@rpgjs/client 5.0.0-alpha.3 → 5.0.0-alpha.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/{index19.js → Game/AnimationManager.js} +4 -3
  3. package/dist/Game/AnimationManager.js.map +1 -0
  4. package/dist/{index30.js → Game/Event.js} +2 -2
  5. package/dist/Game/Event.js.map +1 -0
  6. package/dist/Game/Map.d.ts +8 -1
  7. package/dist/Game/Map.js +54 -0
  8. package/dist/Game/Map.js.map +1 -0
  9. package/dist/Game/Object.d.ts +129 -0
  10. package/dist/Game/Object.js +218 -0
  11. package/dist/Game/Object.js.map +1 -0
  12. package/dist/{index29.js → Game/Player.js} +2 -2
  13. package/dist/Game/Player.js.map +1 -0
  14. package/dist/Gui/Gui.d.ts +177 -5
  15. package/dist/Gui/Gui.js +478 -0
  16. package/dist/Gui/Gui.js.map +1 -0
  17. package/dist/Gui/NotificationManager.d.ts +23 -0
  18. package/dist/Gui/NotificationManager.js +51 -0
  19. package/dist/Gui/NotificationManager.js.map +1 -0
  20. package/dist/Resource.d.ts +97 -0
  21. package/dist/Resource.js +114 -0
  22. package/dist/Resource.js.map +1 -0
  23. package/dist/RpgClient.d.ts +259 -59
  24. package/dist/RpgClientEngine.d.ts +632 -9
  25. package/dist/RpgClientEngine.js +1262 -0
  26. package/dist/RpgClientEngine.js.map +1 -0
  27. package/dist/Sound.d.ts +199 -0
  28. package/dist/Sound.js +97 -0
  29. package/dist/Sound.js.map +1 -0
  30. package/dist/components/animations/animation.ce.js +21 -0
  31. package/dist/components/animations/animation.ce.js.map +1 -0
  32. package/dist/{index23.js → components/animations/hit.ce.js} +3 -3
  33. package/dist/components/animations/hit.ce.js.map +1 -0
  34. package/dist/components/animations/index.d.ts +4 -0
  35. package/dist/components/animations/index.js +10 -0
  36. package/dist/components/animations/index.js.map +1 -0
  37. package/dist/components/character.ce.js +316 -0
  38. package/dist/components/character.ce.js.map +1 -0
  39. package/dist/components/dynamics/parse-value.d.ts +1 -0
  40. package/dist/components/dynamics/parse-value.js +54 -0
  41. package/dist/components/dynamics/parse-value.js.map +1 -0
  42. package/dist/components/dynamics/text.ce.js +141 -0
  43. package/dist/components/dynamics/text.ce.js.map +1 -0
  44. package/dist/components/gui/box.ce.js +27 -0
  45. package/dist/components/gui/box.ce.js.map +1 -0
  46. package/dist/components/gui/dialogbox/index.ce.js +152 -0
  47. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  48. package/dist/components/gui/gameover.ce.js +141 -0
  49. package/dist/components/gui/gameover.ce.js.map +1 -0
  50. package/dist/components/gui/hud/hud.ce.js +35 -0
  51. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  52. package/dist/components/gui/index.d.ts +15 -3
  53. package/dist/components/gui/menu/equip-menu.ce.js +349 -0
  54. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  55. package/dist/components/gui/menu/exit-menu.ce.js +35 -0
  56. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  57. package/dist/components/gui/menu/items-menu.ce.js +229 -0
  58. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  59. package/dist/components/gui/menu/main-menu.ce.js +205 -0
  60. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  61. package/dist/components/gui/menu/options-menu.ce.js +28 -0
  62. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  63. package/dist/components/gui/menu/skills-menu.ce.js +53 -0
  64. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  65. package/dist/components/gui/mobile/index.d.ts +8 -0
  66. package/dist/components/gui/mobile/index.js +24 -0
  67. package/dist/components/gui/mobile/index.js.map +1 -0
  68. package/dist/components/gui/mobile/mobile.ce.js +17 -0
  69. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  70. package/dist/components/gui/notification/notification.ce.js +38 -0
  71. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  72. package/dist/components/gui/save-load.ce.js +242 -0
  73. package/dist/components/gui/save-load.ce.js.map +1 -0
  74. package/dist/components/gui/shop/shop.ce.js +322 -0
  75. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  76. package/dist/components/gui/title-screen.ce.js +148 -0
  77. package/dist/components/gui/title-screen.ce.js.map +1 -0
  78. package/dist/components/index.d.ts +3 -1
  79. package/dist/components/prebuilt/hp-bar.ce.js +106 -0
  80. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  81. package/dist/components/prebuilt/index.d.ts +19 -0
  82. package/dist/components/prebuilt/light-halo.ce.js +76 -0
  83. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  84. package/dist/components/scenes/canvas.ce.js +44 -0
  85. package/dist/components/scenes/canvas.ce.js.map +1 -0
  86. package/dist/components/scenes/draw-map.ce.js +34 -0
  87. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  88. package/dist/{index13.js → components/scenes/event-layer.ce.js} +7 -6
  89. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  90. package/dist/{index6.js → core/inject.js} +2 -2
  91. package/dist/core/inject.js.map +1 -0
  92. package/dist/core/setup.js +16 -0
  93. package/dist/core/setup.js.map +1 -0
  94. package/dist/index.d.ts +15 -1
  95. package/dist/index.js +40 -12
  96. package/dist/index.js.map +1 -1
  97. package/dist/module.d.ts +43 -4
  98. package/dist/module.js +175 -0
  99. package/dist/module.js.map +1 -0
  100. package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js +366 -0
  101. package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js.map +1 -0
  102. package/dist/{index27.js → node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js} +229 -11
  103. package/dist/node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js.map +1 -0
  104. package/dist/{index20.js → node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js} +308 -40
  105. package/dist/node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js.map +1 -0
  106. package/dist/{index26.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js} +1 -1
  107. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
  108. package/dist/{index21.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js} +5 -5
  109. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  110. package/dist/{index17.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js} +89 -12
  111. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js.map +1 -0
  112. package/dist/{index33.js → node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js} +1 -1
  113. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
  114. package/dist/{index31.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js} +2 -2
  115. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  116. package/dist/{index32.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js} +1 -1
  117. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  118. package/dist/{index34.js → node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js} +1 -1
  119. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  120. package/dist/presets/animation.d.ts +31 -0
  121. package/dist/presets/animation.js +27 -0
  122. package/dist/presets/animation.js.map +1 -0
  123. package/dist/presets/faceset.d.ts +30 -0
  124. package/dist/presets/faceset.js +24 -0
  125. package/dist/presets/faceset.js.map +1 -0
  126. package/dist/presets/icon.d.ts +20 -0
  127. package/dist/presets/icon.js +15 -0
  128. package/dist/presets/icon.js.map +1 -0
  129. package/dist/presets/index.d.ts +123 -0
  130. package/dist/presets/index.js +16 -0
  131. package/dist/presets/index.js.map +1 -0
  132. package/dist/presets/lpc.d.ts +89 -0
  133. package/dist/presets/lpc.js +95 -0
  134. package/dist/presets/lpc.js.map +1 -0
  135. package/dist/{index25.js → presets/rmspritesheet.js} +1 -1
  136. package/dist/presets/rmspritesheet.js.map +1 -0
  137. package/dist/{index16.js → services/AbstractSocket.js} +1 -1
  138. package/dist/services/AbstractSocket.js.map +1 -0
  139. package/dist/services/keyboardControls.d.ts +15 -0
  140. package/dist/services/keyboardControls.js +21 -0
  141. package/dist/services/keyboardControls.js.map +1 -0
  142. package/dist/services/loadMap.d.ts +123 -2
  143. package/dist/{index7.js → services/loadMap.js} +12 -4
  144. package/dist/services/loadMap.js.map +1 -0
  145. package/dist/services/mmorpg.d.ts +16 -4
  146. package/dist/services/mmorpg.js +84 -0
  147. package/dist/services/mmorpg.js.map +1 -0
  148. package/dist/services/save.d.ts +19 -0
  149. package/dist/services/save.js +69 -0
  150. package/dist/services/save.js.map +1 -0
  151. package/dist/services/standalone.d.ts +65 -3
  152. package/dist/services/standalone.js +170 -0
  153. package/dist/services/standalone.js.map +1 -0
  154. package/dist/utils/getEntityProp.d.ts +39 -0
  155. package/dist/utils/getEntityProp.js +54 -0
  156. package/dist/utils/getEntityProp.js.map +1 -0
  157. package/package.json +24 -18
  158. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  159. package/src/Game/Map.ts +37 -2
  160. package/src/Game/Object.ts +296 -11
  161. package/src/Gui/Gui.ts +506 -18
  162. package/src/Gui/NotificationManager.ts +69 -0
  163. package/src/Resource.ts +150 -0
  164. package/src/RpgClient.ts +264 -58
  165. package/src/RpgClientEngine.ts +1421 -44
  166. package/src/Sound.ts +253 -0
  167. package/src/components/{effects → animations}/animation.ce +3 -6
  168. package/src/components/{effects → animations}/index.ts +1 -1
  169. package/src/components/character.ce +406 -40
  170. package/src/components/dynamics/parse-value.ts +80 -0
  171. package/src/components/dynamics/text.ce +183 -0
  172. package/src/components/gui/box.ce +17 -0
  173. package/src/components/gui/dialogbox/index.ce +204 -187
  174. package/src/components/gui/gameover.ce +158 -0
  175. package/src/components/gui/hud/hud.ce +56 -0
  176. package/src/components/gui/index.ts +30 -4
  177. package/src/components/gui/menu/equip-menu.ce +410 -0
  178. package/src/components/gui/menu/exit-menu.ce +41 -0
  179. package/src/components/gui/menu/items-menu.ce +317 -0
  180. package/src/components/gui/menu/main-menu.ce +291 -0
  181. package/src/components/gui/menu/options-menu.ce +35 -0
  182. package/src/components/gui/menu/skills-menu.ce +83 -0
  183. package/src/components/gui/mobile/index.ts +24 -0
  184. package/src/components/gui/mobile/mobile.ce +80 -0
  185. package/src/components/gui/notification/notification.ce +51 -0
  186. package/src/components/gui/save-load.ce +208 -0
  187. package/src/components/gui/shop/shop.ce +493 -0
  188. package/src/components/gui/title-screen.ce +163 -0
  189. package/src/components/index.ts +5 -1
  190. package/src/components/prebuilt/hp-bar.ce +255 -0
  191. package/src/components/prebuilt/index.ts +24 -0
  192. package/src/components/prebuilt/light-halo.ce +148 -0
  193. package/src/components/scenes/canvas.ce +19 -14
  194. package/src/components/scenes/draw-map.ce +21 -29
  195. package/src/components/scenes/event-layer.ce +10 -3
  196. package/src/components/scenes/transition.ce +60 -0
  197. package/src/core/setup.ts +2 -0
  198. package/src/index.ts +16 -2
  199. package/src/module.ts +145 -9
  200. package/src/presets/animation.ts +46 -0
  201. package/src/presets/faceset.ts +60 -0
  202. package/src/presets/icon.ts +17 -0
  203. package/src/presets/index.ts +9 -1
  204. package/src/presets/lpc.ts +108 -0
  205. package/src/services/keyboardControls.ts +20 -0
  206. package/src/services/loadMap.ts +132 -3
  207. package/src/services/mmorpg.ts +39 -5
  208. package/src/services/save.ts +103 -0
  209. package/src/services/standalone.ts +107 -15
  210. package/src/utils/getEntityProp.ts +87 -0
  211. package/tsconfig.json +1 -1
  212. package/vite.config.ts +5 -3
  213. package/CHANGELOG.md +0 -9
  214. package/dist/Game/EffectManager.d.ts +0 -5
  215. package/dist/components/effects/index.d.ts +0 -4
  216. package/dist/index10.js +0 -8
  217. package/dist/index10.js.map +0 -1
  218. package/dist/index11.js +0 -10
  219. package/dist/index11.js.map +0 -1
  220. package/dist/index12.js +0 -8
  221. package/dist/index12.js.map +0 -1
  222. package/dist/index13.js.map +0 -1
  223. package/dist/index14.js +0 -50
  224. package/dist/index14.js.map +0 -1
  225. package/dist/index15.js +0 -191
  226. package/dist/index15.js.map +0 -1
  227. package/dist/index16.js.map +0 -1
  228. package/dist/index17.js.map +0 -1
  229. package/dist/index18.js +0 -31
  230. package/dist/index18.js.map +0 -1
  231. package/dist/index19.js.map +0 -1
  232. package/dist/index2.js +0 -112
  233. package/dist/index2.js.map +0 -1
  234. package/dist/index20.js.map +0 -1
  235. package/dist/index21.js.map +0 -1
  236. package/dist/index22.js +0 -109
  237. package/dist/index22.js.map +0 -1
  238. package/dist/index23.js.map +0 -1
  239. package/dist/index24.js +0 -21
  240. package/dist/index24.js.map +0 -1
  241. package/dist/index25.js.map +0 -1
  242. package/dist/index26.js.map +0 -1
  243. package/dist/index27.js.map +0 -1
  244. package/dist/index28.js +0 -25
  245. package/dist/index28.js.map +0 -1
  246. package/dist/index29.js.map +0 -1
  247. package/dist/index3.js +0 -87
  248. package/dist/index3.js.map +0 -1
  249. package/dist/index30.js.map +0 -1
  250. package/dist/index31.js.map +0 -1
  251. package/dist/index32.js.map +0 -1
  252. package/dist/index33.js.map +0 -1
  253. package/dist/index34.js.map +0 -1
  254. package/dist/index35.js +0 -91
  255. package/dist/index35.js.map +0 -1
  256. package/dist/index36.js +0 -61
  257. package/dist/index36.js.map +0 -1
  258. package/dist/index37.js +0 -20
  259. package/dist/index37.js.map +0 -1
  260. package/dist/index38.js +0 -20
  261. package/dist/index38.js.map +0 -1
  262. package/dist/index4.js +0 -54
  263. package/dist/index4.js.map +0 -1
  264. package/dist/index5.js +0 -15
  265. package/dist/index5.js.map +0 -1
  266. package/dist/index6.js.map +0 -1
  267. package/dist/index7.js.map +0 -1
  268. package/dist/index8.js +0 -90
  269. package/dist/index8.js.map +0 -1
  270. package/dist/index9.js +0 -76
  271. package/dist/index9.js.map +0 -1
  272. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  273. package/src/components/gui/dialogbox/selection.ce +0 -67
  274. package/src/components/scenes/element-map.ce +0 -23
  275. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1,349 @@
1
+ import { useProps, useDefineProps, signal, computed, effect, createTabindexNavigator, h, DOMContainer, DOMElement, DOMSprite, cond, loop, Navigation } from 'canvasengine';
2
+ import { inject } from '../../../core/inject.js';
3
+ import { RpgClientEngine } from '../../../RpgClientEngine.js';
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+
5
+ function component($$props) {
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+ useProps($$props);
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+ const defineProps = useDefineProps($$props);
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+ var __assign = (this && this.__assign) || function () {
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+ __assign = Object.assign || function(t) {
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+ for (var s, i = 1, n = arguments.length; i < n; i++) {
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+ s = arguments[i];
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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+ t[p] = s[p];
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+ }
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+ return t;
16
+ };
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+ return __assign.apply(this, arguments);
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+ };
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+ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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+ if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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+ if (ar || !(i in from)) {
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+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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+ ar[i] = from[i];
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+ }
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+ }
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+ return to.concat(ar || Array.prototype.slice.call(from));
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+ };
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+ var engine = inject(RpgClientEngine);
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+ var keyboardControls = engine.globalConfig.keyboardControls;
30
+ var currentPlayer = engine.scene.currentPlayer;
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+ var selectedTab = signal(0);
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+ var selectedItem = signal(0);
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+ var _a = defineProps(), data = _a.data, onInteraction = _a.onInteraction, onBack = _a.onBack;
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+ var equips = computed(function () { var _a; return (_a = data().equips) !== null && _a !== void 0 ? _a : data().items; });
35
+ var slots = computed(function () { return data().slots; });
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+ var defaultSlots = [
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+ { id: "weapon", label: "Weapon", types: ["weapon"] },
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+ { id: "armor", label: "Armor", types: ["armor"] }
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+ ];
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+ var resolveProp = function (value) { return typeof value === "function" ? value() : value; };
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+ var safeEquips = computed(function () {
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+ var list = resolveProp(equips);
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+ return Array.isArray(list) ? list : [];
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+ });
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+ var slotList = computed(function () {
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+ var list = resolveProp(slots);
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+ if (Array.isArray(list) && list.length)
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+ return list;
49
+ return defaultSlots;
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+ });
51
+ var currentSlot = computed(function () { return slotList()[selectedTab()]; });
52
+ var equippedIds = computed(function () {
53
+ var _a, _b;
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+ var equipped = ((_b = (_a = currentPlayer()).equipments) === null || _b === void 0 ? void 0 : _b.call(_a)) || [];
55
+ return new Set(equipped.map(function (it) { var _a, _b, _c; return (_c = (_b = (_a = it === null || it === void 0 ? void 0 : it.id) === null || _a === void 0 ? void 0 : _a.call(it)) !== null && _b !== void 0 ? _b : it === null || it === void 0 ? void 0 : it.id) !== null && _c !== void 0 ? _c : it === null || it === void 0 ? void 0 : it.name; }));
56
+ });
57
+ var equippedOverrides = signal({});
58
+ effect(function () {
59
+ var next = {};
60
+ safeEquips().forEach(function (item) {
61
+ if ((item === null || item === void 0 ? void 0 : item.id) && typeof item.equipped === "boolean") {
62
+ next[item.id] = item.equipped;
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+ }
64
+ });
65
+ equippedOverrides.set(next);
66
+ });
67
+ var itemEquipped = function (item) {
68
+ if (!item)
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+ return false;
70
+ var overrides = equippedOverrides();
71
+ if (Object.prototype.hasOwnProperty.call(overrides, item.id)) {
72
+ return overrides[item.id];
73
+ }
74
+ if (typeof item.equipped === "boolean")
75
+ return item.equipped;
76
+ return equippedIds().has(item.id);
77
+ };
78
+ var slotTypes = function (slot) {
79
+ if (!slot)
80
+ return [];
81
+ if (Array.isArray(slot.types))
82
+ return slot.types;
83
+ if (slot.type)
84
+ return [slot.type];
85
+ if (slot.id)
86
+ return [slot.id];
87
+ return [];
88
+ };
89
+ var slotItems = computed(function () {
90
+ var slot = currentSlot();
91
+ if (!slot)
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+ return [];
93
+ var types = new Set(slotTypes(slot));
94
+ return safeEquips().filter(function (item) { return item && types.has(item.type); });
95
+ });
96
+ var currentEquippedItem = computed(function () {
97
+ var list = slotItems();
98
+ return list.find(function (item) { return itemEquipped(item); }) || null;
99
+ });
100
+ var listEntries = computed(function () {
101
+ var items = slotItems().map(function (item) { return (__assign(__assign({}, item), { kind: "item", tag: itemEquipped(item) ? "Equipped" : "" })); });
102
+ var equipped = currentEquippedItem();
103
+ if (!equipped)
104
+ return items;
105
+ return __spreadArray([
106
+ {
107
+ id: "__unequip__",
108
+ name: "Unequip",
109
+ description: "Remove the current equipment",
110
+ kind: "unequip",
111
+ tag: ""
112
+ }
113
+ ], items, true);
114
+ });
115
+ var currentEntry = computed(function () { return listEntries()[selectedItem()]; });
116
+ var detailsItem = computed(function () {
117
+ var entry = currentEntry();
118
+ if ((entry === null || entry === void 0 ? void 0 : entry.kind) === "item")
119
+ return entry;
120
+ return currentEquippedItem();
121
+ });
122
+ var equippedText = computed(function () {
123
+ var slot = currentSlot();
124
+ if (!slot)
125
+ return "";
126
+ var equipped = currentEquippedItem();
127
+ return equipped ? "".concat(slot.label, ": ").concat(equipped.name) : "".concat(slot.label, ": Empty");
128
+ });
129
+ computed(function () { return listEntries().length === 0; });
130
+ var nav = createTabindexNavigator(selectedItem, { count: function () { return listEntries().length; } }, "wrap");
131
+ var playerParams = computed(function () {
132
+ var _a, _b;
133
+ var menuData = data();
134
+ if (menuData === null || menuData === void 0 ? void 0 : menuData.playerStats)
135
+ return menuData.playerStats;
136
+ if (menuData === null || menuData === void 0 ? void 0 : menuData.playerParams)
137
+ return menuData.playerParams;
138
+ return ((_b = (_a = currentPlayer()) === null || _a === void 0 ? void 0 : _a._param) === null || _b === void 0 ? void 0 : _b.call(_a)) || {};
139
+ });
140
+ var statOrder = ["atk", "def", "pdef", "sdef", "str", "dex", "int", "agi", "maxHp", "maxSp"];
141
+ var statLabels = {
142
+ atk: "ATK",
143
+ def: "DEF",
144
+ pdef: "PDEF",
145
+ sdef: "SDEF",
146
+ str: "STR",
147
+ dex: "DEX",
148
+ int: "INT",
149
+ agi: "AGI",
150
+ maxHp: "MAX HP",
151
+ maxSp: "MAX SP"
152
+ };
153
+ var getItemStats = function (item) {
154
+ if (!item)
155
+ return {};
156
+ var stats = item.stats || item.params || {};
157
+ if (Object.keys(stats).length)
158
+ return stats;
159
+ var keys = ["atk", "def", "pdef", "sdef", "str", "dex", "int", "agi", "maxHp", "maxSp"];
160
+ var direct = {};
161
+ keys.forEach(function (key) {
162
+ if (item[key] !== undefined)
163
+ direct[key] = item[key];
164
+ });
165
+ return direct;
166
+ };
167
+ var buildStatsList = function (deltaStats) {
168
+ var params = playerParams() || {};
169
+ var orderedKeys = statOrder.filter(function (key) { return deltaStats[key] !== undefined; });
170
+ var extraKeys = Object.keys(deltaStats).filter(function (key) { return !statOrder.includes(key); });
171
+ var keys = orderedKeys.concat(extraKeys);
172
+ var list = [];
173
+ for (var _i = 0, keys_1 = keys; _i < keys_1.length; _i++) {
174
+ var key = keys_1[_i];
175
+ var delta = deltaStats[key];
176
+ if (delta === undefined || delta === 0)
177
+ continue;
178
+ var current = params[key];
179
+ if (current === undefined && key === "def")
180
+ current = params.pdef;
181
+ var next = current !== undefined ? current + delta : undefined;
182
+ list.push({
183
+ key: key,
184
+ label: statLabels[key] || key.toUpperCase(),
185
+ delta: delta,
186
+ current: current,
187
+ next: next
188
+ });
189
+ }
190
+ return list;
191
+ };
192
+ var displayStats = computed(function () {
193
+ var entry = currentEntry();
194
+ var equipped = currentEquippedItem();
195
+ if (!entry)
196
+ return [];
197
+ if (entry.kind === "unequip") {
198
+ if (!equipped)
199
+ return [];
200
+ var stats_1 = getItemStats(equipped);
201
+ var delta_1 = {};
202
+ Object.keys(stats_1).forEach(function (key) {
203
+ delta_1[key] = -stats_1[key];
204
+ });
205
+ return buildStatsList(delta_1);
206
+ }
207
+ if (entry.kind === "item") {
208
+ var equippedStats_1 = getItemStats(equipped);
209
+ var nextStats_1 = getItemStats(entry);
210
+ var delta_2 = {};
211
+ var keys = new Set(__spreadArray(__spreadArray([], Object.keys(nextStats_1), true), Object.keys(equippedStats_1), true));
212
+ keys.forEach(function (key) {
213
+ delta_2[key] = (nextStats_1[key] || 0) - (equippedStats_1[key] || 0);
214
+ });
215
+ return buildStatsList(delta_2);
216
+ }
217
+ return [];
218
+ });
219
+ var applyEquipState = function (slot, itemId, equip) {
220
+ var types = slotTypes(slot);
221
+ var next = __assign({}, equippedOverrides());
222
+ if (types.length) {
223
+ safeEquips().forEach(function (item) {
224
+ if (!item)
225
+ return;
226
+ if (types.includes(item.type)) {
227
+ next[item.id] = false;
228
+ }
229
+ });
230
+ }
231
+ if (itemId) {
232
+ next[itemId] = equip;
233
+ }
234
+ equippedOverrides.set(next);
235
+ };
236
+ var commitSelection = function (index) {
237
+ var entry = listEntries()[index];
238
+ if (!entry)
239
+ return;
240
+ if (entry.kind === "unequip") {
241
+ var equipped = currentEquippedItem();
242
+ if (equipped && onInteraction) {
243
+ onInteraction("equipItem", { id: equipped.id, equip: false });
244
+ }
245
+ applyEquipState(currentSlot(), equipped === null || equipped === void 0 ? void 0 : equipped.id, false);
246
+ return;
247
+ }
248
+ if (entry.kind === "item" && onInteraction) {
249
+ if (!itemEquipped(entry)) {
250
+ onInteraction("equipItem", { id: entry.id, equip: true });
251
+ }
252
+ applyEquipState(currentSlot(), entry.id, true);
253
+ }
254
+ };
255
+ function selectTab(index) {
256
+ return function () {
257
+ selectedTab.set(index);
258
+ selectedItem.set(0);
259
+ };
260
+ }
261
+ function selectItem(index) {
262
+ return function () {
263
+ selectedItem.set(index);
264
+ commitSelection(index);
265
+ };
266
+ }
267
+ var iconSheet = function (iconId) { return ({
268
+ definition: engine.getSpriteSheet(iconId)
269
+ }); };
270
+ var controls = signal({
271
+ up: {
272
+ repeat: true,
273
+ bind: keyboardControls.up,
274
+ throttle: 150,
275
+ keyDown: function () {
276
+ if (!listEntries().length)
277
+ return;
278
+ nav.next(-1);
279
+ }
280
+ },
281
+ left: {
282
+ repeat: true,
283
+ bind: keyboardControls.left,
284
+ throttle: 150,
285
+ keyDown: function () {
286
+ var tabs = slotList();
287
+ if (!tabs.length)
288
+ return;
289
+ selectedTab.update(function (value) { return (value - 1 + tabs.length) % tabs.length; });
290
+ selectedItem.set(0);
291
+ }
292
+ },
293
+ right: {
294
+ repeat: true,
295
+ bind: keyboardControls.right,
296
+ throttle: 150,
297
+ keyDown: function () {
298
+ var tabs = slotList();
299
+ if (!tabs.length)
300
+ return;
301
+ selectedTab.update(function (value) { return (value + 1) % tabs.length; });
302
+ selectedItem.set(0);
303
+ }
304
+ },
305
+ down: {
306
+ repeat: true,
307
+ bind: keyboardControls.down,
308
+ throttle: 150,
309
+ keyDown: function () {
310
+ if (!listEntries().length)
311
+ return;
312
+ nav.next(1);
313
+ }
314
+ },
315
+ action: {
316
+ bind: keyboardControls.action,
317
+ keyDown: function () {
318
+ if (!listEntries().length)
319
+ return;
320
+ commitSelection(selectedItem());
321
+ }
322
+ },
323
+ escape: {
324
+ bind: keyboardControls.escape,
325
+ keyDown: function () {
326
+ if (onBack)
327
+ onBack();
328
+ }
329
+ },
330
+ gamepad: {
331
+ enabled: true
332
+ }
333
+ });
334
+ effect(function () {
335
+ var count = listEntries().length;
336
+ if (!count) {
337
+ selectedItem.set(0);
338
+ return;
339
+ }
340
+ if (selectedItem() >= count) {
341
+ selectedItem.set(count - 1);
342
+ }
343
+ });
344
+ let $this = h(DOMContainer, { width: '100%', height: '100%' }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel rpg-ui-panel' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-header' }, textContent: 'Equip' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked' } }, [h(DOMElement, { element: "div" }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-details rpg-ui-panel' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-hero' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-hero-icon' } }, h(DOMSprite, { sheet: computed(() => iconSheet(detailsItem()?.icon)), playing: 'default', width: '48px', height: '48px', objectFit: 'contain' })), h(DOMElement, { element: "div" }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-details-title' }, textContent: computed(() => detailsItem()?.name || currentSlot()?.label || "Equip") }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-details-desc' }, textContent: computed(() => detailsItem()?.description || "") }), cond(computed(() => displayStats().length > 0), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-equip-stats' } }, loop(displayStats, (stat, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-equip-stat', { positive: stat.delta > 0, negative: stat.delta < 0 }] } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-equip-stat-key' }, textContent: stat.label }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-equip-stat-value' }, textContent: stat.delta > 0 ? "+" : "" + stat.delta }), cond(stat.current, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-equip-stat-current' }, textContent: stat.current + ' -> ' + stat.next }))])))), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-details-meta' } }, h(DOMElement, { element: "span", textContent: computed(() => equippedText()) }))])]))), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-tabs' } }, loop(slotList, (tab, tabIndex) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-menu-tab', computed(() => ({ active: selectedTab() === tabIndex }))], tabindex: tabIndex, click: selectTab(tabIndex) }, textContent: tab.label }))), h(Navigation, { tabindex: selectedItem, controls: controls }, loop(listEntries, (entry, index) => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-item rpg-ui-menu-row', 'data-selected': computed(() => selectedItem() === index ? "true" : "false"), tabindex: index, click: selectItem(index) } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-row-main' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-row-icon' } }, cond(entry?.icon, () => h(DOMSprite, { sheet: computed(() => iconSheet(entry.icon)), playing: 'default', width: '28px', height: '28px', objectFit: 'contain' }))), h(DOMElement, { element: "span", textContent: entry.name })]), h(DOMElement, { element: "span", attrs: { class: 'rpg-ui-menu-row-end' }, textContent: entry.tag || "" })])))])])]));
345
+ return $this
346
+ }
347
+
348
+ export { component as default };
349
+ //# sourceMappingURL=equip-menu.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"equip-menu.ce.js","sources":["../../../../src/components/gui/menu/equip-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Equip</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div>\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">\n <DOMSprite \n sheet={iconSheet(detailsItem()?.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n </div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">\n {detailsItem()?.name || currentSlot()?.label || \"Equip\"}\n </div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n {detailsItem()?.description || \"\"}\n </div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-ui-equip-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-ui-equip-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-ui-equip-stat-key\">{stat.label}</div>\n <div class=\"rpg-ui-equip-stat-value\">\n {stat.delta > 0 ? \"+\" : \"\"}{stat.delta}\n </div>\n @if (stat.current) {\n <div class=\"rpg-ui-equip-stat-current\">{stat.current} -> {stat.next}</div>\n }\n </div>\n }\n </div>\n }\n <div class=\"rpg-ui-menu-panel-details-meta\">\n <span>{equippedText()}</span>\n </div>\n </div>\n </div>\n </div>\n </div>\n\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <div class=\"rpg-ui-menu-tabs\">\n @for ((tab,tabIndex) of slotList) {\n <div\n class=\"rpg-ui-menu-tab\"\n class={{active: selectedTab() === tabIndex}}\n tabindex={tabIndex}\n click={selectTab(tabIndex)}\n >{tab.label}</div>\n }\n </div>\n <Navigation tabindex={selectedItem} controls={controls}>\n @for ((entry,index) of listEntries) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedItem() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectItem(index)}\n >\n <div class=\"rpg-ui-menu-row-main\">\n <div class=\"rpg-ui-menu-row-icon\">\n @if (entry?.icon) {\n <DOMSprite \n sheet={iconSheet(entry.icon)} \n playing=\"default\" \n width=\"28px\"\n height=\"28px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <span>{entry.name}</span>\n </div>\n <span class=\"rpg-ui-menu-row-end\">{entry.tag || \"\"}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const currentPlayer = engine.scene.currentPlayer;\n\n const selectedTab = signal(0);\n const selectedItem = signal(0);\n const { data, onInteraction, onBack } = defineProps();\n\n const equips = computed(() => data().equips ?? data().items);\n const slots = computed(() => data().slots);\n\n const defaultSlots = [\n { id: \"weapon\", label: \"Weapon\", types: [\"weapon\"] },\n { id: \"armor\", label: \"Armor\", types: [\"armor\"] }\n ];\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const safeEquips = computed(() => {\n const list = resolveProp(equips);\n return Array.isArray(list) ? list : [];\n });\n const slotList = computed(() => {\n const list = resolveProp(slots);\n if (Array.isArray(list) && list.length) return list;\n return defaultSlots;\n });\n\n const currentSlot = computed(() => slotList()[selectedTab()]);\n\n const equippedIds = computed(() => {\n const equipped = currentPlayer().equipments?.() || [];\n return new Set(equipped.map((it) => it?.id?.() ?? it?.id ?? it?.name));\n });\n const equippedOverrides = signal({});\n\n effect(() => {\n const next = {};\n safeEquips().forEach((item) => {\n if (item?.id && typeof item.equipped === \"boolean\") {\n next[item.id] = item.equipped;\n }\n });\n equippedOverrides.set(next);\n });\n\n const itemEquipped = (item) => {\n if (!item) return false;\n const overrides = equippedOverrides();\n if (Object.prototype.hasOwnProperty.call(overrides, item.id)) {\n return overrides[item.id];\n }\n if (typeof item.equipped === \"boolean\") return item.equipped;\n return equippedIds().has(item.id);\n };\n\n const slotTypes = (slot) => {\n if (!slot) return [];\n if (Array.isArray(slot.types)) return slot.types;\n if (slot.type) return [slot.type];\n if (slot.id) return [slot.id];\n return [];\n };\n\n const slotItems = computed(() => {\n const slot = currentSlot();\n if (!slot) return [];\n const types = new Set(slotTypes(slot));\n return safeEquips().filter((item) => item && types.has(item.type));\n });\n\n const currentEquippedItem = computed(() => {\n const list = slotItems();\n return list.find((item) => itemEquipped(item)) || null;\n });\n\n const listEntries = computed(() => {\n const items = slotItems().map((item) => ({\n ...item,\n kind: \"item\",\n tag: itemEquipped(item) ? \"Equipped\" : \"\"\n }));\n const equipped = currentEquippedItem();\n if (!equipped) return items;\n return [\n {\n id: \"__unequip__\",\n name: \"Unequip\",\n description: \"Remove the current equipment\",\n kind: \"unequip\",\n tag: \"\"\n },\n ...items\n ];\n });\n\n const currentEntry = computed(() => listEntries()[selectedItem()]);\n const detailsItem = computed(() => {\n const entry = currentEntry();\n if (entry?.kind === \"item\") return entry;\n return currentEquippedItem();\n });\n\n const equippedText = computed(() => {\n const slot = currentSlot();\n if (!slot) return \"\";\n const equipped = currentEquippedItem();\n return equipped ? `${slot.label}: ${equipped.name}` : `${slot.label}: Empty`;\n });\n const listEmpty = computed(() => listEntries().length === 0);\n\n const nav = createTabindexNavigator(selectedItem, { count: () => listEntries().length }, \"wrap\");\n\n const playerParams = computed(() => {\n const menuData = data();\n if (menuData?.playerStats) return menuData.playerStats;\n if (menuData?.playerParams) return menuData.playerParams;\n return currentPlayer()?._param?.() || {};\n });\n const statOrder = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const statLabels = {\n atk: \"ATK\",\n def: \"DEF\",\n pdef: \"PDEF\",\n sdef: \"SDEF\",\n str: \"STR\",\n dex: \"DEX\",\n int: \"INT\",\n agi: \"AGI\",\n maxHp: \"MAX HP\",\n maxSp: \"MAX SP\"\n };\n\n const getItemStats = (item) => {\n if (!item) return {};\n const stats = item.stats || item.params || {};\n if (Object.keys(stats).length) return stats;\n const keys = [\"atk\", \"def\", \"pdef\", \"sdef\", \"str\", \"dex\", \"int\", \"agi\", \"maxHp\", \"maxSp\"];\n const direct = {};\n keys.forEach((key) => {\n if (item[key] !== undefined) direct[key] = item[key];\n });\n return direct;\n };\n\n const buildStatsList = (deltaStats) => {\n const params = playerParams() || {};\n const orderedKeys = statOrder.filter((key) => deltaStats[key] !== undefined);\n const extraKeys = Object.keys(deltaStats).filter((key) => !statOrder.includes(key));\n const keys = orderedKeys.concat(extraKeys);\n const list = [];\n for (const key of keys) {\n const delta = deltaStats[key];\n if (delta === undefined || delta === 0) continue;\n let current = params[key];\n if (current === undefined && key === \"def\") current = params.pdef;\n const next = current !== undefined ? current + delta : undefined;\n list.push({\n key,\n label: statLabels[key] || key.toUpperCase(),\n delta,\n current,\n next\n });\n }\n return list;\n };\n\n const displayStats = computed(() => {\n const entry = currentEntry();\n const equipped = currentEquippedItem();\n if (!entry) return [];\n if (entry.kind === \"unequip\") {\n \n if (!equipped) return [];\n const stats = getItemStats(equipped);\n const delta = {};\n Object.keys(stats).forEach((key) => {\n delta[key] = -stats[key];\n });\n return buildStatsList(delta);\n }\n if (entry.kind === \"item\") {\n const equippedStats = getItemStats(equipped);\n const nextStats = getItemStats(entry);\n const delta = {};\n const keys = new Set([...Object.keys(nextStats), ...Object.keys(equippedStats)]);\n keys.forEach((key) => {\n delta[key] = (nextStats[key] || 0) - (equippedStats[key] || 0);\n });\n return buildStatsList(delta);\n }\n return [];\n });\n\n const applyEquipState = (slot, itemId, equip) => {\n const types = slotTypes(slot);\n const next = { ...equippedOverrides() };\n if (types.length) {\n safeEquips().forEach((item) => {\n if (!item) return;\n if (types.includes(item.type)) {\n next[item.id] = false;\n }\n });\n }\n if (itemId) {\n next[itemId] = equip;\n }\n equippedOverrides.set(next);\n };\n\n const commitSelection = (index) => {\n const entry = listEntries()[index];\n if (!entry) return;\n if (entry.kind === \"unequip\") {\n const equipped = currentEquippedItem();\n if (equipped && onInteraction) {\n onInteraction(\"equipItem\", { id: equipped.id, equip: false });\n }\n applyEquipState(currentSlot(), equipped?.id, false);\n return;\n }\n if (entry.kind === \"item\" && onInteraction) {\n if (!itemEquipped(entry)) {\n onInteraction(\"equipItem\", { id: entry.id, equip: true });\n }\n applyEquipState(currentSlot(), entry.id, true);\n }\n };\n\n function selectTab(index) {\n return function() {\n selectedTab.set(index);\n selectedItem.set(0);\n }\n }\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index);\n commitSelection(index);\n }\n }\n\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId)\n });\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (!listEntries().length) return;\n nav.next(-1);\n }\n },\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n const tabs = slotList();\n if (!tabs.length) return;\n selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);\n selectedItem.set(0);\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n const tabs = slotList();\n if (!tabs.length) return;\n selectedTab.update((value) => (value + 1) % tabs.length);\n selectedItem.set(0);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (!listEntries().length) return;\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (!listEntries().length) return;\n commitSelection(selectedItem());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n effect(() => {\n const count = listEntries().length;\n if (!count) {\n selectedItem.set(0);\n return;\n }\n if (selectedItem() >= count) {\n selectedItem.set(count - 1);\n }\n 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@@ -0,0 +1,35 @@
1
+ import { useProps, useDefineProps, signal, h, DOMContainer, DOMElement } from 'canvasengine';
2
+ import { inject } from '../../../core/inject.js';
3
+ import { RpgClientEngine } from '../../../RpgClientEngine.js';
4
+
5
+ function component($$props) {
6
+ useProps($$props);
7
+ const defineProps = useDefineProps($$props);
8
+ var engine = inject(RpgClientEngine);
9
+ var keyboardControls = engine.globalConfig.keyboardControls;
10
+ var _a = defineProps(), onConfirm = _a.onConfirm, onBack = _a.onBack;
11
+ var controls = signal({
12
+ action: {
13
+ bind: keyboardControls.action,
14
+ keyDown: function () {
15
+ if (onConfirm)
16
+ onConfirm();
17
+ }
18
+ },
19
+ escape: {
20
+ bind: keyboardControls.escape,
21
+ keyDown: function () {
22
+ if (onBack)
23
+ onBack();
24
+ }
25
+ },
26
+ gamepad: {
27
+ enabled: true
28
+ }
29
+ });
30
+ let $this = h(DOMContainer, { width: '100%', height: '100%', controls: controls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel rpg-ui-panel' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-header' }, textContent: 'Exit' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-body' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-details' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-details-title' }, textContent: 'Leave the game?' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu-panel-details-desc' }, textContent: 'Press Action to confirm or Escape to go back.\n ' })]))]));
31
+ return $this
32
+ }
33
+
34
+ export { component as default };
35
+ //# sourceMappingURL=exit-menu.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"exit-menu.ce.js","sources":["../../../../src/components/gui/menu/exit-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" controls={controls}>\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Exit</div>\n <div class=\"rpg-ui-menu-panel-body\">\n <div class=\"rpg-ui-menu-panel-details\">\n <div class=\"rpg-ui-menu-panel-details-title\">Leave the game?</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">\n Press Action to confirm or Escape to go back.\n </div>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n const { onConfirm, onBack } = defineProps();\n\n const controls = signal({\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (onConfirm) onConfirm();\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"names":[],"mappings":";;;;AASqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,SAAS,GAAG,EAAE,CAAC,SAAS,EAAE,MAAM,GAAG,EAAE,CAAC,MAAM;AACpE,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,MAAM,EAAE;AACZ,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,SAAS;AACzB,gBAAgB,SAAS,EAAE;AAC3B,QAAQ;AACR,KAAK;AACL,IAAI,MAAM,EAAE;AACZ,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,MAAM;AACtB,gBAAgB,MAAM,EAAE;AACxB,QAAQ;AACR,KAAK;AACL,IAAI,OAAO,EAAE;AACb,QAAQ,OAAO,EAAE;AACjB;AACA,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,gCAAgC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,0BAA0B,EAAE,EAAE,WAAW,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,wBAAwB,EAAE,EAAE,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,2BAA2B,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,iCAAiC,EAAE,EAAE,WAAW,EAAE,iBAAiB,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,gCAAgC,EAAE,EAAE,WAAW,EAAE,iEAAiE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC1tB,QAAQ,OAAO;AACf,MAAM;;;;"}