@rpgjs/client 5.0.0-alpha.3 → 5.0.0-alpha.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/{index19.js → Game/AnimationManager.js} +4 -3
  3. package/dist/Game/AnimationManager.js.map +1 -0
  4. package/dist/{index30.js → Game/Event.js} +2 -2
  5. package/dist/Game/Event.js.map +1 -0
  6. package/dist/Game/Map.d.ts +8 -1
  7. package/dist/Game/Map.js +54 -0
  8. package/dist/Game/Map.js.map +1 -0
  9. package/dist/Game/Object.d.ts +129 -0
  10. package/dist/Game/Object.js +218 -0
  11. package/dist/Game/Object.js.map +1 -0
  12. package/dist/{index29.js → Game/Player.js} +2 -2
  13. package/dist/Game/Player.js.map +1 -0
  14. package/dist/Gui/Gui.d.ts +177 -5
  15. package/dist/Gui/Gui.js +478 -0
  16. package/dist/Gui/Gui.js.map +1 -0
  17. package/dist/Gui/NotificationManager.d.ts +23 -0
  18. package/dist/Gui/NotificationManager.js +51 -0
  19. package/dist/Gui/NotificationManager.js.map +1 -0
  20. package/dist/Resource.d.ts +97 -0
  21. package/dist/Resource.js +114 -0
  22. package/dist/Resource.js.map +1 -0
  23. package/dist/RpgClient.d.ts +259 -59
  24. package/dist/RpgClientEngine.d.ts +632 -9
  25. package/dist/RpgClientEngine.js +1262 -0
  26. package/dist/RpgClientEngine.js.map +1 -0
  27. package/dist/Sound.d.ts +199 -0
  28. package/dist/Sound.js +97 -0
  29. package/dist/Sound.js.map +1 -0
  30. package/dist/components/animations/animation.ce.js +21 -0
  31. package/dist/components/animations/animation.ce.js.map +1 -0
  32. package/dist/{index23.js → components/animations/hit.ce.js} +3 -3
  33. package/dist/components/animations/hit.ce.js.map +1 -0
  34. package/dist/components/animations/index.d.ts +4 -0
  35. package/dist/components/animations/index.js +10 -0
  36. package/dist/components/animations/index.js.map +1 -0
  37. package/dist/components/character.ce.js +316 -0
  38. package/dist/components/character.ce.js.map +1 -0
  39. package/dist/components/dynamics/parse-value.d.ts +1 -0
  40. package/dist/components/dynamics/parse-value.js +54 -0
  41. package/dist/components/dynamics/parse-value.js.map +1 -0
  42. package/dist/components/dynamics/text.ce.js +141 -0
  43. package/dist/components/dynamics/text.ce.js.map +1 -0
  44. package/dist/components/gui/box.ce.js +27 -0
  45. package/dist/components/gui/box.ce.js.map +1 -0
  46. package/dist/components/gui/dialogbox/index.ce.js +152 -0
  47. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  48. package/dist/components/gui/gameover.ce.js +141 -0
  49. package/dist/components/gui/gameover.ce.js.map +1 -0
  50. package/dist/components/gui/hud/hud.ce.js +35 -0
  51. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  52. package/dist/components/gui/index.d.ts +15 -3
  53. package/dist/components/gui/menu/equip-menu.ce.js +349 -0
  54. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  55. package/dist/components/gui/menu/exit-menu.ce.js +35 -0
  56. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  57. package/dist/components/gui/menu/items-menu.ce.js +229 -0
  58. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  59. package/dist/components/gui/menu/main-menu.ce.js +205 -0
  60. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  61. package/dist/components/gui/menu/options-menu.ce.js +28 -0
  62. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  63. package/dist/components/gui/menu/skills-menu.ce.js +53 -0
  64. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  65. package/dist/components/gui/mobile/index.d.ts +8 -0
  66. package/dist/components/gui/mobile/index.js +24 -0
  67. package/dist/components/gui/mobile/index.js.map +1 -0
  68. package/dist/components/gui/mobile/mobile.ce.js +17 -0
  69. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  70. package/dist/components/gui/notification/notification.ce.js +38 -0
  71. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  72. package/dist/components/gui/save-load.ce.js +242 -0
  73. package/dist/components/gui/save-load.ce.js.map +1 -0
  74. package/dist/components/gui/shop/shop.ce.js +322 -0
  75. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  76. package/dist/components/gui/title-screen.ce.js +148 -0
  77. package/dist/components/gui/title-screen.ce.js.map +1 -0
  78. package/dist/components/index.d.ts +3 -1
  79. package/dist/components/prebuilt/hp-bar.ce.js +106 -0
  80. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  81. package/dist/components/prebuilt/index.d.ts +19 -0
  82. package/dist/components/prebuilt/light-halo.ce.js +76 -0
  83. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  84. package/dist/components/scenes/canvas.ce.js +44 -0
  85. package/dist/components/scenes/canvas.ce.js.map +1 -0
  86. package/dist/components/scenes/draw-map.ce.js +34 -0
  87. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  88. package/dist/{index13.js → components/scenes/event-layer.ce.js} +7 -6
  89. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  90. package/dist/{index6.js → core/inject.js} +2 -2
  91. package/dist/core/inject.js.map +1 -0
  92. package/dist/core/setup.js +16 -0
  93. package/dist/core/setup.js.map +1 -0
  94. package/dist/index.d.ts +15 -1
  95. package/dist/index.js +40 -12
  96. package/dist/index.js.map +1 -1
  97. package/dist/module.d.ts +43 -4
  98. package/dist/module.js +175 -0
  99. package/dist/module.js.map +1 -0
  100. package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js +366 -0
  101. package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js.map +1 -0
  102. package/dist/{index27.js → node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js} +229 -11
  103. package/dist/node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js.map +1 -0
  104. package/dist/{index20.js → node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js} +308 -40
  105. package/dist/node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js.map +1 -0
  106. package/dist/{index26.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js} +1 -1
  107. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
  108. package/dist/{index21.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js} +5 -5
  109. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  110. package/dist/{index17.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js} +89 -12
  111. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js.map +1 -0
  112. package/dist/{index33.js → node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js} +1 -1
  113. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
  114. package/dist/{index31.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js} +2 -2
  115. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  116. package/dist/{index32.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js} +1 -1
  117. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  118. package/dist/{index34.js → node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js} +1 -1
  119. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  120. package/dist/presets/animation.d.ts +31 -0
  121. package/dist/presets/animation.js +27 -0
  122. package/dist/presets/animation.js.map +1 -0
  123. package/dist/presets/faceset.d.ts +30 -0
  124. package/dist/presets/faceset.js +24 -0
  125. package/dist/presets/faceset.js.map +1 -0
  126. package/dist/presets/icon.d.ts +20 -0
  127. package/dist/presets/icon.js +15 -0
  128. package/dist/presets/icon.js.map +1 -0
  129. package/dist/presets/index.d.ts +123 -0
  130. package/dist/presets/index.js +16 -0
  131. package/dist/presets/index.js.map +1 -0
  132. package/dist/presets/lpc.d.ts +89 -0
  133. package/dist/presets/lpc.js +95 -0
  134. package/dist/presets/lpc.js.map +1 -0
  135. package/dist/{index25.js → presets/rmspritesheet.js} +1 -1
  136. package/dist/presets/rmspritesheet.js.map +1 -0
  137. package/dist/{index16.js → services/AbstractSocket.js} +1 -1
  138. package/dist/services/AbstractSocket.js.map +1 -0
  139. package/dist/services/keyboardControls.d.ts +15 -0
  140. package/dist/services/keyboardControls.js +21 -0
  141. package/dist/services/keyboardControls.js.map +1 -0
  142. package/dist/services/loadMap.d.ts +123 -2
  143. package/dist/{index7.js → services/loadMap.js} +12 -4
  144. package/dist/services/loadMap.js.map +1 -0
  145. package/dist/services/mmorpg.d.ts +16 -4
  146. package/dist/services/mmorpg.js +84 -0
  147. package/dist/services/mmorpg.js.map +1 -0
  148. package/dist/services/save.d.ts +19 -0
  149. package/dist/services/save.js +69 -0
  150. package/dist/services/save.js.map +1 -0
  151. package/dist/services/standalone.d.ts +65 -3
  152. package/dist/services/standalone.js +170 -0
  153. package/dist/services/standalone.js.map +1 -0
  154. package/dist/utils/getEntityProp.d.ts +39 -0
  155. package/dist/utils/getEntityProp.js +54 -0
  156. package/dist/utils/getEntityProp.js.map +1 -0
  157. package/package.json +24 -18
  158. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  159. package/src/Game/Map.ts +37 -2
  160. package/src/Game/Object.ts +296 -11
  161. package/src/Gui/Gui.ts +506 -18
  162. package/src/Gui/NotificationManager.ts +69 -0
  163. package/src/Resource.ts +150 -0
  164. package/src/RpgClient.ts +264 -58
  165. package/src/RpgClientEngine.ts +1421 -44
  166. package/src/Sound.ts +253 -0
  167. package/src/components/{effects → animations}/animation.ce +3 -6
  168. package/src/components/{effects → animations}/index.ts +1 -1
  169. package/src/components/character.ce +406 -40
  170. package/src/components/dynamics/parse-value.ts +80 -0
  171. package/src/components/dynamics/text.ce +183 -0
  172. package/src/components/gui/box.ce +17 -0
  173. package/src/components/gui/dialogbox/index.ce +204 -187
  174. package/src/components/gui/gameover.ce +158 -0
  175. package/src/components/gui/hud/hud.ce +56 -0
  176. package/src/components/gui/index.ts +30 -4
  177. package/src/components/gui/menu/equip-menu.ce +410 -0
  178. package/src/components/gui/menu/exit-menu.ce +41 -0
  179. package/src/components/gui/menu/items-menu.ce +317 -0
  180. package/src/components/gui/menu/main-menu.ce +291 -0
  181. package/src/components/gui/menu/options-menu.ce +35 -0
  182. package/src/components/gui/menu/skills-menu.ce +83 -0
  183. package/src/components/gui/mobile/index.ts +24 -0
  184. package/src/components/gui/mobile/mobile.ce +80 -0
  185. package/src/components/gui/notification/notification.ce +51 -0
  186. package/src/components/gui/save-load.ce +208 -0
  187. package/src/components/gui/shop/shop.ce +493 -0
  188. package/src/components/gui/title-screen.ce +163 -0
  189. package/src/components/index.ts +5 -1
  190. package/src/components/prebuilt/hp-bar.ce +255 -0
  191. package/src/components/prebuilt/index.ts +24 -0
  192. package/src/components/prebuilt/light-halo.ce +148 -0
  193. package/src/components/scenes/canvas.ce +19 -14
  194. package/src/components/scenes/draw-map.ce +21 -29
  195. package/src/components/scenes/event-layer.ce +10 -3
  196. package/src/components/scenes/transition.ce +60 -0
  197. package/src/core/setup.ts +2 -0
  198. package/src/index.ts +16 -2
  199. package/src/module.ts +145 -9
  200. package/src/presets/animation.ts +46 -0
  201. package/src/presets/faceset.ts +60 -0
  202. package/src/presets/icon.ts +17 -0
  203. package/src/presets/index.ts +9 -1
  204. package/src/presets/lpc.ts +108 -0
  205. package/src/services/keyboardControls.ts +20 -0
  206. package/src/services/loadMap.ts +132 -3
  207. package/src/services/mmorpg.ts +39 -5
  208. package/src/services/save.ts +103 -0
  209. package/src/services/standalone.ts +107 -15
  210. package/src/utils/getEntityProp.ts +87 -0
  211. package/tsconfig.json +1 -1
  212. package/vite.config.ts +5 -3
  213. package/CHANGELOG.md +0 -9
  214. package/dist/Game/EffectManager.d.ts +0 -5
  215. package/dist/components/effects/index.d.ts +0 -4
  216. package/dist/index10.js +0 -8
  217. package/dist/index10.js.map +0 -1
  218. package/dist/index11.js +0 -10
  219. package/dist/index11.js.map +0 -1
  220. package/dist/index12.js +0 -8
  221. package/dist/index12.js.map +0 -1
  222. package/dist/index13.js.map +0 -1
  223. package/dist/index14.js +0 -50
  224. package/dist/index14.js.map +0 -1
  225. package/dist/index15.js +0 -191
  226. package/dist/index15.js.map +0 -1
  227. package/dist/index16.js.map +0 -1
  228. package/dist/index17.js.map +0 -1
  229. package/dist/index18.js +0 -31
  230. package/dist/index18.js.map +0 -1
  231. package/dist/index19.js.map +0 -1
  232. package/dist/index2.js +0 -112
  233. package/dist/index2.js.map +0 -1
  234. package/dist/index20.js.map +0 -1
  235. package/dist/index21.js.map +0 -1
  236. package/dist/index22.js +0 -109
  237. package/dist/index22.js.map +0 -1
  238. package/dist/index23.js.map +0 -1
  239. package/dist/index24.js +0 -21
  240. package/dist/index24.js.map +0 -1
  241. package/dist/index25.js.map +0 -1
  242. package/dist/index26.js.map +0 -1
  243. package/dist/index27.js.map +0 -1
  244. package/dist/index28.js +0 -25
  245. package/dist/index28.js.map +0 -1
  246. package/dist/index29.js.map +0 -1
  247. package/dist/index3.js +0 -87
  248. package/dist/index3.js.map +0 -1
  249. package/dist/index30.js.map +0 -1
  250. package/dist/index31.js.map +0 -1
  251. package/dist/index32.js.map +0 -1
  252. package/dist/index33.js.map +0 -1
  253. package/dist/index34.js.map +0 -1
  254. package/dist/index35.js +0 -91
  255. package/dist/index35.js.map +0 -1
  256. package/dist/index36.js +0 -61
  257. package/dist/index36.js.map +0 -1
  258. package/dist/index37.js +0 -20
  259. package/dist/index37.js.map +0 -1
  260. package/dist/index38.js +0 -20
  261. package/dist/index38.js.map +0 -1
  262. package/dist/index4.js +0 -54
  263. package/dist/index4.js.map +0 -1
  264. package/dist/index5.js +0 -15
  265. package/dist/index5.js.map +0 -1
  266. package/dist/index6.js.map +0 -1
  267. package/dist/index7.js.map +0 -1
  268. package/dist/index8.js +0 -90
  269. package/dist/index8.js.map +0 -1
  270. package/dist/index9.js +0 -76
  271. package/dist/index9.js.map +0 -1
  272. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  273. package/src/components/gui/dialogbox/selection.ce +0 -67
  274. package/src/components/scenes/element-map.ce +0 -23
  275. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -1,14 +1,135 @@
1
1
  import { Context } from '@signe/di';
2
2
  export declare const LoadMapToken = "LoadMapToken";
3
- export type LoadMapOptions = (mapId: string) => Promise<void>;
3
+ /**
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+ * Represents the structure of map data that should be returned by the load map callback.
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+ * This interface defines all the properties that can be provided when loading a custom map.
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+ *
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+ * @interface MapData
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+ */
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+ type MapData = {
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+ /** Raw map data that will be passed to the map component */
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+ data: any;
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+ /** CanvasEngine component that will render the map */
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+ component: any;
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+ /** Optional map width in pixels, used for viewport calculations */
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+ width?: number;
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+ /** Optional map height in pixels, used for viewport calculations */
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+ height?: number;
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+ /** Optional map events data (NPCs, interactive objects, etc.) */
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+ events?: any;
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+ /** Optional map identifier, defaults to the mapId parameter if not provided */
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+ id?: string;
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+ };
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+ /**
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+ * Callback function type for loading map data.
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+ * This function receives a map ID and should return either a MapData object directly
26
+ * or a Promise that resolves to a MapData object.
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+ *
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+ * @callback LoadMapOptions
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+ * @param {string} mapId - The identifier of the map to load
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+ * @returns {Promise<MapData> | MapData} The map data object or a promise resolving to it
31
+ */
32
+ export type LoadMapOptions = (mapId: string) => Promise<MapData> | MapData;
4
33
  export declare class LoadMapService {
5
34
  private context;
6
35
  private options;
7
36
  private updateMapService;
8
37
  constructor(context: Context, options: LoadMapOptions);
9
- load(mapId: string): Promise<void>;
38
+ load(mapId: string): Promise<MapData>;
10
39
  }
40
+ /**
41
+ * Creates a dependency injection configuration for custom map loading on the client side.
42
+ *
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+ * This function allows you to customize how maps are loaded and displayed by providing
44
+ * a callback that defines custom map data and rendering components. It's designed to work
45
+ * with the RPG-JS dependency injection system and enables integration of custom map formats
46
+ * like Tiled TMX files or any other map data structure.
47
+ *
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+ * The function sets up the necessary service providers for map loading, including:
49
+ * - UpdateMapToken: Handles map updates in the client context
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+ * - LoadMapToken: Provides the LoadMapService with your custom loading logic
51
+ *
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+ * **Design Concept:**
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+ * The function follows the provider pattern, creating a modular way to inject custom
54
+ * map loading behavior into the RPG-JS client engine. It separates the concern of
55
+ * map data fetching from map rendering, allowing developers to focus on their specific
56
+ * map format while leveraging the engine's rendering capabilities.
57
+ *
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+ * @param {LoadMapOptions} options - Callback function that handles map loading logic
59
+ * @returns {Array<Object>} Array of dependency injection provider configurations
60
+ *
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+ * @example
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+ * ```typescript
63
+ * import { provideLoadMap } from '@rpgjs/client'
64
+ * import { createModule } from '@rpgjs/common'
65
+ * import MyTiledMapComponent from './MyTiledMapComponent.ce'
66
+ *
67
+ * // Basic usage with JSON map data
68
+ * export function provideCustomMap() {
69
+ * return createModule("CustomMap", [
70
+ * provideLoadMap(async (mapId) => {
71
+ * const response = await fetch(`/maps/${mapId}.json`)
72
+ * const mapData = await response.json()
73
+ *
74
+ * return {
75
+ * data: mapData,
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+ * component: MyTiledMapComponent,
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+ * width: mapData.width,
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+ * height: mapData.height,
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+ * events: mapData.events
80
+ * }
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+ * })
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+ * ])
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+ * }
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+ *
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+ * // Advanced usage with Tiled TMX files
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+ * export function provideTiledMap() {
87
+ * return createModule("TiledMap", [
88
+ * provideLoadMap(async (mapId) => {
89
+ * // Load TMX file
90
+ * const tmxResponse = await fetch(`/tiled/${mapId}.tmx`)
91
+ * const tmxData = await tmxResponse.text()
92
+ *
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+ * // Parse TMX data (using a TMX parser)
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+ * const parsedMap = parseTMX(tmxData)
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+ *
96
+ * return {
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+ * data: parsedMap,
98
+ * component: TiledMapRenderer,
99
+ * width: parsedMap.width * parsedMap.tilewidth,
100
+ * height: parsedMap.height * parsedMap.tileheight,
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+ * events: parsedMap.objectGroups?.find(g => g.name === 'events')?.objects
102
+ * }
103
+ * })
104
+ * ])
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+ * }
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+ *
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+ * // Synchronous usage for static maps
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+ * export function provideStaticMap() {
109
+ * return createModule("StaticMap", [
110
+ * provideLoadMap((mapId) => {
111
+ * const staticMaps = {
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+ * 'town': { tiles: [...], npcs: [...] },
113
+ * 'dungeon': { tiles: [...], monsters: [...] }
114
+ * }
115
+ *
116
+ * return {
117
+ * data: staticMaps[mapId],
118
+ * component: StaticMapComponent,
119
+ * width: 800,
120
+ * height: 600
121
+ * }
122
+ * })
123
+ * ])
124
+ * }
125
+ * ```
126
+ *
127
+ * @since 4.0.0
128
+ * @see {@link LoadMapOptions} for callback function signature
129
+ * @see {@link MapData} for return data structure
130
+ */
11
131
  export declare function provideLoadMap(options: LoadMapOptions): {
12
132
  provide: string;
13
133
  useFactory: (context: Context) => void;
14
134
  }[];
135
+ export {};
@@ -1,4 +1,4 @@
1
- import { inject } from './index15.js';
1
+ import { inject } from '../node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js';
2
2
  import { UpdateMapToken } from '@rpgjs/common';
3
3
 
4
4
  const LoadMapToken = "LoadMapToken";
@@ -6,11 +6,14 @@ class LoadMapService {
6
6
  constructor(context, options) {
7
7
  this.context = context;
8
8
  this.options = options;
9
+ if (context["side"] === "server") {
10
+ return;
11
+ }
9
12
  this.updateMapService = inject(context, UpdateMapToken);
10
13
  }
11
14
  async load(mapId) {
12
15
  const map = await this.options(mapId.replace("map-", ""));
13
- await this.updateMapService.update(mapId, map);
16
+ await this.updateMapService.update(map);
14
17
  return map;
15
18
  }
16
19
  }
@@ -18,7 +21,12 @@ function provideLoadMap(options) {
18
21
  return [
19
22
  {
20
23
  provide: UpdateMapToken,
21
- useFactory: (context) => console.warn("UpdateMapToken is not overridden")
24
+ useFactory: (context) => {
25
+ if (context["side"] === "client") {
26
+ console.warn("UpdateMapToken is not overridden");
27
+ }
28
+ return;
29
+ }
22
30
  },
23
31
  {
24
32
  provide: LoadMapToken,
@@ -28,4 +36,4 @@ function provideLoadMap(options) {
28
36
  }
29
37
 
30
38
  export { LoadMapService, LoadMapToken, provideLoadMap };
31
- //# sourceMappingURL=index7.js.map
39
+ //# sourceMappingURL=loadMap.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"loadMap.js","sources":["../../src/services/loadMap.ts"],"sourcesContent":["import { Context, inject } from \"@signe/di\";\nimport { UpdateMapToken, UpdateMapService } from \"@rpgjs/common\";\n\nexport const LoadMapToken = 'LoadMapToken'\n\n/**\n * Represents the structure of map data that should be returned by the load map callback.\n * This interface defines all the properties that can be provided when loading a custom map.\n * \n * @interface MapData\n */\ntype MapData = {\n /** Raw map data that will be passed to the map component */\n data: any;\n /** CanvasEngine component that will render the map */\n component: any;\n /** Optional map width in pixels, used for viewport calculations */\n width?: number;\n /** Optional map height in pixels, used for viewport calculations */\n height?: number;\n /** Optional map events data (NPCs, interactive objects, etc.) */\n events?: any;\n /** Optional map identifier, defaults to the mapId parameter if not provided */\n id?: string;\n}\n\n/**\n * Callback function type for loading map data.\n * This function receives a map ID and should return either a MapData object directly\n * or a Promise that resolves to a MapData object.\n * \n * @callback LoadMapOptions\n * @param {string} mapId - The identifier of the map to load\n * @returns {Promise<MapData> | MapData} The map data object or a promise resolving to it\n */\nexport type LoadMapOptions = (mapId: string) => Promise<MapData> | MapData \n\nexport class LoadMapService {\n private updateMapService: UpdateMapService;\n\n constructor(private context: Context, private options: LoadMapOptions) {\n if (context['side'] === 'server') {\n return\n }\n this.updateMapService = inject(context, UpdateMapToken);\n }\n\n async load(mapId: string) {\n const map = await this.options(mapId.replace('map-', ''))\n await this.updateMapService.update(map);\n return map;\n }\n}\n\n/**\n * Creates a dependency injection configuration for custom map loading on the client side.\n * \n * This function allows you to customize how maps are loaded and displayed by providing\n * a callback that defines custom map data and rendering components. It's designed to work\n * with the RPG-JS dependency injection system and enables integration of custom map formats\n * like Tiled TMX files or any other map data structure.\n * \n * The function sets up the necessary service providers for map loading, including:\n * - UpdateMapToken: Handles map updates in the client context\n * - LoadMapToken: Provides the LoadMapService with your custom loading logic\n * \n * **Design Concept:**\n * The function follows the provider pattern, creating a modular way to inject custom\n * map loading behavior into the RPG-JS client engine. It separates the concern of\n * map data fetching from map rendering, allowing developers to focus on their specific\n * map format while leveraging the engine's rendering capabilities.\n * \n * @param {LoadMapOptions} options - Callback function that handles map loading logic\n * @returns {Array<Object>} Array of dependency injection provider configurations\n * \n * @example\n * ```typescript\n * import { provideLoadMap } from '@rpgjs/client'\n * import { createModule } from '@rpgjs/common'\n * import MyTiledMapComponent from './MyTiledMapComponent.ce'\n * \n * // Basic usage with JSON map data\n * export function provideCustomMap() {\n * return createModule(\"CustomMap\", [\n * provideLoadMap(async (mapId) => {\n * const response = await fetch(`/maps/${mapId}.json`)\n * const mapData = await response.json()\n * \n * return {\n * data: mapData,\n * component: MyTiledMapComponent,\n * width: mapData.width,\n * height: mapData.height,\n * events: mapData.events\n * }\n * })\n * ])\n * }\n * \n * // Advanced usage with Tiled TMX files\n * export function provideTiledMap() {\n * return createModule(\"TiledMap\", [\n * provideLoadMap(async (mapId) => {\n * // Load TMX file\n * const tmxResponse = await fetch(`/tiled/${mapId}.tmx`)\n * const tmxData = await tmxResponse.text()\n * \n * // Parse TMX data (using a TMX parser)\n * const parsedMap = parseTMX(tmxData)\n * \n * return {\n * data: parsedMap,\n * component: TiledMapRenderer,\n * width: parsedMap.width * parsedMap.tilewidth,\n * height: parsedMap.height * parsedMap.tileheight,\n * events: parsedMap.objectGroups?.find(g => g.name === 'events')?.objects\n * }\n * })\n * ])\n * }\n * \n * // Synchronous usage for static maps\n * export function provideStaticMap() {\n * return createModule(\"StaticMap\", [\n * provideLoadMap((mapId) => {\n * const staticMaps = {\n * 'town': { tiles: [...], npcs: [...] },\n * 'dungeon': { tiles: [...], monsters: [...] }\n * }\n * \n * return {\n * data: staticMaps[mapId],\n * component: StaticMapComponent,\n * width: 800,\n * height: 600\n * }\n * })\n * ])\n * }\n * ```\n * \n * @since 4.0.0\n * @see {@link LoadMapOptions} for callback function signature\n * @see {@link MapData} for return data structure\n */\nexport function provideLoadMap(options: LoadMapOptions) {\n return [\n {\n provide: UpdateMapToken,\n useFactory: (context: Context) => {\n if (context['side'] === 'client') {\n console.warn('UpdateMapToken is not overridden')\n }\n return\n },\n },\n {\n provide: LoadMapToken,\n useFactory: (context: Context) => new LoadMapService(context, options),\n },\n ];\n}\n"],"names":[],"mappings":";;;AAGO,MAAM,YAAA,GAAe;AAkCrB,MAAM,cAAA,CAAe;AAAA,EAG1B,WAAA,CAAoB,SAA0B,OAAA,EAAyB;AAAnD,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAA0B,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAC5C,IAAA,IAAI,OAAA,CAAQ,MAAM,CAAA,KAAM,QAAA,EAAU;AAChC,MAAA;AAAA,IACF;AACA,IAAA,IAAA,CAAK,gBAAA,GAAmB,MAAA,CAAO,OAAA,EAAS,cAAc,CAAA;AAAA,EACxD;AAAA,EAEA,MAAM,KAAK,KAAA,EAAe;AACxB,IAAA,MAAM,GAAA,GAAM,MAAM,IAAA,CAAK,OAAA,CAAQ,MAAM,OAAA,CAAQ,MAAA,EAAQ,EAAE,CAAC,CAAA;AACxD,IAAA,MAAM,IAAA,CAAK,gBAAA,CAAiB,MAAA,CAAO,GAAG,CAAA;AACtC,IAAA,OAAO,GAAA;AAAA,EACT;AACF;AA6FO,SAAS,eAAe,OAAA,EAAyB;AACtD,EAAA,OAAO;AAAA,IACL;AAAA,MACE,OAAA,EAAS,cAAA;AAAA,MACT,UAAA,EAAY,CAAC,OAAA,KAAqB;AAChC,QAAA,IAAI,OAAA,CAAQ,MAAM,CAAA,KAAM,QAAA,EAAU;AAChC,UAAA,OAAA,CAAQ,KAAK,kCAAkC,CAAA;AAAA,QACjD;AACA,QAAA;AAAA,MACF;AAAA,KACF;AAAA,IACA;AAAA,MACE,OAAA,EAAS,YAAA;AAAA,MACT,YAAY,CAAC,OAAA,KAAqB,IAAI,cAAA,CAAe,SAAS,OAAO;AAAA;AACvE,GACF;AACF;;;;"}
@@ -4,17 +4,23 @@ import { RpgClientEngine } from '../RpgClientEngine';
4
4
  import { AbstractWebsocket } from './AbstractSocket';
5
5
  import { UpdateMapService } from '@rpgjs/common';
6
6
  interface MmorpgOptions {
7
- host: string;
7
+ host?: string;
8
8
  }
9
9
  declare class BridgeWebsocket extends AbstractWebsocket {
10
10
  protected context: Context;
11
11
  private options;
12
12
  private socket;
13
- constructor(context: Context, options: MmorpgOptions);
14
- connection(): Promise<void>;
13
+ private privateId;
14
+ private pendingOn;
15
+ constructor(context: Context, options?: MmorpgOptions);
16
+ connection(listeners?: (data: any) => void): Promise<void>;
15
17
  on(key: string, callback: (data: any) => void): void;
16
18
  off(event: string, callback: (data: any) => void): void;
17
19
  emit(event: string, data: any): void;
20
+ updateProperties({ room }: {
21
+ room: any;
22
+ }): void;
23
+ reconnect(listeners?: (data: any) => void): Promise<void>;
18
24
  }
19
25
  declare class UpdateMapStandaloneService extends UpdateMapService {
20
26
  protected context: Context;
@@ -22,7 +28,13 @@ declare class UpdateMapStandaloneService extends UpdateMapService {
22
28
  constructor(context: Context, options: MmorpgOptions);
23
29
  update(map: any): Promise<void>;
24
30
  }
25
- export declare function provideMmorpg(options: MmorpgOptions): (typeof RpgGui | typeof RpgClientEngine | {
31
+ export declare function provideMmorpg(options: MmorpgOptions): (typeof RpgClientEngine | typeof RpgGui | {
32
+ provide: typeof import('./save').SaveClientService;
33
+ useClass: typeof import('./save').SaveClientService;
34
+ } | {
35
+ provide: string;
36
+ useValue: null;
37
+ } | {
26
38
  provide: string;
27
39
  useFactory: (context: Context) => BridgeWebsocket;
28
40
  } | {
@@ -0,0 +1,84 @@
1
+ import { connectionRoom } from '../node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js';
2
+ import { RpgGui } from '../Gui/Gui.js';
3
+ import { RpgClientEngine } from '../RpgClientEngine.js';
4
+ import { WebSocketToken, AbstractWebsocket } from './AbstractSocket.js';
5
+ import { UpdateMapToken, UpdateMapService } from '@rpgjs/common';
6
+ import { provideKeyboardControls } from './keyboardControls.js';
7
+ import { provideSaveClient } from './save.js';
8
+
9
+ class BridgeWebsocket extends AbstractWebsocket {
10
+ constructor(context, options = {}) {
11
+ super(context);
12
+ this.context = context;
13
+ this.options = options;
14
+ this.pendingOn = [];
15
+ const id = localStorage.getItem("rpgjs-user-id") || crypto.randomUUID();
16
+ localStorage.setItem("rpgjs-user-id", id);
17
+ this.privateId = id;
18
+ }
19
+ async connection(listeners) {
20
+ class Room {
21
+ }
22
+ const instance = new Room();
23
+ this.socket = await connectionRoom({
24
+ host: this.options.host || window.location.host,
25
+ room: "lobby-1",
26
+ id: this.privateId
27
+ }, instance);
28
+ listeners?.(this.socket);
29
+ this.pendingOn.forEach(({ event, callback }) => this.socket.on(event, callback));
30
+ this.pendingOn = [];
31
+ }
32
+ on(key, callback) {
33
+ if (!this.socket) {
34
+ this.pendingOn.push({ event: key, callback });
35
+ return;
36
+ }
37
+ this.socket.on(key, callback);
38
+ }
39
+ off(event, callback) {
40
+ if (!this.socket) return;
41
+ this.socket.off(event, callback);
42
+ }
43
+ emit(event, data) {
44
+ this.socket.emit(event, data);
45
+ }
46
+ updateProperties({ room }) {
47
+ this.socket.conn.updateProperties({
48
+ room,
49
+ id: this.privateId,
50
+ host: this.options.host
51
+ });
52
+ }
53
+ async reconnect(listeners) {
54
+ this.socket.conn.reconnect();
55
+ }
56
+ }
57
+ class UpdateMapStandaloneService extends UpdateMapService {
58
+ constructor(context, options) {
59
+ super(context);
60
+ this.context = context;
61
+ this.options = options;
62
+ }
63
+ async update(map) {
64
+ }
65
+ }
66
+ function provideMmorpg(options) {
67
+ return [
68
+ {
69
+ provide: WebSocketToken,
70
+ useFactory: (context) => new BridgeWebsocket(context, options)
71
+ },
72
+ {
73
+ provide: UpdateMapToken,
74
+ useFactory: (context) => new UpdateMapStandaloneService(context, options)
75
+ },
76
+ provideKeyboardControls(),
77
+ provideSaveClient(),
78
+ RpgGui,
79
+ RpgClientEngine
80
+ ];
81
+ }
82
+
83
+ export { provideMmorpg };
84
+ //# sourceMappingURL=mmorpg.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mmorpg.js","sources":["../../src/services/mmorpg.ts"],"sourcesContent":["import { Context } from \"@signe/di\";\nimport { connectionRoom } from \"@signe/sync/client\";\nimport { RpgGui } from \"../Gui/Gui\";\nimport { RpgClientEngine } from \"../RpgClientEngine\";\nimport { AbstractWebsocket, WebSocketToken } from \"./AbstractSocket\";\nimport { UpdateMapService, UpdateMapToken } from \"@rpgjs/common\";\nimport { provideKeyboardControls } from \"./keyboardControls\";\nimport { provideSaveClient } from \"./save\";\n\ninterface MmorpgOptions {\n host?: string;\n}\n\nclass BridgeWebsocket extends AbstractWebsocket {\n private socket: any;\n private privateId: string;\n private pendingOn: Array<{ event: string; callback: (data: any) => void }> = [];\n\n constructor(protected context: Context, private options: MmorpgOptions = {}) {\n super(context);\n const id = localStorage.getItem(\"rpgjs-user-id\") || crypto.randomUUID()\n localStorage.setItem(\"rpgjs-user-id\", id)\n this.privateId = id\n }\n\n async connection(listeners?: (data: any) => void) {\n // tmp\n class Room {\n \n }\n const instance = new Room()\n this.socket = await connectionRoom({\n host: this.options.host || window.location.host,\n room: \"lobby-1\",\n id: this.privateId\n }, instance)\n\n listeners?.(this.socket)\n this.pendingOn.forEach(({ event, callback }) => this.socket.on(event, callback));\n this.pendingOn = [];\n }\n\n on(key: string, callback: (data: any) => void) {\n if (!this.socket) {\n this.pendingOn.push({ event: key, callback });\n return;\n }\n this.socket.on(key, callback);\n }\n\n off(event: string, callback: (data: any) => void) {\n if (!this.socket) return;\n this.socket.off(event, callback);\n }\n\n emit(event: string, data: any) {\n this.socket.emit(event, data);\n }\n\n updateProperties({ room }: { room: any }) {\n this.socket.conn.updateProperties({\n room: room,\n id: this.privateId,\n host: this.options.host\n })\n }\n\n async reconnect(listeners?: (data: any) => void) {\n this.socket.conn.reconnect()\n }\n}\n\nclass UpdateMapStandaloneService extends UpdateMapService {\n constructor(protected context: Context, private options: MmorpgOptions) {\n super(context);\n }\n\n async update(map: any) {\n // nothing\n }\n}\n\nexport function provideMmorpg(options: MmorpgOptions) {\n return [\n {\n provide: WebSocketToken,\n useFactory: (context: Context) => new BridgeWebsocket(context, options),\n },\n {\n provide: UpdateMapToken,\n useFactory: (context: Context) => new UpdateMapStandaloneService(context, options),\n },\n provideKeyboardControls(),\n provideSaveClient(),\n RpgGui,\n RpgClientEngine,\n ];\n}\n"],"names":[],"mappings":";;;;;;;;AAaA,MAAM,wBAAwB,iBAAA,CAAkB;AAAA,EAK9C,WAAA,CAAsB,OAAA,EAA0B,OAAA,GAAyB,EAAC,EAAG;AAC3E,IAAA,KAAA,CAAM,OAAO,CAAA;AADO,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAA0B,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAFhD,IAAA,IAAA,CAAQ,YAAqE,EAAC;AAI5E,IAAA,MAAM,KAAK,YAAA,CAAa,OAAA,CAAQ,eAAe,CAAA,IAAK,OAAO,UAAA,EAAW;AACtE,IAAA,YAAA,CAAa,OAAA,CAAQ,iBAAiB,EAAE,CAAA;AACxC,IAAA,IAAA,CAAK,SAAA,GAAY,EAAA;AAAA,EACnB;AAAA,EAEA,MAAM,WAAW,SAAA,EAAiC;AAAA,IAEhD,MAAM,IAAA,CAAK;AAAA;AAGX,IAAA,MAAM,QAAA,GAAW,IAAI,IAAA,EAAK;AAC1B,IAAA,IAAA,CAAK,MAAA,GAAS,MAAM,cAAA,CAAe;AAAA,MAC/B,IAAA,EAAM,IAAA,CAAK,OAAA,CAAQ,IAAA,IAAQ,OAAO,QAAA,CAAS,IAAA;AAAA,MAC3C,IAAA,EAAM,SAAA;AAAA,MACN,IAAI,IAAA,CAAK;AAAA,OACV,QAAQ,CAAA;AAEX,IAAA,SAAA,GAAY,KAAK,MAAM,CAAA;AACvB,IAAA,IAAA,CAAK,SAAA,CAAU,OAAA,CAAQ,CAAC,EAAE,KAAA,EAAO,QAAA,EAAS,KAAM,IAAA,CAAK,MAAA,CAAO,EAAA,CAAG,KAAA,EAAO,QAAQ,CAAC,CAAA;AAC/E,IAAA,IAAA,CAAK,YAAY,EAAC;AAAA,EACpB;AAAA,EAEA,EAAA,CAAG,KAAa,QAAA,EAA+B;AAC7C,IAAA,IAAI,CAAC,KAAK,MAAA,EAAQ;AAChB,MAAA,IAAA,CAAK,UAAU,IAAA,CAAK,EAAE,KAAA,EAAO,GAAA,EAAK,UAAU,CAAA;AAC5C,MAAA;AAAA,IACF;AACA,IAAA,IAAA,CAAK,MAAA,CAAO,EAAA,CAAG,GAAA,EAAK,QAAQ,CAAA;AAAA,EAC9B;AAAA,EAEA,GAAA,CAAI,OAAe,QAAA,EAA+B;AAChD,IAAA,IAAI,CAAC,KAAK,MAAA,EAAQ;AAClB,IAAA,IAAA,CAAK,MAAA,CAAO,GAAA,CAAI,KAAA,EAAO,QAAQ,CAAA;AAAA,EACjC;AAAA,EAEA,IAAA,CAAK,OAAe,IAAA,EAAW;AAC7B,IAAA,IAAA,CAAK,MAAA,CAAO,IAAA,CAAK,KAAA,EAAO,IAAI,CAAA;AAAA,EAC9B;AAAA,EAEA,gBAAA,CAAiB,EAAE,IAAA,EAAK,EAAkB;AACxC,IAAA,IAAA,CAAK,MAAA,CAAO,KAAK,gBAAA,CAAiB;AAAA,MAChC,IAAA;AAAA,MACA,IAAI,IAAA,CAAK,SAAA;AAAA,MACT,IAAA,EAAM,KAAK,OAAA,CAAQ;AAAA,KACpB,CAAA;AAAA,EACH;AAAA,EAEA,MAAM,UAAU,SAAA,EAAiC;AAChD,IAAA,IAAA,CAAK,MAAA,CAAO,KAAK,SAAA,EAAU;AAAA,EAC5B;AACF;AAEA,MAAM,mCAAmC,gBAAA,CAAiB;AAAA,EACxD,WAAA,CAAsB,SAA0B,OAAA,EAAwB;AACtE,IAAA,KAAA,CAAM,OAAO,CAAA;AADO,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAA0B,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAAA,EAEhD;AAAA,EAEA,MAAM,OAAO,GAAA,EAAU;AAAA,EAEvB;AACF;AAEO,SAAS,cAAc,OAAA,EAAwB;AACpD,EAAA,OAAO;AAAA,IACL;AAAA,MACE,OAAA,EAAS,cAAA;AAAA,MACT,YAAY,CAAC,OAAA,KAAqB,IAAI,eAAA,CAAgB,SAAS,OAAO;AAAA,KACxE;AAAA,IACA;AAAA,MACE,OAAA,EAAS,cAAA;AAAA,MACT,YAAY,CAAC,OAAA,KAAqB,IAAI,0BAAA,CAA2B,SAAS,OAAO;AAAA,KACnF;AAAA,IACA,uBAAA,EAAwB;AAAA,IACxB,iBAAA,EAAkB;AAAA,IAClB,MAAA;AAAA,IACA;AAAA,GACF;AACF;;;;"}
@@ -0,0 +1,19 @@
1
+ import { SaveSlotList, SaveSlotMeta } from '@rpgjs/common';
2
+ export declare const SaveClientToken = "SaveClientToken";
3
+ export declare class SaveClientService {
4
+ private webSocket;
5
+ private pending;
6
+ private requestCounter;
7
+ initialize(): void;
8
+ listSlots(): Promise<SaveSlotList>;
9
+ saveSlot(index: number, meta?: SaveSlotMeta): Promise<SaveSlotList>;
10
+ loadSlot(index: number): Promise<boolean>;
11
+ private request;
12
+ private resolveRequest;
13
+ private rejectRequest;
14
+ private nextRequestId;
15
+ }
16
+ export declare function provideSaveClient(): {
17
+ provide: typeof SaveClientService;
18
+ useClass: typeof SaveClientService;
19
+ };
@@ -0,0 +1,69 @@
1
+ import { inject } from '../core/inject.js';
2
+ import { WebSocketToken } from './AbstractSocket.js';
3
+
4
+ const SaveClientToken = "SaveClientToken";
5
+ class SaveClientService {
6
+ constructor() {
7
+ this.webSocket = inject(WebSocketToken);
8
+ this.pending = /* @__PURE__ */ new Map();
9
+ this.requestCounter = 0;
10
+ }
11
+ initialize() {
12
+ const saveListResult = (data) => this.resolveRequest(data.requestId, data);
13
+ const saveSaveResult = (data) => this.resolveRequest(data.requestId, data);
14
+ const saveLoadResult = (data) => this.resolveRequest(data.requestId, data);
15
+ const saveErrorResult = (data) => this.rejectRequest(data.requestId, data.message);
16
+ this.webSocket.off("save.list.result", saveListResult);
17
+ this.webSocket.off("save.save.result", saveSaveResult);
18
+ this.webSocket.off("save.load.result", saveLoadResult);
19
+ this.webSocket.off("save.error", saveErrorResult);
20
+ this.webSocket.on("save.list.result", saveListResult);
21
+ this.webSocket.on("save.save.result", saveSaveResult);
22
+ this.webSocket.on("save.load.result", saveLoadResult);
23
+ this.webSocket.on("save.error", saveErrorResult);
24
+ }
25
+ listSlots() {
26
+ return this.request("save.list", {}).then((result) => result.slots);
27
+ }
28
+ saveSlot(index, meta = {}) {
29
+ return this.request("save.save", { index, meta }).then((result) => result.slots);
30
+ }
31
+ loadSlot(index) {
32
+ return this.request("save.load", { index }).then((result) => result.ok);
33
+ }
34
+ request(event, payload) {
35
+ return new Promise((resolve, reject) => {
36
+ if (!this.webSocket) {
37
+ this.initialize();
38
+ }
39
+ const requestId = this.nextRequestId();
40
+ this.pending.set(requestId, { resolve, reject });
41
+ this.webSocket?.emit(event, { requestId, ...payload });
42
+ });
43
+ }
44
+ resolveRequest(requestId, result) {
45
+ const pending = this.pending.get(requestId);
46
+ if (!pending) return;
47
+ this.pending.delete(requestId);
48
+ pending.resolve(result);
49
+ }
50
+ rejectRequest(requestId, message) {
51
+ const pending = this.pending.get(requestId);
52
+ if (!pending) return;
53
+ this.pending.delete(requestId);
54
+ pending.reject(new Error(message));
55
+ }
56
+ nextRequestId() {
57
+ this.requestCounter += 1;
58
+ return `${Date.now()}-${this.requestCounter}`;
59
+ }
60
+ }
61
+ function provideSaveClient() {
62
+ return {
63
+ provide: SaveClientService,
64
+ useClass: SaveClientService
65
+ };
66
+ }
67
+
68
+ export { SaveClientService, SaveClientToken, provideSaveClient };
69
+ //# sourceMappingURL=save.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"save.js","sources":["../../src/services/save.ts"],"sourcesContent":["import type { SaveSlotList, SaveSlotMeta } from \"@rpgjs/common\";\nimport { inject } from \"../core/inject\";\nimport { AbstractWebsocket, WebSocketToken } from \"./AbstractSocket\";\n\nexport const SaveClientToken = \"SaveClientToken\";\n\ntype SaveListResult = {\n requestId: string;\n slots: SaveSlotList;\n};\n\ntype SaveSaveResult = {\n requestId: string;\n index: number;\n slots: SaveSlotList;\n};\n\ntype SaveLoadResult = {\n requestId: string;\n index: number;\n ok: boolean;\n slot?: SaveSlotMeta;\n};\n\ntype SaveErrorResult = {\n requestId: string;\n message: string;\n};\n\ntype PendingRequest = {\n resolve: (value: any) => void;\n reject: (error: Error) => void;\n};\n\nexport class SaveClientService {\n private webSocket: AbstractWebsocket = inject(WebSocketToken);\n private pending: Map<string, PendingRequest> = new Map();\n private requestCounter = 0;\n\n initialize() {\n const saveListResult = (data: SaveListResult) => this.resolveRequest(data.requestId, data);\n const saveSaveResult = (data: SaveSaveResult) => this.resolveRequest(data.requestId, data);\n const saveLoadResult = (data: SaveLoadResult) => this.resolveRequest(data.requestId, data);\n const saveErrorResult = (data: SaveErrorResult) => this.rejectRequest(data.requestId, data.message);\n this.webSocket.off(\"save.list.result\", saveListResult);\n this.webSocket.off(\"save.save.result\", saveSaveResult);\n this.webSocket.off(\"save.load.result\", saveLoadResult);\n this.webSocket.off(\"save.error\", saveErrorResult);\n this.webSocket.on(\"save.list.result\", saveListResult);\n this.webSocket.on(\"save.save.result\", saveSaveResult);\n this.webSocket.on(\"save.load.result\", saveLoadResult);\n this.webSocket.on(\"save.error\", saveErrorResult);\n }\n\n listSlots(): Promise<SaveSlotList> {\n return this.request<SaveListResult>(\"save.list\", {}).then((result) => result.slots);\n }\n\n saveSlot(index: number, meta: SaveSlotMeta = {}): Promise<SaveSlotList> {\n return this.request<SaveSaveResult>(\"save.save\", { index, meta }).then((result) => result.slots);\n }\n\n loadSlot(index: number): Promise<boolean> {\n return this.request<SaveLoadResult>(\"save.load\", { index }).then((result) => result.ok);\n }\n\n private request<T>(event: string, payload: Record<string, any>): Promise<T> {\n return new Promise((resolve, reject) => {\n if (!this.webSocket) {\n this.initialize();\n }\n const requestId = this.nextRequestId();\n this.pending.set(requestId, { resolve, reject });\n this.webSocket?.emit(event, { requestId, ...payload });\n });\n }\n\n private resolveRequest(requestId: string, result: any) {\n const pending = this.pending.get(requestId);\n if (!pending) return;\n this.pending.delete(requestId);\n pending.resolve(result);\n }\n\n private rejectRequest(requestId: string, message: string) {\n const pending = this.pending.get(requestId);\n if (!pending) return;\n this.pending.delete(requestId);\n pending.reject(new Error(message));\n }\n\n private nextRequestId(): string {\n this.requestCounter += 1;\n return `${Date.now()}-${this.requestCounter}`;\n }\n}\n\nexport function provideSaveClient() {\n return {\n provide: SaveClientService,\n useClass: SaveClientService,\n 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@@ -3,26 +3,88 @@ import { Context } from '@signe/di';
3
3
  import { RpgClientEngine } from '../RpgClientEngine';
4
4
  import { UpdateMapService } from '@rpgjs/common';
5
5
  import { RpgGui } from '../Gui/Gui';
6
+ interface StandaloneOptions {
7
+ env?: Record<string, any>;
8
+ }
6
9
  declare class BridgeWebsocket extends AbstractWebsocket {
7
10
  protected context: Context;
8
11
  private server;
9
12
  private room;
10
13
  private socket;
11
- constructor(context: Context, server: any);
14
+ private pendingOn;
15
+ private rooms;
16
+ private serverInstance;
17
+ constructor(context: Context, server: any, options?: StandaloneOptions);
12
18
  connection(listeners?: (data: any) => void): Promise<any>;
19
+ private _connection;
13
20
  on(key: string, callback: (data: any) => void): void;
14
21
  off(event: string, callback: (data: any) => void): void;
15
22
  emit(event: string, data: any): void;
23
+ /**
24
+ * Update underlying connection properties before a reconnect
25
+ *
26
+ * Design
27
+ * - Dynamically register a factory for the requested room to ensure a fresh server instance
28
+ * - Swap the internal ServerIo to target the new room
29
+ *
30
+ * @param params - Properties to update
31
+ * @param params.room - The target room id (e.g. `map-simplemap2`)
32
+ *
33
+ * @example
34
+ * ```ts
35
+ * websocket.updateProperties({ room: 'map-simplemap2' })
36
+ * await websocket.reconnect()
37
+ * ```
38
+ */
16
39
  updateProperties({ room }: {
17
40
  room: any;
18
41
  }): void;
42
+ /**
43
+ * Reconnect the client to the current Party room
44
+ *
45
+ * Design
46
+ * - Must be called after `updateProperties()` when switching rooms
47
+ * - Rebuilds the client <-> server bridge and re-triggers connection listeners
48
+ *
49
+ * @param listeners - Optional callback to re-bind event handlers on the new socket
50
+ *
51
+ * @example
52
+ * ```ts
53
+ * websocket.updateProperties({ room: 'map-dungeon' })
54
+ * await websocket.reconnect((socket) => {
55
+ * // re-bind events here
56
+ * })
57
+ * ```
58
+ */
19
59
  reconnect(listeners?: (data: any) => void): Promise<void>;
60
+ getServer(): any;
61
+ getSocket(): any;
20
62
  }
21
63
  declare class UpdateMapStandaloneService extends UpdateMapService {
22
64
  private server;
23
- update(mapId: string, map: any): Promise<void>;
65
+ /**
66
+ * Update the current room map data on the server side
67
+ *
68
+ * Design
69
+ * - Uses the in-memory server instance stored in context (standalone mode)
70
+ * - Builds a local HTTP-like request to the current Party room endpoint
71
+ *
72
+ * @param map - The map payload to apply on the server
73
+ *
74
+ * @example
75
+ * ```ts
76
+ * await updateMapService.update({ width: 1024, height: 768, events: [] })
77
+ * ```
78
+ */
79
+ update(map: any): Promise<void>;
24
80
  }
25
- export declare function provideRpg(server: any): (typeof RpgGui | typeof RpgClientEngine | {
81
+ export declare function provideRpg(server: any, options?: StandaloneOptions): (typeof RpgClientEngine | typeof RpgGui | {
82
+ provide: typeof import('./save').SaveClientService;
83
+ useClass: typeof import('./save').SaveClientService;
84
+ } | {
85
+ provide: string;
86
+ useValue: null;
87
+ } | {
26
88
  provide: string;
27
89
  useFactory: (context: Context) => BridgeWebsocket;
28
90
  useClass?: undefined;