@rlsdk/steam 1.0.0

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Files changed (78) hide show
  1. package/README.md +166 -0
  2. package/classes/AkAudio.ts +620 -0
  3. package/classes/Core.ts +1489 -0
  4. package/classes/Engine.ts +25512 -0
  5. package/classes/GFxUI.ts +480 -0
  6. package/classes/IpDrv.ts +2146 -0
  7. package/classes/OnlineSubsystemEOS.ts +954 -0
  8. package/classes/OnlineSubsystemSteamworks.ts +933 -0
  9. package/classes/ProjectX.ts +14003 -0
  10. package/classes/TAGame.ts +54138 -0
  11. package/classes/WinDrv.ts +116 -0
  12. package/classes/XAudio2.ts +13 -0
  13. package/classes/index.ts +20 -0
  14. package/constants/AkAudio.ts +6 -0
  15. package/constants/Core.ts +28 -0
  16. package/constants/Engine.ts +109 -0
  17. package/constants/GFxUI.ts +6 -0
  18. package/constants/IpDrv.ts +13 -0
  19. package/constants/OnlineSubsystemEOS.ts +6 -0
  20. package/constants/OnlineSubsystemSteamworks.ts +6 -0
  21. package/constants/ProjectX.ts +19 -0
  22. package/constants/TAGame.ts +79 -0
  23. package/constants/WinDrv.ts +6 -0
  24. package/constants/XAudio2.ts +6 -0
  25. package/constants/index.ts +14 -0
  26. package/enums/AkAudio.ts +121 -0
  27. package/enums/Core.ts +1646 -0
  28. package/enums/Engine.ts +3782 -0
  29. package/enums/GFxUI.ts +111 -0
  30. package/enums/IpDrv.ts +321 -0
  31. package/enums/OnlineSubsystemEOS.ts +25 -0
  32. package/enums/OnlineSubsystemSteamworks.ts +62 -0
  33. package/enums/ProjectX.ts +624 -0
  34. package/enums/TAGame.ts +2637 -0
  35. package/enums/WinDrv.ts +6 -0
  36. package/enums/XAudio2.ts +6 -0
  37. package/enums/index.ts +18 -0
  38. package/index.ts +11 -0
  39. package/offsets/AkAudio.ts +1049 -0
  40. package/offsets/Core.ts +1765 -0
  41. package/offsets/Engine.ts +26914 -0
  42. package/offsets/GFxUI.ts +525 -0
  43. package/offsets/IpDrv.ts +2259 -0
  44. package/offsets/OnlineSubsystemEOS.ts +602 -0
  45. package/offsets/OnlineSubsystemSteamworks.ts +1283 -0
  46. package/offsets/ProjectX.ts +14375 -0
  47. package/offsets/TAGame.ts +47649 -0
  48. package/offsets/WinDrv.ts +180 -0
  49. package/offsets/XAudio2.ts +102 -0
  50. package/offsets/globals.ts +13 -0
  51. package/offsets/index.ts +21 -0
  52. package/package.json +134 -0
  53. package/parameters/AkAudio.ts +780 -0
  54. package/parameters/Core.ts +4839 -0
  55. package/parameters/Engine.ts +37953 -0
  56. package/parameters/GFxUI.ts +1450 -0
  57. package/parameters/IpDrv.ts +7591 -0
  58. package/parameters/OnlineSubsystemEOS.ts +4309 -0
  59. package/parameters/OnlineSubsystemSteamworks.ts +4391 -0
  60. package/parameters/ProjectX.ts +31213 -0
  61. package/parameters/TAGame.ts +129564 -0
  62. package/parameters/WinDrv.ts +276 -0
  63. package/parameters/XAudio2.ts +4 -0
  64. package/parameters/index.ts +19 -0
  65. package/structs/AkAudio.ts +132 -0
  66. package/structs/Core.ts +750 -0
  67. package/structs/Engine.ts +5968 -0
  68. package/structs/GFxUI.ts +136 -0
  69. package/structs/IpDrv.ts +681 -0
  70. package/structs/OnlineSubsystemEOS.ts +23 -0
  71. package/structs/OnlineSubsystemSteamworks.ts +306 -0
  72. package/structs/ProjectX.ts +2527 -0
  73. package/structs/TAGame.ts +7487 -0
  74. package/structs/WinDrv.ts +6 -0
  75. package/structs/XAudio2.ts +6 -0
  76. package/structs/index.ts +18 -0
  77. package/types/GameDefines.ts +35 -0
  78. package/types/index.ts +9 -0
@@ -0,0 +1,180 @@
1
+ /**
2
+ * WinDrv Package - Offsets
3
+ * Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
4
+ *
5
+ * Contains runtime offset constants for classes and structs.
6
+ * Import these to read/write memory at the correct locations.
7
+ */
8
+
9
+ /**
10
+ * Core.Object Offsets
11
+ * Size: 0x0060
12
+ */
13
+ export const Object_ = {
14
+ VfTableObject: 0x0000n, // 0x0000 (0x0008) [FPointer]
15
+ HashNext: 0x0008n, // 0x0008 (0x0008) [FPointer]
16
+ ObjectFlags: 0x0010n, // 0x0010 (0x0008) [uint64]
17
+ HashOuterNext: 0x0018n, // 0x0018 (0x0008) [FPointer]
18
+ StateFrame: 0x0020n, // 0x0020 (0x0008) [FPointer]
19
+ Linker: 0x0028n, // 0x0028 (0x0008) [UObject*]
20
+ LinkerIndex: 0x0030n, // 0x0030 (0x0008) [FPointer]
21
+ ObjectInternalInteger: 0x0038n, // 0x0038 (0x0004) [int32]
22
+ NetIndex: 0x003cn, // 0x003c (0x0004) [int32]
23
+ Outer: 0x0040n, // 0x0040 (0x0008) [UObject*]
24
+ Name: 0x0048n, // 0x0048 (0x0008) [FName]
25
+ Class: 0x0050n, // 0x0050 (0x0008) [UObject*]
26
+ ObjectArchetype: 0x0058n, // 0x0058 (0x0008) [UObject*]
27
+ } as const;
28
+
29
+ /**
30
+ * Engine.PlatformInterfaceBase Offsets
31
+ * Size: 0x0088
32
+ * Extends: Object_
33
+ */
34
+ export const PlatformInterfaceBase = {
35
+ AllDelegates: 0x0060n, // 0x0060 (0x0010) [TArray<FDelegateArray>]
36
+ __PlatformInterfaceDelegate__Delegate: 0x0070n, // 0x0070 (0x0018) [FScriptDelegate]
37
+ ...Object_,
38
+ } as const;
39
+
40
+ /**
41
+ * Engine.FacebookIntegration Offsets
42
+ * Size: 0x00e8
43
+ * Extends: PlatformInterfaceBase
44
+ */
45
+ export const FacebookIntegration = {
46
+ AppID: 0x0088n, // 0x0088 (0x0010) [FString]
47
+ Permissions: 0x0098n, // 0x0098 (0x0010) [TArray<FString>]
48
+ Username: 0x00a8n, // 0x00a8 (0x0010) [FString]
49
+ UserId: 0x00b8n, // 0x00b8 (0x0010) [FString]
50
+ AccessToken: 0x00c8n, // 0x00c8 (0x0010) [FString]
51
+ FriendsList: 0x00d8n, // 0x00d8 (0x0010) [TArray<FFacebookFriend>]
52
+ ...PlatformInterfaceBase,
53
+ } as const;
54
+
55
+ /**
56
+ * WinDrv.FacebookWindows Offsets
57
+ * Size: 0x00f8
58
+ * Extends: FacebookIntegration
59
+ */
60
+ export const FacebookWindows = {
61
+ VfTable_FTickableObject: 0x00e8n, // 0x00e8 (0x0008) [FPointer]
62
+ ChildProcHandle: 0x00f0n, // 0x00f0 (0x0008) [FPointer]
63
+ ...FacebookIntegration,
64
+ } as const;
65
+
66
+ /**
67
+ * Engine.HttpBaseInterface Offsets
68
+ * Size: 0x0060
69
+ * Extends: Object_
70
+ */
71
+ export const HttpBaseInterface = {
72
+ ...Object_,
73
+ } as const;
74
+
75
+ /**
76
+ * Engine.HttpRequestInterface Offsets
77
+ * Size: 0x0078
78
+ * Extends: HttpBaseInterface
79
+ */
80
+ export const HttpRequestInterface = {
81
+ __OnProcessRequestComplete__Delegate: 0x0060n, // 0x0060 (0x0018) [FScriptDelegate]
82
+ ...HttpBaseInterface,
83
+ } as const;
84
+
85
+ /**
86
+ * WinDrv.HttpRequestWindows Offsets
87
+ * Size: 0x00a8
88
+ * Extends: HttpRequestInterface
89
+ */
90
+ export const HttpRequestWindows = {
91
+ Request: 0x0078n, // 0x0078 (0x0008) [FPointer]
92
+ RequestVerb: 0x0080n, // 0x0080 (0x0010) [FString]
93
+ RequestURL: 0x0090n, // 0x0090 (0x0008) [FPointer]
94
+ Payload: 0x0098n, // 0x0098 (0x0010) [TArray<uint8>]
95
+ ...HttpRequestInterface,
96
+ } as const;
97
+
98
+ /**
99
+ * WinDrv.HttpRequestWindowsMcp Offsets
100
+ * Size: 0x00c8
101
+ * Extends: HttpRequestWindows
102
+ */
103
+ export const HttpRequestWindowsMcp = {
104
+ AppID: 0x00a8n, // 0x00a8 (0x0010) [FString]
105
+ AppSecret: 0x00b8n, // 0x00b8 (0x0010) [FString]
106
+ ...HttpRequestWindows,
107
+ } as const;
108
+
109
+ /**
110
+ * Engine.HttpResponseInterface Offsets
111
+ * Size: 0x0060
112
+ * Extends: HttpBaseInterface
113
+ */
114
+ export const HttpResponseInterface = {
115
+ ...HttpBaseInterface,
116
+ } as const;
117
+
118
+ /**
119
+ * WinDrv.HttpResponseWindows Offsets
120
+ * Size: 0x0078
121
+ * Extends: HttpResponseInterface
122
+ */
123
+ export const HttpResponseWindows = {
124
+ Response: 0x0060n, // 0x0060 (0x0008) [FPointer]
125
+ Payload: 0x0068n, // 0x0068 (0x0010) [TArray<uint8>]
126
+ ...HttpResponseInterface,
127
+ } as const;
128
+
129
+ /**
130
+ * Engine.Client Offsets
131
+ * Size: 0x0078
132
+ * Extends: Object_
133
+ */
134
+ export const Client = {
135
+ MinDesiredFrameRate: 0x0068n, // 0x0068 (0x0004) [float]
136
+ DisplayGamma: 0x006cn, // 0x006c (0x0004) [float]
137
+ InitialButtonRepeatDelay: 0x0070n, // 0x0070 (0x0004) [float]
138
+ ButtonRepeatDelay: 0x0074n, // 0x0074 (0x0004) [float]
139
+ ...Object_,
140
+ } as const;
141
+
142
+ /**
143
+ * WinDrv.WindowsClient Offsets
144
+ * Size: 0x03c0
145
+ * Extends: Client
146
+ */
147
+ export const WindowsClient = {
148
+ AudioDeviceClass: 0x0278n, // 0x0278 (0x0008) [UAudioDevice*]
149
+ AllowJoystickInput: 0x02b8n, // 0x02b8 (0x0004) [int32]
150
+ ...Client,
151
+ } as const;
152
+
153
+ /**
154
+ * Engine.ForceFeedbackManager Offsets
155
+ * Size: 0x0098
156
+ * Extends: Object_
157
+ */
158
+ export const ForceFeedbackManager = {
159
+ bAllowsForceFeedback: 0x0060n, // 0x0060 (0x0004) [bool : 0x1]
160
+ bIsPaused: 0x0060n, // 0x0060 (0x0004) [bool : 0x2]
161
+ FFWaveform: 0x0068n, // 0x0068 (0x0008) [UForceFeedbackWaveform*]
162
+ CurrentSample: 0x0070n, // 0x0070 (0x0004) [int32]
163
+ ElapsedTime: 0x0074n, // 0x0074 (0x0004) [float]
164
+ ScaleAllWaveformsBy: 0x0078n, // 0x0078 (0x0004) [float]
165
+ WaveformInstigator: 0x0080n, // 0x0080 (0x0008) [UActor*]
166
+ ShakeLeft: 0x0088n, // 0x0088 (0x0004) [int32]
167
+ ShakeRight: 0x008cn, // 0x008c (0x0004) [int32]
168
+ EnableTime: 0x0090n, // 0x0090 (0x0004) [float]
169
+ EnabledTimeRemaining: 0x0094n, // 0x0094 (0x0004) [float]
170
+ ...Object_,
171
+ } as const;
172
+
173
+ /**
174
+ * WinDrv.XnaForceFeedbackManager Offsets
175
+ * Size: 0x00b0
176
+ * Extends: ForceFeedbackManager
177
+ */
178
+ export const XnaForceFeedbackManager = {
179
+ ...ForceFeedbackManager,
180
+ } as const;
@@ -0,0 +1,102 @@
1
+ /**
2
+ * XAudio2 Package - Offsets
3
+ * Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
4
+ *
5
+ * Contains runtime offset constants for classes and structs.
6
+ * Import these to read/write memory at the correct locations.
7
+ */
8
+
9
+ /**
10
+ * Core.Object Offsets
11
+ * Size: 0x0060
12
+ */
13
+ export const Object_ = {
14
+ VfTableObject: 0x0000n, // 0x0000 (0x0008) [FPointer]
15
+ HashNext: 0x0008n, // 0x0008 (0x0008) [FPointer]
16
+ ObjectFlags: 0x0010n, // 0x0010 (0x0008) [uint64]
17
+ HashOuterNext: 0x0018n, // 0x0018 (0x0008) [FPointer]
18
+ StateFrame: 0x0020n, // 0x0020 (0x0008) [FPointer]
19
+ Linker: 0x0028n, // 0x0028 (0x0008) [UObject*]
20
+ LinkerIndex: 0x0030n, // 0x0030 (0x0008) [FPointer]
21
+ ObjectInternalInteger: 0x0038n, // 0x0038 (0x0004) [int32]
22
+ NetIndex: 0x003cn, // 0x003c (0x0004) [int32]
23
+ Outer: 0x0040n, // 0x0040 (0x0008) [UObject*]
24
+ Name: 0x0048n, // 0x0048 (0x0008) [FName]
25
+ Class: 0x0050n, // 0x0050 (0x0008) [UObject*]
26
+ ObjectArchetype: 0x0058n, // 0x0058 (0x0008) [UObject*]
27
+ } as const;
28
+
29
+ /**
30
+ * Core.Subsystem Offsets
31
+ * Size: 0x0068
32
+ * Extends: Object_
33
+ */
34
+ export const Subsystem = {
35
+ VfTable_FExec: 0x0060n, // 0x0060 (0x0008) [FPointer]
36
+ ...Object_,
37
+ } as const;
38
+
39
+ /**
40
+ * Engine.AudioDevice Offsets
41
+ * Size: 0x03a4
42
+ * Extends: Subsystem
43
+ */
44
+ export const AudioDevice = {
45
+ MaxChannels: 0x0068n, // 0x0068 (0x0004) [int32]
46
+ CommonAudioPoolSize: 0x006cn, // 0x006c (0x0004) [int32]
47
+ LowPassFilterResonance: 0x0070n, // 0x0070 (0x0004) [float]
48
+ MinCompressedDurationEditor: 0x0074n, // 0x0074 (0x0004) [float]
49
+ MinCompressedDurationGame: 0x0078n, // 0x0078 (0x0004) [float]
50
+ ChirpInSoundNodeWaveName: 0x0080n, // 0x0080 (0x0010) [FString]
51
+ ChirpInSoundNodeWave: 0x0090n, // 0x0090 (0x0008) [USoundNodeWave*]
52
+ ChirpOutSoundNodeWaveName: 0x0098n, // 0x0098 (0x0010) [FString]
53
+ ChirpOutSoundNodeWave: 0x00a8n, // 0x00a8 (0x0008) [USoundNodeWave*]
54
+ CommonAudioPool: 0x00b0n, // 0x00b0 (0x0008) [FPointer]
55
+ CommonAudioPoolFreeBytes: 0x00b8n, // 0x00b8 (0x0004) [int32]
56
+ AudioComponents: 0x00c0n, // 0x00c0 (0x0010) [TArray<UAudioComponent*>]
57
+ Sources: 0x00d0n, // 0x00d0 (0x0010) [TArray<FPointer>]
58
+ FreeSources: 0x00e0n, // 0x00e0 (0x0010) [TArray<FPointer>]
59
+ WaveInstanceSourceMap: 0x00f0n, // 0x00f0 (0x0050) [FMap_Mirror]
60
+ bGameWasTicking: 0x0140n, // 0x0140 (0x0004) [bool : 0x1]
61
+ bSoundSpawningEnabled: 0x0140n, // 0x0140 (0x0004) [bool : 0x2]
62
+ Listeners: 0x0148n, // 0x0148 (0x0010) [TArray<FListener>]
63
+ CurrentTick: 0x0158n, // 0x0158 (0x0008) [uint64]
64
+ SoundClasses: 0x0160n, // 0x0160 (0x0050) [FMap_Mirror]
65
+ SourceSoundClasses: 0x01b0n, // 0x01b0 (0x0050) [FMap_Mirror]
66
+ CurrentSoundClasses: 0x0200n, // 0x0200 (0x0050) [FMap_Mirror]
67
+ DestinationSoundClasses: 0x0250n, // 0x0250 (0x0050) [FMap_Mirror]
68
+ SoundModes: 0x02a0n, // 0x02a0 (0x0050) [FMap_Mirror]
69
+ Effects: 0x02f0n, // 0x02f0 (0x0008) [FPointer]
70
+ BaseSoundModeName: 0x02f8n, // 0x02f8 (0x0008) [FName]
71
+ CurrentMode: 0x0300n, // 0x0300 (0x0008) [USoundMode*]
72
+ SoundModeStartTime: 0x0308n, // 0x0308 (0x0008) [FDouble]
73
+ SoundModeFadeInStartTime: 0x0310n, // 0x0310 (0x0008) [FDouble]
74
+ SoundModeFadeInEndTime: 0x0318n, // 0x0318 (0x0008) [FDouble]
75
+ SoundModeEndTime: 0x0320n, // 0x0320 (0x0008) [FDouble]
76
+ ListenerVolumeIndex: 0x0328n, // 0x0328 (0x0004) [int32]
77
+ ListenerInteriorSettings: 0x032cn, // 0x032c (0x0024) [FInteriorSettings]
78
+ InteriorStartTime: 0x0350n, // 0x0350 (0x0008) [FDouble]
79
+ InteriorEndTime: 0x0358n, // 0x0358 (0x0008) [FDouble]
80
+ ExteriorEndTime: 0x0360n, // 0x0360 (0x0008) [FDouble]
81
+ InteriorLPFEndTime: 0x0368n, // 0x0368 (0x0008) [FDouble]
82
+ ExteriorLPFEndTime: 0x0370n, // 0x0370 (0x0008) [FDouble]
83
+ InteriorVolumeInterp: 0x0378n, // 0x0378 (0x0004) [float]
84
+ InteriorLPFInterp: 0x037cn, // 0x037c (0x0004) [float]
85
+ ExteriorVolumeInterp: 0x0380n, // 0x0380 (0x0004) [float]
86
+ ExteriorLPFInterp: 0x0384n, // 0x0384 (0x0004) [float]
87
+ TestAudioComponent: 0x0388n, // 0x0388 (0x0008) [UAudioComponent*]
88
+ TextToSpeech: 0x0390n, // 0x0390 (0x0008) [FPointer]
89
+ DebugState: 0x0398n, // 0x0398 (0x0001) [EDebugState]
90
+ TransientMasterVolume: 0x039cn, // 0x039c (0x0004) [float]
91
+ LastUpdateTime: 0x03a0n, // 0x03a0 (0x0004) [float]
92
+ ...Subsystem,
93
+ } as const;
94
+
95
+ /**
96
+ * XAudio2.XAudio2Device Offsets
97
+ * Size: 0x0460
98
+ * Extends: AudioDevice
99
+ */
100
+ export const XAudio2Device = {
101
+ ...AudioDevice,
102
+ } as const;
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Global Offsets
3
+ * Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
4
+ *
5
+ * These offsets are hardcoded from the SDK generation process.
6
+ * They may need to be updated when the game is patched.
7
+ */
8
+
9
+ /** GNames offset from module base */
10
+ export const GNames = 0x247cc18n;
11
+
12
+ /** GObjects offset from module base */
13
+ export const GObjects = 0x247cc60n;
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Offsets Index
3
+ * Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
4
+ *
5
+ * Offsets are exported as namespaces for easy access.
6
+ */
7
+
8
+ // Global offsets (GNames, GObjects)
9
+ export * from './globals';
10
+
11
+ export * as Core from './Core';
12
+ export * as Engine from './Engine';
13
+ export * as GFxUI from './GFxUI';
14
+ export * as IpDrv from './IpDrv';
15
+ export * as AkAudio from './AkAudio';
16
+ export * as OnlineSubsystemEOS from './OnlineSubsystemEOS';
17
+ export * as ProjectX from './ProjectX';
18
+ export * as OnlineSubsystemSteamworks from './OnlineSubsystemSteamworks';
19
+ export * as TAGame from './TAGame';
20
+ export * as XAudio2 from './XAudio2';
21
+ export * as WinDrv from './WinDrv';
package/package.json ADDED
@@ -0,0 +1,134 @@
1
+ {
2
+ "name": "@rlsdk/steam",
3
+ "version": "1.0.0",
4
+ "description": "TypeScript SDK for RocketLeague (Steam) - Auto-generated type definitions",
5
+ "type": "module",
6
+ "main": "index.ts",
7
+ "module": "index.ts",
8
+ "types": "index.ts",
9
+ "exports": {
10
+ ".": {
11
+ "bun": "./index.ts",
12
+ "import": "./index.ts",
13
+ "types": "./index.ts"
14
+ },
15
+ "./types": {
16
+ "bun": "./types/index.ts",
17
+ "import": "./types/index.ts",
18
+ "types": "./types/index.ts"
19
+ },
20
+ "./types/*": {
21
+ "bun": "./types/*.ts",
22
+ "import": "./types/*.ts",
23
+ "types": "./types/*.ts"
24
+ },
25
+ "./structs": {
26
+ "bun": "./structs/index.ts",
27
+ "import": "./structs/index.ts",
28
+ "types": "./structs/index.ts"
29
+ },
30
+ "./structs/*": {
31
+ "bun": "./structs/*.ts",
32
+ "import": "./structs/*.ts",
33
+ "types": "./structs/*.ts"
34
+ },
35
+ "./classes": {
36
+ "bun": "./classes/index.ts",
37
+ "import": "./classes/index.ts",
38
+ "types": "./classes/index.ts"
39
+ },
40
+ "./classes/*": {
41
+ "bun": "./classes/*.ts",
42
+ "import": "./classes/*.ts",
43
+ "types": "./classes/*.ts"
44
+ },
45
+ "./enums": {
46
+ "bun": "./enums/index.ts",
47
+ "import": "./enums/index.ts",
48
+ "types": "./enums/index.ts"
49
+ },
50
+ "./enums/*": {
51
+ "bun": "./enums/*.ts",
52
+ "import": "./enums/*.ts",
53
+ "types": "./enums/*.ts"
54
+ },
55
+ "./offsets": {
56
+ "bun": "./offsets/index.ts",
57
+ "import": "./offsets/index.ts",
58
+ "types": "./offsets/index.ts"
59
+ },
60
+ "./offsets/*": {
61
+ "bun": "./offsets/*.ts",
62
+ "import": "./offsets/*.ts",
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+ "types": "./offsets/*.ts"
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+ },
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+ "./parameters": {
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+ "bun": "./parameters/index.ts",
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+ "import": "./parameters/index.ts",
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+ "types": "./parameters/index.ts"
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+ },
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+ "import": "./parameters/*.ts",
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+ "types": "./parameters/*.ts"
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+ },
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+ "./constants": {
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+ "bun": "./constants/index.ts",
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+ "import": "./constants/index.ts",
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+ "types": "./constants/index.ts"
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+ },
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+ "bun": "./constants/*.ts",
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+ "import": "./constants/*.ts",
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+ "types": "./constants/*.ts"
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+ }
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+ },
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+ "files": [
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+ "classes",
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+ "constants",
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+ "enums",
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+ "offsets",
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+ "parameters",
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+ "structs",
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+ "types",
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+ "index.ts",
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+ "README.md"
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+ ],
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+ "keywords": [
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+ "steam",
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+ "unreal-engine",
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+ "sdk",
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+ "types",
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+ "typescript",
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+ "bun"
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+ ],
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+ "author": "Stev Peifer <stev.p@outlook.com>",
107
+ "license": "MIT",
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+ "repository": {
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+ "type": "git",
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+ "url": "git+https://github.com/ObscuritySRL/rlsdk-steam.git"
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+ },
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+ "bugs": {
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+ "url": "https://github.com/ObscuritySRL/rlsdk-steam/issues"
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+ },
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+ "homepage": "https://github.com/ObscuritySRL/rlsdk-steam#readme",
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+ "engines": {
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+ "bun": ">=1.0.0"
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+ },
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+ "scripts": {
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+ "typecheck": "tsc --noEmit",
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+ "prepublishOnly": "tsc --noEmit"
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+ },
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+ "publishConfig": {
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+ "access": "public"
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+ },
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+ "devDependencies": {
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+ "@types/bun": "latest",
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+ "typescript": "^5"
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+ },
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+ "peerDependencies": {
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+ "bun-memory": "^2",
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+ "typescript": "^5"
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+ }
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+ }