@remotion/effects 4.0.541 → 4.0.542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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COLOR_SPACE_GLSL,
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SHADOWS_HIGHLIGHTS_GLSL,
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COLOR_SPACE_WGSL,
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SHADOWS_HIGHLIGHTS_WGSL
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} from "./index-6jkps947.mjs";
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import {
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assertOptionalFiniteNumber,
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validateSignedUnitInterval
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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import {
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assertEffectParamsObject
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} from "./index-4fvp93ps.mjs";
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// src/shadows-highlights.ts
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import { Internals } from "remotion";
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var { createEffect, createWebGL2ContextError } = Internals;
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var DEFAULT_SHADOWS = 0;
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var DEFAULT_HIGHLIGHTS = 0;
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var shadowsHighlightsSchema = {
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shadows: {
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type: "number",
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min: -1,
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max: 1,
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step: 0.01,
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default: DEFAULT_SHADOWS,
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description: "Shadows",
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hiddenFromList: false
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},
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highlights: {
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type: "number",
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min: -1,
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max: 1,
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step: 0.01,
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default: DEFAULT_HIGHLIGHTS,
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description: "Highlights",
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hiddenFromList: false
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}
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};
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var resolve = (params) => ({
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shadows: params.shadows ?? DEFAULT_SHADOWS,
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highlights: params.highlights ?? DEFAULT_HIGHLIGHTS
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});
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var validateShadowsHighlightsParams = (params) => {
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assertEffectParamsObject(params, "Shadows and highlights");
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assertOptionalFiniteNumber(params.shadows, "shadows");
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assertOptionalFiniteNumber(params.highlights, "highlights");
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const { shadows, highlights } = resolve(params);
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validateSignedUnitInterval(shadows, "shadows");
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validateSignedUnitInterval(highlights, "highlights");
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};
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var VERTEX_SHADER = `#version 300 es
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in vec2 aPos;
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in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var FRAGMENT_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform float uShadows;
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uniform float uHighlights;
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${COLOR_SPACE_GLSL}
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${SHADOWS_HIGHLIGHTS_GLSL}
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void main() {
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vec4 sourceColor = texture(uSource, vUv);
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float alpha = sourceColor.a;
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if (alpha <= 0.0) {
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fragColor = vec4(0.0);
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return;
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}
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vec3 color = sourceColor.rgb / alpha;
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float stops = getShadowsHighlightsStops(color, uShadows, uHighlights);
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vec3 linear = srgbToLinear(color);
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vec3 adjusted = linear * exp2(stops);
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vec3 corrected = linearToSrgb(adjusted);
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fragColor = vec4(corrected * alpha, alpha);
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}
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`;
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var WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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struct Params {
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shadows: f32,
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highlights: f32,
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padding0: f32,
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padding1: f32,
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}
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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${COLOR_SPACE_WGSL}
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${SHADOWS_HIGHLIGHTS_WGSL}
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
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let alpha = sourceColor.a;
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if (alpha <= 0.0) {
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return vec4f(0.0);
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}
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let color = sourceColor.rgb / alpha;
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let stops = getShadowsHighlightsStops(color, params.shadows, params.highlights);
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let linear = srgbToLinear(color);
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let adjusted = linear * exp2(stops);
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let corrected = linearToSrgb(adjusted);
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return vec4f(corrected * alpha, alpha);
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}
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`;
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var compileShader = (gl, type, source) => {
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const shader = gl.createShader(type);
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if (!shader) {
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throw new Error("Failed to create shadows and highlights shader");
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}
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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const log = gl.getShaderInfoLog(shader);
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gl.deleteShader(shader);
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throw new Error(`Shadows and highlights shader compile failed: ${log ?? "(no log)"}`);
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}
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return shader;
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};
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var createProgram = (gl) => {
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const vertexShader = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
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const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
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const program = gl.createProgram();
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if (!program) {
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throw new Error("Failed to create shadows and highlights shader program");
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}
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gl.attachShader(program, vertexShader);
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gl.attachShader(program, fragmentShader);
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gl.linkProgram(program);
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gl.deleteShader(vertexShader);
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gl.deleteShader(fragmentShader);
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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const log = gl.getProgramInfoLog(program);
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gl.deleteProgram(program);
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throw new Error(`Shadows and highlights shader link failed: ${log ?? "(no log)"}`);
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}
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return program;
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};
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var createTexture = (gl) => {
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const texture = gl.createTexture();
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if (!texture) {
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throw new Error("Failed to create shadows and highlights texture");
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}
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.bindTexture(gl.TEXTURE_2D, null);
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return texture;
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};
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var setupShadowsHighlights = (target) => {
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const gl = target.getContext("webgl2", {
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premultipliedAlpha: true,
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alpha: true,
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preserveDrawingBuffer: true
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});
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if (!gl) {
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throw createWebGL2ContextError("shadows and highlights effect");
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}
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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const program = createProgram(gl);
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const vao = gl.createVertexArray();
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if (!vao) {
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throw new Error("Failed to create shadows and highlights vertex array");
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}
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const vbo = gl.createBuffer();
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if (!vbo) {
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throw new Error("Failed to create shadows and highlights vertex buffer");
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}
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gl.bindVertexArray(vao);
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gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
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const aPos = gl.getAttribLocation(program, "aPos");
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const aUv = gl.getAttribLocation(program, "aUv");
|
|
197
|
+
gl.enableVertexAttribArray(aPos);
|
|
198
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
199
|
+
gl.enableVertexAttribArray(aUv);
|
|
200
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
201
|
+
gl.bindVertexArray(null);
|
|
202
|
+
return {
|
|
203
|
+
gl,
|
|
204
|
+
program,
|
|
205
|
+
vao,
|
|
206
|
+
vbo,
|
|
207
|
+
textureSource: createTexture(gl),
|
|
208
|
+
uniforms: {
|
|
209
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
210
|
+
uShadows: gl.getUniformLocation(program, "uShadows"),
|
|
211
|
+
uHighlights: gl.getUniformLocation(program, "uHighlights")
|
|
212
|
+
}
|
|
213
|
+
};
|
|
214
|
+
};
|
|
215
|
+
var shadowsHighlights = createEffect({
|
|
216
|
+
type: "remotion/shadows-highlights",
|
|
217
|
+
label: "shadowsHighlights()",
|
|
218
|
+
documentationLink: "https://www.remotion.dev/docs/effects/shadows-highlights",
|
|
219
|
+
calculateKey: (params) => {
|
|
220
|
+
const { shadows, highlights } = resolve(params);
|
|
221
|
+
return `shadows-highlights-${shadows}-${highlights}`;
|
|
222
|
+
},
|
|
223
|
+
implementations: {
|
|
224
|
+
webgpu: Internals.createEffectImplementation({
|
|
225
|
+
setup: (target) => setupWebGpuSinglePass(target, "shadows and highlights"),
|
|
226
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
227
|
+
if (!gpuDevice) {
|
|
228
|
+
throw new Error("A WebGPU device is required for the shadows and highlights effect");
|
|
229
|
+
}
|
|
230
|
+
const r = resolve(params);
|
|
231
|
+
applyWebGpuSinglePass({
|
|
232
|
+
state,
|
|
233
|
+
source,
|
|
234
|
+
width,
|
|
235
|
+
height,
|
|
236
|
+
device: gpuDevice,
|
|
237
|
+
shader: WEBGPU_SHADER,
|
|
238
|
+
uniformData: new Float32Array([r.shadows, r.highlights, 0, 0])
|
|
239
|
+
});
|
|
240
|
+
},
|
|
241
|
+
cleanup: cleanupWebGpuSinglePass
|
|
242
|
+
}),
|
|
243
|
+
webgl2: Internals.createEffectImplementation({
|
|
244
|
+
setup: setupShadowsHighlights,
|
|
245
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
246
|
+
const { shadows, highlights } = resolve(params);
|
|
247
|
+
const { gl, program, textureSource, uniforms, vao } = state;
|
|
248
|
+
gl.viewport(0, 0, width, height);
|
|
249
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
250
|
+
gl.clearColor(0, 0, 0, 0);
|
|
251
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
252
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
253
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
254
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
255
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
256
|
+
gl.useProgram(program);
|
|
257
|
+
if (uniforms.uSource)
|
|
258
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
259
|
+
if (uniforms.uShadows) {
|
|
260
|
+
gl.uniform1f(uniforms.uShadows, shadows);
|
|
261
|
+
}
|
|
262
|
+
if (uniforms.uHighlights) {
|
|
263
|
+
gl.uniform1f(uniforms.uHighlights, highlights);
|
|
264
|
+
}
|
|
265
|
+
gl.bindVertexArray(vao);
|
|
266
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
267
|
+
gl.bindVertexArray(null);
|
|
268
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
269
|
+
gl.useProgram(null);
|
|
270
|
+
},
|
|
271
|
+
cleanup: ({ gl, program, vao, vbo, textureSource }) => {
|
|
272
|
+
gl.deleteTexture(textureSource);
|
|
273
|
+
gl.deleteBuffer(vbo);
|
|
274
|
+
gl.deleteProgram(program);
|
|
275
|
+
gl.deleteVertexArray(vao);
|
|
276
|
+
}
|
|
277
|
+
})
|
|
278
|
+
},
|
|
279
|
+
schema: shadowsHighlightsSchema,
|
|
280
|
+
validateParams: validateShadowsHighlightsParams
|
|
281
|
+
});
|
|
282
|
+
export {
|
|
283
|
+
shadowsHighlights
|
|
284
|
+
};
|