@rlsdk/steam 1.0.0

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Files changed (78) hide show
  1. package/README.md +166 -0
  2. package/classes/AkAudio.ts +620 -0
  3. package/classes/Core.ts +1489 -0
  4. package/classes/Engine.ts +25512 -0
  5. package/classes/GFxUI.ts +480 -0
  6. package/classes/IpDrv.ts +2146 -0
  7. package/classes/OnlineSubsystemEOS.ts +954 -0
  8. package/classes/OnlineSubsystemSteamworks.ts +933 -0
  9. package/classes/ProjectX.ts +14003 -0
  10. package/classes/TAGame.ts +54138 -0
  11. package/classes/WinDrv.ts +116 -0
  12. package/classes/XAudio2.ts +13 -0
  13. package/classes/index.ts +20 -0
  14. package/constants/AkAudio.ts +6 -0
  15. package/constants/Core.ts +28 -0
  16. package/constants/Engine.ts +109 -0
  17. package/constants/GFxUI.ts +6 -0
  18. package/constants/IpDrv.ts +13 -0
  19. package/constants/OnlineSubsystemEOS.ts +6 -0
  20. package/constants/OnlineSubsystemSteamworks.ts +6 -0
  21. package/constants/ProjectX.ts +19 -0
  22. package/constants/TAGame.ts +79 -0
  23. package/constants/WinDrv.ts +6 -0
  24. package/constants/XAudio2.ts +6 -0
  25. package/constants/index.ts +14 -0
  26. package/enums/AkAudio.ts +121 -0
  27. package/enums/Core.ts +1646 -0
  28. package/enums/Engine.ts +3782 -0
  29. package/enums/GFxUI.ts +111 -0
  30. package/enums/IpDrv.ts +321 -0
  31. package/enums/OnlineSubsystemEOS.ts +25 -0
  32. package/enums/OnlineSubsystemSteamworks.ts +62 -0
  33. package/enums/ProjectX.ts +624 -0
  34. package/enums/TAGame.ts +2637 -0
  35. package/enums/WinDrv.ts +6 -0
  36. package/enums/XAudio2.ts +6 -0
  37. package/enums/index.ts +18 -0
  38. package/index.ts +11 -0
  39. package/offsets/AkAudio.ts +1049 -0
  40. package/offsets/Core.ts +1765 -0
  41. package/offsets/Engine.ts +26914 -0
  42. package/offsets/GFxUI.ts +525 -0
  43. package/offsets/IpDrv.ts +2259 -0
  44. package/offsets/OnlineSubsystemEOS.ts +602 -0
  45. package/offsets/OnlineSubsystemSteamworks.ts +1283 -0
  46. package/offsets/ProjectX.ts +14375 -0
  47. package/offsets/TAGame.ts +47649 -0
  48. package/offsets/WinDrv.ts +180 -0
  49. package/offsets/XAudio2.ts +102 -0
  50. package/offsets/globals.ts +13 -0
  51. package/offsets/index.ts +21 -0
  52. package/package.json +134 -0
  53. package/parameters/AkAudio.ts +780 -0
  54. package/parameters/Core.ts +4839 -0
  55. package/parameters/Engine.ts +37953 -0
  56. package/parameters/GFxUI.ts +1450 -0
  57. package/parameters/IpDrv.ts +7591 -0
  58. package/parameters/OnlineSubsystemEOS.ts +4309 -0
  59. package/parameters/OnlineSubsystemSteamworks.ts +4391 -0
  60. package/parameters/ProjectX.ts +31213 -0
  61. package/parameters/TAGame.ts +129564 -0
  62. package/parameters/WinDrv.ts +276 -0
  63. package/parameters/XAudio2.ts +4 -0
  64. package/parameters/index.ts +19 -0
  65. package/structs/AkAudio.ts +132 -0
  66. package/structs/Core.ts +750 -0
  67. package/structs/Engine.ts +5968 -0
  68. package/structs/GFxUI.ts +136 -0
  69. package/structs/IpDrv.ts +681 -0
  70. package/structs/OnlineSubsystemEOS.ts +23 -0
  71. package/structs/OnlineSubsystemSteamworks.ts +306 -0
  72. package/structs/ProjectX.ts +2527 -0
  73. package/structs/TAGame.ts +7487 -0
  74. package/structs/WinDrv.ts +6 -0
  75. package/structs/XAudio2.ts +6 -0
  76. package/structs/index.ts +18 -0
  77. package/types/GameDefines.ts +35 -0
  78. package/types/index.ts +9 -0
@@ -0,0 +1,620 @@
1
+ /**
2
+ * AkAudio Package - Classes
3
+ * Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
4
+ */
5
+
6
+ import type { FName, FScriptDelegate } from '../types/GameDefines';
7
+ import type {
8
+ EAkCallbackType,
9
+ EAkDynamicRangeType,
10
+ EAkEnvironmentTarget,
11
+ EAkEnvironmentType,
12
+ EAkListenerSpacialization,
13
+ EAkOutputType,
14
+ EAkPlaySoundReceiver,
15
+ EAttenuationType,
16
+ EBusEmitterType,
17
+ EPinnedAxisType,
18
+ EReflectionSendType,
19
+ } from '../enums/AkAudio';
20
+ import type {
21
+ FActiveSound,
22
+ FAkActorEnvironment,
23
+ FAkEnvironment,
24
+ FAkEventTrackKey,
25
+ FAkParamSet,
26
+ FAkRevSimFrame,
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+ FAkRevSimUpdateParams,
28
+ FMusicAnalysisInfo,
29
+ FMusicSyncEvent,
30
+ FSoundBankInfo,
31
+ } from '../structs/AkAudio';
32
+ import type { FInterpCurveFloat, FLinearColor, FMatrix, FPointer, FRotator, FVector } from '../structs/Core';
33
+ import type { UDebugDrawer, UObject, UStringMap, USubsystem } from './Core';
34
+ import type {
35
+ UActor,
36
+ UActorComponent,
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+ UActorFactory,
38
+ UAkBank,
39
+ UAkEvent,
40
+ UInterpTrack,
41
+ UInterpTrackFloatBase,
42
+ UInterpTrackInst,
43
+ UKeypoint,
44
+ ULocalPlayer,
45
+ USeqAct_Latent,
46
+ USeqAct_Toggle,
47
+ USequenceAction,
48
+ USequenceEvent,
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+ UVolume,
50
+ } from './Engine';
51
+
52
+ /**
53
+ * Class AkAudio.ActorFactoryAkAmbientSound
54
+ * Size: 0x00A8
55
+ * Extends: UActorFactory
56
+ */
57
+ export type UActorFactoryAkAmbientSound = UActorFactory & {
58
+ AmbientEvent: UAkEvent; // 0x00a0 (0x0008) [UAkEvent*]
59
+ };
60
+
61
+ /**
62
+ * Class AkAudio.AkAmbientSound
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+ * Size: 0x0280
64
+ * Extends: UKeypoint
65
+ */
66
+ export type UAkAmbientSound = UKeypoint & {
67
+ bAutoPlay: boolean; // 0x0270 (0x0004) [bool : 0x1]
68
+ StopWhenOwnerIsDestroyed: boolean; // 0x0270 (0x0004) [bool : 0x2]
69
+ bIsPlaying: boolean; // 0x0270 (0x0004) [bool : 0x4]
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+ PlayEvent: UAkEvent; // 0x0278 (0x0008) [UAkEvent*]
71
+ };
72
+
73
+ /**
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+ * Class AkAudio.AkAmbientSoundActor
75
+ * Size: 0x0278
76
+ * Extends: UKeypoint
77
+ */
78
+ export type UAkAmbientSoundActor = UKeypoint & {
79
+ PlaySoundComponent: UAkPlaySoundComponent; // 0x0270 (0x0008) [UAkPlaySoundComponent*]
80
+ };
81
+
82
+ // AkAmbientSoundActor Functions
83
+ // OnToggle(Action: USeqAct_Toggle): void
84
+
85
+ /**
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+ * Class AkAudio.AkAudioDevice
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+ * Size: 0x01B0
88
+ * Extends: USubsystem
89
+ */
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+ export type UAkAudioDevice = USubsystem & {
91
+ MaxNumMemoryPools: number; // 0x0078 (0x0004) [int32]
92
+ DefaultMemoryPoolKB: number; // 0x007c (0x0004) [int32]
93
+ DefaultEngineMemoryPoolKB: number; // 0x0080 (0x0004) [int32]
94
+ WwiseBusSendBufferSamples: number; // 0x0084 (0x0004) [int32]
95
+ DebugRecordWwiseBusSends: boolean; // 0x0088 (0x0004) [bool : 0x1]
96
+ LowMemoryThreshold: number; // 0x008c (0x0004) [float]
97
+ };
98
+
99
+ /**
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+ * Class AkAudio.AkBusActor
101
+ * Size: 0x0279
102
+ * Extends: UActor
103
+ */
104
+ export type UAkBusActor = UActor & {
105
+ SoundSource: UAkSoundSource; // 0x0268 (0x0008) [UAkSoundSource*]
106
+ TargetBusName: FName; // 0x0270 (0x0008) [FName]
107
+ PinnedAxis: EPinnedAxisType; // 0x0278 (0x0001) [EPinnedAxisType]
108
+ };
109
+
110
+ // AkBusActor Functions
111
+ // RegisterReflectionEmitter(BusName: FName, BusType: EBusEmitterType): void
112
+ // SetPinnedAxis(AxisToPin: EPinnedAxisType): void
113
+
114
+ /**
115
+ * Class AkAudio.AkComponent
116
+ * Size: 0x00B4
117
+ * Extends: UActorComponent
118
+ */
119
+ export type UAkComponent = UActorComponent & {
120
+ BoneName: FName; // 0x00a0 (0x0008) [FName]
121
+ AutoPlayEvent: UAkEvent; // 0x00a8 (0x0008) [UAkEvent*]
122
+ bStopWhenOwnerDestroyed: boolean; // 0x00b0 (0x0004) [bool : 0x1]
123
+ };
124
+
125
+ /**
126
+ * Class AkAudio.AkDevice
127
+ * Size: 0x00B8
128
+ * Extends: UObject
129
+ */
130
+ export type UAkDevice = UObject & {
131
+ DynamicRangeSetting_Low_Master: FName; // 0x0060 (0x0008) [FName]
132
+ DynamicRangeSetting_Medium_Master: FName; // 0x0068 (0x0008) [FName]
133
+ DynamicRangeSetting_High_Master: FName; // 0x0070 (0x0008) [FName]
134
+ DynamicRangeSetting_Low_Gameplay: FName; // 0x0078 (0x0008) [FName]
135
+ DynamicRangeSetting_Medium_Gameplay: FName; // 0x0080 (0x0008) [FName]
136
+ DynamicRangeSetting_High_Gameplay: FName; // 0x0088 (0x0008) [FName]
137
+ MasterAudioBusName: FName; // 0x0090 (0x0008) [FName]
138
+ GameplayAudioBusName: FName; // 0x0098 (0x0008) [FName]
139
+ __EventInitialized__Delegate: FScriptDelegate; // 0x00a0 (0x0018) [FScriptDelegate]
140
+ };
141
+
142
+ // AkDevice Functions
143
+ // static SetBusEffect(BusName: FName, EffectSetting: FName, EffectSlot: number): void
144
+ // static ResetSlapbackObjects(): void
145
+ // static SetSoundEnvironment(Actor: UActor, EnvironmentType: EAkEnvironmentType): void
146
+ // static GetEnvironments(): UAkEnvironments
147
+ // static NotifyWhenInitialized(Callback: FScriptDelegate): void
148
+ // static ProfileStop(): void
149
+ // static ProfileStart(): void
150
+ // static PrintData(): void
151
+ // static SetDynamicRange(Type: EAkDynamicRangeType): void
152
+ // static SetOutputType(Type: EAkOutputType): void
153
+ // static SetListenerSpatialization(Player: ULocalPlayer, Value: EAkListenerSpacialization): void
154
+ // static SetSplitScreenListenerEnabled(bEnable: boolean): void
155
+ // static SetSplitScreenListenerPosition(Location: FVector): void
156
+ // static UpdateSecondaryOutputs(): void
157
+ // static SetGlobalRTCP(Key: FName, Value: number): void
158
+ // static StopGlobalSound(Sound: UAkSoundCue): void
159
+ // static PlayGlobalSound(Sound: UAkSoundCue): void
160
+ // static SetState(InStateGroup: FName, InState: FName): void
161
+ // static SetSwitch(SourceActor: UActor, Key: FName, Value: FName): void
162
+ // static SetRTCP(SourceActor: UActor, Key: FName, Value: number): void
163
+ // static StopAllSounds(SourceActor: UActor): void
164
+ // static StopSound(SourceActor: UActor, Sound: UAkSoundCue): void
165
+ // static PlaySound(SourceActor: UActor, Sound: UAkSoundCue, Translation: FVector, Rotation: FRotator): UAkSoundSource
166
+ // static GetSoundSource(SourceActor: UActor, Translation: FVector, Rotation: FRotator): UAkSoundSource
167
+ // EventInitialized(): void
168
+
169
+ /**
170
+ * Class AkAudio.AkDialogueEvent
171
+ * Size: 0x0070
172
+ * Extends: UObject
173
+ */
174
+ export type UAkDialogueEvent = UObject & {
175
+ Arguments: UAkSwitch[]; // 0x0060 (0x0010) [TArray<UAkSwitch*>]
176
+ };
177
+
178
+ /**
179
+ * Class AkAudio.AkEnvironments
180
+ * Size: 0x008C
181
+ * Extends: UObject
182
+ */
183
+ export type UAkEnvironments = UObject & {
184
+ VfTable_FObjectDestructionSubscriber: FPointer; // 0x0060 (0x0008) [FPointer]
185
+ LevelEnvironments: FAkEnvironment[]; // 0x0068 (0x0010) [TArray<FAkEnvironment>]
186
+ ActorEnvironments: FAkActorEnvironment[]; // 0x0078 (0x0010) [TArray<FAkActorEnvironment>]
187
+ bLevelDirty: boolean; // 0x0088 (0x0004) [bool : 0x1]
188
+ bActorEnvironmentDirty: boolean; // 0x0088 (0x0004) [bool : 0x2]
189
+ };
190
+
191
+ // AkEnvironments Functions
192
+ // RemoveActorEnvironment(TargetActor: UActor, EnvironmentID: string): void
193
+ // AddActorEnvironment(TargetActor: UActor, Environment: FAkEnvironment): void
194
+ // AddLevelDefault(Environment: FAkEnvironment): void
195
+
196
+ /**
197
+ * Class AkAudio.AkEnvironmentVolume
198
+ * Size: 0x02C8
199
+ * Extends: UVolume
200
+ */
201
+ export type UAkEnvironmentVolume = UVolume & {
202
+ Environment: FAkEnvironment; // 0x02a8 (0x0020) [FAkEnvironment]
203
+ };
204
+
205
+ /**
206
+ * Class AkAudio.AkMusicAnalysis
207
+ * Size: 0x0110
208
+ * Extends: UObject
209
+ */
210
+ export type UAkMusicAnalysis = UObject & {
211
+ VfTable_FTickableObject: FPointer; // 0x0060 (0x0008) [FPointer]
212
+ BPM: number; // 0x0068 (0x0004) [int32]
213
+ MusicInfo: FMusicAnalysisInfo; // 0x0070 (0x0020) [FMusicAnalysisInfo]
214
+ MusicInfoSmoothed: FMusicAnalysisInfo; // 0x0090 (0x0020) [FMusicAnalysisInfo]
215
+ AttackSpeed: number; // 0x00b0 (0x0004) [float]
216
+ ReleaseSpeed: number; // 0x00b4 (0x0004) [float]
217
+ bDebugPrintMusicAnalysisValues: boolean; // 0x00b8 (0x0004) [bool : 0x1]
218
+ MusicAnalysisSilentLoop: UAkSoundCue; // 0x00c0 (0x0008) [UAkSoundCue*]
219
+ __EventNewMusicTrack__Delegate: FScriptDelegate; // 0x00c8 (0x0018) [FScriptDelegate]
220
+ __EventMusicBeat__Delegate: FScriptDelegate; // 0x00e0 (0x0018) [FScriptDelegate]
221
+ __EventMusicBar__Delegate: FScriptDelegate; // 0x00f8 (0x0018) [FScriptDelegate]
222
+ };
223
+
224
+ // AkMusicAnalysis Functions
225
+ // static UpdateSmoothedMusicInfo(DeltaTime: number): void
226
+ // static UpdateMusicInfo(NewValues: FMusicAnalysisInfo): void
227
+ // static OnNewTrack(NewBPM: number): void
228
+ // static GetInstance(): UAkMusicAnalysis
229
+ // EventMusicBar(): void
230
+ // EventMusicBeat(): void
231
+ // EventNewMusicTrack(PlayingID: number, NewBPM: number): void
232
+
233
+ /**
234
+ * Class AkAudio.AkMusicDevice
235
+ * Size: 0x0090
236
+ * Extends: UObject
237
+ */
238
+ export type UAkMusicDevice = UObject & {
239
+ __EventTrackStart__Delegate: FScriptDelegate; // 0x0060 (0x0018) [FScriptDelegate]
240
+ __EventTrackEnd__Delegate: FScriptDelegate; // 0x0078 (0x0018) [FScriptDelegate]
241
+ };
242
+
243
+ // AkMusicDevice Functions
244
+ // static Seek(Sound: UAkSoundCue, PositionSeconds: number): void
245
+ // static SetRTCP(Key: FName, Value: number): void
246
+ // static StopPlayingID(PlayingID: number): void
247
+ // static Stop(Sound: UAkSoundCue): void
248
+ // static Play(Sound: UAkSoundCue): number
249
+ // EventTrackEnd(PlayingID: number): void
250
+ // EventTrackStart(PlayingID: number, FileMarker: string): void
251
+
252
+ /**
253
+ * Class AkAudio.AkParamGroup
254
+ * Size: 0x015E
255
+ * Extends: UActorComponent
256
+ */
257
+ export type UAkParamGroup = UActorComponent & {
258
+ VfTable_IISetParameter: FPointer; // 0x00a0 (0x0008) [FPointer]
259
+ StoredParameters: FAkParamSet; // 0x00a8 (0x00a0) [FAkParamSet]
260
+ SoundSources: UAkSoundSource[]; // 0x0148 (0x0010) [TArray<UAkSoundSource*>]
261
+ ControllerId: number; // 0x0158 (0x0004) [int32]
262
+ SendType: EReflectionSendType; // 0x015c (0x0001) [EReflectionSendType]
263
+ AttenuationType: EAttenuationType; // 0x015d (0x0001) [EAttenuationType]
264
+ };
265
+
266
+ // AkParamGroup Functions
267
+ // SetSendToSlapbacks(bSend: boolean): void
268
+ // SetControllerId(InID: number): void
269
+ // EnableObjectAttenuation(): void
270
+ // DisableObjectAttenuation(): void
271
+ // PrintDebugInfo(Drawer: UDebugDrawer): void
272
+ // UpdateSoundSourceAttenuationScaling(): void
273
+ // SetActorParameter(Key: FName, Value: UActor): void
274
+ // SetLinearColorParameter(Key: FName, Value: FLinearColor): void
275
+ // SetVectorParameter(Key: FName, Value: FVector): void
276
+ // SetFloatParameter(Key: FName, Value: number): void
277
+ // SetNameParameter(Key: FName, Value: FName): void
278
+ // GetDebugData(RTCPKeys: FName[], RTCPValues: number[], SwitchKeys: FName[], SwitchValues: FName[]): void
279
+ // StopSound(Sound: UAkSoundCue): void
280
+ // PlaySound(Sound: UAkSoundCue, Translation: FVector, Rotation: FRotator): UAkSoundSource
281
+ // SetSwitch(Key: FName, Value: FName): void
282
+ // SetRTCP(Key: FName, Value: number): void
283
+
284
+ /**
285
+ * Class AkAudio.AkPlaySoundComponent
286
+ * Size: 0x0198
287
+ * Extends: UActorComponent
288
+ */
289
+ export type UAkPlaySoundComponent = UActorComponent & {
290
+ VfTable_IISetParameter: FPointer; // 0x00a0 (0x0008) [FPointer]
291
+ SoundCue: UAkSoundCue; // 0x00a8 (0x0008) [UAkSoundCue*]
292
+ bAutoPlay: boolean; // 0x00b0 (0x0004) [bool : 0x1]
293
+ bKillSoundOnDetach: boolean; // 0x00b0 (0x0004) [bool : 0x2]
294
+ bWasAttached: boolean; // 0x00b0 (0x0004) [bool : 0x4]
295
+ Translation: FVector; // 0x00b4 (0x000c) [FVector]
296
+ Rotation: FRotator; // 0x00c0 (0x000c) [FRotator]
297
+ ReFireDelay: number; // 0x00cc (0x0004) [float]
298
+ Receiver: EAkPlaySoundReceiver; // 0x00d0 (0x0001) [EAkPlaySoundReceiver]
299
+ RestartSwitches: FName[]; // 0x00d8 (0x0010) [TArray<FName>]
300
+ SoundSource: UAkSoundSource; // 0x00e8 (0x0008) [UAkSoundSource*]
301
+ LastPlayTime: number; // 0x00f0 (0x0004) [float]
302
+ StoredParameters: FAkParamSet; // 0x00f8 (0x00a0) [FAkParamSet]
303
+ };
304
+
305
+ // AkPlaySoundComponent Functions
306
+ // SetActorParameter(Key: FName, Value: UActor): void
307
+ // SetLinearColorParameter(Key: FName, Value: FLinearColor): void
308
+ // SetVectorParameter(Key: FName, Value: FVector): void
309
+ // SetFloatParameter(Key: FName, Value: number): void
310
+ // SetNameParameter(Key: FName, Value: FName): void
311
+ // SetRTCP(Key: FName, Value: number): void
312
+ // SetSwitch(Key: FName, Value: FName): void
313
+ // IsPlaying(): boolean
314
+ // Stop(): void
315
+ // Play(): void
316
+
317
+ /**
318
+ * Class AkAudio.AkRevPhysicsSimulation
319
+ * Size: 0x00B0
320
+ * Extends: UObject
321
+ */
322
+ export type UAkRevPhysicsSimulation = UObject & {
323
+ EngineGearRatio: number; // 0x0060 (0x0004) [float]
324
+ EngineFriction: number; // 0x0064 (0x0004) [float]
325
+ GroundFriction: number; // 0x0068 (0x0004) [float]
326
+ WindResistancePerVelocity: number; // 0x006c (0x0004) [float]
327
+ UpShiftingRPM: number; // 0x0070 (0x0004) [float]
328
+ DownShiftRPM: number; // 0x0074 (0x0004) [float]
329
+ InfiniteGearRatioDecreaseAmount: number; // 0x0078 (0x0004) [float]
330
+ ThrottleInterpolationTime: number; // 0x007c (0x0004) [float]
331
+ EngineTorque: number; // 0x0080 (0x0004) [float]
332
+ BrakingForce: number; // 0x0084 (0x0004) [float]
333
+ WindResistance: number; // 0x0088 (0x0004) [float]
334
+ FrictionResistance: number; // 0x008c (0x0004) [float]
335
+ EngineResistance: number; // 0x0090 (0x0004) [float]
336
+ NetForce: number; // 0x0094 (0x0004) [float]
337
+ __EventGearChange__Delegate: FScriptDelegate; // 0x0098 (0x0018) [FScriptDelegate]
338
+ };
339
+
340
+ // AkRevPhysicsSimulation Functions
341
+ // PrintDebugInfo(Drawer: UDebugDrawer): void
342
+ // static InterpGearRatio(SimUpdate: FAkRevSimUpdateParams, Gear: number): number
343
+ // static GetGearRatio(SimUpdate: FAkRevSimUpdateParams): number
344
+ // CalcVelocity(GearRatio: number, RPM: number): number
345
+ // CalcRPM(GearRatio: number, Velocity: number): number
346
+ // Step(DeltaTime: number, Params: FAkRevSimUpdateParams): FAkRevSimFrame
347
+ // EventGearChange(Simulation: UAkRevPhysicsSimulation): void
348
+
349
+ /**
350
+ * Class AkAudio.AkRTPCDecayComponent
351
+ * Size: 0x00DC
352
+ * Extends: UActorComponent
353
+ */
354
+ export type UAkRTPCDecayComponent = UActorComponent & {
355
+ RTPC: FName; // 0x00a0 (0x0008) [FName]
356
+ GrowValue: number; // 0x00a8 (0x0004) [float]
357
+ MaxValue: number; // 0x00ac (0x0004) [float]
358
+ DecayPerSecond: FInterpCurveFloat; // 0x00b0 (0x0018) [FInterpCurveFloat]
359
+ SoundSource: UAkSoundSource; // 0x00c8 (0x0008) [UAkSoundSource*]
360
+ CurrentValue: number; // 0x00d0 (0x0004) [float]
361
+ LastAttachTime: number; // 0x00d4 (0x0004) [float]
362
+ bWasAttached: boolean; // 0x00d8 (0x0004) [bool : 0x1]
363
+ };
364
+
365
+ /**
366
+ * Class AkAudio.AkSoundBanksInfo
367
+ * Size: 0x0088
368
+ * Extends: UObject
369
+ */
370
+ export type UAkSoundBanksInfo = UObject & {
371
+ StreamedFileNames: string[]; // 0x0060 (0x0010) [TArray<FString>]
372
+ SoundBanks: FSoundBankInfo[]; // 0x0070 (0x0010) [TArray<FSoundBankInfo>]
373
+ EventToBankMap: UStringMap; // 0x0080 (0x0008) [UStringMap*]
374
+ };
375
+
376
+ // AkSoundBanksInfo Functions
377
+ // static Parse(Text: string): UAkSoundBanksInfo
378
+ // static LoadForNativePlatform(): UAkSoundBanksInfo
379
+
380
+ /**
381
+ * Class AkAudio.AkSoundCue
382
+ * Size: 0x0088
383
+ * Extends: UObject
384
+ */
385
+ export type UAkSoundCue = UObject & {
386
+ RequiredBank: UAkBank; // 0x0060 (0x0008) [UAkBank*]
387
+ StartEvent: string; // 0x0068 (0x0010) [FString]
388
+ StopEvent: string; // 0x0078 (0x0010) [FString]
389
+ };
390
+
391
+ /**
392
+ * Class AkAudio.AkSoundSource
393
+ * Size: 0x0198
394
+ * Extends: UActorComponent
395
+ */
396
+ export type UAkSoundSource = UActorComponent & {
397
+ Translation: FVector; // 0x00a0 (0x000c) [FVector]
398
+ Rotation: FRotator; // 0x00ac (0x000c) [FRotator]
399
+ bDetachOnComplete: boolean; // 0x00b8 (0x0004) [bool : 0x1]
400
+ bRegistered: boolean; // 0x00b8 (0x0004) [bool : 0x2]
401
+ bUpdateOrientation: boolean; // 0x00b8 (0x0004) [bool : 0x4]
402
+ CachedParentToWorld: FMatrix; // 0x00c0 (0x0040) [FMatrix]
403
+ WorldLocation: FVector; // 0x0100 (0x000c) [FVector]
404
+ WorldRotation: FRotator; // 0x010c (0x000c) [FRotator]
405
+ Params: UAkParamGroup; // 0x0118 (0x0008) [UAkParamGroup*]
406
+ ActiveSounds: FActiveSound[]; // 0x0120 (0x0010) [TArray<FActiveSound>]
407
+ EnvironmentType: EAkEnvironmentType; // 0x0130 (0x0001) [EAkEnvironmentType]
408
+ CallbackTypes: EAkCallbackType[]; // 0x0138 (0x0010) [TArray<EAkCallbackType>]
409
+ SoundSourceId: FPointer; // 0x0148 (0x0008) [FPointer]
410
+ __EventFinished__Delegate: FScriptDelegate; // 0x0150 (0x0018) [FScriptDelegate]
411
+ __EventMarker__Delegate: FScriptDelegate; // 0x0168 (0x0018) [FScriptDelegate]
412
+ __EventDuration__Delegate: FScriptDelegate; // 0x0180 (0x0018) [FScriptDelegate]
413
+ };
414
+
415
+ // AkSoundSource Functions
416
+ // SetSubtitlesEnabled(bValue: boolean): void
417
+ // SetAttenuationScaling(AttenuationType: EAttenuationType): void
418
+ // ForceUpdatePosition(): void
419
+ // RegisterReflectionEmitter(BusName: FName, BusType: EBusEmitterType): void
420
+ // IsPlayingAny(): boolean
421
+ // IsPlaying(Sound: UAkSoundCue): boolean
422
+ // Seek(Sound: UAkSoundCue, SeekSeconds: number): void
423
+ // StopAll(): void
424
+ // Stop(Sound: UAkSoundCue): void
425
+ // Play(Sound: UAkSoundCue): number
426
+ // EventDuration(Source: UAkSoundSource, PlayingID: number, DurationMS: number): void
427
+ // EventMarker(Source: UAkSoundSource, PlayingID: number, Marker: string): void
428
+ // EventFinished(Source: UAkSoundSource, PlayingID: number): void
429
+
430
+ /**
431
+ * Class AkAudio.AkSwitch
432
+ * Size: 0x0060
433
+ * Extends: UObject
434
+ */
435
+ export type UAkSwitch = UObject & {};
436
+
437
+ /**
438
+ * Class AkAudio.InterpTrackAkEvent
439
+ * Size: 0x00DC
440
+ * Extends: UInterpTrack
441
+ */
442
+ export type UInterpTrackAkEvent = UInterpTrack & {
443
+ AkEvents: FAkEventTrackKey[]; // 0x00c8 (0x0010) [TArray<FAkEventTrackKey>]
444
+ SeekTimeSeconds: number; // 0x00d8 (0x0004) [float]
445
+ };
446
+
447
+ /**
448
+ * Class AkAudio.InterpTrackAkRTPC
449
+ * Size: 0x00F8
450
+ * Extends: UInterpTrackFloatBase
451
+ */
452
+ export type UInterpTrackAkRTPC = UInterpTrackFloatBase & {
453
+ Param: string; // 0x00e8 (0x0010) [FString]
454
+ };
455
+
456
+ /**
457
+ * Class AkAudio.InterpTrackInstAkEvent
458
+ * Size: 0x0064
459
+ * Extends: UInterpTrackInst
460
+ */
461
+ export type UInterpTrackInstAkEvent = UInterpTrackInst & {
462
+ LastUpdatePosition: number; // 0x0060 (0x0004) [float]
463
+ };
464
+
465
+ /**
466
+ * Class AkAudio.InterpTrackInstAkRTPC
467
+ * Size: 0x0060
468
+ * Extends: UInterpTrackInst
469
+ */
470
+ export type UInterpTrackInstAkRTPC = UInterpTrackInst & {};
471
+
472
+ /**
473
+ * Class AkAudio.SeqAct_AkClearBanks
474
+ * Size: 0x0160
475
+ * Extends: USequenceAction
476
+ */
477
+ export type USeqAct_AkClearBanks = USequenceAction & {};
478
+
479
+ /**
480
+ * Class AkAudio.SeqAct_AkEnvironment
481
+ * Size: 0x0181
482
+ * Extends: USequenceAction
483
+ */
484
+ export type USeqAct_AkEnvironment = USequenceAction & {
485
+ Environment: FAkEnvironment; // 0x0160 (0x0020) [FAkEnvironment]
486
+ Target: EAkEnvironmentTarget; // 0x0180 (0x0001) [EAkEnvironmentTarget]
487
+ };
488
+
489
+ /**
490
+ * Class AkAudio.SeqAct_AkLoadBank
491
+ * Size: 0x018C
492
+ * Extends: USeqAct_Latent
493
+ */
494
+ export type USeqAct_AkLoadBank = USeqAct_Latent & {
495
+ Async: boolean; // 0x0178 (0x0004) [bool : 0x1]
496
+ bWaitingCallback: boolean; // 0x0178 (0x0004) [bool : 0x2]
497
+ Bank: UAkBank; // 0x0180 (0x0008) [UAkBank*]
498
+ Signal: number; // 0x0188 (0x0004) [int32]
499
+ };
500
+
501
+ /**
502
+ * Class AkAudio.SeqAct_AkPlayMusicWithCues
503
+ * Size: 0x0190
504
+ * Extends: USeqAct_Latent
505
+ */
506
+ export type USeqAct_AkPlayMusicWithCues = USeqAct_Latent & {
507
+ SoundCue: UAkSoundCue; // 0x0178 (0x0008) [UAkSoundCue*]
508
+ MusicSyncEvents: FMusicSyncEvent[]; // 0x0180 (0x0010) [TArray<FMusicSyncEvent>]
509
+ };
510
+
511
+ // SeqAct_AkPlayMusicWithCues Functions
512
+ // TriggerEvents(CueName: string): void
513
+
514
+ /**
515
+ * Class AkAudio.SeqAct_AkPlaySound
516
+ * Size: 0x016C
517
+ * Extends: USequenceAction
518
+ */
519
+ export type USeqAct_AkPlaySound = USequenceAction & {
520
+ SoundCue: UAkSoundCue; // 0x0160 (0x0008) [UAkSoundCue*]
521
+ bBGMusic: boolean; // 0x0168 (0x0004) [bool : 0x1]
522
+ };
523
+
524
+ // SeqAct_AkPlaySound Functions
525
+ // ToggleSoundFor(A: UActor, bPlay: boolean): void
526
+ // ToggleSound(bPlay: boolean): void
527
+ // Activated(): void
528
+
529
+ /**
530
+ * Class AkAudio.SeqAct_AkPlaySoundAndSeek
531
+ * Size: 0x0178
532
+ * Extends: USequenceAction
533
+ */
534
+ export type USeqAct_AkPlaySoundAndSeek = USequenceAction & {
535
+ SoundCue: UAkSoundCue; // 0x0160 (0x0008) [UAkSoundCue*]
536
+ StartLocationSeconds: number; // 0x0168 (0x0004) [float]
537
+ SoundSource: UAkSoundSource; // 0x0170 (0x0008) [UAkSoundSource*]
538
+ };
539
+
540
+ // SeqAct_AkPlaySoundAndSeek Functions
541
+ // ToggleSoundFor(A: UActor, bPlay: boolean): void
542
+ // ToggleSound(bPlay: boolean): void
543
+ // Activated(): void
544
+
545
+ /**
546
+ * Class AkAudio.SeqAct_AkPostEvent
547
+ * Size: 0x0194
548
+ * Extends: USeqAct_Latent
549
+ */
550
+ export type USeqAct_AkPostEvent = USeqAct_Latent & {
551
+ PlayingIDs: number[]; // 0x0178 (0x0010) [TArray<int32>]
552
+ SoundCue: UAkSoundCue; // 0x0188 (0x0008) [UAkSoundCue*]
553
+ bHasSubtitles: boolean; // 0x0190 (0x0004) [bool : 0x1]
554
+ };
555
+
556
+ // SeqAct_AkPostEvent Functions
557
+ // HandleSoundCueFinished(Source: UAkSoundSource, PlayingID: number): void
558
+
559
+ /**
560
+ * Class AkAudio.SeqAct_AkPostTrigger
561
+ * Size: 0x0170
562
+ * Extends: USequenceAction
563
+ */
564
+ export type USeqAct_AkPostTrigger = USequenceAction & {
565
+ Trigger: string; // 0x0160 (0x0010) [FString]
566
+ };
567
+
568
+ /**
569
+ * Class AkAudio.SeqAct_AkSetRTPCValue
570
+ * Size: 0x0190
571
+ * Extends: USeqAct_Latent
572
+ */
573
+ export type USeqAct_AkSetRTPCValue = USeqAct_Latent & {
574
+ Param: string; // 0x0178 (0x0010) [FString]
575
+ Value: number; // 0x0188 (0x0004) [float]
576
+ Running: boolean; // 0x018c (0x0004) [bool : 0x1]
577
+ };
578
+
579
+ /**
580
+ * Class AkAudio.SeqAct_AkSetState
581
+ * Size: 0x0180
582
+ * Extends: USequenceAction
583
+ */
584
+ export type USeqAct_AkSetState = USequenceAction & {
585
+ StateGroup: string; // 0x0160 (0x0010) [FString]
586
+ State: string; // 0x0170 (0x0010) [FString]
587
+ };
588
+
589
+ /**
590
+ * Class AkAudio.SeqAct_AkSetSwitch
591
+ * Size: 0x0180
592
+ * Extends: USequenceAction
593
+ */
594
+ export type USeqAct_AkSetSwitch = USequenceAction & {
595
+ SwitchGroup: string; // 0x0160 (0x0010) [FString]
596
+ Switch: string; // 0x0170 (0x0010) [FString]
597
+ };
598
+
599
+ /**
600
+ * Class AkAudio.SeqAct_AkStartAmbientSound
601
+ * Size: 0x0160
602
+ * Extends: USequenceAction
603
+ */
604
+ export type USeqAct_AkStartAmbientSound = USequenceAction & {};
605
+
606
+ /**
607
+ * Class AkAudio.SeqAct_AkStopAll
608
+ * Size: 0x0160
609
+ * Extends: USequenceAction
610
+ */
611
+ export type USeqAct_AkStopAll = USequenceAction & {};
612
+
613
+ /**
614
+ * Class AkAudio.SeqEvent_AkMusicCue
615
+ * Size: 0x0190
616
+ * Extends: USequenceEvent
617
+ */
618
+ export type USeqEvent_AkMusicCue = USequenceEvent & {
619
+ CueName: string; // 0x0180 (0x0010) [FString]
620
+ };