@rlsdk/steam 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +166 -0
- package/classes/AkAudio.ts +620 -0
- package/classes/Core.ts +1489 -0
- package/classes/Engine.ts +25512 -0
- package/classes/GFxUI.ts +480 -0
- package/classes/IpDrv.ts +2146 -0
- package/classes/OnlineSubsystemEOS.ts +954 -0
- package/classes/OnlineSubsystemSteamworks.ts +933 -0
- package/classes/ProjectX.ts +14003 -0
- package/classes/TAGame.ts +54138 -0
- package/classes/WinDrv.ts +116 -0
- package/classes/XAudio2.ts +13 -0
- package/classes/index.ts +20 -0
- package/constants/AkAudio.ts +6 -0
- package/constants/Core.ts +28 -0
- package/constants/Engine.ts +109 -0
- package/constants/GFxUI.ts +6 -0
- package/constants/IpDrv.ts +13 -0
- package/constants/OnlineSubsystemEOS.ts +6 -0
- package/constants/OnlineSubsystemSteamworks.ts +6 -0
- package/constants/ProjectX.ts +19 -0
- package/constants/TAGame.ts +79 -0
- package/constants/WinDrv.ts +6 -0
- package/constants/XAudio2.ts +6 -0
- package/constants/index.ts +14 -0
- package/enums/AkAudio.ts +121 -0
- package/enums/Core.ts +1646 -0
- package/enums/Engine.ts +3782 -0
- package/enums/GFxUI.ts +111 -0
- package/enums/IpDrv.ts +321 -0
- package/enums/OnlineSubsystemEOS.ts +25 -0
- package/enums/OnlineSubsystemSteamworks.ts +62 -0
- package/enums/ProjectX.ts +624 -0
- package/enums/TAGame.ts +2637 -0
- package/enums/WinDrv.ts +6 -0
- package/enums/XAudio2.ts +6 -0
- package/enums/index.ts +18 -0
- package/index.ts +11 -0
- package/offsets/AkAudio.ts +1049 -0
- package/offsets/Core.ts +1765 -0
- package/offsets/Engine.ts +26914 -0
- package/offsets/GFxUI.ts +525 -0
- package/offsets/IpDrv.ts +2259 -0
- package/offsets/OnlineSubsystemEOS.ts +602 -0
- package/offsets/OnlineSubsystemSteamworks.ts +1283 -0
- package/offsets/ProjectX.ts +14375 -0
- package/offsets/TAGame.ts +47649 -0
- package/offsets/WinDrv.ts +180 -0
- package/offsets/XAudio2.ts +102 -0
- package/offsets/globals.ts +13 -0
- package/offsets/index.ts +21 -0
- package/package.json +134 -0
- package/parameters/AkAudio.ts +780 -0
- package/parameters/Core.ts +4839 -0
- package/parameters/Engine.ts +37953 -0
- package/parameters/GFxUI.ts +1450 -0
- package/parameters/IpDrv.ts +7591 -0
- package/parameters/OnlineSubsystemEOS.ts +4309 -0
- package/parameters/OnlineSubsystemSteamworks.ts +4391 -0
- package/parameters/ProjectX.ts +31213 -0
- package/parameters/TAGame.ts +129564 -0
- package/parameters/WinDrv.ts +276 -0
- package/parameters/XAudio2.ts +4 -0
- package/parameters/index.ts +19 -0
- package/structs/AkAudio.ts +132 -0
- package/structs/Core.ts +750 -0
- package/structs/Engine.ts +5968 -0
- package/structs/GFxUI.ts +136 -0
- package/structs/IpDrv.ts +681 -0
- package/structs/OnlineSubsystemEOS.ts +23 -0
- package/structs/OnlineSubsystemSteamworks.ts +306 -0
- package/structs/ProjectX.ts +2527 -0
- package/structs/TAGame.ts +7487 -0
- package/structs/WinDrv.ts +6 -0
- package/structs/XAudio2.ts +6 -0
- package/structs/index.ts +18 -0
- package/types/GameDefines.ts +35 -0
- package/types/index.ts +9 -0
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/**
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* AkAudio Package - Classes
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* Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
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*/
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import type { FName, FScriptDelegate } from '../types/GameDefines';
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import type {
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EAkCallbackType,
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EAkDynamicRangeType,
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EAkEnvironmentTarget,
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EAkEnvironmentType,
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EAkListenerSpacialization,
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EAkOutputType,
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EAkPlaySoundReceiver,
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EAttenuationType,
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EBusEmitterType,
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EPinnedAxisType,
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EReflectionSendType,
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} from '../enums/AkAudio';
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import type {
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FActiveSound,
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FAkActorEnvironment,
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FAkEnvironment,
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FAkEventTrackKey,
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FAkParamSet,
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FAkRevSimFrame,
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FAkRevSimUpdateParams,
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FMusicAnalysisInfo,
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FMusicSyncEvent,
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FSoundBankInfo,
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} from '../structs/AkAudio';
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import type { FInterpCurveFloat, FLinearColor, FMatrix, FPointer, FRotator, FVector } from '../structs/Core';
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import type { UDebugDrawer, UObject, UStringMap, USubsystem } from './Core';
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import type {
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UActor,
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UActorComponent,
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UActorFactory,
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UAkBank,
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UAkEvent,
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UInterpTrack,
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UInterpTrackFloatBase,
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UInterpTrackInst,
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UKeypoint,
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ULocalPlayer,
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USeqAct_Latent,
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USeqAct_Toggle,
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USequenceAction,
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USequenceEvent,
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UVolume,
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} from './Engine';
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/**
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* Class AkAudio.ActorFactoryAkAmbientSound
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* Size: 0x00A8
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* Extends: UActorFactory
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*/
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export type UActorFactoryAkAmbientSound = UActorFactory & {
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AmbientEvent: UAkEvent; // 0x00a0 (0x0008) [UAkEvent*]
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};
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/**
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* Class AkAudio.AkAmbientSound
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* Size: 0x0280
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* Extends: UKeypoint
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*/
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export type UAkAmbientSound = UKeypoint & {
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bAutoPlay: boolean; // 0x0270 (0x0004) [bool : 0x1]
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StopWhenOwnerIsDestroyed: boolean; // 0x0270 (0x0004) [bool : 0x2]
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bIsPlaying: boolean; // 0x0270 (0x0004) [bool : 0x4]
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PlayEvent: UAkEvent; // 0x0278 (0x0008) [UAkEvent*]
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};
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/**
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* Class AkAudio.AkAmbientSoundActor
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* Size: 0x0278
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* Extends: UKeypoint
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*/
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export type UAkAmbientSoundActor = UKeypoint & {
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PlaySoundComponent: UAkPlaySoundComponent; // 0x0270 (0x0008) [UAkPlaySoundComponent*]
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};
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// AkAmbientSoundActor Functions
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// OnToggle(Action: USeqAct_Toggle): void
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/**
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* Class AkAudio.AkAudioDevice
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* Size: 0x01B0
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* Extends: USubsystem
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*/
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export type UAkAudioDevice = USubsystem & {
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MaxNumMemoryPools: number; // 0x0078 (0x0004) [int32]
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DefaultMemoryPoolKB: number; // 0x007c (0x0004) [int32]
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DefaultEngineMemoryPoolKB: number; // 0x0080 (0x0004) [int32]
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WwiseBusSendBufferSamples: number; // 0x0084 (0x0004) [int32]
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DebugRecordWwiseBusSends: boolean; // 0x0088 (0x0004) [bool : 0x1]
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LowMemoryThreshold: number; // 0x008c (0x0004) [float]
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};
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/**
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* Class AkAudio.AkBusActor
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* Size: 0x0279
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* Extends: UActor
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*/
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export type UAkBusActor = UActor & {
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SoundSource: UAkSoundSource; // 0x0268 (0x0008) [UAkSoundSource*]
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TargetBusName: FName; // 0x0270 (0x0008) [FName]
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PinnedAxis: EPinnedAxisType; // 0x0278 (0x0001) [EPinnedAxisType]
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};
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// AkBusActor Functions
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// RegisterReflectionEmitter(BusName: FName, BusType: EBusEmitterType): void
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// SetPinnedAxis(AxisToPin: EPinnedAxisType): void
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/**
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* Class AkAudio.AkComponent
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* Size: 0x00B4
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* Extends: UActorComponent
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*/
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export type UAkComponent = UActorComponent & {
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BoneName: FName; // 0x00a0 (0x0008) [FName]
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AutoPlayEvent: UAkEvent; // 0x00a8 (0x0008) [UAkEvent*]
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bStopWhenOwnerDestroyed: boolean; // 0x00b0 (0x0004) [bool : 0x1]
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};
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/**
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* Class AkAudio.AkDevice
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* Size: 0x00B8
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* Extends: UObject
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*/
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export type UAkDevice = UObject & {
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DynamicRangeSetting_Low_Master: FName; // 0x0060 (0x0008) [FName]
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DynamicRangeSetting_Medium_Master: FName; // 0x0068 (0x0008) [FName]
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DynamicRangeSetting_High_Master: FName; // 0x0070 (0x0008) [FName]
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DynamicRangeSetting_Low_Gameplay: FName; // 0x0078 (0x0008) [FName]
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DynamicRangeSetting_Medium_Gameplay: FName; // 0x0080 (0x0008) [FName]
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DynamicRangeSetting_High_Gameplay: FName; // 0x0088 (0x0008) [FName]
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MasterAudioBusName: FName; // 0x0090 (0x0008) [FName]
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GameplayAudioBusName: FName; // 0x0098 (0x0008) [FName]
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__EventInitialized__Delegate: FScriptDelegate; // 0x00a0 (0x0018) [FScriptDelegate]
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};
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// AkDevice Functions
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// static SetBusEffect(BusName: FName, EffectSetting: FName, EffectSlot: number): void
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// static ResetSlapbackObjects(): void
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// static SetSoundEnvironment(Actor: UActor, EnvironmentType: EAkEnvironmentType): void
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// static GetEnvironments(): UAkEnvironments
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// static NotifyWhenInitialized(Callback: FScriptDelegate): void
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// static ProfileStop(): void
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// static ProfileStart(): void
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// static PrintData(): void
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// static SetDynamicRange(Type: EAkDynamicRangeType): void
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// static SetOutputType(Type: EAkOutputType): void
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// static SetListenerSpatialization(Player: ULocalPlayer, Value: EAkListenerSpacialization): void
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// static SetSplitScreenListenerEnabled(bEnable: boolean): void
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// static SetSplitScreenListenerPosition(Location: FVector): void
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// static UpdateSecondaryOutputs(): void
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// static SetGlobalRTCP(Key: FName, Value: number): void
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// static StopGlobalSound(Sound: UAkSoundCue): void
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// static PlayGlobalSound(Sound: UAkSoundCue): void
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// static SetState(InStateGroup: FName, InState: FName): void
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// static SetSwitch(SourceActor: UActor, Key: FName, Value: FName): void
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// static SetRTCP(SourceActor: UActor, Key: FName, Value: number): void
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// static StopAllSounds(SourceActor: UActor): void
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// static StopSound(SourceActor: UActor, Sound: UAkSoundCue): void
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// static PlaySound(SourceActor: UActor, Sound: UAkSoundCue, Translation: FVector, Rotation: FRotator): UAkSoundSource
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// static GetSoundSource(SourceActor: UActor, Translation: FVector, Rotation: FRotator): UAkSoundSource
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// EventInitialized(): void
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/**
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* Class AkAudio.AkDialogueEvent
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* Size: 0x0070
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* Extends: UObject
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*/
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export type UAkDialogueEvent = UObject & {
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Arguments: UAkSwitch[]; // 0x0060 (0x0010) [TArray<UAkSwitch*>]
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};
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/**
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* Class AkAudio.AkEnvironments
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* Size: 0x008C
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* Extends: UObject
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*/
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export type UAkEnvironments = UObject & {
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VfTable_FObjectDestructionSubscriber: FPointer; // 0x0060 (0x0008) [FPointer]
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LevelEnvironments: FAkEnvironment[]; // 0x0068 (0x0010) [TArray<FAkEnvironment>]
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ActorEnvironments: FAkActorEnvironment[]; // 0x0078 (0x0010) [TArray<FAkActorEnvironment>]
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bLevelDirty: boolean; // 0x0088 (0x0004) [bool : 0x1]
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bActorEnvironmentDirty: boolean; // 0x0088 (0x0004) [bool : 0x2]
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};
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// AkEnvironments Functions
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// RemoveActorEnvironment(TargetActor: UActor, EnvironmentID: string): void
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// AddActorEnvironment(TargetActor: UActor, Environment: FAkEnvironment): void
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// AddLevelDefault(Environment: FAkEnvironment): void
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/**
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* Class AkAudio.AkEnvironmentVolume
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* Size: 0x02C8
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* Extends: UVolume
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*/
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export type UAkEnvironmentVolume = UVolume & {
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Environment: FAkEnvironment; // 0x02a8 (0x0020) [FAkEnvironment]
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};
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/**
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* Class AkAudio.AkMusicAnalysis
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* Size: 0x0110
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* Extends: UObject
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*/
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export type UAkMusicAnalysis = UObject & {
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VfTable_FTickableObject: FPointer; // 0x0060 (0x0008) [FPointer]
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BPM: number; // 0x0068 (0x0004) [int32]
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MusicInfo: FMusicAnalysisInfo; // 0x0070 (0x0020) [FMusicAnalysisInfo]
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MusicInfoSmoothed: FMusicAnalysisInfo; // 0x0090 (0x0020) [FMusicAnalysisInfo]
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AttackSpeed: number; // 0x00b0 (0x0004) [float]
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ReleaseSpeed: number; // 0x00b4 (0x0004) [float]
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bDebugPrintMusicAnalysisValues: boolean; // 0x00b8 (0x0004) [bool : 0x1]
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MusicAnalysisSilentLoop: UAkSoundCue; // 0x00c0 (0x0008) [UAkSoundCue*]
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__EventNewMusicTrack__Delegate: FScriptDelegate; // 0x00c8 (0x0018) [FScriptDelegate]
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__EventMusicBeat__Delegate: FScriptDelegate; // 0x00e0 (0x0018) [FScriptDelegate]
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__EventMusicBar__Delegate: FScriptDelegate; // 0x00f8 (0x0018) [FScriptDelegate]
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};
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// AkMusicAnalysis Functions
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// static UpdateSmoothedMusicInfo(DeltaTime: number): void
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// static UpdateMusicInfo(NewValues: FMusicAnalysisInfo): void
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// static OnNewTrack(NewBPM: number): void
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// static GetInstance(): UAkMusicAnalysis
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// EventMusicBar(): void
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// EventMusicBeat(): void
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// EventNewMusicTrack(PlayingID: number, NewBPM: number): void
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/**
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* Class AkAudio.AkMusicDevice
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* Size: 0x0090
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* Extends: UObject
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*/
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export type UAkMusicDevice = UObject & {
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__EventTrackStart__Delegate: FScriptDelegate; // 0x0060 (0x0018) [FScriptDelegate]
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__EventTrackEnd__Delegate: FScriptDelegate; // 0x0078 (0x0018) [FScriptDelegate]
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};
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// AkMusicDevice Functions
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// static Seek(Sound: UAkSoundCue, PositionSeconds: number): void
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// static SetRTCP(Key: FName, Value: number): void
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// static StopPlayingID(PlayingID: number): void
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// static Stop(Sound: UAkSoundCue): void
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// static Play(Sound: UAkSoundCue): number
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// EventTrackEnd(PlayingID: number): void
|
|
250
|
+
// EventTrackStart(PlayingID: number, FileMarker: string): void
|
|
251
|
+
|
|
252
|
+
/**
|
|
253
|
+
* Class AkAudio.AkParamGroup
|
|
254
|
+
* Size: 0x015E
|
|
255
|
+
* Extends: UActorComponent
|
|
256
|
+
*/
|
|
257
|
+
export type UAkParamGroup = UActorComponent & {
|
|
258
|
+
VfTable_IISetParameter: FPointer; // 0x00a0 (0x0008) [FPointer]
|
|
259
|
+
StoredParameters: FAkParamSet; // 0x00a8 (0x00a0) [FAkParamSet]
|
|
260
|
+
SoundSources: UAkSoundSource[]; // 0x0148 (0x0010) [TArray<UAkSoundSource*>]
|
|
261
|
+
ControllerId: number; // 0x0158 (0x0004) [int32]
|
|
262
|
+
SendType: EReflectionSendType; // 0x015c (0x0001) [EReflectionSendType]
|
|
263
|
+
AttenuationType: EAttenuationType; // 0x015d (0x0001) [EAttenuationType]
|
|
264
|
+
};
|
|
265
|
+
|
|
266
|
+
// AkParamGroup Functions
|
|
267
|
+
// SetSendToSlapbacks(bSend: boolean): void
|
|
268
|
+
// SetControllerId(InID: number): void
|
|
269
|
+
// EnableObjectAttenuation(): void
|
|
270
|
+
// DisableObjectAttenuation(): void
|
|
271
|
+
// PrintDebugInfo(Drawer: UDebugDrawer): void
|
|
272
|
+
// UpdateSoundSourceAttenuationScaling(): void
|
|
273
|
+
// SetActorParameter(Key: FName, Value: UActor): void
|
|
274
|
+
// SetLinearColorParameter(Key: FName, Value: FLinearColor): void
|
|
275
|
+
// SetVectorParameter(Key: FName, Value: FVector): void
|
|
276
|
+
// SetFloatParameter(Key: FName, Value: number): void
|
|
277
|
+
// SetNameParameter(Key: FName, Value: FName): void
|
|
278
|
+
// GetDebugData(RTCPKeys: FName[], RTCPValues: number[], SwitchKeys: FName[], SwitchValues: FName[]): void
|
|
279
|
+
// StopSound(Sound: UAkSoundCue): void
|
|
280
|
+
// PlaySound(Sound: UAkSoundCue, Translation: FVector, Rotation: FRotator): UAkSoundSource
|
|
281
|
+
// SetSwitch(Key: FName, Value: FName): void
|
|
282
|
+
// SetRTCP(Key: FName, Value: number): void
|
|
283
|
+
|
|
284
|
+
/**
|
|
285
|
+
* Class AkAudio.AkPlaySoundComponent
|
|
286
|
+
* Size: 0x0198
|
|
287
|
+
* Extends: UActorComponent
|
|
288
|
+
*/
|
|
289
|
+
export type UAkPlaySoundComponent = UActorComponent & {
|
|
290
|
+
VfTable_IISetParameter: FPointer; // 0x00a0 (0x0008) [FPointer]
|
|
291
|
+
SoundCue: UAkSoundCue; // 0x00a8 (0x0008) [UAkSoundCue*]
|
|
292
|
+
bAutoPlay: boolean; // 0x00b0 (0x0004) [bool : 0x1]
|
|
293
|
+
bKillSoundOnDetach: boolean; // 0x00b0 (0x0004) [bool : 0x2]
|
|
294
|
+
bWasAttached: boolean; // 0x00b0 (0x0004) [bool : 0x4]
|
|
295
|
+
Translation: FVector; // 0x00b4 (0x000c) [FVector]
|
|
296
|
+
Rotation: FRotator; // 0x00c0 (0x000c) [FRotator]
|
|
297
|
+
ReFireDelay: number; // 0x00cc (0x0004) [float]
|
|
298
|
+
Receiver: EAkPlaySoundReceiver; // 0x00d0 (0x0001) [EAkPlaySoundReceiver]
|
|
299
|
+
RestartSwitches: FName[]; // 0x00d8 (0x0010) [TArray<FName>]
|
|
300
|
+
SoundSource: UAkSoundSource; // 0x00e8 (0x0008) [UAkSoundSource*]
|
|
301
|
+
LastPlayTime: number; // 0x00f0 (0x0004) [float]
|
|
302
|
+
StoredParameters: FAkParamSet; // 0x00f8 (0x00a0) [FAkParamSet]
|
|
303
|
+
};
|
|
304
|
+
|
|
305
|
+
// AkPlaySoundComponent Functions
|
|
306
|
+
// SetActorParameter(Key: FName, Value: UActor): void
|
|
307
|
+
// SetLinearColorParameter(Key: FName, Value: FLinearColor): void
|
|
308
|
+
// SetVectorParameter(Key: FName, Value: FVector): void
|
|
309
|
+
// SetFloatParameter(Key: FName, Value: number): void
|
|
310
|
+
// SetNameParameter(Key: FName, Value: FName): void
|
|
311
|
+
// SetRTCP(Key: FName, Value: number): void
|
|
312
|
+
// SetSwitch(Key: FName, Value: FName): void
|
|
313
|
+
// IsPlaying(): boolean
|
|
314
|
+
// Stop(): void
|
|
315
|
+
// Play(): void
|
|
316
|
+
|
|
317
|
+
/**
|
|
318
|
+
* Class AkAudio.AkRevPhysicsSimulation
|
|
319
|
+
* Size: 0x00B0
|
|
320
|
+
* Extends: UObject
|
|
321
|
+
*/
|
|
322
|
+
export type UAkRevPhysicsSimulation = UObject & {
|
|
323
|
+
EngineGearRatio: number; // 0x0060 (0x0004) [float]
|
|
324
|
+
EngineFriction: number; // 0x0064 (0x0004) [float]
|
|
325
|
+
GroundFriction: number; // 0x0068 (0x0004) [float]
|
|
326
|
+
WindResistancePerVelocity: number; // 0x006c (0x0004) [float]
|
|
327
|
+
UpShiftingRPM: number; // 0x0070 (0x0004) [float]
|
|
328
|
+
DownShiftRPM: number; // 0x0074 (0x0004) [float]
|
|
329
|
+
InfiniteGearRatioDecreaseAmount: number; // 0x0078 (0x0004) [float]
|
|
330
|
+
ThrottleInterpolationTime: number; // 0x007c (0x0004) [float]
|
|
331
|
+
EngineTorque: number; // 0x0080 (0x0004) [float]
|
|
332
|
+
BrakingForce: number; // 0x0084 (0x0004) [float]
|
|
333
|
+
WindResistance: number; // 0x0088 (0x0004) [float]
|
|
334
|
+
FrictionResistance: number; // 0x008c (0x0004) [float]
|
|
335
|
+
EngineResistance: number; // 0x0090 (0x0004) [float]
|
|
336
|
+
NetForce: number; // 0x0094 (0x0004) [float]
|
|
337
|
+
__EventGearChange__Delegate: FScriptDelegate; // 0x0098 (0x0018) [FScriptDelegate]
|
|
338
|
+
};
|
|
339
|
+
|
|
340
|
+
// AkRevPhysicsSimulation Functions
|
|
341
|
+
// PrintDebugInfo(Drawer: UDebugDrawer): void
|
|
342
|
+
// static InterpGearRatio(SimUpdate: FAkRevSimUpdateParams, Gear: number): number
|
|
343
|
+
// static GetGearRatio(SimUpdate: FAkRevSimUpdateParams): number
|
|
344
|
+
// CalcVelocity(GearRatio: number, RPM: number): number
|
|
345
|
+
// CalcRPM(GearRatio: number, Velocity: number): number
|
|
346
|
+
// Step(DeltaTime: number, Params: FAkRevSimUpdateParams): FAkRevSimFrame
|
|
347
|
+
// EventGearChange(Simulation: UAkRevPhysicsSimulation): void
|
|
348
|
+
|
|
349
|
+
/**
|
|
350
|
+
* Class AkAudio.AkRTPCDecayComponent
|
|
351
|
+
* Size: 0x00DC
|
|
352
|
+
* Extends: UActorComponent
|
|
353
|
+
*/
|
|
354
|
+
export type UAkRTPCDecayComponent = UActorComponent & {
|
|
355
|
+
RTPC: FName; // 0x00a0 (0x0008) [FName]
|
|
356
|
+
GrowValue: number; // 0x00a8 (0x0004) [float]
|
|
357
|
+
MaxValue: number; // 0x00ac (0x0004) [float]
|
|
358
|
+
DecayPerSecond: FInterpCurveFloat; // 0x00b0 (0x0018) [FInterpCurveFloat]
|
|
359
|
+
SoundSource: UAkSoundSource; // 0x00c8 (0x0008) [UAkSoundSource*]
|
|
360
|
+
CurrentValue: number; // 0x00d0 (0x0004) [float]
|
|
361
|
+
LastAttachTime: number; // 0x00d4 (0x0004) [float]
|
|
362
|
+
bWasAttached: boolean; // 0x00d8 (0x0004) [bool : 0x1]
|
|
363
|
+
};
|
|
364
|
+
|
|
365
|
+
/**
|
|
366
|
+
* Class AkAudio.AkSoundBanksInfo
|
|
367
|
+
* Size: 0x0088
|
|
368
|
+
* Extends: UObject
|
|
369
|
+
*/
|
|
370
|
+
export type UAkSoundBanksInfo = UObject & {
|
|
371
|
+
StreamedFileNames: string[]; // 0x0060 (0x0010) [TArray<FString>]
|
|
372
|
+
SoundBanks: FSoundBankInfo[]; // 0x0070 (0x0010) [TArray<FSoundBankInfo>]
|
|
373
|
+
EventToBankMap: UStringMap; // 0x0080 (0x0008) [UStringMap*]
|
|
374
|
+
};
|
|
375
|
+
|
|
376
|
+
// AkSoundBanksInfo Functions
|
|
377
|
+
// static Parse(Text: string): UAkSoundBanksInfo
|
|
378
|
+
// static LoadForNativePlatform(): UAkSoundBanksInfo
|
|
379
|
+
|
|
380
|
+
/**
|
|
381
|
+
* Class AkAudio.AkSoundCue
|
|
382
|
+
* Size: 0x0088
|
|
383
|
+
* Extends: UObject
|
|
384
|
+
*/
|
|
385
|
+
export type UAkSoundCue = UObject & {
|
|
386
|
+
RequiredBank: UAkBank; // 0x0060 (0x0008) [UAkBank*]
|
|
387
|
+
StartEvent: string; // 0x0068 (0x0010) [FString]
|
|
388
|
+
StopEvent: string; // 0x0078 (0x0010) [FString]
|
|
389
|
+
};
|
|
390
|
+
|
|
391
|
+
/**
|
|
392
|
+
* Class AkAudio.AkSoundSource
|
|
393
|
+
* Size: 0x0198
|
|
394
|
+
* Extends: UActorComponent
|
|
395
|
+
*/
|
|
396
|
+
export type UAkSoundSource = UActorComponent & {
|
|
397
|
+
Translation: FVector; // 0x00a0 (0x000c) [FVector]
|
|
398
|
+
Rotation: FRotator; // 0x00ac (0x000c) [FRotator]
|
|
399
|
+
bDetachOnComplete: boolean; // 0x00b8 (0x0004) [bool : 0x1]
|
|
400
|
+
bRegistered: boolean; // 0x00b8 (0x0004) [bool : 0x2]
|
|
401
|
+
bUpdateOrientation: boolean; // 0x00b8 (0x0004) [bool : 0x4]
|
|
402
|
+
CachedParentToWorld: FMatrix; // 0x00c0 (0x0040) [FMatrix]
|
|
403
|
+
WorldLocation: FVector; // 0x0100 (0x000c) [FVector]
|
|
404
|
+
WorldRotation: FRotator; // 0x010c (0x000c) [FRotator]
|
|
405
|
+
Params: UAkParamGroup; // 0x0118 (0x0008) [UAkParamGroup*]
|
|
406
|
+
ActiveSounds: FActiveSound[]; // 0x0120 (0x0010) [TArray<FActiveSound>]
|
|
407
|
+
EnvironmentType: EAkEnvironmentType; // 0x0130 (0x0001) [EAkEnvironmentType]
|
|
408
|
+
CallbackTypes: EAkCallbackType[]; // 0x0138 (0x0010) [TArray<EAkCallbackType>]
|
|
409
|
+
SoundSourceId: FPointer; // 0x0148 (0x0008) [FPointer]
|
|
410
|
+
__EventFinished__Delegate: FScriptDelegate; // 0x0150 (0x0018) [FScriptDelegate]
|
|
411
|
+
__EventMarker__Delegate: FScriptDelegate; // 0x0168 (0x0018) [FScriptDelegate]
|
|
412
|
+
__EventDuration__Delegate: FScriptDelegate; // 0x0180 (0x0018) [FScriptDelegate]
|
|
413
|
+
};
|
|
414
|
+
|
|
415
|
+
// AkSoundSource Functions
|
|
416
|
+
// SetSubtitlesEnabled(bValue: boolean): void
|
|
417
|
+
// SetAttenuationScaling(AttenuationType: EAttenuationType): void
|
|
418
|
+
// ForceUpdatePosition(): void
|
|
419
|
+
// RegisterReflectionEmitter(BusName: FName, BusType: EBusEmitterType): void
|
|
420
|
+
// IsPlayingAny(): boolean
|
|
421
|
+
// IsPlaying(Sound: UAkSoundCue): boolean
|
|
422
|
+
// Seek(Sound: UAkSoundCue, SeekSeconds: number): void
|
|
423
|
+
// StopAll(): void
|
|
424
|
+
// Stop(Sound: UAkSoundCue): void
|
|
425
|
+
// Play(Sound: UAkSoundCue): number
|
|
426
|
+
// EventDuration(Source: UAkSoundSource, PlayingID: number, DurationMS: number): void
|
|
427
|
+
// EventMarker(Source: UAkSoundSource, PlayingID: number, Marker: string): void
|
|
428
|
+
// EventFinished(Source: UAkSoundSource, PlayingID: number): void
|
|
429
|
+
|
|
430
|
+
/**
|
|
431
|
+
* Class AkAudio.AkSwitch
|
|
432
|
+
* Size: 0x0060
|
|
433
|
+
* Extends: UObject
|
|
434
|
+
*/
|
|
435
|
+
export type UAkSwitch = UObject & {};
|
|
436
|
+
|
|
437
|
+
/**
|
|
438
|
+
* Class AkAudio.InterpTrackAkEvent
|
|
439
|
+
* Size: 0x00DC
|
|
440
|
+
* Extends: UInterpTrack
|
|
441
|
+
*/
|
|
442
|
+
export type UInterpTrackAkEvent = UInterpTrack & {
|
|
443
|
+
AkEvents: FAkEventTrackKey[]; // 0x00c8 (0x0010) [TArray<FAkEventTrackKey>]
|
|
444
|
+
SeekTimeSeconds: number; // 0x00d8 (0x0004) [float]
|
|
445
|
+
};
|
|
446
|
+
|
|
447
|
+
/**
|
|
448
|
+
* Class AkAudio.InterpTrackAkRTPC
|
|
449
|
+
* Size: 0x00F8
|
|
450
|
+
* Extends: UInterpTrackFloatBase
|
|
451
|
+
*/
|
|
452
|
+
export type UInterpTrackAkRTPC = UInterpTrackFloatBase & {
|
|
453
|
+
Param: string; // 0x00e8 (0x0010) [FString]
|
|
454
|
+
};
|
|
455
|
+
|
|
456
|
+
/**
|
|
457
|
+
* Class AkAudio.InterpTrackInstAkEvent
|
|
458
|
+
* Size: 0x0064
|
|
459
|
+
* Extends: UInterpTrackInst
|
|
460
|
+
*/
|
|
461
|
+
export type UInterpTrackInstAkEvent = UInterpTrackInst & {
|
|
462
|
+
LastUpdatePosition: number; // 0x0060 (0x0004) [float]
|
|
463
|
+
};
|
|
464
|
+
|
|
465
|
+
/**
|
|
466
|
+
* Class AkAudio.InterpTrackInstAkRTPC
|
|
467
|
+
* Size: 0x0060
|
|
468
|
+
* Extends: UInterpTrackInst
|
|
469
|
+
*/
|
|
470
|
+
export type UInterpTrackInstAkRTPC = UInterpTrackInst & {};
|
|
471
|
+
|
|
472
|
+
/**
|
|
473
|
+
* Class AkAudio.SeqAct_AkClearBanks
|
|
474
|
+
* Size: 0x0160
|
|
475
|
+
* Extends: USequenceAction
|
|
476
|
+
*/
|
|
477
|
+
export type USeqAct_AkClearBanks = USequenceAction & {};
|
|
478
|
+
|
|
479
|
+
/**
|
|
480
|
+
* Class AkAudio.SeqAct_AkEnvironment
|
|
481
|
+
* Size: 0x0181
|
|
482
|
+
* Extends: USequenceAction
|
|
483
|
+
*/
|
|
484
|
+
export type USeqAct_AkEnvironment = USequenceAction & {
|
|
485
|
+
Environment: FAkEnvironment; // 0x0160 (0x0020) [FAkEnvironment]
|
|
486
|
+
Target: EAkEnvironmentTarget; // 0x0180 (0x0001) [EAkEnvironmentTarget]
|
|
487
|
+
};
|
|
488
|
+
|
|
489
|
+
/**
|
|
490
|
+
* Class AkAudio.SeqAct_AkLoadBank
|
|
491
|
+
* Size: 0x018C
|
|
492
|
+
* Extends: USeqAct_Latent
|
|
493
|
+
*/
|
|
494
|
+
export type USeqAct_AkLoadBank = USeqAct_Latent & {
|
|
495
|
+
Async: boolean; // 0x0178 (0x0004) [bool : 0x1]
|
|
496
|
+
bWaitingCallback: boolean; // 0x0178 (0x0004) [bool : 0x2]
|
|
497
|
+
Bank: UAkBank; // 0x0180 (0x0008) [UAkBank*]
|
|
498
|
+
Signal: number; // 0x0188 (0x0004) [int32]
|
|
499
|
+
};
|
|
500
|
+
|
|
501
|
+
/**
|
|
502
|
+
* Class AkAudio.SeqAct_AkPlayMusicWithCues
|
|
503
|
+
* Size: 0x0190
|
|
504
|
+
* Extends: USeqAct_Latent
|
|
505
|
+
*/
|
|
506
|
+
export type USeqAct_AkPlayMusicWithCues = USeqAct_Latent & {
|
|
507
|
+
SoundCue: UAkSoundCue; // 0x0178 (0x0008) [UAkSoundCue*]
|
|
508
|
+
MusicSyncEvents: FMusicSyncEvent[]; // 0x0180 (0x0010) [TArray<FMusicSyncEvent>]
|
|
509
|
+
};
|
|
510
|
+
|
|
511
|
+
// SeqAct_AkPlayMusicWithCues Functions
|
|
512
|
+
// TriggerEvents(CueName: string): void
|
|
513
|
+
|
|
514
|
+
/**
|
|
515
|
+
* Class AkAudio.SeqAct_AkPlaySound
|
|
516
|
+
* Size: 0x016C
|
|
517
|
+
* Extends: USequenceAction
|
|
518
|
+
*/
|
|
519
|
+
export type USeqAct_AkPlaySound = USequenceAction & {
|
|
520
|
+
SoundCue: UAkSoundCue; // 0x0160 (0x0008) [UAkSoundCue*]
|
|
521
|
+
bBGMusic: boolean; // 0x0168 (0x0004) [bool : 0x1]
|
|
522
|
+
};
|
|
523
|
+
|
|
524
|
+
// SeqAct_AkPlaySound Functions
|
|
525
|
+
// ToggleSoundFor(A: UActor, bPlay: boolean): void
|
|
526
|
+
// ToggleSound(bPlay: boolean): void
|
|
527
|
+
// Activated(): void
|
|
528
|
+
|
|
529
|
+
/**
|
|
530
|
+
* Class AkAudio.SeqAct_AkPlaySoundAndSeek
|
|
531
|
+
* Size: 0x0178
|
|
532
|
+
* Extends: USequenceAction
|
|
533
|
+
*/
|
|
534
|
+
export type USeqAct_AkPlaySoundAndSeek = USequenceAction & {
|
|
535
|
+
SoundCue: UAkSoundCue; // 0x0160 (0x0008) [UAkSoundCue*]
|
|
536
|
+
StartLocationSeconds: number; // 0x0168 (0x0004) [float]
|
|
537
|
+
SoundSource: UAkSoundSource; // 0x0170 (0x0008) [UAkSoundSource*]
|
|
538
|
+
};
|
|
539
|
+
|
|
540
|
+
// SeqAct_AkPlaySoundAndSeek Functions
|
|
541
|
+
// ToggleSoundFor(A: UActor, bPlay: boolean): void
|
|
542
|
+
// ToggleSound(bPlay: boolean): void
|
|
543
|
+
// Activated(): void
|
|
544
|
+
|
|
545
|
+
/**
|
|
546
|
+
* Class AkAudio.SeqAct_AkPostEvent
|
|
547
|
+
* Size: 0x0194
|
|
548
|
+
* Extends: USeqAct_Latent
|
|
549
|
+
*/
|
|
550
|
+
export type USeqAct_AkPostEvent = USeqAct_Latent & {
|
|
551
|
+
PlayingIDs: number[]; // 0x0178 (0x0010) [TArray<int32>]
|
|
552
|
+
SoundCue: UAkSoundCue; // 0x0188 (0x0008) [UAkSoundCue*]
|
|
553
|
+
bHasSubtitles: boolean; // 0x0190 (0x0004) [bool : 0x1]
|
|
554
|
+
};
|
|
555
|
+
|
|
556
|
+
// SeqAct_AkPostEvent Functions
|
|
557
|
+
// HandleSoundCueFinished(Source: UAkSoundSource, PlayingID: number): void
|
|
558
|
+
|
|
559
|
+
/**
|
|
560
|
+
* Class AkAudio.SeqAct_AkPostTrigger
|
|
561
|
+
* Size: 0x0170
|
|
562
|
+
* Extends: USequenceAction
|
|
563
|
+
*/
|
|
564
|
+
export type USeqAct_AkPostTrigger = USequenceAction & {
|
|
565
|
+
Trigger: string; // 0x0160 (0x0010) [FString]
|
|
566
|
+
};
|
|
567
|
+
|
|
568
|
+
/**
|
|
569
|
+
* Class AkAudio.SeqAct_AkSetRTPCValue
|
|
570
|
+
* Size: 0x0190
|
|
571
|
+
* Extends: USeqAct_Latent
|
|
572
|
+
*/
|
|
573
|
+
export type USeqAct_AkSetRTPCValue = USeqAct_Latent & {
|
|
574
|
+
Param: string; // 0x0178 (0x0010) [FString]
|
|
575
|
+
Value: number; // 0x0188 (0x0004) [float]
|
|
576
|
+
Running: boolean; // 0x018c (0x0004) [bool : 0x1]
|
|
577
|
+
};
|
|
578
|
+
|
|
579
|
+
/**
|
|
580
|
+
* Class AkAudio.SeqAct_AkSetState
|
|
581
|
+
* Size: 0x0180
|
|
582
|
+
* Extends: USequenceAction
|
|
583
|
+
*/
|
|
584
|
+
export type USeqAct_AkSetState = USequenceAction & {
|
|
585
|
+
StateGroup: string; // 0x0160 (0x0010) [FString]
|
|
586
|
+
State: string; // 0x0170 (0x0010) [FString]
|
|
587
|
+
};
|
|
588
|
+
|
|
589
|
+
/**
|
|
590
|
+
* Class AkAudio.SeqAct_AkSetSwitch
|
|
591
|
+
* Size: 0x0180
|
|
592
|
+
* Extends: USequenceAction
|
|
593
|
+
*/
|
|
594
|
+
export type USeqAct_AkSetSwitch = USequenceAction & {
|
|
595
|
+
SwitchGroup: string; // 0x0160 (0x0010) [FString]
|
|
596
|
+
Switch: string; // 0x0170 (0x0010) [FString]
|
|
597
|
+
};
|
|
598
|
+
|
|
599
|
+
/**
|
|
600
|
+
* Class AkAudio.SeqAct_AkStartAmbientSound
|
|
601
|
+
* Size: 0x0160
|
|
602
|
+
* Extends: USequenceAction
|
|
603
|
+
*/
|
|
604
|
+
export type USeqAct_AkStartAmbientSound = USequenceAction & {};
|
|
605
|
+
|
|
606
|
+
/**
|
|
607
|
+
* Class AkAudio.SeqAct_AkStopAll
|
|
608
|
+
* Size: 0x0160
|
|
609
|
+
* Extends: USequenceAction
|
|
610
|
+
*/
|
|
611
|
+
export type USeqAct_AkStopAll = USequenceAction & {};
|
|
612
|
+
|
|
613
|
+
/**
|
|
614
|
+
* Class AkAudio.SeqEvent_AkMusicCue
|
|
615
|
+
* Size: 0x0190
|
|
616
|
+
* Extends: USequenceEvent
|
|
617
|
+
*/
|
|
618
|
+
export type USeqEvent_AkMusicCue = USequenceEvent & {
|
|
619
|
+
CueName: string; // 0x0180 (0x0010) [FString]
|
|
620
|
+
};
|