@rpgjs/client 5.0.0-alpha.3 → 5.0.0-alpha.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/{index19.js → Game/AnimationManager.js} +4 -3
  3. package/dist/Game/AnimationManager.js.map +1 -0
  4. package/dist/{index30.js → Game/Event.js} +2 -2
  5. package/dist/Game/Event.js.map +1 -0
  6. package/dist/Game/Map.d.ts +8 -1
  7. package/dist/Game/Map.js +54 -0
  8. package/dist/Game/Map.js.map +1 -0
  9. package/dist/Game/Object.d.ts +129 -0
  10. package/dist/Game/Object.js +218 -0
  11. package/dist/Game/Object.js.map +1 -0
  12. package/dist/{index29.js → Game/Player.js} +2 -2
  13. package/dist/Game/Player.js.map +1 -0
  14. package/dist/Gui/Gui.d.ts +177 -5
  15. package/dist/Gui/Gui.js +478 -0
  16. package/dist/Gui/Gui.js.map +1 -0
  17. package/dist/Gui/NotificationManager.d.ts +23 -0
  18. package/dist/Gui/NotificationManager.js +51 -0
  19. package/dist/Gui/NotificationManager.js.map +1 -0
  20. package/dist/Resource.d.ts +97 -0
  21. package/dist/Resource.js +114 -0
  22. package/dist/Resource.js.map +1 -0
  23. package/dist/RpgClient.d.ts +259 -59
  24. package/dist/RpgClientEngine.d.ts +632 -9
  25. package/dist/RpgClientEngine.js +1262 -0
  26. package/dist/RpgClientEngine.js.map +1 -0
  27. package/dist/Sound.d.ts +199 -0
  28. package/dist/Sound.js +97 -0
  29. package/dist/Sound.js.map +1 -0
  30. package/dist/components/animations/animation.ce.js +21 -0
  31. package/dist/components/animations/animation.ce.js.map +1 -0
  32. package/dist/{index23.js → components/animations/hit.ce.js} +3 -3
  33. package/dist/components/animations/hit.ce.js.map +1 -0
  34. package/dist/components/animations/index.d.ts +4 -0
  35. package/dist/components/animations/index.js +10 -0
  36. package/dist/components/animations/index.js.map +1 -0
  37. package/dist/components/character.ce.js +316 -0
  38. package/dist/components/character.ce.js.map +1 -0
  39. package/dist/components/dynamics/parse-value.d.ts +1 -0
  40. package/dist/components/dynamics/parse-value.js +54 -0
  41. package/dist/components/dynamics/parse-value.js.map +1 -0
  42. package/dist/components/dynamics/text.ce.js +141 -0
  43. package/dist/components/dynamics/text.ce.js.map +1 -0
  44. package/dist/components/gui/box.ce.js +27 -0
  45. package/dist/components/gui/box.ce.js.map +1 -0
  46. package/dist/components/gui/dialogbox/index.ce.js +152 -0
  47. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  48. package/dist/components/gui/gameover.ce.js +141 -0
  49. package/dist/components/gui/gameover.ce.js.map +1 -0
  50. package/dist/components/gui/hud/hud.ce.js +35 -0
  51. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  52. package/dist/components/gui/index.d.ts +15 -3
  53. package/dist/components/gui/menu/equip-menu.ce.js +349 -0
  54. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  55. package/dist/components/gui/menu/exit-menu.ce.js +35 -0
  56. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  57. package/dist/components/gui/menu/items-menu.ce.js +229 -0
  58. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  59. package/dist/components/gui/menu/main-menu.ce.js +205 -0
  60. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  61. package/dist/components/gui/menu/options-menu.ce.js +28 -0
  62. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  63. package/dist/components/gui/menu/skills-menu.ce.js +53 -0
  64. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  65. package/dist/components/gui/mobile/index.d.ts +8 -0
  66. package/dist/components/gui/mobile/index.js +24 -0
  67. package/dist/components/gui/mobile/index.js.map +1 -0
  68. package/dist/components/gui/mobile/mobile.ce.js +17 -0
  69. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  70. package/dist/components/gui/notification/notification.ce.js +38 -0
  71. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  72. package/dist/components/gui/save-load.ce.js +242 -0
  73. package/dist/components/gui/save-load.ce.js.map +1 -0
  74. package/dist/components/gui/shop/shop.ce.js +322 -0
  75. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  76. package/dist/components/gui/title-screen.ce.js +148 -0
  77. package/dist/components/gui/title-screen.ce.js.map +1 -0
  78. package/dist/components/index.d.ts +3 -1
  79. package/dist/components/prebuilt/hp-bar.ce.js +106 -0
  80. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  81. package/dist/components/prebuilt/index.d.ts +19 -0
  82. package/dist/components/prebuilt/light-halo.ce.js +76 -0
  83. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  84. package/dist/components/scenes/canvas.ce.js +44 -0
  85. package/dist/components/scenes/canvas.ce.js.map +1 -0
  86. package/dist/components/scenes/draw-map.ce.js +34 -0
  87. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  88. package/dist/{index13.js → components/scenes/event-layer.ce.js} +7 -6
  89. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  90. package/dist/{index6.js → core/inject.js} +2 -2
  91. package/dist/core/inject.js.map +1 -0
  92. package/dist/core/setup.js +16 -0
  93. package/dist/core/setup.js.map +1 -0
  94. package/dist/index.d.ts +15 -1
  95. package/dist/index.js +40 -12
  96. package/dist/index.js.map +1 -1
  97. package/dist/module.d.ts +43 -4
  98. package/dist/module.js +175 -0
  99. package/dist/module.js.map +1 -0
  100. package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js +366 -0
  101. package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js.map +1 -0
  102. package/dist/{index27.js → node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js} +229 -11
  103. package/dist/node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js.map +1 -0
  104. package/dist/{index20.js → node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js} +308 -40
  105. package/dist/node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js.map +1 -0
  106. package/dist/{index26.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js} +1 -1
  107. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
  108. package/dist/{index21.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js} +5 -5
  109. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  110. package/dist/{index17.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js} +89 -12
  111. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js.map +1 -0
  112. package/dist/{index33.js → node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js} +1 -1
  113. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
  114. package/dist/{index31.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js} +2 -2
  115. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  116. package/dist/{index32.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js} +1 -1
  117. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  118. package/dist/{index34.js → node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js} +1 -1
  119. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  120. package/dist/presets/animation.d.ts +31 -0
  121. package/dist/presets/animation.js +27 -0
  122. package/dist/presets/animation.js.map +1 -0
  123. package/dist/presets/faceset.d.ts +30 -0
  124. package/dist/presets/faceset.js +24 -0
  125. package/dist/presets/faceset.js.map +1 -0
  126. package/dist/presets/icon.d.ts +20 -0
  127. package/dist/presets/icon.js +15 -0
  128. package/dist/presets/icon.js.map +1 -0
  129. package/dist/presets/index.d.ts +123 -0
  130. package/dist/presets/index.js +16 -0
  131. package/dist/presets/index.js.map +1 -0
  132. package/dist/presets/lpc.d.ts +89 -0
  133. package/dist/presets/lpc.js +95 -0
  134. package/dist/presets/lpc.js.map +1 -0
  135. package/dist/{index25.js → presets/rmspritesheet.js} +1 -1
  136. package/dist/presets/rmspritesheet.js.map +1 -0
  137. package/dist/{index16.js → services/AbstractSocket.js} +1 -1
  138. package/dist/services/AbstractSocket.js.map +1 -0
  139. package/dist/services/keyboardControls.d.ts +15 -0
  140. package/dist/services/keyboardControls.js +21 -0
  141. package/dist/services/keyboardControls.js.map +1 -0
  142. package/dist/services/loadMap.d.ts +123 -2
  143. package/dist/{index7.js → services/loadMap.js} +12 -4
  144. package/dist/services/loadMap.js.map +1 -0
  145. package/dist/services/mmorpg.d.ts +16 -4
  146. package/dist/services/mmorpg.js +84 -0
  147. package/dist/services/mmorpg.js.map +1 -0
  148. package/dist/services/save.d.ts +19 -0
  149. package/dist/services/save.js +69 -0
  150. package/dist/services/save.js.map +1 -0
  151. package/dist/services/standalone.d.ts +65 -3
  152. package/dist/services/standalone.js +170 -0
  153. package/dist/services/standalone.js.map +1 -0
  154. package/dist/utils/getEntityProp.d.ts +39 -0
  155. package/dist/utils/getEntityProp.js +54 -0
  156. package/dist/utils/getEntityProp.js.map +1 -0
  157. package/package.json +24 -18
  158. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  159. package/src/Game/Map.ts +37 -2
  160. package/src/Game/Object.ts +296 -11
  161. package/src/Gui/Gui.ts +506 -18
  162. package/src/Gui/NotificationManager.ts +69 -0
  163. package/src/Resource.ts +150 -0
  164. package/src/RpgClient.ts +264 -58
  165. package/src/RpgClientEngine.ts +1421 -44
  166. package/src/Sound.ts +253 -0
  167. package/src/components/{effects → animations}/animation.ce +3 -6
  168. package/src/components/{effects → animations}/index.ts +1 -1
  169. package/src/components/character.ce +406 -40
  170. package/src/components/dynamics/parse-value.ts +80 -0
  171. package/src/components/dynamics/text.ce +183 -0
  172. package/src/components/gui/box.ce +17 -0
  173. package/src/components/gui/dialogbox/index.ce +204 -187
  174. package/src/components/gui/gameover.ce +158 -0
  175. package/src/components/gui/hud/hud.ce +56 -0
  176. package/src/components/gui/index.ts +30 -4
  177. package/src/components/gui/menu/equip-menu.ce +410 -0
  178. package/src/components/gui/menu/exit-menu.ce +41 -0
  179. package/src/components/gui/menu/items-menu.ce +317 -0
  180. package/src/components/gui/menu/main-menu.ce +291 -0
  181. package/src/components/gui/menu/options-menu.ce +35 -0
  182. package/src/components/gui/menu/skills-menu.ce +83 -0
  183. package/src/components/gui/mobile/index.ts +24 -0
  184. package/src/components/gui/mobile/mobile.ce +80 -0
  185. package/src/components/gui/notification/notification.ce +51 -0
  186. package/src/components/gui/save-load.ce +208 -0
  187. package/src/components/gui/shop/shop.ce +493 -0
  188. package/src/components/gui/title-screen.ce +163 -0
  189. package/src/components/index.ts +5 -1
  190. package/src/components/prebuilt/hp-bar.ce +255 -0
  191. package/src/components/prebuilt/index.ts +24 -0
  192. package/src/components/prebuilt/light-halo.ce +148 -0
  193. package/src/components/scenes/canvas.ce +19 -14
  194. package/src/components/scenes/draw-map.ce +21 -29
  195. package/src/components/scenes/event-layer.ce +10 -3
  196. package/src/components/scenes/transition.ce +60 -0
  197. package/src/core/setup.ts +2 -0
  198. package/src/index.ts +16 -2
  199. package/src/module.ts +145 -9
  200. package/src/presets/animation.ts +46 -0
  201. package/src/presets/faceset.ts +60 -0
  202. package/src/presets/icon.ts +17 -0
  203. package/src/presets/index.ts +9 -1
  204. package/src/presets/lpc.ts +108 -0
  205. package/src/services/keyboardControls.ts +20 -0
  206. package/src/services/loadMap.ts +132 -3
  207. package/src/services/mmorpg.ts +39 -5
  208. package/src/services/save.ts +103 -0
  209. package/src/services/standalone.ts +107 -15
  210. package/src/utils/getEntityProp.ts +87 -0
  211. package/tsconfig.json +1 -1
  212. package/vite.config.ts +5 -3
  213. package/CHANGELOG.md +0 -9
  214. package/dist/Game/EffectManager.d.ts +0 -5
  215. package/dist/components/effects/index.d.ts +0 -4
  216. package/dist/index10.js +0 -8
  217. package/dist/index10.js.map +0 -1
  218. package/dist/index11.js +0 -10
  219. package/dist/index11.js.map +0 -1
  220. package/dist/index12.js +0 -8
  221. package/dist/index12.js.map +0 -1
  222. package/dist/index13.js.map +0 -1
  223. package/dist/index14.js +0 -50
  224. package/dist/index14.js.map +0 -1
  225. package/dist/index15.js +0 -191
  226. package/dist/index15.js.map +0 -1
  227. package/dist/index16.js.map +0 -1
  228. package/dist/index17.js.map +0 -1
  229. package/dist/index18.js +0 -31
  230. package/dist/index18.js.map +0 -1
  231. package/dist/index19.js.map +0 -1
  232. package/dist/index2.js +0 -112
  233. package/dist/index2.js.map +0 -1
  234. package/dist/index20.js.map +0 -1
  235. package/dist/index21.js.map +0 -1
  236. package/dist/index22.js +0 -109
  237. package/dist/index22.js.map +0 -1
  238. package/dist/index23.js.map +0 -1
  239. package/dist/index24.js +0 -21
  240. package/dist/index24.js.map +0 -1
  241. package/dist/index25.js.map +0 -1
  242. package/dist/index26.js.map +0 -1
  243. package/dist/index27.js.map +0 -1
  244. package/dist/index28.js +0 -25
  245. package/dist/index28.js.map +0 -1
  246. package/dist/index29.js.map +0 -1
  247. package/dist/index3.js +0 -87
  248. package/dist/index3.js.map +0 -1
  249. package/dist/index30.js.map +0 -1
  250. package/dist/index31.js.map +0 -1
  251. package/dist/index32.js.map +0 -1
  252. package/dist/index33.js.map +0 -1
  253. package/dist/index34.js.map +0 -1
  254. package/dist/index35.js +0 -91
  255. package/dist/index35.js.map +0 -1
  256. package/dist/index36.js +0 -61
  257. package/dist/index36.js.map +0 -1
  258. package/dist/index37.js +0 -20
  259. package/dist/index37.js.map +0 -1
  260. package/dist/index38.js +0 -20
  261. package/dist/index38.js.map +0 -1
  262. package/dist/index4.js +0 -54
  263. package/dist/index4.js.map +0 -1
  264. package/dist/index5.js +0 -15
  265. package/dist/index5.js.map +0 -1
  266. package/dist/index6.js.map +0 -1
  267. package/dist/index7.js.map +0 -1
  268. package/dist/index8.js +0 -90
  269. package/dist/index8.js.map +0 -1
  270. package/dist/index9.js +0 -76
  271. package/dist/index9.js.map +0 -1
  272. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  273. package/src/components/gui/dialogbox/selection.ce +0 -67
  274. package/src/components/scenes/element-map.ce +0 -23
  275. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"box.ce.js","sources":["../../../src/components/gui/box.ce"],"sourcesContent":["<Container positionType=\"absolute\" top={top} left={left}>\n <Container\n anchor={[0.5, 0.5]}\n >\n <Rect width height color={_color} />\n <Container attach={child}></Container>\n </Container> \n</Container>\n\n<script>\n import { RpgClientEngine, inject } from \"../../index\";\n\n const { width, height, children, color, top, left } = defineProps();\n const engine = inject(RpgClientEngine)\n const child = children[0]\n const _color = computed(() => engine.globalConfig.gui?.windowColor || color?.() || \"#1a1a2e\")\n</script>"],"names":[],"mappings":";;;;;;;;;;;;;;AAOqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,MAAM,GAAG,EAAE,CAAC,MAAM,EAAE,QAAQ,GAAG,EAAE,CAAC,QAAQ,EAAE,KAAK,GAAG,EAAE,CAAC,KAAK,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI;AAC5I,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,KAAK,GAAG,QAAQ,CAAC,CAAC,CAAC;AACvB,IAAI,MAAM,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,YAAY,CAAC,GAAG,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,WAAW,MAAM,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,MAAM,GAAG,MAAM,GAAG,KAAK,EAAE,CAAC,IAAI,SAAS,CAAC,CAAC,CAAC;AAClN,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;AACvM,QAAQ,OAAO;AACf,MAAM;;;;"}
@@ -0,0 +1,152 @@
1
+ import { useProps, useDefineProps, signal, computed, mount, effect, createTabindexNavigator, h, DOMContainer, DOMElement, cond, Navigation, loop, DOMSprite } from 'canvasengine';
2
+ import { inject } from '../../../core/inject.js';
3
+ import { RpgClientEngine } from '../../../RpgClientEngine.js';
4
+ import { delay } from '@rpgjs/common';
5
+
6
+ function component($$props) {
7
+ useProps($$props);
8
+ const defineProps = useDefineProps($$props);
9
+ var engine = inject(RpgClientEngine);
10
+ engine.scene.currentPlayer;
11
+ var keyboardControls = engine.globalConfig.keyboardControls;
12
+ engine.stopProcessingInput = true;
13
+ var selectedItem = signal(0);
14
+ var _a = defineProps(), data = _a.data, onFinish = _a.onFinish; _a.onInteraction;
15
+ var _b = data(), message = _b.message, choices = _b.choices, face = _b.face, speaker = _b.speaker, position = _b.position, typewriterEffect = _b.typewriterEffect; _b.autoClose;
16
+ var fullWidth = computed(function () { return data().fullWidth || false; });
17
+ var resolveProp = function (value) { return typeof value === "function" ? value() : value; };
18
+ var speakerName = computed(function () {
19
+ var value = resolveProp(speaker);
20
+ return value ? String(value) : "";
21
+ });
22
+ var dialogPosition = computed(function () { return resolveProp(position) || "bottom"; });
23
+ var isFullWidth = computed(function () { return resolveProp(fullWidth) !== false; });
24
+ var hasFace = computed(function () { return !!resolveProp(face); });
25
+ var displayMessage = signal("");
26
+ var fullMessage = signal("");
27
+ var isTyping = signal(false);
28
+ var typewriterTimer = null;
29
+ mount(function (element) {
30
+ });
31
+ var startTypewriter = function (text) {
32
+ if (typewriterTimer)
33
+ clearInterval(typewriterTimer);
34
+ displayMessage.set("");
35
+ if (!text)
36
+ return;
37
+ var index = 0;
38
+ isTyping.set(true);
39
+ typewriterTimer = setInterval(function () {
40
+ index += 1;
41
+ displayMessage.set(text.slice(0, index));
42
+ if (index >= text.length) {
43
+ clearInterval(typewriterTimer);
44
+ typewriterTimer = null;
45
+ isTyping.set(false);
46
+ }
47
+ }, 20);
48
+ };
49
+ var finishTyping = function () {
50
+ if (typewriterTimer)
51
+ clearInterval(typewriterTimer);
52
+ typewriterTimer = null;
53
+ displayMessage.set(fullMessage());
54
+ isTyping.set(false);
55
+ };
56
+ effect(function () {
57
+ var text = resolveProp(message) || "";
58
+ fullMessage.set(text);
59
+ var useTypewriter = resolveProp(typewriterEffect) !== false;
60
+ if (!useTypewriter) {
61
+ finishTyping();
62
+ return;
63
+ }
64
+ startTypewriter(text);
65
+ });
66
+ var hasChoices = computed(function () { return choices.length > 0; });
67
+ var showIndicator = computed(function () { return !hasChoices() && !isTyping(); });
68
+ var nav = createTabindexNavigator(selectedItem, { count: function () { return choices.length; } }, 'wrap');
69
+ function selectChoice(index) {
70
+ return function () {
71
+ selectedItem.set(index);
72
+ onSelect(index);
73
+ };
74
+ }
75
+ function _onFinish(value) {
76
+ if (onFinish)
77
+ onFinish(value);
78
+ }
79
+ var onSelect = function (index) {
80
+ _onFinish(index);
81
+ };
82
+ var controls = signal({
83
+ up: {
84
+ repeat: true,
85
+ bind: keyboardControls.up,
86
+ throttle: 150,
87
+ keyDown: function () {
88
+ if (!hasChoices())
89
+ return;
90
+ nav.next(-1);
91
+ }
92
+ },
93
+ down: {
94
+ repeat: true,
95
+ bind: keyboardControls.down,
96
+ throttle: 150,
97
+ keyDown: function () {
98
+ if (!hasChoices())
99
+ return;
100
+ nav.next(1);
101
+ }
102
+ },
103
+ action: {
104
+ bind: keyboardControls.action,
105
+ keyDown: function () {
106
+ if (isTyping()) {
107
+ finishTyping();
108
+ return;
109
+ }
110
+ if (!hasChoices())
111
+ return;
112
+ onSelect(selectedItem());
113
+ }
114
+ },
115
+ gamepad: {
116
+ enabled: true
117
+ }
118
+ });
119
+ var dialogControls = signal({
120
+ action: {
121
+ bind: keyboardControls.action,
122
+ keyDown: function () {
123
+ if (isTyping()) {
124
+ finishTyping();
125
+ return;
126
+ }
127
+ if (hasChoices())
128
+ return;
129
+ _onFinish();
130
+ }
131
+ },
132
+ });
133
+ var faceSheet = function (graphicId, animationName) {
134
+ return {
135
+ definition: engine.getSpriteSheet(graphicId),
136
+ playing: animationName,
137
+ };
138
+ };
139
+ mount(function (element) {
140
+ return function () {
141
+ // Wait destroy is finished before start processing input
142
+ delay(function () {
143
+ engine.stopProcessingInput = false;
144
+ });
145
+ };
146
+ });
147
+ let $this = h(DOMContainer, { width: '100%', height: '100%', controls: dialogControls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-container', 'data-position': computed(() => dialogPosition()), 'data-full-width': computed(() => isFullWidth() ? "true" : "false"), 'data-has-face': computed(() => hasFace() ? "true" : "false") } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-body' } }, [h(DOMElement, { element: "div" }, [cond(speakerName(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-speaker' }, textContent: computed(() => speakerName()) })), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-content' }, textContent: computed(() => displayMessage()) }), cond(hasChoices(), () => h(Navigation, { tabindex: selectedItem, controls: controls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-choices' } }, loop(choices, (choice, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-dialog-choice', computed(() => ({ active: selectedItem() === index }))], tabindex: index, 'data-choice-index': index, click: selectChoice(index) }, textContent: choice.text })))))]), cond(hasFace(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-face' } }, h(DOMSprite, { sheet: computed(() => faceSheet(face.id, face.expression)) })))]), cond(showIndicator, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-dialog-indicator' } }))])));
148
+ return $this
149
+ }
150
+
151
+ export { component as default };
152
+ //# sourceMappingURL=index.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.ce.js","sources":["../../../../src/components/gui/dialogbox/index.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={dialogControls}>\n <div\n class=\"rpg-ui-dialog-container\"\n data-position={dialogPosition()}\n data-full-width={isFullWidth() ? \"true\" : \"false\"}\n data-has-face={hasFace() ? \"true\" : \"false\"}\n >\n <div class=\"rpg-ui-dialog rpg-anim-fade-in\">\n <div class=\"rpg-ui-dialog-body\">\n <div>\n @if (speakerName()) {\n <div class=\"rpg-ui-dialog-speaker\">{speakerName()}</div>\n }\n <div class=\"rpg-ui-dialog-content\">\n {displayMessage()}\n </div>\n @if (hasChoices()) {\n <Navigation tabindex={selectedItem} controls={controls}>\n <div class=\"rpg-ui-dialog-choices\">\n @for ((choice,index) of choices) {\n <div\n class=\"rpg-ui-dialog-choice\"\n class={{active: selectedItem() === index}}\n tabindex={index}\n data-choice-index={index}\n click={selectChoice(index)}\n >{{ choice.text }}</div>\n }\n </div>\n </Navigation>\n }\n </div>\n @if (hasFace()) {\n <div class=\"rpg-ui-dialog-face\">\n <DOMSprite sheet={faceSheet(face.id, face.expression)} />\n </div>\n }\n </div>\n @if (showIndicator) {\n <div class=\"rpg-ui-dialog-indicator\"></div>\n }\n </div>\n </div>\n</DOMContainer>\n \n<script>\n import { effect, signal, computed, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { delay } from \"@rpgjs/common\";\n\n const engine = inject(RpgClientEngine);\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n engine.stopProcessingInput = true;\n\n const selectedItem = signal(0)\n let isDestroyed = false;\n\n const {\n data,\n onFinish,\n onInteraction\n } = defineProps();\n\n const { message, choices, face, speaker, position, typewriterEffect, autoClose } = data();\n const fullWidth = computed(() => data().fullWidth || false);\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n\n const speakerName = computed(() => {\n const value = resolveProp(speaker);\n return value ? String(value) : \"\";\n });\n\n const dialogPosition = computed(() => resolveProp(position) || \"bottom\");\n const isFullWidth = computed(() => resolveProp(fullWidth) !== false);\n const hasFace = computed(() => !!resolveProp(face));\n\n const displayMessage = signal(\"\");\n const fullMessage = signal(\"\");\n const isTyping = signal(false);\n let typewriterTimer = null;\n let rootElement = null;\n\n mount((element) => {\n rootElement = element;\n });\n\n const startTypewriter = (text) => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n displayMessage.set(\"\");\n if (!text) return;\n let index = 0;\n isTyping.set(true);\n typewriterTimer = setInterval(() => {\n index += 1;\n displayMessage.set(text.slice(0, index));\n if (index >= text.length) {\n clearInterval(typewriterTimer);\n typewriterTimer = null;\n isTyping.set(false);\n }\n }, 20);\n };\n\n const finishTyping = () => {\n if (typewriterTimer) clearInterval(typewriterTimer);\n typewriterTimer = null;\n displayMessage.set(fullMessage());\n isTyping.set(false);\n };\n\n effect(() => {\n const text = resolveProp(message) || \"\";\n fullMessage.set(text);\n const useTypewriter = resolveProp(typewriterEffect) !== false;\n if (!useTypewriter) {\n finishTyping();\n return;\n }\n startTypewriter(text);\n });\n\n\n const hasChoices = computed(() => choices.length > 0);\n const showIndicator = computed(() => !hasChoices() && !isTyping());\n const nav = createTabindexNavigator(selectedItem, { count: () => choices.length }, 'wrap');\n\n function selectChoice(index) {\n return function() {\n selectedItem.set(index);\n onSelect(index);\n }\n }\n\n function _onFinish(value) {\n if (onFinish) onFinish(value);\n }\n\n const onSelect = (index) => {\n _onFinish(index);\n };\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!hasChoices()) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (!hasChoices()) return;\n onSelect(selectedItem());\n }\n },\n gamepad: {\n enabled: true\n }\n });\n \n const dialogControls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (isTyping()) {\n finishTyping();\n return;\n }\n if (hasChoices()) return;\n _onFinish();\n }\n },\n })\n\n const faceSheet = (graphicId, animationName) => {\n return {\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName,\n };\n }\n\n mount((element) => {\n return () => {\n isDestroyed = true;\n // Wait destroy is finished before start processing input\n delay(() => {\n engine.stopProcessingInput = false;\n })\n }\n })\n</script>\n"],"names":[],"mappings":";;;;;AAYqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACxB,MAAM,CAAC,KAAK,CAAC;AACjC,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,MAAM,CAAC,mBAAmB,GAAG,IAAI;AACjC,IAAI,YAAY,GAAG,MAAM,CAAC,CAAC,CAAC;AAEzB,IAAC,EAAE,GAAG,WAAW,EAAE,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,QAAQ,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAiB,EAAE,CAAC;AAChF,IAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC,OAAO,GAAG,EAAE,CAAC,OAAO,CAAC,CAAC,OAAO,GAAG,EAAE,CAAC,OAAO,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,EAAE,CAAC,OAAO,CAAC,CAAC,QAAQ,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC,gBAAgB,GAAG,EAAE,CAAC,gBAAgB,CAAC,CAAa,EAAE,CAAC;AAClL,IAAI,SAAS,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,IAAI,EAAE,CAAC,SAAS,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;AAC3E,IAAI,WAAW,GAAG,UAAU,KAAK,EAAE,EAAE,OAAO,OAAO,KAAK,KAAK,UAAU,GAAG,KAAK,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;AAC5F,IAAI,WAAW,GAAG,QAAQ,CAAC,YAAY;AACvC,IAAI,IAAI,KAAK,GAAG,WAAW,CAAC,OAAO,CAAC;AACpC,IAAI,OAAO,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,EAAE;AACrC,CAAC,CAAC;AACF,IAAI,cAAc,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,WAAW,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,CAAC,CAAC,CAAC;AACxF,IAAI,WAAW,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,WAAW,CAAC,SAAS,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC;AACpF,IAAI,OAAO,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;AACnE,IAAI,cAAc,GAAG,MAAM,CAAC,EAAE,CAAC;AAC/B,IAAI,WAAW,GAAG,MAAM,CAAC,EAAE,CAAC;AAC5B,IAAI,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC;AAC5B,IAAI,eAAe,GAAG,IAAI;AAE1B,KAAK,CAAC,UAAU,OAAO,EAAE;AAEzB,CAAC,CAAC;AACF,IAAI,eAAe,GAAG,UAAU,IAAI,EAAE;AACtC,IAAI,IAAI,eAAe;AACvB,QAAQ,aAAa,CAAC,eAAe,CAAC;AACtC,IAAI,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC;AAC1B,IAAI,IAAI,CAAC,IAAI;AACb,QAAQ;AACR,IAAI,IAAI,KAAK,GAAG,CAAC;AACjB,IAAI,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;AACtB,IAAI,eAAe,GAAG,WAAW,CAAC,YAAY;AAC9C,QAAQ,KAAK,IAAI,CAAC;AAClB,QAAQ,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;AAChD,QAAQ,IAAI,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;AAClC,YAAY,aAAa,CAAC,eAAe,CAAC;AAC1C,YAAY,eAAe,GAAG,IAAI;AAClC,YAAY,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC;AAC/B,QAAQ;AACR,IAAI,CAAC,EAAE,EAAE,CAAC;AACV,CAAC;AACD,IAAI,YAAY,GAAG,YAAY;AAC/B,IAAI,IAAI,eAAe;AACvB,QAAQ,aAAa,CAAC,eAAe,CAAC;AACtC,IAAI,eAAe,GAAG,IAAI;AAC1B,IAAI,cAAc,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC;AACrC,IAAI,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC;AACvB,CAAC;AACD,MAAM,CAAC,YAAY;AACnB,IAAI,IAAI,IAAI,GAAG,WAAW,CAAC,OAAO,CAAC,IAAI,EAAE;AACzC,IAAI,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC;AACzB,IAAI,IAAI,aAAa,GAAG,WAAW,CAAC,gBAAgB,CAAC,KAAK,KAAK;AAC/D,IAAI,IAAI,CAAC,aAAa,EAAE;AACxB,QAAQ,YAAY,EAAE;AACtB,QAAQ;AACR,IAAI;AACJ,IAAI,eAAe,CAAC,IAAI,CAAC;AACzB,CAAC,CAAC;AACF,IAAI,UAAU,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACrE,IAAI,aAAa,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,CAAC;AAClF,IAAI,GAAG,GAAG,uBAAuB,CAAC,YAAY,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,OAAO,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC;AAC1G,SAAS,YAAY,CAAC,KAAK,EAAE;AAC7B,IAAI,OAAO,YAAY;AACvB,QAAQ,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC;AAC/B,QAAQ,QAAQ,CAAC,KAAK,CAAC;AACvB,IAAI,CAAC;AACL;AACA,SAAS,SAAS,CAAC,KAAK,EAAE;AAC1B,IAAI,IAAI,QAAQ;AAChB,QAAQ,QAAQ,CAAC,KAAK,CAAC;AACvB;AACA,IAAI,QAAQ,GAAG,UAAU,KAAK,EAAE;AAChC,IAAI,SAAS,CAAC,KAAK,CAAC;AACpB,CAAC;AACD,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,EAAE,EAAE;AACR,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,QAAQ,EAAE,GAAG;AACrB,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,CAAC,UAAU,EAAE;AAC7B,gBAAgB;AAChB,YAAY,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;AACxB,QAAQ;AACR,KAAK;AACL,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,QAAQ,EAAE,GAAG;AACrB,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,CAAC,UAAU,EAAE;AAC7B,gBAAgB;AAChB,YAAY,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AACvB,QAAQ;AACR,KAAK;AACL,IAAI,MAAM,EAAE;AACZ,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,QAAQ,EAAE,EAAE;AAC5B,gBAAgB,YAAY,EAAE;AAC9B,gBAAgB;AAChB,YAAY;AACZ,YAAY,IAAI,CAAC,UAAU,EAAE;AAC7B,gBAAgB;AAChB,YAAY,QAAQ,CAAC,YAAY,EAAE,CAAC;AACpC,QAAQ;AACR,KAAK;AACL,IAAI,OAAO,EAAE;AACb,QAAQ,OAAO,EAAE;AACjB;AACA,CAAC,CAAC;AACF,IAAI,cAAc,GAAG,MAAM,CAAC;AAC5B,IAAI,MAAM,EAAE;AACZ,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,QAAQ,EAAE,EAAE;AAC5B,gBAAgB,YAAY,EAAE;AAC9B,gBAAgB;AAChB,YAAY;AACZ,YAAY,IAAI,UAAU,EAAE;AAC5B,gBAAgB;AAChB,YAAY,SAAS,EAAE;AACvB,QAAQ;AACR,KAAK;AACL,CAAC,CAAC;AACF,IAAI,SAAS,GAAG,UAAU,SAAS,EAAE,aAAa,EAAE;AACpD,IAAI,OAAO;AACX,QAAQ,UAAU,EAAE,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC;AACpD,QAAQ,OAAO,EAAE,aAAa;AAC9B,KAAK;AACL,CAAC;AACD,KAAK,CAAC,UAAU,OAAO,EAAE;AACzB,IAAI,OAAO,YAAY;AAEvB;AACA,QAAQ,KAAK,CAAC,YAAY;AAC1B,YAAY,MAAM,CAAC,mBAAmB,GAAG,KAAK;AAC9C,QAAQ,CAAC,CAAC;AACV,IAAI,CAAC;AACL,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,cAAc,EAAE,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,yBAAyB,EAAE,eAAe,EAAE,QAAQ,CAAC,MAAM,cAAc,EAAE,CAAC,EAAE,iBAAiB,EAAE,QAAQ,CAAC,MAAM,WAAW,EAAE,GAAG,MAAM,GAAG,O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@@ -0,0 +1,141 @@
1
+ import { useProps, useDefineProps, computed, signal, effect, h, DOMContainer, DOMElement, cond, Navigation, loop } from 'canvasengine';
2
+ import { PrebuiltGui } from '@rpgjs/common';
3
+ import { inject } from '../../core/inject.js';
4
+ import { RpgClientEngine } from '../../RpgClientEngine.js';
5
+ import { RpgGui } from '../../Gui/Gui.js';
6
+
7
+ function component($$props) {
8
+ useProps($$props);
9
+ const defineProps = useDefineProps($$props);
10
+ var __assign = (this && this.__assign) || function () {
11
+ __assign = Object.assign || function(t) {
12
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
13
+ s = arguments[i];
14
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
15
+ t[p] = s[p];
16
+ }
17
+ return t;
18
+ };
19
+ return __assign.apply(this, arguments);
20
+ };
21
+ var engine = inject(RpgClientEngine);
22
+ var guiService = inject(RpgGui);
23
+ var keyboardControls = engine.globalConfig.keyboardControls;
24
+ var _a = defineProps({
25
+ entries: {
26
+ default: function () { return []; }
27
+ },
28
+ saveLoad: {
29
+ default: function () { return ({}); }
30
+ },
31
+ localActions: {
32
+ default: false
33
+ }
34
+ }), entries = _a.entries, title = _a.title, subtitle = _a.subtitle, saveLoad = _a.saveLoad, localActions = _a.localActions, onInteraction = _a.onInteraction;
35
+ var defaultEntries = [
36
+ { id: "title", label: "Title Screen" },
37
+ { id: "load", label: "Load Game" }
38
+ ];
39
+ var resolveProp = function (value) { return typeof value === "function" ? value() : value; };
40
+ var titleText = computed(function () { return resolveProp(title) || "Game Over"; });
41
+ var subtitleText = computed(function () { return resolveProp(subtitle) || ""; });
42
+ var localActionsEnabled = computed(function () { return resolveProp(localActions) === true; });
43
+ var entryList = computed(function () {
44
+ var list = resolveProp(entries);
45
+ if (Array.isArray(list) && list.length)
46
+ return list;
47
+ return defaultEntries;
48
+ });
49
+ var isEntryDisabled = function (entry) {
50
+ if (!entry)
51
+ return true;
52
+ if (entry.disabled)
53
+ return true;
54
+ if (entry.enabled === false)
55
+ return true;
56
+ return false;
57
+ };
58
+ var selectedEntry = signal(0);
59
+ var selectableIndexes = computed(function () {
60
+ var list = entryList();
61
+ return list
62
+ .map(function (entry, index) { return (isEntryDisabled(entry) ? null : index); })
63
+ .filter(function (value) { return value !== null; });
64
+ });
65
+ effect(function () {
66
+ var available = selectableIndexes();
67
+ if (!available.length)
68
+ return;
69
+ var current = selectedEntry();
70
+ if (!available.includes(current)) {
71
+ selectedEntry.set(available[0]);
72
+ }
73
+ });
74
+ var moveSelection = function (delta) {
75
+ var available = selectableIndexes();
76
+ if (!available.length)
77
+ return;
78
+ var current = selectedEntry();
79
+ var currentIndex = Math.max(0, available.indexOf(current));
80
+ var nextIndex = (currentIndex + delta + available.length) % available.length;
81
+ selectedEntry.set(available[nextIndex]);
82
+ };
83
+ var triggerSelect = function (index) {
84
+ var list = entryList();
85
+ var entry = list[index];
86
+ if (!entry || isEntryDisabled(entry))
87
+ return;
88
+ if (localActionsEnabled()) {
89
+ if (entry.id === "title") {
90
+ guiService.hide(PrebuiltGui.Gameover);
91
+ guiService.display(PrebuiltGui.TitleScreen);
92
+ }
93
+ if (entry.id === "load") {
94
+ var config = resolveProp(saveLoad) || {};
95
+ var slots = Array.isArray(config.slots) ? config.slots : [null, null, null];
96
+ guiService.display(PrebuiltGui.Save, __assign(__assign({}, config), { mode: config.mode || "load", slots: slots }));
97
+ }
98
+ }
99
+ if (onInteraction) {
100
+ onInteraction("select", { id: entry.id, index: index, entry: entry });
101
+ }
102
+ };
103
+ function selectEntry(index) {
104
+ return function () {
105
+ selectedEntry.set(index);
106
+ triggerSelect(index);
107
+ };
108
+ }
109
+ var controls = signal({
110
+ up: {
111
+ repeat: true,
112
+ bind: keyboardControls.up,
113
+ throttle: 150,
114
+ keyDown: function () {
115
+ moveSelection(-1);
116
+ }
117
+ },
118
+ down: {
119
+ repeat: true,
120
+ bind: keyboardControls.down,
121
+ throttle: 150,
122
+ keyDown: function () {
123
+ moveSelection(1);
124
+ }
125
+ },
126
+ action: {
127
+ bind: keyboardControls.action,
128
+ keyDown: function () {
129
+ triggerSelect(selectedEntry());
130
+ }
131
+ },
132
+ gamepad: {
133
+ enabled: true
134
+ }
135
+ });
136
+ let $this = h(DOMContainer, { width: '100%', height: '100%' }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-screen rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left' } }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right' } }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center' } }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-header rpg-anim-shake' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-title' }, textContent: computed(() => titleText()) }), cond(subtitleText(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-gameover-subtitle' }, textContent: computed(() => subtitleText()) }))]), h(Navigation, { tabindex: selectedEntry, controls: controls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up' } }, loop(entryList(), (entry, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-menu-item', computed(() => ({ disabled: isEntryDisabled(entry) }))], 'data-selected': computed(() => selectedEntry() === index ? "true" : "false"), tabindex: index, click: selectEntry(index) }, textContent: entry.label }))))]));
137
+ return $this
138
+ }
139
+
140
+ export { component as default };
141
+ //# sourceMappingURL=gameover.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameover.ce.js","sources":["../../../src/components/gui/gameover.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-gameover-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-left\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-right\"></div>\n <div class=\"rpg-ui-gameover-splatter rpg-ui-gameover-splatter-center\"></div>\n <div class=\"rpg-ui-gameover-header rpg-anim-shake\">\n <div class=\"rpg-ui-gameover-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-gameover-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-gameover-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { entries, title, subtitle, saveLoad, localActions, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const defaultEntries = [\n { id: \"title\", label: \"Title Screen\" },\n { id: \"load\", label: \"Load Game\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"Game Over\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n const currentIndex = Math.max(0, available.indexOf(current));\n const nextIndex = (currentIndex + delta + available.length) % available.length;\n selectedEntry.set(available[nextIndex]);\n };\n\n const triggerSelect = (index) => {\n const list = entryList();\n const entry = list[index];\n if (!entry || isEntryDisabled(entry)) return;\n if (localActionsEnabled()) {\n if (entry.id === \"title\") {\n guiService.hide(PrebuiltGui.Gameover);\n guiService.display(PrebuiltGui.TitleScreen);\n }\n if (entry.id === \"load\") {\n const config = resolveProp(saveLoad) || {};\n const slots = Array.isArray(config.slots) ? config.slots : [null, null, null];\n guiService.display(PrebuiltGui.Save, {\n ...config,\n mode: config.mode || \"load\",\n slots\n });\n }\n }\n if (onInteraction) {\n onInteraction(\"select\", { id: entry.id, index, entry });\n }\n };\n\n function selectEntry(index) {\n return function() {\n selectedEntry.set(index);\n triggerSelect(index);\n };\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n moveSelection(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n moveSelection(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedEntry());\n }\n },\n gamepad: {\n enabled: true\n }\n 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@@ -0,0 +1,35 @@
1
+ import { useProps, useDefineProps, computed, h, DOMContainer, DOMElement, cond, DOMSprite } from 'canvasengine';
2
+ import { inject } from '../../../core/inject.js';
3
+ import { RpgClientEngine } from '../../../RpgClientEngine.js';
4
+ import { getEntityProp } from '../../../utils/getEntityProp.js';
5
+
6
+ function component($$props) {
7
+ useProps($$props);
8
+ const defineProps = useDefineProps($$props);
9
+ var engine = inject(RpgClientEngine);
10
+ var currentPlayer = engine.scene.currentPlayer;
11
+ var data = defineProps().data;
12
+ data().faceset;
13
+ var resolveProp = function (value) { return typeof value === "function" ? value() : value; };
14
+ var face = computed(function () { return resolveProp(data().faceset); });
15
+ var hasFace = computed(function () {
16
+ var value = face();
17
+ return !!(value && value.id);
18
+ });
19
+ var faceSheet = function (faceValue) { return ({
20
+ definition: engine.getSpriteSheet(faceValue.id),
21
+ playing: faceValue.expression || "default",
22
+ }); };
23
+ var hp = getEntityProp(currentPlayer, "hp");
24
+ var hpMax = getEntityProp(currentPlayer, "params.maxHp");
25
+ var percentHp = computed(function () { return (hp() / hpMax() * 100) + '%'; });
26
+ var sp = getEntityProp(currentPlayer, "sp");
27
+ var spMax = getEntityProp(currentPlayer, "params.maxSp");
28
+ var percentSp = computed(function () { return (sp() / spMax() * 100) + '%'; });
29
+ var level = getEntityProp(currentPlayer, "level");
30
+ let $this = h(DOMContainer, null, h(DOMElement, { element: "div", attrs: { class: 'rpg-hud' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-avatar' } }, [cond(hasFace(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-avatar-face' } }, h(DOMSprite, { sheet: computed(() => faceSheet(face())) }))), h(DOMElement, { element: "div", attrs: { class: 'rpg-avatar-level' }, textContent: computed(() => level()) })]), h(DOMElement, { element: "div", attrs: { class: 'rpg-status-bars' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-bar-container' } }, [h(DOMElement, { element: "span", attrs: { class: 'rpg-bar-text' }, textContent: computed(() => 'HP ' + hp() + '/' + hpMax()) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-bar-fill health', style: { width: percentHp } } })]), h(DOMElement, { element: "div", attrs: { class: 'rpg-bar-container' } }, [h(DOMElement, { element: "span", attrs: { class: 'rpg-bar-text' }, textContent: computed(() => 'SP ' + sp() + '/' + spMax()) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-bar-fill mana', style: { width: percentSp } } })])])]));
31
+ return $this
32
+ }
33
+
34
+ export { component as default };
35
+ //# sourceMappingURL=hud.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hud.ce.js","sources":["../../../../src/components/gui/hud/hud.ce"],"sourcesContent":["<DOMContainer>\n <div class=\"rpg-hud\">\n <div class=\"rpg-avatar\">\n @if (hasFace()) {\n <div class=\"rpg-avatar-face\">\n <DOMSprite sheet={faceSheet(face())} />\n </div>\n }\n <div class=\"rpg-avatar-level\">{{ level() }}</div>\n </div>\n <div class=\"rpg-status-bars\">\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">HP {{ hp() }}/{{ hpMax() }}</span>\n <div class=\"rpg-bar-fill health\" style={{width: percentHp}}></div>\n </div>\n <div class=\"rpg-bar-container\">\n <span class=\"rpg-bar-text\">SP {{ sp() }}/{{ spMax() }}</span>\n <div class=\"rpg-bar-fill mana\" style={{width: percentSp}}></div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n import { computed } from \"canvasengine\";\n import { getEntityProp } from \"../../../utils/getEntityProp\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const { data } = defineProps();\n const { faceset } = data();\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const face = computed(() => resolveProp(data().faceset));\n\n const hasFace = computed(() => {\n const value = face();\n return !!(value && value.id);\n });\n const faceSheet = (faceValue) => ({\n definition: engine.getSpriteSheet(faceValue.id),\n playing: faceValue.expression || \"default\",\n });\n const hp = getEntityProp(currentPlayer, \"hp\")\n const hpMax = getEntityProp(currentPlayer, \"params.maxHp\")\n const percentHp = computed(() => (hp() / hpMax() * 100) + '%')\n\n const sp = getEntityProp(currentPlayer, \"sp\")\n const spMax = getEntityProp(currentPlayer, \"params.maxSp\")\n const percentSp = computed(() => (sp() / spMax() * 100) + '%')\n\n const level = getEntityProp(currentPlayer, \"level\")\n</script>\n \n"],"names":[],"mappings":";;;;;AAWqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,aAAa,GAAG,MAAM,CAAC,KAAK,CAAC,aAAa;AAC9C,IAAI,IAAI,GAAG,WAAW,EAAE,CAAC,IAAI;AACf,IAAI,EAAE,CAAC;AACrB,IAAI,WAAW,GAAG,UAAU,KAAK,EAAE,EAAE,OAAO,OAAO,KAAK,KAAK,UAAU,GAAG,KAAK,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;AAC5F,IAAI,IAAI,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,WAAW,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;AACxE,IAAI,OAAO,GAAG,QAAQ,CAAC,YAAY;AACnC,IAAI,IAAI,KAAK,GAAG,IAAI,EAAE;AACtB,IAAI,OAAO,CAAC,EAAE,KAAK,IAAI,KAAK,CAAC,EAAE,CAAC;AAChC,CAAC,CAAC;AACF,IAAI,SAAS,GAAG,UAAU,SAAS,EAAE,EAAE,QAAQ;AAC/C,IAAI,UAAU,EAAE,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,EAAE,CAAC;AACnD,IAAI,OAAO,EAAE,SAAS,CAAC,UAAU,IAAI,SAAS;AAC9C,CAAC,EAAE,CAAC,CAAC;AACL,IAAI,EAAE,GAAG,aAAa,CAAC,aAAa,EAAE,IAAI,CAAC;AAC3C,IAAI,KAAK,GAAG,aAAa,CAAC,aAAa,EAAE,cAAc,CAAC;AACxD,IAAI,SAAS,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC,EAAE,EAAE,GAAG,KAAK,EAAE,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;AAC9E,IAAI,EAAE,GAAG,aAAa,CAAC,aAAa,EAAE,IAAI,CAAC;AAC3C,IAAI,KAAK,GAAG,aAAa,CAAC,aAAa,EAAE,cAAc,CAAC;AACxD,IAAI,SAAS,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC,EAAE,EAAE,GAAG,KAAK,EAAE,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;AAC9E,IAAI,KAAK,GAAG,aAAa,CAAC,aAAa,EAAE,OAAO;AAChD,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,EAAE,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,iBAAiB,EAAE,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,KAAK,EAAE,QAAQ,CAAC,MAAM,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,kBAAkB,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,MAAM,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,iBAAiB,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,mBAAmB,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,cAAc,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,MAAM,KAAK,GAAG,EAAE,EAAE,GAAG,GAAG,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,qBAAqB,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,mBAAmB,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,cAAc,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,MAAM,KAAK,GAAG,EAAE,EAAE,GAAG,GAAG,GAAG,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7mC,QAAQ,OAAO;AACf,MAAM;;;;"}
@@ -1,3 +1,15 @@
1
- export declare const PrebuiltGui: {
2
- Dialogbox: any;
3
- };
1
+ import { default as DialogboxComponent } from './dialogbox/index.ce';
2
+ import { default as BoxComponent } from './box.ce';
3
+ import { default as ShopComponent } from './shop/shop.ce';
4
+ import { default as HudComponent } from './hud/hud.ce';
5
+ import { default as SaveLoadComponent } from './save-load.ce';
6
+ import { default as MainMenuComponent } from './menu/main-menu.ce';
7
+ import { default as ItemsMenuComponent } from './menu/items-menu.ce';
8
+ import { default as SkillsMenuComponent } from './menu/skills-menu.ce';
9
+ import { default as EquipMenuComponent } from './menu/equip-menu.ce';
10
+ import { default as OptionsMenuComponent } from './menu/options-menu.ce';
11
+ import { default as ExitMenuComponent } from './menu/exit-menu.ce';
12
+ import { default as NotificationComponent } from './notification/notification.ce';
13
+ import { default as TitleScreenComponent } from './title-screen.ce';
14
+ import { default as GameoverComponent } from './gameover.ce';
15
+ export { DialogboxComponent, BoxComponent, ShopComponent, HudComponent, SaveLoadComponent, MainMenuComponent, ItemsMenuComponent, SkillsMenuComponent, EquipMenuComponent, OptionsMenuComponent, ExitMenuComponent, NotificationComponent, TitleScreenComponent, GameoverComponent };