@remotion/effects 4.0.541 → 4.0.542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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setupSinglePass,
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prepareSinglePassSource,
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drawSinglePass,
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cleanupSinglePass
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} from "./index-8p04sssx.mjs";
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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validateNonNegative
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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import {
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assertEffectParamsObject,
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assertRequiredFiniteNumber
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} from "./index-4fvp93ps.mjs";
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// src/magnify.ts
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import { Internals } from "remotion";
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// src/magnify/shader.ts
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var MAGNIFY_FRAGMENT_SHADER = `#version 300 es
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precision highp float;
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precision highp int;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uResolution;
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uniform vec2 uCenter;
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uniform float uMagnification;
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uniform float uSize;
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uniform float uFeather;
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uniform float uOpacity;
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uniform bool uSquare;
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uniform int uScaling;
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uniform bool uIsolated;
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vec4 pixelAt(ivec2 p) {
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if (any(lessThan(p, ivec2(0))) || any(greaterThanEqual(p, textureSize(uSource, 0)))) {
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return vec4(0.0);
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}
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return texelFetch(uSource, p, 0);
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}
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vec4 cubicWeights(float t) {
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float t2 = t * t;
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float t3 = t2 * t;
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return vec4(-0.5 * t3 + t2 - 0.5 * t,
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1.5 * t3 - 2.5 * t2 + 1.0,
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-1.5 * t3 + 2.0 * t2 + 0.5 * t,
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0.5 * t3 - 0.5 * t2);
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}
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vec4 sampleMagnified(vec2 uv, vec2 position) {
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vec2 dimensions = vec2(textureSize(uSource, 0));
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vec2 p = uv * dimensions;
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if (uScaling == 0) return pixelAt(ivec2(floor(p)));
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if (uScaling == 2) {
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uvec2 xy = uvec2(floor(position));
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uvec2 h = (xy.x ^ (xy.y + uvec2(1048576u, 2097152u))) * 1664525u + 1013904223u;
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h = (h ^ (h >> 16u)) * 2246822519u;
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vec2 jitter = (vec2(h ^ (h >> 13u)) / 4294967295.0 - 0.5) * max(1.0 - 1.0 / uMagnification, 0.0);
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jitter.y = -jitter.y;
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vec2 q = floor(p) + jitter;
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ivec2 base = ivec2(floor(q));
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vec2 f = fract(q);
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return mix(mix(pixelAt(base), pixelAt(base + ivec2(1, 0)), f.x),
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mix(pixelAt(base + ivec2(0, 1)), pixelAt(base + ivec2(1, 1)), f.x), f.y);
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}
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vec2 q = p - 0.5;
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ivec2 base = ivec2(floor(q));
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vec4 wx = cubicWeights(fract(q.x));
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vec4 wy = cubicWeights(fract(q.y));
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vec4 color = vec4(0.0);
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for (int y = 0; y < 4; y++) {
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for (int x = 0; x < 4; x++) {
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color += pixelAt(base + ivec2(x - 1, y - 1)) * wx[x] * wy[y];
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}
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}
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float alpha = clamp(color.a, 0.0, 1.0);
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return vec4(clamp(color.rgb, vec3(0.0), vec3(alpha)), alpha);
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}
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void main() {
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vec4 original = texture(uSource, vUv);
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vec2 uv = vec2(vUv.x, 1.0 - vUv.y);
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vec2 offset = (uv - uCenter) * uResolution;
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float distance = uSquare ? max(abs(offset.x), abs(offset.y)) : length(offset);
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float weight = 0.0;
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if (uSize > 0.0) {
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weight = uFeather > 0.0
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? 1.0 - smoothstep(uSize - uFeather, uSize, distance)
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: clamp(uSize - distance + 0.5, 0.0, 1.0);
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}
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weight *= uOpacity;
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if (weight <= 0.0) {
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fragColor = uIsolated ? vec4(0.0) : original;
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return;
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}
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vec2 sourceUv = uCenter + offset / (uResolution * uMagnification);
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vec4 magnified = uMagnification == 1.0 ? original
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: sampleMagnified(vec2(sourceUv.x, 1.0 - sourceUv.y), uv * uResolution);
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fragColor = uIsolated ? magnified * weight : mix(original, magnified, weight);
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}
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`;
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// src/magnify/webgpu-shader.ts
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var MAGNIFY_WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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struct Params {
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resolutionAndCenter: vec4f,
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lens: vec4f,
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modes: vec4f,
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}
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fn pixelAt(p: vec2i) -> vec4f {
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if (any(p < vec2i(0)) || any(p >= vec2i(textureDimensions(source)))) {
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return vec4f(0);
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}
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return textureLoad(source, p, 0);
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}
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fn cubicWeights(t: f32) -> vec4f {
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let t2 = t * t;
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let t3 = t2 * t;
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return vec4f(-0.5 * t3 + t2 - 0.5 * t,
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1.5 * t3 - 2.5 * t2 + 1.0,
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-1.5 * t3 + 2.0 * t2 + 0.5 * t,
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0.5 * t3 - 0.5 * t2);
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}
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fn sampleMagnified(uv: vec2f, position: vec2f) -> vec4f {
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let p = uv * vec2f(textureDimensions(source));
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if (params.modes.y == 0) { return pixelAt(vec2i(floor(p))); }
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if (params.modes.y == 2) {
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let xy = vec2u(floor(position));
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var h = (vec2u(xy.x) ^ (vec2u(xy.y) + vec2u(1048576u, 2097152u))) * 1664525u + 1013904223u;
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h = (h ^ (h >> vec2u(16u))) * 2246822519u;
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let jitter = (vec2f(h ^ (h >> vec2u(13u))) / 4294967295.0 - 0.5) * max(1.0 - 1.0 / params.lens.x, 0.0);
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let q = floor(p) + jitter;
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let base = vec2i(floor(q));
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let f = fract(q);
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return mix(mix(pixelAt(base), pixelAt(base + vec2i(1, 0)), f.x),
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mix(pixelAt(base + vec2i(0, 1)), pixelAt(base + vec2i(1, 1)), f.x), f.y);
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}
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let q = p - 0.5;
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let base = vec2i(floor(q));
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let wx = cubicWeights(fract(q.x));
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let wy = cubicWeights(fract(q.y));
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var color = vec4f(0);
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for (var y = 0; y < 4; y++) {
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for (var x = 0; x < 4; x++) {
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color += pixelAt(base + vec2i(x - 1, y - 1)) * wx[x] * wy[y];
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}
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}
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let alpha = clamp(color.a, 0.0, 1.0);
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return vec4f(clamp(color.rgb, vec3f(0), vec3f(alpha)), alpha);
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}
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let original = textureSampleLevel(source, sourceSampler, input.uv, 0);
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let resolution = params.resolutionAndCenter.xy;
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let center = params.resolutionAndCenter.zw;
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let offset = (input.uv - center) * resolution;
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let distance = select(length(offset), max(abs(offset.x), abs(offset.y)), params.modes.x == 1);
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let size = params.lens.y;
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let feather = params.lens.z;
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var weight = 0.0;
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if (size > 0) {
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if (feather > 0) {
|
|
180
|
+
weight = 1.0 - smoothstep(size - feather, size, distance);
|
|
181
|
+
} else {
|
|
182
|
+
weight = clamp(size - distance + 0.5, 0.0, 1.0);
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
weight *= params.lens.w;
|
|
186
|
+
if (weight <= 0) {
|
|
187
|
+
return select(original, vec4f(0), params.modes.z == 1);
|
|
188
|
+
}
|
|
189
|
+
var magnified = original;
|
|
190
|
+
if (params.lens.x != 1) {
|
|
191
|
+
magnified = sampleMagnified(center + offset / (resolution * params.lens.x), input.uv * resolution);
|
|
192
|
+
}
|
|
193
|
+
return select(mix(original, magnified, weight), magnified * weight, params.modes.z == 1);
|
|
194
|
+
}
|
|
195
|
+
`;
|
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196
|
+
|
|
197
|
+
// src/magnify.ts
|
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198
|
+
var DEFAULT_SHAPE = "circle";
|
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199
|
+
var DEFAULT_CENTER = [0.5, 0.5];
|
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200
|
+
var DEFAULT_MAGNIFICATION = 200;
|
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201
|
+
var DEFAULT_LINK = "none";
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202
|
+
var DEFAULT_SIZE = 100;
|
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203
|
+
var DEFAULT_FEATHER = 0;
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204
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+
var DEFAULT_OPACITY = 1;
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205
|
+
var DEFAULT_SCALING = "standard";
|
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206
|
+
var DEFAULT_BLENDING_MODE = "normal";
|
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207
|
+
var magnifySchema = {
|
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|
+
shape: {
|
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209
|
+
type: "enum",
|
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210
|
+
variants: { circle: {}, square: {} },
|
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211
|
+
default: DEFAULT_SHAPE,
|
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|
+
description: "Shape"
|
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213
|
+
},
|
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214
|
+
center: {
|
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215
|
+
type: "uv-coordinate",
|
|
216
|
+
min: 0,
|
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217
|
+
max: 1,
|
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218
|
+
step: 0.01,
|
|
219
|
+
default: DEFAULT_CENTER,
|
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|
+
description: "Center"
|
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221
|
+
},
|
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|
+
magnification: {
|
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|
+
type: "number",
|
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224
|
+
min: 1,
|
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225
|
+
max: 1e4,
|
|
226
|
+
step: 1,
|
|
227
|
+
default: DEFAULT_MAGNIFICATION,
|
|
228
|
+
description: "Magnification (%)",
|
|
229
|
+
hiddenFromList: false
|
|
230
|
+
},
|
|
231
|
+
link: {
|
|
232
|
+
type: "enum",
|
|
233
|
+
variants: { none: {}, size: {}, "size-and-feather": {} },
|
|
234
|
+
default: DEFAULT_LINK,
|
|
235
|
+
description: "Link"
|
|
236
|
+
},
|
|
237
|
+
size: {
|
|
238
|
+
type: "number",
|
|
239
|
+
min: 0,
|
|
240
|
+
max: 4000,
|
|
241
|
+
step: 1,
|
|
242
|
+
default: DEFAULT_SIZE,
|
|
243
|
+
description: "Size",
|
|
244
|
+
hiddenFromList: false
|
|
245
|
+
},
|
|
246
|
+
feather: {
|
|
247
|
+
type: "number",
|
|
248
|
+
min: 0,
|
|
249
|
+
max: 4000,
|
|
250
|
+
step: 1,
|
|
251
|
+
default: DEFAULT_FEATHER,
|
|
252
|
+
description: "Feather",
|
|
253
|
+
hiddenFromList: false
|
|
254
|
+
},
|
|
255
|
+
opacity: {
|
|
256
|
+
type: "number",
|
|
257
|
+
min: 0,
|
|
258
|
+
max: 1,
|
|
259
|
+
step: 0.01,
|
|
260
|
+
default: DEFAULT_OPACITY,
|
|
261
|
+
description: "Opacity",
|
|
262
|
+
hiddenFromList: false
|
|
263
|
+
},
|
|
264
|
+
scaling: {
|
|
265
|
+
type: "enum",
|
|
266
|
+
variants: { standard: {}, soft: {}, scatter: {} },
|
|
267
|
+
default: DEFAULT_SCALING,
|
|
268
|
+
description: "Scaling"
|
|
269
|
+
},
|
|
270
|
+
blendingMode: {
|
|
271
|
+
type: "enum",
|
|
272
|
+
variants: { normal: {}, none: {} },
|
|
273
|
+
default: DEFAULT_BLENDING_MODE,
|
|
274
|
+
description: "Blending mode"
|
|
275
|
+
}
|
|
276
|
+
};
|
|
277
|
+
var resolve = (params) => ({
|
|
278
|
+
shape: params.shape ?? DEFAULT_SHAPE,
|
|
279
|
+
center: params.center ?? DEFAULT_CENTER,
|
|
280
|
+
magnification: params.magnification ?? DEFAULT_MAGNIFICATION,
|
|
281
|
+
link: params.link ?? DEFAULT_LINK,
|
|
282
|
+
size: params.size ?? DEFAULT_SIZE,
|
|
283
|
+
feather: params.feather ?? DEFAULT_FEATHER,
|
|
284
|
+
opacity: params.opacity ?? DEFAULT_OPACITY,
|
|
285
|
+
scaling: params.scaling ?? DEFAULT_SCALING,
|
|
286
|
+
blendingMode: params.blendingMode ?? DEFAULT_BLENDING_MODE
|
|
287
|
+
});
|
|
288
|
+
var magnify = Internals.createEffect({
|
|
289
|
+
type: "dev.remotion.effects.magnify",
|
|
290
|
+
label: "magnify()",
|
|
291
|
+
documentationLink: "https://www.remotion.dev/docs/effects/magnify",
|
|
292
|
+
calculateKey: (params) => {
|
|
293
|
+
const r = resolve(params);
|
|
294
|
+
return `magnify-${r.shape}-${r.center.join(":")}-${r.magnification}-${r.link}-${r.size}-${r.feather}-${r.opacity}-${r.scaling}-${r.blendingMode}`;
|
|
295
|
+
},
|
|
296
|
+
implementations: {
|
|
297
|
+
webgl2: Internals.createEffectImplementation({
|
|
298
|
+
setup: (target) => setupSinglePass(target, MAGNIFY_FRAGMENT_SHADER, "magnify", [
|
|
299
|
+
"uResolution",
|
|
300
|
+
"uCenter",
|
|
301
|
+
"uMagnification",
|
|
302
|
+
"uSize",
|
|
303
|
+
"uFeather",
|
|
304
|
+
"uOpacity",
|
|
305
|
+
"uSquare",
|
|
306
|
+
"uScaling",
|
|
307
|
+
"uIsolated"
|
|
308
|
+
]),
|
|
309
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
310
|
+
const r = resolve(params);
|
|
311
|
+
const scale = r.magnification / 100;
|
|
312
|
+
const { gl, uniforms } = state;
|
|
313
|
+
prepareSinglePassSource({
|
|
314
|
+
state,
|
|
315
|
+
source,
|
|
316
|
+
width,
|
|
317
|
+
height,
|
|
318
|
+
flipSourceY
|
|
319
|
+
});
|
|
320
|
+
gl.uniform2f(uniforms.uResolution, width, height);
|
|
321
|
+
gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
|
|
322
|
+
gl.uniform1f(uniforms.uMagnification, scale);
|
|
323
|
+
gl.uniform1f(uniforms.uSize, r.size * (r.link === "none" ? 1 : scale));
|
|
324
|
+
gl.uniform1f(uniforms.uFeather, r.feather * (r.link === "size-and-feather" ? scale : 1));
|
|
325
|
+
gl.uniform1f(uniforms.uOpacity, r.opacity);
|
|
326
|
+
gl.uniform1i(uniforms.uSquare, r.shape === "square" ? 1 : 0);
|
|
327
|
+
gl.uniform1i(uniforms.uScaling, ["standard", "soft", "scatter"].indexOf(r.scaling));
|
|
328
|
+
gl.uniform1i(uniforms.uIsolated, r.blendingMode === "none" ? 1 : 0);
|
|
329
|
+
drawSinglePass(state);
|
|
330
|
+
},
|
|
331
|
+
cleanup: cleanupSinglePass
|
|
332
|
+
}),
|
|
333
|
+
webgpu: Internals.createEffectImplementation({
|
|
334
|
+
setup: (target) => setupWebGpuSinglePass(target, "magnify"),
|
|
335
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
336
|
+
if (!gpuDevice) {
|
|
337
|
+
throw new Error("A WebGPU device is required for the magnify effect");
|
|
338
|
+
}
|
|
339
|
+
const r = resolve(params);
|
|
340
|
+
const scale = r.magnification / 100;
|
|
341
|
+
applyWebGpuSinglePass({
|
|
342
|
+
state,
|
|
343
|
+
source,
|
|
344
|
+
width,
|
|
345
|
+
height,
|
|
346
|
+
device: gpuDevice,
|
|
347
|
+
shader: MAGNIFY_WEBGPU_SHADER,
|
|
348
|
+
uniformData: new Float32Array([
|
|
349
|
+
width,
|
|
350
|
+
height,
|
|
351
|
+
r.center[0],
|
|
352
|
+
r.center[1],
|
|
353
|
+
scale,
|
|
354
|
+
r.size * (r.link === "none" ? 1 : scale),
|
|
355
|
+
r.feather * (r.link === "size-and-feather" ? scale : 1),
|
|
356
|
+
r.opacity,
|
|
357
|
+
r.shape === "square" ? 1 : 0,
|
|
358
|
+
["standard", "soft", "scatter"].indexOf(r.scaling),
|
|
359
|
+
r.blendingMode === "none" ? 1 : 0,
|
|
360
|
+
0
|
|
361
|
+
])
|
|
362
|
+
});
|
|
363
|
+
},
|
|
364
|
+
cleanup: cleanupWebGpuSinglePass
|
|
365
|
+
})
|
|
366
|
+
},
|
|
367
|
+
schema: magnifySchema,
|
|
368
|
+
validateParams: (params) => {
|
|
369
|
+
assertEffectParamsObject(params, "Magnify");
|
|
370
|
+
for (const name of [
|
|
371
|
+
"magnification",
|
|
372
|
+
"size",
|
|
373
|
+
"feather",
|
|
374
|
+
"opacity"
|
|
375
|
+
]) {
|
|
376
|
+
assertOptionalFiniteNumber(params[name], name);
|
|
377
|
+
}
|
|
378
|
+
if (params.center !== undefined) {
|
|
379
|
+
if (!Array.isArray(params.center) || params.center.length !== 2) {
|
|
380
|
+
throw new TypeError('"center" must be a [number, number] tuple');
|
|
381
|
+
}
|
|
382
|
+
assertRequiredFiniteNumber(params.center[0], "center[0]");
|
|
383
|
+
assertRequiredFiniteNumber(params.center[1], "center[1]");
|
|
384
|
+
}
|
|
385
|
+
const r = resolve(params);
|
|
386
|
+
validateUnitInterval(r.center[0], "center[0]");
|
|
387
|
+
validateUnitInterval(r.center[1], "center[1]");
|
|
388
|
+
if (r.magnification < 1 || r.magnification > 1e4) {
|
|
389
|
+
throw new TypeError('"magnification" must be between 1 and 10000');
|
|
390
|
+
}
|
|
391
|
+
validateNonNegative(r.size, "size");
|
|
392
|
+
validateNonNegative(r.feather, "feather");
|
|
393
|
+
validateUnitInterval(r.opacity, "opacity");
|
|
394
|
+
for (const name of ["shape", "link", "scaling", "blendingMode"]) {
|
|
395
|
+
if (!Object.hasOwn(magnifySchema[name].variants, r[name])) {
|
|
396
|
+
throw new TypeError(`Invalid "${name}": ${JSON.stringify(r[name])}`);
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
});
|
|
401
|
+
export {
|
|
402
|
+
magnify
|
|
403
|
+
};
|
|
@@ -0,0 +1,303 @@
|
|
|
1
|
+
import {
|
|
2
|
+
assertOptionalFiniteNumber,
|
|
3
|
+
validateUnitInterval
|
|
4
|
+
} from "./index-wxhvgv2s.mjs";
|
|
5
|
+
import {
|
|
6
|
+
WEBGPU_SINGLE_PASS_VERTEX,
|
|
7
|
+
setupWebGpuSinglePass,
|
|
8
|
+
cleanupWebGpuSinglePass,
|
|
9
|
+
applyWebGpuSinglePass
|
|
10
|
+
} from "./index-tvfexb7s.mjs";
|
|
11
|
+
import {
|
|
12
|
+
assertEffectParamsObject
|
|
13
|
+
} from "./index-4fvp93ps.mjs";
|
|
14
|
+
|
|
15
|
+
// src/barrel-distortion/index.ts
|
|
16
|
+
import { Internals as Internals2 } from "remotion";
|
|
17
|
+
|
|
18
|
+
// src/barrel-distortion/barrel-distortion-runtime.ts
|
|
19
|
+
import { Internals } from "remotion";
|
|
20
|
+
|
|
21
|
+
// src/barrel-distortion/barrel-distortion-shaders.ts
|
|
22
|
+
var BARREL_DISTORTION_VS = `#version 300 es
|
|
23
|
+
layout(location = 0) in vec2 aPos;
|
|
24
|
+
layout(location = 1) in vec2 aUv;
|
|
25
|
+
out vec2 vUv;
|
|
26
|
+
void main() {
|
|
27
|
+
vUv = aUv;
|
|
28
|
+
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
29
|
+
}
|
|
30
|
+
`;
|
|
31
|
+
var BARREL_DISTORTION_FS = `#version 300 es
|
|
32
|
+
precision highp float;
|
|
33
|
+
in vec2 vUv;
|
|
34
|
+
out vec4 fragColor;
|
|
35
|
+
|
|
36
|
+
uniform sampler2D uSource;
|
|
37
|
+
uniform float uAmount;
|
|
38
|
+
|
|
39
|
+
void main() {
|
|
40
|
+
vec2 centered = vUv * 2.0 - 1.0;
|
|
41
|
+
vec2 warped = centered;
|
|
42
|
+
warped.x *= 1.0 + uAmount * centered.y * centered.y;
|
|
43
|
+
warped.y *= 1.0 + uAmount * centered.x * centered.x;
|
|
44
|
+
|
|
45
|
+
vec2 srcUv = warped * 0.5 + 0.5;
|
|
46
|
+
|
|
47
|
+
if (
|
|
48
|
+
srcUv.x < 0.0 ||
|
|
49
|
+
srcUv.x > 1.0 ||
|
|
50
|
+
srcUv.y < 0.0 ||
|
|
51
|
+
srcUv.y > 1.0
|
|
52
|
+
) {
|
|
53
|
+
fragColor = vec4(0.0);
|
|
54
|
+
return;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
fragColor = texture(uSource, srcUv);
|
|
58
|
+
}
|
|
59
|
+
`;
|
|
60
|
+
|
|
61
|
+
// src/barrel-distortion/barrel-distortion-runtime.ts
|
|
62
|
+
var { createWebGL2ContextError } = Internals;
|
|
63
|
+
var compileShader = (gl, type, source) => {
|
|
64
|
+
const shader = gl.createShader(type);
|
|
65
|
+
if (!shader) {
|
|
66
|
+
throw new Error("Failed to create WebGL shader");
|
|
67
|
+
}
|
|
68
|
+
gl.shaderSource(shader, source);
|
|
69
|
+
gl.compileShader(shader);
|
|
70
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
71
|
+
const log = gl.getShaderInfoLog(shader);
|
|
72
|
+
gl.deleteShader(shader);
|
|
73
|
+
throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
|
|
74
|
+
}
|
|
75
|
+
return shader;
|
|
76
|
+
};
|
|
77
|
+
var linkProgram = (gl, vs, fs) => {
|
|
78
|
+
const program = gl.createProgram();
|
|
79
|
+
if (!program) {
|
|
80
|
+
throw new Error("Failed to create WebGL program");
|
|
81
|
+
}
|
|
82
|
+
gl.attachShader(program, vs);
|
|
83
|
+
gl.attachShader(program, fs);
|
|
84
|
+
gl.linkProgram(program);
|
|
85
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
86
|
+
const log = gl.getProgramInfoLog(program);
|
|
87
|
+
gl.deleteProgram(program);
|
|
88
|
+
throw new Error(`Program link failed: ${log ?? "(no log)"}`);
|
|
89
|
+
}
|
|
90
|
+
return program;
|
|
91
|
+
};
|
|
92
|
+
var createProgram = (gl, vertexSource, fragmentSource) => {
|
|
93
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
|
|
94
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
|
|
95
|
+
const program = linkProgram(gl, vs, fs);
|
|
96
|
+
gl.deleteShader(vs);
|
|
97
|
+
gl.deleteShader(fs);
|
|
98
|
+
return program;
|
|
99
|
+
};
|
|
100
|
+
var createRgbaTexture = (gl) => {
|
|
101
|
+
const texture = gl.createTexture();
|
|
102
|
+
if (!texture) {
|
|
103
|
+
throw new Error("Failed to create WebGL texture");
|
|
104
|
+
}
|
|
105
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
106
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
107
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
108
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
109
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
110
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
111
|
+
return texture;
|
|
112
|
+
};
|
|
113
|
+
var setupBarrelDistortion = (target) => {
|
|
114
|
+
const gl = target.getContext("webgl2", {
|
|
115
|
+
premultipliedAlpha: true,
|
|
116
|
+
alpha: true,
|
|
117
|
+
preserveDrawingBuffer: true
|
|
118
|
+
});
|
|
119
|
+
if (!gl) {
|
|
120
|
+
throw createWebGL2ContextError("barrel distortion effect");
|
|
121
|
+
}
|
|
122
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
123
|
+
const program = createProgram(gl, BARREL_DISTORTION_VS, BARREL_DISTORTION_FS);
|
|
124
|
+
const vao = gl.createVertexArray();
|
|
125
|
+
if (!vao) {
|
|
126
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
127
|
+
}
|
|
128
|
+
gl.bindVertexArray(vao);
|
|
129
|
+
const data = new Float32Array([
|
|
130
|
+
-1,
|
|
131
|
+
-1,
|
|
132
|
+
0,
|
|
133
|
+
0,
|
|
134
|
+
1,
|
|
135
|
+
-1,
|
|
136
|
+
1,
|
|
137
|
+
0,
|
|
138
|
+
-1,
|
|
139
|
+
1,
|
|
140
|
+
0,
|
|
141
|
+
1,
|
|
142
|
+
1,
|
|
143
|
+
1,
|
|
144
|
+
1,
|
|
145
|
+
1
|
|
146
|
+
]);
|
|
147
|
+
const vbo = gl.createBuffer();
|
|
148
|
+
if (!vbo) {
|
|
149
|
+
throw new Error("Failed to create WebGL buffer");
|
|
150
|
+
}
|
|
151
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
152
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
153
|
+
gl.enableVertexAttribArray(0);
|
|
154
|
+
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
|
|
155
|
+
gl.enableVertexAttribArray(1);
|
|
156
|
+
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
|
|
157
|
+
gl.bindVertexArray(null);
|
|
158
|
+
const textureSource = createRgbaTexture(gl);
|
|
159
|
+
return {
|
|
160
|
+
gl,
|
|
161
|
+
program,
|
|
162
|
+
vao,
|
|
163
|
+
vbo,
|
|
164
|
+
textureSource,
|
|
165
|
+
uniforms: {
|
|
166
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
167
|
+
uAmount: gl.getUniformLocation(program, "uAmount")
|
|
168
|
+
}
|
|
169
|
+
};
|
|
170
|
+
};
|
|
171
|
+
var cleanupBarrelDistortion = (state) => {
|
|
172
|
+
const { gl, program, vao, vbo, textureSource } = state;
|
|
173
|
+
gl.deleteTexture(textureSource);
|
|
174
|
+
gl.deleteBuffer(vbo);
|
|
175
|
+
gl.deleteProgram(program);
|
|
176
|
+
gl.deleteVertexArray(vao);
|
|
177
|
+
};
|
|
178
|
+
var drawFullscreenQuad = (state) => {
|
|
179
|
+
const { gl, vao } = state;
|
|
180
|
+
gl.bindVertexArray(vao);
|
|
181
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
182
|
+
gl.bindVertexArray(null);
|
|
183
|
+
};
|
|
184
|
+
var applyBarrelDistortion = ({
|
|
185
|
+
state,
|
|
186
|
+
source,
|
|
187
|
+
width,
|
|
188
|
+
height,
|
|
189
|
+
amount,
|
|
190
|
+
flipSourceY
|
|
191
|
+
}) => {
|
|
192
|
+
const { gl, program, textureSource, uniforms } = state;
|
|
193
|
+
gl.viewport(0, 0, width, height);
|
|
194
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
195
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
196
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
197
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
198
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
199
|
+
gl.clearColor(0, 0, 0, 0);
|
|
200
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
201
|
+
gl.useProgram(program);
|
|
202
|
+
if (uniforms.uSource)
|
|
203
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
204
|
+
if (uniforms.uAmount)
|
|
205
|
+
gl.uniform1f(uniforms.uAmount, amount);
|
|
206
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
207
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
208
|
+
drawFullscreenQuad(state);
|
|
209
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
210
|
+
gl.useProgram(null);
|
|
211
|
+
};
|
|
212
|
+
|
|
213
|
+
// src/barrel-distortion/webgpu-shader.ts
|
|
214
|
+
var BARREL_DISTORTION_WEBGPU_SHADER = `
|
|
215
|
+
${WEBGPU_SINGLE_PASS_VERTEX}
|
|
216
|
+
struct Params { amount: vec4f, }
|
|
217
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
218
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
219
|
+
@group(0) @binding(2) var<uniform> params: Params;
|
|
220
|
+
|
|
221
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
222
|
+
let centered = input.uv * 2.0 - 1.0;
|
|
223
|
+
var warped = centered;
|
|
224
|
+
warped.x *= 1.0 + params.amount.x * centered.y * centered.y;
|
|
225
|
+
warped.y *= 1.0 + params.amount.x * centered.x * centered.x;
|
|
226
|
+
let uv = warped * 0.5 + 0.5;
|
|
227
|
+
if (any(uv < vec2f(0)) || any(uv > vec2f(1))) { return vec4f(0); }
|
|
228
|
+
return textureSampleLevel(source, sourceSampler, uv, 0);
|
|
229
|
+
}
|
|
230
|
+
`;
|
|
231
|
+
|
|
232
|
+
// src/barrel-distortion/index.ts
|
|
233
|
+
var { createEffect } = Internals2;
|
|
234
|
+
var DEFAULT_BARREL_DISTORTION_AMOUNT = 0.25;
|
|
235
|
+
var barrelDistortionSchema = {
|
|
236
|
+
amount: {
|
|
237
|
+
type: "number",
|
|
238
|
+
min: 0,
|
|
239
|
+
max: 1,
|
|
240
|
+
step: 0.01,
|
|
241
|
+
default: DEFAULT_BARREL_DISTORTION_AMOUNT,
|
|
242
|
+
description: "Amount",
|
|
243
|
+
hiddenFromList: false
|
|
244
|
+
}
|
|
245
|
+
};
|
|
246
|
+
var resolve = (p) => ({
|
|
247
|
+
amount: p.amount ?? DEFAULT_BARREL_DISTORTION_AMOUNT
|
|
248
|
+
});
|
|
249
|
+
var validateBarrelDistortionParams = (params) => {
|
|
250
|
+
assertEffectParamsObject(params, "Barrel distortion");
|
|
251
|
+
assertOptionalFiniteNumber(params.amount, "amount");
|
|
252
|
+
const resolved = resolve(params);
|
|
253
|
+
validateUnitInterval(resolved.amount, "amount");
|
|
254
|
+
};
|
|
255
|
+
var barrelDistortion = createEffect({
|
|
256
|
+
type: "dev.remotion.effects.barrelDistortion",
|
|
257
|
+
label: "barrelDistortion()",
|
|
258
|
+
documentationLink: "https://www.remotion.dev/docs/effects/barrel-distortion",
|
|
259
|
+
calculateKey: (params) => {
|
|
260
|
+
const r = resolve(params);
|
|
261
|
+
return `barrel-distortion-${r.amount}`;
|
|
262
|
+
},
|
|
263
|
+
implementations: {
|
|
264
|
+
webgpu: Internals2.createEffectImplementation({
|
|
265
|
+
setup: (target) => setupWebGpuSinglePass(target, "barrel-distortion"),
|
|
266
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
267
|
+
if (!gpuDevice) {
|
|
268
|
+
throw new Error("A WebGPU device is required for the barrel-distortion effect");
|
|
269
|
+
}
|
|
270
|
+
applyWebGpuSinglePass({
|
|
271
|
+
state,
|
|
272
|
+
source,
|
|
273
|
+
width,
|
|
274
|
+
height,
|
|
275
|
+
device: gpuDevice,
|
|
276
|
+
shader: BARREL_DISTORTION_WEBGPU_SHADER,
|
|
277
|
+
uniformData: new Float32Array([resolve(params).amount, 0, 0, 0])
|
|
278
|
+
});
|
|
279
|
+
},
|
|
280
|
+
cleanup: cleanupWebGpuSinglePass
|
|
281
|
+
}),
|
|
282
|
+
webgl2: Internals2.createEffectImplementation({
|
|
283
|
+
setup: (target) => setupBarrelDistortion(target),
|
|
284
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
285
|
+
const r = resolve(params);
|
|
286
|
+
applyBarrelDistortion({
|
|
287
|
+
state,
|
|
288
|
+
source,
|
|
289
|
+
width,
|
|
290
|
+
height,
|
|
291
|
+
amount: r.amount,
|
|
292
|
+
flipSourceY
|
|
293
|
+
});
|
|
294
|
+
},
|
|
295
|
+
cleanup: (state) => cleanupBarrelDistortion(state)
|
|
296
|
+
})
|
|
297
|
+
},
|
|
298
|
+
schema: barrelDistortionSchema,
|
|
299
|
+
validateParams: validateBarrelDistortionParams
|
|
300
|
+
});
|
|
301
|
+
export {
|
|
302
|
+
barrelDistortion
|
|
303
|
+
};
|