/components/scenes/canvas.ce.js +58 -42
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +87 -64
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/components/scenes/event-layer.ce.js +26 -16
- package/dist/components/scenes/event-layer.ce.js.map +1 -1
- package/dist/core/inject.js +11 -10
- package/dist/core/inject.js.map +1 -1
- package/dist/core/setup.js +13 -13
- package/dist/core/setup.js.map +1 -1
- package/dist/index.js +44 -41
- package/dist/module.js +169 -168
- package/dist/module.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js +209 -298
- package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +430 -507
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js +2062 -2571
- package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +8 -3
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js +78 -101
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js +264 -401
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +9 -7
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +106 -165
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +361 -461
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3633 -4280
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
- package/dist/presets/animation.js +37 -25
- package/dist/presets/animation.js.map +1 -1
- package/dist/presets/faceset.js +49 -22
- package/dist/presets/faceset.js.map +1 -1
- package/dist/presets/icon.js +13 -13
- package/dist/presets/icon.js.map +1 -1
- package/dist/presets/index.js +15 -14
- package/dist/presets/index.js.map +1 -1
- package/dist/presets/lpc.js +96 -93
- package/dist/presets/lpc.js.map +1 -1
- package/dist/presets/rmspritesheet.js +40 -39
- package/dist/presets/rmspritesheet.js.map +1 -1
- package/dist/services/AbstractSocket.js +10 -8
- package/dist/services/AbstractSocket.js.map +1 -1
- package/dist/services/keyboardControls.js +20 -18
- package/dist/services/keyboardControls.js.map +1 -1
- package/dist/services/loadMap.js +120 -36
- package/dist/services/loadMap.js.map +1 -1
- package/dist/services/mmorpg.js +128 -136
- package/dist/services/mmorpg.js.map +1 -1
- package/dist/services/save.js +74 -66
- package/dist/services/save.js.map +1 -1
- package/dist/services/standalone.js +165 -167
- package/dist/services/standalone.js.map +1 -1
- package/dist/utils/getEntityProp.js +49 -51
- package/dist/utils/getEntityProp.js.map +1 -1
- package/package.json +8 -8
- package/src/components/character.ce +1 -1
- package/src/components/scenes/draw-map.ce +3 -1
- package/dist/index.js.map +0 -1
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import component$1 from "../save-load.ce.js";
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import component$2 from "./items-menu.ce.js";
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import component$3 from "./skills-menu.ce.js";
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import component$4 from "./equip-menu.ce.js";
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import component$5 from "./options-menu.ce.js";
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import { RpgClientEngine } from "../../../RpgClientEngine.js";
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import { DOMContainer, DOMElement, computed, cond, effect, h, loop, mount, signal, useDefineProps, useProps } from "canvasengine";
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import { delay } from "@rpgjs/common";
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//#region src/components/gui/menu/main-menu.ce
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var _a = defineProps(), data = _a.data, onFinish = _a.onFinish, onInteraction = _a.onInteraction, _b = data(), menus = _b.menus;
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_b.items;
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{
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id: "skills",
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label: "Skills"
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{
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id: "equip",
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label: "Equip"
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label: "Save"
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{
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id: "exit",
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];
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var menuEntries = computed(function() {
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var saveOverlay = signal(false);
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effect(function() {
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var moveMenu = function(delta) {
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openMenu();
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view.set(entry.id);
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var goBack = function() {
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delay(function() {
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view.set("menu");
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var closeSaveOverlay = function() {
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view.set("menu");
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});
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};
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var confirmExit = function() {
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if (onInteraction) onInteraction("exit");
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};
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var hp = getEntityProp(currentPlayer, "hp");
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var hpMax = getEntityProp(currentPlayer, "params.maxHp");
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var sp = getEntityProp(currentPlayer, "sp");
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var spMax = getEntityProp(currentPlayer, "params.maxSp");
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var level = getEntityProp(currentPlayer, "level");
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var exp = getEntityProp(currentPlayer, "exp");
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var gold = getEntityProp(currentPlayer, "gold");
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var expForNextlevel = computed(function() {
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|
+
return data().expForNextlevel || 0;
|
|
141
|
+
});
|
|
142
|
+
var hpPercent = computed(function() {
|
|
143
|
+
var max = hpMax() || 1;
|
|
144
|
+
return "".concat(Math.max(0, Math.min(100, hp() / max * 100)), "%");
|
|
145
|
+
});
|
|
146
|
+
var spPercent = computed(function() {
|
|
147
|
+
var max = spMax() || 1;
|
|
148
|
+
return "".concat(Math.max(0, Math.min(100, sp() / max * 100)), "%");
|
|
149
|
+
});
|
|
150
|
+
var expPercent = computed(function() {
|
|
151
|
+
var max = expForNextlevel() || 1;
|
|
152
|
+
return "".concat(Math.max(0, Math.min(100, exp() / max * 100)), "%");
|
|
153
|
+
});
|
|
154
|
+
var paramsList = computed(function() {
|
|
155
|
+
return [
|
|
156
|
+
{
|
|
157
|
+
label: "ATK",
|
|
158
|
+
value: data().playerStats.atk
|
|
159
|
+
},
|
|
160
|
+
{
|
|
161
|
+
label: "PDEF",
|
|
162
|
+
value: data().playerStats.pdef
|
|
163
|
+
},
|
|
164
|
+
{
|
|
165
|
+
label: "SDEF",
|
|
166
|
+
value: data().playerStats.sdef
|
|
167
|
+
},
|
|
168
|
+
{
|
|
169
|
+
label: "STR",
|
|
170
|
+
value: data().playerStats.str
|
|
171
|
+
},
|
|
172
|
+
{
|
|
173
|
+
label: "DEX",
|
|
174
|
+
value: data().playerStats.dex
|
|
175
|
+
},
|
|
176
|
+
{
|
|
177
|
+
label: "INT",
|
|
178
|
+
value: data().playerStats.int
|
|
179
|
+
},
|
|
180
|
+
{
|
|
181
|
+
label: "AGI",
|
|
182
|
+
value: data().playerStats.agi
|
|
183
|
+
}
|
|
184
|
+
];
|
|
185
|
+
});
|
|
186
|
+
var menuControls = signal({
|
|
187
|
+
up: {
|
|
188
|
+
repeat: true,
|
|
189
|
+
bind: keyboardControls.up,
|
|
190
|
+
throttle: 150,
|
|
191
|
+
keyDown: function() {
|
|
192
|
+
if (saveOverlay()) return;
|
|
193
|
+
if (view() !== "menu") return;
|
|
194
|
+
moveMenu(-1);
|
|
195
|
+
}
|
|
196
|
+
},
|
|
197
|
+
down: {
|
|
198
|
+
repeat: true,
|
|
199
|
+
bind: keyboardControls.down,
|
|
200
|
+
throttle: 150,
|
|
201
|
+
keyDown: function() {
|
|
202
|
+
if (saveOverlay()) return;
|
|
203
|
+
if (view() !== "menu") return;
|
|
204
|
+
moveMenu(1);
|
|
205
|
+
}
|
|
206
|
+
},
|
|
207
|
+
action: {
|
|
208
|
+
bind: keyboardControls.action,
|
|
209
|
+
keyDown: function() {
|
|
210
|
+
if (saveOverlay()) return;
|
|
211
|
+
if (view() !== "menu") return;
|
|
212
|
+
openMenu();
|
|
213
|
+
}
|
|
214
|
+
},
|
|
215
|
+
escape: {
|
|
216
|
+
bind: keyboardControls.escape,
|
|
217
|
+
keyDown: function() {
|
|
218
|
+
if (saveOverlay()) return;
|
|
219
|
+
if (view() !== "menu") {
|
|
220
|
+
goBack();
|
|
221
|
+
return;
|
|
222
|
+
}
|
|
223
|
+
onFinish();
|
|
224
|
+
}
|
|
225
|
+
},
|
|
226
|
+
gamepad: { enabled: true }
|
|
227
|
+
});
|
|
228
|
+
mount(function(element) {
|
|
229
|
+
engine.gamePause.set(true);
|
|
230
|
+
return function() {
|
|
231
|
+
delay(function() {
|
|
232
|
+
engine.stopProcessingInput = false;
|
|
233
|
+
engine.gamePause.set(false);
|
|
234
|
+
});
|
|
235
|
+
};
|
|
236
|
+
});
|
|
237
|
+
return h(DOMContainer, {
|
|
238
|
+
width: "100%",
|
|
239
|
+
height: "100%",
|
|
240
|
+
controls: menuControls
|
|
241
|
+
}, h(DOMElement, {
|
|
242
|
+
element: "div",
|
|
243
|
+
attrs: { class: "rpg-ui-main-menu rpg-anim-fade-in" }
|
|
244
|
+
}, [h(DOMElement, {
|
|
245
|
+
element: "div",
|
|
246
|
+
attrs: { class: "rpg-ui-main-menu-layout" }
|
|
247
|
+
}, [h(DOMElement, {
|
|
248
|
+
element: "div",
|
|
249
|
+
attrs: { class: "rpg-ui-main-menu-left rpg-ui-menu rpg-ui-panel" }
|
|
250
|
+
}, [h(DOMElement, {
|
|
251
|
+
element: "div",
|
|
252
|
+
attrs: { class: "rpg-ui-menu-header" },
|
|
253
|
+
textContent: "Menu"
|
|
254
|
+
}), h(DOMElement, {
|
|
255
|
+
element: "div",
|
|
256
|
+
attrs: { class: "rpg-ui-main-menu-list" }
|
|
257
|
+
}, loop(menuEntries(), (entry, index) => h(DOMElement, {
|
|
258
|
+
element: "div",
|
|
259
|
+
attrs: {
|
|
260
|
+
class: ["rpg-ui-menu-item", computed(() => ({ disabled: isMenuDisabled(entry) }))],
|
|
261
|
+
"data-selected": computed(() => selectedMenu() === index ? "true" : "false"),
|
|
262
|
+
tabindex: index,
|
|
263
|
+
click: selectMenu(index)
|
|
264
|
+
},
|
|
265
|
+
textContent: entry.label
|
|
266
|
+
})))]), h(DOMElement, {
|
|
267
|
+
element: "div",
|
|
268
|
+
attrs: { class: "rpg-ui-main-menu-right" }
|
|
269
|
+
}, [
|
|
270
|
+
cond(computed(() => view() === "menu"), () => h(DOMElement, {
|
|
271
|
+
element: "div",
|
|
272
|
+
attrs: { class: "rpg-ui-panel" }
|
|
273
|
+
}, [
|
|
274
|
+
h(DOMElement, {
|
|
275
|
+
element: "div",
|
|
276
|
+
attrs: { class: "rpg-ui-main-menu-section-title" },
|
|
277
|
+
textContent: "Status"
|
|
278
|
+
}),
|
|
279
|
+
h(DOMElement, {
|
|
280
|
+
element: "div",
|
|
281
|
+
attrs: { class: "rpg-ui-main-menu-status-card" }
|
|
282
|
+
}, [
|
|
283
|
+
h(DOMElement, {
|
|
284
|
+
element: "div",
|
|
285
|
+
attrs: { class: "rpg-ui-main-menu-status-block" }
|
|
286
|
+
}, [h(DOMElement, {
|
|
287
|
+
element: "div",
|
|
288
|
+
attrs: { class: "rpg-ui-main-menu-status-label" },
|
|
289
|
+
textContent: "Level"
|
|
290
|
+
}), h(DOMElement, {
|
|
291
|
+
element: "div",
|
|
292
|
+
attrs: { class: "rpg-ui-main-menu-status-value" },
|
|
293
|
+
textContent: computed(() => level())
|
|
294
|
+
})]),
|
|
295
|
+
h(DOMElement, {
|
|
296
|
+
element: "div",
|
|
297
|
+
attrs: { class: "rpg-ui-main-menu-status-block" }
|
|
298
|
+
}, [h(DOMElement, {
|
|
299
|
+
element: "div",
|
|
300
|
+
attrs: { class: "rpg-ui-main-menu-status-label" },
|
|
301
|
+
textContent: "Gold"
|
|
302
|
+
}), h(DOMElement, {
|
|
303
|
+
element: "div",
|
|
304
|
+
attrs: { class: "rpg-ui-main-menu-status-value" },
|
|
305
|
+
textContent: computed(() => gold())
|
|
306
|
+
})]),
|
|
307
|
+
h(DOMElement, {
|
|
308
|
+
element: "div",
|
|
309
|
+
attrs: { class: "rpg-ui-main-menu-status-block" }
|
|
310
|
+
}, [h(DOMElement, {
|
|
311
|
+
element: "div",
|
|
312
|
+
attrs: { class: "rpg-ui-main-menu-status-label" },
|
|
313
|
+
textContent: computed(() => "HP " + hp() + "/" + hpMax())
|
|
314
|
+
}), h(DOMElement, {
|
|
315
|
+
element: "div",
|
|
316
|
+
attrs: { class: "rpg-ui-main-menu-status-bar" }
|
|
317
|
+
}, h(DOMElement, {
|
|
318
|
+
element: "div",
|
|
319
|
+
attrs: {
|
|
320
|
+
class: "rpg-ui-main-menu-status-bar-fill hp",
|
|
321
|
+
style: { width: hpPercent }
|
|
322
|
+
}
|
|
323
|
+
}))]),
|
|
324
|
+
h(DOMElement, {
|
|
325
|
+
element: "div",
|
|
326
|
+
attrs: { class: "rpg-ui-main-menu-status-block" }
|
|
327
|
+
}, [h(DOMElement, {
|
|
328
|
+
element: "div",
|
|
329
|
+
attrs: { class: "rpg-ui-main-menu-status-label" },
|
|
330
|
+
textContent: computed(() => "SP " + sp() + "/" + spMax())
|
|
331
|
+
}), h(DOMElement, {
|
|
332
|
+
element: "div",
|
|
333
|
+
attrs: { class: "rpg-ui-main-menu-status-bar" }
|
|
334
|
+
}, h(DOMElement, {
|
|
335
|
+
element: "div",
|
|
336
|
+
attrs: {
|
|
337
|
+
class: "rpg-ui-main-menu-status-bar-fill sp",
|
|
338
|
+
style: { width: spPercent }
|
|
339
|
+
}
|
|
340
|
+
}))]),
|
|
341
|
+
h(DOMElement, {
|
|
342
|
+
element: "div",
|
|
343
|
+
attrs: {
|
|
344
|
+
class: "rpg-ui-main-menu-status-block",
|
|
345
|
+
style: { gridColumn: "span 2" }
|
|
346
|
+
}
|
|
347
|
+
}, [h(DOMElement, {
|
|
348
|
+
element: "div",
|
|
349
|
+
attrs: { class: "rpg-ui-main-menu-status-label" },
|
|
350
|
+
textContent: computed(() => "EXP " + exp() + "/" + expForNextlevel())
|
|
351
|
+
}), h(DOMElement, {
|
|
352
|
+
element: "div",
|
|
353
|
+
attrs: { class: "rpg-ui-main-menu-status-bar" }
|
|
354
|
+
}, h(DOMElement, {
|
|
355
|
+
element: "div",
|
|
356
|
+
attrs: {
|
|
357
|
+
class: "rpg-ui-main-menu-status-bar-fill exp",
|
|
358
|
+
style: { width: expPercent }
|
|
359
|
+
}
|
|
360
|
+
}))])
|
|
361
|
+
]),
|
|
362
|
+
h(DOMElement, {
|
|
363
|
+
element: "div",
|
|
364
|
+
attrs: { class: "rpg-ui-main-menu-section-title" },
|
|
365
|
+
textContent: "Parameters"
|
|
366
|
+
}),
|
|
367
|
+
h(DOMElement, {
|
|
368
|
+
element: "div",
|
|
369
|
+
attrs: { class: "rpg-ui-main-menu-params" }
|
|
370
|
+
}, loop(paramsList, (param, index) => h(DOMElement, {
|
|
371
|
+
element: "div",
|
|
372
|
+
attrs: { class: "rpg-ui-main-menu-param" }
|
|
373
|
+
}, [h(DOMElement, {
|
|
374
|
+
element: "span",
|
|
375
|
+
textContent: param.label
|
|
376
|
+
}), h(DOMElement, {
|
|
377
|
+
element: "span",
|
|
378
|
+
textContent: param.value
|
|
379
|
+
})])))
|
|
380
|
+
])),
|
|
381
|
+
cond(computed(() => view() === "items"), () => h(component$2, {
|
|
382
|
+
data,
|
|
383
|
+
onInteraction,
|
|
384
|
+
onBack: goBack
|
|
385
|
+
})),
|
|
386
|
+
cond(computed(() => view() === "skills"), () => h(component$3, {
|
|
387
|
+
data,
|
|
388
|
+
onBack: goBack
|
|
389
|
+
})),
|
|
390
|
+
cond(computed(() => view() === "equip"), () => h(component$4, {
|
|
391
|
+
data,
|
|
392
|
+
onInteraction,
|
|
393
|
+
onBack: goBack
|
|
394
|
+
})),
|
|
395
|
+
cond(computed(() => view() === "options"), () => h(component$5, { onBack: goBack })),
|
|
396
|
+
cond(computed(() => view() === "exit"), () => h(component$6, {
|
|
397
|
+
onConfirm: confirmExit,
|
|
398
|
+
onBack: goBack
|
|
399
|
+
}))
|
|
400
|
+
])]), cond(saveOverlay, () => h(DOMElement, {
|
|
401
|
+
element: "div",
|
|
402
|
+
attrs: { class: "rpg-ui-main-menu-overlay" }
|
|
403
|
+
}, [h(DOMElement, {
|
|
404
|
+
element: "div",
|
|
405
|
+
attrs: { class: "rpg-ui-main-menu-overlay-backdrop" }
|
|
406
|
+
}), h(DOMElement, {
|
|
407
|
+
element: "div",
|
|
408
|
+
attrs: { class: "rpg-ui-main-menu-overlay-content" }
|
|
409
|
+
}, h(component$1, {
|
|
410
|
+
data: saveLoadData,
|
|
411
|
+
onFinish: closeSaveOverlay
|
|
412
|
+
}))]))]));
|
|
82
413
|
}
|
|
83
|
-
|
|
84
|
-
var entry = menuEntries()[selectedMenu()];
|
|
85
|
-
if (!entry || isMenuDisabled(entry))
|
|
86
|
-
return;
|
|
87
|
-
if (entry.id === "save") {
|
|
88
|
-
saveOverlay.set(true);
|
|
89
|
-
return;
|
|
90
|
-
}
|
|
91
|
-
if (entry.id === "exit") {
|
|
92
|
-
view.set("exit");
|
|
93
|
-
return;
|
|
94
|
-
}
|
|
95
|
-
view.set(entry.id);
|
|
96
|
-
};
|
|
97
|
-
var goBack = function () {
|
|
98
|
-
delay(function () {
|
|
99
|
-
view.set("menu");
|
|
100
|
-
});
|
|
101
|
-
};
|
|
102
|
-
var closeSaveOverlay = function () {
|
|
103
|
-
delay(function () {
|
|
104
|
-
saveOverlay.set(false);
|
|
105
|
-
view.set("menu");
|
|
106
|
-
});
|
|
107
|
-
};
|
|
108
|
-
var confirmExit = function () {
|
|
109
|
-
if (onInteraction)
|
|
110
|
-
onInteraction("exit");
|
|
111
|
-
};
|
|
112
|
-
var hp = getEntityProp(currentPlayer, "hp");
|
|
113
|
-
var hpMax = getEntityProp(currentPlayer, "params.maxHp");
|
|
114
|
-
var sp = getEntityProp(currentPlayer, "sp");
|
|
115
|
-
var spMax = getEntityProp(currentPlayer, "params.maxSp");
|
|
116
|
-
var level = getEntityProp(currentPlayer, "level");
|
|
117
|
-
var exp = getEntityProp(currentPlayer, "exp");
|
|
118
|
-
var gold = getEntityProp(currentPlayer, "gold");
|
|
119
|
-
var expForNextlevel = computed(function () { return data().expForNextlevel || 0; });
|
|
120
|
-
var hpPercent = computed(function () {
|
|
121
|
-
var max = hpMax() || 1;
|
|
122
|
-
return "".concat(Math.max(0, Math.min(100, (hp() / max) * 100)), "%");
|
|
123
|
-
});
|
|
124
|
-
var spPercent = computed(function () {
|
|
125
|
-
var max = spMax() || 1;
|
|
126
|
-
return "".concat(Math.max(0, Math.min(100, (sp() / max) * 100)), "%");
|
|
127
|
-
});
|
|
128
|
-
var expPercent = computed(function () {
|
|
129
|
-
var max = expForNextlevel() || 1;
|
|
130
|
-
return "".concat(Math.max(0, Math.min(100, (exp() / max) * 100)), "%");
|
|
131
|
-
});
|
|
132
|
-
var paramsList = computed(function () {
|
|
133
|
-
return [
|
|
134
|
-
{ label: "ATK", value: data().playerStats.atk },
|
|
135
|
-
{ label: "PDEF", value: data().playerStats.pdef },
|
|
136
|
-
{ label: "SDEF", value: data().playerStats.sdef },
|
|
137
|
-
{ label: "STR", value: data().playerStats.str },
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138
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{ label: "DEX", value: data().playerStats.dex },
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139
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{ label: "INT", value: data().playerStats.int },
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140
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{ label: "AGI", value: data().playerStats.agi }
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141
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];
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142
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});
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143
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var menuControls = signal({
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144
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up: {
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145
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repeat: true,
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146
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bind: keyboardControls.up,
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147
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throttle: 150,
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148
|
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keyDown: function () {
|
|
149
|
-
if (saveOverlay())
|
|
150
|
-
return;
|
|
151
|
-
if (view() !== "menu")
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152
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-
return;
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153
|
-
moveMenu(-1);
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154
|
-
}
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155
|
-
},
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156
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-
down: {
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157
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-
repeat: true,
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158
|
-
bind: keyboardControls.down,
|
|
159
|
-
throttle: 150,
|
|
160
|
-
keyDown: function () {
|
|
161
|
-
if (saveOverlay())
|
|
162
|
-
return;
|
|
163
|
-
if (view() !== "menu")
|
|
164
|
-
return;
|
|
165
|
-
moveMenu(1);
|
|
166
|
-
}
|
|
167
|
-
},
|
|
168
|
-
action: {
|
|
169
|
-
bind: keyboardControls.action,
|
|
170
|
-
keyDown: function () {
|
|
171
|
-
if (saveOverlay())
|
|
172
|
-
return;
|
|
173
|
-
if (view() !== "menu")
|
|
174
|
-
return;
|
|
175
|
-
openMenu();
|
|
176
|
-
}
|
|
177
|
-
},
|
|
178
|
-
escape: {
|
|
179
|
-
bind: keyboardControls.escape,
|
|
180
|
-
keyDown: function () {
|
|
181
|
-
if (saveOverlay())
|
|
182
|
-
return;
|
|
183
|
-
if (view() !== "menu") {
|
|
184
|
-
goBack();
|
|
185
|
-
return;
|
|
186
|
-
}
|
|
187
|
-
onFinish();
|
|
188
|
-
}
|
|
189
|
-
},
|
|
190
|
-
gamepad: {
|
|
191
|
-
enabled: true
|
|
192
|
-
}
|
|
193
|
-
});
|
|
194
|
-
mount(function (element) {
|
|
195
|
-
engine.gamePause.set(true);
|
|
196
|
-
return function () {
|
|
197
|
-
delay(function () {
|
|
198
|
-
engine.stopProcessingInput = false;
|
|
199
|
-
engine.gamePause.set(false);
|
|
200
|
-
});
|
|
201
|
-
};
|
|
202
|
-
});
|
|
203
|
-
let $this = h(DOMContainer, { width: '100%', height: '100%', controls: menuControls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-layout' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-left rpg-ui-menu rpg-ui-panel' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-header' }, textContent: 'Menu' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-list' } }, loop(menuEntries(), (entry, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-menu-item', computed(() => ({ disabled: isMenuDisabled(entry) }))], 'data-selected': computed(() => selectedMenu() === index ? "true" : "false"), tabindex: index, click: selectMenu(index) }, textContent: entry.label })))]), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-right' } }, [cond(computed(() => view() === "menu"), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-panel' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-section-title' }, textContent: 'Status' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-card' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-block' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-label' }, textContent: 'Level' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-value' }, textContent: computed(() => level()) })]), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-block' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-label' }, textContent: 'Gold' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-value' }, textContent: computed(() => gold()) })]), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-block' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-label' }, textContent: computed(() => 'HP ' + hp() + '/' + hpMax()) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-bar' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-bar-fill hp', style: { width: hpPercent } } }))]), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-block' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-label' }, textContent: computed(() => 'SP ' + sp() + '/' + spMax()) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-bar' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-bar-fill sp', style: { width: spPercent } } }))]), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-block', style: { gridColumn: "span 2" } } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-label' }, textContent: computed(() => 'EXP ' + exp() + '/' + expForNextlevel()) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-bar' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-status-bar-fill exp', style: { width: expPercent } } }))])]), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-section-title' }, textContent: 'Parameters' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-params' } }, loop(paramsList, (param, index) => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-param' } }, [h(DOMElement, { element: "span", textContent: param.label }), h(DOMElement, { element: "span", textContent: param.value })])))])), cond(computed(() => view() === "items"), () => h(component$1, { data: data, onInteraction: onInteraction, onBack: goBack })), cond(computed(() => view() === "skills"), () => h(component$2, { data: data, onBack: goBack })), cond(computed(() => view() === "equip"), () => h(component$3, { data: data, onInteraction: onInteraction, onBack: goBack })), cond(computed(() => view() === "options"), () => h(component$4, { onBack: goBack })), cond(computed(() => view() === "exit"), () => h(component$5, { onConfirm: confirmExit, onBack: goBack }))])]), cond(saveOverlay, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-overlay' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-overlay-backdrop' } }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-main-menu-overlay-content' } }, h(component$6, { data: saveLoadData, onFinish: closeSaveOverlay }))]))]));
|
|
204
|
-
return $this
|
|
205
|
-
}
|
|
206
|
-
|
|
414
|
+
//#endregion
|
|
207
415
|
export { component as default };
|
|
208
|
-
|
|
416
|
+
|
|
417
|
+
//# sourceMappingURL=main-menu.ce.js.map
|