@rlsdk/steam 1.0.0

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Files changed (78) hide show
  1. package/README.md +166 -0
  2. package/classes/AkAudio.ts +620 -0
  3. package/classes/Core.ts +1489 -0
  4. package/classes/Engine.ts +25512 -0
  5. package/classes/GFxUI.ts +480 -0
  6. package/classes/IpDrv.ts +2146 -0
  7. package/classes/OnlineSubsystemEOS.ts +954 -0
  8. package/classes/OnlineSubsystemSteamworks.ts +933 -0
  9. package/classes/ProjectX.ts +14003 -0
  10. package/classes/TAGame.ts +54138 -0
  11. package/classes/WinDrv.ts +116 -0
  12. package/classes/XAudio2.ts +13 -0
  13. package/classes/index.ts +20 -0
  14. package/constants/AkAudio.ts +6 -0
  15. package/constants/Core.ts +28 -0
  16. package/constants/Engine.ts +109 -0
  17. package/constants/GFxUI.ts +6 -0
  18. package/constants/IpDrv.ts +13 -0
  19. package/constants/OnlineSubsystemEOS.ts +6 -0
  20. package/constants/OnlineSubsystemSteamworks.ts +6 -0
  21. package/constants/ProjectX.ts +19 -0
  22. package/constants/TAGame.ts +79 -0
  23. package/constants/WinDrv.ts +6 -0
  24. package/constants/XAudio2.ts +6 -0
  25. package/constants/index.ts +14 -0
  26. package/enums/AkAudio.ts +121 -0
  27. package/enums/Core.ts +1646 -0
  28. package/enums/Engine.ts +3782 -0
  29. package/enums/GFxUI.ts +111 -0
  30. package/enums/IpDrv.ts +321 -0
  31. package/enums/OnlineSubsystemEOS.ts +25 -0
  32. package/enums/OnlineSubsystemSteamworks.ts +62 -0
  33. package/enums/ProjectX.ts +624 -0
  34. package/enums/TAGame.ts +2637 -0
  35. package/enums/WinDrv.ts +6 -0
  36. package/enums/XAudio2.ts +6 -0
  37. package/enums/index.ts +18 -0
  38. package/index.ts +11 -0
  39. package/offsets/AkAudio.ts +1049 -0
  40. package/offsets/Core.ts +1765 -0
  41. package/offsets/Engine.ts +26914 -0
  42. package/offsets/GFxUI.ts +525 -0
  43. package/offsets/IpDrv.ts +2259 -0
  44. package/offsets/OnlineSubsystemEOS.ts +602 -0
  45. package/offsets/OnlineSubsystemSteamworks.ts +1283 -0
  46. package/offsets/ProjectX.ts +14375 -0
  47. package/offsets/TAGame.ts +47649 -0
  48. package/offsets/WinDrv.ts +180 -0
  49. package/offsets/XAudio2.ts +102 -0
  50. package/offsets/globals.ts +13 -0
  51. package/offsets/index.ts +21 -0
  52. package/package.json +134 -0
  53. package/parameters/AkAudio.ts +780 -0
  54. package/parameters/Core.ts +4839 -0
  55. package/parameters/Engine.ts +37953 -0
  56. package/parameters/GFxUI.ts +1450 -0
  57. package/parameters/IpDrv.ts +7591 -0
  58. package/parameters/OnlineSubsystemEOS.ts +4309 -0
  59. package/parameters/OnlineSubsystemSteamworks.ts +4391 -0
  60. package/parameters/ProjectX.ts +31213 -0
  61. package/parameters/TAGame.ts +129564 -0
  62. package/parameters/WinDrv.ts +276 -0
  63. package/parameters/XAudio2.ts +4 -0
  64. package/parameters/index.ts +19 -0
  65. package/structs/AkAudio.ts +132 -0
  66. package/structs/Core.ts +750 -0
  67. package/structs/Engine.ts +5968 -0
  68. package/structs/GFxUI.ts +136 -0
  69. package/structs/IpDrv.ts +681 -0
  70. package/structs/OnlineSubsystemEOS.ts +23 -0
  71. package/structs/OnlineSubsystemSteamworks.ts +306 -0
  72. package/structs/ProjectX.ts +2527 -0
  73. package/structs/TAGame.ts +7487 -0
  74. package/structs/WinDrv.ts +6 -0
  75. package/structs/XAudio2.ts +6 -0
  76. package/structs/index.ts +18 -0
  77. package/types/GameDefines.ts +35 -0
  78. package/types/index.ts +9 -0
@@ -0,0 +1,525 @@
1
+ /**
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+ * GFxUI Package - Offsets
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+ * Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
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+ *
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+ * Contains runtime offset constants for classes and structs.
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+ * Import these to read/write memory at the correct locations.
7
+ */
8
+
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+ /**
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+ * GFxUI.GFxObject.ASColorTransform Offsets
11
+ * Size: 0x0020
12
+ */
13
+ export const FASColorTransform = {
14
+ Multiply: 0x0000n, // 0x0000 (0x0010) [FLinearColor]
15
+ Add: 0x0010n, // 0x0010 (0x0010) [FLinearColor]
16
+ } as const;
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+
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+ /**
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+ * GFxUI.GFxObject.ASDisplayInfo Offsets
20
+ * Size: 0x002c
21
+ */
22
+ export const FASDisplayInfo = {
23
+ X: 0x0000n, // 0x0000 (0x0004) [float]
24
+ Y: 0x0004n, // 0x0004 (0x0004) [float]
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+ Z: 0x0008n, // 0x0008 (0x0004) [float]
26
+ Rotation: 0x000cn, // 0x000c (0x0004) [float]
27
+ XRotation: 0x0010n, // 0x0010 (0x0004) [float]
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+ YRotation: 0x0014n, // 0x0014 (0x0004) [float]
29
+ XScale: 0x0018n, // 0x0018 (0x0004) [float]
30
+ YScale: 0x001cn, // 0x001c (0x0004) [float]
31
+ ZScale: 0x0020n, // 0x0020 (0x0004) [float]
32
+ Alpha: 0x0024n, // 0x0024 (0x0004) [float]
33
+ Visible: 0x0028n, // 0x0028 (0x0004) [bool : 0x1]
34
+ hasX: 0x0028n, // 0x0028 (0x0004) [bool : 0x2]
35
+ hasY: 0x0028n, // 0x0028 (0x0004) [bool : 0x4]
36
+ hasZ: 0x0028n, // 0x0028 (0x0004) [bool : 0x8]
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+ hasRotation: 0x0028n, // 0x0028 (0x0004) [bool : 0x10]
38
+ hasXRotation: 0x0028n, // 0x0028 (0x0004) [bool : 0x20]
39
+ hasYRotation: 0x0028n, // 0x0028 (0x0004) [bool : 0x40]
40
+ hasXScale: 0x0028n, // 0x0028 (0x0004) [bool : 0x80]
41
+ hasYScale: 0x0028n, // 0x0028 (0x0004) [bool : 0x100]
42
+ hasZScale: 0x0028n, // 0x0028 (0x0004) [bool : 0x200]
43
+ hasAlpha: 0x0028n, // 0x0028 (0x0004) [bool : 0x400]
44
+ hasVisible: 0x0028n, // 0x0028 (0x0004) [bool : 0x800]
45
+ } as const;
46
+
47
+ /**
48
+ * GFxUI.GFxMoviePlayer.ASValue Offsets
49
+ * Size: 0x0028
50
+ */
51
+ export const FASValue = {
52
+ Type: 0x0000n, // 0x0000 (0x0001) [ASType]
53
+ B: 0x0004n, // 0x0004 (0x0004) [bool : 0x1]
54
+ N: 0x0008n, // 0x0008 (0x0004) [float]
55
+ I: 0x000cn, // 0x000c (0x0004) [int32]
56
+ S: 0x0010n, // 0x0010 (0x0010) [FString]
57
+ T: 0x0020n, // 0x0020 (0x0008) [UTexture*]
58
+ } as const;
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+
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+ /**
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+ * GFxUI.GFxClikWidget.EventData Offsets
62
+ * Size: 0x0034
63
+ */
64
+ export const FEventData = {
65
+ _this: 0x0000n, // 0x0000 (0x0008) [UGFxObject*]
66
+ Target: 0x0008n, // 0x0008 (0x0008) [UGFxObject*]
67
+ Type: 0x0010n, // 0x0010 (0x0010) [FString]
68
+ Data: 0x0020n, // 0x0020 (0x0004) [int32]
69
+ mouseIndex: 0x0024n, // 0x0024 (0x0004) [int32]
70
+ Button: 0x0028n, // 0x0028 (0x0004) [int32]
71
+ Index: 0x002cn, // 0x002c (0x0004) [int32]
72
+ lastIndex: 0x0030n, // 0x0030 (0x0004) [int32]
73
+ } as const;
74
+
75
+ /**
76
+ * GFxUI.GFxMoviePlayer.ExternalTexture Offsets
77
+ * Size: 0x0018
78
+ */
79
+ export const FExternalTexture = {
80
+ Resource: 0x0000n, // 0x0000 (0x0010) [FString]
81
+ Texture: 0x0010n, // 0x0010 (0x0008) [UTexture*]
82
+ } as const;
83
+
84
+ /**
85
+ * GFxUI.GFxEngine.GCReference Offsets
86
+ * Size: 0x0010
87
+ */
88
+ export const FGCReference = {
89
+ m_object: 0x0000n, // 0x0000 (0x0008) [UObject*]
90
+ m_count: 0x0008n, // 0x0008 (0x0004) [int32]
91
+ m_statid: 0x000cn, // 0x000c (0x0004) [int32]
92
+ } as const;
93
+
94
+ /**
95
+ * GFxUI.GFxMoviePlayer.GFxWidgetBinding Offsets
96
+ * Size: 0x0010
97
+ */
98
+ export const FGFxWidgetBinding = {
99
+ WidgetName: 0x0000n, // 0x0000 (0x0008) [FName]
100
+ WidgetClass: 0x0008n, // 0x0008 (0x0008) [UGFxObject*]
101
+ } as const;
102
+
103
+ /**
104
+ * Core.Object Offsets
105
+ * Size: 0x0060
106
+ */
107
+ export const Object_ = {
108
+ VfTableObject: 0x0000n, // 0x0000 (0x0008) [FPointer]
109
+ HashNext: 0x0008n, // 0x0008 (0x0008) [FPointer]
110
+ ObjectFlags: 0x0010n, // 0x0010 (0x0008) [uint64]
111
+ HashOuterNext: 0x0018n, // 0x0018 (0x0008) [FPointer]
112
+ StateFrame: 0x0020n, // 0x0020 (0x0008) [FPointer]
113
+ Linker: 0x0028n, // 0x0028 (0x0008) [UObject*]
114
+ LinkerIndex: 0x0030n, // 0x0030 (0x0008) [FPointer]
115
+ ObjectInternalInteger: 0x0038n, // 0x0038 (0x0004) [int32]
116
+ NetIndex: 0x003cn, // 0x003c (0x0004) [int32]
117
+ Outer: 0x0040n, // 0x0040 (0x0008) [UObject*]
118
+ Name: 0x0048n, // 0x0048 (0x0008) [FName]
119
+ Class: 0x0050n, // 0x0050 (0x0008) [UObject*]
120
+ ObjectArchetype: 0x0058n, // 0x0058 (0x0008) [UObject*]
121
+ } as const;
122
+
123
+ /**
124
+ * GFxUI.GFxRawData Offsets
125
+ * Size: 0x00a0
126
+ * Extends: Object_
127
+ */
128
+ export const GFxRawData = {
129
+ RawData: 0x0060n, // 0x0060 (0x0010) [TArray<uint8>]
130
+ ReferencedSwfs: 0x0070n, // 0x0070 (0x0010) [TArray<FString>]
131
+ References: 0x0080n, // 0x0080 (0x0010) [TArray<UObject*>]
132
+ UserReferences: 0x0090n, // 0x0090 (0x0010) [TArray<UObject*>]
133
+ ...Object_,
134
+ } as const;
135
+
136
+ /**
137
+ * GFxUI.SwfMovie Offsets
138
+ * Size: 0x0128
139
+ * Extends: GFxRawData
140
+ */
141
+ export const SwfMovie = {
142
+ bUsesFontlib: 0x00a0n, // 0x00a0 (0x0004) [bool : 0x1]
143
+ bSetSRGBOnImportedTextures: 0x00a0n, // 0x00a0 (0x0004) [bool : 0x2]
144
+ bPackTextures: 0x00a0n, // 0x00a0 (0x0004) [bool : 0x4]
145
+ bForceSquarePacking: 0x00a0n, // 0x00a0 (0x0004) [bool : 0x8]
146
+ SourceFile: 0x00a8n, // 0x00a8 (0x0010) [FString]
147
+ PackTextureSize: 0x00b8n, // 0x00b8 (0x0004) [int32]
148
+ TextureRescale: 0x00bcn, // 0x00bc (0x0001) [FlashTextureRescale]
149
+ TextureFormat: 0x00c0n, // 0x00c0 (0x0010) [FString]
150
+ SourceFileTimestamp: 0x00d0n, // 0x00d0 (0x0010) [FString]
151
+ SourceFileCRC: 0x00e0n, // 0x00e0 (0x0004) [int32]
152
+ PrioritizeImportSwfs: 0x00e8n, // 0x00e8 (0x0010) [TArray<FString>]
153
+ Editions: 0x00f8n, // 0x00f8 (0x0010) [TArray<EEdition>]
154
+ Features: 0x0108n, // 0x0108 (0x0010) [TArray<FName>]
155
+ RTTextures: 0x0118n, // 0x0118 (0x0004) [int32]
156
+ RTVideoTextures: 0x011cn, // 0x011c (0x0004) [int32]
157
+ ImportTimeStamp: 0x0120n, // 0x0120 (0x0008) [uint64]
158
+ ...GFxRawData,
159
+ } as const;
160
+
161
+ /**
162
+ * GFxUI.FlashMovie Offsets
163
+ * Size: 0x0128
164
+ * Extends: SwfMovie
165
+ */
166
+ export const FlashMovie = {
167
+ ...SwfMovie,
168
+ } as const;
169
+
170
+ /**
171
+ * GFxUI.GFxEngine.LoadingMovieMapInfo Offsets
172
+ * Size: 0x009c
173
+ */
174
+ export const FLoadingMovieMapInfo = {
175
+ InputType: 0x0000n, // 0x0000 (0x0001) [EInputPlatformType]
176
+ MapBaseName: 0x0008n, // 0x0008 (0x0010) [FString]
177
+ PlaylistName: 0x0018n, // 0x0018 (0x0010) [FString]
178
+ MapVariantName: 0x0028n, // 0x0028 (0x0010) [FString]
179
+ MaximumPlayerCounts: 0x0038n, // 0x0038 (0x0010) [FString]
180
+ ProtipMessage: 0x0048n, // 0x0048 (0x0010) [FString]
181
+ Language: 0x0058n, // 0x0058 (0x0010) [FString]
182
+ BuildEdition: 0x0068n, // 0x0068 (0x0010) [FString]
183
+ ProtipTitle: 0x0078n, // 0x0078 (0x0010) [FString]
184
+ WeatherVariant: 0x0088n, // 0x0088 (0x0001) [EWeatherVariant]
185
+ LargeMapImage: 0x0090n, // 0x0090 (0x0008) [UTexture2D*]
186
+ bSetBackgroundVisible: 0x0098n, // 0x0098 (0x0004) [bool : 0x1]
187
+ bDisplayGenericBackground: 0x0098n, // 0x0098 (0x0004) [bool : 0x2]
188
+ } as const;
189
+
190
+ /**
191
+ * GFxUI.GFxMoviePlayer.SoundThemeBinding Offsets
192
+ * Size: 0x0020
193
+ */
194
+ export const FSoundThemeBinding = {
195
+ ThemeName: 0x0000n, // 0x0000 (0x0008) [FName]
196
+ Theme: 0x0008n, // 0x0008 (0x0008) [UUISoundTheme*]
197
+ ThemeClassName: 0x0010n, // 0x0010 (0x0010) [FString]
198
+ } as const;
199
+
200
+ /**
201
+ * Engine.SequenceObject Offsets
202
+ * Size: 0x00d8
203
+ * Extends: Object_
204
+ */
205
+ export const SequenceObject = {
206
+ ObjInstanceVersion: 0x0060n, // 0x0060 (0x0004) [int32]
207
+ ParentSequence: 0x0068n, // 0x0068 (0x0008) [USequence*]
208
+ ObjPosX: 0x0070n, // 0x0070 (0x0004) [int32]
209
+ ObjPosY: 0x0074n, // 0x0074 (0x0004) [int32]
210
+ ObjName: 0x0078n, // 0x0078 (0x0010) [FString]
211
+ ObjCategory: 0x0088n, // 0x0088 (0x0010) [FString]
212
+ ObjRemoveInProject: 0x0098n, // 0x0098 (0x0010) [TArray<FString>]
213
+ ObjColor: 0x00a8n, // 0x00a8 (0x0004) [FColor]
214
+ ObjComment: 0x00b0n, // 0x00b0 (0x0010) [FString]
215
+ bDeletable: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x1]
216
+ bDrawFirst: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x2]
217
+ bDrawLast: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x4]
218
+ bOutputObjCommentToScreen: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x8]
219
+ bSuppressAutoComment: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x10]
220
+ DrawWidth: 0x00c4n, // 0x00c4 (0x0004) [int32]
221
+ DrawHeight: 0x00c8n, // 0x00c8 (0x0004) [int32]
222
+ PIESequenceObject: 0x00d0n, // 0x00d0 (0x0008) [USequenceObject*]
223
+ ...Object_,
224
+ } as const;
225
+
226
+ /**
227
+ * Engine.SequenceOp Offsets
228
+ * Size: 0x0140
229
+ * Extends: SequenceObject
230
+ */
231
+ export const SequenceOp = {
232
+ bIsActivated: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x1]
233
+ bIsCurrentDebuggerOp: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x2]
234
+ bActive: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x4]
235
+ bLatentExecution: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x8]
236
+ bAutoActivateOutputLinks: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x10]
237
+ bHaveMovingVarConnector: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x20]
238
+ bHaveMovingInputConnector: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x40]
239
+ bHaveMovingOutputConnector: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x80]
240
+ bPendingVarConnectorRecalc: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x100]
241
+ bPendingInputConnectorRecalc: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x200]
242
+ bPendingOutputConnectorRecalc: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x400]
243
+ bIsBreakpointSet: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x800]
244
+ bIsHiddenBreakpointSet: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x1000]
245
+ PIEActivationTime: 0x00dcn, // 0x00dc (0x0004) [float]
246
+ ActivatorSeqOp: 0x00e0n, // 0x00e0 (0x0008) [USequenceOp*]
247
+ LastActivatedInputLink: 0x00e8n, // 0x00e8 (0x0004) [int32]
248
+ LastActivatedOutputLink: 0x00ecn, // 0x00ec (0x0004) [int32]
249
+ InputLinks: 0x00f0n, // 0x00f0 (0x0010) [TArray<FSeqOpInputLink>]
250
+ OutputLinks: 0x0100n, // 0x0100 (0x0010) [TArray<FSeqOpOutputLink>]
251
+ VariableLinks: 0x0110n, // 0x0110 (0x0010) [TArray<FSeqVarLink>]
252
+ EventLinks: 0x0120n, // 0x0120 (0x0010) [TArray<FSeqEventLink>]
253
+ PlayerIndex: 0x0130n, // 0x0130 (0x0004) [int32]
254
+ GamepadID: 0x0134n, // 0x0134 (0x0001) [uint8]
255
+ ActivateCount: 0x0138n, // 0x0138 (0x0004) [int32]
256
+ SearchTag: 0x013cn, // 0x013c (0x0004) [int32]
257
+ ...SequenceObject,
258
+ } as const;
259
+
260
+ /**
261
+ * Engine.SequenceAction Offsets
262
+ * Size: 0x0160
263
+ * Extends: SequenceOp
264
+ */
265
+ export const SequenceAction = {
266
+ HandlerName: 0x0140n, // 0x0140 (0x0008) [FName]
267
+ bCallHandler: 0x0148n, // 0x0148 (0x0004) [bool : 0x1]
268
+ Targets: 0x0150n, // 0x0150 (0x0010) [TArray<UObject*>]
269
+ ...SequenceOp,
270
+ } as const;
271
+
272
+ /**
273
+ * GFxUI.GFxAction_CloseMovie Offsets
274
+ * Size: 0x016c
275
+ * Extends: SequenceAction
276
+ */
277
+ export const GFxAction_CloseMovie = {
278
+ Movie: 0x0160n, // 0x0160 (0x0008) [UGFxMoviePlayer*]
279
+ bUnload: 0x0168n, // 0x0168 (0x0004) [bool : 0x1]
280
+ ...SequenceAction,
281
+ } as const;
282
+
283
+ /**
284
+ * GFxUI.GFxAction_GetVariable Offsets
285
+ * Size: 0x0178
286
+ * Extends: SequenceAction
287
+ */
288
+ export const GFxAction_GetVariable = {
289
+ Movie: 0x0160n, // 0x0160 (0x0008) [UGFxMoviePlayer*]
290
+ Variable: 0x0168n, // 0x0168 (0x0010) [FString]
291
+ ...SequenceAction,
292
+ } as const;
293
+
294
+ /**
295
+ * GFxUI.GFxAction_Invoke Offsets
296
+ * Size: 0x0188
297
+ * Extends: SequenceAction
298
+ */
299
+ export const GFxAction_Invoke = {
300
+ Movie: 0x0160n, // 0x0160 (0x0008) [UGFxMoviePlayer*]
301
+ MethodName: 0x0168n, // 0x0168 (0x0010) [FString]
302
+ Arguments: 0x0178n, // 0x0178 (0x0010) [TArray<FASValue>]
303
+ ...SequenceAction,
304
+ } as const;
305
+
306
+ /**
307
+ * GFxUI.GFxAction_OpenMovie Offsets
308
+ * Size: 0x01a8
309
+ * Extends: SequenceAction
310
+ */
311
+ export const GFxAction_OpenMovie = {
312
+ Movie: 0x0160n, // 0x0160 (0x0008) [USwfMovie*]
313
+ MoviePlayerClass: 0x0168n, // 0x0168 (0x0008) [UGFxMoviePlayer*]
314
+ MoviePlayer: 0x0170n, // 0x0170 (0x0008) [UGFxMoviePlayer*]
315
+ bTakeFocus: 0x0178n, // 0x0178 (0x0004) [bool : 0x1]
316
+ bCaptureInput: 0x0178n, // 0x0178 (0x0004) [bool : 0x2]
317
+ bStartPaused: 0x0178n, // 0x0178 (0x0004) [bool : 0x4]
318
+ bEnableGammaCorrection: 0x0178n, // 0x0178 (0x0004) [bool : 0x8]
319
+ bDisplayWithHudOff: 0x0178n, // 0x0178 (0x0004) [bool : 0x10]
320
+ RenderTextureMode: 0x017cn, // 0x017c (0x0001) [GFxRenderTextureMode]
321
+ RenderTexture: 0x0180n, // 0x0180 (0x0008) [UTextureRenderTarget2D*]
322
+ CaptureKeys: 0x0188n, // 0x0188 (0x0010) [TArray<FName>]
323
+ FocusIgnoreKeys: 0x0198n, // 0x0198 (0x0010) [TArray<FName>]
324
+ ...SequenceAction,
325
+ } as const;
326
+
327
+ /**
328
+ * GFxUI.GFxAction_SetCaptureKeys Offsets
329
+ * Size: 0x0178
330
+ * Extends: SequenceAction
331
+ */
332
+ export const GFxAction_SetCaptureKeys = {
333
+ Movie: 0x0160n, // 0x0160 (0x0008) [UGFxMoviePlayer*]
334
+ CaptureKeys: 0x0168n, // 0x0168 (0x0010) [TArray<FName>]
335
+ ...SequenceAction,
336
+ } as const;
337
+
338
+ /**
339
+ * GFxUI.GFxAction_SetVariable Offsets
340
+ * Size: 0x0178
341
+ * Extends: SequenceAction
342
+ */
343
+ export const GFxAction_SetVariable = {
344
+ Movie: 0x0160n, // 0x0160 (0x0008) [UGFxMoviePlayer*]
345
+ Variable: 0x0168n, // 0x0168 (0x0010) [FString]
346
+ ...SequenceAction,
347
+ } as const;
348
+
349
+ /**
350
+ * GFxUI.GFxObject Offsets
351
+ * Size: 0x00a0
352
+ * Extends: Object_
353
+ */
354
+ export const GFxObject = {
355
+ Value: 0x0060n, // 0x0060 (0x0030) [int32]
356
+ SubWidgetBindings: 0x0090n, // 0x0090 (0x0010) [TArray<FGFxWidgetBinding>]
357
+ ...Object_,
358
+ } as const;
359
+
360
+ /**
361
+ * GFxUI.GFxClikWidget Offsets
362
+ * Size: 0x00b8
363
+ * Extends: GFxObject
364
+ */
365
+ export const GFxClikWidget = {
366
+ __EventListener__Delegate: 0x00a0n, // 0x00a0 (0x0018) [FScriptDelegate]
367
+ ...GFxObject,
368
+ } as const;
369
+
370
+ /**
371
+ * GFxUI.GFxEngine Offsets
372
+ * Size: 0x0128
373
+ * Extends: Object_
374
+ */
375
+ export const GFxEngine = {
376
+ GCReferences: 0x0060n, // 0x0060 (0x0010) [TArray<FGCReference>]
377
+ RefCount: 0x0070n, // 0x0070 (0x0004) [int32]
378
+ LoadingScreenInfo: 0x0078n, // 0x0078 (0x00a0) [FLoadingMovieMapInfo]
379
+ IgnoreWarningsThatStartWith: 0x0118n, // 0x0118 (0x0010) [TArray<FString>]
380
+ ...Object_,
381
+ } as const;
382
+
383
+ /**
384
+ * Engine.SequenceEvent Offsets
385
+ * Size: 0x017c
386
+ * Extends: SequenceOp
387
+ */
388
+ export const SequenceEvent = {
389
+ DuplicateEvts: 0x0140n, // 0x0140 (0x0010) [TArray<USequenceEvent*>]
390
+ Originator: 0x0150n, // 0x0150 (0x0008) [UActor*]
391
+ Instigator: 0x0158n, // 0x0158 (0x0008) [UActor*]
392
+ ActivationTime: 0x0160n, // 0x0160 (0x0004) [float]
393
+ TriggerCount: 0x0164n, // 0x0164 (0x0004) [int32]
394
+ MaxTriggerCount: 0x0168n, // 0x0168 (0x0004) [int32]
395
+ ReTriggerDelay: 0x016cn, // 0x016c (0x0004) [float]
396
+ bEnabled: 0x0170n, // 0x0170 (0x0004) [bool : 0x1]
397
+ bPlayerOnly: 0x0170n, // 0x0170 (0x0004) [bool : 0x2]
398
+ bRegistered: 0x0170n, // 0x0170 (0x0004) [bool : 0x4]
399
+ bClientSideOnly: 0x0170n, // 0x0170 (0x0004) [bool : 0x8]
400
+ Priority: 0x0174n, // 0x0174 (0x0001) [uint8]
401
+ MaxWidth: 0x0178n, // 0x0178 (0x0004) [int32]
402
+ ...SequenceOp,
403
+ } as const;
404
+
405
+ /**
406
+ * GFxUI.GFxEvent_FSCommand Offsets
407
+ * Size: 0x01a0
408
+ * Extends: SequenceEvent
409
+ */
410
+ export const GFxEvent_FSCommand = {
411
+ Movie: 0x0180n, // 0x0180 (0x0008) [USwfMovie*]
412
+ FSCommand: 0x0188n, // 0x0188 (0x0010) [FString]
413
+ Handler: 0x0198n, // 0x0198 (0x0008) [UGFxFSCmdHandler_Kismet*]
414
+ ...SequenceEvent,
415
+ } as const;
416
+
417
+ /**
418
+ * GFxUI.GFxFSCmdHandler Offsets
419
+ * Size: 0x0060
420
+ * Extends: Object_
421
+ */
422
+ export const GFxFSCmdHandler = {
423
+ ...Object_,
424
+ } as const;
425
+
426
+ /**
427
+ * GFxUI.GFxFSCmdHandler_Kismet Offsets
428
+ * Size: 0x0060
429
+ * Extends: GFxFSCmdHandler
430
+ */
431
+ export const GFxFSCmdHandler_Kismet = {
432
+ ...GFxFSCmdHandler,
433
+ } as const;
434
+
435
+ /**
436
+ * Engine.UIRoot Offsets
437
+ * Size: 0x0070
438
+ * Extends: Object_
439
+ */
440
+ export const UIRoot = {
441
+ BadCapsLocContexts: 0x0060n, // 0x0060 (0x0010) [TArray<FString>]
442
+ ...Object_,
443
+ } as const;
444
+
445
+ /**
446
+ * Engine.Interaction Offsets
447
+ * Size: 0x00d0
448
+ * Extends: UIRoot
449
+ */
450
+ export const Interaction = {
451
+ __OnReceivedNativeInputKey__Delegate: 0x0070n, // 0x0070 (0x0018) [FScriptDelegate]
452
+ __OnReceivedNativeInputAxis__Delegate: 0x0088n, // 0x0088 (0x0018) [FScriptDelegate]
453
+ __OnReceivedNativeInputChar__Delegate: 0x00a0n, // 0x00a0 (0x0018) [FScriptDelegate]
454
+ __OnInitialize__Delegate: 0x00b8n, // 0x00b8 (0x0018) [FScriptDelegate]
455
+ ...UIRoot,
456
+ } as const;
457
+
458
+ /**
459
+ * GFxUI.GFxInteraction Offsets
460
+ * Size: 0x00dc
461
+ * Extends: Interaction
462
+ */
463
+ export const GFxInteraction = {
464
+ VfTable_FCallbackEventDevice: 0x00d0n, // 0x00d0 (0x0008) [FPointer]
465
+ bFakeMobileTouches: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x1]
466
+ ...Interaction,
467
+ } as const;
468
+
469
+ /**
470
+ * GFxUI.GFxMoviePlayer Offsets
471
+ * Size: 0x0218
472
+ * Extends: Object_
473
+ */
474
+ export const GFxMoviePlayer = {
475
+ pMovie: 0x0060n, // 0x0060 (0x0008) [FPointer]
476
+ pCaptureKeys: 0x0068n, // 0x0068 (0x0008) [FPointer]
477
+ pFocusIgnoreKeys: 0x0070n, // 0x0070 (0x0008) [FPointer]
478
+ ASUClasses: 0x0078n, // 0x0078 (0x0050) [FMap_Mirror]
479
+ ASUObjects: 0x00c8n, // 0x00c8 (0x0050) [FMap_Mirror]
480
+ NextASUObject: 0x0118n, // 0x0118 (0x0004) [int32]
481
+ MovieInfo: 0x0120n, // 0x0120 (0x0008) [USwfMovie*]
482
+ bMovieIsOpen: 0x0128n, // 0x0128 (0x0004) [bool : 0x1]
483
+ bDisplayWithHudOff: 0x0128n, // 0x0128 (0x0004) [bool : 0x2]
484
+ bEnableGammaCorrection: 0x0128n, // 0x0128 (0x0004) [bool : 0x4]
485
+ bWidgetsInitializedThisFrame: 0x0128n, // 0x0128 (0x0004) [bool : 0x8]
486
+ bLogUnhandedWidgetInitializations: 0x0128n, // 0x0128 (0x0004) [bool : 0x10]
487
+ bAllowInput: 0x0128n, // 0x0128 (0x0004) [bool : 0x20]
488
+ bAllowFocus: 0x0128n, // 0x0128 (0x0004) [bool : 0x40]
489
+ bAutoPlay: 0x0128n, // 0x0128 (0x0004) [bool : 0x80]
490
+ bPauseGameWhileActive: 0x0128n, // 0x0128 (0x0004) [bool : 0x100]
491
+ bDisableWorldRendering: 0x0128n, // 0x0128 (0x0004) [bool : 0x200]
492
+ bCaptureWorldRendering: 0x0128n, // 0x0128 (0x0004) [bool : 0x400]
493
+ bCloseOnLevelChange: 0x0128n, // 0x0128 (0x0004) [bool : 0x800]
494
+ bOnlyOwnerFocusable: 0x0128n, // 0x0128 (0x0004) [bool : 0x1000]
495
+ bForceFullViewport: 0x0128n, // 0x0128 (0x0004) [bool : 0x2000]
496
+ bDiscardNonOwnerInput: 0x0128n, // 0x0128 (0x0004) [bool : 0x4000]
497
+ bCaptureInput: 0x0128n, // 0x0128 (0x0004) [bool : 0x8000]
498
+ bCaptureMouseInput: 0x0128n, // 0x0128 (0x0004) [bool : 0x10000]
499
+ bIgnoreMouseInput: 0x0128n, // 0x0128 (0x0004) [bool : 0x20000]
500
+ bIsSplitscreenLayoutModified: 0x0128n, // 0x0128 (0x0004) [bool : 0x40000]
501
+ bShowHardwareMouseCursor: 0x0128n, // 0x0128 (0x0004) [bool : 0x80000]
502
+ bForceFullScreen: 0x0128n, // 0x0128 (0x0004) [bool : 0x100000]
503
+ bBlurLesserMovies: 0x0128n, // 0x0128 (0x0004) [bool : 0x200000]
504
+ bHideLesserMovies: 0x0128n, // 0x0128 (0x0004) [bool : 0x400000]
505
+ bIsPriorityBlurred: 0x0128n, // 0x0128 (0x0004) [bool : 0x800000]
506
+ bIsPriorityHidden: 0x0128n, // 0x0128 (0x0004) [bool : 0x1000000]
507
+ bIgnoreVisibilityEffect: 0x0128n, // 0x0128 (0x0004) [bool : 0x2000000]
508
+ bIgnoreBlurEffect: 0x0128n, // 0x0128 (0x0004) [bool : 0x4000000]
509
+ RenderTexture: 0x0130n, // 0x0130 (0x0008) [UTextureRenderTarget2D*]
510
+ LocalPlayerOwnerIndex: 0x0138n, // 0x0138 (0x0004) [int32]
511
+ ExternalInterface: 0x0140n, // 0x0140 (0x0008) [UObject*]
512
+ CaptureKeys: 0x0148n, // 0x0148 (0x0010) [TArray<FName>]
513
+ FocusIgnoreKeys: 0x0158n, // 0x0158 (0x0010) [TArray<FName>]
514
+ ExternalTextures: 0x0168n, // 0x0168 (0x0010) [TArray<FExternalTexture>]
515
+ SoundThemes: 0x0178n, // 0x0178 (0x0010) [TArray<FSoundThemeBinding>]
516
+ TimingMode: 0x0188n, // 0x0188 (0x0001) [GFxTimingMode]
517
+ RenderTextureMode: 0x0189n, // 0x0189 (0x0001) [GFxRenderTextureMode]
518
+ Priority: 0x018an, // 0x018a (0x0001) [uint8]
519
+ WidgetBindings: 0x0190n, // 0x0190 (0x0010) [TArray<FGFxWidgetBinding>]
520
+ WidgetPathBindings: 0x01a0n, // 0x01a0 (0x0050) [FMap_Mirror]
521
+ SplitscreenLayoutObject: 0x01f0n, // 0x01f0 (0x0008) [UGFxObject*]
522
+ SplitscreenLayoutYAdjust: 0x01f8n, // 0x01f8 (0x0004) [int32]
523
+ __OnPostAdvance__Delegate: 0x0200n, // 0x0200 (0x0018) [FScriptDelegate]
524
+ ...Object_,
525
+ } as const;