@rpgjs/client 5.0.0-alpha.43 → 5.0.0-alpha.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/dist/Game/AnimationManager.js +25 -24
  2. package/dist/Game/AnimationManager.js.map +1 -1
  3. package/dist/Game/Event.js +11 -10
  4. package/dist/Game/Event.js.map +1 -1
  5. package/dist/Game/Map.js +78 -94
  6. package/dist/Game/Map.js.map +1 -1
  7. package/dist/Game/Object.js +182 -216
  8. package/dist/Game/Object.js.map +1 -1
  9. package/dist/Game/Player.js +11 -10
  10. package/dist/Game/Player.js.map +1 -1
  11. package/dist/Gui/Gui.js +440 -473
  12. package/dist/Gui/Gui.js.map +1 -1
  13. package/dist/Gui/NotificationManager.js +48 -50
  14. package/dist/Gui/NotificationManager.js.map +1 -1
  15. package/dist/Resource.js +132 -113
  16. package/dist/Resource.js.map +1 -1
  17. package/dist/RpgClientEngine.js +1333 -1486
  18. package/dist/RpgClientEngine.js.map +1 -1
  19. package/dist/Sound.js +162 -92
  20. package/dist/Sound.js.map +1 -1
  21. package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorate.js +9 -0
  22. package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorateMetadata.js +6 -0
  23. package/dist/components/animations/animation.ce.js +22 -19
  24. package/dist/components/animations/animation.ce.js.map +1 -1
  25. package/dist/components/animations/hit.ce.js +67 -68
  26. package/dist/components/animations/hit.ce.js.map +1 -1
  27. package/dist/components/animations/index.js +9 -8
  28. package/dist/components/animations/index.js.map +1 -1
  29. package/dist/components/character.ce.js +390 -314
  30. package/dist/components/character.ce.js.map +1 -1
  31. package/dist/components/dynamics/parse-value.js +42 -52
  32. package/dist/components/dynamics/parse-value.js.map +1 -1
  33. package/dist/components/dynamics/text.ce.js +71 -139
  34. package/dist/components/dynamics/text.ce.js.map +1 -1
  35. package/dist/components/gui/box.ce.js +26 -25
  36. package/dist/components/gui/box.ce.js.map +1 -1
  37. package/dist/components/gui/dialogbox/index.ce.js +202 -149
  38. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  39. package/dist/components/gui/gameover.ce.js +190 -138
  40. package/dist/components/gui/gameover.ce.js.map +1 -1
  41. package/dist/components/gui/hud/hud.ce.js +90 -33
  42. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  43. package/dist/components/gui/index.js +14 -0
  44. package/dist/components/gui/menu/equip-menu.ce.js +478 -346
  45. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  46. package/dist/components/gui/menu/exit-menu.ce.js +52 -33
  47. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  48. package/dist/components/gui/menu/items-menu.ce.js +341 -226
  49. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  50. package/dist/components/gui/menu/main-menu.ce.js +414 -205
  51. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  52. package/dist/components/gui/menu/options-menu.ce.js +46 -26
  53. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  54. package/dist/components/gui/menu/skills-menu.ce.js +104 -50
  55. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  56. package/dist/components/gui/mobile/index.js +18 -21
  57. package/dist/components/gui/mobile/index.js.map +1 -1
  58. package/dist/components/gui/mobile/mobile.ce.js +76 -15
  59. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  60. package/dist/components/gui/notification/notification.ce.js +62 -36
  61. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  62. package/dist/components/gui/save-load.ce.js +386 -239
  63. package/dist/components/gui/save-load.ce.js.map +1 -1
  64. package/dist/components/gui/shop/shop.ce.js +649 -319
  65. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  66. package/dist/components/gui/title-screen.ce.js +187 -145
  67. package/dist/components/gui/title-screen.ce.js.map +1 -1
  68. package/dist/components/index.js +4 -0
  69. package/dist/components/prebuilt/hp-bar.ce.js +114 -104
  70. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  71. package/dist/components/prebuilt/index.js +2 -0
  72. package/dist/components/prebuilt/light-halo.ce.js +92 -74
  73. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  74. package/dist/components/scenes/canvas.ce.js +58 -42
  75. package/dist/components/scenes/canvas.ce.js.map +1 -1
  76. package/dist/components/scenes/draw-map.ce.js +87 -64
  77. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  78. package/dist/components/scenes/event-layer.ce.js +26 -16
  79. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  80. package/dist/core/inject.js +11 -10
  81. package/dist/core/inject.js.map +1 -1
  82. package/dist/core/setup.js +13 -13
  83. package/dist/core/setup.js.map +1 -1
  84. package/dist/index.js +44 -41
  85. package/dist/module.js +169 -168
  86. package/dist/module.js.map +1 -1
  87. package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js +209 -298
  88. package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js.map +1 -1
  89. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +430 -507
  90. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -1
  91. package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js +2062 -2571
  92. package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js.map +1 -1
  93. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +8 -3
  94. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -1
  95. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js +78 -101
  96. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js.map +1 -1
  97. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js +264 -401
  98. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js.map +1 -1
  99. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +9 -7
  100. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -1
  101. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +106 -165
  102. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
  103. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +361 -461
  104. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  105. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  106. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3633 -4280
  107. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  108. package/dist/presets/animation.js +37 -25
  109. package/dist/presets/animation.js.map +1 -1
  110. package/dist/presets/faceset.js +49 -22
  111. package/dist/presets/faceset.js.map +1 -1
  112. package/dist/presets/icon.js +13 -13
  113. package/dist/presets/icon.js.map +1 -1
  114. package/dist/presets/index.js +15 -14
  115. package/dist/presets/index.js.map +1 -1
  116. package/dist/presets/lpc.js +96 -93
  117. package/dist/presets/lpc.js.map +1 -1
  118. package/dist/presets/rmspritesheet.js +40 -39
  119. package/dist/presets/rmspritesheet.js.map +1 -1
  120. package/dist/services/AbstractSocket.js +10 -8
  121. package/dist/services/AbstractSocket.js.map +1 -1
  122. package/dist/services/keyboardControls.js +20 -18
  123. package/dist/services/keyboardControls.js.map +1 -1
  124. package/dist/services/loadMap.js +120 -36
  125. package/dist/services/loadMap.js.map +1 -1
  126. package/dist/services/mmorpg.js +128 -136
  127. package/dist/services/mmorpg.js.map +1 -1
  128. package/dist/services/save.js +74 -66
  129. package/dist/services/save.js.map +1 -1
  130. package/dist/services/standalone.js +165 -167
  131. package/dist/services/standalone.js.map +1 -1
  132. package/dist/utils/getEntityProp.js +49 -51
  133. package/dist/utils/getEntityProp.js.map +1 -1
  134. package/package.json +8 -8
  135. package/src/components/character.ce +1 -1
  136. package/src/components/scenes/draw-map.ce +3 -1
  137. package/dist/index.js.map +0 -1
@@ -1,141 +1,193 @@
1
- import { useProps, useDefineProps, computed, signal, effect, h, DOMContainer, DOMElement, cond, Navigation, loop } from 'canvasengine';
2
- import { PrebuiltGui } from '@rpgjs/common';
3
- import { inject } from '../../core/inject.js';
4
- import { RpgClientEngine } from '../../RpgClientEngine.js';
5
- import { RpgGui } from '../../Gui/Gui.js';
6
-
1
+ import { inject } from "../../core/inject.js";
2
+ import { RpgGui } from "../../Gui/Gui.js";
3
+ import { RpgClientEngine } from "../../RpgClientEngine.js";
4
+ import { DOMContainer, DOMElement, Navigation, computed, cond, effect, h, loop, signal, useDefineProps, useProps } from "canvasengine";
5
+ import { PrebuiltGui } from "@rpgjs/common";
6
+ //#region src/components/gui/gameover.ce
7
7
  function component($$props) {
8
- useProps($$props);
9
- const defineProps = useDefineProps($$props);
10
- var __assign = (this && this.__assign) || function () {
11
- __assign = Object.assign || function(t) {
12
- for (var s, i = 1, n = arguments.length; i < n; i++) {
13
- s = arguments[i];
14
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
15
- t[p] = s[p];
16
- }
17
- return t;
18
- };
19
- return __assign.apply(this, arguments);
20
- };
21
- var engine = inject(RpgClientEngine);
22
- var guiService = inject(RpgGui);
23
- var keyboardControls = engine.globalConfig.keyboardControls;
24
- var _a = defineProps({
25
- entries: {
26
- default: function () { return []; }
27
- },
28
- saveLoad: {
29
- default: function () { return ({}); }
30
- },
31
- localActions: {
32
- default: false
33
- }
34
- }), entries = _a.entries, title = _a.title, subtitle = _a.subtitle, saveLoad = _a.saveLoad, localActions = _a.localActions, onInteraction = _a.onInteraction;
35
- var defaultEntries = [
36
- { id: "title", label: "Title Screen" },
37
- { id: "load", label: "Load Game" }
38
- ];
39
- var resolveProp = function (value) { return typeof value === "function" ? value() : value; };
40
- var titleText = computed(function () { return resolveProp(title) || "Game Over"; });
41
- var subtitleText = computed(function () { return resolveProp(subtitle) || ""; });
42
- var localActionsEnabled = computed(function () { return resolveProp(localActions) === true; });
43
- var entryList = computed(function () {
44
- var list = resolveProp(entries);
45
- if (Array.isArray(list) && list.length)
46
- return list;
47
- return defaultEntries;
48
- });
49
- var isEntryDisabled = function (entry) {
50
- if (!entry)
51
- return true;
52
- if (entry.disabled)
53
- return true;
54
- if (entry.enabled === false)
55
- return true;
56
- return false;
57
- };
58
- var selectedEntry = signal(0);
59
- var selectableIndexes = computed(function () {
60
- var list = entryList();
61
- return list
62
- .map(function (entry, index) { return (isEntryDisabled(entry) ? null : index); })
63
- .filter(function (value) { return value !== null; });
64
- });
65
- effect(function () {
66
- var available = selectableIndexes();
67
- if (!available.length)
68
- return;
69
- var current = selectedEntry();
70
- if (!available.includes(current)) {
71
- selectedEntry.set(available[0]);
72
- }
73
- });
74
- var moveSelection = function (delta) {
75
- var available = selectableIndexes();
76
- if (!available.length)
77
- return;
78
- var current = selectedEntry();
79
- var currentIndex = Math.max(0, available.indexOf(current));
80
- var nextIndex = (currentIndex + delta + available.length) % available.length;
81
- selectedEntry.set(available[nextIndex]);
82
- };
83
- var triggerSelect = function (index) {
84
- var list = entryList();
85
- var entry = list[index];
86
- if (!entry || isEntryDisabled(entry))
87
- return;
88
- if (localActionsEnabled()) {
89
- if (entry.id === "title") {
90
- guiService.hide(PrebuiltGui.Gameover);
91
- guiService.display(PrebuiltGui.TitleScreen);
92
- }
93
- if (entry.id === "load") {
94
- var config = resolveProp(saveLoad) || {};
95
- var slots = Array.isArray(config.slots) ? config.slots : [null, null, null];
96
- guiService.display(PrebuiltGui.Save, __assign(__assign({}, config), { mode: config.mode || "load", slots: slots }));
97
- }
98
- }
99
- if (onInteraction) {
100
- onInteraction("select", { id: entry.id, index: index, entry: entry });
101
- }
102
- };
103
- function selectEntry(index) {
104
- return function () {
105
- selectedEntry.set(index);
106
- triggerSelect(index);
107
- };
8
+ useProps($$props);
9
+ const defineProps = useDefineProps($$props);
10
+ var __assign = this && this.__assign || function() {
11
+ __assign = Object.assign || function(t) {
12
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
13
+ s = arguments[i];
14
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
15
+ }
16
+ return t;
17
+ };
18
+ return __assign.apply(this, arguments);
19
+ };
20
+ var engine = inject(RpgClientEngine);
21
+ var guiService = inject(RpgGui);
22
+ var keyboardControls = engine.globalConfig.keyboardControls;
23
+ var _a = defineProps({
24
+ entries: { default: function() {
25
+ return [];
26
+ } },
27
+ saveLoad: { default: function() {
28
+ return {};
29
+ } },
30
+ localActions: { default: false }
31
+ }), entries = _a.entries, title = _a.title, subtitle = _a.subtitle, saveLoad = _a.saveLoad, localActions = _a.localActions, onInteraction = _a.onInteraction;
32
+ var defaultEntries = [{
33
+ id: "title",
34
+ label: "Title Screen"
35
+ }, {
36
+ id: "load",
37
+ label: "Load Game"
38
+ }];
39
+ var resolveProp = function(value) {
40
+ return typeof value === "function" ? value() : value;
41
+ };
42
+ var titleText = computed(function() {
43
+ return resolveProp(title) || "Game Over";
44
+ });
45
+ var subtitleText = computed(function() {
46
+ return resolveProp(subtitle) || "";
47
+ });
48
+ var localActionsEnabled = computed(function() {
49
+ return resolveProp(localActions) === true;
50
+ });
51
+ var entryList = computed(function() {
52
+ var list = resolveProp(entries);
53
+ if (Array.isArray(list) && list.length) return list;
54
+ return defaultEntries;
55
+ });
56
+ var isEntryDisabled = function(entry) {
57
+ if (!entry) return true;
58
+ if (entry.disabled) return true;
59
+ if (entry.enabled === false) return true;
60
+ return false;
61
+ };
62
+ var selectedEntry = signal(0);
63
+ var selectableIndexes = computed(function() {
64
+ return entryList().map(function(entry, index) {
65
+ return isEntryDisabled(entry) ? null : index;
66
+ }).filter(function(value) {
67
+ return value !== null;
68
+ });
69
+ });
70
+ effect(function() {
71
+ var available = selectableIndexes();
72
+ if (!available.length) return;
73
+ var current = selectedEntry();
74
+ if (!available.includes(current)) selectedEntry.set(available[0]);
75
+ });
76
+ var moveSelection = function(delta) {
77
+ var available = selectableIndexes();
78
+ if (!available.length) return;
79
+ var current = selectedEntry();
80
+ var nextIndex = (Math.max(0, available.indexOf(current)) + delta + available.length) % available.length;
81
+ selectedEntry.set(available[nextIndex]);
82
+ };
83
+ var triggerSelect = function(index) {
84
+ var entry = entryList()[index];
85
+ if (!entry || isEntryDisabled(entry)) return;
86
+ if (localActionsEnabled()) {
87
+ if (entry.id === "title") {
88
+ guiService.hide(PrebuiltGui.Gameover);
89
+ guiService.display(PrebuiltGui.TitleScreen);
90
+ }
91
+ if (entry.id === "load") {
92
+ var config = resolveProp(saveLoad) || {};
93
+ var slots = Array.isArray(config.slots) ? config.slots : [
94
+ null,
95
+ null,
96
+ null
97
+ ];
98
+ guiService.display(PrebuiltGui.Save, __assign(__assign({}, config), {
99
+ mode: config.mode || "load",
100
+ slots
101
+ }));
102
+ }
103
+ }
104
+ if (onInteraction) onInteraction("select", {
105
+ id: entry.id,
106
+ index,
107
+ entry
108
+ });
109
+ };
110
+ function selectEntry(index) {
111
+ return function() {
112
+ selectedEntry.set(index);
113
+ triggerSelect(index);
114
+ };
115
+ }
116
+ var controls = signal({
117
+ up: {
118
+ repeat: true,
119
+ bind: keyboardControls.up,
120
+ throttle: 150,
121
+ keyDown: function() {
122
+ moveSelection(-1);
123
+ }
124
+ },
125
+ down: {
126
+ repeat: true,
127
+ bind: keyboardControls.down,
128
+ throttle: 150,
129
+ keyDown: function() {
130
+ moveSelection(1);
131
+ }
132
+ },
133
+ action: {
134
+ bind: keyboardControls.action,
135
+ keyDown: function() {
136
+ triggerSelect(selectedEntry());
137
+ }
138
+ },
139
+ gamepad: { enabled: true }
140
+ });
141
+ return h(DOMContainer, {
142
+ width: "100%",
143
+ height: "100%"
144
+ }, h(DOMElement, {
145
+ element: "div",
146
+ attrs: { class: "rpg-ui-gameover-screen rpg-anim-fade-in" }
147
+ }, [
148
+ h(DOMElement, {
149
+ element: "div",
150
+ attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left" }
151
+ }),
152
+ h(DOMElement, {
153
+ element: "div",
154
+ attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right" }
155
+ }),
156
+ h(DOMElement, {
157
+ element: "div",
158
+ attrs: { class: "rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center" }
159
+ }),
160
+ h(DOMElement, {
161
+ element: "div",
162
+ attrs: { class: "rpg-ui-gameover-header rpg-anim-shake" }
163
+ }, [h(DOMElement, {
164
+ element: "div",
165
+ attrs: { class: "rpg-ui-gameover-title" },
166
+ textContent: computed(() => titleText())
167
+ }), cond(subtitleText(), () => h(DOMElement, {
168
+ element: "div",
169
+ attrs: { class: "rpg-ui-gameover-subtitle" },
170
+ textContent: computed(() => subtitleText())
171
+ }))]),
172
+ h(Navigation, {
173
+ tabindex: selectedEntry,
174
+ controls
175
+ }, h(DOMElement, {
176
+ element: "div",
177
+ attrs: { class: "rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up" }
178
+ }, loop(entryList(), (entry, index) => h(DOMElement, {
179
+ element: "div",
180
+ attrs: {
181
+ class: ["rpg-ui-menu-item", computed(() => ({ disabled: isEntryDisabled(entry) }))],
182
+ "data-selected": computed(() => selectedEntry() === index ? "true" : "false"),
183
+ tabindex: index,
184
+ click: selectEntry(index)
185
+ },
186
+ textContent: entry.label
187
+ }))))
188
+ ]));
108
189
  }
109
- var controls = signal({
110
- up: {
111
- repeat: true,
112
- bind: keyboardControls.up,
113
- throttle: 150,
114
- keyDown: function () {
115
- moveSelection(-1);
116
- }
117
- },
118
- down: {
119
- repeat: true,
120
- bind: keyboardControls.down,
121
- throttle: 150,
122
- keyDown: function () {
123
- moveSelection(1);
124
- }
125
- },
126
- action: {
127
- bind: keyboardControls.action,
128
- keyDown: function () {
129
- triggerSelect(selectedEntry());
130
- }
131
- },
132
- gamepad: {
133
- enabled: true
134
- }
135
- });
136
- let $this = h(DOMContainer, { width: '100%', height: '100%' }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-screen rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left' } }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right' } }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center' } }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-header rpg-anim-shake' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-title' }, textContent: computed(() => titleText()) }), cond(subtitleText(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-subtitle' }, textContent: computed(() => subtitleText()) }))]), h(Navigation, { tabindex: selectedEntry, controls: controls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up' } }, loop(entryList(), (entry, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-menu-item', computed(() => ({ disabled: isEntryDisabled(entry) }))], 'data-selected': computed(() => selectedEntry() === index ? "true" : "false"), tabindex: index, click: selectEntry(index) }, textContent: entry.label }))))]));
137
- return $this
138
- }
139
-
190
+ //#endregion
140
191
  export { component as default };
141
- //# sourceMappingURL=gameover.ce.js.map
192
+
193
+ //# sourceMappingURL=gameover.ce.js.map
@@ -1 +1 @@
1
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=> resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = 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selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n 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1
+ {"version":3,"file":"gameover.ce.js","names":[],"sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"mappings":";;;;;;AAYM,SAAwB,UAAU,SAAG;AACpB,UAAM,QAAU;CAC/B,MAAM,cAAO,eAAA,QAAA;CACb,IAAI,WAAY,QAAO,KAAM,YAAU,WAAA;AAC3C,aAAW,OAAO,UAAU,SAAS,GAAC;AAClC,QAAK,IAAI,GAAG,IAAI,GAAA,IAAK,UAAU,QAAA,IAAc,GAAG,KAAG;AAC/C,QAAI,UAAQ;AACZ,SAAK,IAAI,KAAG,EAAK,KAAE,OAAA,UAAkB,eAAA,KAAA,GAAA,EAAA,CACjC,GAAE,KAAI,EAAA;;AAEd,UAAM;;AAEV,SAAK,SAAA,MAAA,MAAA,UAAA;;;CAGT,IAAC,aAAM,OAAA,OAAA;CACP,IAAI,mBAAiB,OAAS,aAAU;CACxC,IAAI,KAAA,YAAS;EACT,SAAS,EACT,SAAS,WAAgB;AAAE,UAAO,EAAE;KACpC;cAEA,SAAa,WAAS;AAAA,UAAA,EAAe;KACrC;EACA,cAAM,EAAA,SAAA,OAEN;EACH,CAAC,EAAE,UAAI,GAAS,SAAA,QAAA,GAAA,OAAA,WAAA,GAAA,UAAA,WAAA,GAAA,UAAA,eAAA,GAAA,cAAA,gBAAA,GAAA;CACjB,IAAI,iBAAiB,CACjB;EAAE,IAAG;EAAA,OAAA;EAAA,EACL;EAAE,IAAE;EAAU,OAAA;EAAA,CACjB;CACD,IAAI,cAAK,SAAA,OAAA;AAAA,SAAA,OAAA,UAAA,aAAA,OAAA,GAAA;;CACT,IAAI,YAAI,SAAc,WAAA;AAAA,SAAA,YAAA,MAAA,IAAA;GAAA;CACtB,IAAI,eAAe,SAAE,WAAA;AAAA,SAAA,YAAA,SAAA,IAAA;GAAA;CACrB,IAAI,sBAAI,SAAA,WAAA;AAAA,SAAA,YAAA,aAAA,KAAA;GAAA;CACR,IAAI,YAAE,SAAA,WAAA;;AAEF,MAAA,MAAM,QAAA,KAAiB,IAAA,KAAA,OACnB,QAAO;AACX,SAAM;GACR;;AAEE,MAAA,CAAK,MACL,QAAM;AACN,MAAA,MAAM,SACN,QAAM;8BAEN,QAAM;AACN,SAAI;;CAER,IAAI,gBAAW,OAAA,EAAc;CAC7B,IAAI,oBAAE,SAAA,WAAA;AAEF,SAAA,WAAA,CACI,IAAK,SAAO,OAAO,OAAI;AAAA,UAAA,gBAAA,MAAA,GAAA,OAAA;IAAA,CACvB,OAAI,SAAc,OAAE;AAAO,UAAI,UAAA;IAAA;GACrC;AACF,QAAO,WAAQ;EACX,IAAC,YAAA,mBAAA;wBAED;EACA,IAAA,UAAM,eAAoB;AAC1B,MAAI,CAAA,UAAW,SAAE,QAAW,CACxB,eAAO,IAAA,UAAA,GAAA;GAEb;CACF,IAAI,gBAAE,SAAA,OAAA;;AAEF,MAAA,CAAA,UAAa,OACT;EACJ,IAAI,UAAK,eAAkB;EAE3B,IAAI,aADe,KAAC,IAAA,GAAA,UAAe,QAAA,QAAA,CAAA,GACP,QAAU,UAAA,UAAA,UAAA;AACtC,gBAAQ,IAAA,UAAkB,WAAa;;CAE3C,IAAI,gBAAE,SAAA,OAAA;EAEF,IAAA,QAAA,WAAA,CAAM;AACN,MAAI,CAAA,SAAM,gBAAY,MAAA,CAClB;AACJ,MAAI,qBAAgB,EAAA;AAChB,OAAA,MAAM,OAAA,SAAoB;AAC1B,eAAe,KAAI,YAAa,SAAS;AACzC,eAAc,QAAI,YAAU,YAAW;;;IAGrC,IAAA,SAAe,YAAY,SAAA,IAAA,EAAA;IAC7B,IAAM,QAAO,MAAS,QAAE,OAAA,MAAA,GAAA,OAAA,QAAA;KAAA;KAAA;KAAA;KAAA;AACxB,eAAc,QAAK,YAAM,MAAA,SAAA,SAAA,EAAA,EAAA,OAAA,EAAA;KAAA,MAAA,OAAA,QAAA;KAAA;KAAA,CAAA,CAAA;;;AAG7B,MAAI,cACA,eAAQ,UAAgB;GAAA,IAAA,MAAY;GAAS;GAAA;GAAA,CAAA;;CAGrD,SAAS,YAAY,OAAO;AACxB,SAAO,WAAW;AACd,iBAAc,IAAA,MAAQ;AACtB,iBAAQ,MAAW;;;CAG3B,IAAI,WAAW,OAAK;EAChB,IAAI;GACA,QAAI;GACJ,MAAA,iBAAA;GACA,UAAI;GACJ,SAAI,WAAe;AACnB,kBAAA,GAAA;;;EAGJ,MAAA;GACI,QAAO;GACP,MAAI,iBAAkB;GACtB,UAAI;GACJ,SAAC,WAAA;AACL,kBAAA,EAAA;;GAEA;EACA,QAAQ;GACJ,MAAI,iBAAY;GAChB,SAAS,WAAC;AACN,kBAAa,eAAA,CAAA;;GAEpB;EACD,SAAQ,EACJ,SAAC,MACJ;EACJ,CAAC;AAEM,QADU,EAAA,cAAiB;EAAA,OAAI;EAAA,QAAA;EAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,2CAAA;EAAA,EAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,0DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,2DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4DAAA;GAAA,CAAA;EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yCAAA;GAAA,EAAA,CAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,yBAAA;GAAA,aAAA,eAAA,WAAA,CAAA;GAAA,CAAA,EAAA,KAAA,cAAA,QAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,4BAAA;GAAA,aAAA,eAAA,cAAA,CAAA;GAAA,CAAA,CAAA,CAAA,CAAA;EAAA,EAAA,YAAA;GAAA,UAAA;GAAA;GAAA,EAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA,EAAA,OAAA,sDAAA;GAAA,EAAA,KAAA,WAAA,GAAA,OAAA,UAAA,EAAA,YAAA;GAAA,SAAA;GAAA,OAAA;IAAA,OAAA,CAAA,oBAAA,gBAAA,EAAA,UAAA,gBAAA,MAAA,EAAA,EAAA,CAAA;IAAA,iBAAA,eAAA,eAAA,KAAA,QAAA,SAAA,QAAA;IAAA,UAAA;IAAA,OAAA,YAAA,MAAA;IAAA;GAAA,aAAA,MAAA;GAAA,CAAA,CAAA,CAAA,CAAA;EAAA,CAAA,CAAA"}
@@ -1,35 +1,92 @@
1
- import { useProps, useDefineProps, computed, h, DOMContainer, DOMElement, cond, DOMSprite } from 'canvasengine';
2
- import { inject } from '../../../core/inject.js';
3
- import { RpgClientEngine } from '../../../RpgClientEngine.js';
4
- import { getEntityProp } from '../../../utils/getEntityProp.js';
5
-
1
+ import { inject } from "../../../core/inject.js";
2
+ import { getEntityProp } from "../../../utils/getEntityProp.js";
3
+ import { RpgClientEngine } from "../../../RpgClientEngine.js";
4
+ import { DOMContainer, DOMElement, DOMSprite, computed, cond, h, useDefineProps, useProps } from "canvasengine";
5
+ //#region src/components/gui/hud/hud.ce
6
6
  function component($$props) {
7
- useProps($$props);
8
- const defineProps = useDefineProps($$props);
9
- var engine = inject(RpgClientEngine);
10
- var currentPlayer = engine.scene.currentPlayer;
11
- var data = defineProps().data;
12
- data().faceset;
13
- var resolveProp = function (value) { return typeof value === "function" ? value() : value; };
14
- var face = computed(function () { return resolveProp(data().faceset); });
15
- var hasFace = computed(function () {
16
- var value = face();
17
- return !!(value && value.id);
18
- });
19
- var faceSheet = function (faceValue) { return ({
20
- definition: engine.getSpriteSheet(faceValue.id),
21
- playing: faceValue.expression || "default",
22
- }); };
23
- var hp = getEntityProp(currentPlayer, "hp");
24
- var hpMax = getEntityProp(currentPlayer, "params.maxHp");
25
- var percentHp = computed(function () { return (hp() / hpMax() * 100) + '%'; });
26
- var sp = getEntityProp(currentPlayer, "sp");
27
- var spMax = getEntityProp(currentPlayer, "params.maxSp");
28
- var percentSp = computed(function () { return (sp() / spMax() * 100) + '%'; });
29
- var level = getEntityProp(currentPlayer, "level");
30
- let $this = h(DOMContainer, null, h(DOMElement, { element: "div", attrs: { class: 'rpg-hud' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-avatar' } }, [cond(hasFace(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-avatar-face' } }, h(DOMSprite, { sheet: computed(() => faceSheet(face())), width: 64, height: 64, objectFit: 'contain' }))), h(DOMElement, { element: "div", attrs: { class: 'rpg-avatar-level' }, textContent: computed(() => level()) })]), h(DOMElement, { element: "div", attrs: { class: 'rpg-status-bars' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-bar-container' } }, [h(DOMElement, { element: "span", attrs: { class: 'rpg-bar-text' }, textContent: computed(() => 'HP ' + hp() + '/' + hpMax()) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-bar-fill health', style: { width: percentHp } } })]), h(DOMElement, { element: "div", attrs: { class: 'rpg-bar-container' } }, [h(DOMElement, { element: "span", attrs: { class: 'rpg-bar-text' }, textContent: computed(() => 'SP ' + sp() + '/' + spMax()) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-bar-fill mana', style: { width: percentSp } } })])])]));
31
- return $this
32
- }
33
-
7
+ useProps($$props);
8
+ const defineProps = useDefineProps($$props);
9
+ var engine = inject(RpgClientEngine);
10
+ var currentPlayer = engine.scene.currentPlayer;
11
+ var data = defineProps().data;
12
+ data().faceset;
13
+ var resolveProp = function(value) {
14
+ return typeof value === "function" ? value() : value;
15
+ };
16
+ var face = computed(function() {
17
+ return resolveProp(data().faceset);
18
+ });
19
+ var hasFace = computed(function() {
20
+ var value = face();
21
+ return !!(value && value.id);
22
+ });
23
+ var faceSheet = function(faceValue) {
24
+ return {
25
+ definition: engine.getSpriteSheet(faceValue.id),
26
+ playing: faceValue.expression || "default"
27
+ };
28
+ };
29
+ var hp = getEntityProp(currentPlayer, "hp");
30
+ var hpMax = getEntityProp(currentPlayer, "params.maxHp");
31
+ var percentHp = computed(function() {
32
+ return hp() / hpMax() * 100 + "%";
33
+ });
34
+ var sp = getEntityProp(currentPlayer, "sp");
35
+ var spMax = getEntityProp(currentPlayer, "params.maxSp");
36
+ var percentSp = computed(function() {
37
+ return sp() / spMax() * 100 + "%";
38
+ });
39
+ var level = getEntityProp(currentPlayer, "level");
40
+ return h(DOMContainer, null, h(DOMElement, {
41
+ element: "div",
42
+ attrs: { class: "rpg-hud" }
43
+ }, [h(DOMElement, {
44
+ element: "div",
45
+ attrs: { class: "rpg-avatar" }
46
+ }, [cond(hasFace(), () => h(DOMElement, {
47
+ element: "div",
48
+ attrs: { class: "rpg-avatar-face" }
49
+ }, h(DOMSprite, {
50
+ sheet: computed(() => faceSheet(face())),
51
+ width: 64,
52
+ height: 64,
53
+ objectFit: "contain"
54
+ }))), h(DOMElement, {
55
+ element: "div",
56
+ attrs: { class: "rpg-avatar-level" },
57
+ textContent: computed(() => level())
58
+ })]), h(DOMElement, {
59
+ element: "div",
60
+ attrs: { class: "rpg-status-bars" }
61
+ }, [h(DOMElement, {
62
+ element: "div",
63
+ attrs: { class: "rpg-bar-container" }
64
+ }, [h(DOMElement, {
65
+ element: "span",
66
+ attrs: { class: "rpg-bar-text" },
67
+ textContent: computed(() => "HP " + hp() + "/" + hpMax())
68
+ }), h(DOMElement, {
69
+ element: "div",
70
+ attrs: {
71
+ class: "rpg-bar-fill health",
72
+ style: { width: percentHp }
73
+ }
74
+ })]), h(DOMElement, {
75
+ element: "div",
76
+ attrs: { class: "rpg-bar-container" }
77
+ }, [h(DOMElement, {
78
+ element: "span",
79
+ attrs: { class: "rpg-bar-text" },
80
+ textContent: computed(() => "SP " + sp() + "/" + spMax())
81
+ }), h(DOMElement, {
82
+ element: "div",
83
+ attrs: {
84
+ class: "rpg-bar-fill mana",
85
+ style: { width: percentSp }
86
+ }
87
+ })])])]));
88
+ }
89
+ //#endregion
34
90
  export { component as default };
35
- //# sourceMappingURL=hud.ce.js.map
91
+
92
+ //# sourceMappingURL=hud.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"hud.ce.js","sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? 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1
+ {"version":3,"file":"hud.ce.js","names":[],"sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite \n sheet={faceSheet(face())} \n width={64} \n height={64} \n objectFit=\"contain\" \n />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"mappings":";;;;;AAWM,SAAe,UAAA,SAAA;AACT,UAAA,QAAA;CACJ,MAAK,cAAe,eAAe,QAAQ;CAC3C,IAAE,SAAG,OAAA,gBAAA;CACb,IAAI,gBAAgB,OAAI,MAAO;CAC/B,IAAI,OAAO,aAAa,CAAA;AACV,OAAG,CAAI;CACrB,IAAI,cAAa,SAAW,OAAO;AAAC,SAAK,OAAQ,UAAQ,aAAiB,OAAO,GAAA;;CACjF,IAAI,OAAO,SAAM,WAAA;AAAA,SAAA,YAAA,MAAA,CAAA,QAAA;GAAA;CACjB,IAAI,UAAS,SAAU,WAAS;EAC5B,IAAI,QAAQ,MAAM;AAClB,SAAO,CAAC,EAAE,SAAO,MAAO;GAC1B;CACF,IAAI,YAAS,SAAA,WAAA;AAAA,SAAA;GACT,YAAK,OAAA,eAAA,UAAA,GAAA;GACP,SAAA,UAAY,cAAA;;;CAEd,IAAC,KAAM,cAAA,eAAA,KAAA;CACP,IAAI,QAAQ,cAAc,eAAe,eAAQ;CACjD,IAAI,YAAS,SAAA,WAAwB;AAAE,SAAO,IAAA,GAAA,OAAe,GAAC,MAAA;GAAA;CAC9D,IAAI,KAAA,cAAmB,eAAO,KAAa;CAC3C,IAAI,QAAQ,cAAc,eAAe,eAAS;;;;CAElD,IAAI,QAAM,cAAgB,eAAe,QAAA;AAErC,QADM,EAAA,cAAuB,MAAM,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,WAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,cAAA;EAAA,EAAA,CAAA,KAAA,SAAA,QAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,EAAA,WAAA;EAAA,OAAA,eAAA,UAAA,MAAA,CAAA,CAAA;EAAA,OAAA;EAAA,QAAA;EAAA,WAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,oBAAA;EAAA,aAAA,eAAA,OAAA,CAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,mBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,qBAAA;EAAA,EAAA,CAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA,EAAA,OAAA,gBAAA;EAAA,aAAA,eAAA,QAAA,IAAA,GAAA,MAAA,OAAA,CAAA;EAAA,CAAA,EAAA,EAAA,YAAA;EAAA,SAAA;EAAA,OAAA;GAAA,OAAA;GAAA,OAAA,EAAA,OAAA,WAAA;GAAA;EAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA,CAAA"}
@@ -0,0 +1,14 @@
1
+ import "./dialogbox/index.ce.js";
2
+ import "./box.ce.js";
3
+ import "./shop/shop.ce.js";
4
+ import "./hud/hud.ce.js";
5
+ import "./save-load.ce.js";
6
+ import "./menu/items-menu.ce.js";
7
+ import "./menu/skills-menu.ce.js";
8
+ import "./menu/equip-menu.ce.js";
9
+ import "./menu/options-menu.ce.js";
10
+ import "./menu/exit-menu.ce.js";
11
+ import "./menu/main-menu.ce.js";
12
+ import "./notification/notification.ce.js";
13
+ import "./title-screen.ce.js";
14
+ import "./gameover.ce.js";