@rpgjs/client 5.0.0-alpha.43 → 5.0.0-alpha.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.js +25 -24
- package/dist/Game/AnimationManager.js.map +1 -1
- package/dist/Game/Event.js +11 -10
- package/dist/Game/Event.js.map +1 -1
- package/dist/Game/Map.js +78 -94
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.js +182 -216
- package/dist/Game/Object.js.map +1 -1
- package/dist/Game/Player.js +11 -10
- package/dist/Game/Player.js.map +1 -1
- package/dist/Gui/Gui.js +440 -473
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/Gui/NotificationManager.js +48 -50
- package/dist/Gui/NotificationManager.js.map +1 -1
- package/dist/Resource.js +132 -113
- package/dist/Resource.js.map +1 -1
- package/dist/RpgClientEngine.js +1333 -1486
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/Sound.js +162 -92
- package/dist/Sound.js.map +1 -1
- package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +22 -19
- package/dist/components/animations/animation.ce.js.map +1 -1
- package/dist/components/animations/hit.ce.js +67 -68
- package/dist/components/animations/hit.ce.js.map +1 -1
- package/dist/components/animations/index.js +9 -8
- package/dist/components/animations/index.js.map +1 -1
- package/dist/components/character.ce.js +390 -314
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/parse-value.js +42 -52
- package/dist/components/dynamics/parse-value.js.map +1 -1
- package/dist/components/dynamics/text.ce.js +71 -139
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/gui/box.ce.js +26 -25
- package/dist/components/gui/box.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +202 -149
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +190 -138
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js +90 -33
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +478 -346
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +52 -33
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +341 -226
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +414 -205
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +46 -26
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +104 -50
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/mobile/index.js +18 -21
- package/dist/components/gui/mobile/index.js.map +1 -1
- package/dist/components/gui/mobile/mobile.ce.js +76 -15
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +62 -36
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +386 -239
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +649 -319
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +187 -145
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/index.js +4 -0
- package/dist/components/prebuilt/hp-bar.ce.js +114 -104
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +92 -74
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
- package/dist/components/scenes/canvas.ce.js +58 -42
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +87 -64
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/components/scenes/event-layer.ce.js +26 -16
- package/dist/components/scenes/event-layer.ce.js.map +1 -1
- package/dist/core/inject.js +11 -10
- package/dist/core/inject.js.map +1 -1
- package/dist/core/setup.js +13 -13
- package/dist/core/setup.js.map +1 -1
- package/dist/index.js +44 -41
- package/dist/module.js +169 -168
- package/dist/module.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js +209 -298
- package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +430 -507
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js +2062 -2571
- package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +8 -3
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js +78 -101
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js +264 -401
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +9 -7
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +106 -165
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +361 -461
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3633 -4280
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
- package/dist/presets/animation.js +37 -25
- package/dist/presets/animation.js.map +1 -1
- package/dist/presets/faceset.js +49 -22
- package/dist/presets/faceset.js.map +1 -1
- package/dist/presets/icon.js +13 -13
- package/dist/presets/icon.js.map +1 -1
- package/dist/presets/index.js +15 -14
- package/dist/presets/index.js.map +1 -1
- package/dist/presets/lpc.js +96 -93
- package/dist/presets/lpc.js.map +1 -1
- package/dist/presets/rmspritesheet.js +40 -39
- package/dist/presets/rmspritesheet.js.map +1 -1
- package/dist/services/AbstractSocket.js +10 -8
- package/dist/services/AbstractSocket.js.map +1 -1
- package/dist/services/keyboardControls.js +20 -18
- package/dist/services/keyboardControls.js.map +1 -1
- package/dist/services/loadMap.js +120 -36
- package/dist/services/loadMap.js.map +1 -1
- package/dist/services/mmorpg.js +128 -136
- package/dist/services/mmorpg.js.map +1 -1
- package/dist/services/save.js +74 -66
- package/dist/services/save.js.map +1 -1
- package/dist/services/standalone.js +165 -167
- package/dist/services/standalone.js.map +1 -1
- package/dist/utils/getEntityProp.js +49 -51
- package/dist/utils/getEntityProp.js.map +1 -1
- package/package.json +8 -8
- package/src/components/character.ce +1 -1
- package/src/components/scenes/draw-map.ce +3 -1
- package/dist/index.js.map +0 -1
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import { DOMContainer, DOMElement, Navigation, computed, cond, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
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import { PrebuiltGui } from "@rpgjs/common";
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//#region src/components/gui/gameover.ce
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effect(function() {
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guiService.display(PrebuiltGui.Save, __assign(__assign({}, config), {
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id: entry.id,
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}
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var controls = signal({
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up: {
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repeat: true,
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bind: keyboardControls.up,
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throttle: 150,
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keyDown: function() {
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}
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},
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down: {
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repeat: true,
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bind: keyboardControls.down,
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moveSelection(1);
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triggerSelect(selectedEntry());
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return h(DOMContainer, {
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}, h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-gameover-screen rpg-anim-fade-in" }
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}, [
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h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left" }
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}),
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h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right" }
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}),
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h(DOMElement, {
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attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center" }
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}),
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h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-gameover-header rpg-anim-shake" }
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}, [h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-gameover-title" },
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textContent: computed(() => titleText())
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}), cond(subtitleText(), () => h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-gameover-subtitle" },
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textContent: computed(() => subtitleText())
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}))]),
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h(Navigation, {
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tabindex: selectedEntry,
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controls
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}, h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up" }
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|
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}, loop(entryList(), (entry, index) => h(DOMElement, {
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element: "div",
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attrs: {
|
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class: ["rpg-ui-menu-item", computed(() => ({ disabled: isEntryDisabled(entry) }))],
|
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"data-selected": computed(() => selectedEntry() === index ? "true" : "false"),
|
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tabindex: index,
|
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|
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},
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textContent: entry.label
|
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}))))
|
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]));
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189
|
}
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|
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|
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up: {
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repeat: true,
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bind: keyboardControls.up,
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keyDown: function () {
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|
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moveSelection(-1);
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}
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|
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},
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down: {
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repeat: true,
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|
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throttle: 150,
|
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keyDown: function () {
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moveSelection(1);
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}
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|
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},
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action: {
|
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|
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bind: keyboardControls.action,
|
|
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|
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keyDown: function () {
|
|
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|
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triggerSelect(selectedEntry());
|
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|
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}
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|
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},
|
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gamepad: {
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enabled: true
|
|
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|
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}
|
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|
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});
|
|
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|
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let $this = h(DOMContainer, { width: '100%', height: '100%' }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-screen rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left' } }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right' } }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center' } }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-header rpg-anim-shake' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-title' }, textContent: computed(() => titleText()) }), cond(subtitleText(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-subtitle' }, textContent: computed(() => subtitleText()) }))]), h(Navigation, { tabindex: selectedEntry, controls: controls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up' } }, loop(entryList(), (entry, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-menu-item', computed(() => ({ disabled: isEntryDisabled(entry) }))], 'data-selected': computed(() => selectedEntry() === index ? "true" : "false"), tabindex: index, click: selectEntry(index) }, textContent: entry.label }))))]));
|
|
137
|
-
return $this
|
|
138
|
-
}
|
|
139
|
-
|
|
190
|
+
//#endregion
|
|
140
191
|
export { component as default };
|
|
141
|
-
|
|
192
|
+
|
|
193
|
+
//# sourceMappingURL=gameover.ce.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gameover.ce.js","sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n 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{"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;AAYM,SAAwB,UAAU,SAAG;AACpB,UAAM,QAAU;CAC/B,MAAM,cAAO,eAAA,QAAA;CACb,IAAI,WAAY,QAAO,KAAM,YAAU,WAAA;AAC3C,aAAW,OAAO,UAAU,SAAS,GAAC;AAClC,QAAK,IAAI,GAAG,IAAI,GAAA,IAAK,UAAU,QAAA,IAAc,GAAG,KAAG;AAC/C,QAAI,UAAQ;AACZ,SAAK,IAAI,KAAG,EAAK,KAAE,OAAA,UAAkB,eAAA,KAAA,GAAA,EAAA,CACjC,GAAE,KAAI,EAAA;;AAEd,UAAM;;AAEV,SAAK,SAAA,MAAA,MAAA,UAAA;;;CAGT,IAAC,aAAM,OAAA,OAAA;CACP,IAAI,mBAAiB,OAAS,aAAU;CACxC,IAAI,KAAA,YAAS;EACT,SAAS,EACT,SAAS,WAAgB;AAAE,UAAO,EAAE;KACpC;cAEA,SAAa,WAAS;AAAA,UAAA,EAAe;KACrC;EACA,cAAM,EAAA,SAAA,OAEN;EACH,CAAC,EAAE,UAAI,GAAS,SAAA,QAAA,GAAA,OAAA,WAAA,GAAA,UAAA,WAAA,GAAA,UAAA,eAAA,GAAA,cAAA,gBAAA,GAAA;CACjB,IAAI,iBAAiB,CACjB;EAAE,IAAG;EAAA,OAAA;EAAA,EACL;EAAE,IAAE;EAAU,OAAA;EAAA,CACjB;CACD,IAAI,cAAK,SAAA,OAAA;AAAA,SAAA,OAAA,UAAA,aAAA,OAAA,GAAA;;CACT,IAAI,YAAI,SAAc,WAAA;AAAA,SAAA,YAAA,MAAA,IAAA;GAAA;CACtB,IAAI,eAAe,SAAE,WAAA;AAAA,SAAA,YAAA,SAAA,IAAA;GAAA;CACrB,IAAI,sBAAI,SAAA,WAAA;AAAA,SAAA,YAAA,aAAA,KAAA;GAAA;CACR,IAAI,YAAE,SAAA,WAAA;;AAEF,MAAA,MAAM,QAAA,KAAiB,IAAA,KAAA,OACnB,QAAO;AACX,SAAM;GACR;;AAEE,MAAA,CAAK,MACL,QAAM;AACN,MAAA,MAAM,SACN,QAAM;8BAEN,QAAM;AACN,SAAI;;CAER,IAAI,gBAAW,OAAA,EAAc;CAC7B,IAAI,oBAAE,SAAA,WAAA;AAEF,SAAA,WAAA,CACI,IAAK,SAAO,OAAO,OAAI;AAAA,UAAA,gBAAA,MAAA,GAAA,OAAA;IAAA,CACvB,OAAI,SAAc,OAAE;AAAO,UAAI,UAAA;IAAA;GACrC;AACF,QAAO,WAAQ;EACX,IAAC,YAAA,mBAAA;wBAED;EACA,IAAA,UAAM,eAAoB;AAC1B,MAAI,CAAA,UAAW,SAAE,QAAW,CACxB,eAAO,IAAA,UAAA,GAAA;GAEb;CACF,IAAI,gBAAE,SAAA,OAAA;;AAEF,MAAA,CAAA,UAAa,OACT;EACJ,IAAI,UAAK,eAAkB;EAE3B,IAAI,aADe,KAAC,IAAA,GAAA,UAAe,QAAA,QAAA,CAAA,GACP,QAAU,UAAA,UAAA,UAAA;AACtC,gBAAQ,IAAA,UAAkB,WAAa;;CAE3C,IAAI,gBAAE,SAAA,OAAA;EAEF,IAAA,QAAA,WAAA,CAAM;AACN,MAAI,CAAA,SAAM,gBAAY,MAAA,CAClB;AACJ,MAAI,qBAAgB,EAAA;AAChB,OAAA,MAAM,OAAA,SAAoB;AAC1B,eAAe,KAAI,YAAa,SAAS;AACzC,eAAc,QAAI,YAAU,YAAW;;;IAGrC,IAAA,SAAe,YAAY,SAAA,IAAA,EAAA;IAC7B,IAAM,QAAO,MAAS,QAAE,OAAA,MAAA,GAAA,OAAA,QAAA;KAAA;KAAA;KAAA;KAAA;AACxB,eAAc,QAAK,YAAM,MAAA,SAAA,SAAA,EAAA,EAAA,OAAA,EAAA;KAAA,MAAA,OAAA,QAAA;KAAA;KAAA,CAAA,CAAA;;;AAG7B,MAAI,cACA,eAAQ,UAAgB;GAAA,IAAA,MAAY;GAAS;GAAA;GAAA,CAAA;;CAGrD,SAAS,YAAY,OAAO;AACxB,SAAO,WAAW;AACd,iBAAc,IAAA,MAAQ;AACtB,iBAAQ,MAAW;;;CAG3B,IAAI,WAAW,OAAK;EAChB,IAAI;GACA,QAAI;GACJ,MAAA,iBAAA;GACA,UAAI;GACJ,SAAI,WAAe;AACnB,kBAAA,GAAA;;;EAGJ,MAAA;GACI,QAAO;GACP,MAAI,iBAAkB;GACtB,UAAI;GACJ,SAAC,WAAA;AACL,kBAAA,EAAA;;GAEA;EACA,QAAQ;GACJ,MAAI,iBAAY;GAChB,SAAS,WAAC;AACN,kBAAa,eAAA,CAAA;;GAEpB;EACD,SAAQ,EACJ,SAAC,MACJ;EACJ,CAAC;AAEM,QADU,EAAA,cAAiB;EAAA,OAAI;EAAA,QAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2CAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,0DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yCAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,WAAA,CAAA;GAAA,CAAA,EAAA,KAAA,cAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4BAAA;GAAA,aAAA,eAAA,cAAA,CAAA;GAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;GAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sDAAA;GAAA,EAAA,KAAA,WAAA,GAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,MAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,eAAA,KAAA,QAAA,SAAA,QAAA;IAAA,UAAA;IAAA,OAAA,YAAA,MAAA;IAAA;GAAA,aAAA,MAAA;GAAA,CAAA,CAAA,CAAA,CAAA;EAAA,CAAA,CAAA"}
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import { RpgClientEngine } from "../../../RpgClientEngine.js";
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import { DOMContainer, DOMElement, DOMSprite, computed, cond, h, useDefineProps, useProps } from "canvasengine";
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//#region src/components/gui/hud/hud.ce
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var level = getEntityProp(currentPlayer, "level");
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return h(DOMContainer, null, h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-hud" }
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}, [h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-avatar" }
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}, [cond(hasFace(), () => h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-avatar-face" }
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}, h(DOMSprite, {
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sheet: computed(() => faceSheet(face())),
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})]), h(DOMElement, {
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}, [h(DOMElement, {
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}, [h(DOMElement, {
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element: "span",
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attrs: { class: "rpg-bar-text" },
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textContent: computed(() => "HP " + hp() + "/" + hpMax())
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}), h(DOMElement, {
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element: "div",
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attrs: {
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class: "rpg-bar-fill health",
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style: { width: percentHp }
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}
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})]), h(DOMElement, {
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attrs: { class: "rpg-bar-container" }
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}, [h(DOMElement, {
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element: "span",
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attrs: { class: "rpg-bar-text" },
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textContent: computed(() => "SP " + sp() + "/" + spMax())
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}), h(DOMElement, {
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element: "div",
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attrs: {
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style: { width: percentSp }
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}
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}
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//#endregion
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{"version":3,"file":"hud.ce.js","sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"
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{"version":3,"file":"hud.ce.js","names":[],"sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"mappings":";;;;;AAWM,SAAe,UAAA,SAAA;AACT,UAAA,QAAA;CACJ,MAAK,cAAe,eAAe,QAAQ;CAC3C,IAAE,SAAG,OAAA,gBAAA;CACb,IAAI,gBAAgB,OAAI,MAAO;CAC/B,IAAI,OAAO,aAAa,CAAA;AACV,OAAG,CAAI;CACrB,IAAI,cAAa,SAAW,OAAO;AAAC,SAAK,OAAQ,UAAQ,aAAiB,OAAO,GAAA;;CACjF,IAAI,OAAO,SAAM,WAAA;AAAA,SAAA,YAAA,MAAA,CAAA,QAAA;GAAA;CACjB,IAAI,UAAS,SAAU,WAAS;EAC5B,IAAI,QAAQ,MAAM;AAClB,SAAO,CAAC,EAAE,SAAO,MAAO;GAC1B;CACF,IAAI,YAAS,SAAA,WAAA;AAAA,SAAA;GACT,YAAK,OAAA,eAAA,UAAA,GAAA;GACP,SAAA,UAAY,cAAA;;;CAEd,IAAC,KAAM,cAAA,eAAA,KAAA;CACP,IAAI,QAAQ,cAAc,eAAe,eAAQ;CACjD,IAAI,YAAS,SAAA,WAAwB;AAAE,SAAO,IAAA,GAAA,OAAe,GAAC,MAAA;GAAA;CAC9D,IAAI,KAAA,cAAmB,eAAO,KAAa;CAC3C,IAAI,QAAQ,cAAc,eAAe,eAAS;;;;CAElD,IAAI,QAAM,cAAgB,eAAe,QAAA;AAErC,QADM,EAAA,cAAuB,MAAM,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,WAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,cAAA;EAAA,EAAA,CAAA,KAAA,SAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,MAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;EAAA,aAAA,eAAA,OAAA,CAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
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import "./dialogbox/index.ce.js";
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import "./box.ce.js";
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import "./shop/shop.ce.js";
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import "./hud/hud.ce.js";
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import "./save-load.ce.js";
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import "./menu/items-menu.ce.js";
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import "./menu/skills-menu.ce.js";
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import "./menu/equip-menu.ce.js";
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import "./menu/options-menu.ce.js";
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import "./menu/exit-menu.ce.js";
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import "./menu/main-menu.ce.js";
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import "./notification/notification.ce.js";
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import "./title-screen.ce.js";
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import "./gameover.ce.js";
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