@remotion/effects 4.0.541 → 4.0.542

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,582 @@
1
+ import {
2
+ setupWebGpuMultipass,
3
+ cleanupWebGpuMultipass,
4
+ applyWebGpuMultipass
5
+ } from "./index-kkvzt8b7.mjs";
6
+ import {
7
+ GAUSSIAN_BLUR_WEBGPU_SHADER
8
+ } from "./index-618ky75w.mjs";
9
+ import {
10
+ assertOptionalFiniteNumber,
11
+ validateUnitInterval,
12
+ validateNonNegative
13
+ } from "./index-wxhvgv2s.mjs";
14
+ import {
15
+ assertEffectParamsObject
16
+ } from "./index-4fvp93ps.mjs";
17
+
18
+ // src/radial-progressive-blur/index.ts
19
+ import { Internals as Internals2 } from "remotion";
20
+
21
+ // src/radial-progressive-blur/radial-progressive-blur-runtime.ts
22
+ import { Internals } from "remotion";
23
+
24
+ // src/radial-progressive-blur/radial-progressive-blur-shaders.ts
25
+ var RADIAL_PROGRESSIVE_BLUR_VS = `#version 300 es
26
+ layout(location = 0) in vec2 aPos;
27
+ layout(location = 1) in vec2 aUv;
28
+ out vec2 vUv;
29
+ void main() {
30
+ vUv = aUv;
31
+ gl_Position = vec4(aPos, 0.0, 1.0);
32
+ }
33
+ `;
34
+ var buildRadialProgressiveBlurFs = (direction) => {
35
+ const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
36
+ return `#version 300 es
37
+ precision highp float;
38
+
39
+ in vec2 vUv;
40
+ out vec4 fragColor;
41
+
42
+ uniform sampler2D uSource;
43
+ uniform vec2 uTexelSize;
44
+ uniform vec2 uCenter;
45
+ uniform float uWidth;
46
+ uniform float uHeight;
47
+ uniform float uRotation;
48
+ uniform float uStart;
49
+ uniform float uStartBlur;
50
+ uniform float uEndBlur;
51
+
52
+ const int MIN_KERNEL_HALF = 4;
53
+ const int MAX_KERNEL_HALF = 32;
54
+ const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
55
+ const vec2 DIRECTION = ${dirVec};
56
+
57
+ float progressiveRadius(vec2 uv) {
58
+ vec2 radii = vec2(uWidth / uTexelSize.x, uHeight / uTexelSize.y) * 0.5;
59
+
60
+ if (radii.x <= 0.0000001 || radii.y <= 0.0000001) {
61
+ return max(0.0, uStartBlur);
62
+ }
63
+
64
+ vec2 delta = (uv - uCenter) / uTexelSize;
65
+ float angle = radians(uRotation);
66
+ float c = cos(angle);
67
+ float s = sin(angle);
68
+ vec2 local = vec2(
69
+ c * delta.x + s * delta.y,
70
+ -s * delta.x + c * delta.y
71
+ );
72
+ float ellipseProgress = clamp(length(local / radii), 0.0, 1.0);
73
+ float distance = 1.0 - uStart;
74
+ float progress = abs(distance) <= 0.0000001
75
+ ? step(uStart, ellipseProgress)
76
+ : clamp((ellipseProgress - uStart) / distance, 0.0, 1.0);
77
+ return max(0.0, mix(uStartBlur, uEndBlur, progress));
78
+ }
79
+
80
+ void main() {
81
+ // Public UV coordinates use top-left origin, matching canvas/CSS coordinates.
82
+ float radius = progressiveRadius(vec2(vUv.x, 1.0 - vUv.y));
83
+ if (radius <= 0.0) {
84
+ fragColor = texture(uSource, vUv);
85
+ return;
86
+ }
87
+
88
+ int kernelHalf = int(
89
+ min(
90
+ float(MAX_KERNEL_HALF),
91
+ max(float(MIN_KERNEL_HALF), ceil(radius / TARGET_SAMPLE_DISTANCE_PX))
92
+ )
93
+ );
94
+ float pixelStride = radius / float(kernelHalf);
95
+ float sigma = max(radius / 3.0, 0.0001);
96
+ float twoSigmaSq = 2.0 * sigma * sigma;
97
+
98
+ vec4 sum = vec4(0.0);
99
+ float weightSum = 0.0;
100
+
101
+ for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
102
+ if (abs(i) > kernelHalf) {
103
+ continue;
104
+ }
105
+
106
+ float offsetPx = float(i) * pixelStride;
107
+ float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
108
+ vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
109
+ sum += texture(uSource, uv) * w;
110
+ weightSum += w;
111
+ }
112
+
113
+ fragColor = sum / weightSum;
114
+ }
115
+ `;
116
+ };
117
+
118
+ // src/radial-progressive-blur/radial-progressive-blur-runtime.ts
119
+ var { createWebGL2ContextError } = Internals;
120
+ var compileShader = (gl, type, source) => {
121
+ const shader = gl.createShader(type);
122
+ if (!shader) {
123
+ throw new Error("Failed to create WebGL shader");
124
+ }
125
+ gl.shaderSource(shader, source);
126
+ gl.compileShader(shader);
127
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
128
+ const log = gl.getShaderInfoLog(shader);
129
+ gl.deleteShader(shader);
130
+ throw new Error(`Radial progressive blur shader compile failed: ${log ?? "(no log)"}`);
131
+ }
132
+ return shader;
133
+ };
134
+ var linkProgram = (gl, vs, fs) => {
135
+ const program = gl.createProgram();
136
+ if (!program) {
137
+ throw new Error("Failed to create WebGL program");
138
+ }
139
+ gl.attachShader(program, vs);
140
+ gl.attachShader(program, fs);
141
+ gl.linkProgram(program);
142
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
143
+ const log = gl.getProgramInfoLog(program);
144
+ gl.deleteProgram(program);
145
+ throw new Error(`Radial progressive blur program link failed: ${log ?? "(no log)"}`);
146
+ }
147
+ return program;
148
+ };
149
+ var createProgram = (gl, vertexSource, fragmentSource) => {
150
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
151
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
152
+ const program = linkProgram(gl, vs, fs);
153
+ gl.deleteShader(vs);
154
+ gl.deleteShader(fs);
155
+ return program;
156
+ };
157
+ var getUniforms = (gl, program) => ({
158
+ uSource: gl.getUniformLocation(program, "uSource"),
159
+ uTexelSize: gl.getUniformLocation(program, "uTexelSize"),
160
+ uCenter: gl.getUniformLocation(program, "uCenter"),
161
+ uWidth: gl.getUniformLocation(program, "uWidth"),
162
+ uHeight: gl.getUniformLocation(program, "uHeight"),
163
+ uRotation: gl.getUniformLocation(program, "uRotation"),
164
+ uStart: gl.getUniformLocation(program, "uStart"),
165
+ uStartBlur: gl.getUniformLocation(program, "uStartBlur"),
166
+ uEndBlur: gl.getUniformLocation(program, "uEndBlur")
167
+ });
168
+ var createRgbaTexture = (gl) => {
169
+ const texture = gl.createTexture();
170
+ if (!texture) {
171
+ throw new Error("Failed to create WebGL texture");
172
+ }
173
+ gl.bindTexture(gl.TEXTURE_2D, texture);
174
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
175
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
176
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
177
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
178
+ gl.bindTexture(gl.TEXTURE_2D, null);
179
+ return texture;
180
+ };
181
+ var setupRadialProgressiveBlur = (target) => {
182
+ const gl = target.getContext("webgl2", {
183
+ premultipliedAlpha: true,
184
+ alpha: true,
185
+ preserveDrawingBuffer: true
186
+ });
187
+ if (!gl) {
188
+ throw createWebGL2ContextError("radial progressive blur effect");
189
+ }
190
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
191
+ const programHorizontal = createProgram(gl, RADIAL_PROGRESSIVE_BLUR_VS, buildRadialProgressiveBlurFs("horizontal"));
192
+ const programVertical = createProgram(gl, RADIAL_PROGRESSIVE_BLUR_VS, buildRadialProgressiveBlurFs("vertical"));
193
+ const vao = gl.createVertexArray();
194
+ if (!vao) {
195
+ throw new Error("Failed to create WebGL vertex array");
196
+ }
197
+ gl.bindVertexArray(vao);
198
+ const data = new Float32Array([
199
+ -1,
200
+ -1,
201
+ 0,
202
+ 0,
203
+ 1,
204
+ -1,
205
+ 1,
206
+ 0,
207
+ -1,
208
+ 1,
209
+ 0,
210
+ 1,
211
+ 1,
212
+ 1,
213
+ 1,
214
+ 1
215
+ ]);
216
+ const vbo = gl.createBuffer();
217
+ if (!vbo) {
218
+ throw new Error("Failed to create WebGL buffer");
219
+ }
220
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
221
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
222
+ gl.enableVertexAttribArray(0);
223
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
224
+ gl.enableVertexAttribArray(1);
225
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
226
+ gl.bindVertexArray(null);
227
+ const textureSource = createRgbaTexture(gl);
228
+ const textureIntermediate = createRgbaTexture(gl);
229
+ const framebuffer = gl.createFramebuffer();
230
+ if (!framebuffer) {
231
+ throw new Error("Failed to create WebGL framebuffer");
232
+ }
233
+ const w = Math.max(1, target.width);
234
+ const h = Math.max(1, target.height);
235
+ gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
236
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
237
+ gl.bindTexture(gl.TEXTURE_2D, null);
238
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
239
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureIntermediate, 0);
240
+ const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
241
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
242
+ if (status !== gl.FRAMEBUFFER_COMPLETE) {
243
+ throw new Error(`Radial progressive blur framebuffer incomplete: 0x${status.toString(16)}`);
244
+ }
245
+ return {
246
+ gl,
247
+ programHorizontal,
248
+ programVertical,
249
+ vao,
250
+ vbo,
251
+ textureSource,
252
+ textureIntermediate,
253
+ framebuffer,
254
+ horizontal: getUniforms(gl, programHorizontal),
255
+ vertical: getUniforms(gl, programVertical)
256
+ };
257
+ };
258
+ var cleanupRadialProgressiveBlur = (state) => {
259
+ const {
260
+ gl,
261
+ programHorizontal,
262
+ programVertical,
263
+ vao,
264
+ vbo,
265
+ textureSource,
266
+ textureIntermediate,
267
+ framebuffer
268
+ } = state;
269
+ gl.deleteFramebuffer(framebuffer);
270
+ gl.deleteTexture(textureSource);
271
+ gl.deleteTexture(textureIntermediate);
272
+ gl.deleteBuffer(vbo);
273
+ gl.deleteProgram(programHorizontal);
274
+ gl.deleteProgram(programVertical);
275
+ gl.deleteVertexArray(vao);
276
+ };
277
+ var uploadSource = ({
278
+ gl,
279
+ textureSource,
280
+ textureIntermediate,
281
+ source,
282
+ width,
283
+ height,
284
+ flipSourceY
285
+ }) => {
286
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
287
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
288
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
289
+ gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
290
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
291
+ gl.bindTexture(gl.TEXTURE_2D, null);
292
+ };
293
+ var setUniforms = ({
294
+ gl,
295
+ uniforms,
296
+ width,
297
+ height,
298
+ params
299
+ }) => {
300
+ if (uniforms.uSource)
301
+ gl.uniform1i(uniforms.uSource, 0);
302
+ if (uniforms.uTexelSize)
303
+ gl.uniform2f(uniforms.uTexelSize, 1 / width, 1 / height);
304
+ if (uniforms.uCenter)
305
+ gl.uniform2f(uniforms.uCenter, params.center[0], params.center[1]);
306
+ if (uniforms.uWidth)
307
+ gl.uniform1f(uniforms.uWidth, params.width);
308
+ if (uniforms.uHeight)
309
+ gl.uniform1f(uniforms.uHeight, params.height);
310
+ if (uniforms.uRotation)
311
+ gl.uniform1f(uniforms.uRotation, params.rotation);
312
+ if (uniforms.uStart)
313
+ gl.uniform1f(uniforms.uStart, params.start);
314
+ if (uniforms.uStartBlur)
315
+ gl.uniform1f(uniforms.uStartBlur, params.startBlur);
316
+ if (uniforms.uEndBlur)
317
+ gl.uniform1f(uniforms.uEndBlur, params.endBlur);
318
+ };
319
+ var drawFullscreenQuad = (state) => {
320
+ const { gl, vao } = state;
321
+ gl.bindVertexArray(vao);
322
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
323
+ gl.bindVertexArray(null);
324
+ };
325
+ var applyRadialProgressiveBlur = ({
326
+ state,
327
+ source,
328
+ width,
329
+ height,
330
+ params,
331
+ flipSourceY
332
+ }) => {
333
+ const {
334
+ gl,
335
+ programHorizontal,
336
+ programVertical,
337
+ textureSource,
338
+ textureIntermediate,
339
+ framebuffer
340
+ } = state;
341
+ gl.viewport(0, 0, width, height);
342
+ uploadSource({
343
+ gl,
344
+ textureSource,
345
+ textureIntermediate,
346
+ source,
347
+ width,
348
+ height,
349
+ flipSourceY
350
+ });
351
+ gl.clearColor(0, 0, 0, 0);
352
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
353
+ gl.clear(gl.COLOR_BUFFER_BIT);
354
+ gl.activeTexture(gl.TEXTURE0);
355
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
356
+ gl.useProgram(programHorizontal);
357
+ setUniforms({
358
+ gl,
359
+ uniforms: state.horizontal,
360
+ width,
361
+ height,
362
+ params
363
+ });
364
+ drawFullscreenQuad(state);
365
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
366
+ gl.clear(gl.COLOR_BUFFER_BIT);
367
+ gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
368
+ gl.useProgram(programVertical);
369
+ setUniforms({
370
+ gl,
371
+ uniforms: state.vertical,
372
+ width,
373
+ height,
374
+ params
375
+ });
376
+ drawFullscreenQuad(state);
377
+ gl.bindTexture(gl.TEXTURE_2D, null);
378
+ gl.useProgram(null);
379
+ };
380
+
381
+ // src/radial-progressive-blur/index.ts
382
+ var { createEffect } = Internals2;
383
+ var DEFAULT_CENTER = [0.5, 0.5];
384
+ var DEFAULT_WIDTH = 1;
385
+ var DEFAULT_HEIGHT = 1;
386
+ var DEFAULT_ROTATION = 0;
387
+ var DEFAULT_START = 0;
388
+ var DEFAULT_START_BLUR = 0;
389
+ var DEFAULT_END_BLUR = 50;
390
+ var radialProgressiveBlurSchema = {
391
+ center: {
392
+ type: "uv-coordinate",
393
+ min: -1,
394
+ max: 2,
395
+ step: 0.01,
396
+ default: DEFAULT_CENTER,
397
+ description: "Center",
398
+ visual: {
399
+ type: "ellipse",
400
+ width: "width",
401
+ height: "height",
402
+ rotation: "rotation",
403
+ innerScale: "start"
404
+ }
405
+ },
406
+ width: {
407
+ type: "number",
408
+ min: 0,
409
+ step: 0.01,
410
+ default: DEFAULT_WIDTH,
411
+ description: "Width",
412
+ hiddenFromList: false
413
+ },
414
+ height: {
415
+ type: "number",
416
+ min: 0,
417
+ step: 0.01,
418
+ default: DEFAULT_HEIGHT,
419
+ description: "Height",
420
+ hiddenFromList: false
421
+ },
422
+ rotation: {
423
+ type: "rotation-degrees",
424
+ step: 1,
425
+ default: DEFAULT_ROTATION,
426
+ description: "Rotation"
427
+ },
428
+ start: {
429
+ type: "number",
430
+ min: 0,
431
+ max: 1,
432
+ step: 0.01,
433
+ default: DEFAULT_START,
434
+ description: "Start",
435
+ hiddenFromList: false
436
+ },
437
+ startBlur: {
438
+ type: "number",
439
+ min: 0,
440
+ max: 200,
441
+ step: 1,
442
+ default: DEFAULT_START_BLUR,
443
+ description: "Start blur",
444
+ hiddenFromList: false
445
+ },
446
+ endBlur: {
447
+ type: "number",
448
+ min: 0,
449
+ max: 200,
450
+ step: 1,
451
+ default: DEFAULT_END_BLUR,
452
+ description: "End blur",
453
+ hiddenFromList: false
454
+ }
455
+ };
456
+ var clampBlur = (value) => Math.max(0, value);
457
+ var resolveRadialProgressiveBlurParams = (params) => ({
458
+ center: [
459
+ ...params.center ?? DEFAULT_CENTER
460
+ ],
461
+ width: params.width ?? DEFAULT_WIDTH,
462
+ height: params.height ?? DEFAULT_HEIGHT,
463
+ rotation: params.rotation ?? DEFAULT_ROTATION,
464
+ start: params.start ?? DEFAULT_START,
465
+ startBlur: clampBlur(params.startBlur ?? DEFAULT_START_BLUR),
466
+ endBlur: clampBlur(params.endBlur ?? DEFAULT_END_BLUR)
467
+ });
468
+ var assertOptionalUvCoordinate = (value, name) => {
469
+ if (value === undefined) {
470
+ return;
471
+ }
472
+ if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
473
+ throw new TypeError(`"${name}" must be a [number, number] tuple`);
474
+ }
475
+ };
476
+ var validateRadialProgressiveBlurParams = (params) => {
477
+ assertEffectParamsObject(params, "Radial progressive blur");
478
+ assertOptionalUvCoordinate(params.center, "center");
479
+ assertOptionalFiniteNumber(params.width, "width");
480
+ assertOptionalFiniteNumber(params.height, "height");
481
+ assertOptionalFiniteNumber(params.rotation, "rotation");
482
+ validateNonNegative(params.width ?? DEFAULT_WIDTH, "width");
483
+ validateNonNegative(params.height ?? DEFAULT_HEIGHT, "height");
484
+ assertOptionalFiniteNumber(params.start, "start");
485
+ validateUnitInterval(params.start ?? DEFAULT_START, "start");
486
+ assertOptionalFiniteNumber(params.startBlur, "startBlur");
487
+ assertOptionalFiniteNumber(params.endBlur, "endBlur");
488
+ };
489
+ var radialProgressiveBlur = createEffect({
490
+ type: "dev.remotion.effects.radialProgressiveBlur",
491
+ label: "radialProgressiveBlur()",
492
+ documentationLink: "https://www.remotion.dev/docs/effects/radial-progressive-blur",
493
+ calculateKey: (params) => {
494
+ const r = resolveRadialProgressiveBlurParams(params);
495
+ return `radial-progressive-blur-${r.center.join(":")}-${r.width}-${r.height}-${r.rotation}-${r.start}-${r.startBlur}-${r.endBlur}`;
496
+ },
497
+ implementations: {
498
+ webgpu: Internals2.createEffectImplementation({
499
+ setup: (target) => setupWebGpuMultipass(target, "radial-progressive-blur"),
500
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
501
+ if (!gpuDevice)
502
+ throw new Error("A WebGPU device is required for this effect");
503
+ const r = resolveRadialProgressiveBlurParams(params);
504
+ applyWebGpuMultipass({
505
+ auxiliarySource: null,
506
+ state,
507
+ source,
508
+ width,
509
+ height,
510
+ device: gpuDevice,
511
+ passes: [
512
+ {
513
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
514
+ uniforms: new Float32Array([
515
+ width,
516
+ height,
517
+ 1,
518
+ 0,
519
+ 0,
520
+ 2,
521
+ r.startBlur,
522
+ r.endBlur,
523
+ ...r.center,
524
+ r.width,
525
+ r.height,
526
+ r.rotation,
527
+ r.start,
528
+ 0,
529
+ 0
530
+ ]),
531
+ source: -1,
532
+ secondary: -1
533
+ },
534
+ {
535
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
536
+ uniforms: new Float32Array([
537
+ width,
538
+ height,
539
+ 0,
540
+ 1,
541
+ 0,
542
+ 2,
543
+ r.startBlur,
544
+ r.endBlur,
545
+ ...r.center,
546
+ r.width,
547
+ r.height,
548
+ r.rotation,
549
+ r.start,
550
+ 0,
551
+ 0
552
+ ]),
553
+ source: 0,
554
+ secondary: -1
555
+ }
556
+ ]
557
+ });
558
+ },
559
+ cleanup: cleanupWebGpuMultipass
560
+ }),
561
+ webgl2: Internals2.createEffectImplementation({
562
+ setup: (target) => setupRadialProgressiveBlur(target),
563
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
564
+ const r = resolveRadialProgressiveBlurParams(params);
565
+ applyRadialProgressiveBlur({
566
+ state,
567
+ source,
568
+ width,
569
+ height,
570
+ params: r,
571
+ flipSourceY
572
+ });
573
+ },
574
+ cleanup: (state) => cleanupRadialProgressiveBlur(state)
575
+ })
576
+ },
577
+ schema: radialProgressiveBlurSchema,
578
+ validateParams: validateRadialProgressiveBlurParams
579
+ });
580
+ export {
581
+ radialProgressiveBlur
582
+ };