@remotion/effects 4.0.541 → 4.0.542

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,598 @@
1
+ import {
2
+ WEBGPU_MULTIPASS_BINDINGS,
3
+ setupWebGpuMultipass,
4
+ cleanupWebGpuMultipass,
5
+ applyWebGpuMultipass
6
+ } from "./index-kkvzt8b7.mjs";
7
+ import {
8
+ GAUSSIAN_BLUR_WEBGPU_SHADER
9
+ } from "./index-618ky75w.mjs";
10
+ import {
11
+ buildGaussianBlurFs
12
+ } from "./index-evy8hyah.mjs";
13
+ import {
14
+ assertOptionalFiniteNumber,
15
+ validateUnitInterval,
16
+ validateNonNegative,
17
+ parseColorRgba
18
+ } from "./index-wxhvgv2s.mjs";
19
+ import {
20
+ assertEffectParamsObject,
21
+ assertOptionalColor
22
+ } from "./index-4fvp93ps.mjs";
23
+
24
+ // src/glow/index.ts
25
+ import { Internals as Internals2 } from "remotion";
26
+
27
+ // src/glow/glow-runtime.ts
28
+ import { Internals } from "remotion";
29
+
30
+ // src/glow/glow-shaders.ts
31
+ var GLOW_VS = `#version 300 es
32
+ layout(location = 0) in vec2 aPos;
33
+ layout(location = 1) in vec2 aUv;
34
+ out vec2 vUv;
35
+
36
+ void main() {
37
+ vUv = aUv;
38
+ gl_Position = vec4(aPos, 0.0, 1.0);
39
+ }
40
+ `;
41
+ var GLOW_EXTRACT_FS = `#version 300 es
42
+ precision highp float;
43
+
44
+ in vec2 vUv;
45
+ out vec4 fragColor;
46
+
47
+ uniform sampler2D uSource;
48
+ uniform vec4 uColor;
49
+ uniform float uThreshold;
50
+
51
+ void main() {
52
+ vec4 source = texture(uSource, vUv);
53
+ float alpha = source.a;
54
+
55
+ if (alpha <= 0.001) {
56
+ fragColor = vec4(0.0);
57
+ return;
58
+ }
59
+
60
+ vec3 rgb = source.rgb / alpha;
61
+ float luminance = dot(rgb, vec3(0.299, 0.587, 0.114));
62
+ float threshold = clamp(uThreshold, 0.0, 1.0);
63
+ float contribution = threshold >= 1.0
64
+ ? step(1.0, luminance)
65
+ : clamp((luminance - threshold) / max(1.0 - threshold, 0.0001), 0.0, 1.0);
66
+ float glowAlpha = alpha * contribution * uColor.a;
67
+
68
+ fragColor = vec4(uColor.rgb * glowAlpha, glowAlpha);
69
+ }
70
+ `;
71
+ var GLOW_BLUR_FS_HORIZONTAL = buildGaussianBlurFs("horizontal");
72
+ var GLOW_BLUR_FS_VERTICAL = buildGaussianBlurFs("vertical");
73
+ var GLOW_COMPOSITE_FS = `#version 300 es
74
+ precision highp float;
75
+
76
+ in vec2 vUv;
77
+ out vec4 fragColor;
78
+
79
+ uniform sampler2D uSource;
80
+ uniform sampler2D uGlow;
81
+ uniform float uIntensity;
82
+
83
+ void main() {
84
+ vec4 source = texture(uSource, vUv);
85
+ vec4 glow = texture(uGlow, vUv) * max(uIntensity, 0.0);
86
+ vec4 outColor = source + glow;
87
+
88
+ fragColor = vec4(min(outColor.rgb, vec3(1.0)), min(outColor.a, 1.0));
89
+ }
90
+ `;
91
+
92
+ // src/glow/glow-runtime.ts
93
+ var { createWebGL2ContextError } = Internals;
94
+ var compileShader = (gl, type, source) => {
95
+ const shader = gl.createShader(type);
96
+ if (!shader) {
97
+ throw new Error("Failed to create WebGL shader");
98
+ }
99
+ gl.shaderSource(shader, source);
100
+ gl.compileShader(shader);
101
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
102
+ const log = gl.getShaderInfoLog(shader);
103
+ gl.deleteShader(shader);
104
+ throw new Error(`Glow shader compile failed: ${log ?? "(no log)"}`);
105
+ }
106
+ return shader;
107
+ };
108
+ var linkProgram = (gl, vs, fs) => {
109
+ const program = gl.createProgram();
110
+ if (!program) {
111
+ throw new Error("Failed to create WebGL program");
112
+ }
113
+ gl.attachShader(program, vs);
114
+ gl.attachShader(program, fs);
115
+ gl.linkProgram(program);
116
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
117
+ const log = gl.getProgramInfoLog(program);
118
+ gl.deleteProgram(program);
119
+ throw new Error(`Glow program link failed: ${log ?? "(no log)"}`);
120
+ }
121
+ return program;
122
+ };
123
+ var createProgram = (gl, vertexSource, fragmentSource) => {
124
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
125
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
126
+ const program = linkProgram(gl, vs, fs);
127
+ gl.deleteShader(vs);
128
+ gl.deleteShader(fs);
129
+ return program;
130
+ };
131
+ var createRgbaTexture = (gl) => {
132
+ const texture = gl.createTexture();
133
+ if (!texture) {
134
+ throw new Error("Failed to create WebGL texture");
135
+ }
136
+ gl.bindTexture(gl.TEXTURE_2D, texture);
137
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
138
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
139
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
140
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
141
+ gl.bindTexture(gl.TEXTURE_2D, null);
142
+ return texture;
143
+ };
144
+ var getBlurUniforms = (gl, program) => ({
145
+ uRadius: gl.getUniformLocation(program, "uRadius"),
146
+ uTexelSize: gl.getUniformLocation(program, "uTexelSize"),
147
+ uSource: gl.getUniformLocation(program, "uSource")
148
+ });
149
+ var setupGlow = (target) => {
150
+ const gl = target.getContext("webgl2", {
151
+ premultipliedAlpha: true,
152
+ alpha: true,
153
+ preserveDrawingBuffer: true
154
+ });
155
+ if (!gl) {
156
+ throw createWebGL2ContextError("glow effect");
157
+ }
158
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
159
+ const programExtract = createProgram(gl, GLOW_VS, GLOW_EXTRACT_FS);
160
+ const programHorizontal = createProgram(gl, GLOW_VS, GLOW_BLUR_FS_HORIZONTAL);
161
+ const programVertical = createProgram(gl, GLOW_VS, GLOW_BLUR_FS_VERTICAL);
162
+ const programComposite = createProgram(gl, GLOW_VS, GLOW_COMPOSITE_FS);
163
+ const vao = gl.createVertexArray();
164
+ if (!vao) {
165
+ throw new Error("Failed to create WebGL vertex array");
166
+ }
167
+ gl.bindVertexArray(vao);
168
+ const data = new Float32Array([
169
+ -1,
170
+ -1,
171
+ 0,
172
+ 0,
173
+ 1,
174
+ -1,
175
+ 1,
176
+ 0,
177
+ -1,
178
+ 1,
179
+ 0,
180
+ 1,
181
+ 1,
182
+ 1,
183
+ 1,
184
+ 1
185
+ ]);
186
+ const vbo = gl.createBuffer();
187
+ if (!vbo) {
188
+ throw new Error("Failed to create WebGL buffer");
189
+ }
190
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
191
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
192
+ gl.enableVertexAttribArray(0);
193
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
194
+ gl.enableVertexAttribArray(1);
195
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
196
+ gl.bindVertexArray(null);
197
+ const textureSource = createRgbaTexture(gl);
198
+ const textureGlowA = createRgbaTexture(gl);
199
+ const textureGlowB = createRgbaTexture(gl);
200
+ const framebuffer = gl.createFramebuffer();
201
+ if (!framebuffer) {
202
+ throw new Error("Failed to create WebGL framebuffer");
203
+ }
204
+ const colorCanvas = document.createElement("canvas");
205
+ colorCanvas.width = 1;
206
+ colorCanvas.height = 1;
207
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
208
+ if (!colorCtx) {
209
+ throw new Error("Failed to acquire 2D context for color parsing");
210
+ }
211
+ return {
212
+ gl,
213
+ programExtract,
214
+ programHorizontal,
215
+ programVertical,
216
+ programComposite,
217
+ vao,
218
+ vbo,
219
+ textureSource,
220
+ textureGlowA,
221
+ textureGlowB,
222
+ framebuffer,
223
+ extract: {
224
+ uSource: gl.getUniformLocation(programExtract, "uSource"),
225
+ uColor: gl.getUniformLocation(programExtract, "uColor"),
226
+ uThreshold: gl.getUniformLocation(programExtract, "uThreshold")
227
+ },
228
+ horizontal: getBlurUniforms(gl, programHorizontal),
229
+ vertical: getBlurUniforms(gl, programVertical),
230
+ composite: {
231
+ uSource: gl.getUniformLocation(programComposite, "uSource"),
232
+ uGlow: gl.getUniformLocation(programComposite, "uGlow"),
233
+ uIntensity: gl.getUniformLocation(programComposite, "uIntensity")
234
+ },
235
+ colorCtx,
236
+ cachedColorStr: "",
237
+ cachedColorRgba: [255, 255, 255, 255]
238
+ };
239
+ };
240
+ var cleanupGlow = ({
241
+ gl,
242
+ programExtract,
243
+ programHorizontal,
244
+ programVertical,
245
+ programComposite,
246
+ vao,
247
+ vbo,
248
+ textureSource,
249
+ textureGlowA,
250
+ textureGlowB,
251
+ framebuffer
252
+ }) => {
253
+ gl.deleteFramebuffer(framebuffer);
254
+ gl.deleteTexture(textureSource);
255
+ gl.deleteTexture(textureGlowA);
256
+ gl.deleteTexture(textureGlowB);
257
+ gl.deleteBuffer(vbo);
258
+ gl.deleteProgram(programExtract);
259
+ gl.deleteProgram(programHorizontal);
260
+ gl.deleteProgram(programVertical);
261
+ gl.deleteProgram(programComposite);
262
+ gl.deleteVertexArray(vao);
263
+ };
264
+ var drawFullscreenQuad = (state) => {
265
+ const { gl, vao } = state;
266
+ gl.bindVertexArray(vao);
267
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
268
+ gl.bindVertexArray(null);
269
+ };
270
+ var setTextureSize = (gl, texture, width, height) => {
271
+ gl.bindTexture(gl.TEXTURE_2D, texture);
272
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
273
+ };
274
+ var setFramebufferTexture = (gl, framebuffer, texture) => {
275
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
276
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
277
+ const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
278
+ if (status !== gl.FRAMEBUFFER_COMPLETE) {
279
+ throw new Error(`Glow framebuffer incomplete: 0x${status.toString(16)}`);
280
+ }
281
+ };
282
+ var setBlurUniforms = ({
283
+ gl,
284
+ uniforms,
285
+ radius,
286
+ width,
287
+ height
288
+ }) => {
289
+ if (uniforms.uSource)
290
+ gl.uniform1i(uniforms.uSource, 0);
291
+ if (uniforms.uRadius)
292
+ gl.uniform1f(uniforms.uRadius, radius);
293
+ if (uniforms.uTexelSize)
294
+ gl.uniform2f(uniforms.uTexelSize, 1 / width, 1 / height);
295
+ };
296
+ var normalizedColor = (color) => {
297
+ return [color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255];
298
+ };
299
+ var applyGlow = ({
300
+ state,
301
+ source,
302
+ width,
303
+ height,
304
+ radius,
305
+ intensity,
306
+ threshold,
307
+ color,
308
+ flipSourceY
309
+ }) => {
310
+ const {
311
+ gl,
312
+ textureSource,
313
+ textureGlowA,
314
+ textureGlowB,
315
+ framebuffer,
316
+ programExtract,
317
+ programHorizontal,
318
+ programVertical,
319
+ programComposite
320
+ } = state;
321
+ gl.viewport(0, 0, width, height);
322
+ gl.clearColor(0, 0, 0, 0);
323
+ gl.activeTexture(gl.TEXTURE0);
324
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
325
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
326
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
327
+ setTextureSize(gl, textureGlowA, width, height);
328
+ setTextureSize(gl, textureGlowB, width, height);
329
+ const [r, g, b, a] = normalizedColor(color);
330
+ setFramebufferTexture(gl, framebuffer, textureGlowA);
331
+ gl.clear(gl.COLOR_BUFFER_BIT);
332
+ gl.useProgram(programExtract);
333
+ gl.activeTexture(gl.TEXTURE0);
334
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
335
+ if (state.extract.uSource)
336
+ gl.uniform1i(state.extract.uSource, 0);
337
+ if (state.extract.uColor)
338
+ gl.uniform4f(state.extract.uColor, r, g, b, a);
339
+ if (state.extract.uThreshold)
340
+ gl.uniform1f(state.extract.uThreshold, threshold);
341
+ drawFullscreenQuad(state);
342
+ setFramebufferTexture(gl, framebuffer, textureGlowB);
343
+ gl.clear(gl.COLOR_BUFFER_BIT);
344
+ gl.useProgram(programHorizontal);
345
+ gl.activeTexture(gl.TEXTURE0);
346
+ gl.bindTexture(gl.TEXTURE_2D, textureGlowA);
347
+ setBlurUniforms({
348
+ gl,
349
+ uniforms: state.horizontal,
350
+ radius,
351
+ width,
352
+ height
353
+ });
354
+ drawFullscreenQuad(state);
355
+ setFramebufferTexture(gl, framebuffer, textureGlowA);
356
+ gl.clear(gl.COLOR_BUFFER_BIT);
357
+ gl.useProgram(programVertical);
358
+ gl.activeTexture(gl.TEXTURE0);
359
+ gl.bindTexture(gl.TEXTURE_2D, textureGlowB);
360
+ setBlurUniforms({
361
+ gl,
362
+ uniforms: state.vertical,
363
+ radius,
364
+ width,
365
+ height
366
+ });
367
+ drawFullscreenQuad(state);
368
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
369
+ gl.clear(gl.COLOR_BUFFER_BIT);
370
+ gl.useProgram(programComposite);
371
+ gl.activeTexture(gl.TEXTURE0);
372
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
373
+ gl.activeTexture(gl.TEXTURE1);
374
+ gl.bindTexture(gl.TEXTURE_2D, textureGlowA);
375
+ if (state.composite.uSource)
376
+ gl.uniform1i(state.composite.uSource, 0);
377
+ if (state.composite.uGlow)
378
+ gl.uniform1i(state.composite.uGlow, 1);
379
+ if (state.composite.uIntensity)
380
+ gl.uniform1f(state.composite.uIntensity, intensity);
381
+ drawFullscreenQuad(state);
382
+ gl.bindTexture(gl.TEXTURE_2D, null);
383
+ gl.useProgram(null);
384
+ };
385
+
386
+ // src/glow/webgpu-shaders.ts
387
+ var GLOW_EXTRACT_WEBGPU_SHADER = `
388
+ ${WEBGPU_MULTIPASS_BINDINGS}
389
+ struct Params {color: vec4f, values: vec4f,}
390
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
391
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
392
+ if (color.a <= 0.001) {return vec4f(0);}
393
+ let luminance = dot(color.rgb/color.a, vec3f(0.299,0.587,0.114));
394
+ let threshold = clamp(params.values.x,0.0,1.0);
395
+ var contribution = step(1.0,luminance);
396
+ if (threshold < 1.0) {contribution=clamp((luminance-threshold)/max(1.0-threshold,0.0001),0.0,1.0);}
397
+ let alpha=color.a*contribution*params.color.a;
398
+ return vec4f(params.color.rgb*alpha,alpha);
399
+ }
400
+ `;
401
+ var GLOW_COMPOSITE_WEBGPU_SHADER = `
402
+ ${WEBGPU_MULTIPASS_BINDINGS}
403
+ struct Params {values: vec4f,}
404
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
405
+ let color=textureSampleLevel(source,sourceSampler,input.uv,0)+textureSampleLevel(secondary,sourceSampler,input.uv,0)*max(params.values.x,0.0);
406
+ return min(color,vec4f(1));
407
+ }`;
408
+
409
+ // src/glow/index.ts
410
+ var { createEffect } = Internals2;
411
+ var DEFAULT_RADIUS = 20;
412
+ var DEFAULT_INTENSITY = 1;
413
+ var DEFAULT_THRESHOLD = 0;
414
+ var DEFAULT_COLOR = "#ffffff";
415
+ var glowSchema = {
416
+ radius: {
417
+ type: "number",
418
+ min: 0,
419
+ max: 100,
420
+ step: 1,
421
+ default: DEFAULT_RADIUS,
422
+ description: "Radius",
423
+ hiddenFromList: false
424
+ },
425
+ intensity: {
426
+ type: "number",
427
+ min: 0,
428
+ max: 5,
429
+ step: 0.1,
430
+ default: DEFAULT_INTENSITY,
431
+ description: "Intensity",
432
+ hiddenFromList: false
433
+ },
434
+ threshold: {
435
+ type: "number",
436
+ min: 0,
437
+ max: 1,
438
+ step: 0.01,
439
+ default: DEFAULT_THRESHOLD,
440
+ description: "Threshold",
441
+ hiddenFromList: false
442
+ },
443
+ color: {
444
+ type: "color",
445
+ default: DEFAULT_COLOR,
446
+ description: "Color"
447
+ }
448
+ };
449
+ var resolve = (p) => ({
450
+ radius: p.radius ?? DEFAULT_RADIUS,
451
+ intensity: p.intensity ?? DEFAULT_INTENSITY,
452
+ threshold: p.threshold ?? DEFAULT_THRESHOLD,
453
+ color: p.color ?? DEFAULT_COLOR
454
+ });
455
+ var validateGlowParams = (params) => {
456
+ assertEffectParamsObject(params, "Glow");
457
+ assertOptionalFiniteNumber(params.radius, "radius");
458
+ assertOptionalFiniteNumber(params.intensity, "intensity");
459
+ assertOptionalFiniteNumber(params.threshold, "threshold");
460
+ assertOptionalColor(params.color, "color");
461
+ const r = resolve(params);
462
+ validateNonNegative(r.radius, "radius");
463
+ validateNonNegative(r.intensity, "intensity");
464
+ validateUnitInterval(r.threshold, "threshold");
465
+ };
466
+ var glow = createEffect({
467
+ type: "dev.remotion.effects.glow",
468
+ label: "glow()",
469
+ documentationLink: "https://www.remotion.dev/docs/effects/glow",
470
+ calculateKey: (params) => {
471
+ const r = resolve(params);
472
+ return `glow-${r.radius}-${r.intensity}-${r.threshold}-${r.color}`;
473
+ },
474
+ implementations: {
475
+ webgpu: Internals2.createEffectImplementation({
476
+ setup: (target) => {
477
+ const canvas = document.createElement("canvas");
478
+ canvas.width = 1;
479
+ canvas.height = 1;
480
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
481
+ if (!colorCtx)
482
+ throw new Error("Could not create color parser");
483
+ return {
484
+ ...setupWebGpuMultipass(target, "glow"),
485
+ colorCtx,
486
+ cachedColor: null,
487
+ cachedRgba: [0, 0, 0, 0]
488
+ };
489
+ },
490
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
491
+ if (!gpuDevice)
492
+ throw new Error("A WebGPU device is required for this effect");
493
+ const r = resolve(params);
494
+ if (state.cachedColor !== r.color) {
495
+ state.cachedColor = r.color;
496
+ state.cachedRgba = parseColorRgba(state.colorCtx, r.color);
497
+ }
498
+ const color = state.cachedRgba.map((channel) => channel / 255);
499
+ applyWebGpuMultipass({
500
+ auxiliarySource: null,
501
+ state,
502
+ source,
503
+ width,
504
+ height,
505
+ device: gpuDevice,
506
+ passes: [
507
+ {
508
+ shader: GLOW_EXTRACT_WEBGPU_SHADER,
509
+ uniforms: new Float32Array([...color, r.threshold, 0, 0, 0]),
510
+ source: -1,
511
+ secondary: -1
512
+ },
513
+ {
514
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
515
+ uniforms: new Float32Array([
516
+ width,
517
+ height,
518
+ 1,
519
+ 0,
520
+ r.radius,
521
+ 0,
522
+ 0,
523
+ 0,
524
+ 0,
525
+ 0,
526
+ 0,
527
+ 0,
528
+ 0,
529
+ 0,
530
+ 0,
531
+ 0
532
+ ]),
533
+ source: 0,
534
+ secondary: -1
535
+ },
536
+ {
537
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
538
+ uniforms: new Float32Array([
539
+ width,
540
+ height,
541
+ 0,
542
+ 1,
543
+ r.radius,
544
+ 0,
545
+ 0,
546
+ 0,
547
+ 0,
548
+ 0,
549
+ 0,
550
+ 0,
551
+ 0,
552
+ 0,
553
+ 0,
554
+ 0
555
+ ]),
556
+ source: 1,
557
+ secondary: -1
558
+ },
559
+ {
560
+ shader: GLOW_COMPOSITE_WEBGPU_SHADER,
561
+ uniforms: new Float32Array([r.intensity, 0, 0, 0]),
562
+ source: -1,
563
+ secondary: 2
564
+ }
565
+ ]
566
+ });
567
+ },
568
+ cleanup: cleanupWebGpuMultipass
569
+ }),
570
+ webgl2: Internals2.createEffectImplementation({
571
+ setup: (target) => setupGlow(target),
572
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
573
+ const r = resolve(params);
574
+ if (state.cachedColorStr !== r.color) {
575
+ state.cachedColorStr = r.color;
576
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
577
+ }
578
+ applyGlow({
579
+ state,
580
+ source,
581
+ width,
582
+ height,
583
+ radius: r.radius,
584
+ intensity: r.intensity,
585
+ threshold: r.threshold,
586
+ color: state.cachedColorRgba,
587
+ flipSourceY
588
+ });
589
+ },
590
+ cleanup: (state) => cleanupGlow(state)
591
+ })
592
+ },
593
+ schema: glowSchema,
594
+ validateParams: validateGlowParams
595
+ });
596
+ export {
597
+ glow
598
+ };
@@ -0,0 +1,86 @@
1
+ import"./index-8p04sssx.mjs";
2
+ import {
3
+ createColorMatrixImplementations
4
+ } from "./index-cdp7tr8x.mjs";
5
+ import {
6
+ DEFAULT_AMOUNT,
7
+ colorAmountSchema,
8
+ assertOptionalFiniteNumber,
9
+ validateUnitInterval
10
+ } from "./index-wxhvgv2s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
15
+ // src/grayscale.ts
16
+ import { Internals } from "remotion";
17
+ var { createEffect } = Internals;
18
+ var grayscaleSchema = {
19
+ amount: colorAmountSchema
20
+ };
21
+ var resolve = (p) => ({
22
+ amount: p.amount ?? DEFAULT_AMOUNT
23
+ });
24
+ var validateGrayscaleParams = (params) => {
25
+ assertEffectParamsObject(params, "Grayscale");
26
+ assertOptionalFiniteNumber(params.amount, "amount");
27
+ const { amount } = resolve(params);
28
+ validateUnitInterval(amount, "amount");
29
+ };
30
+ var grayscale = createEffect({
31
+ type: "dev.remotion.effects.grayscale",
32
+ label: "grayscale()",
33
+ documentationLink: "https://www.remotion.dev/docs/effects/grayscale",
34
+ calculateKey: (params) => {
35
+ const r = resolve(params);
36
+ return `grayscale-${r.amount}`;
37
+ },
38
+ implementations: {
39
+ ...createColorMatrixImplementations("grayscale", (params) => {
40
+ const { amount } = resolve(params);
41
+ const red = 0.2126 * amount;
42
+ const green = 0.7152 * amount;
43
+ const blue = 0.0722 * amount;
44
+ return new Float32Array([
45
+ 1 - amount + red,
46
+ green,
47
+ blue,
48
+ 0,
49
+ red,
50
+ 1 - amount + green,
51
+ blue,
52
+ 0,
53
+ red,
54
+ green,
55
+ 1 - amount + blue,
56
+ 0,
57
+ 0,
58
+ 0,
59
+ amount === 0 ? 1 : 0,
60
+ 0
61
+ ]);
62
+ }),
63
+ "2d": Internals.createEffectImplementation({
64
+ setup: () => null,
65
+ apply: ({ source, target, width, height, params }) => {
66
+ const ctx = target.getContext("2d");
67
+ if (!ctx) {
68
+ throw new Error("Failed to acquire 2D context for grayscale effect. The canvas may have been assigned a different context type.");
69
+ }
70
+ const r = resolve(params);
71
+ ctx.clearRect(0, 0, width, height);
72
+ ctx.filter = `grayscale(${r.amount * 100}%)`;
73
+ ctx.drawImage(source, 0, 0, width, height);
74
+ ctx.filter = "none";
75
+ },
76
+ cleanup: () => {
77
+ return;
78
+ }
79
+ })
80
+ },
81
+ schema: grayscaleSchema,
82
+ validateParams: validateGrayscaleParams
83
+ });
84
+ export {
85
+ grayscale
86
+ };
@@ -0,0 +1,8 @@
1
+ import {
2
+ gridlinesSchema2,
3
+ gridlines2
4
+ } from "./index-8agtsbw4.mjs";
5
+ export {
6
+ gridlines2 as gridlines,
7
+ gridlinesSchema2 as gridlinesSchema
8
+ };