@rlsdk/steam 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +166 -0
- package/classes/AkAudio.ts +620 -0
- package/classes/Core.ts +1489 -0
- package/classes/Engine.ts +25512 -0
- package/classes/GFxUI.ts +480 -0
- package/classes/IpDrv.ts +2146 -0
- package/classes/OnlineSubsystemEOS.ts +954 -0
- package/classes/OnlineSubsystemSteamworks.ts +933 -0
- package/classes/ProjectX.ts +14003 -0
- package/classes/TAGame.ts +54138 -0
- package/classes/WinDrv.ts +116 -0
- package/classes/XAudio2.ts +13 -0
- package/classes/index.ts +20 -0
- package/constants/AkAudio.ts +6 -0
- package/constants/Core.ts +28 -0
- package/constants/Engine.ts +109 -0
- package/constants/GFxUI.ts +6 -0
- package/constants/IpDrv.ts +13 -0
- package/constants/OnlineSubsystemEOS.ts +6 -0
- package/constants/OnlineSubsystemSteamworks.ts +6 -0
- package/constants/ProjectX.ts +19 -0
- package/constants/TAGame.ts +79 -0
- package/constants/WinDrv.ts +6 -0
- package/constants/XAudio2.ts +6 -0
- package/constants/index.ts +14 -0
- package/enums/AkAudio.ts +121 -0
- package/enums/Core.ts +1646 -0
- package/enums/Engine.ts +3782 -0
- package/enums/GFxUI.ts +111 -0
- package/enums/IpDrv.ts +321 -0
- package/enums/OnlineSubsystemEOS.ts +25 -0
- package/enums/OnlineSubsystemSteamworks.ts +62 -0
- package/enums/ProjectX.ts +624 -0
- package/enums/TAGame.ts +2637 -0
- package/enums/WinDrv.ts +6 -0
- package/enums/XAudio2.ts +6 -0
- package/enums/index.ts +18 -0
- package/index.ts +11 -0
- package/offsets/AkAudio.ts +1049 -0
- package/offsets/Core.ts +1765 -0
- package/offsets/Engine.ts +26914 -0
- package/offsets/GFxUI.ts +525 -0
- package/offsets/IpDrv.ts +2259 -0
- package/offsets/OnlineSubsystemEOS.ts +602 -0
- package/offsets/OnlineSubsystemSteamworks.ts +1283 -0
- package/offsets/ProjectX.ts +14375 -0
- package/offsets/TAGame.ts +47649 -0
- package/offsets/WinDrv.ts +180 -0
- package/offsets/XAudio2.ts +102 -0
- package/offsets/globals.ts +13 -0
- package/offsets/index.ts +21 -0
- package/package.json +134 -0
- package/parameters/AkAudio.ts +780 -0
- package/parameters/Core.ts +4839 -0
- package/parameters/Engine.ts +37953 -0
- package/parameters/GFxUI.ts +1450 -0
- package/parameters/IpDrv.ts +7591 -0
- package/parameters/OnlineSubsystemEOS.ts +4309 -0
- package/parameters/OnlineSubsystemSteamworks.ts +4391 -0
- package/parameters/ProjectX.ts +31213 -0
- package/parameters/TAGame.ts +129564 -0
- package/parameters/WinDrv.ts +276 -0
- package/parameters/XAudio2.ts +4 -0
- package/parameters/index.ts +19 -0
- package/structs/AkAudio.ts +132 -0
- package/structs/Core.ts +750 -0
- package/structs/Engine.ts +5968 -0
- package/structs/GFxUI.ts +136 -0
- package/structs/IpDrv.ts +681 -0
- package/structs/OnlineSubsystemEOS.ts +23 -0
- package/structs/OnlineSubsystemSteamworks.ts +306 -0
- package/structs/ProjectX.ts +2527 -0
- package/structs/TAGame.ts +7487 -0
- package/structs/WinDrv.ts +6 -0
- package/structs/XAudio2.ts +6 -0
- package/structs/index.ts +18 -0
- package/types/GameDefines.ts +35 -0
- package/types/index.ts +9 -0
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/**
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* AkAudio Package - Function Parameters
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* Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
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*/
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import type { FName, FScriptDelegate } from '../types/GameDefines';
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import type {
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UAkEnvironments,
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UAkMusicAnalysis,
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UAkRevPhysicsSimulation,
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UAkSoundBanksInfo,
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UAkSoundCue,
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UAkSoundSource,
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USeqEvent_AkMusicCue,
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} from '../classes/AkAudio';
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import type { UDebugDrawer, UObject } from '../classes/Core';
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import type { UActor, ULocalPlayer, USeqAct_Toggle, UWorldInfo } from '../classes/Engine';
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import type {
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EAkDynamicRangeType,
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EAkEnvironmentType,
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EAkListenerSpacialization,
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EAkOutputType,
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EAttenuationType,
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EBusEmitterType,
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EPinnedAxisType,
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} from '../enums/AkAudio';
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import type { FAkEnvironment, FAkRevSimFrame, FAkRevSimUpdateParams, FMusicAnalysisInfo } from '../structs/AkAudio';
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import type { FLinearColor, FRotator, FVector } from '../structs/Core';
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/**
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* Function AkAudio.AkAmbientSoundActor.OnToggle
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*/
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export type AkAmbientSoundActor_OnToggle_Params = {
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Action: USeqAct_Toggle; // 0x0000 (0x0008) [USeqAct_Toggle*] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkBusActor.RegisterReflectionEmitter
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*/
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export type AkBusActor_RegisterReflectionEmitter_Params = {
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BusName: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
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BusType: EBusEmitterType; // 0x0008 (0x0001) [EBusEmitterType] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkBusActor.SetPinnedAxis
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*/
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export type AkBusActor_SetPinnedAxis_Params = {
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AxisToPin: EPinnedAxisType; // 0x0000 (0x0001) [EPinnedAxisType] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.EventInitialized
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*/
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export type AkDevice_EventInitialized_Params = {};
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/**
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* Function AkAudio.AkDevice.GetEnvironments
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*/
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export type AkDevice_GetEnvironments_Params = {
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ReturnValue: UAkEnvironments; // 0x0000 (0x0008) [UAkEnvironments*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
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};
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/**
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* Function AkAudio.AkDevice.GetSoundSource
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*/
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export type AkDevice_GetSoundSource_Params = {
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SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
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Translation: FVector; // 0x0008 (0x000c) [FVector] [CPF_Parm | CPF_OptionalParm]
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Rotation: FRotator; // 0x0014 (0x000c) [FRotator] [CPF_Parm | CPF_OptionalParm]
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ReturnValue: UAkSoundSource; // 0x0020 (0x0008) [UAkSoundSource*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
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};
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/**
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* Function AkAudio.AkDevice.NotifyWhenInitialized
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*/
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export type AkDevice_NotifyWhenInitialized_Params = {
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Callback: FScriptDelegate; // 0x0000 (0x0018) [FScriptDelegate] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.PlayGlobalSound
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*/
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export type AkDevice_PlayGlobalSound_Params = {
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Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.PlaySound
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*/
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export type AkDevice_PlaySound_Params = {
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SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
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Sound: UAkSoundCue; // 0x0008 (0x0008) [UAkSoundCue*] [CPF_Parm]
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Translation: FVector; // 0x0010 (0x000c) [FVector] [CPF_Parm | CPF_OptionalParm]
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Rotation: FRotator; // 0x001c (0x000c) [FRotator] [CPF_Parm | CPF_OptionalParm]
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ReturnValue: UAkSoundSource; // 0x0028 (0x0008) [UAkSoundSource*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
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};
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/**
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* Function AkAudio.AkDevice.PrintData
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*/
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export type AkDevice_PrintData_Params = {};
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/**
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* Function AkAudio.AkDevice.ProfileStart
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*/
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export type AkDevice_ProfileStart_Params = {};
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/**
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* Function AkAudio.AkDevice.ProfileStop
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*/
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export type AkDevice_ProfileStop_Params = {};
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/**
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* Function AkAudio.AkDevice.ResetSlapbackObjects
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*/
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export type AkDevice_ResetSlapbackObjects_Params = {};
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/**
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* Function AkAudio.AkDevice.SetBusEffect
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*/
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export type AkDevice_SetBusEffect_Params = {
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BusName: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
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EffectSetting: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
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EffectSlot: number; // 0x0010 (0x0004) [int32] [CPF_Parm | CPF_OptionalParm]
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};
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/**
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* Function AkAudio.AkDevice.SetDynamicRange
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*/
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export type AkDevice_SetDynamicRange_Params = {
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Type: EAkDynamicRangeType; // 0x0000 (0x0001) [EAkDynamicRangeType] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.SetGlobalRTCP
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*/
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export type AkDevice_SetGlobalRTCP_Params = {
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Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
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Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.SetListenerSpatialization
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*/
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export type AkDevice_SetListenerSpatialization_Params = {
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Player: ULocalPlayer; // 0x0000 (0x0008) [ULocalPlayer*] [CPF_Parm]
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Value: EAkListenerSpacialization; // 0x0008 (0x0001) [EAkListenerSpacialization] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.SetOutputType
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*/
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export type AkDevice_SetOutputType_Params = {
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Type: EAkOutputType; // 0x0000 (0x0001) [EAkOutputType] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.SetRTCP
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*/
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export type AkDevice_SetRTCP_Params = {
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SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
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Key: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
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Value: number; // 0x0010 (0x0004) [float] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.SetSoundEnvironment
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*/
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export type AkDevice_SetSoundEnvironment_Params = {
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Actor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
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EnvironmentType: EAkEnvironmentType; // 0x0008 (0x0001) [EAkEnvironmentType] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.SetSplitScreenListenerEnabled
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*/
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export type AkDevice_SetSplitScreenListenerEnabled_Params = {
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bEnable: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.SetSplitScreenListenerPosition
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*/
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export type AkDevice_SetSplitScreenListenerPosition_Params = {
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Location: FVector; // 0x0000 (0x000c) [FVector] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.SetState
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*/
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export type AkDevice_SetState_Params = {
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InStateGroup: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
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InState: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.SetSwitch
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*/
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export type AkDevice_SetSwitch_Params = {
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SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
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Key: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
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Value: FName; // 0x0010 (0x0008) [FName] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.StopAllSounds
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*/
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export type AkDevice_StopAllSounds_Params = {
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SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.StopGlobalSound
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*/
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export type AkDevice_StopGlobalSound_Params = {
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Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.StopSound
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*/
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export type AkDevice_StopSound_Params = {
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SourceActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
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Sound: UAkSoundCue; // 0x0008 (0x0008) [UAkSoundCue*] [CPF_Parm]
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};
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/**
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* Function AkAudio.AkDevice.UpdateSecondaryOutputs
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*/
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export type AkDevice_UpdateSecondaryOutputs_Params = {};
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/**
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* Function AkAudio.AkEnvironments.AddActorEnvironment
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*/
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export type AkEnvironments_AddActorEnvironment_Params = {
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TargetActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
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Environment: FAkEnvironment; // 0x0008 (0x0020) [FAkEnvironment] [CPF_Parm | CPF_OutParm]
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};
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/**
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* Function AkAudio.AkEnvironments.AddLevelDefault
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*/
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export type AkEnvironments_AddLevelDefault_Params = {
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Environment: FAkEnvironment; // 0x0000 (0x0020) [FAkEnvironment] [CPF_Parm | CPF_OutParm]
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};
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/**
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* Function AkAudio.AkEnvironments.RemoveActorEnvironment
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*/
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export type AkEnvironments_RemoveActorEnvironment_Params = {
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TargetActor: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
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EnvironmentID: string; // 0x0008 (0x0010) [FString] [CPF_Parm | CPF_OutParm]
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};
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/**
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* Function AkAudio.AkMusicAnalysis.EventMusicBar
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*/
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+
export type AkMusicAnalysis_EventMusicBar_Params = {};
|
|
260
|
+
|
|
261
|
+
/**
|
|
262
|
+
* Function AkAudio.AkMusicAnalysis.EventMusicBeat
|
|
263
|
+
*/
|
|
264
|
+
export type AkMusicAnalysis_EventMusicBeat_Params = {};
|
|
265
|
+
|
|
266
|
+
/**
|
|
267
|
+
* Function AkAudio.AkMusicAnalysis.EventNewMusicTrack
|
|
268
|
+
*/
|
|
269
|
+
export type AkMusicAnalysis_EventNewMusicTrack_Params = {
|
|
270
|
+
PlayingID: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
|
|
271
|
+
NewBPM: number; // 0x0004 (0x0004) [int32] [CPF_Parm]
|
|
272
|
+
};
|
|
273
|
+
|
|
274
|
+
/**
|
|
275
|
+
* Function AkAudio.AkMusicAnalysis.GetInstance
|
|
276
|
+
*/
|
|
277
|
+
export type AkMusicAnalysis_GetInstance_Params = {
|
|
278
|
+
ReturnValue: UAkMusicAnalysis; // 0x0000 (0x0008) [UAkMusicAnalysis*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
279
|
+
};
|
|
280
|
+
|
|
281
|
+
/**
|
|
282
|
+
* Function AkAudio.AkMusicAnalysis.OnNewTrack
|
|
283
|
+
*/
|
|
284
|
+
export type AkMusicAnalysis_OnNewTrack_Params = {
|
|
285
|
+
NewBPM: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
|
|
286
|
+
};
|
|
287
|
+
|
|
288
|
+
/**
|
|
289
|
+
* Function AkAudio.AkMusicAnalysis.UpdateMusicInfo
|
|
290
|
+
*/
|
|
291
|
+
export type AkMusicAnalysis_UpdateMusicInfo_Params = {
|
|
292
|
+
NewValues: FMusicAnalysisInfo; // 0x0000 (0x0020) [FMusicAnalysisInfo] [CPF_Parm | CPF_OutParm]
|
|
293
|
+
};
|
|
294
|
+
|
|
295
|
+
/**
|
|
296
|
+
* Function AkAudio.AkMusicAnalysis.UpdateSmoothedMusicInfo
|
|
297
|
+
*/
|
|
298
|
+
export type AkMusicAnalysis_UpdateSmoothedMusicInfo_Params = {
|
|
299
|
+
DeltaTime: number; // 0x0000 (0x0004) [float] [CPF_Parm]
|
|
300
|
+
};
|
|
301
|
+
|
|
302
|
+
/**
|
|
303
|
+
* Function AkAudio.AkMusicDevice.EventTrackEnd
|
|
304
|
+
*/
|
|
305
|
+
export type AkMusicDevice_EventTrackEnd_Params = {
|
|
306
|
+
PlayingID: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
|
|
307
|
+
};
|
|
308
|
+
|
|
309
|
+
/**
|
|
310
|
+
* Function AkAudio.AkMusicDevice.EventTrackStart
|
|
311
|
+
*/
|
|
312
|
+
export type AkMusicDevice_EventTrackStart_Params = {
|
|
313
|
+
PlayingID: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
|
|
314
|
+
FileMarker: string; // 0x0008 (0x0010) [FString] [CPF_Parm]
|
|
315
|
+
};
|
|
316
|
+
|
|
317
|
+
/**
|
|
318
|
+
* Function AkAudio.AkMusicDevice.Play
|
|
319
|
+
*/
|
|
320
|
+
export type AkMusicDevice_Play_Params = {
|
|
321
|
+
Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
|
|
322
|
+
ReturnValue: number; // 0x0008 (0x0004) [int32] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
323
|
+
};
|
|
324
|
+
|
|
325
|
+
/**
|
|
326
|
+
* Function AkAudio.AkMusicDevice.Seek
|
|
327
|
+
*/
|
|
328
|
+
export type AkMusicDevice_Seek_Params = {
|
|
329
|
+
Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
|
|
330
|
+
PositionSeconds: number; // 0x0008 (0x0004) [float] [CPF_Parm]
|
|
331
|
+
};
|
|
332
|
+
|
|
333
|
+
/**
|
|
334
|
+
* Function AkAudio.AkMusicDevice.SetRTCP
|
|
335
|
+
*/
|
|
336
|
+
export type AkMusicDevice_SetRTCP_Params = {
|
|
337
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
338
|
+
Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
|
|
339
|
+
};
|
|
340
|
+
|
|
341
|
+
/**
|
|
342
|
+
* Function AkAudio.AkMusicDevice.Stop
|
|
343
|
+
*/
|
|
344
|
+
export type AkMusicDevice_Stop_Params = {
|
|
345
|
+
Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
|
|
346
|
+
};
|
|
347
|
+
|
|
348
|
+
/**
|
|
349
|
+
* Function AkAudio.AkMusicDevice.StopPlayingID
|
|
350
|
+
*/
|
|
351
|
+
export type AkMusicDevice_StopPlayingID_Params = {
|
|
352
|
+
PlayingID: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
|
|
353
|
+
};
|
|
354
|
+
|
|
355
|
+
/**
|
|
356
|
+
* Function AkAudio.AkParamGroup.DisableObjectAttenuation
|
|
357
|
+
*/
|
|
358
|
+
export type AkParamGroup_DisableObjectAttenuation_Params = {};
|
|
359
|
+
|
|
360
|
+
/**
|
|
361
|
+
* Function AkAudio.AkParamGroup.EnableObjectAttenuation
|
|
362
|
+
*/
|
|
363
|
+
export type AkParamGroup_EnableObjectAttenuation_Params = {};
|
|
364
|
+
|
|
365
|
+
/**
|
|
366
|
+
* Function AkAudio.AkParamGroup.GetDebugData
|
|
367
|
+
*/
|
|
368
|
+
export type AkParamGroup_GetDebugData_Params = {
|
|
369
|
+
RTCPKeys: FName[]; // 0x0000 (0x0010) [TArray<FName>] [CPF_Parm | CPF_OutParm]
|
|
370
|
+
RTCPValues: number[]; // 0x0010 (0x0010) [TArray<float>] [CPF_Parm | CPF_OutParm]
|
|
371
|
+
SwitchKeys: FName[]; // 0x0020 (0x0010) [TArray<FName>] [CPF_Parm | CPF_OutParm]
|
|
372
|
+
SwitchValues: FName[]; // 0x0030 (0x0010) [TArray<FName>] [CPF_Parm | CPF_OutParm]
|
|
373
|
+
};
|
|
374
|
+
|
|
375
|
+
/**
|
|
376
|
+
* Function AkAudio.AkParamGroup.PlaySound
|
|
377
|
+
*/
|
|
378
|
+
export type AkParamGroup_PlaySound_Params = {
|
|
379
|
+
Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
|
|
380
|
+
Translation: FVector; // 0x0008 (0x000c) [FVector] [CPF_Parm | CPF_OptionalParm]
|
|
381
|
+
Rotation: FRotator; // 0x0014 (0x000c) [FRotator] [CPF_Parm | CPF_OptionalParm]
|
|
382
|
+
ReturnValue: UAkSoundSource; // 0x0020 (0x0008) [UAkSoundSource*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
383
|
+
};
|
|
384
|
+
|
|
385
|
+
/**
|
|
386
|
+
* Function AkAudio.AkParamGroup.PrintDebugInfo
|
|
387
|
+
*/
|
|
388
|
+
export type AkParamGroup_PrintDebugInfo_Params = {
|
|
389
|
+
Drawer: UDebugDrawer; // 0x0000 (0x0008) [UDebugDrawer*] [CPF_Parm]
|
|
390
|
+
RTCPKeys: FName[]; // 0x0008 (0x0010) [TArray<FName>]
|
|
391
|
+
RTCPValues: number[]; // 0x0018 (0x0010) [TArray<float>]
|
|
392
|
+
SwitchKeys: FName[]; // 0x0028 (0x0010) [TArray<FName>]
|
|
393
|
+
SwitchValues: FName[]; // 0x0038 (0x0010) [TArray<FName>]
|
|
394
|
+
Idx: number; // 0x0048 (0x0004) [int32]
|
|
395
|
+
};
|
|
396
|
+
|
|
397
|
+
/**
|
|
398
|
+
* Function AkAudio.AkParamGroup.SetActorParameter
|
|
399
|
+
*/
|
|
400
|
+
export type AkParamGroup_SetActorParameter_Params = {
|
|
401
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
402
|
+
Value: UActor; // 0x0008 (0x0008) [UActor*] [CPF_Parm]
|
|
403
|
+
};
|
|
404
|
+
|
|
405
|
+
/**
|
|
406
|
+
* Function AkAudio.AkParamGroup.SetControllerId
|
|
407
|
+
*/
|
|
408
|
+
export type AkParamGroup_SetControllerId_Params = {
|
|
409
|
+
InID: number; // 0x0000 (0x0004) [int32] [CPF_Parm]
|
|
410
|
+
};
|
|
411
|
+
|
|
412
|
+
/**
|
|
413
|
+
* Function AkAudio.AkParamGroup.SetFloatParameter
|
|
414
|
+
*/
|
|
415
|
+
export type AkParamGroup_SetFloatParameter_Params = {
|
|
416
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
417
|
+
Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
|
|
418
|
+
};
|
|
419
|
+
|
|
420
|
+
/**
|
|
421
|
+
* Function AkAudio.AkParamGroup.SetLinearColorParameter
|
|
422
|
+
*/
|
|
423
|
+
export type AkParamGroup_SetLinearColorParameter_Params = {
|
|
424
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
425
|
+
Value: FLinearColor; // 0x0008 (0x0010) [FLinearColor] [CPF_Parm]
|
|
426
|
+
};
|
|
427
|
+
|
|
428
|
+
/**
|
|
429
|
+
* Function AkAudio.AkParamGroup.SetNameParameter
|
|
430
|
+
*/
|
|
431
|
+
export type AkParamGroup_SetNameParameter_Params = {
|
|
432
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
433
|
+
Value: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
|
|
434
|
+
};
|
|
435
|
+
|
|
436
|
+
/**
|
|
437
|
+
* Function AkAudio.AkParamGroup.SetRTCP
|
|
438
|
+
*/
|
|
439
|
+
export type AkParamGroup_SetRTCP_Params = {
|
|
440
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
441
|
+
Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
|
|
442
|
+
};
|
|
443
|
+
|
|
444
|
+
/**
|
|
445
|
+
* Function AkAudio.AkParamGroup.SetSendToSlapbacks
|
|
446
|
+
*/
|
|
447
|
+
export type AkParamGroup_SetSendToSlapbacks_Params = {
|
|
448
|
+
bSend: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm]
|
|
449
|
+
};
|
|
450
|
+
|
|
451
|
+
/**
|
|
452
|
+
* Function AkAudio.AkParamGroup.SetSwitch
|
|
453
|
+
*/
|
|
454
|
+
export type AkParamGroup_SetSwitch_Params = {
|
|
455
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
456
|
+
Value: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
|
|
457
|
+
};
|
|
458
|
+
|
|
459
|
+
/**
|
|
460
|
+
* Function AkAudio.AkParamGroup.SetVectorParameter
|
|
461
|
+
*/
|
|
462
|
+
export type AkParamGroup_SetVectorParameter_Params = {
|
|
463
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
464
|
+
Value: FVector; // 0x0008 (0x000c) [FVector] [CPF_Parm]
|
|
465
|
+
};
|
|
466
|
+
|
|
467
|
+
/**
|
|
468
|
+
* Function AkAudio.AkParamGroup.StopSound
|
|
469
|
+
*/
|
|
470
|
+
export type AkParamGroup_StopSound_Params = {
|
|
471
|
+
Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
|
|
472
|
+
};
|
|
473
|
+
|
|
474
|
+
/**
|
|
475
|
+
* Function AkAudio.AkParamGroup.UpdateSoundSourceAttenuationScaling
|
|
476
|
+
*/
|
|
477
|
+
export type AkParamGroup_UpdateSoundSourceAttenuationScaling_Params = {};
|
|
478
|
+
|
|
479
|
+
/**
|
|
480
|
+
* Function AkAudio.AkPlaySoundComponent.IsPlaying
|
|
481
|
+
*/
|
|
482
|
+
export type AkPlaySoundComponent_IsPlaying_Params = {
|
|
483
|
+
ReturnValue: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
484
|
+
};
|
|
485
|
+
|
|
486
|
+
/**
|
|
487
|
+
* Function AkAudio.AkPlaySoundComponent.Play
|
|
488
|
+
*/
|
|
489
|
+
export type AkPlaySoundComponent_Play_Params = {};
|
|
490
|
+
|
|
491
|
+
/**
|
|
492
|
+
* Function AkAudio.AkPlaySoundComponent.SetActorParameter
|
|
493
|
+
*/
|
|
494
|
+
export type AkPlaySoundComponent_SetActorParameter_Params = {
|
|
495
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
496
|
+
Value: UActor; // 0x0008 (0x0008) [UActor*] [CPF_Parm]
|
|
497
|
+
};
|
|
498
|
+
|
|
499
|
+
/**
|
|
500
|
+
* Function AkAudio.AkPlaySoundComponent.SetFloatParameter
|
|
501
|
+
*/
|
|
502
|
+
export type AkPlaySoundComponent_SetFloatParameter_Params = {
|
|
503
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
504
|
+
Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
|
|
505
|
+
};
|
|
506
|
+
|
|
507
|
+
/**
|
|
508
|
+
* Function AkAudio.AkPlaySoundComponent.SetLinearColorParameter
|
|
509
|
+
*/
|
|
510
|
+
export type AkPlaySoundComponent_SetLinearColorParameter_Params = {
|
|
511
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
512
|
+
Value: FLinearColor; // 0x0008 (0x0010) [FLinearColor] [CPF_Parm]
|
|
513
|
+
};
|
|
514
|
+
|
|
515
|
+
/**
|
|
516
|
+
* Function AkAudio.AkPlaySoundComponent.SetNameParameter
|
|
517
|
+
*/
|
|
518
|
+
export type AkPlaySoundComponent_SetNameParameter_Params = {
|
|
519
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
520
|
+
Value: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
|
|
521
|
+
};
|
|
522
|
+
|
|
523
|
+
/**
|
|
524
|
+
* Function AkAudio.AkPlaySoundComponent.SetRTCP
|
|
525
|
+
*/
|
|
526
|
+
export type AkPlaySoundComponent_SetRTCP_Params = {
|
|
527
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
528
|
+
Value: number; // 0x0008 (0x0004) [float] [CPF_Parm]
|
|
529
|
+
};
|
|
530
|
+
|
|
531
|
+
/**
|
|
532
|
+
* Function AkAudio.AkPlaySoundComponent.SetSwitch
|
|
533
|
+
*/
|
|
534
|
+
export type AkPlaySoundComponent_SetSwitch_Params = {
|
|
535
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
536
|
+
Value: FName; // 0x0008 (0x0008) [FName] [CPF_Parm]
|
|
537
|
+
};
|
|
538
|
+
|
|
539
|
+
/**
|
|
540
|
+
* Function AkAudio.AkPlaySoundComponent.SetVectorParameter
|
|
541
|
+
*/
|
|
542
|
+
export type AkPlaySoundComponent_SetVectorParameter_Params = {
|
|
543
|
+
Key: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
544
|
+
Value: FVector; // 0x0008 (0x000c) [FVector] [CPF_Parm]
|
|
545
|
+
};
|
|
546
|
+
|
|
547
|
+
/**
|
|
548
|
+
* Function AkAudio.AkPlaySoundComponent.Stop
|
|
549
|
+
*/
|
|
550
|
+
export type AkPlaySoundComponent_Stop_Params = {};
|
|
551
|
+
|
|
552
|
+
/**
|
|
553
|
+
* Function AkAudio.AkRevPhysicsSimulation.CalcRPM
|
|
554
|
+
*/
|
|
555
|
+
export type AkRevPhysicsSimulation_CalcRPM_Params = {
|
|
556
|
+
GearRatio: number; // 0x0000 (0x0004) [float] [CPF_Parm]
|
|
557
|
+
Velocity: number; // 0x0004 (0x0004) [float] [CPF_Parm]
|
|
558
|
+
ReturnValue: number; // 0x0008 (0x0004) [float] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
559
|
+
};
|
|
560
|
+
|
|
561
|
+
/**
|
|
562
|
+
* Function AkAudio.AkRevPhysicsSimulation.CalcVelocity
|
|
563
|
+
*/
|
|
564
|
+
export type AkRevPhysicsSimulation_CalcVelocity_Params = {
|
|
565
|
+
GearRatio: number; // 0x0000 (0x0004) [float] [CPF_Parm]
|
|
566
|
+
RPM: number; // 0x0004 (0x0004) [float] [CPF_Parm]
|
|
567
|
+
ReturnValue: number; // 0x0008 (0x0004) [float] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
568
|
+
};
|
|
569
|
+
|
|
570
|
+
/**
|
|
571
|
+
* Function AkAudio.AkRevPhysicsSimulation.EventGearChange
|
|
572
|
+
*/
|
|
573
|
+
export type AkRevPhysicsSimulation_EventGearChange_Params = {
|
|
574
|
+
Simulation: UAkRevPhysicsSimulation; // 0x0000 (0x0008) [UAkRevPhysicsSimulation*] [CPF_Parm]
|
|
575
|
+
};
|
|
576
|
+
|
|
577
|
+
/**
|
|
578
|
+
* Function AkAudio.AkRevPhysicsSimulation.GetGearRatio
|
|
579
|
+
*/
|
|
580
|
+
export type AkRevPhysicsSimulation_GetGearRatio_Params = {
|
|
581
|
+
SimUpdate: FAkRevSimUpdateParams; // 0x0000 (0x0048) [FAkRevSimUpdateParams] [CPF_Parm | CPF_OutParm]
|
|
582
|
+
ReturnValue: number; // 0x0048 (0x0004) [float] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
583
|
+
};
|
|
584
|
+
|
|
585
|
+
/**
|
|
586
|
+
* Function AkAudio.AkRevPhysicsSimulation.InterpGearRatio
|
|
587
|
+
*/
|
|
588
|
+
export type AkRevPhysicsSimulation_InterpGearRatio_Params = {
|
|
589
|
+
SimUpdate: FAkRevSimUpdateParams; // 0x0000 (0x0048) [FAkRevSimUpdateParams] [CPF_Parm | CPF_OutParm]
|
|
590
|
+
Gear: number; // 0x0048 (0x0004) [int32] [CPF_Parm]
|
|
591
|
+
ReturnValue: number; // 0x004c (0x0004) [float] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
592
|
+
};
|
|
593
|
+
|
|
594
|
+
/**
|
|
595
|
+
* Function AkAudio.AkRevPhysicsSimulation.PrintDebugInfo
|
|
596
|
+
*/
|
|
597
|
+
export type AkRevPhysicsSimulation_PrintDebugInfo_Params = {
|
|
598
|
+
Drawer: UDebugDrawer; // 0x0000 (0x0008) [UDebugDrawer*] [CPF_Parm]
|
|
599
|
+
};
|
|
600
|
+
|
|
601
|
+
/**
|
|
602
|
+
* Function AkAudio.AkRevPhysicsSimulation.Step
|
|
603
|
+
*/
|
|
604
|
+
export type AkRevPhysicsSimulation_Step_Params = {
|
|
605
|
+
DeltaTime: number; // 0x0000 (0x0004) [float] [CPF_Parm]
|
|
606
|
+
Params: FAkRevSimUpdateParams; // 0x0008 (0x0048) [FAkRevSimUpdateParams] [CPF_Parm | CPF_OutParm]
|
|
607
|
+
ReturnValue: FAkRevSimFrame; // 0x0050 (0x0010) [FAkRevSimFrame] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
608
|
+
};
|
|
609
|
+
|
|
610
|
+
/**
|
|
611
|
+
* Function AkAudio.AkSoundBanksInfo.LoadForNativePlatform
|
|
612
|
+
*/
|
|
613
|
+
export type AkSoundBanksInfo_LoadForNativePlatform_Params = {
|
|
614
|
+
ReturnValue: UAkSoundBanksInfo; // 0x0000 (0x0008) [UAkSoundBanksInfo*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
615
|
+
};
|
|
616
|
+
|
|
617
|
+
/**
|
|
618
|
+
* Function AkAudio.AkSoundBanksInfo.Parse
|
|
619
|
+
*/
|
|
620
|
+
export type AkSoundBanksInfo_Parse_Params = {
|
|
621
|
+
Text: string; // 0x0000 (0x0010) [FString] [CPF_Parm]
|
|
622
|
+
ReturnValue: UAkSoundBanksInfo; // 0x0010 (0x0008) [UAkSoundBanksInfo*] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
623
|
+
};
|
|
624
|
+
|
|
625
|
+
/**
|
|
626
|
+
* Function AkAudio.AkSoundSource.EventDuration
|
|
627
|
+
*/
|
|
628
|
+
export type AkSoundSource_EventDuration_Params = {
|
|
629
|
+
Source: UAkSoundSource; // 0x0000 (0x0008) [UAkSoundSource*] [CPF_Parm]
|
|
630
|
+
PlayingID: number; // 0x0008 (0x0004) [int32] [CPF_Parm]
|
|
631
|
+
DurationMS: number; // 0x000c (0x0004) [float] [CPF_Parm]
|
|
632
|
+
};
|
|
633
|
+
|
|
634
|
+
/**
|
|
635
|
+
* Function AkAudio.AkSoundSource.EventFinished
|
|
636
|
+
*/
|
|
637
|
+
export type AkSoundSource_EventFinished_Params = {
|
|
638
|
+
Source: UAkSoundSource; // 0x0000 (0x0008) [UAkSoundSource*] [CPF_Parm]
|
|
639
|
+
PlayingID: number; // 0x0008 (0x0004) [int32] [CPF_Parm]
|
|
640
|
+
};
|
|
641
|
+
|
|
642
|
+
/**
|
|
643
|
+
* Function AkAudio.AkSoundSource.EventMarker
|
|
644
|
+
*/
|
|
645
|
+
export type AkSoundSource_EventMarker_Params = {
|
|
646
|
+
Source: UAkSoundSource; // 0x0000 (0x0008) [UAkSoundSource*] [CPF_Parm]
|
|
647
|
+
PlayingID: number; // 0x0008 (0x0004) [int32] [CPF_Parm]
|
|
648
|
+
Marker: string; // 0x0010 (0x0010) [FString] [CPF_Parm]
|
|
649
|
+
};
|
|
650
|
+
|
|
651
|
+
/**
|
|
652
|
+
* Function AkAudio.AkSoundSource.ForceUpdatePosition
|
|
653
|
+
*/
|
|
654
|
+
export type AkSoundSource_ForceUpdatePosition_Params = {};
|
|
655
|
+
|
|
656
|
+
/**
|
|
657
|
+
* Function AkAudio.AkSoundSource.IsPlaying
|
|
658
|
+
*/
|
|
659
|
+
export type AkSoundSource_IsPlaying_Params = {
|
|
660
|
+
Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
|
|
661
|
+
ReturnValue: boolean; // 0x0008 (0x0004) [bool : 0x1] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
662
|
+
};
|
|
663
|
+
|
|
664
|
+
/**
|
|
665
|
+
* Function AkAudio.AkSoundSource.IsPlayingAny
|
|
666
|
+
*/
|
|
667
|
+
export type AkSoundSource_IsPlayingAny_Params = {
|
|
668
|
+
ReturnValue: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
669
|
+
};
|
|
670
|
+
|
|
671
|
+
/**
|
|
672
|
+
* Function AkAudio.AkSoundSource.Play
|
|
673
|
+
*/
|
|
674
|
+
export type AkSoundSource_Play_Params = {
|
|
675
|
+
Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
|
|
676
|
+
ReturnValue: number; // 0x0008 (0x0004) [int32] [CPF_Parm | CPF_OutParm | CPF_ReturnParm]
|
|
677
|
+
};
|
|
678
|
+
|
|
679
|
+
/**
|
|
680
|
+
* Function AkAudio.AkSoundSource.RegisterReflectionEmitter
|
|
681
|
+
*/
|
|
682
|
+
export type AkSoundSource_RegisterReflectionEmitter_Params = {
|
|
683
|
+
BusName: FName; // 0x0000 (0x0008) [FName] [CPF_Parm]
|
|
684
|
+
BusType: EBusEmitterType; // 0x0008 (0x0001) [EBusEmitterType] [CPF_Parm]
|
|
685
|
+
};
|
|
686
|
+
|
|
687
|
+
/**
|
|
688
|
+
* Function AkAudio.AkSoundSource.Seek
|
|
689
|
+
*/
|
|
690
|
+
export type AkSoundSource_Seek_Params = {
|
|
691
|
+
Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
|
|
692
|
+
SeekSeconds: number; // 0x0008 (0x0004) [float] [CPF_Parm]
|
|
693
|
+
};
|
|
694
|
+
|
|
695
|
+
/**
|
|
696
|
+
* Function AkAudio.AkSoundSource.SetAttenuationScaling
|
|
697
|
+
*/
|
|
698
|
+
export type AkSoundSource_SetAttenuationScaling_Params = {
|
|
699
|
+
AttenuationType: EAttenuationType; // 0x0000 (0x0001) [EAttenuationType] [CPF_Parm]
|
|
700
|
+
};
|
|
701
|
+
|
|
702
|
+
/**
|
|
703
|
+
* Function AkAudio.AkSoundSource.SetSubtitlesEnabled
|
|
704
|
+
*/
|
|
705
|
+
export type AkSoundSource_SetSubtitlesEnabled_Params = {
|
|
706
|
+
bValue: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm]
|
|
707
|
+
};
|
|
708
|
+
|
|
709
|
+
/**
|
|
710
|
+
* Function AkAudio.AkSoundSource.Stop
|
|
711
|
+
*/
|
|
712
|
+
export type AkSoundSource_Stop_Params = {
|
|
713
|
+
Sound: UAkSoundCue; // 0x0000 (0x0008) [UAkSoundCue*] [CPF_Parm]
|
|
714
|
+
};
|
|
715
|
+
|
|
716
|
+
/**
|
|
717
|
+
* Function AkAudio.AkSoundSource.StopAll
|
|
718
|
+
*/
|
|
719
|
+
export type AkSoundSource_StopAll_Params = {};
|
|
720
|
+
|
|
721
|
+
/**
|
|
722
|
+
* Function AkAudio.SeqAct_AkPlayMusicWithCues.TriggerEvents
|
|
723
|
+
*/
|
|
724
|
+
export type SeqAct_AkPlayMusicWithCues_TriggerEvents_Params = {
|
|
725
|
+
CueName: string; // 0x0000 (0x0010) [FString] [CPF_Parm]
|
|
726
|
+
CurWorldInfo: UWorldInfo; // 0x0010 (0x0008) [UWorldInfo*]
|
|
727
|
+
Evt: USeqEvent_AkMusicCue; // 0x0018 (0x0008) [USeqEvent_AkMusicCue*]
|
|
728
|
+
};
|
|
729
|
+
|
|
730
|
+
/**
|
|
731
|
+
* Function AkAudio.SeqAct_AkPlaySound.Activated
|
|
732
|
+
*/
|
|
733
|
+
export type SeqAct_AkPlaySound_Activated_Params = {};
|
|
734
|
+
|
|
735
|
+
/**
|
|
736
|
+
* Function AkAudio.SeqAct_AkPlaySound.ToggleSound
|
|
737
|
+
*/
|
|
738
|
+
export type SeqAct_AkPlaySound_ToggleSound_Params = {
|
|
739
|
+
bPlay: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm]
|
|
740
|
+
O: UObject; // 0x0008 (0x0008) [UObject*]
|
|
741
|
+
A: UActor; // 0x0010 (0x0008) [UActor*]
|
|
742
|
+
};
|
|
743
|
+
|
|
744
|
+
/**
|
|
745
|
+
* Function AkAudio.SeqAct_AkPlaySound.ToggleSoundFor
|
|
746
|
+
*/
|
|
747
|
+
export type SeqAct_AkPlaySound_ToggleSoundFor_Params = {
|
|
748
|
+
A: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
|
|
749
|
+
bPlay: boolean; // 0x0008 (0x0004) [bool : 0x1] [CPF_Parm]
|
|
750
|
+
};
|
|
751
|
+
|
|
752
|
+
/**
|
|
753
|
+
* Function AkAudio.SeqAct_AkPlaySoundAndSeek.Activated
|
|
754
|
+
*/
|
|
755
|
+
export type SeqAct_AkPlaySoundAndSeek_Activated_Params = {};
|
|
756
|
+
|
|
757
|
+
/**
|
|
758
|
+
* Function AkAudio.SeqAct_AkPlaySoundAndSeek.ToggleSound
|
|
759
|
+
*/
|
|
760
|
+
export type SeqAct_AkPlaySoundAndSeek_ToggleSound_Params = {
|
|
761
|
+
bPlay: boolean; // 0x0000 (0x0004) [bool : 0x1] [CPF_Parm]
|
|
762
|
+
O: UObject; // 0x0008 (0x0008) [UObject*]
|
|
763
|
+
A: UActor; // 0x0010 (0x0008) [UActor*]
|
|
764
|
+
};
|
|
765
|
+
|
|
766
|
+
/**
|
|
767
|
+
* Function AkAudio.SeqAct_AkPlaySoundAndSeek.ToggleSoundFor
|
|
768
|
+
*/
|
|
769
|
+
export type SeqAct_AkPlaySoundAndSeek_ToggleSoundFor_Params = {
|
|
770
|
+
A: UActor; // 0x0000 (0x0008) [UActor*] [CPF_Parm]
|
|
771
|
+
bPlay: boolean; // 0x0008 (0x0004) [bool : 0x1] [CPF_Parm]
|
|
772
|
+
};
|
|
773
|
+
|
|
774
|
+
/**
|
|
775
|
+
* Function AkAudio.SeqAct_AkPostEvent.HandleSoundCueFinished
|
|
776
|
+
*/
|
|
777
|
+
export type SeqAct_AkPostEvent_HandleSoundCueFinished_Params = {
|
|
778
|
+
Source: UAkSoundSource; // 0x0000 (0x0008) [UAkSoundSource*] [CPF_Parm]
|
|
779
|
+
PlayingID: number; // 0x0008 (0x0004) [int32] [CPF_Parm]
|
|
780
|
+
};
|