@rpgjs/client 5.0.0-alpha.3 → 5.0.0-alpha.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/{index19.js → Game/AnimationManager.js} +4 -3
- package/dist/Game/AnimationManager.js.map +1 -0
- package/dist/{index30.js → Game/Event.js} +2 -2
- package/dist/Game/Event.js.map +1 -0
- package/dist/Game/Map.d.ts +8 -1
- package/dist/Game/Map.js +54 -0
- package/dist/Game/Map.js.map +1 -0
- package/dist/Game/Object.d.ts +129 -0
- package/dist/Game/Object.js +218 -0
- package/dist/Game/Object.js.map +1 -0
- package/dist/{index29.js → Game/Player.js} +2 -2
- package/dist/Game/Player.js.map +1 -0
- package/dist/Gui/Gui.d.ts +177 -5
- package/dist/Gui/Gui.js +478 -0
- package/dist/Gui/Gui.js.map +1 -0
- package/dist/Gui/NotificationManager.d.ts +23 -0
- package/dist/Gui/NotificationManager.js +51 -0
- package/dist/Gui/NotificationManager.js.map +1 -0
- package/dist/Resource.d.ts +97 -0
- package/dist/Resource.js +114 -0
- package/dist/Resource.js.map +1 -0
- package/dist/RpgClient.d.ts +259 -59
- package/dist/RpgClientEngine.d.ts +632 -9
- package/dist/RpgClientEngine.js +1262 -0
- package/dist/RpgClientEngine.js.map +1 -0
- package/dist/Sound.d.ts +199 -0
- package/dist/Sound.js +97 -0
- package/dist/Sound.js.map +1 -0
- package/dist/components/animations/animation.ce.js +21 -0
- package/dist/components/animations/animation.ce.js.map +1 -0
- package/dist/{index23.js → components/animations/hit.ce.js} +3 -3
- package/dist/components/animations/hit.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/animations/index.js +10 -0
- package/dist/components/animations/index.js.map +1 -0
- package/dist/components/character.ce.js +316 -0
- package/dist/components/character.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +1 -0
- package/dist/components/dynamics/parse-value.js +54 -0
- package/dist/components/dynamics/parse-value.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +141 -0
- package/dist/components/dynamics/text.ce.js.map +1 -0
- package/dist/components/gui/box.ce.js +27 -0
- package/dist/components/gui/box.ce.js.map +1 -0
- package/dist/components/gui/dialogbox/index.ce.js +152 -0
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
- package/dist/components/gui/gameover.ce.js +141 -0
- package/dist/components/gui/gameover.ce.js.map +1 -0
- package/dist/components/gui/hud/hud.ce.js +35 -0
- package/dist/components/gui/hud/hud.ce.js.map +1 -0
- package/dist/components/gui/index.d.ts +15 -3
- package/dist/components/gui/menu/equip-menu.ce.js +349 -0
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/exit-menu.ce.js +35 -0
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/items-menu.ce.js +229 -0
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/main-menu.ce.js +205 -0
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/options-menu.ce.js +28 -0
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/skills-menu.ce.js +53 -0
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
- package/dist/components/gui/mobile/index.d.ts +8 -0
- package/dist/components/gui/mobile/index.js +24 -0
- package/dist/components/gui/mobile/index.js.map +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +17 -0
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
- package/dist/components/gui/notification/notification.ce.js +38 -0
- package/dist/components/gui/notification/notification.ce.js.map +1 -0
- package/dist/components/gui/save-load.ce.js +242 -0
- package/dist/components/gui/save-load.ce.js.map +1 -0
- package/dist/components/gui/shop/shop.ce.js +322 -0
- package/dist/components/gui/shop/shop.ce.js.map +1 -0
- package/dist/components/gui/title-screen.ce.js +148 -0
- package/dist/components/gui/title-screen.ce.js.map +1 -0
- package/dist/components/index.d.ts +3 -1
- package/dist/components/prebuilt/hp-bar.ce.js +106 -0
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
- package/dist/components/prebuilt/index.d.ts +19 -0
- package/dist/components/prebuilt/light-halo.ce.js +76 -0
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +44 -0
- package/dist/components/scenes/canvas.ce.js.map +1 -0
- package/dist/components/scenes/draw-map.ce.js +34 -0
- package/dist/components/scenes/draw-map.ce.js.map +1 -0
- package/dist/{index13.js → components/scenes/event-layer.ce.js} +7 -6
- package/dist/components/scenes/event-layer.ce.js.map +1 -0
- package/dist/{index6.js → core/inject.js} +2 -2
- package/dist/core/inject.js.map +1 -0
- package/dist/core/setup.js +16 -0
- package/dist/core/setup.js.map +1 -0
- package/dist/index.d.ts +15 -1
- package/dist/index.js +40 -12
- package/dist/index.js.map +1 -1
- package/dist/module.d.ts +43 -4
- package/dist/module.js +175 -0
- package/dist/module.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js +366 -0
- package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/{index27.js → node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js} +229 -11
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/{index20.js → node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js} +308 -40
- package/dist/node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/{index26.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js} +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
- package/dist/{index21.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js} +5 -5
- package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/{index17.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js} +89 -12
- package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/{index33.js → node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js} +1 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
- package/dist/{index31.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js} +2 -2
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
- package/dist/{index32.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js} +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
- package/dist/{index34.js → node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js} +1 -1
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/animation.js +27 -0
- package/dist/presets/animation.js.map +1 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/faceset.js +24 -0
- package/dist/presets/faceset.js.map +1 -0
- package/dist/presets/icon.d.ts +20 -0
- package/dist/presets/icon.js +15 -0
- package/dist/presets/icon.js.map +1 -0
- package/dist/presets/index.d.ts +123 -0
- package/dist/presets/index.js +16 -0
- package/dist/presets/index.js.map +1 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/presets/lpc.js +95 -0
- package/dist/presets/lpc.js.map +1 -0
- package/dist/{index25.js → presets/rmspritesheet.js} +1 -1
- package/dist/presets/rmspritesheet.js.map +1 -0
- package/dist/{index16.js → services/AbstractSocket.js} +1 -1
- package/dist/services/AbstractSocket.js.map +1 -0
- package/dist/services/keyboardControls.d.ts +15 -0
- package/dist/services/keyboardControls.js +21 -0
- package/dist/services/keyboardControls.js.map +1 -0
- package/dist/services/loadMap.d.ts +123 -2
- package/dist/{index7.js → services/loadMap.js} +12 -4
- package/dist/services/loadMap.js.map +1 -0
- package/dist/services/mmorpg.d.ts +16 -4
- package/dist/services/mmorpg.js +84 -0
- package/dist/services/mmorpg.js.map +1 -0
- package/dist/services/save.d.ts +19 -0
- package/dist/services/save.js +69 -0
- package/dist/services/save.js.map +1 -0
- package/dist/services/standalone.d.ts +65 -3
- package/dist/services/standalone.js +170 -0
- package/dist/services/standalone.js.map +1 -0
- package/dist/utils/getEntityProp.d.ts +39 -0
- package/dist/utils/getEntityProp.js +54 -0
- package/dist/utils/getEntityProp.js.map +1 -0
- package/package.json +24 -18
- package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
- package/src/Game/Map.ts +37 -2
- package/src/Game/Object.ts +296 -11
- package/src/Gui/Gui.ts +506 -18
- package/src/Gui/NotificationManager.ts +69 -0
- package/src/Resource.ts +150 -0
- package/src/RpgClient.ts +264 -58
- package/src/RpgClientEngine.ts +1421 -44
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +406 -40
- package/src/components/dynamics/parse-value.ts +80 -0
- package/src/components/dynamics/text.ce +183 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +204 -187
- package/src/components/gui/gameover.ce +158 -0
- package/src/components/gui/hud/hud.ce +56 -0
- package/src/components/gui/index.ts +30 -4
- package/src/components/gui/menu/equip-menu.ce +410 -0
- package/src/components/gui/menu/exit-menu.ce +41 -0
- package/src/components/gui/menu/items-menu.ce +317 -0
- package/src/components/gui/menu/main-menu.ce +291 -0
- package/src/components/gui/menu/options-menu.ce +35 -0
- package/src/components/gui/menu/skills-menu.ce +83 -0
- package/src/components/gui/mobile/index.ts +24 -0
- package/src/components/gui/mobile/mobile.ce +80 -0
- package/src/components/gui/notification/notification.ce +51 -0
- package/src/components/gui/save-load.ce +208 -0
- package/src/components/gui/shop/shop.ce +493 -0
- package/src/components/gui/title-screen.ce +163 -0
- package/src/components/index.ts +5 -1
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +24 -0
- package/src/components/prebuilt/light-halo.ce +148 -0
- package/src/components/scenes/canvas.ce +19 -14
- package/src/components/scenes/draw-map.ce +21 -29
- package/src/components/scenes/event-layer.ce +10 -3
- package/src/components/scenes/transition.ce +60 -0
- package/src/core/setup.ts +2 -0
- package/src/index.ts +16 -2
- package/src/module.ts +145 -9
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/icon.ts +17 -0
- package/src/presets/index.ts +9 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/keyboardControls.ts +20 -0
- package/src/services/loadMap.ts +132 -3
- package/src/services/mmorpg.ts +39 -5
- package/src/services/save.ts +103 -0
- package/src/services/standalone.ts +107 -15
- package/src/utils/getEntityProp.ts +87 -0
- package/tsconfig.json +1 -1
- package/vite.config.ts +5 -3
- package/CHANGELOG.md +0 -9
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/dist/index10.js +0 -8
- package/dist/index10.js.map +0 -1
- package/dist/index11.js +0 -10
- package/dist/index11.js.map +0 -1
- package/dist/index12.js +0 -8
- package/dist/index12.js.map +0 -1
- package/dist/index13.js.map +0 -1
- package/dist/index14.js +0 -50
- package/dist/index14.js.map +0 -1
- package/dist/index15.js +0 -191
- package/dist/index15.js.map +0 -1
- package/dist/index16.js.map +0 -1
- package/dist/index17.js.map +0 -1
- package/dist/index18.js +0 -31
- package/dist/index18.js.map +0 -1
- package/dist/index19.js.map +0 -1
- package/dist/index2.js +0 -112
- package/dist/index2.js.map +0 -1
- package/dist/index20.js.map +0 -1
- package/dist/index21.js.map +0 -1
- package/dist/index22.js +0 -109
- package/dist/index22.js.map +0 -1
- package/dist/index23.js.map +0 -1
- package/dist/index24.js +0 -21
- package/dist/index24.js.map +0 -1
- package/dist/index25.js.map +0 -1
- package/dist/index26.js.map +0 -1
- package/dist/index27.js.map +0 -1
- package/dist/index28.js +0 -25
- package/dist/index28.js.map +0 -1
- package/dist/index29.js.map +0 -1
- package/dist/index3.js +0 -87
- package/dist/index3.js.map +0 -1
- package/dist/index30.js.map +0 -1
- package/dist/index31.js.map +0 -1
- package/dist/index32.js.map +0 -1
- package/dist/index33.js.map +0 -1
- package/dist/index34.js.map +0 -1
- package/dist/index35.js +0 -91
- package/dist/index35.js.map +0 -1
- package/dist/index36.js +0 -61
- package/dist/index36.js.map +0 -1
- package/dist/index37.js +0 -20
- package/dist/index37.js.map +0 -1
- package/dist/index38.js +0 -20
- package/dist/index38.js.map +0 -1
- package/dist/index4.js +0 -54
- package/dist/index4.js.map +0 -1
- package/dist/index5.js +0 -15
- package/dist/index5.js.map +0 -1
- package/dist/index6.js.map +0 -1
- package/dist/index7.js.map +0 -1
- package/dist/index8.js +0 -90
- package/dist/index8.js.map +0 -1
- package/dist/index9.js +0 -76
- package/dist/index9.js.map +0 -1
- package/src/components/gui/dialogbox/itemMenu.ce +0 -23
- package/src/components/gui/dialogbox/selection.ce +0 -67
- package/src/components/scenes/element-map.ce +0 -23
- /package/src/components/{effects → animations}/hit.ce +0 -0
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Creates an animation spritesheet preset with automatic frame generation
|
|
3
|
+
*
|
|
4
|
+
* This function generates animation frames based on the provided width and height dimensions.
|
|
5
|
+
* It creates a sequence of frames that progresses through the spritesheet from left to right,
|
|
6
|
+
* top to bottom, with each frame having a 10ms time increment.
|
|
7
|
+
*
|
|
8
|
+
* @param {number} framesWidth - The number of frames horizontally in the spritesheet
|
|
9
|
+
* @param {number} framesHeight - The number of frames vertically in the spritesheet
|
|
10
|
+
* @returns {Object} Animation preset configuration object
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```javascript
|
|
14
|
+
* // For a 4x4 spritesheet
|
|
15
|
+
* const preset = AnimationSpritesheetPreset(4, 4);
|
|
16
|
+
* // This will generate 16 frames with coordinates from (0,0) to (3,3)
|
|
17
|
+
* ```
|
|
18
|
+
*/
|
|
19
|
+
export declare const AnimationSpritesheetPreset: (framesWidth: number, framesHeight: number) => {
|
|
20
|
+
framesWidth: number;
|
|
21
|
+
framesHeight: number;
|
|
22
|
+
textures: {
|
|
23
|
+
default: {
|
|
24
|
+
animations: () => {
|
|
25
|
+
time: number;
|
|
26
|
+
frameX: number;
|
|
27
|
+
frameY: number;
|
|
28
|
+
}[][];
|
|
29
|
+
};
|
|
30
|
+
};
|
|
31
|
+
};
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
const AnimationSpritesheetPreset = (framesWidth, framesHeight) => {
|
|
2
|
+
const animations = [];
|
|
3
|
+
for (let y = 0; y < framesHeight; y++) {
|
|
4
|
+
for (let x = 0; x < framesWidth; x++) {
|
|
5
|
+
const frameIndex = y * framesWidth + x;
|
|
6
|
+
animations.push({
|
|
7
|
+
time: frameIndex * 10,
|
|
8
|
+
frameX: x,
|
|
9
|
+
frameY: y
|
|
10
|
+
});
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
return {
|
|
14
|
+
framesWidth,
|
|
15
|
+
framesHeight,
|
|
16
|
+
textures: {
|
|
17
|
+
default: {
|
|
18
|
+
animations: () => [
|
|
19
|
+
animations
|
|
20
|
+
]
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
};
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
export { AnimationSpritesheetPreset };
|
|
27
|
+
//# sourceMappingURL=animation.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"animation.js","sources":["../../src/presets/animation.ts"],"sourcesContent":["/**\n * Creates an animation spritesheet preset with automatic frame generation\n * \n * This function generates animation frames based on the provided width and height dimensions.\n * It creates a sequence of frames that progresses through the spritesheet from left to right,\n * top to bottom, with each frame having a 10ms time increment.\n * \n * @param {number} framesWidth - The number of frames horizontally in the spritesheet\n * @param {number} framesHeight - The number of frames vertically in the spritesheet\n * @returns {Object} Animation preset configuration object\n * \n * @example\n * ```javascript\n * // For a 4x4 spritesheet\n * const preset = AnimationSpritesheetPreset(4, 4);\n * // This will generate 16 frames with coordinates from (0,0) to (3,3)\n * ```\n */\nexport const AnimationSpritesheetPreset = (framesWidth: number, framesHeight: number) => {\n \n const animations: Array<{ time: number; frameX: number; frameY: number }> = [];\n\n for (let y = 0; y < framesHeight; y++) {\n for (let x = 0; x < framesWidth; x++) {\n const frameIndex = y * framesWidth + x;\n animations.push({ \n time: frameIndex * 10, \n frameX: x, \n frameY: y \n });\n }\n }\n \n return {\n framesWidth,\n framesHeight,\n textures: {\n default: {\n animations: () => [\n animations\n ],\n }\n }\n };\n};\n "],"names":[],"mappings":"AAkBO,MAAM,0BAAA,GAA6B,CAAC,WAAA,EAAqB,YAAA,KAAyB;AAErF,EAAA,MAAM,aAAsE,EAAC;AAE7E,EAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,YAAA,EAAc,CAAA,EAAA,EAAK;AACnC,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,WAAA,EAAa,CAAA,EAAA,EAAK;AAClC,MAAA,MAAM,UAAA,GAAa,IAAI,WAAA,GAAc,CAAA;AACrC,MAAA,UAAA,CAAW,IAAA,CAAK;AAAA,QACZ,MAAM,UAAA,GAAa,EAAA;AAAA,QACnB,MAAA,EAAQ,CAAA;AAAA,QACR,MAAA,EAAQ;AAAA,OACX,CAAA;AAAA,IACL;AAAA,EACJ;AAEA,EAAA,OAAO;AAAA,IACH,WAAA;AAAA,IACA,YAAA;AAAA,IACA,QAAA,EAAU;AAAA,MACN,OAAA,EAAS;AAAA,QACL,YAAY,MAAM;AAAA,UACd;AAAA;AACJ;AACJ;AACJ,GACJ;AACJ;;;;"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Creates a faceset preset for character expressions
|
|
3
|
+
*
|
|
4
|
+
* This preset allows you to define multiple facial expressions for a character,
|
|
5
|
+
* where each expression corresponds to a specific frame position (frameX, frameY)
|
|
6
|
+
* within a single faceset texture. Each expression is defined by its position
|
|
7
|
+
* in the faceset grid.
|
|
8
|
+
*
|
|
9
|
+
* @param options - Object containing the faceset configuration
|
|
10
|
+
* @param framesWidth - Number of frames horizontally in the faceset texture
|
|
11
|
+
* @param framesHeight - Number of frames vertically in the faceset texture
|
|
12
|
+
* @param expressions - Object mapping expression names to their frame positions as tuples [frameX, frameY]
|
|
13
|
+
* @returns Faceset configuration with animations for each expression
|
|
14
|
+
*
|
|
15
|
+
* @example
|
|
16
|
+
* ```typescript
|
|
17
|
+
* const faceset = FacesetPreset({
|
|
18
|
+
* id: "facesetId",
|
|
19
|
+
* image: "faceset.png",
|
|
20
|
+
* width: 1024,
|
|
21
|
+
* height: 1024,
|
|
22
|
+
* }, 4, 2, {
|
|
23
|
+
* happy: [0, 0],
|
|
24
|
+
* sad: [1, 0],
|
|
25
|
+
* angry: [2, 0],
|
|
26
|
+
* surprised: [3, 0]
|
|
27
|
+
* });
|
|
28
|
+
* ```
|
|
29
|
+
*/
|
|
30
|
+
export declare const FacesetPreset: (options: any, framesWidth: number, framesHeight: number, expressions: Record<string, [number, number]>) => any;
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
const FacesetPreset = (options, framesWidth, framesHeight, expressions) => {
|
|
2
|
+
const textures = {};
|
|
3
|
+
Object.keys(expressions).forEach((expressionName) => {
|
|
4
|
+
const [frameX, frameY] = expressions[expressionName];
|
|
5
|
+
textures[expressionName] = {
|
|
6
|
+
animations: () => [
|
|
7
|
+
[{
|
|
8
|
+
time: 0,
|
|
9
|
+
frameX,
|
|
10
|
+
frameY
|
|
11
|
+
}]
|
|
12
|
+
]
|
|
13
|
+
};
|
|
14
|
+
});
|
|
15
|
+
return {
|
|
16
|
+
...options,
|
|
17
|
+
framesWidth,
|
|
18
|
+
framesHeight,
|
|
19
|
+
textures
|
|
20
|
+
};
|
|
21
|
+
};
|
|
22
|
+
|
|
23
|
+
export { FacesetPreset };
|
|
24
|
+
//# sourceMappingURL=faceset.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"faceset.js","sources":["../../src/presets/faceset.ts"],"sourcesContent":["/**\n * Creates a faceset preset for character expressions\n * \n * This preset allows you to define multiple facial expressions for a character,\n * where each expression corresponds to a specific frame position (frameX, frameY)\n * within a single faceset texture. Each expression is defined by its position\n * in the faceset grid.\n * \n * @param options - Object containing the faceset configuration\n * @param framesWidth - Number of frames horizontally in the faceset texture\n * @param framesHeight - Number of frames vertically in the faceset texture\n * @param expressions - Object mapping expression names to their frame positions as tuples [frameX, frameY]\n * @returns Faceset configuration with animations for each expression\n * \n * @example\n * ```typescript\n * const faceset = FacesetPreset({\n * id: \"facesetId\",\n * image: \"faceset.png\",\n * width: 1024,\n * height: 1024,\n * }, 4, 2, {\n * happy: [0, 0],\n * sad: [1, 0],\n * angry: [2, 0],\n * surprised: [3, 0]\n * });\n * ```\n */\nexport const FacesetPreset = (\n options: any,\n framesWidth: number, \n framesHeight: number,\n expressions: Record<string, [number, number]>,\n) => {\n \n const textures: Record<string, any> = {};\n \n // Create texture configuration for each expression\n Object.keys(expressions).forEach((expressionName) => {\n const [frameX, frameY] = expressions[expressionName];\n textures[expressionName] = {\n animations: () => [\n [{ \n time: 0, \n frameX: frameX, \n frameY: frameY \n }]\n ],\n };\n });\n \n return {\n ...options,\n framesWidth,\n framesHeight,\n textures\n };\n};\n "],"names":[],"mappings":"AA6BO,MAAM,aAAA,GAAgB,CACzB,OAAA,EACA,WAAA,EACA,cACA,WAAA,KACC;AAED,EAAA,MAAM,WAAgC,EAAC;AAGvC,EAAA,MAAA,CAAO,IAAA,CAAK,WAAW,CAAA,CAAE,OAAA,CAAQ,CAAC,cAAA,KAAmB;AACjD,IAAA,MAAM,CAAC,MAAA,EAAQ,MAAM,CAAA,GAAI,YAAY,cAAc,CAAA;AACnD,IAAA,QAAA,CAAS,cAAc,CAAA,GAAI;AAAA,MACvB,YAAY,MAAM;AAAA,QACd,CAAC;AAAA,UACG,IAAA,EAAM,CAAA;AAAA,UACN,MAAA;AAAA,UACA;AAAA,SACH;AAAA;AACL,KACJ;AAAA,EACJ,CAAC,CAAA;AAED,EAAA,OAAO;AAAA,IACH,GAAG,OAAA;AAAA,IACH,WAAA;AAAA,IACA,YAAA;AAAA,IACA;AAAA,GACJ;AACJ;;;;"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
export declare const IconPreset: (options: {
|
|
2
|
+
image: string;
|
|
3
|
+
framesWidth: number;
|
|
4
|
+
framesHeight: number;
|
|
5
|
+
id: string;
|
|
6
|
+
}) => {
|
|
7
|
+
image: string;
|
|
8
|
+
framesWidth: number;
|
|
9
|
+
framesHeight: number;
|
|
10
|
+
id: string;
|
|
11
|
+
textures: {
|
|
12
|
+
default: {
|
|
13
|
+
animations: () => {
|
|
14
|
+
time: number;
|
|
15
|
+
frameX: number;
|
|
16
|
+
frameY: number;
|
|
17
|
+
}[][];
|
|
18
|
+
};
|
|
19
|
+
};
|
|
20
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"icon.js","sources":["../../src/presets/icon.ts"],"sourcesContent":["export const IconPreset = (options: {\n image: string;\n framesWidth: number;\n framesHeight: number;\n id: string;\n}) => {\n return {\n textures: {\n default: {\n animations: () => [\n [{ time: 0, frameX: 0, frameY: 0 }]\n ]\n }\n },\n ...options\n }\n}"],"names":[],"mappings":"AAAO,MAAM,UAAA,GAAa,CAAC,OAAA,KAKrB;AACF,EAAA,OAAO;AAAA,IACH,QAAA,EAAU;AAAA,MACN,OAAA,EAAS;AAAA,QACL,YAAY,MAAM;AAAA,UACd,CAAC,EAAE,IAAA,EAAM,CAAA,EAAG,QAAQ,CAAA,EAAG,MAAA,EAAQ,GAAG;AAAA;AACtC;AACJ,KACJ;AAAA,IACA,GAAG;AAAA,GACP;AACJ;;;;"}
|
package/dist/presets/index.d.ts
CHANGED
|
@@ -19,4 +19,127 @@ export declare const Presets: {
|
|
|
19
19
|
framesHeight: number;
|
|
20
20
|
framesWidth: number;
|
|
21
21
|
};
|
|
22
|
+
LPCSpritesheetPreset: (options: {
|
|
23
|
+
id: string;
|
|
24
|
+
imageSource: string;
|
|
25
|
+
width: number;
|
|
26
|
+
height: number;
|
|
27
|
+
ratio?: number;
|
|
28
|
+
}) => {
|
|
29
|
+
id: string;
|
|
30
|
+
image: string;
|
|
31
|
+
width: number;
|
|
32
|
+
height: number;
|
|
33
|
+
opacity: number;
|
|
34
|
+
rectWidth: number;
|
|
35
|
+
rectHeight: number;
|
|
36
|
+
framesWidth: number;
|
|
37
|
+
framesHeight: number;
|
|
38
|
+
spriteRealSize: {
|
|
39
|
+
width: number;
|
|
40
|
+
height: number;
|
|
41
|
+
};
|
|
42
|
+
textures: {
|
|
43
|
+
attack3?: {
|
|
44
|
+
offset: {
|
|
45
|
+
x: number;
|
|
46
|
+
y: number;
|
|
47
|
+
};
|
|
48
|
+
rectWidth: number;
|
|
49
|
+
rectHeight: number;
|
|
50
|
+
framesWidth: number;
|
|
51
|
+
framesHeight: number;
|
|
52
|
+
animations: ({ direction }: {
|
|
53
|
+
direction: any;
|
|
54
|
+
}) => any[];
|
|
55
|
+
} | undefined;
|
|
56
|
+
stand: {
|
|
57
|
+
offset: {
|
|
58
|
+
x: number;
|
|
59
|
+
y: number;
|
|
60
|
+
};
|
|
61
|
+
animations: ({ direction }: {
|
|
62
|
+
direction: any;
|
|
63
|
+
}) => {
|
|
64
|
+
time: number;
|
|
65
|
+
frameX: number;
|
|
66
|
+
frameY: number;
|
|
67
|
+
}[][];
|
|
68
|
+
};
|
|
69
|
+
walk: {
|
|
70
|
+
offset: {
|
|
71
|
+
x: number;
|
|
72
|
+
y: number;
|
|
73
|
+
};
|
|
74
|
+
framesWidth: number;
|
|
75
|
+
framesHeight: number;
|
|
76
|
+
animations: ({ direction }: {
|
|
77
|
+
direction: any;
|
|
78
|
+
}) => any[];
|
|
79
|
+
};
|
|
80
|
+
attack: {
|
|
81
|
+
offset: {
|
|
82
|
+
x: number;
|
|
83
|
+
y: number;
|
|
84
|
+
};
|
|
85
|
+
framesWidth: number;
|
|
86
|
+
framesHeight: number;
|
|
87
|
+
animations: ({ direction }: {
|
|
88
|
+
direction: any;
|
|
89
|
+
}) => any[];
|
|
90
|
+
};
|
|
91
|
+
skill: {
|
|
92
|
+
framesWidth: number;
|
|
93
|
+
framesHeight: number;
|
|
94
|
+
animations: ({ direction }: {
|
|
95
|
+
direction: any;
|
|
96
|
+
}) => any[];
|
|
97
|
+
};
|
|
98
|
+
attack2: {
|
|
99
|
+
offset: {
|
|
100
|
+
x: number;
|
|
101
|
+
y: number;
|
|
102
|
+
};
|
|
103
|
+
framesWidth: number;
|
|
104
|
+
framesHeight: number;
|
|
105
|
+
animations: ({ direction }: {
|
|
106
|
+
direction: any;
|
|
107
|
+
}) => any[];
|
|
108
|
+
};
|
|
109
|
+
};
|
|
110
|
+
};
|
|
111
|
+
AnimationSpritesheetPreset: (framesWidth: number, framesHeight: number) => {
|
|
112
|
+
framesWidth: number;
|
|
113
|
+
framesHeight: number;
|
|
114
|
+
textures: {
|
|
115
|
+
default: {
|
|
116
|
+
animations: () => {
|
|
117
|
+
time: number;
|
|
118
|
+
frameX: number;
|
|
119
|
+
frameY: number;
|
|
120
|
+
}[][];
|
|
121
|
+
};
|
|
122
|
+
};
|
|
123
|
+
};
|
|
124
|
+
FacesetPreset: (options: any, framesWidth: number, framesHeight: number, expressions: Record<string, [number, number]>) => any;
|
|
125
|
+
IconPreset: (options: {
|
|
126
|
+
image: string;
|
|
127
|
+
framesWidth: number;
|
|
128
|
+
framesHeight: number;
|
|
129
|
+
id: string;
|
|
130
|
+
}) => {
|
|
131
|
+
image: string;
|
|
132
|
+
framesWidth: number;
|
|
133
|
+
framesHeight: number;
|
|
134
|
+
id: string;
|
|
135
|
+
textures: {
|
|
136
|
+
default: {
|
|
137
|
+
animations: () => {
|
|
138
|
+
time: number;
|
|
139
|
+
frameX: number;
|
|
140
|
+
frameY: number;
|
|
141
|
+
}[][];
|
|
142
|
+
};
|
|
143
|
+
};
|
|
144
|
+
};
|
|
22
145
|
};
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { AnimationSpritesheetPreset } from './animation.js';
|
|
2
|
+
import { LPCSpritesheetPreset } from './lpc.js';
|
|
3
|
+
import { RMSpritesheet } from './rmspritesheet.js';
|
|
4
|
+
import { FacesetPreset } from './faceset.js';
|
|
5
|
+
import { IconPreset } from './icon.js';
|
|
6
|
+
|
|
7
|
+
const Presets = {
|
|
8
|
+
RMSpritesheet,
|
|
9
|
+
LPCSpritesheetPreset,
|
|
10
|
+
AnimationSpritesheetPreset,
|
|
11
|
+
FacesetPreset,
|
|
12
|
+
IconPreset
|
|
13
|
+
};
|
|
14
|
+
|
|
15
|
+
export { Presets };
|
|
16
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sources":["../../src/presets/index.ts"],"sourcesContent":["import { AnimationSpritesheetPreset } from \"./animation\";\nimport { LPCSpritesheetPreset } from \"./lpc\";\nimport { RMSpritesheet } from \"./rmspritesheet\";\nimport { FacesetPreset } from \"./faceset\";\nimport { IconPreset } from \"./icon\";\n\nexport const Presets = {\n RMSpritesheet,\n LPCSpritesheetPreset,\n AnimationSpritesheetPreset,\n FacesetPreset,\n IconPreset\n}"],"names":[],"mappings":";;;;;;AAMO,MAAM,OAAA,GAAU;AAAA,EACnB,aAAA;AAAA,EACA,oBAAA;AAAA,EACA,0BAAA;AAAA,EACA,aAAA;AAAA,EACA;AACJ;;;;"}
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
export declare const LPCSpritesheetPreset: (options: {
|
|
2
|
+
id: string;
|
|
3
|
+
imageSource: string;
|
|
4
|
+
width: number;
|
|
5
|
+
height: number;
|
|
6
|
+
ratio?: number;
|
|
7
|
+
}) => {
|
|
8
|
+
id: string;
|
|
9
|
+
image: string;
|
|
10
|
+
width: number;
|
|
11
|
+
height: number;
|
|
12
|
+
opacity: number;
|
|
13
|
+
rectWidth: number;
|
|
14
|
+
rectHeight: number;
|
|
15
|
+
framesWidth: number;
|
|
16
|
+
framesHeight: number;
|
|
17
|
+
spriteRealSize: {
|
|
18
|
+
width: number;
|
|
19
|
+
height: number;
|
|
20
|
+
};
|
|
21
|
+
textures: {
|
|
22
|
+
attack3?: {
|
|
23
|
+
offset: {
|
|
24
|
+
x: number;
|
|
25
|
+
y: number;
|
|
26
|
+
};
|
|
27
|
+
rectWidth: number;
|
|
28
|
+
rectHeight: number;
|
|
29
|
+
framesWidth: number;
|
|
30
|
+
framesHeight: number;
|
|
31
|
+
animations: ({ direction }: {
|
|
32
|
+
direction: any;
|
|
33
|
+
}) => any[];
|
|
34
|
+
} | undefined;
|
|
35
|
+
stand: {
|
|
36
|
+
offset: {
|
|
37
|
+
x: number;
|
|
38
|
+
y: number;
|
|
39
|
+
};
|
|
40
|
+
animations: ({ direction }: {
|
|
41
|
+
direction: any;
|
|
42
|
+
}) => {
|
|
43
|
+
time: number;
|
|
44
|
+
frameX: number;
|
|
45
|
+
frameY: number;
|
|
46
|
+
}[][];
|
|
47
|
+
};
|
|
48
|
+
walk: {
|
|
49
|
+
offset: {
|
|
50
|
+
x: number;
|
|
51
|
+
y: number;
|
|
52
|
+
};
|
|
53
|
+
framesWidth: number;
|
|
54
|
+
framesHeight: number;
|
|
55
|
+
animations: ({ direction }: {
|
|
56
|
+
direction: any;
|
|
57
|
+
}) => any[];
|
|
58
|
+
};
|
|
59
|
+
attack: {
|
|
60
|
+
offset: {
|
|
61
|
+
x: number;
|
|
62
|
+
y: number;
|
|
63
|
+
};
|
|
64
|
+
framesWidth: number;
|
|
65
|
+
framesHeight: number;
|
|
66
|
+
animations: ({ direction }: {
|
|
67
|
+
direction: any;
|
|
68
|
+
}) => any[];
|
|
69
|
+
};
|
|
70
|
+
skill: {
|
|
71
|
+
framesWidth: number;
|
|
72
|
+
framesHeight: number;
|
|
73
|
+
animations: ({ direction }: {
|
|
74
|
+
direction: any;
|
|
75
|
+
}) => any[];
|
|
76
|
+
};
|
|
77
|
+
attack2: {
|
|
78
|
+
offset: {
|
|
79
|
+
x: number;
|
|
80
|
+
y: number;
|
|
81
|
+
};
|
|
82
|
+
framesWidth: number;
|
|
83
|
+
framesHeight: number;
|
|
84
|
+
animations: ({ direction }: {
|
|
85
|
+
direction: any;
|
|
86
|
+
}) => any[];
|
|
87
|
+
};
|
|
88
|
+
};
|
|
89
|
+
};
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
import { Animation, Direction } from '@rpgjs/common';
|
|
2
|
+
|
|
3
|
+
const LPCSpritesheetPreset = (options) => {
|
|
4
|
+
const ratio = options.ratio ?? 1;
|
|
5
|
+
const frameY = (direction) => {
|
|
6
|
+
return {
|
|
7
|
+
[Direction.Down]: 2,
|
|
8
|
+
[Direction.Left]: 1,
|
|
9
|
+
[Direction.Right]: 3,
|
|
10
|
+
[Direction.Up]: 0
|
|
11
|
+
}[direction];
|
|
12
|
+
};
|
|
13
|
+
const stand = (direction) => [
|
|
14
|
+
{ time: 0, frameX: 0, frameY: frameY(direction) }
|
|
15
|
+
];
|
|
16
|
+
const anim = (direction, framesWidth, speed = 5) => {
|
|
17
|
+
const array = [];
|
|
18
|
+
for (let i = 0; i < framesWidth; i++) {
|
|
19
|
+
array.push({ time: i * speed, frameX: i, frameY: frameY(direction) });
|
|
20
|
+
}
|
|
21
|
+
return array;
|
|
22
|
+
};
|
|
23
|
+
return {
|
|
24
|
+
id: options.id,
|
|
25
|
+
image: options.imageSource,
|
|
26
|
+
width: options.width,
|
|
27
|
+
height: options.height,
|
|
28
|
+
opacity: 1,
|
|
29
|
+
rectWidth: 64 * ratio,
|
|
30
|
+
rectHeight: 64 * ratio,
|
|
31
|
+
framesWidth: 6,
|
|
32
|
+
framesHeight: 4,
|
|
33
|
+
spriteRealSize: {
|
|
34
|
+
width: 48 * ratio,
|
|
35
|
+
height: 52 * ratio
|
|
36
|
+
},
|
|
37
|
+
textures: {
|
|
38
|
+
[Animation.Stand]: {
|
|
39
|
+
offset: {
|
|
40
|
+
x: 0,
|
|
41
|
+
y: 512 * ratio
|
|
42
|
+
},
|
|
43
|
+
animations: ({ direction }) => [stand(direction)]
|
|
44
|
+
},
|
|
45
|
+
[Animation.Walk]: {
|
|
46
|
+
offset: {
|
|
47
|
+
x: 0,
|
|
48
|
+
y: 512 * ratio
|
|
49
|
+
},
|
|
50
|
+
framesWidth: 9,
|
|
51
|
+
framesHeight: 4,
|
|
52
|
+
animations: ({ direction }) => [anim(direction, 9)]
|
|
53
|
+
},
|
|
54
|
+
[Animation.Attack]: {
|
|
55
|
+
offset: {
|
|
56
|
+
x: 0,
|
|
57
|
+
y: 768 * ratio
|
|
58
|
+
},
|
|
59
|
+
framesWidth: 6,
|
|
60
|
+
framesHeight: 4,
|
|
61
|
+
animations: ({ direction }) => [anim(direction, 6, 3)]
|
|
62
|
+
},
|
|
63
|
+
[Animation.Skill]: {
|
|
64
|
+
framesWidth: 7,
|
|
65
|
+
framesHeight: 4,
|
|
66
|
+
animations: ({ direction }) => [anim(direction, 7, 3)]
|
|
67
|
+
},
|
|
68
|
+
attack2: {
|
|
69
|
+
offset: {
|
|
70
|
+
x: 0,
|
|
71
|
+
y: 256 * ratio
|
|
72
|
+
},
|
|
73
|
+
framesWidth: 7,
|
|
74
|
+
framesHeight: 8,
|
|
75
|
+
animations: ({ direction }) => [anim(direction, 7, 3)]
|
|
76
|
+
},
|
|
77
|
+
...options.height > 3e3 ? {
|
|
78
|
+
attack3: {
|
|
79
|
+
offset: {
|
|
80
|
+
x: 0,
|
|
81
|
+
y: 5568 - 288 * 4
|
|
82
|
+
},
|
|
83
|
+
rectWidth: 288,
|
|
84
|
+
rectHeight: 288,
|
|
85
|
+
framesWidth: 6,
|
|
86
|
+
framesHeight: 4,
|
|
87
|
+
animations: ({ direction }) => [anim(direction, 6, 3)]
|
|
88
|
+
}
|
|
89
|
+
} : {}
|
|
90
|
+
}
|
|
91
|
+
};
|
|
92
|
+
};
|
|
93
|
+
|
|
94
|
+
export { LPCSpritesheetPreset };
|
|
95
|
+
//# sourceMappingURL=lpc.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lpc.js","sources":["../../src/presets/lpc.ts"],"sourcesContent":["import { Animation, Direction } from \"@rpgjs/common\";\n\nexport const LPCSpritesheetPreset = (options: {\n id: string;\n imageSource: string;\n width: number;\n height: number;\n ratio?: number;\n }) => {\n const ratio = options.ratio ?? 1;\n\n const frameY = (direction: Direction) => {\n return {\n [Direction.Down]: 2,\n [Direction.Left]: 1,\n [Direction.Right]: 3,\n [Direction.Up]: 0,\n }[direction];\n };\n \n const stand = (direction: Direction) => [\n { time: 0, frameX: 0, frameY: frameY(direction) },\n ];\n const anim = (\n direction: Direction,\n framesWidth: number,\n speed: number = 5\n ) => {\n const array: any = [];\n for (let i = 0; i < framesWidth; i++) {\n array.push({ time: i * speed, frameX: i, frameY: frameY(direction) });\n }\n return array;\n };\n \n return {\n id: options.id,\n image: options.imageSource,\n width: options.width,\n height: options.height,\n opacity: 1,\n rectWidth: 64 * ratio,\n rectHeight: 64 * ratio,\n framesWidth: 6,\n framesHeight: 4,\n spriteRealSize: {\n width: 48 * ratio,\n height: 52 * ratio,\n },\n textures: {\n [Animation.Stand]: {\n offset: {\n x: 0,\n y: 512 * ratio,\n },\n animations: ({ direction }) => [stand(direction)],\n },\n [Animation.Walk]: {\n offset: {\n x: 0,\n y: 512 * ratio,\n },\n framesWidth: 9,\n framesHeight: 4,\n animations: ({ direction }) => [anim(direction, 9)],\n },\n [Animation.Attack]: {\n offset: {\n x: 0,\n y: 768 * ratio,\n },\n framesWidth: 6,\n framesHeight: 4,\n animations: ({ direction }) => [anim(direction, 6, 3)],\n },\n [Animation.Skill]: {\n framesWidth: 7,\n framesHeight: 4,\n animations: ({ direction }) => [anim(direction, 7, 3)],\n },\n attack2: {\n offset: {\n x: 0,\n y: 256 * ratio,\n },\n framesWidth: 7,\n framesHeight: 8,\n animations: ({ direction }) => [anim(direction, 7, 3)],\n },\n ...(options.height > 3000\n ? {\n attack3: {\n offset: {\n x: 0,\n y: 5568 - 288 * 4,\n },\n rectWidth: 288,\n rectHeight: 288,\n framesWidth: 6,\n framesHeight: 4,\n animations: ({ direction }) => [anim(direction, 6, 3)],\n },\n }\n : {}),\n },\n };\n };\n "],"names":[],"mappings":";;AAEO,MAAM,oBAAA,GAAuB,CAAC,OAAA,KAM7B;AACJ,EAAA,MAAM,KAAA,GAAQ,QAAQ,KAAA,IAAS,CAAA;AAE/B,EAAA,MAAM,MAAA,GAAS,CAAC,SAAA,KAAyB;AACvC,IAAA,OAAO;AAAA,MACL,CAAC,SAAA,CAAU,IAAI,GAAG,CAAA;AAAA,MAClB,CAAC,SAAA,CAAU,IAAI,GAAG,CAAA;AAAA,MAClB,CAAC,SAAA,CAAU,KAAK,GAAG,CAAA;AAAA,MACnB,CAAC,SAAA,CAAU,EAAE,GAAG;AAAA,MAChB,SAAS,CAAA;AAAA,EACb,CAAA;AAEA,EAAA,MAAM,KAAA,GAAQ,CAAC,SAAA,KAAyB;AAAA,IACtC,EAAE,MAAM,CAAA,EAAG,MAAA,EAAQ,GAAG,MAAA,EAAQ,MAAA,CAAO,SAAS,CAAA;AAAE,GAClD;AACA,EAAA,MAAM,IAAA,GAAO,CACX,SAAA,EACA,WAAA,EACA,QAAgB,CAAA,KACb;AACH,IAAA,MAAM,QAAa,EAAC;AACpB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,WAAA,EAAa,CAAA,EAAA,EAAK;AACpC,MAAA,KAAA,CAAM,IAAA,CAAK,EAAE,IAAA,EAAM,CAAA,GAAI,KAAA,EAAO,MAAA,EAAQ,CAAA,EAAG,MAAA,EAAQ,MAAA,CAAO,SAAS,CAAA,EAAG,CAAA;AAAA,IACtE;AACA,IAAA,OAAO,KAAA;AAAA,EACT,CAAA;AAEA,EAAA,OAAO;AAAA,IACL,IAAI,OAAA,CAAQ,EAAA;AAAA,IACZ,OAAO,OAAA,CAAQ,WAAA;AAAA,IACf,OAAO,OAAA,CAAQ,KAAA;AAAA,IACf,QAAQ,OAAA,CAAQ,MAAA;AAAA,IAChB,OAAA,EAAS,CAAA;AAAA,IACT,WAAW,EAAA,GAAK,KAAA;AAAA,IAChB,YAAY,EAAA,GAAK,KAAA;AAAA,IACjB,WAAA,EAAa,CAAA;AAAA,IACb,YAAA,EAAc,CAAA;AAAA,IACd,cAAA,EAAgB;AAAA,MACd,OAAO,EAAA,GAAK,KAAA;AAAA,MACZ,QAAQ,EAAA,GAAK;AAAA,KACf;AAAA,IACA,QAAA,EAAU;AAAA,MACR,CAAC,SAAA,CAAU,KAAK,GAAG;AAAA,QACjB,MAAA,EAAQ;AAAA,UACN,CAAA,EAAG,CAAA;AAAA,UACH,GAAG,GAAA,GAAM;AAAA,SACX;AAAA,QACA,UAAA,EAAY,CAAC,EAAE,SAAA,OAAgB,CAAC,KAAA,CAAM,SAAS,CAAC;AAAA,OAClD;AAAA,MACA,CAAC,SAAA,CAAU,IAAI,GAAG;AAAA,QAChB,MAAA,EAAQ;AAAA,UACN,CAAA,EAAG,CAAA;AAAA,UACH,GAAG,GAAA,GAAM;AAAA,SACX;AAAA,QACA,WAAA,EAAa,CAAA;AAAA,QACb,YAAA,EAAc,CAAA;AAAA,QACd,UAAA,EAAY,CAAC,EAAE,SAAA,OAAgB,CAAC,IAAA,CAAK,SAAA,EAAW,CAAC,CAAC;AAAA,OACpD;AAAA,MACA,CAAC,SAAA,CAAU,MAAM,GAAG;AAAA,QAClB,MAAA,EAAQ;AAAA,UACN,CAAA,EAAG,CAAA;AAAA,UACH,GAAG,GAAA,GAAM;AAAA,SACX;AAAA,QACA,WAAA,EAAa,CAAA;AAAA,QACb,YAAA,EAAc,CAAA;AAAA,QACd,UAAA,EAAY,CAAC,EAAE,SAAA,EAAU,KAAM,CAAC,IAAA,CAAK,SAAA,EAAW,CAAA,EAAG,CAAC,CAAC;AAAA,OACvD;AAAA,MACA,CAAC,SAAA,CAAU,KAAK,GAAG;AAAA,QACjB,WAAA,EAAa,CAAA;AAAA,QACb,YAAA,EAAc,CAAA;AAAA,QACd,UAAA,EAAY,CAAC,EAAE,SAAA,EAAU,KAAM,CAAC,IAAA,CAAK,SAAA,EAAW,CAAA,EAAG,CAAC,CAAC;AAAA,OACvD;AAAA,MACA,OAAA,EAAS;AAAA,QACP,MAAA,EAAQ;AAAA,UACN,CAAA,EAAG,CAAA;AAAA,UACH,GAAG,GAAA,GAAM;AAAA,SACX;AAAA,QACA,WAAA,EAAa,CAAA;AAAA,QACb,YAAA,EAAc,CAAA;AAAA,QACd,UAAA,EAAY,CAAC,EAAE,SAAA,EAAU,KAAM,CAAC,IAAA,CAAK,SAAA,EAAW,CAAA,EAAG,CAAC,CAAC;AAAA,OACvD;AAAA,MACA,GAAI,OAAA,CAAQ,MAAA,GAAS,GAAA,GACjB;AAAA,QACE,OAAA,EAAS;AAAA,UACP,MAAA,EAAQ;AAAA,YACN,CAAA,EAAG,CAAA;AAAA,YACH,CAAA,EAAG,OAAO,GAAA,GAAM;AAAA,WAClB;AAAA,UACA,SAAA,EAAW,GAAA;AAAA,UACX,UAAA,EAAY,GAAA;AAAA,UACZ,WAAA,EAAa,CAAA;AAAA,UACb,YAAA,EAAc,CAAA;AAAA,UACd,UAAA,EAAY,CAAC,EAAE,SAAA,EAAU,KAAM,CAAC,IAAA,CAAK,SAAA,EAAW,CAAA,EAAG,CAAC,CAAC;AAAA;AACvD,UAEF;AAAC;AACP,GACF;AACF;;;;"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rmspritesheet.js","sources":["../../src/presets/rmspritesheet.ts"],"sourcesContent":["import { Direction, Animation } from '@rpgjs/common'\n\nexport const RMSpritesheet = (framesWidth: number, framesHeight: number, frameStand: number = 1) => {\n\n if (framesWidth <= frameStand) {\n frameStand = framesWidth - 1\n }\n\n const frameY = direction => {\n const gap = Math.max(4 - framesHeight, 0)\n return {\n [Direction.Down]: 0,\n [Direction.Left]: Math.max(0, 1 - gap),\n [Direction.Right]: Math.max(0, 2 - gap),\n [Direction.Up]: Math.max(0, 3 - gap)\n }[direction]\n }\n\n const stand = (direction: number) => [{ time: 0, frameX: frameStand, frameY: frameY(direction) }]\n const walk = direction => {\n const array: any = []\n const durationFrame = 10\n for (let i = 0; i < framesWidth; i++) {\n array.push({ time: i * durationFrame, frameX: i, frameY: frameY(direction) })\n }\n array.push({ time: array[array.length - 1].time + durationFrame })\n return array\n }\n\n return {\n textures: {\n [Animation.Stand]: {\n animations: ({direction}) => [stand(direction)]\n },\n [Animation.Walk]: {\n animations: ({direction}) => [walk(direction)]\n }\n },\n framesHeight,\n framesWidth\n }\n}"],"names":[],"mappings":";;AAEO,MAAM,aAAA,GAAgB,CAAC,WAAA,EAAqB,YAAA,EAAsB,aAAqB,CAAA,KAAM;AAEhG,EAAA,IAAI,eAAe,UAAA,EAAY;AAC3B,IAAA,UAAA,GAAa,WAAA,GAAc,CAAA;AAAA,EAC/B;AAEA,EAAA,MAAM,SAAS,CAAA,SAAA,KAAa;AACxB,IAAA,MAAM,GAAA,GAAM,IAAA,CAAK,GAAA,CAAI,CAAA,GAAI,cAAc,CAAC,CAAA;AACxC,IAAA,OAAO;AAAA,MACH,CAAC,SAAA,CAAU,IAAI,GAAG,CAAA;AAAA,MAClB,CAAC,UAAU,IAAI,GAAG,KAAK,GAAA,CAAI,CAAA,EAAG,IAAI,GAAG,CAAA;AAAA,MACrC,CAAC,UAAU,KAAK,GAAG,KAAK,GAAA,CAAI,CAAA,EAAG,IAAI,GAAG,CAAA;AAAA,MACtC,CAAC,UAAU,EAAE,GAAG,KAAK,GAAA,CAAI,CAAA,EAAG,IAAI,GAAG;AAAA,MACrC,SAAS,CAAA;AAAA,EACf,CAAA;AAEA,EAAA,MAAM,KAAA,GAAQ,CAAC,SAAA,KAAsB,CAAC,EAAE,IAAA,EAAM,CAAA,EAAG,MAAA,EAAQ,UAAA,EAAY,MAAA,EAAQ,MAAA,CAAO,SAAS,GAAG,CAAA;AAChG,EAAA,MAAM,OAAO,CAAA,SAAA,KAAa;AACtB,IAAA,MAAM,QAAa,EAAC;AACpB,IAAA,MAAM,aAAA,GAAgB,EAAA;AACtB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,WAAA,EAAa,CAAA,EAAA,EAAK;AAClC,MAAA,KAAA,CAAM,IAAA,CAAK,EAAE,IAAA,EAAM,CAAA,GAAI,aAAA,EAAe,MAAA,EAAQ,CAAA,EAAG,MAAA,EAAQ,MAAA,CAAO,SAAS,CAAA,EAAG,CAAA;AAAA,IAChF;AACA,IAAA,KAAA,CAAM,IAAA,CAAK,EAAE,IAAA,EAAM,KAAA,CAAM,KAAA,CAAM,SAAS,CAAC,CAAA,CAAE,IAAA,GAAO,aAAA,EAAe,CAAA;AACjE,IAAA,OAAO,KAAA;AAAA,EACX,CAAA;AAEA,EAAA,OAAO;AAAA,IACH,QAAA,EAAU;AAAA,MACN,CAAC,SAAA,CAAU,KAAK,GAAG;AAAA,QACf,UAAA,EAAY,CAAC,EAAC,SAAA,OAAe,CAAC,KAAA,CAAM,SAAS,CAAC;AAAA,OAClD;AAAA,MACA,CAAC,SAAA,CAAU,IAAI,GAAG;AAAA,QACd,UAAA,EAAY,CAAC,EAAC,SAAA,OAAe,CAAC,IAAA,CAAK,SAAS,CAAC;AAAA;AACjD,KACJ;AAAA,IACA,YAAA;AAAA,IACA;AAAA,GACJ;AACJ;;;;"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AbstractSocket.js","sources":["../../src/services/AbstractSocket.ts"],"sourcesContent":["import { Context } from \"@signe/di\";\n\nexport const WebSocketToken = \"websocket\";\n\nexport abstract class AbstractWebsocket {\n constructor(protected context: Context) {}\n\n abstract connection(listeners?: (data: any) => void): Promise<void>;\n abstract emit(event: string, data: any): void;\n abstract on(event: string, callback: (data: any) => void): void;\n abstract off(event: string, callback: (data: any) => void): void;\n abstract updateProperties(params: { room: string, host?: string }): void;\n abstract reconnect(listeners?: (data: any) => void): void;\n}\n"],"names":[],"mappings":"AAEO,MAAM,cAAA,GAAiB;AAEvB,MAAe,iBAAA,CAAkB;AAAA,EACtC,YAAsB,OAAA,EAAkB;AAAlB,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAAA,EAAmB;AAQ3C;;;;"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export declare enum Control {
|
|
2
|
+
Action = "action",
|
|
3
|
+
Attack = "attack",
|
|
4
|
+
Defense = "defense",
|
|
5
|
+
Skill = "skill",
|
|
6
|
+
Back = "back",
|
|
7
|
+
Up = 1,
|
|
8
|
+
Down = 3,
|
|
9
|
+
Right = 2,
|
|
10
|
+
Left = 4
|
|
11
|
+
}
|
|
12
|
+
export declare function provideKeyboardControls(): {
|
|
13
|
+
provide: string;
|
|
14
|
+
useValue: null;
|
|
15
|
+
};
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
var Control = /* @__PURE__ */ ((Control2) => {
|
|
2
|
+
Control2["Action"] = "action";
|
|
3
|
+
Control2["Attack"] = "attack";
|
|
4
|
+
Control2["Defense"] = "defense";
|
|
5
|
+
Control2["Skill"] = "skill";
|
|
6
|
+
Control2["Back"] = "back";
|
|
7
|
+
Control2[Control2["Up"] = 1] = "Up";
|
|
8
|
+
Control2[Control2["Down"] = 3] = "Down";
|
|
9
|
+
Control2[Control2["Right"] = 2] = "Right";
|
|
10
|
+
Control2[Control2["Left"] = 4] = "Left";
|
|
11
|
+
return Control2;
|
|
12
|
+
})(Control || {});
|
|
13
|
+
function provideKeyboardControls() {
|
|
14
|
+
return {
|
|
15
|
+
provide: "KeyboardControls",
|
|
16
|
+
useValue: null
|
|
17
|
+
};
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export { Control, provideKeyboardControls };
|
|
21
|
+
//# sourceMappingURL=keyboardControls.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"keyboardControls.js","sources":["../../src/services/keyboardControls.ts"],"sourcesContent":["import { KeyboardControls } from \"canvasengine\";\n\nexport enum Control {\n Action = 'action',\n Attack = 'attack',\n Defense = 'defense',\n Skill = 'skill',\n Back = 'back',\n Up = 1,\n Down = 3,\n Right = 2,\n Left = 4\n}\n\nexport function provideKeyboardControls() {\n return {\n provide: 'KeyboardControls',\n useValue: null,\n };\n}"],"names":["Control"],"mappings":"AAEO,IAAK,OAAA,qBAAAA,QAAAA,KAAL;AACL,EAAAA,SAAA,QAAA,CAAA,GAAS,QAAA;AACT,EAAAA,SAAA,QAAA,CAAA,GAAS,QAAA;AACT,EAAAA,SAAA,SAAA,CAAA,GAAU,SAAA;AACV,EAAAA,SAAA,OAAA,CAAA,GAAQ,OAAA;AACR,EAAAA,SAAA,MAAA,CAAA,GAAO,MAAA;AACP,EAAAA,QAAAA,CAAAA,QAAAA,CAAA,QAAK,CAAA,CAAA,GAAL,IAAA;AACA,EAAAA,QAAAA,CAAAA,QAAAA,CAAA,UAAO,CAAA,CAAA,GAAP,MAAA;AACA,EAAAA,QAAAA,CAAAA,QAAAA,CAAA,WAAQ,CAAA,CAAA,GAAR,OAAA;AACA,EAAAA,QAAAA,CAAAA,QAAAA,CAAA,UAAO,CAAA,CAAA,GAAP,MAAA;AATU,EAAA,OAAAA,QAAAA;AAAA,CAAA,EAAA,OAAA,IAAA,EAAA;AAYL,SAAS,uBAAA,GAA0B;AACxC,EAAA,OAAO;AAAA,IACL,OAAA,EAAS,kBAAA;AAAA,IACT,QAAA,EAAU;AAAA,GACZ;AACF;;;;"}
|