@rpgjs/client 5.0.0-alpha.3 → 5.0.0-alpha.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/{index19.js → Game/AnimationManager.js} +4 -3
  3. package/dist/Game/AnimationManager.js.map +1 -0
  4. package/dist/{index30.js → Game/Event.js} +2 -2
  5. package/dist/Game/Event.js.map +1 -0
  6. package/dist/Game/Map.d.ts +8 -1
  7. package/dist/Game/Map.js +54 -0
  8. package/dist/Game/Map.js.map +1 -0
  9. package/dist/Game/Object.d.ts +129 -0
  10. package/dist/Game/Object.js +218 -0
  11. package/dist/Game/Object.js.map +1 -0
  12. package/dist/{index29.js → Game/Player.js} +2 -2
  13. package/dist/Game/Player.js.map +1 -0
  14. package/dist/Gui/Gui.d.ts +177 -5
  15. package/dist/Gui/Gui.js +478 -0
  16. package/dist/Gui/Gui.js.map +1 -0
  17. package/dist/Gui/NotificationManager.d.ts +23 -0
  18. package/dist/Gui/NotificationManager.js +51 -0
  19. package/dist/Gui/NotificationManager.js.map +1 -0
  20. package/dist/Resource.d.ts +97 -0
  21. package/dist/Resource.js +114 -0
  22. package/dist/Resource.js.map +1 -0
  23. package/dist/RpgClient.d.ts +259 -59
  24. package/dist/RpgClientEngine.d.ts +632 -9
  25. package/dist/RpgClientEngine.js +1262 -0
  26. package/dist/RpgClientEngine.js.map +1 -0
  27. package/dist/Sound.d.ts +199 -0
  28. package/dist/Sound.js +97 -0
  29. package/dist/Sound.js.map +1 -0
  30. package/dist/components/animations/animation.ce.js +21 -0
  31. package/dist/components/animations/animation.ce.js.map +1 -0
  32. package/dist/{index23.js → components/animations/hit.ce.js} +3 -3
  33. package/dist/components/animations/hit.ce.js.map +1 -0
  34. package/dist/components/animations/index.d.ts +4 -0
  35. package/dist/components/animations/index.js +10 -0
  36. package/dist/components/animations/index.js.map +1 -0
  37. package/dist/components/character.ce.js +316 -0
  38. package/dist/components/character.ce.js.map +1 -0
  39. package/dist/components/dynamics/parse-value.d.ts +1 -0
  40. package/dist/components/dynamics/parse-value.js +54 -0
  41. package/dist/components/dynamics/parse-value.js.map +1 -0
  42. package/dist/components/dynamics/text.ce.js +141 -0
  43. package/dist/components/dynamics/text.ce.js.map +1 -0
  44. package/dist/components/gui/box.ce.js +27 -0
  45. package/dist/components/gui/box.ce.js.map +1 -0
  46. package/dist/components/gui/dialogbox/index.ce.js +152 -0
  47. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  48. package/dist/components/gui/gameover.ce.js +141 -0
  49. package/dist/components/gui/gameover.ce.js.map +1 -0
  50. package/dist/components/gui/hud/hud.ce.js +35 -0
  51. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  52. package/dist/components/gui/index.d.ts +15 -3
  53. package/dist/components/gui/menu/equip-menu.ce.js +349 -0
  54. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  55. package/dist/components/gui/menu/exit-menu.ce.js +35 -0
  56. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  57. package/dist/components/gui/menu/items-menu.ce.js +229 -0
  58. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  59. package/dist/components/gui/menu/main-menu.ce.js +205 -0
  60. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  61. package/dist/components/gui/menu/options-menu.ce.js +28 -0
  62. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  63. package/dist/components/gui/menu/skills-menu.ce.js +53 -0
  64. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  65. package/dist/components/gui/mobile/index.d.ts +8 -0
  66. package/dist/components/gui/mobile/index.js +24 -0
  67. package/dist/components/gui/mobile/index.js.map +1 -0
  68. package/dist/components/gui/mobile/mobile.ce.js +17 -0
  69. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  70. package/dist/components/gui/notification/notification.ce.js +38 -0
  71. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  72. package/dist/components/gui/save-load.ce.js +242 -0
  73. package/dist/components/gui/save-load.ce.js.map +1 -0
  74. package/dist/components/gui/shop/shop.ce.js +322 -0
  75. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  76. package/dist/components/gui/title-screen.ce.js +148 -0
  77. package/dist/components/gui/title-screen.ce.js.map +1 -0
  78. package/dist/components/index.d.ts +3 -1
  79. package/dist/components/prebuilt/hp-bar.ce.js +106 -0
  80. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  81. package/dist/components/prebuilt/index.d.ts +19 -0
  82. package/dist/components/prebuilt/light-halo.ce.js +76 -0
  83. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  84. package/dist/components/scenes/canvas.ce.js +44 -0
  85. package/dist/components/scenes/canvas.ce.js.map +1 -0
  86. package/dist/components/scenes/draw-map.ce.js +34 -0
  87. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  88. package/dist/{index13.js → components/scenes/event-layer.ce.js} +7 -6
  89. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  90. package/dist/{index6.js → core/inject.js} +2 -2
  91. package/dist/core/inject.js.map +1 -0
  92. package/dist/core/setup.js +16 -0
  93. package/dist/core/setup.js.map +1 -0
  94. package/dist/index.d.ts +15 -1
  95. package/dist/index.js +40 -12
  96. package/dist/index.js.map +1 -1
  97. package/dist/module.d.ts +43 -4
  98. package/dist/module.js +175 -0
  99. package/dist/module.js.map +1 -0
  100. package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js +366 -0
  101. package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js.map +1 -0
  102. package/dist/{index27.js → node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js} +229 -11
  103. package/dist/node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js.map +1 -0
  104. package/dist/{index20.js → node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js} +308 -40
  105. package/dist/node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js.map +1 -0
  106. package/dist/{index26.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js} +1 -1
  107. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
  108. package/dist/{index21.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js} +5 -5
  109. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  110. package/dist/{index17.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js} +89 -12
  111. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js.map +1 -0
  112. package/dist/{index33.js → node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js} +1 -1
  113. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
  114. package/dist/{index31.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js} +2 -2
  115. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  116. package/dist/{index32.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js} +1 -1
  117. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  118. package/dist/{index34.js → node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js} +1 -1
  119. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  120. package/dist/presets/animation.d.ts +31 -0
  121. package/dist/presets/animation.js +27 -0
  122. package/dist/presets/animation.js.map +1 -0
  123. package/dist/presets/faceset.d.ts +30 -0
  124. package/dist/presets/faceset.js +24 -0
  125. package/dist/presets/faceset.js.map +1 -0
  126. package/dist/presets/icon.d.ts +20 -0
  127. package/dist/presets/icon.js +15 -0
  128. package/dist/presets/icon.js.map +1 -0
  129. package/dist/presets/index.d.ts +123 -0
  130. package/dist/presets/index.js +16 -0
  131. package/dist/presets/index.js.map +1 -0
  132. package/dist/presets/lpc.d.ts +89 -0
  133. package/dist/presets/lpc.js +95 -0
  134. package/dist/presets/lpc.js.map +1 -0
  135. package/dist/{index25.js → presets/rmspritesheet.js} +1 -1
  136. package/dist/presets/rmspritesheet.js.map +1 -0
  137. package/dist/{index16.js → services/AbstractSocket.js} +1 -1
  138. package/dist/services/AbstractSocket.js.map +1 -0
  139. package/dist/services/keyboardControls.d.ts +15 -0
  140. package/dist/services/keyboardControls.js +21 -0
  141. package/dist/services/keyboardControls.js.map +1 -0
  142. package/dist/services/loadMap.d.ts +123 -2
  143. package/dist/{index7.js → services/loadMap.js} +12 -4
  144. package/dist/services/loadMap.js.map +1 -0
  145. package/dist/services/mmorpg.d.ts +16 -4
  146. package/dist/services/mmorpg.js +84 -0
  147. package/dist/services/mmorpg.js.map +1 -0
  148. package/dist/services/save.d.ts +19 -0
  149. package/dist/services/save.js +69 -0
  150. package/dist/services/save.js.map +1 -0
  151. package/dist/services/standalone.d.ts +65 -3
  152. package/dist/services/standalone.js +170 -0
  153. package/dist/services/standalone.js.map +1 -0
  154. package/dist/utils/getEntityProp.d.ts +39 -0
  155. package/dist/utils/getEntityProp.js +54 -0
  156. package/dist/utils/getEntityProp.js.map +1 -0
  157. package/package.json +24 -18
  158. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  159. package/src/Game/Map.ts +37 -2
  160. package/src/Game/Object.ts +296 -11
  161. package/src/Gui/Gui.ts +506 -18
  162. package/src/Gui/NotificationManager.ts +69 -0
  163. package/src/Resource.ts +150 -0
  164. package/src/RpgClient.ts +264 -58
  165. package/src/RpgClientEngine.ts +1421 -44
  166. package/src/Sound.ts +253 -0
  167. package/src/components/{effects → animations}/animation.ce +3 -6
  168. package/src/components/{effects → animations}/index.ts +1 -1
  169. package/src/components/character.ce +406 -40
  170. package/src/components/dynamics/parse-value.ts +80 -0
  171. package/src/components/dynamics/text.ce +183 -0
  172. package/src/components/gui/box.ce +17 -0
  173. package/src/components/gui/dialogbox/index.ce +204 -187
  174. package/src/components/gui/gameover.ce +158 -0
  175. package/src/components/gui/hud/hud.ce +56 -0
  176. package/src/components/gui/index.ts +30 -4
  177. package/src/components/gui/menu/equip-menu.ce +410 -0
  178. package/src/components/gui/menu/exit-menu.ce +41 -0
  179. package/src/components/gui/menu/items-menu.ce +317 -0
  180. package/src/components/gui/menu/main-menu.ce +291 -0
  181. package/src/components/gui/menu/options-menu.ce +35 -0
  182. package/src/components/gui/menu/skills-menu.ce +83 -0
  183. package/src/components/gui/mobile/index.ts +24 -0
  184. package/src/components/gui/mobile/mobile.ce +80 -0
  185. package/src/components/gui/notification/notification.ce +51 -0
  186. package/src/components/gui/save-load.ce +208 -0
  187. package/src/components/gui/shop/shop.ce +493 -0
  188. package/src/components/gui/title-screen.ce +163 -0
  189. package/src/components/index.ts +5 -1
  190. package/src/components/prebuilt/hp-bar.ce +255 -0
  191. package/src/components/prebuilt/index.ts +24 -0
  192. package/src/components/prebuilt/light-halo.ce +148 -0
  193. package/src/components/scenes/canvas.ce +19 -14
  194. package/src/components/scenes/draw-map.ce +21 -29
  195. package/src/components/scenes/event-layer.ce +10 -3
  196. package/src/components/scenes/transition.ce +60 -0
  197. package/src/core/setup.ts +2 -0
  198. package/src/index.ts +16 -2
  199. package/src/module.ts +145 -9
  200. package/src/presets/animation.ts +46 -0
  201. package/src/presets/faceset.ts +60 -0
  202. package/src/presets/icon.ts +17 -0
  203. package/src/presets/index.ts +9 -1
  204. package/src/presets/lpc.ts +108 -0
  205. package/src/services/keyboardControls.ts +20 -0
  206. package/src/services/loadMap.ts +132 -3
  207. package/src/services/mmorpg.ts +39 -5
  208. package/src/services/save.ts +103 -0
  209. package/src/services/standalone.ts +107 -15
  210. package/src/utils/getEntityProp.ts +87 -0
  211. package/tsconfig.json +1 -1
  212. package/vite.config.ts +5 -3
  213. package/CHANGELOG.md +0 -9
  214. package/dist/Game/EffectManager.d.ts +0 -5
  215. package/dist/components/effects/index.d.ts +0 -4
  216. package/dist/index10.js +0 -8
  217. package/dist/index10.js.map +0 -1
  218. package/dist/index11.js +0 -10
  219. package/dist/index11.js.map +0 -1
  220. package/dist/index12.js +0 -8
  221. package/dist/index12.js.map +0 -1
  222. package/dist/index13.js.map +0 -1
  223. package/dist/index14.js +0 -50
  224. package/dist/index14.js.map +0 -1
  225. package/dist/index15.js +0 -191
  226. package/dist/index15.js.map +0 -1
  227. package/dist/index16.js.map +0 -1
  228. package/dist/index17.js.map +0 -1
  229. package/dist/index18.js +0 -31
  230. package/dist/index18.js.map +0 -1
  231. package/dist/index19.js.map +0 -1
  232. package/dist/index2.js +0 -112
  233. package/dist/index2.js.map +0 -1
  234. package/dist/index20.js.map +0 -1
  235. package/dist/index21.js.map +0 -1
  236. package/dist/index22.js +0 -109
  237. package/dist/index22.js.map +0 -1
  238. package/dist/index23.js.map +0 -1
  239. package/dist/index24.js +0 -21
  240. package/dist/index24.js.map +0 -1
  241. package/dist/index25.js.map +0 -1
  242. package/dist/index26.js.map +0 -1
  243. package/dist/index27.js.map +0 -1
  244. package/dist/index28.js +0 -25
  245. package/dist/index28.js.map +0 -1
  246. package/dist/index29.js.map +0 -1
  247. package/dist/index3.js +0 -87
  248. package/dist/index3.js.map +0 -1
  249. package/dist/index30.js.map +0 -1
  250. package/dist/index31.js.map +0 -1
  251. package/dist/index32.js.map +0 -1
  252. package/dist/index33.js.map +0 -1
  253. package/dist/index34.js.map +0 -1
  254. package/dist/index35.js +0 -91
  255. package/dist/index35.js.map +0 -1
  256. package/dist/index36.js +0 -61
  257. package/dist/index36.js.map +0 -1
  258. package/dist/index37.js +0 -20
  259. package/dist/index37.js.map +0 -1
  260. package/dist/index38.js +0 -20
  261. package/dist/index38.js.map +0 -1
  262. package/dist/index4.js +0 -54
  263. package/dist/index4.js.map +0 -1
  264. package/dist/index5.js +0 -15
  265. package/dist/index5.js.map +0 -1
  266. package/dist/index6.js.map +0 -1
  267. package/dist/index7.js.map +0 -1
  268. package/dist/index8.js +0 -90
  269. package/dist/index8.js.map +0 -1
  270. package/dist/index9.js +0 -76
  271. package/dist/index9.js.map +0 -1
  272. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  273. package/src/components/gui/dialogbox/selection.ce +0 -67
  274. package/src/components/scenes/element-map.ce +0 -23
  275. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"skills-menu.ce.js","sources":["../../../../src/components/gui/menu/skills-menu.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-menu-panel rpg-ui-panel\">\n <div class=\"rpg-ui-menu-panel-header\">Skills</div>\n <div class=\"rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked\">\n <div class=\"rpg-ui-menu-panel-details rpg-ui-panel\">\n @if (currentSkill) {\n <div class=\"rpg-ui-menu-panel-hero\">\n <div class=\"rpg-ui-menu-panel-hero-icon\">✨</div>\n <div>\n <div class=\"rpg-ui-menu-panel-details-title\">{currentSkill()?.name}</div>\n <div class=\"rpg-ui-menu-panel-details-desc\">{currentSkill()?.description || \"\"}</div>\n </div>\n </div>\n }\n </div>\n <div class=\"rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full\">\n <Navigation tabindex={selectedSkill} controls={controls}>\n @for ((skill,index) of skills) {\n <div\n class=\"rpg-ui-menu-item rpg-ui-menu-row\"\n data-selected={selectedSkill() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectSkill(index)}\n >\n <span>{skill.name}</span>\n <span class=\"rpg-ui-menu-row-end\">SP {skill.spCost ?? 0}</span>\n </div>\n }\n </Navigation>\n </div>\n </div>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, createTabindexNavigator } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSkill = signal(0);\n const { data, onBack } = defineProps();\n const skills = computed(() => data().skills);\n\n const nav = createTabindexNavigator(selectedSkill, { count: () => skills().length }, \"wrap\");\n const currentSkill = computed(() => skills()[selectedSkill()]);\n\n function selectSkill(index) {\n return function() {\n selectedSkill.set(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onBack) onBack();\n }\n },\n gamepad: {\n enabled: true\n }\n });\n</script>\n"],"names":[],"mappings":";;;;AAUqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAAQ,MAAM,WAAW,GAAG,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,gBAAgB,GAAG,MAAM,CAAC,YAAY,CAAC,gBAAgB;AAC3D,IAAI,aAAa,GAAG,MAAM,CAAC,CAAC,CAAC;AAC7B,IAAI,EAAE,GAAG,WAAW,EAAE,EAAE,IAAI,GAAG,EAAE,CAAC,IAAI,EAAE,MAAM,GAAG,EAAE,CAAC,MAAM;AAC1D,IAAI,MAAM,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,IAAI,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;AAC5D,IAAI,GAAG,GAAG,uBAAuB,CAAC,aAAa,EAAE,EAAE,KAAK,EAAE,YAAY,EAAE,OAAO,MAAM,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,MAAM,CAAC;AAC5G,IAAI,YAAY,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,MAAM,EAAE,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAC9E,SAAS,WAAW,CAAC,KAAK,EAAE;AAC5B,IAAI,OAAO,YAAY;AACvB,QAAQ,aAAa,CAAC,GAAG,CAAC,KAAK,CAAC;AAChC,IAAI,CAAC;AACL;AACA,IAAI,QAAQ,GAAG,MAAM,CAAC;AACtB,IAAI,EAAE,EAAE;AACR,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,EAAE;AACjC,QAAQ,QAAQ,EAAE,GAAG;AACrB,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;AACxB,QAAQ;AACR,KAAK;AACL,IAAI,IAAI,EAAE;AACV,QAAQ,MAAM,EAAE,IAAI;AACpB,QAAQ,IAAI,EAAE,gBAAgB,CAAC,IAAI;AACnC,QAAQ,QAAQ,EAAE,GAAG;AACrB,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;AACvB,QAAQ;AACR,KAAK;AACL,IAAI,MAAM,EAAE;AACZ,QAAQ,IAAI,EAAE,gBAAgB,CAAC,MAAM;AACrC,QAAQ,OAAO,EAAE,YAAY;AAC7B,YAAY,IAAI,MAAM;AACtB,gBAAgB,MAAM,EAAE;AACxB,QAAQ;AACR,KAAK;AACL,IAAI,OAAO,EAAE;AACb,QAAQ,OAAO,EAAE;AACjB;AACA,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,gCAAgC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,0BAA0B,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,uDAAuD,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,wCAAwC,EAAE,EAAE,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,wBAAwB,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,6BAA6B,EAAE,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,iCAAiC,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,MAAM,YAAY,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,gCAAgC,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,MAAM,YAAY,EAAE,EAAE,WAAW,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,gEAAgE,EAAE,EAAE,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,QAAQ,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,kCAAkC,EAAE,eAAe,EAAE,QAAQ,CAAC,MAAM,aAAa,EAAE,KAAK,KAAK,GAAG,MAAM,GAAG,OAAO,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,EAAE,WAAW,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,qBAAqB,EAAE,EAAE,WAAW,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC5kD,QAAQ,OAAO;AACf,MAAM;;;;"}
@@ -0,0 +1,8 @@
1
+ export declare const withMobile: () => {
2
+ gui: {
3
+ id: string;
4
+ component: any;
5
+ autoDisplay: boolean;
6
+ dependencies: () => (import('canvasengine').WritableSignal<undefined> | import('canvasengine').WritableSignal<true | undefined>)[];
7
+ }[];
8
+ };
@@ -0,0 +1,24 @@
1
+ import { inject } from '../../../core/inject.js';
2
+ import { RpgClientEngine } from '../../../RpgClientEngine.js';
3
+ import component from './mobile.ce.js';
4
+ import { signal } from 'canvasengine';
5
+
6
+ function isMobile() {
7
+ return /Android|iPhone|iPad|iPod|Windows Phone|webOS|BlackBerry/i.test(navigator.userAgent);
8
+ }
9
+ const withMobile = () => ({
10
+ gui: [
11
+ {
12
+ id: "mobile-gui",
13
+ component: component,
14
+ autoDisplay: true,
15
+ dependencies: () => {
16
+ const engine = inject(RpgClientEngine);
17
+ return [signal(isMobile() || void 0), engine.controlsReady];
18
+ }
19
+ }
20
+ ]
21
+ });
22
+
23
+ export { withMobile };
24
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sources":["../../../../src/components/gui/mobile/index.ts"],"sourcesContent":["import { inject } from \"../../../core/inject\";\nimport { RpgClientEngine } from \"../../../RpgClientEngine\";\nimport MobileGui from \"./mobile.ce\";\nimport { signal } from \"canvasengine\";\n\nfunction isMobile() {\n return /Android|iPhone|iPad|iPod|Windows Phone|webOS|BlackBerry/i.test(navigator.userAgent);\n }\n\nexport const withMobile = () => (\n {\n gui: [\n {\n id: 'mobile-gui',\n component: MobileGui,\n autoDisplay: true,\n dependencies: () => {\n const engine = inject(RpgClientEngine);\n return [signal(isMobile() ||undefined), engine.controlsReady]\n }\n }\n ]\n }\n)"],"names":["MobileGui"],"mappings":";;;;;AAKA,SAAS,QAAA,GAAW;AAChB,EAAA,OAAO,0DAAA,CAA2D,IAAA,CAAK,SAAA,CAAU,SAAS,CAAA;AAC5F;AAEK,MAAM,aAAa,OACtB;AAAA,EACI,GAAA,EAAK;AAAA,IACD;AAAA,MACI,EAAA,EAAI,YAAA;AAAA,MACJ,SAAA,EAAWA,SAAA;AAAA,MACX,WAAA,EAAa,IAAA;AAAA,MACb,cAAc,MAAM;AAChB,QAAA,MAAM,MAAA,GAAS,OAAO,eAAe,CAAA;AACrC,QAAA,OAAO,CAAC,MAAA,CAAO,QAAA,MAAa,MAAS,CAAA,EAAG,OAAO,aAAa,CAAA;AAAA,MAChE;AAAA;AACJ;AAER,CAAA;;;;"}
@@ -0,0 +1,17 @@
1
+ import { useProps, useDefineProps, signal, mount, h, Container, Button, Joystick } from 'canvasengine';
2
+ import { inject } from '../../../core/inject.js';
3
+
4
+ function component($$props) {
5
+ useProps($$props);
6
+ useDefineProps($$props);
7
+ var controlsInstance = signal(null);
8
+ mount(function (element) {
9
+ var control = inject('KeyboardControls');
10
+ controlsInstance.set(control);
11
+ });
12
+ let $this = h(Container, { justifyContent: 'space-between', alignItems: 'flex-end', width: '100%', height: '100%' }, [h(Container, { justifyContent: 'flex-start', alignItems: 'flex-end', gap: 20 }, h(Container, { display: 'flex', direction: 'column', gap: 20, margin: 50 }, [h(Button, { text: 'A', shape: 'circle', width: 70, height: 70, controls: controlsInstance, controlName: 'action', style: { backgroundColor: { normal: "#2ecc71", hover: "#27ae60", pressed: "#229954", disabled: "#7f8c8d" }, text: { fontSize: 24, fontFamily: "Arial Bold", color: "#ffffff" } } }), h(Button, { text: 'B', shape: 'circle', width: 70, height: 70, controls: controlsInstance, controlName: 'back', style: { backgroundColor: { normal: "#e74c3c", hover: "#c0392b", pressed: "#a93226", disabled: "#7f8c8d" }, text: { fontSize: 24, fontFamily: "Arial Bold", color: "#ffffff" } } })])), h(Container, { margin: 100, alignItems: 'flex-end' }, h(Container, null, h(Joystick, { controls: controlsInstance, outerColor: '#34495e', innerColor: '#3498db' })))]);
13
+ return $this
14
+ }
15
+
16
+ export { component as default };
17
+ //# sourceMappingURL=mobile.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mobile.ce.js","sources":["../../../../src/components/gui/mobile/mobile.ce"],"sourcesContent":["<Container justifyContent=\"space-between\" alignItems=\"flex-end\" width=\"100%\" height=\"100%\">\n <!-- Gamepad buttons A and B (left side) -->\n <Container justifyContent=\"flex-start\" alignItems=\"flex-end\" gap={20}>\n <Container display=\"flex\" direction=\"column\" gap={20} margin={50}>\n <!-- Button B (top) -->\n \n <!-- Button A (bottom) -->\n <Button \n text=\"A\"\n shape=\"circle\"\n width={70}\n height={70}\n controls={controlsInstance}\n controlName=\"action\"\n style={{\n backgroundColor: {\n normal: \"#2ecc71\",\n hover: \"#27ae60\",\n pressed: \"#229954\",\n disabled: \"#7f8c8d\"\n },\n text: {\n fontSize: 24,\n fontFamily: \"Arial Bold\",\n color: \"#ffffff\"\n }\n }}\n />\n\n <Button \n text=\"B\"\n shape=\"circle\"\n width={70}\n height={70}\n controls={controlsInstance}\n controlName=\"back\"\n style={{\n backgroundColor: {\n normal: \"#e74c3c\",\n hover: \"#c0392b\",\n pressed: \"#a93226\",\n disabled: \"#7f8c8d\"\n },\n text: {\n fontSize: 24,\n fontFamily: \"Arial Bold\",\n color: \"#ffffff\"\n }\n }}\n />\n\n </Container>\n </Container>\n \n <Container margin={100} alignItems=\"flex-end\">\n <Container>\n <Joystick \n controls={controlsInstance}\n outerColor=\"#34495e\"\n innerColor=\"#3498db\"\n />\n </Container>\n </Container>\n</Container>\n\n<script>\n import { signal, mount } from 'canvasengine'\n import { Button } from 'canvasengine'\n import { inject } from '../../../core/inject'\n import { RpgClientEngine } from '../../../RpgClientEngine'\n import { Direction } from '@rpgjs/common'\n\n\n const controlsInstance = signal(null)\n\n mount((element) => {\n const control = inject('KeyboardControls')\n controlsInstance.set(control)\n })\n</script>"],"names":[],"mappings":";;;AASqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,gBAAgB,GAAG,MAAM,CAAC,IAAI,CAAC;AAC3C,KAAK,CAAC,UAAU,OAAO,EAAE;AACzB,IAAI,IAAI,OAAO,GAAG,MAAM,CAAC,kBAAkB,CAAC;AAC5C,IAAI,gBAAgB,CAAC,GAAG,CAAC,OAAO,CAAC;AACjC,CAAC,CAAC;AACF,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,cAAc,EAAE,eAAe,EAAE,UAAU,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,EAAE,EAAE,cAAc,EAAE,YAAY,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,GAAG,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,gBAAgB,EAAE,WAAW,EAAE,QAAQ,EAAE,KAAK,EAAE,EAAE,eAAe,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,IAAI,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,UAAU,EAAE,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,QAAQ,EAAE,gBAAgB,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,eAAe,EAAE,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,IAAI,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,UAAU,EAAE,YAAY,EAAE,KAAK,EAAE,SAAS,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,QAAQ,EAAE,EAAE,QAAQ,EAAE,gBAAgB,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC;AAC/gC,QAAQ,OAAO;AACf,MAAM;;;;"}
@@ -0,0 +1,38 @@
1
+ import { useProps, useDefineProps, computed, effect, h, DOMContainer, DOMElement, loop, cond, DOMSprite } from 'canvasengine';
2
+ import { inject } from '../../../core/inject.js';
3
+ import { RpgClientEngine } from '../../../RpgClientEngine.js';
4
+
5
+ // Inject CSS styles into the document head
6
+ if (typeof document !== 'undefined' && !document.getElementById('ce-style--home-runner-work-RPG-JS-RPG-JS-packages-client-src-components-gui-notification-notification-ce')) {
7
+ const styleElement = document.createElement('style');
8
+ styleElement.id = 'ce-style--home-runner-work-RPG-JS-RPG-JS-packages-client-src-components-gui-notification-notification-ce';
9
+ styleElement.textContent = '.notification {\n pointer-events: none !important;\n }';
10
+ document.head.appendChild(styleElement);
11
+ }
12
+
13
+ function component($$props) {
14
+ useProps($$props);
15
+ useDefineProps($$props);
16
+ var engine = inject(RpgClientEngine);
17
+ var notifications = computed(function () { return engine.notificationManager.stack(); });
18
+ var iconSheet = function (iconId) { return ({
19
+ definition: engine.getSpriteSheet(iconId),
20
+ playing: "default"
21
+ }); };
22
+ effect(function () {
23
+ var list = notifications();
24
+ var rowHeight = 68;
25
+ list.forEach(function (notif, index) {
26
+ notif.layoutY.set(index * rowHeight);
27
+ });
28
+ });
29
+ var notificationStyle = function (notif) { return ({
30
+ opacity: notif.opacity(),
31
+ transform: "translateY(".concat(notif.layoutY() + notif.offset(), "px)")
32
+ }); };
33
+ let $this = h(DOMContainer, { width: '100%', height: '100%', zIndex: 100, attrs: { class: 'notification' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-notifications' } }, loop(notifications, (notif, index) => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-notification', 'data-type': computed(() => notif.type || "info"), style: computed(() => notificationStyle(notif)) } }, [cond(notif.icon, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-notification-icon' } }, h(DOMSprite, { sheet: computed(() => iconSheet(notif.icon)) }))), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-notification-message' }, textContent: notif.message })]))));
34
+ return $this
35
+ }
36
+
37
+ export { component as default };
38
+ //# sourceMappingURL=notification.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"notification.ce.js","sources":["../../../../src/components/gui/notification/notification.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\" zIndex={100} class=\"notification\">\n <div class=\"rpg-ui-notifications\">\n @for ((notif,index) of notifications) {\n <div\n class=\"rpg-ui-notification\"\n data-type={notif.type || \"info\"}\n style={notificationStyle(notif)}\n >\n @if (notif.icon) {\n <div class=\"rpg-ui-notification-icon\">\n <DOMSprite sheet={iconSheet(notif.icon)} />\n </div>\n }\n <div class=\"rpg-ui-notification-message\">{notif.message}</div>\n </div>\n }\n </div>\n</DOMContainer>\n\n<style>\n .notification {\n pointer-events: none !important;\n }\n</style>\n\n<script>\n import { effect, computed } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine);\n const notifications = computed(() => engine.notificationManager.stack());\n\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n });\n\n effect(() => {\n const list = notifications();\n const rowHeight = 68;\n list.forEach((notif, index) => {\n notif.layoutY.set(index * rowHeight);\n });\n });\n\n const notificationStyle = (notif) => ({\n opacity: notif.opacity(),\n transform: `translateY(${notif.layoutY() + notif.offset()}px)`\n });\n</script>\n"],"names":[],"mappings":";;;;AASM;AACN,IAAI,OAAO,QAAQ,KAAK,WAAW,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,0GAA0G,CAAC,EAAE;AAC7K,EAAE,MAAM,YAAY,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC;AACtD,EAAE,YAAY,CAAC,EAAE,GAAG,0GAA0G;AAC9H,EAAE,YAAY,CAAC,WAAW,GAAG,kEAAkE;AAC/F,EAAE,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC;AACzC;;AAEA,MAAqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,aAAa,GAAG,QAAQ,CAAC,YAAY,EAAE,OAAO,MAAM,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;AACxF,IAAI,SAAS,GAAG,UAAU,MAAM,EAAE,EAAE,QAAQ;AAC5C,IAAI,UAAU,EAAE,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC;AAC7C,IAAI,OAAO,EAAE;AACb,CAAC,EAAE,CAAC,CAAC;AACL,MAAM,CAAC,YAAY;AACnB,IAAI,IAAI,IAAI,GAAG,aAAa,EAAE;AAC9B,IAAI,IAAI,SAAS,GAAG,EAAE;AACtB,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,KAAK,EAAE,KAAK,EAAE;AACzC,QAAQ,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,GAAG,SAAS,CAAC;AAC5C,IAAI,CAAC,CAAC;AACN,CAAC,CAAC;AACF,IAAI,iBAAiB,GAAG,UAAU,KAAK,EAAE,EAAE,QAAQ;AACnD,IAAI,OAAO,EAAE,KAAK,CAAC,OAAO,EAAE;AAC5B,IAAI,SAAS,EAAE,aAAa,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,EAAE,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,KAAK;AAC3E,CAAC,EAAE,CAAC,CAAC;AACL,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,YAAY,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,cAAc,EAAE,EAAE,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,sBAAsB,EAAE,EAAE,EAAE,IAAI,CAAC,aAAa,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,qBAAqB,EAAE,WAAW,EAAE,QAAQ,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,MAAM,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,MAAM,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,0BAA0B,EAAE,EAAE,EAAE,CAAC,CAAC,SAAS,EAAE,EAAE,KAAK,EAAE,QAAQ,CAAC,MAAM,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,6BAA6B,EAAE,EAAE,WAAW,EAAE,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AACnrB,QAAQ,OAAO;AACf,MAAM;;;;"}
@@ -0,0 +1,242 @@
1
+ import { useProps, useDefineProps, signal, computed, createTabindexNavigator, mount, h, DOMContainer, DOMElement, Navigation, loop, cond } from 'canvasengine';
2
+ import { inject } from '../../core/inject.js';
3
+ import { RpgClientEngine } from '../../RpgClientEngine.js';
4
+ import { SaveClientService } from '../../services/save.js';
5
+ import { PrebuiltGui } from '@rpgjs/common';
6
+ import { RpgGui } from '../../Gui/Gui.js';
7
+
8
+ function component($$props) {
9
+ useProps($$props);
10
+ const defineProps = useDefineProps($$props);
11
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
12
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
13
+ return new (P || (P = Promise))(function (resolve, reject) {
14
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
15
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
16
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
17
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
18
+ });
19
+ };
20
+ var __generator = (this && this.__generator) || function (thisArg, body) {
21
+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
22
+ return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
23
+ function verb(n) { return function (v) { return step([n, v]); }; }
24
+ function step(op) {
25
+ if (f) throw new TypeError("Generator is already executing.");
26
+ while (g && (g = 0, op[0] && (_ = 0)), _) try {
27
+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
28
+ if (y = 0, t) op = [op[0] & 2, t.value];
29
+ switch (op[0]) {
30
+ case 0: case 1: t = op; break;
31
+ case 4: _.label++; return { value: op[1], done: false };
32
+ case 5: _.label++; y = op[1]; op = [0]; continue;
33
+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
34
+ default:
35
+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
36
+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
37
+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
38
+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
39
+ if (t[2]) _.ops.pop();
40
+ _.trys.pop(); continue;
41
+ }
42
+ op = body.call(thisArg, _);
43
+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
44
+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
45
+ }
46
+ };
47
+ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
48
+ if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
49
+ if (ar || !(i in from)) {
50
+ if (!ar) ar = Array.prototype.slice.call(from, 0, i);
51
+ ar[i] = from[i];
52
+ }
53
+ }
54
+ return to.concat(ar || Array.prototype.slice.call(from));
55
+ };
56
+ var engine = inject(RpgClientEngine);
57
+ var saveClient = inject(SaveClientService);
58
+ var gui = inject(RpgGui);
59
+ var keyboardControls = engine.globalConfig.keyboardControls;
60
+ var selectedSlot = signal(0);
61
+ var DEFAULT_SLOTS = 4;
62
+ var defaultSlots = function () { return Array.from({ length: DEFAULT_SLOTS }, function () { return null; }); };
63
+ var localSlots = signal(defaultSlots());
64
+ var _a = defineProps(), data = _a.data, onFinish = _a.onFinish;
65
+ var title = computed(function () { return data().mode === "save" ? "Save Game" : "Load Game"; });
66
+ var subtitle = computed(function () { return data().mode === "save"
67
+ ? "Choose a slot to overwrite or create."
68
+ : "Select a slot to load your progress."; });
69
+ var slotsValue = computed(function () { return localSlots(); });
70
+ var displaySlots = computed(function () {
71
+ var _a;
72
+ var slots = slotsValue();
73
+ var items = slots.map(function (slot, index) { return ({
74
+ kind: "slot",
75
+ slot: slot,
76
+ slotIndex: index,
77
+ label: "Slot ".concat(index + 1),
78
+ readonly: false
79
+ }); });
80
+ if (!data().showAutoSlot)
81
+ return items;
82
+ var index = typeof data().autoSlotIndex === "number" ? data().autoSlotIndex : 0;
83
+ var autoSlot = (_a = slots[index]) !== null && _a !== void 0 ? _a : null;
84
+ var readonly = data().mode === "save";
85
+ return __spreadArray([
86
+ {
87
+ kind: "auto",
88
+ slot: autoSlot,
89
+ slotIndex: index,
90
+ label: data().autoSlotLabel || "Auto Save",
91
+ readonly: readonly
92
+ }
93
+ ], items, true);
94
+ });
95
+ var nav = createTabindexNavigator(selectedSlot, { count: function () { return displaySlots().length; } }, "wrap");
96
+ var canSelect = function (item) {
97
+ if (item.readonly)
98
+ return false;
99
+ if (data().mode === "load" && !item.slot)
100
+ return false;
101
+ return true;
102
+ };
103
+ var normalizeSlotValue = function (value) {
104
+ if (!value)
105
+ return null;
106
+ if (typeof value === "string") {
107
+ try {
108
+ return JSON.parse(value);
109
+ }
110
+ catch (_a) {
111
+ return null;
112
+ }
113
+ }
114
+ return value;
115
+ };
116
+ var normalizeSlots = function (list) {
117
+ if (Array.isArray(list)) {
118
+ var length_1 = Math.max(list.length, DEFAULT_SLOTS);
119
+ return Array.from({ length: length_1 }, function (_, index) { return normalizeSlotValue(list[index]); });
120
+ }
121
+ if (!list || typeof list !== "object") {
122
+ return defaultSlots();
123
+ }
124
+ var keys = Object.keys(list).filter(function (key) { return /^\d+$/.test(key); });
125
+ var indices = keys.map(function (key) { return Number(key); }).filter(function (index) { return index >= 0; });
126
+ var maxIndex = indices.length ? Math.max.apply(Math, indices) : -1;
127
+ var length = Math.max(maxIndex + 1, DEFAULT_SLOTS);
128
+ var slots = Array.from({ length: length }, function () { return null; });
129
+ keys.forEach(function (key) {
130
+ var index = Number(key);
131
+ if (index < 0 || index >= length)
132
+ return;
133
+ slots[index] = normalizeSlotValue(list[key]);
134
+ });
135
+ return slots;
136
+ };
137
+ var refreshSlots = function () { return __awaiter(void 0, void 0, void 0, function () {
138
+ var list;
139
+ return __generator(this, function (_a) {
140
+ switch (_a.label) {
141
+ case 0:
142
+ _a.trys.push([0, 2, , 3]);
143
+ return [4 /*yield*/, saveClient.listSlots()];
144
+ case 1:
145
+ list = _a.sent();
146
+ localSlots.set(normalizeSlots(list));
147
+ return [3 /*break*/, 3];
148
+ case 2:
149
+ _a.sent();
150
+ localSlots.set(defaultSlots());
151
+ return [3 /*break*/, 3];
152
+ case 3: return [2 /*return*/];
153
+ }
154
+ });
155
+ }); };
156
+ var triggerSelect = function (displayIndex) { return __awaiter(void 0, void 0, void 0, function () {
157
+ var list, item, action;
158
+ return __generator(this, function (_a) {
159
+ switch (_a.label) {
160
+ case 0:
161
+ list = displaySlots();
162
+ item = list[displayIndex];
163
+ if (!item)
164
+ return [2 /*return*/];
165
+ if (!canSelect(item))
166
+ return [2 /*return*/];
167
+ action = data().mode === "save" ? "save" : "load";
168
+ if (!(action === "save")) return [3 /*break*/, 3];
169
+ return [4 /*yield*/, saveClient.saveSlot(item.slotIndex)];
170
+ case 1:
171
+ _a.sent();
172
+ return [4 /*yield*/, refreshSlots()];
173
+ case 2:
174
+ _a.sent();
175
+ _a.label = 3;
176
+ case 3:
177
+ if (!(action === "load")) return [3 /*break*/, 5];
178
+ return [4 /*yield*/, saveClient.loadSlot(item.slotIndex)];
179
+ case 4:
180
+ _a.sent();
181
+ _a.label = 5;
182
+ case 5:
183
+ setTimeout(function () {
184
+ if (onFinish)
185
+ onFinish();
186
+ gui.hide(PrebuiltGui.Save);
187
+ gui.hide(PrebuiltGui.TitleScreen);
188
+ }, 50);
189
+ return [2 /*return*/];
190
+ }
191
+ });
192
+ }); };
193
+ function selectSlot(index) {
194
+ return function () {
195
+ selectedSlot.set(index);
196
+ triggerSelect(index);
197
+ };
198
+ }
199
+ var controls = signal({
200
+ up: {
201
+ repeat: true,
202
+ bind: keyboardControls.up,
203
+ throttle: 150,
204
+ keyDown: function () {
205
+ nav.next(-1);
206
+ }
207
+ },
208
+ down: {
209
+ repeat: true,
210
+ bind: keyboardControls.down,
211
+ throttle: 150,
212
+ keyDown: function () {
213
+ nav.next(1);
214
+ }
215
+ },
216
+ action: {
217
+ bind: keyboardControls.action,
218
+ keyDown: function () {
219
+ triggerSelect(selectedSlot());
220
+ }
221
+ },
222
+ escape: {
223
+ bind: keyboardControls.escape,
224
+ keyDown: function () {
225
+ if (onFinish)
226
+ onFinish();
227
+ gui.hide(PrebuiltGui.Save);
228
+ }
229
+ },
230
+ gamepad: {
231
+ enabled: true
232
+ }
233
+ });
234
+ mount(function (element) {
235
+ refreshSlots();
236
+ });
237
+ let $this = h(DOMContainer, { width: '100%', height: '100%' }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-header' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-title' }, textContent: computed(() => title()) }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-subtitle' }, textContent: computed(() => subtitle()) })]), h(Navigation, { tabindex: selectedSlot, controls: controls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-list' } }, loop(displaySlots, (item, displayIndex) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-save-load-slot', computed(() => ({ active: selectedSlot() === displayIndex }))], tabindex: displayIndex, 'data-slot-index': displayIndex, click: selectSlot(displayIndex) } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-index' }, textContent: item.label }), cond(item.slot, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-meta' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Level: ' + item.slot.level ?? "-" }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Exp: ' + item.slot.exp ?? "-" }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Map: ' + item.slot.map ?? "-" }), h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-line' }, textContent: 'Date: ' + item.slot.date ?? "-" })]), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-save-load-slot-empty' }, textContent: 'Empty Slot' }))]))))]));
238
+ return $this
239
+ }
240
+
241
+ export { component as default };
242
+ //# sourceMappingURL=save-load.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"save-load.ce.js","sources":["../../../src/components/gui/save-load.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-save-load rpg-anim-fade-in\">\n <div class=\"rpg-ui-save-load-header\">\n <div class=\"rpg-ui-save-load-title\">{title()}</div>\n <div class=\"rpg-ui-save-load-subtitle\">{subtitle()}</div>\n </div>\n <Navigation tabindex={selectedSlot} controls={controls}>\n <div class=\"rpg-ui-save-load-list\">\n @for ((item,displayIndex) of displaySlots) {\n <div\n class=\"rpg-ui-save-load-slot\"\n class={{active: selectedSlot() === displayIndex}}\n tabindex={displayIndex}\n data-slot-index={displayIndex}\n click={selectSlot(displayIndex)}\n >\n <div class=\"rpg-ui-save-load-slot-index\">{item.label}</div>\n @if (item.slot) {\n <div class=\"rpg-ui-save-load-slot-meta\">\n <div class=\"rpg-ui-save-load-slot-line\">Level: {item.slot.level ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Exp: {item.slot.exp ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Map: {item.slot.map ?? \"-\"}</div>\n <div class=\"rpg-ui-save-load-slot-line\">Date: {item.slot.date ?? \"-\"}</div>\n </div>\n }\n @else {\n <div class=\"rpg-ui-save-load-slot-empty\">Empty Slot</div>\n }\n </div>\n }\n </div>\n </Navigation>\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect, createTabindexNavigator, mount } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { SaveClientService } from \"../../services/save\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const saveClient = inject(SaveClientService);\n const gui = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const selectedSlot = signal(0);\n const DEFAULT_SLOTS = 4;\n const defaultSlots = () => Array.from({ length: DEFAULT_SLOTS }, () => null);\n const localSlots = signal(defaultSlots());\n\n const { data, onFinish } = defineProps();\n\n const title = computed(() => data().mode === \"save\" ? \"Save Game\" : \"Load Game\");\n const subtitle = computed(() => data().mode === \"save\"\n ? \"Choose a slot to overwrite or create.\"\n : \"Select a slot to load your progress.\"\n );\n\n const slotsValue = computed(() => localSlots());\n const displaySlots = computed(() => {\n const slots = slotsValue();\n const items = slots.map((slot, index) => ({\n kind: \"slot\",\n slot,\n slotIndex: index,\n label: `Slot ${index + 1}`,\n readonly: false\n }));\n if (!data().showAutoSlot) return items;\n const index = typeof data().autoSlotIndex === \"number\" ? data().autoSlotIndex : 0;\n const autoSlot = slots[index] ?? null;\n const readonly = data().mode === \"save\";\n return [\n {\n kind: \"auto\",\n slot: autoSlot,\n slotIndex: index,\n label: data().autoSlotLabel || \"Auto Save\",\n readonly\n },\n ...items\n ];\n });\n const nav = createTabindexNavigator(selectedSlot, { count: () => displaySlots().length }, \"wrap\");\n\n const canSelect = (item) => {\n if (item.readonly) return false;\n if (data().mode === \"load\" && !item.slot) return false;\n return true;\n };\n\n const normalizeSlotValue = (value) => {\n if (!value) return null;\n if (typeof value === \"string\") {\n try {\n return JSON.parse(value);\n } catch {\n return null;\n }\n }\n return value;\n };\n\n const normalizeSlots = (list) => {\n if (Array.isArray(list)) {\n const length = Math.max(list.length, DEFAULT_SLOTS);\n return Array.from({ length }, (_, index) => normalizeSlotValue(list[index]));\n }\n if (!list || typeof list !== \"object\") {\n return defaultSlots();\n }\n const keys = Object.keys(list).filter((key) => /^\\d+$/.test(key));\n const indices = keys.map((key) => Number(key)).filter((index) => index >= 0);\n const maxIndex = indices.length ? Math.max(...indices) : -1;\n const length = Math.max(maxIndex + 1, DEFAULT_SLOTS);\n const slots = Array.from({ length }, () => null);\n keys.forEach((key) => {\n const index = Number(key);\n if (index < 0 || index >= length) return;\n slots[index] = normalizeSlotValue(list[key]);\n });\n return slots;\n };\n\n const hasProvidedSlots = (list) => {\n if (Array.isArray(list)) return list.length > 0;\n return !!(list && typeof list === \"object\" && Object.keys(list).length > 0);\n };\n\n const refreshSlots = async () => {\n try {\n const list = await saveClient.listSlots();\n localSlots.set(normalizeSlots(list));\n } catch (err) {\n localSlots.set(defaultSlots());\n }\n };\n\n const triggerSelect = async (displayIndex) => {\n const list = displaySlots();\n const item = list[displayIndex];\n if (!item) return;\n if (!canSelect(item)) return;\n const action = data().mode === \"save\" ? \"save\" : \"load\";\n if (action === \"save\") {\n await saveClient.saveSlot(item.slotIndex);\n await refreshSlots();\n }\n if (action === \"load\") {\n await saveClient.loadSlot(item.slotIndex);\n }\n setTimeout(() => {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n gui.hide(PrebuiltGui.TitleScreen);\n }, 50);\n\n };\n\n function selectSlot(index) {\n return function() {\n selectedSlot.set(index);\n triggerSelect(index);\n }\n }\n\n const controls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n nav.next(-1);\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n nav.next(1);\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n triggerSelect(selectedSlot());\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (onFinish) onFinish();\n gui.hide(PrebuiltGui.Save);\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n mount((element) => {\n refreshSlots();\n 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