@rlsdk/steam 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +166 -0
- package/classes/AkAudio.ts +620 -0
- package/classes/Core.ts +1489 -0
- package/classes/Engine.ts +25512 -0
- package/classes/GFxUI.ts +480 -0
- package/classes/IpDrv.ts +2146 -0
- package/classes/OnlineSubsystemEOS.ts +954 -0
- package/classes/OnlineSubsystemSteamworks.ts +933 -0
- package/classes/ProjectX.ts +14003 -0
- package/classes/TAGame.ts +54138 -0
- package/classes/WinDrv.ts +116 -0
- package/classes/XAudio2.ts +13 -0
- package/classes/index.ts +20 -0
- package/constants/AkAudio.ts +6 -0
- package/constants/Core.ts +28 -0
- package/constants/Engine.ts +109 -0
- package/constants/GFxUI.ts +6 -0
- package/constants/IpDrv.ts +13 -0
- package/constants/OnlineSubsystemEOS.ts +6 -0
- package/constants/OnlineSubsystemSteamworks.ts +6 -0
- package/constants/ProjectX.ts +19 -0
- package/constants/TAGame.ts +79 -0
- package/constants/WinDrv.ts +6 -0
- package/constants/XAudio2.ts +6 -0
- package/constants/index.ts +14 -0
- package/enums/AkAudio.ts +121 -0
- package/enums/Core.ts +1646 -0
- package/enums/Engine.ts +3782 -0
- package/enums/GFxUI.ts +111 -0
- package/enums/IpDrv.ts +321 -0
- package/enums/OnlineSubsystemEOS.ts +25 -0
- package/enums/OnlineSubsystemSteamworks.ts +62 -0
- package/enums/ProjectX.ts +624 -0
- package/enums/TAGame.ts +2637 -0
- package/enums/WinDrv.ts +6 -0
- package/enums/XAudio2.ts +6 -0
- package/enums/index.ts +18 -0
- package/index.ts +11 -0
- package/offsets/AkAudio.ts +1049 -0
- package/offsets/Core.ts +1765 -0
- package/offsets/Engine.ts +26914 -0
- package/offsets/GFxUI.ts +525 -0
- package/offsets/IpDrv.ts +2259 -0
- package/offsets/OnlineSubsystemEOS.ts +602 -0
- package/offsets/OnlineSubsystemSteamworks.ts +1283 -0
- package/offsets/ProjectX.ts +14375 -0
- package/offsets/TAGame.ts +47649 -0
- package/offsets/WinDrv.ts +180 -0
- package/offsets/XAudio2.ts +102 -0
- package/offsets/globals.ts +13 -0
- package/offsets/index.ts +21 -0
- package/package.json +134 -0
- package/parameters/AkAudio.ts +780 -0
- package/parameters/Core.ts +4839 -0
- package/parameters/Engine.ts +37953 -0
- package/parameters/GFxUI.ts +1450 -0
- package/parameters/IpDrv.ts +7591 -0
- package/parameters/OnlineSubsystemEOS.ts +4309 -0
- package/parameters/OnlineSubsystemSteamworks.ts +4391 -0
- package/parameters/ProjectX.ts +31213 -0
- package/parameters/TAGame.ts +129564 -0
- package/parameters/WinDrv.ts +276 -0
- package/parameters/XAudio2.ts +4 -0
- package/parameters/index.ts +19 -0
- package/structs/AkAudio.ts +132 -0
- package/structs/Core.ts +750 -0
- package/structs/Engine.ts +5968 -0
- package/structs/GFxUI.ts +136 -0
- package/structs/IpDrv.ts +681 -0
- package/structs/OnlineSubsystemEOS.ts +23 -0
- package/structs/OnlineSubsystemSteamworks.ts +306 -0
- package/structs/ProjectX.ts +2527 -0
- package/structs/TAGame.ts +7487 -0
- package/structs/WinDrv.ts +6 -0
- package/structs/XAudio2.ts +6 -0
- package/structs/index.ts +18 -0
- package/types/GameDefines.ts +35 -0
- package/types/index.ts +9 -0
|
@@ -0,0 +1,1049 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* AkAudio Package - Offsets
|
|
3
|
+
* Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
|
|
4
|
+
*
|
|
5
|
+
* Contains runtime offset constants for classes and structs.
|
|
6
|
+
* Import these to read/write memory at the correct locations.
|
|
7
|
+
*/
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Core.Object Offsets
|
|
11
|
+
* Size: 0x0060
|
|
12
|
+
*/
|
|
13
|
+
export const Object_ = {
|
|
14
|
+
VfTableObject: 0x0000n, // 0x0000 (0x0008) [FPointer]
|
|
15
|
+
HashNext: 0x0008n, // 0x0008 (0x0008) [FPointer]
|
|
16
|
+
ObjectFlags: 0x0010n, // 0x0010 (0x0008) [uint64]
|
|
17
|
+
HashOuterNext: 0x0018n, // 0x0018 (0x0008) [FPointer]
|
|
18
|
+
StateFrame: 0x0020n, // 0x0020 (0x0008) [FPointer]
|
|
19
|
+
Linker: 0x0028n, // 0x0028 (0x0008) [UObject*]
|
|
20
|
+
LinkerIndex: 0x0030n, // 0x0030 (0x0008) [FPointer]
|
|
21
|
+
ObjectInternalInteger: 0x0038n, // 0x0038 (0x0004) [int32]
|
|
22
|
+
NetIndex: 0x003cn, // 0x003c (0x0004) [int32]
|
|
23
|
+
Outer: 0x0040n, // 0x0040 (0x0008) [UObject*]
|
|
24
|
+
Name: 0x0048n, // 0x0048 (0x0008) [FName]
|
|
25
|
+
Class: 0x0050n, // 0x0050 (0x0008) [UObject*]
|
|
26
|
+
ObjectArchetype: 0x0058n, // 0x0058 (0x0008) [UObject*]
|
|
27
|
+
} as const;
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Engine.ActorFactory Offsets
|
|
31
|
+
* Size: 0x009c
|
|
32
|
+
* Extends: Object_
|
|
33
|
+
*/
|
|
34
|
+
export const ActorFactory = {
|
|
35
|
+
GameplayActorClass: 0x0060n, // 0x0060 (0x0008) [UActor*]
|
|
36
|
+
MenuName: 0x0068n, // 0x0068 (0x0010) [FString]
|
|
37
|
+
MenuPriority: 0x0078n, // 0x0078 (0x0004) [int32]
|
|
38
|
+
AlternateMenuPriority: 0x007cn, // 0x007c (0x0004) [int32]
|
|
39
|
+
NewActorClassName: 0x0080n, // 0x0080 (0x0010) [FString]
|
|
40
|
+
NewActorClass: 0x0090n, // 0x0090 (0x0008) [UActor*]
|
|
41
|
+
bPlaceable: 0x0098n, // 0x0098 (0x0004) [bool : 0x1]
|
|
42
|
+
bShowInEditorQuickMenu: 0x0098n, // 0x0098 (0x0004) [bool : 0x2]
|
|
43
|
+
...Object_,
|
|
44
|
+
} as const;
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* AkAudio.ActorFactoryAkAmbientSound Offsets
|
|
48
|
+
* Size: 0x00a8
|
|
49
|
+
* Extends: ActorFactory
|
|
50
|
+
*/
|
|
51
|
+
export const ActorFactoryAkAmbientSound = {
|
|
52
|
+
AmbientEvent: 0x00a0n, // 0x00a0 (0x0008) [UAkEvent*]
|
|
53
|
+
...ActorFactory,
|
|
54
|
+
} as const;
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Engine.Actor Offsets
|
|
58
|
+
* Size: 0x0268
|
|
59
|
+
* Extends: Object_
|
|
60
|
+
*/
|
|
61
|
+
export const Actor = {
|
|
62
|
+
ActorDependantPSCs: 0x0060n, // 0x0060 (0x0010) [TArray<UParticleSystemComponent*>]
|
|
63
|
+
Components: 0x0070n, // 0x0070 (0x0010) [TArray<UActorComponent*>]
|
|
64
|
+
AllComponents: 0x0080n, // 0x0080 (0x0010) [TArray<UActorComponent*>]
|
|
65
|
+
Location: 0x0090n, // 0x0090 (0x000c) [FVector]
|
|
66
|
+
Rotation: 0x009cn, // 0x009c (0x000c) [FRotator]
|
|
67
|
+
DrawScale: 0x00a8n, // 0x00a8 (0x0004) [float]
|
|
68
|
+
DrawScale3D: 0x00acn, // 0x00ac (0x000c) [FVector]
|
|
69
|
+
PrePivot: 0x00b8n, // 0x00b8 (0x000c) [FVector]
|
|
70
|
+
EditorIconColor: 0x00c4n, // 0x00c4 (0x0004) [FColor]
|
|
71
|
+
HighContrastRenderingMode: 0x00c8n, // 0x00c8 (0x0001) [EHighContrastRenderingMode]
|
|
72
|
+
Physics: 0x00c9n, // 0x00c9 (0x0001) [EPhysics]
|
|
73
|
+
RemoteRole: 0x00can, // 0x00ca (0x0001) [ENetRole]
|
|
74
|
+
Role: 0x00cbn, // 0x00cb (0x0001) [ENetRole]
|
|
75
|
+
CollisionType: 0x00ccn, // 0x00cc (0x0001) [ECollisionType]
|
|
76
|
+
ReplicatedCollisionType: 0x00cdn, // 0x00cd (0x0001) [ECollisionType]
|
|
77
|
+
TickGroup: 0x00cen, // 0x00ce (0x0001) [ETickingGroup]
|
|
78
|
+
DetachFence: 0x00d0n, // 0x00d0 (0x0004) [FRenderCommandFence]
|
|
79
|
+
CustomTimeDilation: 0x00d4n, // 0x00d4 (0x0004) [float]
|
|
80
|
+
Owner: 0x00d8n, // 0x00d8 (0x0008) [UActor*]
|
|
81
|
+
Base: 0x00e0n, // 0x00e0 (0x0008) [UActor*]
|
|
82
|
+
Timers: 0x00e8n, // 0x00e8 (0x0010) [TArray<FTimerData>]
|
|
83
|
+
bStatic: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x1]
|
|
84
|
+
bHidden: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x2]
|
|
85
|
+
bHiddenSelf: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x4]
|
|
86
|
+
bNoDelete: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x8]
|
|
87
|
+
bDeleteMe: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x10]
|
|
88
|
+
bTicked: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x20]
|
|
89
|
+
bOnlyOwnerSee: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x40]
|
|
90
|
+
bTickIsDisabled: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x80]
|
|
91
|
+
bWorldGeometry: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x100]
|
|
92
|
+
bIgnoreRigidBodyPawns: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x200]
|
|
93
|
+
bOrientOnSlope: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x400]
|
|
94
|
+
bIgnoreEncroachers: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x800]
|
|
95
|
+
bPushedByEncroachers: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x1000]
|
|
96
|
+
bDestroyedByInterpActor: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x2000]
|
|
97
|
+
bRouteBeginPlayEvenIfStatic: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x4000]
|
|
98
|
+
bIsMoving: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x8000]
|
|
99
|
+
bAlwaysEncroachCheck: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x10000]
|
|
100
|
+
bHasAlternateTargetLocation: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x20000]
|
|
101
|
+
bCanStepUpOn: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x40000]
|
|
102
|
+
bNetTemporary: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x80000]
|
|
103
|
+
bOnlyRelevantToOwner: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x100000]
|
|
104
|
+
bNetDirty: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x200000]
|
|
105
|
+
bAlwaysRelevant: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x400000]
|
|
106
|
+
bReplicateInstigator: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x800000]
|
|
107
|
+
bReplicateMovement: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x1000000]
|
|
108
|
+
bSkipActorPropertyReplication: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x2000000]
|
|
109
|
+
bUpdateSimulatedPosition: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x4000000]
|
|
110
|
+
bTearOff: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x8000000]
|
|
111
|
+
bOnlyDirtyReplication: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x10000000]
|
|
112
|
+
bAllowFluidSurfaceInteraction: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x20000000]
|
|
113
|
+
bDemoRecording: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x40000000]
|
|
114
|
+
bDemoOwner: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x80000000]
|
|
115
|
+
bForceDemoRelevant: 0x00fcn, // 0x00fc (0x0004) [bool : 0x1]
|
|
116
|
+
bNetInitialRotation: 0x00fcn, // 0x00fc (0x0004) [bool : 0x2]
|
|
117
|
+
bReplicateRigidBodyLocation: 0x00fcn, // 0x00fc (0x0004) [bool : 0x4]
|
|
118
|
+
bKillDuringLevelTransition: 0x00fcn, // 0x00fc (0x0004) [bool : 0x8]
|
|
119
|
+
bExchangedRoles: 0x00fcn, // 0x00fc (0x0004) [bool : 0x10]
|
|
120
|
+
bConsiderAllStaticMeshComponentsForStreaming: 0x00fcn, // 0x00fc (0x0004) [bool : 0x20]
|
|
121
|
+
bDebug: 0x00fcn, // 0x00fc (0x0004) [bool : 0x40]
|
|
122
|
+
bPostRenderIfNotVisible: 0x00fcn, // 0x00fc (0x0004) [bool : 0x80]
|
|
123
|
+
bForceNetUpdate: 0x00fcn, // 0x00fc (0x0004) [bool : 0x100]
|
|
124
|
+
bForcePacketUpdate: 0x00fcn, // 0x00fc (0x0004) [bool : 0x200]
|
|
125
|
+
bPendingNetUpdate: 0x00fcn, // 0x00fc (0x0004) [bool : 0x400]
|
|
126
|
+
bHardAttach: 0x00fcn, // 0x00fc (0x0004) [bool : 0x800]
|
|
127
|
+
bIgnoreBaseRotation: 0x00fcn, // 0x00fc (0x0004) [bool : 0x1000]
|
|
128
|
+
bShadowParented: 0x00fcn, // 0x00fc (0x0004) [bool : 0x2000]
|
|
129
|
+
bSkipAttachedMoves: 0x00fcn, // 0x00fc (0x0004) [bool : 0x4000]
|
|
130
|
+
bCanBeAdheredTo: 0x00fcn, // 0x00fc (0x0004) [bool : 0x8000]
|
|
131
|
+
bCanBeFrictionedTo: 0x00fcn, // 0x00fc (0x0004) [bool : 0x10000]
|
|
132
|
+
bGameRelevant: 0x00fcn, // 0x00fc (0x0004) [bool : 0x20000]
|
|
133
|
+
bMovable: 0x00fcn, // 0x00fc (0x0004) [bool : 0x40000]
|
|
134
|
+
bShouldBaseAtStartup: 0x00fcn, // 0x00fc (0x0004) [bool : 0x80000]
|
|
135
|
+
bPendingDelete: 0x00fcn, // 0x00fc (0x0004) [bool : 0x100000]
|
|
136
|
+
bCanTeleport: 0x00fcn, // 0x00fc (0x0004) [bool : 0x200000]
|
|
137
|
+
bAlwaysTick: 0x00fcn, // 0x00fc (0x0004) [bool : 0x400000]
|
|
138
|
+
bBlocksNavigation: 0x00fcn, // 0x00fc (0x0004) [bool : 0x800000]
|
|
139
|
+
BlockRigidBody: 0x00fcn, // 0x00fc (0x0004) [bool : 0x1000000]
|
|
140
|
+
bCollideWhenPlacing: 0x00fcn, // 0x00fc (0x0004) [bool : 0x2000000]
|
|
141
|
+
bCollideActors: 0x00fcn, // 0x00fc (0x0004) [bool : 0x4000000]
|
|
142
|
+
bCollideWorld: 0x00fcn, // 0x00fc (0x0004) [bool : 0x8000000]
|
|
143
|
+
bCollideComplex: 0x00fcn, // 0x00fc (0x0004) [bool : 0x10000000]
|
|
144
|
+
bBlockActors: 0x00fcn, // 0x00fc (0x0004) [bool : 0x20000000]
|
|
145
|
+
bBlocksTeleport: 0x00fcn, // 0x00fc (0x0004) [bool : 0x40000000]
|
|
146
|
+
bMoveIgnoresDestruction: 0x00fcn, // 0x00fc (0x0004) [bool : 0x80000000]
|
|
147
|
+
bProjectileMoveSingleBlocking: 0x0100n, // 0x0100 (0x0004) [bool : 0x1]
|
|
148
|
+
bNoEncroachCheck: 0x0100n, // 0x0100 (0x0004) [bool : 0x2]
|
|
149
|
+
bCollideAsEncroacher: 0x0100n, // 0x0100 (0x0004) [bool : 0x4]
|
|
150
|
+
bPhysRigidBodyOutOfWorldCheck: 0x0100n, // 0x0100 (0x0004) [bool : 0x8]
|
|
151
|
+
bComponentOutsideWorld: 0x0100n, // 0x0100 (0x0004) [bool : 0x10]
|
|
152
|
+
bForceOctreeSNFilter: 0x0100n, // 0x0100 (0x0004) [bool : 0x20]
|
|
153
|
+
bForceOctreeMNFilter: 0x0100n, // 0x0100 (0x0004) [bool : 0x40]
|
|
154
|
+
bRigidBodyWasAwake: 0x0100n, // 0x0100 (0x0004) [bool : 0x80]
|
|
155
|
+
bCallRigidBodyWakeEvents: 0x0100n, // 0x0100 (0x0004) [bool : 0x100]
|
|
156
|
+
bBounce: 0x0100n, // 0x0100 (0x0004) [bool : 0x200]
|
|
157
|
+
bJustTeleported: 0x0100n, // 0x0100 (0x0004) [bool : 0x400]
|
|
158
|
+
bEnableMobileTouch: 0x0100n, // 0x0100 (0x0004) [bool : 0x800]
|
|
159
|
+
bNetInitial: 0x0100n, // 0x0100 (0x0004) [bool : 0x1000]
|
|
160
|
+
bNetOwner: 0x0100n, // 0x0100 (0x0004) [bool : 0x2000]
|
|
161
|
+
bHiddenEd: 0x0100n, // 0x0100 (0x0004) [bool : 0x4000]
|
|
162
|
+
bEditable: 0x0100n, // 0x0100 (0x0004) [bool : 0x8000]
|
|
163
|
+
bHiddenEdGroup: 0x0100n, // 0x0100 (0x0004) [bool : 0x10000]
|
|
164
|
+
bHiddenEdLayer: 0x0100n, // 0x0100 (0x0004) [bool : 0x20000]
|
|
165
|
+
bHiddenEdCustom: 0x0100n, // 0x0100 (0x0004) [bool : 0x40000]
|
|
166
|
+
bHiddenEdTemporary: 0x0100n, // 0x0100 (0x0004) [bool : 0x80000]
|
|
167
|
+
bHiddenEdLevel: 0x0100n, // 0x0100 (0x0004) [bool : 0x100000]
|
|
168
|
+
bHiddenEdScene: 0x0100n, // 0x0100 (0x0004) [bool : 0x200000]
|
|
169
|
+
bHiddenEdNoPhysics: 0x0100n, // 0x0100 (0x0004) [bool : 0x400000]
|
|
170
|
+
bEdShouldSnap: 0x0100n, // 0x0100 (0x0004) [bool : 0x800000]
|
|
171
|
+
bTempEditor: 0x0100n, // 0x0100 (0x0004) [bool : 0x1000000]
|
|
172
|
+
bPathColliding: 0x0100n, // 0x0100 (0x0004) [bool : 0x2000000]
|
|
173
|
+
bPathTemp: 0x0100n, // 0x0100 (0x0004) [bool : 0x4000000]
|
|
174
|
+
bScriptInitialized: 0x0100n, // 0x0100 (0x0004) [bool : 0x8000000]
|
|
175
|
+
bLockLocation: 0x0100n, // 0x0100 (0x0004) [bool : 0x10000000]
|
|
176
|
+
bForceAllowKismetModification: 0x0100n, // 0x0100 (0x0004) [bool : 0x20000000]
|
|
177
|
+
bDedicatedServerRelevant: 0x0100n, // 0x0100 (0x0004) [bool : 0x40000000]
|
|
178
|
+
bLockedFromEditorDeletion: 0x0100n, // 0x0100 (0x0004) [bool : 0x80000000]
|
|
179
|
+
bComponentsDirty: 0x0104n, // 0x0104 (0x0004) [bool : 0x1]
|
|
180
|
+
bUpdateComponentsIfEmpty: 0x0104n, // 0x0104 (0x0004) [bool : 0x2]
|
|
181
|
+
bDebugEffectIsRelevant: 0x0104n, // 0x0104 (0x0004) [bool : 0x4]
|
|
182
|
+
SkelMeshCompTickTag: 0x0108n, // 0x0108 (0x0004) [int32]
|
|
183
|
+
NetTag: 0x010cn, // 0x010c (0x0004) [int32]
|
|
184
|
+
NetUpdateTime: 0x0110n, // 0x0110 (0x0004) [float]
|
|
185
|
+
NetUpdateFrequency: 0x0114n, // 0x0114 (0x0004) [float]
|
|
186
|
+
NetPriority: 0x0118n, // 0x0118 (0x0004) [float]
|
|
187
|
+
LastNetUpdateTime: 0x011cn, // 0x011c (0x0004) [float]
|
|
188
|
+
LastForcePacketUpdateTime: 0x0120n, // 0x0120 (0x0004) [float]
|
|
189
|
+
TimeSinceLastTick: 0x0124n, // 0x0124 (0x0004) [float]
|
|
190
|
+
Instigator: 0x0128n, // 0x0128 (0x0008) [UPawn*]
|
|
191
|
+
WorldInfo: 0x0130n, // 0x0130 (0x0008) [UWorldInfo*]
|
|
192
|
+
LifeSpan: 0x0138n, // 0x0138 (0x0004) [float]
|
|
193
|
+
CreationTime: 0x013cn, // 0x013c (0x0004) [float]
|
|
194
|
+
LastRenderTime: 0x0140n, // 0x0140 (0x0004) [float]
|
|
195
|
+
Tag: 0x0144n, // 0x0144 (0x0008) [FName]
|
|
196
|
+
InitialState: 0x014cn, // 0x014c (0x0008) [FName]
|
|
197
|
+
Layer: 0x0154n, // 0x0154 (0x0008) [FName]
|
|
198
|
+
Group: 0x015cn, // 0x015c (0x0008) [FName]
|
|
199
|
+
HiddenEditorViews: 0x0168n, // 0x0168 (0x0008) [uint64]
|
|
200
|
+
Touching: 0x0170n, // 0x0170 (0x0010) [TArray<UActor*>]
|
|
201
|
+
Children: 0x0180n, // 0x0180 (0x0010) [TArray<UActor*>]
|
|
202
|
+
LatentFloat: 0x0190n, // 0x0190 (0x0004) [float]
|
|
203
|
+
LatentSeqNode: 0x0198n, // 0x0198 (0x0008) [UAnimNodeSequence*]
|
|
204
|
+
PhysicsVolume: 0x01a0n, // 0x01a0 (0x0008) [UPhysicsVolume*]
|
|
205
|
+
Velocity: 0x01a8n, // 0x01a8 (0x000c) [FVector]
|
|
206
|
+
Acceleration: 0x01b4n, // 0x01b4 (0x000c) [FVector]
|
|
207
|
+
AngularVelocity: 0x01c0n, // 0x01c0 (0x000c) [FVector]
|
|
208
|
+
BaseSkelComponent: 0x01d0n, // 0x01d0 (0x0008) [USkeletalMeshComponent*]
|
|
209
|
+
BaseBoneName: 0x01d8n, // 0x01d8 (0x0008) [FName]
|
|
210
|
+
Attached: 0x01e0n, // 0x01e0 (0x0010) [TArray<UActor*>]
|
|
211
|
+
RelativeLocation: 0x01f0n, // 0x01f0 (0x000c) [FVector]
|
|
212
|
+
RelativeRotation: 0x01fcn, // 0x01fc (0x000c) [FRotator]
|
|
213
|
+
CollisionComponent: 0x0208n, // 0x0208 (0x0008) [UPrimitiveComponent*]
|
|
214
|
+
OverlapTag: 0x0210n, // 0x0210 (0x0004) [int32]
|
|
215
|
+
RotationRate: 0x0214n, // 0x0214 (0x000c) [FRotator]
|
|
216
|
+
PendingTouch: 0x0220n, // 0x0220 (0x0008) [UActor*]
|
|
217
|
+
SupportedEvents: 0x0228n, // 0x0228 (0x0010) [TArray<USequenceEvent*>]
|
|
218
|
+
GeneratedEvents: 0x0238n, // 0x0238 (0x0010) [TArray<USequenceEvent*>]
|
|
219
|
+
LatentActions: 0x0248n, // 0x0248 (0x0010) [TArray<USeqAct_Latent*>]
|
|
220
|
+
IgnoredTouchClasses: 0x0258n, // 0x0258 (0x0010) [TArray<UActor*>]
|
|
221
|
+
...Object_,
|
|
222
|
+
} as const;
|
|
223
|
+
|
|
224
|
+
/**
|
|
225
|
+
* Engine.Keypoint Offsets
|
|
226
|
+
* Size: 0x0270
|
|
227
|
+
* Extends: Actor
|
|
228
|
+
*/
|
|
229
|
+
export const Keypoint = {
|
|
230
|
+
SpriteComp: 0x0268n, // 0x0268 (0x0008) [USpriteComponent*]
|
|
231
|
+
...Actor,
|
|
232
|
+
} as const;
|
|
233
|
+
|
|
234
|
+
/**
|
|
235
|
+
* AkAudio.AkAmbientSound Offsets
|
|
236
|
+
* Size: 0x0280
|
|
237
|
+
* Extends: Keypoint
|
|
238
|
+
*/
|
|
239
|
+
export const AkAmbientSound = {
|
|
240
|
+
bAutoPlay: 0x0270n, // 0x0270 (0x0004) [bool : 0x1]
|
|
241
|
+
StopWhenOwnerIsDestroyed: 0x0270n, // 0x0270 (0x0004) [bool : 0x2]
|
|
242
|
+
bIsPlaying: 0x0270n, // 0x0270 (0x0004) [bool : 0x4]
|
|
243
|
+
PlayEvent: 0x0278n, // 0x0278 (0x0008) [UAkEvent*]
|
|
244
|
+
...Keypoint,
|
|
245
|
+
} as const;
|
|
246
|
+
|
|
247
|
+
/**
|
|
248
|
+
* AkAudio.AkAmbientSoundActor Offsets
|
|
249
|
+
* Size: 0x0278
|
|
250
|
+
* Extends: Keypoint
|
|
251
|
+
*/
|
|
252
|
+
export const AkAmbientSoundActor = {
|
|
253
|
+
PlaySoundComponent: 0x0270n, // 0x0270 (0x0008) [UAkPlaySoundComponent*]
|
|
254
|
+
...Keypoint,
|
|
255
|
+
} as const;
|
|
256
|
+
|
|
257
|
+
/**
|
|
258
|
+
* Core.Subsystem Offsets
|
|
259
|
+
* Size: 0x0068
|
|
260
|
+
* Extends: Object_
|
|
261
|
+
*/
|
|
262
|
+
export const Subsystem = {
|
|
263
|
+
VfTable_FExec: 0x0060n, // 0x0060 (0x0008) [FPointer]
|
|
264
|
+
...Object_,
|
|
265
|
+
} as const;
|
|
266
|
+
|
|
267
|
+
/**
|
|
268
|
+
* AkAudio.AkAudioDevice Offsets
|
|
269
|
+
* Size: 0x01b0
|
|
270
|
+
* Extends: Subsystem
|
|
271
|
+
*/
|
|
272
|
+
export const AkAudioDevice = {
|
|
273
|
+
MaxNumMemoryPools: 0x0078n, // 0x0078 (0x0004) [int32]
|
|
274
|
+
DefaultMemoryPoolKB: 0x007cn, // 0x007c (0x0004) [int32]
|
|
275
|
+
DefaultEngineMemoryPoolKB: 0x0080n, // 0x0080 (0x0004) [int32]
|
|
276
|
+
WwiseBusSendBufferSamples: 0x0084n, // 0x0084 (0x0004) [int32]
|
|
277
|
+
DebugRecordWwiseBusSends: 0x0088n, // 0x0088 (0x0004) [bool : 0x1]
|
|
278
|
+
LowMemoryThreshold: 0x008cn, // 0x008c (0x0004) [float]
|
|
279
|
+
...Subsystem,
|
|
280
|
+
} as const;
|
|
281
|
+
|
|
282
|
+
/**
|
|
283
|
+
* AkAudio.AkBusActor Offsets
|
|
284
|
+
* Size: 0x0279
|
|
285
|
+
* Extends: Actor
|
|
286
|
+
*/
|
|
287
|
+
export const AkBusActor = {
|
|
288
|
+
SoundSource: 0x0268n, // 0x0268 (0x0008) [UAkSoundSource*]
|
|
289
|
+
TargetBusName: 0x0270n, // 0x0270 (0x0008) [FName]
|
|
290
|
+
PinnedAxis: 0x0278n, // 0x0278 (0x0001) [EPinnedAxisType]
|
|
291
|
+
...Actor,
|
|
292
|
+
} as const;
|
|
293
|
+
|
|
294
|
+
/**
|
|
295
|
+
* Core.Component Offsets
|
|
296
|
+
* Size: 0x0070
|
|
297
|
+
* Extends: Object_
|
|
298
|
+
*/
|
|
299
|
+
export const Component = {
|
|
300
|
+
TemplateOwnerClass: 0x0060n, // 0x0060 (0x0008) [UObject*]
|
|
301
|
+
TemplateName: 0x0068n, // 0x0068 (0x0008) [FName]
|
|
302
|
+
...Object_,
|
|
303
|
+
} as const;
|
|
304
|
+
|
|
305
|
+
/**
|
|
306
|
+
* Engine.ActorComponent Offsets
|
|
307
|
+
* Size: 0x009d
|
|
308
|
+
* Extends: Component
|
|
309
|
+
*/
|
|
310
|
+
export const ActorComponent = {
|
|
311
|
+
LocalViewers: 0x0070n, // 0x0070 (0x0010) [TArray<UPlayerController*>]
|
|
312
|
+
BulletSceneGroup: 0x0080n, // 0x0080 (0x0001) [uint8]
|
|
313
|
+
Scene: 0x0088n, // 0x0088 (0x0008) [FPointer]
|
|
314
|
+
Owner: 0x0090n, // 0x0090 (0x0008) [UActor*]
|
|
315
|
+
bAttached: 0x0098n, // 0x0098 (0x0004) [bool : 0x1]
|
|
316
|
+
bTickInEditor: 0x0098n, // 0x0098 (0x0004) [bool : 0x2]
|
|
317
|
+
bNeedsReattach: 0x0098n, // 0x0098 (0x0004) [bool : 0x4]
|
|
318
|
+
bNeedsUpdateTransform: 0x0098n, // 0x0098 (0x0004) [bool : 0x8]
|
|
319
|
+
TickGroup: 0x009cn, // 0x009c (0x0001) [ETickingGroup]
|
|
320
|
+
...Component,
|
|
321
|
+
} as const;
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* AkAudio.AkComponent Offsets
|
|
325
|
+
* Size: 0x00b4
|
|
326
|
+
* Extends: ActorComponent
|
|
327
|
+
*/
|
|
328
|
+
export const AkComponent = {
|
|
329
|
+
BoneName: 0x00a0n, // 0x00a0 (0x0008) [FName]
|
|
330
|
+
AutoPlayEvent: 0x00a8n, // 0x00a8 (0x0008) [UAkEvent*]
|
|
331
|
+
bStopWhenOwnerDestroyed: 0x00b0n, // 0x00b0 (0x0004) [bool : 0x1]
|
|
332
|
+
...ActorComponent,
|
|
333
|
+
} as const;
|
|
334
|
+
|
|
335
|
+
/**
|
|
336
|
+
* AkAudio.AkDevice Offsets
|
|
337
|
+
* Size: 0x00b8
|
|
338
|
+
* Extends: Object_
|
|
339
|
+
*/
|
|
340
|
+
export const AkDevice = {
|
|
341
|
+
DynamicRangeSetting_Low_Master: 0x0060n, // 0x0060 (0x0008) [FName]
|
|
342
|
+
DynamicRangeSetting_Medium_Master: 0x0068n, // 0x0068 (0x0008) [FName]
|
|
343
|
+
DynamicRangeSetting_High_Master: 0x0070n, // 0x0070 (0x0008) [FName]
|
|
344
|
+
DynamicRangeSetting_Low_Gameplay: 0x0078n, // 0x0078 (0x0008) [FName]
|
|
345
|
+
DynamicRangeSetting_Medium_Gameplay: 0x0080n, // 0x0080 (0x0008) [FName]
|
|
346
|
+
DynamicRangeSetting_High_Gameplay: 0x0088n, // 0x0088 (0x0008) [FName]
|
|
347
|
+
MasterAudioBusName: 0x0090n, // 0x0090 (0x0008) [FName]
|
|
348
|
+
GameplayAudioBusName: 0x0098n, // 0x0098 (0x0008) [FName]
|
|
349
|
+
__EventInitialized__Delegate: 0x00a0n, // 0x00a0 (0x0018) [FScriptDelegate]
|
|
350
|
+
...Object_,
|
|
351
|
+
} as const;
|
|
352
|
+
|
|
353
|
+
/**
|
|
354
|
+
* AkAudio.AkDialogueEvent Offsets
|
|
355
|
+
* Size: 0x0070
|
|
356
|
+
* Extends: Object_
|
|
357
|
+
*/
|
|
358
|
+
export const AkDialogueEvent = {
|
|
359
|
+
Arguments: 0x0060n, // 0x0060 (0x0010) [TArray<UAkSwitch*>]
|
|
360
|
+
...Object_,
|
|
361
|
+
} as const;
|
|
362
|
+
|
|
363
|
+
/**
|
|
364
|
+
* AkAudio.AkEnvironments Offsets
|
|
365
|
+
* Size: 0x008c
|
|
366
|
+
* Extends: Object_
|
|
367
|
+
*/
|
|
368
|
+
export const AkEnvironments = {
|
|
369
|
+
VfTable_FObjectDestructionSubscriber: 0x0060n, // 0x0060 (0x0008) [FPointer]
|
|
370
|
+
LevelEnvironments: 0x0068n, // 0x0068 (0x0010) [TArray<FAkEnvironment>]
|
|
371
|
+
ActorEnvironments: 0x0078n, // 0x0078 (0x0010) [TArray<FAkActorEnvironment>]
|
|
372
|
+
bLevelDirty: 0x0088n, // 0x0088 (0x0004) [bool : 0x1]
|
|
373
|
+
bActorEnvironmentDirty: 0x0088n, // 0x0088 (0x0004) [bool : 0x2]
|
|
374
|
+
...Object_,
|
|
375
|
+
} as const;
|
|
376
|
+
|
|
377
|
+
/**
|
|
378
|
+
* Engine.Brush Offsets
|
|
379
|
+
* Size: 0x0298
|
|
380
|
+
* Extends: Actor
|
|
381
|
+
*/
|
|
382
|
+
export const Brush = {
|
|
383
|
+
CsgOper: 0x0268n, // 0x0268 (0x0001) [ECsgOper]
|
|
384
|
+
BrushColor: 0x026cn, // 0x026c (0x0004) [FColor]
|
|
385
|
+
PolyFlags: 0x0270n, // 0x0270 (0x0004) [int32]
|
|
386
|
+
bColored: 0x0274n, // 0x0274 (0x0004) [bool : 0x1]
|
|
387
|
+
bSolidWhenSelected: 0x0274n, // 0x0274 (0x0004) [bool : 0x2]
|
|
388
|
+
bPlaceableFromClassBrowser: 0x0274n, // 0x0274 (0x0004) [bool : 0x4]
|
|
389
|
+
Brush: 0x0278n, // 0x0278 (0x0008) [UModel*]
|
|
390
|
+
BrushComponent: 0x0280n, // 0x0280 (0x0008) [UBrushComponent*]
|
|
391
|
+
SavedSelections: 0x0288n, // 0x0288 (0x0010) [TArray<FGeomSelection>]
|
|
392
|
+
...Actor,
|
|
393
|
+
} as const;
|
|
394
|
+
|
|
395
|
+
/**
|
|
396
|
+
* Engine.Volume Offsets
|
|
397
|
+
* Size: 0x02a4
|
|
398
|
+
* Extends: Brush
|
|
399
|
+
*/
|
|
400
|
+
export const Volume = {
|
|
401
|
+
AssociatedActor: 0x0298n, // 0x0298 (0x0008) [UActor*]
|
|
402
|
+
bForcePawnWalk: 0x02a0n, // 0x02a0 (0x0004) [bool : 0x1]
|
|
403
|
+
bProcessAllActors: 0x02a0n, // 0x02a0 (0x0004) [bool : 0x2]
|
|
404
|
+
bPawnsOnly: 0x02a0n, // 0x02a0 (0x0004) [bool : 0x4]
|
|
405
|
+
...Brush,
|
|
406
|
+
} as const;
|
|
407
|
+
|
|
408
|
+
/**
|
|
409
|
+
* AkAudio.AkEnvironmentVolume Offsets
|
|
410
|
+
* Size: 0x02c8
|
|
411
|
+
* Extends: Volume
|
|
412
|
+
*/
|
|
413
|
+
export const AkEnvironmentVolume = {
|
|
414
|
+
Environment: 0x02a8n, // 0x02a8 (0x0020) [FAkEnvironment]
|
|
415
|
+
...Volume,
|
|
416
|
+
} as const;
|
|
417
|
+
|
|
418
|
+
/**
|
|
419
|
+
* AkAudio.AkMusicAnalysis Offsets
|
|
420
|
+
* Size: 0x0110
|
|
421
|
+
* Extends: Object_
|
|
422
|
+
*/
|
|
423
|
+
export const AkMusicAnalysis = {
|
|
424
|
+
VfTable_FTickableObject: 0x0060n, // 0x0060 (0x0008) [FPointer]
|
|
425
|
+
BPM: 0x0068n, // 0x0068 (0x0004) [int32]
|
|
426
|
+
MusicInfo: 0x0070n, // 0x0070 (0x0020) [FMusicAnalysisInfo]
|
|
427
|
+
MusicInfoSmoothed: 0x0090n, // 0x0090 (0x0020) [FMusicAnalysisInfo]
|
|
428
|
+
AttackSpeed: 0x00b0n, // 0x00b0 (0x0004) [float]
|
|
429
|
+
ReleaseSpeed: 0x00b4n, // 0x00b4 (0x0004) [float]
|
|
430
|
+
bDebugPrintMusicAnalysisValues: 0x00b8n, // 0x00b8 (0x0004) [bool : 0x1]
|
|
431
|
+
MusicAnalysisSilentLoop: 0x00c0n, // 0x00c0 (0x0008) [UAkSoundCue*]
|
|
432
|
+
__EventNewMusicTrack__Delegate: 0x00c8n, // 0x00c8 (0x0018) [FScriptDelegate]
|
|
433
|
+
__EventMusicBeat__Delegate: 0x00e0n, // 0x00e0 (0x0018) [FScriptDelegate]
|
|
434
|
+
__EventMusicBar__Delegate: 0x00f8n, // 0x00f8 (0x0018) [FScriptDelegate]
|
|
435
|
+
...Object_,
|
|
436
|
+
} as const;
|
|
437
|
+
|
|
438
|
+
/**
|
|
439
|
+
* AkAudio.AkMusicDevice Offsets
|
|
440
|
+
* Size: 0x0090
|
|
441
|
+
* Extends: Object_
|
|
442
|
+
*/
|
|
443
|
+
export const AkMusicDevice = {
|
|
444
|
+
__EventTrackStart__Delegate: 0x0060n, // 0x0060 (0x0018) [FScriptDelegate]
|
|
445
|
+
__EventTrackEnd__Delegate: 0x0078n, // 0x0078 (0x0018) [FScriptDelegate]
|
|
446
|
+
...Object_,
|
|
447
|
+
} as const;
|
|
448
|
+
|
|
449
|
+
/**
|
|
450
|
+
* AkAudio.AkParamGroup Offsets
|
|
451
|
+
* Size: 0x015e
|
|
452
|
+
* Extends: ActorComponent
|
|
453
|
+
*/
|
|
454
|
+
export const AkParamGroup = {
|
|
455
|
+
VfTable_IISetParameter: 0x00a0n, // 0x00a0 (0x0008) [FPointer]
|
|
456
|
+
StoredParameters: 0x00a8n, // 0x00a8 (0x00a0) [FAkParamSet]
|
|
457
|
+
SoundSources: 0x0148n, // 0x0148 (0x0010) [TArray<UAkSoundSource*>]
|
|
458
|
+
ControllerId: 0x0158n, // 0x0158 (0x0004) [int32]
|
|
459
|
+
SendType: 0x015cn, // 0x015c (0x0001) [EReflectionSendType]
|
|
460
|
+
AttenuationType: 0x015dn, // 0x015d (0x0001) [EAttenuationType]
|
|
461
|
+
...ActorComponent,
|
|
462
|
+
} as const;
|
|
463
|
+
|
|
464
|
+
/**
|
|
465
|
+
* AkAudio.AkPlaySoundComponent Offsets
|
|
466
|
+
* Size: 0x0198
|
|
467
|
+
* Extends: ActorComponent
|
|
468
|
+
*/
|
|
469
|
+
export const AkPlaySoundComponent = {
|
|
470
|
+
VfTable_IISetParameter: 0x00a0n, // 0x00a0 (0x0008) [FPointer]
|
|
471
|
+
SoundCue: 0x00a8n, // 0x00a8 (0x0008) [UAkSoundCue*]
|
|
472
|
+
bAutoPlay: 0x00b0n, // 0x00b0 (0x0004) [bool : 0x1]
|
|
473
|
+
bKillSoundOnDetach: 0x00b0n, // 0x00b0 (0x0004) [bool : 0x2]
|
|
474
|
+
bWasAttached: 0x00b0n, // 0x00b0 (0x0004) [bool : 0x4]
|
|
475
|
+
Translation: 0x00b4n, // 0x00b4 (0x000c) [FVector]
|
|
476
|
+
Rotation: 0x00c0n, // 0x00c0 (0x000c) [FRotator]
|
|
477
|
+
ReFireDelay: 0x00ccn, // 0x00cc (0x0004) [float]
|
|
478
|
+
Receiver: 0x00d0n, // 0x00d0 (0x0001) [EAkPlaySoundReceiver]
|
|
479
|
+
RestartSwitches: 0x00d8n, // 0x00d8 (0x0010) [TArray<FName>]
|
|
480
|
+
SoundSource: 0x00e8n, // 0x00e8 (0x0008) [UAkSoundSource*]
|
|
481
|
+
LastPlayTime: 0x00f0n, // 0x00f0 (0x0004) [float]
|
|
482
|
+
StoredParameters: 0x00f8n, // 0x00f8 (0x00a0) [FAkParamSet]
|
|
483
|
+
...ActorComponent,
|
|
484
|
+
} as const;
|
|
485
|
+
|
|
486
|
+
/**
|
|
487
|
+
* AkAudio.AkRevPhysicsSimulation Offsets
|
|
488
|
+
* Size: 0x00b0
|
|
489
|
+
* Extends: Object_
|
|
490
|
+
*/
|
|
491
|
+
export const AkRevPhysicsSimulation = {
|
|
492
|
+
EngineGearRatio: 0x0060n, // 0x0060 (0x0004) [float]
|
|
493
|
+
EngineFriction: 0x0064n, // 0x0064 (0x0004) [float]
|
|
494
|
+
GroundFriction: 0x0068n, // 0x0068 (0x0004) [float]
|
|
495
|
+
WindResistancePerVelocity: 0x006cn, // 0x006c (0x0004) [float]
|
|
496
|
+
UpShiftingRPM: 0x0070n, // 0x0070 (0x0004) [float]
|
|
497
|
+
DownShiftRPM: 0x0074n, // 0x0074 (0x0004) [float]
|
|
498
|
+
InfiniteGearRatioDecreaseAmount: 0x0078n, // 0x0078 (0x0004) [float]
|
|
499
|
+
ThrottleInterpolationTime: 0x007cn, // 0x007c (0x0004) [float]
|
|
500
|
+
EngineTorque: 0x0080n, // 0x0080 (0x0004) [float]
|
|
501
|
+
BrakingForce: 0x0084n, // 0x0084 (0x0004) [float]
|
|
502
|
+
WindResistance: 0x0088n, // 0x0088 (0x0004) [float]
|
|
503
|
+
FrictionResistance: 0x008cn, // 0x008c (0x0004) [float]
|
|
504
|
+
EngineResistance: 0x0090n, // 0x0090 (0x0004) [float]
|
|
505
|
+
NetForce: 0x0094n, // 0x0094 (0x0004) [float]
|
|
506
|
+
__EventGearChange__Delegate: 0x0098n, // 0x0098 (0x0018) [FScriptDelegate]
|
|
507
|
+
...Object_,
|
|
508
|
+
} as const;
|
|
509
|
+
|
|
510
|
+
/**
|
|
511
|
+
* AkAudio.AkRTPCDecayComponent Offsets
|
|
512
|
+
* Size: 0x00dc
|
|
513
|
+
* Extends: ActorComponent
|
|
514
|
+
*/
|
|
515
|
+
export const AkRTPCDecayComponent = {
|
|
516
|
+
RTPC: 0x00a0n, // 0x00a0 (0x0008) [FName]
|
|
517
|
+
GrowValue: 0x00a8n, // 0x00a8 (0x0004) [float]
|
|
518
|
+
MaxValue: 0x00acn, // 0x00ac (0x0004) [float]
|
|
519
|
+
DecayPerSecond: 0x00b0n, // 0x00b0 (0x0018) [FInterpCurveFloat]
|
|
520
|
+
SoundSource: 0x00c8n, // 0x00c8 (0x0008) [UAkSoundSource*]
|
|
521
|
+
CurrentValue: 0x00d0n, // 0x00d0 (0x0004) [float]
|
|
522
|
+
LastAttachTime: 0x00d4n, // 0x00d4 (0x0004) [float]
|
|
523
|
+
bWasAttached: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x1]
|
|
524
|
+
...ActorComponent,
|
|
525
|
+
} as const;
|
|
526
|
+
|
|
527
|
+
/**
|
|
528
|
+
* AkAudio.AkSoundBanksInfo Offsets
|
|
529
|
+
* Size: 0x0088
|
|
530
|
+
* Extends: Object_
|
|
531
|
+
*/
|
|
532
|
+
export const AkSoundBanksInfo = {
|
|
533
|
+
StreamedFileNames: 0x0060n, // 0x0060 (0x0010) [TArray<FString>]
|
|
534
|
+
SoundBanks: 0x0070n, // 0x0070 (0x0010) [TArray<FSoundBankInfo>]
|
|
535
|
+
EventToBankMap: 0x0080n, // 0x0080 (0x0008) [UStringMap*]
|
|
536
|
+
...Object_,
|
|
537
|
+
} as const;
|
|
538
|
+
|
|
539
|
+
/**
|
|
540
|
+
* AkAudio.AkSoundCue Offsets
|
|
541
|
+
* Size: 0x0088
|
|
542
|
+
* Extends: Object_
|
|
543
|
+
*/
|
|
544
|
+
export const AkSoundCue = {
|
|
545
|
+
RequiredBank: 0x0060n, // 0x0060 (0x0008) [UAkBank*]
|
|
546
|
+
StartEvent: 0x0068n, // 0x0068 (0x0010) [FString]
|
|
547
|
+
StopEvent: 0x0078n, // 0x0078 (0x0010) [FString]
|
|
548
|
+
...Object_,
|
|
549
|
+
} as const;
|
|
550
|
+
|
|
551
|
+
/**
|
|
552
|
+
* AkAudio.AkSoundSource Offsets
|
|
553
|
+
* Size: 0x0198
|
|
554
|
+
* Extends: ActorComponent
|
|
555
|
+
*/
|
|
556
|
+
export const AkSoundSource = {
|
|
557
|
+
Translation: 0x00a0n, // 0x00a0 (0x000c) [FVector]
|
|
558
|
+
Rotation: 0x00acn, // 0x00ac (0x000c) [FRotator]
|
|
559
|
+
bDetachOnComplete: 0x00b8n, // 0x00b8 (0x0004) [bool : 0x1]
|
|
560
|
+
bRegistered: 0x00b8n, // 0x00b8 (0x0004) [bool : 0x2]
|
|
561
|
+
bUpdateOrientation: 0x00b8n, // 0x00b8 (0x0004) [bool : 0x4]
|
|
562
|
+
CachedParentToWorld: 0x00c0n, // 0x00c0 (0x0040) [FMatrix]
|
|
563
|
+
WorldLocation: 0x0100n, // 0x0100 (0x000c) [FVector]
|
|
564
|
+
WorldRotation: 0x010cn, // 0x010c (0x000c) [FRotator]
|
|
565
|
+
Params: 0x0118n, // 0x0118 (0x0008) [UAkParamGroup*]
|
|
566
|
+
ActiveSounds: 0x0120n, // 0x0120 (0x0010) [TArray<FActiveSound>]
|
|
567
|
+
EnvironmentType: 0x0130n, // 0x0130 (0x0001) [EAkEnvironmentType]
|
|
568
|
+
CallbackTypes: 0x0138n, // 0x0138 (0x0010) [TArray<EAkCallbackType>]
|
|
569
|
+
SoundSourceId: 0x0148n, // 0x0148 (0x0008) [FPointer]
|
|
570
|
+
__EventFinished__Delegate: 0x0150n, // 0x0150 (0x0018) [FScriptDelegate]
|
|
571
|
+
__EventMarker__Delegate: 0x0168n, // 0x0168 (0x0018) [FScriptDelegate]
|
|
572
|
+
__EventDuration__Delegate: 0x0180n, // 0x0180 (0x0018) [FScriptDelegate]
|
|
573
|
+
...ActorComponent,
|
|
574
|
+
} as const;
|
|
575
|
+
|
|
576
|
+
/**
|
|
577
|
+
* AkAudio.AkSwitch Offsets
|
|
578
|
+
* Size: 0x0060
|
|
579
|
+
* Extends: Object_
|
|
580
|
+
*/
|
|
581
|
+
export const AkSwitch = {
|
|
582
|
+
...Object_,
|
|
583
|
+
} as const;
|
|
584
|
+
|
|
585
|
+
/**
|
|
586
|
+
* AkAudio.AkSoundSource.ActiveSound Offsets
|
|
587
|
+
* Size: 0x0010
|
|
588
|
+
*/
|
|
589
|
+
export const FActiveSound = {
|
|
590
|
+
Sound: 0x0000n, // 0x0000 (0x0008) [UAkSoundCue*]
|
|
591
|
+
PlayId: 0x0008n, // 0x0008 (0x0004) [int32]
|
|
592
|
+
StopId: 0x000cn, // 0x000c (0x0004) [int32]
|
|
593
|
+
} as const;
|
|
594
|
+
|
|
595
|
+
/**
|
|
596
|
+
* AkAudio.AkEnvironments.AkActorEnvironment Offsets
|
|
597
|
+
* Size: 0x0018
|
|
598
|
+
*/
|
|
599
|
+
export const FAkActorEnvironment = {
|
|
600
|
+
Environments: 0x0000n, // 0x0000 (0x0010) [TArray<FAkEnvironment>]
|
|
601
|
+
TargetActor: 0x0010n, // 0x0010 (0x0008) [UActor*]
|
|
602
|
+
} as const;
|
|
603
|
+
|
|
604
|
+
/**
|
|
605
|
+
* AkAudio.AkEnvironments.AkEnvironment Offsets
|
|
606
|
+
* Size: 0x0020
|
|
607
|
+
*/
|
|
608
|
+
export const FAkEnvironment = {
|
|
609
|
+
Id: 0x0000n, // 0x0000 (0x0010) [FString]
|
|
610
|
+
Priority: 0x0010n, // 0x0010 (0x0004) [int32]
|
|
611
|
+
WetValue: 0x0014n, // 0x0014 (0x0004) [float]
|
|
612
|
+
DryValue: 0x0018n, // 0x0018 (0x0004) [float]
|
|
613
|
+
HashedEnvID: 0x001cn, // 0x001c (0x0004) [Fuint]
|
|
614
|
+
} as const;
|
|
615
|
+
|
|
616
|
+
/**
|
|
617
|
+
* AkAudio.InterpTrackAkEvent.AkEventTrackKey Offsets
|
|
618
|
+
* Size: 0x0010
|
|
619
|
+
*/
|
|
620
|
+
export const FAkEventTrackKey = {
|
|
621
|
+
Time: 0x0000n, // 0x0000 (0x0004) [float]
|
|
622
|
+
Event: 0x0008n, // 0x0008 (0x0008) [UAkSoundCue*]
|
|
623
|
+
} as const;
|
|
624
|
+
|
|
625
|
+
/**
|
|
626
|
+
* AkAudio.AkParamGroup.AkParamSet Offsets
|
|
627
|
+
* Size: 0x00a0
|
|
628
|
+
*/
|
|
629
|
+
export const FAkParamSet = {
|
|
630
|
+
RTCPs: 0x0000n, // 0x0000 (0x0050) [FMap_Mirror]
|
|
631
|
+
Switches: 0x0050n, // 0x0050 (0x0050) [FMap_Mirror]
|
|
632
|
+
} as const;
|
|
633
|
+
|
|
634
|
+
/**
|
|
635
|
+
* AkAudio.AkRevPhysicsSimulation.AkRevSimFrame Offsets
|
|
636
|
+
* Size: 0x0010
|
|
637
|
+
*/
|
|
638
|
+
export const FAkRevSimFrame = {
|
|
639
|
+
RPM: 0x0000n, // 0x0000 (0x0004) [float]
|
|
640
|
+
Gear: 0x0004n, // 0x0004 (0x0004) [int32]
|
|
641
|
+
RevGear: 0x0008n, // 0x0008 (0x0004) [int32]
|
|
642
|
+
Velocity: 0x000cn, // 0x000c (0x0004) [float]
|
|
643
|
+
} as const;
|
|
644
|
+
|
|
645
|
+
/**
|
|
646
|
+
* AkAudio.AkRevPhysicsSimulation.AkRevSimPhysicsControls Offsets
|
|
647
|
+
* Size: 0x0020
|
|
648
|
+
*/
|
|
649
|
+
export const FAkRevSimPhysicsControls = {
|
|
650
|
+
Weight: 0x0000n, // 0x0000 (0x0004) [float]
|
|
651
|
+
EngineTorque: 0x0004n, // 0x0004 (0x0004) [float]
|
|
652
|
+
BreakingHorsePower: 0x0008n, // 0x0008 (0x0004) [float]
|
|
653
|
+
GearRatios: 0x0010n, // 0x0010 (0x0010) [TArray<float>]
|
|
654
|
+
} as const;
|
|
655
|
+
|
|
656
|
+
/**
|
|
657
|
+
* AkAudio.AkRevPhysicsSimulation.AkRevSimUpdateParams Offsets
|
|
658
|
+
* Size: 0x0048
|
|
659
|
+
*/
|
|
660
|
+
export const FAkRevSimUpdateParams = {
|
|
661
|
+
Throttle: 0x0000n, // 0x0000 (0x0004) [float]
|
|
662
|
+
Brake: 0x0004n, // 0x0004 (0x0004) [float]
|
|
663
|
+
EngineFrictionScale: 0x0008n, // 0x0008 (0x0004) [float]
|
|
664
|
+
GroundFrictionScale: 0x000cn, // 0x000c (0x0004) [float]
|
|
665
|
+
ClutchedGearRatio: 0x0010n, // 0x0010 (0x0004) [float]
|
|
666
|
+
bEnableUpShifting: 0x0014n, // 0x0014 (0x0004) [bool : 0x1]
|
|
667
|
+
Controls: 0x0018n, // 0x0018 (0x0020) [FAkRevSimPhysicsControls]
|
|
668
|
+
frame: 0x0038n, // 0x0038 (0x0010) [FAkRevSimFrame]
|
|
669
|
+
} as const;
|
|
670
|
+
|
|
671
|
+
/**
|
|
672
|
+
* AkAudio.AkMusicAnalysis.MusicAnalysisInfo Offsets
|
|
673
|
+
* Size: 0x001c
|
|
674
|
+
*/
|
|
675
|
+
export const FMusicAnalysisInfo = {
|
|
676
|
+
LowEnergy: 0x0000n, // 0x0000 (0x0004) [float]
|
|
677
|
+
Frequencies: 0x0008n, // 0x0008 (0x0010) [TArray<float>]
|
|
678
|
+
HighEnergy: 0x0018n, // 0x0018 (0x0004) [float]
|
|
679
|
+
} as const;
|
|
680
|
+
|
|
681
|
+
/**
|
|
682
|
+
* AkAudio.SeqAct_AkPlayMusicWithCues.MusicSyncEvent Offsets
|
|
683
|
+
* Size: 0x0011
|
|
684
|
+
*/
|
|
685
|
+
export const FMusicSyncEvent = {
|
|
686
|
+
CueName: 0x0000n, // 0x0000 (0x0010) [FString]
|
|
687
|
+
CueType: 0x0010n, // 0x0010 (0x0001) [EMusicSyncType]
|
|
688
|
+
} as const;
|
|
689
|
+
|
|
690
|
+
/**
|
|
691
|
+
* AkAudio.AkSoundBanksInfo.SoundBankInfo Offsets
|
|
692
|
+
* Size: 0x0030
|
|
693
|
+
*/
|
|
694
|
+
export const FSoundBankInfo = {
|
|
695
|
+
ShortName: 0x0000n, // 0x0000 (0x0010) [FString]
|
|
696
|
+
RelativePath: 0x0010n, // 0x0010 (0x0010) [FString]
|
|
697
|
+
Language: 0x0020n, // 0x0020 (0x0010) [FString]
|
|
698
|
+
} as const;
|
|
699
|
+
|
|
700
|
+
/**
|
|
701
|
+
* AkAudio.AkEnvironments.uint Offsets
|
|
702
|
+
* Size: 0x0004
|
|
703
|
+
*/
|
|
704
|
+
export const Fuint = {
|
|
705
|
+
dummyint: 0x0000n, // 0x0000 (0x0004) [int32]
|
|
706
|
+
} as const;
|
|
707
|
+
|
|
708
|
+
/**
|
|
709
|
+
* Engine.InterpTrack Offsets
|
|
710
|
+
* Size: 0x00c4
|
|
711
|
+
* Extends: Object_
|
|
712
|
+
*/
|
|
713
|
+
export const InterpTrack = {
|
|
714
|
+
VfTable_FInterpEdInputInterface: 0x0060n, // 0x0060 (0x0008) [FPointer]
|
|
715
|
+
CurveEdVTable: 0x0068n, // 0x0068 (0x0008) [FPointer]
|
|
716
|
+
SubTracks: 0x0070n, // 0x0070 (0x0010) [TArray<UInterpTrack*>]
|
|
717
|
+
SubTrackGroups: 0x0080n, // 0x0080 (0x0010) [TArray<FSubTrackGroup>]
|
|
718
|
+
SupportedSubTracks: 0x0090n, // 0x0090 (0x0010) [TArray<FSupportedSubTrackInfo>]
|
|
719
|
+
TrackInstClass: 0x00a0n, // 0x00a0 (0x0008) [UInterpTrackInst*]
|
|
720
|
+
ActiveCondition: 0x00a8n, // 0x00a8 (0x0001) [ETrackActiveCondition]
|
|
721
|
+
TrackTitle: 0x00b0n, // 0x00b0 (0x0010) [FString]
|
|
722
|
+
bOnePerGroup: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x1]
|
|
723
|
+
bDirGroupOnly: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x2]
|
|
724
|
+
bDisableTrack: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x4]
|
|
725
|
+
bIsAnimControlTrack: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x8]
|
|
726
|
+
bSubTrackOnly: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x10]
|
|
727
|
+
bVisible: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x20]
|
|
728
|
+
bIsSelected: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x40]
|
|
729
|
+
bIsRecording: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x80]
|
|
730
|
+
bIsCollapsed: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x100]
|
|
731
|
+
...Object_,
|
|
732
|
+
} as const;
|
|
733
|
+
|
|
734
|
+
/**
|
|
735
|
+
* AkAudio.InterpTrackAkEvent Offsets
|
|
736
|
+
* Size: 0x00dc
|
|
737
|
+
* Extends: InterpTrack
|
|
738
|
+
*/
|
|
739
|
+
export const InterpTrackAkEvent = {
|
|
740
|
+
AkEvents: 0x00c8n, // 0x00c8 (0x0010) [TArray<FAkEventTrackKey>]
|
|
741
|
+
SeekTimeSeconds: 0x00d8n, // 0x00d8 (0x0004) [float]
|
|
742
|
+
...InterpTrack,
|
|
743
|
+
} as const;
|
|
744
|
+
|
|
745
|
+
/**
|
|
746
|
+
* Engine.InterpTrackFloatBase Offsets
|
|
747
|
+
* Size: 0x00e4
|
|
748
|
+
* Extends: InterpTrack
|
|
749
|
+
*/
|
|
750
|
+
export const InterpTrackFloatBase = {
|
|
751
|
+
FloatTrack: 0x00c8n, // 0x00c8 (0x0018) [FInterpCurveFloat]
|
|
752
|
+
CurveTension: 0x00e0n, // 0x00e0 (0x0004) [float]
|
|
753
|
+
...InterpTrack,
|
|
754
|
+
} as const;
|
|
755
|
+
|
|
756
|
+
/**
|
|
757
|
+
* AkAudio.InterpTrackAkRTPC Offsets
|
|
758
|
+
* Size: 0x00f8
|
|
759
|
+
* Extends: InterpTrackFloatBase
|
|
760
|
+
*/
|
|
761
|
+
export const InterpTrackAkRTPC = {
|
|
762
|
+
Param: 0x00e8n, // 0x00e8 (0x0010) [FString]
|
|
763
|
+
...InterpTrackFloatBase,
|
|
764
|
+
} as const;
|
|
765
|
+
|
|
766
|
+
/**
|
|
767
|
+
* Engine.InterpTrackInst Offsets
|
|
768
|
+
* Size: 0x0060
|
|
769
|
+
* Extends: Object_
|
|
770
|
+
*/
|
|
771
|
+
export const InterpTrackInst = {
|
|
772
|
+
...Object_,
|
|
773
|
+
} as const;
|
|
774
|
+
|
|
775
|
+
/**
|
|
776
|
+
* AkAudio.InterpTrackInstAkEvent Offsets
|
|
777
|
+
* Size: 0x0064
|
|
778
|
+
* Extends: InterpTrackInst
|
|
779
|
+
*/
|
|
780
|
+
export const InterpTrackInstAkEvent = {
|
|
781
|
+
LastUpdatePosition: 0x0060n, // 0x0060 (0x0004) [float]
|
|
782
|
+
...InterpTrackInst,
|
|
783
|
+
} as const;
|
|
784
|
+
|
|
785
|
+
/**
|
|
786
|
+
* AkAudio.InterpTrackInstAkRTPC Offsets
|
|
787
|
+
* Size: 0x0060
|
|
788
|
+
* Extends: InterpTrackInst
|
|
789
|
+
*/
|
|
790
|
+
export const InterpTrackInstAkRTPC = {
|
|
791
|
+
...InterpTrackInst,
|
|
792
|
+
} as const;
|
|
793
|
+
|
|
794
|
+
/**
|
|
795
|
+
* Engine.SequenceObject Offsets
|
|
796
|
+
* Size: 0x00d8
|
|
797
|
+
* Extends: Object_
|
|
798
|
+
*/
|
|
799
|
+
export const SequenceObject = {
|
|
800
|
+
ObjInstanceVersion: 0x0060n, // 0x0060 (0x0004) [int32]
|
|
801
|
+
ParentSequence: 0x0068n, // 0x0068 (0x0008) [USequence*]
|
|
802
|
+
ObjPosX: 0x0070n, // 0x0070 (0x0004) [int32]
|
|
803
|
+
ObjPosY: 0x0074n, // 0x0074 (0x0004) [int32]
|
|
804
|
+
ObjName: 0x0078n, // 0x0078 (0x0010) [FString]
|
|
805
|
+
ObjCategory: 0x0088n, // 0x0088 (0x0010) [FString]
|
|
806
|
+
ObjRemoveInProject: 0x0098n, // 0x0098 (0x0010) [TArray<FString>]
|
|
807
|
+
ObjColor: 0x00a8n, // 0x00a8 (0x0004) [FColor]
|
|
808
|
+
ObjComment: 0x00b0n, // 0x00b0 (0x0010) [FString]
|
|
809
|
+
bDeletable: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x1]
|
|
810
|
+
bDrawFirst: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x2]
|
|
811
|
+
bDrawLast: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x4]
|
|
812
|
+
bOutputObjCommentToScreen: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x8]
|
|
813
|
+
bSuppressAutoComment: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x10]
|
|
814
|
+
DrawWidth: 0x00c4n, // 0x00c4 (0x0004) [int32]
|
|
815
|
+
DrawHeight: 0x00c8n, // 0x00c8 (0x0004) [int32]
|
|
816
|
+
PIESequenceObject: 0x00d0n, // 0x00d0 (0x0008) [USequenceObject*]
|
|
817
|
+
...Object_,
|
|
818
|
+
} as const;
|
|
819
|
+
|
|
820
|
+
/**
|
|
821
|
+
* Engine.SequenceOp Offsets
|
|
822
|
+
* Size: 0x0140
|
|
823
|
+
* Extends: SequenceObject
|
|
824
|
+
*/
|
|
825
|
+
export const SequenceOp = {
|
|
826
|
+
bIsActivated: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x1]
|
|
827
|
+
bIsCurrentDebuggerOp: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x2]
|
|
828
|
+
bActive: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x4]
|
|
829
|
+
bLatentExecution: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x8]
|
|
830
|
+
bAutoActivateOutputLinks: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x10]
|
|
831
|
+
bHaveMovingVarConnector: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x20]
|
|
832
|
+
bHaveMovingInputConnector: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x40]
|
|
833
|
+
bHaveMovingOutputConnector: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x80]
|
|
834
|
+
bPendingVarConnectorRecalc: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x100]
|
|
835
|
+
bPendingInputConnectorRecalc: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x200]
|
|
836
|
+
bPendingOutputConnectorRecalc: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x400]
|
|
837
|
+
bIsBreakpointSet: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x800]
|
|
838
|
+
bIsHiddenBreakpointSet: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x1000]
|
|
839
|
+
PIEActivationTime: 0x00dcn, // 0x00dc (0x0004) [float]
|
|
840
|
+
ActivatorSeqOp: 0x00e0n, // 0x00e0 (0x0008) [USequenceOp*]
|
|
841
|
+
LastActivatedInputLink: 0x00e8n, // 0x00e8 (0x0004) [int32]
|
|
842
|
+
LastActivatedOutputLink: 0x00ecn, // 0x00ec (0x0004) [int32]
|
|
843
|
+
InputLinks: 0x00f0n, // 0x00f0 (0x0010) [TArray<FSeqOpInputLink>]
|
|
844
|
+
OutputLinks: 0x0100n, // 0x0100 (0x0010) [TArray<FSeqOpOutputLink>]
|
|
845
|
+
VariableLinks: 0x0110n, // 0x0110 (0x0010) [TArray<FSeqVarLink>]
|
|
846
|
+
EventLinks: 0x0120n, // 0x0120 (0x0010) [TArray<FSeqEventLink>]
|
|
847
|
+
PlayerIndex: 0x0130n, // 0x0130 (0x0004) [int32]
|
|
848
|
+
GamepadID: 0x0134n, // 0x0134 (0x0001) [uint8]
|
|
849
|
+
ActivateCount: 0x0138n, // 0x0138 (0x0004) [int32]
|
|
850
|
+
SearchTag: 0x013cn, // 0x013c (0x0004) [int32]
|
|
851
|
+
...SequenceObject,
|
|
852
|
+
} as const;
|
|
853
|
+
|
|
854
|
+
/**
|
|
855
|
+
* Engine.SequenceAction Offsets
|
|
856
|
+
* Size: 0x0160
|
|
857
|
+
* Extends: SequenceOp
|
|
858
|
+
*/
|
|
859
|
+
export const SequenceAction = {
|
|
860
|
+
HandlerName: 0x0140n, // 0x0140 (0x0008) [FName]
|
|
861
|
+
bCallHandler: 0x0148n, // 0x0148 (0x0004) [bool : 0x1]
|
|
862
|
+
Targets: 0x0150n, // 0x0150 (0x0010) [TArray<UObject*>]
|
|
863
|
+
...SequenceOp,
|
|
864
|
+
} as const;
|
|
865
|
+
|
|
866
|
+
/**
|
|
867
|
+
* AkAudio.SeqAct_AkClearBanks Offsets
|
|
868
|
+
* Size: 0x0160
|
|
869
|
+
* Extends: SequenceAction
|
|
870
|
+
*/
|
|
871
|
+
export const SeqAct_AkClearBanks = {
|
|
872
|
+
...SequenceAction,
|
|
873
|
+
} as const;
|
|
874
|
+
|
|
875
|
+
/**
|
|
876
|
+
* AkAudio.SeqAct_AkEnvironment Offsets
|
|
877
|
+
* Size: 0x0181
|
|
878
|
+
* Extends: SequenceAction
|
|
879
|
+
*/
|
|
880
|
+
export const SeqAct_AkEnvironment = {
|
|
881
|
+
Environment: 0x0160n, // 0x0160 (0x0020) [FAkEnvironment]
|
|
882
|
+
Target: 0x0180n, // 0x0180 (0x0001) [EAkEnvironmentTarget]
|
|
883
|
+
...SequenceAction,
|
|
884
|
+
} as const;
|
|
885
|
+
|
|
886
|
+
/**
|
|
887
|
+
* Engine.SeqAct_Latent Offsets
|
|
888
|
+
* Size: 0x0178
|
|
889
|
+
* Extends: SequenceAction
|
|
890
|
+
*/
|
|
891
|
+
export const SeqAct_Latent = {
|
|
892
|
+
LatentActors: 0x0160n, // 0x0160 (0x0010) [TArray<UActor*>]
|
|
893
|
+
bAborted: 0x0170n, // 0x0170 (0x0004) [bool : 0x1]
|
|
894
|
+
LatentActivationTime: 0x0174n, // 0x0174 (0x0004) [float]
|
|
895
|
+
...SequenceAction,
|
|
896
|
+
} as const;
|
|
897
|
+
|
|
898
|
+
/**
|
|
899
|
+
* AkAudio.SeqAct_AkLoadBank Offsets
|
|
900
|
+
* Size: 0x018c
|
|
901
|
+
* Extends: SeqAct_Latent
|
|
902
|
+
*/
|
|
903
|
+
export const SeqAct_AkLoadBank = {
|
|
904
|
+
Async: 0x0178n, // 0x0178 (0x0004) [bool : 0x1]
|
|
905
|
+
bWaitingCallback: 0x0178n, // 0x0178 (0x0004) [bool : 0x2]
|
|
906
|
+
Bank: 0x0180n, // 0x0180 (0x0008) [UAkBank*]
|
|
907
|
+
Signal: 0x0188n, // 0x0188 (0x0004) [int32]
|
|
908
|
+
...SeqAct_Latent,
|
|
909
|
+
} as const;
|
|
910
|
+
|
|
911
|
+
/**
|
|
912
|
+
* AkAudio.SeqAct_AkPlayMusicWithCues Offsets
|
|
913
|
+
* Size: 0x0190
|
|
914
|
+
* Extends: SeqAct_Latent
|
|
915
|
+
*/
|
|
916
|
+
export const SeqAct_AkPlayMusicWithCues = {
|
|
917
|
+
SoundCue: 0x0178n, // 0x0178 (0x0008) [UAkSoundCue*]
|
|
918
|
+
MusicSyncEvents: 0x0180n, // 0x0180 (0x0010) [TArray<FMusicSyncEvent>]
|
|
919
|
+
...SeqAct_Latent,
|
|
920
|
+
} as const;
|
|
921
|
+
|
|
922
|
+
/**
|
|
923
|
+
* AkAudio.SeqAct_AkPlaySound Offsets
|
|
924
|
+
* Size: 0x016c
|
|
925
|
+
* Extends: SequenceAction
|
|
926
|
+
*/
|
|
927
|
+
export const SeqAct_AkPlaySound = {
|
|
928
|
+
SoundCue: 0x0160n, // 0x0160 (0x0008) [UAkSoundCue*]
|
|
929
|
+
bBGMusic: 0x0168n, // 0x0168 (0x0004) [bool : 0x1]
|
|
930
|
+
...SequenceAction,
|
|
931
|
+
} as const;
|
|
932
|
+
|
|
933
|
+
/**
|
|
934
|
+
* AkAudio.SeqAct_AkPlaySoundAndSeek Offsets
|
|
935
|
+
* Size: 0x0178
|
|
936
|
+
* Extends: SequenceAction
|
|
937
|
+
*/
|
|
938
|
+
export const SeqAct_AkPlaySoundAndSeek = {
|
|
939
|
+
SoundCue: 0x0160n, // 0x0160 (0x0008) [UAkSoundCue*]
|
|
940
|
+
StartLocationSeconds: 0x0168n, // 0x0168 (0x0004) [float]
|
|
941
|
+
SoundSource: 0x0170n, // 0x0170 (0x0008) [UAkSoundSource*]
|
|
942
|
+
...SequenceAction,
|
|
943
|
+
} as const;
|
|
944
|
+
|
|
945
|
+
/**
|
|
946
|
+
* AkAudio.SeqAct_AkPostEvent Offsets
|
|
947
|
+
* Size: 0x0194
|
|
948
|
+
* Extends: SeqAct_Latent
|
|
949
|
+
*/
|
|
950
|
+
export const SeqAct_AkPostEvent = {
|
|
951
|
+
PlayingIDs: 0x0178n, // 0x0178 (0x0010) [TArray<int32>]
|
|
952
|
+
SoundCue: 0x0188n, // 0x0188 (0x0008) [UAkSoundCue*]
|
|
953
|
+
bHasSubtitles: 0x0190n, // 0x0190 (0x0004) [bool : 0x1]
|
|
954
|
+
...SeqAct_Latent,
|
|
955
|
+
} as const;
|
|
956
|
+
|
|
957
|
+
/**
|
|
958
|
+
* AkAudio.SeqAct_AkPostTrigger Offsets
|
|
959
|
+
* Size: 0x0170
|
|
960
|
+
* Extends: SequenceAction
|
|
961
|
+
*/
|
|
962
|
+
export const SeqAct_AkPostTrigger = {
|
|
963
|
+
Trigger: 0x0160n, // 0x0160 (0x0010) [FString]
|
|
964
|
+
...SequenceAction,
|
|
965
|
+
} as const;
|
|
966
|
+
|
|
967
|
+
/**
|
|
968
|
+
* AkAudio.SeqAct_AkSetRTPCValue Offsets
|
|
969
|
+
* Size: 0x0190
|
|
970
|
+
* Extends: SeqAct_Latent
|
|
971
|
+
*/
|
|
972
|
+
export const SeqAct_AkSetRTPCValue = {
|
|
973
|
+
Param: 0x0178n, // 0x0178 (0x0010) [FString]
|
|
974
|
+
Value: 0x0188n, // 0x0188 (0x0004) [float]
|
|
975
|
+
Running: 0x018cn, // 0x018c (0x0004) [bool : 0x1]
|
|
976
|
+
...SeqAct_Latent,
|
|
977
|
+
} as const;
|
|
978
|
+
|
|
979
|
+
/**
|
|
980
|
+
* AkAudio.SeqAct_AkSetState Offsets
|
|
981
|
+
* Size: 0x0180
|
|
982
|
+
* Extends: SequenceAction
|
|
983
|
+
*/
|
|
984
|
+
export const SeqAct_AkSetState = {
|
|
985
|
+
StateGroup: 0x0160n, // 0x0160 (0x0010) [FString]
|
|
986
|
+
State: 0x0170n, // 0x0170 (0x0010) [FString]
|
|
987
|
+
...SequenceAction,
|
|
988
|
+
} as const;
|
|
989
|
+
|
|
990
|
+
/**
|
|
991
|
+
* AkAudio.SeqAct_AkSetSwitch Offsets
|
|
992
|
+
* Size: 0x0180
|
|
993
|
+
* Extends: SequenceAction
|
|
994
|
+
*/
|
|
995
|
+
export const SeqAct_AkSetSwitch = {
|
|
996
|
+
SwitchGroup: 0x0160n, // 0x0160 (0x0010) [FString]
|
|
997
|
+
Switch: 0x0170n, // 0x0170 (0x0010) [FString]
|
|
998
|
+
...SequenceAction,
|
|
999
|
+
} as const;
|
|
1000
|
+
|
|
1001
|
+
/**
|
|
1002
|
+
* AkAudio.SeqAct_AkStartAmbientSound Offsets
|
|
1003
|
+
* Size: 0x0160
|
|
1004
|
+
* Extends: SequenceAction
|
|
1005
|
+
*/
|
|
1006
|
+
export const SeqAct_AkStartAmbientSound = {
|
|
1007
|
+
...SequenceAction,
|
|
1008
|
+
} as const;
|
|
1009
|
+
|
|
1010
|
+
/**
|
|
1011
|
+
* AkAudio.SeqAct_AkStopAll Offsets
|
|
1012
|
+
* Size: 0x0160
|
|
1013
|
+
* Extends: SequenceAction
|
|
1014
|
+
*/
|
|
1015
|
+
export const SeqAct_AkStopAll = {
|
|
1016
|
+
...SequenceAction,
|
|
1017
|
+
} as const;
|
|
1018
|
+
|
|
1019
|
+
/**
|
|
1020
|
+
* Engine.SequenceEvent Offsets
|
|
1021
|
+
* Size: 0x017c
|
|
1022
|
+
* Extends: SequenceOp
|
|
1023
|
+
*/
|
|
1024
|
+
export const SequenceEvent = {
|
|
1025
|
+
DuplicateEvts: 0x0140n, // 0x0140 (0x0010) [TArray<USequenceEvent*>]
|
|
1026
|
+
Originator: 0x0150n, // 0x0150 (0x0008) [UActor*]
|
|
1027
|
+
Instigator: 0x0158n, // 0x0158 (0x0008) [UActor*]
|
|
1028
|
+
ActivationTime: 0x0160n, // 0x0160 (0x0004) [float]
|
|
1029
|
+
TriggerCount: 0x0164n, // 0x0164 (0x0004) [int32]
|
|
1030
|
+
MaxTriggerCount: 0x0168n, // 0x0168 (0x0004) [int32]
|
|
1031
|
+
ReTriggerDelay: 0x016cn, // 0x016c (0x0004) [float]
|
|
1032
|
+
bEnabled: 0x0170n, // 0x0170 (0x0004) [bool : 0x1]
|
|
1033
|
+
bPlayerOnly: 0x0170n, // 0x0170 (0x0004) [bool : 0x2]
|
|
1034
|
+
bRegistered: 0x0170n, // 0x0170 (0x0004) [bool : 0x4]
|
|
1035
|
+
bClientSideOnly: 0x0170n, // 0x0170 (0x0004) [bool : 0x8]
|
|
1036
|
+
Priority: 0x0174n, // 0x0174 (0x0001) [uint8]
|
|
1037
|
+
MaxWidth: 0x0178n, // 0x0178 (0x0004) [int32]
|
|
1038
|
+
...SequenceOp,
|
|
1039
|
+
} as const;
|
|
1040
|
+
|
|
1041
|
+
/**
|
|
1042
|
+
* AkAudio.SeqEvent_AkMusicCue Offsets
|
|
1043
|
+
* Size: 0x0190
|
|
1044
|
+
* Extends: SequenceEvent
|
|
1045
|
+
*/
|
|
1046
|
+
export const SeqEvent_AkMusicCue = {
|
|
1047
|
+
CueName: 0x0180n, // 0x0180 (0x0010) [FString]
|
|
1048
|
+
...SequenceEvent,
|
|
1049
|
+
} as const;
|