@rpgjs/client 5.0.0-alpha.3 → 5.0.0-alpha.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/AnimationManager.d.ts +8 -0
- package/dist/{index19.js → Game/AnimationManager.js} +4 -3
- package/dist/Game/AnimationManager.js.map +1 -0
- package/dist/{index30.js → Game/Event.js} +2 -2
- package/dist/Game/Event.js.map +1 -0
- package/dist/Game/Map.d.ts +8 -1
- package/dist/Game/Map.js +54 -0
- package/dist/Game/Map.js.map +1 -0
- package/dist/Game/Object.d.ts +129 -0
- package/dist/Game/Object.js +218 -0
- package/dist/Game/Object.js.map +1 -0
- package/dist/{index29.js → Game/Player.js} +2 -2
- package/dist/Game/Player.js.map +1 -0
- package/dist/Gui/Gui.d.ts +177 -5
- package/dist/Gui/Gui.js +478 -0
- package/dist/Gui/Gui.js.map +1 -0
- package/dist/Gui/NotificationManager.d.ts +23 -0
- package/dist/Gui/NotificationManager.js +51 -0
- package/dist/Gui/NotificationManager.js.map +1 -0
- package/dist/Resource.d.ts +97 -0
- package/dist/Resource.js +114 -0
- package/dist/Resource.js.map +1 -0
- package/dist/RpgClient.d.ts +259 -59
- package/dist/RpgClientEngine.d.ts +632 -9
- package/dist/RpgClientEngine.js +1262 -0
- package/dist/RpgClientEngine.js.map +1 -0
- package/dist/Sound.d.ts +199 -0
- package/dist/Sound.js +97 -0
- package/dist/Sound.js.map +1 -0
- package/dist/components/animations/animation.ce.js +21 -0
- package/dist/components/animations/animation.ce.js.map +1 -0
- package/dist/{index23.js → components/animations/hit.ce.js} +3 -3
- package/dist/components/animations/hit.ce.js.map +1 -0
- package/dist/components/animations/index.d.ts +4 -0
- package/dist/components/animations/index.js +10 -0
- package/dist/components/animations/index.js.map +1 -0
- package/dist/components/character.ce.js +316 -0
- package/dist/components/character.ce.js.map +1 -0
- package/dist/components/dynamics/parse-value.d.ts +1 -0
- package/dist/components/dynamics/parse-value.js +54 -0
- package/dist/components/dynamics/parse-value.js.map +1 -0
- package/dist/components/dynamics/text.ce.js +141 -0
- package/dist/components/dynamics/text.ce.js.map +1 -0
- package/dist/components/gui/box.ce.js +27 -0
- package/dist/components/gui/box.ce.js.map +1 -0
- package/dist/components/gui/dialogbox/index.ce.js +152 -0
- package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
- package/dist/components/gui/gameover.ce.js +141 -0
- package/dist/components/gui/gameover.ce.js.map +1 -0
- package/dist/components/gui/hud/hud.ce.js +35 -0
- package/dist/components/gui/hud/hud.ce.js.map +1 -0
- package/dist/components/gui/index.d.ts +15 -3
- package/dist/components/gui/menu/equip-menu.ce.js +349 -0
- package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/exit-menu.ce.js +35 -0
- package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/items-menu.ce.js +229 -0
- package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/main-menu.ce.js +205 -0
- package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/options-menu.ce.js +28 -0
- package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
- package/dist/components/gui/menu/skills-menu.ce.js +53 -0
- package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
- package/dist/components/gui/mobile/index.d.ts +8 -0
- package/dist/components/gui/mobile/index.js +24 -0
- package/dist/components/gui/mobile/index.js.map +1 -0
- package/dist/components/gui/mobile/mobile.ce.js +17 -0
- package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
- package/dist/components/gui/notification/notification.ce.js +38 -0
- package/dist/components/gui/notification/notification.ce.js.map +1 -0
- package/dist/components/gui/save-load.ce.js +242 -0
- package/dist/components/gui/save-load.ce.js.map +1 -0
- package/dist/components/gui/shop/shop.ce.js +322 -0
- package/dist/components/gui/shop/shop.ce.js.map +1 -0
- package/dist/components/gui/title-screen.ce.js +148 -0
- package/dist/components/gui/title-screen.ce.js.map +1 -0
- package/dist/components/index.d.ts +3 -1
- package/dist/components/prebuilt/hp-bar.ce.js +106 -0
- package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
- package/dist/components/prebuilt/index.d.ts +19 -0
- package/dist/components/prebuilt/light-halo.ce.js +76 -0
- package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
- package/dist/components/scenes/canvas.ce.js +44 -0
- package/dist/components/scenes/canvas.ce.js.map +1 -0
- package/dist/components/scenes/draw-map.ce.js +34 -0
- package/dist/components/scenes/draw-map.ce.js.map +1 -0
- package/dist/{index13.js → components/scenes/event-layer.ce.js} +7 -6
- package/dist/components/scenes/event-layer.ce.js.map +1 -0
- package/dist/{index6.js → core/inject.js} +2 -2
- package/dist/core/inject.js.map +1 -0
- package/dist/core/setup.js +16 -0
- package/dist/core/setup.js.map +1 -0
- package/dist/index.d.ts +15 -1
- package/dist/index.js +40 -12
- package/dist/index.js.map +1 -1
- package/dist/module.d.ts +43 -4
- package/dist/module.js +175 -0
- package/dist/module.js.map +1 -0
- package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js +366 -0
- package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js.map +1 -0
- package/dist/{index27.js → node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js} +229 -11
- package/dist/node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js.map +1 -0
- package/dist/{index20.js → node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js} +308 -40
- package/dist/node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js.map +1 -0
- package/dist/{index26.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js} +1 -1
- package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
- package/dist/{index21.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js} +5 -5
- package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js.map +1 -0
- package/dist/{index17.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js} +89 -12
- package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js.map +1 -0
- package/dist/{index33.js → node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js} +1 -1
- package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
- package/dist/{index31.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js} +2 -2
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
- package/dist/{index32.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js} +1 -1
- package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
- package/dist/{index34.js → node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js} +1 -1
- package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
- package/dist/presets/animation.d.ts +31 -0
- package/dist/presets/animation.js +27 -0
- package/dist/presets/animation.js.map +1 -0
- package/dist/presets/faceset.d.ts +30 -0
- package/dist/presets/faceset.js +24 -0
- package/dist/presets/faceset.js.map +1 -0
- package/dist/presets/icon.d.ts +20 -0
- package/dist/presets/icon.js +15 -0
- package/dist/presets/icon.js.map +1 -0
- package/dist/presets/index.d.ts +123 -0
- package/dist/presets/index.js +16 -0
- package/dist/presets/index.js.map +1 -0
- package/dist/presets/lpc.d.ts +89 -0
- package/dist/presets/lpc.js +95 -0
- package/dist/presets/lpc.js.map +1 -0
- package/dist/{index25.js → presets/rmspritesheet.js} +1 -1
- package/dist/presets/rmspritesheet.js.map +1 -0
- package/dist/{index16.js → services/AbstractSocket.js} +1 -1
- package/dist/services/AbstractSocket.js.map +1 -0
- package/dist/services/keyboardControls.d.ts +15 -0
- package/dist/services/keyboardControls.js +21 -0
- package/dist/services/keyboardControls.js.map +1 -0
- package/dist/services/loadMap.d.ts +123 -2
- package/dist/{index7.js → services/loadMap.js} +12 -4
- package/dist/services/loadMap.js.map +1 -0
- package/dist/services/mmorpg.d.ts +16 -4
- package/dist/services/mmorpg.js +84 -0
- package/dist/services/mmorpg.js.map +1 -0
- package/dist/services/save.d.ts +19 -0
- package/dist/services/save.js +69 -0
- package/dist/services/save.js.map +1 -0
- package/dist/services/standalone.d.ts +65 -3
- package/dist/services/standalone.js +170 -0
- package/dist/services/standalone.js.map +1 -0
- package/dist/utils/getEntityProp.d.ts +39 -0
- package/dist/utils/getEntityProp.js +54 -0
- package/dist/utils/getEntityProp.js.map +1 -0
- package/package.json +24 -18
- package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
- package/src/Game/Map.ts +37 -2
- package/src/Game/Object.ts +296 -11
- package/src/Gui/Gui.ts +506 -18
- package/src/Gui/NotificationManager.ts +69 -0
- package/src/Resource.ts +150 -0
- package/src/RpgClient.ts +264 -58
- package/src/RpgClientEngine.ts +1421 -44
- package/src/Sound.ts +253 -0
- package/src/components/{effects → animations}/animation.ce +3 -6
- package/src/components/{effects → animations}/index.ts +1 -1
- package/src/components/character.ce +406 -40
- package/src/components/dynamics/parse-value.ts +80 -0
- package/src/components/dynamics/text.ce +183 -0
- package/src/components/gui/box.ce +17 -0
- package/src/components/gui/dialogbox/index.ce +204 -187
- package/src/components/gui/gameover.ce +158 -0
- package/src/components/gui/hud/hud.ce +56 -0
- package/src/components/gui/index.ts +30 -4
- package/src/components/gui/menu/equip-menu.ce +410 -0
- package/src/components/gui/menu/exit-menu.ce +41 -0
- package/src/components/gui/menu/items-menu.ce +317 -0
- package/src/components/gui/menu/main-menu.ce +291 -0
- package/src/components/gui/menu/options-menu.ce +35 -0
- package/src/components/gui/menu/skills-menu.ce +83 -0
- package/src/components/gui/mobile/index.ts +24 -0
- package/src/components/gui/mobile/mobile.ce +80 -0
- package/src/components/gui/notification/notification.ce +51 -0
- package/src/components/gui/save-load.ce +208 -0
- package/src/components/gui/shop/shop.ce +493 -0
- package/src/components/gui/title-screen.ce +163 -0
- package/src/components/index.ts +5 -1
- package/src/components/prebuilt/hp-bar.ce +255 -0
- package/src/components/prebuilt/index.ts +24 -0
- package/src/components/prebuilt/light-halo.ce +148 -0
- package/src/components/scenes/canvas.ce +19 -14
- package/src/components/scenes/draw-map.ce +21 -29
- package/src/components/scenes/event-layer.ce +10 -3
- package/src/components/scenes/transition.ce +60 -0
- package/src/core/setup.ts +2 -0
- package/src/index.ts +16 -2
- package/src/module.ts +145 -9
- package/src/presets/animation.ts +46 -0
- package/src/presets/faceset.ts +60 -0
- package/src/presets/icon.ts +17 -0
- package/src/presets/index.ts +9 -1
- package/src/presets/lpc.ts +108 -0
- package/src/services/keyboardControls.ts +20 -0
- package/src/services/loadMap.ts +132 -3
- package/src/services/mmorpg.ts +39 -5
- package/src/services/save.ts +103 -0
- package/src/services/standalone.ts +107 -15
- package/src/utils/getEntityProp.ts +87 -0
- package/tsconfig.json +1 -1
- package/vite.config.ts +5 -3
- package/CHANGELOG.md +0 -9
- package/dist/Game/EffectManager.d.ts +0 -5
- package/dist/components/effects/index.d.ts +0 -4
- package/dist/index10.js +0 -8
- package/dist/index10.js.map +0 -1
- package/dist/index11.js +0 -10
- package/dist/index11.js.map +0 -1
- package/dist/index12.js +0 -8
- package/dist/index12.js.map +0 -1
- package/dist/index13.js.map +0 -1
- package/dist/index14.js +0 -50
- package/dist/index14.js.map +0 -1
- package/dist/index15.js +0 -191
- package/dist/index15.js.map +0 -1
- package/dist/index16.js.map +0 -1
- package/dist/index17.js.map +0 -1
- package/dist/index18.js +0 -31
- package/dist/index18.js.map +0 -1
- package/dist/index19.js.map +0 -1
- package/dist/index2.js +0 -112
- package/dist/index2.js.map +0 -1
- package/dist/index20.js.map +0 -1
- package/dist/index21.js.map +0 -1
- package/dist/index22.js +0 -109
- package/dist/index22.js.map +0 -1
- package/dist/index23.js.map +0 -1
- package/dist/index24.js +0 -21
- package/dist/index24.js.map +0 -1
- package/dist/index25.js.map +0 -1
- package/dist/index26.js.map +0 -1
- package/dist/index27.js.map +0 -1
- package/dist/index28.js +0 -25
- package/dist/index28.js.map +0 -1
- package/dist/index29.js.map +0 -1
- package/dist/index3.js +0 -87
- package/dist/index3.js.map +0 -1
- package/dist/index30.js.map +0 -1
- package/dist/index31.js.map +0 -1
- package/dist/index32.js.map +0 -1
- package/dist/index33.js.map +0 -1
- package/dist/index34.js.map +0 -1
- package/dist/index35.js +0 -91
- package/dist/index35.js.map +0 -1
- package/dist/index36.js +0 -61
- package/dist/index36.js.map +0 -1
- package/dist/index37.js +0 -20
- package/dist/index37.js.map +0 -1
- package/dist/index38.js +0 -20
- package/dist/index38.js.map +0 -1
- package/dist/index4.js +0 -54
- package/dist/index4.js.map +0 -1
- package/dist/index5.js +0 -15
- package/dist/index5.js.map +0 -1
- package/dist/index6.js.map +0 -1
- package/dist/index7.js.map +0 -1
- package/dist/index8.js +0 -90
- package/dist/index8.js.map +0 -1
- package/dist/index9.js +0 -76
- package/dist/index9.js.map +0 -1
- package/src/components/gui/dialogbox/itemMenu.ce +0 -23
- package/src/components/gui/dialogbox/selection.ce +0 -67
- package/src/components/scenes/element-map.ce +0 -23
- /package/src/components/{effects → animations}/hit.ce +0 -0
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<DOMContainer width="100%" height="100%" controls={controls}>
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<div class="rpg-ui-menu-panel rpg-ui-panel">
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<div class="rpg-ui-menu-panel-header">Exit</div>
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<div class="rpg-ui-menu-panel-body">
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<div class="rpg-ui-menu-panel-details">
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<div class="rpg-ui-menu-panel-details-title">Leave the game?</div>
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<div class="rpg-ui-menu-panel-details-desc">
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Press Action to confirm or Escape to go back.
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</div>
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</div>
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</div>
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</div>
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</DOMContainer>
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<script>
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import { signal } from "canvasengine";
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import { inject } from "../../../core/inject";
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import { RpgClientEngine } from "../../../RpgClientEngine";
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const engine = inject(RpgClientEngine);
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const keyboardControls = engine.globalConfig.keyboardControls;
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const { onConfirm, onBack } = defineProps();
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const controls = signal({
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action: {
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bind: keyboardControls.action,
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keyDown() {
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if (onConfirm) onConfirm();
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}
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},
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escape: {
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bind: keyboardControls.escape,
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keyDown() {
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if (onBack) onBack();
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}
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},
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gamepad: {
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enabled: true
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}
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});
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</script>
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<DOMContainer width="100%" height="100%">
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<div class="rpg-ui-menu-panel rpg-ui-panel">
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<div class="rpg-ui-menu-panel-header">Items</div>
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<div class="rpg-ui-menu-panel-body rpg-ui-menu-panel-body-stacked">
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<div>
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@if (currentItem) {
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<div class="rpg-ui-menu-panel-details rpg-ui-panel">
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<div class="rpg-ui-menu-panel-hero">
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<div class="rpg-ui-menu-panel-hero-icon">
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<DOMSprite
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sheet={iconSheet(currentItem()?.icon)}
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playing="default"
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width="48px"
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height="48px"
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objectFit="contain"
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/>
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</div>
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<div>
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<div class="rpg-ui-menu-panel-details-title">{currentItem()?.name}</div>
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<div class="rpg-ui-menu-panel-details-desc">{currentItem()?.description || ""}</div>
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</div>
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</div>
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</div>
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}
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</div>
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<div class="rpg-ui-menu-panel-list rpg-ui-menu rpg-ui-menu-panel-list-full">
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<div class="rpg-ui-menu-tabs">
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@for ((tab,tabIndex) of tabs) {
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<div
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class="rpg-ui-menu-tab"
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class={{active: selectedTab() === tabIndex}}
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tabindex={tabIndex}
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click={selectTab(tabIndex)}
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>{tab.label}</div>
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}
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</div>
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<Navigation tabindex={selectedItem} controls={controls}>
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@for ((item,index) of filteredItems) {
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<div
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class="rpg-ui-menu-item rpg-ui-menu-row"
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class={{disabled: !item.usable}}
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data-selected={selectedItem() === index ? "true" : "false"}
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tabindex={index}
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click={selectItem(index)}
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>
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<div class="rpg-ui-menu-row-main">
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+
<div class="rpg-ui-menu-row-icon">
|
|
49
|
+
<DOMSprite
|
|
50
|
+
sheet={iconSheet(item.icon)}
|
|
51
|
+
playing="default"
|
|
52
|
+
width="28px"
|
|
53
|
+
height="28px"
|
|
54
|
+
objectFit="contain"
|
|
55
|
+
/>
|
|
56
|
+
</div>
|
|
57
|
+
<span>{item.name}</span>
|
|
58
|
+
</div>
|
|
59
|
+
<span class="rpg-ui-menu-row-end">x{item.quantity ?? 1}</span>
|
|
60
|
+
</div>
|
|
61
|
+
}
|
|
62
|
+
</Navigation>
|
|
63
|
+
</div>
|
|
64
|
+
</div>
|
|
65
|
+
@if (confirmOpen) {
|
|
66
|
+
<div class="rpg-ui-menu-confirm">
|
|
67
|
+
<div class="rpg-ui-menu-confirm-card">
|
|
68
|
+
<div class="rpg-ui-menu-confirm-title">Use {confirmItem()?.name}?</div>
|
|
69
|
+
<Navigation tabindex={selectedConfirm} controls={confirmControls}>
|
|
70
|
+
<div class="rpg-ui-menu-confirm-actions">
|
|
71
|
+
@for ((option,index) of confirmOptions) {
|
|
72
|
+
<button
|
|
73
|
+
class="rpg-ui-menu-confirm-btn"
|
|
74
|
+
class={{"rpg-ui-menu-confirm-btn-secondary": option.id === "cancel"}}
|
|
75
|
+
data-selected={selectedConfirm() === index ? "true" : "false"}
|
|
76
|
+
tabindex={index}
|
|
77
|
+
click={confirmSelect(index)}
|
|
78
|
+
>{option.label}</button>
|
|
79
|
+
}
|
|
80
|
+
</div>
|
|
81
|
+
</Navigation>
|
|
82
|
+
</div>
|
|
83
|
+
</div>
|
|
84
|
+
}
|
|
85
|
+
</div>
|
|
86
|
+
</DOMContainer>
|
|
87
|
+
|
|
88
|
+
<script>
|
|
89
|
+
import { signal, computed, createTabindexNavigator, effect } from "canvasengine";
|
|
90
|
+
import { inject } from "../../../core/inject";
|
|
91
|
+
import { RpgClientEngine } from "../../../RpgClientEngine";
|
|
92
|
+
import { delay } from "@rpgjs/common";
|
|
93
|
+
|
|
94
|
+
const engine = inject(RpgClientEngine);
|
|
95
|
+
const keyboardControls = engine.globalConfig.keyboardControls;
|
|
96
|
+
|
|
97
|
+
const selectedItem = signal(0);
|
|
98
|
+
const selectedTab = signal(0);
|
|
99
|
+
const selectedConfirm = signal(0);
|
|
100
|
+
const confirmOpen = signal(false);
|
|
101
|
+
const confirmItem = signal(null);
|
|
102
|
+
|
|
103
|
+
const { data, onInteraction, onBack } = defineProps();
|
|
104
|
+
|
|
105
|
+
const items = computed(() => data().items);
|
|
106
|
+
|
|
107
|
+
const tabs = [
|
|
108
|
+
{ id: "item", label: "Items" },
|
|
109
|
+
{ id: "weapon", label: "Weapons" },
|
|
110
|
+
{ id: "armor", label: "Armor" }
|
|
111
|
+
];
|
|
112
|
+
|
|
113
|
+
const resolveProp = (value) => typeof value === "function" ? value() : value;
|
|
114
|
+
const safeItems = computed(() => {
|
|
115
|
+
const value = resolveProp(items);
|
|
116
|
+
return Array.isArray(value) ? value : [];
|
|
117
|
+
});
|
|
118
|
+
|
|
119
|
+
const filteredItems = computed(() => {
|
|
120
|
+
const items = safeItems();
|
|
121
|
+
const tab = tabs[selectedTab()];
|
|
122
|
+
if (!tab) return [];
|
|
123
|
+
return items.filter((item) => item.type === tab.id && (item.quantity ?? 1) > 0);
|
|
124
|
+
});
|
|
125
|
+
|
|
126
|
+
const confirmOptions = [
|
|
127
|
+
{ id: "use", label: "Use" },
|
|
128
|
+
{ id: "cancel", label: "Cancel" }
|
|
129
|
+
];
|
|
130
|
+
|
|
131
|
+
const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, "wrap");
|
|
132
|
+
const navConfirm = createTabindexNavigator(selectedConfirm, { count: () => confirmOptions.length }, "wrap");
|
|
133
|
+
const currentItem = computed(() => filteredItems()[selectedItem()]);
|
|
134
|
+
const iconSheet = (iconId) => ({
|
|
135
|
+
definition: engine.getSpriteSheet(iconId)
|
|
136
|
+
});
|
|
137
|
+
|
|
138
|
+
const clampSelection = () => {
|
|
139
|
+
const count = filteredItems().length;
|
|
140
|
+
if (count === 0) {
|
|
141
|
+
selectedItem.set(0);
|
|
142
|
+
return;
|
|
143
|
+
}
|
|
144
|
+
if (selectedItem() >= count) {
|
|
145
|
+
selectedItem.set(count - 1);
|
|
146
|
+
}
|
|
147
|
+
};
|
|
148
|
+
|
|
149
|
+
function selectItem(index) {
|
|
150
|
+
return function() {
|
|
151
|
+
selectedItem.set(index);
|
|
152
|
+
requestUseItem(index);
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
function selectTab(index) {
|
|
157
|
+
return function() {
|
|
158
|
+
selectedItem.set(0);
|
|
159
|
+
selectedTab.set(index);
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
const useItem = (index) => {
|
|
164
|
+
const item = filteredItems()[index];
|
|
165
|
+
if (!item || !item.usable) return;
|
|
166
|
+
if (onInteraction) onInteraction("useItem", { id: item.id });
|
|
167
|
+
};
|
|
168
|
+
|
|
169
|
+
const requestUseItem = (index) => {
|
|
170
|
+
const item = filteredItems()[index];
|
|
171
|
+
if (!item || !item.usable) return;
|
|
172
|
+
if (item.consumable) {
|
|
173
|
+
confirmItem.set(item);
|
|
174
|
+
confirmOpen.set(true);
|
|
175
|
+
selectedConfirm.set(0);
|
|
176
|
+
return;
|
|
177
|
+
}
|
|
178
|
+
useItem(index);
|
|
179
|
+
};
|
|
180
|
+
|
|
181
|
+
const confirmUse = () => {
|
|
182
|
+
const item = confirmItem();
|
|
183
|
+
if (!item) return;
|
|
184
|
+
delay(() => {
|
|
185
|
+
if (onInteraction) onInteraction("useItem", { id: item.id });
|
|
186
|
+
confirmOpen.set(false);
|
|
187
|
+
confirmItem.set(null);
|
|
188
|
+
});
|
|
189
|
+
};
|
|
190
|
+
|
|
191
|
+
const cancelConfirm = () => {
|
|
192
|
+
delay(() => {
|
|
193
|
+
confirmOpen.set(false);
|
|
194
|
+
confirmItem.set(null);
|
|
195
|
+
});
|
|
196
|
+
};
|
|
197
|
+
|
|
198
|
+
function confirmSelect(index) {
|
|
199
|
+
return function() {
|
|
200
|
+
selectedConfirm.set(index);
|
|
201
|
+
if (index === 0) {
|
|
202
|
+
confirmUse();
|
|
203
|
+
return;
|
|
204
|
+
}
|
|
205
|
+
cancelConfirm();
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
const confirmControls = signal({
|
|
210
|
+
left: {
|
|
211
|
+
repeat: true,
|
|
212
|
+
bind: keyboardControls.left,
|
|
213
|
+
throttle: 150,
|
|
214
|
+
keyDown() {
|
|
215
|
+
if (!confirmOpen()) return;
|
|
216
|
+
navConfirm.next(-1);
|
|
217
|
+
}
|
|
218
|
+
},
|
|
219
|
+
right: {
|
|
220
|
+
repeat: true,
|
|
221
|
+
bind: keyboardControls.right,
|
|
222
|
+
throttle: 150,
|
|
223
|
+
keyDown() {
|
|
224
|
+
if (!confirmOpen()) return;
|
|
225
|
+
navConfirm.next(1);
|
|
226
|
+
}
|
|
227
|
+
},
|
|
228
|
+
action: {
|
|
229
|
+
bind: keyboardControls.action,
|
|
230
|
+
keyDown() {
|
|
231
|
+
if (!confirmOpen()) return;
|
|
232
|
+
confirmSelect(selectedConfirm())();
|
|
233
|
+
}
|
|
234
|
+
},
|
|
235
|
+
escape: {
|
|
236
|
+
bind: keyboardControls.escape,
|
|
237
|
+
keyDown() {
|
|
238
|
+
if (!confirmOpen()) return;
|
|
239
|
+
cancelConfirm();
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
});
|
|
243
|
+
|
|
244
|
+
const controls = signal({
|
|
245
|
+
up: {
|
|
246
|
+
repeat: true,
|
|
247
|
+
bind: keyboardControls.up,
|
|
248
|
+
throttle: 150,
|
|
249
|
+
keyDown() {
|
|
250
|
+
if (confirmOpen()) {
|
|
251
|
+
return;
|
|
252
|
+
}
|
|
253
|
+
nav.next(-1);
|
|
254
|
+
}
|
|
255
|
+
},
|
|
256
|
+
left: {
|
|
257
|
+
repeat: true,
|
|
258
|
+
bind: keyboardControls.left,
|
|
259
|
+
throttle: 150,
|
|
260
|
+
keyDown() {
|
|
261
|
+
if (confirmOpen()) {
|
|
262
|
+
return;
|
|
263
|
+
}
|
|
264
|
+
selectedTab.update((value) => (value - 1 + tabs.length) % tabs.length);
|
|
265
|
+
selectedItem.set(0);
|
|
266
|
+
}
|
|
267
|
+
},
|
|
268
|
+
right: {
|
|
269
|
+
repeat: true,
|
|
270
|
+
bind: keyboardControls.right,
|
|
271
|
+
throttle: 150,
|
|
272
|
+
keyDown() {
|
|
273
|
+
if (confirmOpen()) {
|
|
274
|
+
return;
|
|
275
|
+
}
|
|
276
|
+
selectedTab.update((value) => (value + 1) % tabs.length);
|
|
277
|
+
selectedItem.set(0);
|
|
278
|
+
}
|
|
279
|
+
},
|
|
280
|
+
down: {
|
|
281
|
+
repeat: true,
|
|
282
|
+
bind: keyboardControls.down,
|
|
283
|
+
throttle: 150,
|
|
284
|
+
keyDown() {
|
|
285
|
+
if (confirmOpen()) {
|
|
286
|
+
return;
|
|
287
|
+
}
|
|
288
|
+
nav.next(1);
|
|
289
|
+
}
|
|
290
|
+
},
|
|
291
|
+
action: {
|
|
292
|
+
bind: keyboardControls.action,
|
|
293
|
+
keyDown() {
|
|
294
|
+
if (confirmOpen()) {
|
|
295
|
+
confirmSelect(selectedConfirm())();
|
|
296
|
+
return;
|
|
297
|
+
}
|
|
298
|
+
requestUseItem(selectedItem());
|
|
299
|
+
}
|
|
300
|
+
},
|
|
301
|
+
escape: {
|
|
302
|
+
bind: keyboardControls.escape,
|
|
303
|
+
keyDown() {
|
|
304
|
+
if (confirmOpen()) {
|
|
305
|
+
cancelConfirm();
|
|
306
|
+
return;
|
|
307
|
+
}
|
|
308
|
+
if (onBack) onBack();
|
|
309
|
+
}
|
|
310
|
+
},
|
|
311
|
+
gamepad: {
|
|
312
|
+
enabled: true
|
|
313
|
+
}
|
|
314
|
+
});
|
|
315
|
+
|
|
316
|
+
clampSelection();
|
|
317
|
+
</script>
|
|
@@ -0,0 +1,291 @@
|
|
|
1
|
+
<DOMContainer width="100%" height="100%" controls={menuControls}>
|
|
2
|
+
<div class="rpg-ui-main-menu rpg-anim-fade-in">
|
|
3
|
+
<div class="rpg-ui-main-menu-layout">
|
|
4
|
+
<div class="rpg-ui-main-menu-left rpg-ui-menu rpg-ui-panel">
|
|
5
|
+
<div class="rpg-ui-menu-header">Menu</div>
|
|
6
|
+
<div class="rpg-ui-main-menu-list">
|
|
7
|
+
@for ((entry,index) of menuEntries()) {
|
|
8
|
+
<div
|
|
9
|
+
class="rpg-ui-menu-item"
|
|
10
|
+
class={{disabled: isMenuDisabled(entry)}}
|
|
11
|
+
data-selected={selectedMenu() === index ? "true" : "false"}
|
|
12
|
+
tabindex={index}
|
|
13
|
+
click={selectMenu(index)}
|
|
14
|
+
>{entry.label}</div>
|
|
15
|
+
}
|
|
16
|
+
</div>
|
|
17
|
+
</div>
|
|
18
|
+
<div class="rpg-ui-main-menu-right">
|
|
19
|
+
@if (view() === "menu") {
|
|
20
|
+
<div class="rpg-ui-panel">
|
|
21
|
+
<div class="rpg-ui-main-menu-section-title">Status</div>
|
|
22
|
+
<div class="rpg-ui-main-menu-status-card">
|
|
23
|
+
<div class="rpg-ui-main-menu-status-block">
|
|
24
|
+
<div class="rpg-ui-main-menu-status-label">Level</div>
|
|
25
|
+
<div class="rpg-ui-main-menu-status-value">{level()}</div>
|
|
26
|
+
</div>
|
|
27
|
+
<div class="rpg-ui-main-menu-status-block">
|
|
28
|
+
<div class="rpg-ui-main-menu-status-label">Gold</div>
|
|
29
|
+
<div class="rpg-ui-main-menu-status-value">{gold()}</div>
|
|
30
|
+
</div>
|
|
31
|
+
<div class="rpg-ui-main-menu-status-block">
|
|
32
|
+
<div class="rpg-ui-main-menu-status-label">HP {hp()}/{hpMax()}</div>
|
|
33
|
+
<div class="rpg-ui-main-menu-status-bar">
|
|
34
|
+
<div class="rpg-ui-main-menu-status-bar-fill hp" style={{width: hpPercent}}></div>
|
|
35
|
+
</div>
|
|
36
|
+
</div>
|
|
37
|
+
<div class="rpg-ui-main-menu-status-block">
|
|
38
|
+
<div class="rpg-ui-main-menu-status-label">SP {sp()}/{spMax()}</div>
|
|
39
|
+
<div class="rpg-ui-main-menu-status-bar">
|
|
40
|
+
<div class="rpg-ui-main-menu-status-bar-fill sp" style={{width: spPercent}}></div>
|
|
41
|
+
</div>
|
|
42
|
+
</div>
|
|
43
|
+
<div class="rpg-ui-main-menu-status-block" style={{gridColumn: "span 2"}}>
|
|
44
|
+
<div class="rpg-ui-main-menu-status-label">EXP {exp()}</div>
|
|
45
|
+
<div class="rpg-ui-main-menu-status-bar">
|
|
46
|
+
<div class="rpg-ui-main-menu-status-bar-fill exp" style={{width: expPercent}}></div>
|
|
47
|
+
</div>
|
|
48
|
+
</div>
|
|
49
|
+
</div>
|
|
50
|
+
<div class="rpg-ui-main-menu-section-title">Parameters</div>
|
|
51
|
+
<div class="rpg-ui-main-menu-params">
|
|
52
|
+
@for ((param,index) of paramsList) {
|
|
53
|
+
<div class="rpg-ui-main-menu-param">
|
|
54
|
+
<span>{param.label}</span>
|
|
55
|
+
<span>{param.value}</span>
|
|
56
|
+
</div>
|
|
57
|
+
}
|
|
58
|
+
</div>
|
|
59
|
+
</div>
|
|
60
|
+
}
|
|
61
|
+
@if (view() === "items") {
|
|
62
|
+
<ItemsMenu data={data} onInteraction={onInteraction} onBack={goBack} />
|
|
63
|
+
}
|
|
64
|
+
@if (view() === "skills") {
|
|
65
|
+
<SkillsMenu data={data} onBack={goBack} />
|
|
66
|
+
}
|
|
67
|
+
@if (view() === "equip") {
|
|
68
|
+
<EquipMenu data={data} onInteraction={onInteraction} onBack={goBack} />
|
|
69
|
+
}
|
|
70
|
+
@if (view() === "options") {
|
|
71
|
+
<OptionsMenu onBack={goBack} />
|
|
72
|
+
}
|
|
73
|
+
@if (view() === "exit") {
|
|
74
|
+
<ExitMenu onConfirm={confirmExit} onBack={goBack} />
|
|
75
|
+
}
|
|
76
|
+
</div>
|
|
77
|
+
</div>
|
|
78
|
+
@if (saveOverlay) {
|
|
79
|
+
<div class="rpg-ui-main-menu-overlay">
|
|
80
|
+
<div class="rpg-ui-main-menu-overlay-backdrop"></div>
|
|
81
|
+
<div class="rpg-ui-main-menu-overlay-content">
|
|
82
|
+
<SaveLoadComponent
|
|
83
|
+
data={saveLoadData}
|
|
84
|
+
onFinish={closeSaveOverlay}
|
|
85
|
+
/>
|
|
86
|
+
</div>
|
|
87
|
+
</div>
|
|
88
|
+
}
|
|
89
|
+
</div>
|
|
90
|
+
</DOMContainer>
|
|
91
|
+
|
|
92
|
+
<script>
|
|
93
|
+
import { signal, computed, effect, mount } from "canvasengine";
|
|
94
|
+
import { inject } from "../../../core/inject";
|
|
95
|
+
import { RpgClientEngine } from "../../../RpgClientEngine";
|
|
96
|
+
import SaveLoadComponent from "../save-load.ce";
|
|
97
|
+
import ItemsMenu from "./items-menu.ce";
|
|
98
|
+
import SkillsMenu from "./skills-menu.ce";
|
|
99
|
+
import EquipMenu from "./equip-menu.ce";
|
|
100
|
+
import OptionsMenu from "./options-menu.ce";
|
|
101
|
+
import ExitMenu from "./exit-menu.ce";
|
|
102
|
+
import { getEntityProp } from "../../../utils/getEntityProp";
|
|
103
|
+
import { delay } from "@rpgjs/common";
|
|
104
|
+
|
|
105
|
+
const engine = inject(RpgClientEngine);
|
|
106
|
+
const currentPlayer = engine.scene.currentPlayer;
|
|
107
|
+
const keyboardControls = engine.globalConfig.keyboardControls;
|
|
108
|
+
|
|
109
|
+
const { data, onFinish, onInteraction } = defineProps();
|
|
110
|
+
const { menus, items, skills, equips, saveLoad } = data();
|
|
111
|
+
|
|
112
|
+
const defaultMenus = [
|
|
113
|
+
{ id: "items", label: "Items" },
|
|
114
|
+
{ id: "skills", label: "Skills" },
|
|
115
|
+
{ id: "equip", label: "Equip" },
|
|
116
|
+
{ id: "options", label: "Options" },
|
|
117
|
+
{ id: "save", label: "Save" },
|
|
118
|
+
{ id: "exit", label: "Exit" }
|
|
119
|
+
];
|
|
120
|
+
|
|
121
|
+
const menuEntries = computed(() => {
|
|
122
|
+
if (menus && Array.isArray(menus) && menus.length) return menus;
|
|
123
|
+
return defaultMenus;
|
|
124
|
+
});
|
|
125
|
+
|
|
126
|
+
const resolveProp = (value) => typeof value === "function" ? value() : value;
|
|
127
|
+
const saveLoadData = computed(() => resolveProp(saveLoad) || {});
|
|
128
|
+
const saveLoadMode = computed(() => saveLoadData().mode || "load");
|
|
129
|
+
const saveLoadSlots = computed(() => saveLoadData().slots || []);
|
|
130
|
+
const saveLoadCanSave = computed(() => saveLoadData().canSave !== false);
|
|
131
|
+
|
|
132
|
+
const isMenuDisabled = (entry) => {
|
|
133
|
+
if (!entry) return true;
|
|
134
|
+
if (entry.disabled) return true;
|
|
135
|
+
if (entry.enabled === false) return true;
|
|
136
|
+
if (entry.id === "save" && !saveLoadCanSave()) return true;
|
|
137
|
+
return false;
|
|
138
|
+
};
|
|
139
|
+
|
|
140
|
+
const selectedMenu = signal(0);
|
|
141
|
+
const view = signal("menu");
|
|
142
|
+
const saveOverlay = signal(false);
|
|
143
|
+
|
|
144
|
+
const selectableIndexes = computed(() => {
|
|
145
|
+
const entries = menuEntries();
|
|
146
|
+
return entries
|
|
147
|
+
.map((entry, index) => (isMenuDisabled(entry) ? null : index))
|
|
148
|
+
.filter((value) => value !== null);
|
|
149
|
+
});
|
|
150
|
+
|
|
151
|
+
effect(() => {
|
|
152
|
+
const available = selectableIndexes();
|
|
153
|
+
if (!available.length) return;
|
|
154
|
+
const current = selectedMenu();
|
|
155
|
+
if (!available.includes(current)) {
|
|
156
|
+
selectedMenu.set(available[0]);
|
|
157
|
+
}
|
|
158
|
+
});
|
|
159
|
+
|
|
160
|
+
const moveMenu = (delta) => {
|
|
161
|
+
const available = selectableIndexes();
|
|
162
|
+
if (!available.length) return;
|
|
163
|
+
const current = selectedMenu();
|
|
164
|
+
const currentIndex = Math.max(0, available.indexOf(current));
|
|
165
|
+
const nextIndex = (currentIndex + delta + available.length) % available.length;
|
|
166
|
+
selectedMenu.set(available[nextIndex]);
|
|
167
|
+
};
|
|
168
|
+
|
|
169
|
+
function selectMenu(index) {
|
|
170
|
+
return function() {
|
|
171
|
+
selectedMenu.set(index);
|
|
172
|
+
openMenu();
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
const openMenu = () => {
|
|
177
|
+
const entry = menuEntries()[selectedMenu()];
|
|
178
|
+
if (!entry || isMenuDisabled(entry)) return;
|
|
179
|
+
if (entry.id === "save") {
|
|
180
|
+
saveOverlay.set(true);
|
|
181
|
+
return;
|
|
182
|
+
}
|
|
183
|
+
if (entry.id === "exit") {
|
|
184
|
+
view.set("exit");
|
|
185
|
+
return;
|
|
186
|
+
}
|
|
187
|
+
view.set(entry.id);
|
|
188
|
+
};
|
|
189
|
+
|
|
190
|
+
const goBack = () => {
|
|
191
|
+
delay(() => {
|
|
192
|
+
view.set("menu");
|
|
193
|
+
});
|
|
194
|
+
};
|
|
195
|
+
|
|
196
|
+
const closeSaveOverlay = () => {
|
|
197
|
+
delay(() => {
|
|
198
|
+
saveOverlay.set(false);
|
|
199
|
+
view.set("menu");
|
|
200
|
+
});
|
|
201
|
+
};
|
|
202
|
+
|
|
203
|
+
const confirmExit = () => {
|
|
204
|
+
if (onInteraction) onInteraction("exit");
|
|
205
|
+
};
|
|
206
|
+
|
|
207
|
+
const hp = getEntityProp(currentPlayer, "hp");
|
|
208
|
+
const hpMax = getEntityProp(currentPlayer, "params.maxHp");
|
|
209
|
+
const sp = getEntityProp(currentPlayer, "sp");
|
|
210
|
+
const spMax = getEntityProp(currentPlayer, "params.maxSp");
|
|
211
|
+
const level = getEntityProp(currentPlayer, "level");
|
|
212
|
+
const exp = getEntityProp(currentPlayer, "exp");
|
|
213
|
+
const gold = getEntityProp(currentPlayer, "gold");
|
|
214
|
+
const hpPercent = computed(() => {
|
|
215
|
+
const max = hpMax() || 1;
|
|
216
|
+
return `${Math.max(0, Math.min(100, (hp() / max) * 100))}%`;
|
|
217
|
+
});
|
|
218
|
+
const spPercent = computed(() => {
|
|
219
|
+
const max = spMax() || 1;
|
|
220
|
+
return `${Math.max(0, Math.min(100, (sp() / max) * 100))}%`;
|
|
221
|
+
});
|
|
222
|
+
const expPercent = computed(() => {
|
|
223
|
+
const max = exp() || 1;
|
|
224
|
+
return `${Math.max(0, Math.min(100, (exp() / max) * 100))}%`;
|
|
225
|
+
});
|
|
226
|
+
|
|
227
|
+
const paramsList = computed(() => {
|
|
228
|
+
return [
|
|
229
|
+
{ label: "ATK", value: data().playerStats.atk },
|
|
230
|
+
{ label: "PDEF", value: data().playerStats.pdef },
|
|
231
|
+
{ label: "SDEF", value: data().playerStats.sdef },
|
|
232
|
+
{ label: "STR", value: data().playerStats.str },
|
|
233
|
+
{ label: "DEX", value: data().playerStats.dex },
|
|
234
|
+
{ label: "INT", value: data().playerStats.int },
|
|
235
|
+
{ label: "AGI", value: data().playerStats.agi }
|
|
236
|
+
]
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
const menuControls = signal({
|
|
240
|
+
up: {
|
|
241
|
+
repeat: true,
|
|
242
|
+
bind: keyboardControls.up,
|
|
243
|
+
throttle: 150,
|
|
244
|
+
keyDown() {
|
|
245
|
+
if (saveOverlay()) return;
|
|
246
|
+
if (view() !== "menu") return;
|
|
247
|
+
moveMenu(-1);
|
|
248
|
+
}
|
|
249
|
+
},
|
|
250
|
+
down: {
|
|
251
|
+
repeat: true,
|
|
252
|
+
bind: keyboardControls.down,
|
|
253
|
+
throttle: 150,
|
|
254
|
+
keyDown() {
|
|
255
|
+
if (saveOverlay()) return;
|
|
256
|
+
if (view() !== "menu") return;
|
|
257
|
+
moveMenu(1);
|
|
258
|
+
}
|
|
259
|
+
},
|
|
260
|
+
action: {
|
|
261
|
+
bind: keyboardControls.action,
|
|
262
|
+
keyDown() {
|
|
263
|
+
if (saveOverlay()) return;
|
|
264
|
+
if (view() !== "menu") return;
|
|
265
|
+
openMenu();
|
|
266
|
+
}
|
|
267
|
+
},
|
|
268
|
+
escape: {
|
|
269
|
+
bind: keyboardControls.escape,
|
|
270
|
+
keyDown() {
|
|
271
|
+
if (saveOverlay()) return;
|
|
272
|
+
if (view() !== "menu") {
|
|
273
|
+
goBack();
|
|
274
|
+
return;
|
|
275
|
+
}
|
|
276
|
+
onFinish()
|
|
277
|
+
}
|
|
278
|
+
},
|
|
279
|
+
gamepad: {
|
|
280
|
+
enabled: true
|
|
281
|
+
}
|
|
282
|
+
});
|
|
283
|
+
|
|
284
|
+
mount((element) => {
|
|
285
|
+
return () => {
|
|
286
|
+
delay(() => {
|
|
287
|
+
engine.stopProcessingInput = false;
|
|
288
|
+
});
|
|
289
|
+
}
|
|
290
|
+
});
|
|
291
|
+
</script>
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
<DOMContainer width="100%" height="100%" controls={controls}>
|
|
2
|
+
<div class="rpg-ui-menu-panel rpg-ui-panel">
|
|
3
|
+
<div class="rpg-ui-menu-panel-header">Options</div>
|
|
4
|
+
<div class="rpg-ui-menu-panel-body">
|
|
5
|
+
<div class="rpg-ui-menu-panel-details">
|
|
6
|
+
<div class="rpg-ui-menu-panel-details-title">Options</div>
|
|
7
|
+
<div class="rpg-ui-menu-panel-details-desc">
|
|
8
|
+
Configure your preferences here.
|
|
9
|
+
</div>
|
|
10
|
+
</div>
|
|
11
|
+
</div>
|
|
12
|
+
</div>
|
|
13
|
+
</DOMContainer>
|
|
14
|
+
|
|
15
|
+
<script>
|
|
16
|
+
import { signal } from "canvasengine";
|
|
17
|
+
import { inject } from "../../../core/inject";
|
|
18
|
+
import { RpgClientEngine } from "../../../RpgClientEngine";
|
|
19
|
+
|
|
20
|
+
const engine = inject(RpgClientEngine);
|
|
21
|
+
const keyboardControls = engine.globalConfig.keyboardControls;
|
|
22
|
+
const { onBack } = defineProps();
|
|
23
|
+
|
|
24
|
+
const controls = signal({
|
|
25
|
+
escape: {
|
|
26
|
+
bind: keyboardControls.escape,
|
|
27
|
+
keyDown() {
|
|
28
|
+
if (onBack) onBack();
|
|
29
|
+
}
|
|
30
|
+
},
|
|
31
|
+
gamepad: {
|
|
32
|
+
enabled: true
|
|
33
|
+
}
|
|
34
|
+
});
|
|
35
|
+
</script>
|