@rpgjs/client 5.0.0-alpha.3 → 5.0.0-alpha.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (275) hide show
  1. package/dist/Game/AnimationManager.d.ts +8 -0
  2. package/dist/{index19.js → Game/AnimationManager.js} +4 -3
  3. package/dist/Game/AnimationManager.js.map +1 -0
  4. package/dist/{index30.js → Game/Event.js} +2 -2
  5. package/dist/Game/Event.js.map +1 -0
  6. package/dist/Game/Map.d.ts +8 -1
  7. package/dist/Game/Map.js +54 -0
  8. package/dist/Game/Map.js.map +1 -0
  9. package/dist/Game/Object.d.ts +129 -0
  10. package/dist/Game/Object.js +218 -0
  11. package/dist/Game/Object.js.map +1 -0
  12. package/dist/{index29.js → Game/Player.js} +2 -2
  13. package/dist/Game/Player.js.map +1 -0
  14. package/dist/Gui/Gui.d.ts +177 -5
  15. package/dist/Gui/Gui.js +478 -0
  16. package/dist/Gui/Gui.js.map +1 -0
  17. package/dist/Gui/NotificationManager.d.ts +23 -0
  18. package/dist/Gui/NotificationManager.js +51 -0
  19. package/dist/Gui/NotificationManager.js.map +1 -0
  20. package/dist/Resource.d.ts +97 -0
  21. package/dist/Resource.js +114 -0
  22. package/dist/Resource.js.map +1 -0
  23. package/dist/RpgClient.d.ts +259 -59
  24. package/dist/RpgClientEngine.d.ts +632 -9
  25. package/dist/RpgClientEngine.js +1262 -0
  26. package/dist/RpgClientEngine.js.map +1 -0
  27. package/dist/Sound.d.ts +199 -0
  28. package/dist/Sound.js +97 -0
  29. package/dist/Sound.js.map +1 -0
  30. package/dist/components/animations/animation.ce.js +21 -0
  31. package/dist/components/animations/animation.ce.js.map +1 -0
  32. package/dist/{index23.js → components/animations/hit.ce.js} +3 -3
  33. package/dist/components/animations/hit.ce.js.map +1 -0
  34. package/dist/components/animations/index.d.ts +4 -0
  35. package/dist/components/animations/index.js +10 -0
  36. package/dist/components/animations/index.js.map +1 -0
  37. package/dist/components/character.ce.js +316 -0
  38. package/dist/components/character.ce.js.map +1 -0
  39. package/dist/components/dynamics/parse-value.d.ts +1 -0
  40. package/dist/components/dynamics/parse-value.js +54 -0
  41. package/dist/components/dynamics/parse-value.js.map +1 -0
  42. package/dist/components/dynamics/text.ce.js +141 -0
  43. package/dist/components/dynamics/text.ce.js.map +1 -0
  44. package/dist/components/gui/box.ce.js +27 -0
  45. package/dist/components/gui/box.ce.js.map +1 -0
  46. package/dist/components/gui/dialogbox/index.ce.js +152 -0
  47. package/dist/components/gui/dialogbox/index.ce.js.map +1 -0
  48. package/dist/components/gui/gameover.ce.js +141 -0
  49. package/dist/components/gui/gameover.ce.js.map +1 -0
  50. package/dist/components/gui/hud/hud.ce.js +35 -0
  51. package/dist/components/gui/hud/hud.ce.js.map +1 -0
  52. package/dist/components/gui/index.d.ts +15 -3
  53. package/dist/components/gui/menu/equip-menu.ce.js +349 -0
  54. package/dist/components/gui/menu/equip-menu.ce.js.map +1 -0
  55. package/dist/components/gui/menu/exit-menu.ce.js +35 -0
  56. package/dist/components/gui/menu/exit-menu.ce.js.map +1 -0
  57. package/dist/components/gui/menu/items-menu.ce.js +229 -0
  58. package/dist/components/gui/menu/items-menu.ce.js.map +1 -0
  59. package/dist/components/gui/menu/main-menu.ce.js +205 -0
  60. package/dist/components/gui/menu/main-menu.ce.js.map +1 -0
  61. package/dist/components/gui/menu/options-menu.ce.js +28 -0
  62. package/dist/components/gui/menu/options-menu.ce.js.map +1 -0
  63. package/dist/components/gui/menu/skills-menu.ce.js +53 -0
  64. package/dist/components/gui/menu/skills-menu.ce.js.map +1 -0
  65. package/dist/components/gui/mobile/index.d.ts +8 -0
  66. package/dist/components/gui/mobile/index.js +24 -0
  67. package/dist/components/gui/mobile/index.js.map +1 -0
  68. package/dist/components/gui/mobile/mobile.ce.js +17 -0
  69. package/dist/components/gui/mobile/mobile.ce.js.map +1 -0
  70. package/dist/components/gui/notification/notification.ce.js +38 -0
  71. package/dist/components/gui/notification/notification.ce.js.map +1 -0
  72. package/dist/components/gui/save-load.ce.js +242 -0
  73. package/dist/components/gui/save-load.ce.js.map +1 -0
  74. package/dist/components/gui/shop/shop.ce.js +322 -0
  75. package/dist/components/gui/shop/shop.ce.js.map +1 -0
  76. package/dist/components/gui/title-screen.ce.js +148 -0
  77. package/dist/components/gui/title-screen.ce.js.map +1 -0
  78. package/dist/components/index.d.ts +3 -1
  79. package/dist/components/prebuilt/hp-bar.ce.js +106 -0
  80. package/dist/components/prebuilt/hp-bar.ce.js.map +1 -0
  81. package/dist/components/prebuilt/index.d.ts +19 -0
  82. package/dist/components/prebuilt/light-halo.ce.js +76 -0
  83. package/dist/components/prebuilt/light-halo.ce.js.map +1 -0
  84. package/dist/components/scenes/canvas.ce.js +44 -0
  85. package/dist/components/scenes/canvas.ce.js.map +1 -0
  86. package/dist/components/scenes/draw-map.ce.js +34 -0
  87. package/dist/components/scenes/draw-map.ce.js.map +1 -0
  88. package/dist/{index13.js → components/scenes/event-layer.ce.js} +7 -6
  89. package/dist/components/scenes/event-layer.ce.js.map +1 -0
  90. package/dist/{index6.js → core/inject.js} +2 -2
  91. package/dist/core/inject.js.map +1 -0
  92. package/dist/core/setup.js +16 -0
  93. package/dist/core/setup.js.map +1 -0
  94. package/dist/index.d.ts +15 -1
  95. package/dist/index.js +40 -12
  96. package/dist/index.js.map +1 -1
  97. package/dist/module.d.ts +43 -4
  98. package/dist/module.js +175 -0
  99. package/dist/module.js.map +1 -0
  100. package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js +366 -0
  101. package/dist/node_modules/.pnpm/@signe_di@2.8.2/node_modules/@signe/di/dist/index.js.map +1 -0
  102. package/dist/{index27.js → node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js} +229 -11
  103. package/dist/node_modules/.pnpm/@signe_reactive@2.8.2/node_modules/@signe/reactive/dist/index.js.map +1 -0
  104. package/dist/{index20.js → node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js} +308 -40
  105. package/dist/node_modules/.pnpm/@signe_room@2.8.2/node_modules/@signe/room/dist/index.js.map +1 -0
  106. package/dist/{index26.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js} +1 -1
  107. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/chunk-7QVYU63E.js.map +1 -0
  108. package/dist/{index21.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js} +5 -5
  109. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/client/index.js.map +1 -0
  110. package/dist/{index17.js → node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js} +89 -12
  111. package/dist/node_modules/.pnpm/@signe_sync@2.8.2/node_modules/@signe/sync/dist/index.js.map +1 -0
  112. package/dist/{index33.js → node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js} +1 -1
  113. package/dist/node_modules/.pnpm/dset@3.1.4/node_modules/dset/dist/index.js.map +1 -0
  114. package/dist/{index31.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js} +2 -2
  115. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-HAC622V3.js.map +1 -0
  116. package/dist/{index32.js → node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js} +1 -1
  117. package/dist/node_modules/.pnpm/partysocket@1.1.3/node_modules/partysocket/dist/chunk-S74YV6PU.js.map +1 -0
  118. package/dist/{index34.js → node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js} +1 -1
  119. package/dist/node_modules/.pnpm/zod@3.24.2/node_modules/zod/lib/index.js.map +1 -0
  120. package/dist/presets/animation.d.ts +31 -0
  121. package/dist/presets/animation.js +27 -0
  122. package/dist/presets/animation.js.map +1 -0
  123. package/dist/presets/faceset.d.ts +30 -0
  124. package/dist/presets/faceset.js +24 -0
  125. package/dist/presets/faceset.js.map +1 -0
  126. package/dist/presets/icon.d.ts +20 -0
  127. package/dist/presets/icon.js +15 -0
  128. package/dist/presets/icon.js.map +1 -0
  129. package/dist/presets/index.d.ts +123 -0
  130. package/dist/presets/index.js +16 -0
  131. package/dist/presets/index.js.map +1 -0
  132. package/dist/presets/lpc.d.ts +89 -0
  133. package/dist/presets/lpc.js +95 -0
  134. package/dist/presets/lpc.js.map +1 -0
  135. package/dist/{index25.js → presets/rmspritesheet.js} +1 -1
  136. package/dist/presets/rmspritesheet.js.map +1 -0
  137. package/dist/{index16.js → services/AbstractSocket.js} +1 -1
  138. package/dist/services/AbstractSocket.js.map +1 -0
  139. package/dist/services/keyboardControls.d.ts +15 -0
  140. package/dist/services/keyboardControls.js +21 -0
  141. package/dist/services/keyboardControls.js.map +1 -0
  142. package/dist/services/loadMap.d.ts +123 -2
  143. package/dist/{index7.js → services/loadMap.js} +12 -4
  144. package/dist/services/loadMap.js.map +1 -0
  145. package/dist/services/mmorpg.d.ts +16 -4
  146. package/dist/services/mmorpg.js +84 -0
  147. package/dist/services/mmorpg.js.map +1 -0
  148. package/dist/services/save.d.ts +19 -0
  149. package/dist/services/save.js +69 -0
  150. package/dist/services/save.js.map +1 -0
  151. package/dist/services/standalone.d.ts +65 -3
  152. package/dist/services/standalone.js +170 -0
  153. package/dist/services/standalone.js.map +1 -0
  154. package/dist/utils/getEntityProp.d.ts +39 -0
  155. package/dist/utils/getEntityProp.js +54 -0
  156. package/dist/utils/getEntityProp.js.map +1 -0
  157. package/package.json +24 -18
  158. package/src/Game/{EffectManager.ts → AnimationManager.ts} +3 -2
  159. package/src/Game/Map.ts +37 -2
  160. package/src/Game/Object.ts +296 -11
  161. package/src/Gui/Gui.ts +506 -18
  162. package/src/Gui/NotificationManager.ts +69 -0
  163. package/src/Resource.ts +150 -0
  164. package/src/RpgClient.ts +264 -58
  165. package/src/RpgClientEngine.ts +1421 -44
  166. package/src/Sound.ts +253 -0
  167. package/src/components/{effects → animations}/animation.ce +3 -6
  168. package/src/components/{effects → animations}/index.ts +1 -1
  169. package/src/components/character.ce +406 -40
  170. package/src/components/dynamics/parse-value.ts +80 -0
  171. package/src/components/dynamics/text.ce +183 -0
  172. package/src/components/gui/box.ce +17 -0
  173. package/src/components/gui/dialogbox/index.ce +204 -187
  174. package/src/components/gui/gameover.ce +158 -0
  175. package/src/components/gui/hud/hud.ce +56 -0
  176. package/src/components/gui/index.ts +30 -4
  177. package/src/components/gui/menu/equip-menu.ce +410 -0
  178. package/src/components/gui/menu/exit-menu.ce +41 -0
  179. package/src/components/gui/menu/items-menu.ce +317 -0
  180. package/src/components/gui/menu/main-menu.ce +291 -0
  181. package/src/components/gui/menu/options-menu.ce +35 -0
  182. package/src/components/gui/menu/skills-menu.ce +83 -0
  183. package/src/components/gui/mobile/index.ts +24 -0
  184. package/src/components/gui/mobile/mobile.ce +80 -0
  185. package/src/components/gui/notification/notification.ce +51 -0
  186. package/src/components/gui/save-load.ce +208 -0
  187. package/src/components/gui/shop/shop.ce +493 -0
  188. package/src/components/gui/title-screen.ce +163 -0
  189. package/src/components/index.ts +5 -1
  190. package/src/components/prebuilt/hp-bar.ce +255 -0
  191. package/src/components/prebuilt/index.ts +24 -0
  192. package/src/components/prebuilt/light-halo.ce +148 -0
  193. package/src/components/scenes/canvas.ce +19 -14
  194. package/src/components/scenes/draw-map.ce +21 -29
  195. package/src/components/scenes/event-layer.ce +10 -3
  196. package/src/components/scenes/transition.ce +60 -0
  197. package/src/core/setup.ts +2 -0
  198. package/src/index.ts +16 -2
  199. package/src/module.ts +145 -9
  200. package/src/presets/animation.ts +46 -0
  201. package/src/presets/faceset.ts +60 -0
  202. package/src/presets/icon.ts +17 -0
  203. package/src/presets/index.ts +9 -1
  204. package/src/presets/lpc.ts +108 -0
  205. package/src/services/keyboardControls.ts +20 -0
  206. package/src/services/loadMap.ts +132 -3
  207. package/src/services/mmorpg.ts +39 -5
  208. package/src/services/save.ts +103 -0
  209. package/src/services/standalone.ts +107 -15
  210. package/src/utils/getEntityProp.ts +87 -0
  211. package/tsconfig.json +1 -1
  212. package/vite.config.ts +5 -3
  213. package/CHANGELOG.md +0 -9
  214. package/dist/Game/EffectManager.d.ts +0 -5
  215. package/dist/components/effects/index.d.ts +0 -4
  216. package/dist/index10.js +0 -8
  217. package/dist/index10.js.map +0 -1
  218. package/dist/index11.js +0 -10
  219. package/dist/index11.js.map +0 -1
  220. package/dist/index12.js +0 -8
  221. package/dist/index12.js.map +0 -1
  222. package/dist/index13.js.map +0 -1
  223. package/dist/index14.js +0 -50
  224. package/dist/index14.js.map +0 -1
  225. package/dist/index15.js +0 -191
  226. package/dist/index15.js.map +0 -1
  227. package/dist/index16.js.map +0 -1
  228. package/dist/index17.js.map +0 -1
  229. package/dist/index18.js +0 -31
  230. package/dist/index18.js.map +0 -1
  231. package/dist/index19.js.map +0 -1
  232. package/dist/index2.js +0 -112
  233. package/dist/index2.js.map +0 -1
  234. package/dist/index20.js.map +0 -1
  235. package/dist/index21.js.map +0 -1
  236. package/dist/index22.js +0 -109
  237. package/dist/index22.js.map +0 -1
  238. package/dist/index23.js.map +0 -1
  239. package/dist/index24.js +0 -21
  240. package/dist/index24.js.map +0 -1
  241. package/dist/index25.js.map +0 -1
  242. package/dist/index26.js.map +0 -1
  243. package/dist/index27.js.map +0 -1
  244. package/dist/index28.js +0 -25
  245. package/dist/index28.js.map +0 -1
  246. package/dist/index29.js.map +0 -1
  247. package/dist/index3.js +0 -87
  248. package/dist/index3.js.map +0 -1
  249. package/dist/index30.js.map +0 -1
  250. package/dist/index31.js.map +0 -1
  251. package/dist/index32.js.map +0 -1
  252. package/dist/index33.js.map +0 -1
  253. package/dist/index34.js.map +0 -1
  254. package/dist/index35.js +0 -91
  255. package/dist/index35.js.map +0 -1
  256. package/dist/index36.js +0 -61
  257. package/dist/index36.js.map +0 -1
  258. package/dist/index37.js +0 -20
  259. package/dist/index37.js.map +0 -1
  260. package/dist/index38.js +0 -20
  261. package/dist/index38.js.map +0 -1
  262. package/dist/index4.js +0 -54
  263. package/dist/index4.js.map +0 -1
  264. package/dist/index5.js +0 -15
  265. package/dist/index5.js.map +0 -1
  266. package/dist/index6.js.map +0 -1
  267. package/dist/index7.js.map +0 -1
  268. package/dist/index8.js +0 -90
  269. package/dist/index8.js.map +0 -1
  270. package/dist/index9.js +0 -76
  271. package/dist/index9.js.map +0 -1
  272. package/src/components/gui/dialogbox/itemMenu.ce +0 -23
  273. package/src/components/gui/dialogbox/selection.ce +0 -67
  274. package/src/components/scenes/element-map.ce +0 -23
  275. /package/src/components/{effects → animations}/hit.ce +0 -0
@@ -0,0 +1,322 @@
1
+ import { useProps, useDefineProps, signal, computed, createTabindexNavigator, effect, h, DOMContainer, DOMElement, cond, DOMSprite, Navigation, loop } from 'canvasengine';
2
+ import { inject } from '../../../core/inject.js';
3
+ import { RpgClientEngine } from '../../../RpgClientEngine.js';
4
+
5
+ function component($$props) {
6
+ useProps($$props);
7
+ const defineProps = useDefineProps($$props);
8
+ var engine = inject(RpgClientEngine);
9
+ var currentPlayer = engine.scene.currentPlayer;
10
+ var keyboardControls = engine.globalConfig.keyboardControls;
11
+ var iconSheet = function (iconId) { return ({
12
+ definition: engine.getSpriteSheet(iconId),
13
+ playing: "default"
14
+ }); };
15
+ var goldTerm = engine.globalConfig.goldTerm || 'G';
16
+ var selectedItem = signal(0);
17
+ var selectedTab = signal(0);
18
+ var tradeMode = signal('buy');
19
+ var tradeView = signal('mode');
20
+ var selectedModeIndex = signal(0);
21
+ var quantity = signal(1);
22
+ var quantityDialogOpen = signal(false);
23
+ var defaultMessage = 'Welcome to my shop!';
24
+ var tabs = [
25
+ { id: 'item', label: 'Items' },
26
+ { id: 'weapon', label: 'Weapons' },
27
+ { id: 'armor', label: 'Armor' }
28
+ ];
29
+ var _a = defineProps(), data = _a.data, onInteraction = _a.onInteraction, onFinish = _a.onFinish;
30
+ var resolveProp = function (value) { return typeof value === "function" ? value() : value; };
31
+ var guiData = computed(function () { return resolveProp(data) || {}; });
32
+ var shopMessage = computed(function () {
33
+ var message = resolveProp(guiData().message);
34
+ return message ? String(message) : defaultMessage;
35
+ });
36
+ var face = computed(function () { return resolveProp(guiData().face); });
37
+ var hasFace = computed(function () {
38
+ var value = face();
39
+ return value && value.id;
40
+ });
41
+ var buyItems = computed(function () { return guiData().items || []; });
42
+ var sellItems = computed(function () { return guiData().sellItems || []; });
43
+ var activeItems = computed(function () { return tradeMode() === 'buy' ? buyItems() : sellItems(); });
44
+ var filteredItems = computed(function () {
45
+ var tab = tabs[selectedTab()];
46
+ var items = activeItems();
47
+ if (!tab)
48
+ return [];
49
+ return items.filter(function (item) { return (item === null || item === void 0 ? void 0 : item.type) === tab.id; });
50
+ });
51
+ var currentItem = computed(function () { return filteredItems()[selectedItem()]; });
52
+ var gold = computed(function () { return currentPlayer()._gold(); });
53
+ var actionLabel = computed(function () { return tradeMode() === 'buy' ? 'Buy' : 'Sell'; });
54
+ var faceSheet = function (graphicId, animationName) { return ({
55
+ definition: engine.getSpriteSheet(graphicId),
56
+ playing: animationName || "default"
57
+ }); };
58
+ var maxQuantity = computed(function () {
59
+ var _a;
60
+ var item = currentItem();
61
+ if (!item)
62
+ return 0;
63
+ var price = (item === null || item === void 0 ? void 0 : item.price) || 0;
64
+ if (price <= 0)
65
+ return 0;
66
+ if (tradeMode() === 'sell') {
67
+ var qty = (_a = item === null || item === void 0 ? void 0 : item.quantity) !== null && _a !== void 0 ? _a : 0;
68
+ return Math.max(0, qty);
69
+ }
70
+ return Math.max(1, Math.floor(gold() / price));
71
+ });
72
+ var totalPrice = computed(function () {
73
+ var _a;
74
+ var price = ((_a = currentItem()) === null || _a === void 0 ? void 0 : _a.price) || 0;
75
+ return price * quantity();
76
+ });
77
+ var displayStats = computed(function () {
78
+ var _a;
79
+ var stats = ((_a = currentItem()) === null || _a === void 0 ? void 0 : _a.stats) || {};
80
+ var params = guiData().playerParams || {};
81
+ var order = ['atk', 'def', 'pdef', 'sdef', 'str', 'dex', 'int', 'agi', 'maxHp', 'maxSp'];
82
+ var labels = {
83
+ atk: 'ATK',
84
+ def: 'DEF',
85
+ pdef: 'PDEF',
86
+ sdef: 'SDEF',
87
+ str: 'STR',
88
+ dex: 'DEX',
89
+ int: 'INT',
90
+ agi: 'AGI',
91
+ maxHp: 'MAX HP',
92
+ maxSp: 'MAX SP'
93
+ };
94
+ var orderedKeys = order.filter(function (key) { return stats[key] !== undefined; });
95
+ var extraKeys = Object.keys(stats).filter(function (key) { return !order.includes(key); });
96
+ var keys = orderedKeys.concat(extraKeys);
97
+ var list = [];
98
+ for (var _i = 0, keys_1 = keys; _i < keys_1.length; _i++) {
99
+ var key = keys_1[_i];
100
+ var delta = stats[key];
101
+ if (delta === undefined || delta === 0)
102
+ continue;
103
+ var current = params[key];
104
+ if (current === undefined && key === 'def')
105
+ current = params.pdef;
106
+ var next = current !== undefined ? current + delta : undefined;
107
+ list.push({
108
+ key: key,
109
+ label: labels[key] || key.toUpperCase(),
110
+ delta: delta,
111
+ current: current,
112
+ next: next
113
+ });
114
+ }
115
+ return list;
116
+ });
117
+ var nav = createTabindexNavigator(selectedItem, { count: function () { return filteredItems().length; } }, 'wrap');
118
+ var navTab = createTabindexNavigator(selectedTab, { count: function () { return tabs.length; } }, 'wrap');
119
+ var navMode = createTabindexNavigator(selectedModeIndex, { count: function () { return 2; } }, 'wrap');
120
+ function selectItem(index) {
121
+ return function () {
122
+ selectedItem.set(index);
123
+ quantity.set(1);
124
+ if (!isItemDisabled(filteredItems()[index])) {
125
+ quantityDialogOpen.set(true);
126
+ }
127
+ };
128
+ }
129
+ function selectTab(index) {
130
+ return function () {
131
+ selectedTab.set(index);
132
+ selectedItem.set(0);
133
+ };
134
+ }
135
+ function selectMode(mode) {
136
+ return function () {
137
+ tradeMode.set(mode);
138
+ selectedModeIndex.set(mode === 'buy' ? 0 : 1);
139
+ selectedItem.set(0);
140
+ quantity.set(1);
141
+ tradeView.set('items');
142
+ };
143
+ }
144
+ function isItemDisabled(item) {
145
+ var _a;
146
+ if (!item)
147
+ return true;
148
+ var price = (item === null || item === void 0 ? void 0 : item.price) || 0;
149
+ if (price <= 0)
150
+ return true;
151
+ if (tradeMode() === 'sell') {
152
+ var qty = (_a = item === null || item === void 0 ? void 0 : item.quantity) !== null && _a !== void 0 ? _a : 0;
153
+ return qty <= 0;
154
+ }
155
+ return gold() < price;
156
+ }
157
+ function backToMode() {
158
+ return function () {
159
+ tradeView.set('mode');
160
+ };
161
+ }
162
+ function changeQuantity(delta) {
163
+ return function () {
164
+ var limit = maxQuantity();
165
+ if (limit <= 0)
166
+ return;
167
+ var nextValue = Math.max(1, Math.min(limit, quantity() + delta));
168
+ if (nextValue !== quantity()) {
169
+ quantity.set(nextValue);
170
+ }
171
+ };
172
+ }
173
+ function closeQuantityDialog() {
174
+ return function () {
175
+ quantityDialogOpen.set(false);
176
+ };
177
+ }
178
+ function confirmTrade() {
179
+ return function () {
180
+ var item = currentItem();
181
+ if (!item || isItemDisabled(item)) {
182
+ quantityDialogOpen.set(false);
183
+ return;
184
+ }
185
+ var action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem';
186
+ onInteraction(action, { id: item.id, nb: quantity() });
187
+ quantityDialogOpen.set(false);
188
+ };
189
+ }
190
+ effect(function () {
191
+ var count = filteredItems().length;
192
+ if (selectedItem() >= count) {
193
+ selectedItem.set(Math.max(0, count - 1));
194
+ }
195
+ });
196
+ var modeControls = signal({
197
+ left: {
198
+ repeat: true,
199
+ bind: keyboardControls.left,
200
+ throttle: 150,
201
+ keyDown: function () {
202
+ navMode.next(-1);
203
+ }
204
+ },
205
+ right: {
206
+ repeat: true,
207
+ bind: keyboardControls.right,
208
+ throttle: 150,
209
+ keyDown: function () {
210
+ navMode.next(1);
211
+ }
212
+ },
213
+ action: {
214
+ bind: keyboardControls.action,
215
+ keyDown: function () {
216
+ var mode = selectedModeIndex() === 0 ? 'buy' : 'sell';
217
+ tradeMode.set(mode);
218
+ selectedItem.set(0);
219
+ quantity.set(1);
220
+ tradeView.set('items');
221
+ }
222
+ },
223
+ escape: {
224
+ bind: keyboardControls.escape,
225
+ keyDown: function () {
226
+ onFinish();
227
+ }
228
+ },
229
+ gamepad: {
230
+ enabled: true
231
+ }
232
+ });
233
+ var itemControls = signal({
234
+ up: {
235
+ repeat: true,
236
+ bind: keyboardControls.up,
237
+ throttle: 150,
238
+ keyDown: function () {
239
+ if (quantityDialogOpen()) {
240
+ changeQuantity(1)();
241
+ return;
242
+ }
243
+ nav.next(-1);
244
+ }
245
+ },
246
+ down: {
247
+ repeat: true,
248
+ bind: keyboardControls.down,
249
+ throttle: 150,
250
+ keyDown: function () {
251
+ if (quantityDialogOpen()) {
252
+ changeQuantity(-1)();
253
+ return;
254
+ }
255
+ nav.next(1);
256
+ }
257
+ },
258
+ action: {
259
+ bind: keyboardControls.action,
260
+ keyDown: function () {
261
+ if (quantityDialogOpen()) {
262
+ var item_1 = currentItem();
263
+ if (!item_1 || isItemDisabled(item_1)) {
264
+ quantityDialogOpen.set(false);
265
+ return;
266
+ }
267
+ var action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem';
268
+ onInteraction(action, { id: item_1.id, nb: quantity() });
269
+ quantityDialogOpen.set(false);
270
+ return;
271
+ }
272
+ var item = currentItem();
273
+ if (!isItemDisabled(item)) {
274
+ quantityDialogOpen.set(true);
275
+ }
276
+ }
277
+ },
278
+ escape: {
279
+ bind: keyboardControls.escape,
280
+ keyDown: function () {
281
+ if (quantityDialogOpen()) {
282
+ quantityDialogOpen.set(false);
283
+ return;
284
+ }
285
+ tradeView.set('mode');
286
+ }
287
+ },
288
+ gamepad: {
289
+ enabled: true
290
+ }
291
+ });
292
+ var tabControls = signal({
293
+ left: {
294
+ repeat: true,
295
+ bind: keyboardControls.left,
296
+ throttle: 150,
297
+ keyDown: function () {
298
+ if (quantityDialogOpen())
299
+ return;
300
+ navTab.next(-1);
301
+ }
302
+ },
303
+ right: {
304
+ repeat: true,
305
+ bind: keyboardControls.right,
306
+ throttle: 150,
307
+ keyDown: function () {
308
+ if (quantityDialogOpen())
309
+ return;
310
+ navTab.next(1);
311
+ }
312
+ },
313
+ gamepad: {
314
+ enabled: true
315
+ }
316
+ });
317
+ let $this = h(DOMContainer, { width: '100%', height: '100%' }, h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-container rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-header' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-merchant' } }, [h(DOMElement, { element: "div" }, cond(hasFace, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-merchant-avatar' } }, h(DOMSprite, { sheet: computed(() => faceSheet(face().id, face().expression)), width: '50px', height: '50px', objectFit: 'contain' })))), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-merchant-info' } }, h(DOMElement, { element: "p", textContent: computed(() => shopMessage()) }))]), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-gold' }, textContent: computed(() => gold() + goldTerm) })]), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-body' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-left' } }, [cond(computed(() => tradeView() === 'mode'), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-content rpg-shop-content-mode' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-details rpg-shop-details-mode' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-details-header' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-details-icon' }, textContent: '🛒' }), h(DOMElement, { element: "h2", attrs: { style: 'margin: 0;' }, textContent: 'Choose an action' })]), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-trade' } }, h(Navigation, { tabindex: selectedModeIndex, controls: modeControls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-tabs rpg-shop-trade-tabs' } }, [h(DOMElement, { element: "div", attrs: { class: ['rpg-shop-tab', computed(() => ({ active: selectedModeIndex() === 0 }))], click: selectMode('buy') }, textContent: 'Buy' }), h(DOMElement, { element: "div", attrs: { class: ['rpg-shop-tab', computed(() => ({ active: selectedModeIndex() === 1 }))], click: selectMode('sell') }, textContent: 'Sell' })])))])), () => h(DOMElement, { element: "div" }, [h(Navigation, { tabindex: selectedTab, controls: tabControls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-tabs' } }, loop(tabs, (tab, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-shop-tab', computed(() => ({ active: selectedTab() === index }))], tabindex: index, click: selectTab(index) }, textContent: tab.label })))), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-content' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-grid' } }, h(Navigation, { tabindex: selectedItem, controls: itemControls }, loop(filteredItems, (item, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-shop-card', computed(() => ({ disabled: isItemDisabled(item), selected: selectedItem() === index }))], tabindex: index, click: selectItem(index) } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-card-icon' } }, cond(item.icon, () => h(DOMSprite, { sheet: computed(() => iconSheet(item.icon)), playing: 'default', width: '48px', height: '48px', objectFit: 'contain' }))), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-card-name' }, textContent: item.name }), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-card-price' }, textContent: item.price + goldTerm }), cond(computed(() => item.quantity !== undefined), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-card-qty' }, textContent: 'x' + item.quantity })), cond(item.equipped, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-card-tag' }, textContent: 'Equipped' }))])))), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-details' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-details-header' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-details-icon' } }, h(DOMSprite, { sheet: computed(() => iconSheet(currentItem()?.icon)), playing: 'default', width: '80px', height: '80px', objectFit: 'contain' })), h(DOMElement, { element: "h2", attrs: { style: 'margin: 0;' }, textContent: computed(() => currentItem()?.name || "") }), h(DOMElement, { element: "p", attrs: { style: 'color: #ffd700; font-weight: bold; margin: 8px 0;' }, textContent: computed(() => currentItem()?.price ?? 0 + goldTerm) }), cond(computed(() => currentItem()?.quantity !== undefined), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-details-qty' }, textContent: computed(() => 'Qty: x' + currentItem()?.quantity) }))]), h(DOMElement, { element: "div" }, cond(currentItem()?.equipped, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-equipped' }, textContent: 'Already equipped' }))), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-details-desc' }, textContent: computed(() => currentItem()?.description || "") }), h(DOMElement, { element: "div" }, cond(computed(() => displayStats().length > 0), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-stats' } }, loop(displayStats, (stat, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-shop-stat', { positive: stat.delta > 0, negative: stat.delta < 0 }] } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-stat-key' }, textContent: stat.label }), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-stat-value' }, textContent: stat.delta > 0 ? '+' : '' + stat.delta }), cond(computed(() => stat.current !== undefined), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-stat-current' }, textContent: stat.current + ' → ' + stat.next }))]))))), h(DOMElement, { element: "button", attrs: { class: 'rpg-shop-btn', click: backToMode() }, textContent: 'Back' })])])])), cond(quantityDialogOpen, () => h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-modal' } }, h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-modal-card' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-modal-title' }, textContent: actionLabel }), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-modal-item' }, textContent: computed(() => currentItem()?.name || "") }), cond(computed(() => currentItem()?.quantity !== undefined), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-modal-qty' }, textContent: computed(() => 'Available: x' + currentItem()?.quantity) })), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-quantity' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-quantity-label' }, textContent: 'Quantity' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-quantity-controls' } }, [h(DOMElement, { element: "button", attrs: { class: 'rpg-shop-btn', click: changeQuantity(-1) }, textContent: '-' }), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-quantity-value' }, textContent: quantity }), h(DOMElement, { element: "button", attrs: { class: 'rpg-shop-btn', click: changeQuantity(1) }, textContent: '+' })])]), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-modal-total' } }, [h(DOMElement, { element: "span", textContent: 'Total' }), h(DOMElement, { element: "span", textContent: computed(() => totalPrice() + goldTerm) })]), h(DOMElement, { element: "div", attrs: { class: 'rpg-shop-modal-actions' } }, [h(DOMElement, { element: "button", attrs: { class: 'rpg-shop-btn rpg-shop-btn-secondary', click: closeQuantityDialog() }, textContent: 'Cancel' }), h(DOMElement, { element: "button", attrs: { class: 'rpg-shop-btn', click: confirmTrade() }, textContent: computed(() => actionLabel() + ' x' + quantity()) })])])))]))]));
318
+ return $this
319
+ }
320
+
321
+ export { component as default };
322
+ //# sourceMappingURL=shop.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shop.ce.js","sources":["../../../../src/components/gui/shop/shop.ce"],"sourcesContent":[" <DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-shop-container rpg-anim-fade-in\">\n <div class=\"rpg-shop-header\">\n <div class=\"rpg-shop-merchant\">\n <div>\n @if (hasFace) {\n <div class=\"rpg-shop-merchant-avatar\">\n <DOMSprite \n sheet={faceSheet(face().id, face().expression)} \n width=\"50px\"\n height=\"50px\"\n objectFit=\"contain\"\n /> \n </div>\n }\n </div>\n <div class=\"rpg-shop-merchant-info\">\n <p>{{ shopMessage() }}</p>\n </div>\n </div>\n <div class=\"rpg-shop-gold\">\n {{ gold() }} {{ goldTerm }}\n </div>\n </div>\n\n <div class=\"rpg-shop-body\">\n <div class=\"rpg-shop-left\">\n @if (tradeView() === 'mode') {\n <div class=\"rpg-shop-content rpg-shop-content-mode\">\n <div class=\"rpg-shop-details rpg-shop-details-mode\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">🛒</div>\n <h2 style=\"margin: 0;\">Choose an action</h2>\n </div>\n <div class=\"rpg-shop-trade\">\n <Navigation tabindex={selectedModeIndex} controls={modeControls}>\n <div class=\"rpg-shop-tabs rpg-shop-trade-tabs\">\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 0}}\n click={selectMode('buy')}\n >Buy</div>\n <div\n class=\"rpg-shop-tab\"\n class={{active: selectedModeIndex() === 1}}\n click={selectMode('sell')}\n >Sell</div>\n </div>\n </Navigation>\n </div>\n </div>\n </div>\n }\n @else {\n <div>\n <Navigation tabindex={selectedTab} controls={tabControls}> \n <div class=\"rpg-shop-tabs\">\n @for ((tab,index) of tabs) {\n <div \n class=\"rpg-shop-tab\" \n class={{active: selectedTab() === index}} \n tabindex={index} \n click={selectTab(index)}\n >{{ tab.label }}</div>\n }\n </div>\n </Navigation>\n\n <div class=\"rpg-shop-content\">\n <div class=\"rpg-shop-grid\">\n <Navigation tabindex={selectedItem} controls={itemControls}> \n @for ((item,index) of filteredItems) { \n <div class=\"rpg-shop-card\" class={{disabled: isItemDisabled(item), selected: selectedItem() === index}} tabindex={index} click={selectItem(index)}>\n <div class=\"rpg-shop-card-icon\">\n @if (item.icon) {\n <DOMSprite \n sheet={iconSheet(item.icon)} \n playing=\"default\" \n width=\"48px\"\n height=\"48px\"\n objectFit=\"contain\"\n />\n }\n </div>\n <div class=\"rpg-shop-card-name\">{{ item.name }}</div>\n <div class=\"rpg-shop-card-price\">{{ item.price }} {{ goldTerm }}</div>\n @if (item.quantity !== undefined) {\n <div class=\"rpg-shop-card-qty\">x{{ item.quantity }}</div>\n }\n @if (item.equipped) {\n <div class=\"rpg-shop-card-tag\">Equipped</div>\n }\n </div>\n }\n </Navigation>\n </div>\n\n <div class=\"rpg-shop-details\">\n <div class=\"rpg-shop-details-header\">\n <div class=\"rpg-shop-details-icon\">\n <DOMSprite \n sheet={iconSheet(currentItem()?.icon)} \n playing=\"default\" \n width=\"80px\"\n height=\"80px\"\n objectFit=\"contain\"\n />\n </div>\n <h2 style=\"margin: 0;\">{{ currentItem()?.name || \"\" }}</h2>\n <p style=\"color: #ffd700; font-weight: bold; margin: 8px 0;\">{{ currentItem()?.price ?? 0 }} {{ goldTerm }}</p>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-details-qty\">Qty: x{{ currentItem()?.quantity }}</div>\n }\n </div>\n <div>\n @if (currentItem()?.equipped) {\n <div class=\"rpg-shop-equipped\">Already equipped</div>\n }\n </div>\n <div class=\"rpg-shop-details-desc\">\n {{ currentItem()?.description || \"\" }}\n </div>\n <div>\n @if (displayStats().length > 0) {\n <div class=\"rpg-shop-stats\">\n @for ((stat,index) of displayStats) {\n <div class=\"rpg-shop-stat\" class={{positive: stat.delta > 0, negative: stat.delta < 0}}>\n <div class=\"rpg-shop-stat-key\">{{ stat.label }}</div>\n <div class=\"rpg-shop-stat-value\">\n {{ stat.delta > 0 ? '+' : '' }}{{ stat.delta }}\n </div>\n @if (stat.current !== undefined) {\n <div class=\"rpg-shop-stat-current\">{{ stat.current }} → {{ stat.next }}</div>\n }\n </div>\n }\n </div>\n }\n </div>\n <button class=\"rpg-shop-btn\" click={backToMode()}>Back</button>\n </div>\n </div>\n </div>\n }\n @if (quantityDialogOpen) {\n <div class=\"rpg-shop-modal\">\n <div class=\"rpg-shop-modal-card\">\n <div class=\"rpg-shop-modal-title\">{{ actionLabel }}</div>\n <div class=\"rpg-shop-modal-item\">{{ currentItem()?.name || \"\" }}</div>\n @if (currentItem()?.quantity !== undefined) {\n <div class=\"rpg-shop-modal-qty\">Available: x{{ currentItem()?.quantity }}</div>\n }\n <div class=\"rpg-shop-quantity\">\n <div class=\"rpg-shop-quantity-label\">Quantity</div>\n <div class=\"rpg-shop-quantity-controls\">\n <button class=\"rpg-shop-btn\" click={changeQuantity(-1)}>-</button>\n <div class=\"rpg-shop-quantity-value\">{{ quantity }}</div>\n <button class=\"rpg-shop-btn\" click={changeQuantity(1)}>+</button>\n </div>\n </div>\n <div class=\"rpg-shop-modal-total\">\n <span>Total</span>\n <span>{{ totalPrice() }} {{ goldTerm }}</span>\n </div>\n <div class=\"rpg-shop-modal-actions\">\n <button class=\"rpg-shop-btn rpg-shop-btn-secondary\" click={closeQuantityDialog()}>Cancel</button>\n <button class=\"rpg-shop-btn\" click={confirmTrade()}>\n {{ actionLabel() }} x{{ quantity() }}\n </button>\n </div>\n </div>\n </div>\n }\n </div>\n </div>\n </div>\n </DOMContainer>\n\n<script>\n import { mount, signal, computed, createTabindexNavigator, effect } from \"canvasengine\";\n import { inject } from \"../../../core/inject\";\n import { RpgClientEngine } from \"../../../RpgClientEngine\";\n\n const engine = inject(RpgClientEngine)\n const currentPlayer = engine.scene.currentPlayer\n const keyboardControls = engine.globalConfig.keyboardControls\n const iconSheet = (iconId) => ({\n definition: engine.getSpriteSheet(iconId),\n playing: \"default\"\n })\n const goldTerm = engine.globalConfig.goldTerm || 'G'\n\n const selectedItem = signal(0)\n const selectedTab = signal(0)\n const tradeMode = signal('buy')\n const tradeView = signal('mode')\n const selectedModeIndex = signal(0)\n const quantity = signal(1)\n const quantityDialogOpen = signal(false)\n const defaultMessage = 'Welcome to my shop!'\n const tabs = [\n { id: 'item', label: 'Items' },\n { id: 'weapon', label: 'Weapons' },\n { id: 'armor', label: 'Armor' }\n ]\n\n const { data, onInteraction , onFinish } = defineProps()\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value\n const guiData = computed(() => resolveProp(data) || {})\n const shopMessage = computed(() => {\n const message = resolveProp(guiData().message)\n return message ? String(message) : defaultMessage\n })\n const face = computed(() => resolveProp(guiData().face))\n const hasFace = computed(() => {\n const value = face()\n return value && value.id\n })\n const buyItems = computed(() => guiData().items || [])\n const sellItems = computed(() => guiData().sellItems || [])\n const activeItems = computed(() => tradeMode() === 'buy' ? buyItems() : sellItems())\n const filteredItems = computed(() => {\n const tab = tabs[selectedTab()]\n const items = activeItems()\n if (!tab) return []\n return items.filter((item) => item?.type === tab.id)\n })\n const currentItem = computed(() => filteredItems()[selectedItem()])\n const gold = computed(() => currentPlayer()._gold())\n const actionLabel = computed(() => tradeMode() === 'buy' ? 'Buy' : 'Sell')\n const faceSheet = (graphicId, animationName) => ({\n definition: engine.getSpriteSheet(graphicId),\n playing: animationName || \"default\"\n })\n const maxQuantity = computed(() => {\n const item = currentItem()\n if (!item) return 0\n const price = item?.price || 0\n if (price <= 0) return 0\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return Math.max(0, qty)\n }\n return Math.max(1, Math.floor(gold() / price))\n })\n const totalPrice = computed(() => {\n const price = currentItem()?.price || 0\n return price * quantity()\n })\n const displayStats = computed(() => {\n const stats = currentItem()?.stats || {}\n const params = guiData().playerParams || {}\n const order = ['atk', 'def', 'pdef', 'sdef', 'str', 'dex', 'int', 'agi', 'maxHp', 'maxSp']\n const labels = {\n atk: 'ATK',\n def: 'DEF',\n pdef: 'PDEF',\n sdef: 'SDEF',\n str: 'STR',\n dex: 'DEX',\n int: 'INT',\n agi: 'AGI',\n maxHp: 'MAX HP',\n maxSp: 'MAX SP'\n }\n const orderedKeys = order.filter((key) => stats[key] !== undefined)\n const extraKeys = Object.keys(stats).filter((key) => !order.includes(key))\n const keys = orderedKeys.concat(extraKeys)\n const list = []\n for (const key of keys) {\n const delta = stats[key]\n if (delta === undefined || delta === 0) continue\n let current = params[key]\n if (current === undefined && key === 'def') current = params.pdef\n const next = current !== undefined ? current + delta : undefined\n list.push({\n key,\n label: labels[key] || key.toUpperCase(),\n delta,\n current,\n next\n })\n }\n return list\n })\n const nav = createTabindexNavigator(selectedItem, { count: () => filteredItems().length }, 'wrap')\n const navTab = createTabindexNavigator(selectedTab, { count: () => tabs.length }, 'wrap')\n const navMode = createTabindexNavigator(selectedModeIndex, { count: () => 2 }, 'wrap')\n\n function selectItem(index) {\n return function() {\n selectedItem.set(index)\n quantity.set(1)\n if (!isItemDisabled(filteredItems()[index])) {\n quantityDialogOpen.set(true)\n }\n }\n }\n\n function selectTab(index) {\n return function() {\n selectedTab.set(index)\n selectedItem.set(0)\n }\n }\n\n function selectMode(mode) {\n return function() {\n tradeMode.set(mode)\n selectedModeIndex.set(mode === 'buy' ? 0 : 1)\n selectedItem.set(0)\n quantity.set(1)\n tradeView.set('items')\n }\n }\n\n function isItemDisabled(item) {\n if (!item) return true\n const price = item?.price || 0\n if (price <= 0) return true\n if (tradeMode() === 'sell') {\n const qty = item?.quantity ?? 0\n return qty <= 0\n }\n return gold() < price\n }\n\n function backToMode() {\n return function() {\n tradeView.set('mode')\n }\n }\n\n function changeQuantity(delta) {\n return function() {\n const limit = maxQuantity()\n if (limit <= 0) return\n const nextValue = Math.max(1, Math.min(limit, quantity() + delta))\n if (nextValue !== quantity()) {\n quantity.set(nextValue)\n }\n }\n }\n\n function closeQuantityDialog() {\n return function() {\n quantityDialogOpen.set(false)\n }\n }\n\n function confirmTrade() {\n return function() {\n const item = currentItem()\n if (!item || isItemDisabled(item)) {\n quantityDialogOpen.set(false)\n return\n }\n const action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem'\n onInteraction(action, { id: item.id, nb: quantity() })\n quantityDialogOpen.set(false)\n }\n }\n\n effect(() => {\n const count = filteredItems().length\n if (selectedItem() >= count) {\n selectedItem.set(Math.max(0, count - 1))\n }\n })\n\n const modeControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n navMode.next(-1)\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n navMode.next(1)\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n const mode = selectedModeIndex() === 0 ? 'buy' : 'sell'\n tradeMode.set(mode)\n selectedItem.set(0)\n quantity.set(1)\n tradeView.set('items')\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n onFinish()\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n const itemControls = signal({\n up: {\n repeat: true,\n bind: keyboardControls.up,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) {\n changeQuantity(1)()\n return\n }\n nav.next(-1)\n }\n },\n down: {\n repeat: true,\n bind: keyboardControls.down,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) {\n changeQuantity(-1)()\n return\n }\n nav.next(1)\n }\n },\n action: {\n bind: keyboardControls.action,\n keyDown() {\n if (quantityDialogOpen()) {\n const item = currentItem()\n if (!item || isItemDisabled(item)) {\n quantityDialogOpen.set(false)\n return\n }\n const action = tradeMode() === 'buy' ? 'buyItem' : 'sellItem'\n onInteraction(action, { id: item.id, nb: quantity() })\n quantityDialogOpen.set(false)\n return\n }\n const item = currentItem()\n if (!isItemDisabled(item)) {\n quantityDialogOpen.set(true)\n }\n }\n },\n escape: {\n bind: keyboardControls.escape,\n keyDown() {\n if (quantityDialogOpen()) {\n quantityDialogOpen.set(false)\n return\n }\n tradeView.set('mode')\n }\n },\n gamepad: {\n enabled: true\n }\n });\n\n const tabControls = signal({\n left: {\n repeat: true,\n bind: keyboardControls.left,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) return\n navTab.next(-1)\n }\n },\n right: {\n repeat: true,\n bind: keyboardControls.right,\n throttle: 150,\n keyDown() {\n if (quantityDialogOpen()) return\n navTab.next(1)\n }\n },\n gamepad: {\n enabled: true\n }\n 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@@ -0,0 +1,148 @@
1
+ import { useProps, useDefineProps, computed, signal, effect, h, DOMContainer, DOMElement, cond, Navigation, loop } from 'canvasengine';
2
+ import { PrebuiltGui } from '@rpgjs/common';
3
+ import { inject } from '../../core/inject.js';
4
+ import { RpgClientEngine } from '../../RpgClientEngine.js';
5
+ import { RpgGui } from '../../Gui/Gui.js';
6
+
7
+ function component($$props) {
8
+ useProps($$props);
9
+ const defineProps = useDefineProps($$props);
10
+ var __assign = (this && this.__assign) || function () {
11
+ __assign = Object.assign || function(t) {
12
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
13
+ s = arguments[i];
14
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
15
+ t[p] = s[p];
16
+ }
17
+ return t;
18
+ };
19
+ return __assign.apply(this, arguments);
20
+ };
21
+ var engine = inject(RpgClientEngine);
22
+ var guiService = inject(RpgGui);
23
+ var keyboardControls = engine.globalConfig.keyboardControls;
24
+ var _a = defineProps({
25
+ entries: {
26
+ default: function () { return []; }
27
+ },
28
+ saveLoad: {
29
+ default: function () { return ({}); }
30
+ },
31
+ localActions: {
32
+ default: false
33
+ }
34
+ }), data = _a.data, onInteraction = _a.onInteraction;
35
+ var _b = data(), entries = _b.entries, title = _b.title, subtitle = _b.subtitle, version = _b.version, saveLoad = _b.saveLoad, localActions = _b.localActions;
36
+ var defaultEntries = [
37
+ { id: "start", label: "Start" },
38
+ { id: "load", label: "Load" }
39
+ ];
40
+ var resolveProp = function (value) { return typeof value === "function" ? value() : value; };
41
+ var titleText = computed(function () { return resolveProp(title) || "RPG"; });
42
+ var subtitleText = computed(function () { return resolveProp(subtitle) || ""; });
43
+ var versionText = computed(function () { return resolveProp(version) || ""; });
44
+ var localActionsEnabled = computed(function () { return resolveProp(localActions) === true; });
45
+ var entryList = computed(function () {
46
+ var list = resolveProp(entries);
47
+ if (Array.isArray(list) && list.length)
48
+ return list;
49
+ return defaultEntries;
50
+ });
51
+ var isEntryDisabled = function (entry) {
52
+ if (!entry)
53
+ return true;
54
+ if (entry.disabled)
55
+ return true;
56
+ if (entry.enabled === false)
57
+ return true;
58
+ return false;
59
+ };
60
+ var selectedEntry = signal(0);
61
+ var selectableIndexes = computed(function () {
62
+ var list = entryList();
63
+ return list
64
+ .map(function (entry, index) { return (isEntryDisabled(entry) ? null : index); })
65
+ .filter(function (value) { return value !== null; });
66
+ });
67
+ effect(function () {
68
+ var available = selectableIndexes();
69
+ if (!available.length)
70
+ return;
71
+ var current = selectedEntry();
72
+ if (!available.includes(current)) {
73
+ selectedEntry.set(available[0]);
74
+ }
75
+ });
76
+ var moveSelection = function (delta) {
77
+ var available = selectableIndexes();
78
+ if (!available.length)
79
+ return;
80
+ var current = selectedEntry();
81
+ var currentIndex = Math.max(0, available.indexOf(current));
82
+ var nextIndex = (currentIndex + delta + available.length) % available.length;
83
+ selectedEntry.set(available[nextIndex]);
84
+ };
85
+ var triggerSelect = function (index) {
86
+ var list = entryList();
87
+ var entry = list[index];
88
+ if (!entry || isEntryDisabled(entry))
89
+ return;
90
+ if (localActionsEnabled()) {
91
+ if (entry.id === "start") {
92
+ guiService.hide(PrebuiltGui.TitleScreen);
93
+ }
94
+ if (entry.id === "load") {
95
+ var config = resolveProp(saveLoad) || {};
96
+ var slots = Array.isArray(config.slots) ? config.slots : [null, null, null];
97
+ guiService.display(PrebuiltGui.Save, __assign(__assign({}, config), { mode: config.mode || "load", slots: slots }));
98
+ }
99
+ }
100
+ if (onInteraction) {
101
+ onInteraction("select", { id: entry.id, index: index, entry: entry });
102
+ }
103
+ };
104
+ function selectEntry(index) {
105
+ return function () {
106
+ selectedEntry.set(index);
107
+ triggerSelect(index);
108
+ };
109
+ }
110
+ var controls = signal({
111
+ up: {
112
+ repeat: true,
113
+ bind: keyboardControls.up,
114
+ throttle: 150,
115
+ keyDown: function () {
116
+ if (guiService.isDisplaying(PrebuiltGui.Save))
117
+ return;
118
+ moveSelection(-1);
119
+ }
120
+ },
121
+ down: {
122
+ repeat: true,
123
+ bind: keyboardControls.down,
124
+ throttle: 150,
125
+ keyDown: function () {
126
+ if (guiService.isDisplaying(PrebuiltGui.Save))
127
+ return;
128
+ moveSelection(1);
129
+ }
130
+ },
131
+ action: {
132
+ bind: keyboardControls.action,
133
+ keyDown: function () {
134
+ if (guiService.isDisplaying(PrebuiltGui.Save))
135
+ return;
136
+ triggerSelect(selectedEntry());
137
+ }
138
+ },
139
+ gamepad: {
140
+ enabled: true
141
+ }
142
+ });
143
+ let $this = h(DOMContainer, { width: '100%', height: '100%' }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-title-screen rpg-anim-fade-in' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-title-screen-header rpg-anim-float' } }, [h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-title-screen-title' }, textContent: computed(() => titleText()) }), cond(subtitleText(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-title-screen-subtitle' }, textContent: computed(() => subtitleText()) }))]), h(Navigation, { tabindex: selectedEntry, controls: controls }, h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-menu rpg-ui-title-screen-menu rpg-anim-slide-up' } }, loop(entryList(), (entry, index) => h(DOMElement, { element: "div", attrs: { class: ['rpg-ui-menu-item', computed(() => ({ disabled: isEntryDisabled(entry) }))], 'data-selected': computed(() => selectedEntry() === index ? "true" : "false"), tabindex: index, click: selectEntry(index) }, textContent: entry.label })))), cond(versionText(), () => h(DOMElement, { element: "div", attrs: { class: 'rpg-ui-title-screen-version' }, textContent: computed(() => versionText()) }))]));
144
+ return $this
145
+ }
146
+
147
+ export { component as default };
148
+ //# sourceMappingURL=title-screen.ce.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"title-screen.ce.js","sources":["../../../src/components/gui/title-screen.ce"],"sourcesContent":["<DOMContainer width=\"100%\" height=\"100%\">\n <div class=\"rpg-ui-title-screen rpg-anim-fade-in\">\n <div class=\"rpg-ui-title-screen-header rpg-anim-float\">\n <div class=\"rpg-ui-title-screen-title\">{titleText()}</div>\n @if (subtitleText()) {\n <div class=\"rpg-ui-title-screen-subtitle\">{subtitleText()}</div>\n }\n </div>\n <Navigation tabindex={selectedEntry} controls={controls}>\n <div class=\"rpg-ui-menu rpg-ui-title-screen-menu rpg-anim-slide-up\">\n @for ((entry,index) of entryList()) {\n <div\n class=\"rpg-ui-menu-item\"\n class={{disabled: isEntryDisabled(entry)}}\n data-selected={selectedEntry() === index ? \"true\" : \"false\"}\n tabindex={index}\n click={selectEntry(index)}\n >{entry.label}</div>\n }\n </div>\n </Navigation>\n @if (versionText()) {\n <div class=\"rpg-ui-title-screen-version\">{versionText()}</div>\n }\n </div>\n</DOMContainer>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { PrebuiltGui } from \"@rpgjs/common\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const keyboardControls = engine.globalConfig.keyboardControls;\n\n const { data, onInteraction } = defineProps({\n entries: {\n default: () => []\n },\n saveLoad: {\n default: () => ({})\n },\n localActions: {\n default: false\n }\n });\n\n const { entries, title, subtitle, version, saveLoad, localActions } = data();\n\n const defaultEntries = [\n { id: \"start\", label: \"Start\" },\n { id: \"load\", label: \"Load\" }\n ];\n\n const resolveProp = (value) => typeof value === \"function\" ? value() : value;\n const titleText = computed(() => resolveProp(title) || \"RPG\");\n const subtitleText = computed(() => resolveProp(subtitle) || \"\");\n const versionText = computed(() => resolveProp(version) || \"\");\n const localActionsEnabled = computed(() => resolveProp(localActions) === true);\n\n const entryList = computed(() => {\n const list = resolveProp(entries);\n if (Array.isArray(list) && list.length) return list;\n return defaultEntries;\n });\n\n const isEntryDisabled = (entry) => {\n if (!entry) return true;\n if (entry.disabled) return true;\n if (entry.enabled === false) return true;\n return false;\n };\n\n const selectedEntry = signal(0);\n const selectableIndexes = computed(() => {\n const list = entryList();\n return list\n .map((entry, index) => (isEntryDisabled(entry) ? null : index))\n .filter((value) => value !== null);\n });\n\n effect(() => {\n const available = selectableIndexes();\n if (!available.length) return;\n const current = selectedEntry();\n if (!available.includes(current)) {\n selectedEntry.set(available[0]);\n }\n });\n\n const moveSelection = (delta) => {\n 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@@ -1,2 +1,4 @@
1
1
  import { default as EventLayerComponent } from './scenes/event-layer.ce';
2
- export { EventLayerComponent };
2
+ import { default as CharacterComponent } from './character.ce';
3
+ export { HpBar } from './prebuilt';
4
+ export { EventLayerComponent, CharacterComponent };