@rpgjs/client 5.0.0-alpha.43 → 5.0.0-alpha.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.js +25 -24
- package/dist/Game/AnimationManager.js.map +1 -1
- package/dist/Game/Event.js +11 -10
- package/dist/Game/Event.js.map +1 -1
- package/dist/Game/Map.js +78 -94
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.js +182 -216
- package/dist/Game/Object.js.map +1 -1
- package/dist/Game/Player.js +11 -10
- package/dist/Game/Player.js.map +1 -1
- package/dist/Gui/Gui.js +440 -473
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/Gui/NotificationManager.js +48 -50
- package/dist/Gui/NotificationManager.js.map +1 -1
- package/dist/Resource.js +132 -113
- package/dist/Resource.js.map +1 -1
- package/dist/RpgClientEngine.js +1333 -1486
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/Sound.js +162 -92
- package/dist/Sound.js.map +1 -1
- package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +22 -19
- package/dist/components/animations/animation.ce.js.map +1 -1
- package/dist/components/animations/hit.ce.js +67 -68
- package/dist/components/animations/hit.ce.js.map +1 -1
- package/dist/components/animations/index.js +9 -8
- package/dist/components/animations/index.js.map +1 -1
- package/dist/components/character.ce.js +390 -314
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/parse-value.js +42 -52
- package/dist/components/dynamics/parse-value.js.map +1 -1
- package/dist/components/dynamics/text.ce.js +71 -139
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/gui/box.ce.js +26 -25
- package/dist/components/gui/box.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +202 -149
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +190 -138
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js +90 -33
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +478 -346
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +52 -33
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +341 -226
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +414 -205
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +46 -26
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +104 -50
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/mobile/index.js +18 -21
- package/dist/components/gui/mobile/index.js.map +1 -1
- package/dist/components/gui/mobile/mobile.ce.js +76 -15
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +62 -36
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +386 -239
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +649 -319
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +187 -145
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/index.js +4 -0
- package/dist/components/prebuilt/hp-bar.ce.js +114 -104
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +92 -74
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
- package/dist/components/scenes/canvas.ce.js +58 -42
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +87 -64
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/components/scenes/event-layer.ce.js +26 -16
- package/dist/components/scenes/event-layer.ce.js.map +1 -1
- package/dist/core/inject.js +11 -10
- package/dist/core/inject.js.map +1 -1
- package/dist/core/setup.js +13 -13
- package/dist/core/setup.js.map +1 -1
- package/dist/index.js +44 -41
- package/dist/module.js +169 -168
- package/dist/module.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js +209 -298
- package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +430 -507
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js +2062 -2571
- package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +8 -3
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js +78 -101
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js +264 -401
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +9 -7
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +106 -165
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +361 -461
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3633 -4280
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
- package/dist/presets/animation.js +37 -25
- package/dist/presets/animation.js.map +1 -1
- package/dist/presets/faceset.js +49 -22
- package/dist/presets/faceset.js.map +1 -1
- package/dist/presets/icon.js +13 -13
- package/dist/presets/icon.js.map +1 -1
- package/dist/presets/index.js +15 -14
- package/dist/presets/index.js.map +1 -1
- package/dist/presets/lpc.js +96 -93
- package/dist/presets/lpc.js.map +1 -1
- package/dist/presets/rmspritesheet.js +40 -39
- package/dist/presets/rmspritesheet.js.map +1 -1
- package/dist/services/AbstractSocket.js +10 -8
- package/dist/services/AbstractSocket.js.map +1 -1
- package/dist/services/keyboardControls.js +20 -18
- package/dist/services/keyboardControls.js.map +1 -1
- package/dist/services/loadMap.js +120 -36
- package/dist/services/loadMap.js.map +1 -1
- package/dist/services/mmorpg.js +128 -136
- package/dist/services/mmorpg.js.map +1 -1
- package/dist/services/save.js +74 -66
- package/dist/services/save.js.map +1 -1
- package/dist/services/standalone.js +165 -167
- package/dist/services/standalone.js.map +1 -1
- package/dist/utils/getEntityProp.js +49 -51
- package/dist/utils/getEntityProp.js.map +1 -1
- package/package.json +8 -8
- package/src/components/character.ce +1 -1
- package/src/components/scenes/draw-map.ce +3 -1
- package/dist/index.js.map +0 -1
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_.label++;
|
|
68
|
+
return {
|
|
69
|
+
value: op[1],
|
|
70
|
+
done: false
|
|
71
|
+
};
|
|
72
|
+
case 5:
|
|
73
|
+
_.label++;
|
|
74
|
+
y = op[1];
|
|
75
|
+
op = [0];
|
|
76
|
+
continue;
|
|
77
|
+
case 7:
|
|
78
|
+
op = _.ops.pop();
|
|
79
|
+
_.trys.pop();
|
|
80
|
+
continue;
|
|
81
|
+
default:
|
|
82
|
+
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
|
|
83
|
+
_ = 0;
|
|
84
|
+
continue;
|
|
85
|
+
}
|
|
86
|
+
if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
|
|
87
|
+
_.label = op[1];
|
|
88
|
+
break;
|
|
89
|
+
}
|
|
90
|
+
if (op[0] === 6 && _.label < t[1]) {
|
|
91
|
+
_.label = t[1];
|
|
92
|
+
t = op;
|
|
93
|
+
break;
|
|
94
|
+
}
|
|
95
|
+
if (t && _.label < t[2]) {
|
|
96
|
+
_.label = t[2];
|
|
97
|
+
_.ops.push(op);
|
|
98
|
+
break;
|
|
99
|
+
}
|
|
100
|
+
if (t[2]) _.ops.pop();
|
|
101
|
+
_.trys.pop();
|
|
102
|
+
continue;
|
|
103
|
+
}
|
|
104
|
+
op = body.call(thisArg, _);
|
|
105
|
+
} catch (e) {
|
|
106
|
+
op = [6, e];
|
|
107
|
+
y = 0;
|
|
108
|
+
} finally {
|
|
109
|
+
f = t = 0;
|
|
110
|
+
}
|
|
111
|
+
if (op[0] & 5) throw op[1];
|
|
112
|
+
return {
|
|
113
|
+
value: op[0] ? op[1] : void 0,
|
|
114
|
+
done: true
|
|
115
|
+
};
|
|
116
|
+
}
|
|
117
|
+
};
|
|
118
|
+
var __spreadArray = this && this.__spreadArray || function(to, from, pack) {
|
|
119
|
+
if (pack || arguments.length === 2) {
|
|
120
|
+
for (var i = 0, l = from.length, ar; i < l; i++) if (ar || !(i in from)) {
|
|
121
|
+
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
|
|
122
|
+
ar[i] = from[i];
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
return to.concat(ar || Array.prototype.slice.call(from));
|
|
126
|
+
};
|
|
127
|
+
var engine = inject(RpgClientEngine);
|
|
128
|
+
var saveClient = inject(SaveClientService);
|
|
129
|
+
var gui = inject(RpgGui);
|
|
130
|
+
var keyboardControls = engine.globalConfig.keyboardControls;
|
|
131
|
+
var selectedSlot = signal(0);
|
|
132
|
+
var DEFAULT_SLOTS = 4;
|
|
133
|
+
var defaultSlots = function() {
|
|
134
|
+
return Array.from({ length: DEFAULT_SLOTS }, function() {
|
|
135
|
+
return null;
|
|
136
|
+
});
|
|
137
|
+
};
|
|
138
|
+
var localSlots = signal(defaultSlots());
|
|
139
|
+
var _a = defineProps(), data = _a.data, onFinish = _a.onFinish;
|
|
140
|
+
var title = computed(function() {
|
|
141
|
+
return data().mode === "save" ? "Save Game" : "Load Game";
|
|
142
|
+
});
|
|
143
|
+
var subtitle = computed(function() {
|
|
144
|
+
return data().mode === "save" ? "Choose a slot to overwrite or create." : "Select a slot to load your progress.";
|
|
145
|
+
});
|
|
146
|
+
var slotsValue = computed(function() {
|
|
147
|
+
return localSlots();
|
|
148
|
+
});
|
|
149
|
+
var displaySlots = computed(function() {
|
|
150
|
+
var _a;
|
|
151
|
+
var slots = slotsValue();
|
|
152
|
+
var items = slots.map(function(slot, index) {
|
|
153
|
+
return {
|
|
154
|
+
kind: "slot",
|
|
155
|
+
slot,
|
|
156
|
+
slotIndex: index,
|
|
157
|
+
label: "Slot ".concat(index + 1),
|
|
158
|
+
readonly: false
|
|
159
|
+
};
|
|
160
|
+
});
|
|
161
|
+
if (!data().showAutoSlot) return items;
|
|
162
|
+
var index = typeof data().autoSlotIndex === "number" ? data().autoSlotIndex : 0;
|
|
163
|
+
var autoSlot = (_a = slots[index]) !== null && _a !== void 0 ? _a : null;
|
|
164
|
+
var readonly = data().mode === "save";
|
|
165
|
+
return __spreadArray([{
|
|
166
|
+
kind: "auto",
|
|
167
|
+
slot: autoSlot,
|
|
168
|
+
slotIndex: index,
|
|
169
|
+
label: data().autoSlotLabel || "Auto Save",
|
|
170
|
+
readonly
|
|
171
|
+
}], items, true);
|
|
172
|
+
});
|
|
173
|
+
var nav = createTabindexNavigator(selectedSlot, { count: function() {
|
|
174
|
+
return displaySlots().length;
|
|
175
|
+
} }, "wrap");
|
|
176
|
+
var canSelect = function(item) {
|
|
177
|
+
if (item.readonly) return false;
|
|
178
|
+
if (data().mode === "load" && !item.slot) return false;
|
|
179
|
+
return true;
|
|
180
|
+
};
|
|
181
|
+
var normalizeSlotValue = function(value) {
|
|
182
|
+
if (!value) return null;
|
|
183
|
+
if (typeof value === "string") try {
|
|
184
|
+
return JSON.parse(value);
|
|
185
|
+
} catch (_a) {
|
|
186
|
+
return null;
|
|
187
|
+
}
|
|
188
|
+
return value;
|
|
189
|
+
};
|
|
190
|
+
var normalizeSlots = function(list) {
|
|
191
|
+
if (Array.isArray(list)) {
|
|
192
|
+
var length_1 = Math.max(list.length, DEFAULT_SLOTS);
|
|
193
|
+
return Array.from({ length: length_1 }, function(_, index) {
|
|
194
|
+
return normalizeSlotValue(list[index]);
|
|
195
|
+
});
|
|
196
|
+
}
|
|
197
|
+
if (!list || typeof list !== "object") return defaultSlots();
|
|
198
|
+
var keys = Object.keys(list).filter(function(key) {
|
|
199
|
+
return /^\d+$/.test(key);
|
|
200
|
+
});
|
|
201
|
+
var indices = keys.map(function(key) {
|
|
202
|
+
return Number(key);
|
|
203
|
+
}).filter(function(index) {
|
|
204
|
+
return index >= 0;
|
|
205
|
+
});
|
|
206
|
+
var maxIndex = indices.length ? Math.max.apply(Math, indices) : -1;
|
|
207
|
+
var length = Math.max(maxIndex + 1, DEFAULT_SLOTS);
|
|
208
|
+
var slots = Array.from({ length }, function() {
|
|
209
|
+
return null;
|
|
210
|
+
});
|
|
211
|
+
keys.forEach(function(key) {
|
|
212
|
+
var index = Number(key);
|
|
213
|
+
if (index < 0 || index >= length) return;
|
|
214
|
+
slots[index] = normalizeSlotValue(list[key]);
|
|
215
|
+
});
|
|
216
|
+
return slots;
|
|
217
|
+
};
|
|
218
|
+
var refreshSlots = function() {
|
|
219
|
+
return __awaiter(void 0, void 0, void 0, function() {
|
|
220
|
+
var list;
|
|
221
|
+
return __generator(this, function(_a) {
|
|
222
|
+
switch (_a.label) {
|
|
223
|
+
case 0:
|
|
224
|
+
_a.trys.push([
|
|
225
|
+
0,
|
|
226
|
+
2,
|
|
227
|
+
,
|
|
228
|
+
3
|
|
229
|
+
]);
|
|
230
|
+
return [4, saveClient.listSlots()];
|
|
231
|
+
case 1:
|
|
232
|
+
list = _a.sent();
|
|
233
|
+
localSlots.set(normalizeSlots(list));
|
|
234
|
+
return [3, 3];
|
|
235
|
+
case 2:
|
|
236
|
+
_a.sent();
|
|
237
|
+
localSlots.set(defaultSlots());
|
|
238
|
+
return [3, 3];
|
|
239
|
+
case 3: return [2];
|
|
240
|
+
}
|
|
241
|
+
});
|
|
242
|
+
});
|
|
243
|
+
};
|
|
244
|
+
var triggerSelect = function(displayIndex) {
|
|
245
|
+
return __awaiter(void 0, void 0, void 0, function() {
|
|
246
|
+
var list, item, action;
|
|
247
|
+
return __generator(this, function(_a) {
|
|
248
|
+
switch (_a.label) {
|
|
249
|
+
case 0:
|
|
250
|
+
list = displaySlots();
|
|
251
|
+
item = list[displayIndex];
|
|
252
|
+
if (!item) return [2];
|
|
253
|
+
if (!canSelect(item)) return [2];
|
|
254
|
+
action = data().mode === "save" ? "save" : "load";
|
|
255
|
+
if (!(action === "save")) return [3, 3];
|
|
256
|
+
return [4, saveClient.saveSlot(item.slotIndex)];
|
|
257
|
+
case 1:
|
|
258
|
+
_a.sent();
|
|
259
|
+
return [4, refreshSlots()];
|
|
260
|
+
case 2:
|
|
261
|
+
_a.sent();
|
|
262
|
+
_a.label = 3;
|
|
263
|
+
case 3:
|
|
264
|
+
if (!(action === "load")) return [3, 5];
|
|
265
|
+
return [4, saveClient.loadSlot(item.slotIndex)];
|
|
266
|
+
case 4:
|
|
267
|
+
_a.sent();
|
|
268
|
+
_a.label = 5;
|
|
269
|
+
case 5:
|
|
270
|
+
setTimeout(function() {
|
|
271
|
+
if (onFinish) onFinish();
|
|
272
|
+
gui.hide(PrebuiltGui.Save);
|
|
273
|
+
gui.hide(PrebuiltGui.TitleScreen);
|
|
274
|
+
}, 50);
|
|
275
|
+
return [2];
|
|
276
|
+
}
|
|
277
|
+
});
|
|
278
|
+
});
|
|
279
|
+
};
|
|
280
|
+
function selectSlot(index) {
|
|
281
|
+
return function() {
|
|
282
|
+
selectedSlot.set(index);
|
|
283
|
+
triggerSelect(index);
|
|
284
|
+
};
|
|
285
|
+
}
|
|
286
|
+
var controls = signal({
|
|
287
|
+
up: {
|
|
288
|
+
repeat: true,
|
|
289
|
+
bind: keyboardControls.up,
|
|
290
|
+
throttle: 150,
|
|
291
|
+
keyDown: function() {
|
|
292
|
+
nav.next(-1);
|
|
293
|
+
}
|
|
294
|
+
},
|
|
295
|
+
down: {
|
|
296
|
+
repeat: true,
|
|
297
|
+
bind: keyboardControls.down,
|
|
298
|
+
throttle: 150,
|
|
299
|
+
keyDown: function() {
|
|
300
|
+
nav.next(1);
|
|
301
|
+
}
|
|
302
|
+
},
|
|
303
|
+
action: {
|
|
304
|
+
bind: keyboardControls.action,
|
|
305
|
+
keyDown: function() {
|
|
306
|
+
triggerSelect(selectedSlot());
|
|
307
|
+
}
|
|
308
|
+
},
|
|
309
|
+
escape: {
|
|
310
|
+
bind: keyboardControls.escape,
|
|
311
|
+
keyDown: function() {
|
|
312
|
+
if (onFinish) onFinish();
|
|
313
|
+
gui.hide(PrebuiltGui.Save);
|
|
314
|
+
}
|
|
315
|
+
},
|
|
316
|
+
gamepad: { enabled: true }
|
|
317
|
+
});
|
|
318
|
+
mount(function(element) {
|
|
319
|
+
refreshSlots();
|
|
320
|
+
});
|
|
321
|
+
return h(DOMContainer, {
|
|
322
|
+
width: "100%",
|
|
323
|
+
height: "100%"
|
|
324
|
+
}, h(DOMElement, {
|
|
325
|
+
element: "div",
|
|
326
|
+
attrs: { class: "rpg-ui-save-load rpg-anim-fade-in" }
|
|
327
|
+
}, [h(DOMElement, {
|
|
328
|
+
element: "div",
|
|
329
|
+
attrs: { class: "rpg-ui-save-load-header" }
|
|
330
|
+
}, [h(DOMElement, {
|
|
331
|
+
element: "div",
|
|
332
|
+
attrs: { class: "rpg-ui-save-load-title" },
|
|
333
|
+
textContent: computed(() => title())
|
|
334
|
+
}), h(DOMElement, {
|
|
335
|
+
element: "div",
|
|
336
|
+
attrs: { class: "rpg-ui-save-load-subtitle" },
|
|
337
|
+
textContent: computed(() => subtitle())
|
|
338
|
+
})]), h(Navigation, {
|
|
339
|
+
tabindex: selectedSlot,
|
|
340
|
+
controls
|
|
341
|
+
}, h(DOMElement, {
|
|
342
|
+
element: "div",
|
|
343
|
+
attrs: { class: "rpg-ui-save-load-list" }
|
|
344
|
+
}, loop(displaySlots, (item, displayIndex) => h(DOMElement, {
|
|
345
|
+
element: "div",
|
|
346
|
+
attrs: {
|
|
347
|
+
class: ["rpg-ui-save-load-slot", computed(() => ({ active: selectedSlot() === displayIndex }))],
|
|
348
|
+
tabindex: displayIndex,
|
|
349
|
+
"data-slot-index": displayIndex,
|
|
350
|
+
click: selectSlot(displayIndex)
|
|
351
|
+
}
|
|
352
|
+
}, [h(DOMElement, {
|
|
353
|
+
element: "div",
|
|
354
|
+
attrs: { class: "rpg-ui-save-load-slot-index" },
|
|
355
|
+
textContent: item.label
|
|
356
|
+
}), cond(item.slot, () => h(DOMElement, {
|
|
357
|
+
element: "div",
|
|
358
|
+
attrs: { class: "rpg-ui-save-load-slot-meta" }
|
|
359
|
+
}, [
|
|
360
|
+
h(DOMElement, {
|
|
361
|
+
element: "div",
|
|
362
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
363
|
+
textContent: "Level: " + item.slot.level
|
|
364
|
+
}),
|
|
365
|
+
h(DOMElement, {
|
|
366
|
+
element: "div",
|
|
367
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
368
|
+
textContent: "Exp: " + item.slot.exp
|
|
369
|
+
}),
|
|
370
|
+
h(DOMElement, {
|
|
371
|
+
element: "div",
|
|
372
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
373
|
+
textContent: "Map: " + item.slot.map
|
|
374
|
+
}),
|
|
375
|
+
h(DOMElement, {
|
|
376
|
+
element: "div",
|
|
377
|
+
attrs: { class: "rpg-ui-save-load-slot-line" },
|
|
378
|
+
textContent: "Date: " + item.slot.date
|
|
379
|
+
})
|
|
380
|
+
]), () => h(DOMElement, {
|
|
381
|
+
element: "div",
|
|
382
|
+
attrs: { class: "rpg-ui-save-load-slot-empty" },
|
|
383
|
+
textContent: "Empty Slot"
|
|
384
|
+
}))]))))]));
|
|
198
385
|
}
|
|
199
|
-
|
|
200
|
-
up: {
|
|
201
|
-
repeat: true,
|
|
202
|
-
bind: keyboardControls.up,
|
|
203
|
-
throttle: 150,
|
|
204
|
-
keyDown: function () {
|
|
205
|
-
nav.next(-1);
|
|
206
|
-
}
|
|
207
|
-
},
|
|
208
|
-
down: {
|
|
209
|
-
repeat: true,
|
|
210
|
-
bind: keyboardControls.down,
|
|
211
|
-
throttle: 150,
|
|
212
|
-
keyDown: function () {
|
|
213
|
-
nav.next(1);
|
|
214
|
-
}
|
|
215
|
-
},
|
|
216
|
-
action: {
|
|
217
|
-
bind: keyboardControls.action,
|
|
218
|
-
keyDown: function () {
|
|
219
|
-
triggerSelect(selectedSlot());
|
|
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}
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},
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escape: {
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bind: keyboardControls.escape,
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keyDown: function () {
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225
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if (onFinish)
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onFinish();
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227
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gui.hide(PrebuiltGui.Save);
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228
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}
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229
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},
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|
230
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gamepad: {
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231
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enabled: true
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}
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233
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});
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|
234
|
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mount(function (element) {
|
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235
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refreshSlots();
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|
236
|
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});
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|
237
|
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let $this = h(DOMContainer, { width: '100%', height: '100%' }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-header' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-title' }, textContent: computed(() => title()) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-subtitle' }, textContent: computed(() => subtitle()) })]), h(Navigation, { tabindex: selectedSlot, controls: controls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-list' } }, loop(displaySlots, (item, displayIndex) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-save-load-slot', computed(() => ({ active: selectedSlot() === displayIndex }))], tabindex: displayIndex, 'data-slot-index': displayIndex, click: selectSlot(displayIndex) } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-index' }, textContent: item.label }), cond(item.slot, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-meta' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Level: ' + item.slot.level ?? "-" }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Exp: ' + item.slot.exp ?? "-" }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Map: ' + item.slot.map ?? "-" }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Date: ' + item.slot.date ?? "-" })]), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-empty' }, textContent: 'Empty Slot' }))]))))]));
|
|
238
|
-
return $this
|
|
239
|
-
}
|
|
240
|
-
|
|
386
|
+
//#endregion
|
|
241
387
|
export { component as default };
|
|
242
|
-
|
|
388
|
+
|
|
389
|
+
//# sourceMappingURL=save-load.ce.js.map
|