@rpgjs/client 5.0.0-alpha.3 → 5.0.0-alpha.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/{index19.js → Game/AnimationManager.js} +4 -3
- package/dist/Game/AnimationManager.js.map +1 -0
- package/dist/{index30.js → Game/Event.js} +2 -2
- package/dist/Game/Event.js.map +1 -0
- package/dist/Game/Map.d.ts +8 -1
- package/dist/Game/Map.js +54 -0
- package/dist/Game/Map.js.map +1 -0
- package/dist/Game/Object.d.ts +129 -0
- package/dist/Game/Object.js +218 -0
- package/dist/Game/Object.js.map +1 -0
- package/dist/{index29.js → Game/Player.js} +2 -2
- package/dist/Game/Player.js.map +1 -0
- package/dist/Gui/Gui.d.ts +177 -5
- package/dist/Gui/Gui.js +478 -0
- package/dist/Gui/Gui.js.map +1 -0
- package/dist/Gui/NotificationManager.d.ts +23 -0
- package/dist/Gui/NotificationManager.js +51 -0
- package/dist/Gui/NotificationManager.js.map +1 -0
- package/dist/Resource.d.ts +97 -0
- package/dist/Resource.js +114 -0
- package/dist/Resource.js.map +1 -0
- package/dist/RpgClient.d.ts +259 -59
- package/dist/RpgClientEngine.d.ts +632 -9
- package/dist/RpgClientEngine.js +1262 -0
- package/dist/RpgClientEngine.js.map +1 -0
- package/dist/Sound.d.ts +199 -0
- package/dist/Sound.js +97 -0
- package/dist/Sound.js.map +1 -0
- package/dist/components/animations/animation.ce.js +21 -0
- package/dist/components/animations/animation.ce.js.map +1 -0
- package/dist/{index23.js → components/animations/hit.ce.js} +3 -3
- package/dist/components/animations/hit.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/animations/index.js +10 -0
- package/dist/components/animations/index.js.map +1 -0
- package/dist/components/character.ce.js +316 -0
- package/dist/components/character.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +1 -0
- package/dist/components/dynamics/parse-value.js +54 -0
- package/dist/components/dynamics/parse-value.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +141 -0
- package/dist/components/dynamics/text.ce.js.map +1 -0
- package/dist/components/gui/box.ce.js +27 -0
- package/dist/components/gui/box.ce.js.map +1 -0
- package/dist/components/gui/dialogbox/index.ce.js +152 -0
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
- package/dist/components/gui/gameover.ce.js +141 -0
- package/dist/components/gui/gameover.ce.js.map +1 -0
- package/dist/components/gui/hud/hud.ce.js +35 -0
- package/dist/components/gui/hud/hud.ce.js.map +1 -0
- package/dist/components/gui/index.d.ts +15 -3
- package/dist/components/gui/menu/equip-menu.ce.js +349 -0
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/exit-menu.ce.js +35 -0
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/items-menu.ce.js +229 -0
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/main-menu.ce.js +205 -0
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/options-menu.ce.js +28 -0
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/skills-menu.ce.js +53 -0
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
- package/dist/components/gui/mobile/index.d.ts +8 -0
- package/dist/components/gui/mobile/index.js +24 -0
- package/dist/components/gui/mobile/index.js.map +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +17 -0
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
- package/dist/components/gui/notification/notification.ce.js +38 -0
- package/dist/components/gui/notification/notification.ce.js.map +1 -0
- package/dist/components/gui/save-load.ce.js +242 -0
- package/dist/components/gui/save-load.ce.js.map +1 -0
- package/dist/components/gui/shop/shop.ce.js +322 -0
- package/dist/components/gui/shop/shop.ce.js.map +1 -0
- package/dist/components/gui/title-screen.ce.js +148 -0
- package/dist/components/gui/title-screen.ce.js.map +1 -0
- package/dist/components/index.d.ts +3 -1
- package/dist/components/prebuilt/hp-bar.ce.js +106 -0
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
- package/dist/components/prebuilt/index.d.ts +19 -0
- package/dist/components/prebuilt/light-halo.ce.js +76 -0
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +44 -0
- package/dist/components/scenes/canvas.ce.js.map +1 -0
- package/dist/components/scenes/draw-map.ce.js +34 -0
- package/dist/components/scenes/draw-map.ce.js.map +1 -0
- package/dist/{index13.js → components/scenes/event-layer.ce.js} +7 -6
- package/dist/components/scenes/event-layer.ce.js.map +1 -0
- package/dist/{index6.js → core/inject.js} +2 -2
- package/dist/core/inject.js.map +1 -0
- package/dist/core/setup.js +16 -0
- package/dist/core/setup.js.map +1 -0
- package/dist/index.d.ts +15 -1
- package/dist/index.js +40 -12
- package/dist/index.js.map +1 -1
- package/dist/module.d.ts +43 -4
- package/dist/module.js +175 -0
- package/dist/module.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js +366 -0
- package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/{index27.js → node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js} +229 -11
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/{index20.js → node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js} +308 -40
- package/dist/node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/{index26.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js} +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
- package/dist/{index21.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js} +5 -5
- package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/{index17.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js} +89 -12
- package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/{index33.js → node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js} +1 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
- package/dist/{index31.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js} +2 -2
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
- package/dist/{index32.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js} +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
- package/dist/{index34.js → node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js} +1 -1
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/animation.js +27 -0
- package/dist/presets/animation.js.map +1 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/faceset.js +24 -0
- package/dist/presets/faceset.js.map +1 -0
- package/dist/presets/icon.d.ts +20 -0
- package/dist/presets/icon.js +15 -0
- package/dist/presets/icon.js.map +1 -0
- package/dist/presets/index.d.ts +123 -0
- package/dist/presets/index.js +16 -0
- package/dist/presets/index.js.map +1 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/presets/lpc.js +95 -0
- package/dist/presets/lpc.js.map +1 -0
- package/dist/{index25.js → presets/rmspritesheet.js} +1 -1
- package/dist/presets/rmspritesheet.js.map +1 -0
- package/dist/{index16.js → services/AbstractSocket.js} +1 -1
- package/dist/services/AbstractSocket.js.map +1 -0
- package/dist/services/keyboardControls.d.ts +15 -0
- package/dist/services/keyboardControls.js +21 -0
- package/dist/services/keyboardControls.js.map +1 -0
- package/dist/services/loadMap.d.ts +123 -2
- package/dist/{index7.js → services/loadMap.js} +12 -4
- package/dist/services/loadMap.js.map +1 -0
- package/dist/services/mmorpg.d.ts +16 -4
- package/dist/services/mmorpg.js +84 -0
- package/dist/services/mmorpg.js.map +1 -0
- package/dist/services/save.d.ts +19 -0
- package/dist/services/save.js +69 -0
- package/dist/services/save.js.map +1 -0
- package/dist/services/standalone.d.ts +65 -3
- package/dist/services/standalone.js +170 -0
- package/dist/services/standalone.js.map +1 -0
- package/dist/utils/getEntityProp.d.ts +39 -0
- package/dist/utils/getEntityProp.js +54 -0
- package/dist/utils/getEntityProp.js.map +1 -0
- package/package.json +24 -18
- package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
- package/src/Game/Map.ts +37 -2
- package/src/Game/Object.ts +296 -11
- package/src/Gui/Gui.ts +506 -18
- package/src/Gui/NotificationManager.ts +69 -0
- package/src/Resource.ts +150 -0
- package/src/RpgClient.ts +264 -58
- package/src/RpgClientEngine.ts +1421 -44
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +406 -40
- package/src/components/dynamics/parse-value.ts +80 -0
- package/src/components/dynamics/text.ce +183 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +204 -187
- package/src/components/gui/gameover.ce +158 -0
- package/src/components/gui/hud/hud.ce +56 -0
- package/src/components/gui/index.ts +30 -4
- package/src/components/gui/menu/equip-menu.ce +410 -0
- package/src/components/gui/menu/exit-menu.ce +41 -0
- package/src/components/gui/menu/items-menu.ce +317 -0
- package/src/components/gui/menu/main-menu.ce +291 -0
- package/src/components/gui/menu/options-menu.ce +35 -0
- package/src/components/gui/menu/skills-menu.ce +83 -0
- package/src/components/gui/mobile/index.ts +24 -0
- package/src/components/gui/mobile/mobile.ce +80 -0
- package/src/components/gui/notification/notification.ce +51 -0
- package/src/components/gui/save-load.ce +208 -0
- package/src/components/gui/shop/shop.ce +493 -0
- package/src/components/gui/title-screen.ce +163 -0
- package/src/components/index.ts +5 -1
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +24 -0
- package/src/components/prebuilt/light-halo.ce +148 -0
- package/src/components/scenes/canvas.ce +19 -14
- package/src/components/scenes/draw-map.ce +21 -29
- package/src/components/scenes/event-layer.ce +10 -3
- package/src/components/scenes/transition.ce +60 -0
- package/src/core/setup.ts +2 -0
- package/src/index.ts +16 -2
- package/src/module.ts +145 -9
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/icon.ts +17 -0
- package/src/presets/index.ts +9 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/keyboardControls.ts +20 -0
- package/src/services/loadMap.ts +132 -3
- package/src/services/mmorpg.ts +39 -5
- package/src/services/save.ts +103 -0
- package/src/services/standalone.ts +107 -15
- package/src/utils/getEntityProp.ts +87 -0
- package/tsconfig.json +1 -1
- package/vite.config.ts +5 -3
- package/CHANGELOG.md +0 -9
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/dist/index10.js +0 -8
- package/dist/index10.js.map +0 -1
- package/dist/index11.js +0 -10
- package/dist/index11.js.map +0 -1
- package/dist/index12.js +0 -8
- package/dist/index12.js.map +0 -1
- package/dist/index13.js.map +0 -1
- package/dist/index14.js +0 -50
- package/dist/index14.js.map +0 -1
- package/dist/index15.js +0 -191
- package/dist/index15.js.map +0 -1
- package/dist/index16.js.map +0 -1
- package/dist/index17.js.map +0 -1
- package/dist/index18.js +0 -31
- package/dist/index18.js.map +0 -1
- package/dist/index19.js.map +0 -1
- package/dist/index2.js +0 -112
- package/dist/index2.js.map +0 -1
- package/dist/index20.js.map +0 -1
- package/dist/index21.js.map +0 -1
- package/dist/index22.js +0 -109
- package/dist/index22.js.map +0 -1
- package/dist/index23.js.map +0 -1
- package/dist/index24.js +0 -21
- package/dist/index24.js.map +0 -1
- package/dist/index25.js.map +0 -1
- package/dist/index26.js.map +0 -1
- package/dist/index27.js.map +0 -1
- package/dist/index28.js +0 -25
- package/dist/index28.js.map +0 -1
- package/dist/index29.js.map +0 -1
- package/dist/index3.js +0 -87
- package/dist/index3.js.map +0 -1
- package/dist/index30.js.map +0 -1
- package/dist/index31.js.map +0 -1
- package/dist/index32.js.map +0 -1
- package/dist/index33.js.map +0 -1
- package/dist/index34.js.map +0 -1
- package/dist/index35.js +0 -91
- package/dist/index35.js.map +0 -1
- package/dist/index36.js +0 -61
- package/dist/index36.js.map +0 -1
- package/dist/index37.js +0 -20
- package/dist/index37.js.map +0 -1
- package/dist/index38.js +0 -20
- package/dist/index38.js.map +0 -1
- package/dist/index4.js +0 -54
- package/dist/index4.js.map +0 -1
- package/dist/index5.js +0 -15
- package/dist/index5.js.map +0 -1
- package/dist/index6.js.map +0 -1
- package/dist/index7.js.map +0 -1
- package/dist/index8.js +0 -90
- package/dist/index8.js.map +0 -1
- package/dist/index9.js +0 -76
- package/dist/index9.js.map +0 -1
- package/src/components/gui/dialogbox/itemMenu.ce +0 -23
- package/src/components/gui/dialogbox/selection.ce +0 -67
- package/src/components/scenes/element-map.ce +0 -23
- /package/src/components/{effects → animations}/hit.ce +0 -0
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{"version":3,"file":"skills-menu.ce.js","sources":["../../../../src/components/gui/menu/skills-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Skills</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n @if (currentSkill) {\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">✨</div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">{currentSkill()?.name}</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">{currentSkill()?.description || \"\"}</div>\n </div>\n </div>\n }\n </div>\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <Navigation tabindex={selectedSkill} controls={controls}>\n @for ((skill,index) of skills) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedSkill() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectSkill(index)}\n >\n <span>{skill.name}</span>\n <span class=\"rpg-ui-menu-row-end\">SP {skill.spCost ?? 0}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSkill = signal(0);\n const { data, onBack } = defineProps();\n const skills = computed(() => data().skills);\n\n const nav = createTabindexNavigator(selectedSkill, { count: () => skills().length }, \"wrap\");\n const currentSkill = computed(() => skills()[selectedSkill()]);\n\n function selectSkill(index) {\n return function() {\n selectedSkill.set(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"names":[],"mappings":";;;;AAUqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,aAAa,GAAG,MAAM,CAAC,CAAC,CAAC;AAC7B,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,MAAM,GAAG,EAAE,CAAC,MAAM;AAC1D,IAAI,MAAM,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,IAAI,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;AAC5D,IAAI,GAAG,GAAG,uBAAuB,CAAC,aAAa,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,OAAO,MAAM,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC;AAC5G,IAAI,YAAY,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,MAAM,EAAE,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAC9E,SAAS,WAAW,CAAC,KAAK,EAAE;AAC5B,IAAI,OAAO,YAAY;AACvB,QAAQ,aAAa,CAAC,GAAG,CAAC,KAAK,CAAC;AAChC,IAAI,CAAC;AACL;AACA,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,EAAE,EAAE;AACR,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,QAAQ,EAAE,GAAG;AACrB,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;AACxB,QAAQ;AACR,KAAK;AACL,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,QAAQ,EAAE,GAAG;AACrB,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AACvB,QAAQ;AACR,KAAK;AACL,IAAI,MAAM,EAAE;AACZ,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,MAAM;AACtB,gBAAgB,MAAM,EAAE;AACxB,QAAQ;AACR,KAAK;AACL,IAAI,OAAO,EAAE;AACb,QAAQ,OAAO,EAAE;AACjB;AACA,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,gCAAgC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,0BAA0B,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,uDAAuD,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,wCAAwC,EAAE,EAAE,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,wBAAwB,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,6BAA6B,EAAE,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,iCAAiC,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,MAAM,YAAY,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,gCAAgC,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,MAAM,YAAY,EAAE,EAAE,WAAW,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,gEAAgE,EAAE,EAAE,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,QAAQ,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,kCAAkC,EAAE,eAAe,EAAE,QAAQ,CAAC,MAAM,aAAa,EAAE,KAAK,KAAK,GAAG,MAAM,GAAG,OAAO,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,EAAE,WAAW,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,qBAAqB,EAAE,EAAE,WAAW,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC5kD,QAAQ,OAAO;AACf,MAAM;;;;"}
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import { inject } from '../../../core/inject.js';
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import { RpgClientEngine } from '../../../RpgClientEngine.js';
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import component from './mobile.ce.js';
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import { signal } from 'canvasengine';
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function isMobile() {
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return /Android|iPhone|iPad|iPod|Windows Phone|webOS|BlackBerry/i.test(navigator.userAgent);
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}
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const withMobile = () => ({
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gui: [
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{
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id: "mobile-gui",
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component: component,
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autoDisplay: true,
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dependencies: () => {
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const engine = inject(RpgClientEngine);
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return [signal(isMobile() || void 0), engine.controlsReady];
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}
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}
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]
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});
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export { withMobile };
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//# sourceMappingURL=index.js.map
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{"version":3,"file":"index.js","sources":["../../../../src/components/gui/mobile/index.ts"],"sourcesContent":["import { inject } from \"../../../core/inject\";\nimport { RpgClientEngine } from \"../../../RpgClientEngine\";\nimport MobileGui from \"./mobile.ce\";\nimport { signal } from \"canvasengine\";\n\nfunction isMobile() {\n return /Android|iPhone|iPad|iPod|Windows Phone|webOS|BlackBerry/i.test(navigator.userAgent);\n }\n\nexport const withMobile = () => (\n {\n gui: [\n {\n id: 'mobile-gui',\n component: MobileGui,\n autoDisplay: true,\n dependencies: () => {\n const engine = inject(RpgClientEngine);\n return [signal(isMobile() ||undefined), engine.controlsReady]\n }\n }\n ]\n }\n)"],"names":["MobileGui"],"mappings":";;;;;AAKA,SAAS,QAAA,GAAW;AAChB,EAAA,OAAO,0DAAA,CAA2D,IAAA,CAAK,SAAA,CAAU,SAAS,CAAA;AAC5F;AAEK,MAAM,aAAa,OACtB;AAAA,EACI,GAAA,EAAK;AAAA,IACD;AAAA,MACI,EAAA,EAAI,YAAA;AAAA,MACJ,SAAA,EAAWA,SAAA;AAAA,MACX,WAAA,EAAa,IAAA;AAAA,MACb,cAAc,MAAM;AAChB,QAAA,MAAM,MAAA,GAAS,OAAO,eAAe,CAAA;AACrC,QAAA,OAAO,CAAC,MAAA,CAAO,QAAA,MAAa,MAAS,CAAA,EAAG,OAAO,aAAa,CAAA;AAAA,MAChE;AAAA;AACJ;AAER,CAAA;;;;"}
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import { useProps, useDefineProps, signal, mount, h, Container, Button, Joystick } from 'canvasengine';
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import { inject } from '../../../core/inject.js';
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function component($$props) {
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useProps($$props);
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useDefineProps($$props);
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var controlsInstance = signal(null);
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mount(function (element) {
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var control = inject('KeyboardControls');
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controlsInstance.set(control);
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});
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let $this = h(Container, { justifyContent: 'space-between', alignItems: 'flex-end', width: '100%', height: '100%' }, [h(Container, { justifyContent: 'flex-start', alignItems: 'flex-end', gap: 20 }, h(Container, { display: 'flex', direction: 'column', gap: 20, margin: 50 }, [h(Button, { text: 'A', shape: 'circle', width: 70, height: 70, controls: controlsInstance, controlName: 'action', style: { backgroundColor: { normal: "#2ecc71", hover: "#27ae60", pressed: "#229954", disabled: "#7f8c8d" }, text: { fontSize: 24, fontFamily: "Arial Bold", color: "#ffffff" } } }), h(Button, { text: 'B', shape: 'circle', width: 70, height: 70, controls: controlsInstance, controlName: 'back', style: { backgroundColor: { normal: "#e74c3c", hover: "#c0392b", pressed: "#a93226", disabled: "#7f8c8d" }, text: { fontSize: 24, fontFamily: "Arial Bold", color: "#ffffff" } } })])), h(Container, { margin: 100, alignItems: 'flex-end' }, h(Container, null, h(Joystick, { controls: controlsInstance, outerColor: '#34495e', innerColor: '#3498db' })))]);
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return $this
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}
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export { component as default };
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//# sourceMappingURL=mobile.ce.js.map
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{"version":3,"file":"mobile.ce.js","sources":["../../../../src/components/gui/mobile/mobile.ce"],"sourcesContent":["<Container justifyContent=\"space-between\" alignItems=\"flex-end\" width=\"100%\" height=\"100%\">\n <!-- Gamepad buttons A and B (left side) -->\n <Container justifyContent=\"flex-start\" alignItems=\"flex-end\" gap={20}>\n <Container display=\"flex\" direction=\"column\" gap={20} margin={50}>\n <!-- Button B (top) -->\n \n <!-- Button A (bottom) -->\n <Button \n text=\"A\"\n shape=\"circle\"\n width={70}\n height={70}\n controls={controlsInstance}\n controlName=\"action\"\n style={{\n backgroundColor: {\n normal: \"#2ecc71\",\n hover: \"#27ae60\",\n pressed: \"#229954\",\n disabled: \"#7f8c8d\"\n },\n text: {\n fontSize: 24,\n fontFamily: \"Arial Bold\",\n color: \"#ffffff\"\n }\n }}\n />\n\n <Button \n text=\"B\"\n shape=\"circle\"\n width={70}\n height={70}\n controls={controlsInstance}\n controlName=\"back\"\n style={{\n backgroundColor: {\n normal: \"#e74c3c\",\n hover: \"#c0392b\",\n pressed: \"#a93226\",\n disabled: \"#7f8c8d\"\n },\n text: {\n fontSize: 24,\n fontFamily: \"Arial Bold\",\n color: \"#ffffff\"\n }\n }}\n />\n\n </Container>\n </Container>\n \n <Container margin={100} alignItems=\"flex-end\">\n <Container>\n <Joystick \n controls={controlsInstance}\n outerColor=\"#34495e\"\n innerColor=\"#3498db\"\n />\n </Container>\n </Container>\n</Container>\n\n<script>\n import { signal, mount } from 'canvasengine'\n import { Button } from 'canvasengine'\n import { inject } from '../../../core/inject'\n import { RpgClientEngine } from '../../../RpgClientEngine'\n import { Direction } from '@rpgjs/common'\n\n\n const controlsInstance = signal(null)\n\n mount((element) => {\n const control = inject('KeyboardControls')\n controlsInstance.set(control)\n })\n</script>"],"names":[],"mappings":";;;AASqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,gBAAgB,GAAG,MAAM,CAAC,IAAI,CAAC;AAC3C,KAAK,CAAC,UAAU,OAAO,EAAE;AACzB,IAAI,IAAI,OAAO,GAAG,MAAM,CAAC,kBAAkB,CAAC;AAC5C,IAAI,gBAAgB,CAAC,GAAG,CAAC,OAAO,CAAC;AACjC,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,cAAc,EAAE,eAAe,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,EAAE,EAAE,cAAc,EAAE,YAAY,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,GAAG,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,gBAAgB,EAAE,WAAW,EAAE,QAAQ,EAAE,KAAK,EAAE,EAAE,eAAe,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,IAAI,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,UAAU,EAAE,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,eAAe,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,IAAI,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,UAAU,EAAE,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,QAAQ,EAAE,EAAE,QAAQ,EAAE,gBAAgB,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC;AAC/gC,QAAQ,OAAO;AACf,MAAM;;;;"}
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import { useProps, useDefineProps, computed, effect, h, DOMContainer, DOMElement, loop, cond, DOMSprite } from 'canvasengine';
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import { inject } from '../../../core/inject.js';
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import { RpgClientEngine } from '../../../RpgClientEngine.js';
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// Inject CSS styles into the document head
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if (typeof document !== 'undefined' && !document.getElementById('ce-style--home-runner-work-RPG-JS-RPG-JS-packages-client-src-components-gui-notification-notification-ce')) {
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const styleElement = document.createElement('style');
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styleElement.id = 'ce-style--home-runner-work-RPG-JS-RPG-JS-packages-client-src-components-gui-notification-notification-ce';
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styleElement.textContent = '.notification {\n pointer-events: none !important;\n }';
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document.head.appendChild(styleElement);
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}
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function component($$props) {
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useProps($$props);
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useDefineProps($$props);
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var engine = inject(RpgClientEngine);
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var notifications = computed(function () { return engine.notificationManager.stack(); });
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var iconSheet = function (iconId) { return ({
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definition: engine.getSpriteSheet(iconId),
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playing: "default"
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}); };
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effect(function () {
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var list = notifications();
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var rowHeight = 68;
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list.forEach(function (notif, index) {
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});
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});
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var notificationStyle = function (notif) { return ({
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opacity: notif.opacity(),
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transform: "translateY(".concat(notif.layoutY() + notif.offset(), "px)")
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}); };
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let $this = h(DOMContainer, { width: '100%', height: '100%', zIndex: 100, attrs: { class: 'notification' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-notifications' } }, loop(notifications, (notif, index) => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-notification', 'data-type': computed(() => notif.type || "info"), style: computed(() => notificationStyle(notif)) } }, [cond(notif.icon, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-notification-icon' } }, h(DOMSprite, { sheet: computed(() => iconSheet(notif.icon)) }))), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-notification-message' }, textContent: notif.message })]))));
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return $this
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}
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+
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+
export { component as default };
|
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//# sourceMappingURL=notification.ce.js.map
|
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|
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|
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{"version":3,"file":"notification.ce.js","sources":["../../../../src/components/gui/notification/notification.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" zIndex={100} class=\"notification\">\n <div class=\"rpg-ui-notifications\">\n @for ((notif,index) of notifications) {\n <div\n class=\"rpg-ui-notification\"\n data-type={notif.type || \"info\"}\n style={notificationStyle(notif)}\n >\n @if (notif.icon) {\n <div class=\"rpg-ui-notification-icon\">\n <DOMSprite sheet={iconSheet(notif.icon)} />\n </div>\n }\n <div class=\"rpg-ui-notification-message\">{notif.message}</div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<style>\n .notification {\n pointer-events: none !important;\n }\n</style>\n\n<script>\n import { effect, computed } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const notifications = computed(() => engine.notificationManager.stack());\n\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n });\n\n effect(() => {\n const list = notifications();\n const rowHeight = 68;\n list.forEach((notif, index) => {\n notif.layoutY.set(index * rowHeight);\n });\n });\n\n const notificationStyle = (notif) => ({\n opacity: notif.opacity(),\n transform: `translateY(${notif.layoutY() + notif.offset()}px)`\n });\n</script>\n"],"names":[],"mappings":";;;;AASM;AACN,IAAI,OAAO,QAAQ,KAAK,WAAW,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,0GAA0G,CAAC,EAAE;AAC7K,EAAE,MAAM,YAAY,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC;AACtD,EAAE,YAAY,CAAC,EAAE,GAAG,0GAA0G;AAC9H,EAAE,YAAY,CAAC,WAAW,GAAG,kEAAkE;AAC/F,EAAE,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC;AACzC;;AAEA,MAAqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,aAAa,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,MAAM,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;AACxF,IAAI,SAAS,GAAG,UAAU,MAAM,EAAE,EAAE,QAAQ;AAC5C,IAAI,UAAU,EAAE,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC;AAC7C,IAAI,OAAO,EAAE;AACb,CAAC,EAAE,CAAC,CAAC;AACL,MAAM,CAAC,YAAY;AACnB,IAAI,IAAI,IAAI,GAAG,aAAa,EAAE;AAC9B,IAAI,IAAI,SAAS,GAAG,EAAE;AACtB,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE,KAAK,EAAE;AACzC,QAAQ,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,GAAG,SAAS,CAAC;AAC5C,IAAI,CAAC,CAAC;AACN,CAAC,CAAC;AACF,IAAI,iBAAiB,GAAG,UAAU,KAAK,EAAE,EAAE,QAAQ;AACnD,IAAI,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE;AAC5B,IAAI,SAAS,EAAE,aAAa,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,KAAK;AAC3E,CAAC,EAAE,CAAC,CAAC;AACL,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,cAAc,EAAE,EAAE,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,sBAAsB,EAAE,EAAE,EAAE,IAAI,CAAC,aAAa,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,qBAAqB,EAAE,WAAW,EAAE,QAAQ,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,MAAM,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,0BAA0B,EAAE,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,KAAK,EAAE,QAAQ,CAAC,MAAM,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,6BAA6B,EAAE,EAAE,WAAW,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AACnrB,QAAQ,OAAO;AACf,MAAM;;;;"}
|
|
@@ -0,0 +1,242 @@
|
|
|
1
|
+
import { useProps, useDefineProps, signal, computed, createTabindexNavigator, mount, h, DOMContainer, DOMElement, Navigation, loop, cond } from 'canvasengine';
|
|
2
|
+
import { inject } from '../../core/inject.js';
|
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3
|
+
import { RpgClientEngine } from '../../RpgClientEngine.js';
|
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4
|
+
import { SaveClientService } from '../../services/save.js';
|
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5
|
+
import { PrebuiltGui } from '@rpgjs/common';
|
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6
|
+
import { RpgGui } from '../../Gui/Gui.js';
|
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7
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+
|
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8
|
+
function component($$props) {
|
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9
|
+
useProps($$props);
|
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10
|
+
const defineProps = useDefineProps($$props);
|
|
11
|
+
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
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12
|
+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __generator = (this && this.__generator) || function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (g && (g = 0, op[0] && (_ = 0)), _) try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
|
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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|
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op = body.call(thisArg, _);
|
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43
|
+
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
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}
|
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};
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+
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
|
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48
|
+
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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ar[i] = from[i];
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}
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}
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return to.concat(ar || Array.prototype.slice.call(from));
|
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55
|
+
};
|
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56
|
+
var engine = inject(RpgClientEngine);
|
|
57
|
+
var saveClient = inject(SaveClientService);
|
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58
|
+
var gui = inject(RpgGui);
|
|
59
|
+
var keyboardControls = engine.globalConfig.keyboardControls;
|
|
60
|
+
var selectedSlot = signal(0);
|
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61
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var DEFAULT_SLOTS = 4;
|
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62
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+
var defaultSlots = function () { return Array.from({ length: DEFAULT_SLOTS }, function () { return null; }); };
|
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|
+
var localSlots = signal(defaultSlots());
|
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64
|
+
var _a = defineProps(), data = _a.data, onFinish = _a.onFinish;
|
|
65
|
+
var title = computed(function () { return data().mode === "save" ? "Save Game" : "Load Game"; });
|
|
66
|
+
var subtitle = computed(function () { return data().mode === "save"
|
|
67
|
+
? "Choose a slot to overwrite or create."
|
|
68
|
+
: "Select a slot to load your progress."; });
|
|
69
|
+
var slotsValue = computed(function () { return localSlots(); });
|
|
70
|
+
var displaySlots = computed(function () {
|
|
71
|
+
var _a;
|
|
72
|
+
var slots = slotsValue();
|
|
73
|
+
var items = slots.map(function (slot, index) { return ({
|
|
74
|
+
kind: "slot",
|
|
75
|
+
slot: slot,
|
|
76
|
+
slotIndex: index,
|
|
77
|
+
label: "Slot ".concat(index + 1),
|
|
78
|
+
readonly: false
|
|
79
|
+
}); });
|
|
80
|
+
if (!data().showAutoSlot)
|
|
81
|
+
return items;
|
|
82
|
+
var index = typeof data().autoSlotIndex === "number" ? data().autoSlotIndex : 0;
|
|
83
|
+
var autoSlot = (_a = slots[index]) !== null && _a !== void 0 ? _a : null;
|
|
84
|
+
var readonly = data().mode === "save";
|
|
85
|
+
return __spreadArray([
|
|
86
|
+
{
|
|
87
|
+
kind: "auto",
|
|
88
|
+
slot: autoSlot,
|
|
89
|
+
slotIndex: index,
|
|
90
|
+
label: data().autoSlotLabel || "Auto Save",
|
|
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|
+
readonly: readonly
|
|
92
|
+
}
|
|
93
|
+
], items, true);
|
|
94
|
+
});
|
|
95
|
+
var nav = createTabindexNavigator(selectedSlot, { count: function () { return displaySlots().length; } }, "wrap");
|
|
96
|
+
var canSelect = function (item) {
|
|
97
|
+
if (item.readonly)
|
|
98
|
+
return false;
|
|
99
|
+
if (data().mode === "load" && !item.slot)
|
|
100
|
+
return false;
|
|
101
|
+
return true;
|
|
102
|
+
};
|
|
103
|
+
var normalizeSlotValue = function (value) {
|
|
104
|
+
if (!value)
|
|
105
|
+
return null;
|
|
106
|
+
if (typeof value === "string") {
|
|
107
|
+
try {
|
|
108
|
+
return JSON.parse(value);
|
|
109
|
+
}
|
|
110
|
+
catch (_a) {
|
|
111
|
+
return null;
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
return value;
|
|
115
|
+
};
|
|
116
|
+
var normalizeSlots = function (list) {
|
|
117
|
+
if (Array.isArray(list)) {
|
|
118
|
+
var length_1 = Math.max(list.length, DEFAULT_SLOTS);
|
|
119
|
+
return Array.from({ length: length_1 }, function (_, index) { return normalizeSlotValue(list[index]); });
|
|
120
|
+
}
|
|
121
|
+
if (!list || typeof list !== "object") {
|
|
122
|
+
return defaultSlots();
|
|
123
|
+
}
|
|
124
|
+
var keys = Object.keys(list).filter(function (key) { return /^\d+$/.test(key); });
|
|
125
|
+
var indices = keys.map(function (key) { return Number(key); }).filter(function (index) { return index >= 0; });
|
|
126
|
+
var maxIndex = indices.length ? Math.max.apply(Math, indices) : -1;
|
|
127
|
+
var length = Math.max(maxIndex + 1, DEFAULT_SLOTS);
|
|
128
|
+
var slots = Array.from({ length: length }, function () { return null; });
|
|
129
|
+
keys.forEach(function (key) {
|
|
130
|
+
var index = Number(key);
|
|
131
|
+
if (index < 0 || index >= length)
|
|
132
|
+
return;
|
|
133
|
+
slots[index] = normalizeSlotValue(list[key]);
|
|
134
|
+
});
|
|
135
|
+
return slots;
|
|
136
|
+
};
|
|
137
|
+
var refreshSlots = function () { return __awaiter(void 0, void 0, void 0, function () {
|
|
138
|
+
var list;
|
|
139
|
+
return __generator(this, function (_a) {
|
|
140
|
+
switch (_a.label) {
|
|
141
|
+
case 0:
|
|
142
|
+
_a.trys.push([0, 2, , 3]);
|
|
143
|
+
return [4 /*yield*/, saveClient.listSlots()];
|
|
144
|
+
case 1:
|
|
145
|
+
list = _a.sent();
|
|
146
|
+
localSlots.set(normalizeSlots(list));
|
|
147
|
+
return [3 /*break*/, 3];
|
|
148
|
+
case 2:
|
|
149
|
+
_a.sent();
|
|
150
|
+
localSlots.set(defaultSlots());
|
|
151
|
+
return [3 /*break*/, 3];
|
|
152
|
+
case 3: return [2 /*return*/];
|
|
153
|
+
}
|
|
154
|
+
});
|
|
155
|
+
}); };
|
|
156
|
+
var triggerSelect = function (displayIndex) { return __awaiter(void 0, void 0, void 0, function () {
|
|
157
|
+
var list, item, action;
|
|
158
|
+
return __generator(this, function (_a) {
|
|
159
|
+
switch (_a.label) {
|
|
160
|
+
case 0:
|
|
161
|
+
list = displaySlots();
|
|
162
|
+
item = list[displayIndex];
|
|
163
|
+
if (!item)
|
|
164
|
+
return [2 /*return*/];
|
|
165
|
+
if (!canSelect(item))
|
|
166
|
+
return [2 /*return*/];
|
|
167
|
+
action = data().mode === "save" ? "save" : "load";
|
|
168
|
+
if (!(action === "save")) return [3 /*break*/, 3];
|
|
169
|
+
return [4 /*yield*/, saveClient.saveSlot(item.slotIndex)];
|
|
170
|
+
case 1:
|
|
171
|
+
_a.sent();
|
|
172
|
+
return [4 /*yield*/, refreshSlots()];
|
|
173
|
+
case 2:
|
|
174
|
+
_a.sent();
|
|
175
|
+
_a.label = 3;
|
|
176
|
+
case 3:
|
|
177
|
+
if (!(action === "load")) return [3 /*break*/, 5];
|
|
178
|
+
return [4 /*yield*/, saveClient.loadSlot(item.slotIndex)];
|
|
179
|
+
case 4:
|
|
180
|
+
_a.sent();
|
|
181
|
+
_a.label = 5;
|
|
182
|
+
case 5:
|
|
183
|
+
setTimeout(function () {
|
|
184
|
+
if (onFinish)
|
|
185
|
+
onFinish();
|
|
186
|
+
gui.hide(PrebuiltGui.Save);
|
|
187
|
+
gui.hide(PrebuiltGui.TitleScreen);
|
|
188
|
+
}, 50);
|
|
189
|
+
return [2 /*return*/];
|
|
190
|
+
}
|
|
191
|
+
});
|
|
192
|
+
}); };
|
|
193
|
+
function selectSlot(index) {
|
|
194
|
+
return function () {
|
|
195
|
+
selectedSlot.set(index);
|
|
196
|
+
triggerSelect(index);
|
|
197
|
+
};
|
|
198
|
+
}
|
|
199
|
+
var controls = signal({
|
|
200
|
+
up: {
|
|
201
|
+
repeat: true,
|
|
202
|
+
bind: keyboardControls.up,
|
|
203
|
+
throttle: 150,
|
|
204
|
+
keyDown: function () {
|
|
205
|
+
nav.next(-1);
|
|
206
|
+
}
|
|
207
|
+
},
|
|
208
|
+
down: {
|
|
209
|
+
repeat: true,
|
|
210
|
+
bind: keyboardControls.down,
|
|
211
|
+
throttle: 150,
|
|
212
|
+
keyDown: function () {
|
|
213
|
+
nav.next(1);
|
|
214
|
+
}
|
|
215
|
+
},
|
|
216
|
+
action: {
|
|
217
|
+
bind: keyboardControls.action,
|
|
218
|
+
keyDown: function () {
|
|
219
|
+
triggerSelect(selectedSlot());
|
|
220
|
+
}
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escape: {
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let $this = h(DOMContainer, { width: '100%', height: '100%' }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-header' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-title' }, textContent: computed(() => title()) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-subtitle' }, textContent: computed(() => subtitle()) })]), h(Navigation, { tabindex: selectedSlot, controls: controls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-list' } }, loop(displaySlots, (item, displayIndex) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-save-load-slot', computed(() => ({ active: selectedSlot() === displayIndex }))], tabindex: displayIndex, 'data-slot-index': displayIndex, click: selectSlot(displayIndex) } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-index' }, textContent: item.label }), cond(item.slot, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-meta' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Level: ' + item.slot.level ?? "-" }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Exp: ' + item.slot.exp ?? "-" }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Map: ' + item.slot.map ?? "-" }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Date: ' + item.slot.date ?? "-" })]), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-empty' }, textContent: 'Empty Slot' }))]))))]));
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return $this
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//# sourceMappingURL=save-load.ce.js.map
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{"version":3,"file":"save-load.ce.js","sources":["../../../src/components/gui/save-load.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-save-load rpg-anim-fade-in\">\n <div class=\"rpg-ui-save-load-header\">\n <div class=\"rpg-ui-save-load-title\">{title()}</div>\n <div class=\"rpg-ui-save-load-subtitle\">{subtitle()}</div>\n </div>\n <Navigation tabindex={selectedSlot} controls={controls}>\n <div class=\"rpg-ui-save-load-list\">\n @for ((item,displayIndex) of displaySlots) {\n <div\n class=\"rpg-ui-save-load-slot\"\n class={{active: selectedSlot() === displayIndex}}\n tabindex={displayIndex}\n data-slot-index={displayIndex}\n click={selectSlot(displayIndex)}\n >\n <div class=\"rpg-ui-save-load-slot-index\">{item.label}</div>\n @if (item.slot) {\n <div class=\"rpg-ui-save-load-slot-meta\">\n <div class=\"rpg-ui-save-load-slot-line\">Level: {item.slot.level ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Exp: {item.slot.exp ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Map: {item.slot.map ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Date: {item.slot.date ?? \"-\"}</div>\n </div>\n }\n @else {\n <div class=\"rpg-ui-save-load-slot-empty\">Empty Slot</div>\n }\n </div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { SaveClientService } from \"../../services/save\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const saveClient = inject(SaveClientService);\n const gui = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSlot = signal(0);\n const DEFAULT_SLOTS = 4;\n const defaultSlots = () => Array.from({ length: DEFAULT_SLOTS }, () => null);\n const localSlots = signal(defaultSlots());\n\n const { data, onFinish } = defineProps();\n\n const title = computed(() => data().mode === \"save\" ? \"Save Game\" : \"Load Game\");\n const subtitle = computed(() => data().mode === \"save\"\n ? \"Choose a slot to overwrite or create.\"\n : \"Select a slot to load your progress.\"\n );\n\n const slotsValue = computed(() => localSlots());\n const displaySlots = computed(() => {\n const slots = slotsValue();\n const items = slots.map((slot, index) => ({\n kind: \"slot\",\n slot,\n slotIndex: index,\n label: `Slot ${index + 1}`,\n readonly: false\n }));\n if (!data().showAutoSlot) return items;\n const index = typeof data().autoSlotIndex === \"number\" ? data().autoSlotIndex : 0;\n const autoSlot = slots[index] ?? null;\n const readonly = data().mode === \"save\";\n return [\n {\n kind: \"auto\",\n slot: autoSlot,\n slotIndex: index,\n label: data().autoSlotLabel || \"Auto Save\",\n readonly\n },\n ...items\n ];\n });\n const nav = createTabindexNavigator(selectedSlot, { count: () => displaySlots().length }, \"wrap\");\n\n const canSelect = (item) => {\n if (item.readonly) return false;\n if (data().mode === \"load\" && !item.slot) return false;\n return true;\n };\n\n const normalizeSlotValue = (value) => {\n if (!value) return null;\n if (typeof value === \"string\") {\n try {\n return JSON.parse(value);\n } catch {\n return null;\n }\n }\n return value;\n };\n\n const normalizeSlots = (list) => {\n if (Array.isArray(list)) {\n const length = Math.max(list.length, DEFAULT_SLOTS);\n return Array.from({ length }, (_, index) => normalizeSlotValue(list[index]));\n }\n if (!list || typeof list !== \"object\") {\n return defaultSlots();\n }\n const keys = Object.keys(list).filter((key) => /^\\d+$/.test(key));\n const indices = keys.map((key) => Number(key)).filter((index) => index >= 0);\n const maxIndex = indices.length ? Math.max(...indices) : -1;\n const length = Math.max(maxIndex + 1, DEFAULT_SLOTS);\n const slots = Array.from({ length }, () => null);\n keys.forEach((key) => {\n const index = Number(key);\n if (index < 0 || index >= length) return;\n slots[index] = normalizeSlotValue(list[key]);\n });\n return slots;\n };\n\n const hasProvidedSlots = (list) => {\n if (Array.isArray(list)) return list.length > 0;\n return !!(list && typeof list === \"object\" && Object.keys(list).length > 0);\n };\n\n const refreshSlots = async () => {\n try {\n const list = await saveClient.listSlots();\n localSlots.set(normalizeSlots(list));\n } catch (err) {\n localSlots.set(defaultSlots());\n }\n };\n\n const triggerSelect = async (displayIndex) => {\n const list = displaySlots();\n const item = list[displayIndex];\n if (!item) return;\n if (!canSelect(item)) return;\n const action = data().mode === \"save\" ? \"save\" : \"load\";\n if (action === \"save\") {\n await saveClient.saveSlot(item.slotIndex);\n await refreshSlots();\n }\n if (action === \"load\") {\n await saveClient.loadSlot(item.slotIndex);\n }\n setTimeout(() => {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n gui.hide(PrebuiltGui.TitleScreen);\n }, 50);\n\n };\n\n function selectSlot(index) {\n return function() {\n selectedSlot.set(index);\n triggerSelect(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedSlot());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n refreshSlots();\n 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