@rlsdk/steam 1.0.0

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Files changed (78) hide show
  1. package/README.md +166 -0
  2. package/classes/AkAudio.ts +620 -0
  3. package/classes/Core.ts +1489 -0
  4. package/classes/Engine.ts +25512 -0
  5. package/classes/GFxUI.ts +480 -0
  6. package/classes/IpDrv.ts +2146 -0
  7. package/classes/OnlineSubsystemEOS.ts +954 -0
  8. package/classes/OnlineSubsystemSteamworks.ts +933 -0
  9. package/classes/ProjectX.ts +14003 -0
  10. package/classes/TAGame.ts +54138 -0
  11. package/classes/WinDrv.ts +116 -0
  12. package/classes/XAudio2.ts +13 -0
  13. package/classes/index.ts +20 -0
  14. package/constants/AkAudio.ts +6 -0
  15. package/constants/Core.ts +28 -0
  16. package/constants/Engine.ts +109 -0
  17. package/constants/GFxUI.ts +6 -0
  18. package/constants/IpDrv.ts +13 -0
  19. package/constants/OnlineSubsystemEOS.ts +6 -0
  20. package/constants/OnlineSubsystemSteamworks.ts +6 -0
  21. package/constants/ProjectX.ts +19 -0
  22. package/constants/TAGame.ts +79 -0
  23. package/constants/WinDrv.ts +6 -0
  24. package/constants/XAudio2.ts +6 -0
  25. package/constants/index.ts +14 -0
  26. package/enums/AkAudio.ts +121 -0
  27. package/enums/Core.ts +1646 -0
  28. package/enums/Engine.ts +3782 -0
  29. package/enums/GFxUI.ts +111 -0
  30. package/enums/IpDrv.ts +321 -0
  31. package/enums/OnlineSubsystemEOS.ts +25 -0
  32. package/enums/OnlineSubsystemSteamworks.ts +62 -0
  33. package/enums/ProjectX.ts +624 -0
  34. package/enums/TAGame.ts +2637 -0
  35. package/enums/WinDrv.ts +6 -0
  36. package/enums/XAudio2.ts +6 -0
  37. package/enums/index.ts +18 -0
  38. package/index.ts +11 -0
  39. package/offsets/AkAudio.ts +1049 -0
  40. package/offsets/Core.ts +1765 -0
  41. package/offsets/Engine.ts +26914 -0
  42. package/offsets/GFxUI.ts +525 -0
  43. package/offsets/IpDrv.ts +2259 -0
  44. package/offsets/OnlineSubsystemEOS.ts +602 -0
  45. package/offsets/OnlineSubsystemSteamworks.ts +1283 -0
  46. package/offsets/ProjectX.ts +14375 -0
  47. package/offsets/TAGame.ts +47649 -0
  48. package/offsets/WinDrv.ts +180 -0
  49. package/offsets/XAudio2.ts +102 -0
  50. package/offsets/globals.ts +13 -0
  51. package/offsets/index.ts +21 -0
  52. package/package.json +134 -0
  53. package/parameters/AkAudio.ts +780 -0
  54. package/parameters/Core.ts +4839 -0
  55. package/parameters/Engine.ts +37953 -0
  56. package/parameters/GFxUI.ts +1450 -0
  57. package/parameters/IpDrv.ts +7591 -0
  58. package/parameters/OnlineSubsystemEOS.ts +4309 -0
  59. package/parameters/OnlineSubsystemSteamworks.ts +4391 -0
  60. package/parameters/ProjectX.ts +31213 -0
  61. package/parameters/TAGame.ts +129564 -0
  62. package/parameters/WinDrv.ts +276 -0
  63. package/parameters/XAudio2.ts +4 -0
  64. package/parameters/index.ts +19 -0
  65. package/structs/AkAudio.ts +132 -0
  66. package/structs/Core.ts +750 -0
  67. package/structs/Engine.ts +5968 -0
  68. package/structs/GFxUI.ts +136 -0
  69. package/structs/IpDrv.ts +681 -0
  70. package/structs/OnlineSubsystemEOS.ts +23 -0
  71. package/structs/OnlineSubsystemSteamworks.ts +306 -0
  72. package/structs/ProjectX.ts +2527 -0
  73. package/structs/TAGame.ts +7487 -0
  74. package/structs/WinDrv.ts +6 -0
  75. package/structs/XAudio2.ts +6 -0
  76. package/structs/index.ts +18 -0
  77. package/types/GameDefines.ts +35 -0
  78. package/types/index.ts +9 -0
@@ -0,0 +1,780 @@
1
+ /**
2
+ * AkAudio Package - Function Parameters
3
+ * Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
4
+ */
5
+
6
+ import type { FName, FScriptDelegate } from '../types/GameDefines';
7
+ import type {
8
+ UAkEnvironments,
9
+ UAkMusicAnalysis,
10
+ UAkRevPhysicsSimulation,
11
+ UAkSoundBanksInfo,
12
+ UAkSoundCue,
13
+ UAkSoundSource,
14
+ USeqEvent_AkMusicCue,
15
+ } from '../classes/AkAudio';
16
+ import type { UDebugDrawer, UObject } from '../classes/Core';
17
+ import type { UActor, ULocalPlayer, USeqAct_Toggle, UWorldInfo } from '../classes/Engine';
18
+ import type {
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+ EAkDynamicRangeType,
20
+ EAkEnvironmentType,
21
+ EAkListenerSpacialization,
22
+ EAkOutputType,
23
+ EAttenuationType,
24
+ EBusEmitterType,
25
+ EPinnedAxisType,
26
+ } from '../enums/AkAudio';
27
+ import type { FAkEnvironment, FAkRevSimFrame, FAkRevSimUpdateParams, FMusicAnalysisInfo } from '../structs/AkAudio';
28
+ import type { FLinearColor, FRotator, FVector } from '../structs/Core';
29
+
30
+ /**
31
+ * Function AkAudio.AkAmbientSoundActor.OnToggle
32
+ */
33
+ export type AkAmbientSoundActor_OnToggle_Params = {
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+ Action: USeqAct_Toggle; // 0x0000 (0x0008) [USeqAct_Toggle*] [CPF_Parm]
35
+ };
36
+
37
+ /**
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+ * Function AkAudio.AkBusActor.RegisterReflectionEmitter
39
+ */
40
+ export type AkBusActor_RegisterReflectionEmitter_Params = {
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+ BusName: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
42
+ BusType: EBusEmitterType; // 0x0008 (0x0001) [EBusEmitterType] [CPF_Parm]
43
+ };
44
+
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+ /**
46
+ * Function AkAudio.AkBusActor.SetPinnedAxis
47
+ */
48
+ export type AkBusActor_SetPinnedAxis_Params = {
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+ AxisToPin: EPinnedAxisType; // 0x0000 (0x0001) [EPinnedAxisType] [CPF_Parm]
50
+ };
51
+
52
+ /**
53
+ * Function AkAudio.AkDevice.EventInitialized
54
+ */
55
+ export type AkDevice_EventInitialized_Params = {};
56
+
57
+ /**
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+ * Function AkAudio.AkDevice.GetEnvironments
59
+ */
60
+ export type AkDevice_GetEnvironments_Params = {
61
+ ReturnValue: UAkEnvironments; // 0x0000 (0x0008) [UAkEnvironments*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
62
+ };
63
+
64
+ /**
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+ * Function AkAudio.AkDevice.GetSoundSource
66
+ */
67
+ export type AkDevice_GetSoundSource_Params = {
68
+ SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
69
+ Translation: FVector; // 0x0008 (0x000c) [FVector] [CPF_Parm | CPF_OptionalParm]
70
+ Rotation: FRotator; // 0x0014 (0x000c) [FRotator] [CPF_Parm | CPF_OptionalParm]
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+ ReturnValue: UAkSoundSource; // 0x0020 (0x0008) [UAkSoundSource*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
72
+ };
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+
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+ /**
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+ * Function AkAudio.AkDevice.NotifyWhenInitialized
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+ */
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+ export type AkDevice_NotifyWhenInitialized_Params = {
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+ Callback: FScriptDelegate; // 0x0000 (0x0018) [FScriptDelegate] [CPF_Parm]
79
+ };
80
+
81
+ /**
82
+ * Function AkAudio.AkDevice.PlayGlobalSound
83
+ */
84
+ export type AkDevice_PlayGlobalSound_Params = {
85
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
86
+ };
87
+
88
+ /**
89
+ * Function AkAudio.AkDevice.PlaySound
90
+ */
91
+ export type AkDevice_PlaySound_Params = {
92
+ SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
93
+ Sound: UAkSoundCue; // 0x0008 (0x0008) [UAkSoundCue*] [CPF_Parm]
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+ Translation: FVector; // 0x0010 (0x000c) [FVector] [CPF_Parm | CPF_OptionalParm]
95
+ Rotation: FRotator; // 0x001c (0x000c) [FRotator] [CPF_Parm | CPF_OptionalParm]
96
+ ReturnValue: UAkSoundSource; // 0x0028 (0x0008) [UAkSoundSource*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
97
+ };
98
+
99
+ /**
100
+ * Function AkAudio.AkDevice.PrintData
101
+ */
102
+ export type AkDevice_PrintData_Params = {};
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+
104
+ /**
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+ * Function AkAudio.AkDevice.ProfileStart
106
+ */
107
+ export type AkDevice_ProfileStart_Params = {};
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+
109
+ /**
110
+ * Function AkAudio.AkDevice.ProfileStop
111
+ */
112
+ export type AkDevice_ProfileStop_Params = {};
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+
114
+ /**
115
+ * Function AkAudio.AkDevice.ResetSlapbackObjects
116
+ */
117
+ export type AkDevice_ResetSlapbackObjects_Params = {};
118
+
119
+ /**
120
+ * Function AkAudio.AkDevice.SetBusEffect
121
+ */
122
+ export type AkDevice_SetBusEffect_Params = {
123
+ BusName: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
124
+ EffectSetting: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
125
+ EffectSlot: number; // 0x0010 (0x0004) [int32] [CPF_Parm | CPF_OptionalParm]
126
+ };
127
+
128
+ /**
129
+ * Function AkAudio.AkDevice.SetDynamicRange
130
+ */
131
+ export type AkDevice_SetDynamicRange_Params = {
132
+ Type: EAkDynamicRangeType; // 0x0000 (0x0001) [EAkDynamicRangeType] [CPF_Parm]
133
+ };
134
+
135
+ /**
136
+ * Function AkAudio.AkDevice.SetGlobalRTCP
137
+ */
138
+ export type AkDevice_SetGlobalRTCP_Params = {
139
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
140
+ Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
141
+ };
142
+
143
+ /**
144
+ * Function AkAudio.AkDevice.SetListenerSpatialization
145
+ */
146
+ export type AkDevice_SetListenerSpatialization_Params = {
147
+ Player: ULocalPlayer; // 0x0000 (0x0008) [ULocalPlayer*] [CPF_Parm]
148
+ Value: EAkListenerSpacialization; // 0x0008 (0x0001) [EAkListenerSpacialization] [CPF_Parm]
149
+ };
150
+
151
+ /**
152
+ * Function AkAudio.AkDevice.SetOutputType
153
+ */
154
+ export type AkDevice_SetOutputType_Params = {
155
+ Type: EAkOutputType; // 0x0000 (0x0001) [EAkOutputType] [CPF_Parm]
156
+ };
157
+
158
+ /**
159
+ * Function AkAudio.AkDevice.SetRTCP
160
+ */
161
+ export type AkDevice_SetRTCP_Params = {
162
+ SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
163
+ Key: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
164
+ Value: number; // 0x0010 (0x0004) [float] [CPF_Parm]
165
+ };
166
+
167
+ /**
168
+ * Function AkAudio.AkDevice.SetSoundEnvironment
169
+ */
170
+ export type AkDevice_SetSoundEnvironment_Params = {
171
+ Actor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
172
+ EnvironmentType: EAkEnvironmentType; // 0x0008 (0x0001) [EAkEnvironmentType] [CPF_Parm]
173
+ };
174
+
175
+ /**
176
+ * Function AkAudio.AkDevice.SetSplitScreenListenerEnabled
177
+ */
178
+ export type AkDevice_SetSplitScreenListenerEnabled_Params = {
179
+ bEnable: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm]
180
+ };
181
+
182
+ /**
183
+ * Function AkAudio.AkDevice.SetSplitScreenListenerPosition
184
+ */
185
+ export type AkDevice_SetSplitScreenListenerPosition_Params = {
186
+ Location: FVector; // 0x0000 (0x000c) [FVector] [CPF_Parm]
187
+ };
188
+
189
+ /**
190
+ * Function AkAudio.AkDevice.SetState
191
+ */
192
+ export type AkDevice_SetState_Params = {
193
+ InStateGroup: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
194
+ InState: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
195
+ };
196
+
197
+ /**
198
+ * Function AkAudio.AkDevice.SetSwitch
199
+ */
200
+ export type AkDevice_SetSwitch_Params = {
201
+ SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
202
+ Key: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
203
+ Value: FName; // 0x0010 (0x0008) [FName] [CPF_Parm]
204
+ };
205
+
206
+ /**
207
+ * Function AkAudio.AkDevice.StopAllSounds
208
+ */
209
+ export type AkDevice_StopAllSounds_Params = {
210
+ SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
211
+ };
212
+
213
+ /**
214
+ * Function AkAudio.AkDevice.StopGlobalSound
215
+ */
216
+ export type AkDevice_StopGlobalSound_Params = {
217
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
218
+ };
219
+
220
+ /**
221
+ * Function AkAudio.AkDevice.StopSound
222
+ */
223
+ export type AkDevice_StopSound_Params = {
224
+ SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
225
+ Sound: UAkSoundCue; // 0x0008 (0x0008) [UAkSoundCue*] [CPF_Parm]
226
+ };
227
+
228
+ /**
229
+ * Function AkAudio.AkDevice.UpdateSecondaryOutputs
230
+ */
231
+ export type AkDevice_UpdateSecondaryOutputs_Params = {};
232
+
233
+ /**
234
+ * Function AkAudio.AkEnvironments.AddActorEnvironment
235
+ */
236
+ export type AkEnvironments_AddActorEnvironment_Params = {
237
+ TargetActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
238
+ Environment: FAkEnvironment; // 0x0008 (0x0020) [FAkEnvironment] [CPF_Parm | CPF_OutParm]
239
+ };
240
+
241
+ /**
242
+ * Function AkAudio.AkEnvironments.AddLevelDefault
243
+ */
244
+ export type AkEnvironments_AddLevelDefault_Params = {
245
+ Environment: FAkEnvironment; // 0x0000 (0x0020) [FAkEnvironment] [CPF_Parm | CPF_OutParm]
246
+ };
247
+
248
+ /**
249
+ * Function AkAudio.AkEnvironments.RemoveActorEnvironment
250
+ */
251
+ export type AkEnvironments_RemoveActorEnvironment_Params = {
252
+ TargetActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
253
+ EnvironmentID: string; // 0x0008 (0x0010) [FString] [CPF_Parm | CPF_OutParm]
254
+ };
255
+
256
+ /**
257
+ * Function AkAudio.AkMusicAnalysis.EventMusicBar
258
+ */
259
+ export type AkMusicAnalysis_EventMusicBar_Params = {};
260
+
261
+ /**
262
+ * Function AkAudio.AkMusicAnalysis.EventMusicBeat
263
+ */
264
+ export type AkMusicAnalysis_EventMusicBeat_Params = {};
265
+
266
+ /**
267
+ * Function AkAudio.AkMusicAnalysis.EventNewMusicTrack
268
+ */
269
+ export type AkMusicAnalysis_EventNewMusicTrack_Params = {
270
+ PlayingID: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
271
+ NewBPM: number; // 0x0004 (0x0004) [int32] [CPF_Parm]
272
+ };
273
+
274
+ /**
275
+ * Function AkAudio.AkMusicAnalysis.GetInstance
276
+ */
277
+ export type AkMusicAnalysis_GetInstance_Params = {
278
+ ReturnValue: UAkMusicAnalysis; // 0x0000 (0x0008) [UAkMusicAnalysis*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
279
+ };
280
+
281
+ /**
282
+ * Function AkAudio.AkMusicAnalysis.OnNewTrack
283
+ */
284
+ export type AkMusicAnalysis_OnNewTrack_Params = {
285
+ NewBPM: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
286
+ };
287
+
288
+ /**
289
+ * Function AkAudio.AkMusicAnalysis.UpdateMusicInfo
290
+ */
291
+ export type AkMusicAnalysis_UpdateMusicInfo_Params = {
292
+ NewValues: FMusicAnalysisInfo; // 0x0000 (0x0020) [FMusicAnalysisInfo] [CPF_Parm | CPF_OutParm]
293
+ };
294
+
295
+ /**
296
+ * Function AkAudio.AkMusicAnalysis.UpdateSmoothedMusicInfo
297
+ */
298
+ export type AkMusicAnalysis_UpdateSmoothedMusicInfo_Params = {
299
+ DeltaTime: number; // 0x0000 (0x0004) [float] [CPF_Parm]
300
+ };
301
+
302
+ /**
303
+ * Function AkAudio.AkMusicDevice.EventTrackEnd
304
+ */
305
+ export type AkMusicDevice_EventTrackEnd_Params = {
306
+ PlayingID: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
307
+ };
308
+
309
+ /**
310
+ * Function AkAudio.AkMusicDevice.EventTrackStart
311
+ */
312
+ export type AkMusicDevice_EventTrackStart_Params = {
313
+ PlayingID: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
314
+ FileMarker: string; // 0x0008 (0x0010) [FString] [CPF_Parm]
315
+ };
316
+
317
+ /**
318
+ * Function AkAudio.AkMusicDevice.Play
319
+ */
320
+ export type AkMusicDevice_Play_Params = {
321
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
322
+ ReturnValue: number; // 0x0008 (0x0004) [int32] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
323
+ };
324
+
325
+ /**
326
+ * Function AkAudio.AkMusicDevice.Seek
327
+ */
328
+ export type AkMusicDevice_Seek_Params = {
329
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
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+ PositionSeconds: number; // 0x0008 (0x0004) [float] [CPF_Parm]
331
+ };
332
+
333
+ /**
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+ * Function AkAudio.AkMusicDevice.SetRTCP
335
+ */
336
+ export type AkMusicDevice_SetRTCP_Params = {
337
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
338
+ Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
339
+ };
340
+
341
+ /**
342
+ * Function AkAudio.AkMusicDevice.Stop
343
+ */
344
+ export type AkMusicDevice_Stop_Params = {
345
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
346
+ };
347
+
348
+ /**
349
+ * Function AkAudio.AkMusicDevice.StopPlayingID
350
+ */
351
+ export type AkMusicDevice_StopPlayingID_Params = {
352
+ PlayingID: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
353
+ };
354
+
355
+ /**
356
+ * Function AkAudio.AkParamGroup.DisableObjectAttenuation
357
+ */
358
+ export type AkParamGroup_DisableObjectAttenuation_Params = {};
359
+
360
+ /**
361
+ * Function AkAudio.AkParamGroup.EnableObjectAttenuation
362
+ */
363
+ export type AkParamGroup_EnableObjectAttenuation_Params = {};
364
+
365
+ /**
366
+ * Function AkAudio.AkParamGroup.GetDebugData
367
+ */
368
+ export type AkParamGroup_GetDebugData_Params = {
369
+ RTCPKeys: FName[]; // 0x0000 (0x0010) [TArray<FName>] [CPF_Parm | CPF_OutParm]
370
+ RTCPValues: number[]; // 0x0010 (0x0010) [TArray<float>] [CPF_Parm | CPF_OutParm]
371
+ SwitchKeys: FName[]; // 0x0020 (0x0010) [TArray<FName>] [CPF_Parm | CPF_OutParm]
372
+ SwitchValues: FName[]; // 0x0030 (0x0010) [TArray<FName>] [CPF_Parm | CPF_OutParm]
373
+ };
374
+
375
+ /**
376
+ * Function AkAudio.AkParamGroup.PlaySound
377
+ */
378
+ export type AkParamGroup_PlaySound_Params = {
379
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
380
+ Translation: FVector; // 0x0008 (0x000c) [FVector] [CPF_Parm | CPF_OptionalParm]
381
+ Rotation: FRotator; // 0x0014 (0x000c) [FRotator] [CPF_Parm | CPF_OptionalParm]
382
+ ReturnValue: UAkSoundSource; // 0x0020 (0x0008) [UAkSoundSource*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
383
+ };
384
+
385
+ /**
386
+ * Function AkAudio.AkParamGroup.PrintDebugInfo
387
+ */
388
+ export type AkParamGroup_PrintDebugInfo_Params = {
389
+ Drawer: UDebugDrawer; // 0x0000 (0x0008) [UDebugDrawer*] [CPF_Parm]
390
+ RTCPKeys: FName[]; // 0x0008 (0x0010) [TArray<FName>]
391
+ RTCPValues: number[]; // 0x0018 (0x0010) [TArray<float>]
392
+ SwitchKeys: FName[]; // 0x0028 (0x0010) [TArray<FName>]
393
+ SwitchValues: FName[]; // 0x0038 (0x0010) [TArray<FName>]
394
+ Idx: number; // 0x0048 (0x0004) [int32]
395
+ };
396
+
397
+ /**
398
+ * Function AkAudio.AkParamGroup.SetActorParameter
399
+ */
400
+ export type AkParamGroup_SetActorParameter_Params = {
401
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
402
+ Value: UActor; // 0x0008 (0x0008) [UActor*] [CPF_Parm]
403
+ };
404
+
405
+ /**
406
+ * Function AkAudio.AkParamGroup.SetControllerId
407
+ */
408
+ export type AkParamGroup_SetControllerId_Params = {
409
+ InID: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
410
+ };
411
+
412
+ /**
413
+ * Function AkAudio.AkParamGroup.SetFloatParameter
414
+ */
415
+ export type AkParamGroup_SetFloatParameter_Params = {
416
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
417
+ Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
418
+ };
419
+
420
+ /**
421
+ * Function AkAudio.AkParamGroup.SetLinearColorParameter
422
+ */
423
+ export type AkParamGroup_SetLinearColorParameter_Params = {
424
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
425
+ Value: FLinearColor; // 0x0008 (0x0010) [FLinearColor] [CPF_Parm]
426
+ };
427
+
428
+ /**
429
+ * Function AkAudio.AkParamGroup.SetNameParameter
430
+ */
431
+ export type AkParamGroup_SetNameParameter_Params = {
432
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
433
+ Value: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
434
+ };
435
+
436
+ /**
437
+ * Function AkAudio.AkParamGroup.SetRTCP
438
+ */
439
+ export type AkParamGroup_SetRTCP_Params = {
440
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
441
+ Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
442
+ };
443
+
444
+ /**
445
+ * Function AkAudio.AkParamGroup.SetSendToSlapbacks
446
+ */
447
+ export type AkParamGroup_SetSendToSlapbacks_Params = {
448
+ bSend: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm]
449
+ };
450
+
451
+ /**
452
+ * Function AkAudio.AkParamGroup.SetSwitch
453
+ */
454
+ export type AkParamGroup_SetSwitch_Params = {
455
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
456
+ Value: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
457
+ };
458
+
459
+ /**
460
+ * Function AkAudio.AkParamGroup.SetVectorParameter
461
+ */
462
+ export type AkParamGroup_SetVectorParameter_Params = {
463
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
464
+ Value: FVector; // 0x0008 (0x000c) [FVector] [CPF_Parm]
465
+ };
466
+
467
+ /**
468
+ * Function AkAudio.AkParamGroup.StopSound
469
+ */
470
+ export type AkParamGroup_StopSound_Params = {
471
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
472
+ };
473
+
474
+ /**
475
+ * Function AkAudio.AkParamGroup.UpdateSoundSourceAttenuationScaling
476
+ */
477
+ export type AkParamGroup_UpdateSoundSourceAttenuationScaling_Params = {};
478
+
479
+ /**
480
+ * Function AkAudio.AkPlaySoundComponent.IsPlaying
481
+ */
482
+ export type AkPlaySoundComponent_IsPlaying_Params = {
483
+ ReturnValue: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
484
+ };
485
+
486
+ /**
487
+ * Function AkAudio.AkPlaySoundComponent.Play
488
+ */
489
+ export type AkPlaySoundComponent_Play_Params = {};
490
+
491
+ /**
492
+ * Function AkAudio.AkPlaySoundComponent.SetActorParameter
493
+ */
494
+ export type AkPlaySoundComponent_SetActorParameter_Params = {
495
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
496
+ Value: UActor; // 0x0008 (0x0008) [UActor*] [CPF_Parm]
497
+ };
498
+
499
+ /**
500
+ * Function AkAudio.AkPlaySoundComponent.SetFloatParameter
501
+ */
502
+ export type AkPlaySoundComponent_SetFloatParameter_Params = {
503
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
504
+ Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
505
+ };
506
+
507
+ /**
508
+ * Function AkAudio.AkPlaySoundComponent.SetLinearColorParameter
509
+ */
510
+ export type AkPlaySoundComponent_SetLinearColorParameter_Params = {
511
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
512
+ Value: FLinearColor; // 0x0008 (0x0010) [FLinearColor] [CPF_Parm]
513
+ };
514
+
515
+ /**
516
+ * Function AkAudio.AkPlaySoundComponent.SetNameParameter
517
+ */
518
+ export type AkPlaySoundComponent_SetNameParameter_Params = {
519
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
520
+ Value: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
521
+ };
522
+
523
+ /**
524
+ * Function AkAudio.AkPlaySoundComponent.SetRTCP
525
+ */
526
+ export type AkPlaySoundComponent_SetRTCP_Params = {
527
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
528
+ Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
529
+ };
530
+
531
+ /**
532
+ * Function AkAudio.AkPlaySoundComponent.SetSwitch
533
+ */
534
+ export type AkPlaySoundComponent_SetSwitch_Params = {
535
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
536
+ Value: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
537
+ };
538
+
539
+ /**
540
+ * Function AkAudio.AkPlaySoundComponent.SetVectorParameter
541
+ */
542
+ export type AkPlaySoundComponent_SetVectorParameter_Params = {
543
+ Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
544
+ Value: FVector; // 0x0008 (0x000c) [FVector] [CPF_Parm]
545
+ };
546
+
547
+ /**
548
+ * Function AkAudio.AkPlaySoundComponent.Stop
549
+ */
550
+ export type AkPlaySoundComponent_Stop_Params = {};
551
+
552
+ /**
553
+ * Function AkAudio.AkRevPhysicsSimulation.CalcRPM
554
+ */
555
+ export type AkRevPhysicsSimulation_CalcRPM_Params = {
556
+ GearRatio: number; // 0x0000 (0x0004) [float] [CPF_Parm]
557
+ Velocity: number; // 0x0004 (0x0004) [float] [CPF_Parm]
558
+ ReturnValue: number; // 0x0008 (0x0004) [float] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
559
+ };
560
+
561
+ /**
562
+ * Function AkAudio.AkRevPhysicsSimulation.CalcVelocity
563
+ */
564
+ export type AkRevPhysicsSimulation_CalcVelocity_Params = {
565
+ GearRatio: number; // 0x0000 (0x0004) [float] [CPF_Parm]
566
+ RPM: number; // 0x0004 (0x0004) [float] [CPF_Parm]
567
+ ReturnValue: number; // 0x0008 (0x0004) [float] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
568
+ };
569
+
570
+ /**
571
+ * Function AkAudio.AkRevPhysicsSimulation.EventGearChange
572
+ */
573
+ export type AkRevPhysicsSimulation_EventGearChange_Params = {
574
+ Simulation: UAkRevPhysicsSimulation; // 0x0000 (0x0008) [UAkRevPhysicsSimulation*] [CPF_Parm]
575
+ };
576
+
577
+ /**
578
+ * Function AkAudio.AkRevPhysicsSimulation.GetGearRatio
579
+ */
580
+ export type AkRevPhysicsSimulation_GetGearRatio_Params = {
581
+ SimUpdate: FAkRevSimUpdateParams; // 0x0000 (0x0048) [FAkRevSimUpdateParams] [CPF_Parm | CPF_OutParm]
582
+ ReturnValue: number; // 0x0048 (0x0004) [float] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
583
+ };
584
+
585
+ /**
586
+ * Function AkAudio.AkRevPhysicsSimulation.InterpGearRatio
587
+ */
588
+ export type AkRevPhysicsSimulation_InterpGearRatio_Params = {
589
+ SimUpdate: FAkRevSimUpdateParams; // 0x0000 (0x0048) [FAkRevSimUpdateParams] [CPF_Parm | CPF_OutParm]
590
+ Gear: number; // 0x0048 (0x0004) [int32] [CPF_Parm]
591
+ ReturnValue: number; // 0x004c (0x0004) [float] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
592
+ };
593
+
594
+ /**
595
+ * Function AkAudio.AkRevPhysicsSimulation.PrintDebugInfo
596
+ */
597
+ export type AkRevPhysicsSimulation_PrintDebugInfo_Params = {
598
+ Drawer: UDebugDrawer; // 0x0000 (0x0008) [UDebugDrawer*] [CPF_Parm]
599
+ };
600
+
601
+ /**
602
+ * Function AkAudio.AkRevPhysicsSimulation.Step
603
+ */
604
+ export type AkRevPhysicsSimulation_Step_Params = {
605
+ DeltaTime: number; // 0x0000 (0x0004) [float] [CPF_Parm]
606
+ Params: FAkRevSimUpdateParams; // 0x0008 (0x0048) [FAkRevSimUpdateParams] [CPF_Parm | CPF_OutParm]
607
+ ReturnValue: FAkRevSimFrame; // 0x0050 (0x0010) [FAkRevSimFrame] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
608
+ };
609
+
610
+ /**
611
+ * Function AkAudio.AkSoundBanksInfo.LoadForNativePlatform
612
+ */
613
+ export type AkSoundBanksInfo_LoadForNativePlatform_Params = {
614
+ ReturnValue: UAkSoundBanksInfo; // 0x0000 (0x0008) [UAkSoundBanksInfo*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
615
+ };
616
+
617
+ /**
618
+ * Function AkAudio.AkSoundBanksInfo.Parse
619
+ */
620
+ export type AkSoundBanksInfo_Parse_Params = {
621
+ Text: string; // 0x0000 (0x0010) [FString] [CPF_Parm]
622
+ ReturnValue: UAkSoundBanksInfo; // 0x0010 (0x0008) [UAkSoundBanksInfo*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
623
+ };
624
+
625
+ /**
626
+ * Function AkAudio.AkSoundSource.EventDuration
627
+ */
628
+ export type AkSoundSource_EventDuration_Params = {
629
+ Source: UAkSoundSource; // 0x0000 (0x0008) [UAkSoundSource*] [CPF_Parm]
630
+ PlayingID: number; // 0x0008 (0x0004) [int32] [CPF_Parm]
631
+ DurationMS: number; // 0x000c (0x0004) [float] [CPF_Parm]
632
+ };
633
+
634
+ /**
635
+ * Function AkAudio.AkSoundSource.EventFinished
636
+ */
637
+ export type AkSoundSource_EventFinished_Params = {
638
+ Source: UAkSoundSource; // 0x0000 (0x0008) [UAkSoundSource*] [CPF_Parm]
639
+ PlayingID: number; // 0x0008 (0x0004) [int32] [CPF_Parm]
640
+ };
641
+
642
+ /**
643
+ * Function AkAudio.AkSoundSource.EventMarker
644
+ */
645
+ export type AkSoundSource_EventMarker_Params = {
646
+ Source: UAkSoundSource; // 0x0000 (0x0008) [UAkSoundSource*] [CPF_Parm]
647
+ PlayingID: number; // 0x0008 (0x0004) [int32] [CPF_Parm]
648
+ Marker: string; // 0x0010 (0x0010) [FString] [CPF_Parm]
649
+ };
650
+
651
+ /**
652
+ * Function AkAudio.AkSoundSource.ForceUpdatePosition
653
+ */
654
+ export type AkSoundSource_ForceUpdatePosition_Params = {};
655
+
656
+ /**
657
+ * Function AkAudio.AkSoundSource.IsPlaying
658
+ */
659
+ export type AkSoundSource_IsPlaying_Params = {
660
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
661
+ ReturnValue: boolean; // 0x0008 (0x0004) [bool : 0x1] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
662
+ };
663
+
664
+ /**
665
+ * Function AkAudio.AkSoundSource.IsPlayingAny
666
+ */
667
+ export type AkSoundSource_IsPlayingAny_Params = {
668
+ ReturnValue: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
669
+ };
670
+
671
+ /**
672
+ * Function AkAudio.AkSoundSource.Play
673
+ */
674
+ export type AkSoundSource_Play_Params = {
675
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
676
+ ReturnValue: number; // 0x0008 (0x0004) [int32] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
677
+ };
678
+
679
+ /**
680
+ * Function AkAudio.AkSoundSource.RegisterReflectionEmitter
681
+ */
682
+ export type AkSoundSource_RegisterReflectionEmitter_Params = {
683
+ BusName: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
684
+ BusType: EBusEmitterType; // 0x0008 (0x0001) [EBusEmitterType] [CPF_Parm]
685
+ };
686
+
687
+ /**
688
+ * Function AkAudio.AkSoundSource.Seek
689
+ */
690
+ export type AkSoundSource_Seek_Params = {
691
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
692
+ SeekSeconds: number; // 0x0008 (0x0004) [float] [CPF_Parm]
693
+ };
694
+
695
+ /**
696
+ * Function AkAudio.AkSoundSource.SetAttenuationScaling
697
+ */
698
+ export type AkSoundSource_SetAttenuationScaling_Params = {
699
+ AttenuationType: EAttenuationType; // 0x0000 (0x0001) [EAttenuationType] [CPF_Parm]
700
+ };
701
+
702
+ /**
703
+ * Function AkAudio.AkSoundSource.SetSubtitlesEnabled
704
+ */
705
+ export type AkSoundSource_SetSubtitlesEnabled_Params = {
706
+ bValue: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm]
707
+ };
708
+
709
+ /**
710
+ * Function AkAudio.AkSoundSource.Stop
711
+ */
712
+ export type AkSoundSource_Stop_Params = {
713
+ Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
714
+ };
715
+
716
+ /**
717
+ * Function AkAudio.AkSoundSource.StopAll
718
+ */
719
+ export type AkSoundSource_StopAll_Params = {};
720
+
721
+ /**
722
+ * Function AkAudio.SeqAct_AkPlayMusicWithCues.TriggerEvents
723
+ */
724
+ export type SeqAct_AkPlayMusicWithCues_TriggerEvents_Params = {
725
+ CueName: string; // 0x0000 (0x0010) [FString] [CPF_Parm]
726
+ CurWorldInfo: UWorldInfo; // 0x0010 (0x0008) [UWorldInfo*]
727
+ Evt: USeqEvent_AkMusicCue; // 0x0018 (0x0008) [USeqEvent_AkMusicCue*]
728
+ };
729
+
730
+ /**
731
+ * Function AkAudio.SeqAct_AkPlaySound.Activated
732
+ */
733
+ export type SeqAct_AkPlaySound_Activated_Params = {};
734
+
735
+ /**
736
+ * Function AkAudio.SeqAct_AkPlaySound.ToggleSound
737
+ */
738
+ export type SeqAct_AkPlaySound_ToggleSound_Params = {
739
+ bPlay: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm]
740
+ O: UObject; // 0x0008 (0x0008) [UObject*]
741
+ A: UActor; // 0x0010 (0x0008) [UActor*]
742
+ };
743
+
744
+ /**
745
+ * Function AkAudio.SeqAct_AkPlaySound.ToggleSoundFor
746
+ */
747
+ export type SeqAct_AkPlaySound_ToggleSoundFor_Params = {
748
+ A: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
749
+ bPlay: boolean; // 0x0008 (0x0004) [bool : 0x1] [CPF_Parm]
750
+ };
751
+
752
+ /**
753
+ * Function AkAudio.SeqAct_AkPlaySoundAndSeek.Activated
754
+ */
755
+ export type SeqAct_AkPlaySoundAndSeek_Activated_Params = {};
756
+
757
+ /**
758
+ * Function AkAudio.SeqAct_AkPlaySoundAndSeek.ToggleSound
759
+ */
760
+ export type SeqAct_AkPlaySoundAndSeek_ToggleSound_Params = {
761
+ bPlay: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm]
762
+ O: UObject; // 0x0008 (0x0008) [UObject*]
763
+ A: UActor; // 0x0010 (0x0008) [UActor*]
764
+ };
765
+
766
+ /**
767
+ * Function AkAudio.SeqAct_AkPlaySoundAndSeek.ToggleSoundFor
768
+ */
769
+ export type SeqAct_AkPlaySoundAndSeek_ToggleSoundFor_Params = {
770
+ A: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
771
+ bPlay: boolean; // 0x0008 (0x0004) [bool : 0x1] [CPF_Parm]
772
+ };
773
+
774
+ /**
775
+ * Function AkAudio.SeqAct_AkPostEvent.HandleSoundCueFinished
776
+ */
777
+ export type SeqAct_AkPostEvent_HandleSoundCueFinished_Params = {
778
+ Source: UAkSoundSource; // 0x0000 (0x0008) [UAkSoundSource*] [CPF_Parm]
779
+ PlayingID: number; // 0x0008 (0x0004) [int32] [CPF_Parm]
780
+ };