@rlsdk/steam 1.0.0

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Files changed (78) hide show
  1. package/README.md +166 -0
  2. package/classes/AkAudio.ts +620 -0
  3. package/classes/Core.ts +1489 -0
  4. package/classes/Engine.ts +25512 -0
  5. package/classes/GFxUI.ts +480 -0
  6. package/classes/IpDrv.ts +2146 -0
  7. package/classes/OnlineSubsystemEOS.ts +954 -0
  8. package/classes/OnlineSubsystemSteamworks.ts +933 -0
  9. package/classes/ProjectX.ts +14003 -0
  10. package/classes/TAGame.ts +54138 -0
  11. package/classes/WinDrv.ts +116 -0
  12. package/classes/XAudio2.ts +13 -0
  13. package/classes/index.ts +20 -0
  14. package/constants/AkAudio.ts +6 -0
  15. package/constants/Core.ts +28 -0
  16. package/constants/Engine.ts +109 -0
  17. package/constants/GFxUI.ts +6 -0
  18. package/constants/IpDrv.ts +13 -0
  19. package/constants/OnlineSubsystemEOS.ts +6 -0
  20. package/constants/OnlineSubsystemSteamworks.ts +6 -0
  21. package/constants/ProjectX.ts +19 -0
  22. package/constants/TAGame.ts +79 -0
  23. package/constants/WinDrv.ts +6 -0
  24. package/constants/XAudio2.ts +6 -0
  25. package/constants/index.ts +14 -0
  26. package/enums/AkAudio.ts +121 -0
  27. package/enums/Core.ts +1646 -0
  28. package/enums/Engine.ts +3782 -0
  29. package/enums/GFxUI.ts +111 -0
  30. package/enums/IpDrv.ts +321 -0
  31. package/enums/OnlineSubsystemEOS.ts +25 -0
  32. package/enums/OnlineSubsystemSteamworks.ts +62 -0
  33. package/enums/ProjectX.ts +624 -0
  34. package/enums/TAGame.ts +2637 -0
  35. package/enums/WinDrv.ts +6 -0
  36. package/enums/XAudio2.ts +6 -0
  37. package/enums/index.ts +18 -0
  38. package/index.ts +11 -0
  39. package/offsets/AkAudio.ts +1049 -0
  40. package/offsets/Core.ts +1765 -0
  41. package/offsets/Engine.ts +26914 -0
  42. package/offsets/GFxUI.ts +525 -0
  43. package/offsets/IpDrv.ts +2259 -0
  44. package/offsets/OnlineSubsystemEOS.ts +602 -0
  45. package/offsets/OnlineSubsystemSteamworks.ts +1283 -0
  46. package/offsets/ProjectX.ts +14375 -0
  47. package/offsets/TAGame.ts +47649 -0
  48. package/offsets/WinDrv.ts +180 -0
  49. package/offsets/XAudio2.ts +102 -0
  50. package/offsets/globals.ts +13 -0
  51. package/offsets/index.ts +21 -0
  52. package/package.json +134 -0
  53. package/parameters/AkAudio.ts +780 -0
  54. package/parameters/Core.ts +4839 -0
  55. package/parameters/Engine.ts +37953 -0
  56. package/parameters/GFxUI.ts +1450 -0
  57. package/parameters/IpDrv.ts +7591 -0
  58. package/parameters/OnlineSubsystemEOS.ts +4309 -0
  59. package/parameters/OnlineSubsystemSteamworks.ts +4391 -0
  60. package/parameters/ProjectX.ts +31213 -0
  61. package/parameters/TAGame.ts +129564 -0
  62. package/parameters/WinDrv.ts +276 -0
  63. package/parameters/XAudio2.ts +4 -0
  64. package/parameters/index.ts +19 -0
  65. package/structs/AkAudio.ts +132 -0
  66. package/structs/Core.ts +750 -0
  67. package/structs/Engine.ts +5968 -0
  68. package/structs/GFxUI.ts +136 -0
  69. package/structs/IpDrv.ts +681 -0
  70. package/structs/OnlineSubsystemEOS.ts +23 -0
  71. package/structs/OnlineSubsystemSteamworks.ts +306 -0
  72. package/structs/ProjectX.ts +2527 -0
  73. package/structs/TAGame.ts +7487 -0
  74. package/structs/WinDrv.ts +6 -0
  75. package/structs/XAudio2.ts +6 -0
  76. package/structs/index.ts +18 -0
  77. package/types/GameDefines.ts +35 -0
  78. package/types/index.ts +9 -0
@@ -0,0 +1,480 @@
1
+ /**
2
+ * GFxUI Package - Classes
3
+ * Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
4
+ */
5
+
6
+ import type { FName, FScriptDelegate } from '../types/GameDefines';
7
+ import type { EInputEvent } from '../enums/Core';
8
+ import type {
9
+ EEdition,
10
+ FlashTextureRescale,
11
+ GFxAlign,
12
+ GFxCollectionMode,
13
+ GFxRenderTextureMode,
14
+ GFxScaleMode,
15
+ GFxTimingMode,
16
+ } from '../enums/GFxUI';
17
+ import type { FMap_Mirror, FMatrix, FPointer } from '../structs/Core';
18
+ import type {
19
+ FASColorTransform,
20
+ FASDisplayInfo,
21
+ FASValue,
22
+ FEventData,
23
+ FExternalTexture,
24
+ FGCReference,
25
+ FGFxWidgetBinding,
26
+ FLoadingMovieMapInfo,
27
+ FSoundThemeBinding,
28
+ } from '../structs/GFxUI';
29
+ import type { UObject } from './Core';
30
+ import type {
31
+ UGameViewportClient,
32
+ UInteraction,
33
+ ULocalPlayer,
34
+ UPlayerController,
35
+ USequenceAction,
36
+ USequenceEvent,
37
+ UTexture,
38
+ UTextureRenderTarget2D,
39
+ UTranslationContext,
40
+ } from './Engine';
41
+
42
+ /**
43
+ * Class GFxUI.GFxRawData
44
+ * Size: 0x00A0
45
+ * Extends: UObject
46
+ */
47
+ export type UGFxRawData = UObject & {
48
+ RawData: number[]; // 0x0060 (0x0010) [TArray<uint8>]
49
+ ReferencedSwfs: string[]; // 0x0070 (0x0010) [TArray<FString>]
50
+ References: UObject[]; // 0x0080 (0x0010) [TArray<UObject*>]
51
+ UserReferences: UObject[]; // 0x0090 (0x0010) [TArray<UObject*>]
52
+ };
53
+
54
+ /**
55
+ * Class GFxUI.SwfMovie
56
+ * Size: 0x0128
57
+ * Extends: UGFxRawData
58
+ */
59
+ export type USwfMovie = UGFxRawData & {
60
+ bUsesFontlib: boolean; // 0x00a0 (0x0004) [bool : 0x1]
61
+ bSetSRGBOnImportedTextures: boolean; // 0x00a0 (0x0004) [bool : 0x2]
62
+ bPackTextures: boolean; // 0x00a0 (0x0004) [bool : 0x4]
63
+ bForceSquarePacking: boolean; // 0x00a0 (0x0004) [bool : 0x8]
64
+ SourceFile: string; // 0x00a8 (0x0010) [FString]
65
+ PackTextureSize: number; // 0x00b8 (0x0004) [int32]
66
+ TextureRescale: FlashTextureRescale; // 0x00bc (0x0001) [FlashTextureRescale]
67
+ TextureFormat: string; // 0x00c0 (0x0010) [FString]
68
+ SourceFileTimestamp: string; // 0x00d0 (0x0010) [FString]
69
+ SourceFileCRC: number; // 0x00e0 (0x0004) [int32]
70
+ PrioritizeImportSwfs: string[]; // 0x00e8 (0x0010) [TArray<FString>]
71
+ Editions: EEdition[]; // 0x00f8 (0x0010) [TArray<EEdition>]
72
+ Features: FName[]; // 0x0108 (0x0010) [TArray<FName>]
73
+ RTTextures: number; // 0x0118 (0x0004) [int32]
74
+ RTVideoTextures: number; // 0x011c (0x0004) [int32]
75
+ ImportTimeStamp: bigint; // 0x0120 (0x0008) [uint64]
76
+ };
77
+
78
+ /**
79
+ * Class GFxUI.FlashMovie
80
+ * Size: 0x0128
81
+ * Extends: USwfMovie
82
+ */
83
+ export type UFlashMovie = USwfMovie & {};
84
+
85
+ /**
86
+ * Class GFxUI.GFxAction_CloseMovie
87
+ * Size: 0x016C
88
+ * Extends: USequenceAction
89
+ */
90
+ export type UGFxAction_CloseMovie = USequenceAction & {
91
+ Movie: UGFxMoviePlayer; // 0x0160 (0x0008) [UGFxMoviePlayer*]
92
+ bUnload: boolean; // 0x0168 (0x0004) [bool : 0x1]
93
+ };
94
+
95
+ // GFxAction_CloseMovie Functions
96
+ // IsValidLevelSequenceObject(): boolean
97
+
98
+ /**
99
+ * Class GFxUI.GFxAction_GetVariable
100
+ * Size: 0x0178
101
+ * Extends: USequenceAction
102
+ */
103
+ export type UGFxAction_GetVariable = USequenceAction & {
104
+ Movie: UGFxMoviePlayer; // 0x0160 (0x0008) [UGFxMoviePlayer*]
105
+ Variable: string; // 0x0168 (0x0010) [FString]
106
+ };
107
+
108
+ // GFxAction_GetVariable Functions
109
+ // IsValidLevelSequenceObject(): boolean
110
+
111
+ /**
112
+ * Class GFxUI.GFxAction_Invoke
113
+ * Size: 0x0188
114
+ * Extends: USequenceAction
115
+ */
116
+ export type UGFxAction_Invoke = USequenceAction & {
117
+ Movie: UGFxMoviePlayer; // 0x0160 (0x0008) [UGFxMoviePlayer*]
118
+ MethodName: string; // 0x0168 (0x0010) [FString]
119
+ Arguments: FASValue[]; // 0x0178 (0x0010) [TArray<FASValue>]
120
+ };
121
+
122
+ // GFxAction_Invoke Functions
123
+ // IsValidLevelSequenceObject(): boolean
124
+
125
+ /**
126
+ * Class GFxUI.GFxAction_OpenMovie
127
+ * Size: 0x01A8
128
+ * Extends: USequenceAction
129
+ */
130
+ export type UGFxAction_OpenMovie = USequenceAction & {
131
+ Movie: USwfMovie; // 0x0160 (0x0008) [USwfMovie*]
132
+ MoviePlayerClass: UGFxMoviePlayer; // 0x0168 (0x0008) [UGFxMoviePlayer*]
133
+ MoviePlayer: UGFxMoviePlayer; // 0x0170 (0x0008) [UGFxMoviePlayer*]
134
+ bTakeFocus: boolean; // 0x0178 (0x0004) [bool : 0x1]
135
+ bCaptureInput: boolean; // 0x0178 (0x0004) [bool : 0x2]
136
+ bStartPaused: boolean; // 0x0178 (0x0004) [bool : 0x4]
137
+ bEnableGammaCorrection: boolean; // 0x0178 (0x0004) [bool : 0x8]
138
+ bDisplayWithHudOff: boolean; // 0x0178 (0x0004) [bool : 0x10]
139
+ RenderTextureMode: GFxRenderTextureMode; // 0x017c (0x0001) [GFxRenderTextureMode]
140
+ RenderTexture: UTextureRenderTarget2D; // 0x0180 (0x0008) [UTextureRenderTarget2D*]
141
+ CaptureKeys: FName[]; // 0x0188 (0x0010) [TArray<FName>]
142
+ FocusIgnoreKeys: FName[]; // 0x0198 (0x0010) [TArray<FName>]
143
+ };
144
+
145
+ // GFxAction_OpenMovie Functions
146
+ // IsValidLevelSequenceObject(): boolean
147
+
148
+ /**
149
+ * Class GFxUI.GFxAction_SetCaptureKeys
150
+ * Size: 0x0178
151
+ * Extends: USequenceAction
152
+ */
153
+ export type UGFxAction_SetCaptureKeys = USequenceAction & {
154
+ Movie: UGFxMoviePlayer; // 0x0160 (0x0008) [UGFxMoviePlayer*]
155
+ CaptureKeys: FName[]; // 0x0168 (0x0010) [TArray<FName>]
156
+ };
157
+
158
+ /**
159
+ * Class GFxUI.GFxAction_SetVariable
160
+ * Size: 0x0178
161
+ * Extends: USequenceAction
162
+ */
163
+ export type UGFxAction_SetVariable = USequenceAction & {
164
+ Movie: UGFxMoviePlayer; // 0x0160 (0x0008) [UGFxMoviePlayer*]
165
+ Variable: string; // 0x0168 (0x0010) [FString]
166
+ };
167
+
168
+ // GFxAction_SetVariable Functions
169
+ // IsValidLevelSequenceObject(): boolean
170
+
171
+ /**
172
+ * Class GFxUI.GFxObject
173
+ * Size: 0x00A0
174
+ * Extends: UObject
175
+ */
176
+ export type UGFxObject = UObject & {
177
+ Value: number; // 0x0060 (0x0030) [int32]
178
+ SubWidgetBindings: FGFxWidgetBinding[]; // 0x0090 (0x0010) [TArray<FGFxWidgetBinding>]
179
+ };
180
+
181
+ // GFxObject Functions
182
+ // WidgetUnloaded(WidgetName: FName, WidgetPath: FName, Widget: UGFxObject): boolean
183
+ // WidgetInitialized(WidgetName: FName, WidgetPath: FName, Widget: UGFxObject): boolean
184
+ // AttachMovie(symbolname: string, instancename: string, Depth: number, Type: UGFxObject): UGFxObject
185
+ // CreateEmptyMovieClip(instancename: string, Depth: number, Type: UGFxObject): UGFxObject
186
+ // GotoAndStopI(frame: number): void
187
+ // GotoAndStop(frame: string): void
188
+ // GotoAndPlayI(frame: number): void
189
+ // GotoAndPlay(frame: string): void
190
+ // ActionScriptArray(Path: string): UGFxObject[]
191
+ // ActionScriptObject(Path: string): UGFxObject
192
+ // ActionScriptString(method: string): string
193
+ // ActionScriptFloat(method: string): number
194
+ // ActionScriptInt(method: string): number
195
+ // ActionScriptVoid(method: string): void
196
+ // Invoke(Member: string, args: FASValue[]): FASValue
197
+ // ActionScriptSetFunctionOn(Target: UGFxObject, Member: string): void
198
+ // ActionScriptSetFunction(Member: string): void
199
+ // SetElementMemberString(Index: number, Member: string, S: string): void
200
+ // SetElementMemberInt(Index: number, Member: string, I: number): void
201
+ // SetElementMemberFloat(Index: number, Member: string, F: number): void
202
+ // SetElementMemberBool(Index: number, Member: string, B: boolean): void
203
+ // SetElementMemberObject(Index: number, Member: string, val: UGFxObject): void
204
+ // SetElementMember(Index: number, Member: string, Arg: FASValue): void
205
+ // GetElementMemberString(Index: number, Member: string): string
206
+ // GetElementMemberInt(Index: number, Member: string): number
207
+ // GetElementMemberFloat(Index: number, Member: string): number
208
+ // GetElementMemberBool(Index: number, Member: string): boolean
209
+ // GetElementMemberObject(Index: number, Member: string, Type: UGFxObject): UGFxObject
210
+ // GetElementMember(Index: number, Member: string): FASValue
211
+ // SetElementColorTransform(Index: number, cxform: FASColorTransform): void
212
+ // SetElementPosition(Index: number, X: number, Y: number): void
213
+ // SetElementVisible(Index: number, Visible: boolean): void
214
+ // SetElementDisplayMatrix(Index: number, M: FMatrix): void
215
+ // SetElementDisplayInfo(Index: number, D: FASDisplayInfo): void
216
+ // GetElementDisplayMatrix(Index: number): FMatrix
217
+ // GetElementDisplayInfo(Index: number): FASDisplayInfo
218
+ // SetElementString(Index: number, S: string): void
219
+ // SetElementInt(Index: number, I: number): void
220
+ // SetElementFloat(Index: number, F: number): void
221
+ // SetElementBool(Index: number, B: boolean): void
222
+ // SetElementObject(Index: number, val: UGFxObject): void
223
+ // SetElement(Index: number, Arg: FASValue): void
224
+ // GetElementString(Index: number): string
225
+ // GetElementInt(Index: number): number
226
+ // GetElementFloat(Index: number): number
227
+ // GetElementBool(Index: number): boolean
228
+ // GetElementObject(Index: number, Type: UGFxObject): UGFxObject
229
+ // GetElement(Index: number): FASValue
230
+ // SetText(Text: string, InContext: UTranslationContext): void
231
+ // GetText(): string
232
+ // SetVisible(Visible: boolean): void
233
+ // SetDisplayMatrix3D(M: FMatrix): void
234
+ // SetDisplayMatrix(M: FMatrix): void
235
+ // SetColorTransform(cxform: FASColorTransform): void
236
+ // SetPosition(X: number, Y: number): void
237
+ // SetDisplayInfo(D: FASDisplayInfo): void
238
+ // GetDisplayMatrix3D(): FMatrix
239
+ // GetDisplayMatrix(): FMatrix
240
+ // GetColorTransform(): FASColorTransform
241
+ // GetPosition(X: number, Y: number): boolean
242
+ // GetDisplayInfo(): FASDisplayInfo
243
+ // static TranslateString(StringToTranslate: string, InContext: UTranslationContext): string
244
+ // SetFunction(Member: string, Context: UObject, fname: FName): void
245
+ // SetObject(Member: string, val: UGFxObject): void
246
+ // SetString(Member: string, S: string, InContext: UTranslationContext): void
247
+ // SetInt(Member: string, I: number): void
248
+ // SetFloat(Member: string, F: number): void
249
+ // SetBool(Member: string, B: boolean): void
250
+ // Set(Member: string, Arg: FASValue): void
251
+ // GetObject(Member: string, Type: UGFxObject): UGFxObject
252
+ // GetString(Member: string): string
253
+ // GetInt(Member: string): number
254
+ // GetFloat(Member: string): number
255
+ // GetBool(Member: string): boolean
256
+ // Get(Member: string): FASValue
257
+
258
+ /**
259
+ * Class GFxUI.GFxClikWidget
260
+ * Size: 0x00B8
261
+ * Extends: UGFxObject
262
+ */
263
+ export type UGFxClikWidget = UGFxObject & {
264
+ __EventListener__Delegate: FScriptDelegate; // 0x00a0 (0x0018) [FScriptDelegate]
265
+ };
266
+
267
+ // GFxClikWidget Functions
268
+ // ASRemoveAllEventListeners(Event: string): void
269
+ // AS3AddEventListener(Type: string, O: UGFxObject, useCapture: boolean, listenerPriority: number, useWeakReference: boolean): void
270
+ // ASAddEventListener(Type: string, O: UGFxObject, func: string): void
271
+ // SetListener(O: UGFxObject, Member: string, Listener: FScriptDelegate): void
272
+ // GetEventStringFromTypename(Typename: FName): string
273
+ // RemoveAllEventListeners(Event: string): void
274
+ // AddEventListener(Type: FName, Listener: FScriptDelegate, useCapture: boolean, listenerPriority: number, useWeakReference: boolean): void
275
+ // EventListener(Data: FEventData): void
276
+
277
+ /**
278
+ * Class GFxUI.GFxEngine
279
+ * Size: 0x0128
280
+ * Extends: UObject
281
+ */
282
+ export type UGFxEngine = UObject & {
283
+ GCReferences: FGCReference[]; // 0x0060 (0x0010) [TArray<FGCReference>]
284
+ RefCount: number; // 0x0070 (0x0004) [int32]
285
+ LoadingScreenInfo: FLoadingMovieMapInfo; // 0x0078 (0x00a0) [FLoadingMovieMapInfo]
286
+ IgnoreWarningsThatStartWith: string[]; // 0x0118 (0x0010) [TArray<FString>]
287
+ };
288
+
289
+ // GFxEngine Functions
290
+ // UpdateMovieLoadingInfo(LoadingInfo: FLoadingMovieMapInfo): void
291
+ // Tick(DeltaTime: number): void
292
+
293
+ /**
294
+ * Class GFxUI.GFxEvent_FSCommand
295
+ * Size: 0x01A0
296
+ * Extends: USequenceEvent
297
+ */
298
+ export type UGFxEvent_FSCommand = USequenceEvent & {
299
+ Movie: USwfMovie; // 0x0180 (0x0008) [USwfMovie*]
300
+ FSCommand: string; // 0x0188 (0x0010) [FString]
301
+ Handler: UGFxFSCmdHandler_Kismet; // 0x0198 (0x0008) [UGFxFSCmdHandler_Kismet*]
302
+ };
303
+
304
+ /**
305
+ * Class GFxUI.GFxFSCmdHandler
306
+ * Size: 0x0060
307
+ * Extends: UObject
308
+ */
309
+ export type UGFxFSCmdHandler = UObject & {};
310
+
311
+ // GFxFSCmdHandler Functions
312
+ // FSCommand(Movie: UGFxMoviePlayer, Event: UGFxEvent_FSCommand, Cmd: string, Arg: string): boolean
313
+
314
+ /**
315
+ * Class GFxUI.GFxFSCmdHandler_Kismet
316
+ * Size: 0x0060
317
+ * Extends: UGFxFSCmdHandler
318
+ */
319
+ export type UGFxFSCmdHandler_Kismet = UGFxFSCmdHandler & {};
320
+
321
+ // GFxFSCmdHandler_Kismet Functions
322
+ // FSCommand(Movie: UGFxMoviePlayer, Event: UGFxEvent_FSCommand, Cmd: string, Arg: string): boolean
323
+
324
+ /**
325
+ * Class GFxUI.GFxInteraction
326
+ * Size: 0x00DC
327
+ * Extends: UInteraction
328
+ */
329
+ export type UGFxInteraction = UInteraction & {
330
+ VfTable_FCallbackEventDevice: FPointer; // 0x00d0 (0x0008) [FPointer]
331
+ bFakeMobileTouches: boolean; // 0x00d8 (0x0004) [bool : 0x1]
332
+ };
333
+
334
+ // GFxInteraction Functions
335
+ // DebugInputKey(ControllerId: number, Key: FName, Event: EInputEvent, AmountDepressed: number, bGamepad: boolean): void
336
+ // CloseAllMoviePlayers(): void
337
+ // NotifySplitscreenLayoutChanged(): void
338
+ // NotifyPlayerRemoved(PlayerIndex: number, RemovedPlayer: ULocalPlayer): void
339
+ // NotifyPlayerAdded(PlayerIndex: number, AddedPlayer: ULocalPlayer): void
340
+ // NotifyGameSessionEnded(): void
341
+ // GetFocusMovie(ControllerId: number): UGFxMoviePlayer
342
+
343
+ /**
344
+ * Class GFxUI.GFxMoviePlayer
345
+ * Size: 0x0218
346
+ * Extends: UObject
347
+ */
348
+ export type UGFxMoviePlayer = UObject & {
349
+ pMovie: FPointer; // 0x0060 (0x0008) [FPointer]
350
+ pCaptureKeys: FPointer; // 0x0068 (0x0008) [FPointer]
351
+ pFocusIgnoreKeys: FPointer; // 0x0070 (0x0008) [FPointer]
352
+ ASUClasses: FMap_Mirror; // 0x0078 (0x0050) [FMap_Mirror]
353
+ ASUObjects: FMap_Mirror; // 0x00c8 (0x0050) [FMap_Mirror]
354
+ NextASUObject: number; // 0x0118 (0x0004) [int32]
355
+ MovieInfo: USwfMovie; // 0x0120 (0x0008) [USwfMovie*]
356
+ bMovieIsOpen: boolean; // 0x0128 (0x0004) [bool : 0x1]
357
+ bDisplayWithHudOff: boolean; // 0x0128 (0x0004) [bool : 0x2]
358
+ bEnableGammaCorrection: boolean; // 0x0128 (0x0004) [bool : 0x4]
359
+ bWidgetsInitializedThisFrame: boolean; // 0x0128 (0x0004) [bool : 0x8]
360
+ bLogUnhandedWidgetInitializations: boolean; // 0x0128 (0x0004) [bool : 0x10]
361
+ bAllowInput: boolean; // 0x0128 (0x0004) [bool : 0x20]
362
+ bAllowFocus: boolean; // 0x0128 (0x0004) [bool : 0x40]
363
+ bAutoPlay: boolean; // 0x0128 (0x0004) [bool : 0x80]
364
+ bPauseGameWhileActive: boolean; // 0x0128 (0x0004) [bool : 0x100]
365
+ bDisableWorldRendering: boolean; // 0x0128 (0x0004) [bool : 0x200]
366
+ bCaptureWorldRendering: boolean; // 0x0128 (0x0004) [bool : 0x400]
367
+ bCloseOnLevelChange: boolean; // 0x0128 (0x0004) [bool : 0x800]
368
+ bOnlyOwnerFocusable: boolean; // 0x0128 (0x0004) [bool : 0x1000]
369
+ bForceFullViewport: boolean; // 0x0128 (0x0004) [bool : 0x2000]
370
+ bDiscardNonOwnerInput: boolean; // 0x0128 (0x0004) [bool : 0x4000]
371
+ bCaptureInput: boolean; // 0x0128 (0x0004) [bool : 0x8000]
372
+ bCaptureMouseInput: boolean; // 0x0128 (0x0004) [bool : 0x10000]
373
+ bIgnoreMouseInput: boolean; // 0x0128 (0x0004) [bool : 0x20000]
374
+ bIsSplitscreenLayoutModified: boolean; // 0x0128 (0x0004) [bool : 0x40000]
375
+ bShowHardwareMouseCursor: boolean; // 0x0128 (0x0004) [bool : 0x80000]
376
+ bForceFullScreen: boolean; // 0x0128 (0x0004) [bool : 0x100000]
377
+ bBlurLesserMovies: boolean; // 0x0128 (0x0004) [bool : 0x200000]
378
+ bHideLesserMovies: boolean; // 0x0128 (0x0004) [bool : 0x400000]
379
+ bIsPriorityBlurred: boolean; // 0x0128 (0x0004) [bool : 0x800000]
380
+ bIsPriorityHidden: boolean; // 0x0128 (0x0004) [bool : 0x1000000]
381
+ bIgnoreVisibilityEffect: boolean; // 0x0128 (0x0004) [bool : 0x2000000]
382
+ bIgnoreBlurEffect: boolean; // 0x0128 (0x0004) [bool : 0x4000000]
383
+ RenderTexture: UTextureRenderTarget2D; // 0x0130 (0x0008) [UTextureRenderTarget2D*]
384
+ LocalPlayerOwnerIndex: number; // 0x0138 (0x0004) [int32]
385
+ ExternalInterface: UObject; // 0x0140 (0x0008) [UObject*]
386
+ CaptureKeys: FName[]; // 0x0148 (0x0010) [TArray<FName>]
387
+ FocusIgnoreKeys: FName[]; // 0x0158 (0x0010) [TArray<FName>]
388
+ ExternalTextures: FExternalTexture[]; // 0x0168 (0x0010) [TArray<FExternalTexture>]
389
+ SoundThemes: FSoundThemeBinding[]; // 0x0178 (0x0010) [TArray<FSoundThemeBinding>]
390
+ TimingMode: GFxTimingMode; // 0x0188 (0x0001) [GFxTimingMode]
391
+ RenderTextureMode: GFxRenderTextureMode; // 0x0189 (0x0001) [GFxRenderTextureMode]
392
+ Priority: number; // 0x018a (0x0001) [uint8]
393
+ WidgetBindings: FGFxWidgetBinding[]; // 0x0190 (0x0010) [TArray<FGFxWidgetBinding>]
394
+ WidgetPathBindings: FMap_Mirror; // 0x01a0 (0x0050) [FMap_Mirror]
395
+ SplitscreenLayoutObject: UGFxObject; // 0x01f0 (0x0008) [UGFxObject*]
396
+ SplitscreenLayoutYAdjust: number; // 0x01f8 (0x0004) [int32]
397
+ __OnPostAdvance__Delegate: FScriptDelegate; // 0x0200 (0x0018) [FScriptDelegate]
398
+ };
399
+
400
+ // GFxMoviePlayer Functions
401
+ // SetFullScreen(bFullScreen: boolean): void
402
+ // IsHidden(): boolean
403
+ // SetHidden(bHidden: boolean): void
404
+ // RenderOnce(): void
405
+ // UpdateSplitscreenLayout(): void
406
+ // ApplyPriorityVisibilityEffect(bRemoveEffect: boolean): void
407
+ // ApplyPriorityBlurEffect(bRemoveEffect: boolean): void
408
+ // ApplyPriorityEffect(bRequestedBlurState: boolean, bRequestedHiddenState: boolean): void
409
+ // PlaySoundFromTheme(EventName: FName, SoundThemeName: FName): void
410
+ // OnFocusLost(LocalPlayerIndex: number): void
411
+ // OnFocusGained(LocalPlayerIndex: number): void
412
+ // ConsoleCommand(Command: string): void
413
+ // GetPC(): UPlayerController
414
+ // GetLP(): ULocalPlayer
415
+ // Init(LocPlay: ULocalPlayer): void
416
+ // SetWidgetPathBinding(WidgetToBind: UGFxObject, Path: FName): void
417
+ // PostWidgetInit(): void
418
+ // WidgetUnloaded(WidgetName: FName, WidgetPath: FName, Widget: UGFxObject): boolean
419
+ // WidgetInitialized(WidgetName: FName, WidgetPath: FName, Widget: UGFxObject): boolean
420
+ // ActionScriptConstructor(ClassName: string): UGFxObject
421
+ // ActionScriptObject(Path: string): UGFxObject
422
+ // ActionScriptString(Path: string): string
423
+ // ActionScriptFloat(Path: string): number
424
+ // ActionScriptInt(Path: string): number
425
+ // ActionScriptVoid(Path: string): void
426
+ // Invoke(method: string, args: FASValue[]): FASValue
427
+ // ActionScriptSetFunction(Object: UGFxObject, Member: string): void
428
+ // CreateArray(): UGFxObject
429
+ // CreateObject(ASClass: string, Type: UGFxObject, args: FASValue[]): UGFxObject
430
+ // SetVariableStringArray(Path: string, Index: number, Arg: string[]): boolean
431
+ // SetVariableFloatArray(Path: string, Index: number, Arg: number[]): boolean
432
+ // SetVariableIntArray(Path: string, Index: number, Arg: number[]): boolean
433
+ // SetVariableArray(Path: string, Index: number, Arg: FASValue[]): boolean
434
+ // GetVariableStringArray(Path: string, Index: number, Arg: string[]): boolean
435
+ // GetVariableFloatArray(Path: string, Index: number, Arg: number[]): boolean
436
+ // GetVariableIntArray(Path: string, Index: number, Arg: number[]): boolean
437
+ // GetVariableArray(Path: string, Index: number, Arg: FASValue[]): boolean
438
+ // SetVariableObject(Path: string, Object: UGFxObject): void
439
+ // SetVariableString(Path: string, S: string): void
440
+ // SetVariableInt(Path: string, I: number): void
441
+ // SetVariableNumber(Path: string, F: number): void
442
+ // SetVariableBool(Path: string, B: boolean): void
443
+ // SetVariable(Path: string, Arg: FASValue): void
444
+ // GetVariableObject(Path: string, Type: UGFxObject): UGFxObject
445
+ // GetVariableString(Path: string): string
446
+ // GetVariableInt(Path: string): number
447
+ // GetVariableNumber(Path: string): number
448
+ // GetVariableBool(Path: string): boolean
449
+ // GetVariable(Path: string): FASValue
450
+ // GetAVMVersion(): number
451
+ // FilterButtonInput(ControllerId: number, ButtonName: FName, InputEvent: EInputEvent): boolean
452
+ // FlushPlayerInput(capturekeysonly: boolean): void
453
+ // ClearFocusIgnoreKeys(): void
454
+ // AddFocusIgnoreKey(Key: FName): void
455
+ // ClearCaptureKeys(): void
456
+ // AddCaptureKey(Key: FName): void
457
+ // SetMovieCanReceiveInput(bCanReceiveInput: boolean): void
458
+ // SetMovieCanReceiveFocus(bCanReceiveFocus: boolean): void
459
+ // SetPerspective3D(matPersp: FMatrix): void
460
+ // SetView3D(matView: FMatrix): void
461
+ // GetVisibleFrameRect(x0: number, y0: number, X1: number, Y1: number): void
462
+ // SetAlignment(A: GFxAlign): void
463
+ // SetViewScaleMode(SM: GFxScaleMode): void
464
+ // SetViewport(X: number, Y: number, Width: number, Height: number): void
465
+ // GetGameViewportClient(): UGameViewportClient
466
+ // RequestGarbageCollection(Mode: GFxCollectionMode, bImmediate: boolean): void
467
+ // SetPriority(NewPriority: number): void
468
+ // SetExternalTexture(Resource: string, Texture: UTexture): boolean
469
+ // SetExternalInterface(H: UObject): void
470
+ // SetTimingMode(Mode: GFxTimingMode): void
471
+ // SetMovieInfo(Data: USwfMovie): void
472
+ // ConditionalClearPause(): void
473
+ // OnCleanup(): void
474
+ // OnClose(): void
475
+ // Close(Unload: boolean): void
476
+ // SetPause(bPausePlayback: boolean): void
477
+ // OnPostAdvance(DeltaTime: number): void
478
+ // PostAdvance(DeltaTime: number): void
479
+ // Advance(Time: number): void
480
+ // Start(StartPaused: boolean): boolean