@remotion/effects 4.0.541 → 4.0.542

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,599 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ parseColorRgba
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ cleanupWebGpuSinglePass,
12
+ applyWebGpuSinglePass
13
+ } from "./index-tvfexb7s.mjs";
14
+ import {
15
+ assertEffectParamsObject,
16
+ assertRequiredColor,
17
+ assertOptionalBoolean
18
+ } from "./index-4fvp93ps.mjs";
19
+
20
+ // src/waves.ts
21
+ import { Internals } from "remotion";
22
+
23
+ // src/waves-webgpu-shader.ts
24
+ var WAVES_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
29
+ @group(0) @binding(3) var palette: texture_2d<f32>;
30
+ struct Params {
31
+ geometry: vec4f,
32
+ stripe: vec4f,
33
+ flags: vec4f,
34
+ wave: vec4f,
35
+ }
36
+ fn sampleSource(uv: vec2f) -> vec4f {
37
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
38
+ }
39
+ fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
40
+ fn paletteColor(index: f32) -> vec4f { return textureLoad(palette, vec2i(i32(index), 0), 0); }
41
+
42
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
43
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
44
+
45
+ let texColor = sampleSource(vUv);
46
+ let thickness = max(params.stripe.x, 0.001);
47
+ let spacing = max(params.stripe.y, 0.001);
48
+ let cycle = spacing * params.geometry.z;
49
+ let centered = vec2f(input.position.x, params.geometry.y - input.position.y) - params.geometry.xy * 0.5;
50
+ let s = sin(params.stripe.z);
51
+ let c = cos(params.stripe.z);
52
+ let rotated = vec2f(centered.x * c - centered.y * s, centered.x * s + centered.y * c);
53
+ var axis = select(rotated.x, rotated.y, params.geometry.w == 0.0);
54
+ let waveAxis = select(rotated.y, rotated.x, params.geometry.w == 0.0);
55
+ axis += sin((waveAxis / max(params.wave.y, 0.001)) * 6.283185307179586 + params.wave.z) * params.wave.x;
56
+
57
+ var position = glslModulo(axis + params.stripe.w, cycle);
58
+ if (position < 0.0) { position += cycle; }
59
+ let colorIndex = floor(position / spacing);
60
+ let inStripe = glslModulo(position, spacing);
61
+ if (inStripe > thickness) { return texColor; }
62
+
63
+ let overlay = paletteColor(colorIndex);
64
+ let premultiplied = overlay.rgb * overlay.a;
65
+ if (params.flags.x != 0.0) {
66
+ return vec4f(premultiplied * texColor.a + texColor.rgb * (1.0 - overlay.a), texColor.a);
67
+ }
68
+ return vec4f(premultiplied + texColor.rgb * (1.0 - overlay.a), overlay.a + texColor.a * (1.0 - overlay.a));
69
+
70
+ }
71
+ `;
72
+
73
+ // src/waves.ts
74
+ var { createEffect, createWebGL2ContextError } = Internals;
75
+ var WAVE_DIRECTIONS = ["horizontal", "vertical"];
76
+ var DEFAULT_COLORS = ["#dff4ff", "#7cc6ff"];
77
+ var DEFAULT_DIRECTION = "horizontal";
78
+ var DEFAULT_THICKNESS = 40;
79
+ var DEFAULT_GAP = 0;
80
+ var DEFAULT_ANGLE = 0;
81
+ var DEFAULT_OFFSET = 0;
82
+ var DEFAULT_AMPLITUDE = 24;
83
+ var DEFAULT_WAVELENGTH = 160;
84
+ var DEFAULT_PHASE = 0;
85
+ var DEFAULT_MASK_TO_SOURCE_ALPHA = false;
86
+ var wavesSchema = {
87
+ colors: {
88
+ type: "array",
89
+ item: {
90
+ type: "color"
91
+ },
92
+ default: DEFAULT_COLORS,
93
+ minLength: 2,
94
+ newItemDefault: "#ff0000",
95
+ description: "Colors",
96
+ keyframable: false
97
+ },
98
+ direction: {
99
+ type: "enum",
100
+ variants: {
101
+ horizontal: {},
102
+ vertical: {}
103
+ },
104
+ default: DEFAULT_DIRECTION,
105
+ description: "Direction"
106
+ },
107
+ thickness: {
108
+ type: "number",
109
+ min: 0.1,
110
+ max: 400,
111
+ step: 0.1,
112
+ default: DEFAULT_THICKNESS,
113
+ description: "Thickness",
114
+ hiddenFromList: false
115
+ },
116
+ gap: {
117
+ type: "number",
118
+ min: 0,
119
+ max: 400,
120
+ step: 0.1,
121
+ default: DEFAULT_GAP,
122
+ description: "Gap",
123
+ hiddenFromList: false
124
+ },
125
+ angle: {
126
+ type: "rotation-degrees",
127
+ step: 1,
128
+ default: DEFAULT_ANGLE,
129
+ description: "Angle"
130
+ },
131
+ offset: {
132
+ type: "number",
133
+ step: 0.1,
134
+ default: DEFAULT_OFFSET,
135
+ description: "Offset",
136
+ hiddenFromList: false
137
+ },
138
+ amplitude: {
139
+ type: "number",
140
+ min: 0,
141
+ max: 500,
142
+ step: 0.1,
143
+ default: DEFAULT_AMPLITUDE,
144
+ description: "Amplitude",
145
+ hiddenFromList: false
146
+ },
147
+ wavelength: {
148
+ type: "number",
149
+ min: 1,
150
+ max: 2000,
151
+ step: 1,
152
+ default: DEFAULT_WAVELENGTH,
153
+ description: "Wavelength",
154
+ hiddenFromList: false
155
+ },
156
+ phase: {
157
+ type: "number",
158
+ min: -360,
159
+ max: 360,
160
+ step: 1,
161
+ default: DEFAULT_PHASE,
162
+ description: "Phase",
163
+ hiddenFromList: false
164
+ },
165
+ maskToSourceAlpha: {
166
+ type: "boolean",
167
+ default: DEFAULT_MASK_TO_SOURCE_ALPHA,
168
+ description: "Mask to source alpha"
169
+ }
170
+ };
171
+ var resolve = (p) => {
172
+ const thickness = p.thickness ?? DEFAULT_THICKNESS;
173
+ const gap = p.gap ?? DEFAULT_GAP;
174
+ return {
175
+ colors: p.colors ?? DEFAULT_COLORS,
176
+ direction: p.direction ?? DEFAULT_DIRECTION,
177
+ thickness,
178
+ spacing: thickness + gap,
179
+ angle: p.angle ?? DEFAULT_ANGLE,
180
+ offset: p.offset ?? DEFAULT_OFFSET,
181
+ amplitude: p.amplitude ?? DEFAULT_AMPLITUDE,
182
+ wavelength: p.wavelength ?? DEFAULT_WAVELENGTH,
183
+ phase: p.phase ?? DEFAULT_PHASE,
184
+ maskToSourceAlpha: p.maskToSourceAlpha ?? DEFAULT_MASK_TO_SOURCE_ALPHA
185
+ };
186
+ };
187
+ var formatEnum = (variants) => {
188
+ if (variants.length === 2) {
189
+ return `"${variants[0]}" or "${variants[1]}"`;
190
+ }
191
+ return `${variants.slice(0, -1).map((variant) => `"${variant}"`).join(", ")} or "${variants[variants.length - 1]}"`;
192
+ };
193
+ var validatePositive = (value, name) => {
194
+ if (value <= 0) {
195
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
196
+ }
197
+ };
198
+ var validateNonNegative = (value, name) => {
199
+ if (value < 0) {
200
+ throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
201
+ }
202
+ };
203
+ var validateColors = (colors) => {
204
+ if (colors === undefined) {
205
+ return;
206
+ }
207
+ if (!Array.isArray(colors) || colors.length < 2) {
208
+ throw new TypeError(`"colors" must be an array with at least 2 colors, but got ${JSON.stringify(colors)}`);
209
+ }
210
+ for (let i = 0;i < colors.length; i++) {
211
+ assertRequiredColor(colors[i], `colors[${i}]`);
212
+ }
213
+ };
214
+ var validateDirection = (direction) => {
215
+ if (direction === undefined) {
216
+ return;
217
+ }
218
+ if (typeof direction !== "string" || !WAVE_DIRECTIONS.includes(direction)) {
219
+ throw new TypeError(`"direction" must be ${formatEnum(WAVE_DIRECTIONS)}, but got ${JSON.stringify(direction)}`);
220
+ }
221
+ };
222
+ var validateWavesParams = (params) => {
223
+ assertEffectParamsObject(params, "Waves");
224
+ validateColors(params.colors);
225
+ validateDirection(params.direction);
226
+ assertOptionalFiniteNumber(params.thickness, "thickness");
227
+ assertOptionalFiniteNumber(params.gap, "gap");
228
+ assertOptionalFiniteNumber(params.angle, "angle");
229
+ assertOptionalFiniteNumber(params.offset, "offset");
230
+ assertOptionalFiniteNumber(params.amplitude, "amplitude");
231
+ assertOptionalFiniteNumber(params.wavelength, "wavelength");
232
+ assertOptionalFiniteNumber(params.phase, "phase");
233
+ assertOptionalBoolean(params.maskToSourceAlpha, "maskToSourceAlpha");
234
+ const thickness = params.thickness ?? DEFAULT_THICKNESS;
235
+ const gap = params.gap ?? DEFAULT_GAP;
236
+ const amplitude = params.amplitude ?? DEFAULT_AMPLITUDE;
237
+ const wavelength = params.wavelength ?? DEFAULT_WAVELENGTH;
238
+ validatePositive(thickness, "thickness");
239
+ validateNonNegative(gap, "gap");
240
+ validateNonNegative(amplitude, "amplitude");
241
+ validatePositive(wavelength, "wavelength");
242
+ };
243
+ var WAVES_VS = `#version 300 es
244
+ in vec2 aPos;
245
+ in vec2 aUv;
246
+ out vec2 vUv;
247
+
248
+ void main() {
249
+ vUv = aUv;
250
+ gl_Position = vec4(aPos, 0.0, 1.0);
251
+ }
252
+ `;
253
+ var WAVES_FS = `#version 300 es
254
+ precision highp float;
255
+
256
+ in vec2 vUv;
257
+ out vec4 fragColor;
258
+
259
+ uniform sampler2D uSource;
260
+ uniform sampler2D uPalette;
261
+ uniform vec2 uResolution;
262
+ uniform float uNumColors;
263
+ uniform int uDirection;
264
+ uniform float uThickness;
265
+ uniform float uSpacing;
266
+ uniform float uAngle;
267
+ uniform float uOffset;
268
+ uniform float uAmplitude;
269
+ uniform float uWavelength;
270
+ uniform float uPhase;
271
+ uniform bool uMaskToSourceAlpha;
272
+
273
+ void main() {
274
+ vec4 texColor = texture(uSource, vUv);
275
+ float thickness = max(uThickness, 0.001);
276
+ float spacing = max(uSpacing, 0.001);
277
+ float cycle = spacing * uNumColors;
278
+ vec2 centered = gl_FragCoord.xy - uResolution * 0.5;
279
+ float s = sin(uAngle);
280
+ float c = cos(uAngle);
281
+ vec2 rotated = vec2(
282
+ centered.x * c - centered.y * s,
283
+ centered.x * s + centered.y * c
284
+ );
285
+ float baseAxis = uDirection == 0 ? rotated.y : rotated.x;
286
+ float waveAxis = uDirection == 0 ? rotated.x : rotated.y;
287
+ float waveOffset =
288
+ sin((waveAxis / max(uWavelength, 0.001)) * 6.283185307179586 + uPhase) *
289
+ uAmplitude;
290
+ float position = mod(baseAxis + waveOffset + uOffset, cycle);
291
+ if (position < 0.0) {
292
+ position += cycle;
293
+ }
294
+
295
+ float colorIndex = floor(position / spacing);
296
+ float inStripe = mod(position, spacing);
297
+ if (inStripe > thickness) {
298
+ fragColor = texColor;
299
+ return;
300
+ }
301
+
302
+ float texCoord = (colorIndex + 0.5) / uNumColors;
303
+ vec4 lineColor = texture(uPalette, vec2(texCoord, 0.5));
304
+ float lineAlpha = lineColor.a;
305
+ vec3 premultipliedLine = lineColor.rgb * lineAlpha;
306
+
307
+ if (uMaskToSourceAlpha) {
308
+ fragColor = vec4(
309
+ premultipliedLine * texColor.a + texColor.rgb * (1.0 - lineAlpha),
310
+ texColor.a
311
+ );
312
+ return;
313
+ }
314
+
315
+ fragColor = vec4(
316
+ premultipliedLine + texColor.rgb * (1.0 - lineAlpha),
317
+ lineAlpha + texColor.a * (1.0 - lineAlpha)
318
+ );
319
+ }
320
+ `;
321
+ var compileShader = (gl, type, source) => {
322
+ const shader = gl.createShader(type);
323
+ if (!shader) {
324
+ throw new Error("Failed to create WebGL shader");
325
+ }
326
+ gl.shaderSource(shader, source);
327
+ gl.compileShader(shader);
328
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
329
+ const log = gl.getShaderInfoLog(shader);
330
+ gl.deleteShader(shader);
331
+ throw new Error(`Waves shader compile failed: ${log ?? "(no log)"}`);
332
+ }
333
+ return shader;
334
+ };
335
+ var linkProgram = (gl, vs, fs) => {
336
+ const program = gl.createProgram();
337
+ if (!program) {
338
+ throw new Error("Failed to create WebGL program");
339
+ }
340
+ gl.attachShader(program, vs);
341
+ gl.attachShader(program, fs);
342
+ gl.linkProgram(program);
343
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
344
+ const log = gl.getProgramInfoLog(program);
345
+ gl.deleteProgram(program);
346
+ throw new Error(`Waves program link failed: ${log ?? "(no log)"}`);
347
+ }
348
+ return program;
349
+ };
350
+ var createProgram = (gl, vertexSource, fragmentSource) => {
351
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
352
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
353
+ const program = linkProgram(gl, vs, fs);
354
+ gl.deleteShader(vs);
355
+ gl.deleteShader(fs);
356
+ return program;
357
+ };
358
+ var createTexture = (gl, filter) => {
359
+ const texture = gl.createTexture();
360
+ if (!texture) {
361
+ throw new Error("Failed to create WebGL texture");
362
+ }
363
+ gl.bindTexture(gl.TEXTURE_2D, texture);
364
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
365
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
366
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
367
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
368
+ gl.bindTexture(gl.TEXTURE_2D, null);
369
+ return texture;
370
+ };
371
+ var setupWaves = (target) => {
372
+ const gl = target.getContext("webgl2", {
373
+ premultipliedAlpha: true,
374
+ alpha: true,
375
+ preserveDrawingBuffer: true
376
+ });
377
+ if (!gl) {
378
+ throw createWebGL2ContextError("waves effect");
379
+ }
380
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
381
+ const program = createProgram(gl, WAVES_VS, WAVES_FS);
382
+ const vao = gl.createVertexArray();
383
+ if (!vao) {
384
+ throw new Error("Failed to create WebGL vertex array");
385
+ }
386
+ gl.bindVertexArray(vao);
387
+ const data = new Float32Array([
388
+ -1,
389
+ -1,
390
+ 0,
391
+ 0,
392
+ 1,
393
+ -1,
394
+ 1,
395
+ 0,
396
+ -1,
397
+ 1,
398
+ 0,
399
+ 1,
400
+ 1,
401
+ 1,
402
+ 1,
403
+ 1
404
+ ]);
405
+ const vbo = gl.createBuffer();
406
+ if (!vbo) {
407
+ throw new Error("Failed to create WebGL buffer");
408
+ }
409
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
410
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
411
+ const aPos = gl.getAttribLocation(program, "aPos");
412
+ const aUv = gl.getAttribLocation(program, "aUv");
413
+ gl.enableVertexAttribArray(aPos);
414
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
415
+ gl.enableVertexAttribArray(aUv);
416
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
417
+ gl.bindVertexArray(null);
418
+ const colorCanvas = document.createElement("canvas");
419
+ colorCanvas.width = 1;
420
+ colorCanvas.height = 1;
421
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
422
+ if (!colorCtx) {
423
+ throw new Error("Failed to acquire 2D context for color parsing");
424
+ }
425
+ return {
426
+ gl,
427
+ program,
428
+ vao,
429
+ vbo,
430
+ sourceTexture: createTexture(gl, gl.LINEAR),
431
+ paletteTexture: createTexture(gl, gl.NEAREST),
432
+ colorCtx,
433
+ uniforms: {
434
+ uSource: gl.getUniformLocation(program, "uSource"),
435
+ uPalette: gl.getUniformLocation(program, "uPalette"),
436
+ uResolution: gl.getUniformLocation(program, "uResolution"),
437
+ uNumColors: gl.getUniformLocation(program, "uNumColors"),
438
+ uDirection: gl.getUniformLocation(program, "uDirection"),
439
+ uThickness: gl.getUniformLocation(program, "uThickness"),
440
+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
441
+ uAngle: gl.getUniformLocation(program, "uAngle"),
442
+ uOffset: gl.getUniformLocation(program, "uOffset"),
443
+ uAmplitude: gl.getUniformLocation(program, "uAmplitude"),
444
+ uWavelength: gl.getUniformLocation(program, "uWavelength"),
445
+ uPhase: gl.getUniformLocation(program, "uPhase"),
446
+ uMaskToSourceAlpha: gl.getUniformLocation(program, "uMaskToSourceAlpha")
447
+ },
448
+ cachedPaletteKey: "",
449
+ palettePixelData: new Uint8Array(0)
450
+ };
451
+ };
452
+ var updatePalette = (state, colors) => {
453
+ const paletteKey = colors.join("|");
454
+ const paletteDirty = state.cachedPaletteKey !== paletteKey;
455
+ if (!paletteDirty) {
456
+ return false;
457
+ }
458
+ state.cachedPaletteKey = paletteKey;
459
+ const len = colors.length * 4;
460
+ if (state.palettePixelData.length !== len) {
461
+ state.palettePixelData = new Uint8Array(len);
462
+ }
463
+ const { palettePixelData } = state;
464
+ for (let i = 0;i < colors.length; i++) {
465
+ const color = parseColorRgba(state.colorCtx, colors[i]);
466
+ palettePixelData[i * 4] = color[0];
467
+ palettePixelData[i * 4 + 1] = color[1];
468
+ palettePixelData[i * 4 + 2] = color[2];
469
+ palettePixelData[i * 4 + 3] = color[3];
470
+ }
471
+ return true;
472
+ };
473
+ var waves = createEffect({
474
+ type: "dev.remotion.effects.waves",
475
+ label: "waves()",
476
+ documentationLink: "https://www.remotion.dev/docs/effects/waves",
477
+ calculateKey: (params) => {
478
+ const r = resolve(params);
479
+ const maskSuffix = r.maskToSourceAlpha ? "-mask-to-source-alpha" : "";
480
+ return `waves-${r.colors.join("|")}-${r.direction}-${r.thickness}-${r.spacing}-${r.angle}-${r.offset}-${r.amplitude}-${r.wavelength}-${r.phase}${maskSuffix}`;
481
+ },
482
+ implementations: {
483
+ webgpu: Internals.createEffectImplementation({
484
+ setup: (target) => setupWebGpuColors(target, "waves"),
485
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
486
+ if (!gpuDevice)
487
+ throw new Error("A WebGPU device is required for the waves effect");
488
+ const r = resolve(params);
489
+ const colors = getWebGpuColors(state, r.colors);
490
+ const uniformData = new Float32Array([
491
+ width,
492
+ height,
493
+ r.colors.length,
494
+ r.direction === "horizontal" ? 0 : 1,
495
+ r.thickness,
496
+ r.spacing,
497
+ r.angle * Math.PI / 180,
498
+ r.offset,
499
+ r.maskToSourceAlpha ? 1 : 0,
500
+ 0,
501
+ 0,
502
+ 0,
503
+ r.amplitude,
504
+ r.wavelength,
505
+ r.phase * Math.PI / 180,
506
+ 0
507
+ ]);
508
+ applyWebGpuSinglePass({
509
+ state,
510
+ source,
511
+ width,
512
+ height,
513
+ device: gpuDevice,
514
+ shader: WAVES_WEBGPU_SHADER,
515
+ uniformData
516
+ }, {
517
+ sourceFilter: null,
518
+ auxiliaryTexture: {
519
+ data: colors,
520
+ width: r.colors.length,
521
+ height: 1,
522
+ format: "rgba8unorm"
523
+ }
524
+ });
525
+ },
526
+ cleanup: cleanupWebGpuSinglePass
527
+ }),
528
+ webgl2: Internals.createEffectImplementation({
529
+ setup: (target) => setupWaves(target),
530
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
531
+ const r = resolve(params);
532
+ const paletteDirty = updatePalette(state, r.colors);
533
+ const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
534
+ gl.viewport(0, 0, width, height);
535
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
536
+ gl.clearColor(0, 0, 0, 0);
537
+ gl.clear(gl.COLOR_BUFFER_BIT);
538
+ gl.activeTexture(gl.TEXTURE0);
539
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
540
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
541
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
542
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
543
+ gl.activeTexture(gl.TEXTURE1);
544
+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
545
+ if (paletteDirty) {
546
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
547
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
548
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
549
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
550
+ }
551
+ gl.useProgram(program);
552
+ if (uniforms.uSource)
553
+ gl.uniform1i(uniforms.uSource, 0);
554
+ if (uniforms.uPalette)
555
+ gl.uniform1i(uniforms.uPalette, 1);
556
+ if (uniforms.uResolution)
557
+ gl.uniform2f(uniforms.uResolution, width, height);
558
+ if (uniforms.uNumColors)
559
+ gl.uniform1f(uniforms.uNumColors, r.colors.length);
560
+ if (uniforms.uDirection)
561
+ gl.uniform1i(uniforms.uDirection, r.direction === "horizontal" ? 0 : 1);
562
+ if (uniforms.uThickness)
563
+ gl.uniform1f(uniforms.uThickness, r.thickness);
564
+ if (uniforms.uSpacing)
565
+ gl.uniform1f(uniforms.uSpacing, r.spacing);
566
+ if (uniforms.uAngle)
567
+ gl.uniform1f(uniforms.uAngle, r.angle * Math.PI / 180);
568
+ if (uniforms.uOffset)
569
+ gl.uniform1f(uniforms.uOffset, r.offset);
570
+ if (uniforms.uAmplitude)
571
+ gl.uniform1f(uniforms.uAmplitude, r.amplitude);
572
+ if (uniforms.uWavelength)
573
+ gl.uniform1f(uniforms.uWavelength, r.wavelength);
574
+ if (uniforms.uPhase)
575
+ gl.uniform1f(uniforms.uPhase, r.phase * Math.PI / 180);
576
+ if (uniforms.uMaskToSourceAlpha)
577
+ gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
578
+ gl.bindVertexArray(vao);
579
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
580
+ gl.bindVertexArray(null);
581
+ gl.bindTexture(gl.TEXTURE_2D, null);
582
+ gl.useProgram(null);
583
+ },
584
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
585
+ gl.deleteTexture(sourceTexture);
586
+ gl.deleteTexture(paletteTexture);
587
+ gl.deleteBuffer(vbo);
588
+ gl.deleteProgram(program);
589
+ gl.deleteVertexArray(vao);
590
+ }
591
+ })
592
+ },
593
+ schema: wavesSchema,
594
+ validateParams: validateWavesParams
595
+ });
596
+ export {
597
+ waves,
598
+ wavesSchema
599
+ };