@rpgjs/client 5.0.0-alpha.43 → 5.0.0-alpha.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/dist/Game/AnimationManager.js +25 -24
  2. package/dist/Game/AnimationManager.js.map +1 -1
  3. package/dist/Game/Event.js +11 -10
  4. package/dist/Game/Event.js.map +1 -1
  5. package/dist/Game/Map.js +78 -94
  6. package/dist/Game/Map.js.map +1 -1
  7. package/dist/Game/Object.js +182 -216
  8. package/dist/Game/Object.js.map +1 -1
  9. package/dist/Game/Player.js +11 -10
  10. package/dist/Game/Player.js.map +1 -1
  11. package/dist/Gui/Gui.js +440 -473
  12. package/dist/Gui/Gui.js.map +1 -1
  13. package/dist/Gui/NotificationManager.js +48 -50
  14. package/dist/Gui/NotificationManager.js.map +1 -1
  15. package/dist/Resource.js +132 -113
  16. package/dist/Resource.js.map +1 -1
  17. package/dist/RpgClientEngine.js +1333 -1486
  18. package/dist/RpgClientEngine.js.map +1 -1
  19. package/dist/Sound.js +162 -92
  20. package/dist/Sound.js.map +1 -1
  21. package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorate.js +9 -0
  22. package/dist/_virtual/_@oxc-project_runtime@0.115.0/helpers/decorateMetadata.js +6 -0
  23. package/dist/components/animations/animation.ce.js +22 -19
  24. package/dist/components/animations/animation.ce.js.map +1 -1
  25. package/dist/components/animations/hit.ce.js +67 -68
  26. package/dist/components/animations/hit.ce.js.map +1 -1
  27. package/dist/components/animations/index.js +9 -8
  28. package/dist/components/animations/index.js.map +1 -1
  29. package/dist/components/character.ce.js +390 -314
  30. package/dist/components/character.ce.js.map +1 -1
  31. package/dist/components/dynamics/parse-value.js +42 -52
  32. package/dist/components/dynamics/parse-value.js.map +1 -1
  33. package/dist/components/dynamics/text.ce.js +71 -139
  34. package/dist/components/dynamics/text.ce.js.map +1 -1
  35. package/dist/components/gui/box.ce.js +26 -25
  36. package/dist/components/gui/box.ce.js.map +1 -1
  37. package/dist/components/gui/dialogbox/index.ce.js +202 -149
  38. package/dist/components/gui/dialogbox/index.ce.js.map +1 -1
  39. package/dist/components/gui/gameover.ce.js +190 -138
  40. package/dist/components/gui/gameover.ce.js.map +1 -1
  41. package/dist/components/gui/hud/hud.ce.js +90 -33
  42. package/dist/components/gui/hud/hud.ce.js.map +1 -1
  43. package/dist/components/gui/index.js +14 -0
  44. package/dist/components/gui/menu/equip-menu.ce.js +478 -346
  45. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -1
  46. package/dist/components/gui/menu/exit-menu.ce.js +52 -33
  47. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -1
  48. package/dist/components/gui/menu/items-menu.ce.js +341 -226
  49. package/dist/components/gui/menu/items-menu.ce.js.map +1 -1
  50. package/dist/components/gui/menu/main-menu.ce.js +414 -205
  51. package/dist/components/gui/menu/main-menu.ce.js.map +1 -1
  52. package/dist/components/gui/menu/options-menu.ce.js +46 -26
  53. package/dist/components/gui/menu/options-menu.ce.js.map +1 -1
  54. package/dist/components/gui/menu/skills-menu.ce.js +104 -50
  55. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -1
  56. package/dist/components/gui/mobile/index.js +18 -21
  57. package/dist/components/gui/mobile/index.js.map +1 -1
  58. package/dist/components/gui/mobile/mobile.ce.js +76 -15
  59. package/dist/components/gui/mobile/mobile.ce.js.map +1 -1
  60. package/dist/components/gui/notification/notification.ce.js +62 -36
  61. package/dist/components/gui/notification/notification.ce.js.map +1 -1
  62. package/dist/components/gui/save-load.ce.js +386 -239
  63. package/dist/components/gui/save-load.ce.js.map +1 -1
  64. package/dist/components/gui/shop/shop.ce.js +649 -319
  65. package/dist/components/gui/shop/shop.ce.js.map +1 -1
  66. package/dist/components/gui/title-screen.ce.js +187 -145
  67. package/dist/components/gui/title-screen.ce.js.map +1 -1
  68. package/dist/components/index.js +4 -0
  69. package/dist/components/prebuilt/hp-bar.ce.js +114 -104
  70. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -1
  71. package/dist/components/prebuilt/index.js +2 -0
  72. package/dist/components/prebuilt/light-halo.ce.js +92 -74
  73. package/dist/components/prebuilt/light-halo.ce.js.map +1 -1
  74. package/dist/components/scenes/canvas.ce.js +58 -42
  75. package/dist/components/scenes/canvas.ce.js.map +1 -1
  76. package/dist/components/scenes/draw-map.ce.js +87 -64
  77. package/dist/components/scenes/draw-map.ce.js.map +1 -1
  78. package/dist/components/scenes/event-layer.ce.js +26 -16
  79. package/dist/components/scenes/event-layer.ce.js.map +1 -1
  80. package/dist/core/inject.js +11 -10
  81. package/dist/core/inject.js.map +1 -1
  82. package/dist/core/setup.js +13 -13
  83. package/dist/core/setup.js.map +1 -1
  84. package/dist/index.js +44 -41
  85. package/dist/module.js +169 -168
  86. package/dist/module.js.map +1 -1
  87. package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js +209 -298
  88. package/dist/node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js.map +1 -1
  89. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js +430 -507
  90. package/dist/node_modules/.pnpm/@signe_reactive@2.8.3/node_modules/@signe/reactive/dist/index.js.map +1 -1
  91. package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js +2062 -2571
  92. package/dist/node_modules/.pnpm/@signe_room@2.8.3/node_modules/@signe/room/dist/index.js.map +1 -1
  93. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js +8 -3
  94. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -1
  95. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js +78 -101
  96. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/client/index.js.map +1 -1
  97. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js +264 -401
  98. package/dist/node_modules/.pnpm/@signe_sync@2.8.3/node_modules/@signe/sync/dist/index.js.map +1 -1
  99. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js +9 -7
  100. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -1
  101. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js +106 -165
  102. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -1
  103. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js +361 -461
  104. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -1
  105. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/index.js +2 -0
  106. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js +3633 -4280
  107. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -1
  108. package/dist/presets/animation.js +37 -25
  109. package/dist/presets/animation.js.map +1 -1
  110. package/dist/presets/faceset.js +49 -22
  111. package/dist/presets/faceset.js.map +1 -1
  112. package/dist/presets/icon.js +13 -13
  113. package/dist/presets/icon.js.map +1 -1
  114. package/dist/presets/index.js +15 -14
  115. package/dist/presets/index.js.map +1 -1
  116. package/dist/presets/lpc.js +96 -93
  117. package/dist/presets/lpc.js.map +1 -1
  118. package/dist/presets/rmspritesheet.js +40 -39
  119. package/dist/presets/rmspritesheet.js.map +1 -1
  120. package/dist/services/AbstractSocket.js +10 -8
  121. package/dist/services/AbstractSocket.js.map +1 -1
  122. package/dist/services/keyboardControls.js +20 -18
  123. package/dist/services/keyboardControls.js.map +1 -1
  124. package/dist/services/loadMap.js +120 -36
  125. package/dist/services/loadMap.js.map +1 -1
  126. package/dist/services/mmorpg.js +128 -136
  127. package/dist/services/mmorpg.js.map +1 -1
  128. package/dist/services/save.js +74 -66
  129. package/dist/services/save.js.map +1 -1
  130. package/dist/services/standalone.js +165 -167
  131. package/dist/services/standalone.js.map +1 -1
  132. package/dist/utils/getEntityProp.js +49 -51
  133. package/dist/utils/getEntityProp.js.map +1 -1
  134. package/package.json +8 -8
  135. package/src/components/character.ce +1 -1
  136. package/src/components/scenes/draw-map.ce +3 -1
  137. package/dist/index.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"canvas.ce.js","sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"names":["SceneMap"],"mappings":";;;;;;;AAaqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC;AAC/B,IAAI,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI;AACpC,IAAI,OAAO,GAAG,QAAQ,CAAC,YAAY;AACnC,IAAI,OAAO,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,UAAU,GAAG,EAAE,EAAE,OAAO,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;AACjG,CAAC,CAAC;AACF,IAAI,UAAU,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;AAC3H,IAAI,WAAW,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;AAC7H,MAAM,CAAC,YAAY;AACnB,IAAI,IAAI,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,SAAS,EAAE;AAC/C,QAAQ,MAAM,IAAI,KAAK,CAAC,mHAAmH,CAAC;AAC5I,IAAI;AACJ,CAAC,CAAC;AACF,IAAI,WAAW,GAAG,UAAU,GAAG,EAAE,IAAI,EAAE;AACvC,IAAI,KAAK,CAAC,YAAY;AACtB,QAAQ,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC;AAC3C,IAAI,CAAC,CAAC;AACN,CAAC;AACD,IAAI,gBAAgB,GAAG,UAAU,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE;AAClD,IAAI,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACnD,CAAC;AACD,IAAI,KAAK,GAAG;AACZ,IAAI,SAAS,EAAE;AACf;AACA,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,CAACA,WAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,GAAG,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,YAAY,EAAE,GAAG,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,IAAI,KAAK;AAClW,YAAY,WAAW,CAAC,GAAG,EAAE,IAAI;AACjC,UAAU,CAAC,EAAE,aAAa,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK;AAC5C,YAAY,gBAAgB,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI;AAC5C,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAClB,QAAQ,OAAO;AACf,MAAM;;;;"}
1
+ {"version":3,"file":"canvas.ce.js","names":[],"sources":["../../../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={engine.width} height={engine.height}>\n <Viewport worldWidth worldHeight clamp sortableChildren={true}>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of guiList) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component data={gui.data} dependencies={gui.dependencies} onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n }\n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const guiList = computed(() => {\n return Object.values(guiService.gui()).filter((gui) => !gui.attachToSprite)\n })\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n delay(() => {\n guiService.guiClose(gui.name, data)\n })\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"mappings":";;;;;;;AAaM,SAAS,UAAA,SAAA;AACP,UAAA,QAAA;AACS,gBAAA,QAAA;CACf,IAAA,SAAA,OAAA,gBAAA;CACF,IAAE,aAAM,OAAA,OAAA;;CAER,IAAC,UAAM,SAAA,WAAA;AACL,SAAS,OAAO,OAAC,WAAiB,KAAE,CAAI,CAAC,OAAC,SAAa,KAAA;AAAA,UAAA,CAAA,IAAA;IAAA;GACvD;CACF,IAAE,aAAS,SAAe,WAAY;EAAE,IAAC;AAAA,UAAe,KAAC,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;CACzD,IAAE,cAAgB,SAAQ,WAAW;EAAA,IAAA;AAAA,UAAA,KAAA,WAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;AACrC,QAAE,WAAiB;AACjB,MAAM,WAAW,IAAI,CAAC,WAAQ,CAAA,UAAA,OAAA,IAAA,MAAA,oHAAA;GAG9B;CACF,IAAE,cAAgB,SAAS,KAAA,MAAS;AAClC,QAAM,WAAU;AACd,cAAc,SAAO,IAAA,MAAW,KAAO;IACxC;;CAEH,IAAE,mBAAoB,SAAW,KAAI,MAAA,MAAa;;;AAW7C,QALF,EAAA,QAAA;EAAA,OAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA,CAAA,EAAA,UAAA;EAAA;EAAA;EAAA,OAHM,EACL,WAAS,OACZ;EACE,kBAAA;EAAA,EAAA,KAAA,iBAAA,EAAA,YAAA,CAAA,CAAA,EAAA,KAAA,UAAA,QAAA,EAAA,WAAA,EAAA,SAAA,QAAA,EAAA,KAAA,IAAA,eAAA,EAAA,IAAA,WAAA;EAAA,MAAA,IAAA;EAAA,cAAA,IAAA;EAAA,WAAA,SAAA;;;EAEK,gBAAoB,MAAO,SAAE;AACzB,oBAAI,KAAA,MAAA,KAAA;;EACV,CAAA,CAAA,CAAU,CAAC,CAAA,CAAA"}
@@ -1,66 +1,89 @@
1
- import { useProps, useDefineProps, computed, signal, h, Container, loop, cond } from 'canvasengine';
2
- import { inject } from '../../core/inject.js';
3
- import { RpgClientEngine } from '../../RpgClientEngine.js';
4
- import { Weather } from '@canvasengine/presets';
5
-
1
+ import { inject } from "../../core/inject.js";
2
+ import { RpgClientEngine } from "../../RpgClientEngine.js";
3
+ import { Container, computed, cond, h, loop, signal, useDefineProps, useProps } from "canvasengine";
4
+ import { Weather } from "@canvasengine/presets";
5
+ //#region src/components/scenes/draw-map.ce
6
6
  function component($$props) {
7
- useProps($$props);
8
- useDefineProps($$props);
9
- var _a, _b, _c, _d;
10
- var engine = inject(RpgClientEngine);
11
- var componentAnimations = engine.componentAnimations;
12
- var map = (_a = engine.sceneMap) === null || _a === void 0 ? void 0 : _a.data;
13
- var sceneComponent = computed(function () { var _a; return (_a = map()) === null || _a === void 0 ? void 0 : _a.component; });
14
- (_b = map()) === null || _b === void 0 ? void 0 : _b.params;
15
- var mapParams = (_c = map()) === null || _c === void 0 ? void 0 : _c.params;
16
- engine.sceneMap.animations;
17
- var weather = engine.sceneMap.weather;
18
- var backgroundMusic = { src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundMusic, autoplay: true, loop: true };
19
- var backgroundAmbientSound = { src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundAmbientSound, autoplay: true, loop: true };
20
- signal((_d = map()) === null || _d === void 0 ? void 0 : _d.data);
21
- var scale = (mapParams === null || mapParams === void 0 ? void 0 : mapParams.scale) || 1;
22
- ((mapParams === null || mapParams === void 0 ? void 0 : mapParams.width) || 2048) * scale;
23
- ((mapParams === null || mapParams === void 0 ? void 0 : mapParams.height) || 2048) * scale;
24
- var shakeConfig = {
25
- trigger: engine.mapShakeTrigger,
26
- intensity: 10,
27
- duration: 500,
28
- frequency: 10,
29
- direction: 'both'
30
- };
31
- var weatherProps = computed(function () {
32
- var _a, _b;
33
- var state = weather === null || weather === void 0 ? void 0 : weather();
34
- if (!state) {
35
- return null;
36
- }
37
- var validEffects = ['rain', 'snow', 'fog', 'cloud'];
38
- if (!validEffects.includes(state.effect)) {
39
- return null;
40
- }
41
- var params = (_a = state.params) !== null && _a !== void 0 ? _a : {};
42
- return {
43
- effect: state.effect,
44
- speed: params.speed,
45
- windDirection: params.windDirection,
46
- windStrength: params.windStrength,
47
- density: params.density,
48
- maxDrops: params.maxDrops,
49
- height: params.height,
50
- scale: params.scale,
51
- sunIntensity: params.sunIntensity,
52
- sunAngle: params.sunAngle,
53
- raySpread: params.raySpread,
54
- rayTwinkle: params.rayTwinkle,
55
- rayTwinkleSpeed: params.rayTwinkleSpeed,
56
- zIndex: (_b = params.zIndex) !== null && _b !== void 0 ? _b : 1000,
57
- alpha: params.alpha,
58
- blendMode: params.blendMode,
59
- };
60
- });
61
- let $this = h(Container, { sound: backgroundMusic, shake: shakeConfig, freeze: engine.gamePause }, [h(Container, { sound: backgroundAmbientSound }), h(sceneComponent(), { data: computed(() => map().data), params: computed(() => map().params) }), loop(componentAnimations, componentAnimation => h(Container, null, loop(componentAnimation.current, animation => h(componentAnimation.component, animation)))), cond(weatherProps, () => h(Weather, weatherProps()))]);
62
- return $this
63
- }
64
-
7
+ useProps($$props);
8
+ useDefineProps($$props);
9
+ var _a, _b, _c, _d;
10
+ var engine = inject(RpgClientEngine);
11
+ var componentAnimations = engine.componentAnimations;
12
+ var map = (_a = engine.sceneMap) === null || _a === void 0 ? void 0 : _a.data;
13
+ var sceneComponent = computed(function() {
14
+ var _a;
15
+ return (_a = map()) === null || _a === void 0 ? void 0 : _a.component;
16
+ });
17
+ (_b = map()) === null || _b === void 0 || _b.params;
18
+ var mapParams = (_c = map()) === null || _c === void 0 ? void 0 : _c.params;
19
+ engine.sceneMap.animations;
20
+ var weather = engine.sceneMap.weather;
21
+ var backgroundMusic = {
22
+ src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundMusic,
23
+ autoplay: true,
24
+ loop: true
25
+ };
26
+ var backgroundAmbientSound = {
27
+ src: mapParams === null || mapParams === void 0 ? void 0 : mapParams.backgroundAmbientSound,
28
+ autoplay: true,
29
+ loop: true
30
+ };
31
+ signal((_d = map()) === null || _d === void 0 ? void 0 : _d.data);
32
+ var scale = (mapParams === null || mapParams === void 0 ? void 0 : mapParams.scale) || 1;
33
+ ((mapParams === null || mapParams === void 0 ? void 0 : mapParams.width) || 2048) * scale;
34
+ ((mapParams === null || mapParams === void 0 ? void 0 : mapParams.height) || 2048) * scale;
35
+ var shakeConfig = {
36
+ trigger: engine.mapShakeTrigger,
37
+ intensity: 10,
38
+ duration: 500,
39
+ frequency: 10,
40
+ direction: "both"
41
+ };
42
+ var weatherProps = computed(function() {
43
+ var _a, _b;
44
+ var state = weather === null || weather === void 0 ? void 0 : weather();
45
+ if (!state) return null;
46
+ if (![
47
+ "rain",
48
+ "snow",
49
+ "fog",
50
+ "cloud"
51
+ ].includes(state.effect)) return null;
52
+ var params = (_a = state.params) !== null && _a !== void 0 ? _a : {};
53
+ return {
54
+ effect: state.effect,
55
+ speed: params.speed,
56
+ windDirection: params.windDirection,
57
+ windStrength: params.windStrength,
58
+ density: params.density,
59
+ maxDrops: params.maxDrops,
60
+ height: params.height,
61
+ scale: params.scale,
62
+ sunIntensity: params.sunIntensity,
63
+ sunAngle: params.sunAngle,
64
+ raySpread: params.raySpread,
65
+ rayTwinkle: params.rayTwinkle,
66
+ rayTwinkleSpeed: params.rayTwinkleSpeed,
67
+ zIndex: (_b = params.zIndex) !== null && _b !== void 0 ? _b : 1e3,
68
+ alpha: params.alpha,
69
+ blendMode: params.blendMode
70
+ };
71
+ });
72
+ return h(Container, {
73
+ sound: backgroundMusic,
74
+ shake: shakeConfig,
75
+ freeze: engine.gamePause
76
+ }, [
77
+ h(Container, { sound: backgroundAmbientSound }),
78
+ cond(computed(() => map() && sceneComponent()), () => h(sceneComponent(), {
79
+ data: computed(() => map().data),
80
+ params: computed(() => map().params)
81
+ })),
82
+ loop(componentAnimations, (componentAnimation) => h(Container, null, loop(componentAnimation.current, (animation) => h(componentAnimation.component, animation)))),
83
+ cond(weatherProps, () => h(Weather, weatherProps()))
84
+ ]);
85
+ }
86
+ //#endregion
65
87
  export { component as default };
66
- //# sourceMappingURL=draw-map.ce.js.map
88
+
89
+ //# sourceMappingURL=draw-map.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"draw-map.ce.js","sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>\n <Container sound={backgroundAmbientSound} />\n\n <sceneComponent() data={map().data} params={map().params} />\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n @if (weatherProps) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { NoiseFilter } from 'pixi-filters';\n import { effect, signal, computed, mount, on, tick } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const sceneParams = map()?.params\n const mapParams = map()?.params\n const animations = engine.sceneMap.animations\n const weather = engine.sceneMap.weather\n const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }\n const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }\n\n const data = signal(map()?.data)\n\n const scale = mapParams?.scale || 1\n const worldWidth = (mapParams?.width || 2048) * scale\n const worldHeight = (mapParams?.height || 2048) * scale\n \n const clamp = {\n direction: \"all\"\n }\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"names":[],"mappings":";;;;;AASqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;AAC1B,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,mBAAmB,GAAG,MAAM,CAAC,mBAAmB;AACpD,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,MAAM,CAAC,QAAQ,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,IAAI;AAC7E,IAAI,cAAc,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,GAAG,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;AAC3G,CAAC,EAAE,GAAG,GAAG,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC;AACvE,IAAI,SAAS,GAAG,CAAC,EAAE,GAAG,GAAG,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,MAAM;AAC1D,MAAM,CAAC,QAAQ,CAAC;AACjC,IAAI,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO;AACrC,IAAI,eAAe,GAAG,EAAE,GAAG,EAAE,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,eAAe,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAC1I,IAAI,sBAAsB,GAAG,EAAE,GAAG,EAAE,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,sBAAsB,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAC7I,MAAM,CAAC,CAAC,EAAE,GAAG,GAAG,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,IAAI;AAC3E,IAAI,KAAK,GAAG,CAAC,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,KAAK,KAAK,CAAC;AACvE,CAAC,CAAC,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,KAAK,KAAK,IAAI,IAAI;AACnF,CAAC,CAAC,SAAS,KAAK,IAAI,IAAI,SAAS,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC,MAAM,KAAK,IAAI,IAAI;AAIvG,IAAI,WAAW,GAAG;AAClB,IAAI,OAAO,EAAE,MAAM,CAAC,eAAe;AACnC,IAAI,SAAS,EAAE,EAAE;AACjB,IAAI,QAAQ,EAAE,GAAG;AACjB,IAAI,SAAS,EAAE,EAAE;AACjB,IAAI,SAAS,EAAE;AACf,CAAC;AACD,IAAI,YAAY,GAAG,QAAQ,CAAC,YAAY;AACxC,IAAI,IAAI,EAAE,EAAE,EAAE;AACd,IAAI,IAAI,KAAK,GAAG,OAAO,KAAK,IAAI,IAAI,OAAO,KAAK,MAAM,GAAG,MAAM,GAAG,OAAO,EAAE;AAC3E,IAAI,IAAI,CAAC,KAAK,EAAE;AAChB,QAAQ,OAAO,IAAI;AACnB,IAAI;AACJ,IAAI,IAAI,YAAY,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC;AACvD,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE;AAC9C,QAAQ,OAAO,IAAI;AACnB,IAAI;AACJ,IAAI,IAAI,MAAM,GAAG,CAAC,EAAE,GAAG,KAAK,CAAC,MAAM,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,EAAE,GAAG,EAAE;AACxE,IAAI,OAAO;AACX,QAAQ,MAAM,EAAE,KAAK,CAAC,MAAM;AAC5B,QAAQ,KAAK,EAAE,MAAM,CAAC,KAAK;AAC3B,QAAQ,aAAa,EAAE,MAAM,CAAC,aAAa;AAC3C,QAAQ,YAAY,EAAE,MAAM,CAAC,YAAY;AACzC,QAAQ,OAAO,EAAE,MAAM,CAAC,OAAO;AAC/B,QAAQ,QAAQ,EAAE,MAAM,CAAC,QAAQ;AACjC,QAAQ,MAAM,EAAE,MAAM,CAAC,MAAM;AAC7B,QAAQ,KAAK,EAAE,MAAM,CAAC,KAAK;AAC3B,QAAQ,YAAY,EAAE,MAAM,CAAC,YAAY;AACzC,QAAQ,QAAQ,EAAE,MAAM,CAAC,QAAQ;AACjC,QAAQ,SAAS,EAAE,MAAM,CAAC,SAAS;AACnC,QAAQ,UAAU,EAAE,MAAM,CAAC,UAAU;AACrC,QAAQ,eAAe,EAAE,MAAM,CAAC,eAAe;AAC/C,QAAQ,MAAM,EAAE,CAAC,EAAE,GAAG,MAAM,CAAC,MAAM,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,EAAE,GAAG,IAAI;AAC1E,QAAQ,KAAK,EAAE,MAAM,CAAC,KAAK;AAC3B,QAAQ,SAAS,EAAE,MAAM,CAAC,SAAS;AACnC,KAAK;AACL,CAAC;AACD,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,EAAE,EAAE,KAAK,EAAE,sBAAsB,EAAE,CAAC,EAAE,CAAC,CAAC,cAAc,EAAE,EAAE,EAAE,IAAI,EAAE,QAAQ,CAAC,MAAM,GAAG,EAAE,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,mBAAmB,EAAE,kBAAkB,IAAI,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,SAAS,IAAI,CAAC,CAAC,kBAAkB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC,OAAO,EAAE,YAAY,EAAE,CAAC,CAAC,CAAC;AACnd,QAAQ,OAAO;AACf,MAAM;;;;"}
1
+ {"version":3,"file":"draw-map.ce.js","names":[],"sources":["../../../src/components/scenes/draw-map.ce"],"sourcesContent":["<Container sound={backgroundMusic} shake={shakeConfig} freeze={engine.gamePause}>\n <Container sound={backgroundAmbientSound} />\n\n @if (map() && sceneComponent()) {\n <sceneComponent() data={map().data} params={map().params} />\n }\n\n @for (componentAnimation of componentAnimations) {\n <Container>\n @for (animation of componentAnimation.current) {\n <componentAnimation.component ...animation />\n }\n </Container>\n }\n\n @if (weatherProps) {\n <Weather ...weatherProps() />\n }\n</Container>\n\n<script>\n import { NoiseFilter } from 'pixi-filters';\n import { effect, signal, computed, mount, on, tick } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { Weather } from '@canvasengine/presets'\n\n const engine = inject(RpgClientEngine);\n const componentAnimations = engine.componentAnimations\n const map = engine.sceneMap?.data\n const sceneComponent = computed(() => map()?.component)\n const sceneParams = map()?.params\n const mapParams = map()?.params\n const animations = engine.sceneMap.animations\n const weather = engine.sceneMap.weather\n const backgroundMusic = { src: mapParams?.backgroundMusic, autoplay: true, loop: true }\n const backgroundAmbientSound = { src: mapParams?.backgroundAmbientSound, autoplay: true, loop: true }\n\n const data = signal(map()?.data)\n\n const scale = mapParams?.scale || 1\n const worldWidth = (mapParams?.width || 2048) * scale\n const worldHeight = (mapParams?.height || 2048) * scale\n \n const clamp = {\n direction: \"all\"\n }\n\n const shakeConfig = {\n trigger: engine.mapShakeTrigger,\n intensity: 10,\n duration: 500,\n frequency: 10,\n direction: 'both'\n }\n\n const weatherProps = computed(() => {\n const state = weather?.()\n if (!state) {\n return null\n }\n const validEffects = ['rain', 'snow', 'fog', 'cloud']\n if (!validEffects.includes(state.effect)) {\n return null\n }\n const params = state.params ?? {}\n return {\n effect: state.effect,\n speed: params.speed,\n windDirection: params.windDirection,\n windStrength: params.windStrength,\n density: params.density,\n maxDrops: params.maxDrops,\n height: params.height,\n scale: params.scale,\n sunIntensity: params.sunIntensity,\n sunAngle: params.sunAngle,\n raySpread: params.raySpread,\n rayTwinkle: params.rayTwinkle,\n rayTwinkleSpeed: params.rayTwinkleSpeed,\n zIndex: params.zIndex ?? 1000,\n alpha: params.alpha,\n blendMode: params.blendMode,\n }\n })\n</script>\n"],"mappings":";;;;;AASM,SAAmB,UAAA,SAAmB;AACnC,UAAmB,QAAY;AAClC,gBAAA,QAAA;CACA,IAAA,IAAS,IAAA,IAAA;CACf,IAAE,SAAA,OAAA,gBAAA;;CAEF,IAAG,OAAI,KAAA,OAAc,cAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;CACrB,IAAI,iBAAY,SAAc,WAAE;EAAA,IAAA;AAAA,UAAA,KAAA,KAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;GAAA;AAC9B,EAAA,KAAA,KAAA,MAAA,QAAA,OAAA,KAAA,KAAA,GAAA;CACF,IAAE,aAAS,KAAA,KAAA,MAAA,QAAA,OAAA,KAAA,IAAA,KAAA,IAAA,GAAA;;CAEX,IAAC,UAAM,OAAA,SAAA;CACP,IAAI,kBAAS;EAAW,KAAG,cAAW,QAAQ,cAAA,KAAA,IAAA,KAAA,IAAA,UAAA;EAAA,UAAA;EAAA,MAAA;EAAA;CAC9C,IAAI,yBAAyB;EAAA,KAAA,cAAqB,QAAO,cAAM,KAAY,IAAA,KAAA,IAAA,UAAA;EAAA,UAAA;EAAA,MAAA;EAAA;AAChE,SAAQ,KAAG,KAAO,MAAK,QAAK,OAAO,KAAA,IAAA,KAAA,IAAA,GAAA,KAAA;CAC9C,IAAI,SAAS,cAAA,QAAsB,cAAQ,KAAA,IAAe,KAAC,IAAA,UAAA,UAAA;AAC9C,GAAA,cAAiB,QAAA,cAAoB,KAAA,IAAA,KAAA,IAAA,UAAA,UAAA,QAAA;;CAKlD,IAAI,cAAM;EACN,SAAM,OAAA;EACN,WAAM;EACN,UAAM;EACN,WAAM;EACN,WAAM;EACT;;EAEG,IAAA,IAAM;;AAEN,MAAA,CAAK,MACL,QAAM;AAGN,MAAA,CADF;GAAA;GAAA;GAAA;GAAA;GAAA,CACgB,SAAA,MAAA,OAAA,CACZ,QAAS;;AAGX,SAAM;GACJ,QAAS,MAAO;GAChB,OAAS,OAAI;GACb,eAAa,OAAA;GACb,cAAa,OAAA;GACb,SAAW,OAAK;GAClB,UAAA,OAAA;;GAEA,OAAM,OAAY;GAChB,cAAc,OAAS;GACrB,UAAU,OAAA;GACV,WAAO,OAAA;GACT,YAAA,OAAA;GACA,iBAAmB,OAAI;GACrB,SAAG,KAAA,OAAa,YAAe,QAAS,OAAA,KAAA,IAAA,KAAA;GACxC,OAAO,OAAA;GACT,WAAA,OAAA;GACD;GACH;AAEM,QADQ,EAAM,WAAM;EAAA,OAAA;EAAA,OAAA;EAAA,QAAA,OAAA;EAAA,EAAA;EAAA,EAAA,WAAA,EAAA,OAAA,wBAAA,CAAA;EAAA,KAAA,eAAA,KAAA,IAAA,gBAAA,CAAA,QAAA,EAAA,gBAAA,EAAA;GAAA,MAAA,eAAA,KAAA,CAAA,KAAA;GAAA,QAAA,eAAA,KAAA,CAAA,OAAA;GAAA,CAAA,CAAA;EAAA,KAAA,sBAAA,uBAAA,EAAA,WAAA,MAAA,KAAA,mBAAA,UAAA,cAAA,EAAA,mBAAA,WAAA,UAAA,CAAA,CAAA,CAAA;EAAA,KAAA,oBAAA,EAAA,SAAA,cAAA,CAAA,CAAA;EAAA,CAAA"}
@@ -1,18 +1,28 @@
1
- import { useProps, useDefineProps, h, Container, loop } from 'canvasengine';
2
- import { inject } from '../../core/inject.js';
3
- import { RpgClientEngine } from '../../RpgClientEngine.js';
4
- import component$1 from '../character.ce.js';
5
-
1
+ import { inject } from "../../core/inject.js";
2
+ import { RpgClientEngine } from "../../RpgClientEngine.js";
3
+ import component$1 from "../character.ce.js";
4
+ import { Container, h, loop, useDefineProps, useProps } from "canvasengine";
5
+ //#region src/components/scenes/event-layer.ce
6
6
  function component($$props) {
7
- useProps($$props);
8
- const defineProps = useDefineProps($$props);
9
- var engine = inject(RpgClientEngine);
10
- var children = defineProps().children;
11
- var players = engine.sceneMap.players;
12
- var events = engine.sceneMap.events;
13
- let $this = h(Container, { sortableChildren: true }, [loop(events, (event, id) => h(component$1, { id: id, object: event })), loop(players, (player, id) => h(component$1, { id: id, object: player })), loop(children, child => h(child))]);
14
- return $this
15
- }
16
-
7
+ useProps($$props);
8
+ const defineProps = useDefineProps($$props);
9
+ var engine = inject(RpgClientEngine);
10
+ var children = defineProps().children;
11
+ var players = engine.sceneMap.players;
12
+ var events = engine.sceneMap.events;
13
+ return h(Container, { sortableChildren: true }, [
14
+ loop(events, (event, id) => h(component$1, {
15
+ id,
16
+ object: event
17
+ })),
18
+ loop(players, (player, id) => h(component$1, {
19
+ id,
20
+ object: player
21
+ })),
22
+ loop(children, (child) => h(child))
23
+ ]);
24
+ }
25
+ //#endregion
17
26
  export { component as default };
18
- //# sourceMappingURL=event-layer.ce.js.map
27
+
28
+ //# sourceMappingURL=event-layer.ce.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"event-layer.ce.js","sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"names":["Character"],"mappings":";;;;;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,QAAQ,GAAG,WAAW,EAAE,CAAC,QAAQ;AACrC,IAAI,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO;AACrC,IAAI,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;AAC/O,QAAQ,OAAO;AACf,MAAM;;;;"}
1
+ {"version":3,"file":"event-layer.ce.js","names":[],"sources":["../../../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} />\n }\n\n @for (child of children) {\n <child />\n }\n</Container>\n\n<script>\n import { effect, signal } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n import LightHalo from \"../prebuilt/light-halo.ce\";\n \n const engine = inject(RpgClientEngine);\n const { children } = defineProps()\n \n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"mappings":";;;;;;AASmB,UAAU,QAAA;CACrB,MAAM,cAAE,eAAA,QAAA;CACZ,IAAA,SAAA,OAAA,gBAAA;CACJ,IAAE,WAAS,aAAA,CAAA;;CAEX,IAAC,SAAM,OAAA,SAAA;AAEH,QADgB,EAAC,WAAS,EAAK,kBAAa,MAAA,EAAA;EAAA,KAAA,SAAA,OAAA,OAAA,EAAA,aAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,UAAA,QAAA,OAAA,EAAA,aAAA;GAAA;GAAA,QAAA;GAAA,CAAA,CAAA;EAAA,KAAA,WAAA,UAAA,EAAA,MAAA,CAAA;EAAA,CAAA"}
@@ -1,17 +1,18 @@
1
- import { inject as inject$1 } from '../node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js';
2
-
3
- let context = null;
1
+ import { inject as inject$1 } from "../node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js";
2
+ //#region src/core/inject.ts
3
+ var context = null;
4
4
  function inject(service, _context) {
5
- const c = _context ?? context;
6
- if (!c) throw new Error("Context is not set. use setInject() to set the context");
7
- return inject$1(c, service);
5
+ const c = _context ?? context;
6
+ if (!c) throw new Error("Context is not set. use setInject() to set the context");
7
+ return inject$1(c, service);
8
8
  }
9
9
  function setInject(_context) {
10
- context = _context;
10
+ context = _context;
11
11
  }
12
12
  function clearInject() {
13
- context = null;
13
+ context = null;
14
14
  }
15
-
15
+ //#endregion
16
16
  export { clearInject, context, inject, setInject };
17
- //# sourceMappingURL=inject.js.map
17
+
18
+ //# sourceMappingURL=inject.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"inject.js","sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"names":["injector"],"mappings":";;AAEO,IAAI,OAAA,GAA0B;AAE9B,SAAS,MAAA,CAAU,SAA+C,QAAA,EAAuB;AAC5F,EAAA,MAAM,IAAI,QAAA,IAAY,OAAA;AACtB,EAAA,IAAI,CAAC,CAAA,EAAG,MAAM,IAAI,MAAM,wDAAwD,CAAA;AAChF,EAAA,OAAOA,QAAA,CAAS,GAAG,OAAO,CAAA;AAC9B;AAEO,SAAS,UAAU,QAAA,EAAmB;AACzC,EAAA,OAAA,GAAU,QAAA;AACd;AAEO,SAAS,WAAA,GAAc;AAC1B,EAAA,OAAA,GAAU,IAAA;AACd;;;;"}
1
+ {"version":3,"file":"inject.js","names":[],"sources":["../../src/core/inject.ts"],"sourcesContent":["import { Context, inject as injector } from \"@signe/di\";\n\nexport let context: Context | null = null\n\nexport function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T {\n const c = _context ?? context\n if (!c) throw new Error(\"Context is not set. use setInject() to set the context\");\n return injector(c, service);\n}\n\nexport function setInject(_context: Context) {\n context = _context;\n}\n\nexport function clearInject() {\n context = null\n}"],"mappings":";;AAEA,IAAW,UAA0B;AAErC,SAAgB,OAAU,SAA+C,UAAuB;CAC5F,MAAM,IAAI,YAAY;AACtB,KAAI,CAAC,EAAG,OAAM,IAAI,MAAM,yDAAyD;AACjF,QAAO,SAAS,GAAG,QAAQ;;AAG/B,SAAgB,UAAU,UAAmB;AACzC,WAAU;;AAGd,SAAgB,cAAc;AAC1B,WAAU"}
@@ -1,16 +1,16 @@
1
- import { Context, injector, inject } from '../node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js';
2
- import { RpgClientEngine } from '../RpgClientEngine.js';
3
- import { setInject } from './inject.js';
4
-
1
+ import { Context, inject, injector } from "../node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js";
2
+ import { setInject } from "./inject.js";
3
+ import { RpgClientEngine } from "../RpgClientEngine.js";
4
+ //#region src/core/setup.ts
5
5
  async function startGame(options) {
6
- const context = new Context();
7
- context["side"] = "client";
8
- setInject(context);
9
- await injector(context, options.providers);
10
- const engine = inject(context, RpgClientEngine);
11
- await engine.start();
12
- return context;
6
+ const context = new Context();
7
+ context["side"] = "client";
8
+ setInject(context);
9
+ await injector(context, options.providers);
10
+ await inject(context, RpgClientEngine).start();
11
+ return context;
13
12
  }
14
-
13
+ //#endregion
15
14
  export { startGame };
16
- //# sourceMappingURL=setup.js.map
15
+
16
+ //# sourceMappingURL=setup.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"setup.js","sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject(context, RpgClientEngine);\n await engine.start();\n return context;\n}"],"names":[],"mappings":";;;;AASA,eAAsB,UAAU,OAAA,EAAuB;AACrD,EAAA,MAAM,OAAA,GAAU,IAAI,OAAA,EAAQ;AAC5B,EAAA,OAAA,CAAQ,MAAM,CAAA,GAAI,QAAA;AAClB,EAAA,SAAA,CAAU,OAAO,CAAA;AAEjB,EAAA,MAAM,QAAA,CAAS,OAAA,EAAS,OAAA,CAAQ,SAAS,CAAA;AAEzC,EAAA,MAAM,MAAA,GAAS,MAAA,CAAO,OAAA,EAAS,eAAe,CAAA;AAC9C,EAAA,MAAM,OAAO,KAAA,EAAM;AACnB,EAAA,OAAO,OAAA;AACT;;;;"}
1
+ {"version":3,"file":"setup.js","names":[],"sources":["../../src/core/setup.ts"],"sourcesContent":["import { Context, FactoryProvider, findProvider, findProviders, inject, injector, Providers } from \"@signe/di\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { setInject } from \"./inject\";\n\ninterface SetupOptions {\n providers: Providers;\n}\n\n\nexport async function startGame(options: SetupOptions) {\n const context = new Context();\n context['side'] = 'client'\n setInject(context);\n\n await injector(context, options.providers);\n\n const engine = inject(context, RpgClientEngine);\n await engine.start();\n return context;\n}"],"mappings":";;;;AASA,eAAsB,UAAU,SAAuB;CACrD,MAAM,UAAU,IAAI,SAAS;AAC7B,SAAQ,UAAU;AAClB,WAAU,QAAQ;AAElB,OAAM,SAAS,SAAS,QAAQ,UAAU;AAG1C,OADe,OAAO,SAAS,gBAAgB,CAClC,OAAO;AACpB,QAAO"}
package/dist/index.js CHANGED
@@ -1,41 +1,44 @@
1
- export { RpgClientEngine } from './RpgClientEngine.js';
2
- export { provideRpg } from './services/standalone.js';
3
- export { provideMmorpg } from './services/mmorpg.js';
4
- export { SaveClientService, SaveClientToken, provideSaveClient } from './services/save.js';
5
- export { startGame } from './core/setup.js';
6
- export { clearInject, context, inject, setInject } from './core/inject.js';
7
- export { LoadMapService, LoadMapToken, provideLoadMap } from './services/loadMap.js';
8
- export { GlobalConfigToken, provideClientGlobalConfig, provideClientModules, provideGlobalConfig } from './module.js';
9
- export { RpgGui } from './Gui/Gui.js';
10
- export { default as DialogboxComponent } from './components/gui/dialogbox/index.ce.js';
11
- export { default as BoxComponent } from './components/gui/box.ce.js';
12
- export { default as ShopComponent } from './components/gui/shop/shop.ce.js';
13
- export { default as HudComponent } from './components/gui/hud/hud.ce.js';
14
- export { default as SaveLoadComponent } from './components/gui/save-load.ce.js';
15
- export { default as MainMenuComponent } from './components/gui/menu/main-menu.ce.js';
16
- export { default as ItemsMenuComponent } from './components/gui/menu/items-menu.ce.js';
17
- export { default as SkillsMenuComponent } from './components/gui/menu/skills-menu.ce.js';
18
- export { default as EquipMenuComponent } from './components/gui/menu/equip-menu.ce.js';
19
- export { default as OptionsMenuComponent } from './components/gui/menu/options-menu.ce.js';
20
- export { default as ExitMenuComponent } from './components/gui/menu/exit-menu.ce.js';
21
- export { default as NotificationComponent } from './components/gui/notification/notification.ce.js';
22
- export { default as TitleScreenComponent } from './components/gui/title-screen.ce.js';
23
- export { default as GameoverComponent } from './components/gui/gameover.ce.js';
24
- export { PrebuiltComponentAnimations } from './components/animations/index.js';
25
- export { default as HpBar } from './components/prebuilt/hp-bar.ce.js';
26
- export { default as LightHalo } from './components/prebuilt/light-halo.ce.js';
27
- export { Presets } from './presets/index.js';
28
- export { default as EventLayerComponent } from './components/scenes/event-layer.ce.js';
29
- export { default as CharacterComponent } from './components/character.ce.js';
30
- export { RpgSound, Sound, getSoundMetadata } from './Sound.js';
31
- export { RpgResource } from './Resource.js';
32
- export { getEntityProp } from './utils/getEntityProp.js';
33
- export { Context } from './node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js';
34
- export { Input, KeyboardControls } from 'canvasengine';
35
- export { Control } from './services/keyboardControls.js';
36
- export { RpgClientObject } from './Game/Object.js';
37
- export { RpgClientPlayer } from './Game/Player.js';
38
- export { RpgClientEvent } from './Game/Event.js';
39
- export { withMobile } from './components/gui/mobile/index.js';
40
- export { AbstractWebsocket, WebSocketToken } from './services/AbstractSocket.js';
41
- //# sourceMappingURL=index.js.map
1
+ import { Context } from "./node_modules/.pnpm/@signe_di@2.8.3/node_modules/@signe/di/dist/index.js";
2
+ import { clearInject, context, inject, setInject } from "./core/inject.js";
3
+ import { AbstractWebsocket, WebSocketToken } from "./services/AbstractSocket.js";
4
+ import component$2 from "./components/gui/dialogbox/index.ce.js";
5
+ import component from "./components/gui/box.ce.js";
6
+ import component$15 from "./components/gui/shop/shop.ce.js";
7
+ import { getEntityProp } from "./utils/getEntityProp.js";
8
+ import component$8 from "./components/gui/hud/hud.ce.js";
9
+ import { SaveClientService, SaveClientToken, provideSaveClient } from "./services/save.js";
10
+ import component$14 from "./components/gui/save-load.ce.js";
11
+ import component$9 from "./components/gui/menu/items-menu.ce.js";
12
+ import component$16 from "./components/gui/menu/skills-menu.ce.js";
13
+ import component$3 from "./components/gui/menu/equip-menu.ce.js";
14
+ import component$13 from "./components/gui/menu/options-menu.ce.js";
15
+ import component$5 from "./components/gui/menu/exit-menu.ce.js";
16
+ import component$11 from "./components/gui/menu/main-menu.ce.js";
17
+ import component$12 from "./components/gui/notification/notification.ce.js";
18
+ import component$17 from "./components/gui/title-screen.ce.js";
19
+ import component$6 from "./components/gui/gameover.ce.js";
20
+ import "./components/gui/index.js";
21
+ import { RpgGui } from "./Gui/Gui.js";
22
+ import { LoadMapService, LoadMapToken, provideLoadMap } from "./services/loadMap.js";
23
+ import { RpgSound, Sound, getSoundMetadata } from "./Sound.js";
24
+ import { RpgResource } from "./Resource.js";
25
+ import { RpgClientObject } from "./Game/Object.js";
26
+ import { RpgClientPlayer } from "./Game/Player.js";
27
+ import { RpgClientEvent } from "./Game/Event.js";
28
+ import { GlobalConfigToken, provideClientGlobalConfig, provideClientModules, provideGlobalConfig } from "./module.js";
29
+ import { PrebuiltComponentAnimations } from "./components/animations/index.js";
30
+ import { RpgClientEngine } from "./RpgClientEngine.js";
31
+ import { Control } from "./services/keyboardControls.js";
32
+ import { provideRpg } from "./services/standalone.js";
33
+ import { provideMmorpg } from "./services/mmorpg.js";
34
+ import { startGame } from "./core/setup.js";
35
+ import component$7 from "./components/prebuilt/hp-bar.ce.js";
36
+ import component$10 from "./components/prebuilt/light-halo.ce.js";
37
+ import "./components/prebuilt/index.js";
38
+ import { Presets } from "./presets/index.js";
39
+ import component$1 from "./components/character.ce.js";
40
+ import component$4 from "./components/scenes/event-layer.ce.js";
41
+ import "./components/index.js";
42
+ import { withMobile } from "./components/gui/mobile/index.js";
43
+ import { Input, KeyboardControls } from "canvasengine";
44
+ export { AbstractWebsocket, component as BoxComponent, component$1 as CharacterComponent, Context, Control, component$2 as DialogboxComponent, component$3 as EquipMenuComponent, component$4 as EventLayerComponent, component$5 as ExitMenuComponent, component$6 as GameoverComponent, GlobalConfigToken, component$7 as HpBar, component$8 as HudComponent, Input, component$9 as ItemsMenuComponent, KeyboardControls, component$10 as LightHalo, LoadMapService, LoadMapToken, component$11 as MainMenuComponent, component$12 as NotificationComponent, component$13 as OptionsMenuComponent, PrebuiltComponentAnimations, Presets, RpgClientEngine, RpgClientEvent, RpgClientObject, RpgClientPlayer, RpgGui, RpgResource, RpgSound, SaveClientService, SaveClientToken, component$14 as SaveLoadComponent, component$15 as ShopComponent, component$16 as SkillsMenuComponent, Sound, component$17 as TitleScreenComponent, WebSocketToken, clearInject, context, getEntityProp, getSoundMetadata, inject, provideClientGlobalConfig, provideClientModules, provideGlobalConfig, provideLoadMap, provideMmorpg, provideRpg, provideSaveClient, setInject, startGame, withMobile };