@rpgjs/client 5.0.0-alpha.43 → 5.0.0-alpha.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.js +25 -24
- package/dist/Game/AnimationManager.js.map +1 -1
- package/dist/Game/Event.js +11 -10
- package/dist/Game/Event.js.map +1 -1
- package/dist/Game/Map.js +78 -94
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.js +182 -216
- package/dist/Game/Object.js.map +1 -1
- package/dist/Game/Player.js +11 -10
- package/dist/Game/Player.js.map +1 -1
- package/dist/Gui/Gui.js +440 -473
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/Gui/NotificationManager.js +48 -50
- package/dist/Gui/NotificationManager.js.map +1 -1
- package/dist/Resource.js +132 -113
- package/dist/Resource.js.map +1 -1
- package/dist/RpgClientEngine.js +1333 -1486
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/Sound.js +162 -92
- package/dist/Sound.js.map +1 -1
- package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +22 -19
- package/dist/components/animations/animation.ce.js.map +1 -1
- package/dist/components/animations/hit.ce.js +67 -68
- package/dist/components/animations/hit.ce.js.map +1 -1
- package/dist/components/animations/index.js +9 -8
- package/dist/components/animations/index.js.map +1 -1
- package/dist/components/character.ce.js +390 -314
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/parse-value.js +42 -52
- package/dist/components/dynamics/parse-value.js.map +1 -1
- package/dist/components/dynamics/text.ce.js +71 -139
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/gui/box.ce.js +26 -25
- package/dist/components/gui/box.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +202 -149
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +190 -138
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js +90 -33
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +478 -346
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +52 -33
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +341 -226
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +414 -205
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +46 -26
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +104 -50
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/mobile/index.js +18 -21
- package/dist/components/gui/mobile/index.js.map +1 -1
- package/dist/components/gui/mobile/mobile.ce.js +76 -15
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +62 -36
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +386 -239
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +649 -319
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +187 -145
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/index.js +4 -0
- package/dist/components/prebuilt/hp-bar.ce.js +114 -104
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +92 -74
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
- package/dist/components/scenes/canvas.ce.js +58 -42
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +87 -64
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/components/scenes/event-layer.ce.js +26 -16
- package/dist/components/scenes/event-layer.ce.js.map +1 -1
- package/dist/core/inject.js +11 -10
- package/dist/core/inject.js.map +1 -1
- package/dist/core/setup.js +13 -13
- package/dist/core/setup.js.map +1 -1
- package/dist/index.js +44 -41
- package/dist/module.js +169 -168
- package/dist/module.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js +209 -298
- package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +430 -507
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js +2062 -2571
- package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +8 -3
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js +78 -101
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js +264 -401
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +9 -7
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +106 -165
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +361 -461
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3633 -4280
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
- package/dist/presets/animation.js +37 -25
- package/dist/presets/animation.js.map +1 -1
- package/dist/presets/faceset.js +49 -22
- package/dist/presets/faceset.js.map +1 -1
- package/dist/presets/icon.js +13 -13
- package/dist/presets/icon.js.map +1 -1
- package/dist/presets/index.js +15 -14
- package/dist/presets/index.js.map +1 -1
- package/dist/presets/lpc.js +96 -93
- package/dist/presets/lpc.js.map +1 -1
- package/dist/presets/rmspritesheet.js +40 -39
- package/dist/presets/rmspritesheet.js.map +1 -1
- package/dist/services/AbstractSocket.js +10 -8
- package/dist/services/AbstractSocket.js.map +1 -1
- package/dist/services/keyboardControls.js +20 -18
- package/dist/services/keyboardControls.js.map +1 -1
- package/dist/services/loadMap.js +120 -36
- package/dist/services/loadMap.js.map +1 -1
- package/dist/services/mmorpg.js +128 -136
- package/dist/services/mmorpg.js.map +1 -1
- package/dist/services/save.js +74 -66
- package/dist/services/save.js.map +1 -1
- package/dist/services/standalone.js +165 -167
- package/dist/services/standalone.js.map +1 -1
- package/dist/utils/getEntityProp.js +49 -51
- package/dist/utils/getEntityProp.js.map +1 -1
- package/package.json +8 -8
- package/src/components/character.ce +1 -1
- package/src/components/scenes/draw-map.ce +3 -1
- package/dist/index.js.map +0 -1
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import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, h, loop, signal, useDefineProps, useProps } from "canvasengine";
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import { delay } from "@rpgjs/common";
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//#region src/components/gui/menu/items-menu.ce
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var _a = defineProps(), data = _a.data, onInteraction = _a.onInteraction, onBack = _a.onBack;
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{
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label: "Cancel"
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var nav = createTabindexNavigator(selectedItem, { count: function() {
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var currentItem = computed(function() {
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requestUseItem(index);
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if (onInteraction) onInteraction("useItem", { id: item.id });
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confirmOpen.set(false);
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confirmItem.set(null);
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};
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var cancelConfirm = function() {
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};
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function confirmSelect(index) {
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selectedConfirm.set(index);
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confirmUse();
|
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+
return;
|
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126
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+
}
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127
|
+
cancelConfirm();
|
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128
|
+
};
|
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129
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+
}
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130
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+
var confirmControls = signal({
|
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131
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+
left: {
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132
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+
repeat: true,
|
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133
|
+
bind: keyboardControls.left,
|
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134
|
+
throttle: 150,
|
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135
|
+
keyDown: function() {
|
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136
|
+
if (!confirmOpen()) return;
|
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137
|
+
navConfirm.next(-1);
|
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138
|
+
}
|
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139
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+
},
|
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140
|
+
right: {
|
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141
|
+
repeat: true,
|
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142
|
+
bind: keyboardControls.right,
|
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143
|
+
throttle: 150,
|
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144
|
+
keyDown: function() {
|
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145
|
+
if (!confirmOpen()) return;
|
|
146
|
+
navConfirm.next(1);
|
|
147
|
+
}
|
|
148
|
+
},
|
|
149
|
+
action: {
|
|
150
|
+
bind: keyboardControls.action,
|
|
151
|
+
keyDown: function() {
|
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152
|
+
if (!confirmOpen()) return;
|
|
153
|
+
confirmSelect(selectedConfirm())();
|
|
154
|
+
}
|
|
155
|
+
},
|
|
156
|
+
escape: {
|
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157
|
+
bind: keyboardControls.escape,
|
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158
|
+
keyDown: function() {
|
|
159
|
+
if (!confirmOpen()) return;
|
|
160
|
+
cancelConfirm();
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
});
|
|
164
|
+
var controls = signal({
|
|
165
|
+
up: {
|
|
166
|
+
repeat: true,
|
|
167
|
+
bind: keyboardControls.up,
|
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168
|
+
throttle: 150,
|
|
169
|
+
keyDown: function() {
|
|
170
|
+
if (confirmOpen()) return;
|
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171
|
+
nav.next(-1);
|
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172
|
+
}
|
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173
|
+
},
|
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174
|
+
left: {
|
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175
|
+
repeat: true,
|
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176
|
+
bind: keyboardControls.left,
|
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177
|
+
throttle: 150,
|
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178
|
+
keyDown: function() {
|
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179
|
+
if (confirmOpen()) return;
|
|
180
|
+
selectedTab.update(function(value) {
|
|
181
|
+
return (value - 1 + tabs.length) % tabs.length;
|
|
182
|
+
});
|
|
183
|
+
selectedItem.set(0);
|
|
184
|
+
}
|
|
185
|
+
},
|
|
186
|
+
right: {
|
|
187
|
+
repeat: true,
|
|
188
|
+
bind: keyboardControls.right,
|
|
189
|
+
throttle: 150,
|
|
190
|
+
keyDown: function() {
|
|
191
|
+
if (confirmOpen()) return;
|
|
192
|
+
selectedTab.update(function(value) {
|
|
193
|
+
return (value + 1) % tabs.length;
|
|
194
|
+
});
|
|
195
|
+
selectedItem.set(0);
|
|
196
|
+
}
|
|
197
|
+
},
|
|
198
|
+
down: {
|
|
199
|
+
repeat: true,
|
|
200
|
+
bind: keyboardControls.down,
|
|
201
|
+
throttle: 150,
|
|
202
|
+
keyDown: function() {
|
|
203
|
+
if (confirmOpen()) return;
|
|
204
|
+
nav.next(1);
|
|
205
|
+
}
|
|
206
|
+
},
|
|
207
|
+
action: {
|
|
208
|
+
bind: keyboardControls.action,
|
|
209
|
+
keyDown: function() {
|
|
210
|
+
if (confirmOpen()) {
|
|
211
|
+
confirmSelect(selectedConfirm())();
|
|
212
|
+
return;
|
|
213
|
+
}
|
|
214
|
+
requestUseItem(selectedItem());
|
|
215
|
+
}
|
|
216
|
+
},
|
|
217
|
+
escape: {
|
|
218
|
+
bind: keyboardControls.escape,
|
|
219
|
+
keyDown: function() {
|
|
220
|
+
if (confirmOpen()) {
|
|
221
|
+
cancelConfirm();
|
|
222
|
+
return;
|
|
223
|
+
}
|
|
224
|
+
if (onBack) onBack();
|
|
225
|
+
}
|
|
226
|
+
},
|
|
227
|
+
gamepad: { enabled: true }
|
|
228
|
+
});
|
|
229
|
+
clampSelection();
|
|
230
|
+
return h(DOMContainer, {
|
|
231
|
+
width: "100%",
|
|
232
|
+
height: "100%"
|
|
233
|
+
}, h(DOMElement, {
|
|
234
|
+
element: "div",
|
|
235
|
+
attrs: { class: "rpg-ui-menu-panel rpg-ui-panel" }
|
|
236
|
+
}, [
|
|
237
|
+
h(DOMElement, {
|
|
238
|
+
element: "div",
|
|
239
|
+
attrs: { class: "rpg-ui-menu-panel-header" },
|
|
240
|
+
textContent: "Items"
|
|
241
|
+
}),
|
|
242
|
+
h(DOMElement, {
|
|
243
|
+
element: "div",
|
|
244
|
+
attrs: { class: "rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked" }
|
|
245
|
+
}, [h(DOMElement, { element: "div" }, cond(currentItem, () => h(DOMElement, {
|
|
246
|
+
element: "div",
|
|
247
|
+
attrs: { class: "rpg-ui-menu-panel-details rpg-ui-panel" }
|
|
248
|
+
}, h(DOMElement, {
|
|
249
|
+
element: "div",
|
|
250
|
+
attrs: { class: "rpg-ui-menu-panel-hero" }
|
|
251
|
+
}, [h(DOMElement, {
|
|
252
|
+
element: "div",
|
|
253
|
+
attrs: { class: "rpg-ui-menu-panel-hero-icon" }
|
|
254
|
+
}, h(DOMSprite, {
|
|
255
|
+
sheet: computed(() => iconSheet(currentItem()?.icon)),
|
|
256
|
+
playing: "default",
|
|
257
|
+
width: "48px",
|
|
258
|
+
height: "48px",
|
|
259
|
+
objectFit: "contain"
|
|
260
|
+
})), h(DOMElement, { element: "div" }, [h(DOMElement, {
|
|
261
|
+
element: "div",
|
|
262
|
+
attrs: { class: "rpg-ui-menu-panel-details-title" },
|
|
263
|
+
textContent: computed(() => currentItem()?.name)
|
|
264
|
+
}), h(DOMElement, {
|
|
265
|
+
element: "div",
|
|
266
|
+
attrs: { class: "rpg-ui-menu-panel-details-desc" },
|
|
267
|
+
textContent: computed(() => currentItem()?.description || "")
|
|
268
|
+
})])])))), h(DOMElement, {
|
|
269
|
+
element: "div",
|
|
270
|
+
attrs: { class: "rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full" }
|
|
271
|
+
}, [h(DOMElement, {
|
|
272
|
+
element: "div",
|
|
273
|
+
attrs: { class: "rpg-ui-menu-tabs" }
|
|
274
|
+
}, loop(tabs, (tab, tabIndex) => h(DOMElement, {
|
|
275
|
+
element: "div",
|
|
276
|
+
attrs: {
|
|
277
|
+
class: ["rpg-ui-menu-tab", computed(() => ({ active: selectedTab() === tabIndex }))],
|
|
278
|
+
tabindex: tabIndex,
|
|
279
|
+
click: selectTab(tabIndex)
|
|
280
|
+
},
|
|
281
|
+
textContent: tab.label
|
|
282
|
+
}))), h(Navigation, {
|
|
283
|
+
tabindex: selectedItem,
|
|
284
|
+
controls
|
|
285
|
+
}, loop(filteredItems, (item, index) => h(DOMElement, {
|
|
286
|
+
element: "div",
|
|
287
|
+
attrs: {
|
|
288
|
+
class: ["rpg-ui-menu-item rpg-ui-menu-row", { disabled: !item.usable }],
|
|
289
|
+
"data-selected": computed(() => selectedItem() === index ? "true" : "false"),
|
|
290
|
+
tabindex: index,
|
|
291
|
+
click: selectItem(index)
|
|
292
|
+
}
|
|
293
|
+
}, [h(DOMElement, {
|
|
294
|
+
element: "div",
|
|
295
|
+
attrs: { class: "rpg-ui-menu-row-main" }
|
|
296
|
+
}, [h(DOMElement, {
|
|
297
|
+
element: "div",
|
|
298
|
+
attrs: { class: "rpg-ui-menu-row-icon" }
|
|
299
|
+
}, h(DOMSprite, {
|
|
300
|
+
sheet: computed(() => iconSheet(item.icon)),
|
|
301
|
+
playing: "default",
|
|
302
|
+
width: "28px",
|
|
303
|
+
height: "28px",
|
|
304
|
+
objectFit: "contain"
|
|
305
|
+
})), h(DOMElement, {
|
|
306
|
+
element: "span",
|
|
307
|
+
textContent: item.name
|
|
308
|
+
})]), h(DOMElement, {
|
|
309
|
+
element: "span",
|
|
310
|
+
attrs: { class: "rpg-ui-menu-row-end" },
|
|
311
|
+
textContent: "x" + item.quantity
|
|
312
|
+
})])))])]),
|
|
313
|
+
cond(confirmOpen, () => h(DOMElement, {
|
|
314
|
+
element: "div",
|
|
315
|
+
attrs: { class: "rpg-ui-menu-confirm" }
|
|
316
|
+
}, h(DOMElement, {
|
|
317
|
+
element: "div",
|
|
318
|
+
attrs: { class: "rpg-ui-menu-confirm-card" }
|
|
319
|
+
}, [h(DOMElement, {
|
|
320
|
+
element: "div",
|
|
321
|
+
attrs: { class: "rpg-ui-menu-confirm-title" },
|
|
322
|
+
textContent: computed(() => "Use " + confirmItem()?.name + "?")
|
|
323
|
+
}), h(Navigation, {
|
|
324
|
+
tabindex: selectedConfirm,
|
|
325
|
+
controls: confirmControls
|
|
326
|
+
}, h(DOMElement, {
|
|
327
|
+
element: "div",
|
|
328
|
+
attrs: { class: "rpg-ui-menu-confirm-actions" }
|
|
329
|
+
}, loop(confirmOptions, (option, index) => h(DOMElement, {
|
|
330
|
+
element: "button",
|
|
331
|
+
attrs: {
|
|
332
|
+
class: ["rpg-ui-menu-confirm-btn", { "rpg-ui-menu-confirm-btn-secondary": option.id === "cancel" }],
|
|
333
|
+
"data-selected": computed(() => selectedConfirm() === index ? "true" : "false"),
|
|
334
|
+
tabindex: index,
|
|
335
|
+
click: confirmSelect(index)
|
|
336
|
+
},
|
|
337
|
+
textContent: option.label
|
|
338
|
+
}))))])))
|
|
339
|
+
]));
|
|
112
340
|
}
|
|
113
|
-
|
|
114
|
-
left: {
|
|
115
|
-
repeat: true,
|
|
116
|
-
bind: keyboardControls.left,
|
|
117
|
-
throttle: 150,
|
|
118
|
-
keyDown: function () {
|
|
119
|
-
if (!confirmOpen())
|
|
120
|
-
return;
|
|
121
|
-
navConfirm.next(-1);
|
|
122
|
-
}
|
|
123
|
-
},
|
|
124
|
-
right: {
|
|
125
|
-
repeat: true,
|
|
126
|
-
bind: keyboardControls.right,
|
|
127
|
-
throttle: 150,
|
|
128
|
-
keyDown: function () {
|
|
129
|
-
if (!confirmOpen())
|
|
130
|
-
return;
|
|
131
|
-
navConfirm.next(1);
|
|
132
|
-
}
|
|
133
|
-
},
|
|
134
|
-
action: {
|
|
135
|
-
bind: keyboardControls.action,
|
|
136
|
-
keyDown: function () {
|
|
137
|
-
if (!confirmOpen())
|
|
138
|
-
return;
|
|
139
|
-
confirmSelect(selectedConfirm())();
|
|
140
|
-
}
|
|
141
|
-
},
|
|
142
|
-
escape: {
|
|
143
|
-
bind: keyboardControls.escape,
|
|
144
|
-
keyDown: function () {
|
|
145
|
-
if (!confirmOpen())
|
|
146
|
-
return;
|
|
147
|
-
cancelConfirm();
|
|
148
|
-
}
|
|
149
|
-
}
|
|
150
|
-
});
|
|
151
|
-
var controls = signal({
|
|
152
|
-
up: {
|
|
153
|
-
repeat: true,
|
|
154
|
-
bind: keyboardControls.up,
|
|
155
|
-
throttle: 150,
|
|
156
|
-
keyDown: function () {
|
|
157
|
-
if (confirmOpen()) {
|
|
158
|
-
return;
|
|
159
|
-
}
|
|
160
|
-
nav.next(-1);
|
|
161
|
-
}
|
|
162
|
-
},
|
|
163
|
-
left: {
|
|
164
|
-
repeat: true,
|
|
165
|
-
bind: keyboardControls.left,
|
|
166
|
-
throttle: 150,
|
|
167
|
-
keyDown: function () {
|
|
168
|
-
if (confirmOpen()) {
|
|
169
|
-
return;
|
|
170
|
-
}
|
|
171
|
-
selectedTab.update(function (value) { return (value - 1 + tabs.length) % tabs.length; });
|
|
172
|
-
selectedItem.set(0);
|
|
173
|
-
}
|
|
174
|
-
},
|
|
175
|
-
right: {
|
|
176
|
-
repeat: true,
|
|
177
|
-
bind: keyboardControls.right,
|
|
178
|
-
throttle: 150,
|
|
179
|
-
keyDown: function () {
|
|
180
|
-
if (confirmOpen()) {
|
|
181
|
-
return;
|
|
182
|
-
}
|
|
183
|
-
selectedTab.update(function (value) { return (value + 1) % tabs.length; });
|
|
184
|
-
selectedItem.set(0);
|
|
185
|
-
}
|
|
186
|
-
},
|
|
187
|
-
down: {
|
|
188
|
-
repeat: true,
|
|
189
|
-
bind: keyboardControls.down,
|
|
190
|
-
throttle: 150,
|
|
191
|
-
keyDown: function () {
|
|
192
|
-
if (confirmOpen()) {
|
|
193
|
-
return;
|
|
194
|
-
}
|
|
195
|
-
nav.next(1);
|
|
196
|
-
}
|
|
197
|
-
},
|
|
198
|
-
action: {
|
|
199
|
-
bind: keyboardControls.action,
|
|
200
|
-
keyDown: function () {
|
|
201
|
-
if (confirmOpen()) {
|
|
202
|
-
confirmSelect(selectedConfirm())();
|
|
203
|
-
return;
|
|
204
|
-
}
|
|
205
|
-
requestUseItem(selectedItem());
|
|
206
|
-
}
|
|
207
|
-
},
|
|
208
|
-
escape: {
|
|
209
|
-
bind: keyboardControls.escape,
|
|
210
|
-
keyDown: function () {
|
|
211
|
-
if (confirmOpen()) {
|
|
212
|
-
cancelConfirm();
|
|
213
|
-
return;
|
|
214
|
-
}
|
|
215
|
-
if (onBack)
|
|
216
|
-
onBack();
|
|
217
|
-
}
|
|
218
|
-
},
|
|
219
|
-
gamepad: {
|
|
220
|
-
enabled: true
|
|
221
|
-
}
|
|
222
|
-
});
|
|
223
|
-
clampSelection();
|
|
224
|
-
let $this = h(DOMContainer, { width: '100%', height: '100%' }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel rpg-ui-panel' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-header' }, textContent: 'Items' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked' } }, [h(DOMElement, { element: "div" }, cond(currentItem, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-details rpg-ui-panel' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-hero' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-hero-icon' } }, h(DOMSprite, { sheet: computed(() => iconSheet(currentItem()?.icon)), playing: 'default', width: '48px', height: '48px', objectFit: 'contain' })), h(DOMElement, { element: "div" }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-details-title' }, textContent: computed(() => currentItem()?.name) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-details-desc' }, textContent: computed(() => currentItem()?.description || "") })])])))), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-tabs' } }, loop(tabs, (tab, tabIndex) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-menu-tab', computed(() => ({ active: selectedTab() === tabIndex }))], tabindex: tabIndex, click: selectTab(tabIndex) }, textContent: tab.label }))), h(Navigation, { tabindex: selectedItem, controls: controls }, loop(filteredItems, (item, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-menu-item rpg-ui-menu-row', { disabled: !item.usable }], 'data-selected': computed(() => selectedItem() === index ? "true" : "false"), tabindex: index, click: selectItem(index) } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-row-main' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-row-icon' } }, h(DOMSprite, { sheet: computed(() => iconSheet(item.icon)), playing: 'default', width: '28px', height: '28px', objectFit: 'contain' })), h(DOMElement, { element: "span", textContent: item.name })]), h(DOMElement, { element: "span", attrs: { class: 'rpg-ui-menu-row-end' }, textContent: 'x' + item.quantity ?? 1 })])))])]), cond(confirmOpen, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-confirm' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-confirm-card' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-confirm-title' }, textContent: computed(() => 'Use ' + confirmItem()?.name + '?') }), h(Navigation, { tabindex: selectedConfirm, controls: confirmControls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-confirm-actions' } }, loop(confirmOptions, (option, index) => h(DOMElement, { element: "button", attrs: { class: ['rpg-ui-menu-confirm-btn', {"rpg-ui-menu-confirm-btn-secondary": option.id === "cancel"}], 'data-selected': computed(() => selectedConfirm() === index ? "true" : "false"), tabindex: index, click: confirmSelect(index) }, textContent: option.label }))))])))]));
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{"version":3,"file":"items-menu.ce.js","sources":["../../../../src/components/gui/menu/items-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Items</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n @if (currentItem) {\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(currentItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">{currentItem()?.name}</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">{currentItem()?.description || \"\"}</div>\n </div>\n </div>\n </div>\n }\n </div>\n \n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of tabs) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((item,index) of filteredItems) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n class={{disabled: !item.usable}}\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n <DOMSprite \n sheet={iconSheet(item.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n </div>\n <span>{item.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">x{item.quantity ?? 1}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n @if (confirmOpen) {\n <div class=\"rpg-ui-menu-confirm\">\n <div class=\"rpg-ui-menu-confirm-card\">\n <div class=\"rpg-ui-menu-confirm-title\">Use {confirmItem()?.name}?</div>\n <Navigation tabindex={selectedConfirm} controls={confirmControls}>\n <div class=\"rpg-ui-menu-confirm-actions\">\n @for ((option,index) of confirmOptions) {\n <button\n class=\"rpg-ui-menu-confirm-btn\"\n class={{\"rpg-ui-menu-confirm-btn-secondary\": option.id === \"cancel\"}}\n data-selected={selectedConfirm() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={confirmSelect(index)}\n >{option.label}</button>\n }\n </div>\n </Navigation>\n </div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedItem = signal(0);\n const selectedTab = signal(0);\n const selectedConfirm = signal(0);\n const confirmOpen = signal(false);\n const confirmItem = signal(null);\n\n const { data, onInteraction, onBack } = defineProps();\n\n const items = computed(() => data().items);\n\n const tabs = [\n { id: \"item\", label: \"Items\" },\n { id: \"weapon\", label: \"Weapons\" },\n { id: \"armor\", label: \"Armor\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeItems = computed(() => {\n const value = resolveProp(items);\n return Array.isArray(value) ? value : [];\n });\n\n const filteredItems = computed(() => {\n const items = safeItems();\n const tab = tabs[selectedTab()];\n if (!tab) return [];\n return items.filter((item) => item.type === tab.id && (item.quantity ?? 1) > 0);\n });\n\n const confirmOptions = [\n { id: \"use\", label: \"Use\" },\n { id: \"cancel\", label: \"Cancel\" }\n ];\n\n const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, \"wrap\");\n const navConfirm = createTabindexNavigator(selectedConfirm, { count: () => confirmOptions.length }, \"wrap\");\n const currentItem = computed(() => filteredItems()[selectedItem()]);\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId)\n });\n\n const clampSelection = () => {\n const count = filteredItems().length;\n if (count === 0) {\n selectedItem.set(0);\n return;\n }\n if (selectedItem() >= count) {\n selectedItem.set(count - 1);\n }\n };\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index);\n requestUseItem(index);\n }\n }\n\n function selectTab(index) {\n return function() {\n selectedItem.set(0);\n selectedTab.set(index);\n }\n }\n\n const useItem = (index) => {\n const item = filteredItems()[index];\n if (!item || !item.usable) return;\n if (onInteraction) onInteraction(\"useItem\", { id: item.id });\n };\n\n const requestUseItem = (index) => {\n const item = filteredItems()[index];\n if (!item || !item.usable) return;\n if (item.consumable) {\n confirmItem.set(item);\n confirmOpen.set(true);\n selectedConfirm.set(0);\n return;\n }\n useItem(index);\n };\n\n const confirmUse = () => {\n const item = confirmItem();\n if (!item) return;\n delay(() => {\n if (onInteraction) onInteraction(\"useItem\", { id: item.id });\n confirmOpen.set(false);\n confirmItem.set(null);\n });\n };\n\n const cancelConfirm = () => {\n delay(() => {\n confirmOpen.set(false);\n confirmItem.set(null);\n });\n };\n\n function confirmSelect(index) {\n return function() {\n selectedConfirm.set(index);\n if (index === 0) {\n confirmUse();\n return;\n }\n cancelConfirm();\n }\n }\n\n const confirmControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (!confirmOpen()) return;\n navConfirm.next(-1);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (!confirmOpen()) return;\n navConfirm.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (!confirmOpen()) return;\n confirmSelect(selectedConfirm())();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (!confirmOpen()) return;\n cancelConfirm();\n }\n }\n });\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n nav.next(-1);\n }\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);\n selectedItem.set(0);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n selectedTab.update((value) => (value + 1) % tabs.length);\n selectedItem.set(0);\n }\n },\n down: {\n repeat: true,\n bind: 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{"version":3,"file":"items-menu.ce.js","names":[],"sources":["../../../../src/components/gui/menu/items-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Items</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n @if (currentItem) {\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(currentItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">{currentItem()?.name}</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">{currentItem()?.description || \"\"}</div>\n </div>\n </div>\n </div>\n }\n </div>\n \n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of tabs) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((item,index) of filteredItems) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n class={{disabled: !item.usable}}\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n <DOMSprite \n sheet={iconSheet(item.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n </div>\n <span>{item.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">x{item.quantity ?? 1}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n @if (confirmOpen) {\n <div class=\"rpg-ui-menu-confirm\">\n <div class=\"rpg-ui-menu-confirm-card\">\n <div class=\"rpg-ui-menu-confirm-title\">Use {confirmItem()?.name}?</div>\n <Navigation tabindex={selectedConfirm} controls={confirmControls}>\n <div class=\"rpg-ui-menu-confirm-actions\">\n @for ((option,index) of confirmOptions) {\n <button\n class=\"rpg-ui-menu-confirm-btn\"\n class={{\"rpg-ui-menu-confirm-btn-secondary\": option.id === \"cancel\"}}\n data-selected={selectedConfirm() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={confirmSelect(index)}\n >{option.label}</button>\n }\n </div>\n </Navigation>\n </div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedItem = signal(0);\n const selectedTab = signal(0);\n const selectedConfirm = signal(0);\n const confirmOpen = signal(false);\n const confirmItem = signal(null);\n\n const { data, onInteraction, onBack } = defineProps();\n\n const items = computed(() => data().items);\n\n const tabs = [\n { id: \"item\", label: \"Items\" },\n { id: \"weapon\", label: \"Weapons\" },\n { id: \"armor\", label: \"Armor\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeItems = computed(() => {\n const value = resolveProp(items);\n return Array.isArray(value) ? value : [];\n });\n\n const filteredItems = computed(() => {\n const items = safeItems();\n const tab = tabs[selectedTab()];\n if (!tab) return [];\n return items.filter((item) => item.type === tab.id && (item.quantity ?? 1) > 0);\n });\n\n const confirmOptions = [\n { id: \"use\", label: \"Use\" },\n { id: \"cancel\", label: \"Cancel\" }\n ];\n\n const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, \"wrap\");\n const navConfirm = createTabindexNavigator(selectedConfirm, { count: () => confirmOptions.length }, \"wrap\");\n const currentItem = computed(() => filteredItems()[selectedItem()]);\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId)\n });\n\n const clampSelection = () => {\n const count = filteredItems().length;\n if (count === 0) {\n selectedItem.set(0);\n return;\n }\n if (selectedItem() >= count) {\n selectedItem.set(count - 1);\n }\n };\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index);\n requestUseItem(index);\n }\n }\n\n function selectTab(index) {\n return function() {\n selectedItem.set(0);\n selectedTab.set(index);\n }\n }\n\n const useItem = (index) => {\n const item = filteredItems()[index];\n if (!item || !item.usable) return;\n if (onInteraction) onInteraction(\"useItem\", { id: item.id });\n };\n\n const requestUseItem = (index) => {\n const item = filteredItems()[index];\n if (!item || !item.usable) return;\n if (item.consumable) {\n confirmItem.set(item);\n confirmOpen.set(true);\n selectedConfirm.set(0);\n return;\n }\n useItem(index);\n };\n\n const confirmUse = () => {\n const item = confirmItem();\n if (!item) return;\n delay(() => {\n if (onInteraction) onInteraction(\"useItem\", { id: item.id });\n confirmOpen.set(false);\n confirmItem.set(null);\n });\n };\n\n const cancelConfirm = () => {\n delay(() => {\n confirmOpen.set(false);\n confirmItem.set(null);\n });\n };\n\n function confirmSelect(index) {\n return function() {\n selectedConfirm.set(index);\n if (index === 0) {\n confirmUse();\n return;\n }\n cancelConfirm();\n }\n }\n\n const confirmControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (!confirmOpen()) return;\n navConfirm.next(-1);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (!confirmOpen()) return;\n navConfirm.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (!confirmOpen()) return;\n confirmSelect(selectedConfirm())();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (!confirmOpen()) return;\n cancelConfirm();\n }\n }\n });\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n nav.next(-1);\n }\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);\n selectedItem.set(0);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n selectedTab.update((value) => (value + 1) % tabs.length);\n selectedItem.set(0);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (confirmOpen()) {\n return;\n }\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (confirmOpen()) {\n confirmSelect(selectedConfirm())();\n return;\n }\n requestUseItem(selectedItem());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (confirmOpen()) {\n cancelConfirm();\n return;\n }\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n 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