@rlsdk/steam 1.0.0

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Files changed (78) hide show
  1. package/README.md +166 -0
  2. package/classes/AkAudio.ts +620 -0
  3. package/classes/Core.ts +1489 -0
  4. package/classes/Engine.ts +25512 -0
  5. package/classes/GFxUI.ts +480 -0
  6. package/classes/IpDrv.ts +2146 -0
  7. package/classes/OnlineSubsystemEOS.ts +954 -0
  8. package/classes/OnlineSubsystemSteamworks.ts +933 -0
  9. package/classes/ProjectX.ts +14003 -0
  10. package/classes/TAGame.ts +54138 -0
  11. package/classes/WinDrv.ts +116 -0
  12. package/classes/XAudio2.ts +13 -0
  13. package/classes/index.ts +20 -0
  14. package/constants/AkAudio.ts +6 -0
  15. package/constants/Core.ts +28 -0
  16. package/constants/Engine.ts +109 -0
  17. package/constants/GFxUI.ts +6 -0
  18. package/constants/IpDrv.ts +13 -0
  19. package/constants/OnlineSubsystemEOS.ts +6 -0
  20. package/constants/OnlineSubsystemSteamworks.ts +6 -0
  21. package/constants/ProjectX.ts +19 -0
  22. package/constants/TAGame.ts +79 -0
  23. package/constants/WinDrv.ts +6 -0
  24. package/constants/XAudio2.ts +6 -0
  25. package/constants/index.ts +14 -0
  26. package/enums/AkAudio.ts +121 -0
  27. package/enums/Core.ts +1646 -0
  28. package/enums/Engine.ts +3782 -0
  29. package/enums/GFxUI.ts +111 -0
  30. package/enums/IpDrv.ts +321 -0
  31. package/enums/OnlineSubsystemEOS.ts +25 -0
  32. package/enums/OnlineSubsystemSteamworks.ts +62 -0
  33. package/enums/ProjectX.ts +624 -0
  34. package/enums/TAGame.ts +2637 -0
  35. package/enums/WinDrv.ts +6 -0
  36. package/enums/XAudio2.ts +6 -0
  37. package/enums/index.ts +18 -0
  38. package/index.ts +11 -0
  39. package/offsets/AkAudio.ts +1049 -0
  40. package/offsets/Core.ts +1765 -0
  41. package/offsets/Engine.ts +26914 -0
  42. package/offsets/GFxUI.ts +525 -0
  43. package/offsets/IpDrv.ts +2259 -0
  44. package/offsets/OnlineSubsystemEOS.ts +602 -0
  45. package/offsets/OnlineSubsystemSteamworks.ts +1283 -0
  46. package/offsets/ProjectX.ts +14375 -0
  47. package/offsets/TAGame.ts +47649 -0
  48. package/offsets/WinDrv.ts +180 -0
  49. package/offsets/XAudio2.ts +102 -0
  50. package/offsets/globals.ts +13 -0
  51. package/offsets/index.ts +21 -0
  52. package/package.json +134 -0
  53. package/parameters/AkAudio.ts +780 -0
  54. package/parameters/Core.ts +4839 -0
  55. package/parameters/Engine.ts +37953 -0
  56. package/parameters/GFxUI.ts +1450 -0
  57. package/parameters/IpDrv.ts +7591 -0
  58. package/parameters/OnlineSubsystemEOS.ts +4309 -0
  59. package/parameters/OnlineSubsystemSteamworks.ts +4391 -0
  60. package/parameters/ProjectX.ts +31213 -0
  61. package/parameters/TAGame.ts +129564 -0
  62. package/parameters/WinDrv.ts +276 -0
  63. package/parameters/XAudio2.ts +4 -0
  64. package/parameters/index.ts +19 -0
  65. package/structs/AkAudio.ts +132 -0
  66. package/structs/Core.ts +750 -0
  67. package/structs/Engine.ts +5968 -0
  68. package/structs/GFxUI.ts +136 -0
  69. package/structs/IpDrv.ts +681 -0
  70. package/structs/OnlineSubsystemEOS.ts +23 -0
  71. package/structs/OnlineSubsystemSteamworks.ts +306 -0
  72. package/structs/ProjectX.ts +2527 -0
  73. package/structs/TAGame.ts +7487 -0
  74. package/structs/WinDrv.ts +6 -0
  75. package/structs/XAudio2.ts +6 -0
  76. package/structs/index.ts +18 -0
  77. package/types/GameDefines.ts +35 -0
  78. package/types/index.ts +9 -0
@@ -0,0 +1,1049 @@
1
+ /**
2
+ * AkAudio Package - Offsets
3
+ * Auto-generated by Stev Peifer <stev.p@outlook.com> (https://github.com/ObscuritySRL)
4
+ *
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+ * Contains runtime offset constants for classes and structs.
6
+ * Import these to read/write memory at the correct locations.
7
+ */
8
+
9
+ /**
10
+ * Core.Object Offsets
11
+ * Size: 0x0060
12
+ */
13
+ export const Object_ = {
14
+ VfTableObject: 0x0000n, // 0x0000 (0x0008) [FPointer]
15
+ HashNext: 0x0008n, // 0x0008 (0x0008) [FPointer]
16
+ ObjectFlags: 0x0010n, // 0x0010 (0x0008) [uint64]
17
+ HashOuterNext: 0x0018n, // 0x0018 (0x0008) [FPointer]
18
+ StateFrame: 0x0020n, // 0x0020 (0x0008) [FPointer]
19
+ Linker: 0x0028n, // 0x0028 (0x0008) [UObject*]
20
+ LinkerIndex: 0x0030n, // 0x0030 (0x0008) [FPointer]
21
+ ObjectInternalInteger: 0x0038n, // 0x0038 (0x0004) [int32]
22
+ NetIndex: 0x003cn, // 0x003c (0x0004) [int32]
23
+ Outer: 0x0040n, // 0x0040 (0x0008) [UObject*]
24
+ Name: 0x0048n, // 0x0048 (0x0008) [FName]
25
+ Class: 0x0050n, // 0x0050 (0x0008) [UObject*]
26
+ ObjectArchetype: 0x0058n, // 0x0058 (0x0008) [UObject*]
27
+ } as const;
28
+
29
+ /**
30
+ * Engine.ActorFactory Offsets
31
+ * Size: 0x009c
32
+ * Extends: Object_
33
+ */
34
+ export const ActorFactory = {
35
+ GameplayActorClass: 0x0060n, // 0x0060 (0x0008) [UActor*]
36
+ MenuName: 0x0068n, // 0x0068 (0x0010) [FString]
37
+ MenuPriority: 0x0078n, // 0x0078 (0x0004) [int32]
38
+ AlternateMenuPriority: 0x007cn, // 0x007c (0x0004) [int32]
39
+ NewActorClassName: 0x0080n, // 0x0080 (0x0010) [FString]
40
+ NewActorClass: 0x0090n, // 0x0090 (0x0008) [UActor*]
41
+ bPlaceable: 0x0098n, // 0x0098 (0x0004) [bool : 0x1]
42
+ bShowInEditorQuickMenu: 0x0098n, // 0x0098 (0x0004) [bool : 0x2]
43
+ ...Object_,
44
+ } as const;
45
+
46
+ /**
47
+ * AkAudio.ActorFactoryAkAmbientSound Offsets
48
+ * Size: 0x00a8
49
+ * Extends: ActorFactory
50
+ */
51
+ export const ActorFactoryAkAmbientSound = {
52
+ AmbientEvent: 0x00a0n, // 0x00a0 (0x0008) [UAkEvent*]
53
+ ...ActorFactory,
54
+ } as const;
55
+
56
+ /**
57
+ * Engine.Actor Offsets
58
+ * Size: 0x0268
59
+ * Extends: Object_
60
+ */
61
+ export const Actor = {
62
+ ActorDependantPSCs: 0x0060n, // 0x0060 (0x0010) [TArray<UParticleSystemComponent*>]
63
+ Components: 0x0070n, // 0x0070 (0x0010) [TArray<UActorComponent*>]
64
+ AllComponents: 0x0080n, // 0x0080 (0x0010) [TArray<UActorComponent*>]
65
+ Location: 0x0090n, // 0x0090 (0x000c) [FVector]
66
+ Rotation: 0x009cn, // 0x009c (0x000c) [FRotator]
67
+ DrawScale: 0x00a8n, // 0x00a8 (0x0004) [float]
68
+ DrawScale3D: 0x00acn, // 0x00ac (0x000c) [FVector]
69
+ PrePivot: 0x00b8n, // 0x00b8 (0x000c) [FVector]
70
+ EditorIconColor: 0x00c4n, // 0x00c4 (0x0004) [FColor]
71
+ HighContrastRenderingMode: 0x00c8n, // 0x00c8 (0x0001) [EHighContrastRenderingMode]
72
+ Physics: 0x00c9n, // 0x00c9 (0x0001) [EPhysics]
73
+ RemoteRole: 0x00can, // 0x00ca (0x0001) [ENetRole]
74
+ Role: 0x00cbn, // 0x00cb (0x0001) [ENetRole]
75
+ CollisionType: 0x00ccn, // 0x00cc (0x0001) [ECollisionType]
76
+ ReplicatedCollisionType: 0x00cdn, // 0x00cd (0x0001) [ECollisionType]
77
+ TickGroup: 0x00cen, // 0x00ce (0x0001) [ETickingGroup]
78
+ DetachFence: 0x00d0n, // 0x00d0 (0x0004) [FRenderCommandFence]
79
+ CustomTimeDilation: 0x00d4n, // 0x00d4 (0x0004) [float]
80
+ Owner: 0x00d8n, // 0x00d8 (0x0008) [UActor*]
81
+ Base: 0x00e0n, // 0x00e0 (0x0008) [UActor*]
82
+ Timers: 0x00e8n, // 0x00e8 (0x0010) [TArray<FTimerData>]
83
+ bStatic: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x1]
84
+ bHidden: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x2]
85
+ bHiddenSelf: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x4]
86
+ bNoDelete: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x8]
87
+ bDeleteMe: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x10]
88
+ bTicked: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x20]
89
+ bOnlyOwnerSee: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x40]
90
+ bTickIsDisabled: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x80]
91
+ bWorldGeometry: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x100]
92
+ bIgnoreRigidBodyPawns: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x200]
93
+ bOrientOnSlope: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x400]
94
+ bIgnoreEncroachers: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x800]
95
+ bPushedByEncroachers: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x1000]
96
+ bDestroyedByInterpActor: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x2000]
97
+ bRouteBeginPlayEvenIfStatic: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x4000]
98
+ bIsMoving: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x8000]
99
+ bAlwaysEncroachCheck: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x10000]
100
+ bHasAlternateTargetLocation: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x20000]
101
+ bCanStepUpOn: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x40000]
102
+ bNetTemporary: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x80000]
103
+ bOnlyRelevantToOwner: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x100000]
104
+ bNetDirty: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x200000]
105
+ bAlwaysRelevant: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x400000]
106
+ bReplicateInstigator: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x800000]
107
+ bReplicateMovement: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x1000000]
108
+ bSkipActorPropertyReplication: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x2000000]
109
+ bUpdateSimulatedPosition: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x4000000]
110
+ bTearOff: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x8000000]
111
+ bOnlyDirtyReplication: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x10000000]
112
+ bAllowFluidSurfaceInteraction: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x20000000]
113
+ bDemoRecording: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x40000000]
114
+ bDemoOwner: 0x00f8n, // 0x00f8 (0x0004) [bool : 0x80000000]
115
+ bForceDemoRelevant: 0x00fcn, // 0x00fc (0x0004) [bool : 0x1]
116
+ bNetInitialRotation: 0x00fcn, // 0x00fc (0x0004) [bool : 0x2]
117
+ bReplicateRigidBodyLocation: 0x00fcn, // 0x00fc (0x0004) [bool : 0x4]
118
+ bKillDuringLevelTransition: 0x00fcn, // 0x00fc (0x0004) [bool : 0x8]
119
+ bExchangedRoles: 0x00fcn, // 0x00fc (0x0004) [bool : 0x10]
120
+ bConsiderAllStaticMeshComponentsForStreaming: 0x00fcn, // 0x00fc (0x0004) [bool : 0x20]
121
+ bDebug: 0x00fcn, // 0x00fc (0x0004) [bool : 0x40]
122
+ bPostRenderIfNotVisible: 0x00fcn, // 0x00fc (0x0004) [bool : 0x80]
123
+ bForceNetUpdate: 0x00fcn, // 0x00fc (0x0004) [bool : 0x100]
124
+ bForcePacketUpdate: 0x00fcn, // 0x00fc (0x0004) [bool : 0x200]
125
+ bPendingNetUpdate: 0x00fcn, // 0x00fc (0x0004) [bool : 0x400]
126
+ bHardAttach: 0x00fcn, // 0x00fc (0x0004) [bool : 0x800]
127
+ bIgnoreBaseRotation: 0x00fcn, // 0x00fc (0x0004) [bool : 0x1000]
128
+ bShadowParented: 0x00fcn, // 0x00fc (0x0004) [bool : 0x2000]
129
+ bSkipAttachedMoves: 0x00fcn, // 0x00fc (0x0004) [bool : 0x4000]
130
+ bCanBeAdheredTo: 0x00fcn, // 0x00fc (0x0004) [bool : 0x8000]
131
+ bCanBeFrictionedTo: 0x00fcn, // 0x00fc (0x0004) [bool : 0x10000]
132
+ bGameRelevant: 0x00fcn, // 0x00fc (0x0004) [bool : 0x20000]
133
+ bMovable: 0x00fcn, // 0x00fc (0x0004) [bool : 0x40000]
134
+ bShouldBaseAtStartup: 0x00fcn, // 0x00fc (0x0004) [bool : 0x80000]
135
+ bPendingDelete: 0x00fcn, // 0x00fc (0x0004) [bool : 0x100000]
136
+ bCanTeleport: 0x00fcn, // 0x00fc (0x0004) [bool : 0x200000]
137
+ bAlwaysTick: 0x00fcn, // 0x00fc (0x0004) [bool : 0x400000]
138
+ bBlocksNavigation: 0x00fcn, // 0x00fc (0x0004) [bool : 0x800000]
139
+ BlockRigidBody: 0x00fcn, // 0x00fc (0x0004) [bool : 0x1000000]
140
+ bCollideWhenPlacing: 0x00fcn, // 0x00fc (0x0004) [bool : 0x2000000]
141
+ bCollideActors: 0x00fcn, // 0x00fc (0x0004) [bool : 0x4000000]
142
+ bCollideWorld: 0x00fcn, // 0x00fc (0x0004) [bool : 0x8000000]
143
+ bCollideComplex: 0x00fcn, // 0x00fc (0x0004) [bool : 0x10000000]
144
+ bBlockActors: 0x00fcn, // 0x00fc (0x0004) [bool : 0x20000000]
145
+ bBlocksTeleport: 0x00fcn, // 0x00fc (0x0004) [bool : 0x40000000]
146
+ bMoveIgnoresDestruction: 0x00fcn, // 0x00fc (0x0004) [bool : 0x80000000]
147
+ bProjectileMoveSingleBlocking: 0x0100n, // 0x0100 (0x0004) [bool : 0x1]
148
+ bNoEncroachCheck: 0x0100n, // 0x0100 (0x0004) [bool : 0x2]
149
+ bCollideAsEncroacher: 0x0100n, // 0x0100 (0x0004) [bool : 0x4]
150
+ bPhysRigidBodyOutOfWorldCheck: 0x0100n, // 0x0100 (0x0004) [bool : 0x8]
151
+ bComponentOutsideWorld: 0x0100n, // 0x0100 (0x0004) [bool : 0x10]
152
+ bForceOctreeSNFilter: 0x0100n, // 0x0100 (0x0004) [bool : 0x20]
153
+ bForceOctreeMNFilter: 0x0100n, // 0x0100 (0x0004) [bool : 0x40]
154
+ bRigidBodyWasAwake: 0x0100n, // 0x0100 (0x0004) [bool : 0x80]
155
+ bCallRigidBodyWakeEvents: 0x0100n, // 0x0100 (0x0004) [bool : 0x100]
156
+ bBounce: 0x0100n, // 0x0100 (0x0004) [bool : 0x200]
157
+ bJustTeleported: 0x0100n, // 0x0100 (0x0004) [bool : 0x400]
158
+ bEnableMobileTouch: 0x0100n, // 0x0100 (0x0004) [bool : 0x800]
159
+ bNetInitial: 0x0100n, // 0x0100 (0x0004) [bool : 0x1000]
160
+ bNetOwner: 0x0100n, // 0x0100 (0x0004) [bool : 0x2000]
161
+ bHiddenEd: 0x0100n, // 0x0100 (0x0004) [bool : 0x4000]
162
+ bEditable: 0x0100n, // 0x0100 (0x0004) [bool : 0x8000]
163
+ bHiddenEdGroup: 0x0100n, // 0x0100 (0x0004) [bool : 0x10000]
164
+ bHiddenEdLayer: 0x0100n, // 0x0100 (0x0004) [bool : 0x20000]
165
+ bHiddenEdCustom: 0x0100n, // 0x0100 (0x0004) [bool : 0x40000]
166
+ bHiddenEdTemporary: 0x0100n, // 0x0100 (0x0004) [bool : 0x80000]
167
+ bHiddenEdLevel: 0x0100n, // 0x0100 (0x0004) [bool : 0x100000]
168
+ bHiddenEdScene: 0x0100n, // 0x0100 (0x0004) [bool : 0x200000]
169
+ bHiddenEdNoPhysics: 0x0100n, // 0x0100 (0x0004) [bool : 0x400000]
170
+ bEdShouldSnap: 0x0100n, // 0x0100 (0x0004) [bool : 0x800000]
171
+ bTempEditor: 0x0100n, // 0x0100 (0x0004) [bool : 0x1000000]
172
+ bPathColliding: 0x0100n, // 0x0100 (0x0004) [bool : 0x2000000]
173
+ bPathTemp: 0x0100n, // 0x0100 (0x0004) [bool : 0x4000000]
174
+ bScriptInitialized: 0x0100n, // 0x0100 (0x0004) [bool : 0x8000000]
175
+ bLockLocation: 0x0100n, // 0x0100 (0x0004) [bool : 0x10000000]
176
+ bForceAllowKismetModification: 0x0100n, // 0x0100 (0x0004) [bool : 0x20000000]
177
+ bDedicatedServerRelevant: 0x0100n, // 0x0100 (0x0004) [bool : 0x40000000]
178
+ bLockedFromEditorDeletion: 0x0100n, // 0x0100 (0x0004) [bool : 0x80000000]
179
+ bComponentsDirty: 0x0104n, // 0x0104 (0x0004) [bool : 0x1]
180
+ bUpdateComponentsIfEmpty: 0x0104n, // 0x0104 (0x0004) [bool : 0x2]
181
+ bDebugEffectIsRelevant: 0x0104n, // 0x0104 (0x0004) [bool : 0x4]
182
+ SkelMeshCompTickTag: 0x0108n, // 0x0108 (0x0004) [int32]
183
+ NetTag: 0x010cn, // 0x010c (0x0004) [int32]
184
+ NetUpdateTime: 0x0110n, // 0x0110 (0x0004) [float]
185
+ NetUpdateFrequency: 0x0114n, // 0x0114 (0x0004) [float]
186
+ NetPriority: 0x0118n, // 0x0118 (0x0004) [float]
187
+ LastNetUpdateTime: 0x011cn, // 0x011c (0x0004) [float]
188
+ LastForcePacketUpdateTime: 0x0120n, // 0x0120 (0x0004) [float]
189
+ TimeSinceLastTick: 0x0124n, // 0x0124 (0x0004) [float]
190
+ Instigator: 0x0128n, // 0x0128 (0x0008) [UPawn*]
191
+ WorldInfo: 0x0130n, // 0x0130 (0x0008) [UWorldInfo*]
192
+ LifeSpan: 0x0138n, // 0x0138 (0x0004) [float]
193
+ CreationTime: 0x013cn, // 0x013c (0x0004) [float]
194
+ LastRenderTime: 0x0140n, // 0x0140 (0x0004) [float]
195
+ Tag: 0x0144n, // 0x0144 (0x0008) [FName]
196
+ InitialState: 0x014cn, // 0x014c (0x0008) [FName]
197
+ Layer: 0x0154n, // 0x0154 (0x0008) [FName]
198
+ Group: 0x015cn, // 0x015c (0x0008) [FName]
199
+ HiddenEditorViews: 0x0168n, // 0x0168 (0x0008) [uint64]
200
+ Touching: 0x0170n, // 0x0170 (0x0010) [TArray<UActor*>]
201
+ Children: 0x0180n, // 0x0180 (0x0010) [TArray<UActor*>]
202
+ LatentFloat: 0x0190n, // 0x0190 (0x0004) [float]
203
+ LatentSeqNode: 0x0198n, // 0x0198 (0x0008) [UAnimNodeSequence*]
204
+ PhysicsVolume: 0x01a0n, // 0x01a0 (0x0008) [UPhysicsVolume*]
205
+ Velocity: 0x01a8n, // 0x01a8 (0x000c) [FVector]
206
+ Acceleration: 0x01b4n, // 0x01b4 (0x000c) [FVector]
207
+ AngularVelocity: 0x01c0n, // 0x01c0 (0x000c) [FVector]
208
+ BaseSkelComponent: 0x01d0n, // 0x01d0 (0x0008) [USkeletalMeshComponent*]
209
+ BaseBoneName: 0x01d8n, // 0x01d8 (0x0008) [FName]
210
+ Attached: 0x01e0n, // 0x01e0 (0x0010) [TArray<UActor*>]
211
+ RelativeLocation: 0x01f0n, // 0x01f0 (0x000c) [FVector]
212
+ RelativeRotation: 0x01fcn, // 0x01fc (0x000c) [FRotator]
213
+ CollisionComponent: 0x0208n, // 0x0208 (0x0008) [UPrimitiveComponent*]
214
+ OverlapTag: 0x0210n, // 0x0210 (0x0004) [int32]
215
+ RotationRate: 0x0214n, // 0x0214 (0x000c) [FRotator]
216
+ PendingTouch: 0x0220n, // 0x0220 (0x0008) [UActor*]
217
+ SupportedEvents: 0x0228n, // 0x0228 (0x0010) [TArray<USequenceEvent*>]
218
+ GeneratedEvents: 0x0238n, // 0x0238 (0x0010) [TArray<USequenceEvent*>]
219
+ LatentActions: 0x0248n, // 0x0248 (0x0010) [TArray<USeqAct_Latent*>]
220
+ IgnoredTouchClasses: 0x0258n, // 0x0258 (0x0010) [TArray<UActor*>]
221
+ ...Object_,
222
+ } as const;
223
+
224
+ /**
225
+ * Engine.Keypoint Offsets
226
+ * Size: 0x0270
227
+ * Extends: Actor
228
+ */
229
+ export const Keypoint = {
230
+ SpriteComp: 0x0268n, // 0x0268 (0x0008) [USpriteComponent*]
231
+ ...Actor,
232
+ } as const;
233
+
234
+ /**
235
+ * AkAudio.AkAmbientSound Offsets
236
+ * Size: 0x0280
237
+ * Extends: Keypoint
238
+ */
239
+ export const AkAmbientSound = {
240
+ bAutoPlay: 0x0270n, // 0x0270 (0x0004) [bool : 0x1]
241
+ StopWhenOwnerIsDestroyed: 0x0270n, // 0x0270 (0x0004) [bool : 0x2]
242
+ bIsPlaying: 0x0270n, // 0x0270 (0x0004) [bool : 0x4]
243
+ PlayEvent: 0x0278n, // 0x0278 (0x0008) [UAkEvent*]
244
+ ...Keypoint,
245
+ } as const;
246
+
247
+ /**
248
+ * AkAudio.AkAmbientSoundActor Offsets
249
+ * Size: 0x0278
250
+ * Extends: Keypoint
251
+ */
252
+ export const AkAmbientSoundActor = {
253
+ PlaySoundComponent: 0x0270n, // 0x0270 (0x0008) [UAkPlaySoundComponent*]
254
+ ...Keypoint,
255
+ } as const;
256
+
257
+ /**
258
+ * Core.Subsystem Offsets
259
+ * Size: 0x0068
260
+ * Extends: Object_
261
+ */
262
+ export const Subsystem = {
263
+ VfTable_FExec: 0x0060n, // 0x0060 (0x0008) [FPointer]
264
+ ...Object_,
265
+ } as const;
266
+
267
+ /**
268
+ * AkAudio.AkAudioDevice Offsets
269
+ * Size: 0x01b0
270
+ * Extends: Subsystem
271
+ */
272
+ export const AkAudioDevice = {
273
+ MaxNumMemoryPools: 0x0078n, // 0x0078 (0x0004) [int32]
274
+ DefaultMemoryPoolKB: 0x007cn, // 0x007c (0x0004) [int32]
275
+ DefaultEngineMemoryPoolKB: 0x0080n, // 0x0080 (0x0004) [int32]
276
+ WwiseBusSendBufferSamples: 0x0084n, // 0x0084 (0x0004) [int32]
277
+ DebugRecordWwiseBusSends: 0x0088n, // 0x0088 (0x0004) [bool : 0x1]
278
+ LowMemoryThreshold: 0x008cn, // 0x008c (0x0004) [float]
279
+ ...Subsystem,
280
+ } as const;
281
+
282
+ /**
283
+ * AkAudio.AkBusActor Offsets
284
+ * Size: 0x0279
285
+ * Extends: Actor
286
+ */
287
+ export const AkBusActor = {
288
+ SoundSource: 0x0268n, // 0x0268 (0x0008) [UAkSoundSource*]
289
+ TargetBusName: 0x0270n, // 0x0270 (0x0008) [FName]
290
+ PinnedAxis: 0x0278n, // 0x0278 (0x0001) [EPinnedAxisType]
291
+ ...Actor,
292
+ } as const;
293
+
294
+ /**
295
+ * Core.Component Offsets
296
+ * Size: 0x0070
297
+ * Extends: Object_
298
+ */
299
+ export const Component = {
300
+ TemplateOwnerClass: 0x0060n, // 0x0060 (0x0008) [UObject*]
301
+ TemplateName: 0x0068n, // 0x0068 (0x0008) [FName]
302
+ ...Object_,
303
+ } as const;
304
+
305
+ /**
306
+ * Engine.ActorComponent Offsets
307
+ * Size: 0x009d
308
+ * Extends: Component
309
+ */
310
+ export const ActorComponent = {
311
+ LocalViewers: 0x0070n, // 0x0070 (0x0010) [TArray<UPlayerController*>]
312
+ BulletSceneGroup: 0x0080n, // 0x0080 (0x0001) [uint8]
313
+ Scene: 0x0088n, // 0x0088 (0x0008) [FPointer]
314
+ Owner: 0x0090n, // 0x0090 (0x0008) [UActor*]
315
+ bAttached: 0x0098n, // 0x0098 (0x0004) [bool : 0x1]
316
+ bTickInEditor: 0x0098n, // 0x0098 (0x0004) [bool : 0x2]
317
+ bNeedsReattach: 0x0098n, // 0x0098 (0x0004) [bool : 0x4]
318
+ bNeedsUpdateTransform: 0x0098n, // 0x0098 (0x0004) [bool : 0x8]
319
+ TickGroup: 0x009cn, // 0x009c (0x0001) [ETickingGroup]
320
+ ...Component,
321
+ } as const;
322
+
323
+ /**
324
+ * AkAudio.AkComponent Offsets
325
+ * Size: 0x00b4
326
+ * Extends: ActorComponent
327
+ */
328
+ export const AkComponent = {
329
+ BoneName: 0x00a0n, // 0x00a0 (0x0008) [FName]
330
+ AutoPlayEvent: 0x00a8n, // 0x00a8 (0x0008) [UAkEvent*]
331
+ bStopWhenOwnerDestroyed: 0x00b0n, // 0x00b0 (0x0004) [bool : 0x1]
332
+ ...ActorComponent,
333
+ } as const;
334
+
335
+ /**
336
+ * AkAudio.AkDevice Offsets
337
+ * Size: 0x00b8
338
+ * Extends: Object_
339
+ */
340
+ export const AkDevice = {
341
+ DynamicRangeSetting_Low_Master: 0x0060n, // 0x0060 (0x0008) [FName]
342
+ DynamicRangeSetting_Medium_Master: 0x0068n, // 0x0068 (0x0008) [FName]
343
+ DynamicRangeSetting_High_Master: 0x0070n, // 0x0070 (0x0008) [FName]
344
+ DynamicRangeSetting_Low_Gameplay: 0x0078n, // 0x0078 (0x0008) [FName]
345
+ DynamicRangeSetting_Medium_Gameplay: 0x0080n, // 0x0080 (0x0008) [FName]
346
+ DynamicRangeSetting_High_Gameplay: 0x0088n, // 0x0088 (0x0008) [FName]
347
+ MasterAudioBusName: 0x0090n, // 0x0090 (0x0008) [FName]
348
+ GameplayAudioBusName: 0x0098n, // 0x0098 (0x0008) [FName]
349
+ __EventInitialized__Delegate: 0x00a0n, // 0x00a0 (0x0018) [FScriptDelegate]
350
+ ...Object_,
351
+ } as const;
352
+
353
+ /**
354
+ * AkAudio.AkDialogueEvent Offsets
355
+ * Size: 0x0070
356
+ * Extends: Object_
357
+ */
358
+ export const AkDialogueEvent = {
359
+ Arguments: 0x0060n, // 0x0060 (0x0010) [TArray<UAkSwitch*>]
360
+ ...Object_,
361
+ } as const;
362
+
363
+ /**
364
+ * AkAudio.AkEnvironments Offsets
365
+ * Size: 0x008c
366
+ * Extends: Object_
367
+ */
368
+ export const AkEnvironments = {
369
+ VfTable_FObjectDestructionSubscriber: 0x0060n, // 0x0060 (0x0008) [FPointer]
370
+ LevelEnvironments: 0x0068n, // 0x0068 (0x0010) [TArray<FAkEnvironment>]
371
+ ActorEnvironments: 0x0078n, // 0x0078 (0x0010) [TArray<FAkActorEnvironment>]
372
+ bLevelDirty: 0x0088n, // 0x0088 (0x0004) [bool : 0x1]
373
+ bActorEnvironmentDirty: 0x0088n, // 0x0088 (0x0004) [bool : 0x2]
374
+ ...Object_,
375
+ } as const;
376
+
377
+ /**
378
+ * Engine.Brush Offsets
379
+ * Size: 0x0298
380
+ * Extends: Actor
381
+ */
382
+ export const Brush = {
383
+ CsgOper: 0x0268n, // 0x0268 (0x0001) [ECsgOper]
384
+ BrushColor: 0x026cn, // 0x026c (0x0004) [FColor]
385
+ PolyFlags: 0x0270n, // 0x0270 (0x0004) [int32]
386
+ bColored: 0x0274n, // 0x0274 (0x0004) [bool : 0x1]
387
+ bSolidWhenSelected: 0x0274n, // 0x0274 (0x0004) [bool : 0x2]
388
+ bPlaceableFromClassBrowser: 0x0274n, // 0x0274 (0x0004) [bool : 0x4]
389
+ Brush: 0x0278n, // 0x0278 (0x0008) [UModel*]
390
+ BrushComponent: 0x0280n, // 0x0280 (0x0008) [UBrushComponent*]
391
+ SavedSelections: 0x0288n, // 0x0288 (0x0010) [TArray<FGeomSelection>]
392
+ ...Actor,
393
+ } as const;
394
+
395
+ /**
396
+ * Engine.Volume Offsets
397
+ * Size: 0x02a4
398
+ * Extends: Brush
399
+ */
400
+ export const Volume = {
401
+ AssociatedActor: 0x0298n, // 0x0298 (0x0008) [UActor*]
402
+ bForcePawnWalk: 0x02a0n, // 0x02a0 (0x0004) [bool : 0x1]
403
+ bProcessAllActors: 0x02a0n, // 0x02a0 (0x0004) [bool : 0x2]
404
+ bPawnsOnly: 0x02a0n, // 0x02a0 (0x0004) [bool : 0x4]
405
+ ...Brush,
406
+ } as const;
407
+
408
+ /**
409
+ * AkAudio.AkEnvironmentVolume Offsets
410
+ * Size: 0x02c8
411
+ * Extends: Volume
412
+ */
413
+ export const AkEnvironmentVolume = {
414
+ Environment: 0x02a8n, // 0x02a8 (0x0020) [FAkEnvironment]
415
+ ...Volume,
416
+ } as const;
417
+
418
+ /**
419
+ * AkAudio.AkMusicAnalysis Offsets
420
+ * Size: 0x0110
421
+ * Extends: Object_
422
+ */
423
+ export const AkMusicAnalysis = {
424
+ VfTable_FTickableObject: 0x0060n, // 0x0060 (0x0008) [FPointer]
425
+ BPM: 0x0068n, // 0x0068 (0x0004) [int32]
426
+ MusicInfo: 0x0070n, // 0x0070 (0x0020) [FMusicAnalysisInfo]
427
+ MusicInfoSmoothed: 0x0090n, // 0x0090 (0x0020) [FMusicAnalysisInfo]
428
+ AttackSpeed: 0x00b0n, // 0x00b0 (0x0004) [float]
429
+ ReleaseSpeed: 0x00b4n, // 0x00b4 (0x0004) [float]
430
+ bDebugPrintMusicAnalysisValues: 0x00b8n, // 0x00b8 (0x0004) [bool : 0x1]
431
+ MusicAnalysisSilentLoop: 0x00c0n, // 0x00c0 (0x0008) [UAkSoundCue*]
432
+ __EventNewMusicTrack__Delegate: 0x00c8n, // 0x00c8 (0x0018) [FScriptDelegate]
433
+ __EventMusicBeat__Delegate: 0x00e0n, // 0x00e0 (0x0018) [FScriptDelegate]
434
+ __EventMusicBar__Delegate: 0x00f8n, // 0x00f8 (0x0018) [FScriptDelegate]
435
+ ...Object_,
436
+ } as const;
437
+
438
+ /**
439
+ * AkAudio.AkMusicDevice Offsets
440
+ * Size: 0x0090
441
+ * Extends: Object_
442
+ */
443
+ export const AkMusicDevice = {
444
+ __EventTrackStart__Delegate: 0x0060n, // 0x0060 (0x0018) [FScriptDelegate]
445
+ __EventTrackEnd__Delegate: 0x0078n, // 0x0078 (0x0018) [FScriptDelegate]
446
+ ...Object_,
447
+ } as const;
448
+
449
+ /**
450
+ * AkAudio.AkParamGroup Offsets
451
+ * Size: 0x015e
452
+ * Extends: ActorComponent
453
+ */
454
+ export const AkParamGroup = {
455
+ VfTable_IISetParameter: 0x00a0n, // 0x00a0 (0x0008) [FPointer]
456
+ StoredParameters: 0x00a8n, // 0x00a8 (0x00a0) [FAkParamSet]
457
+ SoundSources: 0x0148n, // 0x0148 (0x0010) [TArray<UAkSoundSource*>]
458
+ ControllerId: 0x0158n, // 0x0158 (0x0004) [int32]
459
+ SendType: 0x015cn, // 0x015c (0x0001) [EReflectionSendType]
460
+ AttenuationType: 0x015dn, // 0x015d (0x0001) [EAttenuationType]
461
+ ...ActorComponent,
462
+ } as const;
463
+
464
+ /**
465
+ * AkAudio.AkPlaySoundComponent Offsets
466
+ * Size: 0x0198
467
+ * Extends: ActorComponent
468
+ */
469
+ export const AkPlaySoundComponent = {
470
+ VfTable_IISetParameter: 0x00a0n, // 0x00a0 (0x0008) [FPointer]
471
+ SoundCue: 0x00a8n, // 0x00a8 (0x0008) [UAkSoundCue*]
472
+ bAutoPlay: 0x00b0n, // 0x00b0 (0x0004) [bool : 0x1]
473
+ bKillSoundOnDetach: 0x00b0n, // 0x00b0 (0x0004) [bool : 0x2]
474
+ bWasAttached: 0x00b0n, // 0x00b0 (0x0004) [bool : 0x4]
475
+ Translation: 0x00b4n, // 0x00b4 (0x000c) [FVector]
476
+ Rotation: 0x00c0n, // 0x00c0 (0x000c) [FRotator]
477
+ ReFireDelay: 0x00ccn, // 0x00cc (0x0004) [float]
478
+ Receiver: 0x00d0n, // 0x00d0 (0x0001) [EAkPlaySoundReceiver]
479
+ RestartSwitches: 0x00d8n, // 0x00d8 (0x0010) [TArray<FName>]
480
+ SoundSource: 0x00e8n, // 0x00e8 (0x0008) [UAkSoundSource*]
481
+ LastPlayTime: 0x00f0n, // 0x00f0 (0x0004) [float]
482
+ StoredParameters: 0x00f8n, // 0x00f8 (0x00a0) [FAkParamSet]
483
+ ...ActorComponent,
484
+ } as const;
485
+
486
+ /**
487
+ * AkAudio.AkRevPhysicsSimulation Offsets
488
+ * Size: 0x00b0
489
+ * Extends: Object_
490
+ */
491
+ export const AkRevPhysicsSimulation = {
492
+ EngineGearRatio: 0x0060n, // 0x0060 (0x0004) [float]
493
+ EngineFriction: 0x0064n, // 0x0064 (0x0004) [float]
494
+ GroundFriction: 0x0068n, // 0x0068 (0x0004) [float]
495
+ WindResistancePerVelocity: 0x006cn, // 0x006c (0x0004) [float]
496
+ UpShiftingRPM: 0x0070n, // 0x0070 (0x0004) [float]
497
+ DownShiftRPM: 0x0074n, // 0x0074 (0x0004) [float]
498
+ InfiniteGearRatioDecreaseAmount: 0x0078n, // 0x0078 (0x0004) [float]
499
+ ThrottleInterpolationTime: 0x007cn, // 0x007c (0x0004) [float]
500
+ EngineTorque: 0x0080n, // 0x0080 (0x0004) [float]
501
+ BrakingForce: 0x0084n, // 0x0084 (0x0004) [float]
502
+ WindResistance: 0x0088n, // 0x0088 (0x0004) [float]
503
+ FrictionResistance: 0x008cn, // 0x008c (0x0004) [float]
504
+ EngineResistance: 0x0090n, // 0x0090 (0x0004) [float]
505
+ NetForce: 0x0094n, // 0x0094 (0x0004) [float]
506
+ __EventGearChange__Delegate: 0x0098n, // 0x0098 (0x0018) [FScriptDelegate]
507
+ ...Object_,
508
+ } as const;
509
+
510
+ /**
511
+ * AkAudio.AkRTPCDecayComponent Offsets
512
+ * Size: 0x00dc
513
+ * Extends: ActorComponent
514
+ */
515
+ export const AkRTPCDecayComponent = {
516
+ RTPC: 0x00a0n, // 0x00a0 (0x0008) [FName]
517
+ GrowValue: 0x00a8n, // 0x00a8 (0x0004) [float]
518
+ MaxValue: 0x00acn, // 0x00ac (0x0004) [float]
519
+ DecayPerSecond: 0x00b0n, // 0x00b0 (0x0018) [FInterpCurveFloat]
520
+ SoundSource: 0x00c8n, // 0x00c8 (0x0008) [UAkSoundSource*]
521
+ CurrentValue: 0x00d0n, // 0x00d0 (0x0004) [float]
522
+ LastAttachTime: 0x00d4n, // 0x00d4 (0x0004) [float]
523
+ bWasAttached: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x1]
524
+ ...ActorComponent,
525
+ } as const;
526
+
527
+ /**
528
+ * AkAudio.AkSoundBanksInfo Offsets
529
+ * Size: 0x0088
530
+ * Extends: Object_
531
+ */
532
+ export const AkSoundBanksInfo = {
533
+ StreamedFileNames: 0x0060n, // 0x0060 (0x0010) [TArray<FString>]
534
+ SoundBanks: 0x0070n, // 0x0070 (0x0010) [TArray<FSoundBankInfo>]
535
+ EventToBankMap: 0x0080n, // 0x0080 (0x0008) [UStringMap*]
536
+ ...Object_,
537
+ } as const;
538
+
539
+ /**
540
+ * AkAudio.AkSoundCue Offsets
541
+ * Size: 0x0088
542
+ * Extends: Object_
543
+ */
544
+ export const AkSoundCue = {
545
+ RequiredBank: 0x0060n, // 0x0060 (0x0008) [UAkBank*]
546
+ StartEvent: 0x0068n, // 0x0068 (0x0010) [FString]
547
+ StopEvent: 0x0078n, // 0x0078 (0x0010) [FString]
548
+ ...Object_,
549
+ } as const;
550
+
551
+ /**
552
+ * AkAudio.AkSoundSource Offsets
553
+ * Size: 0x0198
554
+ * Extends: ActorComponent
555
+ */
556
+ export const AkSoundSource = {
557
+ Translation: 0x00a0n, // 0x00a0 (0x000c) [FVector]
558
+ Rotation: 0x00acn, // 0x00ac (0x000c) [FRotator]
559
+ bDetachOnComplete: 0x00b8n, // 0x00b8 (0x0004) [bool : 0x1]
560
+ bRegistered: 0x00b8n, // 0x00b8 (0x0004) [bool : 0x2]
561
+ bUpdateOrientation: 0x00b8n, // 0x00b8 (0x0004) [bool : 0x4]
562
+ CachedParentToWorld: 0x00c0n, // 0x00c0 (0x0040) [FMatrix]
563
+ WorldLocation: 0x0100n, // 0x0100 (0x000c) [FVector]
564
+ WorldRotation: 0x010cn, // 0x010c (0x000c) [FRotator]
565
+ Params: 0x0118n, // 0x0118 (0x0008) [UAkParamGroup*]
566
+ ActiveSounds: 0x0120n, // 0x0120 (0x0010) [TArray<FActiveSound>]
567
+ EnvironmentType: 0x0130n, // 0x0130 (0x0001) [EAkEnvironmentType]
568
+ CallbackTypes: 0x0138n, // 0x0138 (0x0010) [TArray<EAkCallbackType>]
569
+ SoundSourceId: 0x0148n, // 0x0148 (0x0008) [FPointer]
570
+ __EventFinished__Delegate: 0x0150n, // 0x0150 (0x0018) [FScriptDelegate]
571
+ __EventMarker__Delegate: 0x0168n, // 0x0168 (0x0018) [FScriptDelegate]
572
+ __EventDuration__Delegate: 0x0180n, // 0x0180 (0x0018) [FScriptDelegate]
573
+ ...ActorComponent,
574
+ } as const;
575
+
576
+ /**
577
+ * AkAudio.AkSwitch Offsets
578
+ * Size: 0x0060
579
+ * Extends: Object_
580
+ */
581
+ export const AkSwitch = {
582
+ ...Object_,
583
+ } as const;
584
+
585
+ /**
586
+ * AkAudio.AkSoundSource.ActiveSound Offsets
587
+ * Size: 0x0010
588
+ */
589
+ export const FActiveSound = {
590
+ Sound: 0x0000n, // 0x0000 (0x0008) [UAkSoundCue*]
591
+ PlayId: 0x0008n, // 0x0008 (0x0004) [int32]
592
+ StopId: 0x000cn, // 0x000c (0x0004) [int32]
593
+ } as const;
594
+
595
+ /**
596
+ * AkAudio.AkEnvironments.AkActorEnvironment Offsets
597
+ * Size: 0x0018
598
+ */
599
+ export const FAkActorEnvironment = {
600
+ Environments: 0x0000n, // 0x0000 (0x0010) [TArray<FAkEnvironment>]
601
+ TargetActor: 0x0010n, // 0x0010 (0x0008) [UActor*]
602
+ } as const;
603
+
604
+ /**
605
+ * AkAudio.AkEnvironments.AkEnvironment Offsets
606
+ * Size: 0x0020
607
+ */
608
+ export const FAkEnvironment = {
609
+ Id: 0x0000n, // 0x0000 (0x0010) [FString]
610
+ Priority: 0x0010n, // 0x0010 (0x0004) [int32]
611
+ WetValue: 0x0014n, // 0x0014 (0x0004) [float]
612
+ DryValue: 0x0018n, // 0x0018 (0x0004) [float]
613
+ HashedEnvID: 0x001cn, // 0x001c (0x0004) [Fuint]
614
+ } as const;
615
+
616
+ /**
617
+ * AkAudio.InterpTrackAkEvent.AkEventTrackKey Offsets
618
+ * Size: 0x0010
619
+ */
620
+ export const FAkEventTrackKey = {
621
+ Time: 0x0000n, // 0x0000 (0x0004) [float]
622
+ Event: 0x0008n, // 0x0008 (0x0008) [UAkSoundCue*]
623
+ } as const;
624
+
625
+ /**
626
+ * AkAudio.AkParamGroup.AkParamSet Offsets
627
+ * Size: 0x00a0
628
+ */
629
+ export const FAkParamSet = {
630
+ RTCPs: 0x0000n, // 0x0000 (0x0050) [FMap_Mirror]
631
+ Switches: 0x0050n, // 0x0050 (0x0050) [FMap_Mirror]
632
+ } as const;
633
+
634
+ /**
635
+ * AkAudio.AkRevPhysicsSimulation.AkRevSimFrame Offsets
636
+ * Size: 0x0010
637
+ */
638
+ export const FAkRevSimFrame = {
639
+ RPM: 0x0000n, // 0x0000 (0x0004) [float]
640
+ Gear: 0x0004n, // 0x0004 (0x0004) [int32]
641
+ RevGear: 0x0008n, // 0x0008 (0x0004) [int32]
642
+ Velocity: 0x000cn, // 0x000c (0x0004) [float]
643
+ } as const;
644
+
645
+ /**
646
+ * AkAudio.AkRevPhysicsSimulation.AkRevSimPhysicsControls Offsets
647
+ * Size: 0x0020
648
+ */
649
+ export const FAkRevSimPhysicsControls = {
650
+ Weight: 0x0000n, // 0x0000 (0x0004) [float]
651
+ EngineTorque: 0x0004n, // 0x0004 (0x0004) [float]
652
+ BreakingHorsePower: 0x0008n, // 0x0008 (0x0004) [float]
653
+ GearRatios: 0x0010n, // 0x0010 (0x0010) [TArray<float>]
654
+ } as const;
655
+
656
+ /**
657
+ * AkAudio.AkRevPhysicsSimulation.AkRevSimUpdateParams Offsets
658
+ * Size: 0x0048
659
+ */
660
+ export const FAkRevSimUpdateParams = {
661
+ Throttle: 0x0000n, // 0x0000 (0x0004) [float]
662
+ Brake: 0x0004n, // 0x0004 (0x0004) [float]
663
+ EngineFrictionScale: 0x0008n, // 0x0008 (0x0004) [float]
664
+ GroundFrictionScale: 0x000cn, // 0x000c (0x0004) [float]
665
+ ClutchedGearRatio: 0x0010n, // 0x0010 (0x0004) [float]
666
+ bEnableUpShifting: 0x0014n, // 0x0014 (0x0004) [bool : 0x1]
667
+ Controls: 0x0018n, // 0x0018 (0x0020) [FAkRevSimPhysicsControls]
668
+ frame: 0x0038n, // 0x0038 (0x0010) [FAkRevSimFrame]
669
+ } as const;
670
+
671
+ /**
672
+ * AkAudio.AkMusicAnalysis.MusicAnalysisInfo Offsets
673
+ * Size: 0x001c
674
+ */
675
+ export const FMusicAnalysisInfo = {
676
+ LowEnergy: 0x0000n, // 0x0000 (0x0004) [float]
677
+ Frequencies: 0x0008n, // 0x0008 (0x0010) [TArray<float>]
678
+ HighEnergy: 0x0018n, // 0x0018 (0x0004) [float]
679
+ } as const;
680
+
681
+ /**
682
+ * AkAudio.SeqAct_AkPlayMusicWithCues.MusicSyncEvent Offsets
683
+ * Size: 0x0011
684
+ */
685
+ export const FMusicSyncEvent = {
686
+ CueName: 0x0000n, // 0x0000 (0x0010) [FString]
687
+ CueType: 0x0010n, // 0x0010 (0x0001) [EMusicSyncType]
688
+ } as const;
689
+
690
+ /**
691
+ * AkAudio.AkSoundBanksInfo.SoundBankInfo Offsets
692
+ * Size: 0x0030
693
+ */
694
+ export const FSoundBankInfo = {
695
+ ShortName: 0x0000n, // 0x0000 (0x0010) [FString]
696
+ RelativePath: 0x0010n, // 0x0010 (0x0010) [FString]
697
+ Language: 0x0020n, // 0x0020 (0x0010) [FString]
698
+ } as const;
699
+
700
+ /**
701
+ * AkAudio.AkEnvironments.uint Offsets
702
+ * Size: 0x0004
703
+ */
704
+ export const Fuint = {
705
+ dummyint: 0x0000n, // 0x0000 (0x0004) [int32]
706
+ } as const;
707
+
708
+ /**
709
+ * Engine.InterpTrack Offsets
710
+ * Size: 0x00c4
711
+ * Extends: Object_
712
+ */
713
+ export const InterpTrack = {
714
+ VfTable_FInterpEdInputInterface: 0x0060n, // 0x0060 (0x0008) [FPointer]
715
+ CurveEdVTable: 0x0068n, // 0x0068 (0x0008) [FPointer]
716
+ SubTracks: 0x0070n, // 0x0070 (0x0010) [TArray<UInterpTrack*>]
717
+ SubTrackGroups: 0x0080n, // 0x0080 (0x0010) [TArray<FSubTrackGroup>]
718
+ SupportedSubTracks: 0x0090n, // 0x0090 (0x0010) [TArray<FSupportedSubTrackInfo>]
719
+ TrackInstClass: 0x00a0n, // 0x00a0 (0x0008) [UInterpTrackInst*]
720
+ ActiveCondition: 0x00a8n, // 0x00a8 (0x0001) [ETrackActiveCondition]
721
+ TrackTitle: 0x00b0n, // 0x00b0 (0x0010) [FString]
722
+ bOnePerGroup: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x1]
723
+ bDirGroupOnly: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x2]
724
+ bDisableTrack: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x4]
725
+ bIsAnimControlTrack: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x8]
726
+ bSubTrackOnly: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x10]
727
+ bVisible: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x20]
728
+ bIsSelected: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x40]
729
+ bIsRecording: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x80]
730
+ bIsCollapsed: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x100]
731
+ ...Object_,
732
+ } as const;
733
+
734
+ /**
735
+ * AkAudio.InterpTrackAkEvent Offsets
736
+ * Size: 0x00dc
737
+ * Extends: InterpTrack
738
+ */
739
+ export const InterpTrackAkEvent = {
740
+ AkEvents: 0x00c8n, // 0x00c8 (0x0010) [TArray<FAkEventTrackKey>]
741
+ SeekTimeSeconds: 0x00d8n, // 0x00d8 (0x0004) [float]
742
+ ...InterpTrack,
743
+ } as const;
744
+
745
+ /**
746
+ * Engine.InterpTrackFloatBase Offsets
747
+ * Size: 0x00e4
748
+ * Extends: InterpTrack
749
+ */
750
+ export const InterpTrackFloatBase = {
751
+ FloatTrack: 0x00c8n, // 0x00c8 (0x0018) [FInterpCurveFloat]
752
+ CurveTension: 0x00e0n, // 0x00e0 (0x0004) [float]
753
+ ...InterpTrack,
754
+ } as const;
755
+
756
+ /**
757
+ * AkAudio.InterpTrackAkRTPC Offsets
758
+ * Size: 0x00f8
759
+ * Extends: InterpTrackFloatBase
760
+ */
761
+ export const InterpTrackAkRTPC = {
762
+ Param: 0x00e8n, // 0x00e8 (0x0010) [FString]
763
+ ...InterpTrackFloatBase,
764
+ } as const;
765
+
766
+ /**
767
+ * Engine.InterpTrackInst Offsets
768
+ * Size: 0x0060
769
+ * Extends: Object_
770
+ */
771
+ export const InterpTrackInst = {
772
+ ...Object_,
773
+ } as const;
774
+
775
+ /**
776
+ * AkAudio.InterpTrackInstAkEvent Offsets
777
+ * Size: 0x0064
778
+ * Extends: InterpTrackInst
779
+ */
780
+ export const InterpTrackInstAkEvent = {
781
+ LastUpdatePosition: 0x0060n, // 0x0060 (0x0004) [float]
782
+ ...InterpTrackInst,
783
+ } as const;
784
+
785
+ /**
786
+ * AkAudio.InterpTrackInstAkRTPC Offsets
787
+ * Size: 0x0060
788
+ * Extends: InterpTrackInst
789
+ */
790
+ export const InterpTrackInstAkRTPC = {
791
+ ...InterpTrackInst,
792
+ } as const;
793
+
794
+ /**
795
+ * Engine.SequenceObject Offsets
796
+ * Size: 0x00d8
797
+ * Extends: Object_
798
+ */
799
+ export const SequenceObject = {
800
+ ObjInstanceVersion: 0x0060n, // 0x0060 (0x0004) [int32]
801
+ ParentSequence: 0x0068n, // 0x0068 (0x0008) [USequence*]
802
+ ObjPosX: 0x0070n, // 0x0070 (0x0004) [int32]
803
+ ObjPosY: 0x0074n, // 0x0074 (0x0004) [int32]
804
+ ObjName: 0x0078n, // 0x0078 (0x0010) [FString]
805
+ ObjCategory: 0x0088n, // 0x0088 (0x0010) [FString]
806
+ ObjRemoveInProject: 0x0098n, // 0x0098 (0x0010) [TArray<FString>]
807
+ ObjColor: 0x00a8n, // 0x00a8 (0x0004) [FColor]
808
+ ObjComment: 0x00b0n, // 0x00b0 (0x0010) [FString]
809
+ bDeletable: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x1]
810
+ bDrawFirst: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x2]
811
+ bDrawLast: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x4]
812
+ bOutputObjCommentToScreen: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x8]
813
+ bSuppressAutoComment: 0x00c0n, // 0x00c0 (0x0004) [bool : 0x10]
814
+ DrawWidth: 0x00c4n, // 0x00c4 (0x0004) [int32]
815
+ DrawHeight: 0x00c8n, // 0x00c8 (0x0004) [int32]
816
+ PIESequenceObject: 0x00d0n, // 0x00d0 (0x0008) [USequenceObject*]
817
+ ...Object_,
818
+ } as const;
819
+
820
+ /**
821
+ * Engine.SequenceOp Offsets
822
+ * Size: 0x0140
823
+ * Extends: SequenceObject
824
+ */
825
+ export const SequenceOp = {
826
+ bIsActivated: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x1]
827
+ bIsCurrentDebuggerOp: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x2]
828
+ bActive: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x4]
829
+ bLatentExecution: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x8]
830
+ bAutoActivateOutputLinks: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x10]
831
+ bHaveMovingVarConnector: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x20]
832
+ bHaveMovingInputConnector: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x40]
833
+ bHaveMovingOutputConnector: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x80]
834
+ bPendingVarConnectorRecalc: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x100]
835
+ bPendingInputConnectorRecalc: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x200]
836
+ bPendingOutputConnectorRecalc: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x400]
837
+ bIsBreakpointSet: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x800]
838
+ bIsHiddenBreakpointSet: 0x00d8n, // 0x00d8 (0x0004) [bool : 0x1000]
839
+ PIEActivationTime: 0x00dcn, // 0x00dc (0x0004) [float]
840
+ ActivatorSeqOp: 0x00e0n, // 0x00e0 (0x0008) [USequenceOp*]
841
+ LastActivatedInputLink: 0x00e8n, // 0x00e8 (0x0004) [int32]
842
+ LastActivatedOutputLink: 0x00ecn, // 0x00ec (0x0004) [int32]
843
+ InputLinks: 0x00f0n, // 0x00f0 (0x0010) [TArray<FSeqOpInputLink>]
844
+ OutputLinks: 0x0100n, // 0x0100 (0x0010) [TArray<FSeqOpOutputLink>]
845
+ VariableLinks: 0x0110n, // 0x0110 (0x0010) [TArray<FSeqVarLink>]
846
+ EventLinks: 0x0120n, // 0x0120 (0x0010) [TArray<FSeqEventLink>]
847
+ PlayerIndex: 0x0130n, // 0x0130 (0x0004) [int32]
848
+ GamepadID: 0x0134n, // 0x0134 (0x0001) [uint8]
849
+ ActivateCount: 0x0138n, // 0x0138 (0x0004) [int32]
850
+ SearchTag: 0x013cn, // 0x013c (0x0004) [int32]
851
+ ...SequenceObject,
852
+ } as const;
853
+
854
+ /**
855
+ * Engine.SequenceAction Offsets
856
+ * Size: 0x0160
857
+ * Extends: SequenceOp
858
+ */
859
+ export const SequenceAction = {
860
+ HandlerName: 0x0140n, // 0x0140 (0x0008) [FName]
861
+ bCallHandler: 0x0148n, // 0x0148 (0x0004) [bool : 0x1]
862
+ Targets: 0x0150n, // 0x0150 (0x0010) [TArray<UObject*>]
863
+ ...SequenceOp,
864
+ } as const;
865
+
866
+ /**
867
+ * AkAudio.SeqAct_AkClearBanks Offsets
868
+ * Size: 0x0160
869
+ * Extends: SequenceAction
870
+ */
871
+ export const SeqAct_AkClearBanks = {
872
+ ...SequenceAction,
873
+ } as const;
874
+
875
+ /**
876
+ * AkAudio.SeqAct_AkEnvironment Offsets
877
+ * Size: 0x0181
878
+ * Extends: SequenceAction
879
+ */
880
+ export const SeqAct_AkEnvironment = {
881
+ Environment: 0x0160n, // 0x0160 (0x0020) [FAkEnvironment]
882
+ Target: 0x0180n, // 0x0180 (0x0001) [EAkEnvironmentTarget]
883
+ ...SequenceAction,
884
+ } as const;
885
+
886
+ /**
887
+ * Engine.SeqAct_Latent Offsets
888
+ * Size: 0x0178
889
+ * Extends: SequenceAction
890
+ */
891
+ export const SeqAct_Latent = {
892
+ LatentActors: 0x0160n, // 0x0160 (0x0010) [TArray<UActor*>]
893
+ bAborted: 0x0170n, // 0x0170 (0x0004) [bool : 0x1]
894
+ LatentActivationTime: 0x0174n, // 0x0174 (0x0004) [float]
895
+ ...SequenceAction,
896
+ } as const;
897
+
898
+ /**
899
+ * AkAudio.SeqAct_AkLoadBank Offsets
900
+ * Size: 0x018c
901
+ * Extends: SeqAct_Latent
902
+ */
903
+ export const SeqAct_AkLoadBank = {
904
+ Async: 0x0178n, // 0x0178 (0x0004) [bool : 0x1]
905
+ bWaitingCallback: 0x0178n, // 0x0178 (0x0004) [bool : 0x2]
906
+ Bank: 0x0180n, // 0x0180 (0x0008) [UAkBank*]
907
+ Signal: 0x0188n, // 0x0188 (0x0004) [int32]
908
+ ...SeqAct_Latent,
909
+ } as const;
910
+
911
+ /**
912
+ * AkAudio.SeqAct_AkPlayMusicWithCues Offsets
913
+ * Size: 0x0190
914
+ * Extends: SeqAct_Latent
915
+ */
916
+ export const SeqAct_AkPlayMusicWithCues = {
917
+ SoundCue: 0x0178n, // 0x0178 (0x0008) [UAkSoundCue*]
918
+ MusicSyncEvents: 0x0180n, // 0x0180 (0x0010) [TArray<FMusicSyncEvent>]
919
+ ...SeqAct_Latent,
920
+ } as const;
921
+
922
+ /**
923
+ * AkAudio.SeqAct_AkPlaySound Offsets
924
+ * Size: 0x016c
925
+ * Extends: SequenceAction
926
+ */
927
+ export const SeqAct_AkPlaySound = {
928
+ SoundCue: 0x0160n, // 0x0160 (0x0008) [UAkSoundCue*]
929
+ bBGMusic: 0x0168n, // 0x0168 (0x0004) [bool : 0x1]
930
+ ...SequenceAction,
931
+ } as const;
932
+
933
+ /**
934
+ * AkAudio.SeqAct_AkPlaySoundAndSeek Offsets
935
+ * Size: 0x0178
936
+ * Extends: SequenceAction
937
+ */
938
+ export const SeqAct_AkPlaySoundAndSeek = {
939
+ SoundCue: 0x0160n, // 0x0160 (0x0008) [UAkSoundCue*]
940
+ StartLocationSeconds: 0x0168n, // 0x0168 (0x0004) [float]
941
+ SoundSource: 0x0170n, // 0x0170 (0x0008) [UAkSoundSource*]
942
+ ...SequenceAction,
943
+ } as const;
944
+
945
+ /**
946
+ * AkAudio.SeqAct_AkPostEvent Offsets
947
+ * Size: 0x0194
948
+ * Extends: SeqAct_Latent
949
+ */
950
+ export const SeqAct_AkPostEvent = {
951
+ PlayingIDs: 0x0178n, // 0x0178 (0x0010) [TArray<int32>]
952
+ SoundCue: 0x0188n, // 0x0188 (0x0008) [UAkSoundCue*]
953
+ bHasSubtitles: 0x0190n, // 0x0190 (0x0004) [bool : 0x1]
954
+ ...SeqAct_Latent,
955
+ } as const;
956
+
957
+ /**
958
+ * AkAudio.SeqAct_AkPostTrigger Offsets
959
+ * Size: 0x0170
960
+ * Extends: SequenceAction
961
+ */
962
+ export const SeqAct_AkPostTrigger = {
963
+ Trigger: 0x0160n, // 0x0160 (0x0010) [FString]
964
+ ...SequenceAction,
965
+ } as const;
966
+
967
+ /**
968
+ * AkAudio.SeqAct_AkSetRTPCValue Offsets
969
+ * Size: 0x0190
970
+ * Extends: SeqAct_Latent
971
+ */
972
+ export const SeqAct_AkSetRTPCValue = {
973
+ Param: 0x0178n, // 0x0178 (0x0010) [FString]
974
+ Value: 0x0188n, // 0x0188 (0x0004) [float]
975
+ Running: 0x018cn, // 0x018c (0x0004) [bool : 0x1]
976
+ ...SeqAct_Latent,
977
+ } as const;
978
+
979
+ /**
980
+ * AkAudio.SeqAct_AkSetState Offsets
981
+ * Size: 0x0180
982
+ * Extends: SequenceAction
983
+ */
984
+ export const SeqAct_AkSetState = {
985
+ StateGroup: 0x0160n, // 0x0160 (0x0010) [FString]
986
+ State: 0x0170n, // 0x0170 (0x0010) [FString]
987
+ ...SequenceAction,
988
+ } as const;
989
+
990
+ /**
991
+ * AkAudio.SeqAct_AkSetSwitch Offsets
992
+ * Size: 0x0180
993
+ * Extends: SequenceAction
994
+ */
995
+ export const SeqAct_AkSetSwitch = {
996
+ SwitchGroup: 0x0160n, // 0x0160 (0x0010) [FString]
997
+ Switch: 0x0170n, // 0x0170 (0x0010) [FString]
998
+ ...SequenceAction,
999
+ } as const;
1000
+
1001
+ /**
1002
+ * AkAudio.SeqAct_AkStartAmbientSound Offsets
1003
+ * Size: 0x0160
1004
+ * Extends: SequenceAction
1005
+ */
1006
+ export const SeqAct_AkStartAmbientSound = {
1007
+ ...SequenceAction,
1008
+ } as const;
1009
+
1010
+ /**
1011
+ * AkAudio.SeqAct_AkStopAll Offsets
1012
+ * Size: 0x0160
1013
+ * Extends: SequenceAction
1014
+ */
1015
+ export const SeqAct_AkStopAll = {
1016
+ ...SequenceAction,
1017
+ } as const;
1018
+
1019
+ /**
1020
+ * Engine.SequenceEvent Offsets
1021
+ * Size: 0x017c
1022
+ * Extends: SequenceOp
1023
+ */
1024
+ export const SequenceEvent = {
1025
+ DuplicateEvts: 0x0140n, // 0x0140 (0x0010) [TArray<USequenceEvent*>]
1026
+ Originator: 0x0150n, // 0x0150 (0x0008) [UActor*]
1027
+ Instigator: 0x0158n, // 0x0158 (0x0008) [UActor*]
1028
+ ActivationTime: 0x0160n, // 0x0160 (0x0004) [float]
1029
+ TriggerCount: 0x0164n, // 0x0164 (0x0004) [int32]
1030
+ MaxTriggerCount: 0x0168n, // 0x0168 (0x0004) [int32]
1031
+ ReTriggerDelay: 0x016cn, // 0x016c (0x0004) [float]
1032
+ bEnabled: 0x0170n, // 0x0170 (0x0004) [bool : 0x1]
1033
+ bPlayerOnly: 0x0170n, // 0x0170 (0x0004) [bool : 0x2]
1034
+ bRegistered: 0x0170n, // 0x0170 (0x0004) [bool : 0x4]
1035
+ bClientSideOnly: 0x0170n, // 0x0170 (0x0004) [bool : 0x8]
1036
+ Priority: 0x0174n, // 0x0174 (0x0001) [uint8]
1037
+ MaxWidth: 0x0178n, // 0x0178 (0x0004) [int32]
1038
+ ...SequenceOp,
1039
+ } as const;
1040
+
1041
+ /**
1042
+ * AkAudio.SeqEvent_AkMusicCue Offsets
1043
+ * Size: 0x0190
1044
+ * Extends: SequenceEvent
1045
+ */
1046
+ export const SeqEvent_AkMusicCue = {
1047
+ CueName: 0x0180n, // 0x0180 (0x0010) [FString]
1048
+ ...SequenceEvent,
1049
+ } as const;