@remotion/effects 4.0.541 → 4.0.542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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WEBGPU_MULTIPASS_BINDINGS,
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setupWebGpuMultipass,
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cleanupWebGpuMultipass,
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applyWebGpuMultipass
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} from "./index-kkvzt8b7.mjs";
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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validateNonNegative,
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parseColorRgba
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} from "./index-wxhvgv2s.mjs";
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import {
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assertEffectParamsObject,
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assertOptionalColor
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} from "./index-4fvp93ps.mjs";
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// src/bevel-alpha/index.ts
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import { Internals } from "remotion";
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// src/bevel-alpha/shaders.ts
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var BEVEL_ALPHA_VERTEX_SHADER = `#version 300 es
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var HEIGHT_ENCODING = `
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// Store a 16-bit height in two 8-bit channels. This avoids banded normals
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// without requiring floating-point render targets or WebGL extensions.
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vec4 encodeHeight(float height) {
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float value = floor(clamp(height, 0.0, 1.0) * 65535.0 + 0.5);
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return vec4(floor(value / 256.0), mod(value, 256.0), 0.0, 255.0) / 255.0;
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}
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float decodeHeight(vec4 value) {
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return dot(value.rg, vec2(65280.0, 255.0)) / 65535.0;
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}
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`;
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var buildBevelAlphaBlurShader = (direction) => `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uResolution;
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uniform float uRadius;
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${HEIGHT_ENCODING}
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float readHeight(vec2 uv) {
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${direction === "horizontal" ? "return texture(uSource, uv).a;" : `
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// Decode before interpolating: packed channel values cannot be filtered.
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vec2 pixel = uv * uResolution - 0.5;
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ivec2 lower = ivec2(int(gl_FragCoord.x), int(floor(pixel.y)));
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ivec2 maximum = ivec2(uResolution) - 1;
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float a = decodeHeight(texelFetch(uSource, clamp(lower, ivec2(0), maximum), 0));
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float b = decodeHeight(texelFetch(uSource, clamp(lower + ivec2(0, 1), ivec2(0), maximum), 0));
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return mix(a, b, fract(pixel.y));`}
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}
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void main() {
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float radius = max(uRadius, 0.0001);
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int halfKernel = int(clamp(ceil(radius), 4.0, 64.0));
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float sigma = radius / 3.0;
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float sum = 0.0;
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float total = 0.0;
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for (int i = -64; i <= 64; i++) {
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if (abs(i) > halfKernel) continue;
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float offset = float(i) * radius / float(halfKernel);
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float weight = exp(-0.5 * offset * offset / (sigma * sigma));
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vec2 uv = vUv + ${direction === "horizontal" ? "vec2(offset, 0.0)" : "vec2(0.0, offset)"} / uResolution;
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sum += readHeight(uv) * weight;
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total += weight;
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}
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fragColor = encodeHeight(sum / total);
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}
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`;
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var BEVEL_ALPHA_SHADE_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform sampler2D uHeight;
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uniform vec2 uResolution;
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uniform float uEdgeThickness;
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uniform vec3 uLightDirection;
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uniform vec3 uLightColor;
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uniform float uLightIntensity;
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${HEIGHT_ENCODING}
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float heightAt(ivec2 pixel) {
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return decodeHeight(texelFetch(uHeight, clamp(pixel, ivec2(0), ivec2(uResolution) - 1), 0));
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}
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void main() {
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vec4 source = texelFetch(uSource, ivec2(gl_FragCoord.xy), 0);
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if (uEdgeThickness == 0.0 || uLightIntensity == 0.0 || source.a == 0.0) {
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fragColor = source;
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return;
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}
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ivec2 pixel = ivec2(gl_FragCoord.xy);
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float dx = (heightAt(pixel + ivec2(1, 0)) - heightAt(pixel - ivec2(1, 0))) * 0.5;
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// Screen-space Y points down; texture-space Y points up.
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float dy = (heightAt(pixel - ivec2(0, 1)) - heightAt(pixel + ivec2(0, 1))) * 0.5;
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vec3 normal = normalize(vec3(-dx * uEdgeThickness * 1.25, -dy * uEdgeThickness * 1.25, 1.0));
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float shade = (dot(normal, uLightDirection) - uLightDirection.z) * uLightIntensity * 2.0;
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vec3 color = source.rgb;
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if (shade > 0.0) {
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color += uLightColor * shade * source.a;
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} else {
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color *= max(1.0 + shade, 0.0);
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}
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fragColor = vec4(clamp(color, vec3(0.0), vec3(source.a)), source.a);
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}
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`;
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// src/bevel-alpha/webgpu-shaders.ts
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var BEVEL_ALPHA_BLUR_WEBGPU_SHADER = `
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${WEBGPU_MULTIPASS_BINDINGS}
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// Alpha-derived normals adapted from EffectCraft (MIT); see ../../THIRD_PARTY_LICENSES.md.
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struct Params {resolution: vec2f, radius: f32, vertical: f32,}
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fn decodeHeight(color: vec4f) -> f32 {return dot(color.rg,vec2f(65280,255))/65535.0;}
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fn readHeight(uv: vec2f, x: f32) -> f32 {
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if (params.vertical==0.0) {return textureSampleLevel(source,sourceSampler,uv,0).a;}
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let pixel=uv*params.resolution-0.5;
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let lower=vec2i(i32(x),i32(floor(pixel.y)));
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let maximum=vec2i(params.resolution)-1;
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let a=decodeHeight(textureLoad(source,clamp(lower,vec2i(0),maximum),0));
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let b=decodeHeight(textureLoad(source,clamp(lower+vec2i(0,1),vec2i(0),maximum),0));
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return mix(a,b,fract(pixel.y));
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}
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let radius=max(params.radius,0.0001);
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let halfKernel=i32(clamp(ceil(radius),4.0,64.0));
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let sigma=radius/3.0;
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var sum=0.0;var total=0.0;
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for (var i=-64;i<=64;i++) {
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if (abs(i)>halfKernel) {continue;}
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let offset=f32(i)*radius/f32(halfKernel);
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let weight=exp(-0.5*offset*offset/(sigma*sigma));
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let direction=select(vec2f(offset,0),vec2f(0,offset),params.vertical!=0.0);
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sum+=readHeight(input.uv+direction/params.resolution,input.position.x)*weight;
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total+=weight;
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}
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let value=floor(clamp(sum/total,0.0,1.0)*65535.0+0.5);
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return vec4f(floor(value/256.0),value-floor(value/256.0)*256.0,0,255)/255.0;
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}
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`;
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var BEVEL_ALPHA_SHADE_WEBGPU_SHADER = `
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${WEBGPU_MULTIPASS_BINDINGS}
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struct Params {resolution: vec2f, thickness: f32, intensity: f32, direction: vec4f, color: vec4f,}
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fn heightAt(pixel: vec2i) -> f32 {
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return dot(textureLoad(secondary,clamp(pixel,vec2i(0),vec2i(params.resolution)-1),0).rg,vec2f(65280,255))/65535.0;
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}
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let pixel=vec2i(input.position.xy);
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// The WebGL shading pass uses output pixel coordinates for texelFetch.
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// Retain that behavior for sources smaller than the output, with explicit
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// bounds because WebGPU robust texture access may clamp out-of-range loads.
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let size=vec2i(textureDimensions(source));
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let sourcePixel=vec2i(pixel.x,pixel.y+size.y-i32(params.resolution.y));
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if (any(sourcePixel<vec2i(0)) || any(sourcePixel>=size)) {return vec4f(0);}
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let color=textureLoad(source,sourcePixel,0);
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if (params.thickness==0.0 || params.intensity==0.0 || color.a==0.0) {return color;}
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let dx=(heightAt(pixel+vec2i(1,0))-heightAt(pixel-vec2i(1,0)))*0.5;
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let dy=(heightAt(pixel+vec2i(0,1))-heightAt(pixel-vec2i(0,1)))*0.5;
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let normal=normalize(vec3f(-dx*params.thickness*1.25,-dy*params.thickness*1.25,1));
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let shade=(dot(normal,params.direction.xyz)-params.direction.z)*params.intensity*2.0;
|
|
166
|
+
var rgb=color.rgb;
|
|
167
|
+
if (shade>0.0) {rgb+=params.color.rgb*shade*color.a;} else {rgb*=max(1.0+shade,0.0);}
|
|
168
|
+
return vec4f(clamp(rgb,vec3f(0),vec3f(color.a)),color.a);
|
|
169
|
+
}`;
|
|
170
|
+
|
|
171
|
+
// src/bevel-alpha/index.ts
|
|
172
|
+
var { createEffect, createWebGL2ContextError } = Internals;
|
|
173
|
+
var DEFAULT_EDGE_THICKNESS = 2;
|
|
174
|
+
var DEFAULT_LIGHT_ANGLE = -60;
|
|
175
|
+
var DEFAULT_LIGHT_COLOR = "white";
|
|
176
|
+
var DEFAULT_LIGHT_INTENSITY = 0.4;
|
|
177
|
+
var bevelAlphaSchema = {
|
|
178
|
+
edgeThickness: {
|
|
179
|
+
type: "number",
|
|
180
|
+
min: 0,
|
|
181
|
+
max: 200,
|
|
182
|
+
step: 0.1,
|
|
183
|
+
default: DEFAULT_EDGE_THICKNESS,
|
|
184
|
+
description: "Edge thickness",
|
|
185
|
+
hiddenFromList: false
|
|
186
|
+
},
|
|
187
|
+
lightAngle: {
|
|
188
|
+
type: "rotation-degrees",
|
|
189
|
+
step: 1,
|
|
190
|
+
default: DEFAULT_LIGHT_ANGLE,
|
|
191
|
+
description: "Light angle"
|
|
192
|
+
},
|
|
193
|
+
lightColor: {
|
|
194
|
+
type: "color",
|
|
195
|
+
default: DEFAULT_LIGHT_COLOR,
|
|
196
|
+
description: "Light color"
|
|
197
|
+
},
|
|
198
|
+
lightIntensity: {
|
|
199
|
+
type: "number",
|
|
200
|
+
min: 0,
|
|
201
|
+
max: 1,
|
|
202
|
+
step: 0.01,
|
|
203
|
+
default: DEFAULT_LIGHT_INTENSITY,
|
|
204
|
+
description: "Light intensity",
|
|
205
|
+
hiddenFromList: false
|
|
206
|
+
}
|
|
207
|
+
};
|
|
208
|
+
var resolve = (p) => ({
|
|
209
|
+
edgeThickness: p.edgeThickness ?? DEFAULT_EDGE_THICKNESS,
|
|
210
|
+
lightAngle: p.lightAngle ?? DEFAULT_LIGHT_ANGLE,
|
|
211
|
+
lightColor: p.lightColor ?? DEFAULT_LIGHT_COLOR,
|
|
212
|
+
lightIntensity: p.lightIntensity ?? DEFAULT_LIGHT_INTENSITY
|
|
213
|
+
});
|
|
214
|
+
var validateBevelAlphaParams = (params) => {
|
|
215
|
+
assertEffectParamsObject(params, "Bevel alpha");
|
|
216
|
+
assertOptionalFiniteNumber(params.edgeThickness, "edgeThickness");
|
|
217
|
+
assertOptionalFiniteNumber(params.lightAngle, "lightAngle");
|
|
218
|
+
assertOptionalColor(params.lightColor, "lightColor");
|
|
219
|
+
assertOptionalFiniteNumber(params.lightIntensity, "lightIntensity");
|
|
220
|
+
const r = resolve(params);
|
|
221
|
+
validateNonNegative(r.edgeThickness, "edgeThickness");
|
|
222
|
+
if (r.edgeThickness > 200)
|
|
223
|
+
throw new TypeError('"edgeThickness" must be at most 200');
|
|
224
|
+
validateUnitInterval(r.lightIntensity, "lightIntensity");
|
|
225
|
+
};
|
|
226
|
+
var compileShader = (gl, type, source) => {
|
|
227
|
+
const shader = gl.createShader(type);
|
|
228
|
+
if (!shader) {
|
|
229
|
+
throw new Error("Failed to create WebGL shader");
|
|
230
|
+
}
|
|
231
|
+
gl.shaderSource(shader, source);
|
|
232
|
+
gl.compileShader(shader);
|
|
233
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
234
|
+
const log = gl.getShaderInfoLog(shader);
|
|
235
|
+
gl.deleteShader(shader);
|
|
236
|
+
throw new Error(`BevelAlpha shader compile failed: ${log ?? "(no log)"}`);
|
|
237
|
+
}
|
|
238
|
+
return shader;
|
|
239
|
+
};
|
|
240
|
+
var linkProgram = (gl, vs, fs) => {
|
|
241
|
+
const program = gl.createProgram();
|
|
242
|
+
if (!program) {
|
|
243
|
+
throw new Error("Failed to create WebGL program");
|
|
244
|
+
}
|
|
245
|
+
gl.attachShader(program, vs);
|
|
246
|
+
gl.attachShader(program, fs);
|
|
247
|
+
gl.linkProgram(program);
|
|
248
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
249
|
+
const log = gl.getProgramInfoLog(program);
|
|
250
|
+
gl.deleteProgram(program);
|
|
251
|
+
throw new Error(`BevelAlpha program link failed: ${log ?? "(no log)"}`);
|
|
252
|
+
}
|
|
253
|
+
return program;
|
|
254
|
+
};
|
|
255
|
+
var setupBevelAlpha = (target) => {
|
|
256
|
+
const gl = target.getContext("webgl2", {
|
|
257
|
+
premultipliedAlpha: true,
|
|
258
|
+
alpha: true,
|
|
259
|
+
preserveDrawingBuffer: true
|
|
260
|
+
});
|
|
261
|
+
if (!gl)
|
|
262
|
+
throw createWebGL2ContextError("bevel alpha effect");
|
|
263
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
264
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, BEVEL_ALPHA_VERTEX_SHADER);
|
|
265
|
+
const programs = [
|
|
266
|
+
buildBevelAlphaBlurShader("horizontal"),
|
|
267
|
+
buildBevelAlphaBlurShader("vertical"),
|
|
268
|
+
BEVEL_ALPHA_SHADE_SHADER
|
|
269
|
+
].map((source) => {
|
|
270
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, source);
|
|
271
|
+
const shaderProgram = linkProgram(gl, vs, fs);
|
|
272
|
+
gl.deleteShader(fs);
|
|
273
|
+
return shaderProgram;
|
|
274
|
+
});
|
|
275
|
+
gl.deleteShader(vs);
|
|
276
|
+
const [horizontalProgram, verticalProgram, program] = programs;
|
|
277
|
+
const passes = [horizontalProgram, verticalProgram].map((p) => ({
|
|
278
|
+
program: p,
|
|
279
|
+
uSource: gl.getUniformLocation(p, "uSource"),
|
|
280
|
+
uResolution: gl.getUniformLocation(p, "uResolution"),
|
|
281
|
+
uRadius: gl.getUniformLocation(p, "uRadius")
|
|
282
|
+
}));
|
|
283
|
+
const vao = gl.createVertexArray();
|
|
284
|
+
const vbo = gl.createBuffer();
|
|
285
|
+
const framebuffer = gl.createFramebuffer();
|
|
286
|
+
if (!vao || !vbo || !framebuffer)
|
|
287
|
+
throw new Error("Could not allocate bevel alpha WebGL resources");
|
|
288
|
+
gl.bindVertexArray(vao);
|
|
289
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
290
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
|
|
291
|
+
gl.enableVertexAttribArray(0);
|
|
292
|
+
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
|
|
293
|
+
gl.enableVertexAttribArray(1);
|
|
294
|
+
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
|
|
295
|
+
gl.bindVertexArray(null);
|
|
296
|
+
const textures = [gl.LINEAR, gl.NEAREST, gl.NEAREST].map((filter) => {
|
|
297
|
+
const texture = gl.createTexture();
|
|
298
|
+
if (!texture)
|
|
299
|
+
throw new Error("Could not allocate bevel alpha texture");
|
|
300
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
301
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
|
|
302
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
|
|
303
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
304
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
305
|
+
return texture;
|
|
306
|
+
});
|
|
307
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
308
|
+
const colorCanvas = document.createElement("canvas");
|
|
309
|
+
colorCanvas.width = 1;
|
|
310
|
+
colorCanvas.height = 1;
|
|
311
|
+
const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
|
|
312
|
+
if (!colorCtx)
|
|
313
|
+
throw new Error("Failed to acquire 2D context for color parsing");
|
|
314
|
+
return {
|
|
315
|
+
gl,
|
|
316
|
+
horizontal: passes[0],
|
|
317
|
+
vertical: passes[1],
|
|
318
|
+
program,
|
|
319
|
+
vao,
|
|
320
|
+
vbo,
|
|
321
|
+
framebuffer,
|
|
322
|
+
texture: textures[0],
|
|
323
|
+
intermediate: textures[1],
|
|
324
|
+
heightTexture: textures[2],
|
|
325
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
326
|
+
uHeight: gl.getUniformLocation(program, "uHeight"),
|
|
327
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
328
|
+
uEdgeThickness: gl.getUniformLocation(program, "uEdgeThickness"),
|
|
329
|
+
uLightDirection: gl.getUniformLocation(program, "uLightDirection"),
|
|
330
|
+
uLightColor: gl.getUniformLocation(program, "uLightColor"),
|
|
331
|
+
uLightIntensity: gl.getUniformLocation(program, "uLightIntensity"),
|
|
332
|
+
colorCtx,
|
|
333
|
+
cachedColor: "",
|
|
334
|
+
cachedColorRgba: [255, 255, 255, 255],
|
|
335
|
+
width: 0,
|
|
336
|
+
height: 0
|
|
337
|
+
};
|
|
338
|
+
};
|
|
339
|
+
var bevelAlpha = createEffect({
|
|
340
|
+
type: "remotion/bevel-alpha",
|
|
341
|
+
label: "bevelAlpha()",
|
|
342
|
+
documentationLink: "https://www.remotion.dev/docs/effects/bevel-alpha",
|
|
343
|
+
calculateKey: (params) => `bevel-alpha-${JSON.stringify(resolve(params))}`,
|
|
344
|
+
implementations: {
|
|
345
|
+
webgpu: Internals.createEffectImplementation({
|
|
346
|
+
setup: (target) => {
|
|
347
|
+
const canvas = document.createElement("canvas");
|
|
348
|
+
canvas.width = 1;
|
|
349
|
+
canvas.height = 1;
|
|
350
|
+
const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
|
|
351
|
+
if (!colorCtx)
|
|
352
|
+
throw new Error("Could not create color parser");
|
|
353
|
+
return {
|
|
354
|
+
...setupWebGpuMultipass(target, "bevel-alpha"),
|
|
355
|
+
colorCtx,
|
|
356
|
+
cachedColor: null,
|
|
357
|
+
cachedRgba: [0, 0, 0, 0]
|
|
358
|
+
};
|
|
359
|
+
},
|
|
360
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
361
|
+
if (!gpuDevice)
|
|
362
|
+
throw new Error("A WebGPU device is required for this effect");
|
|
363
|
+
const r = resolve(params);
|
|
364
|
+
if (state.cachedColor !== r.lightColor) {
|
|
365
|
+
state.cachedColor = r.lightColor;
|
|
366
|
+
state.cachedRgba = parseColorRgba(state.colorCtx, r.lightColor);
|
|
367
|
+
}
|
|
368
|
+
const color = state.cachedRgba.map((channel) => channel / 255);
|
|
369
|
+
const angle = r.lightAngle % 360 * Math.PI / 180;
|
|
370
|
+
applyWebGpuMultipass({
|
|
371
|
+
auxiliarySource: null,
|
|
372
|
+
state,
|
|
373
|
+
source,
|
|
374
|
+
width,
|
|
375
|
+
height,
|
|
376
|
+
device: gpuDevice,
|
|
377
|
+
passes: [
|
|
378
|
+
{
|
|
379
|
+
shader: BEVEL_ALPHA_BLUR_WEBGPU_SHADER,
|
|
380
|
+
uniforms: new Float32Array([
|
|
381
|
+
width,
|
|
382
|
+
height,
|
|
383
|
+
r.edgeThickness * 1.5,
|
|
384
|
+
0
|
|
385
|
+
]),
|
|
386
|
+
source: -1,
|
|
387
|
+
secondary: -1
|
|
388
|
+
},
|
|
389
|
+
{
|
|
390
|
+
shader: BEVEL_ALPHA_BLUR_WEBGPU_SHADER,
|
|
391
|
+
uniforms: new Float32Array([
|
|
392
|
+
width,
|
|
393
|
+
height,
|
|
394
|
+
r.edgeThickness * 1.5,
|
|
395
|
+
1
|
|
396
|
+
]),
|
|
397
|
+
source: 0,
|
|
398
|
+
secondary: -1
|
|
399
|
+
},
|
|
400
|
+
{
|
|
401
|
+
shader: BEVEL_ALPHA_SHADE_WEBGPU_SHADER,
|
|
402
|
+
uniforms: new Float32Array([
|
|
403
|
+
width,
|
|
404
|
+
height,
|
|
405
|
+
r.edgeThickness,
|
|
406
|
+
r.lightIntensity,
|
|
407
|
+
Math.sin(angle) * Math.SQRT1_2,
|
|
408
|
+
-Math.cos(angle) * Math.SQRT1_2,
|
|
409
|
+
Math.SQRT1_2,
|
|
410
|
+
0,
|
|
411
|
+
color[0] * color[3],
|
|
412
|
+
color[1] * color[3],
|
|
413
|
+
color[2] * color[3],
|
|
414
|
+
0
|
|
415
|
+
]),
|
|
416
|
+
source: -1,
|
|
417
|
+
secondary: 1
|
|
418
|
+
}
|
|
419
|
+
]
|
|
420
|
+
});
|
|
421
|
+
},
|
|
422
|
+
cleanup: cleanupWebGpuMultipass
|
|
423
|
+
}),
|
|
424
|
+
webgl2: Internals.createEffectImplementation({
|
|
425
|
+
setup: setupBevelAlpha,
|
|
426
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
427
|
+
const r = resolve(params);
|
|
428
|
+
const {
|
|
429
|
+
gl,
|
|
430
|
+
texture,
|
|
431
|
+
intermediate,
|
|
432
|
+
heightTexture,
|
|
433
|
+
program,
|
|
434
|
+
vao,
|
|
435
|
+
framebuffer
|
|
436
|
+
} = state;
|
|
437
|
+
if (state.cachedColor !== r.lightColor) {
|
|
438
|
+
state.cachedColor = r.lightColor;
|
|
439
|
+
state.cachedColorRgba = parseColorRgba(state.colorCtx, r.lightColor);
|
|
440
|
+
}
|
|
441
|
+
gl.viewport(0, 0, width, height);
|
|
442
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
443
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
444
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
445
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
446
|
+
if (state.width !== width || state.height !== height) {
|
|
447
|
+
for (const output of [intermediate, heightTexture]) {
|
|
448
|
+
gl.bindTexture(gl.TEXTURE_2D, output);
|
|
449
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
450
|
+
}
|
|
451
|
+
state.width = width;
|
|
452
|
+
state.height = height;
|
|
453
|
+
}
|
|
454
|
+
gl.bindVertexArray(vao);
|
|
455
|
+
if (r.edgeThickness > 0 && r.lightIntensity > 0) {
|
|
456
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
|
|
457
|
+
const ditherEnabled = gl.isEnabled(gl.DITHER);
|
|
458
|
+
gl.disable(gl.DITHER);
|
|
459
|
+
try {
|
|
460
|
+
for (const [pass, input, output] of [
|
|
461
|
+
[state.horizontal, texture, intermediate],
|
|
462
|
+
[state.vertical, intermediate, heightTexture]
|
|
463
|
+
]) {
|
|
464
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, output, 0);
|
|
465
|
+
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE)
|
|
466
|
+
throw new Error("Bevel alpha framebuffer is incomplete");
|
|
467
|
+
gl.bindTexture(gl.TEXTURE_2D, input);
|
|
468
|
+
gl.useProgram(pass.program);
|
|
469
|
+
gl.uniform1i(pass.uSource, 0);
|
|
470
|
+
gl.uniform2f(pass.uResolution, width, height);
|
|
471
|
+
gl.uniform1f(pass.uRadius, r.edgeThickness * 1.5);
|
|
472
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
473
|
+
}
|
|
474
|
+
} finally {
|
|
475
|
+
if (ditherEnabled)
|
|
476
|
+
gl.enable(gl.DITHER);
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
480
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
481
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
482
|
+
gl.bindTexture(gl.TEXTURE_2D, heightTexture);
|
|
483
|
+
gl.useProgram(program);
|
|
484
|
+
gl.uniform1i(state.uSource, 0);
|
|
485
|
+
gl.uniform1i(state.uHeight, 1);
|
|
486
|
+
gl.uniform2f(state.uResolution, width, height);
|
|
487
|
+
gl.uniform1f(state.uEdgeThickness, r.edgeThickness);
|
|
488
|
+
const angle = r.lightAngle % 360 * Math.PI / 180;
|
|
489
|
+
gl.uniform3f(state.uLightDirection, Math.sin(angle) * Math.SQRT1_2, -Math.cos(angle) * Math.SQRT1_2, Math.SQRT1_2);
|
|
490
|
+
const [red, green, blue, alpha] = state.cachedColorRgba;
|
|
491
|
+
gl.uniform3f(state.uLightColor, red / 255 * alpha / 255, green / 255 * alpha / 255, blue / 255 * alpha / 255);
|
|
492
|
+
gl.uniform1f(state.uLightIntensity, r.lightIntensity);
|
|
493
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
494
|
+
gl.bindVertexArray(null);
|
|
495
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
496
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
497
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
498
|
+
gl.useProgram(null);
|
|
499
|
+
},
|
|
500
|
+
cleanup: (state) => {
|
|
501
|
+
const { gl } = state;
|
|
502
|
+
for (const texture of [
|
|
503
|
+
state.texture,
|
|
504
|
+
state.intermediate,
|
|
505
|
+
state.heightTexture
|
|
506
|
+
])
|
|
507
|
+
gl.deleteTexture(texture);
|
|
508
|
+
for (const program of [
|
|
509
|
+
state.horizontal.program,
|
|
510
|
+
state.vertical.program,
|
|
511
|
+
state.program
|
|
512
|
+
])
|
|
513
|
+
gl.deleteProgram(program);
|
|
514
|
+
gl.deleteFramebuffer(state.framebuffer);
|
|
515
|
+
gl.deleteBuffer(state.vbo);
|
|
516
|
+
gl.deleteVertexArray(state.vao);
|
|
517
|
+
}
|
|
518
|
+
})
|
|
519
|
+
},
|
|
520
|
+
schema: bevelAlphaSchema,
|
|
521
|
+
validateParams: validateBevelAlphaParams
|
|
522
|
+
});
|
|
523
|
+
export {
|
|
524
|
+
bevelAlpha
|
|
525
|
+
};
|