@rpgjs/client 5.0.0-alpha.43 → 5.0.0-alpha.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.js +25 -24
- package/dist/Game/AnimationManager.js.map +1 -1
- package/dist/Game/Event.js +11 -10
- package/dist/Game/Event.js.map +1 -1
- package/dist/Game/Map.js +78 -94
- package/dist/Game/Map.js.map +1 -1
- package/dist/Game/Object.js +182 -216
- package/dist/Game/Object.js.map +1 -1
- package/dist/Game/Player.js +11 -10
- package/dist/Game/Player.js.map +1 -1
- package/dist/Gui/Gui.js +440 -473
- package/dist/Gui/Gui.js.map +1 -1
- package/dist/Gui/NotificationManager.js +48 -50
- package/dist/Gui/NotificationManager.js.map +1 -1
- package/dist/Resource.js +132 -113
- package/dist/Resource.js.map +1 -1
- package/dist/RpgClientEngine.js +1333 -1486
- package/dist/RpgClientEngine.js.map +1 -1
- package/dist/Sound.js +162 -92
- package/dist/Sound.js.map +1 -1
- package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorate.js +9 -0
- package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorateMetadata.js +6 -0
- package/dist/components/animations/animation.ce.js +22 -19
- package/dist/components/animations/animation.ce.js.map +1 -1
- package/dist/components/animations/hit.ce.js +67 -68
- package/dist/components/animations/hit.ce.js.map +1 -1
- package/dist/components/animations/index.js +9 -8
- package/dist/components/animations/index.js.map +1 -1
- package/dist/components/character.ce.js +390 -314
- package/dist/components/character.ce.js.map +1 -1
- package/dist/components/dynamics/parse-value.js +42 -52
- package/dist/components/dynamics/parse-value.js.map +1 -1
- package/dist/components/dynamics/text.ce.js +71 -139
- package/dist/components/dynamics/text.ce.js.map +1 -1
- package/dist/components/gui/box.ce.js +26 -25
- package/dist/components/gui/box.ce.js.map +1 -1
- package/dist/components/gui/dialogbox/index.ce.js +202 -149
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
- package/dist/components/gui/gameover.ce.js +190 -138
- package/dist/components/gui/gameover.ce.js.map +1 -1
- package/dist/components/gui/hud/hud.ce.js +90 -33
- package/dist/components/gui/hud/hud.ce.js.map +1 -1
- package/dist/components/gui/index.js +14 -0
- package/dist/components/gui/menu/equip-menu.ce.js +478 -346
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/exit-menu.ce.js +52 -33
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/items-menu.ce.js +341 -226
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/main-menu.ce.js +414 -205
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/options-menu.ce.js +46 -26
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
- package/dist/components/gui/menu/skills-menu.ce.js +104 -50
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
- package/dist/components/gui/mobile/index.js +18 -21
- package/dist/components/gui/mobile/index.js.map +1 -1
- package/dist/components/gui/mobile/mobile.ce.js +76 -15
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
- package/dist/components/gui/notification/notification.ce.js +62 -36
- package/dist/components/gui/notification/notification.ce.js.map +1 -1
- package/dist/components/gui/save-load.ce.js +386 -239
- package/dist/components/gui/save-load.ce.js.map +1 -1
- package/dist/components/gui/shop/shop.ce.js +649 -319
- package/dist/components/gui/shop/shop.ce.js.map +1 -1
- package/dist/components/gui/title-screen.ce.js +187 -145
- package/dist/components/gui/title-screen.ce.js.map +1 -1
- package/dist/components/index.js +4 -0
- package/dist/components/prebuilt/hp-bar.ce.js +114 -104
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
- package/dist/components/prebuilt/index.js +2 -0
- package/dist/components/prebuilt/light-halo.ce.js +92 -74
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
- package/dist/components/scenes/canvas.ce.js +58 -42
- package/dist/components/scenes/canvas.ce.js.map +1 -1
- package/dist/components/scenes/draw-map.ce.js +87 -64
- package/dist/components/scenes/draw-map.ce.js.map +1 -1
- package/dist/components/scenes/event-layer.ce.js +26 -16
- package/dist/components/scenes/event-layer.ce.js.map +1 -1
- package/dist/core/inject.js +11 -10
- package/dist/core/inject.js.map +1 -1
- package/dist/core/setup.js +13 -13
- package/dist/core/setup.js.map +1 -1
- package/dist/index.js +44 -41
- package/dist/module.js +169 -168
- package/dist/module.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js +209 -298
- package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +430 -507
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js +2062 -2571
- package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +8 -3
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js +78 -101
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js.map +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js +264 -401
- package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +9 -7
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +106 -165
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +361 -461
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3633 -4280
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
- package/dist/presets/animation.js +37 -25
- package/dist/presets/animation.js.map +1 -1
- package/dist/presets/faceset.js +49 -22
- package/dist/presets/faceset.js.map +1 -1
- package/dist/presets/icon.js +13 -13
- package/dist/presets/icon.js.map +1 -1
- package/dist/presets/index.js +15 -14
- package/dist/presets/index.js.map +1 -1
- package/dist/presets/lpc.js +96 -93
- package/dist/presets/lpc.js.map +1 -1
- package/dist/presets/rmspritesheet.js +40 -39
- package/dist/presets/rmspritesheet.js.map +1 -1
- package/dist/services/AbstractSocket.js +10 -8
- package/dist/services/AbstractSocket.js.map +1 -1
- package/dist/services/keyboardControls.js +20 -18
- package/dist/services/keyboardControls.js.map +1 -1
- package/dist/services/loadMap.js +120 -36
- package/dist/services/loadMap.js.map +1 -1
- package/dist/services/mmorpg.js +128 -136
- package/dist/services/mmorpg.js.map +1 -1
- package/dist/services/save.js +74 -66
- package/dist/services/save.js.map +1 -1
- package/dist/services/standalone.js +165 -167
- package/dist/services/standalone.js.map +1 -1
- package/dist/utils/getEntityProp.js +49 -51
- package/dist/utils/getEntityProp.js.map +1 -1
- package/package.json +8 -8
- package/src/components/character.ce +1 -1
- package/src/components/scenes/draw-map.ce +3 -1
- package/dist/index.js.map +0 -1
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import { DOMContainer, DOMElement, DOMSprite, Navigation, computed, cond, createTabindexNavigator, effect, h, loop, mount, signal, useDefineProps, useProps } from "canvasengine";
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import { delay } from "@rpgjs/common";
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//#region src/components/gui/dialogbox/index.ce
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var _b = data(), message = _b.message, choices = _b.choices, face = _b.face, speaker = _b.speaker, position = _b.position, typewriterEffect = _b.typewriterEffect;
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effect(function() {
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function _onFinish(value) {
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up: {
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throttle: 150,
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keyDown: function() {
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action: {
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onSelect(selectedItem());
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gamepad: { enabled: true }
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});
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var dialogControls = signal({ action: {
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bind: keyboardControls.action,
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keyDown: function() {
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_onFinish();
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} });
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var faceSheet = function(graphicId, animationName) {
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return {
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definition: engine.getSpriteSheet(graphicId),
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playing: animationName
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};
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};
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mount(function(element) {
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delay(function() {
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engine.stopProcessingInput = false;
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});
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};
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});
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return h(DOMContainer, {
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width: "100%",
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height: "100%",
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controls: dialogControls
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}, h(DOMElement, {
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element: "div",
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attrs: {
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class: "rpg-ui-dialog-container",
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"data-position": computed(() => dialogPosition()),
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158
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"data-full-width": computed(() => isFullWidth() ? "true" : "false"),
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"data-has-face": computed(() => hasFace() ? "true" : "false")
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}
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}, h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-dialog rpg-anim-fade-in" }
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}, [h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-dialog-body" }
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}, [h(DOMElement, { element: "div" }, [
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cond(speakerName(), () => h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-dialog-speaker" },
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textContent: computed(() => speakerName())
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})),
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h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-dialog-content" },
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textContent: computed(() => displayMessage())
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}),
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cond(hasChoices(), () => h(Navigation, {
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tabindex: selectedItem,
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controls
|
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}, h(DOMElement, {
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element: "div",
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attrs: { class: "rpg-ui-dialog-choices" }
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}, loop(choices, (choice, index) => h(DOMElement, {
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element: "div",
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attrs: {
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class: ["rpg-ui-dialog-choice", computed(() => ({ active: selectedItem() === index }))],
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tabindex: index,
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"data-choice-index": index,
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click: selectChoice(index)
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},
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textContent: choice.text
|
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})))))
|
|
194
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]), cond(hasFace(), () => h(DOMElement, {
|
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element: "div",
|
|
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|
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attrs: { class: "rpg-ui-dialog-face" }
|
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|
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}, h(DOMSprite, { sheet: computed(() => faceSheet(face.id, face.expression)) })))]), cond(showIndicator, () => h(DOMElement, {
|
|
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|
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element: "div",
|
|
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|
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attrs: { class: "rpg-ui-dialog-indicator" }
|
|
200
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+
}))])));
|
|
78
201
|
}
|
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79
|
-
|
|
80
|
-
_onFinish(index);
|
|
81
|
-
};
|
|
82
|
-
var controls = signal({
|
|
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|
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up: {
|
|
84
|
-
repeat: true,
|
|
85
|
-
bind: keyboardControls.up,
|
|
86
|
-
throttle: 150,
|
|
87
|
-
keyDown: function () {
|
|
88
|
-
if (!hasChoices())
|
|
89
|
-
return;
|
|
90
|
-
nav.next(-1);
|
|
91
|
-
}
|
|
92
|
-
},
|
|
93
|
-
down: {
|
|
94
|
-
repeat: true,
|
|
95
|
-
bind: keyboardControls.down,
|
|
96
|
-
throttle: 150,
|
|
97
|
-
keyDown: function () {
|
|
98
|
-
if (!hasChoices())
|
|
99
|
-
return;
|
|
100
|
-
nav.next(1);
|
|
101
|
-
}
|
|
102
|
-
},
|
|
103
|
-
action: {
|
|
104
|
-
bind: keyboardControls.action,
|
|
105
|
-
keyDown: function () {
|
|
106
|
-
if (isTyping()) {
|
|
107
|
-
finishTyping();
|
|
108
|
-
return;
|
|
109
|
-
}
|
|
110
|
-
if (!hasChoices())
|
|
111
|
-
return;
|
|
112
|
-
onSelect(selectedItem());
|
|
113
|
-
}
|
|
114
|
-
},
|
|
115
|
-
gamepad: {
|
|
116
|
-
enabled: true
|
|
117
|
-
}
|
|
118
|
-
});
|
|
119
|
-
var dialogControls = signal({
|
|
120
|
-
action: {
|
|
121
|
-
bind: keyboardControls.action,
|
|
122
|
-
keyDown: function () {
|
|
123
|
-
if (isTyping()) {
|
|
124
|
-
finishTyping();
|
|
125
|
-
return;
|
|
126
|
-
}
|
|
127
|
-
if (hasChoices())
|
|
128
|
-
return;
|
|
129
|
-
_onFinish();
|
|
130
|
-
}
|
|
131
|
-
},
|
|
132
|
-
});
|
|
133
|
-
var faceSheet = function (graphicId, animationName) {
|
|
134
|
-
return {
|
|
135
|
-
definition: engine.getSpriteSheet(graphicId),
|
|
136
|
-
playing: animationName,
|
|
137
|
-
};
|
|
138
|
-
};
|
|
139
|
-
mount(function (element) {
|
|
140
|
-
return function () {
|
|
141
|
-
// Wait destroy is finished before start processing input
|
|
142
|
-
delay(function () {
|
|
143
|
-
engine.stopProcessingInput = false;
|
|
144
|
-
});
|
|
145
|
-
};
|
|
146
|
-
});
|
|
147
|
-
let $this = h(DOMContainer, { width: '100%', height: '100%', controls: dialogControls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-container', 'data-position': computed(() => dialogPosition()), 'data-full-width': computed(() => isFullWidth() ? "true" : "false"), 'data-has-face': computed(() => hasFace() ? "true" : "false") } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-body' } }, [h(DOMElement, { element: "div" }, [cond(speakerName(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-speaker' }, textContent: computed(() => speakerName()) })), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-content' }, textContent: computed(() => displayMessage()) }), cond(hasChoices(), () => h(Navigation, { tabindex: selectedItem, controls: controls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-choices' } }, loop(choices, (choice, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-dialog-choice', computed(() => ({ active: selectedItem() === index }))], tabindex: index, 'data-choice-index': index, click: selectChoice(index) }, textContent: choice.text })))))]), cond(hasFace(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-face' } }, h(DOMSprite, { sheet: computed(() => faceSheet(face.id, face.expression)) })))]), cond(showIndicator, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-indicator' } }))])));
|
|
148
|
-
return $this
|
|
149
|
-
}
|
|
150
|
-
|
|
202
|
+
//#endregion
|
|
151
203
|
export { component as default };
|
|
152
|
-
|
|
204
|
+
|
|
205
|
+
//# sourceMappingURL=index.ce.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.ce.js","sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite sheet={faceSheet(face.id, face.expression)} />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const hasFace = computed(() => !!resolveProp(face));\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => choices.length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value);\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (graphicId, animationName) => {\n return {\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName,\n };\n }\n\n mount((element) => {\n return () => {\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n 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{"version":3,"file":"index.ce.js","names":[],"sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite sheet={faceSheet(face.id, face.expression)} />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const hasFace = computed(() => !!resolveProp(face));\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n 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